Slashdot Mirror


Has Kickstarter Peaked?

Nerval's Lobster writes "Kickstarter has taken off in the past year, raising big money for a wide variety of projects. Look at some of their stats: in June 2012, only seven projects raised more than a million dollars apiece; in the past nine months, another 16 projects have passed that threshold. Since the site began operations in 2009, several of the 38,000 funded projects have broken out as superstars, including the Pebble Watch and a new gaming console. With all this competition, has crowdfunding gotten, well, too crowded? Is Kickstarter peaking? As the dollar amounts have grown, so has the potential for abuse. Hidden amidst all these success stories and multi-million dollar payouts are some sadder tales. The majority of the nearly 50,000 unfunded Kickstarter projects received less than 20 precent of their funding goals, with 11 percent never even getting a single pledge."

156 comments

  1. Yet another one..... by antifoidulus · · Score: 5, Insightful

    Has "Has X peaked?" articles peaked?

    1. Re:Yet another one..... by goombah99 · · Score: 5, Funny

      I just started a new Kickstarter project to create the next kickstarter. Please sign up.

      --
      Some drink at the fountain of knowledge. Others just gargle.
    2. Re:Yet another one..... by Grashnak · · Score: 1

      Buy my new book, "How Peak Kickstarter Will Lead to the Apocalypse" - currently available on Kickstarter ;)

      --
      Life needs more saving throws.
    3. Re:Yet another one..... by walkerreuben · · Score: 1

      You forgot to give us the link, or at least a name to search for.

    4. Re:Yet another one..... by 50000BTU_barbecue · · Score: 1

      Well, bad grammar never peaks, it seems.

      --
      Mostly random stuff.
    5. Re:Yet another one..... by antifoidulus · · Score: 1

      Yes I know that I should have used the plural form of the verb since the subject was plural, but I intentionally used the exact same format as the original article to prove my point... You know this wacky thing called "communication". You should try it sometime.

    6. Re:Yet another one..... by Big+Hairy+Ian · · Score: 1

      Somebody wake me when Facebook peaks.

      --

      Build a Man a Fire, and He'll Be Warm for a Day. Set a Man on Fire, and He'll Be Warm for the Rest of His Life.

    7. Re:Yet another one..... by frogjimmy · · Score: 1

      I have all but stopped reading the articles that pose a question. Including the sensationalist ones. If the headline leaves me with any doubt, I believe it to be garbage and skip it.

    8. Re:Yet another one..... by jareth-0205 · · Score: 1

      You forgot to give us the link, or at least a name to search for.

      *Whooosh*

    9. Re:Yet another one..... by Anonymous Coward · · Score: 0

      At least do something useful like the Kickstarter Death Star

      http://www.kickstarter.com/projects/461687407/kickstarter-open-source-death-star

    10. Re:Yet another one..... by organgtool · · Score: 1

      "I want to create a vending machine that sells vending machines, but it'd have to be REALLY fucking big!"
      -- Mitch Hedberg

    11. Re:Yet another one..... by rioki · · Score: 1, Funny

      +1 Funny

      Where are my mod points when I need them.

    12. Re:Yet another one..... by 50000BTU_barbecue · · Score: 1
      Just below ...

      "Has X peaked?" articles considered harmful."

      Communicating isn't that hard.

      --
      Mostly random stuff.
    13. Re:Yet another one..... by mcvos · · Score: 1

      I think that's already happened.

      But Facebook is old. It's been top dog for a while now. For Kickstarter, it's rather premature to start asking if it's peaked. It's still busy exploding all over the place.

    14. Re:Yet another one..... by Anarchduke · · Score: 1

      me communicate. no good use grammar. brain of human amazing thing is. communicate easy. communicate well, not so much easy.

      --
      who prays for Satan? Who in 18 centuries has had the humanity to pray for the 1 sinner that needed it most? ~Mark Twain
    15. Re:Yet another one..... by interkin3tic · · Score: 1

      Wooshstarter?

      "We're making the next gen version of the highly successful 'Phantom Console' initially developed by the famed infinium labs.

      For $25, you get a used first-gen phantom console!

      For $50, you get the console plus 'woosh black ops 2: Full throttle'

      For $100, the developers will come to your house and throw an early prototype right over your head!"

    16. Re:Yet another one..... by Quirkz · · Score: 1

      If you called it Drop-Kick Starter, that'd sound really badass.

    17. Re:Yet another one..... by davester666 · · Score: 1

      KickAssStarter. Only projects that will be funded will be allowed. Because they are that good.

      --
      Sleep your way to a whiter smile...date a dentist!
    18. Re:Yet another one..... by Anonymous Coward · · Score: 0

      X has not peaked.

      We're in a tech bubble... remember?

  2. Does it matter? by gweihir · · Score: 4, Insightful

    Kickstarter itself cannot reasonably be used as source for projects to be funded. If there is a project you are potentially interested in, you have to get it from some other source. But that is fine, first and foremost, Kickstarter organizes the "business" side, having "advertising" separately is not an issue. And of course there will be a lot of projects nobody is interested in or that have unrealistic goals or are otherwise "fishy". Again, so what?

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    1. Re:Does it matter? by dkf · · Score: 2

      Betteridge says "No". Kickstarter hasn't peaked, and it doesn't matter. Phew! Thought I might have to read the article (or even follow the links!) there, and we can't be having that.

      --
      "Little does he know, but there is no 'I' in 'Idiot'!"
    2. Re:Does it matter? by poetmatt · · Score: 1

      "Kickstarter itself cannot reasonably be used as source for projects to be funded."

      except it has been, continually, and successfully. We're talking multi-million dollar projects now.

      So in short, you are wrong - but the entire discussion isn't even factual or relevant. the question of "has kickstarter peaked" is an asinine question in the first place.

    3. Re:Does it matter? by Baloroth · · Score: 4, Insightful

      "Kickstarter itself cannot reasonably be used as source for projects to be funded."

      except it has been, continually, and successfully. We're talking multi-million dollar projects now.

      He means "as a source to learn about projects to be funded", not "as a method of aggregating funding." Hence his mention of "advertising." He is right: it's almost impossible, browsing their catalog, to find which are good projects and which aren't, given how many projects there often are (you can do it, but it's quite a lot of work). The only real filter is by already popular projects, which means that project has already gotten attention from external sources. Every project I've funded on there I've found out about through a different site.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    4. Re:Does it matter? by L1mewater · · Score: 1

      I'm just disappointed that this one didn't include a link to the Wikipedia article on Betteridge's Law.

    5. Re:Does it matter? by gweihir · · Score: 1

      Yes, sorry. Should have been clearer, I mean that browsing their catalog is pretty useless.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    6. Re:Does it matter? by garyebickford · · Score: 3, Informative

      My associates at Space Finance Group recently assisted National Space Society in their successful Kickstarter campaign, "Our Future in Space".
      Without telling too many 'secrets', there are some fundamental ideas to keep in mind. A good campaign needs publicity, and a network of people who already know about the project and want help out, a great video and KS website page, and a killer set of rewards. There are some websites (kicktraq.com is one) that provide useful data about specific projects, and about how the whole thing works - sorry I forget the others. Basically, your project is going to depend very strongly on how many of your network are motivated to go to Kickstarter, sign up and pledge. And make sure the rewards appear to be 'worth it'. We just looked at an IndieGogo campaign where a $4 trinket was the reward for a $100 pledge. Sorry, nobody's going for that.

      And, assuming you succeed, be aware that KS takes 5%, Amazon takes 8%, and your rewards (if you have good, attractive rewards) are going to cost on the order of 30%. With other miscellaneous expenses, your real return will be close to 50%. (Funny, that's approximately the 'cost of sales' in most businesses.) Plan your project accordingly. Of course, if the reward is the product, then that helps your costs.

      --
      It's easier to be a result of the past, but more fun to be a cause of the future! http://www.spacefinancegroup.com/
    7. Re:Does it matter? by garyebickford · · Score: 1

      He is right: it's almost impossible, browsing their catalog, to find which are good projects and which aren't, given how many projects there often are (you can do it, but it's quite a lot of work).

      Interesting - one might call this the 'inverse network effect' - which would act as a damper on the growth of some types of social network activities, once the network gets to a certain size. An economist might be interested in research on how this relates to the much-vaunted 'economies of scale' model which has been so overused. IMHO most multinational companies are well past the point where economies of scale are overwhelmed by the costs (economic, social, externalities, etc.) involved in just being a big network of sub-corporate entities.

      --
      It's easier to be a result of the past, but more fun to be a cause of the future! http://www.spacefinancegroup.com/
    8. Re:Does it matter? by Darinbob · · Score: 1

      The ones I've heard about (and I'm funding one) come from word of mouth (or word of net) rather than directly via Kickstarter browsing. Often these are projects the established company could do except that the bean counters are a bit nervous about breaking the safe mold. Ie, a company making an old school style game, an independent movie production, etc.

      The model itself seems a bit interesting for the ones I've looked at. For games, most of the investors aren't paying any more than they would pay if the bought it when it was new, so it's sort of a very early pre-order. Plus the investors can give a lot of feedback, such as pushing for a DRM free option.
      The feedback process seems to drive the projects in different ways; sort of like test driven development or agile, the projects often put out periodic updates and show off pieces of the work so far and get instant feedback. There's probably a lot of feedback to the rest of the industry too, letting them know that the project that reached it's kickstart goal in a few days and is now working on stretch goal number 4 actually does have a very large fan base and may not be the negligible market share that they assumed it was.

      I think some people may actually be giving money to projects that they might not actually pay for otherwise, just as a show of solidarity towards the concept.

      Where I think it probably wont work too well is the pure start up from scratch. There's no way to generate the word of mouth to get all the funding you want, and there's no track record to get someone to justify paying $50 for it. It works much better when the names are better known, the team comes from older projects that the intended audience would know, and so forth. That is, these are fan-driven projects.

    9. Re:Does it matter? by Darinbob · · Score: 1

      Actually I hate the videos. I want to see something written down. If I'm at work and seeing the site at lunch time I will never watch that video, and I'll forget by the time I get home. Even at home I don't want to sit through 5-10 minutes of video when I could spend 5-10 seconds reading something instead. I just don't get what this fad is for having videos.

    10. Re:Does it matter? by meta-monkey · · Score: 1

      Great, insightful post. Would mod up if I had points.

      --
      We don't have a state-run media we have a media-run state.
    11. Re:Does it matter? by garyebickford · · Score: 1

      Different strokes :) IIRC Kickstarter pretty much demands at least one video. I'm told that good videos make a huge difference in the success of a campaign. Most folks just like the eye candy, and many people basically don't want to read the prose - they make their pledge decision based on the video. Or, if the video piques their interest, then they'll start reading (and look at the first couple of paragraphs, then the rewards. So you're probably in the minority. It would be interesting to do an eye tracking study of different campaigns, then survey the users to get their responses to the campaigns, and compare the data.

      --
      It's easier to be a result of the past, but more fun to be a cause of the future! http://www.spacefinancegroup.com/
  3. Interest by Anonymous Coward · · Score: 2, Interesting

    Not everybody is interested in everything and I am sure there are many projects that didn't get their funding due to not being known well enough with its targetted audience.

    Its not because you start a project that people should like it and fund it. Sometimes a project simply isn't good enough.

  4. Nothing really changed by Anonymous Coward · · Score: 5, Insightful

    Kickstarter didn't really change anything. The success stories have been on the back of great marketing campaigns done by experienced marketeers. Hence, Elite and Ouya were able to make money, without really offering very much that couldn't have been done anyway (Braben couldn't get publisher money for Elite? Of course he could - but the Kickstarter money has fewer strings attached, and no penalty if he screws it up). Often, Kickstarters will already have funding and just need a bit more to launch - it's a pre-order system, and really does nothing to help start new ventures. And as with everything else, you need to get your head above the crowd. Not everyone can do that - by definition - so there's bound to be a majority of failures and a few stars. But the market already worked like that, so nothing has changed. Fundamentally you still need a business with a product that people want to buy, and you have to reach those people with marketing. Kickstarter doesn't help with any of that - why would it?

    Saying it's "peaked" is missing the point. It assumes that Kickstarter was meant to be something it never could have been anyway. Once you ignore the hyperbole of what Kickstarter thinks it is, and look at what it actually is, there's no case to answer. It's a website serving a purpose, and that purpose hasn't gone away, but nor is it greater than what it really is

    1. Re:Nothing really changed by Vintermann · · Score: 5, Insightful

      The claim that nothing has happened with kickstarter that wouldn't have happened otherwise is nice and untestable, as we can't run history backwards and try what would have happened without it. It's still silly and obviously false.

      What Kickstarter provides is a mechanism for overcoming a collective action problem. You might be willing to pay $15 to make a Veronica Mars movie, but you're not going to pay $15 for a Veronica Mars movie that's made on a $15 budget. Kickstarter lets you conditionally commit to something, the condition being that the product can be realized to an acceptable quality (as measured in budget. Not the perfect measure, but it's the one you've got). This is a service which has been able to large scale investors before, but not to end users/consumers/what you want to call us.

      Project starters on the other side, get a low-risk way to gauge interest in the product. A conditional preordering scheme is not the same, because they can't reserve the purchase amount. Companies that have conditional preordering schemes have had big issues with people committing to buy, then changing their mind when the product actually got produced. (The board game company GMT has had this problem. It has led to some flamewar/meltdowns on BGG.)

      This is a real, tangible difference which can be predicted to make a difference in market outcomes.

      This is also why the "flexible funding" schemes of sites like IndieGoGo is such a scam. They really do offer nothing new. It's just fundraising on a website. Crowdfunding without the threshold pledge mechanism is not deserving of the name.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    2. Re:Nothing really changed by Anonymous Coward · · Score: 2, Insightful

      I've contributed to a couple of kickstarted games (Elite, Star Citizen, Torment), and the main point for the authors seems to be precisely the lack of a publisher (i.e. EA), with the implied greater freedom to make the games as they want and not as the publisher believes they should be (thus avoiding things like the recent SimCity ridicule).

      Also, it's seen as a good way to gauge your potential audience in advance. A good kickstarter campaign probablymeans good sales when your product comes out.

    3. Re:Nothing really changed by dintech · · Score: 3, Informative

      I am one of the backers for the Elite Kickstarter. I think the 'strings attached' bit is probably quite important for an elderly game like Elite. Lets say hypothetically that worst case, someone like EA was the publisher. Everything would be micro-transaction, autolog bullshit with an annoying soundtrack you can't turn off and a 'hey radical' southern-california commentator giving you a mind-meltingly droll tutorial on how to be the hottest, slickest new pilot in the galaxy with pats on the head every 5 minutes. It would need to be themed on a music festival, surf exhibition, frat party or some other 'down-with-the-kids' irrelevance. Of course there has to be a leader board from which some 16 year old ass-hat leaves an audio-message for everyone declaring his teabag is the biggest.

      You would have to deal with the fallout from some EA Exec demanding that every time you destroyed another ship, crashed in to one or came with a few metres of one, you get a 3 second cut scene that pauses the action because "it's more 'Michael Bay' that way". When you finally dock after many, many, wooshing, spinning, exploding menu options, you get the pretty much compulsory option of using real money to get rid of your wanted status or whatever, which is probably the only way to progress since like an Ikea store, there seems to be no way to circumvent what you don't want. Every couple of AU that you travel you'll get.... an achievement! Awesome! You will be able to buy 50 achievements with your real money and then sell them for new ships or some other weird artificial game mechanic, all while enduring commercials from "out trusted partners". This certainty was all but avoided because of Kickstarter. I rest my case.

    4. Re:Nothing really changed by DerekLyons · · Score: 1

      The success stories have been on the back of great marketing campaigns done by experienced marketeers.

      Only if you define "success" as a project that "made a media splash" and "raised huge amounts of cash in a short period of time". I participated in a project where the only "marketing" largely consisted of an announcement on the creators blog, and an announcement on a blog the creator was already widely known on for the project he was seeking to fund*... word of mouth within the community accomplished the rest.

      *It was an ongoing project to document drive-in theaters, a project he'd been known for and working on for years. A large number will go dark over the next few years, making it imperative the work be completed as soon as reasonably possible.

    5. Re:Nothing really changed by Anonymous Coward · · Score: 0

      Money with strings is radically different from money without strings when you don't want to compromise your vision for a publishers'.

    6. Re:Nothing really changed by Anonymous Coward · · Score: 0

      You had won with a simple 'But EA.' :D

    7. Re:Nothing really changed by Mystakaphoros · · Score: 1

      I've also seen some (and been involved with a few of my own) where the only "marketing" consisted of an announcement on the creator's blog or Facebook page, and since nobody knew about them, the project tanked. Seems little the fault of Kickstarter, no?

    8. Re:Nothing really changed by Hatta · · Score: 4, Insightful

      Braben couldn't get publisher money for Elite? Of course he could - but the Kickstarter money has fewer strings attached

      Braben is an artist. This gets him artistic freedom, which is exactly what game development has been lacking over the past decade. Same with Brian Fargo. You think he hasn't tried to get a turn based RPG made this century? I'm sure he has, but hasn't been able to for business reasons. Kickstarter made that possible.

      --
      Give me Classic Slashdot or give me death!
    9. Re:Nothing really changed by Anonymous Coward · · Score: 1

      And as with everything else, you need to get your head above the crowd. Not everyone can do that - by definition - so there's bound to be a majority of failures and a few stars. But the market already worked like that, so nothing has changed.

      Relevant

    10. Re:Nothing really changed by bfandreas · · Score: 2

      The things that got kickstarted would propably have found other funding. That's true.
      But what Kickstarter has changed is that Joe Average could chip in. In the olden days all this stuff would have been funded by the usual suspects.

      In the case of video games I have to say that a lot of the things that got kickstarted had been ignored by the big publishers for decades in some cases. Those don't touch anything that's not Battlefries 5: Whatever. New Post Processing! More Polgons! More Emotion! A New Era For Entertainment! The Same Old Shit Done So Well You Won't Notice! Suckers!

      A spiritual successor for Planescape: Torment, Wasteland, Elite...weren't picked up for 10 years upwards. Yet ask Joe Schmoe and he starts throwing money at the screen, squealing like a piggie! They propably would have gotten the money elsewhere but certainly not Big Publishers(the ones that aren't bankrupt or close to it). And the squealing like a piggie bit wouldn't have been done by the publishers.

      A new way to fund stuff is never bad.

      --
      20 minutes into the future
    11. Re:Nothing really changed by Anonymous Coward · · Score: 0

      But you're not going to pay $15 for a Veronica Mars movie that's made on a $15 budget.

      I don't know, I can think of a couple scenes with a very high replay value that I could shoot with my cell phone, if Kristen Bell was willing to do half an hour of work for that $15.

    12. Re:Nothing really changed by DerekLyons · · Score: 2

      Yep. There's a lot of people who seem to think that Kickstarter is one-stop-shop, when in reality it's really nothing more than a payment processor. Everything else is up to the creator.

    13. Re:Nothing really changed by Anonymous Coward · · Score: 0

      On the flip side, with Kickstarter's artistic freedom comes the lack of an editor. Editors often turn a mess into its potential greatness.

    14. Re:Nothing really changed by garyebickford · · Score: 1

      I think $15 might get you oh, 1/30 second. Hope one frame's enough! :D

      --
      It's easier to be a result of the past, but more fun to be a cause of the future! http://www.spacefinancegroup.com/
    15. Re:Nothing really changed by garyebickford · · Score: 1

      In fairness it's also a marketing/presentation layer. And nontrivially, their structure encourages some discipline about actually putting together something that might work. So just going through their hoops you are more likely to have a project that might get funded, and even might get done. But their backend (from what I've heard) is pretty painful to work with.

      --
      It's easier to be a result of the past, but more fun to be a cause of the future! http://www.spacefinancegroup.com/
    16. Re:Nothing really changed by garyebickford · · Score: 1

      The internet is an existence proof of the need for editors! :D

      --
      It's easier to be a result of the past, but more fun to be a cause of the future! http://www.spacefinancegroup.com/
    17. Re:Nothing really changed by Hatta · · Score: 1

      I'm sure Braben and Fargo (especially Fargo) are experienced enough to understand the value of an editor and to work that into the budget.

      --
      Give me Classic Slashdot or give me death!
    18. Re:Nothing really changed by PhxBlue · · Score: 1

      You made it all this way without even mentioning DRM. I'm kinda impressed.

      Those dick moves you outlined actually sound more like CapCom than EA, though.

      --
      !#@%*)anks for hanging up the phone, dear.
    19. Re:Nothing really changed by Darinbob · · Score: 1

      It is odd that there's the impulse to spend more than you'd actually spend on the end product. An impulse to both get the product you want and also to support a good idea and give your "vote". Ie, nudging the market a bit more than it would have been if you had just waited and purchased the product at the end.

    20. Re:Nothing really changed by dintech · · Score: 1

      But wait, there's more! DRM is included later in expensive DLC for your pleasure!

  5. Ad by Vintermann · · Score: 4, Interesting

    This blog reads like a huge ad for the dozen various companies that have popped up to try to leech off would-be Kickstarter project starters. Some people are obviously taking the lesson about selling mining equipment to gold diggers to heart.

    --
    xkcd is not in the sudoers file. This incident will be reported.
  6. Lack of Publicity by StoneyMahoney · · Score: 4, Insightful

    Pointing the finger at under-achieving projects as evidence of some kind of peak is silly - under-publicity is more likely to be the cause there, especially for projects that get nothing at all. I seem to recall iTunes have a similar problem for a lot of it's artists, I can't find a link for it but a huge % of tracks on iTunes were reported at one time as having 0 purchases. IIRC it was something like a third. Looks like people are prematurely worrying this is a bubble, which is understandable considering the economic damage we've suffered over the past 15-20 years thanks to bubbles.

    1. Re:Lack of Publicity by Anonymous Coward · · Score: 0

      The economic damage we've suffered over the last 15-20 years thanks to bubbles? Try the last 300-400 years, since the birth of modern capitalism.

    2. Re:Lack of Publicity by bobbaddeley · · Score: 3, Interesting

      Definitely this.

      We have a kickstarter campaign going right now, and we've posted some of our behind-the-scenes stats: http://portablescores.com/behind-the-scenes-of-a-kickstarter-project/

      Our video has less than 2000 views; of course we're failing. We've done everything we can to get publicity, but we're doing something wrong, or we're just not lucky. Kickstarter failures are more a testament to one's ability to tell a story and get publicity, not necessarily to the product.

      Slightly shamed plug (I would be remiss if I didn't post): http://www.kickstarter.com/projects/bobbaddeley/digitally-connected-portable-scoreboard

    3. Re:Lack of Publicity by joelsherrill · · Score: 1

      Your scoreboard looks interesting and if you could get information in front of the 1000s of youth soccer leagues, it has potential. I have no proof of this but suspect that the kickstarter audience is (as a broad and biased sweep) NOT the athletic type and most are not the parents of 4-13 year old soccer players. This looks like a product that needs word of mouth in the RIGHT community.

      Have you all taken it out to soccer fields and shown it in action?

      Have you tried to get the attention of an organization like http://www.usyouthsoccer.org/ and get it featured in a review or article in whatever news outlet they have?

      Have you talked with local high school coaches about this and offered them loaners?

      Once you get a little local exposure at the soccer field, call the newspapers and television stations and see if they will feature a story on this. A local feel good story might find you other marketing outlets or an angel backer.

      DISCLAIMER: I am a backer of Bartendro on kickstarter. Others have mentioned being backers of nerdy board or computer games. Maybe kickstarter isn't the best place to hawk a sports related product. :)

    4. Re:Lack of Publicity by bobbaddeley · · Score: 2

      You're absolutely right, joel.

      Yes, we've taken it to a variety of field sports and have always had great feedback, and some have wanted to buy them on the spot. Most of our beta testers are high school coaches or tournament organizers. We have a rolling stock of units that we loan out for a few months (it's time-consuming and expensive to make these units by hand, so we are loaning them out, though some have purchased them to keep them longer). We've had organizations preorder in bulk separately from our Kickstarter campaign. Some of our units have been in the field for over a year now. We've tried contacting local media many times but can't get them to pick us up. We've also been contacting various sports clubs, but rec sports have surprisingly few central media locations, so we're having to go to region by region and sport by sport.

      We know Kickstarter isn't our target market, and we knew we were going to have a hard time making it work. But if we are successful, it will skip a few steps for us, so the potential gain is worth the effort, and we're learning a lot about PR and marketing along the way. We'll be making a batch of 100 units soon using our last dollars, and we'll get our traction the old fashioned way.

    5. Re:Lack of Publicity by Nidi62 · · Score: 2

      We've tried contacting local media many times but can't get them to pick us up. We've also been contacting various sports clubs, but rec sports have surprisingly few central media locations, so we're having to go to region by region and sport by sport.

      Try contacting officiating organizations. I am a member of the largest and oldest high school football officiating associations in my state, and I know a lot of our members work rec games on the side(not just football either), and some run either rec leagues or are in charge of the officials for the leagues. If you can find and get in contact with officials organizations, they can probably help spread the word of your product out to teams. You can try the state high school associations too.

      --
      The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
    6. Re:Lack of Publicity by bobbaddeley · · Score: 1

      That's a great idea. Thank you.

    7. Re:Lack of Publicity by DerekLyons · · Score: 2

      but we're doing something wrong, or we're just not lucky.

      Or nobody gives a damn about your product. Or in a world swamped with smartphone related gadgets, one more fairly lame one isn't enough to grab any significant attention. Or your "branding genius and community builder" isn't actually all that good at her job. Or... There's a long laundry list and that just the stuff you have some hope of controlling.

    8. Re:Lack of Publicity by tlhIngan · · Score: 1

      Pointing the finger at under-achieving projects as evidence of some kind of peak is silly - under-publicity is more likely to be the cause there, especially for projects that get nothing at all. I seem to recall iTunes have a similar problem for a lot of it's artists, I can't find a link for it but a huge % of tracks on iTunes were reported at one time as having 0 purchases. IIRC it was something like a third. Looks like people are prematurely worrying this is a bubble, which is understandable considering the economic damage we've suffered over the past 15-20 years thanks to bubbles.

      Exactly. People don't seem to respect that there's few "gold rushes" out ther eand if you're not the first, you're joining everyone else.

      Everything requires marketing, and marketing is a skill few engineers or other people have. If you know of a community to which your project helps, you have to reach out and engage it. You can't just put up a page and assume "if you build it, they will come" - no they won't. And unlike a store which may have drive-by traffic bringing people in, the Internet doesn't - unless you're specifically searching for something, you aren't likely to come across it by chance.

      I've done maybe 8-10 kickstarters, and of them, only two weren't funded. The others were funded just fine - not terribly overfunded, but met the threshold. Three of them came by some special interest forums, and three others via email (you could call it spam, except I'd dealt with the companies involved and am interested in their product so I do read their newsletters. They weren't from places unknown, but people I've dealt with earlier). The others I've found via blogs.

      I wouldn't call a high rate of failures a problem of kickstarter. I'd call it a failure of the project promoters to well, promote. Or to release something interesting - if it's something few people are interested in, well, don't be surprised when few people actually pay for it.

    9. Re:Lack of Publicity by garyebickford · · Score: 1

      Actually bubbles have been identified back 2000-3000 years. There are some interesting things about tech bubbles (as opposed to government manipulation, federal reserve, inflation and other non-tech bubbles). Typically at the peak of a tech bubble there are many, perhaps hundreds or thousands of companies in the market (viz. PCs, dotcom, the auto industry, plastics fabrication, maybe 3D printing? - and arguably the rise of the quants and high speed trading are both technological advances associated with bubbles ). When the bubble breaks 70% to 90% of those companies fail, get bought, disappear one way or another leaving what we'll call 'the most robust'. The cool part is that for essentially every tech bubble that has been studied, 10 years after the bust the market is at least four times as large as at the peak of the bubble. For a recent example, look at the dotcom bubble of 2000, and compare the Internet then to the Internet now. The present Internet as a market is probably an order of magnitude larger than it was then.

      So the lesson is, bubbles happen. Tech bubbles are not overall a bad thing, although they can be painful as the disruption caused by the new technology spreads through the system. It's part of life. And in the long run it generally works out for the better as we enjoy the benefits of the technology.

      --
      It's easier to be a result of the past, but more fun to be a cause of the future! http://www.spacefinancegroup.com/
    10. Re:Lack of Publicity by StoneyMahoney · · Score: 1

      Alive people don't remember those.

  7. Has it peaked? by Anonymous Coward · · Score: 1

    Has bitcoin peaked?
    Has Apple peaked?
    Has US military power peaked?
    Have sales of pens peaked?

    Have lazy, crappy articles peaked? Hell no, baby! This is slashdot, party like it's 1999 because we are on the shitty articles bubble!

    Digg it!

    1. Re:Has it peaked? by Mystakaphoros · · Score: 1

      "Shitty articles bubble." That, my friend, is some impressive imagery. Kudos!

  8. Betteridge's law of headlines by Xugumad · · Score: 5, Insightful

    No.

    Seriously though, probably not. It's experiencing a dip after it's initial surge of interest. It's not a roller coaster, or a rocket, it's a company. It will have ups and downs. Demand will fluctuate over time. It can experience market saturation (those of us who have now kickstarter-ed so many projects that we need to wait for some to finish before we pay for more).

    Also; what's this nonsense about 50,000 projects and not getting near their total, as if that's a bad thing. It's not a magic money tree; most of those projects probably didn't interest people, so they failed at the first hurdle. That's not a tale of woe, that's someone being saved from spending months/years of their life developing a product that wasn't going to sell.

    1. Re:Betteridge's law of headlines by Anonymous Coward · · Score: 0

      It's not a roller coaster, or a rocket, it's a company. It will have ups and downs.

      Like a roller coaster?

      those of us who have now kickstarter-ed so many projects that we need to wait for some to finish before we pay for more

      Have any finished? The one I helped fund hasn't. I did some Google searches and found lots of "success" at raising funds, but not a single successful project. Maybe it's too early, but still, this idea is dead if it doesn't actually work.

  9. Sounds about right by TheRaven64 · · Score: 4, Insightful

    Most projects are bad ideas or don't appeal widely enough to be worth funding. The point of Kickstarter is to cut out the middle man between people who want a product or service and people willing to provide it. It isn't meant to fund things that there is no market for, it is meant to directly connect the funding for things with the existence of a market.

    --
    I am TheRaven on Soylent News
    1. Re:Sounds about right by goose-incarnated · · Score: 1

      Most projects are bad ideas or don't appeal widely enough to be worth funding. The point of Kickstarter is to cut out the middle man between people who want a product or service and people willing to provide it. It isn't meant to fund things that there is no market for, it is meant to directly connect the funding for things with the existence of a market.

      While I agree with most of what you say, I'd like to correct the misperception that the point of kickstarter is to connect people who want a {product/service} and the people who want to provide a {product/service}. Kickstarter is a way to connect people who want a {product/service} and who are internet savvy enough to find kickstarter in the first place and who are willing to donate upfront for the item and who are willing to lose their initial upfront donation and who will pay more for the product when it comes out and who are willing to wait for launch, with the people who are willing to provide the particular {product/service}.

      --
      I'm a minority race. Save your vitriol for white people.
  10. Kickstarter has peakerd for me. by tuppe666 · · Score: 3, Interesting

    I mainly pick up games on kickstarter...and initially games were pretty cheap about $5, the companies got seed money during development, and maybe I get a game...all of a sudden those games have shot up in price to $20, its gone from funding development to payment upfront...I haven't funded a game in a while.

    1. Re:Kickstarter has peakerd for me. by Xemu · · Score: 1

      I mainly pick up games on kickstarter...and initially games were pretty cheap about $5, the companies got seed money during development, and maybe I get a game...all of a sudden those games have shot up in price to $20, its gone from funding development to payment upfront...I haven't funded a game in a while.

      It's because of people like you that Kickstarter is failing. Shame on you!

      Of course not. Not every project posted on Kickstarter inherently deserves to succeed. There's a lot of crap posted on Kickstarter now, where people outright beg for money for nothing. ("Hey, I want to do X, never did it before, fresh out of college, show me they money")

      It's also mostly treated as a pre-order system - "Hey, give us X dollars for product Y today and you'll maybe get it when we build it" is a really dangerous proposition. As the backer, we take all the risks, for no gain. X dollars for product Y is not a gain either, as you can buy the product Z online today for X dollars, and it does the same as the future-Y would do.

                I can fund the development of a game because I want to see the game come to life, but why should I fund the manufacturing of product Y, where I can buy Y+1 in the store next door already. A game is a unique piece of digital art, a random manufactured product very rarely is unique except in shape or colour.

      There's another huge problem and that is the high failure rate and high risk of backing. I have backed five projects now, and so far only one has delivered - the other four are all late by 6 months or more. I am definitely more cautious with funding another project now. 20% success rate is abysmal and makes backing projects a very expensive hobby.

      Kickstarter in itself is doing fine, but the good projects are being shadowed by the many poor ones. In a way, Kickstarter is failing because it's own success.

      --
      Tell your friends about xenu.net
    2. Re:Kickstarter has peakerd for me. by alen · · Score: 1

      20% success is about as good as most venture capital investments

    3. Re:Kickstarter has peakerd for me. by Anonymous Coward · · Score: 0

      not even close, Venture Capital investments are usually looking at around a 30% failure rate and at least a 30% success rate with the rest in the middle. (success usually being defined as a 5-10 fold return on investment) having said that venture capital investments usually are done with more scrutiny as the investment size is considerably larger than what you throw at kickstarter.

    4. Re:Kickstarter has peakerd for me. by Anonymous Coward · · Score: 0

      Huh, I've never thought of kickstarter funding (I've contributed to Elite, Star Citizen and Torment) as "buying a game"... I buy my games on Steam.

      I use kickstarter to get games I will really want to play and I might not be able to otherwise (or worse, might end up being an EA game).

      I'm happy to pay more for that (also higher tiers get better goodies).

    5. Re:Kickstarter has peakerd for me. by Anonymous Coward · · Score: 0

      VC gets money back on that 20% which hopefully covers their 80% otherwise VC is out of business.

      The 20% KS rate is primarily because people have no clue the time it takes. Over and over it's the same excuse - thought they could take their prototype to production in 6 months and 18 months later still struggling.

    6. Re:Kickstarter has peakerd for me. by bobbaddeley · · Score: 1

      People are starting to get better at realizing the true costs and work required to be successful on Kickstarter, which is why the costs are going up. Kickstarter's cut, shipping, taxes, logistics, tooling, and labor are all costs involved in mass production that many projects don't take into account enough. That's why they've been delayed so much. Building a prototype and calculating the cost of materials is only a fraction of the actual cost of the product. Many of the Kickstarters before weren't calculating those costs, or the tooling times and component lead times, and weren't building test rigs for quality control.

      On the other end, Kickstarter backers are expecting huge discounts on the products, too, so at the end of the day, there's almost no margin for the team, and they have to scramble to find a way to make their project work without losing money, and they don't have enough money left over to get their business off the ground.

      If you're backing projects where the price is too good, the risk is high that you'll have a delayed delivery.

    7. Re:Kickstarter has peakerd for me. by IICV · · Score: 1

      There's still $5 games on Kickstarter, it's just gotten big enough thay now there's $20 and $30 games too.

  11. Failure to fund by Anonymous Coward · · Score: 0

    is one of the core ideas behind Kickstarter -- all or nothing. If you can't get enough people on board for your project, you might want to rethink the viability of your project.

    I think the bigger question is whether the "successful" projects can deliver on their promises. Some have done very well, others have been a mixed bag (delays, production quality issues, cost overruns), and there's many press-worthy ones from the last year or so that aren't going to ship for another year or two.

    Personally, I've got a couple hundred dollars worth of "preorders" mostly for video games on Kickstarter, some of which may never see the light of day or might end up falling far short of what was promised.

    Another question is the degree to which Kickstarter will become "commercialized" and less indie, in the sense that established businesses, big or small, turn to Kickstarter as a marketing tool. One one side, you have the dreamers taking on "risky" projects, some of which might fail, and your money is helping them realize that dream. Meanwhile, some of those creators may have completely oversold their ability to actually execute the project, and probably should have invested more of their own time and money doing the basic groundwork before asking others to pitch in.

    On the other side, you have people creating Kickstarter projects for products that are basically 85% complete, and Kickstarter basically serves as a preorder system and/or a way to wring extra money out of people willing to pay $500 for a t-shirt and a producer credit or something.

    I suppose if people want to pay PBS-pledge-drive-like amounts of money to feel like they're a part of the project, I'm not one to say that they can't or shouldn't; I do wonder how many Kickstarter projects are *misrepresenting* themselves as an effort that *needs* your money to make it happen, even when they really just want more of your money to produce something they were going to do anyway.

    I'd be more inclined to be "charitable" with my pledges if I had the impression that it would make the end result materially better, rather than merely lining the pockets of the creators. Some of the projects have explicit stretch goals detailing where the extra resources could be used, like hiring voice actors, higher quality materials, etc, but those seem to be less common in some categories than others.

  12. Better to fail at Kickstarter phase.... by Anonymous Coward · · Score: 1

    Agreed,
    But maybe it's bad marketing, a bad idea, badly presented or whatever. If they couldn't get Kickstarter funding it means not enough people said "I want that, lets make it happen" and that means they would have died once the project was done anyway. But it doesn't necessarily mean there's no market, only that Bob's idea wasn't the right one for it.

    Ouya was professional promoted. ZeFrank's new show was marketed among his followers (exactly the target market), there's more to launching a new thing, than the thing itself.

  13. Isn't that the point of crowdfunding? by InsaneLampshade · · Score: 5, Insightful

    Not every project can be successfully funded.

    If "the crowd" don't like your project then it's not going to be successfully funded. The site isn't an automatic "setup project receive money". The harsh reality is that most ideas don't receive funding, this is true whether the source of funds is a crowd of people or one very rich person.

    a) your idea isn't very good
    b) your idea isn't very well presented
    c) nobody sees your idea

    Blaming any of the above on the platform you use to get funded is silly.

    1. Re:Isn't that the point of crowdfunding? by walkerreuben · · Score: 1

      +1

    2. Re:Isn't that the point of crowdfunding? by Seumas · · Score: 4, Insightful

      The primary problem Kickstarter is having right now is that they let just about anything in, so it's flooded with crap. They don't even adhere to their own rules (like, no "fund my life" projects and no charities -- but just recently there was one to fund someone sending their kid to camp for a week). The other is a lack of vetting. When your entire business plan is "get a cut of funding given to successful projects", you need to make sure people feel safe and some degree of trust in backing things via your site. If you let in a flood of scams (and there have been a number) or things that are clearly poorly thought out from the get-go, you are damaging the entire crowd-funding concept. It may cost more money, time, and other resources -- but they need to start vetting people and projects. That you are who you say you are. That your project even makes sense, etc.

      The recent four or five "build the death star" and "defend the galaxy from the death star by helping fund the rebel forces X-Wing project" joke shit doesn't help, either.

    3. Re:Isn't that the point of crowdfunding? by InsaneLampshade · · Score: 1

      Again, surely that's the point of crowdfunding? The platform itself shouldn't be doing any vetting or filtering, the platform should just be facilitating the crowd and projects coming together. It is the crowd that decides whether a project is crap or not.

      If 10,000 people want to give money to fund somebody's life then why should kickstarter prevent that? Likewise if a few thousand people want to pledge money to a joke project where the end result would be the project owner purchasing a load of chicken wire then why not? As long as all parties follow through on their promises then no harm has been done, all participants are happy.

      What the platform should be doing is providing better search capabilities, making it easier for people to find the sort of projects they're interested in, making it easier for people to be able to filter out their own definition of "crap". Kickstarter are the platform, not the crowd.

    4. Re:Isn't that the point of crowdfunding? by Anonymous Coward · · Score: 0

      They don't even adhere to their own rules (like, no "fund my life" projects and no charities -- but just recently there was one to fund someone sending their kid to camp for a week).

      This bears repeating. The project in question comes from someone who has made very shady projects on KS and other crowdfunding sites before, and has broken several rules (the mentioned 'fund my life'-style project, spamming Twitter with their project, impersonating KS staff, etc.) And it involves exploiting and publicly humiliating kids. This made me lose what faith I had in KS.

    5. Re:Isn't that the point of crowdfunding? by Anonymous Coward · · Score: 0

      Yep. The only way all Kickstarter projects would get funded is if they were rejecting a lot of good or borderline projects -- ones that we're all better off having made public, even though many will fail to get funding. If there weren't failures on Kickstarter, then I'd just inundate them with proposals -- no matter how inane -- until one of them got through.

  14. Who cares about 0 pledge projects? by N1AK · · Score: 2

    Seriously who cares that 11% of projects got no pledges. The article implies this shows how hard it is for many to get funding. I'd suggest that it shows that it is easy to set up a kickstarter and that some people play about with it on non-serious projects etc. The utopian ideal some ascribe to Kickstarter is that it allows people to create things without having to battle through traditional funding models etc; does anyone really think that the projects that failed on Kickstarter would have had a better chance of getting funded otherwise?

  15. It's called marketing by alen · · Score: 1

    Not the pop ads or TV commercial

    But the kind where you know a tech journalist and he or she writes a cool story about your project. Or you have a big social media following and spread the word. Or you hire a social media specialist to spread the word

    None of the successful projects got there by accident or luck
    All the unfounded ones are by people who don't know anyone who could help them

  16. The Pebble watch.... by Lumpy · · Score: 1

    The one you STILL cant get... yeah, It's not a superstar until it's available for purchase....

    --
    Do not look at laser with remaining good eye.
  17. It misses the point ... by MacTO · · Score: 1

    Kickstarter is a potential source of funding. In that respect, it isn't terribly different from partnerships, banks, and other traditional forms of investment. If you can't convince investors that your product will make it in the market, that you can produce the product, or that you have the ability to operate a business then you aren't going to convince a sane investor to give you money. Kickstarter does differ a little bit from traditional investments in that the customers are doing the investment and the return is abysmal, but the risk is still there.

  18. In Progress by Bengie · · Score: 1

    There are a lot of outstanding KickStarter projects that are being waited on. Assuming these projects start to finish and depending on the quality of the end-products, the people waiting and other people watching will start to reinvest into other projects.

    Society as a whole isn't going to just keep throwing money at a relatively new idea until I gets more "proven".

  19. I don't know, Yogi by paiute · · Score: 3, Funny

    You mean that Kickstarter is so popular nobody goes there anymore?

    --
    If Slashdot were chemistry it would look like this:Cadaverine
    1. Re:I don't know, Yogi by Anonymous Coward · · Score: 0

      Those perverts peaked on me while I was in the shower!

  20. Brian's girlfriend by Anonymous Coward · · Score: 0

    Brian on "Family Guy" have a girlfriend that ended every sentence with the inflection of a question.

    Anyway, that's what I think of when I see these "articles": a ditzy cartoon blond.

  21. 20 "precent" by Anonymous Coward · · Score: 0

    that's not much of anything is it...

  22. Publicity by Registered+Coward+v2 · · Score: 2

    The biggest issue I have is it is nigh impossible to easily find projects of interest. Often by the time I find them they are already funded or all the early adopter pricing is gone. I really don't want to do multiethnic searches with many non relevant results to find something worth funding.

    --
    I'm a consultant - I convert gibberish into cash-flow.
    1. Re:Publicity by bobbaddeley · · Score: 1

      Absolutely! I have a campaign going right now and I can't even find my own project. I was mad at Kickstarter for a while until I realized they have no incentive to publicize projects that are not near or past their goal. If a project is near or past their goal, KS will make money on it for sure, so why not make as MUCH as they can off those winners? If the project is sagging in the middle of its campaign or is having a hard time even getting started, KS support for the project may be wasted effort. So they make the projects that will make them money more prominent.

      (Shameless plug; I need all the publicity I can get) http://www.kickstarter.com/projects/bobbaddeley/digitally-connected-portable-scoreboard

    2. Re:Publicity by Darinbob · · Score: 1

      "Multiethnic" searches?

    3. Re:Publicity by Registered+Coward+v2 · · Score: 1

      "Multiethnic" searches?

      Ah, the wonders of a "smart" phone's speel cheker...

      --
      I'm a consultant - I convert gibberish into cash-flow.
  23. Somewhat related... how do you browse projects? by leehwtsohg · · Score: 1

    Can someone explain to me how you browse projects on kickstarter?
    When I click on "Technology" I have an option to chose either "staff picks" or "popular this week", or "recently funded".
    What about browsing non staff picked/recently funded/popular? How do I find those?

    Could that be the reason that some project don't get a single contribution?

    1. Re:Somewhat related... how do you browse projects? by Seumas · · Score: 2

      Yeah, they're pretty shitty about that. I've been bugging them for over a year to provide a way to filter down your searches so that you can say "show me everything in the video game and table top gaming categories, ordered by submission date" -- and maybe offer an RSS feed of the resulting filter. To this day, all you can do is drill down and view a category by popularity. Or view them by "most recently added" (but there's no way to do this per-category, so you have to view a never-ending flow of shit with people wanting to fund their child's debut pop album, their own gospel album, a music video, their shitty little vegan hipster food cart, or their poorly written, never-proof-read series of novels.

    2. Re:Somewhat related... how do you browse projects? by RKThoadan · · Score: 1

      I'm a bit disappointed in kickstarter over this as well. They're clearly doing quite well and really don't seem to be doing much to make their site better for either backers or starters.

      My method is to click on the category at the bottom of the page (or click Discover at top and then the category) and then to click "see more popular projects" below the "Popular this week" section. That's the only way I know to see everything, but you still can't sort/filter in any way.

      My impression is definitely that kickstarter itself is just a bunch of lazy bums sitting back while their clients are frequently risking everything for their big dream. From occasions when I read their blog and other communication it seems to me that they think way to much of themselves too. If possible I prefer to back at IndieGoGo because they don't seem to have quite the delusions of grandeur that KS has. I'm tempted to go straight through Paypal for projects that set up that option, but I'm not a big fan of them either.

    3. Re:Somewhat related... how do you browse projects? by garyebickford · · Score: 1

      During our work on Our Future in Space video project we learned (I don't know how) that the entire Kickstarter team is, like 6 or 10 people, all of whom are running around with their hair on fire trying to keep everything running. They don't have a lot of time for improvements. Although with the money they're raking in (5% off the top), I would think they should be able to hire a couple more developers.

      --
      It's easier to be a result of the past, but more fun to be a cause of the future! http://www.spacefinancegroup.com/
    4. Re:Somewhat related... how do you browse projects? by pubwvj · · Score: 1

      This is what I learned too. They have too few people. I agree that with the tens of millions of dollars they say they have taken from their 5% cut of projects you would think they could hire a LOT of developers to improve the system. The inability to find projects is a huge limitation of the platform.

  24. The problems aren't new or unique by necro81 · · Score: 1

    For the most part, this is a blanket article describing the pitfalls of crowdfunding. When you put a bunch of neophyte entrepreneurs in touch with a bunch of neophyte funding sources, there will be these problems. Are these unique to Kickstarter? No. You will find these same pitfalls in startups funded in a variety of other loosely regulated ways, and even in the more tightly regulated ones. Run of the mill fraud, charlatanism, misappropriation, theft, and a host of other abuses abound in "real" business as well.

    Have these problems become more prevalent and widespread recently within the crowdfunding universe? I don't know, and clearly neither do the authors. If the article is asking whether Kickstarter has peaked, then they ought to, just maybe, provide some data illustrating trends in time. What would be great would be to present a graph of some measure, climbing upward over time, and then starting a recent decline, leaving some sort of PEAK in the shape of the graph!

    A collection of anecdotes - either of success or failure - is not data.

    There are a hundred different, quantitative ways that one might try to gauge whether Kickstarter has peaked, and the author produced not a single one. Has there been a downward trend in the number of new projects, or the total portfolio value of all currently open projects? Has the total value of all funded projects in the last month, quarter, or year gone down? Has Kickstarter's business revenue started to decline? Has there been an increase in the percentage of unfunded projects? Has there been an increase in the number of "fraudulent" projects (however you manage to define it)? What is the mean time from funding to completion, and from completion to the delivery of the rewards? Have those mean times been inching upwards? What percentage of funded projects remain incomplete, i.e., have yet to deliver their rewards? Has that number been trending upwards? Have any lawsuits been filed that present an existential threat to Kickstarter or crowdfunding in general?

    And, if any of these potentially negative trends are occurring, are they a sign of Kickstarter being in decline, or simply encountering growing pains are crowdfunding enters the mainstream?

  25. KS Fee? by asylumx · · Score: 1

    I confess I'm not much of an expert on Kickstarter, but they only get their fee if the project is at least 100% funded, right? Isn't it possible that people are artificially inflating their targets to account for that?

    1. Re:KS Fee? by RKThoadan · · Score: 1

      I certainly hope people are taking that into account (as well as payment processing fees) when setting their targets. If they don't take that into account then they don't have much business sense and I wouldn't want to fund such people. I have seen projects with expense breakdowns showing they have factored that in.

    2. Re:KS Fee? by asylumx · · Score: 1

      Actually I was implying that they are setting lofty, unlikely-to-be-reached targets so that they never see a fee.

    3. Re:KS Fee? by j-beda · · Score: 1

      Unless the target is reached, the project never sees any money. If anything, this is an incentive to put the target low. I don't know what incentives/disincentives other than a loss of reputation there are to not take the money and run once the project has been funded however. It seems like most highly successful projects have fairly substantial reputations going into the process.

    4. Re:KS Fee? by asylumx · · Score: 1

      So Kickstarter won't charge me what I've pledged until the project is 100% funded? Sorry, I've never used it myself, just browsed it and thought it was an interesting implementation.

    5. Re:KS Fee? by pubwvj · · Score: 1

      That is correct, and clearly explained on the Kickstarter project and many (most? almost all?) project pages. Backers are not charged unless enough pledges have been made to meet or exceed the funding goal.

      Project creators need to include in their budget:

      1) Kickstarter's 5%
      2) Amazon's 5% (credit card processing)
      3) Marketing during the project funding drive
      4) Cost to produce products to give to backers
      5) Shipping costs to get products to backers
      6) Development costs of the product

      Wow! #6 might seem like the only purpose of the funding you say but all of those costs have to be factored in in order to bring the product to market and be able to deliver 'rewards' to the backers.

      Yes, there are quite a few poorly thought out projects but the same is true off Kickstarter too. Lots of ideas and only some float to the surface, many are chaff that blows away in the wind. It takes a lot to bring a project to fruition and deliver the goods.

      Projects often take longer to develop either because it is so hard to make accurate predictions of the development time even when everything goes right (not unique to Kickstarter) or because things happen - life - that slow things down.

      Our family ran a successful Kickstarter project as one part of funding our on-farm butcher shop. It is really a pre-buy program, just as most Kickstarter projects are. You help pay for development and get to be near the head of the line when the product becomes available. A lot of people enjoy vicariously being part of the process. Pre-buys are not a 'walk into the store and buy it off the shelf' - important to understand. It takes time to develop and setup production - we're a little behind schedule on ours but we're making progress and will finish. Kickstarter backers helped with part of the funding and we appreciate that.

      If you're curious to see a successful project funding visit http://sugarmtnfarm.com/butchershop

    6. Re:KS Fee? by Harvey+Manfrenjenson · · Score: 1

      Project creators need to include in their budget:

      1) Kickstarter's 5%
      2) Amazon's 5% (credit card processing)

      My initial reaction to that is 1) Both of those fees are ridiculous, and 2) a competitor could cut those fees in half and put Kickstarter out of business. How complicated is it to run a website like this anyway?

      But I'm not a business person, so perhaps someone can explain to me why I'm wrong.

    7. Re:KS Fee? by j-beda · · Score: 1

      Project creators need to include in their budget:

      1) Kickstarter's 5%
      2) Amazon's 5% (credit card processing)

      My initial reaction to that is 1) Both of those fees are ridiculous, and 2) a competitor could cut those fees in half and put Kickstarter out of business. How complicated is it to run a website like this anyway?

      But I'm not a business person, so perhaps someone can explain to me why I'm wrong.

      Startup costs for this type of thing are probably pretty high, and Kickstarter also doesn't get any money (that they get to keep anyway) until a project is funded. I don't know how much money it costs to processes a bunch of credit card transactions and then refund them, but it is probably non-zero (or do they just put a hold on the money until the project meets its goal and then process it then?) Thus KS has costs associated with non-funded projects that have to be covered by the fees charge to the funded projects. KS might be in the position now that they are fairly well known to start doing the CC processing themselves, but using Amazon probably saves a whole bunch of hassle and builds on the accounts most people already have with amazon.

      So, if you want to be a competitor you need to have enough resources to get started and then convince the potential project people to use you rather than KS due to your better rates. As a project person, you need to decide if using the "new guy" will give you better payoff compared to KS, which would be a function of not only their fee structures, but also their popularity with your potential backers. Right now KS certainly would win based on their visibility/popularity and I don't think cutting their fees in half would make up for the lower visibility of the competitors for most projects.

      With that said, there seem to be a healthy number of other options:

      http://mashable.com/2012/12/06/kickstarter-alternatives/

    8. Re:KS Fee? by pubwvj · · Score: 1

      By all means, become a business person and start a competitor as a means of learning. Great project. Hey, you could Kickstart it!

      Seriously though, the problem with starting up a competitor is lack of recognition. As a project creator why would I bother using you rather than Kickstarter? That is the first question you must ask yourself. A slight reduction in the fee doesn't do me any good if your service has less chance of making my project funding happen. And that is the reality - competitors are tiny and don't have much recog.

      I get contacted by about one startup a week trying to be the next KickStarter. None of them are as well done as KickStarter. None of them have any base. Most are one man operations and I don't have any faith they'll succeed. As a project creator I need them to succeed so I can succeed. Catch-23.

  26. Kickstarter is for suckers anymore. by Anonymous Coward · · Score: 0

    There was a time when a virtual nobody could get funding to pay for a project but now its become a cash cow. Big named people jumped on the wagon and trying to get big named projects funded (particularly in the game arena) and that goes against what KS is supposed to be. And I see people use it wanting money to send their kids to a camp, people wanting money to fund a tv show comeback, wanting money to make a game from an established and well known studio that is already making other games, and etc.

    KS is just a source of cash now, its like a cash register waiting to be rung and that's it. Besides, I don't know who the hell would give someone money to a nobody for a product that isn't created yet and with no guarantees. People love to give a little money to someone because it makes them feel good about themselves, but the problem is with KS chances are your being scammed. Scammers will flock to things like this. What is their only obligation? Nothing that's what. Or they just throw together some cheap ass piece of junk and send it to the top 5 contributors and boom their obligation is done and they walk away with 20,000 grand and only spend maybe 50 bucks while the contributors feel all happy and special the KS runner is laughing his ass off at the suckers.

    1. Re:Kickstarter is for suckers anymore. by Anonymous Coward · · Score: 0

      Kickstarter works well for established individuals and small businesses looking to fund projects that require large sums of money up front. It gauges interest and reduces risk, making it easier to direct money and effort toward things that people will actually want. If you don't know the exact demand for a product, you run the risk of getting stuck with unwanted stock or selling out without satisfying demand (and paying a higher per-unit cost in the process). If you're looking to produce 1,000 copies of a book, a project that can't get 500 backers would indicate that you should reconsider, while a project with 2,000 backers gives you the flexibility to increase your order and add in extras with the per-unit cost savings. It's win-win all around for niche products.

      The potential for abuse increases not so much from popularity, but from more people going straight to Kickstarter without establishing themselves first. All of the projects I've backed have been from people I've done business with in the past and all of the others I've considered have been found through people I consider to be reliable. Without someone to vouch for them, new creators might have a hard time generating interest because there is little to differentiate them from the scam artists. If enough people have success dealing with people who have no track record, it provides more opportunities for scammers.

  27. Just like everything on the internet by Anonymous Coward · · Score: 0

    It was ruined by popularity

    Deal with it and move on, this is a development that cannot be stopped unless we get a pandemic.

  28. Betteridge - has it peaked? by Hognoxious · · Score: 2

    Unfortunately I fear that Peak Betteridge is still quite a bit in the future.

    See subject line.

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  29. Its Digg/Reddit/Twitter all over again by randomErr · · Score: 1

    Digg/Reddit/Twitter all have the same common problems as Kickstarter. When they started there was a small but dedicated community. Now that each has hit a critical mass point when everyone wants their message to be heard. In Kickerstarter's case the message is 'give me money to build XYZ product.' But there is so much static (junk postings or just bad ideas) that they're downing out the good stuff. And much like Digg/Reddit/Twitter there are scammers or people with good intentions but woefully underestimate the undertaking.

    The only way around this to put a cap on the number of Kickstarters that can be posted a day. They have an approval system like /. but so many people are submitting so much now its easy for a bad project to slip through.

    My suggestion is for Kickstarter to add a Firehouse system, like Slashdot, and require a business plan with all projects. If the money goes south then the investor know who to call.

    --
    You say things that offend me and I can deal with it. Can you?
  30. Ouya by Frankie70 · · Score: 1

    Same thing with Ouya also.

    From the Ouya webite - "OUYAâ(TM)s first consoles will ship in early 2013." It's end of march. Time to change the line to - "OUYAâ(TM)s first consoles will ship in *mid* 2013."

    1. Re:Ouya by RKThoadan · · Score: 2

      The last update said they'll start shipping on March 28th. That's still the first quarter of the year so I don't think it's too big a stretch to call that early 2013.

      If you check you'll note that on the original kickstarter (http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console) March 2013 was the estimated delivery date for physical consoles. I'm incredibly amazed that they're actually hitting that. I expect every kickstarter to deliver at least one quarter behind the estimated date and probably add another quarter each time they double their original goal.

      If you're favorite kickstarter is farther behind than you would like I have good news for you: SimCity shipped on time!

    2. Re:Ouya by IICV · · Score: 1

      The Ogre: Designer's Edition kickstarter is going to ship about a year after their initial estimate, largely because the amount of support they got was ridiculously over their initial expectations.

      Same thing with the Shadowrun Returns project, to the point where that was basically the first thing Jordan said in the first video update after the Kickstarter ended.

      You just have to take Miyamoto's words to heart - a delayed game is eventually good, but a rushed game is bad forever.

    3. Re:Ouya by thedarknite · · Score: 1

      You just have to take Miyamoto's words to heart - a delayed game is eventually good, but a rushed game is bad forever.

      I'll counter with Daikatana and Duke Nukem Forever

      --
      A game has objectives and is competitive, anything else is just play
    4. Re:Ouya by Lumpy · · Score: 1

      Morrow Project is pretty much right on schedule. All of those that paid for the pre-release PDF got it this week. and the Pre-release books are going out the door in the next 2 weeks.

      --
      Do not look at laser with remaining good eye.
  31. I'm wondering the same thing by whisper_jeff · · Score: 1

    When a Kickstarter project for a bold and ambitious project from Green Ronin, a publisher with a proven track record for making great products, is struggling to meet a reasonable target, I'm left wondering the same thing. Even more so when it's Freeport for Pathfinder ( http://kck.st/Z3Gu3l ), a product with a decade of background for the now de facto D&D game setting. How does that struggle to meet its pledge goal? It should be a slam dunk, IMHO.

    I'm sure Kickstarter will still have significant successes but I think it's entering a new era where worthy projects struggle. I hope I'm wrong, however. Projects like Freeport are damn cool and wouldn't be possible without something like Kickstarter so it'd be nice for it to work out for them.

  32. Basic journalism: don't assume everyone knows... by scottbomb · · Score: 1

    what a particular company or organization does. "Kickstarter" isn't exactly a household name.

    First line of article re-write: "Kickstarter, an online pledge system for funding creative projects, has really taken off in the past year, raising big money for a wide variety of projects."

  33. Re:Basic journalism: don't assume everyone knows.. by Daetrin · · Score: 1

    Yeah! How fare they assume that people on Slashdot read Slashdot and know what Slashdot has been talking about incessantly for the last year.

    I'm sorry if you just joined the site or something, but there comes a certain point where you have to stop explaining the really basic stuff in every single article.

    Next on Slashdot! General Electric (an American company known for producing a wide range of electric devices) is releasing a new toaster (a device for toasting (browning or melting with the application of heat) bread (a food substance made from baked wheat)) and we seek to answer the question, can it run (synonym for executing code) