Game Review: Torchlight 2
A Testimonial, and a Confession
First, I have to admit some bias here. When Diablo 2 came out over a decade ago, it was my favorite game for quite some time. Its expansion pack only cemented its position as the best game of all time, for me. It's key to note here, that Diablo 2 was only the best game ever in my opinion, and eventually it aged and got to the point where it was nigh unplayable on modern computers. I even tried going back several times in the past few years, and just found it too archaic to function properly on modern hardware. It desperately needed either some patches or a successor to bring it up to date.
When Blizzard Entertainment announced Diablo 3, I couldn't have been happier. At last, an updated version of the best game ever would be available. However, something felt odd about Diablo 3 even before I ever played it. Blizzard kept reviews at bay until after release via a restrictive NDA. That's fairly common, and not enough to raise suspicion alone, but still odd that there weren't more early peeks allotted to the usual media channels. Even after its release, the demo was only available by invite. I couldn't even download the demo for Diablo 3 unless someone who had already bought the game gave me a code. Now something smelled fishy. So I held onto my sixty dollars, which while would be a small price to pay for the best game ever, it seemed like Diablo 3 wouldn't be that game. Eventually I was able to wrangle a demo code from someone who had bought the game and wanted to lure me into playing it. I didn't get very far into the demo before I got a quest just to use a waypoint. Perhaps they didn't realize that I have killed Diablo and his brothers dozens if not hundreds of times already. I know how to work a waypoint. I need monsters to kill. Out of respect for the franchise, I kept on. I even finished the demo, but by the time I did so, it was clear to me, that Diablo 3 was going to be a giant let-down for me. Whatever fun I had with Diablo 2 was done and gone, and would stay in the past.
I had had the good fortune of playing Torchlight, and like just about everyone else, my biggest complaint was that the game had no multiplayer. Other than the lack of multiplayer, I thought it was just about perfect. Given my previous love for Diablo 2, this shouldn't be any sort of surprise. So now at long last, Runic has released the multiplayer-enabled Torchlight 2. Similar to the old "Open Battle.Net" games of Diablo 2, you can play the same character in single player, LAN, and internet games. This proved to be key, as on release day, Runic's servers melted from the onslaught of players. Internet games were finally enabled a couple days later, but in the meantime, plenty of single player and LAN games were had. Through the creative usage of some VPNs, I was even able to play LAN games over the internet.
Once More Into the Fray
The game starts off in the ruins of the town of Torchlight. Wait a second, didn't I save the town from Ordrak at the bottom of the mines and whatever else was down there? Well, it turns out that I did, so long as I wasn't playing an alchemist. The alchemist, on the other hand, was corrupted by the heart of Ordrak and immediately knew that he had to burn down the town, and leave a path of death and destruction across the land as he began his new plot to destroy the world. Okay, so the plot isn't Hugo Award caliber stuff here, but neither was "Diablo lived somehow, and you have to go kill him again," nor was "Hey, why don't you just run on into this dungeon and fetch me the Amulet of Yendor." Really the plot is just a means to goad me into venturing into areas that I haven't already taken it upon myself to go explore and kill everything in.
That brings us down to what the real fun in any point-and-click ARPG is. Taking on and killing hordes of enemies at once, securing an area, and then reaping the immediate rewards in the form of experience and loot. The Torchlight series has traded in the grimdark setting of Diablo for an art style that's a bit more cartoon-like, but the core gameplay survives. This is a feature that Torchlight 2 recreates flawlessly. Combat is fast, frenetic, and visceral. Enemies have a chance to explode into a pile of gibs, leaving bloodstains on the ground. Frozen enemies can be shattered into chunks of ice. Often the action happens so fast, that creatures can be slain before I'm even aware they exist. It's exactly the opposite of the first act of Diablo 3, which comparatively felt like drudgery.
Building the Perfect Warrior
There's four classes to choose from in Torchlight 2, and while they follow some archetypes, they're also rather configurable in how they're played via skills and weapon choices. The embermage is a classic spellcaster who uses staves and wands, and can learn many different spells to put down his enemies. The outlander is a ranged class that excels at nearly every sort of ranged weapon. The berserker is a melee damage class that can gain bonuses from using two weapons of the same type. And last but not least, is the engineer, a versatile class that can use shields, two-handed weapons, and even cannons, or some combination of those, depending on skill set. It's important to note here, that every class can wield every weapon, there's just not always a bonus for doing so. You're free to make a berserker who uses shotguns, for example, there's just not many skills for the class to support it.
