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Hollywood Acts Warily At Comic-Con

gollum123 writes "Peter Jackson wowed the crowd with 13 minutes of highly anticipated footage from the first of his two ultra-expensive Hobbit movies. But he also played it safe — very safe — by not so much as mentioning, much less demonstrating, the filmmaking wizardry at the heart of the project. That left big questions about the movie industry's future unanswered and added to a theme of this year's Comic-Con: Hollywood has come to fear this place. Mr. Jackson is shooting his two Hobbit movies, the first of which is to arrive in theaters in December, at an unusually fast 48 frames a second, twice the standard rate. But an estimated 6,500 fans did not have that experience when they gathered in Comic-Con's cavernous Hall H moments earlier to see the new footage. Still, Mr. Jackson, one of Hollywood's boldest directors, made the unexpectedly timid decision to present The Hobbit: An Unexpected Journey in a standard format here — it was not even in 3-D — because he feared an online outcry that could hurt box-office results."

273 comments

  1. More like Peter was angry by Pecisk · · Score: 4, Insightful

    Reading all press it sounds like too much generalisation - in fact, it *feels* like Peter Jackson was more angry about backslash and calling a "cheap TV movie" just because you are used to different frame rate. So he decided that discussion about "be or not to be 48 fps" could actually overcome discussion about movie itself. I think it was wise decision and not Hollywood fear about CC. Come on, they *love* CC - it's amplified publicity with fans all around the world. What a better way to get movie going buzz rolling?

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    1. Re:More like Peter was angry by cpu6502 · · Score: 4, Interesting

      Well who can blame him? I couldn't make any sense of the comments on /. about how 48fps looks "too real". Isn't that kinda the point? To make the TV show or movie look like just a window on another world? It's supposed to look real. (This reminds me of those persons who claimed CDs or lossless AACs were too perfect, and they'd rather hear the sizzle of downloaded MP3s. Illogical.)

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    2. Re:More like Peter was angry by Austerity+Empowers · · Score: 3, Insightful

      Fear is a poor choice of word. They want the publicity of CC, and they can't help but make a showing. But they do understand that this crowd has particular likes and dislikes, one of which is around, what I hope, is actually a dislike of technology gimmicks for sales $$$ sake.

      It's hard to understand sometimes, since 3D in particular, generates such an angry outcry, and these statements of "cheap TV movie" sound like knee-jerk ludditism. From the director's perspective, his boss wants these gimmicks in since it boosts revenue (particularly weekend gross numbers). From our perspective they are just cost adders that sometimes detract from our enjoyment (if 3D makes you sick). But that's not what ends up being put in the press, from the geek crew you just hear bitching about 3D being some sort of unformed evil being silently served in our cereal, and 48fps being a dark stormcloud on the horizon that will poison all our crops.

      It's not unreasonable for him to want to avoid that, since he's more focused (I hope) on the movie content itself. All I know is if the movie makes me want to vomit due to technology, or just poor camera technique (i.e. "shakeycam"), I'm going to hold that against him. But 3D movies look just fine on my 2D bluray or dish network spigot. I suspect 48fps will manage to work just fine too.

    3. Re:More like Peter was angry by Ryanrule · · Score: 3, Insightful

      It can also generate Internet levels of hate. Which the traditional media loves to report on.

    4. Re:More like Peter was angry by cpu6502 · · Score: 1

      >>>Come on, they *love* CC - it's amplified publicity with fans all around the world.

      Not according to the article. I quote: "But the Comic-Con crowd is a discerning one and frequently refuses to cooperate. This can create difficult sometimes impossible messes [on Twitter/Facebook] for studio marketers to mop up." For example: "The Host, a new movie project from Stephenie Meyer, the author of the Twilight books, was greeted with puzzled expressions and tepid applause. That sent a publicist for its distributor, Open Road Films, scrambling to point a reporter toward positive reactions from bloggers. "

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    5. Re:More like Peter was angry by Sycraft-fu · · Score: 5, Informative

      Ya it is just something that will take time. People have decided that shitty framerates look "cinematic" and thus that is the right way to do things. In time, they'll come over. I shoot video at 60fps (progressive) for instructional videos and it looks amazing. We don't host them at 60fps since there aren't any video services that'll let you that I know of, but I wish we could. They are just amazingly smooth.

      We've been after higher spatial resolution with video for some time, it is time to look at the temporal resolution as well.

    6. Re:More like Peter was angry by localman57 · · Score: 4, Insightful

      Well who can blame him? I couldn't make any sense of the comments on /. about how 48fps looks "too real". Isn't that kinda the point? To make the TV show or movie look like just a window on another world? It's supposed to look real. (This reminds me of those persons who claimed CDs or lossless AACs were too perfect, and they'd rather hear the sizzle of downloaded MP3s. Illogical.)

      Dude. If you have to tell people over and over that it's better because they don't see it in your demos, then you probably ought to think twice before spending a whole lot of money on it. If I were a theater operator, and Pete comes in and tells me I should spend tens of thousands of dollars to upgrade my equipment, but the buzz on social media is "I wouldn't pay more to see it in this format" why would I do it?

      This seems a lot like the studios and Samsung screaming at me that I should buy a 3D TV and blu-ray player, even though the ones I've tried at Best Buy are fairly craptacular.

      I'm with you on the CD / AAC thing, though. If you want to add MP3 sizzle to them, that's a straightforward problem. Going the other way, not so much...

    7. Re:More like Peter was angry by ackthpt · · Score: 1

      Well who can blame him? I couldn't make any sense of the comments on /. about how 48fps looks "too real". Isn't that kinda the point? To make the TV show or movie look like just a window on another world? It's supposed to look real. (This reminds me of those persons who claimed CDs or lossless AACs were too perfect, and they'd rather hear the sizzle of downloaded MP3s. Illogical.)

      I could not care less about the technology .. I'm glad I wasn't there and didn't see some spoiler footage.

      --

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    8. Re:More like Peter was angry by MBCook · · Score: 1

      That's not always true. When iPhone first came out most people were very worried about how well the keyboard would work, and if you were used to going a mile a minutes on a BB it didn't work great at first. Based on that it could have been a big mistake.

      But we now know it wasn't. Some people have a preference, but for most people the software keyboard works great, or at least well enough, to trade it for the other improvements like the larger screen.

      I'd reserve judgement on 48fps until people have seen two or three movies in it. This may be the initial hump before people realize that it's much better.

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    9. Re:More like Peter was angry by Dogtanian · · Score: 3, Interesting

      Ya it is just something that will take time. People have decided that shitty framerates look "cinematic" and thus that is the right way to do things. In time, they'll come over. I shoot video at 60fps (progressive) for instructional videos and it looks amazing. We don't host them at 60fps since there aren't any video services that'll let you that I know of, but I wish we could. They are just amazingly smooth.

      I must admit that part of me wants to agree with this. But I also wonder if the fact that 24 to 30 fps footage somehow looks more "distant" and less "live" is part of why people prefer it, the "distance" it puts between the viewer and the action subconsciously aiding suspension of disbelief.

      This might be wrong, I don't know- it's just a guess. I do know that I much prefer higher frame rates for my own "real life" footage though- for precisely the opposite (or rather, same) reason- even to the point of running an interpolation filter on the footage.

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    10. Re:More like Peter was angry by Gr8Apes · · Score: 1

      Well who can blame him? I couldn't make any sense of the comments on /. about how 48fps looks "too real". Isn't that kinda the point? To make the TV show or movie look like just a window on another world? It's supposed to look real. (This reminds me of those persons who claimed CDs or lossless AACs were too perfect, and they'd rather hear the sizzle of downloaded MP3s. Illogical.)

      I, for one, can't stand highly compressed MP3s. And having seen 60 fps recordings compared directly to 24fps of the same activity (HD 1080p cameras both) the 60 fps looks noticeably better by comparison. While the 24fps on its own looks fine and not that much different from the slightly smoother 30 fps, 60 fps seriously takes it to the point of barely being able to notice the frame rate. I'll be waiting on a 48 fps screen around here.

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    11. Re:More like Peter was angry by Anonymous Coward · · Score: 1

      LOL spoilers on a 100-year-old book

    12. Re:More like Peter was angry by Anonymous Coward · · Score: 1

      I was there, and the technology didn't bother me, but the story changes - Smeagol/Gollum is now Bilbo's father??!?! WTF?!?!?

    13. Re:More like Peter was angry by Anubis+IV · · Score: 2

      It's supposed to look real.

      No, it's supposed to feel real. There's a big difference between the two.

      The reason that reality-based programs are best viewed at higher frame rates is because it allows the audience to capture more details and be better aware of the action taking place (this is particularly true with sports). Conversely, those same traits are what makes 48fps undesirable in film at this time.

      Having a slightly otherworldly appearance created through the use of 24fps enhances the feeling of realism by aiding in the suspension of disbelief. There are many reports from previous The Hobbit sneak peeks that the higher frame rates made the falseness of the CGI, props, and other elements stand out much more than is typical, thus detracting from the film. If something looks more realistic, our brains notice things that are out of place more easily and are less willing to tolerate them (see: Uncanny Valley), thus resulting in it feeling less realistic. The otherworldly air provided by 24fps makes our brain more willing to tolerate unrealistic visual elements, thus aiding in immersion. Films are based on this sort of mental misdirection, and this is one of the most potent weapons in their arsenal against having people question every little detail.

      Even though 48fps is undeniably more realistic and technologically superior, I have yet to hear a good argument for why it actually provides a benefit in the context of films. By all accounts, more visual realism actually makes it feel less like a window to another world and more like a window to a studio set in Hollywood. That's not something I want. That said, aside from the mental baggage associated with 24fps (which is, admittedly, quite significant), this issue is really not very different than what the studios faced a few years ago with 1080p, so I do see it as something that can be overcome with time, advances in prop and CGI development, and other similar trends.

    14. Re:More like Peter was angry by Ryanrule · · Score: 1, Insightful

      Well, technically, it still doesnt work. The iphone is a content consumer device, not a content producer device.

    15. Re:More like Peter was angry by K.+S.+Kyosuke · · Score: 2

      I was there, and the technology didn't bother me, but the story changes - Smeagol/Gollum is now Bilbo's father??!?! WTF?!?!?

      I smell Star Wars. :D

      Bilbo: I'll never join you!
      Bilbo: If you only knew the power of Sauron. Gandalf never told you what happened to your father.
      Bilbo: He told me enough! He told me *you* killed him!
      Gollum: No. *I* am your father.
      Bilbo: No. No. That's not true. That's impossible!
      Gollum: Search your feelings, you *know* it to be true!

      --
      Ezekiel 23:20
    16. Re:More like Peter was angry by Darinbob · · Score: 1

      Idiots have decided that lens flare looks cinematic too.

    17. Re:More like Peter was angry by Anonymous Coward · · Score: 0

      The book is 75 years old, and spoilers regarding the movie are a legitimate concern. Now go back to GameFAQs.

    18. Re:More like Peter was angry by Anonymous Coward · · Score: 0

      uncanny valley meets cinema. news at 11.

    19. Re:More like Peter was angry by amorsen · · Score: 1

      Even though 48fps is undeniably more realistic and technologically superior, I have yet to hear a good argument for why it actually provides a benefit in the context of films.

      24fps is horribly distracting and makes panning impossible. Peter Jackson ignored the problem for Lord of the Rings. Go look at the opening scenes where they walk on the mountain. On a TV without motion compensation it is like watching a slide show, and in the theatre it was even worse.

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    20. Re:More like Peter was angry by serviscope_minor · · Score: 1

      Even though 48fps is undeniably more realistic and technologically superior, I have yet to hear a good argument for why it actually provides a benefit in the context of films.

      I'm quite sensitive to flicker: I used to be able to percieve the difference between a CRT running at 75Hz and 85Hz when that was a going concern. It had to go over 85 before I couldn't see the flicker in my peripheral vision.

      In a cinema, quite a lot of the screen is in my peripheral vision.

      To me panning shots judder across the screen horribly, especially when the scene is bright out towards the edge. Actually, it can get nearly unwatchable at times.

      So yeah, 24 FPS sucks for cinema, and I'm really looking forward to wide deployment of 48Hz.

      --
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    21. Re:More like Peter was angry by Anonymous Coward · · Score: 0

      In the music industry, we solved the 'too real' problem by heavily compressing the audio to remove dynamics, and using equalisation and distortion to put a little 'flavour' back.

      So people still don't like CD quality audio.

    22. Re:More like Peter was angry by JazzLad · · Score: 1

      Unlike the aforementioned Blackberry?

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    23. Re:More like Peter was angry by dwywit · · Score: 2

      Mod this up - there is a line between the audience and the show - whether film, TV, or theatre. That line partly defines the relationship between entertainer and audience. The line can change and blur (e.g. "break the fourth wall"), and there's nothing wrong with highly-realistic footage, I think it just means that our methods of storytelling will have to adapt.
       
      Theatre isn't dead by a long shot, and it's one of the least realistic ways to tell a story. We just have different expectations when we sit down to watch a play, compared to watching TV, compared to watching a film in cinema.

      --
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    24. Re:More like Peter was angry by Ryanrule · · Score: 1

      The blackberry was neither.

    25. Re:More like Peter was angry by Pento · · Score: 1

      VideoPress will keep your framerate, up to 100fps.

      Disclosure: I work for Automattic, the company that makes VideoPress.

    26. Re:More like Peter was angry by Anonymous Coward · · Score: 0

      one of the big issues is motion blur. When they first started 720P sports they had to actually add some blur back into the picture to look natural. The issue would be that your eyes can't perceive a whole scene at once. Your eye has to pick a spot to follow and everything else has a little bit less focus. That makes the perfect video distracting versus everything else in the room.... hence everybody feels creepy.

      of course he shot 48 fps and 3D so with glasses the IMAX-3D version should be beautiful.

    27. Re:More like Peter was angry by Anonymous Coward · · Score: 0

      I don't know and I don't care. If you're promoting a movie by stating the framerate, you're doing it wrong. It's as if "Peter Jackson directs 'The Hobbit' ...in two full-length feature films" is not enough to get butts in the theater seats. Really.

      In any case, I'm not looking forward to a 48fps movie, much like I don't like going to 3D movies. Personal taste, not much point in arguing good or bad. So, Peejay, I'll just wait for the BluRay tenjewberrymuds.

    28. Re:More like Peter was angry by HnT · · Score: 1

      Isn't that kinda the point? To make the TV show or movie look like just a window on another world?

