Xbox 720 Could Require Always-On Connection, Lock Out Used Games
MojoKid writes "Sony's next-generation PS4 unveil is just two weeks away, which means leaks concerning both it and Microsoft's next-generation Xbox Durango (sometimes referred to as the Xbox 720), are at an all-time high as well. Rumors continue to swirl that the next iteration of Xbox will lock out used games entirely and require a constant Internet connection. New games would come with a one-time activation code to play. Use the code, and the game is locked to the particular console or Xbox Live account it's loaded on. Physical games will still be sold (the Durango reportedly supports 50GB Blu-ray Discs), but the used game market? Kiboshed. If this is true, it's an ugly move on Microsoft's part. Not only does it annihilate the right of first sale, it'll eviscerate any game store or business that depends on video game rentals for revenue."
Always on always turns me off.
The main problem I see with this is the ability to lend games to friends, or have friends lend games to me! This is what hooked me in with COD 4 and the reason I purchased an Xbox. My mate lent me his copy for a day and boom I was hooked.
That wont be happening again I guess....
No new console for me then *shrugs*
... unreliable internet connection (most of the world) this will make it unusable.
I love stacking my barbecues in the shed at the end of summer - you can't beat a bit of grill on grill action.
We don't need proof, unsubstantiated blog entries will suffice!
to get themselves out of the console business again
Valve's Steam Box may give these guys a run for the money.
Of course, these rumors may only exist because of Valve's entrance into the market.
So what you're saying is you WANT to have to go out and replace ALL your DVDs, CD and Games every time you buy a new DVD Player or Console?
I can't even begin to describe the amount of utter stupidity you have posted here.
Dick move? Note even close.
Lesser Evil? My ass.
Just made the next few months so much easier, because all the hype, specs, leaks, teasers and general media d1ck-sucking can be safely ignored.
You've chosen to release a console that's less powerful than the PC I built 2 years ago, so heavily encrusted with DRM that it will get in the way of playing games I have purchased. Router bounces - say goodbye to your game session. ISP has problems - no games for you, you filthy thief.
Here's a little hint, MS - you are not the only game in town. There has never been such excellent choice in the games and console market. I can run MAME on my Raspberry Pi, or Skyrim at full shiniez on the PC. What do you have to offer that's so unique? Halo? No, that's not looking a bit tired at all. Halo 5? Wow, I wonder what you have to do in *that* game!? (hint: shoot aliens...)
My PC plays anything that needs heavy lifting - my 360, Dreamcast, N64, PS3, PS2 and Saturn all still work, and I have plenty games to tide me over your entire current console lifecycle. Really, what are you offering this time around to make up for all this shit?
I can't imagine any legal grounds anyone would have for a lawsuit, in this instance. You can sell or trade or give away your games all you want, leaving the first sale doctrine intact. The fact that the game no longer works for the poor guy who bought it isn't Microsoft's problem since they aren't obligated to provide support for used products.
In reality, there will probably be a way to "unlock" a used game, by paying a fee through xBox live or whatever. It identifies a game disk is already tied to an account, and offers to change ownership for whatever they think is fair for the program (probably pretty close to current retail rather than something trivial like $10). There is built in accountability due to having account information from both the source and destination accounts, and they'll be able to gather a whole crap load of useful metrics about the used games market that they really don't have right now.
...only informed, conscious gamers will be dissuaded by this type of asshattery. CoD kids using their mom's credit card at the local GameStop will continue to purchase the regurgitated crap they've been playing for years.
The pool of gamers (and people in general) who actually give a shit is dwindling rapidly.
What else can happen when an unstoppable force collides with an immovable object?
Currently, STEAM is sued in Germany for not allowing re-selling of things bought on STEAM. This will likely be escalated. If MS thinks angering consumer protecion agencies in the EU is a good idea, they may find out that they are wrong.
Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
Poe's law - on /. nobody see your smile (or grin).
Questions raise, answers kill. Raise questions to stay alive.
Neither Microsoft or Sony have any interest in eliminating rental companies like Gamefly or resellers like Gamestop. What they do want is what the Publishers want -- Increased Revenue. It's well known that the Publishers have put pressure on Sony and Microsoft to restrict game resales because they don't get a dime of profit from 2nd hand sales.
Yes, Sony and Microsoft will be tying unlock codes to game systems to prevent play from 2nd hand owners. But what they don't tell you is that they will allow 2nd hand owners to BUY an unlock code via the Playstation or XBox stores for either unlimited or fixed duration (rental) game play.
