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EA Outs Battlefield 4, Plans To Charge $70 For New Games

Justus writes "Posts at NeoGAF and IGN show that a quickly-removed Origin advertisement for Medal of Honor: Warfighter reveals plans for Battlefield 4 and a new-game cost of $70. With Battlefield 3 DLC promised through 2013 and PC games cheaper than ever with things like the Steam Summer Sale, are gamers ready to buy Battlefield 4 at next-gen pricing?"

323 comments

  1. uBI and aCTIVision do it too by Edotopm · · Score: 0

    Both ubi and activision also charge $70 when they know that the game will sell. EU has been the only one that hasn't done this. But now that they will with Battlefield 4, I doubt anyone is going to not buy the game because of that. They want it, they will buy it.

    Both uBI and aCTIVIOSION are much worse than EU now, anyway.

    1. Re:uBI and aCTIVision do it too by promythyus · · Score: 4, Interesting

      >ubi
      >activision
      >worse than EA

      Yeah nah. EA are scum, always have been. Activision just rehash their crap and charge $15 for map packs without shame but they know that they provide a service and at least respect their paying customers. EA are the worst kind of hypocrites, flooding the market with crappy sports titles and generic cod-clones and then claim to be "a driving force of innovation". They say they will never do sales like steam sales, because it devalues games. Have you seen Origin lately? Sale Sale Sale Sale. Not only that, you try getting support on your title. I'm sure if you've kept up with gaming news you know all about EA's retarded banning policy, and how they handled people criticising Bioware. EA spit in the face of their customers.

      Ubi just have crappy drm and price gouging. They aren't actively malicious like EA.

    2. Re:uBI and aCTIVision do it too by Xest · · Score: 5, Interesting

      I don't really want to pay more for a product, no one does, but I'd be one of those people who'd pay more for BF4. Why?

      Because I've had more hours out of it than just about any game I paid $60 for by quite a margin. The cost relative to the amount of entertainment I'd get out of it would still be better than most $60 titles - to me, $70 for 120hrs of entertainment is still far better than than the average $60 for maybe 10 - 20hrs of entertainment I get out of most games.

      In contrast I don't pay $70 for CoD anymore, because it just got ever shitter since World at War culminating in the abysmal fuckup of a game that was Black Ops. If it started to get better again I might, but the franchise has just dropped to the level of a A shooter rather than an AAA shooter, and I can pick up any number of A rated shooters released over the years for fuck all - they're 10 a penny.

      I don't have a problem paying a bit more for something that's actually worth it, what I wont pay more for is shit.

    3. Re:uBI and aCTIVision do it too by Anonymous Coward · · Score: 0

      personally i think i'll wait a couple of months for the price to lower, if everyone did this they wouldn't be able to rip ppl off the way they do, especially now we only get half a game & have to purchase the rest through micro payments.

    4. Re:uBI and aCTIVision do it too by Anonymous Coward · · Score: 0

      I dunno, it's true that the amount of game time I get out of BF is a lot more than other equally expensive games, EA does have a way of sort of forcing you do buy these DLCs/Premium upgrades if you want to keep playing on servers that aren't dead (or deal with lower priority in queues for the ones that aren't), it al leaves a bad taste in my mouth and I think I'll have to actually think about buying it. Then agai,n I actually have an Indian origin account, and basically buy everything 50% off, so meh :D

    5. Re:uBI and aCTIVision do it too by Anonymous Coward · · Score: 2, Informative

      I, for one, probably won't be. Battlefield is getting worse.

      -BF3 has, in general, meh maps. Flags are clustered in the center rather than spread out. Map design compromises for multiple game types make them mediocre for Conquest AND Rush. So, there might be lots of space, but no reason to be there.

      -Login/usage issues with Origin and Battlelog.

      -Taclights I could light my whole house with.The blinding factor would be tolerable, if it only did that in dark environments. But even in bright daylight, its just as blinding.

      -Being able to fire through cover as long as your hairline is above it. Meaning the shooter is visually all but unexposed, usually including the muzzle flash.

      -No squad voice comm. You must do this either by Battlelog party or third party software. I do so love stopping to type to my random pub squadmates.

      -Oh, and the love from EA/DICE: if you were one of the pre-order crew, thanks for supporting us! We'll show you consideration by making you pay for Back to Karkand like everybody else when you buy Premium. If you -bought- Back to Karkand.. bahahahahhahaha, we love you even more.

      On less egregious notes:
      -"decline revive" does not solve the issue of derpfibrilation. Fixing that would require something more like a short (~2 second?) timer during which you can accept a revive. If you accept, then you revive. Cannot extend revivability past your normal respawn timer. If you do not accept, you respawn as normal and no points are awarded to the medic.

      -Jumping should not be a part of faster infantry movement.

      -Vaulting still not great. Windows that you can vault.. on to. And then you have to crouch walk to get through. Really, DICE? Other objects that look like you should be able to vault, but it just jumps and won't let you over. Awesome.

      -Randomly get "caught" on nothing, making you let go of the movement key and hit it again to move.

      -Wonky hit detection declaring headshots that don't look like they hit the head. Other shots not being declared headshots, despite the blood spray from.. the head.

    6. Re:uBI and aCTIVision do it too by Anonymous Coward · · Score: 0

      EU has been the only one that hasn't done this.

      Because in EU you usually pay €60 anyway.

    7. Re:uBI and aCTIVision do it too by Anonymous Coward · · Score: 0

      problem with that is, I assume your time is spent online multiplayer, right? How many cannon fodder kids parents do you think that price point is going to turn off, or how many casual fps?

      You cry about how CoD is not worth that price and you're right it isn't. But BF3 wasn't worth 50 dollars or having to have a new steam service to me (i know big loss right, did you notice me not playing?), and I'd argue your AAA shooter status of bf3 since the beta sucked pretty hard gameplay wise. It was almost like CoD, if you slowed it down for mental deficients and added lame ass vehicles for multiplayer.

      Point is there is a critical mass somewhere for online multiplayer, where once a game dips below it the community starts hemorrhaging people and it's happened to cheaper better games then your beloved battlefield. Setting a higher price point just speeds that up by shrinking the community.

    8. Re:uBI and aCTIVision do it too by KDR_11k · · Score: 3, Insightful

      I'd suggest Binding of Isaac, that's GREAT value for the money. It's like $3 and I've played it for 40+ hours while others have gone past the 100 hour mark!

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:uBI and aCTIVision do it too by KDR_11k · · Score: 1

      It's a typo, he meant EA. Because in the EU you pay 70€ for console games.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    10. Re:uBI and aCTIVision do it too by Anonymous Coward · · Score: 0

      Jumping should not be a part of faster infantry movement.

      How did you overlook the parachutes? ...Infantry get an infinite number of parachutes for use anytime you'd lose health from falling. Battlefield needs a more appropriate name like Battle BASE Jumping.

    11. Re:uBI and aCTIVision do it too by Anonymous Coward · · Score: 0

      It's a typo, he meant EA. Because in the EU you pay 70€ for console games.

      ! Where?! Euro is a lot closer to the Pound than the Dollar is - there is no way in hell I would pay 70 of either for any game. £45 is the most i've ever paid and I regretted it cause the game was shit and dropped to £25 later that month.

      I'd rather just fall behind the release curve by a month or two and get games at realistic prices that put up with that shit.

      *Note - are these captchas getting smart? I got 'parasite' for this post :P

    12. Re:uBI and aCTIVision do it too by PopeRatzo · · Score: 0

      This is one of the best posts written in the history of slashdot. And now lets commence function "long post + someone agrees" upvoting and soon it's +5 insightful.

      You haven't been here long enough to criticize.

      I'll let you know when you've earned the right.

      --
      You are welcome on my lawn.
    13. Re:uBI and aCTIVision do it too by PopeRatzo · · Score: 1

      Gas Guzzlers Combat Carnage is the one I'd recommend. It's a hoot. You can race and you can kill. That covers everything.

      It's made by these really nice guys who care about it and will someday be making AAA games. They are helpful and have made some adjustments when the game was a little unbalanced early on.

      It's cheap, it's fun and you will get your money's worth many times over. If such things matter to you, on the hardest level it is almost impossible to win.

      Seriously, there are tons of really good games out there that don't cost $70. And the list of reasons to hate EA is so long I don't know where to start. Why not support developers who care about PC gaming?

      --
      You are welcome on my lawn.
    14. Re:uBI and aCTIVision do it too by History's+Coming+To · · Score: 1

      I don't want it and won't buy it. After the farce of 6Gb+ of "updates" being required for B3 I'm completely off buying anything from EA again. Why should you have to download the DLC you have no intention of paying for just to continue playing the game? No thanks, I'll stick with 1943 and BBC2 (both brilliant games), and switch to MW or whatever when the servers are finally turned off, EA have lost my custom for good. I did try to get in touch with them regarding the "updates" but they wouldn't talk to me because I "didn't have the right date of birth". I used the data protection act to get hold of all of the data they hold on me, and my DOB was correct, so that's two big fails.

      --
      Please consider this account deleted, I just can't be bothered with the spam anymore.
    15. Re:uBI and aCTIVision do it too by twilight30 · · Score: 1

      Never stopped from the sounds of it.

      --
      ========================================
      Death will come, and will have your eyes
      -- Pavese
    16. Re:uBI and aCTIVision do it too by Oakey · · Score: 1

      Hey now, this has been a part of BF since the beginning. Used to be really fun back in those 1942 days base jumping off some of the bridges above the canyons.

      --
      "Dre don't get as high as me.... I'm Cheech and Chong" - Snoop Dogg
    17. Re:uBI and aCTIVision do it too by JMJimmy · · Score: 1

      They tried charging $70 for new games in Canada a few years back - everyone scoffed until they dropped the price back down. Besides, I don't remember the last time I paid more than $20 for a game.

    18. Re:uBI and aCTIVision do it too by Anonymous Coward · · Score: 0

      When they took his site down, clearly. Why else would he be so angry?

    19. Re:uBI and aCTIVision do it too by hairyfeet · · Score: 1

      I don't know about that, I used to buy a ton of EA games, especially the MoH series and after they moved to Origin and cranked up the douchebaggery to 11 i haven't bought a single thing from them, and I know several people who have done the same.

      Sure like Madden you'll always have the hardcores, like my friend Dale who actually has a deal set up with the local gamestop so every Madden and NASCAR game is dropped off at his house on release day so its waiting when he gets off work, but you're certainly not gonna grow if ALL you get is the hardcore. Since EA has cranked the asshole meter I'd love to see the before and after figures because i wouldn't be surprised if they are running off all but the hardcore which will limit the growth and longevity of the series. compare to valve that actually treats customers decently where I've already dropped a good $150 on the sale for me and my boys and its just getting started.

      In the end if you support pricks? You deserve to get fucked. While I know the 3 sales that would have gone to me and my boys won't be noticed by EA if enough guys get tired of being treated like dirt by these corporate asswipes then we CAN see a difference. I bet the guys that are making Torchlight II are quite happy for example at the douchebag behavior surrounding D3 as i bought copies for my whole family and I know many that joined me in buying TL2 over D3. Support those that treat you right and be sure to send an email to EA telling them why you won't be buying from them. if they see sales drop enough they'll have to rethink being giant pricks or get into another line of work. I agree with Jim Sterling that EA is "A prime example of the bloated, wasteful, shitting mess that is triple A gaming" and frankly we should all give assholes like that a big piss off and go elsewhere.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    20. Re:uBI and aCTIVision do it too by postmortem · · Score: 2

      I paid $23 for The Orange Box, which had 3 games. My total play time across all of them is around 1,000 (thousand) hours.

      Sorry, your explanation makes some sense, but in the end, you are paying for overpriced product and more profits are going to EA's exec pockets.

    21. Re:uBI and aCTIVision do it too by Xest · · Score: 1

      You realise that The Orange Box was distributed retail by EA too right?

      I agree The Orange Box too was a brilliant bargain for the amount of content in it, but it doesn't make BF3 overpriced, nor did The Orange Box stop profits going to EA's exec's pockets.

    22. Re:uBI and aCTIVision do it too by morari · · Score: 1

      I don't really want to pay more for a product, no one does, but I'd be one of those people who'd pay more for BF4. Why?

      real first-person-shooters nowadays. I recall a time when Quake and Unreal ruled the scene, where skill and accuracy mattered, and you could create and download free content to your heart's content... Then consoles hit it big with frat boys across the world, who think that the genre began with Halo.

      Do your Mom a favor and tell her you just want some nice pants for your birthday. Don't make her waste $70 buying you some shit military "sim" each year. She has to work for that stuff, 'yknow?

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    23. Re:uBI and aCTIVision do it too by sockman · · Score: 0

      Not sure you've been here long enough either. Let's see how far this trend will continue.

    24. Re:uBI and aCTIVision do it too by cheesybagel · · Score: 1

      EA are the people which developed a paint program which had in its license terms that all images you designed with the paint program were owned by them. Needless to say when someone sent to court for this they lost big time but it still shows how shitty they used to be. Plus they have been around since like forever. They and Activision are probably the oldest games software publishers still around. Games software publishers have historically had a high tendency to go bankrupt.

    25. Re:uBI and aCTIVision do it too by PopeRatzo · · Score: 1

      Not sure you've been here long enough either. Let's see how far this trend will continue.

      There's a difference between someone who has been here one day and someone who's been here half a decade. Don't you think?

      Isn't there something special about someone who registers as a member on a website and on his very first day complains about how things are done on that website?

      I'll bet you understand that whether or not you're willing to admit it.

      --
      You are welcome on my lawn.
    26. Re:uBI and aCTIVision do it too by Tough+Love · · Score: 1

      Both ubi and activision also charge $70 when they know that the game will sell.

      Well they found my price resistance point. Actually, they found it at $60. I used to buy games three at a time when they cost $40. Now I just don't care any more and I'm awfully bored of sequelitis anyway. I'll go with Indie games from devs that actually care about their product, thankyou.

      --
      When all you have is a hammer, every problem starts to look like a thumb.
    27. Re:uBI and aCTIVision do it too by theArtificial · · Score: 1

      Why should you have to download the DLC you have no intention of paying for just to continue playing the game?

      In this case if you play online and other people have the new weapons/vehicles/uniforms you'll be able to see them (with the 6 gigs you downloaded).

      BBC2

      Agreed, it's a fun game.

      I used the data protection act to get hold of all of the data they hold on me, and my DOB was correct, so that's two big fails.

      Ha!

      --
      Man blir trött av att gå och göra ingenting.
    28. Re:uBI and aCTIVision do it too by Xest · · Score: 1

      What an utterly stupid post.

      My online FPS days actually stem from Quake too, not Quake II, not shit III Arena, actual Quake, the one where deathmatch was indeed highly competitive. I also worked on some mods during that era myself such as TF Bots, and AirQuake II. For what it's worth, whilst I did play Halo 3 a bit online, I never even played Halo 1 and 2, I'd moved more to MMOs at that point, mostly doing PvP in Ultima Online, and later Dark Age of Camelot.

      If you still live in your mother's basement then fine, but don't assume everyone else is like you. Some of us grew up, moved out, and are entirely independent. Those of us who did that are probably the same people who also recognise that yes, whilst we pine for the Quake glory days to return, recognise that aint going to happen, but that I can still get some real enjoyment from some of the newer games. Accuracy and skill still entirely matters though, as much as it did back then, though people tend to play bigger games, where this is masked, rather than for example, 1 vs 1 on a map like DM2, it's more about teamplay now sure and I guess if you're not a teamplayer you may not like that. I always was, whilst I did enjoy 1 vs 1 DM and general all out DM, I did always tend to prefer CTF and TF, so modern team based shooters suit me fine.

      I'd still probably be up for a bit of Quake even now though if people started playing it again, and all the old problems that killed it off could be avoided (proliferation of aimbots and speedhacks). I know there are updated versions of the Quake source, but they seem to fuck around with more than just cheat prevention, I don't want fancy new graphics etc., I was quite content with the non-GL client, I just don't want the cheats that destroyed the game.

    29. Re:uBI and aCTIVision do it too by P-niiice · · Score: 1

      Your post was good, but EA does please a lot of gamers with their sports titles. Calling them crappy is a bit of a blanket statement: for example, I hate Madden, but I can see the quality of it and can see why a sports gamer would like it. And the boxing games are fantastic. Also, I refuse to totally give up on the company that brought us EA Sports BIG last gen. I really miss that company, and I refuse to pay any new "next gen price" for any game.

