Dysfunctional Console Industry Struggles For New Profit Centers
MojoKid writes "The rumor mill is still churning out quite a bit of information on new consoles this week, including new data on Nintendo's upcoming Wii U. According to unnamed developers, the Wii U actually isn't as powerful as the Xbox 360 or PS3, despite boasting HD graphics and significantly improved hardware. Meanwhile, the Xbox 720, codenamed Durango, is reportedly targeting the holiday season of 2013 as a launch window. Rumors are floating about of a required always-on internet connection and of locking out the used game market. What this discussion truly highlights is just how dysfunctional the entire console industry is and how skewed its profits are. Profits on hardware sales are so small, game shops can't survive on console sales alone. $60 MSRPs are subsidized by exchange and trade-in programs. Kicking Gamestop in the teeth may occasionally sound like fun, but the idea of killing the used games market doesn't make much sense. If used title values collapse and MSRPs stay the same or rise, the entire industry could hamstring itself in the name of higher profits."
All three consoles have an online store for downloadable games, apps, etc.
Microsoft charges for XBox Live Gold. They've had other avenues for profit during this entire generation.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
Killing used sales doesn't mean higher profits for console makers. Those who are only willing to spend $20 on a used title aren't suddenly going to drop $400+ for a new console and then start paying $60 for new games. They'll likely just spend $20 on used games for current gen titles like they do. Console makers will hurt the adoption of their consoles and lower profits. And some gamers will be less likely to spend $60 on games that already currently do so, if there is no longer an option to sell the game back and make back some of their money.
I don't understand how Microsoft and Sony think this will lead to higher profits. And frankly if Microsoft or Sony does this, but the other does not, then it will just drive business to that console.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
You're not the only one. It's interesting to note that there's no market for used iPad games either. I suppose when the game is a few dollars, nobody cares.
Mobile device games are a lot like the games we used to play in video arcades. Frankly, I welcome the return of these smaller games.
Specifically, back to 1983. It's a big step in that direction. Don't think for a moment that it can't happen again. It can.
HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
the idea of killing the used games market doesn't make much sense
It does if you're looking to appease developers. And if you think that killing the used console game market is going to hurt developer profits, I would like to submit exhibit A: The PC game industry.
Unfortunately, the consumer suffers. But what's new, huh?
What political party do you join when you don't like Bible-thumpers *or* hippies?
Even if they do that, the games aren't necessarily worth much money.
I still play and love games like Asteroids or Tetris. I've been playing Asteroids for around 30 years now and Tetris for 20. It doesn't get much more replayable than that.
That pretty much guarantees I won't buy the next XBox.
I have no interest in having my XBox being required to always be connected so they can implement annoying features like ads in my XBox and other nuisances.
I don't play on-line, and I mostly view a console as a stand-alone, mostly off-line game. So, if it truly does require a constant internet connection, it's not going to get bought by me.
Lost at C:>. Found at C.
I believe the console market is in the same position as the arcade halls were back in the early '90: filled with 'mature companies', struggling to provide added value to their product over the then relatively new home consoles. If the console market wants to survive, they really need to move away from copying the success factors from the PC market, and provide added value to their product that the PC industry can't easily copy, just like surviving arcade manufacturers are doing nowadays. And, while I agree it is hard to find such elements, they certainly exists. The wii-type thing was a good start. Just adding a faster internet modem and high end graphics card isn't going to do it this time.
No profit in that. You wont want to buy other games if you are satisfied with what you have, at least thats their reasoning.
I'll stay on my PC.
Yeah, you can always buy PC games used!! And no one would even *think* of requiring an always on internet connection for a PC game.
Oh wait...
What political party do you join when you don't like Bible-thumpers *or* hippies?
With downloadable content, the console makers will probably develop into a more Steam-like service, with discounts for older games taking the place of used sales.
Well, one HOPES anyway.
What political party do you join when you don't like Bible-thumpers *or* hippies?
the Wii U actually isn't as powerful as the Xbox 360 or PS3
This shouldn't be a surprise to anyone.
Rumors are floating about of a required always-on internet connection and of locking out the used game market.
I'm almost positive if these rumors prove to be true, the receptive companies will take a huge hit in sales.
I'm not huge on the "I hate company X because of this, this, and this" mentality that most of slashdot has, but if I buy a game? I expect it to be mine.
And in these difficult economic times? I expect a lot of people think similarly to this, being able to sell games you're not using for extra cash is great.
The ONLY reason I'd go along with this was if game prices dropped. Dramatically.
I'm talking maybe $20-$25 a game, at most.
What do I know, I'm just an idiot, right?
Yeah, I thought people bought consoles instead of gaming on a PC precisely because their Internet connection sucked, such as farmers and their children who have to live in a rural area. At least games for consoles are historically more likely to support multiplayer with one machine and one monitor, especially on Wii.
It's funny since after a few threads on troublesome releases of games a console is a more locked down PC.
Try and play a game and it over heats your console, some suggested you patch it, while others suggest you re-install it.
I forgot what platform they were talking about after reading the fixes as it's the same stuff you'd hear for the PC.
Console makers realize people aren't going to go for required always-on internet, lockout of online play beyond the original owner, or the various other schemes they have tried to keep people other than the original purchaser from using physical media.
It won't be long before they make games download-only, and linked to your user account only. I'm sure they would sacrifice their firstborn to implement this today, but internet connection speeds simply aren't there yet. Sure, it'll be marketed as being done out of 'convenience' to the user, but it's out of convenience to their profit margins.
On behalf of the rest of the world I say to them - if you want to make more money just raise game prices. Don't require internet connections. Don't continue to try to destroy the secondard market. We aren't going to buy all the games new that we are currently buying used, we'll just play less games. If $60 isn't enough then try $75. If your product is good, the market will bear it.
No sense being a dog in the manger about it. (not that they are listening)
While the Wii was very successful, even tough technologically as advanced as its nearest competitors as the PS3 and the Xbox 360. However with the new version, you would expect it to be at least a little more powerful the their aging competitors. It not like I am expecting the Wii U to have superior graphics over the PS4 or the Xbox 720 but... It should be at least a little better then these old systems.
If something is so important that you feel the need to post it on the internet... It probably isn't that important.
effectively using the touchscreen means finding a way to make it uniquely useful without giving the player who possesses it an overwhelming advantage. There are some multiplayer games that will map very effectively to this concept--but most won't.
Isn't this a case where players 2, 3, and 4 can use a DS Lite, DSi, or 3DS with DS Download Play?
They WILL hamstring themselves. Even with the overall apathetic appearance of a large portion of the United States, if they attempt to kill off the secondary or used game market they will, in effect, be killing the console game market. The only people who can afford to throw $60+ at a game every time they turn around does not constitute the overall gaming market. I would be willing to bet that those people with large enough bank accounts to buy games AT WILL amounts to less than 10% of the overall gaming market. The VAST majority of the gaming market depends on being able to play a game and then turn it in to lessen the cost of the next game, specially when you can run through the majority of the games on the market in under, what? -- 20 hours per game?
Their need for control and their greed will be their undoing. A lot of people say that voting with your dollars doesn't work. I say that it will work when at least 50% of the market rises up against the corporate overlords who are producing this crap. Who want us, the gamers, to continually pay them for the privilege of using their game - not owning OUR game. As these rumors become fact, I hope that each of you who despises this will begin educating those fellow gamers who may not be following the information. Educate them that the cool thing to do is not to buy that uber new shiny, but to reject the new paradigm that the corporations want to foist upon all of us. Actually vote with your dollars this time and not just pay it lip service. All it takes is enough of us protesting in forums, in direct mails to the companies, in e-mails to the companies, and DO NOT BUY ANY NEW CONSOLES. Make it plain and clear, without resorting to cursing and ranting, that you nor anyone in your family or circle of friends will be purchasing any gaming console that removes the rights of the people* to First Sale Doctrine or the ability to trade it in so you can afford to purchase another new game.
