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Kickstarter Introduces New Hardware and Product Design Project Guidelines

OakDragon writes "Kickstarter has introduced some more stringent guidelines and requirements specifically for the Hardware and Product Design categories. These new requirements are laid out in a blog post called 'Kickstarter Is Not a Store.' Simulations will now be prohibited. Video cannot show a proposed product, action, etc. — only a real product and what it does at the time. Product renderings and other simulated illustrations also will not be sufficient — the project creator will have to have photographs of a real prototype."

157 comments

  1. You can probably thank "Orbit" for this... by Anonymous Coward · · Score: 5, Informative

    I'll bet most of these changes came out of the failures which is "Orbit":http://www.kickstarter.com/projects/832784035/orbit-a-swiveling-smartphone-suction-mount

    Nearly a year after getting their funding, their product is nowhere in sight, promises made were not kept, the funders are upset, the project owners are MIA and all of it gives Kickstarter a black eye.

    Posting as AC because I'm a funder, but not related to the project or Kickstarter in any other way.

    1. Re:You can probably thank "Orbit" for this... by Anonymous Coward · · Score: 0

      What kind of idiot would fund that? Oh wait....

    2. Re:You can probably thank "Orbit" for this... by Mitreya · · Score: 3, Insightful

      Nearly a year after getting their funding, their product is nowhere in sight, promises made were not kept, the funders are upset, the project owners are MIA and all of it gives Kickstarter a black eye.

      Maybe Kickstarter just needs to make this notice in large and blinking letters:

      Kickstarter does not investigate a creator's ability to complete their project. Backers ultimately decide the validity and worthiness of a project by whether they decide to fund it..

      I remember seeing that notice, but it isn't on the page you referenced (somewhere in the corner when you finalize backing/paying, but not shown you just browse projects).

    3. Re:You can probably thank "Orbit" for this... by h4rr4r · · Score: 5, Insightful

      Looks to me like they updated their page less than a month ago. $60k to fund something like is going to lead to delays.

      Kickstarter is not buying a finished product, it is donating to get something hopefully created.

    4. Re:You can probably thank "Orbit" for this... by FatAlb3rt · · Score: 3, Informative

      You're being a bit over dramatic - they sent an update less than a month ago, that's really not MIA. Looks like they just did a crappy job at foreseeing potential delays in the design process.

      Not a funder, and not related to the project or KS in any way.

    5. Re:You can probably thank "Orbit" for this... by 0100010001010011 · · Score: 2

      Don't forget about CamCrate. There are a few others out there that the project creator went MIA.

      Now I'm part of a few projects that have had delays. Most of the problems come from the fact that they are outsourcing to China and it's hit or miss what you get. Some of them have overly optimistic timelines also. Most have never done a project like this before and get in way over their head.

      Couple this with KickStarter getting linked to non-tech websites and it's just a recipe for disaster. For example I backed the FirePiston. And it got linked to a bunch of outdorsy websites where I'm sure most people thought that they were actually pre-ordering something. So they're all up in arms about not getting something they were 'promised' in April.

    6. Re:You can probably thank "Orbit" for this... by hack++slash · · Score: 4, Interesting

      Also, The AmbioLight I think is also to blame for the rule changes: http://www.kickstarter.com/projects/bc26/ambiolight-a-one-touch-room-makeover/

      People discovered that the two scammers who setup the campaign hadn't innovated anything at all and were just acting as resellers of an existing product from a Chinese manufacturer as they had doctored exiting promotional images by removing the original manufacturers name. Oh and they added on an extortionate markup to the product.

      Read: http://hackaday.com/2012/08/27/theres-trouble-brewin-on-the-ol-kickstarter-site/

      --
      To do something right, you often have to roll up your sleeves and get busy.
    7. Re:You can probably thank "Orbit" for this... by nevermore94 · · Score: 1

      Yeah, it looks like you can already buy the so-called "AmbioLight" from Elco Lighting.
      It does look like an interesting product though:
      http://www.elcolighting.com/categories/led-tape-light

      --
      Nevermore.
    8. Re:You can probably thank "Orbit" for this... by ottothecow · · Score: 1
      I want a FirePiston....

      What is the current status of the project? unintended issues with the final design that didn't appear in the prototypes?

      --
      Bottles.
    9. Re:You can probably thank "Orbit" for this... by fm6 · · Score: 1

      The project owners are MIA? I'm seeing regular updates on KS and Twitter.

      Consider that these guys certainly have day jobs (having $60K doesn't exempt them from having to have jobs, least of all in an expensive city like San Francisco). When you're doing this sort of thing part time — designing the product, figuring out a manufacturing process, lining up a vendor to do the actual manufacturing — a year is pretty minimal, and two or three is more realistic.

      But of course the project owners themselves didn't realize this, so I guess I shouldn't assume a Slashdotter who thinks his $25 went to waste knows any better.

    10. Re:You can probably thank "Orbit" for this... by 0100010001010011 · · Score: 2

      Kickstarter is not buying a finished product, it is donating to get something hopefully created.

      People see prototypes and mockups and don't understand that.

    11. Re:You can probably thank "Orbit" for this... by 0100010001010011 · · Score: 2

      unintended issues with the final design that didn't appear in the prototypes

      A prototype designed one off in a machine shop vs something cranked out in China. The guys in China didn't understand tolerances or the need for them to be very very close. "Pin fits in hole. Good enough." Which means that the firepiston didn't work.

      So lets assume they're as fast as Deal Extreme. 3 weeks a part comes. It's bad. He talks to the one guy in the shop that speaks English. They get it resolved. 1 week to make it. 3 weeks back to the states. Or the anodizing wasn't right in one batch IIRC.

      You see it time and time again with numerous projects. The one project that I funded I got the part less than a week after it closed. The guy was making stuff in a machine shop in Minnesota. He already had the processes down for cranking out a lot of them. I'm sure as soon as the kickstarter was 'fully funded' he started to crank out batches.

    12. Re:You can probably thank "Orbit" for this... by Anonymous Coward · · Score: 0

      Finally a valid use for the BLINK tag!

    13. Re:You can probably thank "Orbit" for this... by ottothecow · · Score: 2
      Yeah, that makes sense. I didn't realize he was making them in china (huh, it takes a boat *how long* to get here?)

      The only kickstarters I have funded have been more like art or film projects where you really are just giving them money with no real expectation in return. Heck, I've yet to even watch the videos made for one (I keep waiting until I have time...and then forget that I want to watch them when I have time).

      I've considered others that are more like the one you described...somebody is a leatherworker or something and has an idea but it won't be profitable unless he can buy full hides and a bulk order of hardware. There's nothing really stopping it from being successful--If he doesn't get enough money to meet his minimums, everybody gets their money back, otherwise he just starts cranking them out.

      --
      Bottles.
    14. Re:You can probably thank "Orbit" for this... by CastrTroy · · Score: 2

      Sounds a lot like this Android TV dongle I saw on kickstarter. Looks like it got fully funded, and then some, but people could have just gone out and bought something exactly the same off numerous chinese websites, for cheaper. I think the only thing that was original here was the case.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    15. Re:You can probably thank "Orbit" for this... by Asic+Eng · · Score: 3, Insightful

      I don't see how these changes help in those cases at all. If you are simply copying another person's idea, having a prototype and showing how it works is trivial. It's only hard to do if you actually invent something.

      The whole thing seems really puzzling, it wants to differentiate kickstarter from being a store by moving it closer to being a store. And if you want to develop something you can't show how you envision the final product to look like. Why is that useful?

    16. Re:You can probably thank "Orbit" for this... by firex726 · · Score: 1

      Wasn't there one about that girl who after being funded and started on the project saw how much work it'd really be and made up some BS about how the Sun was psychically talking to and her telling her to stop or the Moon would try and kill her.

      Everyone got pissed because of how obviously a scammer she was.

    17. Re:You can probably thank "Orbit" for this... by makomk · · Score: 1

      The AmbioLight's not really going to be affected by these rule changes - they didn't need renders because had an actual product they could show off, since they were just reselling an existing product at a huge premium.

      Also, wow that was blatent. You can get this kit on DealExtreme and eBay quite easily for a lot less than that.

    18. Re:You can probably thank "Orbit" for this... by Anonymous Coward · · Score: 0

      Yes, but it looks like they're not delivering what they wanted, and their delivery date was 9 months ago.

    19. Re:You can probably thank "Orbit" for this... by Anonymous Coward · · Score: 0

      The word promise is far to strong. People on Kickstarter are expressing an intent to deliver and asking for help. Funding individuals with unknown skills and competencies carries risks. You're not buying a product you're bankrolling an effort. Unless it is straight out fraud you have to be aware that some of these initiatives are going to fail. It's just the result of funding amateurs and startups. Of course there are plenty of good sides too and a lot of wonderful products have come out of Kickstarter.

    20. Re:You can probably thank "Orbit" for this... by petermgreen · · Score: 2

      Yes it will take a while to send stuff by ship from china but small packages can be flown over in a few days. If it's taking weeks then either your supplier is using it as an excuse or you were too cheap to pay for fedex.