      But in this case you are filming something completely fake and want to make that look real and better definition and "crisper" images are working against you there.

      And the other factor is what most of the viewers are used to - I had it happen to me, some movies on iTunes just looked too crisp and clear to the point where it just felt fake. This could have been a combination of all sorts of things but ultimately it being 1080p did not improve or change that, it still looked "fake" just with a clearer image. Same thing with 48fps.

      This is not so much a technical issue but what people are used to from decades of low-resolution analog transmission.

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    29. Re:More like Peter was angry by Pope · · Score: 1

      Well, technically, it still doesnt work. The iphone is a content consumer device, not a content producer device.

      Guess all those companies writing content creation software somehow didn't get your memo.

      --
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    30. Re:More like Peter was angry by Trogre · · Score: 1

      True in general I'm sure, but in this case people have been well conditioned to associate crappy technology with high quality cinematic content. For decades we have had television with high frame rates of 50/60pps [1] and (in a very broad sense) low quality content and movies with low frame rates of 24pps and (again in a very broad sense) high quality content. Some of the more expensive TV shows appear to reduce their frame rates (just not bothering to interlace NTSC content gives you 30fps) to counter this effect. It doesn't take long before people start equating high frame rates with low quality budget TV shows.

      My suspicion is that after two or perhaps three sittings, most folks will be able to break out of this unfortunate conditioning (the soap opera effect).

      Having spent enough time in cinemas being thoroughly fed up with juddery low frame rates I call this move long overdue.

      [1] I use pps or Pictures Per Second here, since with interlaced video content each "Picture" is not strictly a frame but a field, composed of either all the odd or even-numbered lines. Nevertheless the perceived motion is comparable to that of Frames Per Second.

      --
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    31. Re:More like Peter was angry by Anonymous Coward · · Score: 0

      Ya it is just something that will take time. People have decided that shitty framerates look "cinematic" and thus that is the right way to do things. In time, they'll come over. I shoot video at 60fps (progressive) for instructional videos and it looks amazing. We don't host them at 60fps since there aren't any video services that'll let you that I know of, but I wish we could. They are just amazingly smooth.

      We've been after higher spatial resolution with video for some time, it is time to look at the temporal resolution as well.

      Why do they look amazingly smooth? When I move my hand in front of my face it looks ultra-realistic, but it doesn't look especially 'smooth'; it looks normal, like a 24fps image moving in front of my face. When something is moving along *more* smoothly than normal vision, it looks fake, because it is fake.

  2. Or... by Anonymous Coward · · Score: 1, Insightful

    did the place just lack the tech needed to show it to those 6500 fans in 3d at 48fps? The later seems more likely imho.

    1. Re:Or... by Riceballsan · · Score: 1

      Sounds the most plausible to me. Bringing in the most advanced projectors available, and supplying the mass chaos of a convention with 3-D glasses does not seem the most practical. The "Fear of an outcry" makes even less sense to me. I'm worried the fans will complain about the picture quality... so I'm going to provide it in lower picture quality? That arguement dosn't really make much sense to me. If you believe that the extra's improve the film, then the rational response to avoid negative reviews is to put the best possible foot foward. Unless we think Peter Jackson himself see's the 3-D and the 48FPS as a gimic that if anything hurts the film, but he went with them anyway to encorage the investors to let him make the movie.

    2. Re:Or... by Enderandrew · · Score: 2

      He did a previous demonstration of some footage at the 48fps rate at a convention, and it did in fact result in backlash.

      http://www.studiodaily.com/2012/04/the-hobbit-the-soap-opera-effect-and-the-48fps-and-faster-future-of-movies/

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  3. because by Anonymous Coward · · Score: 0

    WE come there.

  4. fear by Anonymous Coward · · Score: 1

    Or maybe the projector on the cart only does 720p at 30fps?

  5. Enough with the gimmicks. by Anonymous Coward · · Score: 5, Insightful

    Just give me a great story with great acting in the old school format and I'm fine with that. No 3D, no 48 fps.

    People will go back to theaters when the social experience is positive again. No cell phones, more comfy seats, etc. Maybe I'm getting old but the experience these days seems to have been taken over by thugs.

    1. Re:Enough with the gimmicks. by Anonymous Coward · · Score: 0

      I'm sure the theater owners ought to be able to block signal to cellphones, so it's not a question of intent any more - you just can't use them.

      You're right though, the experience isn't what it once was. Aside from anything else, some of the theaters in my area don't seem to employ projectionists who have a damn clue what they are doing. As a result the picture slips out of focus, among other irritating glitches. I might not have as big a screen at home, but I get a nice sharp picture all the way through, and nobody kicks the back of my chair.

    2. Re:Enough with the gimmicks. by Anonymous Coward · · Score: 4, Insightful

      48 fps isn't the gimmick, 24 fps is. Reasonable framerate should be standard, not exceptional. And yes, you're already old.

    3. Re:Enough with the gimmicks. by Grekan · · Score: 0

      I'm with you on this one, it'd be nice if people could turn their gadgets off and watch what they paid to watch. I caught a showing of Pulp Fiction in theaters earlier this year (having been too young to see it in 1994). It was incredible, except the twinkling lights of people playing with their cell phones. What's the point of going to a movie if all your going to do is text and otherwise generally be a douche bag?

    4. Re:Enough with the gimmicks. by ohnocitizen · · Score: 1
    5. Re:Enough with the gimmicks. by aaaaaaargh! · · Score: 1

      Theater owners could start by offering reasonable prices. I don't know how that is in the US, but here in Europe you may have to pay up to 5 Euro for a bag of peanuts. Usually I bring my own stuff, but it's still insulting.

      I'd also be grateful if Hollywood could stop ending almost every movie with a 20-30 minute long horribly exaggerated CGI action-movie sequence and instead return to normal timing and a reasonable storyline. Not every climax has to feel like an extended fake-orgasm. Just sayin'...

    6. Re:Enough with the gimmicks. by spire3661 · · Score: 1

      You have no idea how radio comms work do you? Expecting private enterprise to be able to block airwaves is retarded in the extreme, not to mention completely illegal.

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    7. Re:Enough with the gimmicks. by DJ+Particle · · Score: 1

      Funny how people expect better frame rates from their *games* than their movies. I expect some of these people crying about how 48fps looks "too real" or "video-like" would have a shit-fit if their game was anything under 60.

    8. Re:Enough with the gimmicks. by Anonymous Coward · · Score: 0

      I was at a Cinemark yesterday, and they play a video before the film warning people not to illuminate their cell-phones or they will be ejected. I didn't see a single phone after the feature started. The movie was substandard, Prometheus, but the theater was fine.

    9. Re:Enough with the gimmicks. by DJ+Particle · · Score: 1

      Blocking cellphone signals (in the US, anyway) is illegal everywhere except hospitals (who block them to keep them from interfering with medical equipment).

      The reason is because if an emergency happens, people need to be able to dial 911. At the hospital, dialing 911 is moot since you're you're already there.

    10. Re:Enough with the gimmicks. by Anonymous Coward · · Score: 1

      different Anonymous Coward here:

      two words: Faraday cage

    11. Re:Enough with the gimmicks. by Anonymous Coward · · Score: 0

      That's a terrible law. At any place of business, there are going to be phones of some kind.

      To call 911 is free from a payphone, isn't it?

      Law needs to change, cellphone signals need to be blocked at least some places.

    12. Re:Enough with the gimmicks. by Anonymous Coward · · Score: 0

      Theaters have phones with which to call 911.

    13. Re:Enough with the gimmicks. by The+Grim+Reefer · · Score: 1

      I'm sure the theater owners ought to be able to block signal to cellphones, so it's not a question of intent any more - you just can't use them.

      The tech has been available to do this for some time now. But the law does not permit it. On one hand I can understand why you should be able to keep you phone on vibrate. Particularly in the case of parents who want their sitter to be able to contact them in case of an emergency. Or for someone who is taking a break from caring for a terminally ill family member. Unfortunately this is not something that you can differentiate from the idiot who feels the need to yell the details about their vasectomy into the phone during a movie.

      You're right though, the experience isn't what it once was. Aside from anything else, some of the theaters in my area don't seem to employ projectionists who have a damn clue what they are doing. As a result the picture slips out of focus, among other irritating glitches. I might not have as big a screen at home, but I get a nice sharp picture all the way through, and nobody kicks the back of my chair.

      It's funny that you mention that. I have a fairly decent 5.1 home theater setup with a decent LCD. The last time we went to the theater I was a little shocked at how much better our home setup was. My wife generally doesn't notice the difference between the sound of mono and 7.1 HD-DTS. OK, that's a slight exaggeration. But even she commented on how much better our home system sounded. For what it costs for me, my wife and daughter to go to a movie, it's much cheaper to buy it on blu-ray when it comes out. As a bonus we don't have to put up with obnoxious people either.

    14. Re:Enough with the gimmicks. by Anonymous Coward · · Score: 0

      Jamming is illegal; blocking not so much. A little bit of EMF insulation (Eg. Tinfoil on the walls, or emf insulating paint) would be enough to keep cellphone signals out of a theater.

    15. Re:Enough with the gimmicks. by GNious · · Score: 1

      really? So lining the theater with with whatever to create the equivalent of a faraday-cage (I saw something elsewhere, showing a "wallpaper" that blocked radio-waves) is actually illegal? Also if you put up big signs telling people to not enter in case they need emergency phone-service and noone are able to reach the doors out?

      hmm.. Was actually liking the idea of building an RF shielded home, just for the heck of it.

    16. Re:Enough with the gimmicks. by JDG1980 · · Score: 1

      I'm sure the theater owners ought to be able to block signal to cellphones, so it's not a question of intent any more - you just can't use them.

      The use of any cell phone jamming device is expressly prohibited by U.S. federal law. If a movie theater tries to jam cellphone service, they will receive a warning letter from the FCC ordering them to stop.

    17. Re:Enough with the gimmicks. by Anonymous Coward · · Score: 4, Informative

      Cinema gets an extremely high quality temporal anti-aliasing effect (i.e. motion blur) 'for free'; video games don't.

    18. Re:Enough with the gimmicks. by jafiwam · · Score: 2

      Blocking cellphone signals (in the US, anyway) is illegal everywhere except hospitals (who block them to keep them from interfering with medical equipment). The reason is because if an emergency happens, people need to be able to dial 911. At the hospital, dialing 911 is moot since you're you're already there.

      No it isn't illegal. Blocking with passive construction means is fine. Hell, half the big-box stores do it accidentally by building steel supported steel trussed steel walled buildings.

      Blocking using ACTIVE equipment that broadcasts something is illegal.

      For a theater, it's a simple matter of decorative wall coverings made from proper metals and grounded. Of course, they'll have to do a good job of it or it'll be "Hello? Hello! HEELLLOOO I AM IN THE THEATER ENJOYING A MOVIE! HOW ABOUT YOU? YOUR SISTER POP THE BABY YET? WHO'DA DADDY?"

      Get your fat ass up and go to the front desk if you need to make an emergency call.

    19. Re:Enough with the gimmicks. by Tough+Love · · Score: 1

      Just give me a great story with great acting in the old school format and I'm fine with that. No 3D, no 48 fps.

      No dragons, no magic, no Gollum?

      --
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    20. Re:Enough with the gimmicks. by DaveV1.0 · · Score: 1, Informative

      Two words: Federal Law

      ref: 47 USC 333

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    21. Re:Enough with the gimmicks. by Hatta · · Score: 1

      Just give me great story with great acting in the old school format and I'll wait for the DVD to come out so I can watch it at home.

      Give me 3D and 48 FPS and IMAX and 12000W of audio and I'll buy tickets to see it in the theatre.

      --
      Give me Classic Slashdot or give me death!
    22. Re:Enough with the gimmicks. by Trashcan+Romeo · · Score: 1

      Here in the US, nearly all of a theater owner's profit comes from those extortionately priced snacks. If he charged a non-insulting amount for them, he couldn't stay in business.

    23. Re:Enough with the gimmicks. by DJ+Particle · · Score: 1

      Well, you can faraday your *home*, since it's your private space and not open to the public. You just can't do it to publicly-accessible spaces. Sorry that wasn't clear.

    24. Re:Enough with the gimmicks. by RobertLTux · · Score: 1

      and to make a complete solution for a new Theature you need 2 more words

      Plausible Deniability

      So its not your fault that your grand decorating scheme just happens to put each theature in its own Faraday Cage (i didn't know that the fancy mesh all over the walls was that much metal).

      All those enjoying a performance that are "On Call" should leave your paging device with the Front Desk if you are needed an Usher will Inform You.

      --
      Any person using FTFY or editing my postings agrees to a US$50.00 charge
    25. Re:Enough with the gimmicks. by The+Mister+Purple · · Score: 1

      Three more words in response to those two: first responder "concerns"

      What theater owner is going to want to invest in retrofitting their structures in a way that WILL generate negative attention from the fire inspector? ("So, you're telling me that you want to upgrade your building in a way that makes our radios not work inside?") Sure, repeater systems would allow firefighters/police/EMS radios to work inside such structures, but that's something that would need to be included in the initial installation, and don't think anyone but the theater owner is going to wind up footing the bill for that. (OK, customers eventually, but that's cold comfort when you're writing the check. Cash flow, you know?)

      We should all remember that a Faraday cage will restrict/eliminate wireless connections, but won't do anything to the local resources of the device. Texting, email and calling? No, won't work. Angry Birds and video camera? Yes, work just fine. Oh, and guess which one of the examples I gave is the one that the MPAA/Hollywood want to block? No theater owner is going to be able to get financial help from those entities for installing a system that can't shut down cellphone cameras.

      --
      "For a successful technology, reality must take precedence over public relations, for nature cannot be fooled." Feynman
    26. Re:Enough with the gimmicks. by KingAlanI · · Score: 1

      the last couple times I went to the theater, I went at odd times where there wasn't much of a crowd. They sounded good from reviews and actually were - action movies with cool FX but plenty of other elements.
      and don't forget smuggling in munchies (I did bulk candy poured into empty prescription containers)
      I did remember to put my own phone on vibrate.

      The Hunger Games and The Avengers, FYI. Battleship I didn't see because the reviews sounded mediocre.