Make them understand they will pay for their hubris by us, the gamers, simply saying "No."
* Do NOT, under any circumstance, call yourself a consumer. We should always remind them that even if we act as a group, we are individuals who are much more than just a consumer.
Dream as if you'll live forever.
Live as if you'll die tomorrow.
~Anonymous~
These damned MBAs out there seeing only what they want to see and not understanding the whole picture is a problem. For one, the used market is actually vital to the game industry. Without it, people are less inclined to buy new things as they [rightly] feel that the ability to sell something they bought for a rather high price is a way to lessen the sting of the high prices and the high risk when some games end up being rather disappointing. After all, there are no returns on most of these which is a huge risk for the buyer.
But beyond this, it's clear that the technology of games has just about plateaued for now. Things aren't getting any better or more exciting until the next earth-shattering invention. The Wii and Kinect and whatever the PS3 has are fun and all, but when it comes to long-play games, I'm sorry, but endurance shouldn't be a requirement. The gimmick has already worn off on me. I do like sword fighting games though... just not enough good ones and anything for Kinect will just suck.
But what's wrong with keeping things as they are for a while?! The PC market "matured" from always wanting to upgrade. The gaming market is there right now, I believe. Let's just sit on our laurels for a while and let the innovation in game creativity run on its own for a while. The greed and unrealistic perspective of change and control and getting people to buy new things every 5 minutes needs to fade.
Only one thing you can be sure of, when they are done you'll be transferring more money to them than you were before for the same thing.
Hence why they're rumored to be developing an ARM-based Xbox Lite console.
While unappealing to me, I think it would be a smart move for Microsoft. There's a ton of money to be made on cheap apps, as the rise of the smartphone/tablet as a gaming platform illustrates easily...
They've already been massively cheaping out by churning out these games that are basically just unreal clones.
Make a few maps and a few weapons, corral a server or two, you're done. No need to invest in an actual story or developing an expensive single player campaign. Force everyone into online play.
Online play also has the bonus effect of making a game useless after most people have moved on to the next big game, thus encouraging the player of the current game to buy something new.
My old wii seems to output decent 480p at refresh rate. I suppose 1080p would be nice although it would obviously have no effect on gameplay
With more pixels, you can see smaller objects farther away. This translates into, for example, more enjoyable sniping in a first-person shooter. And with more pixels, you can give each of four players his or her own 480p window, which I admit might not be valuable to you given your preference for a single-player computer role-playing game.
And if I didn't care at all about graphics at all (lets play scrabble!) I'd be playing on my cheapie cellphone.
The cheapest cellphones don't even support apps. On Virgin Mobile USA, for example, you have to go up to a $35/mo cellphone to get Android app support; Virgin won't activate Android phones on, say, a $7/mo voice-only plan designed for occasional use. A lot of parents aren't willing to part with that much money for each member of the household.
Not to worry, the friendly and benevolent folks of the internet develop cracks for these games!
And none of them would even *think* of doing anything malicious, so just go ahead and execute their code on your machine, Administrator.
"Killing" the console with these particular problems would really just mean their market shrinks to its natural size, as opposed to the current state in which more people want in because of artificially low console prices.
Net effect: PC gaming no longer screwed up by megacorps chasing fratfucks and other casuals. Players having higher barrier to entry causes more devs to consider risk taking, returning artistic credibility to the medium. Bobby Kotick switches to making staplers. The Mona Lisa takes her top off, and everybody gets a free husky puppy.
Bring that shit.
Well, at least there are games without nonsensical DRM and the entire platform isn't locked down. There are games with DRM obviously, but you just have to avoid buying them (don't even pirate them: that's free advertising that they don't deserve).
I have all the consoles. And a gaming PC. And an iPad.
*Real* gamers play everywhere. :-)
the era of the walk/run kill a few enemies, scour for crap and repeat is over. the market is now after casual kiddie games. angry birds made more money than most "hardcore" violent games. i love Mass Effect and other games like this, but this is the new era of gaming.
farmville/cityville were just sim city clones with a social aspect and publishers have noticed. if you don't like any kinect games its because you aren't the target market for them. the market just became a lot bigger and the run/kill games are now a tiny part of it. anyone who won't get it will be run out of business.
my wife games more than i do, but she never touches the PS3 or the xbox and never shoots anything or anyone
for years gamers have screamed for innovation and new genres. now you got it, finally
We want an updated Xbox. I want an Xbox that can compete fairly well with modern PCs. I want to run games at 1080p and have them look good with high frame rate. I want it to be quiet. I want it to have a good online gaming experience, which honestly I think Live has done. I want good first party games. The problem is that the current consoles are old. They are outdated. My gaming has dropped off over time as the games and quality are lagging. Don't try to reinvent everything...I'm trying to make it easy for you. Give me a modern capable console.
i played black ops after it came out. play it once and its useless to replay. same with gears of war.
Mass effect and other RPG/shooter combos can be replayed a lot of times with different strategies each time
if you want people to buy your games new and not sell them, make games with replay value
Well, at least there are games without nonsensical DRM
Unfortunately, they're getting few and far-between these days. And many PC developers (not all, but a lot of big names) have come up with some of the most insane DRM schemes of late. It's nuts that you would even need an internet connection to play Skyrim, for example. But if you play it on a PC, you do (not so on a console, but you can bet that's going to follow suit soon enough).
What political party do you join when you don't like Bible-thumpers *or* hippies?
does this mean that consoles may eventually stop undercutting pc's? if they stop taking losses on sales it may even the playing field.
Microsoft already has an ARM-powered Xbox Lite, called a "cell phone running Windows Phone 7". Microsoft outsources manufacturing to Nokia and other companies. It has two practical problems: First, instead of physical buttons, it has a completely flat touch screen, and one can't find the on-screen buttons by feel. Second, in Microsoft's home country, it appears to be sold only in a bundle with a commitment to buy $1,440 of cellular voice and data service. This commitment is not something a parent is likely to buy several of the way parents have bought a DS for each child.
Perhaps, but you may be getting more product in return. In the end, most companies don't really care how much money they make per customer, as much as they care about how much of a return they get on the money they invested. If they can make more money from their development expense by selling more copies at a lower price, they will. If they can make more money by selling less copies at a higher price, they'll do that. That's why companies sink money into marketing. If a marketing dollar spent results in $1.10 worth of additional profit, then they'll spend it. Generally speaking, they'd love it if you buy older games for not much money, as that's icing on the cake for them.
You can bet that's what they're expecting. Whether they'll get it will depend on exactly how far the consumer will go on the console side before piracy will start to look more attractive than putting up with the hassle of trying to be honest.
What political party do you join when you don't like Bible-thumpers *or* hippies?
Looks like the console industry will join with companies that already have people set up in kiosks at local malls offering to jail-break consoles, as well as cell phones and iPads.
Then you can play used games, and won't need an always-on internet connection that checks all your activities with Big Brother (Unless, of course, you're an online addict of MMORPGs, then you're out of luck)
Who knows? Maybe there will be someone that starts up a 'Liberation' server, so people can register their system on That server, and even play online with their friends without paying the manufacturer for the 'Right to Play' their games? (StarCraft, anyone?)
New field of Lawsuits and Claims: Unlicensed Online Services that Break an already broken system! Terror Ensues!
All this push for "Cloud Computing", and still Big Brother does not get the fact that people don't actually Trust him!
More push = less trust!
If you cannot afford to buy a game new, wait for a price drop
By which time the publisher will likely have turned off the matchmaking servers for the game's online multiplayer. Google dnas error 103 to see how this has affected PS2 and PS3 games.
But if gamers can keep replaying their old games, why would they buy the new ones? Playing old games is picking the pockets of the developer!!!