      The bigger problem is there seems to be a culture of "do as little as you can get away with" rather than "do what the customer specified" and from what I can gather you really need someone who works for you (not for your contract manufacturer) and is fluent in both languages and comfortable with both cultures on the ground in the production environment to counter that.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    21. Re:You can probably thank "Orbit" for this... by Jane+Q.+Public · · Score: 1

      "People see prototypes and mockups and don't understand that."

      Too bad. That is precisely what the site is all about, and if they don't understand it, they shouldn't be throwing their money at it. I mean really. At some point you have to make people responsible for their own actions.

    22. Re:You can probably thank "Orbit" for this... by Jane+Q.+Public · · Score: 0

      This is an illustration of the problems with Kickstarter.

      The Fire Piston, hand-made of wood, was "invented" by South American aborigines. It was actually a staple of their lifestyle.

      Many years ago, explorers from Europe gave a demonstration of some of the "primitive" technologies that the South American natives possesses. Among the demonstrations was the Fire Piston, and among the audience was a man named Diesel.

      You owe the modern internal combustion engine to the South American tribes who used fire pistons. That is not a joke; it is firmly established history.

      And now somebody on Kickstarter wants to make money from an idea more than 2000 years old.

    23. Re:You can probably thank "Orbit" for this... by Confusador · · Score: 1

      Kickstarter is not buying a finished product, it is donating to get something hopefully created.

      Except when it is. I'm a somewhat suspicious type, so the only projects I've funded are ones where the work has already been done, and they have a quote from a manufacturer in hand, but they don't have the funds to get it done. (In my case, it's been for print runs of books.) In those cases, which admittedly may be a minority, Kickstarter has just replaced the preorder mechanism they had in place prior. It's great for that, because you don't have to trust some random artist with your money and hope that if they don't raise enough for the print run they'll process refunds efficiently.

    24. Re:You can probably thank "Orbit" for this... by Jane+Q.+Public · · Score: 1

      Amazing. Nice little bit of little-known but real and easily verifiable history, and some bozo labels it "flamebait".

      I sometimes wonder why I bother.

    25. Re:You can probably thank "Orbit" for this... by Jane+Q.+Public · · Score: 1

      What amazes me is that he got any pledges at all.

      Fire pistons are a dime a dozen on ebay or Amazon. You can get them made of aluminum, acrylic, animal horn, exotic woods... just about anything you want. Some have o-rings for gaskets. Some used greased thread. Some are better than others; some probably aren't very good.

      But how does this make for a good Kickstarter project? There are already better ones on the market. Fire pistons were brought back to Europe and demonstrated in 1802. They were one of the primary ways of starting fires from about 1805 to the mid-nineteenth century, when chemical matches became common.

      I mean, really. Jesus. I'd sure like to haul in $40,000 for some 200-year-old, thrice-warmed-over, cheap piece of metal with no originality to it whatsoever, which is already being sold for less in major markets all over the world.

    26. Re:You can probably thank "Orbit" for this... by Jane+Q.+Public · · Score: 1

      Clarification: 200+ years old to so-called Western civilization. It was in use by many tribes who use(d) blowguns for hunting, including some in S. America and probably S.E. Asia.

      Most likely, it is a couple of thousand years old.

  2. Chip Design? by K.+S.+Kyosuke · · Score: 4, Informative

    "Product renderings and other simulated illustrations also will not be sufficient"

    So, say "bye bye" to any useful home-grown ASIC project? (An open design GPU, perhaps?) Or am I expected to build a microCVD unit right next to my microbrewery in the basement?

    --
    Ezekiel 23:20
    1. Re:Chip Design? by Anonymous Coward · · Score: 0

      Not necessarily. You'll need to provide proof that you can prototype this project when you get the money. They're saying you need to spell out the risks more clearly, since backers were getting uppity about not getting their 'promised' goods. They're saying, "This isn't a store; these people owe you nothing."

    2. Re:Chip Design? by Anonymous Coward · · Score: 0

      Pretty much.

      To elaborate, I just sent off a round of papers to the IEEE J. Solid-State Circuits and IEEE Trans. Vis. Comp. Graphics detailing a architecture and 28nm CMOS implementation of a hybrid graphics processing unit/ray processing unit that could handle real-time ray/path tracing, among other things like photon mapping, of multi-million polygon scenes at resolutions of up to 3840x2160. I was going to follow this up with a Kickstarter and a round of VC funding to bring the device to the market, but, given their new rules against product renders, let alone simulations, I'll likely just go with VC and self funding.

    3. Re:Chip Design? by 91degrees · · Score: 1

      My reading is that this would be okay. It is an actual prototype after all, which can be demonstrated as working.

    4. Re:Chip Design? by h4rr4r · · Score: 1

      You think a VC is going to give you any money without a prototype unit of some sort?

      Good luck.

    5. Re:Chip Design? by Jeng · · Score: 1

      I'm wondering if a VC would fund anything that has a Kickstarter?

      --
      Don't know something? Look it up. Still don't know? Then ask.
    6. Re:Chip Design? by Algae_94 · · Score: 4, Insightful

      Just post a picture of an unrelated chip and say its your prototype. There are a million ways to break rules if you try hard enough.

    7. Re:Chip Design? by Anonymous Coward · · Score: 1

      Who prototypes asics directly on silicon?
      Unless you're doing some weird analog shit, or MEMS you should just use an FPGA.
      For other shit, just find a small FAB that can do what you want, and pay them for a one of run.

    8. Re:Chip Design? by tnk1 · · Score: 2

      They probably need to make sure that tiers are not only amounts of money, but also represent investment in stages of the process of building it. In short, having a tier where at the end of it, they have a prototype and the prototype must be delivered to the satisfaction of the prototype tier funders before the rest of the money for production tier is freed from their account. This allows them to raise money for prototyping and production in parallel (to prove to themselves there is demand for the product), but at the same time, the funders don't lose money if they were mostly interested in supporting the product only if it exists.

      You could also have the funders designate a panel of funders who would certify the prototype does exist before funds are released.

      At that point Kickstarter makes it clear that investment in the prototype/research tier is high-risk and that the funders are essentially acting like venture capitalists or angel investors who put money into projects they really want to see work, but who may not get anything out of it. The project owner would then be responsible for making it desirable for people to invest in at that level.

    9. Re:Chip Design? by Anonymous Coward · · Score: 0

      I never said that I didn't have a prototype. In fact, I had to have multiple chips fabricated, albeit at a larger size, and tested to even publish in the first place.

      Part of what I'm objecting to are the rules related to simulations. While I tested a 65nm realization for the journal publications, I also rigorously simulated scaled-up versions of the design at 45nm, 32nm, 28nm, and 21nm. The fact that I might potentially be barred from mentioning the theoretical performance of the 28nm version, which is what I'd be wanting to offer, especially when it'd cost more than $1M for a limited run at TSMC or GlobalFoundaries, is a bit ridiculous.

    10. Re:Chip Design? by viperidaenz · · Score: 1

      A set of masks for a chip can cost over a million. Hardly anyone gets them right the first time too, just look at the errata in data sheets and how many silicon revisions a typical microcontroller has for example.
      The rather simple yet popular atmega168 found in the Arduino has 7 pages of errata in the latest datasheet and is up to its 4th silicon revision

    11. Re:Chip Design? by TheTurtlesMoves · · Score: 1

      Or am I expected to build a microCVD unit ...

      I have always wanted to do that. I mean how hard can it be? less than x nanometers of vibration, purity of gasses etc in the 6 to 12 nines range. ;D

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    12. Re:Chip Design? by h4rr4r · · Score: 1

      I believe they mean visual simulations. I am sure you would be able to say "This is my prototype it does X, If the math holds building the same unit at 45nm will get us Y*X performance."

  3. Doesn't make sense by Mitreya · · Score: 2

    Offering multiple quantities of a reward is prohibited.

    So people would have to create multiple accounts if they want multiple quantities??

    Today we added a new section to the project page called "Risks and Challenges".

    That's a great idea! There should be some understanding that the creators may or may not succeed even if they honestly try.

    1. Re:Doesn't make sense by suutar · · Score: 1

      I read a comment in the discussion of the thread that notes that the rule does not prohibit pledging Z times a level's cost in expectation of getting Z instances of the level reward. Making sure the creator knows that's what you want may be a little more effort, though.

    2. Re:Doesn't make sense by Anonymous Coward · · Score: 0

      I read a comment in the discussion of the thread that notes that the rule does not prohibit pledging Z times a level's cost in expectation of getting Z instances of the level reward.

      So what _does_ it prohibit?

    3. Re:Doesn't make sense by suutar · · Score: 2

      It prohibits things like the 'reseller kit' levels, where you get multiple of the item and a display case.

  4. Netcraft confirms Kickstarter is dead? by dgatwood · · Score: 5, Insightful

    So basically, what this new rule says is that if you don't already have a working prototype, don't bother to use Kickstarter. Otherwise, you'll have nothing visual that you would be allowed to show, and nobody will take an interest in your project. The whole purpose of mock-ups and other things is to help people quickly see the potential of your idea. Without that, the amount of effort required to sort the wheat from the chaff is excessive, and most people won't bother to donate to anything.

    Make no mistake, it can certainly get awkward if people show mock-ups that can do twenty things and end up with a final design that can only do three, or that otherwise fails to live up to the expectations set by the mock-ups, but I don't see how that's any different from a textual description of what you hope to accomplish. So all this rule change does is ensure that Kickstarter is only useful for projects near the end of their product design lifecycle. And if you're that far along, you really don't need something like Kickstarter to reach the end.