      --
      I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
    27. Re:Enough with the gimmicks. by Anonymous Coward · · Score: 0

      I didn't use the word 'jamming' - I used 'blocking'. There's a difference. To jam signals means to broadcast radio noise on a specific frequency, and thus disrupt signals. If you notice, the relevant law talks about transmitters. Of course that would be illegal. I think it should be. Blocking signals on the other hand refers to placing metal around your building in order to form an approximation of a Faraday cage. A lot of buildings do this unintentionally. I've walked into countless stores where I suddenly saw my cellphone signal drop to nothing. In those cases the metal is part of the construction of the building, but any build can be retrofitted for signal blocking in this way. Another post (not by me) mentioned the use of tinfoil or EM blocking paint.

      I assure you I never meant 'jamming' - I do admit though that when I got responses telling me that 'blocking' was illegal I became unsure. Maybe blocking is illegal, for all I know. I'm certainly not advocating jamming though, for the simple reason that it often has effects which reach beyond the intended scope.

      CAPCHA = "debater"

    28. Re:Enough with the gimmicks. by couchslug · · Score: 0

      "People will go back to theaters when the social experience is positive again."

      I don't care to burn fuel, hunt a parking spot, etc. when I can watch anything I like at home. I can hit Pause and go pinch a loaf or grab a snack while missing nothing.

      "Maybe I'm getting old but the experience these days seems to have been taken over by thugs."

      Loud-ass poor trash ARE more common, civility is dead, and it ain't coming back. Unless you are in a theater whose content doesn't interest losers, expect losers.

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    29. Re:Enough with the gimmicks. by MBCook · · Score: 1

      That's the current legal state. It wouldn't surprise me if someone died in a big box store and sued because their friend couldn't get a signal to call 911 and it suddenly became the law (or at least what you had to do to avoid negligence liability) to make sure phones worked in your building.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    30. Re:Enough with the gimmicks. by Beardo+the+Bearded · · Score: 4, Insightful

      Your post advocates a

      (X) technical ( ) legislative ( ) market-based (X) vigilante

      approach to fighting cell phones. Your idea will not work. Here is why it won't work. (One or more of the following may apply to your particular idea, and it may have other flaws which used to vary from state to state before a bad federal law was passed.)

      (X) Emergency calls and other legitimate cell uses would be affected
      ( ) No one will be able to find the guy or collect the money
      ( ) It is defenseless against brute force attacks
      ( ) It will stop callers for two weeks and then we'll be stuck with it
      (X) Users of cell phones will not put up with it
      (X) Motorola will not put up with it
      (X) The police will not put up with it
      (X) Requires too much cooperation from cell phone users
      ( ) Requires immediate total cooperation from everybody at once
      ( ) Many cell users cannot afford to lose business or alienate potential employers
      ( ) Anyone could anonymously destroy anyone else's career or business

      Specifically, your plan fails to account for

      (X) Laws expressly prohibiting it
      (X) Profit-minded mentality of wireless carriers
      (X) RF uses beyond cell phones
      (X) Asshats
      (X) Jurisdictional problems
      ( ) Unpopularity of weird new taxes
      ( ) Public reluctance to accept weird new forms of money
      ( ) Huge existing infrastucture investment in cell technology
      ( ) Susceptibility of protocols other than TDFM to attack
      ( ) Willingness of users to install Flash games on their phones
      ( ) Armies of worm riddled SMS-hacked cell phones
      ( ) Eternal arms race involved in all filtering approaches
      ( ) Extreme profitability of cell phones
      ( ) Technically illiterate politicians
      ( ) Extreme stupidity on the part of people who use cell phones
      ( ) Bandwidth costs that are unaffected by client filtering
      ( ) Facebook

      and the following philosophical objections may also apply:

      (X) Ideas similar to yours are easy to come up with, yet none have ever
      been shown practical
      (X) Any scheme based on forced failures is unacceptable
      ( ) Blacklists suck
      ( ) Whitelists suck
      ( ) We should be able to talk about Viagra without being censored
      ( ) Countermeasures should not involve phone fraud or credit card fraud
      (X) Countermeasures should not involve sabotage of public networks
      ( ) Countermeasures must work if phased in gradually
      ( ) Sending text messages should be free
      ( ) Why should we have to trust you and your phone company?
      ( ) Incompatiblity with open source or open source licenses
      ( ) Feel-good measures do nothing to solve the problem
      ( ) Temporary/one-time phone numbers are cumbersome
      ( ) I don't want the government listening to my calls
      ( ) Killing them that way is not slow and painful enough

      Furthermore, this is what I think about you:

      (X) Sorry dude, but I don't think it would work.
      ( ) This is a stupid idea, and you're a stupid person for suggesting it.
      ( ) Nice try, assh0le! I'm going to find out where you live and burn your
      house down!

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    31. Re:Enough with the gimmicks. by FatAlb3rt · · Score: 2

      The Alamo Drafthouse came up with a cheaper solution - zero tolerance. If you can't go a couple hours without using your phone, the theater is not for you.

    32. Re:Enough with the gimmicks. by spire3661 · · Score: 0

      The only appropriate answer is 'Fuck you, sit down and shut up, the adults are talking.'

      --
      Good-bye
    33. Re:Enough with the gimmicks. by Anonymous Coward · · Score: 0

      Apparently you can get magnetic paint. You could use it to stick movie posters and signposts to cinema walls.

      [innocent look]

    34. Re:Enough with the gimmicks. by Dogtanian · · Score: 1

      Funny how people expect better frame rates from their *games* than their movies. I expect some of these people crying about how 48fps looks "too real" or "video-like" would have a shit-fit if their game was anything under 60.

      As far as I'm aware, part of the issue with games is that movement isn't blurred, which would mean that if you showed *that* at 24fps, it would look noticeably jerky.

      I have a digital SLR with movie facility, and one of the annoying drawbacks with the video mode is that it in bright light, it frequently sets a very short exposure time (in 25 or 30 fps mode), meaning that each individual frame exhibits little or no blurring. Perversely, this actually makes the result look *more* jerky, even if it blurs less. (This is probably made much worse due to the fact the camera can only shoot "movie rate" 24, 25 or 30 fps, not 50 or 60 fps, along with the fact it wasn't designed primarily as a movie camera in general).

      Recommended exposure times are given in this article.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    35. Re:Enough with the gimmicks. by JDG1980 · · Score: 1

      My impression was that only active jamming (broadcasting an unauthorized interference signal) was illegal. A Faraday cage isn't actually jamming anything, it's just creating conditions where reception will be poor or nonexistent.

    36. Re:Enough with the gimmicks. by Anonymous Coward · · Score: 0

      Yes, this.

      I seriously have no idea why he is bothering with 48FPS.
      What the hell is going on this film?
      Constant forest-chase scenes at 100MPH? Look at those legs move. That horse is going to have triple arthritis when he is older.
      48FPS is only needed for fast-action. Having it for a whole movie is silly.
      There is nothing wrong with doing variable-FPS filming, slow and fast-action scenes SHOULD be treated differently in almost all cases anyway, they require different techniques to make them look appealing and clean.

    37. Re:Enough with the gimmicks. by JDG1980 · · Score: 1

      Sorry I misunderstood your original statement, and I think you're right – there is no affirmative obligation to ensure that your construction is signal-friendly, it's just that you cannot actively jam communications by sending out signals of your own. All the enforcement actions on that FCC page involved active jammers; none involved Faraday cages or any other form of passive signal-unfriendly construction.

    38. Re:Enough with the gimmicks. by DJ+Particle · · Score: 1

      My point still stands though. They expect more realism out of their games then they do live-action video.

    39. Re:Enough with the gimmicks. by Dogtanian · · Score: 1

      My point still stands though. They expect more realism out of their games then they do live-action video.

      No, it doesn't at all(!) That was the whole point I made and explained- did you actually read what I said?!

      If you were to be shown video or film footage that had been shot at 24 to 30fps with no blurring on each frame (e.g. because the exposure time was 1/4000 second) it would look jerky and unpleasant for most uses as well. That's why the article I linked to states the recommended exposure time is approximately half the frame interval, which *will* give blurring of fast-moving objects, even with 60 fps video, moreso with 24 fps movie footage.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    40. Re:Enough with the gimmicks. by HarrySquatter · · Score: 1

      Yeah, and? They are two different mediums. Why wouldn't you expect there to be different expectations?

    41. Re:Enough with the gimmicks. by ieatcookies · · Score: 1

      Everything is a gimmick before it becomes standard.

    42. Re:Enough with the gimmicks. by amRadioHed · · Score: 2

      That law doesn't say anything about active jamming, it says "willful interference" which a Faraday cage or any other attempt to passively block cell reception would certainly count as.

      --
      We hope your rules and wisdom choke you / Now we are one in everlasting peace
    43. Re:Enough with the gimmicks. by amRadioHed · · Score: 1

      ...half the big-box stores do it accidentally by building steel supported steel trussed steel walled buildings.

      "accidentally" is the key word there. It's not illegal if it's not willful.

      --
      We hope your rules and wisdom choke you / Now we are one in everlasting peace
    44. Re:Enough with the gimmicks. by DreadPiratePizz · · Score: 1

      This is because a higher frame rate in games means it is more responsive, and since you are interacting with it, fast response time is necessary for lots of genres like FPS or fighting. You are not interacting with the film, so the frame rate is merely a stylistic choice. 24fps is not bad; it merely gives a certain look. 48 fps is also not bad; it just gives a different look.

    45. Re:Enough with the gimmicks. by Twinbee · · Score: 1

      I've got a good idea too. Let's have good stories AND 48fps along with 3D that doesn't encroach beyond the front of the screen. That way we can have our cake and eat it, without eye strain, and distracting gimmicks. It's not an either/or scenario.

      --
      Why OpalCalc is the best Windows calc
    46. Re:Enough with the gimmicks. by JDG1980 · · Score: 1

      Cinema gets an extremely high quality temporal anti-aliasing effect (i.e. motion blur) 'for free'; video games don't.

      But that only applies when actual physical film is used, which is becoming increasingly less common in the era of digital projectors. More and more films are distributed exclusively on encrypted hard drives, not film stock. And essentially all home theater installations will operate digitally. 24 fps looks pretty bad when it is displayed digitally with no interpolation. Anything more than the slowest scenery pan results in visible judder. Of course, you could easily use a video processor to do motion interpolation of the missing frames if you wanted – but then why settle for pseudo-48 fps instead of filming the real thing in the first place?

    47. Re:Enough with the gimmicks. by KhabaLox · · Score: 1

      I can't seem to find the "+1 Awesome" mod.

      --
      Ceci n'est pas un sig.
    48. Re:Enough with the gimmicks. by oracleofbargth · · Score: 1

      Any building with metal walls and a metal roof is effectively a Faraday cage, but you don't see the Fed outlawing aluminum siding...

    49. Re:Enough with the gimmicks. by lgw · · Score: 1

      Awesome, haven't seen the FORM FLAME for years!

      --
      Socialism: a lie told by totalitarians and believed by fools.
    50. Re:Enough with the gimmicks. by Anonymous Coward · · Score: 0

      Surely motion blur can be added to digital "film". I view frame-rate/motion-blur as just another tool the director has in his toolbox. Pretty much the same as field-of-view (framing left/right/up/down) and field-of-focus.

      Anyway, this is /., right? We should be able to figure out what the frame rate of a film has to be, before our eys add motion blur all on their own. For example, no use shooting at 1000 fps if we can't see more than 20 fps without blur. Or maybe it isn't for our eys but rather for post production reasons. Might be easier to add CGI if higher fps is used.

    51. Re:Enough with the gimmicks. by excelsior_gr · · Score: 1

      And an intermission! Here are the pros:
      1. You can go to the toilet
      2. You can comment on the film with your buddies, which is a no-no during the play.
      3. You can go to the lobby and get yourself a treat (pun intended)
      4. You can stretch your legs if the seats are crappy/you have a bad back etc.
      5. This is a matter of personal taste: I liked how some directors planned the film's layout in order to accommodate an intermission. Stanley Kubrick pops to mind.
      Here are the cons:
      1. You get to hear crappy intermission music for 10 minutes.

      So, why did the intermission die?

    52. Re:Enough with the gimmicks. by DJ+Particle · · Score: 1

      You're thinking about the geeky technical aspects, I'm thinking of average Joe.

      Casual first-person shooter gamers keep wanting "more realism! more realism!" out of their games, and average non-geek Joe couldn't care less about the frame rate, all they care is that it looks more "real". But the instant they get "more realism" out of their movies, they're all up in arms because it looks like video instead of film, and the "video" look in a movie is associated with cheap made-for-TV movies. They never think as to WHY the 'video look' is supposed to be better.

    53. Re:Enough with the gimmicks. by Anonymous Coward · · Score: 0

      the issue with games is control lag and response times, you're playing them, not watching them, the difference between 30fps and 60fps when using a mouse is immense

      60fps games on a PC with smoothed out console style controls go down just as badly because it feels like you're playing the game at 30fps instead and suffer from the same input lag and lack of precision

    54. Re:Enough with the gimmicks. by Anonymous Coward · · Score: 0

      That does not only apply to physical film. Digital cameras don't have instant exposure.

    55. Re:Enough with the gimmicks. by shutdown+-p+now · · Score: 2

      But that only applies when actual physical film is used

      How so? Motion blur is going to result from exposure of any optical sensor to a real life moving object, regardless of what media the image is then stored - it's just a part of the captured frame.

    56. Re:Enough with the gimmicks. by Anonymous Coward · · Score: 0

      I think you misunderstand me. This effect is applied at the recording time, because the universe is continuous (or at least, operates in discrete steps that are sufficiently small as to be effectively zero duration from the perspective of 24 Hz recording equipment). No support for this is required in the playback device. If you are seeing judder, that has to do with the playback device having a display rate that is not a multiple of 24 Hz.

    57. Re:Enough with the gimmicks. by Anonymous Coward · · Score: 0

      That law doesn't say anything about active jamming, it says "willful interference" which a Faraday cage or any other attempt to passively block cell reception would certainly count as.

      I've heard people convincingly make the argument that it's actually "(signal) interference".
      That is, a transmission/EMF/RF/whatever that makes use of publicly-owned spectrum to interfere with publicly-owned spectrum. AFaraday cage is not signal interference. It in no way changes, alters, or makes any use of the spectrum which the government nationalized and regulates.