Either that or my 4 hour session while my internet was being worked on was all in my head.
My theory is that if the console makers don't change strategy that tablet gaming will replace console games. tablets will soon have enough capability to be functionally equivalent in every way that matters to the user. just add a control device like a kinect or something to interface. That will actually be good for game makers since it will expand the number of consumers in general but bad for block buster game makers that require concentration of high sales in a few expensive games.
Adding more and more features and unneeded power to consoles just drives this convergence point sooner because as soon as tablets are good enough for more people than consoles thats where the market for games will go.
The direction consoles need to go is to become cheap appliances that do a few specific jobs really well. toasters for gaming and netflix viewing. If you want them to do other things then they need to do those more conveniently than a tablet. Responding to my e-mail from across the room sitting in my chair staring at a plasma screen is not likely to ever be convenient. Even if you add a keyboard, I do don't want to look up from the keyboard at a screen far away.
When I first saw the wii U I thought that as industrial design goes it was but ugly and clumsy looking. It looks like a chubby leapster or other kiddie console. something from the old days. a flop for sure.
But since then I started to think that maybe the wii U is the right way to go if you want consoles to be useful living room appliances. You need a tablet like interface for too many things. the Wii u will give you both. and with all Nintendo stuff it's going to be less expensive than the Xbox and ps3, which makes it more useful as a low cost appliance. Something that is at the right price point to be worth getting for its reduced functionality but better suitability for specific tasks.
It still is ugly. But it is probably the right way to go.
Some drink at the fountain of knowledge. Others just gargle.
Nintendo knows where the money is.
Microsoft and Sony need to upsell their existing customer base in order to succeed, just like the last time around.
#DeleteChrome
Oh yeah, also, historically speaking, we're paying much less for a new game than we used to be. Ditto consoles.
According to The Inflation Calculator:
Atari 2600 - $199 in 1977 - $707 today (in 2010 dollars, anyway)
Intellivision - $299 in 1979 - $886 today
NES - $199 in 1985 (US release) - $398 today
PC Engine/TG-16 - $249 in 1989 - $432 today
Games were also pretty expensive. I didn't actually buy my own games until the NES-era (and I'm having a hard time finding historical retail prices on video game cartridges), but even then, a new game was somewhere in the neighborhood of $50 back then, which would translate to $100 today. And look at how little you got for it in the case of a lot of games! I paid the equivalent of $100 for Mario Bros. 2 and beat it in a day. Ditto Mega Man 2 and 3. Ditto a lot of games.
I think many of us are more cognizant of how much were paying for games today because we're not using birthday money and allowance to buy them anymore, coupled with the fact that it's harder and harder to justify the expense with the economy being rough like it is. But in truth, we used to get charged a hell of a lot more.
That's not to say that I don't have my own misgivings, particularly related to the abuse of DLC as a concept. It seems like more and more games are coming out with 2/3 of the content they used to, with the intention of selling the remaining 1/3 in a few $10 increments down the road. The DLC on disc bullshit is even more ridiculous and unforgivable in my opinion.
I played Tribes 2 online with people just the other day. Thats totally is less than 6 months old right?
Remember the days of the Atari consoles, the Nintendo NES, or even the early 16-bit era with SNES and Genesis? 80% of all the games were fun
How much of this is due to rose-colored glasses? If you played then, you thought the games you happened to receive as gifts were fun because you had little to compare them to. If you play now through emulators, you remember only the fun games, not Theodore Sturgeon's 90% of crud in the "full ROM set" that people tend to torrent. Among the crud are the games reviewed in Something Awful's ROM Pit.
if you want to make more money just raise game prices.
We aren't going to buy all the games new that we are currently buying used, we'll just play less games
It isn't about making more money. If they want to make money they can follow Steam and LOWER prices and get more sales. Making money is not the issue (don't let any of the copyright math about "lost sales" fool you)
What this is really about about is control. That (the bold) is exactly what they want you to do - just don't play their games at all. Ditto for pirates
They see themselves as owners of a theater, with the full price of a new game being the admission/ticket fee. They don't want anybody who paid nothing (from their perspective) to get to watch the show
I'm not saying their perspective is right or wrong. Just pointing out that it's not about money. It's about control
Great. So how are they going to convince retailers to sell the console hardware at nearly zero profit (as is the case today) when they aren't going to be the ones selling the games? PCs and tablets aren't sold using the razor blade model, ya know.
#naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
... is run by morons anyway, and a lot of the developers are just as stupid. Game development costs from the late 90's onwards have just been going up exponentially and killed a lot of smaller B and C level game developers so now we're stuck with game companies that are risk averse because the costs to make a game who's graphics are at the current GPU level is just too costly. Yet a 2D game like New super mario bros. Wii sells millions. Publishers/developers were too quick to kill 2D games when 3D arrived and basically did it to themselves financially, but they never got the message and DRM and all sorts of scam artistry is now the norm to try to capture every dollar they can. The industry over the last 10 years has been pretty bad, the worst part about this is the large segment of the population that pays for MMO's and DLC which feeds the completely corrupt game industry.
On behalf of the rest of the world I say to them - if you want to make more money just raise game prices. Don't require internet connections. Don't continue to try to destroy the secondard market. We aren't going to buy all the games new that we are currently buying used, we'll just play less games. If $60 isn't enough then try $75. If your product is good, the market will bear it.
Here's the thing, though, games are expensive to make, and getting more and more so every day. But are we getting better games for that bigger investment? Prettier games? Sure. Better sound? Yup. Good voice acting and mo-cap? Indeed. But are the GAMES getting better?
There really isn't anything that console makers are doing to help make better games beyond providing decent APIs, although there are lots they are doing to make them more of an audio/video spectacle. After all, you could provide a great API that only a small percentage gets used due to cross-platform concerns, or that doesn't matter because they're using exclusively using middleware, that end customers aren't going to care about. But awesome video for a prime time commercial? That's demonstrable.
Current console makers don't want the tide to turn because they like the $60 game, and would also like the $75 game, and a $90 even more. They're running a percentages game after all, so licensing fees are kept intentionally high to prevent smaller developers from getting a foothold. Smaller developers spend a much greater percentage of their development costs in tuning the game and not just herding content farms overseas to generate a bunch of graphics, animation, and audio assets.
I don't know if there's an answer to all this that doesn't wind up in an eventual video game market implosion.
More Twoson than Cupertino
But in 1977, a regular PC (e.g. an Apple ][) was $1298, about six times the cost of an Atari 2600. Today's enthusiast gamer PC setup will come in at around the same price (~$1300), and thus a console for $199 has about the same pricing distance as it was 35 years ago.
If you look at prices, don't just adjust for inflation, you have also to check for the alternatives then and today.
if you want to make more money just raise game prices. .... If $60 isn't enough then try $75. (not that they are listening)
Actually, if they wanted to make more money they would REDUCE the price of their games. RevStu over at Wosland has written about this several times - here's one of the more recent: http://wosland.podgamer.com/anyone-still-not-convinced/
I'm sure if you dig through steam sales records, they increase GROSS every time they have a fire sale.
I'm sure the studios have marketeers that can crunch the numbers as well as appshopper, but they have a PERCIEVED value they have to upkeep. Even though they would probably make 10x as much money selling Call of Duty X for, oh, I don't know, $10, they won't, because the marketeers are afraid that will "devalue" their IP.
Newsflash - nobody cares about your percieved IP value, but a whole lot more people will impulse-buy a $10 game than a $60 game.
But you're right about one thing: They're not listening.
-GG
WTF?
i bought some of those classic games for my iphone and ipad and never play them. they suck. i even had Command and Conquer decades a few years back and the early C&C games suck compared to the later ones. the control sucks, the graphics suck.
if you want to make more money just raise game prices.