So the question is not whether you can play a pre-owned game, because you will be able to, but whether or not game rental companies and game retailers can remain profitable with the added cost of the unlock codes in the mix.
Gamestop and Gamefly will work with this new system to include activation codes for rentals and pre-owned with the sale to make the customers life easier. I know that I already get all sorts of PlayStation Store redemption codes from GameStop when I pre-order Games or buy added DLC at point of sale. So an unlock code should not be that big a deal, since all it really is is a redemption code anyway.
In the end, I suspect that not much will change other than it might cost a bit more to own that 2nd hand game.
Please read this carefully:
Always-on internet and/or unable to resell or buy second hand games = no deal
I hope I'm clear.
A long-time XBox 360 player
You want to make a console like steam, no lending to friends and no used sales?
Well Microsoft, I can deal with that - I buy heaps of things on steam and I buy a heap of things on my consoles, so maybe we can come to an arrangement here,...
Only one problem is, the average price of games I buy on steam would be between 15 and 30$ and the average price of games I pay for on consoles is probably 40 to 50$, Steam games are _very_ regularly discounted to sensible prices.
So if you're willing to drop the prices of console games down to a similar, sensible level, then you might see me participate in this. but don't for a second think I'm signing up for this bullshit at 60$ US a shot for a game (and I KNOW you assholes will region lock it, so as an Australian, I'll be paying - 110$ US per game with no way for American friends to "gift" me the game at US prices and I paypal them)
You wanna have your cake and eat it too? Sure but I'm not participating if so.
I can't imagine any legal grounds anyone would have for a lawsuit, in this instance. You can sell or trade or give away your games all you want, leaving the first sale doctrine intact. The fact that the game no longer works for the poor guy who bought it isn't Microsoft's problem since they aren't obligated to provide support for used products.
It won't work in the E.U., given current rulings of the European Court of Justice. It explicitely ruled that making available a permanent copy of a software to a customer for a fee is a sale (independently of the name in the contract, just naming it "license" doesn't make a difference), and thus the First Sale Doctrin applies. The copyright holder is not allowed to oppose such a seal, and technical means to render a resold copy unusable will probably be seen as an opposition of the copyright holder to a sale -- thus making them illegal.
The ruling goes even further:
Therefore the new acquirer of the user licence, such as a customer of UsedSoft, may, as a lawful acquirer of the corrected and updated copy of the computer program concerned, download that copy from the copyright holder’s website.
console gamers will have to adapt or start playing on a PC but wait... SAME PROBLEM THERE ....
Citation needed. Only a small percentage of PC games have DRM that is even remotely this draconian. And very few of all the new great games coming out through kickstarter will have any DRM at all. In addition I can't think of a single PC game with DRM that remained uncracked for any significant length of time. So if one finds the DRM too restrictive cracks are just a short download away.
Quite an experience to live in fear, isn't it? That's what it is to be a slave.
I can't imagine any legal grounds anyone would have for a lawsuit, in this instance. You can sell or trade or give away your games all you want, leaving the first sale doctrine intact. The fact that the game no longer works for the poor guy who bought it isn't Microsoft's problem since they aren't obligated to provide support for used products.
That won't fly in AU. Goods must be fit for purpose, and second-hand sales do not erase the manufacturers responsibility. A quick reading of the consumer guide seems to say you could buy it second hand and then demand a full refund from the manufaturer if it didn't work due to a manufacting defect. The interesting challange would be to get disabling DRM defined as a fault with the goods.
Link to the guide for those interested: http://www.consumerlaw.gov.au/content/the_acl/downloads/consumer_guarantees_guide.rtf
I'm guessing that wasn't on their radar screen...
I am fed up anyway with the way things are going gaming. I may abandon consoles altogether until all this blows over.
I don't think the manufacturers realise that not everyone can afford t pay £50 per game, without the opportunity to trade in old games against it.
And let's face it; most games these days are in fact just 'nag-ware' which constantly rub your face in the fact you are missing out on all the DLC you haven't forked over for.
Thanks, that's what I wanted from my new game; to be told that it isn't complete and I am missing out unless I pony up the green.
Grim days to be a gamer I say.
And gone are the days of buying a game and having the exact same experience with your friends who have the same game.
If I can't own it, I'm not buying it.
The only reason why I own a 360 and PS3 is because I feel like I'm buying a game, and I therefore own the disk that it comes on. I can expect that disk to work in any other console, no questions asked. It's mine, and I can do as I please with it- I can play it whenever I want, trade it to whomever I want, borrow it to whomever I want, doesn't matter. It's mine. I paid for it, I own that disk.