      Under your interpretation, it would be a federal crime for me to build a barn on my farm and build a Faraday cage into the walls. If that's true, then I'm definitely going to want to build a Faraday barn to protect me from that kind of government. ;-)

    58. Re:Enough with the gimmicks. by Anonymous Coward · · Score: 0

      nope, it still applies with digital cinema. the motion blur comes from how the image is captured not how it is projected.

      it has to do with the amount of time the shutter is open for. generally it is 1/2 of the time of the fps you want to display at. so for a 24fps movie each individual frame has 1/48th of a second of exposure time. you'll notice when thy shoot at the same frame rate and a higher shutter speed like the beach landing in "saving private ryan" you get that jarring "strobing" effect as you're not getting any motion blur (temporal anti-aliasing) since their shutter speed is up at 1/400th of a second.

    59. Re:Enough with the gimmicks. by kbg · · Score: 1

      Because games and movies are not the same thing, movies include motion blur but most games do not and if they do it is only partial. Frame rate and display rate is not the same thing.

    60. Re:Enough with the gimmicks. by scot4875 · · Score: 1

      If he charged a non-insulting amount for them, I'd go to the movies more often and when I did, I'd buy snacks.

      Instead, the he has driven me away with ridiculous prices for *everything* and an all-out advertising assault before the movie even starts and convinced me that watching a movie at home is the only way it'll be a pleasant experience.

      --Jeremy

      --
      Jesus was a liberal
    61. Re:Enough with the gimmicks. by BTWR · · Score: 1

      Agreed. Sometimes there are exceptions, but usually I only want to see a movie in the theatre if I can't get the same experience at home. Similarly, I only play an arcade machine if I can't get the experience at home (punching bag, prize tickets, etc)

    62. Re:Enough with the gimmicks. by iluvcapra · · Score: 2

      But that only applies when actual physical film is used, which is becoming increasingly less common in the era of digital projectors

      That's not how that works. Motion blur is a function of shutter speed and subject motion. Digital cameras have shutters like any other camera. Cameras sample finite spans of time, not instants of time.

      --
      Don't blame me, I voted for Baltar.
    63. Re:Enough with the gimmicks. by Dogtanian · · Score: 1

      You're thinking about the geeky technical aspects, I'm thinking of average Joe.

      The "geeky technical aspects" explain *why* Joe Average might want (and *isn't* a hypocrite for wanting) higher frame rates for games.

      Of course, *he* himself doesn't know (nor care) about this, but he does know that games with low frame rates look bad at 24 fps, while films don't suffer from the same problem. The above simply explains the reasons behind that preference.

      So regardless of whether he knows the reason for it, it's not a double standard for him to want higher frame rates from games in a way that he doesn't for films.

      BTW, I considered elsewhere why there may be a legitimate psychological reason for preferring lower frame rates for (fictitious) films beyond simple prejudice and negative associations. I wouldn't bet my life on being correct there, but it's worth a thought.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    64. Re:Enough with the gimmicks. by serviscope_minor · · Score: 3, Insightful

      (X) Emergency calls and other legitimate cell uses would be affected

      Yes this is a serious problem. Before the advent of cellphones, people were dying in droves in the cinema. Back in the 80's life expectancy was in the 30s, sometimes lower if you wnet to the cinema really often.

      Also, I've been in cinemas (especially in London, where there is lots of concrete and high rise buildings) which are mobile phone blackspots. The carnage is terrible, I would never go back. People were dying in the aisles and noone lifetd a finger to help.

      (X) Users of cell phones will not put up with it

      That's rather the point. If they want to us their phone, don't go to the cinema.


      (X) Motorola will not put up with it
      (X) The police will not put up with it

      There's lots of crap reception everywhere in a city. One building more or less won't bother the police.

      (X) Requires too much cooperation from cell phone users

      Um, how does poor reception require the cooperation of phone users?


      (X) Laws expressly prohibiting it
      (X) Profit-minded mentality of wireless carriers
      (X) RF uses beyond cell phones
      (X) Asshats
      (X) Jurisdictional problems

      Again, "Farady Cage" pretty much covers any building with significant amounts of rebar. There are no laws prohibiting it, and wireless carriers have no say. RF beyond cell-phone usage won't necessarily be affected, especially at longer wavelengths. The farady cage prevents asshats because they have no choice and again, there are no laws prohibiting bad reception.

      (X) Ideas similar to yours are easy to come up with, yet none have ever
      been shown practical

      Really, because bad reception is often a fact of life without specifically trying to engineer it.

      etc.

      The thing with the old spam form was that it was accurate. Your post isn't.

      --
      SJW n. One who posts facts.
    65. Re:Enough with the gimmicks. by darkwing_bmf · · Score: 1

      Getting rid of color would also be a big bonus. Sound I'm iffy on. It really ruined a lot of stars but I'm not a total luddite and it really seems to enhance the experience for some movies.

    66. Re:Enough with the gimmicks. by Anonymous Coward · · Score: 0

      3. You can go to the lobby and get yourself a treat (pun intended)

      How is that is a pun?

    67. Re:Enough with the gimmicks. by Anonymous Coward · · Score: 0

      I've thought about this before, and I wondering if something like the onstar blackhat hack would work for this... Have the theater have a local femtocell, which phone would use as the 'best' available tower, but then have them forward incoming calls to an answering service. Heck, tie it into the rewards/VIP programs to allow people to register home/babysitter numbers to allow through in an emergency, otherwise send everyone else to VM.

    68. Re:Enough with the gimmicks. by The+Mister+Purple · · Score: 1

      RF beyond cell-phone usage won't necessarily be affected, especially at longer wavelengths.

      So, who do you think will be footing the bill to prove the fire department's radios won't be affected negatively? After you have that answer, then ask how many theater owners do you think are willing to take that kind of hit to their cash flow?

      --
      "For a successful technology, reality must take precedence over public relations, for nature cannot be fooled." Feynman
    69. Re:Enough with the gimmicks. by The+Mister+Purple · · Score: 1

      It's not illegal if it's not willful.

      Until there's a high-profile incident where that is a major factor in slow emergency response. Then, welcome to the world of legislated mandatory femtocell installations for dead zones in large structures!

      Full disclosure: mandatory femtocell installations would bother me way less than the TSA.

      --
      "For a successful technology, reality must take precedence over public relations, for nature cannot be fooled." Feynman
    70. Re:Enough with the gimmicks. by The+Mister+Purple · · Score: 1

      Economics: An afternoon and evening of intermissions in movies eats up about an hour of time, either requiring more paid work hours or fewer movie showings.

      --
      "For a successful technology, reality must take precedence over public relations, for nature cannot be fooled." Feynman
    71. Re:Enough with the gimmicks. by Anonymous Coward · · Score: 0

      Yes this is a serious problem. Before the advent of cellphones, people were dying in droves in the cinema. Back in the 80's life expectancy was in the 30s, sometimes lower if you wnet to the cinema really often.

      Also, I've been in cinemas (especially in London, where there is lots of concrete and high rise buildings) which are mobile phone blackspots. The carnage is terrible, I would never go back. People were dying in the aisles and noone lifetd a finger to help.

      Strawman arguments are lies.

    72. Re:Enough with the gimmicks. by Beardo+the+Bearded · · Score: 1

      First, my post was a joke, so lighten up Francis.

      One of the jobs I applied for years ago was Engineer for the Ambulance Service. It required you to be on call 24/7, since when 911 went down you'd have to stop whatever you were doing and go fix it.

      Is it really that big a problem to have the buzz of a vibrating cell phone go off in the same room as you? Believe it or not, you're not the only PC in your own private universe. Other people have emergencies.

      Cell phone users will still play their games. They'll still try to connect.

      As for your Faraday cage / rebar thing, you clearly haven't ever seen cement construction, nor do you know how a Faraday cage works. Read up. Eh, on both, I think.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    73. Re:Enough with the gimmicks. by Anonymous Coward · · Score: 0

      I still play the original X-COM. In 340x280 resolution, with puny VGA graphics and Midi sounds at the expense of playing modern, high graphics video games. I still play the Gold Box RPGs and they blow away every other MMO out there in terms of story (although not so much in terms of character development).

      Cool graphics wow an entertainment expierence for about 5 minutes, and then it's done. A great story and fun experience is vastly superior to eye candy and shiny graphics when it comes to immersion.

    74. Re:Enough with the gimmicks. by Anonymous Coward · · Score: 0

      The only appropriate answer to your post is that you've demonstrated quite plainly which of us is the most adult.

    75. Re:Enough with the gimmicks. by Anonymous Coward · · Score: 0

      The temporal anti-aliasing is applied when the movie is captured onto the film. In films shot on digital cameras, it also applies as long as the exposure speed is 1/24 of a second (or close). The playback technology in use is irrelevant - the film is anti-aliased as it is shot.

      If you have a DSLR that can shoot video, try it yourself. Go out during the day (with good lighting) and shoot a video at 1/24 exposure (or 1/30, close enough), and then at 1/120, and watch the difference. The latter will look like a slideshow during pans, while the former will be smooth.

      24p looks equally good both on film and digital projectors, as long as it was *shot* correctly.

    76. Re:Enough with the gimmicks. by Anonymous Coward · · Score: 0

      The reason is because if an emergency happens, people need to be able to dial 911. At the hospital, dialing 911 is moot since you're you're already there.

      And criminals always behave in hospitals and hospitals don't burn.

      IOW there is more than one reason to call 911.

    77. Re:Enough with the gimmicks. by DaveV1.0 · · Score: 1

      But. that is not "willful". Using metal as a construction material for it's strength is not the same as wrapping a building or even just a room for the sole purpose of blocking signals.

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    78. Re:Enough with the gimmicks. by DaveV1.0 · · Score: 1

      So, someone please explain how my post is a troll. I stated a fact and provided a link to the law. How is that trolling?

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    79. Re:Enough with the gimmicks. by perryizgr8 · · Score: 1

      two words:
      slashdot groupthink.

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    80. Re:Enough with the gimmicks. by lennier · · Score: 1

      I'd also be grateful if Hollywood could stop ending almost every movie with a 20-30 minute long horribly exaggerated CGI action-movie sequence

      I dunno, I thought the J J Abrams remake of Casablanca where Rick turns into a fifty-foot giant robot and arm-wrestles Hitler on the Moon before riding off into a supernova with Ilsa was pretty good.

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    81. Re:Enough with the gimmicks. by jonwil · · Score: 1

      All the theaters I have been to here in Australia specifically ban people from leaving their cellphones on during the movie, usually with a message on the screen before the film starts telling people to turn them off (although when I went to see Amazing Spider-Man, they had someone checking bags and asking people to turn their devices off, might have been to stop people cam-cording the film rather than cellphones specifically)

      And I have not yet experienced any situation where someone is being annoying with a cellphone during the actual film so it obviously works.

      Why they cant do this in the US is beyond me. I bet that the number of people who would complain to the theater because of the new rules is far outweighed by the number of people who will start going back because of said rules. If you absolutely NEED to be contactable, put the phone on silent or vibrate and leave the theater to use it or dont go to the movies in the first place.

    82. Re:Enough with the gimmicks. by stms · · Score: 1

      3D is a gimmick. Higher frame rates are not a gimmick 60FPS looks objectively better than 24FPS. If you don't believe me download this video convert it down to 24 or 30 frames per second using handbrake then tell me what you think. Sorry for the shoddy video it was frustratingly the only 60fps 1080p live action video I could find on the internet. If someone else wants to post a better sample I would appreciate it.

    83. Re:Enough with the gimmicks. by Pope · · Score: 1

      Go see a 7:00 show on a Wednesday evening on the 2nd or 3rd week of release. No one's there who doesn't want to just watch a movie. And you can get a crowd of friends all sitting together easier.

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    84. Re:Enough with the gimmicks. by Pope · · Score: 1

      Theater owners could start by offering reasonable prices. I don't know how that is in the US, but here in Europe you may have to pay up to 5 Euro for a bag of peanuts. Usually I bring my own stuff, but it's still insulting.

      Stop buying snacks at the movies, problem solved. I figured that out when I was 10.

      --
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    85. Re:Enough with the gimmicks. by LienRag · · Score: 1

      Well, in many movie theaters in France cellphone ARE blocked, so it is at least technically possible...

    86. Re:Enough with the gimmicks. by LienRag · · Score: 1

      Two words

    87. Re:Enough with the gimmicks. by Dabido · · Score: 1

      Cleaning the cinema between screenings might be nice too. Last time I was there I was sitting in something sticky (hopefully just spilled coke), but didn't realise it was on the seat till I went to go, but felt it under my shoes the entire time. Also, heaps of popcorn and other crap on the floor ... then when the movie was over we left and people were trying to get in for their screening whilst we were leaving. It's like they didn't want to miss the cinema advertising that was about to start. But, I didn't see anyone with a broom or anything even attempt to clean the cinema, and it REALLY needed it. Unfortunately it was a popular movie, so I couldn't even move seats at the time.

      --
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  6. High frame rate by Anonymous Coward · · Score: 1

    It seems like everyone who complains about 48 fps is over, say, 35 years old. Are they the same people who were against HDTV because seeing the host's wrinkles took aware from the experience?

    I never hear anyone complain about HD, and the frame-rate-haters should die off, too. Or they'll pull another "warm vacuum tube" snob and annoy us forever.

    Come on, people. This isn't a "found footage" film, where crappy cameras make sense. It should actually look good.

    1. Re:High frame rate by Anonymous Coward · · Score: 0

      That's because those under 35 years old are too young to have seen television network videotape productions of the 1960s and 70s when they originally aired. They had incredibly smooth motion. So smooth it was like looking through a window at the action. But it looked really, really cheap. And lo and behold, this same smoothness returns 35 years later, in a new technology and costing a whole lot more money, and is touted as "better" just because it has a larger number attached to it. Because more of anything is always better, eh? But it still looks really, really cheap. Sorry, but I'd like the Hobbit to feel more epic than Barney Miller.

    2. Re:High frame rate by HarrySquatter · · Score: 3, Insightful

      Or most people over 35 can spot when they are being sold gimmicks at ridiculous markup?

  7. Why 2 Hobbit movies? by cpu6502 · · Score: 1

    I don't recall there being 2 books? Of course I haven't read any of them, so I don't know. (Tried to read LOTR book 1 but got bored during the initial 100 pages.)

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    1. Re:Why 2 Hobbit movies? by magsol · · Score: 1

      It's two movies in the same way the last Harry Potter book was two movies. Quite literally, more bang for buck.

      --
      "I'd just like to emphasise that taking a million years isn't a metaphor here..." -Rich Bradshaw
    2. Re:Why 2 Hobbit movies? by Anonymous Coward · · Score: 1

      I don't recall there being 2 books? Of course I haven't read any of them, so I don't know. (Tried to read LOTR book 1 but got bored during the initial 100 pages.)