    30. Re:uBI and aCTIVision do it too by CodeHxr · · Score: 1

      Right on. :)

      I got a 4-pack of Torchlight II myself more because I wanted to support developers and not executives. One of these days, the zombified masses are going to wake up from their comas and realize what's going on. And they aren't going to like it.

    31. Re:uBI and aCTIVision do it too by sockman · · Score: 1

      I registered well after I lurked on /. I'm sure you understand that.

  2. Outs? by Antarius · · Score: 5, Funny

    "Outs" Battlefield 4? What, are they going to be in rainbow camouflage or something?

    1. Re:Outs? by Anonymous Coward · · Score: 0

      Rainbow Dash pony mod?

    2. Re:Outs? by chebucto · · Score: 1

      "Outs" Battlefield 4? What, are they going to be in rainbow camouflage or something?

      Nah, it's just set in 1000 BC, and you play the Athenians against the Persians.

      Like Plato said,

      And if there were only some way of contriving that a state or an army should be made up of lovers and their loves, they would be the very best governors of their own city, abstaining from all dishonour, and emulating one another in honour; and when fighting at each other's side, although a mere handful, they would overcome the world.

      --
      The English word fart is one of the oldest words in the English vocabulary.
    3. Re:Outs? by Anonymous Coward · · Score: 0

      "Outs" Battlefield 4? What, are they going to be in rainbow camouflage or something?

      Nah, it's just set in 1000 BC, and you play the Athenians against the Persians.

      Like Plato said,

      And if there were only some way of contriving that a state or an army should be made up of lovers and their loves, they would be the very best governors of their own city, abstaining from all dishonour, and emulating one another in honour; and when fighting at each other's side, although a mere handful, they would overcome the world.

      I thought that was the way the Spartans' army worked. At least that's what my 9th-grade Latin teacher taught...

    4. Re:Outs? by Anonymous Coward · · Score: 2, Funny

      I hate to break this to you, but your 9th grade Latin teacher was trying to groom you.

    5. Re:Outs? by Anonymous Coward · · Score: 1

      Mine only asked if we liked Oysters or Snails.

    6. Re:Outs? by MacGyver2210 · · Score: 3, Funny

      I just unlocked the "Fabulous Fire" perk. Check it out, my tracers are rainbow-colored and my camo turned into assless chaps!

      --
      If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
    7. Re:Outs? by Anonymous Coward · · Score: 0

      They all worked like that. The Greeks basically invented butt-fucking.

  3. No, no no by masternerdguy · · Score: 3, Informative

    Loved the series before it so I preordered. I finally get the game and find it has created the most elitist and troll infested cesspool of a game I've ever encountered. Between the stat padders on Operation Metro and the server admins kicking me for outscoring them, I got fed up. I think the final straw was when forum 'discussions' degenerated into the person with the highest KD ratio automatically being right about everything. The community killed that game.

    --
    To offset political mods, replace Flamebait with Insightful.
    1. Re:No, no no by masternerdguy · · Score: 1

      I'm referring to BF3, of course. BF4 will probably be worse. I have dealt with a lot of trolls being an active EVE player, but BF3 was too much.

      --
      To offset political mods, replace Flamebait with Insightful.
    2. Re:No, no no by Edotopm · · Score: 1

      Loved the series before it so I preordered. I finally get the game and find it has created the most elitist and troll infested cesspool of a game I've ever encountered. Between the stat padders on Operation Metro and the server admins kicking me for outscoring them, I got fed up. I think the final straw was when forum 'discussions' degenerated into the person with the highest KD ratio automatically being right about everything. The community killed that game.

      You're talking about Battlefield 3 - this is news about the upcoming BF4.

    3. Re:No, no no by Anonymous Coward · · Score: 0

      Do you play it on the XBox? I play on my PC and I haven't encountered any of that.

      The only time I was kicked from a game was in Metro. we were at a standoff so I drove an EOD bot behind the enemy line and started welding people to death... I was kicked because motors were not allowed...

    4. Re:No, no no by O('_')O_Bush · · Score: 2, Insightful

      I play on PC and on PS3, ~300 hrs between them... and I haven't seen any of what you experienced. Sounds to me like you are just a whiner.

      --
      while(1) attack(People.Sandy);
    5. Re:No, no no by Anonymous Coward · · Score: 0

      The people (this includes you) Who play these games are worthless pale skinned (even if you are black) douchebags anyway. If you are retarded enough to pay more than $10 for any game in this world then you have proven your idiocy and deserve nothing less than death or at least being ass raped.

    6. Re:No, no no by Anonymous Coward · · Score: 4, Insightful

      Forget the community: the biggest problem I have with companies like EA is that they support draconian nonsense like DRM. I can't support them in good conscience.

    7. Re:No, no no by Anonymous Coward · · Score: 0

      Who eats Kraft Dinner anyways

    8. Re:No, no no by Mick+R · · Score: 1

      I've seen plenty of that kind of behaviour (PS3, easy 300hrs) Some of the glitches I've seen could be called "hacks" except I don't know how anyone could hack a PS3 games (at least not easily) and the behaviour of a large number of players and admins leaves the term "childish" for dead! EA's own antics with the various revisions and changes isn't much better, either. What ever happened to playing games to have some fun?

    9. Re:No, no no by Xest · · Score: 2

      If you've started frequenting the forums, you've already lost.

      Honestly, if you expect any kind of sensible or worthwhile debate on forums for a game like Battlefield or CoD then you need to get a better understanding of the world of gaming. It's best to just keep away, there's nothing of value there.

      I'm not sure what platform you're playing on, but there are a number of servers that genuinely do just have no rules, and there are official DICE servers on the XBox 360. Stick to these rather than some child-run server and you'll have no problem.

      Personally I still find it to have the best multiplayer out there, but again, maybe that's because I don't waste my time with the "community", nor do I give a fuck about arbitrary stats - I just pick it up and play it when I feel like it, then put it down again afterwards.

    10. Re:No, no no by Anonymous Coward · · Score: 0

      For those who play EVE and read the forums, masternerdguy is one of the more well known EVE trolls. He has a well known habit of doing drive-by trolling with obvious troll threads.

      oh, and posting in a masternerdguy thread.

    11. Re:No, no no by Luckyo · · Score: 1

      I suspect it's console problem then. I'm also a PC player and no such problem.

    12. Re:No, no no by thetoadwarrior · · Score: 1

      You're full of shit or extremely luckly. The 360 has the biggest asshole gamers but the PS3 certainly isn't free of douche bags.

    13. Re:No, no no by Anonymous Coward · · Score: 0

      I agree. BF2 i loved. Its not arcade and its not elitist. I hardly ever game, but I played this almost as much as RA1, RA2, and Portal combined.

      I was excited about BF3 but the demo was not enjoyable for me, ruined by trolls, elitists, a mandatory infantery game mode, and hardware requirements. BF3 required an investment of 500eur for a GPU to just make the game playable.. that's insane.

      I expected BF4 to fix those problems.

    14. Re:No, no no by Anonymous Coward · · Score: 0

      $70 is fine, depending on the length of a game. It's certainly fine for a game like Battlefield. This is the way it should be, instead of nickel-and-diming people to death with bullshit DLC, subscriptions, unlock bundles, etc. If you want access to the full BF3 game right now, it'll cost you $100 (if you bought the first game before plus the Premium later, it'll be $110). Instead of pulling this bullshit, just charge us how much you want for the game up-front. Otherwise, it's the same shady bullshit cell providers pull, where they quote one price and when you start getting your bills, they're 20% more from all the little bullshit to "get the full experience".

      Unfortunately, that is NOT what will happen, here. They will charge $70. Then they will *still* also charge you $50 for the "season pass" or "premium" and maps, etc. Worse, they're moving every game at EA (as many as possible, including Battlefield) into an annual or bi-annual franchise. No more will you buy Battlefield 2 and enjoy it for four or five years. Nope, you'll buy it and in 12-24 months, you'll buy it all over again for the next small iteration that is launched as an entirely new game.

      As if they didn't already fragment the shrinking player-base enough with all this "close quarters" and "armored combat" and "back to karkand" bullshit (just try finding a good server that just rotates everything -- not possible!) . . .

    15. Re:No, no no by Simulant · · Score: 1


        "The community killed that game."

      With significant encouragement from EA by way of uncapped player levels, a million unlocks, and no official servers. A huge number of players seem to be playing (and often cheating or stat padding) for themselves with little regard for their team. Not to mention that every server has different rules. While there are still good rounds of BF3 to be had, it can be hours before you encounter one. I don't see myself buying another BF game unless they cap player levels and bring back official servers.

      It's a shame that what is probably be the best team shooter ever has been mostly ruined by EA's relentless catering to the lowest common denominator.

      I used to play a lot of COD. I see little reason not to switch back if this is how EA wants players to play their game. Hopefully something better will come along.

      Tribes has been more reliable fun than BF3, lately.

    16. Re:No, no no by Anonymous Coward · · Score: 0

      You're just noticing this now? FPS's have been like this for over a decade (at least back to Battlefield 1942) now which is why it's only worth playing them on the LAN. The game companies are now killing that functionality too.

    17. Re:No, no no by MacGyver2210 · · Score: 1

      My thought is: There are already so many better online shooters that aren't infested with mouthbreathing numpty jackasses, why would I pay more for the one that is?

      --
      If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
    18. Re:No, no no by Anonymous Coward · · Score: 0

      game = $70
      game + DRM = $0
      game + DRM + crack = $?

    19. Re:No, no no by Anonymous Coward · · Score: 0

      Starving Africans don't eat ANY dinners, you insensitive clod!!. Here you all are, whining about this game and that console when exponential numbers of kids are starving in Africa. Get off your fat asses and grow some food for them, you rotten, rotten, rotten rat-bastards.

    20. Re:No, no no by Xest · · Score: 1

      I'm intrigued, which other shooters are you referring to?

    21. Re:No, no no by Airballp · · Score: 1

      Slashdot so badly needs a "+1, demonstrates the point perfectly" mod...

    22. Re:No, no no by sockman · · Score: 1

      I suspect you don't vary your servers much because I've seen all of this and I play only PC.

    23. Re:No, no no by Luckyo · · Score: 1

      As with most online FPS games, you learn what good servers are and you stick with them. That's why bookmarking feature exists. Sure, some random server may have shitty players and admins, but good ones? Always an admin on patrol or at least standby, if someone tries to be an ass, report on irc, someone owner chose to give admin rights logs on looks what what's going on and makes the decision.

      There will always be bad servers. And there will always be good servers. It takes a few days to a few weeks to locate good ones, and after that you just stick with them.

    24. Re:No, no no by Anonymous Coward · · Score: 0

      I suspect it's console problem then. I'm also a PC player and no such problem.

      I used to play quite a bit. Until I started joining servers listed as "24/7 admin" and "no cheaters" and within 2 minutes of game-play, the awesome begins.

      Getting head-shot by the defibrillator while driving a tank by a guy parachuting to the field for the next 5 minutes. Being force killed by an admin because he wants the heli EVERY TIME and constantly sucks while flying it. Being the high scorer or lucky and kill the same guy many times of a few minutes, and kicked from the game suddenly.

      Yeah, PC version is perfect.

    25. Re:No, no no by Anonymous Coward · · Score: 0

      Yeah, fuck Electronic Arts.

  4. Yawn by Anonymous Coward · · Score: 1
    1. Re:Yawn by quantumphaze · · Score: 5, Insightful

      It's even worse when they charge those insane prices for downloadable copies. With online downloads they no longer have the bullshit excuse of more expensive distribution in Australia yet still geo-discriminate (it's totally a word) to not undercut the physical copies. Skyrim was $89 on Steam at launch.

      Then they wonder why piracy is so high.

    2. Re:Yawn by KDR_11k · · Score: 1

      That's not an argument. The last time game prices got hiked the hike was propagated to the other territories as well. So Australia will pay even more after this goes through.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Yawn by Fjandr · · Score: 1, Insightful

      Well, you're trolling, so that explains why you aren't aware that the Australian dollar is worth more than the US dollar.

    4. Re:Yawn by flimflammer · · Score: 1

      Really? What kind of argument is that? Do you seriously think the prices wont be increased proportionately abroad too?

    5. Re:Yawn by Anonymous Coward · · Score: 0

      Exchange rates have no influence of US pricing in other countries. Quite often $1 is £1 when it comes to purchasing products, both Oz and NZ suffer even more. Companies charge what they can get away with, this is why they fight for region locking.

    6. Re:Yawn by Anonymous Coward · · Score: 0

      The Australian dollar being high should result in lower prices for Australians not higher. right now 1 AUD = 1.023 USD. Yet didgitally distributed software can cost 25% more.

    7. Re:Yawn by MacGyver2210 · · Score: 0

      Right, so Skyrim cost him $91.05 USD approximately, and you're calling HIM a troll? That's fucking ridiculous.

      If it were $60AUD, which is about $62USD - about what the game cost here in the states, that would be a fair price. $90 is WAY too much. Do they just not check the currency converter before setting huge prices?

      They will gouge anyone, anywhere they can. This is how the big development houses operate, this is how they profit, this is why we pirate. He is not trolling, he is stating an unfortunate fact.

      --
      If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
    8. Re:Yawn by Aphonia · · Score: 1

      http://www.kotaku.com.au/2010/11/why-do-videogames-cost-so-much/ is somewhat relevant - its not just the publisher's faults, its your government's faults as well.

    9. Re:Yawn by Anonymous Coward · · Score: 0

      You know what minimum wage is in the US? What about in AUS? AUS is quite a bit higher. Which is one of the reasons that prices in AUS are.. higher. Crazy, right?

    10. Re:Yawn by Anonymous Coward · · Score: 0

      Really? Prices are higher because they are marketing to the very poorest of their customer base? If people on minimum wage are paying these prices, then who are the pirates? Your logic seems flawed to me.

    11. Re:Yawn by Anonymous Coward · · Score: 0

      Worth is defined by a currencies use. The Australian dollar might trade above the US dollar, but the ability to buy the goods and services you want clearly doesn't play out like that. A similar thing happened with the Canadian dollar last year. The value went up from about .8 to almost 1. Unfortunately the prices were never adjusted so everyone in Canada's cost of living basically went up 15%, doesn't sound like an increase in worth to me.

    12. Re:Yawn by Anonymous Coward · · Score: 0

      AC is a troll, but over just the last five years AUD has been as little as 1 AUD = 0.6 USD. Companies get awfully nervous that if they price it at the current rate (close to a record high) and the currency drops to a more normal level you'll end up pissing off customers even more when you raise the price to match.

      Reference: http://www.xe.com/currencycharts/?from=AUD&to=USD&view=5Y

      Also, profits made in the USA are the cheapest in terms of tax and ease of access, and since EA, Zendimax etc. report earning in USD they want to be damn sure they don't get screwed by sudden currency fluctuations.

      Having said that, most countries other then the USA are getting screwed on product pricing.

    13. Re:Yawn by Fjandr · · Score: 1

      You are aware it has nothing to do with the exchange rate, as am I. However, the failure to recognize that even if the exchange rate was to blame for a price disparity it would be in Australia's favor was what I was pointing out. Should have been obvious, but I apparently placed too much faith in common sense.

    14. Re:Yawn by Fjandr · · Score: 1

      Yup, I'm well aware of that. It wasn't necessary to present the real reason for the pricing scheme in order to gut the statement, so I didn't.

  5. Not Buying It.... by Anonymous Coward · · Score: 0

    I have owned every Battlefield, including the Bad company series, 2142, etc. So, as you can imagine, I am a big fan of these type of games. Sadly, I will be abandoning the series because the one player storyline is just too damn short. I mean, you can complete the entire game within 1-2 evenings. That's a rip off, it was the same thing when Valve started to produces "Episodes" for Half-life.

    The greed behind these companies will destroy them.

    1. Re:Not Buying It.... by masternerdguy · · Score: 1

      Episodic content can be done well if you can push episodes out on a schedule. Game devs should take a page from TV and code ("film") all their episodes in advance then release them every 2 months or something. Basically, buffer the entire "season" and release it incrementally.

      --
      To offset political mods, replace Flamebait with Insightful.
    2. Re:Not Buying It.... by perryizgr8 · · Score: 1

      except people won't buy a game that makes you pay for each of its 12 'episodes'. i think its better if they just start making longer games.

