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Valve's 'Steam Box' Console Is Real, Says Gabe Newell

symbolset writes "The Verge is reporting that the Steam Console we discussed in November is a real thing. Gabe Newell said it will be a locked down platform for the living room. The source is a Kotaku interview with Newell at the Video Game Awards. Newell said, 'Well certainly our hardware will be a very controlled environment. If you want more flexibility, you can always buy a more general-purpose PC. For people who want a more turnkey solution, that's what some people are really gonna want for their living room. The nice thing about a PC is a lot of different people can try out different solutions, and customers can find the ones that work best for them.'"

298 comments

  1. What I'd like to see... by crafty.munchkin · · Score: 4, Interesting

    is Steam Big Picture as a desktop environment for ubuntu, or something along those lines - a linux OS which boots up into Steam. So you can build your own steam console with the hardware you want (and is fully upgradeable when new tech comes out) and ready to rock as soon as the OS is installed.

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    1. Re:What I'd like to see... by the+real+darkskye · · Score: 5, Informative

      We already have Ubuntu variants which boot straight to an application (XMBCbuntu), and use the official repos for updates.
      Chances are someone will mix up a Steamuntu, even if its not officially supported by Valve but gets all the official Ubuntu updates.

      From what I can tell of the beta Linux Steam client, its responsible for its own updates rather than adding a new repository (like Google Chrome does) and relying on the user to keep their OS up to date.

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    2. Re:What I'd like to see... by Anonymous Coward · · Score: 0

      Did you not read the article? That's the plan. Big Picture for Linux is in beta testing right now, and he wants competition, like how Google TV boxes are made by multiple companies and you can technically roll your own, I think...

    3. Re:What I'd like to see... by Anonymous Coward · · Score: 0

      ...Isn't that just a computer?

    4. Re:What I'd like to see... by SeaFox · · Score: 4, Insightful

      ...So you can build your own steam console with the hardware you want (and is fully upgradeable when new tech comes out) and ready to rock as soon as the OS is installed.

      That would defeat the strongest argument for the console: it just runs and you know it will runs what's available for it. Build-your-own comes with the all the headaches that come with it: driver compatibility, hardware reliability, and performance requirements for individual games. Console games are for all the Joe Sixpacks who just wants to flip a switch and play. When I used to buy games for my SNES, I didn't have to look at the box and wonder "do I have enough RAM for this?", "will I need to install a better graphics card to get smooth gameplay?"

      If you want a full-screen gaming environment for Ubuntu, when Steam is available for Linux, is there any reason you couldn't just build a dedicated gaming PC for the living room in an HTPC case, and then install Ubuntu and set it to auto-run Steam in Big Picture mode when it boots up. This sounds like a request you can already fulfill on your own.

    5. Re:What I'd like to see... by nschubach · · Score: 1

      But the Steam box could be a list of minimum requirements so devs can program against a known configuration. If you choose to go off and build your own with different hardware, the support just wouldn't be there...

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    6. Re:What I'd like to see... by SeaFox · · Score: 3, Informative

      How is that any different than just building your own PC how you want and installing Steam on it?

    7. Re:What I'd like to see... by Tastecicles · · Score: 1

      yanno, there's a lesson in there somewhere...

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    8. Re:What I'd like to see... by Anonymous Coward · · Score: 0

      Where's the argument here? He's quoted right there in the summary... buy a box that "just works" or build your own. Your choice.

    9. Re:What I'd like to see... by hairyfeet · · Score: 2, Interesting

      That probably wouldn't be easy as too many things are evolving too rapidly in Linux ATM, you have the kernel changes, Pulse,Unity, and of course you have the issues with the graphics drivers, its just changing far too rapidly to make a good DIY console using Linux.

      I'll probably get hate for pointing this out but other than Tablets this is the one place where Win 8's metro GUI actually works well, its Metro interface is practically a 10 foot UI right OOTB, hard to miss those big ass fugly tiles with a remote on a 50 inch screen, and it probably wouldn't be hard at all to set steam to launch in BPM automatically at start up. And of course since neither the kernel nor the subsystems will be changed for the life of the OS once you have it set the way you like it just like a console that's it, it'll stay that way for the life of the system. And while I personally prefer Win 7 at $40 a pop Win 8 makes a cheap OS for a STB and of course that gives you access to the entire steam library and not just the few that use OpenGL.

      That said I wish Valve nothing but luck, with both Valve and Sony bringing X86 based consoles to market its gonna be another golden age for us PC gamers, since it'll be trivial to launch both the console and the PC version at the same time. Frankly its a great time to be a PC gamer regardless, you can pick up AMD triple kits for $200, quads for less than $250, slap a cheap copy of Windows on it along with an HD4850 or HD7770 and for less than $360 you have a system that'll play nearly any game out there with great graphics on a monitor or a TV with HDMI.

      I have built several of these for customers and they just love it, a full blown HTPC is just so much more versatile than a console, you can rip all your music and movies to it and use it as a media center, through Steam gaming is cheap, streaming over the web means you can get rid of the cable bill, and most games support controllers now so you can just grab a couple of cheap wireless X360 pads and have fun.

      With LCD TV prices falling like a stone and all of them having HDMI the gamer boxes and the dirt cheap AMD E350 "wife wants her FB" boxes are my two biggest sellers ATM, its soooo much cheaper now than it was when I first started gaming. Remember when we'd have to replace our entire systems every year and a half just to play the latest games? So I'm personally all for this, more gamers on X86 means more games and plenty of selection, sounds good to me. Go Valve!

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    10. Re:What I'd like to see... by symbolset · · Score: 1

      Yeah, Microsoft killed OnLive. Don't give up hope.

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    11. Re:What I'd like to see... by symbolset · · Score: 2

      A Steam box is a platform owned by Valve. They control its destiny. This control is important to them, and to the gamers who entrust them with their money. This control ensures that the platform can't be yanked out from under them, depriving their customers of their investment and ruining their good name.

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    12. Re:What I'd like to see... by Raumkraut · · Score: 2

      That probably wouldn't be easy as too many things are evolving too rapidly in Linux ATM

      Two words: Debian Stable
      Or, if they stick to Ubuntu, three words: Long Term Support

    13. Re:What I'd like to see... by Anonymous Coward · · Score: 1

      You're utterly full of shit. Onlive is still on, live and well.

    14. Re:What I'd like to see... by Anonymous Coward · · Score: 0

      That probably wouldn't be easy as too many things are evolving too rapidly in Linux ATM

      Two words: Debian Stable Or, if they stick to Ubuntu, three words: Long Term Support

      How does Ubuntu LTS deal with driver upgrades (i.e. are they backported into LTS)?

      Given the constant evolution of graphics hardware and considering that open-source Linux drivers often lack behind by a generation anyways, the idea of relying on up to 2-3 year old drivers for gaming seems absurd.

    15. Re:What I'd like to see... by realityimpaired · · Score: 2

      Given the constant evolution of graphics hardware and considering that open-source Linux drivers often lack behind by a generation anyways, the idea of relying on up to 2-3 year old drivers for gaming seems absurd.

      You do that all the time on consoles. You don't seriously think that the Nintendo Wii, which hasn't had a firmware update in a while, is running brand new drivers for its video card?

      Lock the kernel version, have it do automatic updates at 3am (with a check to delay doing them if the owner is gaming at the time), and there is no reason that a Linux-based console can't succeed. And by going with Linux as a platform, it does exactly what TFA said it would do... you can buy their console, or you can build your own. You also have buy once, play anywhere ability, which gives it a huge advantage over the other consoles... want to play your new game on your desktop computer, just log in and play it. Want it on the big screen/console? then play it there instead. You don't need to buy the game twice to be able to do this.

    16. Re:What I'd like to see... by Bert64 · · Score: 1

      Too many configurations... There are literally thousands of possible configurations, and each game has its own slightly different set of system requirements . Each combination of game vs hardware can have its own set of quirks that affect gameplay.

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    17. Re:What I'd like to see... by Bert64 · · Score: 1

      Updates also become somewhat easier on a dedicated system, since you only have the packages you require installed there is a lot less that requires updating...

      On the other hand being a linux based device it could be used for other purposes should you want to... One of the key selling points of the Amiga, especially for parents was that not only was the system able to direct boot into games like a console (which kept the kids happy), but it could also be used to learn, do your homework and write programs etc - which kept the parents happy. This was the stated reason why my parents bought me one anyway.

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    18. Re:What I'd like to see... by drinkypoo · · Score: 1

      All you need to do is create another account (let's call it "steam") and twiddle its .xsession (or do you want to use .xinitrc? meh) to launch Steam. Edit the sudoers file to give it permission to sudo reboot and so on, and add shortcuts to steam somehow (I don't know how easy or hard this is) to let you use them. A script which kills steam's xsession will log out. Done and done. You could also create a new session file, which I forget how to do, which would allow you to select a Steam session from the login menu. Once done, you can set autologin. I've used both approaches for XBMC.

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    19. Re:What I'd like to see... by drinkypoo · · Score: 2

      One of the key selling points of the Amiga, especially for parents was that not only was the system able to direct boot into games like a console (which kept the kids happy), but it could also be used to learn, do your homework and write programs etc - which kept the parents happy. This was the stated reason why my parents bought me one anyway.

      It certainly worked for me. I got an A500 and a Panasonic dot matrix printer with epson emulation and used it to print papers for many years. I had to write a lot of lines in elementary school and it hurts me pretty badly to write much with a pen or pencil, so typing really improved my academic output.

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    20. Re:What I'd like to see... by Curupira · · Score: 5, Informative

      Chances are someone will mix up a Steamuntu, even if its not officially supported by Valve but gets all the official Ubuntu updates.

      Yeah, someone already did just that :)

    21. Re:What I'd like to see... by Anonymous Coward · · Score: 0

      The whole point of a game console is consistent hardware and no fragmentation. Giving users the option to play around with the hardware results in very high costs in developing/testing games and gives users clunky games with lots of ugly bugs or performance issues.

    22. Re:What I'd like to see... by zippthorne · · Score: 2

      That is an interesting idea -

      Instead of having an actual steam box, publish a "steam standard" which pc makers can certify against and game makers can use in their requirements.

      Instead of a long list of requirements, the game can just say, "steam 2013 or better" and people can buy machines certified to those standards. The trick would be to publish useful standards frequently enough that they remain useful, but not so often that there are as many standards as possible configurations anyway.

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    23. Re:What I'd like to see... by Jartan · · Score: 0

      That would defeat the strongest argument for the console: it just runs and you know it will runs what's available for it.

      Windows is not a gaming OS and you shouldn't be playing games on your 5 dollar integrated video chip. PS3 vs Wii vs 360 is much harder to deal with.

      If Steam puts out a list of sane hardware restrictions then the software will work better than the current crop of console stuff.

    24. Re:What I'd like to see... by Anonymous Coward · · Score: 0

      >Frankly its a great time to be a PC gamer regardless, you can pick up AMD triple kits for $200, quads for less than $250, slap a cheap copy of Windows on it along with an HD4850 or HD7770 and for less than $360 you have a system that'll play nearly any game out there with great graphics on a monitor or a TV with HDMI.

      It will play something like BF3 on low settings.

    25. Re:What I'd like to see... by Anonymous Coward · · Score: 0

      "Windows is not a gaming OS"

      The largest library of games in existence proves this statement false.

    26. Re:What I'd like to see... by Anonymous Coward · · Score: 0

      post I replied to was talking about DIY "consoles" (take a cheap and silent computer, slap Linux and Steam on it) not about commercial products.

    27. Re:What I'd like to see... by Kelbear · · Score: 2

      OP is right on the money. The difference between Console vs. PC has nothing to do with hardware or software, and everything to do with control.

      The bottom line is that all of the hardware and software in these categories have changed, and are going to continue to change. The fundamental difference is who gets to choose the direction of those changes. Under a vendor-controlled environment, there is one-size-fits-all convenience, and clarity in design for developers. Under PC environments, you have freedom to install/remove/modify, and numerous vendors vying for the acceptance of the users. Both carry their own upsides and downsides, and there will be situations where the lines will blur, but the controversy will go on, and will boil down to "who should have control?"

      I find consoles and PC both have unique experiences or games that are better experienced on a particular platform, so I just bought all 3 consoles in addition to my PC so I can enjoy all of the updates.

      Yet I still find value in what Valve is doing here. I've recently updated my PC hardware. This process entailed the following:

      1) BF3 takes 20-30minutes to load. That means a match is nearly over by the time I get in. This is likely a bug, but ultimately it means that I need loading to go faster to play with my friends. So I want to buy an SSD.
      2) I don't have a motherboard that supports an SSD. So I need a new motherboard
      3) I don't have a CPU that'd work on a new motherboard, so that means a new CPU. Ditto with my RAM, so I need to upgrade that too.
      4) So I have to research the CPU, RAM, and Motherboard for the best bang-for-buck hardware. This part has actually gotten FAR easier, since Tomshardware has ongoing recommended parts guides with multiple budget tiers.
      5) Installing a motherboard should be simple, except due to the extreme growth in size of modern GPUs, and a change in location of one of the power sockets, I can't stretch a power cable over the GPU and into the socket located as far away as possible from my PSU as possible. I have to disconnect everything and strip out plates and fans from the case just to gain an extra millimeter of space to plug the damn motherboard in.
      6) This causes the sound card to die. The extreme proximity of the power cable to the sound card causes too much interference and I have to remove it and go with on-board sound.
      5) Once installing these, I find that IDE cables are not supported by my motherboard, only SATA, so my dvd-drive is now obsolete. My driver disc is also useless now as a result, so I have to manually locate and load 6 driver packs, in a specific order, to ensure stability.
      6) After black-friday deals, I got my SSD, as well as a replacement DVD-drive that uses SATA cables.
      7) When I begin install these, though I have plenty of SATA cables find that my power supply only has 4 power cables for SATA drives, and 3 are already occupied by HDDs, so after adding my SSD I still don't have a dvd drive.
      8) I rarely find that after-market computer cases need upgrades for compatibility, but apparently my Antec P90 case does not have drive bays that support the tiny dimensions of the SSD, even using the tray-mount that was supposed to help fit it into a 3.5 bay. The case uses gel mounts with special long screws that help reduce vibration noise, so I don't even have screws for the SSD either. Ultimately I just remove two screws from other harddrives, and put them into the front 2 screw holes so that the SSD is left flopping around loose in the back. Luckily there's no mechanical components and I don't anticipate moving the case around so I left the issue alone rather than buy a new case. Eventually I'll upgrade the case and PSU, and the obsolete parts can be made into an HTPC.

      As a PC gamer I just take these annoyances in stride because this process has been worse in the past, and I know what the payoff is like. But for the wider market, it's a big obstacle in the user experience. Many people just buy pre-packaged dell PCs to spare themselves the hassle (and ge

    28. Re:What I'd like to see... by hairyfeet · · Score: 0

      Because one of the major fails when it comes to Linux design is software (like drivers) requiring a certain kernel version, so unless someone sits there and backports every driver, which FYI isn't actually even possible ATM because both Nvidia and AMD have binary blobs, the open source drivers are several gen behind and lacking critical features such as HD video acceleration, then frankly you are just fucked.