      So not to squeeze a whole book into a 2 1/2 hour theatrical release...

    3. Re:Why 2 Hobbit movies? by Anonymous Coward · · Score: 0

      Because its not always possible to fit 1 book into a single film. They're actually in talks to make it three films. They're adding a lot of stuff that wasn't in The Hobbit itself, but content from the "appendices" (Similiarion?).

    4. Re:Why 2 Hobbit movies? by khr · · Score: 5, Funny

      It's so that after you go there once, you go back again...

    5. Re:Why 2 Hobbit movies? by bigdavex · · Score: 4, Insightful

      It's two movies in the same way the last Harry Potter book was two movies. Quite literally, more bang for buck.

      Or perhaps more buck for bang.

      --
      -Dave
    6. Re:Why 2 Hobbit movies? by Darkness404 · · Score: 1

      Because when translating it into a movie, it doesn't make that much financial sense to do what they did with the LoTR movies which is to shoot the entire trilogy but only release a part of it in the theaters and have the rest on an extended cut DVD. Plus, unlike the LoTR books, The Hobbit is fairly straightforward and there really aren't any unnecessary parts.

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    7. Re:Why 2 Hobbit movies? by Anonymous Coward · · Score: 0

      Thank you, sir, for almost killing me by making me laugh so hard about 10 seconds after I read your comment. May all the +funny mod points be yours.

    8. Re:Why 2 Hobbit movies? by Tanktalus · · Score: 1

      Yes, and there were only 7 Harry Potter books, but 8 movies. (Goblet of Fire could have used the two-movie treatment as well, so could have been 9.)

      Meanwhile, Lord of the Rings was 6 books in 3 parts, and 3 movies. (Some of them could have also been split up.)

      And then there's the Hitchhiker's Guide to the Galaxy, which was 5 books in one movie.

      Your point is?

    9. Re:Why 2 Hobbit movies? by Nadaka · · Score: 1

      You have it backwards. spreading it out over 2 movies means you get more buck for the bang. 1 story, twice as many ticket sales.

    10. Re:Why 2 Hobbit movies? by jxander · · Score: 1

      Money, my dear boy.

      If they make twice as many movies, you have to buy twice as many tickets. It also keeps the producers, actors, etc gainfully employed for twice as long.

      --
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    11. Re:Why 2 Hobbit movies? by vlm · · Score: 1

      (Tried to read LOTR book 1 but got bored during the initial 100 pages.)

      I had the opposite experience where the movies were all about the tedious special effects instead of the story and I couldn't handle 12 hours of british accent without starting to speak that way myself. Also I got annoyed at the movie, wheres Tom Bombadil? My guess is to save dough they're also going to leave tons out of the hobbit... bye bye elves, etc.

      On the other hand I liked the books.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    12. Re:Why 2 Hobbit movies? by cpu6502 · · Score: 1

      >>>last Harry Potter book was two movies

      Ahhh. Haven't watch HP 7-1 or 7-2 yet, but I hope it's better than Matrix 2 and 3 which were boring & really should have been just one movie. Likewise I hope Hobbit 1 and 2 is not stretched out.

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    13. Re:Why 2 Hobbit movies? by Anonymous Coward · · Score: 0

      Don't you mean more bucks for the bang?

    14. Re:Why 2 Hobbit movies? by Anonymous Coward · · Score: 0

      There and back again?

    15. Re:Why 2 Hobbit movies? by Trashcan+Romeo · · Score: 1

      According to Jackson, film rights to "The Silmarillion" were never sold - and are unlikely to be in the future, given the Tolkien estate's dislike of the LOTR movies.

    16. Re:Why 2 Hobbit movies? by Goaway · · Score: 4, Insightful

      Remember: If Hollywood makes one movie out of a book, they suck because they cut out all those important scenes. If they make two movies, they suck because they are just trying to cash in.

    17. Re:Why 2 Hobbit movies? by sdoca · · Score: 1

      Except that the last Harry Potter book was over 600 pages (over 700 pages in the US version, not sure what was added) and the story line actually justified being split into two movies. The Hobbitt is only 310 pages long and there is no justification for making it into two movies other than pure greed.

    18. Re:Why 2 Hobbit movies? by trdrstv · · Score: 1

      Except that the last Harry Potter book was over 600 pages (over 700 pages in the US version, not sure what was added) and the story line actually justified being split into two movies.

      As much as I enjoyed the last Harry Potter Book / Movie(s) I disagree that it couldn't of been told in 1 movie less than 3 hours long. If any of the books deserved the 2 part (or 4 hour) treatment it was Book 4.

    19. Re:Why 2 Hobbit movies? by Que914 · · Score: 1

      Here, here!

      As parent said the last Harry Potter book didn't need to be split into two separate movies the proof is in how they did it. The first of the two movies did very telling of the story, it was mostly building atmosphere. The second of the two was kind of the opposite.

    20. Re:Why 2 Hobbit movies? by Golddess · · Score: 1

      I thought the 2nd Hobbit movie was to be written from scratch, to tell of the untold story between The Hobbit and LotR, or something like that. Has this changed?

      --
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    21. Re:Why 2 Hobbit movies? by PRMan · · Score: 1

      Dislike? If so, the Tolkien estate is the only entity on earth that dislikes the LOTR movies...

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    22. Re:Why 2 Hobbit movies? by chispito · · Score: 1

      Remember: If Hollywood makes one movie out of a book, they suck because they cut out all those important scenes. If they make two movies, they suck because they are just trying to cash in.

      Just because there are multiple ways to fail, does not mean there is no path to success. If the Lord of the Rings books each got a single film, I don't see how the Hobbit needs to be stretched into two. It is a shorter, simpler source material.

      --
      The Daddy casts sleep on the Baby. The Baby resists!
    23. Re:Why 2 Hobbit movies? by niado · · Score: 1

      This is correct. The additional content will be things that were alluded to in the Hobbit and LOTR (including LOTR appendices), likely supplemented by original material from the writing team.

      The Silmarillion and other posthumous-content film rights currently remain with the Tolkien Trust and will likely not be sold until sometime after Christopher Tolkien's death. With the money to be made there I assume the film rights will be pounced on before he is even cold in the grave.

    24. Re:Why 2 Hobbit movies? by Ryanrule · · Score: 1, Insightful

      No, they suck because they cut the important scenes, and add some bullshit drama scenes that the writer bitch decided were more important. See the female writing lead on the LOTR movies for example. She wanted to add the warrior arwen bullshit.

    25. Re:Why 2 Hobbit movies? by Anonymous Coward · · Score: 0

      I guess I'm part of the estate then, as I found the second LoTR movie disappointing and the 3rd so-so. I thought they were the best I was going to get, but viewed many of the changes as gratuitous (such as elves at Helm's Deep).

    26. Re:Why 2 Hobbit movies? by lgw · · Score: 1

      Have to agree with the AC - the second was meh and the third was bad. As the screenwriters found the courage to depart from the source material, I lost interest.

      --
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    27. Re:Why 2 Hobbit movies? by shutdown+-p+now · · Score: 2

      . If the Lord of the Rings books each got a single film, I don't see how the Hobbit needs to be stretched into two.

      They did cut a lot of what was in LotR books for the film, though.

    28. Re:Why 2 Hobbit movies? by Leafheart · · Score: 1

      Remember: If Hollywood makes one movie out of a book, they suck because they cut out all those important scenes. If they make two movies, they suck because they are just trying to cash in.

      Just because there are multiple ways to fail, does not mean there is no path to success. If the Lord of the Rings books each got a single film, I don't see how the Hobbit needs to be stretched into two. It is a shorter, simpler source material.

      Yeah, but with a bloody ton of things cut, a second movie that is a piece of shit (specially since the first is perfect and the third fantastic).

      --
      --- "When you gotta do something wrong. You gotta do it right. (Fighter)"
    29. Re:Why 2 Hobbit movies? by SeaFox · · Score: 1

      Maybe there wont be a separate "theatrical" and "extended" editions now and the complete film is simply being broken into two parts to get around the long length issue in theatrical run.

    30. Re:Why 2 Hobbit movies? by Anonymous Coward · · Score: 0

      In this case, they're basically writing a whole second book just to make a movie out of. And I don't doubt that book itself will be published, probably about the time part 2 of the movie hits DVD.

    31. Re:Why 2 Hobbit movies? by chispito · · Score: 1

      They did cut a lot of what was in LotR books for the film, though.

      Which, most people would probably agree, was a great idea. Tom Bombadil? No thanks.

      --
      The Daddy casts sleep on the Baby. The Baby resists!
    32. Re:Why 2 Hobbit movies? by shutdown+-p+now · · Score: 1

      I don't care much for Tom, but The Scouring of the Shire left a gaping hole in the plot.

    33. Re:Why 2 Hobbit movies? by LienRag · · Score: 1

      Tom Bombadil would probably do poorly on screen, I agree. But the scourging of the Shire? That's really a shame.

    34. Re:Why 2 Hobbit movies? by LienRag · · Score: 1

      Well, starting with "of hobbits" is the best way to not read LOTR...

    35. Re:Why 2 Hobbit movies? by SkimTony · · Score: 1

      I'm not sure I agree with your use of the word "gainfully," but otherwise, spot on.

  8. 3d by Antipater · · Score: 3, Insightful

    it was not even in 3-D

    GOOD!

    --
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    1. Re:3d by Darkness404 · · Score: 1

      3D isn't -all- bad, for example the new Spider-Man movie is pretty good in 3D, 3D won't make a crap movie better, but movies shot in 3D and intended to have a 3D release the 3D adds to the movie.

      --
      Taxation is legalized theft, no more, no less.
    2. Re:3d by DJ+Particle · · Score: 1

      This.

      So if you ever see a re-release of an older movie saying "NOW IN 3D!", stay away, because it's going to be crap. You can't reliably translate a 2D-shot movie into 3D. Without that stereoscopic camera setup at the time of shooting, it just doesn't work.

    3. Re:3d by antdude · · Score: 1

      But what about 48 FPS? :P

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    4. Re:3d by Slider451 · · Score: 1

      3D isn't -all- bad, for example the new Spider-Man movie is pretty good in 3D, 3D won't make a crap movie better, but movies shot in 3D and intended to have a 3D release the 3D adds to the movie.

      I saw the new Spider-Man in 2D because I read a review saying the 3D didn't add anything. I can picture a couple scenes (the spider-bite scene comes to mind, followed by the battles) where it would have been fun, but overall don't think I missed much.

      --
      Nostalgia isn't what it used to be.
    5. Re:3d by HapSlappy_2222 · · Score: 1

      The tricky thing about 3D is people already don't trust it; we know, viscerally, that it's a gimmick. We've had it in our theaters for what.... 4 years now? Dunno for sure, I haven't been keeping track. But we hear "3D!" and know instinctively that 3D is just an "oooo! ahhh....!" trick to get us to come see their movie; not a way to tell a more compelling story.

      That sucks, because I can see a ton of ways to use 3D artistically, but instead it has been abused and ruined at a base level.

    6. Re:3d by chrismcb · · Score: 1

      I have yet to see 3-D add anything to the movie. Other than to make it crap.
      "3D" IS all bad. And yes I've seen made for 3D movies. And it is a horrible experience. If I turn my head a little, everything is out of focus. The film is dimmer. Every once in a while I see ghosted images. It just isn't worth it. Give me true 3D or don't even bother.

    7. Re:3d by chrismcb · · Score: 1

      Without that stereoscopic camera setup at the time of shooting, it just doesn't work.

      WITH the stereoscopic camera setup at the time of shoot, it just doesn't work either.

  9. The Toklien family hates Hollywood by peter303 · · Score: 2, Interesting

    Thought Hollywood had butchered the books aiming at teenage action movies and introducing new characters and subplots. Also a terrible fight over royalties.

    I admire the one son who spent decades publishing his father's voluminous papers. This may be the son's only major press interview in his life. The rest of family has gotten a free ride on royalties. Especially through the efforts of Jackson.

    1. Re:The Toklien family hates Hollywood by Dracos · · Score: 1

      The Tolkien family would have more control and enjoy more royalties if not for Saul Zaentz.

    2. Re:The Toklien family hates Hollywood by spire3661 · · Score: 1

      The time has long since passed that their copyright should be upheld.

      --
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    3. Re:The Toklien family hates Hollywood by niado · · Score: 1

      Well, Tolkien sold the rights back in the late 60's for something of a pittance. He had a tax bill he needed paid and the film rights would have little value for a couple of decades. The illustrious Mr. Zaentz acquired them at a later date.

      Honestly though, if he hadn't sold the rights at the time, it's likely they would still be held by the Tolkien Trust, with nobody getting any royalty money.

  10. It's not a theater by Animats · · Score: 5, Insightful

    It's a convention hall, not a theater. Bad acoustics, no projection room, no good audio system, folding chairs. Here's what the screens look like. Look at the screen size and quality. They have to have auxiliary screens around the room so people in the back can see. Some of the auxiliary screens are dim around the edges. That's a setup for a marketing presentation. Of course you don't introduce a new movie technology there.

    Movies with new technologies are typically previewed for critics in venues with ideal conditions, like the Technicolor Theater in Hollywood or the screening room at Dolby headquarters in San Francisco.

    1. Re:It's not a theater by trdrstv · · Score: 1

      yup, and this would be apparent to ANYONE who actually walked into one of those rooms rather than reading stuff off a press-release. The rooms aren't set up for that kind of presentation, and nobody who goes there expects it to be.

    2. Re:It's not a theater by Anonymous Coward · · Score: 0

      I know the audio engineer that set this room up. It was basically the best system you could put in that room.. The acoustics suck, but you do what you can. And surround sound in a room that size is pointless. There is a reason that there aren't a lot of theaters that will seat more than 5 thousand people

  11. Non-Login link to NYTimes article by milbournosphere · · Score: 4, Informative

    http://www.nytimes.com/2012/07/16/business/media/hollywood-acts-warily-at-comic-con-fearing-bad-publicity.html And I was at this panel. The highlight by far was hearing from Andy Serkis, and listening to him act out a dialogue between Gollum and Smeagol. I'm not sure about the rest of the movie, but they showed footage that proved they hit the riddle game scene out of the park.

  12. Edison recommended 46 fps by peter303 · · Score: 5, Interesting

    Edison was one of the inventors of motion pictures. The cynic might say that would double his company's film stock sales. But Edison said the film viewing experience improved to that point. Hollywood decided on the less costly half-rate standard.