      --
      Wealth is the gift that keeps on giving.
    3. Re:Not Buying It.... by firex726 · · Score: 1

      The problem is that defeats the purpose of episodic gaming which was touted as being not a big a financial liability for companies and they could tailor future episodes to appeal to the gaming audience based on past reactions.

      What you're suggesting is that they'd have invested just as much as a normal release, but instead of one game to make it a hit they'd have a half dozen that'd need to be hits; and if as it turns out people did not like a character or aspect, they could not change it.

      TellTale is the only company I can think of doing any real episodic gaming, Valve tried but that's kind of petered out.

  6. launching an exe from a web browser is stupid by locopuyo · · Score: 5, Interesting

    I stopped buying EA games when every single one started having a web interfaced that required me to download a browser plug-in to launch a windows EXE on my local hard drive.
    I don't want to download your shitty browser plug-in and be forced to use a shitty browser just to launch the game. I want to click one button to launch the executable and be in the game.
    I won't spend $70 on any EA game. I won't even play a Free to Play EA game because of this.

    1. Re:launching an exe from a web browser is stupid by asylumx · · Score: 2

      Thank you for bringing this up. I still play BF3 but constantly rail against the stupid web interface. Heaven forbid something on their website is down -- you can't even play the game!

    2. Re:launching an exe from a web browser is stupid by Gr8Apes · · Score: 1

      Well thanks for pointing out a definite deal killer. Phone home games are absolutely out. It's also why I don't do Steam. It sounds great on the surface, but it's really a way to force external online authentication. No thanks.And a side note - I stopped buying games when they hit $50. I don't need something that's worth $25 so badly that I can't wait a few months. And yes, since I'm the potential buyer, that's all it's worth to me so that's the price. Until it gets within my price band, I don't buy.

      --
      The cesspool just got a check and balance.
    3. Re:launching an exe from a web browser is stupid by Anonymous Coward · · Score: 0

      I stopped buying EA games when every single one started having a web interfaced that required me to download a browser plug-in to launch a windows EXE on my local hard drive.

      This is really a fake argument. Hardcore gamers like myself have been using shit-tacular 3rd party "launchers" since QuakeWorld was released. No one ever talks about GameSpy anymore, but as a retired HPCL champion I will tell you that BattleLog is leaps and bounds better! There should be no argument, nor a +5 Interesting on a whine regarding a several hundred kilobyte plugin.

      I don't want to download your shitty browser plug-in and be forced to use a shitty browser just to launch the game. I want to click one button to launch the executable and be in the game.

      I have a radical idea... STOP USING A SHITTY BROWSER! *gasp* I actually use IE because there is such little overhead.

      I won't spend $70 on any EA game. I won't even play a Free to Play EA game because of this.

      Please tell me more about your daily activities, they are *so* intriguing!

    4. Re:launching an exe from a web browser is stupid by Anonymous Coward · · Score: 0

      Thank you for bringing this up. I still play BF3 but constantly rail against the stupid web interface. Heaven forbid something on their website is down -- you can't even play the game!

      This is absolutely FUD. You can absolutely play BF3 with no BattleLog or internet connectivity. The caveat being only the single player campaigns. Nice lie.

      Really what is your real complaint? All BF3 servers are rented, and DICE has some certification process just to host BF3 servers.

      Shitty comments like these lead me to believe that they are made by the exact type of people that have more fun ruining a game for others than participating in legitimate play. Especially when I can count the number of times that BattleLog has been offline for me on zero hands.

      I really picture you as one those "players" that ran around abusing things like the G3A3 + underslung + heavy barrel + m26 dart glitch telling people "DICE put it in the game so stop crying LULZ"

    5. Re:launching an exe from a web browser is stupid by Anonymous Coward · · Score: 0

      Ea sucks balls for this

    6. Re:launching an exe from a web browser is stupid by Grygus · · Score: 1

      You can play Steam games completely offline once they are installed, and if you're looking to pay less for games you're probably ignoring the single best way to do that; Steam sales are pretty ridiculous.

    7. Re:launching an exe from a web browser is stupid by Anonymous Coward · · Score: 0

      I really picture you as one those "players" that ran around abusing things like the G3A3 + underslung + heavy barrel + m26 dart glitch telling people "DICE put it in the game so stop crying LULZ"

      i don't play this game, but if there is a known glitch, especially if it unbalances gameplay, it'd be up to DICE to fix it immediately. you can't blame people for using tools at their disposal. the length of time it takes to fix is proportional to the amount of care the company has for its customers.

    8. Re:launching an exe from a web browser is stupid by Anonymous Coward · · Score: 0

      the reason gamespy and quakeworld were used was solely because the games didn't have built-in server listings. once they started, it made them useless, until these idiots knew it'd be cheaper just to do it separately. nice troll attempt, though.

    9. Re:launching an exe from a web browser is stupid by hairyfeet · · Score: 2

      What's wrong with Steam? The games are DIRT cheap (I got the Deus Ex series for $15 with all the DLC, Saints 3 for $12.50) and it takes care of the MP, the patches, makes game backups beyond simple, matchmaking and chat for your friends, can't be simpler. And if you don't want to play online? just put it in offline mode, easy as that.

      Hell the prices on Steam would be cheap for rentals, much less full games and all the extras make it worth it IMHO. It sure as hell beats having to restore a disc image because SecuROM or Starforce took a crap on your PC.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    10. Re:launching an exe from a web browser is stupid by VexSky · · Score: 1

      Of all the valid complaints about BF3 I've heard or made, this is one of the only ones I can disagree with on a regular basis. ----------------- (Silly me not knowing how to linebreak on ./) -------------- While no one is demanding you LIKE a web-based matchmaking/community interface, extremely rare has been the case that Battlelog has been down when EA's game/stat servers were still up. It also runs in whichever "shitty" browser you like, including the currently most popular and standards compliant "shitty" browser, Chrome. ----------------- Not only that, but Battlelog is much more extensible by the developers and players alike (BetterBattlelog, Battlelog+), leading to quicker updates when such are needed or requested - you may notice that many, if not most popular suggestions for battlelog have been implemented officially or unofficially, while the game itself still languishes. It allows you to look through your detailed statistics while in a game, conduct private messaging, queue into other servers, and interact with your clan, among other things. -------------- While I do have reserved praise (Perhaps it seems unreserved, but I assure it is not) for Battlelog as a concept and implementation, there are aspects of it I have large issues with - primarily the implication that the half-assed voice chat included in it should suffice for the in-game voice chat provided in previous games, and even on consoles for this game. -------------- Unfortunately I suspect I will not find sensible discussions on this here, much as I would not on the rightly maligned battlelog forums - indeed a cesspool as stated elsewhere here, even if a developer-run (instead of EA's BF3 forums) cesspool.

    11. Re:launching an exe from a web browser is stupid by hairyfeet · · Score: 1
      If you look under the comment box you'll see "allowed HTML" which what you are wanting is the paragraph, third one from the left. Simply put a forward slash in the box in front of the p to end paragraph, here is the example

      <p> </p>

      --
      ACs don't waste your time replying, your posts are never seen by me.
    12. Re:launching an exe from a web browser is stupid by VexSky · · Score: 1

      Aha, I didn't see that. I appreciate you pointing it out =)

      (Truth be told, I looked and still don't see it..)

    13. Re:launching an exe from a web browser is stupid by locopuyo · · Score: 2

      It doesn't work in Opera.

    14. Re:launching an exe from a web browser is stupid by hairyfeet · · Score: 1

      I don't know if it shows up under new formatting, I use the classic format options. Anyway i'll post the entire list in case you need it, just copypasta it into a txt somewhere and you'll have it when you need it.

      Allowed HTML
      <b> <i> <p> <br> <a> <ol> <ul> <li> <dl> <dt> <dd> <em> <strong> <tt> <blockquote> <div> <ecode> <quote>
      URLs
      <URL:http://example.com/> will auto-link a URL

      --
      ACs don't waste your time replying, your posts are never seen by me.
    15. Re:launching an exe from a web browser is stupid by VexSky · · Score: 1

      Ahh. That would go towards explaining some of your ire, I suppose.

      Unfortunate as it is that they do not support all fringe cases (And opera is a fringe case), your complaint may be a blessing in disguise. Many people, after trying such a setup, prefer a self-contained or separate environment for battlelog such as a pinned IE shortcut or separate chrome profile with the battlelog extensions, which has the added benefit of keeping game tabs separate from browsing tabs. (I'm afraid the extensions aren't available for Opera either). I like the word "Fringe".

    16. Re:launching an exe from a web browser is stupid by VexSky · · Score: 1

      Much appreciated. Apparently I goofed quite solidly when attempting to use BRs in my first post, and thus opted for the awkward dashes.

      Now my remaining complaint comes down to being unable to edit posts, or being too blind to see the option.

    17. Re:launching an exe from a web browser is stupid by Gr8Apes · · Score: 1

      Hell the prices on Steam would be cheap for rentals, much less full games and all the extras make it worth it IMHO. It sure as hell beats having to restore a disc image because SecuROM or Starforce took a crap on your PC.

      That is certainly true - both of those are reasons I haven't bought the couple of AAA games I might have liked over the past few years. I refuse to install a game that will ruin my system. There's another interesting note - because I freed myself from the "game problem", I was free to fully switch OSes. There was no longer any reason to run Windows.

      --
      The cesspool just got a check and balance.
    18. Re:launching an exe from a web browser is stupid by Gr8Apes · · Score: 1

      I'd agree with the sales statement, and as far as I can recall, back when I tried Steam out, you had to be logged in to run games. Granted, that was a very very long time ago. So now it's more just a distribution service? Or do you still have to start it to do anything?

      --
      The cesspool just got a check and balance.
    19. Re:launching an exe from a web browser is stupid by Anonymous Coward · · Score: 0

      With Steam you still need to log into to steam once and "play" the game while connected to Steam to be able to play it offline in the future. I quote Play here because all you need to really do is start it up let it activate and then you log off and start in offline mode. this will work for any game that has a First Person portion to the game. of all the "DRM" out there, Steam is the best with the cheapest games.

    20. Re:launching an exe from a web browser is stupid by Anonymous Coward · · Score: 0

      It is "Hardcore" Gamers like yourself that got us in to this mess, by eating up the Gruel that was spoon fed to you while they told you it was really a $120 Steak dinner. You are the reason we are stuck with this from some companies.

    21. Re:launching an exe from a web browser is stupid by Anonymous Coward · · Score: 0

      Battlelog is awesome. At first I thought it was dumb and I was skeptical, but you can't deny how slick and cool it is.

    22. Re:launching an exe from a web browser is stupid by dontPanik · · Score: 1

      I disliked the browser launcher at first too... but then I actually grew to like it. It's sort of convenient to be able to browse servers and then pop over to slashdot while the game is loading.

      --
      "Computers are useless. They can only give you answers." - Pablo Picasso
  7. Remember when Street Fighter II came out for SNES? by the_humeister · · Score: 5, Insightful

    It was $70 at Target. That was almost 20 years ago. Now games have better graphics, better replayability, on-line multiplayer, etc. and they sell new from $40-$60. That's not bad given the progression since then. I'd ask you to get off my lawn now, but it's been paved over with concrete.

  8. more money for less content by Anonymous Coward · · Score: 0

    BF3 was such a huge let down it was like they forgot what BF was about and turned out a COD ver of their games i wouldnt pay 10 dollars for BF4, the shameless money grabs and lack of respect for their own IP have turned me off to modern shooters all together. i might come back for the new BF 2042 if they make a stable titan mode for 64 players that doesnt lag the server whenever people get to the core. but i definitely would not feel comfortable paying 70 dollars for these new games with half the content of the old ones

  9. My 16 bit games cost 50 bucks by Osgeld · · Score: 5, Insightful

    that was 20 something years ago, and hell if you dont want to pay 70 2012 bucks for a game that has higher production quality than most movies from 20 something years ago and gives you months of entertainment, wait

    yea OMFG wait, by Christmas it will be in the sub 30$ bin at walmart and still have thousands of players.

    of all the things people can bitch and whine about new games, cost is not really one of them

    a 2600 game would cost you 77 bucks today
    a SNES game would cost you 79 bucks today
    Metal Gear solid would cost you 84 bucks today

    (and we haven't even left the 90's yet)
    so please STFU that game prices have not inflated equally with everything else, they have actually gotten cheaper!

    1. Re:My 16 bit games cost 50 bucks by Sowelu · · Score: 1

      Oh how I wish I had mod points. You are so exactly right. I paid fifty bucks for NES games, even though they didn't have much gameplay in them.

    2. Re:My 16 bit games cost 50 bucks by Anonymous Coward · · Score: 1

      You're confusing the reader with facts, and scientific data.

    3. Re:My 16 bit games cost 50 bucks by locopuyo · · Score: 1

      And the money they put into developing them has gotten ridiculously higher. A typical game takes around 3 years to make with hundreds of people working on it to finish. A typical NES game could be made by a handful of people in less than a month.

    4. Re:My 16 bit games cost 50 bucks by Anonymous Coward · · Score: 0

      A lot of that was the "Nintendo tax" and cost of cartridge manufacturing. There is no "Microsoft tax" for PC games.

    5. Re:My 16 bit games cost 50 bucks by JDG1980 · · Score: 2, Insightful

      I paid fifty bucks for NES games, even though they didn't have much gameplay in them.

      NES games, at least the good ones, had a lot more real gameplay in them than the cookie-cutter FPS shit that passes for "A-list games" today.

    6. Re:My 16 bit games cost 50 bucks by iCEBaLM · · Score: 1, Interesting

      yea OMFG wait, by Christmas it will be in the sub 30$ bin at walmart and still have thousands of players.

      Will it? BF3 came out Oct 2011 with a price of $59.99 (in Canada). It's been in the wild for 9 months. The price is still $59.99.

    7. Re:My 16 bit games cost 50 bucks by Anonymous Coward · · Score: 0

      this doesn't take into account the economy of scale that retail .. and digitally distributed games have today.

    8. Re:My 16 bit games cost 50 bucks by thegarbz · · Score: 3, Insightful

      so please STFU that game prices have not inflated equally with everything else, they have actually gotten cheaper!

      While I agree, I hate the trend of the games today.

      - Most modern games have zero replay value.
      - Most modern games come with nothing, a DVD in a case and if you're lucky there's a one page card inside with a link to a website which may show you how to play.
      - Some modern games come feature incomplete. Here's your new game. Oh what you wanted that bit of the story too? Well you can have that as soon as you send us yet MORE money.
      - A 2600 or SNES had actual cartridges which cost actual money to produce. They were a significant portion of the distribution costs. Todays games come on a flimsy 20c sheet of plastic (if you're lucky) and sometimes you don't even get that instead option for some download effectively cutting distribution costs out completely.

      I look at the costs of games today and I don't think much about it, but when I look at what I actually get, what I hold in my hand and the entertainment it (sometimes very briefly) provides I fell ripped off.

    9. Re:My 16 bit games cost 50 bucks by Anonymous Coward · · Score: 0

      Sorry, but this is a meaningless statistic of apologists for the industry. These games (like COD:MW3) are selling 25+ MILLION copies. In every other market, prices go down. Especially now that we're in a world in which much of this is distributed digitally and does not have the overhead cost of the 80s and 90s. Even movies are no longer the $30 to $100 they were in the 80s and 90s.

    10. Re:My 16 bit games cost 50 bucks by LandoCalrizzian · · Score: 5, Insightful

      Of all the examples you listed, how many of those ~$80 can you still play 20 years later after the studio is gone or no longer supporting the game? The way EA is setting up Origin, you are just renting the games and they only guarantee access for 2years in the Origin TOS. With DLC and in game ads, they are overcharging for the game.