We aren't going to buy all the games new that we are currently buying used, we'll just play less games
It isn't about making more money. If they want to make money they can follow Steam and LOWER prices and get more sales. Making money is not the issue (don't let any of the copyright math about "lost sales" fool you)
What this is really about about is control. That (the bold) is exactly what they want you to do - just don't play their games at all. Ditto for pirates
They see themselves as owners of a theater, with the full price of a new game being the admission/ticket fee. They don't want anybody who paid nothing (from their perspective) to get to watch the show
I'm not saying their perspective is right or wrong. Just pointing out that it's not about money. It's about control
I believe you have this right but it still makes no sense when you consider it.
A corporation exists for the sole purpose of making money. There is no point in attaining control if it does not result in higher profits. There is really no point if it actually results in lower profits.
Seems to me like the way to change this is to point this out to the shareholders. If they divested in companies conducting such petty and counterproductive business practices, this situation would change in a hurry.
It is a miracle that curiosity survives formal education. - Einstein
(unless the special purpose device *is* just a DS in a slightly different case)
Photos make the Wii U controller look almost like a cut-down 3DS. Compare this illustration to this photo. It just has a bigger touch screen, a second Circle Pad on the right, no top screen, no GPU, no Game Card or SD slot, and probably only enough CPU to display rendered images that the console streams to it.
I expect to be able to sit down and enjoy a game from minute one, with no learning curve, no research, and no commitment. And then to walk away again.
I'm a busy person. I'm not wasting my time or my cognitive resources on "learning how to play a game" or "developing enough coordination to manage 150 different controls" so that sometime dozens and dozens of hours down the road I get the satisfaction of being an elitist that can claim to be good at something no-one else is good at.
I still have a Genesis system sitting here and basically every single game offers at least nominal fun, even if it's not the sort of thing that will last for days. I can't say the same for the "big name" games I've played over the last decade. They're all basically the same game: steep learning curve, fiddly 3D play, no fun.
Some will just put it down to price, but I think there's something to the fact that Angry Birds is a runaway hit while console makers (and big game companies in mobile space) suffer. People want to play stuff that's accessible, immediately entertaining, and that is a break from your job. Most people do not care to play games that require the game to become the job itself in order for you to enjoy it and/or have success at it, and there are a good many people that would not enjoy current games even if they made it their job.
STOP . AMERICA . NOW
I may be odd-man out on here, but I don't find $60 a particularly large amount of money to spend on something I get 10-20 hours of enjoyment out of. And there are plenty of games that I've gotten 10x that out of for the same $60. I happen to like the big, detailed, long games that require teams of 250 people a couple of years to make. I don't expect to pay $5 for a game like that, nor do I feel its right to thank them for their hard work by buying the game from someone else used.
Hell, I even like having authors of books I happen to like actually being paid for the work they did for me.
Here's the reality: If you don't value your entertainment to that level, don't buy it. The game makers will get the hint. Maybe the market really has shifted to $5 throw-away casual games, with companies like Zynga shooting for quantity, not quality. Maybe the market can only really sustain a dozen or two games with mid-eight-figure development budgets a year.
I do find it baffling how little people value the efforts of those who are providing entertainment to them. I'm not so poor that paying $10 to see a movie I'm excited about is a problem, nor am I so poor or easily amused that I value my entertainment at $1 an hour.
My brother is very specific on the reason why. If you force people to play online, that's potentially extra sales for EA. There's no technical reason to exclude split-screen from recent titles, just a financial reason.
Quoted for emphasis. Here's what Cracked's David Wong has to say about the subject.
Games haven't been fun for 15 years or more at this point,
Rubbish!
Let's see what was around 15 years ago or so. My favourites were:
C&C: Red Alert
Quake 2
Half Life
GTA
Final DooM expansion pack
You _can_ claim those games weren't fun and innovative, but you'd be talking utter tosh.
Remember the days when every single arcade game in the room was fun
Nice rose-tinted goggles you have there. No, they weren't all fun. Many of them were kind of sucky, but they disappeared sooner, spread less widely and have generally been rightfully consigned to the dustbin of forgettable medicore entertainment.
You remember SF2ce or what ever because it was fantastic and you've conflated the history of games onto the ones you remember.
Games are meant to be simple
No.
SJW n. One who posts facts.
You're looking at it with tunnel vision. The beauty of the PC as a gaming platform is that you're not limited to AAA games from big pulishers. Far, far from it. There's so many different PC games available from millions of sources, it would be completely impossible to list them all. The PC doesn't need AAA publishers at all. The second they die or move on, someone else will be there to fill the void.
There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
Why wait? get an "iControlPad" (or similar) for your Android or iPhone now.
First, do all games support it? What incentive do developers have to support a $62 device that very few people will already have? What single killer app is worth $62? Second, an Android phone still costs bucks per month for cellular voice and data service, unlike a DSi or 3DS.
Used games are affordable. Most (smartphone/tablet) games are also rather affordable.
Additionally, they're transferable between your devices (with the same account)
The hassle of transferring $5 app ownership is greater than the cost of just buying the app for $5 straight-out.
If it's a $60 app, then things might well be different.
They should allow the in-store tryout and purchase of the cheap *-Network-only games. Those are games people don't see anywhere else, can't rent, and they're cheap enough to be impulse buys. Tack a dollar or two on, specify login name as a "Buy For" option, all the payment goes through Microsoft/Sony/whatever, and ends up on the user's machine at home when they turn it on.
It's a whole area that isn't available to any retailers that they should be clamoring for the ability to sell to. Provide all of them as playable demos on the special demo boxes, or with store credentials. The people can play for 5 minutes or something before a game over or level end, maybe. Instantly switchable between games, with no downloads required in-store -- it can already be there.
The summary made sure to clarify the constant online connection for Durango were just rumors, yet no problem stating the anonymous "developer" claims against the Wii U hardware as factual when it is indeed also a rumor. In contrast:
These were all even early statements from them when fiddling with the old dev kits given to them. Certainly does not give the "anonymous devs" claims any credence, but regardless of this people love slurping up this sensationalist swill. Same goes for the Durango mess.
Well, that's the price of those consoles now. I bought an Xbox 360 when the Elites launched, so I paid $549 for it. My PS3 was $300 (I waited a while on that), but I believe launch was between $499 and $599 for that, also. The Wii at launch was like $249, I believe, but based on it's hardware that was the price point it really belonged at (and greatly contributed to it's rousing success, I'm sure).
But still, I get your point, a console is definitely a cheaper alternative to a PC, but I don't think it's as cheap an alternative as it used to be. The "enthusiast gamer" descriptor is obviously very subjective, but I know people that "game" on $300 laptops. I don't think the appeal in consoles these days is there cheaper cost so much as their plug-and-play functionality. Unfortunately (for those of us that still build our own gaming rigs), that mentality is spilling over into the PC game market, which is why so many PC games are console ports, although I suppose I shouldn't really complain, as I'm still viably using a computer I built 4 years ago to play new games to this day at what I would consider console-equivalent (if not a little better) graphics settings. I admit I may be just as hazy in my own reckoning here as people are on console/game pricing, but I remember having to upgrade a hell of a lot more often than I do these days, especially graphics cards, which was a yearly expense for me between the late 90's to about the mid 2000's.
Then again, maybe it's more that I just "don't care" enough to buy the latest and greatest anymore. Either way, I really don't think we have it any worse these days than we used to, I think we're just hazy on how bad things used to be back in the day.
I'm pretty sure that most of the big players in the content industries think control precedes profits. They're predisposed to think so by corporate environments. There's an old saying among business people that businesses are not a democracy. That always struck me as one of the stupidest things you could say to any employee. Essentially, it's "your [expert] opinions don't matter because you work for me". I've met some people who think like these media conglomerates, and I'd be willing to bet that many of these guys are absolutely enraged by the second hand market in addition to unauthorised sharing. They view used [game, CD, record, DVD] sales as theft just like "piracy". They think the people selling these used products are profiting from their work without paying them which is their new definition of theft.