    So what is the purpose of Kickstarter again? Because I can't see any useful purpose for the site anymore. At this point, the entire model is broken beyond repair.

    --

    Check out my sci-fi/humor trilogy at PatriotsBooks.

    1. Re:Netcraft confirms Kickstarter is dead? by suutar · · Score: 1

      You could probably still use sketches; those are pretty obviously conceptual. But yeah, the renderings clause is getting more complaints than anything else in the discussion thread.

    2. Re:Netcraft confirms Kickstarter is dead? by h4rr4r · · Score: 4, Informative

      Not at all, you can still have drawings and pre-production units. Just not renders, since they can easily confuse people into believing you have a near complete product.

    3. Re:Netcraft confirms Kickstarter is dead? by preaction · · Score: 4, Insightful

      From prototype to full production is a major undertaking. Just ask the Raspberry Pi folks.

    4. Re:Netcraft confirms Kickstarter is dead? by Joehonkie · · Score: 4, Insightful

      Your thinking makes no sense to me. Kickstarter is designed to get funding for a commercial endeavor. I dare you to go to any venture capitalist or investment firm without a working prototype. And no, "being that far along" that you can make a working prototype is exactly when you need an investment to mass produce something. Being able to make one working geegaw and being able to make 1 million geegaws to identical specifications and with a low margin of failure are not in any way the same thing. Investing in a product that lacks a working prototype isn't even gambling. It's throwing your money away.

    5. Re:Netcraft confirms Kickstarter is dead? by PhrostyMcByte · · Score: 1

      This is to stop situations like the Pandora console, who's developers lied through their teeth about how ready they were to ship, took thousands of pre-orders, ran out of money, and now only ship 4 year old pre-orders when new ones are placed to cover the costs.

      While there are a lot of great ideas, there are an equal number of total morons who don't know how to scale up production when their idea takes off.

      It would be great if Kickstarter had a middle ground. People without any prototypes should be able to get support, but it needs to be made very clear to the supporters that any promises of product are very weak ones.

    6. Re:Netcraft confirms Kickstarter is dead? by Mike+Buddha · · Score: 3, Insightful

      If all you have to show for your work is 3D renderings, then your hardware project isn't ready to solicit for donations or funding of any sort, Kickstarter or otherwise. There's nothing wrong with Kickstarters model. These new rules simply bring it more in line with the rest of the funding world.

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    7. Re:Netcraft confirms Kickstarter is dead? by gtirloni · · Score: 1

      Exactly. I don't think people need funding to create a single prototype to show on Kickstarter.

      The risk is just too high. Perhaps Kickstarter should allow projects without a working prototype but stamp big red noticing saying "high risk" on them.

      --
      none
    8. Re:Netcraft confirms Kickstarter is dead? by tomservo84 · · Score: 1

      Couldn't agree with the parent more...what is Kickstarter FOR, now?

      --
      Agile Spaceport - You will never find a more wretched hive of scrum and villainy. We must be cautious.
    9. Re:Netcraft confirms Kickstarter is dead? by thoughtlover · · Score: 1

      Not at all, you can still have drawings and pre-production units. Just not renders, since they can easily confuse people into believing you have a near complete product.

      Since when is a drawing not a rendering of something that doesn't yet exist?

      --
      No sig for you! Come back one year!
    10. Re:Netcraft confirms Kickstarter is dead? by drinkypoo · · Score: 1

      If all you have to show for your work is 3D renderings, then your hardware project isn't ready to solicit for donations or funding of any sort, Kickstarter or otherwise.

      What if your concept is complex, and you need funding to produce the prototype? By your criteria, no one would ever create anything they cannot afford to create on their own. Care to try again?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:Netcraft confirms Kickstarter is dead? by h4rr4r · · Score: 1

      I believe this means computer renderings. The kind Kickstarter is riddled with that are designed to look as real as possible to fool rubes into thinking they are ordering a product.

    12. Re:Netcraft confirms Kickstarter is dead? by Mike+Buddha · · Score: 1

      Or look at the sordid tale of Open Pandora. Too bad Kickstarter wasn't around when they got started.

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    13. Re:Netcraft confirms Kickstarter is dead? by Lunix+Nutcase · · Score: 3, Insightful

      You didn't understand him. 3D renders can be made such that it looks like a picture of a competed product which can be deceiving. No one will confuse a drawing with a picture of a completed product.

    14. Re:Netcraft confirms Kickstarter is dead? by Mike+Buddha · · Score: 1

      (It's not that sordid, I'm being too harsh)

      They took pre-orders more than a year in advance and ran into a bunch of production issues. One thing they were able to do was refund my pre-order after a year and a half had gone by with nothing to show for it. Couldn't do that on Kickstarter.

      By the time the product shipped, it's stellar specs had fallen to humdrum specs. Lately the project is focused on creating their sweet controllers for other devices and leaving the handheld creation to the big boys, the ones with engineering staffs, development budgets, and high capacity manufacturing capabilities.

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    15. Re:Netcraft confirms Kickstarter is dead? by h4rr4r · · Score: 1

      Then kickstarter might not be the place for that. If you honestly cannot even produce a crude prototype then you are likely looking at something that will cost millions or more to make.

    16. Re:Netcraft confirms Kickstarter is dead? by hawguy · · Score: 2

      If all you have to show for your work is 3D renderings, then your hardware project isn't ready to solicit for donations or funding of any sort, Kickstarter or otherwise.

      What if your concept is complex, and you need funding to produce the prototype? By your criteria, no one would ever create anything they cannot afford to create on their own. Care to try again?

      Since you're "required" to return the funding if your project doesn't ultimately succeed, if you don't have the money to create your own prototype, Kickstarter might not be the right place to get funding -- if it turns out that the project is harder than you thought and after spending $100K on trying to get the prototype working, you just want to call it quits, how will you refund that $100K to your Kickstarter backers?

    17. Re:Netcraft confirms Kickstarter is dead? by jemenake · · Score: 1

      The whole purpose of mock-ups and other things is to help people quickly see the potential of your idea. Without that, the amount of effort required to sort the wheat from the chaff is excessive, and most people won't bother to donate to anything.

      Well, I think what they're trying to quash is the flood of yahoos who have nothing but a notion... that "1% inspiration" which is also clogging up our patent system with stuff like "A car that runs on farts" without any technical development to actually make it actually exist.

      Instead, now people will have to demonstrate that they possess some important skill necessary in making it work and, thus, they are uniquely deserving of financial backing. So, what kind of demos will we now see from Kickstarter? Hopefully, it will be stuff where the dude has wires and cords all over his workbench... "So, I wired this cellphone into this Arduino... and that's sending signals to the RaspberryPi, and here's this ugly HTML interface I wrote so that I can now have my cellphone detect when I wake up and it starts the car and warms it up for me without me having to do a thing. So, as you can see, it works. Now, I just need a hardware guy to make this into a gadget about the size of a pack of cigarettes and an HTML ninja to make the web interface all slick."

      Now, if we're unlucky, nobody will bother going to those lengths, and we'll be left with dumb quickie shit like "So, I changed a <stupidunitaskhouseholdobject> so that it's also a bottle-opener"

    18. Re:Netcraft confirms Kickstarter is dead? by PeanutButterBreath · · Score: 1

      So basically, what this new rule says is that if you don't already have a working prototype, don't bother to use Kickstarter. Otherwise, you'll have nothing visual that you would be allowed to show, and nobody will take an interest in your project. The whole purpose of mock-ups and other things is to help people quickly see the potential of your idea. Without that, the amount of effort required to sort the wheat from the chaff is excessive, and most people won't bother to donate to anything.

      ASCII Art. Problem solved.

    19. Re:Netcraft confirms Kickstarter is dead? by Anonymous Coward · · Score: 0

      Now, if we're unlucky, nobody will bother going to those lengths, and we'll be left with dumb quickie shit like "So, I changed a <stupidunitaskhouseholdobject> so that it's also a bottle-opener"

      So, I changed a can-opener so that it's also a bottle-opener.... fund me!!!!!

    20. Re:Netcraft confirms Kickstarter is dead? by Mike+Buddha · · Score: 1

      If you can't make a proof of concept of any sort for your device, then you're blowing smoke up the butts of the potential backers and they should be able to figure that out by your lack of preparation.

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    21. Re:Netcraft confirms Kickstarter is dead? by erice · · Score: 2

      Your thinking makes no sense to me. Kickstarter is designed to get funding for a commercial endeavor. I dare you to go to any venture capitalist or investment firm without a working prototype.

      Actually this is how it is usually done. For any non-trivial hardware project, the costs required to produce a working prototype are far beyond what the founders can handle without major investment backing. You don't seriously believe that Nvidia produced first silicon before seeking investment do you?

      Of course, that's what it is no very hard to get a hardware startup going these days. Investors are spoiled by e-commerce where a couple of guys can put together a new site and attract customers in months with no equipment at all beyond their personal PC's.

      Kickstarter's promise is get past this obstacle. Really, though, it has come to be a means to polish and manufacturer moderately advanced hobby projects. The winning recipe seems to be keep the actual hardware content as trivial as possible.