    11. Re:My 16 bit games cost 50 bucks by WankersRevenge · · Score: 0

      Wow ... I didn't realize Peter Moore posted on slashdot! How's the stock holding up these days :) Maybe you need more ads in your premium mobile games? Tell me, if current games are truly worth sixty dollars a pop, then why do they plunge in the value within the first six months? There are only a handful of titles that can maintain that price for over a year while a vast majority of them fall to the toilet. That tells me that the majority of games are over priced and guess what ... they are. God - duke nukem forever went from sixty dollars to ten dollars - new - in six months. Overpriced much? Comparing two prices from two different decades without taking into account other factors is incredibly naive. The gaming market has exploded in that time. It's gone from a handful of millions to billions of paying customers. Computing power has gone through the roof. The necessary skills to build these games has substantially dropped and while budgets have increased so has the profits by a wide margin. By all accounts, these games should be far cheaper than they are. Not the silly inflation math you are using. The used market would not be so out of control if this were the case. A funny thing has also happened in this time period. Sequels are pushed out faster, content is held back in the form of consumables, we're watching the rise online passes, and now the most odious of all - free to play games that end up becoming quite the cash cow (75% of apple's top twenty grossing games are free to play). Games like Call of Duty, Mass Effect, Assassins Creed, and lets not forget Madden are repurposing the same technology, the same assets what would arguably called expansion packs not twenty years ago. And the hilarious thing is that some of these "AAA" games are just flat out broken on launch. Now look - if you feel you are getting value for sixty bucks, all the power to you, but seeing as you hitting the Walmart bargin bin, I'm guessing you don't. Well the real bad news is almost upon us. Digital distribution completely screw us. Whereas games drop like a rock on retail shelves to make way for other games, digital games can stay high in the upper fifties or sixties as long as they like with an occasional "deal" of five dollars off or some other nonsense. I'm not talking Steam (they get it) but stores like xbox live, origin, and I'm guessing the playstation store (I never use it so I don't know). And this is without any distribution costs except bandwidth which is dirt cheap. The last game I bought for sixty bucks was Battlefield 3 last year. I played it for a month and will probably sell it on Amazon in a few weeks. Meanwhile I buy a ton of games on my iDevices. If they suck, I hardly bat an eye. That's how it should be. Buying games should be an impulse purchase, not a saving money purchase. Hollywood got this with dvd purcahses. The real question ... when will game publishers?

    12. Re:My 16 bit games cost 50 bucks by Anonymous Coward · · Score: 0

      WHat are the physical manufacturing cost fo games now? Back then cartridges where pricey to manufacture. You are comparing circuit boards vs dvds.

    13. Re:My 16 bit games cost 50 bucks by drinkypoo · · Score: 3, Insightful

      please STFU that game prices have not inflated equally with everything else, they have actually gotten cheaper!

      Wages aren't keeping up with inflation, neither minimum wages nor typical wages. Unemployment is at levels not seen since the great depression. STFU that game prices have gotten cheaper, they are now a larger percentage of the typical disposable income.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    14. Re:My 16 bit games cost 50 bucks by drinkypoo · · Score: 1

      NES games, at least the good ones, had a lot more real gameplay in them than the cookie-cutter FPS shit that passes for "A-list games" today.

      Today: shoot shit in 3d, fly vehicles around and stuff

      Yesterday: jump on platforms and shoot shit in 2d

      It's not revolutionary, but it is evolutionary

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    15. Re:My 16 bit games cost 50 bucks by perryizgr8 · · Score: 1

      Most modern games have zero replay value.

      untrue. today's games have very rich multiplayer components, and people play it for 6-12 months every night. sounds pretty replayable to me.

      Most modern games come with nothing, a DVD in a case and if you're lucky there's a one page card inside with a link to a website which may show you how to play.

      that's because they have an inbuilt tutorial. which is miles better than a static list of controls and moves.

      Some modern games come feature incomplete. Here's your new game. Oh what you wanted that bit of the story too? Well you can have that as soon as you send us yet MORE money.

      i agree, but even without dlc, the game is fairly complete. usually.

      A 2600 or SNES had actual cartridges which cost actual money to produce. They were a significant portion of the distribution costs. Todays games come on a flimsy 20c sheet of plastic (if you're lucky) and sometimes you don't even get that instead option for some download effectively cutting distribution costs out completely.

      providing gigabytes of download to millions of people also costs something. maybe not as much as a cartridge/dvd, but its not free. and i think all that is offset by the level of sophistication of modern games, which requires more coders, more artists, more testers, better pcs, etc.

      --
      Wealth is the gift that keeps on giving.
    16. Re:My 16 bit games cost 50 bucks by MacGyver2210 · · Score: 1

      I don't know where you pulled those numbers from, but for those exact game types, I paid nowhere near that much at release. I think you need to re-examine your historical pricelists, son.

      --
      If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
    17. Re:My 16 bit games cost 50 bucks by Anonymous Coward · · Score: 0

      Ouch, this is modded 5 while ignoring the obvious chasm in manufacturing costs of physical copies and lack of cost for digital copies.
      All you have to do is analog it to pretty much any technology to see how ridiculous the claim is.
      Cell phones for instance. The DynaTAC was $4000(the service expensive as fuck) and is bottom of the barrel shit compared to even the shittiest of modern phones. That doesn't mean Apple can release the next iPhone at $1000 dollars and say well look at the DynaTEC, its %25 cheaper! People KNOW it doesn't cost that much to make phones, just like we KNOW it doesn't cost as much to distribute especially with the advent of digital distribution.

      Bad slashdot, bad.

    18. Re:My 16 bit games cost 50 bucks by Anonymous Coward · · Score: 0

      I have seen plenty of movies with lower production values than the Mass Effect games. Those movies probably cost less, too.

      Not that I disagree with the core argument; the price of games has only remained steady because of multi-million dollar ad campaigns, not because we're getting the same value in the box.

    19. Re:My 16 bit games cost 50 bucks by Kaldaien · · Score: 1

      I don't know where you pulled those numbers from, but for those exact game types, I paid nowhere near that much at release. I think you need to re-examine your historical pricelists, son.

      Of course you didn't - nobody pays future inflation-adjusted prices 20 years in advance unless they are completely insane!

    20. Re:My 16 bit games cost 50 bucks by Stormwatch · · Score: 1

      You fail at math.

    21. Re:My 16 bit games cost 50 bucks by Osgeld · · Score: 1

      it cost 39.99 in the states new and you can get a used copy for 20

    22. Re:My 16 bit games cost 50 bucks by Anonymous Coward · · Score: 0

      its called a paragraph, learn what it does cause I cant be bothered to read that dense chunk of word vomit

    23. Re:My 16 bit games cost 50 bucks by Anonymous Coward · · Score: 0

      Welcome to how software works.

      Initial up front cost...and *very* cheap manufacturing costs.

      Once the initial cost of development is paid, it is all gravy. Last I checked there were more people playing games, (population growth, now more popular, etc) thus you can actually have the game be cheaper and still make a large amount of money.

    24. Re:My 16 bit games cost 50 bucks by WankersRevenge · · Score: 1

      Yeah ... I've been posting here for ten years and the one day I forgot to preview is the day, of course, I write a crap load of text... curse the HTML formatted option!

    25. Re:My 16 bit games cost 50 bucks by Anonymous Coward · · Score: 0

      The big problem with your argument is that - no one really have $70 to spend on games nowadays.
      The game industry forget that there are millions of people still out of a job, those that has jobs doesn't have
      a pay raise in years. Economy is still are in a recession state, hiring is down to a trickle. Food and energy
      price is more than double or triple a year ago.

      So as a consumer, I look at my pocket book and say "that $70 games can wait, I'm putting that money toward
      my monthly bill"

    26. Re:My 16 bit games cost 50 bucks by hairyfeet · · Score: 1

      Uhhh...that is what the Steam sales are for drinkypoo. I make decent at the shop (its feast or famine so its not very predictable, but most weeks are decent) but I got two teen boys that like to play as well so I have to buy many things in multiples, hence the Steam sales. When you get Saints 3 for $12.50? or Deus Ex complete series for $15? It really don't hurt when you need to buy multiple copies. of course since the boys are as different as day and night I rarely need to be buying 3 copies, but even 2 copies at $60 a pop is just too painful for my wallet.

      But I agree that companies like EA that are trying to gouge in a dead economy are retarded, they should be learning from Valve, especially when their game requires a decent number of players or the game dies. Hell while waiting on Deus Ex complete I fired up HL DM just for the hell of it and it STILL has plenty of players. I still suck at it and got a rocket right up the ass, but its nice to see there are plenty of players. I have a feeling all this gouging is gonna run off anyone but the hardcore and we know they move on quickly to the next map pack...err... i mean CoD/MoH/ tactical shooter. if they run off any new players by gouging they certainly won't be able to keep selling it as Valve does with their games.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    27. Re:My 16 bit games cost 50 bucks by drinkypoo · · Score: 1

      Uhhh...that is what the Steam sales are for drinkypoo

      Fuck NO. I will never rent another Steam-powered title (you don't buy them, you don't really own them) period the end. HL2 was enough for me. I can make a long list of what's wrong with Steam but I won't because I've already been through it like 20 times on here, and I hope Valve goes on to DIAF.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    28. Re:My 16 bit games cost 50 bucks by iCEBaLM · · Score: 1

      It literally just dropped in price between the time I first posted and now. I checked www.battlefield.com for the price right before I hit post on my original... wow.

    29. Re:My 16 bit games cost 50 bucks by Anonymous Coward · · Score: 0

      and millions will continue to treat games as necessities, charge them to their credit card, and bury themselves $10 deeper in debt than they would have last time.
      congratulations on being responsible, sometimes it really sucks.

      if BF4 sets a new sales record, welcome to $70 games. if it crashes and burns, welcome back to $60 games.
      im sure EA has plenty of market research suggesting people will pay $70 for a new game, its time to prove them wrong.

    30. Re:My 16 bit games cost 50 bucks by hairyfeet · · Score: 1

      Uhhh...they DO have Steam cracks you know, no different than cracking any other game. And at an average of $7 a pop frankly i can't rent games at the price of Steam and with Steam i get all the updates automatically, MP matchmaking and chat, most of the Steam packs include all the MP, its just too easy.

      If you got burnt on the HL 2 retail box sorry, but you can blame the douchebag that put out a keygen that would crank out legit keys which is one of the reasons i don't buy any retail anymore unless its just a dollar or two to get supsersaver on Amazon and i'll throw in a cheap game. With the retail boxes if some prick puts out a keygen that spits out legit keys you are just fucked, but with games I've bought on Steam they aren't going anywhere and I can play them no matter what some dick does in the retail market.

      But with PC gaming you really only have THREE choices, 1.-You can buy retail box, risk losing any MP to some prick with a keygen, and deal with conflicting DRM schemas piling up on your PC, 2.-Go with a DD service like Steam or Origin, or 3.-Pirate and take your chances at getting a $3k+ visit from the BSA, your choice friend. Of course you can bend over and get boned by the consoles, and have to pay for everything if you want, but i happen to like getting MP for free and not being charged for every little thing like on the X360.

      Oh and before you say GoG while i do buy classics like redneck rampage from them the keyword with GoG is OLD, most of their stuff is a good decade plus old. If you want to only play old as dirt titles or the Witcher series (which I don't care for, too much submenu crap for me, feels like I'm playing MS Excel) that is fine, I'll be enjoying my Deus Ex complete set with DLC for $15, my Saints Row 3 for $12.50 (fun as hell game BTW, reminds me of GTA:VC in that its easy to play on keyboard and mouse) or my $7.50 Just Cause II with all the DLC. Like I said at those prices frankly you couldn't even rent them or buy them off Craigslist.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    31. Re:My 16 bit games cost 50 bucks by drinkypoo · · Score: 1

      The only way I got "burnt" on buying the HL2 box is that it's not a real game. If you don't have internet access you can't install it and play it. And if you make a "backup" you can't just restore and play that, either.

      I pretty much gave up on PC gaming except for some strategy games. I don't do MP because I have a shitty network connection and am not offered a good one. I can get a somewhat better one at more than twice the price for less than half the speed.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    32. Re:My 16 bit games cost 50 bucks by Ash+Vince · · Score: 1

      please STFU that game prices have not inflated equally with everything else, they have actually gotten cheaper!

      Wages aren't keeping up with inflation, neither minimum wages nor typical wages. Unemployment is at levels not seen since the great depression. STFU that game prices have gotten cheaper, they are now a larger percentage of the typical disposable income.

      The wages of software developers and graphic artists are not as far behind inflation as most peoples wages though. That means the cost of producing games is not getting as cheaper as you suggest.

      The high unemployment levels you talk about are not making it any easier for most companies to hire decent developers. That's because the high unemployment is mainly in areas like manufacturing where people are not very skilled.

      --
      I dont read /. to RTFA, I read /. to offend people in ignorance.
    33. Re:My 16 bit games cost 50 bucks by drinkypoo · · Score: 1

      The wages of software developers and graphic artists are not as far behind inflation as most peoples wages though.

      That's true.

      That means the cost of producing games is not getting as cheaper as you suggest.

      Not only does it not mean that or not not mean that, but I didn't suggest that.

      The high unemployment levels you talk about are not making it any easier for most companies to hire decent developers.

      That is completely orthogonal to my point, which had absolutely nothing to do with the cost of making games. The cost has increased dramatically. The size of the market has likewise. This is still orthogonal to the point that while the price of games in inflated dollars may have gone down, that doesn't mean that the cost to the purchaser has fallen.

      If you want to attack any more straw men, do it on someone else's thread. Kthxbye.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    34. Re:My 16 bit games cost 50 bucks by hairyfeet · · Score: 1

      Well if your network is shitty I'd say you have bigger problems than games, I know how you feel though because i'm having to send my nephew to the cableco and DSLco two or three times a week to bug the piss out of them trying to get them to run it to my mom's place (where they've lived since my sister passed on in 07) because its a whole fucking block and God forbid they run a block's worth of line. Without it they are stuck on shitty WISP that cuts in and out like crazy and the download speeds are bad enough that when they get a bunch of games on the Steam sale they'll bring their tower over to the shop to use my cablenet.

      But if you even get something like their shitty WISP other than download speeds steam gaming can be nice, the games are as easy to back up as can be, just right click and choose "backup game files" with no hunting for reg keys and crap, the boys can just pop up a chat window at any time and say "hey uncle, feel like some MP or Co-op?" and all I do is push a single button and I'm in their game, no messing with server IP addresses or firewall crap, hell I can even just copypasta the folders for games we both have if they haven't downloaded them yet and Steam will just load it right up instead of waiting to redownload the thing, its nice.

      But I know what you mean about the net, hell I could be living rent free in a 3 bedroom 2 bath instead of paying for my bachelor apt but as i said there is no cable and DSL out there, just WISP, and after being stuck on Hughesnet for 5 years i can't stomach the thought of going back to shitty net, even to save money.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    35. Re:My 16 bit games cost 50 bucks by drinkypoo · · Score: 1

      I don't trust Valve to exist forever and I don't trust them to release patches to permit Steam-free installation as they have promised if they ever go out of business, because that's not what will happen; their assets will wind up belonging to someone else, and anyone responsible for destroying their value would be up on charges by the next owner.

      Cable is several miles away, off at the end of my road. So I am on a shitty WISP. At least it doesn't cut out all the time any more, just during the winter.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    36. Re:My 16 bit games cost 50 bucks by Ash+Vince · · Score: 1

      If you want to attack any more straw men, do it on someone else's thread. Kthxbye.

      I wasn't intending to attack you, just suggest that the recession we are currently in is somewhat different to the great depression as the great depression affected everyone evenly whereas the current "financial downturn" or whatever you want to call it is only really affecting the people who are at the bottom end of the earnings scale so is not driving down prices across the board in the same way the depression did. This is especially true for luxury items like computer games.

      Since you mentioned the depression I though it important to educate you that the current recession is very different. A great many of us are much better off as a result of the current climate thanks to the low interest rates helping our mortgages.

      --
      I dont read /. to RTFA, I read /. to offend people in ignorance.
    37. Re:My 16 bit games cost 50 bucks by drinkypoo · · Score: 1

      A great many of us are much better off as a result of the current climate thanks to the low interest rates helping our mortgages.

      Your great many is a small minority. Most people are not better off in this financial climate. A few people with technical jobs that have gone up in pay are doing better. Record numbers of homes are _empty_ right now because of all the mortgages which have _imploded_.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    38. Re:My 16 bit games cost 50 bucks by hairyfeet · · Score: 1

      Then you just get a steam crack, no different than cracking any retail game. In fact most of the cracked games I see on customer's machines that have P2P are steam cracked, its easier than some of the new nasty DRM.