Because many of these executives got to their positions by being petty, controlling and possessive jerks, they are now unable to see the benefit in any other sort of behaviour. So they expect once they have eliminated the used game sales, people will have no choice but to give them tons of money. When they don't get it, they will blame piracy, because it's safe for them to blame every strategic failure on piracy.
Fanatically anti-fanatical
In the long run PC gaming is cheaper than console. While console gamers are gearing up for their next $600 console, PC gamers can just keep using current hardware to play new games. Also right out of the gate PC games are $10 cheaper, not taking into account that some games were purchased in online sales for $10-$15.
The article linked in the summary fails to provide any evidense or content. Why is the console industry dysfunctional? Not in the article. Instead we get old rumors about the specs for new consoles. Big waste of time and space.
The definition of Tetris changed in 2001 with the introduction of infinite spin (explanation) and T-spin triples (explanation), among other changes that "actually break[] Tetris" according to a review by Ryan Davis of GameSpot. So have you been playing old Tetris or modern Tetris for the past decade?
Actually, I was mistaken. SMB3 was $50 when it was released, which would be over $100 today.
And the median salary in the US has gone up over 30% over the past 20 years.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
The beauty of the PC as a gaming platform is that you're not limited to AAA games from big pulishers.
And the beauty of the consoles is that more games support two to four gamepads because people actually have their consoles hooked up to big enough monitors, unlike their PCs. (PCs can be connected to TVs through the appropriate cable, but as you pointed out before, almost nobody does it in practice.) Where does this leave non-big developers that want to make local multiplayer games?
Rumors are floating about of a required always-on internet connection ...
If the next generation of consoles require an internet connection for offline processes, the current generation of consoles is the last generation of consoles I will be purchasing. This is coming from a person who spends a significant amount of time playing video games.
The same goes for the games themselves.
basically just unreal clones
No need to invest in an actual story or developing an expensive single player campaign. Force everyone into online play.
So basically just Unreal Tournament clones. Unreal (and Unreal II) had very big Single Player campaigns by any shooter standard.
Fear is the mind killer.
Console makers realize people aren't going to go for required always-on internet, lockout of online play beyond the original owner, or the various other schemes they have tried to keep people other than the original purchaser from using physical media.
Wait, if console makers realize that, then why are they moving towards required always-on internet, lockout of online play beyond the original owner, and the various other schemes they have tried to keep people other than the original purchaser from using physical media?
I mean, if consumers don't want those things, and console makers realize that consumers don't want those things, then why are they going out of their way to implement them?
If they want to move to an online distribution model then they need to make it easy to use and access, have low restrictions, and make the prices slightly cheaper. That's all they need to do, they don't need to require an internet connection or associate physical media with specific consoles.
"Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
the Wii U actually isn't as powerful as the Xbox 360 or PS3
Oh for crying out loud, Nintendo has gone completely niche at this point. Their platform is so much like a lesser version of Apple's, gimped software features, walled garden environment but you don't even get the cutting edge highly polished hardware. Just some decent first party software
The underspec'ed hardware is going to be a huge failure for Nintendo. The Wii version of any game is significantly hampered compared to any other platform. The hardware investment is not worth the payoff of a handful of good first-party titles, of which there are far too few.
Finally, the Internet-o-phobia present in all online Wii games makes their multiplayer modes worthless. I do not want to exchange 16 digit PIN codes for every new game that I want to play with the same old friends.
Japanese console makers don't get it, and Microsoft's platform doesn't appeal to me. I've known for awhile now that my current set of video game consoles will be the last that I ever purchase for myself.
I went to eat some animal crackers and the box said, "Do not eat if seal is broken." I opened the box and sure enough..
I have a simple view on that matter.
Steam works because I own the games. They are digital and will eventually go on sale, and drop in price. There is no shelf space battle to encourage pure digital video games to vanish. Steam also works for me because the games are tied to my account (mostly, I'm sure there are exceptions). New computer? I still have all my games.
Conditions where I feel these companies are going too far:
* The games are tied to a console or PC/configuration. I don't want to lose games because faulty hardware fries my console, or a false positive from upgrading my graphics card makes it look like a new machine.
* If the consoles are reliant on disks (or cartridges as some rumors are implying for the new X-Box) then you have a physical good aspect of the game that can be damaged, lost and progressively harder to find as time goes on due to physical real-estate in stores not wanting to house old "new" games. Banning used cartridges/disks is just asking for piracy. I can still buy Half-Life 1 on Steam. Now, point me to where I can buy a new copy of Lunar 2: Eternal Blue Complete (released same year) if I wanted to support the company fully over buying used.
by Anonymous Coward: I, for one, welcome the shift from car analogies to pizza analogies. um.. overlords?
You know, those old games still (generally) work. Even if you don't want to pirate, there's few things better than a chipped Xbox and a Free McBoot PS2, each with a large hard drive, and rips from your own game library. (Substitute CFW PSP and 16GB memory card for portable gaming, which can also play PS1 rips.)
Many older system games work well through emulation, though unfortunately the kind of horsepower (or at least RAM) needed for N64 isn't available on the easily cracked consoles. Old PC games might have a problem with "too new" hardware or not being compatible with NT or later, but a good VM can help with that.
#naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
The point is that there are more people willing to buy games at $10 than $50. Last year, I spent way more on cheap games for my PC and phone than I did for my PS3. I can't see that trend changing for me any time soon, especially since most of the PS3 games I've bought have sucked (with the notable exception of Little Big Planet and maybe Katamari).
Not entirely true. While I don't doubt that EA will do everything in their power to bolster sales, there *IS* a technical limitation as well. Have you ever played 2-player split screen on a modern widescreen TV? The aspect ratio is absurd either way you split it.
This signature is false.
What this sounds like to me is a combination of two things: fighting the impending irrelevancy and threat of the iPhone and Android, and trying to lock in another profit center to deal with the fact that they're not the only game in town anymore (literally).
Irrelevancy: Look, what these next gen consoles are up against is the cheapest of the cheap: we're at a point where you can get a $100 device running Android, hook it to your TV, and play any number of games off Google Play for free or near free. They're not up against their old consoles, particularly with how mature and well featured some of the Android games are getting. (There are FPS games on Play which rival the original Counterstrike in features and surpass it on graphics by quite a bit, all playable on your phone...)
Profit center: Again, $50-60 games which might suck on a $400 console you might buy if there are a couple games on it you like does not hold a candle to the $4 and under games. Since most people probably buy a console (due to the cost) once there are games they want to play available, and only buy a handful of games (what parent wants to regularly 'feed' their kids' console at $50/game or who wants to risk $50 on something that's horrible?).
Hollywood accounting: I suspect that the game industry has succumbed to Hollywood accounting. They claim a loss on the games or that they're not making a profit for accounting reasons, making it look like everyone's "losing" money. I'm sorry, but as popular as even the worst games are, they're selling them for $50+ each. I understand development costs are higher now than they used to be due to the epic nature of many movies, but there's little reason (IMO) for the disproportionate claims.
~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
That's nice, but it really doesn't have anything to do with it. Why do I care what I paid for games in the past? What I care about now is how much money I have to spare on entertainment now, and comparing how much a gaming costs versus some other entertainment.
For me, gaming is fantastic because, at least on PC, it's so extremely cheap. They definitely aren't going to pull in any PC gamers if they find a way to keep the prices in the $60 range for longer.
It doesn't matter how much it cost in the past or how much it cost to make. The only thing that matters is what people are willing to pay for it now.