    22. Re:Netcraft confirms Kickstarter is dead? by arose · · Score: 1

      I doubt that these rules would prohibit you from raising R&D funds, as that is not funding to bring a widget to the market. You wouldn't be able to promise any devices to the backers though, so good luck convincing the people who treat kickstater as a store for dreams (just about all of them) to back you.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    23. Re:Netcraft confirms Kickstarter is dead? by theqmann · · Score: 1

      Right, like that Orbit smartphone ball could have a prototype made out of wood or 3D printed plastic, and that would satisfy the requirement just fine. It doesn't have to be representative of the final product, just a physical prototype that shows that the creator is actually doing something other than blowing hot air.

    24. Re:Netcraft confirms Kickstarter is dead? by theqmann · · Score: 1

      Even if a prototype costs over $1000, if the creator doesn't want to invest any of their own money to make a prototype, why should the general public want to invest.

    25. Re:Netcraft confirms Kickstarter is dead? by dgatwood · · Score: 1

      Well, I think what they're trying to quash is the flood of yahoos who have nothing but a notion... that "1% inspiration" which is also clogging up our patent system with stuff like "A car that runs on farts" without any technical development to actually make it actually exist.

      That's largely a temporary problem. Over time, the folks with a reputation for getting stuff done will have projects to their name, and those who don't will work with people who do. And just providing bios of the people involved goes a long way towards weeding out people who have no prayer of making the product in question.

      Now, if we're unlucky, nobody will bother going to those lengths, and we'll be left with dumb quickie shit like "So, I changed a so that it's also a bottle-opener"

      And that's the core of the problem. There are two types of projects: projects that are trivial and projects that require a lot of work just to get to the stage of having an early prototype of a few bits of the functionality. Trivial projects aren't worth funding. Nontrivial projects usually require significant capital just to get started.

      The sole exceptions I can think of are those projects where you can get an ugly (but working) prototype through software alone, and where most of the expense falls into the "make it look pretty" category—building enclosures or whatever. However, for those projects, without pictures of the prototypes, you can't tell whether the person designing it has any design sense whatsoever. If they do, they should be able to show design concepts. If they don't, then the project is already effectively complete to the maximum extent of the current creators' abilities, and injecting additional funds probably won't help unless they know a good designer, and if they do, then they should have design concepts. Either way, they should have design concepts.

      Instead, now people will have to demonstrate that they possess some important skill necessary in making it work and, thus, they are uniquely deserving of financial backing. So, what kind of demos will we now see from Kickstarter? Hopefully, it will be stuff where the dude has wires and cords all over his workbench... "So, I wired this cellphone into this Arduino... and that's sending signals to the RaspberryPi, and here's this ugly HTML interface I wrote so that I can now have my cellphone detect when I wake up and it starts the car and warms it up for me without me having to do a thing. So, as you can see, it works. Now, I just need a hardware guy to make this into a gadget about the size of a pack of cigarettes and an HTML ninja to make the web interface all slick.

      I would expect at least a basic proof-of-concept even if they do have a pretty design mock-up. The point is that if I don't get to see *both*, I'm not interested in your project. If you don't have enough design sense to have some idea what your finished UI will look like, then I have no faith in being able to adapt your code to support a reasonable UI without throwing it out and rewriting it. If you don't have enough design sense to know what the physical product will look like, then I also have no reason to assume that you've even begun to consider how your product will be used, which means that it could very easily be a useless product, or it could require a complete redesign from the ground up to become usable. And so on.

      A rendering (or at least a very high quality design drawing) is necessary, but not sufficient. It is the hook that gets people's attention. And a rendering does a better job of that than a design drawing because it shows that you have already put a great deal of thought into one important aspect of the product. From there, you have to convince me that the project is interesting, that you've thought through other, non-design aspects of the product, that you are capable of pulling the project off, etc.

      Then again, right now, I'm funding too

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    26. Re:Netcraft confirms Kickstarter is dead? by Asic+Eng · · Score: 1

      I worked on one of those. The customer needed a PCB with an FPGA on it, which was to be the prototype. They already had VC funding. They contracted us for the hardware design and were developing the software themselves. The effort for the hardware design was two engineers for 6 months (at contracting rates) plus material, PCB manufacturing etc. On top of that they had to live of something while they developed the software, so for a few individuals that hard to pull off without any funding.

    27. Re:Netcraft confirms Kickstarter is dead? by makomk · · Score: 1

      You obviously have no idea how realistic-looking a render someone who's skilled with an airbrush and the other tools of the trade can do, on paper, without using a computer at all. (That's apparently how it was traditionally done before computer 3D rendering was up to the task.)

    28. Re:Netcraft confirms Kickstarter is dead? by dzfoo · · Score: 1

      Are you purposely being obtuse for the sake of being a semantic nazi?

      I admit that the wording may be a bit ambiguous if taken literally, but it is absolutely clear that what they want to prevent is any confusion on the stage of development of a project.

      Why is it so hard to understand that when the say "render" they mean a "realistic 3-D rendering of a prototype that may be confused with an actually existing and finished product"?

      Oh that's right, because you saw the word "rendering" and whipped up your dictionary and decided to argue the finer points of semantics. This is Slashdot, after all.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
  5. Re:Wow by Anonymous Coward · · Score: 0

    Are you sure? Why on earth would Kickstarter implement such a policy if no one has done this yet?

  6. Conflicting message? by Kenja · · Score: 1

    So its not a store, but you're also not allowed to show products that dont exist yet? Not sure what the point is then. If you have the product finished, why do you need kick-starter?

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:Conflicting message? by Lunix+Nutcase · · Score: 1

      To get money to produce it in quantity beyond the prototype.

    2. Re:Conflicting message? by wisnoskij · · Score: 1

      Except many products and people could never get it that far (90% of the way to completion) without prior funding.

      --
      Troll is not a replacement for I disagree.
    3. Re:Conflicting message? by Kenja · · Score: 1

      Which is called "selling" the product via preorders, which is what you do with a "store". So where does kick-starter fit in?

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    4. Re:Conflicting message? by Anonymous Coward · · Score: 0

      No it's not. If you think going from prototype to manufacturing is as easy as taking preorders you are completely clueless.

    5. Re:Conflicting message? by h4rr4r · · Score: 1

      Not at all. Many commercial products fail going from prototype to product.

      Tooling is expensive and fraught with possible problems. Then their comes the actual stamping/molding/fabrication which is another huge stumbling block. Before either of those begin you will want to select materials and such, which determine not only the properties of your product but how complex it will be to make. Can that plastic you want really be blown into that shape or will it have to be milled? Stuff like that. There are months to years of work going from prototype to production.

    6. Re:Conflicting message? by Algae_94 · · Score: 1

      There are a lot of cases of functional prototypes made cheaply that need funding to make the finished product. Perhaps all your electronics are on a breadboard and you need to get some PCBs printed up and reflow solder all the components to the PCB. You might have some rough metal housing that's been bent together and you want to get some injection molded plastic case. etc.

      It seems there are differences of opinion on what a prototype is. I don't think of it as the first finished product waiting to be mass produced. I think of it as a functioning, but very rough product that needs improvements to make it better and in a condition that it can be mass produced easier.

    7. Re:Conflicting message? by suutar · · Score: 2

      You're allowed to put up projects for things that don't exist. You're not allowed to make it look like it does exist already.

    8. Re:Conflicting message? by flimflammer · · Score: 1

      Do you really honestly think the ability to self-fund a single prototype and the ability to self-fund a lot of finished products are even remotely the same thing? My god, man.

      I can't believe people are getting hung up on the renders rule. All they want is people to stop publishing images of "finished products" that don't actually exist because people through either their own stupidity or being intentionally mislead think development is a lot further than it actually is and often find themselves in for massive disappointment and remorse. This has happened too many times now for Kickstarter to turn a blind eye.

      People can post concept work. They just can't make it look like they have a finished product through high quality renders.

    9. Re:Conflicting message? by theqmann · · Score: 1

      Something out of wood, 3d printed plastic, or hell, even play-doh would make a good physical prototype for things like those camera cases or phone holders. Electronics can be prototyped with breadboards, dev boards, or generic programmable devices (FPGAs for ASISs).

  7. I'm starting a new site by Compaqt · · Score: 5, Funny

    Simulations will now be prohibited. Video cannot show a proposed product, action, etc. â" only a real product and what it does at the time.

    Since Kickstarter won't let you raise funds to create a product, I'm starting kickstarterstarter.com to allow people to crowdfund being able to get onto Kickstarter.

    --
    I'm not a lawyer, but I play one on the Internet. Blog
    1. Re:I'm starting a new site by kevkingofthesea · · Score: 2

      Can I get my Turturkeykey business started on there?

    2. Re:I'm starting a new site by Anonymous Coward · · Score: 2, Funny

      Have you put this site on to Kickstarter yet? I'd like to support the development.

    3. Re:I'm starting a new site by hawguy · · Score: 1

      Simulations will now be prohibited. Video cannot show a proposed product, action, etc. â" only a real product and what it does at the time.

      Since Kickstarter won't let you raise funds to create a product, I'm starting kickstarterstarter.com to allow people to crowdfund being able to get onto Kickstarter.