      And I'm sorry about the shitty WISP, as i said I chose not to live rent free simply to keep off our local WISP as the morons have no damned idea how to allocate bandwidth and one jackoff looking at HD porn vids can drag the whole thing to a crawl, at least on cable I'm the only one in the building that has it so i have a big pipe to myself.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    39. Re:My 16 bit games cost 50 bucks by Anonymous Coward · · Score: 0

      The used copy will require an additional $20 online pass if you want to play online, which is the focus of the game. (I don't think I've ever actually played the single player of BF3.)

  10. Good luck with that by tsotha · · Score: 4, Interesting

    I play PC games through steam, and I'm patient. Haven't paid more than $30 for a game in years, and I'm not about to start.

    1. Re:Good luck with that by Spacejock · · Score: 2

      I paid $90 for Oblivion, $90 for Skyrim, and that's about it for full-priced titles over the past 7-8 years. Over the past three years I've gone Steam and GOG crazy, hoovering up cheap games and spending way more than I used to when it was 'pick one title and make it last'. At my age I reckon I have more games than I can possibly finish in my lifetime, but I still keep buying the suckers.

    2. Re:Good luck with that by Anonymous Coward · · Score: 0

      http://xkcd.com/606/

    3. Re:Good luck with that by garyoa1 · · Score: 2

      Have to agree with that. I shunned steam for eons. Downside is have to be on line, it calls home, etc, etc. But then realized that so does google, yahoo, etc. Everybody tracks everything. Welcome to the 21st century.

      But on the other hand everything you buy is always there on your machine. No nostalgically remembering that old game and having to dig thru boxes to find it and reinstall it. It's just there.

      As far as pricing... last weekend they had a max payne 3 sale. $39. That's a $59 game that's what... a month old? And it came with two other games in a package deal. And they have piles of older $50 games for under 5 bucks. Picked up the Brothers in Arms trilogy (yes, all 3) a month ago for $9.95.

      Yes, when a new game is released it's full price. They have no box, no manuals, no dvd. Just the game. But there is no trip to the store. You buy it and you're playing it in just the time it takes to DL it. Are they making a killing on them? I can only assume they get a great deal from the manufacturers so yeah. I'm sure they are. But it's a business that makes money by giving a service. And they do it quite well.

      --
      Wuddooeyeno? IITYWYBMAD? Like nuts? eclecticallyincorrect.com
    4. Re:Good luck with that by Smauler · · Score: 1

      For all those who didn't buy Skyrim for $90, it's currently on sale (for another 12 hours or so) for £15 on steam. Not sure what it is in the US.

    5. Re:Good luck with that by antdude · · Score: 1

      I also wait for reviews, demos, betas, etc. to see how they are as previews/samplers.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    6. Re:Good luck with that by tsotha · · Score: 1

      $30. It's also part of some nice bundles.

    7. Re:Good luck with that by Spacejock · · Score: 1

      In Australia our Steam 'special' price is $44.69 ... or £28

    8. Re:Good luck with that by shutdown+-p+now · · Score: 1

      last weekend they had a max payne 3 sale. $39. That's a $59 game that's what... a month old?

      Max Payne 3 is not a game. It's a poorly made noir movie with arcade mini-scenes.

    9. Re:Good luck with that by trdrstv · · Score: 1

      I play PC games through steam, and I'm patient. Haven't paid more than $30 for a game in years, and I'm not about to start.

      Not sure if I'm more patient or cheap, but I haven't paid more than $10 for a single PC game in years thanks to steam sales. Then again Last year during Quake-Con they had a "iD and Bethesta Pack" which had 34 games (all the quakes, dooms, elder scrolls, fallout 3, new vegas) for $70 and that's still keeping me busy.

    10. Re:Good luck with that by trdrstv · · Score: 1

      Have to agree with that. I shunned steam for eons. Downside is have to be on line,

      No it doesn't. At least not after you buy and download your game. I have steam on my laptop, and though I usually have it connected to the internet if I'm on a plane:

      1) I launch the game (or steam).

      2) It tries to connect, fails and asks if I want to go into offline mode.

      3) choose offline, and play.

      To date I haven't had a single issue with trying to play a game without an internet connection.

    11. Re:Good luck with that by tsotha · · Score: 1

      You guy always get raped on game costs. Is that some tax thing?

    12. Re:Good luck with that by tsotha · · Score: 1

      I love the publisher packs. They have a Bethesda pack right now with the Elder Scrolls games plus Fallout 3 and Fallout NV, plus all the DLC, for $50.

      The problem is I might already have 3/4 of the titles because of the pack I bought last year. In this case I own the Fallout titles. It's still a good deal, but not as good as it would be for someone who didn't have a big library already.

    13. Re:Good luck with that by trdrstv · · Score: 1

      I love the publisher packs. They have a Bethesda pack right now with the Elder Scrolls games plus Fallout 3 and Fallout NV, plus all the DLC, for $50.

      The problem is I might already have 3/4 of the titles because of the pack I bought last year. In this case I own the Fallout titles. It's still a good deal, but not as good as it would be for someone who didn't have a big library already.

      I suppose it depends on if they give you giftable copies if you buy a new pack. Might be worth it then.

  11. Re: next-gen pricing? by Liambp · · Score: 0, Troll

    Sorry but since you don't pay them any money you are not entitled to call yourself a customer and your opinion is irrelevant.

  12. Typically Behind-The-Times US of A by Crypto+Gnome · · Score: 3, Informative

    Current PC Game prices here in Australia have been in the $70-$100 range for years, yes even this year where our dollar is worth more than yours.

    I'd say it's nice to see you finally playing catch-up if it weren't for the fact that it's only going to translate to $150 games here.

    --
    Visit CryptoGnome in his home.
    1. Re:Typically Behind-The-Times US of A by thetoadwarrior · · Score: 0

      You realise if their prices go up by $10 then AUS prices will go up by at least that.

    2. Re:Typically Behind-The-Times US of A by Anonymous Coward · · Score: 0

      You realise his second sentence actually said that?

    3. Re:Typically Behind-The-Times US of A by Pseudonym · · Score: 1

      We do. The problem is that Australia is a small market, and full-length titles are expensive to make. You effectively have to go through a US publisher if your game is over a certain size.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    4. Re:Typically Behind-The-Times US of A by perryizgr8 · · Score: 1

      lol! then make babies! and make them play lots of games. market increases in 15 years.

      --
      Wealth is the gift that keeps on giving.
    5. Re:Typically Behind-The-Times US of A by MacGyver2210 · · Score: 1

      The correct solution would be to make your games cheaper, not make ours more expensive. Especially with the actual cost of developing these games coming down so much in the last decade.

      --
      If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
    6. Re:Typically Behind-The-Times US of A by Kaldaien · · Score: 1

      Everything in Australia is more expensive. Even your cheapest supermarkets charge 2-3x the prices of American supermarkets. The only thing you have going for you is a significantly higher minimum wage (for adults, anyway - you tend to screw teenagers).

    7. Re:Typically Behind-The-Times US of A by Espectr0 · · Score: 1

      So what? EA is a U.S company. 70$ means 70$ USD, not 70$ on every country that has some kind of dollar. Australia is one of the most expensive countries out there (yes i have been there).

      Where i live, legit games are about 140$ USD, so don't whine

    8. Re:Typically Behind-The-Times US of A by gmhowell · · Score: 2

      lol! then make babies! and make them play lots of games. market increases in 15 years.

      He's trying his hardest, but those damned koalas must be on birth control or something.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    9. Re:Typically Behind-The-Times US of A by Pseudonym · · Score: 1

      Actually, the koalas have chlamydia. No, I'm not joking; look it up.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    10. Re:Typically Behind-The-Times US of A by gmhowell · · Score: 1

      Actually, the koalas have chlamydia. No, I'm not joking; look it up.

      Thank God that hasn't gotten to the US cattle population, or all kinds of Texans would be dateless on Friday nights.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    11. Re:Typically Behind-The-Times US of A by Ash+Vince · · Score: 1

      Current PC Game prices here in Australia have been in the $70-$100 range for years, yes even this year where our dollar is worth more than yours.

      I'd say it's nice to see you finally playing catch-up if it weren't for the fact that it's only going to translate to $150 games here.

      That is because the US dollar has fallen down the toilet, not because the aussie dollar has gained any value. It is still about the same to sterling as it was when I was a kid 30 years ago.

      --
      I dont read /. to RTFA, I read /. to offend people in ignorance.
    12. Re:Typically Behind-The-Times US of A by Anonymous Coward · · Score: 0

      You idiot, if it goes up $10 in USD it's going to go up AT LEAST $10 in AUD.

  13. Uniform Pricing is the problem by Anonymous Coward · · Score: 0

    They should price the games according to the country being sold, like it's happening for years now with drugs. The can't complain for piracy when they sell a 70$ game to someone gaining 7$ a day. All these lost profits have the potential to lower the price for everyone.

    1. Re:Uniform Pricing is the problem by teg · · Score: 1

      They should price the games according to the country being sold, like it's happening for years now with drugs. The can't complain for piracy when they sell a 70$ game to someone gaining 7$ a day. All these lost profits have the potential to lower the price for everyone.

      We need less geo-restrictions, not more.

  14. Re:Remember when Street Fighter II came out for SN by jhoegl · · Score: 3, Insightful

    Your argument is flawed. Back then, games were a niche market. Less people were buying them, the industry was just getting started, and games came with manuals.
    Today, games are prevalent, the market is understood, and the industry has been around a while. They also have no manuals.
    However, cost is going up because industries are getting greedy and are creating a false environment of "games are in trouble thus we must raise prices".

  15. Happy to pay what a game is worth by Yonan · · Score: 1

    Price points to me are irrelevant and should be for any semi-intelligent buyer. Look at the product, look at the price and see if it's worth it. I'd be happy to pay $200 for a game that was worth $200. BF4 however I doubt I'll pick up even at $10 as that series (and CoD) have been downhill since BF1942 and CoD4. However I'm not naive enough to think that most people will take that stance. Many people happily go to get fleeced at a local, highly over priced store rather than shopping for physical copies online, or getting a digital copy - ie. steam specials. The more EA gets hammered pulling silly stunts like this the better it'll be for gaming as it's bound to sink in sooner or later that they're being idiots. "Here's the same thing we sold you last year, but you get to pay an extra $10 on top of what you paid last time, whooooo!!!"

  16. Isn't $70 normal for a game? by dohzer · · Score: 1

    It is in Australia. Even when our dollar buys more than the US.

    1. Re:Isn't $70 normal for a game? by flimflammer · · Score: 1

      You do realize that the price over there is going to increase proportionately, right? So you can expect another $10-15 added to your cost as well. Sure, it was kinda funny the first couple times a poster pointed out this has been "normal" in other areas of the world for a while now, but it's only going to get even worse for you if it gets worse for us.

    2. Re:Isn't $70 normal for a game? by Hadlock · · Score: 1

      I imagine that they're hoping to take a total of $100 total revenue per person from the game. That's a rough average of the people who pay $70 vs the people who pay $70 + the cost of all the DLC (another $50) over the course of the year.

      --
      moox. for a new generation.
    3. Re:Isn't $70 normal for a game? by dohzer · · Score: 1

      Sure I understand that. What I was pointing out is that it would have been nice to know what the previous 'average US price' was so I could calculate a differential and apply it to my own region. Thank you for doing that for me.

  17. Is this a rhetorical question? by Lose · · Score: 3, Insightful

    Of course I'm not ready for "next gen" prices. I'm not even willing to pay the current gen prices. If I can't wait it out for the price to come down by at least 50%, I won't buy it.

    It doesn't help that almost all commercial PC games come in the form of sloppy console ports these days. I wouldn't even consider pirating them. If there wasn't such a strong indie game market I probably wouldn't buy any new games at all.

  18. They are $70 already in Aus by bug1 · · Score: 2

    eg. a "new release" shooter from ebgames (gamestop) $68AU, which is about $70 US.
    https://www.ebgames.com.au/pc-150873-Spec-Ops-The-Line-PC

    In other news, US companies overcharge foreigners.

    1. Re:They are $70 already in Aus by Anonymous Coward · · Score: 0

      Here in France 70 € has been the standard for a long time, that's $85 US...

    2. Re:They are $70 already in Aus by Anonymous Coward · · Score: 0

      Only if Australia had their own developers...

    3. Re:They are $70 already in Aus by Midnight+Thunder · · Score: 1

      Here in France 70 € has been the standard for a long time, that's $85 US...

      That may be the case, but we talking two countries with different economies and published US prices do not include sales tax in them.

      --
      Jumpstart the tartan drive.
    4. Re:They are $70 already in Aus by gmhowell · · Score: 3, Funny

      Only if Australia had their own developers...

      Judging by the number of "in Australia, it costs..." posts in this story, I'd say every Aussie capable of turning on a computer is too busy posting on Slashdot to make a video game.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    5. Re:They are $70 already in Aus by Anonymous Coward · · Score: 0

      And you are about to pay even more... So how about 80AU?

  19. Re:Remember when Street Fighter II came out for SN by Anonymous Coward · · Score: 5, Informative

    Your argument is flawed--$35 of that $70 price was for the media itself because cartridges were expensive little buggers. Today DVD's cost pennies.

  20. Re:Remember when Street Fighter II came out for SN by DurendalMac · · Score: 1

    SNES cartridges carried a much higher cost than a plain stamped optical disc or downloaded content.

  21. Ahhh... by Mashiki · · Score: 1

    This is the same EA who recently said that they were going to a full-on digital company too, and cutting out the middleman(aka retail boxed stores) eventually. Well, isn't that interesting. You'd think, maybe, just possibly, they'd take the reasonable approach and sell something for less and in turn make more money by selling more copies. Instead of charging more money, and selling one copy.

    --
    Om, nomnomnom...
    1. Re:Ahhh... by Issarlk · · Score: 1

      Why charge less and sell more copy when you think you can charge more and sell more copy? (and blame the pirates when it doesn't happen)

    2. Re:Ahhh... by MacGyver2210 · · Score: 1

      Funny, I am blaming their pricing for my piracy, and they are blaming my piracy for their prices.

      Hey guys, I didn't pirate before you overcharged. Try again.

      --
      If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
  22. Some shops are offering steep discounts by Anonymous Coward · · Score: 0
  23. Re:Remember when Street Fighter II came out for SN by Anonymous Coward · · Score: 2, Insightful

    Have you ever heard of this thing called "inflation"?

    If your statement is true, how come stuff like food and cars are not getting cheaper, although I'm pretty sure their market is also quite understood?

  24. Re:Remember when Street Fighter II came out for SN by Anonymous Coward · · Score: 0

    Yes - it was a superb game with hundreds of hours of playability. It also had a far superior multiplayer mode to Battlefield - if my friend started screaming racial slurs at me, I could always smack him upside the head ...

  25. Well the thing is by Sycraft-fu · · Score: 4, Informative

    Sales of games have gone up as well. More people buy them, and marginal cost has gone way, WAY down. Console cartridges had a fairly high marginal cost. Those chips weren't that cheap. DVDs cost next to nothing, a full boxed game costs $1-2 at most to make. Digital distribution is even cheaper, costing only a few cents for a download at most and the cost is borne entirely by the company running the DD service.

    Also DD allows for more profit per title. Steam, Impulse, etc take less of a cut than retail. Standard retail markup is usually 100%. So if you want a retailer to sell your product for $60, you have to charge them $30. Just the kind of margins required to make money with all the costs of retail. DD charges less, Steam doesn't reveal their specifics but it is more around a 30/70 split (70% to you) than the 50/50 of retail.

    Of course if the DD happens to be owned by the company then all they pay is the cost to host and transfer it to customers (usually they outsource that to someone like Akamai) which as I said is only a few cents.

    So really it seems to make sense that maybe games should be costing less. Yes the product cost is higher, but distribution costs are very low and of course we all know from ECON 200 that lower prices equal more sales.

    The question is all one of value for the money. If they want $70 for their game and other companies will sell them on sale on Steam for $20, then maybe they don't get many people paying $70.

    1. Re:Well the thing is by sixsixtysix · · Score: 1

      all media that distributes digitally shares this problem. of course, some smug asshat would reply that "because the system is not wholly digital distribution, the companies still have to make up for the stuff on retail shelves". i personally call bullshit on that, as the price should reflect the distribution logistics on a sale-to-sale basis. face it, even at 100% digital distribution, the prices will still not reflect anything but imaginary numbers these idiots make up.