Clovis
^ Clovis, look! It's that guy you are!
i own roughly 80 xbox360 games. i rarely sell back my games (i think i've turned in a total of 5), because i'm usually careful enough to buy games i'm confident i'll enjoy, and it's refreshing to go back to a game i haven't played in years. i'm also a collector, and yeah i shell out extra cash for the limited editions. i upgraded my console to the 320GB hard drive because i was running out of space just for the DLC. there's no way in hell i can store all the games i want to keep on the hard drive alone -- the discs themselves are quite useful as a means to store and organize games.
are they going to release 500PB hard drives for me store all my games and DLC for a reasonable amount of time? what happens to the collectibles in an era where games are download only?
insensitive clod overlords obligatory xkcd car analogy russian reversals whoosh pedant fanbois ftfy in 3...2...1..PROFIT
Unfortunately for consoles, split-screen multiplayer is a dying breed.
What advantage does Internet multiplayer have over shared-screen multiplayer for, say, a fighting game? Fighting games are very sensitive to latency, even more so than, say, military first-person shooters because a fighting game can't use dead reckoning to predict short-term trajectories. And a fighting game like Street Fighter series or Smash Bros. series doesn't need to split the screen; it can just zoom out to show the part of the arena where the player characters are fighting.
I want something more computer like, yet dirt simple to hook up to the TV
Any high-definition TV that isn't an early-adopter 1080i CRT supports HDMI in, which works with any PC that has DVI-D or HDMI out. Most high-definition TVs also support VGA in, which works with any PC that has VGA or DVI-I out. Even standard-definition TVs need only a $30 cable from SewellDirect.com to convert VGA signals to composite or S-Video.
why would one need more gaming power than what the Wii offers already, ever?
Perhaps for titles that you can't get through Nintendo for some reason. Have you ever heard of Bob's Game?
waiting means you get more when you finally plop down your money.
Unless, say, a flood takes out all the hard drive factories.
They can't sell a game for $10 retail. There is the cost to ship it to a retailer. There is retailer markup. There is the licensing cost to the console maker. A brand new retail game that costs $20 might only send $5 back to the publisher per copy. If the game cost $20 million to produce (again, entry level for a AAA title) then they'd have to sell 4 million copies to break even.
Top selling games aspire to sell 1 million copies. Only 25 PS3 games have ever sold 1 million copies. Even if sales should increase at the lower cost, if you need 4 million copies to break even, then that isn't a good business model.
You also have to realize that people think less of items that are priced cheaper. There was someone who tried unseating Madden with a $20 football video game (NFL2k series? Can't remember) and they failed miserably. They didn't sell more copies at the lower price point because people assume a cheaper game is inherently a lesser game.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
Since when are there enough deployed Bluetooth gamepads to make a game designed for Bluetooth gamepads commercially viable? Otherwise, your $4 game is suddenly a $66 game when the player realizes he needs an iControlPad.
This is absolutely the truth. I've never been able to afford to own a 'real' console. The initial investment is more like a 'trap.' After you buy the console itself, it's a never-ending chain of more purchases. You need to buy more controllers and memory cards. You have to purchase each and every game you ever want to play. And in the past there was nothing else to do with the console if you weren't playing the games.
With a PC, the initial investment is larger, but then it's done and I never have to drop another cent on it if I don't want to. I have a large back-library of games that still work. I have free-games on the internet. I have game demo's galore. I can also use it for about a bazillion 'value-added' things that have nothing to do with gaming.
Having it be twice the initial investment is overcome in a matter of months, and I'll actively use my PC much longer than I'll actively use the console. (keyword 'actively').
Now, with the newer generations and the online capabilities, they are introducing things like Virtual Console, Indie games, game demos, other uses (ie Netflix), so they are getting to have at least a 'little' more value than they had before, but it still doesn't hold a candle to a simple PC.
--Welcome to the Realm of the Hawke--
In the long run PC gaming is cheaper than console. While console gamers are gearing up for their next $600 console, PC gamers can just keep using current hardware to play new games. Also right out of the gate PC games are $10 cheaper, not taking into account that some games were purchased in online sales for $10-$15.
That is assuming you have purchased a new rig, or upgraded. My gaming laptop that was awesome a couple years ago does not play the newer stuff anything near good quality. I purchased my 360 a couple years ago because it was cheaper, overall, to game on that over the long term than to upgrade my PC so I could play a new release AAA title at least once a year.
Also right out of the gate PC games are $10 cheaper
What you say is true in the case of one gamer per household but not so much for households with more than one gamer. A lot of PC games won't activate for more than one e-mail address.
If they want control, then they need to price used games out of the market. The only reason the secondary market exists is due to the fact that they've priced new games out of reach of their target market--kids, especially teens. If they'd make their games affordable by the kids that play them they'd more than make up the difference in volume. $60+ for the typical 20 hours worth of content is not a good value even to adults with a reasonable income. People will bleed only as much money as they have and it's human nature to get good value for that money. If that means buying used, lending, or some other less legal means people will always find a way to avoid being gouged by what they consider unreasonable prices.
Two of my imaginary friends reproduced once
Once you accept that piracy is theft, then it becomes clear that lowering prices is also theft. After all, look at all the imaginary money that won't be collected on each sale at the lower price. No clearly, it's a much better and profitable idea to increase the price and use that money to pay for anti-theft (used games) measures. You can't trust people, after all, we already know they're thieves (piracy).
Or at least, that's what I figure the pointy-haired managers would say to that. Simply put they don't want to lower prices or have people buying used games. When you consider that the objective is to keep prices high and eliminate used games, what they're doing makes perfect sense. Although I agree that it is foolhardy and likely to bankrupt at least one of the consoles if they go through with the plan.
Fanatically anti-fanatical
They damn well better lower the prices on new games. Or my new gaming platform just may be an iPad buying games off the the app store.
Meh. I'm just going to stick with what I currently have (Original XB, PS2, Wii, and many of the even older consoles, plus an older machine with MAME set up to output to the TV). I have way too many games for all these systems to catch up on to even bother with getting any new consoles. Still, if I can score a used one cheap, I would get a 360 at some point within the next year or two when the whim strikes (or if Rumble Roses for the 360 turns up cheap at Pawn-X-Change, Gamestop, or Goodwill).
This space unintentionally left blank.
Economic Theory tells us that it's better to be a monopolist than to compete in a free market. The only thing better than a monopolist is to be able to exercise price discrimination. That means you can charge lower prices for the same goods to capture more revenue. Video game companies are among the few who can do that. They charge more for pre-release, full-price at release, and then scale it down afterward depending on the sales volume and time from release. In mathematical terms, they capture more of the demand curve, and thus, higher profits.
So they're already sitting in the catbird seat, yet still grasping for more.
Greed knows no limits.
Do what you can, with what you have, where you are.
No they can't. That's why retail's future is bleak and digital delivery is so big. New consoles are going to require an always-on internet connection to support new business models like in-game purchases and advertising. Stupid little games like the pictionary game Zinga just bought generates $100,000 of sales per day. There's no reason a major AAA title couldn't potentially do 10x that. If they figure it out, that title may be free.
If the console makers were smart, they would take a look at what Apple is doing and do a better job. Apple makes it relatively easy and cheap to develop for their platform while console makers do everything they can to prevent it. Apple has a decent web browser while the consoles either don't have one or the one they do have is terrible. Apple revs their platform annually and console makers sit on their hardware for too long, and sometimes go backwards with console capabilities. Frankly, I'm surprised they are doing as well as they are.
We also used to get much more money per unit of time spent at work than we do these days. :)
You can develop XBox Live, PSN and WiiWare titles for digital delivery today.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
Might be granny and auntie christmas purchase marketing. "the $60 game must be better than the $30 game... I'll buy junior the $30 game"
This is what is known as the Verblen effect [1]. Thing is, it doesn't just do to price it higher. The overall packaging needs to be better, and to look "richer" (curiously this likely leads to bullshot [2]). Playability (and replayability) are relegated to the bottom of the list, along with meaningful plot.