      How will kickstarterstarter.com weed out scammers with no intention of ever creating a product? I think Kickstarter is just trying to make sure that the project founder has put in enough time and money of his own to have created a prototype before he can accept more money. Anyone can set up a project to take money to pay for a "prototype", then in 6 months can say "Oh sorry, it's harder than I thought, I spent all of your money on the prototype but couldn't make it work". And there's really no way to know if they put any work into the project at all, or if they spent the money on drugs and hookers.

      At least with a working prototype, potential funders can see that the project is fundamentally possible.

    4. Re:I'm starting a new site by PeanutButterBreath · · Score: 1

      Can I get my Turturkeykey business started on there?

      Is it turn-key?

    5. Re:I'm starting a new site by PeanutButterBreath · · Score: 1

      How will kickstarterstarter.com weed out scammers with no intention of ever creating a product?

      All funding will be done with BitCoins.

  8. Re:Wow by getSalled · · Score: 1

    The Ouya wasn't scheduled to ship until March 2013 so, assuming you didn't post this next year, there's still time for them to be late.

  9. Is this being a little too protective? by 91degrees · · Score: 1

    I realise Kickstarter has a business to run, and they need to retain a certain reputation. The risks and challenges is a good idea.

    I can't help thinking that the prohibition on simulations is a little too protective. It's useful to give some sort of idea of what a product might do, and as long as it's clear that it's a simulation I think backers should be able to accept that there's a risk here.

    1. Re:Is this being a little too protective? by rodrigoandrade · · Score: 1

      But, but, but then I have to choose for myself and will have no one to blame/sue if I get scammed!!!

    2. Re:Is this being a little too protective? by h4rr4r · · Score: 1

      This rule does not apply to software, RTFA.

    3. Re:Is this being a little too protective? by thoughtlover · · Score: 1

      But, but, but then I have to choose for myself and will have no one to blame/sue if I get scammed!!!

      Caveat emptor! However, I have a feeling you're just being sarcastic.

      --
      No sig for you! Come back one year!
    4. Re:Is this being a little too protective? by Lunix+Nutcase · · Score: 1

      Kickstarter has introduced some more stringent guidelines and requirements specifically for the Hardware and Product Design categories.

      Geez it's spelled out in the first sentence of the summary. Couldn't even read that far?

    5. Re:Is this being a little too protective? by QuasiSteve · · Score: 2

      There have been a few software projects funded there too - how do you show a working prototype for that?

      Please note that these new rules are only applicable to the Hardware and Product Design categories (the two are practically interchangeable).

      So this doesn't apply to (short) films, music albums, dance recitals, software, books, photograph projects, etc.

    6. Re:Is this being a little too protective? by Desler · · Score: 1

      Yes, and people will also stop funding Kickstarter projects if the site gets a reputation for being filled with scams. Kickstarter isn't removing any risk, they're setting standards to boot people who are on the site solely trying to scam people.

    7. Re:Is this being a little too protective? by Talderas · · Score: 1

      So this doesn't apply to (short) films

      IE. Pornography.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    8. Re:Is this being a little too protective? by QuasiSteve · · Score: 1

      Well, personally I think 'shopped models shouldn't be allowed in a porn project's pitch... so perhaps the new rules wouldn't be all bad if applied to other categories :)

  10. Deflating the bubble by hedpe2003 · · Score: 2

    Looks like Kickstarter is trying to combat the idea which seems pretty popular around here - that crowdfunding is a bubble waiting to burst. Clearly, not everyone understands that the point of Kickstarter is to help fund a project's effort - rather than buying goods. The goods only come if the product succeeds. They would clearly be better in the short term to ENCOURAGE the misunderstanding - because people like to feel comfortable that their donations will get something in return. But instead, the improved guidelines trade sustainability for short term profits.

    I think this sounds like a really good fine tuning of their policy, to deal with real world risks.

    Not sure if this is going to hurt or help my soon to be crowdfunding attempt... because I'm not sure how this affects software? Clearly - the new Risks and Challenges section is well needed, though.

    --
    Comprehensive solutions via a competition of ideas like no other.
    1. Re:Deflating the bubble by thoughtlover · · Score: 1

      Looks like Kickstarter is trying to combat the idea which seems pretty popular around here - that crowdfunding is a bubble waiting to burst.

      I don't see a bubble waiting to burst with the crowd-sourcing paradigm. If Kickstarter wants to limit how a project can be introduced, there is no reason that someone else can't start a similar system. A friend of mine started a similar site in the city I live - communityfunded.com - and several projects have now been funded by locals for locals (and abroad).

      With the success of 'pay-what-you-want' (Radiohead's "In Rainbows") and 'donate-what-you-want' (Humble Bundle), and micropayment systems like Flattr, traditional systems of funding have gone out the window. If NFC takes off, expect it to allow all sorts of micropayments to be given to all sorts of people... imagine 'bumping' the tip jar with your phone to show appreciation for your favorite barista..

      --
      No sig for you! Come back one year!
    2. Re:Deflating the bubble by suutar · · Score: 1

      It doesn't really affect software, as far as I can tell.

    3. Re:Deflating the bubble by Desler · · Score: 1

      It won't affect you at all since this is about hardware and product design categories as the summary explicitly states.

  11. Well, at least the criteria are laid out now. by Anonymous Coward · · Score: 0

    Luke Leighton's been having trouble getting KickStarter to allow a kickstarter campaign for EOMA-68 CPU cards, as he posted here, so maybe this will at least make the requirements clear instead of going round and round with emails.

  12. And Pebble and Touchfire and Brydge and... by Anonymous Coward · · Score: 0

    Few hardware projects seem to go well - the creators seem to always overestimate their abilities and underestimate development time!

    1. Re:And Pebble and Touchfire and Brydge and... by queazocotal · · Score: 5, Insightful

      Hardware development is hard.
      The below was written in respect of openspurcw mobile hardware.

      To elaborate on why open-source hardware is hard.

      Why open-source software works is:
      Widely available repository of code.
      Many people able to review it, or sections of it, and understand it.
      Ease of submitting tested patches.

      Hardware has problems that don't really fit well with this.
      The open schematic is the trivially easy part, and not really a problem.
      (though in practice, you need a schematic with copious links to design documents, which isn't well solved by open tools).

      The number of people who can review it is rather smaller - as you can't
      open up a c file, and see a clear error or awkwardness in code that can be edited.

      For all but the most basic errors, you are going to have to sit down and
      read several hundred pages of hardware documentation about how the chips in question work, in addition to having in-depth knowledge about the circuit design, and costings of likely changes.

      Now, you've done this, and generated a patch that you think (for example) lowers the supply current by 1%.

      Compile - test.
      On a PC, this takes a couple of minutes.

      For something of a smartphone class, a one-off PCB may cost several hundred dollars. Then the parts will cost another several hundred dollars in small quantities, as well as being difficult to obtain.
      Now, you have to solder the parts onto the board, which is a decidedly nontrivial thing - and if you decide you want someone else to do this, it's probably another several hundred dollars.

      So, you're at the thick end of a thousand dollars for a 'compile'.

      Now, you boot the device, and it exhibits random hangs.

      Neglecting the fact that you are going to need several hundred to several thousand dollars of test equipment, you now have to find
      the bug.

      Is it:
      A) The fact that unlabled 0.5*1mm component C38 is in fact 20% over the designed value, as the assembly company put the wrong one in.
      B) C38 has a tiny bridge of solder underneath it that is making intermittent contact.
      C) The chipmaker for the main chip hasn't noticed that their chip doesn't quite do what they say it will do, and the datasheet is wrong.
      D) You missed a tangential reference on page 384 of the datasheet to proper setup of the RAM chip, and it is pure coincidence that all models up till now have booted.
      E) Because you're ordering small quantities, you had to resort to getting the chips from a distributor who diddn't watch their supply chain really carefully, and your main chip has in fact been desoldered from a broken cellphone.
      F) Though the design of the circuit is correct, and the board you made matches that design, and all the parts are correct and work properly, the inherent undesired elements introduced by real life physics means it doesn't work.
      G) A completely random failure of a part that could occur with even the best design, and best manufacture.

      G - may mean that it's worthwhile making two or more of each revision - which of course boosts costs.

      Hardware is nasty.

      This gets a lot less painful of course for lower end hardware. For very limited circuits, which can be done on simple inexpensive PCBs, and be easily soldered at home - costs of a 'compile' can be in the tens of dollars, or even lower.

    2. Re:And Pebble and Touchfire and Brydge and... by syzler · · Score: 1

      For something of a smartphone class, a one-off PCB may cost several hundred dollars. Then the parts will cost another several hundred dollars in small quantities, as well as being difficult to obtain. Now, you have to solder the parts onto the board, which is a decidedly nontrivial thing - and if you decide you want someone else to do this, it's probably another several hundred dollars.

      I recently heard of BatchPCB vendor by reading the tutorials on SparkFun's website.

      $10 setup fee plus either $2.50 (2 layer) or $4.00 (4 layer) per square inch of PCB board. So a 4.5" by 2.5" PCB would cost between $38 and $55 for the first board, which is a tad less than several hundred dollars. Granted, I do not know much about PCB classifications, so it may not be smartphone class, but I would think DIY open source hardware would not be designed so to an extremely narrow physical layout which could not be done by hand.