      --
      ...
    2. Re:Well the thing is by Anonymous Coward · · Score: 0

      Actually the retail split is not 50/50. For a $60 game a retailer (such as Wal-Mart or K-Mart) typically pays $48. This means the split is more of 80/20 (Manufacturer/Retailer).

      Source: I ran an electronic department at a K-mart for 10 months right after College. While stocking items you can look at the price the store pays for each item to give you an idea of profit margins.

    3. Re:Well the thing is by Anonymous Coward · · Score: 0

      Most of this is right, however, The markup in a retail environment is nowhere near 100 percent (only luxury items and restaurants really approach or surpass that). The markup is really only roughly 30 percent of the cost of a product. Granted most games are fair market priced. but when you add in materials and marketing the costs for retail box is tremendous. Which along with energy usage and salaries of all developers, and music licensing, and shipping... etc etc, the cost per title is much higher than a dollar. Just creating the disk alone is not the total cost. If I had to guess I would say roughly 30 dollars of the cost of a box copy is going to cover costs of production.

  26. Re:Remember when Street Fighter II came out for SN by JDG1980 · · Score: 4, Informative

    Remember when Street Fighter II came out for SNES? It was $70 at Target. That was almost 20 years ago.

    A large part of that $70 price tag was actual manufacturing costs. Street Fighter II was the first 16MBit SNES game, and producing ROM cartridges that large was not cheap at the time.

  27. Re:how bout I lift the skirt and bend over? by Anonymous Coward · · Score: 0

    uh, ok.

  28. Simple answer by aepervius · · Score: 1

    * use standard media instead of hardware media (DVD/blue ray vs cartridge)
    * Better distribution channel.
    * Bigger market
    * Development cost (code) lower due to library / engine / plug in software solutions
    * re-usage of some artisitic/texture
    * better software practice, standard, and sof forth

    That made game much cheaper to produce than it was a long time ago. In fact, you have to wonder why the price stay fixed at 50$ rather than go lower, seeing the poor quality of certain products and obvious , VERY obvious reusage of assets (dragon age 2 for example).

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
  29. Re: next-gen pricing? by icebraining · · Score: 1

    GP didn't call him/herself a customer. (S)he said they don't know how to treat their customers, so it makes sense (s)he's not interested in spending $70 to become one.

    (I'm not taking any position on whether (s)he should or not download the game illegally)

  30. I guess it will be released before "the future" by dingen · · Score: 2

    I guess they'll release Battlefield 4 before "the future" then, as it is the same EA that predicts that in the future all games will be free.

    --
    Pretty good is actually pretty bad.
  31. Thank you EA by Anonymous Coward · · Score: 0

    Thank you for making the 2nd hand market even bigger.

    I hope you realize you are screwing nobody but yourself in doing this.
    Enjoy your lower sales numbers.

  32. $120 in AU, even if AU dollar is more by cheekyboy · · Score: 2

    I bet those crooks will sell or allow the evil aussie ozziesoft or who ever, have country wide exclusive distribution rights, and have their own 40% markup for zero work.

    EA, please dump/ignore ALL au middle men, setup your own EAAU HQ, and use it to bring in all games at true true true wholesale prices ($40USD) and sell them to AU shops at 65AU, so they can retail for $70AU in shops, below every single retailer selling competitors products in AU for $110+.

    Screw the middle men, the exact work they do is nothing special that EA cannot do themselves in AU.

    --
    Liberty freedom are no1, not dicks in suits.
    1. Re:$120 in AU, even if AU dollar is more by Anonymous Coward · · Score: 0

      Battlefield 3 Aussie Retail Prices -
      Origin: $50
      EB Games: $36
      JB Hifi: $39

      Sorry, who's the crook exactly here? News flash, EA are money hungry dirt bags, games are twice the price of the US because they want them to be. Just like how the invented a "HD tax" when the Xbox 360 and PS3 came out to "cover increased development costs".

  33. Depends what you're paying for. by Leo+Sasquatch · · Score: 2

    If they've upgraded the game engine significantly, opened up the world (or at least removed the artillery insta-death wall around all the levels), and made the enemy take wounding damage and react accordingly, then yes, that's a distinct improvement over previous iterations of the franchise. If it's just what amounts to a map pack for the same engine with a short-ass totally linear single-player campaign bolted on, then it's Doom with extra shiniez and they can go phuq themselves.

    I'm going to use my awesome psychic powers here to predict that it's a map pack with a 10-hour campaign bolted on, and a handful of obscure weapons added to the multiplayer. Because that's much, much cheaper than actually doing any work.

    Most games companies (excluding Valve) are no longer in the business of providing top-quality entertainment. Their job now is to figure out precisely how little they can give you, and how much they can charge you, before you finally vote with your wallet and go somewhere else. You know that if the game makers came up with a 16-hour campaign, the publishers would release an 8-hour campaign, and 2 x 4-hour DLC.

    I haven't bought anything in the last 6 months that wasn't on Steam. Still working through Arkham City, Psychonauts, Serious Sam 3, Braid, Rock of Ages, and Assassins Creed. I don't need or want to buy any new games at $70 or UKP equivalent - I'll just wait until they show up on Steam in a year for half that.

    1. Re:Depends what you're paying for. by Anonymous Coward · · Score: 0

      You might expect that from the Call of Duty series at this point, but in my experience Battlefield games never go that route. I also get the vibe that DICE actually cares about its games. Sure they seem to get bullied around by EA to a certain extent, but despite all the annoyances surrounding BF3 (Battlelog), I still consider it one of the best games I've played in multiplayer.

  34. Inflation by dnaumov · · Score: 1, Troll

    Stop complaining about game prices, you only make yourself look stupid.

    $50 in 2002 = $63.86 today
    $50 in 1992 = $81.82 today
    $50 in 1982 = $120.04 today

    Games have actually gotten cheaper, not more expensive over the decades, because their prices have not kept up with inflation.

    1. Re:Inflation by Vaphell · · Score: 2

      first flatscreen TVs were in tens of thousands range. You see what i am getting at?
      Games used to be a niche, a luxury, now they are a mainstream entertainment for the masses and a mature industry - economies of scale should apply, considering digital distribution, tech advances and what not... not to mention depressed economy.

    2. Re:Inflation by geekmux · · Score: 0

      first flatscreen TVs were in tens of thousands range. You see what i am getting at? Games used to be a niche, a luxury, now they are a mainstream entertainment for the masses and a mature industry - economies of scale should apply, considering digital distribution, tech advances and what not... not to mention depressed economy.

      Or, you could simply stop questioning the skill and expertise of the multimillion dollar marketing department who is using good old fashioned supply and demand 101 to determine the price.

      Simple rules here. VERY simple. When customers are lining up around the block at midnight for your product and generating massive pre-order numbers, I think it's safe to say you can afford to charge 10 bucks more this time around and "see what happens" in the first week of sales.

    3. Re:Inflation by whoop · · Score: 1

      That's the problem, Battlefield 3 didn't do THAT well, compared to Call of Duty. They even cut the price of BF3 heavily right around release. I picked it up on sale, pre-order a week before release, for $35, including one bit of DLC. It did fine numbers, but not well enough that they could get away with this price increase.

      This goes well with the recent Origin PHB saying Steam's sales cheapen the whole industry. I guess selling 10,000 at $70 is better than selling a million at $40, since the devs put so much hard work into it and you don't want to cheapen their work...

    4. Re:Inflation by Uberbah · · Score: 1

      Or, you could simply stop questioning the skill and expertise of the multimillion dollar marketing department

      This guy loves the Koch! He's insatiable!

      using good old fashioned supply and demand 101 to determine the price

      What on earth are you going on about? Video games are copyrighted and trademarked products, not commodities with multiple suppliers. Ever heard of market collusion? The classic example is an airline that raises prices on a Friday, then checks to see if it's competitors have followed suit by Monday.

      Or with cell phones. Do you think that Verizon would have kept their greed, I mean "upgrade" fee if Sprint and AT&T had slashed their fees in response to Verizon's announcement?

      So EA "accidentally" lets it slip that they plan on increasing new game fees to $70, then waits to see if Activision and Ubisoft follow suit.

  35. Already do in NZ and Australia by GreatDrok · · Score: 1

    We typically get charged $130-150 for new console games. The PC equivalents are around $100 so a bit cheaper. The NZ$ is currently worth 80 US cents so you do the maths.

    The part that really disgusts me is that NZ salaries are significantly lower than the US and yet entertainment costs are way higher. Heck, I can buy Blu ray discs from the UK for half the cost delivered than I can just by going to JB Hifi down the road. Shame that Amazon UK won't sell us games too because the UK prices on those are typically half the cost of the same game here too.

    --
    "I have the attention span of a strobe lit goldfish, please get to the point quickly!"
    1. Re:Already do in NZ and Australia by Anonymous Coward · · Score: 0

      Shame that Amazon UK won't sell us games too because the UK prices on those are typically half the cost of the same game here too.

      The next best thing is NZ Game Shop - they drop ship games from the UK to NZ significantly cheaper than other NZ retailers.

    2. Re:Already do in NZ and Australia by RichMeatyTaste · · Score: 1

      Can't you import? Maybe I should setup a business exporting US games at $10 over my cost plus shipping (plus cc fees), or would that not work?

      --


      Ever feel like you are driving the getaway car?
    3. Re:Already do in NZ and Australia by Anonymous Coward · · Score: 0

      That's what a lot of people from NZ and Australia already do

  36. Pay? by Cyfun · · Score: 0

    You people still pay for computer and vidya games? What a bunch of saps! The last game I bought was Half-Life 1!

    --
    In Soviet Russia, dot slashes YOU!
  37. Games are already too expensive by mjwx · · Score: 5, Interesting

    I don't really want to pay more for a product, no one does, but I'd be one of those people who'd pay more for BF4. Why?

    I wont be. Why?

    Because Battlefield 3 was shit. Because they made the unlocables too lopsided, because after they charge you the US$70 which translates into no less then A$150 they still want $20 odd a month for premium which like unlockables, will be so lopsided as to make the game unplayable if you don't pony up the monthly danegeld, sorry, subscription fee.

    BF 1942 and BF2 were works of art, BF Bad Company 2 was good, BF3 was just a huge steaming pile of unbalanced crap that I stopped playing after 3 days.

    In contrast I don't pay $70 for CoD anymore

    I haven't paid for COD since COD United Offensive back when CoD was a decent game.

    I don't have a problem paying a bit more for something that's actually worth it, what I wont pay more for is shit.

    I do have a problem with paying more, games are overpriced as they are but there's always some numpty that doesn't think when handing over money for the latest call of halo or whatever. To be frank, it's what is killing the games industry by rewarding publishers who release mediocre sequels with a large percentage of the budget dedicated to marketing.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
    1. Re:Games are already too expensive by luther349 · · Score: 1

      70$ i quit buying games at 60$, i wait for the price drop like the steam sale that has gta4 with all the addons for 20$. as for halo 1 did didnt buy 2 because it had broken mp and not that great of a story did get 3 but after patches and forced dlc i did not get reach and will not get 4 not even made by bungi anyways. all games are going downhill its just sequel after sequel or fps after fps. even pc mmos are starting to because the same old thing with a new skin no real changes to the games.

    2. Re:Games are already too expensive by MacGyver2210 · · Score: 5, Insightful

      As a professional video game developer on the same platforms, I have to ask: why are you charging more? The cost of bringing games like this to the market has plummeted for large dev houses compared to their retail cost. Their labor is at a fixed rate and has an easy transition to existing properties like this, leaving just content development and level planning for a "new" rehashed game from one of their franchises.

      If they were rewriting the graphics and physics engine each time, I would believe it and say it's a fair price - those parts of a game are a lot of work when done from scratch. However, I would guess they're just using Havok or Unreal or something of that nature instead, which just costs them a small licensing fee and not a shit-ton of programmer time. That alone should knock some of the game price off.

      They have a subsidized online subscription service. On top of the already-too-expensive game purchase, they want you to pay a 'premium fee' to play online? Hell no. You get one or the other, trying to collect on both is far too greedy and people just aren't going to buy your steaming pile of rehashed done-and-done-again shit.

      I still play Counterstrike / Condition Zero / Day of Defeat / HL2 Deathmatch which ran me about $10 years and years ago. Those are some rock-solid classic shooters, and I find the community supports them even more now that the gawkers and "ooh, new shiny" players have moved on to other games.

      EA is just in this for money - don't let anyone tell you otherwise. They don't have their staff or customers' best interests in mind, and they never will. Don't believe the hype, and don't feed the trolls.

      --
      If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
    3. Re:Games are already too expensive by Verunks · · Score: 0

      I don't really want to pay more for a product, no one does, but I'd be one of those people who'd pay more for BF4. Why?

      I wont be. Why?

      Because Battlefield 3 was shit. Because they made the unlocables too lopsided, because after they charge you the US$70 which translates into no less then A$150 they still want $20 odd a month for premium which like unlockables, will be so lopsided as to make the game unplayable if you don't pony up the monthly danegeld, sorry, subscription fee.

      BF 1942 and BF2 were works of art, BF Bad Company 2 was good, BF3 was just a huge steaming pile of unbalanced crap that I stopped playing after 3 days.

      I think you are full of bullshit, how can you judge an online game if you played it for only 3 days, also pretty much all battlefields had dlc(they were called expansion/booster pack at the time) 1942 had road to rome, bf2 had special forces, euro forces and armored fury, 2142 had northern strike and bc2 had vietnam, if you don't want to buy them it's fine you can still play the game, there are tons of bf3 servers with just the vanilla bf3, the new unlocks included in the dlc don't give any advantages over the vanilla weapons, they don't give you nukes just another weapon with slightly different stats, also it was exactly the same in bf2 and 2142, you could unlock new weapons or gadgets for each kit if you had the expansion pack

      Last but not least there isn't a monthly fee, there are 5 dlcs you can either buy them at 15€ each or buy premium which is 50€ and you get all of them plus some extra goodies(nothing special to be honest, just some skins and some game guide), I was a bit skeptical at the beginning because close quarter didn't seem very good, but it's actually quite fun if you want to play something different from time to time, again you are not forced to buy anything just like you weren't forced on previous battlefield

    4. Re:Games are already too expensive by Anonymous Coward · · Score: 0

      Man, people are really stupid. Premium was $50 for the equivalent of 3 DLCs, which is about average price. I'm not sure what problem you have with unlockables, they're quite easy to unlock and by now they have been balanced decently. I guess if you only play 1 hour a week it might be a problem, but then again we're talking about people who play the game here. Those who don't will never find it a good investment either way. $60 for BF3 (then $50 for its three expansion packs/dlcs) was a lot better investment than $60 in CoD:BO, which I've played only 14 hours (over a period of two years?)

    5. Re:Games are already too expensive by Hognoxious · · Score: 0

      Have you tried War on Grammar III - Attack of the Comma Splice Horde?

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    6. Re:Games are already too expensive by Grygus · · Score: 2

      That game, was crap, commas are underpowered, and need buffs! I have to spam them, just to keep up, with periods.

    7. Re:Games are already too expensive by Anonymous Coward · · Score: 0

      they still want $20 odd a month for premium which like unlockables, will be so lopsided as to make the game unplayable if you don't pony up the monthly danegeld, sorry, subscription fee.

      Might wanna fact check that. It's a one of fee of 4000msp or £35 where I live. And the new unlockables amount to dogtags, camos and skins which give you exactly zero more advantage.

    8. Re:Games are already too expensive by synapse7 · · Score: 1

      They probably have consultants (or analysts or whatever) telling them the demand will tolerate it. I for one will not, I can't stomach $60 for a game.

    9. Re:Games are already too expensive by hairyfeet · · Score: 1

      I don't know about him, but I'm sick of it because NOT ONLY do you pay more, but you pay more and THEN keep paying more just to keep from getting assraped by those that have the unlockables, AKA "I own your ass because I paid more" bullshit. I don't mind games where it has DLC or unlockables as long as it doesn't break the game, TF2 and their silly hats or SR3 and their crazy outfits, but too many of the games if you don't keep shelling out you are well and truly fucked, the advantages given to those that shell out just make you a walking target.

      So I don't know about him, but I'm not shelling out $70 just to be someone else's practice dummy because I won't keep emptying my wallet for the greedy douchebags devs.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    10. Re:Games are already too expensive by demachina · · Score: 2

      Here, here.