    1. Re:Edison recommended 46 fps by medv4380 · · Score: 3, Informative

      You should actually follow the link to the Source of that quote because you quoted it wrong. The 46 fps was dealing with eye strain, and not with Image Quality. The Eye Strain issue was resolved with a Higher Refresh Rate. That's why the frame rate settled on 24fps with a refresh of 48 or 72 hertz.

  13. Uncanny valley by tepples · · Score: 4, Interesting

    I couldn't make any sense of the comments on /. about how 48fps looks "too real". Isn't that kinda the point?

    Perhaps 48 fps pushes the animation into an uncanny valley.

    It's supposed to look real.

    I thought it was supposed to look just real enough (and conversely, just unreal enough) for your brain to suspend disbelief.

    1. Re:Uncanny valley by Skarecrow77 · · Score: 4, Insightful

      It's supposed to look real.

      I thought it was supposed to look just real enough (and conversely, just unreal enough) for your brain to suspend disbelief.

      from what I've read about 48fps, that's exactly the problem people ran into. people said things like "my brain was not processing what I was seeing as 'two hobbits walking up a hill' but rather 'two actors in hobbit costumes walking up a hill'". They were having difficulty suspending disbelief.

      I'll have to wait until I see it in person, but native 48fps will have to be a whole other world better than what the 120hz tv's software intrapolation does to 24fps film, cause that's distracting as all hell.

    2. Re:Uncanny valley by krakelohm · · Score: 1

      but native 48fps will have to be a whole other world better than what the 120hz tv's software intrapolation does to 24fps film, cause that's distracting as all hell.

      I think its distracting as hell for just a short time, once I was used to it, I can't even tell its on.

      --
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    3. Re:Uncanny valley by JDG1980 · · Score: 1

      Perhaps 48 fps pushes the animation into an uncanny valley.

      But if that is the case, why isn't the same true for the many TV shows shot at the even higher rate of 60 fps? Or the countless video games that run at that frame rate or its rough equivalent?

    4. Re:Uncanny valley by Joce640k · · Score: 1

      Perhaps 48 fps pushes the animation into an uncanny valley.

      Nah. An increase in frame rate isn't going to change the film's subject matter (which is what the uncanny valley is about).

      3D is a *much* bigger change than this is and nobody brought up uncanny valleys for 3D.

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    5. Re:Uncanny valley by Joce640k · · Score: 2

      I'll have to wait until I see it in person, but native 48fps will have to be a whole other world better than what the 120hz tv's software intrapolation does to 24fps film, cause that's distracting as all hell.

      The main difference will be that they can pan sideways smoothly. Apart from that I bet you'll have to look very closely to see a difference.

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    6. Re:Uncanny valley by RalphTheWonderLlama · · Score: 1

      Yeah I was wondering about that. The 120Hz stuff seems really strange like it moves really smoothly. That's good you'd think but it's still strange as heck.

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    7. Re:Uncanny valley by HarrySquatter · · Score: 1

      Then you need your eyes checked. That mode blasts any and all noise away and subsequently makes everyone look like wax figures and most fine detail is wiped away.

    8. Re:Uncanny valley by nabsltd · · Score: 1

      I'll have to wait until I see it in person, but native 48fps will have to be a whole other world better than what the 120hz tv's software intrapolation does to 24fps film, cause that's distracting as all hell.

      Most "120 Hz" TVs process 24fps input by performing 3:2 pulldown. After that, each frame is shown 4 times. This will give you some judder as some frames are visible for longer than others. You can overcome this a bit by interlacing or blending frames in some other way, but then you lose resolution.

      There are only a few TVs that support 24fps directly by showing each frame the same number of times. If you had one of those TVs, then you wouldn't notice an issue.

    9. Re:Uncanny valley by Anonymous Coward · · Score: 1

      It's definitely not a good thing. The TV manufacturers are in a race to the bottom to see who can make the brightest TV with the smoothest motion. The only problem is that in the process they are modifying the images drastically. This is the TV equivalent of the "concert hall" or "mega bass" settings on a receiver.

      The real point of these features is to get them to stand out ("look at me! look at me!") in a wall of TVs under florescent lights at Best Buy, not to provide a good picture once you get it home. Fortunately, most TVs let you turn this off, if you know what to look for.

    10. Re:Uncanny valley by djdanlib · · Score: 4, Insightful

      from what I've read about 48fps, that's exactly the problem people ran into. people said things like "my brain was not processing what I was seeing as 'two hobbits walking up a hill' but rather 'two actors in hobbit costumes walking up a hill'". They were having difficulty suspending disbelief.

      They must have a REALLY hard time with live theatre.

    11. Re:Uncanny valley by KhabaLox · · Score: 1

      Nah. An increase in frame rate isn't going to change the film's subject matter (which is what the uncanny valley is about).

      But it does change how the subject matter appears to the viewer, (which is what the uncanny valley is about).

      --
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    12. Re:Uncanny valley by wonkey_monkey · · Score: 1

      Most "120 Hz" TVs process 24fps input by performing 3:2 pulldown. After that, each frame is shown 4 times.

      Do you have a source for this? Not that I specifically disbelieve, but to decide to go down that route a TV manufacturer would be actively deciding to screw the picture up.

      TV broadcasts deal with 24fps sources by performing 3:2 pulldown to get the picture to the broadcast standard 30fps. My understanding was that all modern TVs have programming specifically to detect pulldown patterns and undo them.

      --
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    13. Re:Uncanny valley by Anonymous Coward · · Score: 0

      There are two issues:

      3:2 pull down or 5:5 pulldown as you mention.

      The other is the crap these TVs do to invent frames to show. They have various names for it like TruMotion or ClearMotion or whatever. They use video processing to invent the missing frames. The result is full of artifacts that make me want to punch the TV. Some people like it, I guess. I assume you can disable this crap, but the TVs at the store always have this idiotic feature turned on to make the image look more better.

    14. Re:Uncanny valley by Anonymous Coward · · Score: 0

      Maybe that's why live theatre is shunned by the vast majority of younger generations?

    15. Re:Uncanny valley by Anonymous Coward · · Score: 0

      They must have a REALLY hard time with live theatre.

      I've heard it's an absolute nightmare to track down live hobbits, let alone get them to stop smoking long-bottom leaf to get their verses rehearsed...

    16. Re:Uncanny valley by SomePoorSchmuck · · Score: 5, Insightful

      from what I've read about 48fps, that's exactly the problem people ran into. people said things like "my brain was not processing what I was seeing as 'two hobbits walking up a hill' but rather 'two actors in hobbit costumes walking up a hill'". They were having difficulty suspending disbelief.

      They must have a REALLY hard time with live theatre.

      Actually yes!

      I love human storytelling; I love reading plays; love the art of Theatre; love the techniques and methods of Theatre; love acting and creating and characterization and directing. But I. Hate. Live. Theatre.

      Why? Because "it's one actor dressed up like Macbeth pretending to see another actor dressed up like Banquo's ghost, amidst a bunch of other actors dressed up like courtiers who cannot see the actor dressed up like Banquo's ghost".

      But I love to watch movies. Can get caught up in movies and so carried away that it's jarring to walk out of the theatre and find myself in a cookie-cutter suburban strip mall.

      I am one example of a person who needs the implied cinematic distance to immerse myself in the story. Because that's what it's about for me -- the story. Doesn't matter how crisp the textures or tangible the spray of alien blood looks. It's about that weird mental space when you can be temporarily deceived that what is being shown on the screen in front of you is what's being shown on the screen of your retina. It is the very realism and true 3-D of live theatre which pushes it inevitably out of this space. The stage is only so big, the proscenium and the band and the luxury boxes, or in small venues the proximity to the actors and the rest of the audience..... these are the very things which do not allow me to see a play as anything other than a play. It cannot ever be pure Story for me. And I have been to performances where I was assured by folks who would know, that these were top-notch productions that critics and theatre-lovers rave about.

      When it comes to hyperrealism in theatre, I live in the uncanny valley.

      --

      Hollywood, Television, has become the dream machine. We need to take that back; each of us is a Dream Machine
    17. Re:Uncanny valley by ThatsMyNick · · Score: 1

      People do. Present day movie actors would be awful as stage actors. Stage actors overact (and make it over dramatic) to help people suspend disbelief.

    18. Re:Uncanny valley by djdanlib · · Score: 2

      That is a fantastic reply. If I wasn't the person you were replying to, you would get a mod point.

      People have differing tastes in entertainment. Yours is quite valid and would be quite difficult or in some cases impossible to replicate onstage.

      I enjoy both worlds, the two being live plays and filmed productions. They are two very different forms of the art of storytelling as other posters have noted. Recently, I enjoyed a production of Shakespeare's Richard III. (And then wound up watching the related movie Anonymous a few weeks later.) Everything was quite well directed and the acting was great. However the play was slower paced and at a much lower overall sound level than a movie would be, so I had to stay focused on the play to avoid being pulled out of it by various environmental disturbances. You have to suspend not only disbelief (perhaps a better term could be found for this) but also your comprehension of the space around you. You have to deal with imperfect audio and other production glitches, reuse a very few sparse set pieces to spark your imagination, sit in uncomfortable seating, and probably wind up being aware of the acoustically "live" space around you that allows you to perceive your fellow patrons and vice-versa much more so than in a movie theater. For some people, that is very much unenjoyable. It really boils down to the fact that I like to see actors working live sometimes.

      Do you find that the temporal resolution of the video really makes much of a difference in your enjoyment, as a large proportion of commenters seem to indicate?

    19. Re:Uncanny valley by CFTM · · Score: 4, Insightful

      You are correct that many present day movie actors make terrible stage actors, but not all. Also, it's not that stage actors "overact" it's that the stage requires one to be "bigger". There is a huge difference between overacting (bad) and being "bigger" (good). Overacting, regardless of medium is bad. Modulating your tone for the medium is good.

      Camera captures everything so all you really need to do is capture the emotional tone for a given moment and the eyes take care of everything for you (assuming you're one of them expressive types). Stage requires you to bring more of yourself to the character in order to reach the entire audience thus the requirement to be bigger.

      TLDR: bigger...not overacting

    20. Re:Uncanny valley by djdanlib · · Score: 3, Funny

      I hear they're taking them all to Isengard. Hope this helps.

    21. Re:Uncanny valley by mk1004 · · Score: 1

      You had me until the last 2 words. After reading "more better", I then wanted to punch you.

      Actually, I read this to mean that the people at the store think it makes the image "more better." Same mentality.

      --
      I can mend the break of day, heal a broken heart, and provide temporary relief to nymphomaniacs.
    22. Re:Uncanny valley by djdanlib · · Score: 1

      I think there are two large factors that contribute to this apparent 'shunning' which doesn't seem to really be a thing.

      1) The price of admission is enormous for youngsters, people who don't have profitable employment, and people who can't manage their finances well. Dropping $60 to see a production like The Lion King is laughable to people at any age, except for those who are especially.. we'll say financially gifted. It doesn't matter how good it is, it's hard to spend that much on anything that you only get to enjoy once. They'll never spend it on a ballgame and will barely spend that on a concert unless it's some major gotta-see-it hero of their childhood to which all of their friends are going, and it's a lot easier to find people who share your taste in music than your taste in plays.

      2) The plays are usually 'boring' to them. I can understand that. After being forced to do critical analyses of things like A Raisin in the Sun in school, who wants to go see it live? Not me, not anyone else who had to do that. But that's what they insist upon producing at the establishments. It takes a special kind of literary enthusiast to want to see that. The financial benefactors give them money to present a play they want, and those benefactors are usually not the common man with simpler, baser tastes in entertainment. You may have noticed that the much-publicized Spiderman play is so successful... it's relevant to their culture and tastes.

      I really would like to see these points addressed somehow, but I really can't imagine how it would be done in a financially successful manner. Well, you know actors and playwrights never historically lived in opulence, so I guess it's finally been refined down to asking "will we make enough money if we run this show".

    23. Re:Uncanny valley by Anonymous Coward · · Score: 0

      They must have a REALLY hard time with live theatre.

      Heh, heh. That's funny because for me it's true. I DO have a problem with live theater. The only live theater I have really, really enjoyed has some element of absurdity to the production, where it has taken me out of this world and to the new, absurd world they are presenting. Dance / musicals have the same effect. If they are playing it straight it seems fake.

    24. Re:Uncanny valley by HapSlappy_2222 · · Score: 3, Insightful

      Spot on. I find it very amusing, all the people bitching about "supsension of disbelief". As if frame-rate/clarity was the hardest obstacle to overcome. Gimme a break. If you can get past the following, you can deal with a different filming technique, CGI, or frame-rate:

      A) They're fucking HOBBITS.
      B) That big giant screen/TV you're watching? It is definitely not a window into the Shire, I promise. Do NOT attempt to go through it; you will quickly be disappointed.
      C) You know that sound you hear, coming from the speakers? Try REAL hard and you can train your ears to see the millisecond discrepancy. It's always there, I promise.
      D) Remember buying the ticket? Popcorn? That drink you're holding? Remember choosing a seat without the sticky floor? Now, realize you've set all those annoyances aside after the movie started.
      E) They're still HOBBITS. These do not exist. This story is not a documentary; it is fiction. I know, I know, it's fun to pretend it really happened, or even that we are a part of it, but it did not.

      Part of the fun of the experience is guiding your thinking, accepting the fantasy as a whole new world that is real for you. It's really not that difficult to do this, regardless of the visual or audio quality. It's even possible to ignore super shitty acting (though this is probably the toughest thing to ignore). This is why people can go to see a live performance and not lose their shit about how ZOMG FAAAAKE it looks.

      I liken it to the printing industry, for I am a printer. I could whip out my trusty loupe when I'm looking at a fine-art print, examining the ink droplets to tell which pass count was used, on which printer, using dye or pigment inks, on which general substrate, and whether proper color management was used. I have the expertise and experience to determine all that very easily, but it's a shit-ton more satisfying to step back and enjoy the fuckin painting.

    25. Re:Uncanny valley by HapSlappy_2222 · · Score: 1

      When I was in high school, one of the most popular dates to go on was to the Desert Playhouse in Salt Lake City. Kids STILL do this all the time for dances; it's fun to dress up all fancy and go see something live. Wise Guys comedy club is pretty popular, too.

      I think that, generally, younger folks just don't know where to go to see a cheap live performance, and that's sad, because I know a lot of kids that have a blast.