Funny thing, the verblen effect is likely altered by App Stores where there isn't any physical packaging, and lots of word-of-mouth. Of course, even in this genre, depth of game and complexity are diminished in order to give instant satisfaction to the buyer (note: the buyer is likely NOT purchasing for someone else - so again even digital packaging isn't nearly as important). In this space, reviews are king, and are already gamed.
[1] http://en.wikipedia.org/wiki/Veblen_good
[2] http://www.penny-arcade.com/comic/2005/09/12
Make sure everyone's vote counts: Verified Voting
It is far, far easier to get a game into the iOS App store than onto the Wii or PS3. I have no idea about XBox Live.
Personally I wish that every game was available to be bought online for consoles. I am actually pretty shocked that there are quite a few games that I can't buy online, especially new releases. When the closest game store is at least a half hour away in traffic, I would just rather not buy the game. It also encourages more impulse buying from me. When I end up with some free time and read about an interesting game... I want to play it now. If I can't play it now, I will just find a good book to read, which I can easily find online.
FYI, here's a page describing what it takes to become a WiiWare developer. It isn't even close to as easy as it is for iOS devices.
Games are more affordable than they've ever been, don't you remember the Atari and NES days and what game prices were then? Now take inflation in account.
If the people who buy new/full-price games use the money they get back from selling their game used as part of their new game budget,
The people who do that aren't "general video gamers", they're Madden-ites (or ESPN-ites) or Call of the Medal of the Battlefield-ites.
Real Gamers don't trade in games.
you can't compare the console industry with Steam for one reason:
PC gamers are notoriously cheap-ass people who will pirate at the drop of the hat, or whenever they feel butthurt about anything. Have you seen the Diablo 3 thread?
It's even worse in the second world like the pirate havesn in Eastern Europe or Brazil.
Once you accept that piracy is theft, then it becomes clear that lowering prices is also theft. After all, look at all the imaginary money that won't be collected on each sale at the lower price. No clearly, it's a much better and profitable idea to increase the price and use that money to pay for anti-theft (used games) measures. You can't trust people, after all, we already know they're thieves (piracy).
Or at least, that's what I figure the pointy-haired managers would say to that. Simply put they don't want to lower prices or have people buying used games. When you consider that the objective is to keep prices high and eliminate used games, what they're doing makes perfect sense. Although I agree that it is foolhardy and likely to bankrupt at least one of the consoles if they go through with the plan.
I'm pretty sure they consider "theft" to be anything that doesn't put money in their pockets.
Be seeing you...
I'm pretty sure they consider "theft" to be anything that doesn't put money in their pockets.
I can't disagree.
Fanatically anti-fanatical
You don't expect them to keep those servers up forever, do you? Heck they only just took down the EQOA servers last week. Though some popular online PS2 games still do work.
Where does this leave non-big developers that want to make local multiplayer games?
Small developers don't make local multiplayer games, it's that simple. If you're small, you do single-player or online and just live with the limitations.
You don't expect them to keep those servers up forever, do you?
No, but I expect them to provide a way to pass the proverbial torch to community-run servers.
Laptop. That is where you are making your mistake. Using a laptop for PC gaming is, frankly, like trying to ice skate uphill.
Since when are there enough deployed Bluetooth gamepads to make a game designed for Bluetooth gamepads commercially viable?
But what if every game is controllable using the gamepad?
My point appears to have missed you, for which I apologize. If the gamepad isn't bundled with the system or at the very least sold in the same brick and mortar store that sells the system, there has to be a first game that's good enough to inspire people to go online and buy a gamepad sight unseen. That's enough to deter some developers from taking the effort to support even one gamepad because it's not likely to be the brand that everyone already owns. And then you get into fragmentation when different games support different gamepads. Or what am I still missing?
Last time I checked, Skyrim does not need an internet connection to play, just to activate it the first time.
Either that or my 4 hour session while my internet was being worked on was all in my head.
Weird, my cracked version doesn't need to check in to activate it.
So who is getting punished here?
Be seeing you...
We are not going to see 3 players next console round, but rather 6 or 10.
The last time this happened, there were the Jaguar, 3DO, NEC PC-FX, Amiga CD32, Pippin, Saturn, PlayStation, and N64. How many of those made money? Let's assume the next console round will involve at least Microsoft (Xbox Durango and docked Lumia), Nintendo (Wii U), Sony (PS4), Apple (docked iPad), and Motoogle (docked Xyboard). How many console makers can be viable at once?
If you charge more, you move fewer units. Charge less and you move more units. Depending on exactly where you are in the supply/demand curve, you can actually increase revenues by dropping prices.
Give me Classic Slashdot or give me death!
Console makers have just abused their customers too much. The sun is setting on the console industry while mobile and indie gaming are rising.
Have you got your LWN subscription yet?
People will bleed only as much money as they have and it's human nature to get good value for that money.
Bullshit. The entire fashion industry exists solely because people will buy status symbols at insanely inflated prices. People will line up around the block to spend money they don't have (borrowed at usurious rates) so they can latest greatest status symbol.
Why is it that the proponents of "one nation under God" are so eager to get rid of "liberty and justice for all"?
Here's the thing, though, games are expensive to make, and getting more and more so every day. But are we getting better games for that bigger investment? Prettier games? Sure. Better sound? Yup. Good voice acting and mo-cap? Indeed. But are the GAMES getting better?
Well here's my data point: I just can't get into Skyrim. Everything about the engine is upgraded but the world is just not compelling enough to get involved in. Frankly, I don't care what my stats are any more, I can hardly even see them. The map doesn't look anything like a map. The inventory doesn't look like inventory, it looks like menues. You can't see your character as you change equipment. Dragon fights are all wait-for-it-to-sit-down and no strategy. Meh. I used to always use Oblivion to demo to people how immersive gaming has become and now that Skyrim is out, I still demo Oblivion and not Skyrim. I don't really care what Bethesda comes out with next.
Have you got your LWN subscription yet?
Actually, I was mistaken. SMB3 was $50 when it was released, which would be over $100 today.
And the median salary in the US has gone up over 30% over the past 20 years.
So, by your own numbers, median salary has gone up by 30%, but prices have more than doubled, and you can't see the problem? Are you really that math-impaired?
Why is it that the proponents of "one nation under God" are so eager to get rid of "liberty and justice for all"?
And yet my post was originally in response to someone claiming games should cost $15.
If games were $50 in 1985, then why should they cost $15 now when development costs have skyrocketed?
Even if games only matched the growth rate of income, then a $50 game should cost $65 today. Stop trying to claim that $60 is ridiculous.
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And that has what, exactly, to do with this discussion? Oh, right. Nothing at all.
There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
The only expansion motion controller for Xbox 360 is Kinect. If an Xbox 360 game supports Kinect, it supports all expansion motion controllers for the platform. Likewise with PlayStation Move for PlayStation 3 and Wii MotionPlus for Wii. Is it the same way with Bluetooth game controllers? If I buy an iControlPad, an iCade 8-Bitty, or a Dual Shock 3, can I be sure it'll work with all Android games that claim to support "a gamepad", or do I need to look for games that specifically support each model of Bluetooth game controller?
Please consider the following proposition: Someone with an idea for a new video game that works better with gamepads than with a mouse and keyboard, even someone with a working prototype for PC, MUST first move to Austin, Boston, or Seattle so that he can gain experience working for a company that already has a license to publish on consoles. Is this true or false?
Dysfunctional Console Industry Struggles For New Profit Centers
And the beauty of the consoles is that more games support two to four gamepads because people actually have their consoles hooked up to big enough monitors, unlike their PCs.
And that has what, exactly, to do with this discussion?
No matter how dysfunctional the console industry becomes, as long as the consoles have an oligopoly on games in genres that work best with gamepads, they'll still have at least some profit centers.