      Infantry only Karkand in BF2 is the best PvP shooter ever. I'd still be playing it if all the servers hadn't cratered or started sucking, were overrun by hacks and shitty admins, all the good players hadn't been herded in to the stupidity of BF3, etc.

      The ridiculously overdone gimmicks and graphics in COD and BF3 add absolutely nothing to the game, they just make them expensive to produce and expensive to buy and cluttered to look at. Unlocks are also a non starter for me, everyone should have the same gear. Dont like air or armor either unless everyone is in armor or air. Parity is the key to good PvP, the people with the better skills should win, not the people with better equipment or who've spent the most hours playing the game, or who buy all the unlocks.

      For me the absolute best shooter is one where everyone is evenly matched, there are a lot of players, 64 or more, the maps are big and interesting, you can do some strategy and tactics and the graphics aren't overdone. Absolutely don't like COD furballs where you just die, respawn on the squad and go round and round in never ending kill and be killed circle never really doing much of anything with a point. I'd actually like games focused on more strategy and tactics, goals beyond just capture the flag, longer rounds or persistence, more iron man so you die you start over at the back instead of spawning on a squad leader and medics perform miracles.

      I'm thinking Ender's Game as an actual game, done right would be kind of cool.

      BF2 had some horrible flaws, if EA had just fixed those and fixed the bugs it would still be a thriving game. (i.e. bug glitching the squads, C4 jumping, aimbotters, glitchers and assorted other easy to fix exploits, rein in the nade spamming a little though it never really bothered me, and worst of all it needed a mechanism to prevent team stacking without randomizing the teams every round)

      --
      @de_machina
    11. Re:Games are already too expensive by ynp7 · · Score: 1

      Battlefield 3 uses the Frostbite 2 engine. Of course EA is now using that for a huge number of their games, so that's got to keep the price per game down a lot, but it's still a far cry from just a "small licensing fee."

      I would think that a professional game developer attempting to sound authoritative on the subject would already know this (or at least be able to take the 10 seconds to look it up) without having to guess.

    12. Re:Games are already too expensive by SScorpio · · Score: 1

      Premium is $50 and includes 5 expansion packs. Some people already had Back to Karkand from either purchasing the limited edition of the game or outright buying it.

      But all of the expansions cost $15 so even if you already had Karkand and were going purchase the other four you still save $10. So anyone who knew they were going to buy all of the expansion were dumb not to jump on the pack.

      The only legitimate argument is that nothing has been announced the last two expansion packs so some people might want to skip them. But overall premium is a very good deal.

    13. Re:Games are already too expensive by sinnergy · · Score: 2

      I think you are full of bullshit, how can you judge an online game if you played it for only 3 days

      The same way you and I judge a movie after watching it once for the 90 to 120 minutes it takes to watch it. The insinuation that you have to invest literally days into something before you know if you like it is absurd. If we were to do that for everything, none of us would have time to find anything we like. For those of us with jobs and families and might only have an hour or two a day (if we're lucky) to play, we need to know quickly whether or not this is something we want to invest our precious time with.

    14. Re:Games are already too expensive by Anonymous Coward · · Score: 0

      The Premium thing is essentially a cheaper preorder options for all of the expansion/DLC packs they're planning on releasing. If you were going to buy all the expansions anyway, you might as well buy the Premium pack and get a discount. The name "Premium" is truly a marketing gimmick. All it actually changes in terms of gameplay is it gives you an ugly orange box cutter to replaces your combat knife.

    15. Re:Games are already too expensive by BanHammor · · Score: 1

      Oh, so you are the one to blame for inability to play vanilla games a few years after they go live, only with "fairness mods"? Screw you. Calling Call Of Duty ridiculously overdone, especially in the area of graphics, is just plain stupid. They haven't improved the engine in 6 years, FFS! Also, sitting in a tank may gain you some advantage in the battle, but also makes you very vulnerable to RPGs, helicopters are nice at destroying buldings but are prone to Stingers, I can own just as much with my standard AK74 in BF3 with no modifications as with my late-game F2000 with ACOG, and "respawn on commander/revive by medic" saves servers from unstoppable snipers/machinegunners and makes gameplay more interesting, while it does not do much of an imbalance. Which reminds me - if you loathe all the elements of squad shooters like BF, why won't you play Quake? It doesn't have unlocks, and the graphics are not overdone.

    16. Re:Games are already too expensive by StillAnonymous · · Score: 1

      What makes this worse is when they drop LAN and private-server options (I think they already did this a while back?), then combine that with dropping the official MP servers as soon as the next release of the game is out. Check out any of the online sports titles like Madden. Madden 13 is out? Cue shutting off the Madden 12 servers in 3..2..1..

      These Call of Duty style games are all about the multi-player monies. The single player campaign in them is maybe 6 or 7 hours if you're lucky. So yeah, better wait till it's a $10-$15 game to make that worthwhile, because by that time, MP is long gone.

    17. Re:Games are already too expensive by mjwx · · Score: 1

      I think you are full of bullshit, how can you judge an online game if you played it for only 3 days

      By playing it.

      I guess I'm a lot faster at picking things up then you are. Coming straight off BF BC2 servers BF3 was basically the same thing as BC2 but horribly unbalanced. People who had the upgraded rifles (heavy barrels) would dominate over those who didn't have them. I know this because I unlocked the heavy barrel fairly quickly and just found no challenge after that. Worse yet you didn't need any actual skill to get these things, you just needed to play so if you sucked, you only had to wait longer.

      I don't have to spend a month analysing a shit sandwich to know that it tastes bad. BF3 was the same and because I ordered it from the UK (I live in Oz), EA had a full month to get things right AFTER release.

      much all battlefields had dlc(they were called expansion/booster pack at the time)

      Wrong, an expansion pack is not DLC, an expansion pack does not give an unfair advantage to a player that does not have it. Expansion packs contain more than just new content, they often change gameplay.

      Last but not least there isn't a monthly fee

      Wait for it, it's coming. EA is going to sucker as much money out of people like you as it can.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    18. Re:Games are already too expensive by mjwx · · Score: 1

      As a professional video game developer on the same platforms, I have to ask: why are you charging more? The cost of bringing games like this to the market has plummeted for large dev houses compared to their retail cost. Their labor is at a fixed rate and has an easy transition to existing properties like this, leaving just content development and level planning for a "new" rehashed game from one of their franchises.

      An increase in marketing.

      A few years ago you'd never see a game marketed outside of specific places (game oriented websites or magazines) but now they're on bus stops everywhere in Perth. I'm sure they've got TV advertising too but I don't watch TV any more (ironically, because of the ads).

      That kind of coverage isn't cheap.

      EA is just in this for money - don't let anyone tell you otherwise.

      No argument from me.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    19. Re:Games are already too expensive by ThePeices · · Score: 1

      "EA is just in this for money - don't let anyone tell you otherwise."

      What publicly listed company *isn't* in it purely for the money?

      As a publicly listed company, their primary mission ( which they chose to accept ) and most important priority is to "increase shareholder value".

      Thats it. Anything else that comes out of the business is purely a bonus.

      its ALL about the money, nothing more, nothing less.

    20. Re:Games are already too expensive by Anonymous Coward · · Score: 0

      I miss COD UO. :(

      I think I was given Modern Warfare and I did not enjoy it at all. I do not like time/farm based advantages, especially when the advantages are "grenades blow up when you die taking everyone nearby with you". It was already too grenade heavy, thanks for making it worse.

      The only advantage should be skill. Modern games reward people for paying rather than skill. I hate pay to win models.

    21. Re:Games are already too expensive by mjwx · · Score: 2

      What makes you think it is overpriced? Compared to many other forms of entertainment,

      But we aren't comparing it to other forms of entertainment, we are comparing it to it's contemporaries. When Entertainment widgets A and C cost $2 each and Entertainment widget B costs $4 plus $2 each for the seventeen downloadable content widgets we know that the piss is being taken.

      But as I eluded to, there is always some dingbat who tries to justify greedy price rises with semi-retarded comparisons. I'll hit you with the clue by four here, playing with yourself (strangling the one eyed snake, choking charlie till he chunders, you get the picture) is free and by all definitions a form of entertainment, so therefore on a price per hour basis no other form of entertainment should be considered valid.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    22. Re:Games are already too expensive by luther349 · · Score: 1

      yea its like pc mmorpgs. where its been proven time and again the free model actually makes more money then a subscriber one witch the exception of wow they cornered the pay market. yet stupid game company's will release a subscriber game just to watch to flop hard and 6 months later be free. star war is the latest game ea is auldy conserding dropping the p2p system after a massive lose of players.

  38. Everyone knows that the release date... by tangent3 · · Score: 1
  39. $70 for EA games? Time to pirate! by Anonymous Coward · · Score: 0

    Actually, it's EA so I won't even play their games. The Evil Association doesn't even deserve my time to pirate.

  40. Never again by naranek · · Score: 3, Funny

    I bought Mass Effect 3 and you wouldn't believe all the hoops I had to jump through just to play the game. One of them was as silly as downloading the game files from the EA server even if I had them on the DVDs I had bought. The Origin client was a beta version, and when I contacted EA support to ask for a stable, they said they don't have one. I also asked if I could play the game if Origin network is shut down. The answer was that it's a new network and it's constantly expanding, so I shouldn't worry about it shutting down.

    Never again.

    --
    Only dumb birds land downwind.
    1. Re:Never again by Ash-Fox · · Score: 1

      I bought Mass Effect 3 and you wouldn't believe all the hoops I had to jump through just to play the game.

      I bought Mass Effect 3, inserted the CD, it installed Origin, had to enter some game serial keys, copied some content of the disc, it downloaded updates and then I played it.

      I'm not understanding the issue?

      --
      Change is certain; progress is not obligatory.
    2. Re:Never again by mynis01 · · Score: 1

      Same here. I've been using Origin since Mass Effect 3 came out and have never really had any issues with it. On one occasion, my ISP was having issues and I couldn't log into Origin, but it still let me start it up in "Offline Mode" and play my games in single player mode. Starting my Origin games straight from the .exe works too. And...I got a few titles I really enjoy for a steal in a big half off sale that they had!

  41. Good luck with that by g051051 · · Score: 1

    I've never paid more that $30 for a game, normally won't buy a new game for more thatn $20, and usually wait for sales or other discounts. I've got the money, but I find games rarely deliver the entertainment value for the cost. I've never purchased a game at the current $60 price point, so I'd expect more gamers to start passing on the triple-A releases, or DLC driven games.

  42. Walmart may have other plans by brunes69 · · Score: 2

    I can not even remember the last time I paid $60 for a new game, let alone $70. Thank goodness Walmart exists to keep game companies honest, because gamestop certainly does not put up much of a fight in the price department (new releases routinely are $60 or $70 on Gamestop pre-order, but on actual day of release, Walmart puts em out at $49.99

  43. The Death Knell by Anonymous Coward · · Score: 0

    The Death Knell of EA Games.

  44. 70$ is acceptable if there is resale value. by Anonymous Coward · · Score: 0

    70$ would be acceptable if I was allowed to sell the game when I got bored of it...without having the buyer lose out on multi player. I don't see anything wrong with a 70$ price tag but that shit better not be dRM nor require an internet connection to play or a multi player key code.

  45. Just stop by PopeRatzo · · Score: 2

    Please stop using the term "next-gen" for every goddamn thing.

    "Next-gen pricing" is an abomination. Overcharging is not even "next-gen", it's old fashioned "squeeze consumers for every penny", early 20th century greed. The kind that makes your customers lose enough respect that they wait for SKIDROW to come out with the unofficial demo.

    Anyway, Battlefield 3 was overpriced by about $20. At $39 I would have felt like it was a worthwhile purchase. At $59 I felt ripped-off. The additional customers EA would have gotten at the lower price point would have more than made up for the lower price-per-unit and maybe your customers wouldn't hate you so much.

    --
    You are welcome on my lawn.
    1. Re:Just stop by Stan92057 · · Score: 1

      I hear your complaint alot but ya never say the reason why. Why is that game not worth it to you?

      --
      Jack of all trades,master of none
    2. Re:Just stop by PopeRatzo · · Score: 1

      I hear your complaint alot but ya never say the reason why. Why is that game not worth it to you?

      The game is not worth $60 to me. As I said, I would pay $39 and not feel completely ripped off.

      I guess it's based on relative value. What can I buy for $60, and what is the enjoyment I got from the game worth to me. I got about 1/5 the enjoyment of say, Arkham City and 1/8 the enjoyment of Half-Life 2 or Saints Row Third (purchased at deep discount on Steam), and maybe 1/10, the long-lasting fun of Burnout Paradise but maybe about the same enjoyment as going out for an inexpensive meal for two. Maybe as much as seeing a good movie, which costs me $25.

      Yeah, I figure about $39 is right, but only because games are overpriced by about 2x. The real value of the game to me would be closer to $20.

      I just paid $19 for a game called Gas Guzzlers and I had a lot more replayable fun than Battlefield 2, which I found somewhat fatiguing, which is not what I look for in a game. It wasn't as fatiguing as Max Payne 3, though, which was a slog through about the same level of hell as Duke Nukem Forever (which I got as a gift). I still haven't finished Max Payne 3 because it's so depressing. If I could get my money back for that one, I would.

      --
      You are welcome on my lawn.
    3. Re:Just stop by Hellmark · · Score: 1

      I feel the same way. EA, and some of their ilk, are horrible about bringing out incremental improvements to their games, but wanting full price. I have Battlefield 2, and have tried BF3 at a relatives house. I really didn't see anything that improved on BF2 enough to warrant me to buy it. Graphics improvements aren't enough for me, unless it is by leaps and bounds (and, that rarely ever happens in the same generation of games).

  46. Super Mario Brothers 3 by Anonymous Coward · · Score: 1

    I paid 70$ for Super Mario Brothers 3 when it came out. It was totally worth it! I bet this game won't be as good though.

  47. Metrobox 360 by tepples · · Score: 1

    The only time I was kicked from a game was in Metro.

    And guess what: All of Xbox Live has been Metro since December 6, 2011.

    1. Re:Metrobox 360 by Anonymous Coward · · Score: 0

      This deserves some +comedy

  48. Already dead by DLC by Pixel-Solitaire · · Score: 0

    More than the 70$ retail price, the concept in BF3 that's giving better equipment to the gamers ready to pay big bucks for DLC is not only greedy-to-the-core but quite unfair for the "regular" players who are thinking that 60$ to play a game is more than enough. What better experience than being killed "one on one" by someone armed with a gun you don't have access to? They are killing the franchise with their thirst of money. BF3 was my first purchase in this series... and you can bet it will be the last.

  49. Re:Remember when Street Fighter II came out for SN by Anonymous Coward · · Score: 0

    But even taking inflation into account food did actually get cheaper over time and so did cars. Ask anyone who lived in 1960 and was not part of the middle class how many times they'd eat meat in a month. I know both my grand parents couldn't afford to eat meat in a family setting more than once a week. I eat meat every single day and so do those of their generation who are still alive and kickin'.
    As for cars. There used to be a time when people couldn't afford more than one car per family and that was IF they could afford one at all. Now the husband, the wife AND the kids once they're old enough all have their own cars.

    Sure, some things sometimes get more expensive and I'm not saying ALL food are cheaper, or ALL type of cars are cheaper. But cars like the Renault Dacia Logan - here in Europe - opened a whole new market of cars for people who couldn't afford a new car and could only buy used stuff. Lots of people who used to buy used cars are now buying them new. The Dacia Logan is cheaper than real motorcycles ! (By real I mean anything that isn't a stupid 125cc)

  50. Re:Remember when Street Fighter II came out for SN by MacGyver2210 · · Score: 1

    Commodities like food and transportation has already reached its base point - they are sold at just barely above material cost - sometimes below when subsidized by outside sources such as the government. The profit margin is miniscule, which is part of why food costs the same and farmers are making such piss-poor money compared to 10 years ago, and why auto makers are constantly getting bailed out.

    If the video game industry charged just over cost of programmer time, API licensing, and distribution costs, we'd be left with a $10 game, online distro only. Hm, it's almost like it has been done before.

    In an open source community where you don't usually pay the devs and digital distribution is free, you can theoretically create full commercial products for free. Look at OpenOffice. Do you think they're making money like Microsoft? Of course not.