    26. Re:Uncanny valley by SomePoorSchmuck · · Score: 1

      Do you find that the temporal resolution of the video really makes much of a difference in your enjoyment, as a large proportion of commenters seem to indicate?

      Currently yes, but I'm willing to allow for the possibility that this is conditioning based on growing up with older technology, like vinyl preservationists.

      --

      Hollywood, Television, has become the dream machine. We need to take that back; each of us is a Dream Machine
    27. Re:Uncanny valley by fbjon · · Score: 1

      I see your point, I too sometimes get swept up in films to the point that merely closing the player window can be a jarring experience!

      Now perhaps the polished nature of film is more accessible, but I feel the the reality of theatre is just as good, even though I can clearly see the costuming and all that. It's not that they are "just" actors trying to make me believe, they are people, humans, inviting me to take part in the play. That's part of what makes it so good, the line between stage and audience starts to blur, in the way that a good standup comedian and a good audience can work together.

      I think it's just a matter of what you're used to, or maybe a particular "skill" in suspending disbelief, looking past the medium and allowing the action to take place. But I don't want to sound like I'm saying that theatre-goers are better, or that one is a better form than the other, so maybe an analogy to sports works here: watching a game on TV is different from watching it in person. You can see more on TV, being there in person can be more intense. Or another one: having someone tell you a ghost story can be just as creepy as seeing it on film, or moreso, or less so. It depends on the way it's done rather than the medium

      However, as for film looking more like a stage play, I don't think I would like it. I would love to see a good play of the whole Ring saga, but do I expect to watch a movie if I'm going to the cinema.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    28. Re:Uncanny valley by Dachannien · · Score: 1

      TLDR: bigger...not overacting

      To bring it back for the nerds, it's the difference between Patrick Stewart in Season 1 of TNG versus Season 7. He really hammed it up in Season 1 because he was performing like a stage actor (something he also did in movies like Dune, Lifeforce, Excalibur, etc.) and apparently hadn't really mastered the much subtler art of performing for TV.

    29. Re:Uncanny valley by chrismcb · · Score: 3, Insightful

      I am one example of a person who needs the implied cinematic distance to immerse myself in the story. Because that's what it's about for me -- the story.

      Actually it sounds like the story is NOT what it is about for you. If it was about the story, you wouldn't have a problem with live theatre.

    30. Re:Uncanny valley by Anonymous Coward · · Score: 0

      Your eyes are constantly moving... you don't see a flat picture of the whole stage all the time. Even when you are watching an actor, your eyes zoom about their features. That makes everything else a little less perfect. The perfect video is lacking the visual clues that draw your eyes into the scene.

      I'd compare it to how a cheap camera takes a "flat" picture even if it's 16Mpx while a nicer 5Mpx camera has more "depth" because of better lenses that give more difference in focus like your eyes.

    31. Re:Uncanny valley by smellotron · · Score: 1

      I think its distracting as hell for just a short time

      Yeah, it's pretty distracting at first. But then I find the menu setting to turn it off.

    32. Re:Uncanny valley by smellotron · · Score: 1

      My understanding was that all modern TVs have programming specifically to detect pulldown patterns and undo them.

      Oppo stuff undoes 3:2 pulldown from DVD material and will play back a 24fps signal. It does make a noticeable difference (I tested on some LotR landscape pans; but even some of my sitcoms seem to be 24fps source, mangled to 60fps for DVD release). However, it really highlights bad edits, because if the 3:2 pulldown isn't perfect in a scene change there will be a single frame which is "torn" into a top half and a bottom half from the surrounding frames. I doubt that any modern TVs are actually undoing 3:2 pulldown without mucking around with interpolation (i.e. 1080i vs. 1080p), which causes its own similar artifacts.

      As to references, just search for "120Hz 24fps 5:5 pulldown" and you'll find plenty of investigation on gearhead forums like avsforum. In fact, that link specifically discusses the 3:2 pulldown reversal into a 60fps interlaced stream, and those guys are better informed than I.

    33. Re:Uncanny valley by wonkey_monkey · · Score: 1

      I doubt that any modern TVs are actually undoing 3:2 pulldown without mucking around with interpolation (i.e. 1080i vs. 1080p), which causes its own similar artifacts.

      Did you mean interlacing rather than interpolation? Fixing 3:2 pulldown is a simple matter of shifting pixels - all the data is there, but some of it duplicated and can be discarded. Interpolation is not required, and doesn't really make sense in this context.

      NTSC DVD "film" material is (if it's been done right) stored at ~24fps, and pulldown is only applied in the player's software, so all your Oppo should be doing on most discs is ignoring the pulldown flags and outputting the original 24fps - I can't think why you'd get any kind of tearing, let alone top/bottom if I understand what you mean correctly.

      Most of the judder posts in that link seem refer to 60Hz panels, rather than the 120Hz panels the GGP was talking about. I'm not saying it's entirely inconceivable that a 120Hz TV would introduce 3:2 pulldown, but it it'd have to be a deliberate decision to screw up the video.

      --
      systemd is Roko's Basilisk.
    34. Re:Uncanny valley by L4t3r4lu5 · · Score: 1

      It's about immersion in the story.

      I understand the GP completely; I can't stand live theatre, and find it utterly non-immersive. I therefore can't suspend my disbelief, and constantly am aware that I'm staring at a stage populated by actors. There is no empathy or emotional involvement at all.

      You can bet I cried like a little sissy girl at the end of The Green Mile, though.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    35. Re:Uncanny valley by L4t3r4lu5 · · Score: 1

      Ask them if they've seen Gandalf, too. Celeborn wants a quick word.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    36. Re:Uncanny valley by Anonymous Coward · · Score: 0

      Why? Because "it's one actor dressed up like Macbeth pretending to see another actor dressed up like Banquo's ghost, amidst a bunch of other actors dressed up like courtiers who cannot see the actor dressed up like Banquo's ghost".

      My favorite Shakespeare troupe performs with the house lights up, no sets, and no costumes. I find that much more engaging than a bunch of people in period costumes standing on plywood balconies.

    37. Re:Uncanny valley by smellotron · · Score: 1

      Yes, interlacing is the word I meant; sorry if i caused confusion. Do you have any more info about 24fps DVD content? It doesn't seem obvious/logical, given that a PS3 will output 24p from bluray content, yet not dvds.

    38. Re:Uncanny valley by wonkey_monkey · · Score: 1

      It's called soft telecine: http://en.wikipedia.org/wiki/Telecine#Soft_and_hard_telecine

      Any decently-produced disc should use it, since it's an instant 20% reduction in data vs. hard telecine (where the repeated fields are fully encoded). You'd have to ask Sony why the PS3 won't try to output 24fps!

      --
      systemd is Roko's Basilisk.
    39. Re:Uncanny valley by nabsltd · · Score: 1

      Do you have a source for this? Not that I specifically disbelieve, but to decide to go down that route a TV manufacturer would be actively deciding to screw the picture up.

      No specific pages, just manufacturer's sites.

      I'm looking to replace my 10-year-old HDTV (no HDMI input is starting to be a real problem), and was looking mostly at Panasonic plasmas. The fact that only the most expensive sets they sell have this feature (which they call "24p cinematic playback") was a surprise to me. It is becoming available on less expensive TVs as time goes on, but the majority of TVs from all manufacturers either apply 2:3 pulldown to display at 30Hz (or a multiple thereof) or do some sort of frame interpolation (which Panasonic calls either "Intelligent Frame Creation" if the target is 30Hz or "24p Smooth" if the target is a multiple of 24Hz).

      For LCDs, it's really silly, though, as there is no "refresh" at all if the picture doesn't change. So, there shouldn't be any issue if the LCD chemicals can respond fast enough to deal with a 120Hz input...the display would then just refresh whenever a new picture came along. The problem is that TV manufacturers haven't figured out that what they are actually selling is combo box with a monitor, TV tuner, and video switcher inside. If the hardware was divided up that way, then you could easily see that the monitor portion would act just like a computer monitor, which doesn't really care how fast the video is playing, but instead just changes pixels whenever the input signal changes.

    40. Re:Uncanny valley by wonkey_monkey · · Score: 1

      Thanks for the info - you learn something new (and mind-numbingly stupid) every day.

      --
      systemd is Roko's Basilisk.
    41. Re:Uncanny valley by Pope · · Score: 1

      What TV programs are shot and displayed at 60 FRAMES per second? (Note: not fields)

      --
      It doesn't mean much now, it's built for the future.
  14. "Hollywood has come to fear this place." by Anonymous Coward · · Score: 0

    Ooh, hey, look- a paywall. Thanks.

  15. Re:Why 2 Hobbit movies? explains 48fps by microcars · · Score: 4, Funny

    That is why Jackson is shooting at 48 fps
    He is shooting 2 movies at the EXACT SAME TIME.
    Once the first film is "finished" they extract every other frame so they get TWO movies @ 24 fps!
    Brilliant!

    --
    I like microcars
  16. yeah, making it artificially bad sucks by KingAlanI · · Score: 1

    this goes for the Hunger Games crew - the shakeycam was one of my few issues with that movie

    --
    I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
  17. Film should NOT look 'real' by Anonymous Coward · · Score: 4, Interesting

    48fps is awful because the objective of film is NOT to look 'real'. The objective is to create a dream-state.

    The dream metaphor for film viewing is one of the most persistent in both classical and modern film theory.

    Think about it: Nothing about film is particularly 'real': Sudden cuts, temporal jumps, non-linear sequences. Film doesn't simulate reality, it simulates the dream state. Everything that technology is now doing to 'improve' the cinema experience and make it more 'realistic' is destroying the dream-state of the medium. Movies are getting less absorbing the more 'realistic' they become.

    Regular, traditional 24fps gives everything a subconscious dream-like quality. But 48fps makes everything look like television - or worse. It breaks us out of the dream-state.

    The same goes for high-def and 3D. These so-called 'improvements' to film actually wreck the medium because they present a reality that has no analogue. What other reality that you know of looks anything like HD film – where in reality can you see people's pores without a magnifying glass? Where in reality do you see the equivalent of the kind of 3D shown in modern movies?

    Shooting a 'movie' in 48fps is like shaking a dreamer awake and shouting in their face, "The dream is over!!"

    1. Re:Film should NOT look 'real' by nabsltd · · Score: 1

      What other reality that you know of looks anything like HD film – where in reality can you see people's pores without a magnifying glass?

      Film has always had better than HD resolution. It is great that we can now finally appreciate that in our homes without spending a fortune.

    2. Re:Film should NOT look 'real' by amRadioHed · · Score: 4, Insightful

      That sounds like a bunch of nonsense to me. Cinema has been evolving towards more and more realism from the start. Sound, color, higher resolution, higher frame rates, larger screens, better speakers.... None of the limitations of the cinema experience were there for artistic reasons, they are purely technical and when the technical limitation was removed the cinema experience changed. There are always people who complain about new technologies but the reality is that no one is forcing these changes on directors. If they have an artistic reason for using b/w, or no sound, or lower frame rate they can still do that.

      --
      We hope your rules and wisdom choke you / Now we are one in everlasting peace
    3. Re:Film should NOT look 'real' by Bill,+Shooter+of+Bul · · Score: 1

      I catagorically reject your declaration as to the universal objective of Film. The objective of Film is only determined in joint calaberation between the creative talents that produced the film and the audience.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    4. Re:Film should NOT look 'real' by KhabaLox · · Score: 1

      Agreed. There were reasons that Scorsese shot Raging Bull in B&W, and that Nolan used both B&W and color for Memento. The same can be said for The Wizard of Oz. And more recently, The Artist eschewed sound for artistic reasons. On the flip side of the coin, Cameron delayed making Avatar until he could develop the technology to do it the way he wanted.

      I don't think there is any objective reason not to embrace an evolution to 48 fps. Cost and revenue numbers will dictate how fast this occurs. 48fps projectors should be able to play 24 fps sources (at the very worst, they will print each frame twice), so a director who wants to preserve the "imperfections" of that format can still do so. As long as you don't lose the ability to do what you can do today, there is no reason not to have the option to do something different tomorrow.

      --
      Ceci n'est pas un sig.
    5. Re:Film should NOT look 'real' by amRadioHed · · Score: 1

      Exactly. And furthermore, whatever artistic effect lower frame rate has will be enhanced when it is an artistic choice instead of a technical limitation. Back when b/w was the only option it didn't have any particular artistic effect, everyone had to do it. Now that color is the norm b/w stands out and can set a strong mood.

      --
      We hope your rules and wisdom choke you / Now we are one in everlasting peace
    6. Re:Film should NOT look 'real' by Anonymous Coward · · Score: 0

      Not really. Realism in films probably peaked sometime in the 70's, and only then in certain genres (you can thank Messrs. Lucas and Spileberg for that).

      Every technology you have mentioned is now most commonly used to present exaggerated sensory experiences that go far beyond what anyone experiences in a real-life setting.

    7. Re:Film should NOT look 'real' by SomePoorSchmuck · · Score: 1

      48fps is awful because the objective of film is NOT to look 'real'. The objective is to create a dream-state.

      The dream metaphor for film viewing is one of the most persistent in both classical and modern film theory.

      Think about it: Nothing about film is particularly 'real': Sudden cuts, temporal jumps, non-linear sequences. Film doesn't simulate reality, it simulates the dream state. Everything that technology is now doing to 'improve' the cinema experience and make it more 'realistic' is destroying the dream-state of the medium. Movies are getting less absorbing the more 'realistic' they become.

      Regular, traditional 24fps gives everything a subconscious dream-like quality. But 48fps makes everything look like television - or worse. It breaks us out of the dream-state.

      EXACTLY.
      Hence my comment about the "reality" of live theatre a few sub-threads above this one.
      And hence my .sig for the last 13 years on Slashdot.

      --

      Hollywood, Television, has become the dream machine. We need to take that back; each of us is a Dream Machine
    8. Re:Film should NOT look 'real' by Anonymous Coward · · Score: 0

      "Cameron delayed making Avatar until he could develop the technology to do it the way he wanted"

      too bad he didn't wait until he could make a story that didn't suck.

    9. Re:Film should NOT look 'real' by mortonda · · Score: 1

      Shooting a 'movie' in 48fps is like shaking a dreamer awake and shouting in their face, "The dream is over!!"