      I'm not associated with either SparkFun or BatchPCB, I've recently run across them since I started researching how to get a custom PCB for a toy I am designing for my son.

    3. Re:And Pebble and Touchfire and Brydge and... by Anonymous Coward · · Score: 0

      I've never heard of a smartphone that used as few as 4 layers but whatever. Even if 4 layers is enough it would never make sense to use kickstarter for a project that didn't have significant development costs.
      What this means is pretty much that kickstarter only covers manufacturing costs, not development costs. But on the other hand, if you have a working prototype and can show that there are people who are willing to pay for your product then you are in that sweet position where it's easy to get funding. Some manufacturers would even get the parts ready and let you get the stuff assembled in small batches as you sell them.

      What kickstarter is doing here is pretty much putting themselves in a position where they are no longer useful.

    4. Re:And Pebble and Touchfire and Brydge and... by radtea · · Score: 1

      Hardware is nasty.

      This.

      This is why so many people are into software: because it's cheap and easy and you can get results in an afternoon with a monkey at the keyboard. Software is really, really hard to do well, but incredibly easy to do well enough to make something that more-or-less-sorta-kinda works.

      Hardware--both mechanical and electronic--is fantastically difficult by comparison and requires far more nuanced and insightful debugging process. Noise, ground-loops and marginal components can create the most remarkable effects in electronics, differential wear, unanticipated friction and tolerances can do likewise in mechanics.

      --
      Blasphemy is a human right. Blasphemophobia kills.
    5. Re:And Pebble and Touchfire and Brydge and... by theqmann · · Score: 1

      I think thats just for the bare board. Costs more to get them to solder everything on.

    6. Re:And Pebble and Touchfire and Brydge and... by Anonymous Coward · · Score: 0

      For something of a smartphone class, a one-off PCB may cost several hundred dollars. Then the parts will cost another several hundred dollars in small quantities, as well as being difficult to obtain.
      Now, you have to solder the parts onto the board, which is a decidedly nontrivial thing - and if you decide you want someone else to do this, it's probably another several hundred dollars.

      His first price estimate of several hundred dollars was for a bare board. He then added several hundred more for parts and several hundred more for labor of soldering. So $38 - $55 for a bare board is a tad less than several hundred dollars for a bare board.

    7. Re:And Pebble and Touchfire and Brydge and... by queazocotal · · Score: 1

      8 layer minimum fine pitch board, with soldermask, and appropriate platings.
      You are not making anything more than a dumb feature phone with 4 layers today.
      4 layer boards are readily available in batchpcb type services.
      8 layer ones are not.

      The several hundred for an assembly was also not pulled out of the air.
      If you can assemble them yourself, and get a 99.5% success rate on these difficult to solder fine pitch devices with as many as several hundred balls, you will never make a prototype that works.

      You may be able to rework it and get it working, but it vastly complicates things,
      Adding xray inspection by skilled people may pretty much be required.

      For a cellphone class device, you are likely to need to spend over 10k, in parts and unavoidable services to get a working copy.

      Assuming skilled designers that have worked on similar projects will donate large slices of their time for free.

    8. Re:And Pebble and Touchfire and Brydge and... by Anonymous Coward · · Score: 0

      I should print and frame this post just so I can physically hit people with it when they bitch about how long it takes to get first article hardware working. Or software that runs on first article hardware, since when your hardware lies to you or won't hold bits or do math reliably you spend a lot of time chasing your tail.

    9. Re:And Pebble and Touchfire and Brydge and... by viperidaenz · · Score: 1

      Neglecting the fact that you are going to need several hundred to several thousand dollars of test equipment, you now have to find the bug.

      If you're designing a cellphone, I'd up that to several hundred thousand dollars of test equiptment

    10. Re:And Pebble and Touchfire and Brydge and... by makomk · · Score: 1

      The turnaround time for 4-layer boards on BatchPCB (and the other cheap services) are on the order of a couple of months. So basically you design your PCB, get it a couple of months later to find it doesn't work, spend some time diagnosing the problem, submit another order that will arrive in another couple of months... and before long you've spent the better part of a year just waiting for PCBs.

    11. Re:And Pebble and Touchfire and Brydge and... by Anonymous Coward · · Score: 0

      BatchPCB is great for home built, hobbyist, and simple student projects. Anytime you need RF (controlled impedance, ENIG finish), BGA chips (via-in-pad), nonstandard thickness, 100% e-test, spacing under 6 mil (the last board I designed was 3 mil trace/space and even that was almost too large), internal routing, nonstandard thickness, etc.

      These guys also take ~20 days to turn around boards. That's really slow. I had an RF board turned around in 48 hours last week for $3k. That's on the cheap end.

    12. Re:And Pebble and Touchfire and Brydge and... by petermgreen · · Score: 1

      I recently heard of BatchPCB

      I'm sure for low end stuff they are fine but they really aren't suitable for a project like this IMO. They don't offer high enough layer counts or fine enough design rules.

      A couple of other niggles I notice that aren't fatal but don't exactly inspire confidence.

      * their specs fail to list one of the most critical design rules, the minimum annular ring.
      * they do not make it clear whether they will actually accept designs that use the (marginally smaller) metric sizes in brackets. This matters a lot because modern components and designs are metric.

      Granted, I do not know much about PCB classifications

      Obviously

      I would think DIY open source hardware would not be designed so to an extremely narrow physical layout which could not be done by hand.

      Sure, the problem is there are very few* parts that are both competitive functionally and available in packages that don't require very fine PCBs. Even if there are who is realistically going to want a smartphone that is the size of an old brick phone.

      IIRC on the raspberry Pi they were trying to route it on four layers but had to settle for six and they still couldn't bring out most of the IO and that was on a board that had quite a bit of clear space to fan things out.

      Start paying for more layers, fine design rules, blind vias etc and it would not at all surprise me to have a prototype board cost a couple of hundred dollars for the PCB and if multiple BGAs are involed for it to cost the same again for assembly.

      * Apparently allwinner have recently produced one.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
  13. Wrong Way to go about it by wisnoskij · · Score: 1

    Yes I get the idea, but KS is to fund development of stuff, and if you are going with KS you probably do not have a fully functional product (and simulations will be needed to show off what you want to create). As long as you make sure you make obvious that it is a simulation, and not actual footage, it can only be beneficial to the developer.

    --
    Troll is not a replacement for I disagree.
  14. Store? No. Advertisement? Yes. by Anonymous Coward · · Score: 0

    Seems like Kickstarter is trying to kill two issues with one stone and fumbling with the execution here. This does nothing to prevent Kickstarters like the recent Fangamer retrowear "project" (http://www.kickstarter.com/projects/fangamer/fangamer-retrowear), which essentially abuse Kickstarter as a source of advertisement. In this case, advertisement for apparel that was mostly already in existence (if out of stock) on their own site.

  15. This will help the Scammers by wisnoskij · · Score: 1

    So since simulations/renders can sometimes look too much like the real thing to tell apart, they are now banned. So if you cannot tell them apart, how will you enforce this rule?

    Since this will only hurt people who care about rules, this will just make the fake scam projects look better in relation to the real projects.
    And if scammers were already able to make renders that could fool people, well they will just continue to do so.

    --
    Troll is not a replacement for I disagree.
    1. Re:This will help the Scammers by Fwipp · · Score: 1

      It's easier to fool some people than all people.

  16. Patents by Anonymous Coward · · Score: 0

    The U.S. patent office should take some notes on this.

  17. How does this affect game developers? by Winchestershire · · Score: 1

    If i'm understanding this correctly, this would mean a game developer would have to have a working copy of the game to use kickstarter to acquire funds, or would a working demo be applicable? I ask this because I've seen a number of projects that were little more than storyboards.

    1. Re:How does this affect game developers? by Winchestershire · · Score: 1

      Now that I think about it, since it says hardware, I suppose games wouldn't be included anyways since they are software.

    2. Re:How does this affect game developers? by Lunix+Nutcase · · Score: 1

      It doesn't effect them at all. The first sentence of the summary made it pretty clear on what categories this affected.

  18. Change borne out of bad publicity by QuasiSteve · · Score: 4, Interesting

    As one of the comments in the blog post notes, this looks like a change mostly to get negative press off KickStarter's back.

    And yes, projects like Orbit or in fact many iDevice projects that are failing, or have failed - including the Hanfree project (Creator filed for Chapter 7 - quite a development as this is after a Backer sued him) - are an influence there.

    But so are the NPR coverage. The Polygon article (with such bombshells as (paraphrasing) "Even if it is a fraudulent project - who's going to sue over a trivial amount of money?" - even though KickStarter takes a percentage of that fraudulently acquired fund). Their own recent 'Accountability' blog post, and so forth and so on.

    Here's the thing, though. On that blog post, and this new one, they've gotten almost nothing but flack.
    Prohibiting product renders - rather than requiring they be labeled as such - hinders many projects.
    Prohibiting multiples pledge levels - rather than requiring a set limit - hinders many projects.
    Prohibiting selling items based on what you plan for it to be able to do - rather than requiring them to only advertise with current features and allow further features to be added in e.g. updates - hinders may projects.
    Moreover, all of these changes actually make KickStarter more of a store. The verbiage is such that you pretty much have to show a finished product and the only reason to try and CrowdFund is for mass production. That's practically the definition of pre-sales.