    --
    If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
  51. Switch to Planetside2 by waldizzo · · Score: 1

    Not released yet, but soon. Free to play (not pay to win) FPS, 2000 players in 64 sqkm maps, combined arms, 10 person squads, huge customization options, the list goes on.

  52. Your teacher was a fucktard by Hognoxious · · Score: 1

    That was the Theban sacred band. Thebes is in Greece, not Italy.

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  53. You people are dumb. by Anonymous Coward · · Score: 0

    The $70 price is for the "Digital Deluxe" version. The regular game costs $60. http://store.origin.com/store/ea/search/?keywords=warfighter

  54. Lower the price by failedlogic · · Score: 1

    EA seems to really like DLCs. I propose a solution to pay $60 and DLCs to enhance a barely-functional game.

    Separate DLC packages at $1 minimum for:
    1) knife
    2) handguns
    3) rifle
    4) a playable character
    5) explosives
    6) Ammunition
    7) being able to run
    8) crouching option
    9) first-aid packs
    10) ability to chat with others

    These 10 packs would bring the cost back to $70. If you're the peaceful type and want to play the game without killing anyone, you only pay $1 to purchase a playable character.

  55. If it was really a one-time cover-all fee, I'd pay by Anonymous Coward · · Score: 0

    I don't have a problem paying $70, $80 even sounds fair, as long as that includes future DLC.

    Since BF2 at least (vets probably will say earlier) Battlefield players have been complaining about DLC splitting the community, and DICE/EA have been saying they'd do something about it. Spoiler alert, they haven't.

    Games cost a lot to make -- OK. DLC costs more. But PLEASE just charge me up front, don't surprise me 2 months later with "Premium" edition expansions that mean half the player base will not be able to join half the servers.

    Given that these guys produce AAA titles and have heard the community bitching for years, jaded lil' ol' me is left to think this is not only money-grubbing but planned deprecation: cash in on whoever's willing to buy the expansions, and if it splinters the playerbase, even better, because the next title will be out in six months anyway.

    I will be passing on this title and spending the cash on indie titles or devs/publishers I have more faith in. Sorry, DICE. Wish it could have worked out differently.

  56. FINISHED PRODUCT by Anonymous Coward · · Score: 0

    I did not mind paying 60.00$ for a game that is finished before it comes out, but i don't like being their bug control, then for 6mons they do very little, then they sit by, while the cheaters take over the game, that my friends is the biggest problem with BF3, and don't tell me theres only 1 to 3% cheaters, STFU ALREADY, ur just making ur self look stupid, and now they have expansion packs out and didn't even debug the first, and if u didn't buy premium, they used them against you, so for me to spend my money on any game, it needs to be built for PC, not consol, finished when it comes out,thats where we realy got shafted, build it rite and u will get more PC gamers in the long run

  57. BF3's video card requirements are vey reasonable by rwade · · Score: 1

    BF3 required an investment of 500eur for a GPU to just make the game playable.

    You can play the game easily with a nVidia GTX460 or with the ATi 4870, either of which you can get for less than $150 in the US. I'm confident that even with the Euro markup, you can do it for under 200 euros.

  58. The formatted rebuttal by WankersRevenge · · Score: 2

    Wow ... I didn't realize Peter Moore posted on slashdot! How's the stock holding up these days :) Maybe you need more ads in your premium mobile games?

    Tell me, if current games are truly worth sixty dollars a pop, then why do they plunge in the value within the first six months? There are only a handful of titles that can maintain that price for over a year while a vast majority of them fall to the toilet. That tells me that the majority of games are over priced and guess what ... they are. God - duke nukem forever went from sixty dollars to ten dollars - new - in six months. Overpriced much?

    Comparing two prices from two different decades without taking into account other factors is incredibly naive. The gaming market has exploded in that time. It's gone from a handful of millions to billions of paying customers. Computing power has gone through the roof. The necessary skills to build these games has substantially dropped and while budgets have increased so has the profits by a wide margin. By all accounts, these games should be far cheaper than they are. Not the silly inflation math you are using. The used market would not be so out of control if this were the case.

    A funny thing has also happened in this time period. Sequels are pushed out faster, content is held back in the form of consumables, we're watching the rise online passes, and now the most odious of all - free to play games that end up becoming quite the cash cow (75% of apple's top twenty grossing games are free to play). Games like Call of Duty, Mass Effect, Assassins Creed, and lets not forget Madden are repurposing the same technology, the same assets what would arguably called expansion packs not twenty years ago. And the hilarious thing is that some of these "AAA" games are just flat out broken on launch.

    Now look - if you feel you are getting value for sixty bucks, all the power to you, but seeing as you hitting the Walmart bargin bin, I'm guessing you don't. Well the real bad news is almost upon us. Digital distribution completely screw us. Whereas games drop like a rock on retail shelves to make way for other games, digital games can stay high in the upper fifties or sixties as long as they like with an occasional "deal" of five dollars off or some other nonsense. I'm not talking Steam (they get it) but stores like xbox live, origin, and I'm guessing the playstation store (I never use it so I don't know). And this is without any distribution costs except bandwidth which is dirt cheap. The last game I bought for sixty bucks was Battlefield 3 last year. I played it for a month and will probably sell it on Amazon in a few weeks. Meanwhile I buy a ton of games on my iDevices. If they suck, I hardly bat an eye. That's how it should be.

    Buying games should be an impulse purchase, not a saving money purchase. Hollywood got this with dvd purcahses. The real question ... when will game publishers?

  59. Re:Remember when Street Fighter II came out for SN by Glarimore · · Score: 1

    Your comment loses its umph when you cite Braid and Minecraft (Indie games -- not AAA titles by a long-shot) as examples of games that cost ten dollars.

    You're comparing something that two people worked on to something that around a hundred people worked on. Give me a break.

  60. Wow is EA ever becoming cash hungry by Anonymous Coward · · Score: 0

    Wow is EA ever becoming cash hungry.. I know the economy is in the shits, but come on EA... It's not like we are doing any better!

  61. I would by new games but... by WaffleMonster · · Score: 1

    Everyone seems to be installing spyware and shit that calls home constantly including software which can't be uninstalled. Games requiring you to "login" to play even when not playing online. In game advertising. Ominous license agreements enabling collection of your first born from your computer.

    I can't buy new games anymore. In the last three years every single time I have seen a game I liked.. each time I have look up what "klingons" are included...sighed and moved on.

    All I want to do is play.. not have to deal with vendor bullshit. For $70 people are not going to fork out that much cash and also put up with any bullshit. Who knows maybe they will have learned their lesson from what went down with previous battlefield titles but I doubt it.

  62. Re:Remember when Street Fighter II came out for SN by Anonymous Coward · · Score: 1

    Your comment loses its umph when you cite Braid and Minecraft (Indie games -- not AAA titles by a long-shot) as examples of games that cost ten dollars.
    You're comparing something that two people worked on to something that around a hundred people worked on. Give me a break.

    That's the thing though, these indie games are better in terms of playtime and quality then the so called "AAA" titles lately.

    Right now 2-10 people can create a game enjoyed by the fans, sell it for $10 and earn a profit.
    Meanwhile 100-200 people working for a big name studio create a game, sell it for $60-$70, and manage to destroy any good will their fans have for them because of corporate decisions(always online, unbalanced micro transactions, game stopping bugs, telling us we don't know what fun is, deflecting criticism instead of learning from it, etc.)

    I imagine I don't have to list recent AAA titles that turned out to be huge disappointments.

  63. Re:Remember when Street Fighter II came out for SN by cats-paw · · Score: 1

    they are raising prices because they can and they should.

    why wouldn't you raise price if your customers kept paying them ?

    --
    Absolute statements are never true
  64. I have to believe that the premium packs by Stan92057 · · Score: 1

    I have to believe that the premium packs are not selling well. I refuse to buy premium packs that is something they took away from their customers the ability to make mods. I'm inclined to pay the 70 but if they hook mods in down the road im just not going to pay anymore.

    --
    Jack of all trades,master of none
  65. yeah... by Anonymous Coward · · Score: 0

    fuck that

  66. What seriously? by Anonymous Coward · · Score: 0

    I never even got battlefield 2032 or whatever that crap was to work for more than a few minutes without crashing to desktop with no error message what so ever. There was never a solution offered and thousands of reports of the problem all over the message boards.

    There is absolutely no way I'm giving them another dime of my money, period. I called tech support for help, and finally got someone to explain that my drivers were to blame. I was running the very latest drivers and the ATI drivers had no problem with any other game from Oblivion to WoW and others. Yet this game would crash to desktop with not so much as an error code or log to send to support... yeah sounds like a driver problem to me.

    Fuck them. I won't be giving them a penny and neither should you.

  67. Who wants to go so slow anyway by Anonymous Coward · · Score: 0

    In a game overrun by 10 year old trolls. Play Tribes: (Ascend) for $0

  68. Draconianness in the living room by tepples · · Score: 1

    the biggest problem I have with companies like EA is that they support draconian nonsense like DRM

    What maker of living-room video games doesn't support such "draconian nonsense"?

  69. Average Pay by Anonymous Coward · · Score: 0

    And the average Australian makes 20% more than the average American household. Is it no surprise that things cost more where people have more money to spend? Never mind the fact that Americans work more hours per week and have less vacation time per year to earn their income.

    1. Re:Average Pay by adamofgreyskull · · Score: 1

      Explain New Zealand then? Our dollar is weaker, and we earn less than the average Australian household. And we're not just talking about retail, where you could explain away the difference as the cost of transport of physical goods to a small island country, we're also talking about Steam/Digital prices. Steam lumps us into the same region with Australia, by virtue of geographical proximity alone.

      Secondly, can you explain why, with only a 20% difference between the average Australian and the average American household, rip-offs like these exist? Is it really fair that publishers are setting prices for Australia/New Zealand up to 80% higher than for America/UK?

  70. Microsoft tax by tepples · · Score: 1
    Anonymous Coward wrote:

    There is no "Microsoft tax" for PC games.

    There are also no living-room PC games because there are statistically no living-room PCs.

  71. Re:Remember when Street Fighter II came out for SN by Anonymous Coward · · Score: 0

    So fucking what? More money goes into development of the games. Oh wait, this is shitdot where you fucktarded, communist loving asspies think a $5 game is too fucking expensive because you are too fucking lazy to fucking work. That is why you fucktarded shitdot sheeple love communism and all communist nations and hate capitalism and America.

    GO AHEAD FUCKING FLAME AWAY
    OR WASTE YOUR GODDAMN MOD
    POINTS FUCKTARDED SHITDOT SHEEPLE OR EVEN BETTER
    GO SLIT YOUR FUCKING WRISTS
    FUCKTARDED SHITDOT SHEEPLE

  72. Monthly caps by tepples · · Score: 1

    You buy it and you're playing it in just the time it takes to DL it.

    Which could be a long time if you live too far from the DSLAM to get DSL and no cable TV company services your address either. Would people on a 5 GB/mo satellite plan really have the patience to devote over a month to downloading a single-DVD-size game?

    1. Re:Monthly caps by adamofgreyskull · · Score: 1

      Exactly, if Steam doesn't start catering for the majority of people who rely on satellite for their internet service they risk falling by the wayside.

    2. Re:Monthly caps by Anonymous Coward · · Score: 0

      Well, sure, and if I lived in McMurdo the shipping on a physical game disc would be prohibitively expensive, too. Some shit doesn't work for everybody; most people understand this.

  73. It appears nobody cares about indie games by tepples · · Score: 1

    If there wasn't such a strong indie game market I probably wouldn't buy any new games at all.

    What strong indie game market? According to CronoCloud, people give neither a damn nor a fuck about indie games.

  74. Why exclude valve? by Anonymous Coward · · Score: 0

    Their DRM is every bit as insidious as EA's.

  75. Goodbye Battlefield! by andersh · · Score: 1

    That's it for me, no more Battlefield anything. I've had enough.

  76. Get the economics right! by Anonymous Coward · · Score: 0

    What should a game or movie that costs $100 million to produce and $1 per copy to distribute cost? Just how relevant is the $1 in the pricing? A game that costs $40m to make and $5/copy might would sell for less.

  77. They charge, I spend... by lilfields · · Score: 1

    They charge $70, I spend $0. Basic as that. Maybe if they'd make the games...you know...good, long, and not rehashed old ideas, then I'd considering paying $70. Until then, hell no.

  78. If satellite users are not worth serving by tepples · · Score: 2

    I detect sarcasm in your post, and I assume that your point is that customers on satellite are an edge case not worth serving. So what video games should people stuck on satellite play instead?

  79. Re:Remember when Street Fighter II came out for SN by Gogo0 · · Score: 1

    so many on slashdot are moral crusaders, opposed to even the most basic of concepts (such as demand) when it affect them in ways they personally find undesirable.

    many people think a game is worth $70 these days, so they'll pay that. many slashdotters will continue to complain about "greed" as they download copies of games they feel they deserve to play despite being above their price-range of below their moral high ground.

  80. Next Gen pricing? What? by nhat11 · · Score: 0

    I remember when SNES and Genesis games used to cost $80-90 back in the day. Boy those were expensive lol

  81. The advantage of waiting by 3nails4aFalseProphet · · Score: 2

    I can't stomach $60 for a game, either. Being a cheap bastard, I don't start buying games until they've been on the market for quite a while. The last title I bought at release for full price was C&C3:Tiberium Wars about 5 years ago (wasn't worth it). This strategy has worked well for me -- I have no plans to buy a "new" game anytime soon. In fact, I just bought The Witcher yesterday ($2.49).

    Assuming a relatively low sales tax of 6% and actual retail price of $69.99 for BF4, the total price of BF4 would be $74.19.
    For that money, right now on Steam I can get Fallout 3:GotY, Fallout: New Vegas, Dead Space, Dead Space 2, Saints Row: The Third, all 6 "X" games, 3 "Hitman" games, Trine 1&2, 5 "Prince of Persia" games, and both "Penumbra" games for a grand total of $70.90. No tax.

    BF4 may actually provide quite a bit of good gameplay, but I have a hard time believing it would provide more hours of enjoyment (or higher quality enjoyment) than two Fallout titles, two Dead Space titles, and SR3. If BF4 has a pipboy and lets me beat pedestrians with a huge purple dong, I might change my opinion.

    Some advantages other than price: major bugs tend to be patched, possible DRM removal by the developer or availability of DRM work-arounds (ex:no-CD), video drivers have had time to be optimized, reviews and community stabilize, user created content available (depending on title).

    --
    /*Insert boring sig here*/
  82. Save your money. by JustAnotherIdiot · · Score: 1

    Battlefield 7 is coming out in 2014, it'll cost about $100.
    But it'll totally be worth it, right? Because it'll have (insert retarded extra content that 6 didn't have here).

    --
    What do I know, I'm just an idiot, right?
  83. As Leonard Nimoy told me many, many times, by littlebigbot · · Score: 1

    "Everything is worth what the purchaser will pay for it."

  84. Must be nice to be rich... by DiEx-15 · · Score: 1

    I'd rather wait for the game to drop in price a few months later than pay for the full priced game...

    Oh wait. I can't afford the full price game right now. So my plan is the only way I can get games.

    Besides I got two problems with the Battlefield series:

    1) EA and it's penchant to mess up good titles.
    2) The Battlefield series in general. Never cared for those games.

  85. 70 Bucks better spent elsewhere by Anonymous Coward · · Score: 0

    After years, I can safely say, the series will never be as good as 2142 ever again.

  86. Re:Remember when Street Fighter II came out for SN by Anonymous Coward · · Score: 0

    Remember how Street Fighter 2 didn't also come with it's own worth in DLC just to play the full game?

  87. Re:Remember when Street Fighter II came out for SN by LittleImp · · Score: 1

    They are not getting more expensive, you just have a much lower tolerance for higher prices because you can easily get a game for free on the internet.

  88. TL2 vs. D3 by Archfeld · · Score: 1

    is TL2 that good ? I know D3 is that bad...sadly

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  89. Too high by Hellmark · · Score: 1

    $70 is too much. As it stands, I rarely buy a game at $60. I wait 6 months to a year, till it drops in price to $20-30. With the amount of DLC being tossed out, it gets easy to spend $100 or more in total on a game. Plus, with the various Steam sales, I've been getting a crap ton of good games and spending a fraction of the full retail price. They may not be from giganto publishers by EA, but if you enjoy the crap out of a game, does it matter who made it?