      This is how I felt when I first saw Star Wars on a big HD screen... It suddenly looks like bad actors sitting inside a cheap set saying cheesy lines. The increased detail took away the ability of the imagination to add the depth to the scene, and left it with something far more shallow.

    10. Re:Film should NOT look 'real' by Anonymous Coward · · Score: 0

      How are "larger screens" an example of more realism? Unless they were used to simulate a fixed ratio panoramic view with the action taking place in the middle of the wider scene (and I for one have never heard of a movie being shot like that, though I think it'd be an interesting experiment), there's nothing "realistic" about Brad Pitt's face subtending an angle of 20 instead of 15 degrees to your eye.

      Cinemas started with realism - the first movies were things like 'Train Pulling Into a Station' (which, according to legend, had terrified viewers throwing themselves out of the path of the incoming locomotive). It's never been more realistic than that. Then someone came up with the idea of 'special effects', and that's what's been growing ever since. Color, sound, widescreen, 3D - all are used first and foremost to show fantasy. Realism is a distant afterthought.

    11. Re:Film should NOT look 'real' by Anonymous Coward · · Score: 0

      Agreed. We need to tighten up the film technique in order to adapt to a better 'lens', just like stage makeup would look absurd in a movie. We need to become more subtle. Makeup, lighting, sound, and everyone else is used to doing things a certain way because it works for 24 fps. They will need to adapt their approach.

    12. Re:Film should NOT look 'real' by LienRag · · Score: 1

      So you say that since you dream in 24 FPS, no one is allowed to dream in 48 FPS? Seems pretty fascist to me...

    13. Re:Film should NOT look 'real' by Anonymous Coward · · Score: 0

      That sounds like a bunch of nonsense to me. Cinema has been evolving towards more and more realism from the start. Sound, color, higher resolution, higher frame rates, larger screens, better speakers.... None of the limitations of the cinema experience were there for artistic reasons, they are purely technical and when the technical limitation was removed the cinema experience changed. There are always people who complain about new technologies but the reality is that no one is forcing these changes on directors. If they have an artistic reason for using b/w, or no sound, or lower frame rate they can still do that.

      Really? It actually sounds like nonsense to you or you are just trying to invalidate what was said? Maybe it was just misguided, but with some sense to it? Are you actually going to try and claim that movies are about being realistic? C'mon man! Obviously movies are not meant to simulate reality, and that *is* an artistic decision. *shakes head disbelievingly*

  18. LOTR dense by KingAlanI · · Score: 1

    Tried to read LOTR book 1 but got bored during the initial 100 pages.

    Me too - I feel LOTR (both books and movies) is a suitably epic storyline, but too dense in its implementation.

    --
    I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
    1. Re:LOTR dense by spire3661 · · Score: 4, Funny

      That density is what gives it its gravity.

      --
      Good-bye
    2. Re:LOTR dense by tbird81 · · Score: 1

      But unfortunately that gravity has some strange effects on time.

    3. Re:LOTR dense by Anonymous Coward · · Score: 0

      The density in question isnt in LOTR....

    4. Re:LOTR dense by tehcyder · · Score: 1

      If you think LOTR is too dense in its implmentation, I'd stick to the young adult section at your local library if I were you.

      Tolkein isn't exactly Marcel Proust or James Joyce.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  19. High Framerate + CGI = extra fake by Requiem18th · · Score: 4, Interesting

    I remember when I first saw a Blueray Disc movie, it was that godawful G.I. Joe movie, I dunno what the frame rate was on that but the image looked absurdly crisp and sharp. It was the clearest cleanest image I had seen on a movie, and it looked disgustingly fake.

    For a moment I thought it was because the lack of camera artifacts made it look unauthentic, kinda like how lens flare is now added to movies because people expect it. However after a while I realized that I only had problems when there was CGI on the screen. So in fact it wasn't the sharp image what was bothering me, is the that, the sharper the image, the more obvious CGI imperfections are.

    Image quality reveals fake scenes for what they are.

    For a movie with a shitload of fake imagery like the Hobbit, I can already see why people would complain. I'm pretty sure those 60fps instructional videos you shot didn't have any CGI in them did they?

    --
    But... the future refused to change.
    1. Re:High Framerate + CGI = extra fake by gorzek · · Score: 1

      That's exactly what I've heard from articles about The Hobbit: that you can tell just how fake and orchestrated things are, because the image is too clear and perfect.

    2. Re:High Framerate + CGI = extra fake by PNutts · · Score: 1

      Yes. It's kind of like seeing movie / television sets that were photographed or visited as part of a backstage tour / interview / whatever. You look at the water painted cardboard crap and wonder how you believed it the first time.

    3. Re:High Framerate + CGI = extra fake by JDG1980 · · Score: 2

      Image quality reveals fake scenes for what they are.

      I'm not a Trekkie, but I seem to recall reading somewhere that this was a real problem with the original Star Trek series. It was shot on good film (35mm?) but all the imperfections in the props and sets were covered up when it was originally telecined to NTSC for airing. When they remastered a HD version of the series from the original film, a lot of the seams started showing. (I don't know what the resolution was – did they touch it up manually in Cinepaint or something?) It was an interesting story.

    4. Re:High Framerate + CGI = extra fake by wonkey_monkey · · Score: 1

      If that was really the underlying problem, you'd have the same problem with still or near-still images, like a static matte shot. It's simply that thanks to decades of having two different styles of moving picture poured into our eyeballs, our brains are now stuck with the automatic impression that anything with a high frame-rate is non-cinematic real-life footage.

      Some UK soap operas are still shot multicamera at video framerates, in HD and complete with special effects on occasion, and no-one seems that bothered. Others have changed to a film-ish frame rate (either multicamera or single camera) and adopted other cinematic conventions, such as montages, dream sequences, etc. Everyone's used to it because it's just the way things are. If 48fps takes off (and personally I hope it works, but I doubt it will take off as quickly as 3D), people will eventually get used to it and 24fps will start to look fake and old and rubbish.

      --
      systemd is Roko's Basilisk.
    5. Re:High Framerate + CGI = extra fake by Anonymous Coward · · Score: 0

      Well, arguably, the real problem with UK TV is that up until about the last 5 years or so, almost everything produced in the UK looked like utter shite compared to what was produced in Hollywood. The production values were truly pathetic, and the video frame rate did nothing to help.

    6. Re:High Framerate + CGI = extra fake by tbird81 · · Score: 2

      The trick is to record everything in 1080p, apply a 4 pixel Gaussian blur, then add some noise and JPEG artefacts. Then no-one can see your actors have makeup on and the set is made of painted fibreglass.

    7. Re:High Framerate + CGI = extra fake by Anonymous Coward · · Score: 0

      Plus the high frame rate will cause Bilbo to look like even more of a pussy than Jackson made Frodo look.

    8. Re:High Framerate + CGI = extra fake by LordKronos · · Score: 3, Informative

      I remember when I first saw a Blueray Disc movie, it was that godawful G.I. Joe movie, I dunno what the frame rate was on that but the image looked absurdly crisp and sharp. It was the clearest cleanest image I had seen on a movie, and it looked disgustingly fake.

      For a moment I thought it was because the lack of camera artifacts made it look unauthentic, kinda like how lens flare is now added to movies because people expect it. However after a while I realized that I only had problems when there was CGI on the screen. So in fact it wasn't the sharp image what was bothering me, is the that, the sharper the image, the more obvious CGI imperfections are.

      Image quality reveals fake scenes for what they are.

      For a movie with a shitload of fake imagery like the Hobbit, I can already see why people would complain. I'm pretty sure those 60fps instructional videos you shot didn't have any CGI in them did they?

      I don't think that makes sense. The reason that CGI looks fake at higher res is because there is a limitation to the amount of accurate fine detail that can be added without drastically increasing the artists effort, and when you see a higher resolution, those limits become a lot more visible. For faster frame rates, however, I can't think of any particular way that the extra frame rates increase the requirements of the CGI other than the 2.5 times increase in rendering time to go from 24 to 60 fps.

      If anything I'd guess the issue would be the opposite, and the real stuff would "suffer" more than the CGI, and the reason I'm thinking is to do with motion blur. When you are only capturing 24 frames, you capture a certain amount of blur in each frame. When you then play it back, your eye sees that amount of blur over a constant 1/24 second. However, when you record at 48 fps, each frame only has half as much blur, and your eye only sees half the blur for 1/48 second and then the other half of the blur for the next 1/48 second. So effectively your eye sees half as much blur. It's this difference in blur that your brain has become accustomed to and leads some people to perceive 48fps as being poorer quality. With CGI, they can render whatever amount of blur they want into it each frame, so it's entirely up to them whether to go with more blur or less.

    9. Re:High Framerate + CGI = extra fake by Luckyo · · Score: 1

      It's the same reason why porn producers were so afraid of HD. What looks like a hot porn star in standard def, looks like a worn out junkie with terrible rash in HD. You need to spend a lot more on make up and such to cover the problems when producing in HD. That is true from top to bottom, and many producers are used to making a lot of stuff cheap "because it always worked out".

      It doesn't any more, and industry is slow to adapt.

    10. Re:High Framerate + CGI = extra fake by L4t3r4lu5 · · Score: 1

      The same thing happened to me when I saw 300 on my mate's 1080p tv. Every. Single. Scene. shot on a green screen was unwatchable. It was like everything suddenly became cell-shaded; Every character had a black outline, and the background was unmistakably a flat rendering on a screen.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
  20. Better isn't always perceived as better by hawguy · · Score: 3, Interesting

    I was involved in a phone system rollout where we rolled out high definition voice that gives noticeably better quality on calls within the office.

    Many people hated it - said the voice quality of the new phone system was terrible and wondered how could we possibly put in a new system that sounded noticably worse than the old.

    But a year later, we did a test with a few of the more vocal complainers and had them do side-by-side comparisions with the high def codec and the lower bandwidth codec used by the old system and now even they admit that the new system sounds better.

    So even if 48fps is technically better than 24fps, many people will think it's worse because it's "different" but if it becomes a standard, at some point kids will wonder how their parents could ever stand watching 24fps movies.

  21. The Making Of 'The Hobbit' by tepples · · Score: 1

    if that is the case, why isn't the same true for the many TV shows shot at the even higher rate of 60 fps?

    People associate 50/60 fps with either documentaries or soap operas. If you see "hobbits" walking around at 48+ fps, your mind begins to process it as "The Making Of 'The Hobbit'", not "The Hobbit".

    Or the countless video games that run at that frame rate or its rough equivalent?

    These incorporate no motion blur, unlike films.

    1. Re:The Making Of 'The Hobbit' by locopuyo · · Score: 1

      I play games at 120hz with motion blur off.

  22. Pah. by Anonymous Coward · · Score: 1

    No doubt yet another in the long list of things he stole from Tesla.

  23. Thank you for that interview link by zapyon · · Score: 1

    Very interesting reading. Though I disagree with Chr. Tolkien: The movies were as close to the books as you can probably get (in our times). And have introduced Middle Earth to millions of new readers of the books (and more of Tolkien's works). So what if they aren't perfect in the view of the Tolkien descendants?

    --
    I like my spaghetti with source.
  24. Indeed by Anonymous Coward · · Score: 0

    With so many plainly obvious logistical reasons for using a basic format spinning it as some big drama is just bullshit clickbait.
    The whole article should be marked as "troll"

  25. Uncanny valley-too much detail but not quite right by dbIII · · Score: 2

    I realized that I only had problems when there was CGI on the screen

    If we go all the way back to Labyrinth the few well lit puppet scenes looked like crap and ruined the suspension of disbeleif. Dark Crystal solved that by being dark. Toy Story got around that by using CGI for simple plastic objects that are supposed to look fake. Recent anime with shitloads of CGI gets around the "uncanny valley" that plagues things like Tintin by still having people drawn in a 2D cell animation style even if the backgrounds are photorealistic.

  26. Re:Why 2 Hobbit movies? explains 48fps by Anonymous Coward · · Score: 0

    That is actually... wierdly brilliant.

    If someone were to actually do that - produce two near-identical films by shuffling all the odd-numbered frames into one film and the evens into another... would they look like the same film? Would a normal viewer be able to tell the difference?

    I really want someone to try this now...

  27. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  28. Does it matter? by tehcyder · · Score: 1

    A good movie at 24 fps will be a good movie at 48fps.

    A crap movie at 24 fps will not become a good movie just by playing it at 48 fps.

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  29. hall h comiccon by Anonymous Coward · · Score: 0

    I was on the AV crew, they projected in the format they did because that's what the projectors would support. They had a huge screen with multiple stacked converged and blended projectors. Its not like plugging a DVD player into your TV. encrypted source, decrypting playback device, a couple hundred thousand dollar video switcher-processor, multiple projectors, multiple screens. Days to set up. Not really feasable to switch out the projection system for a single one hour panel.

  30. I guess you have a point by KingAlanI · · Score: 1

    I did read LOTR years ago. maybe it would go over better with me now.

    --
    I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
  31. Much ado about nothing... again. by Duggeek · · Score: 1

    Look, this is not controversial. I get that there's this collective "awwwww..." about not getting any sneak-peeks into 48-fps 3-D. Bi-ig de-eal. I grew up in the 80's, enduring both bi-axial (grey glasses, crappy 3D effect) and bi-chromatic (red/green or fuchsia/teal glasses, really crappy 3D effect) movies. The biggest revolution in 3D technology has been the digital projector. Sharper images, sub-conscious mechanisms like "triple flash" and snappier frame-transitions are what we have to thank for Avatar, Toy Story 3, TRON:Legacy and other blockbuster hits in the cinema. The biggest problem with those? Even those snappy and sharper images were displaying at under 48fps frame-rate thanks to sub-par projection booths. The RealD and IMAX-3D technologies already account for 48fps rates, but it's the aging projectors that can't handle it.

    Peter Jackson is collaborating on bringing yet-another-iconic tale to the screen but only pushing the 3-D technology from the production end. Distributors and Blu-Ray publishers are worried about this because it will make their products look like Jaws 3 or worse on old equipment. (Anyone? Bad 3-D shark 'splosion with eyeballs shooting through the water? Gosh, you're all just a bunch of kids.) Cinema chains are sweating it because now they have to uphold the specific 48fps standard for the year's most-anticipated holiday-season blockbuster.

    I, for one, welcome our higher-framerate 3-D overlords, but I ain't paying twenty bucks for snacks.

    --
    This post © Copyrite Duggeek, all rights reversed.
  32. Sorry by Rsix · · Score: 1

    Posting to undo accidental mod. Sorry...