    The most striking change, though, is the part where Creators in those categories now have to explain what risks there are and what challenges they face.
    This is orthogonal to the 'accountability' blog post in which it was clarified that a Creator must either A. deliver or B. offer refunds.
    That means there are no risks other than that of the Creator's to bear.
    It's all good and well that KickStarter is trying to get Backers to think that they're really just donating - and Backers are welcome to think this and write off any money pledged that ends up going nowhere - but legally they have set Creators up to comply with, essentially, contract law.

    I understand what KickStarter is trying to seem to do - protect Creators against themselves a little (make sure you have a viable product and production process thought out before you seek funding) and against Backers (by trying to ease them off demanding refunds), and Backers from dishonest Creators or indeed their own gullibility - but I feel like this is not the way to do it.

    I wish KickStarter could decide - especially in legal terms - what it wants to be for these categories; a pre-sale platform, or a donation platform. It can't rely on the goodwill of Backers and Creators to be both.

    1. Re:Change borne out of bad publicity by Vintermann · · Score: 1

      Prohibiting product renders - rather than requiring they be labeled as such - hinders many projects.
      Prohibiting multiples pledge levels - rather than requiring a set limit - hinders many projects.

      Yeah, but that is Kickstarter's right. They don't want all sorts of projects - obviously they are reluctant to turn down money, but from the start, they've had a specific ambition that separated them from their (largely invisible) predecessors: They want to fund

      * Projects. Bounded effort somehow, not open-ended efforts like lobbying for net neutrality or running an orphanage.
      * Creative projects. As in art of some sort.
      * Things that won't happen anyway.
      * Actual products. Not charity/begging.

      Even though they're stretching it, you can plainly see the difference from competitors like IndieGoGo. Most projects there are "flexible funding", which is an euphemistic way of the project starters saying "I want all the money even if we don't reach the goal". This only makes sense if either the projects are not bounded, they are going to happen anyway, or the backers' only goal is putting money in the hands of the project starters (charity/begging).

      The problem for Kickstarter - and it is a problem, despite their currently exponential success - is that they're not very successful in wrapping people's minds around the threshold pledge concept. As can be evidenced by their many would-be clones not offering it at all (e.g. RocketHub). People think of it as a purchase or a preorder, rather than the venture it is.

      There is a lot more good that can be realized in the world by people collectively willing to take a risk, which can't be realized by people collectively wanting to make a purchase. Kickstarter is in that market, because they have a unique, brilliant market mechanism to support it (the treshold pledge mechanism).

      --
      xkcd is not in the sudoers file. This incident will be reported.
    2. Re:Change borne out of bad publicity by QuasiSteve · · Score: 4, Insightful

      I understand what you're saying - but, again, their entire verbiage speaks against it.

      Creative projects (I'll take this to be film, books, dance recitals, albums, photo projects, etc.) aren't affected by these new rules.
      So what you have to look at is what KickStarter wants to be for the 'Hardware / Product Design' categories.

      Their old rule was clarified in the 'accountability' post: deliver, or offer refunds. That makes it very much a 'sale' type platform.
      Then the new rule changes - announced in a blog post saying that KickStarter is not a store - reinforce the idea that it actually is a store, by essentially making it so that you must have a finished product that merely needs mass production.

      If they really want the whole 'risks and challenges' thing to fly, then Backers do, effectively, become donators and the 'deliver or offer refund' must not apply.

      I'm not sure if people aren't 'getting' the threshold thing, by the way. Backers understand the threshold just fine - if the project doesn't meet the threshold, nothing happens (insofar as the KickStarter project goes). If it does meet the threshold, then things are supposed to take off.
      Perhaps you mean that Creators don't quite get it - in that their threshold should be set realistically based on expected costs for development and manufacture + extra to be on the cautious side.

      But then that's a failing in KickStarter's information supply. The 'risks and challenges' section may make Creators more aware by forcing them to think about it a little bit, but that should be seen entirely separately from how Backers believe KickStarter works or should work.

      Mind you, I've always been a stern defender of the "KickStarter is not a store", and I live by that when pledging for projects myself. If a Creator were to offer a refund, I'd judge their (apparent) effort and decide based on that whether I want a refund or not. But legally speaking, it is very much looking like a store.

    3. Re:Change borne out of bad publicity by Randle_Revar · · Score: 1

      >Prohibiting product renders - rather than requiring they be labeled as such - hinders many projects.
      >Prohibiting multiples pledge levels - rather than requiring a set limit - hinders many projects.
      >Prohibiting selling items based on what you plan for it to be able to do - rather than requiring them to only advertise with current features and allow further features to be added in e.g. updates - hinders may projects.

      Wow, so most of the one I have supported or thought about supporting either would not be on there, or would be in a form I would probably not support. With those limitations, what's the point really?

  19. Risk is risky! by Fishbulb · · Score: 1

    Is our society really so caught up in itself that we can't just admit we got scammed for a few bucks on a bet and walk away? Now Kickstarter has to do some CYA limbo so they don't get sued because they "enabled" scammers?

    If you can't handle the risk, you don't deserve the payoff, and you shouldn't stick out your nose in the first place. Stay home.

    1. Re:Risk is risky! by Lunix+Nutcase · · Score: 1

      On the other hand, Kickstarter should do all it can to prevent scammers from ruining their reputation.

  20. Don't forget Zioneyez by DynamoJoe · · Score: 1
    --
    bah.
  21. Re:Wow by Anonymous Coward · · Score: 0

    Well, if he posted it next year, it wouldn't be FIRST POST!, then would it?

  22. Kickstarter: Now more stringent that the USPTO ! by denis-The-menace · · Score: 5, Insightful

    You might not be able to scam people on Kickstarter.
    But you can get a bogus patent without POC or a product and sue everybody who actually build stuff.

    Oh the irony!

    --
    Obama's legacy: (N)othing (S)ecure (A)nywhere and (T)error (S)imulation (A)dministration
  23. Re:Wow by uigrad_2000 · · Score: 4, Informative

    Obviously you're not aware of the Eyez scam.

    The first update after they were successfully funded was a picture of the design crew enjoying a Caribbean vacation. They took $344,000 in the scam.

    --
    Free unix account: freeshell.org
  24. Wrong headed by pubwvj · · Score: 1

    This is wrong headed. The 'product' in all the other categories is non-existant yet 'creators' get to present 'simulations' of it be it a trailer, a drawing or a description.

    Oh, and Kickstarter is a store. It is a store of ideas, of potential, of the future, where people who believe can back projects they want to be a part of, those they want to succeed, those they would like the product from. Kickstarter says so themselves, that the rewards should ideally be the product produced by the project.

  25. Time limits too by Anonymous Coward · · Score: 0

    I'd like to see some time limits on delivery too. Like:

    10 Backers Pledge $X
    20 You get .5*$X
    25 If you can deliver, goto 60
    30 You fail to deliver after Y time
    40 .5*$X is refunded to backers
    50 goto END
    60 You deliver
    70 You get the other .5*$X
    END

    I'm fine with the fact that you're taking a risk to fund a thing, but with a lot of products, you're giving money because you want a widget (you're familiar with stores right?).

    Kickstarter says they aren't a store, that's OK, but since they aren't (and legally can't be) a real investment portal (where you buy a share in the future of a company), they should try and provide some minimal protection to backers (which is also an incentive to creators to actually set reasonable timetables and deliver a product).

    I suspect most kickstarter's have good intentions, but it wouldn't be that hard to scam users with a pretty looking widget that never shows up.

    Some more focused/guided/directed discussion on your capabilities to deliver would be nice (do you have any experience getting something manufactured?). I guess they're sort of covering that in the risk assesment. If a project is asking for a ton of money, and kickstarter thinks it looks legit, maybe they could actually send a human on site, provide their assessment, do an interview, etc. Any real VC would do that, but micro-funders giving 20 bucks aren't/can't.

  26. Seems like it kills mold-based technologies. by dbc · · Score: 1

    One of the projects I funded (and got great stuff from) is a kind of structural aluminum extrusions. Another project has injection molded plastic parts. The point of the KickStarters in both cases was to raise money to make molds. It seems like these new rules prohibit things like: "Here is 3D print of the thing that we want to injection mold." Or in the case of aluminum extrusions, then what are they supposed to show? It seems like a rendering of that is just fine.

    The *real* problem is projects started by people that have no idea how to program manage a project, have no manufacturing experience, and have no shipment and fulfillment experience. They get in over their heads and crash. When I pledge to a project, I try to ascertain if the person has ability to pull it off. I really don't care if you can't yet show me the thing you want to build. I'm much more interested in things you have built/shipped in the past.

    There is a big difference between building 1 or 2 of something for yourself and a friend, versus building 500 of something and then shipping it all to customers. I agree Kickstarter needs a cluelessness filter. I don't think what they propose is quite it yet.

    1. Re:Seems like it kills mold-based technologies. by arose · · Score: 1

      A 3D print sounds very much like a prototype to me.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
  27. Now they need... by fm6 · · Score: 1

    ...a blog entry titled, "Kickstarter is not a venture capital broker."

    OK, I guess people probably figure that out before they put their money down, But you do hear people talking about their "investment" in KS projects. Since you don't get to share in any profits, it's definitely not an investment. Really, it's more like charity, with rewards. Sort of like public broadcasting.