Copyright laws be damned, I don't give a flying fuck about what passes for law in the USA these days. I don't care if I don't "legally" own the data on the disks. I don't even care if it's encrypted or not, as long as I can buy a console, plug it into the wall (sans internet), and expect it to work. This has been the case for nearly every console up to and including our current generation of offerings.
If they want to take that away from me, then fuck them.
Nothing irks me more then spending money on nothing. You think you're buying Halo 5 for the Xbox 720? Think again. You're giving Microsoft a wad of cash and hoping that they'll give you something in return, and if they do- that they'll let you play with it for long enough that you don't feel like you're being totally screwed when they inevitably take it away.
So really, me "owning" anything today is a huge stretch- but this kind of shit just iterates how little my rights matter to these corporations. You keep forcefully reminding me that I'm paying you for nothing tangible and nothing that I can permanently keep- damn straight I'm not going to buy into your newfangled bullshit. How do you think everyone would feel if car manufactures had the legal right to break into your garage and take away your car even if you paid full pop for it? I don't think that would fly very well. How come the same thing is OK for gaming?
The easy solution is to simply not buy the product if you think it's bad.
/.Mattsson - My native language is not English, so please don't whine over linguistic errors. (That's lame anyway...)
Sony's failure with the PSPgo is partly because they had to compete with their own more fully-featured product and partly because they didn't mandate day-and-date digital releases of retail titles.
Whether doing that worked with the Vita is impossible to tell, since that platform's sales numbers are pretty much crushed under its high price (including separate overpriced memory card) and having to compete with mobile gaming (such as it is), and pulling game sales numbers is a futile exercise anyway, since digital sales aren't usually reported, NPD's given the public the finger, and VGchartz's methodology is a disaster.
Looking at how digital sales on retail PSPs did might be better, but that may not be feasible.
And before you go on with "blah blah piracy": The DS was as wide-open as the PSP was. Developers who weren't fans of good-faith efforts used that as an excuse to develop on just the DS, or more likely have fled to mobile or folded. The 3DS is also suffering from the end of the cash-in, but is sort of weathering it because Nintendo. Pick another argument.
CAPTCHA: euphoria
I have a locked XBox Live account with +half a year or so paid on it. Being a yearly subscription, I forgot to update it when I canceled my bank account (due to another bank that I dislike buying out my bank). Instead of cancelling my account, MS left it running for another 4 or 5 months, THEN closed and locked the account for nonpayment. I went out and bought a year prepaid card, entered it in my account. The next day I was locked out again. The response I got from MS? "We don't take time cards as payment for debt owed." I also couldn't get any prepaid credit cards to work with their system.
Their system was more than happy to eat the $50 subscription card and bring my account back into the positive, but still keep me from accessing my account. Customer service told me I was out of luck. My Live account has hundreds of dollars of DLC and games on it. I sold my XBox within a week and haven't looked back. I'm done with consoles.
These kinds of decisions are obviously going to piss off customers. But Microsoft clearly feels they are untouchable.
This might be understandable if they weren't currently the not-so-proud parent of a dismally failing tablet, a disaster of an operating system and a serial failure in the online space.
One would think that just maybe they should approach customers on the basis of what the customers want, and not what some repeat-disaster of a CEO thinks is good strategy.
This will be the year of the "upset" IMHO. Ouya and Steam look set to overthrow the aging behemoths. I look forward to healthy competition.
------ The best brain training is now totally free : )
I gonna buy me a wicked cool video card with the money I save from not buying a new XBOX 720. And have enough left over for a gaming keyboard with the cherry switches or maybe a new Naga mouse.
Fuck XBOX and their "always on". Why do I want to buy an underpowered console when I can have a PC so powerful that when I play Far Cry 3 I can practically smell the kimodo dragon blood?
Consoles are for pussies.
You are welcome on my lawn.
MS is going to sell the Kinectbox720 as WebTV part 3 and promote HBO Go and Netflix and Skype and IE 11 and maybe some $10 DL Geometry War type games with the ability to play blu-ray movies. They are not selling it as a games machine. The Xbox has had Halo and Gears of War. MS is not a games company, they are a software licensing company - see $50 Gold yearly fee. They won't have to talk about game DRM b/c they won't talk about games.
A well thought out and structured argument might be worth upmodding, this is a series of inflamatory statements with no substance.