Skills aren't tied to any sort of tree structure like they were before. You only need to be of a skill's required level to unlock it. Active skills such as spells, will also confer a bonus after investing five, ten, or fifteen points into them. Leveling up a character also isn't the only way to gain skill points. As you gain in fame from killing bosses and random named mobs, you acquire a skill point for every level of fame you've achieved as well.
Keep Going Back For More
It took me a little over 20 hours to save the world, on my first trip through on normal difficulty. Normal difficulty was still rather easy, and I think my next trip through the world will be at the veteran level. There are however, still a number of activities for my first character to do. Completing the game unlocks the Mapworks, a robot-run area where you can load custom maps to complete. It's also possible to create a new world that begins at your current level, so I could start a new game with that character where the first monsters would be around level 50. Because the dungeons and open areas outside towns are randomly generated, a second playthrough manages to still feel somewhat fresh. Combine that with a character class that you haven't played before, or a new set of skills for one that you have, and there's lots of reasons to keep replaying.
But is this the new best game ever?
In short, yes. I've spent time reading people's meager, whiny complaints about this gift of the gods that has been put on sale for a mere twenty dollars. Sure, you can only reallocate the last three skill points you've spent, and you can't redo all your stats and skills once you're leveled up. That's so that you learn from your mistakes and go back and play the game again. There's no one to hold your hand to find the area where the quest is at. There's a marker on your map for you to aim for, and that's more than any player deserves. The quests are still rather simplistic, and of the form to go kill someone or a group of someones, or to collect a thing, or a group of things. Again, the quests are merely a vehicle to get you into new areas. If you happen to kill the guy that advances the plot, that's a bonus. If you stop to talk to an NPC, the world does not stop for you. Enemies will continue to attack you as you choose your quest reward, because you were too stupid to clear out the area of any possible threats before sitting down to talk. I think I've now sufficiently debunked any negative points I've read in other reviews. If you don't like point-and-click ARPG games, you're not going to like this one. No one is going to change the entire genre to enable someone's crazy ideas. Well, unless it's Diablo 3, and look how that turned out. Sure it sold well, but I would now have to waterboard my friends into admitting that they fell for purchasing it.
My biggest complaint about this most perfect game, is that there's no Mac or Linux versions, yet. I say yet, because three years after the first game was released, we even have a Linux version now. You can pick it up, DRM-free, right now for a limited time, for the price of whatever-you-want, as part of the Humble Indie Bundle 6. You can donate some or all of the price to the EFF as well. Shameless plugs aside, it may take a few years but eventually Torchlight 2 should make the rounds as well. Runic Games has a lot in store for the game yet, such as console versions, as well as Steam Workshop integration, which will enable easy mod installation. Mod support will presumably let players redo their skills and stats, and cheat if they want to.
Since Diablo 3 is a DRM'd monstrosity, I'll give this a try, just to help show blizzard why they aren't getting money.
I think my biggest complaint is the same as Borderlands 2 .. no crafting to break up the slay-collect-sell rinse-repeat. I guess if you like slay-collect-sell that much, this game is perfect for you. If you want to set your own goals for finding rare components and crafting powerful gear, you're SOL, but that's not everyone's cup of tea.
On the other hand, TorchED is promised, and moddable games are good, which is what sold me. Hopefully someone can add to the gameplay!
Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
Torchlight 2 still didn't manage to give me anything that Dungeon Siege 2 did...
The WoW-esque graphics are such an extreme turn-off, and the fact that anyone from Blizzard had so major an influence on the game is just as much a boner-kill. Torchlight 2 had promise, but didn't deliver any more than Diablo 3 did. Mashing a single button and watching random numbers float by isn't fun, and is definitely not all that an ARPG can accomplish, but Torchlight 2 has literally nothing else. There's no choices or complexity, it's strictly mindless in all the bad ways. So much so that it ceases to even be mindless fun.
I require engagement from my games. That is to say, I require them to be games -- you know, interactive and thoughtful?
I had hoped that the Linux release of the original meant that the sequel would have it from the beginning. Unfortunately, this is not the case, which means I won't be purchasing this game now, I don't want more Windows software. Hopefully they'll do a Linux port of this game before it becomes irrelevant. Too bad they don't have one now, or they could have my twenty bucks, too.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Torchlight 1 does not allow you to change keybindings.
Diablo 3 does.
I almost *never* find default key bindings to be any good.
Can you bind your commands however you want in Torchlight 2? If not, I will stick with D3.
If you have 4 friends(I know that's a stretch) you can buy a 4-pack on Steam and pay only $15 each. Also the music is done from one of the original Diablo people, so it's great too.
I think I had exactly the same experience with this game. I like the cartoony art style and the fast chaotic battles. "Normal" difficulty seemed like Easy Mode, and I ran through it with an Embermage in about 23 hours of play. "Veteran" difficulty, on the other hand, requires some attention to get the build right and constantly keeping up with weapon and armor upgrades. But there is plenty of all that to choose from, and each of the character types can win with one of several different build styles. I might even stick my toe into the Elite waters.
The review forgot to mention that the creators of Diablo 2 left Blizzard North and Diablo 3 was made by a whole new crew. Granted those guys have some pedigree too, but not in the ARPG genre (Fallout, Total Annihilation, etc.). Several of the Blizzard North guys eventually worked their way around to Runic games, and TL 1 and 2 are both products of the guys who made Diablo 2.
There's a reason TL 2 plays so well and is so friendly to players the way D2 was. I've often thought but never had proof of it until now: video games are an art and are about vision of the team leads. Programming is important, graphics are important, but those are technical aspects; gameplay is an art form and very dependent upon who is making the game, not what studio, or what graphics or technical aspects it has. No set of games have illustrated this point more clearly than the recent launches of D3 and TL2.
I haven't played D3, but I've played TL1 and D2, and I've now played through TL2.
Cons: In my opinion, the storytelling of TL2 is somewhat less compelling and expansive than was that of D2. Also, the D2 had good cinematics, and most (all?) of its narration was recorded voices, rather than just text that you have to read.
Pros: Lots of fun, low hardware requirements, good randomization of maps. Fun approach to playing random maps after you beat the game (I'm not going to spoil it.) No DRM.
And last but not least, it's a great entertainment value for $20. Money very well in my case. From the reviews, I don't think I would have considered $60 for D3 to be a worthwhile purchase.
This is not really a comment, more of a question: wasn't the biggest complain about Diablo 2 the fact that it was wide open to cheating/hacking due to the fact that you could bring online the stuff you acquired offline? I'm not really familiar with the genre, I only played like three D2 sessions and no torchlight so don't bash me for my ignorance but isn't it exactly the same here ?
What is gonna prevent my neighbor's kid from hacking the sandworm-slaying-axe-of-madness and bringing it online to cut me in half? Damn kid, always playing on my lawn instead of grinding his gear like a real man.
I got my $60 out of it, and so did almost everybody who's bitching about it. I don't know where anybody got this idea that their one-time payment (that has become progressively cheaper as it failed to increase with inflation) should give them hundreds of hours of entertainment.
If you check your played time and it's over 100 hours, maybe you should stop whining about how crappy you think it is, because clearly your bitchy brain and your gaming brain are having an argument.
Actually, the old man in me wishes the entire gaming community would benefit from a complete media blackout when it comes to video games. Then they can buy a game without expectations, enjoy it without absorbing the negative crap from other gamers, and be satisfied.
I require that my bananas taste like steak. That is to say, I require them to be steak -- you know, brown and meaty?
Observe the living contradiction that is hipstanerd, who spends his time playing video games, but /only/ the brainy ones. When reviewing things, you must evaluate them from perspective of what they were trying to accomplish, not whether they fulfilled the limits of your dreams and desires. So it lacks a deep and engaging plot, the characters have no back stories, and there are no choices to make to define your player's charater. That's not what it set out to do, so it didn't fail in their implementation. Does it bring quest after quest of orgiastic click fests with a modicum of strategy, induced by hordes of enemies with varying strengths and weaknesses that test how well we've designed our characters with the limited choices given? Yeah, I guess. Did it do that well? Oh, I totally think so.
Bananas aren't liked by everyone, but they are what they are. You would have to completely misunderstand that most basic of premises to criticize them for not being something else entirely.
This is the most addictive RPG I have played in my life. I really love the rapid fire pace of the gear and specialization point systems and I only have one real complaint with the combat: it can be pretty hard to actually get your character moving somewhere instead of attacking once you are mostly-surrounded. Cheap deaths are pretty frustrating and the game mechanics are solid but not perfect.
Brian Fundakowski Feldman
What Torchlight 2 should be compared against is Path of Exile, which is what D3 ought to have been. It's nearing open beta now, with the odd f2p weekend, so I'd highly recommend anyone who was into D2 to check it out.
I've been playing Torchlight 2 for a few days now, and right away I knew this was the better game. The art style is not better because its cartoony, its better because its designed by better artists, who really understand appeal, quality of animation, and design. This game not only looks better, its just more fun. Diablo 3 was a huge let down. Diablo 3 had 1 interesting boss battle and it wasnt the final Diablo battle, which was a complete fucking disaster artistically. I mean Blizzard should redo the end of the game so that there actually is a climax and a resolve. Diablo 3 is so uneventful, and so poorly designed artistically. I'll give Blizzard a nod for a good item system, auction house, and decent shading and lighting but overall Torchilight 2 makes blizzard look like amateurs.
Even the spells, and abilities all look better, more colorful, better particles, better everything. Torchlight 2 just feels right. And hey its 6 player!
Torchlight 2 is the best $20s you can spend on games right now. Torchlight 2 is so good, you will feel ripped off by Diablo 3.
Early criticism of D3 are valid, but those are a thing of the past.
No they aren't.
The core game design is fucking retarded. The gear upgrade path is market based. In some sense its much more efficient to gear up in D3 by playing "auction house trader" than "hack and slash dungeon crawler".
That's fine if you -want- to play a trading game. But if that's what you want, play EVE or something that actually does a good job of it.
D3 is a lousy ARPG.
Its a half decent part time job though.
larger .... trading market than TL2 ever will
Well yeah, that's true, but you say it like its a good thing. I don't crawl dungeons so that I can sell things over the internet, to fund buying other things over the internet so that I can crawl dungeons more efficiently in order to sell even more things over the internet.
I'm happy TL2 will never be that.
Enjoy your part time job.
And the new changes around the corner in 1.05 are a vast step in the right direction.
D3 can't be fixed. They need to start over from scratch.
I also think that there's too big of a difficulty jump between normal and veteran. In normal, I'd build up a big excess of potions since nothing hit me very hard. In veteran, I was dying continuously and sending my pet back to town constantly just to get enough potions to survive. I was spending all of my gold just to keep an adequate stock of potions around.
At least for a first playthrough, the perfect difficulty would be something between normal and veteran. Unfortunately, that difficulty level doesn't exist (yet - at least until someone chooses to come along and make a mod to create it). That's just a minor complaint though - I've already put 30 hours in and I don't see myself stopping anytime soon.
Uh, did you not look at the comment you were talking about? He wasn't saying Blizzard's crafting systems were good, he was saying that you don't need to copy/paste from Blizzard to make a good crafting system. I think maybe you need your "fucking head examined." Or at least your eyes.
I am definitely pretty happy with Torchlight 2 and definitely like it better than D3. Still prefer Path of Exile, despite it still being in closed beta. It is some much more like Diablo 2 than Diablo 3 in the dark style ARPG. I find TL2 still a bit watered down in what you can do. However it is a blast and the fact that it is easy to play via LAN with friends makes it a great addition. Choice is a good thing!
Graphics are not my main consideration when looking for a good game to play, and I question the intelligence of anyone who considers the quality of the graphics above anything else.
Good graphics can make a game with solid gameplay even better. However, no amount of graphical polish is going to make up for shitty gameplay. I'll take a good roguelike over a game like Final Fantasy XIII any day.
What's with all the Path of Exile shills these days? It's just another shitty free-to-play game that will eventually be forced to switch to the same 'pay to win' model that nearly every other F2P game already has.
With few exceptions, I want to know what a game is going to cost me to play *before* I start playing. Charge me up front - don't make me piss away a few bucks here or a few bucks there to get full enjoyment out of the experience.
I will buy this game the instant there is a native OS X version available. Loved the first one but I don't have any Windows machines any more and I'm not messing around with virtualization or whatever just for a game.
no longer working for cnet
What exactly are you basing this opinion on? Out of about 25 people, with the exception of ONE person, everyone I know that purchased D3 has stopped playing it. Their reasons span the full spectrum of the howling you read online...but all of them stem from "it really isn't that fun." If you listen to any gaming podcasts or keep up with any non-blizzard, non-fanboi forums, you will read the exact same story time and time again.
D3 probably sold 100x the copies of T2 due to fabricated hype, WoW fanbois, and D2 fans hoping to continue the wonderful replayability that they experienced with the first two games. Now, like so many other big budget games that rely on hype and flash to line the pockets of their parent corporation.....the players have fled in droves. Yes, D3 will probably have an overall larger community. Yes, they will be rabid. Continue to grow....no, the numbers don't lie there. But more involved? Probably not. All it will take are a few decent groups modding T2 and you will see long term and continued enthusiastic support for the game that could eclipse D3.
T2 is the worthy successor to the D1/D2 legacy.
And the new changes around the corner in 1.05 are a vast step in the right direction.
What do you mean, they're moving all of the processing from a central server to the local PC? Because that's the only direction they can take with that game which would even make me consider looking at it to start to think about purchasing it during some sale or something. Any other step is actually a "sidestep".
"Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
D3 is not D2 and won't be saved from ruin until the dev team learns a couple of fundamental things they could have learned from D2 which at release was also a completely different game from what it became the following 5 years.
1) An ARPG lives and dies by its pace and responsiveness. Having to skip cut-scenes, the sheer amount of crowd control the player character is subjected to and the slow movement speed is a complete antithesis of what an ARPG is supposed to be.
2) Even tho the original D2 devs also hated it the most popular feature of patch 1.10 of D2 was the inclusion of cross-class skills. The player loved it, the devs hated it. The D3 team permanently shut that door by including a non-mana based resource system. They can not pull this off without doing a major revamp of the game.
3) The sheer amount of handholding that's going on in D3 boggles the mind. D2 and torchlight limit you by level and stat points in what loot you can wear. D3 limits you by class. Want to play a DH with a fat 2hander for whatever inane reason you can come up with? Sorry, you can't. Want to play a completely dex based barbarian with a crossbow? Nope. 'Do as thou wilt' was replaced with 'because we say so'. You want to be a melee WD? Well, only the classic melee characters get a flat 30% melee incoming damage reduction.
4) Their reliance on a completely gold based economy is stupid. Nobody ever managed to pull off an interesting gold based economy. Either it works somewhat(as D3's does) and is completely boring or it doesn't and becomes a nuisance. This may sound like a weak point but what the gold based, AH centric economy does is it doesn't encourage bartering and trading. This was a major community builder. There were a LOT of successful websites/forums that started out as barter towns, grew into real communities and kept D2 going way beyond its due-date. D3 is an anonymous hodge-podge.
5) Character progression is non-existant in D3 or beyond frustrating. It is not unreasonable to expect to be able to finish the game on inferno difficulty with only what you picked up yourself within 100 in-game hours. That should be the yard-stick. The goal of the grind-fest should be mindles mass murder of unsuspecting demons to blow off steam or to gather loot to be even more efficient in said mass murder or to gear up twinks with a silly character concept. But at no point should you feel slow and gimped. Inferno mode is completely inaccessible.
6) At release and at the moment the game screams 'we haven't thought this through'. The 30% flat incoming damage reduction of monks and barbs say 'we haven't tuned the game properly'. The auction house ui with only 3 filters for 6 possible properties on rares made the AH next to unusable. Increased incoming damage in multi player games in an already overtuned game made grouping unattractive. The crafting system made you broke if you weren't very, very clever using it. The very rare legendaries were completely unviable on inferno mode(especially the weapons). The damage scaling in inferno is completely off. They advertised the game for PvP(god knows why) and they still haven't delivered.
7) Tying real money to gear limits what they can do to improve the game. Once real money has changed hands for loot you can't reasonably nerf or buff stuff that has been sold without getting yourself in real hot water. And I sincerely doubt their RMAH cut is enough to cover the financial, legal and PR headache that follows.
I'm sorry, but the team that made D3 didn't take a look at what made D2 the game of the decade and only added supreficial improvements. If they don't learn that their approach to D3 was completely off then they will not be able to salvage it whatsoever. The whole game feels like the core mechanics were designed by the Blizzard B-Team. Art and music is wonderful, tho. But at the moment it is a polished turd.
20 minutes into the future
The core game design is fucking retarded. The gear upgrade path is market based. In some sense its much more efficient to gear up in D3 by playing "auction house trader" than "hack and slash dungeon crawler".
One thing that I haven't seen too many reviews cover is that auction houses ruin the sense of discovery or surprise when you find a new item, particularly unique items. In TL2, when I find a unique drop, it's like opening a Christmas present. With D3, it's like they showed me everyone's presents before putting them into the boxes. Sure, I don't know which present is in which box, but the surprise isn't quite the same, you know?
In TL2, I don't know what the maximum weapon DPS is. I don't know what modifiers are possible. I don't know how many sockets something can have. I don't know what socketables exist.
I like it that way!
The first game I've tried was the original Torch Light. I like it so much so far it's the only game I've played out of the bundle, despite some of the others looking quite appealing.
I've been playing it on my quite powerful desktop - but I noticed it had a "netbook mode" which for some reason was checked by default. I decided to put it on my netbook. For some reason it was NOT checked by default, but after clunking around with the graphics it is actually playable on my dual core Atom using Intel graphics on Kubuntu. I wouldn't exactly call it optimal and smooth, but it's still quite playable.
I loved the original Diablo back in the day, I even bought the expansion pack for it. Then Diablo II came out and I enjoyed it for a while. Not too long, shortly afterwards Blizzard pissed me off by dragging a personal friend into a lawsuit over BNetD, they started suing a bunch of Unreal modders they had previously helped, and I quite dual-booting Windows as I found it to be a waste of hard drive space.
In short Torchlight has offered me everything I liked about Diablo, it works on Linux, and I don't have the guilty sick to my stomach feeling that dealing with Blizzard products gives me.
I can't tell you enough - buy the thing. Go get the bundle, and as soon as a Linux version of Torchlight 2 is released I'll go get it. My only complaint about the original Torchlight - it sometimes crashes when a new area gets loaded up. No big deal, I start the program and I'm standing exactly where I should have been without the crash so - yeah, it's great. Also gem hunting isn't quite as frustrating as it was in Diablo 2.
The preceding post was not a Slashvertisement.
You sound like you're the kind of person who doesn't enjoy the original Diablo games or lookalikes. If that's the case, why did you even bother with Torchlight? Its whole reason for existence is to cater to that segment of players.
Tell that to my account. Out of my home town during the battle.net hack, my account was comprimised. I come back, my account is shut down. $60, poof, gone. Fuck blizzard and the high horse they rode in on.
that's for tl1. TL2 has a console command
I played Torchlight 2 a few years ago when it was called 'Fate'. Heck, they even had pets that changed form and had different attacks depending on the type of fish you fed them.
Demo was ok... but since I've recently purchased Civ V expansion, Diablo 3 and Borderlands 2, I don't see the need for this game.
"Action without philosophy is a lethal weapon; philosophy without action is worthless."
...and a very first mod for that has already been created.
20 minutes into the future
Oh look. Another whiny D2JSP closed-server troll getting his little bot-farming panties in a twist that TL2 wasn't designed for them to be able to spam their little "black market" crap.
At least they're hitting /. now, instead of focus-fire on the Runic forums...
There's also a respec potion in TL2. Until the mod kit comes out, you still need to use the console to spawn it, true, but you can spawn it on a scratch character and put it in the stash.
I wanted to highlight fine points about Diablo 3's shortcomings but in the end I can only say this: I am buying torchlight 2. P.S. I hope the money coming in will make torchlight 3 the game Diablo never managed to be.
A 'singular oddity' is an event that cannot be explained and only happens when you are alone.
Where "play" becomes "waste of time" is that part which doesn't require or desire a thinking entity to engage with.
For you, perhaps this is so. There are plenty of people though who really want a game that literally works best when you've got a nerve going directly from your eyes to your trigger finger, missing the brain. Mind you, not all the time, but occasionally this kind of mindless action can be fun and relaxing.
He said cross-class, as in barbarians with werewolf, all classes with teleport, assassins with whirlwind.
As for synergies, they had the massive upside that you didn't have to limp along with a level 20 character and 10 unspent skill points, you could invest in early skills that boost your planned end-game ones. While I agree they could have balanced the classes a little better, I think it was a good move overall. Tri-sorcs might be fun but you get a lot more variety of builds when some can be focused on one skill and 4 synergies, or balancing the synergy investment for multiple main skills. If 20 points was all it took to max out any skill, it would be hard to balance the game and make most skills viable.
Of course, every feature will be loved or hated based on your play style, synergies just happened to fit mine.
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