    I have to say I'm not comfortable with tech startups relying on charity. Yeah, it's cool that companies like Pebble can get the startup money they need at a time when traditional credit is hard to get. But jeez, they're a business — passing the hat for their startup costs just doesn't feel right.

    Kickstarter started out as a way to fund artistic projects — economically useless stuff that's theoretically of cultural value. I might stretch that a little to marginally economic ventures (if some director I admire were to use KS to raise money for a low-budget movie, I'd give, and I wouldn't even want free tickets) . But digging in my pocket to help fund the next iPhone? Nuh uh,

  28. Funny you should mention that. by publiclurker · · Score: 1

    I just received an email stating that he finally started to receive product. fortunately, I wasn't relying on using it for this camping season. It also looks like a textbook case as to what sorts of problems you can have when you are a small company and you try to outsource your production to china.

    1. Re:Funny you should mention that. by Jane+Q.+Public · · Score: 1

      There is -- in my opinion -- a superior product called the Vulcan fire piston, available through ebay. There are lots of different fire pistons on ebay, actually, but the Vulcan is probably the best-constructed. They have been around for a few years.

      Not that there's anything necessarily wrong with the Kickstarter project, but it's pretty obviously a derivative product, and not even that well designed, actually. It's too narrow to get in a good slap without hurting your hand.

  29. umm by Anonymous Coward · · Score: 0

    Doesn't this kind of defeat the whole purpose of kickstarter to begin with? If I, or in this case, the designer, programmer, inventor, engineer...etc. had money to build the first fully functional product, we really wouldn't need kickstarter now would we?

    I think mandatory progress updates should be made if you have a kickstarter project going. I believe that simulations or design work references can be acceptable as long as some early development version of your product is underway and can be shown to the people before they invest, with as I mention mandatory progress updates. I mean, things do change as a development cycle continues and people contribute ideas that might be incorporated into whatever project it is.

    It would be cool if anything produced through kickstarter can only be patented for say... 5 years max then it MUST be made fully open source, code, hardware design schematics.. all of it. And they cannot be extended at all, patent goes to the public domain when the time is up. It's a reasonable amount of time if a product is successful to get financial success and not lock others out of the market, like is so ridiculously being done right now in the Mobile/Wireless industries.. Also if a project is successful in getting the necessary backing by kickstarter, and fails to finish development or decides to refuse to sell to anyone (trying to sell out for millions to a company for instance) Then it's an automatic forfeit and goes public domain same as if it had expired it's patent. That way at least investors or donators can be assured that even if the product or device ...whatever they were trying to back never reaches fruition, that at least perhaps some beneficial coding or designs can be gleaned from it for others to finish or improve on.... Basically you don't have to worry about getting a big goose egg 0 in the end for donating/investing. Whatever happens, everyone will at least gain something from it.

  30. Re:Wow by loufoque · · Score: 0

    Isn't kickstarter one large scam itself?

  31. Wait, what? by John+Pfeiffer · · Score: 1

    I thought the whole point of Kickstarter was to help people raise money for ideas they can't afford to produce themselves. In fact, I distinctly remember there being some big stink about people trying to fund products they already had in production.

    Now Kickstarter is saying you have to be able to produce a prototype before you can even try to raise money? Am I missing something here, or what?

    --

    Friend: "The NIC is misconfigured..." Me: "No prob, I'll just telnet in and fix it." *Silence*
  32. They should do the same for Video Games by Anonymous Coward · · Score: 0

    If you can't use some existing open source engine to throw together a quick prototype with a few base art assets, then it's just a fucking idea. Countering this point I've heard folks complain that they need money to get the art assets -- Well then you're not a game developer if you don't even have the capability to produce a few assets and get some code running in an engine. No one knows it it'll even be fun -- Hell, even some colored squares moving around is better than some of the pie in the sky bullshit I've seen -- Yes, even DoubleFine are guilty of coming to the table with next to nothing but a reputation. I only drop bucks on projects that have made some progress.

  33. Apparently Kickstarter IS a store by subreality · · Score: 1

    Effectively you can no longer use it to fund development. If you have to already have unit #1 produced, it's just a way to fund production. Ergo, it's a store oriented toward pre-sales.

  34. Wonder how it will affect games by petsounds · · Score: 1

    Sounds like video game projects will now have to show a prototype, and not just a teaser trailer of pre-rendered models. I think this is probably an overall good thing, as prototypes show at least the team has overcome some of the initial gameplay challenges, as games which sound amazing on paper usually have difficult roadblocks to conquer.

  35. Re:Wow by Guignol · · Score: 1
  36. what about amateur radio? by backwardMechanic · · Score: 1

    I agree that hardware is hard. But radio hams have been building hardware, and sharing designs, for longer than software has existed. A large part of their success is about the mindset. A professional RF engineer will demand a certain set of instruments to make their job possible. A ham will either find a way to make the tests with cheaper equipment, or find a way to build the instrument first (see, for example, the various homebrew network analyser projects). Partly this means relaxing design specs to make a project more likely to work. Partly it means recognising that building one of something is different to building 10,000 - if your project takes time spent at the bench tweaking individual components, well, that's part of the game.

    If you come from a professional background, open source hardware looks impossible. But if you add a little more ingenuity, and pick your projects carefully, it's entirely possible and can produce some very impressive projects.

    1. Re:what about amateur radio? by Anonymous Coward · · Score: 0

      If you come from a professional background, open source hardware looks impossible.

      I come from a professional background. It does not at all look impossible, at least not from a technical point of view. The thing that looks problematic is the project management/handling part. Open sourcing the early design stages might work fine and bring in a lot of neat ideas but I don't really see how the whole schematic->CAD->prototype is supposed to work in that environment. Then there is the whole process of taking the result of the prototype tests back and making changes to the design/layout.

  37. What? by Anonymous Coward · · Score: 0

    Won't this rule make it into even more of a store rather than the opposite?

    Instead of funding development, you would basically be funding production of an almost finished product.

  38. POV from a KS project creator - what stupid rules! by Silicon_Knight · · Score: 3, Informative

    Posted also on the Kickstarter comment section:

    Kickstarter project creator here: I'm the guy behind OpenBeam (http://www.kickstarter.com/projects/ttstam/openbeam-an-open-source-miniature-construction-sys).
    And in case anyone's wondering - we shipped the majority of our rewards a *month* before the original promised date. That probably puts me in the top 5 percentile of projects...

    Let's take a look at the new rules one by one:

    “What are the risks and challenges this project faces, and what qualifies you to overcome them?”

    - Okay, this is perfectly valid. I am surprised KS haven't done this earlier, because there are quite a few clueless guys (http://www.kickstarter.com/projects/277210494/paint-be-gone) - *(http://www.kickstarter.com/projects/277210494/call-key) and http://www.kickstarter.com/projects/277210494/key-pad-case) out on here who seems be doing the "throw s*** at the wall and see what sticks" model of development.

    "Product simulations are prohibited. Projects cannot simulate events to demonstrate what a product might do in the future. Products can only be shown performing actions that they’re able to perform in their current state of development."

    "Product renderings are prohibited. Product images must be photos of the prototype as it currently exists.
    Products should be presented as they are. Over-promising leads to higher expectations for backers. The best rule of thumb: under-promise and over-deliver."
    Okay, so KS want a working prototype. I get that; that's pretty straightforward. But it doesn't stop someone from *faking* a prototype on camera. This however, won't stop a project like iCase (http://www.kickstarter.com/projects/1791911961/i-case-iphone-4s-and-iphone-4-bumper-case) from being a train wreck, as the protoytype would likely have been SLA, painted, and the problem wouldn't have been apparent until the metal parts were CNC machined and fitted and found to short out the iPhone's anntenna.

    The OpenBeam project would have passed these requirements; we had a physical prototype for shooting the video, as part of a good product development practice.

    "Offering multiple quantities of a reward is prohibited. Hardware and Product Design projects can only offer rewards in single quantities or a sensible set (some items only make sense as a pair or as a kit of several items, for instance). The development of new products can be especially complex for creators and offering multiple quantities feels premature, and can imply that products are shrink-wrapped and ready to ship."

    And how would KS define "Multiple copies" of a reward? This I have a problem with. When you're in production, you are trying to get the manufacturing volume up to bring the costs down. If I were launching OpenBeam now, would I be limited to selling one stick of aluminum and one of each bracket to my backers (who wouldn't be able to do anything useful then with this?) If I packaged it up as a "kit", like I had on my KS, would I have gotten around these restrictions? Who decides whether multiple copies of the same item is required for the item to work (ie, construction toy kit), and when it becomes a way to side step your rules? How much "individual judgement" is there to allow the listing of a project, and do you consider the project creator's background (ie, having successfully delivered on a previous project) when you allow them to post? With the amount of controversy about what gets allowed (*cough* Tangibot (http://www.kickstarter.com/projects/mattstrong/the-tangibot-3d-printer-the-affordable-makerbot-re)*cough*) and what doesn't on Kickstarter already, this rule is probably going to make your selection process more Apple App-store like (arbitrary with no recourse for the project creator if you are not selected).

    (Edited to add: The real problem, that KS probably don't want to admit, is that none of their hipster workers have a sufficient engineering / science / technology bac