NFL2K didn't fail because people assumed it was cheap.
NFL2K sold okay. But then EA got an exclusive license for NFL football, and since then NO ONE ELSE has been able to make an NFL football game.
And realistically, no one's going to buy a football game without the NFL license.
So that's why the competition for Madden failed - EA prevented there from BEING any since 2005.
The exclusivity deal is estimated to be worth 'hundreds of millions' of dollars. So we won't be seeing another 2K Sports football game.. ever, probably.
Which is sad. They were a hell of a lot better than Madden, and forced the Madden team to actually improve their product.
My price point for game is $10, and this is only for full games on disk. For download games I won't pay more than $5. I mostly buy games used (GameFly is great), but every once in a while I will run across a great sale, or something and I can pick up a new game for $10 or less. For example, just a couple weeks ago I bought Batman Arkham city ($10), Rage($5), and BulletStorm($5) new for $20 total at Best buy. I always wait for the Xbox live games to go one sale before I purchase them. If the console makers force out used game sales I will either not buy a new console, or I will wait a couple years until there are enough old games that have come down in price to keep me busy.
There is nothing like a crash to get a system rebooted
Here's an idea for a new profit center: console industry executive salaries. The CEO of Electronic Arts, Larry Probst, is overpaid by at least $12 million dollars annually. And that's just one executive. There's easily hundreds of millions of dollars in the untapped profit source of console industry executive salaries.
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You are making a mountain out of a molehill, there is a lot of desire for tablet as console to occur. Controller support is there already, built into the most modern systems. Any tablet console scheme will support the full range of traditional controllers that current gen consoles do. ( wireless, dbl sticks, 4 buttons, 8 way POV, analog and digital triggers). If you think Win 8 tablets and Win 7/8 phone/tablets wont support an Xbox controller natively then you really aren't paying attn. Android has controller support baked in, you KNOW Apple has a scheme ready to go. Its going to happen.
Good-bye
One, a laptop for gaming is a terrible idea anyway. You want something with a discrete graphics card (preferably upgradable).
The most important thing to remember is, that as newer games come out, you eventually have to turn down the graphics settings. You can't expect all games to run on max settings. Plus, to be fair, most console games usually run at a lower resolution at the equivalent of "Medium" or "Low Quality" anyway (maybe with a few console specific tweaks).
Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
I will agree that "status symbols" short-circuit rational thinking in many individuals. However, I am not aware of any cultural trends wherein video games, nor things like toothpaste, groceries, books, prescription medicine, etc. are being treated as "status symbols". They just aren't things that you go around publicly displaying to demonstrate superiority and achievement. Accordingly people don't go around indiscriminately blowing large amounts of cash on these things just to show off. They try to get as much as they can for as little as possible.
Two of my imaginary friends reproduced once
Games haven't been fun for 15 years or more at this point, and knowledge of how to actually make a fun game seems to have disappeared from the earth.
What games have you been playing? I've been having a blast, and plan on continuing to do so through at least the rest of the year (this is a very good year for gaming, at least on the PC). With the rise of indie studios, and small release games I've been as happy as I've been in a long time. Yes, there is a ton of big market crap, yes there is a bit of a plague going on in the console scene (oh boy, a stealthy tactical shooter involving hiding behind brown walls! Woo!), but I'd say the industry is doing pretty well. Yes, the big studios are getting stale, releasing only "safe" games, but smaller studios have more than made up for it. There does need to be an "Interplay" out there releasing interesting titles, and rock solid turn-based RPGs (there is always Atlus in console land, I suppose)... But other than that...
Also, realize that most of everything, even back in the day, was also crap. Go to an independent game store (or browse a large ROM site), one that still stocks used NES games, and ponder how many of them are terrible marketing tie ins thrown together in a weekend. Kids will buy anything and enjoy it, but luckily the game market is starting to pander to adults now (the people who grew up with the Atari or NES).
Also, realize that there is more than "hyper-realistic" AAA titles out there. I sank more time into Minecraft and Terraria than I probably spent playing any retro game outside of the occasion Square title. Torchlight 2 is going to stress my relationship with my girlfriend. I managed to sink more time into The Binding of Isaac than I'm willing to admit, same with Dungeons of Dredmore and S.P.A.Z. These are just the more popular ones, I've gotten a good amount of enjoyment out of TOME (a roguelike), and a decent amount of Android games. Since the bad-days of the mid-2000s (oh boy, another console shooter...), I haven't really been without a decent game. There is more right now that look good than I'd ever be able to play, even if I still had the schedule I did when I was eight.
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Gamestop have also taken a perfectly good download based games portal (Impulse) and removed any semblance of customer service and putting the customer first. Have been having massive problems trying to buy ONE title from their service, and they have been of zero help trying to resolve it. I have now given up and have resolved to never give Impulse any more money. Way to take a smallish games portal and trash it's customer base Gamestop!
They go out of business.
I fail to see the dysfunction.
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The underspec'ed hardware is going to be a huge failure for Nintendo. The Wii version of any game is significantly hampered compared to any other platform. The hardware investment is not worth the payoff of a handful of good first-party titles, of which there are far too few.
I think you're greatly underestimating the Wii's appeal to casual gamers. Niche or not, if it sells well then it is hardly a failure, and the current Wii has sold remarkably well. I agree that good specs, or something at least on par with the aging PS3, for the new Wii U would make sense and would be very nice, but that is not the end-all goal for console makers or the people buying them.
Also, I would argue that each person would need to make their own judgement about whether or not it is worth the cost. For example, I happen to own a Wii console and, by and large, the main reason I bought one was precisely for those first party games because, at least in the case of Nintendo, they have a long history of being very good games and a lot of fun to play.
In the end, it all comes down to your personal balance of the costs and benefits. For the price I bought the Wii at and knowing that I would mostly (though not entirely) be playing a handful of first party games, the balance was acceptable. If the Wii had cost more, say in the range the PS3 sells for, then the cost/benefits definitely wouldn't have worked out.
To somebody else, that balance wouldn't work. Maybe they don't like the first party games, or maybe they find even the Wii to be too expensive. Or whatever else. Clearly that person shouldn't make the purchase.
Will I buy a Wii U? I really don't know. I can reasonably count on continued first party games of very high quality and enjoyment, but I'll have to balance that with the cost of the new console. Because its specs aren't state-of-the-art I imagine that the cost won't be astronomical. Other factors, like the rumored always-on Internet connection requirement, must also be taken into consideration. *That* possible requirement would, for me, weigh far more heavily against the console than its hardware specs.
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"This is the most fun I've had without being drenched in the blood of my enemies!"-Sam&Max
I need to apparently post twice in order for people to see it, but the rumours that the Wii U is underpowered compared to todays consoles is rubbish.
Quick Googling reveals that this rumour about the Wii U's lack of power, from 'an anonymous developer' (probably one with a vested interest in the Wii U failing), is complete BS.
Crytek founder Avni Yerli: The hardware is "very good". "Our guys in Nottingham, they are very happy with their tests on the dev kits and they're excited about it."
Tekken designer Katsuhiro Harada: Very 'impressed by the 60fps running of the game (Tekken) on the Wii U'
Vigil Games: “We had the game at the same level as high end pc version in a matter of days and a few lines of code got the game up and running on tablet in 5 mins.”
Gearbox: "The Wii U version (of Aliens: Colonial Marines) has so much more to offer... no other platform can do what the Wii U can do. The machine itself will be one of the best looking versions of the game [sic] because they’ve got more RAM than some of the other things [platforms]“, says Martel. “...they’ve got this really great processor.”
Epic Games: “It will do things current HD consoles simply cant do its going to be a powerful box.”
”EA: “Wii U is not a transitional platform, it is a true next generation system.”
THQ: “WiiU is just alot more powerful than current HD consoles it does 1080p very easy.”
Born to Play