      This is one of the places where one can point to Windows and say "This is a better idea" because you can use the Win 7 driver that came on the CD with RTM, with SP1, you'll be able to use that same driver with Win 7 3 weeks before it is EOLed in 2020 if you want, this is simply impossible with Linux. Feel free to try it,take the binary blob that was released for lets say a Geforce 7600GS in 07 when Vista came out (since Vista drivers work on Win 7 just fine) and see if it works with a current release of whatever distro you choose. or take the binary that was released when Win 7 was RTMed in Aug 09, bet that won't work either.

      Frankly this is one area where Torvalds should just be smacked as there should be NO REASON why that driver from 07 shouldn't install and run perfectly fine on the latest release, barring trying to run a 32bit on a 64 or vice versa, and the fact that drivers and other software are actually tied to what kernel you have is frankly just shoddy design. But of course Torvalds wouldn't be able to fiddle with any damned thing he wants in the kernel like its still 1993 and its his pet project otherwise, would he?

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    29. Re:What I'd like to see... by hairyfeet · · Score: 1

      Actually according to their own spec page it would be higher than minimum across the board, and the only thing that wouldn't hit recommended is the graphics card. But to use that as a benchmark is as pointless as the "will it play Crysis?" meme as that is only ONE (I would argue badly coded, just like Crysis) game compared to the 10s of 1000s of games it would run on high or near high. My boys and I are playing on HD4850s and we can play games like Just Cause II with so much bling it makes the explosions in Rambo look like firecrackers going off.

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    30. Re:What I'd like to see... by Crayon+Kid · · Score: 1

      I'll probably get hate for pointing this out but other than Tablets this is the one place where Win 8's metro GUI actually works well,

      You forget that Microsoft would be a direct competitor in the console market. Doesn't sound like a good idea to build your console around their OS. They would probably refuse out of hand, and even if they accepted you'd be at their mercy.

      with both Valve and Sony bringing X86 based consoles to market its gonna be another golden age for us PC gamers,[..]its a great time to be a PC gamer regardless

      Enjoy it while you can, because it's not going to last. As the vast majority of personal computing users move to smartphones, tablets and living room devices, the PC market is shrinking.

      Who's gonna remain?
      * Corporations, with all the virtualization and cloud going on, may very well go back to thin clients. Even if they don't, they usually go for standardized workstations, they have no use for interchangeable parts and tinkering.
      * Gamers? I have a nagging suspicion that their vast majority wouldn't mind consoles if they got a mouse and keyboard alongside the controllers, and if Valve or anybody else will give them that, it's bye bye PC.
      * Pretty much the only niche left for the PC will be professional power-users such as multimedia, music, 3D modelling, CAD, programmers, ie. specialized software on high-end hardware. But it will be a fraction of the current PC market, which might make it into a very different beast.

      A decade from now we may very well look back on the PC of today the way we now look back on the golden days of Amiga and Commodore 64.

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    31. Re:What I'd like to see... by bobbomo · · Score: 1

      True of the SNES, but the N64 had some games that recommended and others required the expansion RAM pack.

    32. Re:What I'd like to see... by wbo · · Score: 1

      2) I don't have a motherboard that supports an SSD. So I need a new motherboard

      Pardon my ignorance, but why couldn't you use an SSD with your existing motherboard? An typical SSD is presents itself like any other SATA drive so as long as your motherboard has SATA ports it should have worked fine.

      Even if you didn't have any SATA ports you could use, basic SATA controller cards are very inexpensive (unless you want to do hardware-based RAID but if that were the case you would have probably already had a card you could use.)

      Of course based on the rest of your post, it sounds like the most of the components in the system you were upgrading were fairly old anyway and a complete motherboard, CPU, and RAM replacement was probably needed anyway to get decent performance in most modern games.

    33. Re:What I'd like to see... by tepples · · Score: 1

      is there any reason you couldn't just build a dedicated gaming PC for the living room in an HTPC case

      Yes, depending on what is meant by "you". The reason is that most people don't build desktop PCs, instead buying brand name PCs, and most people don't install PCs in the living room, instead being content to game at a desk or on a phone or to play major-label games on one of the big three consoles. This is related to the fact that most people aren't the sort of geek who reads Slashdot.

    34. Re:What I'd like to see... by Kelbear · · Score: 1

      I wanted SATA3 ports to take advantage of the high transfer speeds. Getting that speed was the main point of buying the SSD in the first place. I could have bought the SATA3 controller, but it would just been a stopgap measure that would leave me with an obsolete part when I have to upgrade the CPU soon. It would have shortly become the next bottleneck (It was just a 3.4ghz core2duo) so it made sense to just roll the upgrades together. Most of the parts besides the gfx card were about 4 years old or so by this point.

    35. Re:What I'd like to see... by Anonymous Coward · · Score: 0

      YOU ARE DOING IT WRONG.

  2. Microsoft's Biggest Mistake by GeneralTurgidson · · Score: 5, Interesting

    Arguably, Valve probably wouldn't be pushing full "steam" ahead on this if Microsoft hadn't dreamt up a Windows Store. This is in my opinion a real game changer for the PC ecosystem and the future of Windows.

    1. Re:Microsoft's Biggest Mistake by Anonymous Coward · · Score: 5, Insightful

      Microsoft's biggest mistake was putting a tablet interface in their desktop OS.

    2. Re:Microsoft's Biggest Mistake by Anonymous Coward · · Score: 0

      Valve's user base makes up less than 1 or 2% of all PC users worldwide. Even if every single one of those users dropped Windows (which they won't) it would be nothing but a blip to Microsoft.

    3. Re:Microsoft's Biggest Mistake by bloodhawk · · Score: 1

      How is yet another console a real game changer? PC Gamers have had the options of consoles for decades, they just aren't appealing, a locked down ecosystem that is dictated by the manufacturer, in this case valve. This will be competing against the PS/Xbox/WiiU, yes it will be interesting to see how it goes against them but it is DOA as a gaming machine replacement.

    4. Re:Microsoft's Biggest Mistake by Anonymous Coward · · Score: 0

      Valve made steam in response to distributors trying to screw them over, not because of anything MS did.

    5. Re:Microsoft's Biggest Mistake by tibman · · Score: 3, Insightful

      lol, what percentage of gamers is that?

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    6. Re:Microsoft's Biggest Mistake by Anonymous Coward · · Score: 0

      The potentially interesting part is it having the potential to beat Microsoft at their own game. XBox largely made inroads through publishers that were comfortable with MS APIs. Howerver, MS still made distribution *very* distinct from PC. Here, Valve strongly indicates that the same titles purchased for PC willl work on console and vice-versa, publisher/developer permitting. If Valve breaks into the console market competently, it is more interesting for PC enthusiasts, who have been more and more neglected. Basically all console games for Valve will be available for PC gamers, pretty much automatically.

    7. Re:Microsoft's Biggest Mistake by twocows · · Score: 1

      To Microsoft's OS division. It would be more like a large kick in the nuts to their Xbox division if it takes off, since that's what it's actually competing with. And like tibman said above me, the metric you should be using is percentage of gamers, not percentage of PC users. You seem to be implying that gaming is something other than a multi-billion dollar industry and I'm not sure why.

    8. Re:Microsoft's Biggest Mistake by Anonymous Coward · · Score: 2, Interesting

      The game it'll be changing is Windows dominance of PC gaming.

      Already big publishers and new games under development are starting to look closer at Linux support because of the Steam beta. They don't like what they see in Win8 any more than Gabe Newell does.

      My prediction is Valve will get behind Linux in a big, big way and this will be looked back upon as a turning point in history.

      Start with a Steam box, then certify higher-end hardware Steam-ready with curated, updated, solid OSS drivers available for the build-your-own crowd, once that's done major vendors start taking some of that hardware, rebranding it, and adding a Steam-ready sticker. For cheaper than Win8 at equivalent specs. Remember, the reason companies that offer Linux consumer hardware usually have it more expensive due to drivers & support; if Valve takes a big chunk of that off of their hands, Linux can compete with Windows on an even playing field.

      Suddenly Linux becomes EASY for Joe sixpack, he can buy it in a store, it's exposing an interface he's more familiar with (more Windows-like than Windows), comes with loads of free software, games, and the sticker price is lower. This is a potential nightmare scenario for Microsoft, and I think this is Valve's endgame.

      I certainly hope it is.

    9. Re:Microsoft's Biggest Mistake by shione · · Score: 1

      They made their mistake before pissing off Newell and making him leave microsoft. When he did, he founded steam along with another ex microsoft employee.

    10. Re:Microsoft's Biggest Mistake by Anonymous Coward · · Score: 0

      >valve not only has to compete against gfw

      GFWL is universally hated by PC gamers.

      >but also a growing number of other popular online stores as well as traditional retail/online merchants for pc gamers

      The only service I can think of is Origin which is disliked by gamers due to the shit that EA have pulled in the past.

      >what was the last NEW (not a sequel, remake or rehash) game valve released?

      Dota2 is basically a new game for Valve as they hired the author of the original DOTA mod to work on it. I have played both and Dota2 is basically a different game.

      Before that, Left 4 Dead in late 2008. However, unlike other companies who shit out the Modern Military Shooters(TM) at a rate of one a year, Valve actually put effort into maintaining the communities for their games.

      >against amazon, apple, google, etc for casual/mobile gamers.....

      Amazon mostly sell PC games which activate on... you guessed it.. Steam.

      Apple and Google vs Valve is entirely different. the former two target casual gamers whereas Valve target hardcore gamers (mostly).

    11. Re:Microsoft's Biggest Mistake by nschubach · · Score: 2

      Estimates have Steam at just over 50 million active accounts and Xbox Live at just over 40 million.

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    12. Re:Microsoft's Biggest Mistake by symbolset · · Score: 4, Informative

      Um, they put it on the server too. Tiles with Facebook and Twitter integration on your Domain and Exchange servers. How is that not worse than the tablet interface on the desktop?

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    13. Re:Microsoft's Biggest Mistake by symbolset · · Score: 0

      Valve's Steam is 90% of all Windows PC game sales. This is Valve moving as many of these games to an own-brand console as they can so as to preserve continuity for their customers.

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    14. Re:Microsoft's Biggest Mistake by artor3 · · Score: 3, Interesting

      5.6 million concurrent Steam users.

      Google "concurrent xbox live users", and it looks like they set a record of 2 million a few years back. That's all users, not just the paying Gold users. I'm sure they've grown since then, but tripled?

      Now, the obvious caveat is that it's more common to play on an Xbox without an internet connection than it is to play in Steam's offline mode. But Steam's user base is definitely at least comparable to Xbox's.

    15. Re:Microsoft's Biggest Mistake by symbolset · · Score: 0

      Steam sells 90% of Windows games by dollars. If they migrate away from Windows it's Game Over for Microsoft.

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    16. Re:Microsoft's Biggest Mistake by symbolset · · Score: 1

      About 90%

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    17. Re:Microsoft's Biggest Mistake by symbolset · · Score: 1

      Actually knowing I'm doing business with Steam rather than some random guy on the Internet eases my mind about entering my credit card number.

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    18. Re:Microsoft's Biggest Mistake by bloodhawk · · Score: 1

      Valve's Steam gets those sales because it ISN'T a CONSOLE. The console and PC Gaming market are really quite separate markets and Valve making a console will not mean PC gamers suddenly decide they like consoles. If the choice is go to a Valve console or find another way to buy your games I would hazard a guess most PC gamers will simply find another method to buy games.

    19. Re:Microsoft's Biggest Mistake by Anonymous Coward · · Score: 2, Insightful

      Ha-ha. Running Windows on a server. That's funny.

    20. Re:Microsoft's Biggest Mistake by symbolset · · Score: 1

      Go ahead and think that. Go ahead and think you can take Steam's customers away by breaking their engine on your OS. And find what you get. Steam customers are primarily gamers and they don't have any OS or platform loyalty whatsoever. They would adopt BEOS or OS/2 if the game ran in it an they got better ping times.

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    21. Re:Microsoft's Biggest Mistake by symbolset · · Score: 1

      Ah, for lack of a "d"

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    22. Re:Microsoft's Biggest Mistake by damnbunni · · Score: 1

      Yeah, but to use Steam you HAVE to have an active Steam account. You don't need to have an Xbox Live account to use an Xbox.

    23. Re:Microsoft's Biggest Mistake by symbolset · · Score: 4, Funny

      No, really, it's not funny. Nor fun. But it is true.

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      Help stamp out iliturcy.
    24. Re:Microsoft's Biggest Mistake by Anonymous Coward · · Score: 2, Insightful

      Steam measures logged in users as concurrent users. Many people (myself included) are counted 24/7 as a concurrent user even though I rarely play a steam game (usually civ when I get bored) as the steam client starts up by default when your computer is on, people only load up an xbox when they are going to play a game.

    25. Re:Microsoft's Biggest Mistake by bloodhawk · · Score: 1

      I never suggested they had an OS loyalty, what they have is a PC loyalty, most PC gamers, myself included hate console gaming, I don't care whether it is from Microsoft/Sony/Nintendo or Valve and guess what, we also have no loyalty for valve, I play PC games and to be honest I don't give a shit what platform or who supplies (though I avoid Valve, Origin, blizzard where possible as their DRM sucks balls).

    26. Re:Microsoft's Biggest Mistake by symbolset · · Score: 0

      When the Steambox players are using your PC ass for Freshmeat you'll move over right quick.

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      Help stamp out iliturcy.
    27. Re:Microsoft's Biggest Mistake by SuricouRaven · · Score: 1

      I admin a windows server. My typical thought goes along the lines of this: 'Ok, I need to delete all those desktop.ini files because they are screwing up Microsoft's stupid search. No problem, I'll just ls, pipe grep, pipe xargs... oh. Windows. Right.'

    28. Re:Microsoft's Biggest Mistake by SuricouRaven · · Score: 1

      From the perspective of the user, there are only two differences. Controls, and a few minor traditions like the use of savepoints rather than savestates in console gaming. This steam box, coming from a PC tradition, is likely to inherit from the PC side. That means PC gamers will have something familiar to use. It could well lure across a lot of PC gamers who until now rejected consoles, but would be attracted by the idea of a PC gaming experience with the convenience and reliability of a console. Just buy the steam box and add keyboard and mouse.

    29. Re:Microsoft's Biggest Mistake by Pathogen+David · · Score: 1

      Have you even tried Windows 8 OR Windows Server 2012? Neither have Facebook or Twitter integration out of the box.

    30. Re:Microsoft's Biggest Mistake by symbolset · · Score: 1

      Yes. I have tried them. I'll ridicule them more in depth later. But for now, this will do.

      --
      Help stamp out iliturcy.
    31. Re:Microsoft's Biggest Mistake by Anonymous Coward · · Score: 0

      wow, that's the same percentage as the number of statistics that are made up on the spot!

    32. Re:Microsoft's Biggest Mistake by jones_supa · · Score: 3, Funny

      No, no, no. It's confirmed research published in 2012 by authors Stetson, Harrison.[1]

    33. Re:Microsoft's Biggest Mistake by dbIII · · Score: 1

      I've heard MS Exchange now delivers almost everything promised for version 5.5 back in 2000 or so. A few more releases and people will stop losing email. If it wasn't for volume shadow copy being introduced by a different group at MS you still wouldn't be able to get full bare metal quality backups of a MS Exchange server without having to shut down all the Exchange services first.
      Microsofts's server products are their malnourished abused redheaded stepchild. It shows true dedication from that part of MS that they've managed to do as much as they have with so few resources and some pretty insane management decisions.

    34. Re:Microsoft's Biggest Mistake by dbIII · · Score: 1

      Suddenly Linux becomes EASY for Joe sixpack, he can buy it in a store

      That's what I did in 1995 with a six CDROM set.

    35. Re:Microsoft's Biggest Mistake by someones · · Score: 1

      Any proof for that claim? Or are you just spouting crap?

    36. Re:Microsoft's Biggest Mistake by Anonymous Coward · · Score: 0

      why so many pipes? find . -name desktop.ini -exec rm \{\} \;

    37. Re:Microsoft's Biggest Mistake by Anonymous Coward · · Score: 0

      Actually ... There are a lot of things where a touchscreen is a lot faster than a keyboard/mouse. We're put touchscreens on about half of the racks that we directly administer, and completely happy with it. No more "slide the shitty tray keyboard out" step one.

    38. Re:Microsoft's Biggest Mistake by Anonymous Coward · · Score: 0

      Already big publishers and new games under development are starting to look closer at Linux support

      None of the big publishers other than Valve are seriously thinking about supporting Linux. LOL! Just how out of touch with reality are you?

    39. Re:Microsoft's Biggest Mistake by realityimpaired · · Score: 2

      And if we're reading this right, the Steambox is basically a Linux-based computer with connectivity for your TV.

      How many desktop monitors are out there with HDMI input these days? And do you really think they're going to invent a new connector when there's already a huge number of game controllers that connect with USB? What's to stop you from plugging your mouse/keyboard into it, and plugging it into a desktop monitor? A majority of games being made for PC these days already have native support for game controllers or a more traditional pc/mouse interface, and it's unlikely that's going to stop any time soon. XBox is using USB for the controllers, and the Nintendo Wii has USB ports that let you plug in a keyboard for use in the browser and configuration screens, after all...

      If Valve is halfway smart about it, they'll continue giving you a choice between the traditional and the "big picture" interfaces, and have a way to escape out to a normal desktop on the device as well, or at least integrate apps in. They're already selling non-game software on Steam, and it's really a short trip for them to start offering stuff like LibreOffice and Firefox there, too.

    40. Re:Microsoft's Biggest Mistake by Anonymous Coward · · Score: 0

      Sadly the volume shadow backup of exchange 2010 only works properly if you're not using multi-server replication (ie DAG replication). if you are, and you try backing it up, it bluescreens the server most of the time.
      Microsoft's answer? - you're using replication, you don't need to back it up anymore" or, " stop replicating while your'e backing up"

      so it's still fucked.

    41. Re:Microsoft's Biggest Mistake by Anonymous Coward · · Score: 0

      Almost as funny as the idea of the open source movement coming up with actual replacements for Exchange and MSSQL.

      What's that Ghandi line, about them ignoring, then laughing?

      But don't let reality get in the way of your fanboy zealotry, oh, no.

    42. Re:Microsoft's Biggest Mistake by Bert64 · · Score: 2

      And even more things where a serial console server is a lot faster...
      I don't even enter the server room unless i need to fix a hardware fault, the idea of standing in a cold noisy server room operating a touchscreen or slide out keyboard is riduculous! In fact, the servers are a good hour's worth of travel away from me and i haven't been there since new year's eve last year (when we moved stuff from another location to minimise disruption).

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    43. Re:Microsoft's Biggest Mistake by drinkypoo · · Score: 2

      Suddenly Linux becomes EASY for Joe sixpack, he can buy it in a store

      That's what I did in 1995 with a six CDROM set.

      Joe sixpack buys operating systems with computers.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    44. Re:Microsoft's Biggest Mistake by smash · · Score: 1

      To be fair, you can (and microsoft recommend this these days) install Server 2012 without a GUI at all. Administered entirely with powershell. Yeah it sucks, but its a start.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    45. Re:Microsoft's Biggest Mistake by marcosdumay · · Score: 1

      find -name desktop -del

      Launching a new bash process and executing rm for each file is slow. That will be much faster and harder to make an error.

      I don't know if it is specific of GNU.

    46. Re:Microsoft's Biggest Mistake by marcosdumay · · Score: 1

      Exchange and MSSQL

      LOL. Shouldn't you add Sharepoint and Silverlight to that list?

    47. Re:Microsoft's Biggest Mistake by marcosdumay · · Score: 1

      Depends if you count solitary as a game.

    48. Re:Microsoft's Biggest Mistake by marcosdumay · · Score: 1

      Yeah, and that means that all the other big publishers are fucked up.

      MS doesn't play nice, and they already showed that developers are they target on this iteration.

    49. Re:Microsoft's Biggest Mistake by CronoCloud · · Score: 1

      what they have is a PC loyalty, most PC gamers, myself included hate console gaming,

      Why? I mean really. PC and Console gamers are playing the SAME games these days. Sure there's platform exclusives, but the big games are multi-platform.

    50. Re:Microsoft's Biggest Mistake by marcosdumay · · Score: 1

      Valve's Steam gets those sales because it ISN'T a CONSOLE.

      That's true. Yet, once they put that console out there, two very important things happen:

      1 - Game developers will learn OpenGL. Why write a Windows only game, when you can target all the Steam maket with nearly no increased costs by just changing your language? That'll make Linux a better gamming plataform than Windows, destroying one of the MS lockin strategies. (Yeah, there are others, people won't flock into Linux just because it run games.) That'll also remove the X-Box biggest selling point.

      2 - People will discover that their console is able to edit office documents, browse the web, read email, play media, well do everything their Windows desktop does. Also, they'll discover that it can edit sound and video, create sites, DVDs, and all kinds of stuff that you must pay $10k each on Windows. That'll make a dent in the Windows marketshare. (But, again, it is just another dent, people won't flock into Linux just because of that.)

    51. Re:Microsoft's Biggest Mistake by thetoadwarrior · · Score: 1

      Wikipedia puts the 360 numbers at 70 million as you say. It also puts the PS3 at 70.2 million and the Wii is at 97.8 million so what you're saying is despite their year lead, their superior hardware to the Wii and their reasonably similar and cheaper hardware than the PS3, it has ended up in third place and that's assuming it is actually 70 million given all the hardware issues.

    52. Re:Microsoft's Biggest Mistake by Omestes · · Score: 1

      How so? I'm not going to radically change how I use my computer just so I can use Steam. I'm still not going to install Linux, just because Steam moves over there. (Or at least until using Linux as a smooth and flawless, and relatively stress free as Windows 7 or OS X whatever stupid cat their on now, which according to my yearly check, it isn't). If all gamers jumped ship, MS would still make money since companies still want Windows, my parents still want Windows, and
      OEMs will still sell Windows. Hell, if Steam moved to Linux exclusively, I would still run Windows 7 (and maybe 9 if the trend holds), but I'd just use another box, or dual boot.

      I actually do other things on my computer than just play games. Games might be 15-20% of the total time I actually spend sitting at my PC, the rest is work, or other forms of entertainment. The stuff I do that I consider "work" is more important than the whims of Valve, and my choice in OS and platform depend more on that than on Steam.

      Microsoft is safe. But Valve is right to worry, if MS tries to cash in on the "App store" idiocy it could hurt them.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    53. Re:Microsoft's Biggest Mistake by BitZtream · · Score: 1

      And what software do you have that can get full 'bare metal quality backups' without being shutdown. I'll give you a hint - none.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    54. Re:Microsoft's Biggest Mistake by Electricity+Likes+Me · · Score: 2

      No, but work and other forms of entertainment have always worked great on Linux. Hell, I can use random off-the-shelf printers more easily on Linux then on Windows now. It's a superb OS when you want to get some data analysis done.

      There are only two reason to boot into Windows - Office, and gaming. Office is a legacy issue - my professors are now using iPads and other devices which don't speak "native" office and I suspect sending them ODFs would lead to less "your formatting is all broken" problems.

      People make gaming out to be a triviality, yet gaming has made commerical-scale flight simulation an off-the-shelf affair - and I remember when Voodoo graphics cards were a big deal for Descent 2. If you don't need to boot windows to do your gaming, then that's significant - suddenly people are thinking "what else don't I need to reboot for?" and looking at that $300 Windows license as over a year's worth of purchases on Steam weekend sales.=.

      That change infiltrates. It may take time - it won't be overnight - but again, I've lived through the growth of PC gaming from cube-model software rendered graphics to wanting the latest and greatest graphics cards to not caring because mid-range will last for years.

      But we'll know when Microsoft is worried, because Mono will suddenly be good enough to let us run Office on Linux.

    55. Re:Microsoft's Biggest Mistake by Electricity+Likes+Me · · Score: 1

      Valve's Steam gets those sales because it ISN'T a CONSOLE.

      That's true. Yet, once they put that console out there, two very important things happen:

      1 - Game developers will learn OpenGL. Why write a Windows only game, when you can target all the Steam maket with nearly no increased costs by just changing your language? That'll make Linux a better gamming plataform than Windows, destroying one of the MS lockin strategies. (Yeah, there are others, people won't flock into Linux just because it run games.) That'll also remove the X-Box biggest selling point.

      The other really important aspect here is the tablet/smartphone issue.

      Tablets and smartphones, be they Android or iOS - run an OpenGL variant. If you're a developer studio, keeping your people familiar and lucid in the OpenGL APIs starts to look like a really good move. Hell - we have Mass Effect 3 running on the WiiU now, so even for big resource heavy games it starts to make more sense as a business decision.

    56. Re:Microsoft's Biggest Mistake by Anonymous Coward · · Score: 0

      5.6 million concurrent Steam users.

      Google "concurrent xbox live users", and it looks like they set a record of 2 million a few years back. That's all users, not just the paying Gold users. I'm sure they've grown since then, but tripled?

      Now, the obvious caveat is that it's more common to play on an Xbox without an internet connection than it is to play in Steam's offline mode. But Steam's user base is definitely at least comparable to Xbox's.

      I don't know why this is even being debated, Steam is just an online distribution platform, and XBox games are both that and mostly sold at retail. You don't need Live or the Internet to use an XBox.

      Look at sales stats for AAA cross platform titles please. Pick an FPS too, since the mouse is so 'superior' that should give the PC platform an advantage right?

      What do you see?

    57. Re:Microsoft's Biggest Mistake by Anonymous Coward · · Score: 0

      This. It runs concurrently on my desktop, I probably play a game once every two months.

    58. Re:Microsoft's Biggest Mistake by Omestes · · Score: 1

      There are only two reason to boot into Windows - Office, and gaming. Office is a legacy issue - my professors are now using iPads and other devices which don't speak "native" office and I suspect sending them ODFs would lead to less "your formatting is all broken" problems.

      I need my Photoshop and Lightroom, right now, on top of gaming, they are whats keeping me in Windows-land. The Gimp isn't close, and I don't feel like futzing with VM or Wine. Actually, this is what keeps me from Linux right now, in general. My last install (earlier this year, with Ubuntu, Mint, and Suse) still required a fair amount of futzing, customizing, and searching out documentation. I don't feel like doing that anymore, especially when it gets in the way of me doing the stuff I want, or need, to do.

      Linux has comes leaps and bounds since I started my yearly test ritual (around 1998, or so), but it still hasn't got to the point where it is as usable and friendly as OS X or Windows. Before I get attacked; I really want to like Linux, and there are features in it I'd love to have (a modern FS, repos, a bit more control over my hardware. I also love the FOSS model. Take that fanboys, you've been defused!

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    59. Re:Microsoft's Biggest Mistake by shutdown+-p+now · · Score: 1

      I think he is referring to difference in primary controllers. PC gamers love their mouse/keyboard combo, and hate console controllers.

    60. Re:Microsoft's Biggest Mistake by bloodhawk · · Score: 1

      I think he is referring to difference in primary controllers. PC gamers love their mouse/keyboard combo, and hate console controllers.

      This, We hate console controllers, we hate games dumbing down to meet the hardware restrictions of the console which by its very nature will have to be significantly less powerful than a PC to have any chance at being affordable enough to get sufficient sales. consoles are simply not a replacement option for PC gaming, it will be competing with other consoles not with PC gaming.

    61. Re:Microsoft's Biggest Mistake by Anonymous Coward · · Score: 0

      yeah right, a low end restricted console with console dumbing down and console controls is going to be blitzing PC gamers. someone is living in a dream land and it aint the OP.

    62. Re:Microsoft's Biggest Mistake by Man+On+Pink+Corner · · Score: 1

      None of the big publishers other than Valve are seriously thinking about supporting Linux.

      Rest assured, they are now.

      The Windows 8 debacle has farther-reaching implications than most users -- and certainly most Microsoft execs -- realize.

    63. Re:Microsoft's Biggest Mistake by dbIII · · Score: 1

      So Joe sixpack doesn't buy computer games?

    64. Re:Microsoft's Biggest Mistake by interkin3tic · · Score: 1

      In the year of the Linux desktop no less!

    65. Re:Microsoft's Biggest Mistake by Anonymous Coward · · Score: 0

      ridonculous

      FTFY

    66. Re:Microsoft's Biggest Mistake by Anonymous Coward · · Score: 0

      So learn powershell or install the unix admin tools for windows, it isn't rocket science and if you couldn't work that out you should not be admining any server let alone a windows one.

    67. Re:Microsoft's Biggest Mistake by Wildclaw · · Score: 1

      Very true. http://store.steampowered.com/stats/

      From the linked page, logged in users peak at ~5-6 million per day, while the most played games lists seems to indicate that the concurrent actually playing users probably peaks at around 1 million

    68. Re:Microsoft's Biggest Mistake by drinkypoo · · Score: 1

      So Joe sixpack doesn't buy computer games?

      Computer games are not operating systems, nor do they typically come with them.

      Perhaps you meant to say console games, but you'd still be wrong. Not since the Dreamcast has the OS come on the disc.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    69. Re:Microsoft's Biggest Mistake by bobbomo · · Score: 1

      Xbox 360, PS3, and Wii support USB keyboards. Not for gameplay, but for text input. I believe only PS3 has a few games that support keyboards in-game.

    70. Re:Microsoft's Biggest Mistake by tepples · · Score: 1

      Why write a Windows only game, when you can target all the Steam maket with nearly no increased costs by just changing your language?

      Because if your company is big enough, you can target the Xbox 360 market with little increased cost by using Direct3D.

    71. Re:Microsoft's Biggest Mistake by SuricouRaven · · Score: 1

      Run a windows fileserver. Have hundreds or thousands of user folders, each containing the desktop.ini that identifies it as a documents folder. Now go and look. And... oh. Every one of those folders just turned into 'Documents.' Windows explorer chokes on a situation like that. We used to delete the desktop.ini files frequently only for the clients to make new ones, until the boss discovered a nifty trick where you can set the server to refuse to write files matching a name filter. Now, no more desktop.ini files. We've had no problems with that.

    72. Re:Microsoft's Biggest Mistake by SuricouRaven · · Score: 1

      Personal preference. Some prefer to learn all the obscure options for each program and craft each command like a work of art. I prefer to learn the most common options and how to make them work together. I don't see how one way is better than the other, unless speed really is critical.

    73. Re:Microsoft's Biggest Mistake by Anonymous Coward · · Score: 0

      What you really mean is: "Instead of having to use ls pipe grep pipe xargs pipe I can just type in what I'm looking for and have full control over what I'm selecting"

    74. Re:Microsoft's Biggest Mistake by symbolset · · Score: 1

      And at that point you may as well install BSD, which is more performant and has less malware targeted at it.

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  3. Fantastic news by Anonymous Coward · · Score: 1

    Valve's move into this space breaks the virtual oligopoly that presently exists in the livingroom console market and opens the opportunity for further value through on-demand video with the existing STEAM infrastructure.

    It sounds like the Windows Market Place was the catalyst for a true market shift.

    1. Re:Fantastic news by BanHammor · · Score: 0

      It's really fucking funny, you know?

  4. The countdown begins... by mpoulton · · Score: 2, Interesting

    How long until someone has it cracked and running general-purpose Linux? Bonus: How long until someone makes a cluster of them?

    --
    I am a geek attorney, but not your geek attorney unless you've already retained me. This is not legal advice.
    1. Re:The countdown begins... by Ikonoclasm · · Score: 1

      I could see this going two ways. Valve could lock down the box because they're selling it at a loss, anticipating that game sales will offset the cost of the hardware. Alternatively, Valve could sell it unlocked like the PS3 was originally so that people can homebrew their systems. Locking it down makes sense in the traditional console market, but Valve hasn't been very traditional in their operations. There's a heavy emphasis on the players, so they very well could sell it unlocked, even if they're taking a loss on the hardware, because of the goodwill it will generate.

      I'm also assuming that the hardware in the box will be good, but nowhere near top of the line. I'd imagine Valve would instead optimize the hardware drivers to make up some of the difference in addition to using economy of scale to get better than average hardware at a good price so as to minimize the loss at sale.

    2. Re:The countdown begins... by Anonymous Coward · · Score: 0

      I don't see why you would even need to crack it. If they build it using a selection of normal PC components, they could just allow you to use it as a PC if you wanted to. Default setup would be the "Big Picture" one, but I don't think they'll put restrictions on what you can do with the machine.

  5. A linux user interview by symbolset · · Score: 0

    Sorry for the youtube link, but it's a video interview: http://www.youtube.com/watch?v=JQCP85FngzE

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    Help stamp out iliturcy.
  6. Keyboard and Mouse? by thatkid_2002 · · Score: 0

    If it has a keyboard and mouse as first class citizens (or at least a mouse!) count me in, else forget about it.

  7. Dammit Valve! by Anonymous Coward · · Score: 0

    "Well certainly our hardware will be a very controlled environment," he said. "If you want more flexibility, you can always buy a more general purpose PC. For people who want a more turnkey solution, that's what some people are really gonna want for their living room.

    Valve is shooting themselves in the foot here. One of the things that makes PC gaming interesting is the ability to use the hardware you want. Valve needs to think of this console as a way to get people interested in buying off of the Steam marketplace. Valve isn't going to win if they think they can build yet-another-console and then try to compete with Sony, Microsoft, and Nintendo. But they do stand to win among the enthusiasts if they leave the hardware open. If they fight the traditional closed console model then they will always have the best game experience. Closed hardware simply can't compete with the ability for a person to get top of the line hardware today. And if they want, they could even do a "Steam Box Certification" program and get a couple of bucks for the effort.

    1. Re:Dammit Valve! by gmueckl · · Score: 2

      Have you read the Kotaku story? Newell expects 3rd party hardware specifically for Steam and its big screen mode; these would obviously be PCs. Their own hardware will be locked down, but you don't have to buy it.

      --
      http://www.moonlight3d.eu/
    2. Re:Dammit Valve! by symbolset · · Score: 4, Insightful

      He's not saying they're doing away with Steam on PCs. Steam will still be available on Windows, Mac and - soon - Linux. If Steam stops working on Windows it won't be Valve's fault. And if it does stop working on Windows you'll be able to get most of your Steam games without buying them again - complete with all the in-game content - on a platform that is less hostile to successful Independent Software Vendors (ISVs). They'll maintain Windows Steam for as long as it is possible and financially feasible to do so but given the history of Lotus, Wordperfect, Borland, Aldus, Sun, Star, Netscape, Novell and many others, that won't be forever. Sooner or later Windows will be updated in a way that Steam won't run on it, and that won't be Valve's fault. They're hanging in there for you as best they can, but they don't write the platform.

      By doing this he's maybe building an intimidating counter-threat to Microsoft: break Steam like you break the OS for other competing ISVs and we'll take our users elsewhere. By doing so he may be incentivizing Microsoft to not break Windows-based steam. By making a platform they DO own, Valve is making a commitment to continue to offer you a platform your Steam games will run on, in as much as their participating developers will support it. They can't make the developers support it, but this is the best they can do. Buy the Steam console, and your Steam games will be able to continue to be supported because they DO own the platform.

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    3. Re:Dammit Valve! by Anonymous Coward · · Score: 0

      ..... you want to talk about an OS breaking software via updates, and you're voting FOR linux....

      You really do need to notice that windows while introducing new features has been an amazing set of backwards compatibility. That can only go on for so long and things will break. While I've had kernel updates break a piece of software I manage quite a bit.

    4. Re:Dammit Valve! by Seumas · · Score: 1

      It doesn't matter. The "cheap valve box" owners will quickly rise in numbers and the "real PC gamers" will be dwarfed by this. The incentive to develop games for anything beyond the four low-end-hardware-consoles (MS, Sony, Nintendo, Valve) that cost less (combined) than even half of the cost of your gaming PC will be gone. Why sink the expense in something that will grind high end rigs when you can just hit the same target you were hitting six or eight years ago?

      Good intentions, I'm sure, but the outcome will be awful.

    5. Re:Dammit Valve! by caitsith01 · · Score: 2

      Sooner or later Windows will be updated in a way that Steam won't run on it

      Given that Windows 7 (what I use... haven't tried 8) still natively runs things designed for Windows 95 and 98, I'm not sure when or how you think Steam is going to "stop working" on Windows.

      --
      Read Pynchon.
    6. Re:Dammit Valve! by Anonymous Coward · · Score: 0

      he might be one of the 'OMG WINRT IS COMING' guys. Hell, there's still a bit of DOS functionality built into 8 still(pretty much what exists in 7 right now). I bet he thinks they're trying to drop the win32 lib, seen a few idiots screaming that at the top of their lungs.

    7. Re:Dammit Valve! by symbolset · · Score: 2

      You do know that Gabe Newell used to work for Microsoft, and knows how they play this game, don't you? When he was there he worked this to his advantage and now that he's competing with them he's working his understanding of the way they do things to his advantage also.

      --
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    8. Re:Dammit Valve! by lightknight · · Score: 1

      Because the gaming market is NOT one homogeneous bunch?

      I mean, let's be honest, casual gamers buying $5 games for their cellphones do not have any of the returns of the dedicated gamer buying $50 games for a console, let alone a fanatical gamer who buys those $80 game + DLC / expansion packs with expensive gaming rigs. You probably won't get rich with the former, whereas the latter has been quite profitable. There may be more 'casual' gamers, but they don't spend nearly as much as intense gamers.

      In short, you can be Ford, or you can be BMW.

      --
      I am John Hurt.
    9. Re:Dammit Valve! by Anonymous Coward · · Score: 1

      When Microsoft decides the best way to go ahead is with mandatory software signing?

    10. Re:Dammit Valve! by symbolset · · Score: 1

      The long and inglorious history of Microsoft killing their most successful ISVs to take their customers is a part of the public courts record. It is not a disputable nor debatable thing. Microsoft considers the broad realm of ISVs an orchard where they can pluck the finest fruit, leaving the rest to ripen or rot.

      The Windows app store is a move to cut off Valve's "air supply". Steam is an app store.

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    11. Re:Dammit Valve! by Anonymous Coward · · Score: 0

      So the apple app store was designed to cut of steam's users as well then? and the Google one. It's just Microsoft is now adopting peoples seemingly preferred way to get programs. If they made a steam app, metro app...blah that allowed for picking choosing...then once selected kicked you into full blown "STEAM" mode it would work. But no they want complete control in their hands....same as origin or whatever....complete control in Microsoft hands or steams is no real difference in the long run.

    12. Re:Dammit Valve! by flimflammer · · Score: 1

      His inside understanding about how Microsoft does things is almost 20 years out of date.

    13. Re:Dammit Valve! by symbolset · · Score: 0

      You might want to have your doctor adjust your dosage. I can't quite make out what you're trying to say. You wouldn't happen to be in Denver, would you?

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    14. Re:Dammit Valve! by symbolset · · Score: 1

      Cultures change slow.

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    15. Re:Dammit Valve! by Seumas · · Score: 1

      So . . . you're suggesting that the console market (including Steam Box) will stick with their $60 or $70 (whatever it is next generation) titles and gamers with high end rigs will some how get games created just for our dwindling market and they'll be sold at a $100 premium or something? Because we're talking about full-fledged full-price games, in both cases, here, otherwise. Not $5 casual console games and $60 PC games...

    16. Re:Dammit Valve! by Chryana · · Score: 1

      Your answer completely sidesteps the GP's point. He's not arguing that the Microsoft app store, when it comes out, will not be in direct competition with Steam. He's pointing out that one of the strengths of Windows is the time and effort spent to ensure backwards compatibility with older applications, which is considered an important reason why it rose to such high prominence on the desktop. Which completely invalidates your original post, since it is based on a false premise. I'll give you a slashdot story as reference to back that up.

    17. Re:Dammit Valve! by symbolset · · Score: 1

      GabeN is protecting his customers because he cares about them. I know this whole "caring" idea is alien to you, but some of us think it's important.

      Also, your algorithm seems to have found an asymptote. You might want to have that looked at.

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    18. Re:Dammit Valve! by Chryana · · Score: 2

      Wow, a Valve fan. Kinda like an Apple fan. I really don't know how to answer to this, because there is nothing to answer to. I'll try to rephrase my last post, even though I know it is a waste of time.

      symbolset: Since Steam will stop working on Windows, Valve is doing this to protect us...
      caithsith01: I can still run programs written 15 years ago on Windows. Why would Steam stop working?
      symbolset: MS is well known to take over the market previously occupied by ISVs....
      chryana: What the hell does this have to do with caithsith01's point?
      symbolset: Gabe protects his customers. You're so heartless.
      chryana: I'll try to rephrase what I just said in a way that you can understand, but I don't think it's possible.

      If will not bother replying to any further post you make, because I think you missed the opportunity for a rational discussion to take place.

    19. Re:Dammit Valve! by symbolset · · Score: 1

      Also, the way they do things in this regard seems not to have changed in 20 years.

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    20. Re:Dammit Valve! by symbolset · · Score: 0

      "If will not bother replying to any further post you make, because I think you missed the opportunity for a rational discussion to take place."

      Well thank you for that. It allows me to rape your words as I will, which I will forthwith.

      Wow, a Valve fan. Kinda like an Apple fan. I really don't know how to answer to this, because there is nothing to answer to. I'll try to rephrase my last post, even though I know it is a waste of time.

      I'm not even a game player, let alone a Valve fan. My kids had to tell me what Valve was. I took it upon myself to learn the history and provenance, but as far as I know, I've never played a Valve game, nor any on Steam. I've bought a few for my kids though, so perhaps I'm partially responsible for this problem. Since I'm not involved in any of these games though, I can't be called biased toward or against them.

      symbolset: Since Steam will stop working on Windows, Valve is doing this to protect us...

      This is better phrased as "If Steam stops working on Windows, it will still work on the Steam box. Valve controls the Steam Box. They don't control Windows."

      caithsith01: I can still run programs written 15 years ago on Windows. Why would Steam stop working?

      All the programs that don't compete with Microsoft's core products still run, unless they use functions that had to be deprecated to make competing applications not run.

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    21. Re:Dammit Valve! by SuricouRaven · · Score: 1

      When they wanted to win the browser wars, they bundled their browser with windows and made it tightly integrate into the OS. It worked.

      When they wanted to win the media player battle, they bundled their media player with windows and made it tightly integrate into the OS. Then their CD ripping ability and consumer media editor too, able to save only to their own formats. It worked, though not so well.

      And now Microsoft wants to take over software distribution they are bundling their own store with windows and tightly integrating it into the OS. Chances are this will also work.

      Why would Microsoft change the way they do things, when it has such a track record of success?

    22. Re:Dammit Valve! by symbolset · · Score: 1

      I'm going to give you the real answer they aren't going to accept or use for many years: "Because it works."

      Please don't tell them about this innovative intellectual property. It's my exclusive and I have IP rights to it..

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    23. Re:Dammit Valve! by dbIII · · Score: 1

      So is microsoft :(

    24. Re:Dammit Valve! by Bert64 · · Score: 1

      They aren't stopping you from using the hardware you want, they are just making available a ready made device that is guaranteed to be compatible... Buying and using a gaming PC currently requires a relatively high level of knowledge, you need to know about the hardware and different models, you need to mess around with driver installations and updates etc, and also deal with conflicts between background software and differing drm schemes. You still have the option of doing this, but for the vast majority of people who have no interest in doing this a steambox provides an easy route and should expand pc gaming to a much larger market.

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    25. Re:Dammit Valve! by smash · · Score: 1

      Because valve can't afford a code signing certificate?

      --
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    26. Re:Dammit Valve! by Anonymous Coward · · Score: 0

      >given the history of Lotus, WordPerfect, Borland, Aldus, Sun, Star, Netscape, Novell and many others, that won't be forever. Sooner or later Windows will be updated in a way that Steam won't run on it
      The flagship applications of those companies all failed because of faults of their own. They were / are inferior products compared to what Microsoft (and other companies) put on the table. Furthermore, all those applications still work on recent versions of Windows today, which in some cases is 20 years of continued compatibility.
      So while it may be true that Microsoft might lock Steam out of Windows, that point doesn't follow from the rest of your post and Microsoft has never done anything like that in the past. Yes, they've kicked some out by simply providing a better alternative, or in one or two cases through mischief in the economical arena, but never by making it technically impossible to run their competitor's software on Windows.

    27. Re:Dammit Valve! by Anonymous Coward · · Score: 0

      Lotus, Wordperfect, Borland, Aldus, Sun, Star, Netscape, Novell and many others, that won't be forever

      As excited as I am about all this, pretty much all of that software will still *run* on a new Windows device (excepting non-x86 platforms). They all got killed on the business logisitics side, not because the underlying software platform was yanked out from under them.

    28. Re:Dammit Valve! by Anonymous Coward · · Score: 0

      Nope, they are filing for bankruptcy this week.

    29. Re:Dammit Valve! by Nerdfest · · Score: 1

      Because Microsoft will want a percentage of sales.

    30. Re:Dammit Valve! by ae1294 · · Score: 1

      caithsith01: I can still run programs written 15 years ago on Windows. Why would Steam stop working?

      All the programs that don't compete with Microsoft's core products still run, unless they use functions that had to be deprecated to make competing applications not run.

      ...Word Perfect...

    31. Re:Dammit Valve! by shutdown+-p+now · · Score: 1

      They'll maintain Windows Steam for as long as it is possible and financially feasible to do so but given the history of Lotus, Wordperfect, Borland, Aldus, Sun, Star, Netscape, Novell and many others, that won't be forever. Sooner or later Windows will be updated in a way that Steam won't run on it

      Out of the list of companies that you've provided, and their corresponding products, which ones, exactly, became financially unfeasible because Windows was updated so that the software won't run on it?

    32. Re:Dammit Valve! by Voyager529 · · Score: 1

      When Microsoft "won" the browser wars, Netscape's software quality wasn't too hot, and there was no Firefox or Chrome. It took some time, but IE isn't the de facto standard it once was. Also, no one has yelled at Apple for bundling Safari with OSX, or Canonical for bundling Firefox.

      When MS took its stab at the media player market, it was indeed trying to win based on 'bundled default'...but really the only thing it did was cost Winamp/MusicMatch/Realplayer some download stats. At the time, there *wasn't* a standard media player on Windows. Microsoft never really 'won' that battle, Apple did...and for what it's worth, Windows Media Player rips to MP3 now, and has since WMP10, I believe. Bonus points: they lost to Quicktime, and later Flash, for in-browser video streaming, too.

      Microsoft is trying to make the App Store model work for Windows 8, but any success they have in this regard will undoubtedly be in spite of the Windows 8 store, not because of it. MS seems to be under some delusion that people want tablet apps EVERYWHERE. I was actually in the Microsoft store the other day, talking to several of the staff members there, asking for *one* app that took advantage of a reasonably-powerful GPU. Not a single one could give me a title of an app that would make my Nvidia GeForce 460M kick up the fan speed beyond its idle RPM rate. Sure, this is just fine for people who are perfectly happy playing "Cut the Rope" on their Intel integrated video chipset, but Valve's millions of users tell me that there are at least a handful who put a modicum of stress on their machines. If Microsoft doesn't cater to these users, then sure, you'll get sales from the handful of Surface users and Office 2013 sales, but Microsoft's success won't come from ignoring the strengths of the desktop computer and treating everything with i7's and dual Xeons like a Surface tablet.

      If nothing else, it behooves them to keep the antitrust lawyers at bay. If bundling IE was enough to get them a monopoly conviction, preventing Valve - a company with plenty of cash in the bank - from selling their software on their platform would be an open-and-shut case that they can't afford to lose.

    33. Re:Dammit Valve! by Anonymous Coward · · Score: 0

      And what? Steam will be stuck on an ancient version of the Linux Kernel for all eternity? Or will Gabe tell Linus that if he changes the Linux Kernel he will take away all their users?

    34. Re:Dammit Valve! by symbolset · · Score: 1

      Exactly.

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  8. This could be a very good thing by Anonymous Coward · · Score: 1

    For gaming.
    For linux.
    For users.

    It could only be bad for Microsoft, unless Valve screws it up, and judging by thier track record for the last few years I don't think they will.

    My hope:
    If you want a brain-dead easy, pre-built machine, buy a SteamBox: all the advantages of PC Gaming, with Wide Screen, TV support and the ease of use of a console.
    If you want the same experience only BETTER- learn how to build your own pc, match the guidelines set forth by Valve as far as recommended hardware and build your own with upgraded performance levels.

    This is a great thing to see and I truly hope they succeed.

    And my 12 year old nephew already wants a SteamBox too.

    1. Re:This could be a very good thing by Seumas · · Score: 1, Troll

      It's a terrible thing for gamers, because it reduces the target for PC development to that of shitty low-end aged hardware, just like the consoles run. Yes, we can still build and run our own rigs of any extreme, but there won't be nearly as many of us as there are console-owners and Valve-Box owners. So they'll port their shitty games to the shitty "PC Console" and that will be that. No sense developing expensive engines with insane textures and complexities when you can just port it to the $300 Valve Box and say "there, we've done our PC job".

    2. Re:This could be a very good thing by Cinder6 · · Score: 1

      PC developers already target the low end.

      --
      If you can't convince them, convict them.
    3. Re:This could be a very good thing by lightknight · · Score: 1

      Depends. Game developers tend to target the current high-end, because by the time the game is released (a year or so later), it will be mid-range.

      --
      I am John Hurt.
    4. Re:This could be a very good thing by Tastecicles · · Score: 1

      no, developers target the high end and mark on the box the absolute minimum spec the software will run on. That's NOT to say "this will run as smooth as if you bought our XBox version", you would be lucky to pull 3fps@800x600 at minimum spec.

      Example:

      Emperor: Battle For Dune. Box spec: 400MHz PII, 64MB RAM, DX7, 16MB D3D GPU, 600MB HDD for minimum install. I bought this game when I had an AMD K6/II-400 with 256MB RAM and a 32MB GeForce II MX, and it was a bag of shit. I could count the frame rate on ONE HAND and have change!

      My laptop which runs like a proper gaming rig for games like this: dual core AMD E350, 6GB RAM, 2GB Radeon HD, 64-bit host OS. I run Emperor in a VM with 1GB memory, 256MB video and just one core. Fucking FLIES in fullscreen, on an external monitor and forced to 1440x900.

      --
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    5. Re:This could be a very good thing by Issarlk · · Score: 1

      If they shovel shit to their customers, I suspect they won't do very well. The desktop gaming crowd won't evaporate overnight, and I suspect they'll prefer buying the corridor FPS of the day which has more eyecandy on powerful boxes rather than the shit looking one.

    6. Re:This could be a very good thing by drinkypoo · · Score: 1

      PC developers already target the low end.

      Well no, no they don't. They put in some small effort to make the game work for those players, but they advertise to the high-end. They spend a lot of time and money to support the high-end. My whole PC fits in the power envelope of a modern graphics card, they're not advertising to me, even though my PC will run modern games. I sure can't turn on all the magic features.

      --
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    7. Re:This could be a very good thing by smash · · Score: 1

      Posting hardware specs for that game in a discussion about future gaming hardware in 2012 is a bit late. by about 10 years...

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    8. Re:This could be a very good thing by Tastecicles · · Score: 1

      no, it's a demonstration by example that on a PC you need something more substantial than the posted spec to run anything to the point of satisfaction. Console developers have not only a software specification to which they must comply, they also have a static hardware model. If a 360 developer can't pull 60fps at 1080p with all the pretties on then he's doing something wrong and *he* needs to fix it. If a PC developer can't do it then he pumps up the spec until you "need" a 2GB SLI monster with multiple monitors, 16GB of RAM and a $600 flight yoke.

      Let's hear from actual game developers here, but my thinking is it's easier to develop to a standardised hardware model (eg console) than it is to a dynamic driver layer.

      --
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    9. Re:This could be a very good thing by jones_supa · · Score: 1

      My laptop which runs like a proper gaming rig for games like this: dual core AMD E350, 6GB RAM, 2GB Radeon HD, 64-bit host OS. I run Emperor in a VM with 1GB memory, 256MB video and just one core. Fucking FLIES in fullscreen, on an external monitor and forced to 1440x900.

      Little E350 paired with a big 2GB dedicated video card? Doesn't the CPU bottleneck games? What laptop is that, an interesting combination actually.

    10. Re:This could be a very good thing by Anonymous Coward · · Score: 0

      If this thing requires an online connection for anything other than to buy & download games, then fuck that shit. I'd rather go xbox/ps3 at that point.

    11. Re:This could be a very good thing by smash · · Score: 1

      It's an example from 10 years ago mate.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    12. Re:This could be a very good thing by Tastecicles · · Score: 1

      so tell us, please, how it's any less relevant now?

      --
      Operation Guillotine is in effect.
  9. Steam DRM fans get ultimate form of DRM... by Anonymous Coward · · Score: 0

    ... I told you gabe was not your friend.

    1. Re:Steam DRM fans get ultimate form of DRM... by guises · · Score: 1

      Don't assume. I like hardware DRM: sure it's strict, but console games don't require activation (this is changing... but still mostly true). That's the sticking point for me - retaining ownership of my media. I've never used Steam, I've avoided it since its debut for this reason, but I would get one of these if it meant that I could play games without going online to ask permission first.

    2. Re:Steam DRM fans get ultimate form of DRM... by realityimpaired · · Score: 1

      You can do that now with Steam... just put it in "offline" mode. Games will no longer automatically update themselves is about the only disadvantage. All of your Steam games will run just fine, and will continue to run just fine even in "online" mode if you don't have a current Internet connection. As far as DRM goes, Steam is easily the least intrusive.

      There's a handful of old games where entering the product key doesn't seem to work properly, and you need to be "online" so you can get your key from the Steam community console every time you play it, but other than that I have never seen a problem running Steam in "offline" mode. In fact, for the first year I had it, I never left offline mode, because all of the "steam" games I had, I had physical media for them too. Never had a problem with it.

    3. Re:Steam DRM fans get ultimate form of DRM... by guises · · Score: 1

      You can do that now with Steam... just put it in "offline" mode. Games will no longer automatically update themselves is about the only disadvantage. All of your Steam games will run just fine, and will continue to run just fine even in "online" mode if you don't have a current Internet connection. As far as DRM goes, Steam is easily the least intrusive.

      Nonsense. Can I sell my game? Can I lend it to a friend? Suppose I want to come back to my game years later when Steam's activation servers are gone, can I pull it out of my closet and install it on my new computer? Offline mode is not a substitute for media ownership.

  10. "locked down" by CHRONOSS2008 · · Score: 0

    what part of that sounds like SONY or MS or nintendo or ..(insert stupid corporation here )

  11. DVR by Anonymous Coward · · Score: 0

    Add digital tuning card and a Mcard slot, and rule the living room!

  12. Just what the world needs by Osgeld · · Score: 0

    another locked down console to sit under TV that plays all the same games the other locked down consoles play

    1. Re:Just what the world needs by Anonymous Coward · · Score: 0

      If it runs Linux it most definitely will not play all the same games as the other locked down consoles...

    2. Re:Just what the world needs by lightknight · · Score: 1

      Depends how tuned the emulator for it turns out to be. I would find it entertaining to play PS3 and XBox360 games on a Steam 'console.'

      It's even more amusing to think of the presidents of those respective companies hearing that news.

      --
      I am John Hurt.
    3. Re:Just what the world needs by Nerdfest · · Score: 1

      I'm hoping it will be both a console and a solid Linux desktop system. It would be a nice introduction to Linux desktops for a lot of people, without any of the potential hardware problems that you run up against when you install on random hardware.

    4. Re:Just what the world needs by Osgeld · · Score: 1

      yea keep hoping

    5. Re:Just what the world needs by Anonymous Coward · · Score: 0

      It will have Unity bundled. Next year will be Linux's year for sure.

  13. For the love of plush headcrabs... by Newms118 · · Score: 0

    where the hell is Half-Life 3?????? I dont care about this console, and I barely use my PS3. Just give me something, like maybe this will be used to play Half-life 3, i dunno, ANYTHING. I mean christ, finishing grad school was faster.

  14. Knowing Gabe by Kryptonian+Jor-El · · Score: 5, Funny

    It won't make it past its 2nd iteration

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  15. Locked down? by theascension · · Score: 1

    I'm hesitated to get excited about this... I have to wonder just how locked down it will be. Hopefully it will continue in the tradition of steam drm being not malware infesting and generally just enough to get the job done. Advertisements and other annoyances will hopefully be easily disabled like on the PC (the xbox 360 is just disgusting to navigate these days).

    With the increasing use of tiny solid state drives in hardware these days (the ipod classic going the way of the dodo, slim models of everything),
    I wonder how much space the unit will have? Team Fortress 2 on its own is like 18gb with all the updates. I can't see the unit realistically being less than 300 if a standard hard drive must be included.

    1. Re:Locked down? by Anonymous Coward · · Score: 0

      I'm seeing it being 800+ tbh if they want to make sure their games run at higher frames and in better quality than consoles. They're not going to be able to build a 400 dollar A10 based pc box and ship that, it will run games like arse. They're not going to be able to really design custom hardware either, it's going to have to be off the shelf parts at LEAST mid range otherwise why would anyone pick one up? I don't see this coming in under 800 dollars and being anywhere near a good experience unless they autoset all game settings to low when you boot up games to make sure you dont' have a lagtastic experience?

    2. Re:Locked down? by Rockoon · · Score: 1

      "I'm seeing it being 800+ tbh if they want to make sure their games run at higher frames and in better quality than consoles."

      Valve Steam Survey

      Most common GPU: Intel HD 3000.
      Most common CPU: dual core @ ~2.5ghz

      Thats a survey of gamers. The market is quite different than it once was, when only enthusiasts played games.

      You can build a better box for sub-$400 easily. The AMD A8-3850 is currently $90 retail, quad core @ 2.9ghz and has a significantly better GPU than the Intel HD 3000 (and even the XBOX 360's GPU since that is about equal to the HD 3000), and thats without any volume discount.

      This sort of commodity use is exactly what the APU's were designed for.

      --
      "His name was James Damore."
    3. Re:Locked down? by SuricouRaven · · Score: 1

      It'll have to be locked down to some extent, to reassure publishers that there won't be rampant piracy and protect against users fiddling around and breaking it. But really, could it be as bad as the other major consoles are?

    4. Re:Locked down? by imsabbel · · Score: 1

      Thats more than misleading!

      Intel HD3000 has less than 4%! Its just that that ATI and Nvidea are distributed over scores of indidual card types that each have a couple % that this ends up on top.

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    5. Re:Locked down? by Anonymous Coward · · Score: 0

      And you want to tell me that bf3 on any OS will run on that hd 3000 and dual core proc? The A8 3850 runs BF3 like crap at 1920x1080 which pc gamers expect. You'r enot really going to be able to use an APU for a box like that to begin with. They're just not powerful enough for 1920x1080 gaming at great framerates at settings that should get to at least medium to high(only reason you'd pick it up over a random console that has the same game you want to play).

  16. This will KILL PC gaming. by Seumas · · Score: 0

    The problem is that they will always have to work with a specific set of commodity hardware. You and I might spend $1,000 USD just on our video cards for our new rig, but most people don't want to spend even the $300 for a brand new gaming console, let alone anything more. So, that means Valve will be forced to (as they said, themselves) focus on one specific set of hardware that their turnkey "PC gaming rig" will come with.

    For the rest of us, we can use their software and services to enjoy the same sort of experience, but with as much hardware power as we want to throw at it, by building our own systems.

    Unfortunately, this is not going to be a BOON to PC gaming. It is going to be the DEATH OF PC GAMING.

    As it is, developers primarily focus on consoles and then make shitty PC ports. With a Steam system on a specific set of commodity hardware, they'll now be developing for three sets of shitty, out-dated, cheap commodity hardware. There will be no incentive to make any software/games that will really bring your $3500 rig to its knees. In which case, you might as well just have an XBox or Playstation, in the first place.

    1. Re:This will KILL PC gaming. by Anonymous Coward · · Score: 1

      PC gaming has been dying since the mid-nineties. Now excuse me, I'm going to go play more Guild Wars 2.

    2. Re:This will KILL PC gaming. by csumpi · · Score: 1

      Why would this kill PC gaming? It's sounds like just another new console. It's locked down. Not any different than an Xbox or PS. Except without a designated controller, and good luck trying to find a wireless keyboard and mouse that will work for gaming.

      You don't have to spend $1000 on new gfx cards every year. There is a sea of awesome games out there that will run more than happily on a $100 card or on integrated Intel gfx.

    3. Re:This will KILL PC gaming. by Seumas · · Score: 1

      Exactly. It's taking the incentive away from playing on a beefy PC gaming rig to get access to PC games and transitioning those people into just more "console players", further dwindling the "PC gaming market", which in-turn diminishes the potential return for developers to target high end gaming systems (or, rather, anything other than console-quality hardware systems).

      To be of any use, your high end gaming rig needs software developed for it that will take advantage of it.
      To compel developers to create demanding and impressive software and engines that need the power of a decent PC rig, there must be a large market.
      Putting out a Valve-Console improves the Steam market/audience at the cost of the more general "PC gaming" market.

      And the circle is complete. Fewer people gaming on PC, fewer developers developing for it as a result, and fewer things for you to play, which means less reason for you to buy beefy hardware and so on and so on.

    4. Re:This will KILL PC gaming. by Anonymous Coward · · Score: 0

      They are creating a console that is a PC, similar to the original xbox. Except you can't run xbox live on windows and play your console games on better hardware, on steam you can. So yeah they'll probably have developers targeting a console which is what developers already do, but those games should run on PC too since it'll be the same thing.

      I've been gaming recently with a "team" for giggles that play on things ranging from 6 year old macbooks to i7s on a steam game. Gone are the days where you are going to see a large enough market targeting a game to just the very latest video card and newest processor. The processors are powerful enough now in both that you won't see leaps in performance like its the mid 90s.

      What valve recognize, correctly, is that it doesn't have to be one or the other console or PC. Since consoles are PCs anyways just with special hardware and discs. To be honest if console and PC players are both playing the same game on the same servers, you'll probably see a lot more people playing on PC if they start playing seriously. Since there are far better input devices, better customizability, better displays, better fps, and an overall smoother game-play experience with better hardware. So I don't get the doom and gloom from that... Your argument seems to be that game developers won't push the graphics as hard. They stopped doing that years ago for one thing. Also graphics don't make a game good. The best PC games have all been huge well beyond the point at which their graphics were new. Hell tf2 and CS are still huge. Quake 1 and 3 are still played today. Starcraft was still being played (probably still is) until SC2 came out. Dota/LoL are basically the same top down game basically like rts's. WoW and everquest are still being played and both are pretty old at this point. Point is, there's about a single player mission's worth of "ohh that's amazing looking" before that crap needs to get out of the way and it's time to focus on having a fun game.

    5. Re:This will KILL PC gaming. by smash · · Score: 1

      Kill PC gaming? Nah, it might slow down the rate of hardware advancement a bit, but IMHO this will be a good thing. The current gaming hardware is FINE. Developers are currently spending way too much time optimizing new graphics engine for the hardware flavour of the month, and spending fuck all time on actually making a decent game.

      If the hardware race slows down a bit they'll be forced to actually make a decent game to compete again.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    6. Re:This will KILL PC gaming. by Seumas · · Score: 1

      So yeah they'll probably have developers targeting a console which is what developers already do, but those games should run on PC too since it'll be the same thing.

      It's not a point of the games running on PCs or not. The point is what they will be aiming their development for. If everyone has weak console-grade systems (Steam or otherwise), then there is no reason for them to develop games that make the most of additional power. We already have plenty of games developed for the console today that "run on PC too", but when you play on PC and make the investment into PC hardware, you're not looking to "be able to play it". You're looking for a better experience. A lot of today's games which are targeted for consoles and "run on PC too" run poorly on the PC and don't make the most of the power they have. You end up with ports that don't look much better on a $1,000 GPU than they do on a $300 eight year old console. Not because of any limitation of the PC, but because they simply didn't have any compelling reason to do anything extra for it. (Though, occasionally, you'll see them make a half-attempt at appeasing PC users by putting out an additional downloadable "HD textures pack" to install).

      When we've moved a lot more people to Steam Boxes that compete with existing consoles, we're not looking at rising water lifting all boats. There will be less reason to develop anything that exploits additional processing power and the lack of that software will, in turn, mean there's no reason to build a nice rig for yourself (gaming-wise, at least). I mean, if a $300 console is all software is made to take advantage of (again, look at a lot of the ports from consoles today that look just about as bad on the highest end rigs as they do on eight year old consoles), then why bother spending a couple grand or more on something else?

      And while that might seem fine, in a way, to some -- think about what games we have seen that demand more processing power and would have been difficult or impossible to pull off (to that degree, at least) in today's games. I don't think you'd have the equivalent of Civilization V, EVE-Online, Red Orchestra 2, or even BF3 (which is drastically different on current higher end hardware versus the console versions).

      We're not just talking about "graphics". We're talking about things like multiplayer number caps of 24 on the console versus 64 on the PC. We're talking about complex systems in Civilization, Sim City, Shogun and other games which bog down CPUs processing each turn today --- and would be unbearable on a console.

      I would love it to be a case of "both world's can co-exist", but I see it more as PC potentially laying down and giving up and being content with having whatever those console guy's are having -- because an expanding PC audience driven by things like more potential complexity, better graphics, more concurrent events occurring in games, more simultaneous players in a game and so on is the only thing that will keep developers interested in the platform.

      (And for the record, I'm not a PC-only gamer - I own and enjoy all of the platforms).

    7. Re:This will KILL PC gaming. by Electricity+Likes+Me · · Score: 1

      This is ridiculous. There'll always be a reason to develop for the next gen of processing power. There'll always be a Steam Box Mk II, Mk III etc. You can't expect people to upgrade their XBox's though - but you can expect your Steam players to think "this game is awesome, I want it awesomer" and to upgrade their systems. With the attendant benefit for everyone that the Steambox Mk III can run all the same games just as well.

    8. Re:This will KILL PC gaming. by Anonymous Coward · · Score: 0

      I am a PC only gamer, and everything you listed there are things I absolutely hate. Just sticking 64 people in a server for the sake of doing it in a classic shooter, ala bf3, blows. It's been possible since quake 1, I know I remember getting on servers testing it on a 60 mhz pentium, so it isn't solely hardware limited. I've seen it on lots of servers for CS:S dust2 try 64 slots and you know what happens, the server usually starts running at 10 fps, which makes its updates 1/6th as frequent and makes it unplayable for everyone. It takes a server operator that isn't running way more servers than whatever machine they have can handle. Even then though you are just throwing 64 players into a map designed for 10. It takes a game designed for that like planet-side or an MMO otherwise it just sucks as you have 32-64 people spamming mics, fighting for resources that maps weren't designed to handle and you are doing it solely for the sake of numbers. Sim City, lol, it was never processor hungry until you zoomed it into street view and it just seemed like once it started to draw a million people on top of the city it buckled under its own code.

      Anyways if those are the things you are worried about as a PC gamer consider them all things I am hopeful go away as a PC gamer.

  17. Valve will be next Google by detain · · Score: 1

    Valve over the years has gotten a large foothold in Windows gaming, now working on Linux gaming and set-top gaming. All they will be missing is smartphone (and mac?) presence before they can start having a google-like influence and presence.

    --
    http://interserver.net/
    1. Re:Valve will be next Google by csumpi · · Score: 1

      I know two people with Valve accounts. But everyone I know uses Google. So they have some ways to go.

    2. Re:Valve will be next Google by PhrostyMcByte · · Score: 1

      This is a bit worrisome, because Valve has a tendency to let non-critical issues go unaddressed for long periods of time, instead preferring to work on some new feature that will inevitably have its own set of ignored issues.

      As more and more games have decided to integrate completely with Steam, I've been having more and more problems with friends dropping from games when Steam decides to just randomly disconnect people as they update servers or whatever. This happens 1-3 times a week, where their servers just constantly disconnect people every so often for a few hours. Some of the games are even completely unplayable when Steam is down (Dungeon Defenders, looking at you!). Some of this is the game's fault for being so deeply tied to Steam, but really Steam's devs need to learn how to provide a more robust user experience before they get into the living room.

      I get it -- servicing 6 million concurrent users is tough -- but other services have been doing it just fine for far longer than Steam has existed.

  18. By locked down... by AlphaWolf_HK · · Score: 1

    I am assuming that by locked down, they imply a signed bootloader and/or a signed kernel image. I wouldn't be opposed to that provided all games remain available for the open PC platform as well.

    Such a thing is reasonable if they want to subsidize the hardware with games purchases and minimize tech support costs (There's far less headache to deal with if they can't do anything other than what you specifically approved. Anybody who has ever worked in an end user facing IT position would know this.) We can talk about software freedom all day (which I very much do want) but if ma, pa, and billy joe average either can't afford it or otherwise won't use it anyways due to it being too technical to them, then what's the point in having freedom over something you otherwise have nothing to do with?

    --
    Careful with names containing L slashdot.org/~AiphaWolf_HK slashdot.org/~AlphaWoif_HK slashdot.org/~AiphaWoif_HK
  19. It's as real as HL3 by Anonymous Coward · · Score: 0

    and they're not fantastic.

  20. Steam Still Locked to One Concurrent User by deweyhewson · · Score: 5, Insightful

    Until this is resolved, I'm wary of locking myself into Valve any more than I already am. The thought of a locked down environment worries me, too; that seems antithetical to what has made PC gaming and enthusiasm what it is.

    Still, it's Valve, so I'll give them the benefit of the doubt, but being trapped in one more walled garden not only with software but hardware is not the direction I like the industry to move.

    1. Re:Steam Still Locked to One Concurrent User by Joe_Dragon · · Score: 1

      Games on steam have mods some even have in game downing / installing of them.

    2. Re:Steam Still Locked to One Concurrent User by Anonymous Coward · · Score: 0

      Exactly the same flaming idiots who complain about the Apple's walled garden are championing the same thing for valve, but because they LIKE steam and they LIKE Linux, somehow it is now all okay. Until you can play anything you want on your said platform....curiously "WINDOWS" is the closest thing to that...once you have the os, you can virtual play any game you want that is for pc....i don't have to be locked into origin, valve, etc...what if the new game you like doesn't come on steam? I'm sorry, microsoft has it's problems, but their OS...and you cannot argue this, you cannot even try....PC wise gives me the greatest flexibility for gaming in the history of gaming. Everything else is just a niche product. Consoles not included as that is separate from PC based gaming....many people have both...more have on or the other. steambox would be a waste of time, at least at the immediate start. hell Android or IOS would have more games....they cannot port the games you use on steam now...or even in the immediate future to something that works without windows...look at WINE, it sucks.

      Given time it might prove worthy, but that can be said...and has been said about every failed gaming platofrom in the world ...at least at the start of things.

    3. Re:Steam Still Locked to One Concurrent User by Anonymous Coward · · Score: 0

      Simple solution: create a new steam account for every game that you buy.

    4. Re:Steam Still Locked to One Concurrent User by Anonymous Coward · · Score: 0

      On the other hand, Steam isn't limited to 2 machines. It's per user account and you can use it from as many machines (albeit one at a time) as you want.

    5. Re:Steam Still Locked to One Concurrent User by Hadlock · · Score: 3, Insightful

      Can we keep the reddit imgur spam on reddit please? If you can't explain your point in complete paragraphs without an image macro for assistance, you might want to look elsewhere.

      --
      moox. for a new generation.
    6. Re:Steam Still Locked to One Concurrent User by SteamedPenguin · · Score: 1

      Give the poster a break. Given the 7-digit UID the poster probably doesn't know better.

      --

      Dixi et salvavi animam meam

    7. Re:Steam Still Locked to One Concurrent User by Anonymous Coward · · Score: 0

      Now Hadblock, I want you to show me on the doll where the bad redditor touched you.

    8. Re:Steam Still Locked to One Concurrent User by SpeZek · · Score: 3, Insightful

      So have the wife and kid play in offline mode?

    9. Re:Steam Still Locked to One Concurrent User by Anonymous Coward · · Score: 0

      it's a valid point regardless of the method used to describe it.

      STEAM IS DRM. harsh and restrictive drm for all but a small subset of its users (single person households with only one computer).

      like having a fridge stocked with ice cold beer.. when you have a get together, you can only get one beer for one person at a time and no one else can have one until that person is finished (and they can't share) -- unless they bring their own beer AND their own refrigerator to put it in.

    10. Re:Steam Still Locked to One Concurrent User by Anonymous Coward · · Score: 0

      Until this is resolved, I'm wary of locking myself into Valve any more than I already am. The thought of a locked down environment worries me, too; that seems antithetical to what has made PC gaming and enthusiasm what it is.

      Still, it's Valve, so I'll give them the benefit of the doubt, but being trapped in one more walled garden not only with software but hardware is not the direction I like the industry to move.

      Meh, show me a modern mod that compares to Quake/Team Fortress. So, I'm not talking about hats just to be clear. I'm talking about mods big enough to support third party mods of mods and mapping communities.

      If you find one, I'm just going to go down the list of popular Quake mods, working my way up to UT2K mods were third party mapping and mod modding probably started to peter out.

      Today's "mods" are crap. Who was it, some ID guy that said the tool chain is getting too complex for community content? Anyway, I agree with that pretty much.

    11. Re:Steam Still Locked to One Concurrent User by Jartan · · Score: 1

      Why are you putting everything on the same Steam account? I can definitely see an argument for Steam LAN or something but it's not that big a deal.

    12. Re:Steam Still Locked to One Concurrent User by Anonymous Coward · · Score: 0

      If the software you bought is relativly DRM free, just run it from your local hard disk.
      Or buy directly ?

  21. Xbox 360's Insane Failure Rate by Anonymous Coward · · Score: 0, Interesting

    The Xbox 360 has maybe a 30-35 million installed base - not 70 million by most tracking firms I've seen with most Xbox 360 owners having gone through 5-6 repurchases of newer model consoles hoping to finally get a console that works properly. And those 5-6 duplicate consoles don't count the Microsoft supplied replacement units from the RRoD fiasco and other various hardware problems that plague the Xbox 360.

    It is kind funny in a pathetic sort of way that the only real bright spot for the Xbox 360 is the RRoD fiasco that helped inflate their apparent marketshare and kept them out of last place for a extra couple of years.

    How humiliating for Microsoft to have rushed the shoddy and defective Xbox 360 hardware out the door a year early, sell tens of millions of duplicated consoles, and still end up in last place this gen.

    Ouch.

    1. Re:Xbox 360's Insane Failure Rate by Anonymous Coward · · Score: 0

      failed Xbox's don't get counted in their numbers and it is no where near as insane a number as you are suggesting. The early gen 360's had a very high failure rate however they are refurbished under warranty, and even someone that has had 5 or 6 replaced only gets counted as one. At most there 71 million base is a couple of million inflated from the numbers which is further backed up by game sales.

    2. Re:Xbox 360's Insane Failure Rate by thetoadwarrior · · Score: 1

      That is only if the hardware fails within the warrany and the user doesn't have to go out and buy another one or opts to just buy another one because they're impatient.

  22. Meh by Dunge · · Score: 2

    We don't need more hardware, the current PC is good enough. Just give us some good software/games for it already.

    1. Re:Meh by JimboFBX · · Score: 1

      The point is to standardize the system. For example, will the walking dead play on my sister's 4 year old laptop if I give it to her this christmas?

    2. Re:Meh by Dunge · · Score: 1

      Will new games work at ultra quality on the Steam Box 4 years after its release? No. How is it any different?

  23. Stream still didn't work behind a firewall by JimboFBX · · Score: 1, Informative

    I had the privilege of trying to install stream from behind a hotel firewall/router. Still doesn't work. Would download at under 16 kb/sec and there is hundreds of megs to download. I seen to recall that this is because it only uses a single tcp connection when there is a firewall and basically steam wasn't designed with this in mind. Remember, steam is fundamentally a web browser and file downloader. I know a few games where the stream based server browser also is very spotty. Firewall/NAT issues are pretty common, so if valve is aiming for mainstream then they have so far failed miserably. You need system administrator privileges to get stream to work.

    1. Re:Stream still didn't work behind a firewall by JimboFBX · · Score: 1

      Stream = steam... Stupid swype...

    2. Re:Stream still didn't work behind a firewall by Elbart · · Score: 1

      How is that Steam's/Valve's fault?

    3. Re:Stream still didn't work behind a firewall by BitZtream · · Score: 1

      *sigh*

      Steam works perfectly fine behind a firewall ... I know this because I, like almost everyone, use it in such a setup.

      One stream isn't an issue and is actually more efficient and faster than multiple streams if the source can provide you data fast enough. More streams means more overhead and less actual data transfer.

      If you went to some hotel with shitty bandwidth, 400 streams won't help you, the hotel still has shitty bandwidth. More connections will get you more slices of the same pie so you may get more effective bandwidth but thats simply because you're cheating and taking more than your fair share.

      In an environment where the server distributes the data across multiple servers so that multiple streams make for more actual bandwidth then its a little different, but none the less it is still less efficient to use multiple streams than one.

      Either way, I pull a constant 20Mbps from Steam with a single connection from 'behind a firewall'. Steam isn't the issue. A intelligent hotel intentionally rate limiting Steam downloads is far more likely. You should have downloaded your games before you left rather than stuffing up the pipe that someone else is trying to use to get work done.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  24. You do know those numbers arn't comparable. by tuppe666 · · Score: 4, Interesting

    70 million xbox sold, 5.6 million simulatenous users on steam tonight(presumably more total)

    Yup, microsoft wouldn't even notice.

    A more comparable figures would be Steam is 54 million active user accounts [concurrent peak users did peak at 6 million]. The numbers seem surprisingly close to seriously threaten Microsofts console gaming platform with Steam Cross-Multi-Platform

    As for Microsoft not even noticing, they would be incredibly foolish not to, Microsoft has very little benefit over other platforms right now, even installations will be overtaken by android as soon as next year. Its gaming...and its control of the Graphics API lock-in are essential to if remaining relevant to the consumer market, which is being increasingly challenged.

    Microsoft ALWAYS notice the competition they will be out with their chequebooks and lawyers banking on steams door.

    1. Re:You do know those numbers arn't comparable. by Anonymous Coward · · Score: 0

      They don't threaten each other. One is a Console and one is a pc. Christ, use your head. Those people running xbox, the majority at least, would not buy the steam platform, nor likely would the steam users buy the console. It is two completely different things, please, please, please, think before you spew.

    2. Re:You do know those numbers arn't comparable. by grumbel · · Score: 1

      People buy consoles buy for the convenience that a PC can't provide. If a Steam Box could offer the same convenience of a console for PC gaming then quite a few people might think about switching over. So it's not just about the users Steam currently has, but about all those that they could attract with a Steam Box.

    3. Re:You do know those numbers arn't comparable. by Anonymous Coward · · Score: 0

      They always notice about 2 years later and try to slap together some piece of crap to compete with it.

    4. Re:You do know those numbers arn't comparable. by gbjbaanb · · Score: 1

      yes,m if they produce a console with one of those button-clad controllers they'll be just another me-too device. Put a wireless keyboard, mouse, funny controller and joystick as options that you plug in and you'll have a different beast.

      If it plays media and streams netflix/iplayer et al, and records TV from youview/cable then you have a must-buy system.

      It also needs an Android version of smartglass to access it too.

    5. Re:You do know those numbers arn't comparable. by Anonymous Coward · · Score: 0

      They don't threaten each other.

      Why not?

      One is a Console and one is a pc.

      So?

      Those people running xbox, the majority at least, would not buy the steam platform,

      Why not?

      nor likely would the steam users buy the console.

      Why not?

      It is two completely different things

      In what way?

      please, please, please, think before you spew.

      Christ, use your head.

    6. Re:You do know those numbers arn't comparable. by Bert64 · · Score: 1

      What they need to do is provide control method flexibility... I generally prefer consoles, but certain classes of games are difficult to play with regular controllers, a keyboard and mouse would work much better - and there is no reason that today's consoles couldn't support USB keyboards and mice but many games seem to ignore them.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    7. Re:You do know those numbers arn't comparable. by Omestes · · Score: 1

      , nor likely would the steam users buy the console.

      Odd, everyone I know who uses Steam owns a console. If one of the Big Three makes a console that interests me, with features that make games of the genres I like (RPG, RTS, 4x, and shooters that don't involve knee high walls) more interesting, I'd buy it. I'm even watching the Wii U closely, since was awesome for parties, and their is some interesting possibilities with the slaved screen (better battery life, and I'd probably buy it in a second).

      True, though, most people I know who own consoles don't use Steam, or even own PCs anymore.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    8. Re:You do know those numbers arn't comparable. by Anonymous Coward · · Score: 0

      The problem is conversion. If I already have the PC that runs Steam and the games I want, what is my incentive to buy a Steam box? Maybe I like playing at my desk with a mouse and keyboard.

  25. I'm not really sure what your point it by tuppe666 · · Score: 1

    If they do, it will be along the same lines as Google's Chrome - free, but impossible to actually build from source and use.

    From the chromium web-site "Due mostly to its history and its complexity, Chromium uses a nonstandard set of custom tools to check out and build. Here's an overview of the steps you'll run:"

    http://code.google.com/p/chromium/wiki/LinuxBuildInstructions

    ...as for Valve on Linux. They are not just here for the penguins they are being driven out of Windows. I see no reason why the wouldn't continue to support Linux, especially if they plan on promoting a cross-platform storefront. Lets be honest Android on its own will have more installations than Windows next year.

  26. Price Persomance sound consumer freindly by tuppe666 · · Score: 1

    It doesn't matter. The "cheap valve box" owners will quickly rise in numbers and the "real PC gamers" will be dwarfed by this. The incentive to develop games for anything beyond the four low-end-hardware-consoles (MS, Sony, Nintendo, Valve)

    This is the current state of play, I'm pretty sure the idea is for "3rd Party Hardware Vendors to Compete", they will have only two things to compete on price/performance, looking at the not too dissimilar Android phone/tablet market. This seems incredibly good for the consumer.

    1. Re:Price Persomance sound consumer freindly by Seumas · · Score: 1

      Performance is irrelevant, when the developers will have little incentive to create games targeted at anything but the lowest-common-denominator -- and with these commodity "steam box" things, you'll just be chewing into the PC market and transitioning them to "low-end-common-denominator console gaming" numbers.

    2. Re:Price Persomance sound consumer freindly by Anonymous Coward · · Score: 0

      You are insane! Performance is extremely relevant. Steam's platform already has options for PCs at just about any specs! Why should that change?
      This box will probably support a lot of games already available on Steam, and if you want to get the new physics happy, tons of people that all look unique and good everywhere type games you can make your own set top box with a mini motherboard and whatever CPU/GPU/RAM options you want.

    3. Re:Price Persomance sound consumer freindly by Issarlk · · Score: 1

      If third party steam box exists with better hardware, these developers will want to ensure their game look better on them, or lose sales to competing games who will.

  27. Pro Tip by Anonymous Coward · · Score: 0

    Copy an installed steam directory to a flash drive.

    Delete the copied .blob file

    Copy to the new system's HD

    Download, install, and point the Steam download at the copied directory.

    profit

    You will save a lot of time this way as the "steam install" is pretty small.

  28. Its about a Steam Console by tuppe666 · · Score: 1

    They don't threaten each other. One is a Console and one is a pc.

    You need to re-read my post, I coin the word Cross-Multi-Platform. I could have used the words "Steam ecosytem" if you prefer. The fact that you think gamers are either console gamers or PC gamers that is a nonsense. Ironically so as Microsoft are pushing for a convergence of their self styled ecosystem. The reality is in the modern world they are just shop fronts. I look forward to steam on my Android tablet; running on my Tivo box.

    I have rechecked my original post. Its on the money.

  29. Steam is a wall climer :) by tuppe666 · · Score: 1

    Exactly the same flaming idiots who complain about the Apple's walled garden are championing the same thing for valve

    With the massive difference that Value does not restrict you from loading alternative software on that machine, or limits the platform your running on...On second thoughts its nothing like Apples closed garden. In fact its starting to be incredibly cross platform...In fact it breaks walls. In fact Steam is doing this because it fears Microsoft's Walled garden,

    Now it does have [loose] DRM, locking programs to the store, at the cost of convenience. Which is completely different issue...whatever you think of that.

  30. Billion user club by tuppe666 · · Score: 1

    Its only slightly off-topic Tomi's latest article is about Android replacing Windows as the dominant computing platform http://communities-dominate.blogs.com/brands/2012/12/android-won-windows-lost-now-what-the-battle-of-the-century-is-decided-microsoft-relegated-to-ever-s.html but I like this quote which is relevant.

    "Android will breach the rarefied Billion user club in just six months from today, by June of 2013. A Billion users? Only a handful of brands have ever reached that lofty level. Facebook, Skype, Windows, Nokia, Coca Cola, Visa and Mastercard."

    1. Re:Billion user club by BitZtream · · Score: 1

      Facebook doesn't have a billion users, they have a lot of accounts, Skype as well.

      A billion today isn't nearly as impressive as a billion 50 years ago when McDonalds did it.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  31. What is true of iOs is not true of Android. by tuppe666 · · Score: 1

    So the apple app store was designed to cut of steam's users as well then? and the Google one.

    Your half getting it. Microsoft is trying to mimic Apples walled garden, so the possibility of not allowing other stores other than Microsoft's on your machine is very likely...unlike Google on Android which allows for you to have multiple stores on your device.

    As for being in Microsoft control or Streams...My vote is for competition which is why I will always chose devices that are more open. :)

  32. Cartridges should make a comeback by MindPrison · · Score: 4, Insightful

    And you would have the console everyone missed.

    You could just plug it in, and play straight away few seconds later, nothing beats that feeling.
    Today everything has to boot forever, it takes several minutes just to wait for another game to boot up, I hate that. I live with it, but I don't like it.

    With todays amazing solid state drive developments, this shouldn't be impossible. USB-memory sticks costs almost as little as CD's and Floppy Disks did back in the days, so we're getting there.

    And the first console to do this, will win.

    --
    What this world is coming to - is for you and me to decide.
    1. Re:Cartridges should make a comeback by RyuuzakiTetsuya · · Score: 4, Informative

      The reason why that worked was that the pins in those cartridge slots were basically pins to system memory. So when you plugged in a cart it was like plugging in roms directly to the board.

      Flash just isn't as fast for reading as you think it is. Even on the ds and vita, you're still waiting for load times.

      --
      Non impediti ratione cogitationus.
    2. Re:Cartridges should make a comeback by zAPPzAPP · · Score: 1

      You want to get up and switch out the cartridge every time you wish to play another game? You also like having all those cartridges taking up space phyiscal somewhere near the console? Having to sort through them in case you own a larger library of games?

      I do not see how this is an improvement over games just being installed on internal storage (which might well be an SSD in the future). Launch the game you want by selecting it from the on screen menu, done.
      Remember, this is based on Steam, a digital distribution platform, so it is very unlikely any stupid 'game disc is required for play' bullshit will ever occur here.

    3. Re:Cartridges should make a comeback by drinkypoo · · Score: 1

      Flash just isn't as fast for reading as you think it is.

      Do you really want me to believe that typical console optical drives can sustain over 20MB/sec? Because typical not-bottom-of-the-barrel USB keys can do that, on reads, with writes over 4MB/sec sustained. That's just on a USB2 interface. A wider, shallower interface could be even faster and would leave all optical drives in the dust... and HDDs too.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:Cartridges should make a comeback by smash · · Score: 1

      Network bandwidth will be there soon. Fibre to the home (google already rolling out) will be plenty fast enough once it is established to make local storage and actually installing a game un-necessary.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    5. Re:Cartridges should make a comeback by smash · · Score: 1

      Fibre to the home will be faster than that :) It already is, in some places. You can get unmetered gigabit fibre in Hong Kong for example for about 40 bucks a month.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    6. Re:Cartridges should make a comeback by RyuuzakiTetsuya · · Score: 1

      If you're talking about something like cave story or bit trip... Anything, sure. USB dongles will be pretty quick.

      But not nearly as fast as plugging rom chips directly into the memory bus. Even that has its downsides. Street fighter alpha 2 for snes for example had loading times due to the compression it used.

      --
      Non impediti ratione cogitationus.
    7. Re:Cartridges should make a comeback by drinkypoo · · Score: 1

      All you need is to be much faster than disc, which you can get out of eliminating seek times, to make a large improvement. Also, as someone who has replaced a 360 optical drive, eliminating the optical drive would be a big win.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:Cartridges should make a comeback by Bobtree · · Score: 1

      > You want to get up and switch out the cartridge every time you wish to play another game?

      I'd love to be able to plug in 10 cartridges and leave them there instead of swapping media.

    9. Re:Cartridges should make a comeback by Anonymous Coward · · Score: 0

      Not N64 cartridges. They were more like read-only solid state SATA disk drive. Data was transferred serially.

    10. Re:Cartridges should make a comeback by Patch86 · · Score: 1

      If only there were some way to combine those 10 cartridges into just one big cartridge with a big capacity. Like you say, it could stay plugged in the whole time to save on swapping. Maybe there could be a way of downloading new games onto the cartridge, so you can choose which 10 games are stored on there? We could even have the cartridge built inside the console's case, for protection...

      To the thinking cave!

    11. Re:Cartridges should make a comeback by drinkypoo · · Score: 1

      Fibre to the home will be faster than that

      Great, it should reach where I live now in time to see the USA land a man on the moon again.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  33. If thats true... by tuppe666 · · Score: 1

    Performance is irrelevant, when the developers will have little incentive to create games targeted at anything but the lowest-common-denominator

    ...That has always been true...but its demonstrably not true. The reality is if you look at the current PC gaming platform, Android gaming platform. Its not true, why would you think something different would happen here. If you do not know why it doesn't happen. Its because maximising your *potential* market, is not the same as sales, revenue or even profit.

    1. Re:If thats true... by SuricouRaven · · Score: 1

      PC gaming dealt with this a long time ago by just allowing variable graphics settings. The higher your specification, the better the game looks. If you've got outdated or low cost hardware you can still play modern games, just at reduced resolution and quality.

  34. Re:thanks for all the beta test work suckers by fa2k · · Score: 2

    It's happened before, it happened again.

    A prime example is Boxee. It started as a fork of XBMC, and the software was free. They made some hardware (Boxee box) to make it easier for people. Then they gradually phased out the software, and it's no longer being maintained (don't know if it can be downloaded). It seems that it's easy for companies to get fixated on money^W control^W hardware.

  35. Prediction :Half-Life 3 released on new console by Anonymous Coward · · Score: 0

    My prediction is that HL3 will be released when they roll this thing out. Possibly exclusively, at least initially.

  36. Linux is becoming so mainstream ... by Qbertino · · Score: 1

    ... I think I'm switching to Haiku.

    *Tadum* *Crash* *Thud*

    --
    We suffer more in our imagination than in reality. - Seneca
    1. Re:Linux is becoming so mainstream ... by MrNiceguy_KS · · Score: 1

      ... I think I'm switching to Haiku.

      *Tadum* *Crash* *Thud*

      How could you possibly possibly have missed the opportunity to phrase it like this?

      Linux is mainstream
      Too many people use it
      I'll switch to Haiku.

      --
      Redundancy is good And also good.
  37. Doesn't matter by dbIII · · Score: 1

    You make what is current and then a few years later something else. It works for Nintendo etc.

  38. Re:"locked down" by Anonymous Coward · · Score: 0

    Parse error.

  39. I dunno by eddy · · Score: 1

    Few details, but if he's talking about a box that's actually running games, I have to say I think they're going about this the wrong way. I think they should try solve the problem "How do we bring gaming from your already existing personal computer in another room, to your local devices (TVs, tablets)". Think "short range OnLive", creating a bridge between the computer and the display and sound output/controller input. You could even (for not so resource intensive games) run multiple instances on the SAME computer and have the I/O going to different devices, allowing separate-device multiplayer that way.

    If they think they can 'take on MS and Sony' then sure the spoils from a stand-alone box would be greater, but I think growing the existing costumer base makes more sense than trying to build a new one. If you're spending a lot of money on steam, it's because you already have hardware to play games on. You don't need or necessarily WANT more hardware thingymajingies.

    --
    Belief is the currency of delusion.
    1. Re:I dunno by drinkypoo · · Score: 1

      I have to say I think they're going about this the wrong way. I think they should try solve the problem "How do we bring gaming from your already existing personal computer in another room, to your local devices (TVs, tablets)". Think "short range OnLive", creating a bridge between the computer and the display and sound output/controller input.

      Plex and PS3MediaServer do this for media, and it sucks that your PC has to be churning AND you have to be operating another machine in your living room. Better to have NAS, and have a dedicated console that can pull media from it, and leave your PC turned off. Most people only have a powerful PC to play games anyway, and that power might as well be concentrated in their game console instead of their PC.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  40. Re:"locked down" by realityimpaired · · Score: 3, Insightful

    Locked down, in this case, I think means something different from what you think it does. When developpers talk about locking down hardware requirements, they mean having a set spec to develop for.

    If, for example, the "Steambox" ends up being a Core i3 dual core @ 2.9GHz, with 4GB of RAM, and a Radeon HD 7750 video card, then hardware developpers know that if they make sure their game runs on this spec then they're safe. It's a fairly cheap spec which could easily hit the sub-$400 PC market and go directly for consoles (could probably get it sub-$300 with that spec), and yet it's still powerful enough to run most modern games at max settings on 1080p.

    Similarly, if you'd prefer to build your own, maybe have a bigger hard drive (which they'd have to skimp on to keep it sub-$300) and a more powerful processor or an optical drive, then you can. Stick Linux of your choice on there, pull down Steam from the repositories, and you have a reasonable assurance that anything built for the Steambox will also run on your own computer. And if you *really* want to continue running Windows, then you can, for now, and will be able to do so until Microsoft finally kicks Steam out. But Steam is going to be pushing developpers to start making stuff that works on Linux (and is making sure their own engine works on Linux for starters).

    I would be surprised if this isn't similar to Gabe's vision, given what he said in the interview itself.

  41. soo.... by smash · · Score: 1

    Is DRM good or bad for linux this week?

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    1. Re:soo.... by Anonymous Coward · · Score: 0

      depends whether you are a fanboi sucking at Valve's DRM tit. suddenly DRM, hardware lockdown and restrictive use is fine as long as it is on Linux, but completely unacceptable and evil on every other platform.

  42. Re:thanks for all the beta test work suckers by BitZtream · · Score: 0

    Yes, people have to feed themselves and when some hobby project starts consuming their entire life they do tend to want to figure out a way to continue to eat.

    --
    Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  43. Tablet interface vs 10-Foot UI by future+assassin · · Score: 1

    Ask much as I hate MS I realized that the Tabet UI could be a way for MS to sell a lot of W8's licenses to people who want a 10-Foot UI for their HTPC. I just built a A-8 5600K HTPC last week and I'm running Linux Mint on it but most of the Netbook UI's have disappeared and the Kubuntu Netbook Plasma was too flaky with the AMD drivers. Yah I adjusted the font sizes and what not but if you want to use non XBMC software you need to get close to the tv. Noe thing that might save my sanity for browsing the internet might be Kylo browser http://kylo.tv/ Will try it out today.

    So I wouldn't write W8 off yet, money is money as long as people are installing in on PC hardware im sure MS will be happy.

    --
    by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
    1. Re:Tablet interface vs 10-Foot UI by aliquis · · Score: 1

      The Linux UIs (except Android which already is) will also be designed for touch and tablets.

      It will just be like 5-10 years after Microsoft before it work reasonable well.

    2. Re:Tablet interface vs 10-Foot UI by Stuarticus · · Score: 1

      I found mint with MATE usable for my HTPC, but it still feels like an interim solution. I have high hopes for Enlightenment, the beta looked really nice on extra large size, it was very crashy though.

      --
      If you think someone isn't free to have a different definition of "freedom" you may be a tyrant.
  44. Disappointing by Anonymous Coward · · Score: 0

    We already have locked down games consoles. I was hoping it would be something new and interesting, given the brilliant people they've herded to work on it.

  45. Re:Calm down, grandpa by Anonymous Coward · · Score: 0

    Calm down, grandpa; his image is relevant and concisely explains his message.

  46. Thanks for destroying PC gaming by Bensam123 · · Score: 1

    So I understand Valve is going to make a killing off of this, but why would I as a PC gamer want to buy a console that pretends to be a PC? This isn't a PC, although Valve is going to market the shit out of it as that. This isn't increasing customer awareness by telling them what their computer can or can't run. This wont have adaptive and ever increasing hardware. There is really NO benefit to buying one of these except to fit the trend.

    If it can run on a steambox, it can run in windows. With big mode you can have the same experience simply by buying a Xbox PC controller and hooking your PC up to your living room TV. I am personally ashamed and devestated by the direction Valve is taking with this. PCs were the last bastion for gamers wanting more then the watered down console experience and now Valve is going in to fuck that up too. There will no longer be a better version for the PC, there will be a better version for the PC (aka Steambox), which will be nothing more then another watered down PC wannabe in a year or two... let alone when it's going on seven. The PC moniker is going to mean nothing more then the Steambox in the future.

    Fuck this, fuck Valve for killing the one last arena for PC gamers. Hardware baselines are killing the gaming industry and encourage nothing more then regurgitations of CoD23. I thoroughly hope developers don't develop for this and it dies before it gets off the ground (I doubt it though).

    1. Re:Thanks for destroying PC gaming by Patch86 · · Score: 1

      So I understand Valve is going to make a killing off of this, but why would I as a PC gamer want to buy a console that pretends to be a PC? This isn't a PC, although Valve is going to market the shit out of it as that.

      You wouldn't; you're not the target market.

      The target market is presumably Xbox/PS3/Wii users, who wouldn't touch mainstream PC gaming with a big stick. That's an untapped market for Valve at this point, so why not?

      It's also a good back up point for Valve in case Steam on Windows ever stops being viable; the dark murmurings are that Microsoft's Windows Store (or whatever it's called) is an attempt to steal Valve's (and their other rivals) users for themselves, and that they could even stoop to their old dirty tricks to make it happen (by offering software in the Windows store exclusive use of the newest Direct X, or breaking Steam "accidentally" with an update every other month).

  47. The image is not really how you want it by ashpool7 · · Score: 1

    Because what you're really complaining about is that all the games act like they are the *same* game and playing different games simultaneously is somehow wrong.

    If Steam knows which games you are playing, then what you want, is to be able to log in however many times you want, and play only _one_ instance of each game.

    The problem of course, is that everything else associated with Steam (buddies, achievements, etc) is not set up to do that. Even with the proposed solution, how will messaging work? Accounts within accounts? This whole inconvenience is looked upon as a feature to software developers. See those 2-pack combo deals in the store?

    Given how slow Valve operates (HL3 anyone) I would place the likelihood of this ever happening at zero. Go with whatever your Plan B is.

  48. Statically linked video drivers by tepples · · Score: 1

    You don't seriously think that the Nintendo Wii, which hasn't had a firmware update in a while, is running brand new drivers for its video card?

    Video and audio drivers on Wii are statically linked into each game. The firmware (called IOS, not to be confused with Apple's or Cisco's) handles only USB, Bluetooth, storage, and networking.

  49. MSYS or Cygwin by tepples · · Score: 1

    No problem, I'll just ls, pipe grep, pipe xargs... oh. Windows. Right.

    What surprises me is that you haven't already installed MSYS or Cygwin, which provide a GNU command-line environment on Windows.

  50. Wii system update partition by tepples · · Score: 1

    Not since the Dreamcast has the OS come on the disc.

    Then explain the system update partition on every Wii disc since Super Smash Bros. Brawl.

    1. Re:Wii system update partition by drinkypoo · · Score: 1

      Then explain the system update partition on every Wii disc since Super Smash Bros. Brawl.

      That is not the OS, it is the updater. Even if it contains a complete copy of the OS, it can't be run from the disc.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  51. Controller, singular, or controllers, plural? by tepples · · Score: 1

    A majority of games being made for PC these days already have native support for game controllers

    Since when? I was under the impression that PC games had support for a game controller, singular, not game controllers, plural, in part due to publisher greed.

  52. Multiplatform meaning PS360 by tepples · · Score: 1

    PC and Console gamers are playing the SAME games these days. Sure there's platform exclusives, but the big games are multi-platform.

    Multi-platform in many cases has meant PlayStation 3 and Xbox 360. Where's Mortal Kombat (2011) for PC? Where's any fighting game other than Street Fighter IV and MUGEN for PC?

  53. Windows RT and Windows Phone 8 by tepples · · Score: 1

    Tablets and smartphones, be they Android or iOS - run an OpenGL variant.

    I thought Windows RT and Windows Phone 8 ran Direct3D and only Direct3D.

    1. Re:Windows RT and Windows Phone 8 by Electricity+Likes+Me · · Score: 1

      I think we can safely ignore the Windows Phone in most predictions.

      Windows RT is more troublesome - but I would go with the point that dual support may make sense (and usually does) but you can't deny that all other platforms go with OpenGL, and with everyone building games from engine toolkits these days, there's not really a huge duplication of effort involved if the backend is written to support both (which was very common place not too long ago).

  54. Console developer eligibility by tepples · · Score: 1

    How is yet another console a real game changer?

    Startups have trouble getting into Sony's and Nintendo's developer programs.

  55. Transcribed by tepples · · Score: 1

    If your concern is the accessibility of text in the image, I have transcribed it for you.

    I like playing Borderlands 2, but my wife likes playing Worms Reloaded, while my daughter likes playing Sonic Generations. But if we all tried to do this, the error message is "This account is currently logged in elsewhere." If I have purchased Borderlands 2, Worms Reloaded, and Sonic Generations, why can't we play them all at the same time? Every other digital service does this: for example, "2 computers are authorized to play content purchased with this Apple ID." Why can't Steam do something like this: "Account type: Family (3 devices)"?

  56. Not all gamers are 18 by tepples · · Score: 1

    Why are you putting everything on the same Steam account?

    Presumably the daughter isn't old enough to have her own electronic payment method. If all gamers were 18+, there would be no need for ESRB or foreign counterparts.

  57. It is resolved by Anonymous Coward · · Score: 0

    From their point of view they're selling licenses to users, not families. You as an individual are not going to be playing more than one game at a time (Well, maybe not including WoW or EVE). Why do you think this is some sort of mistake instead of operating as intended? Furthermore, why are you disappointed when you license a game for your use and then someone else can't play it?

    It's going to be really interesting to see what happens to Steam libraries as more and more gamers die and their heirs have trouble accessing them.

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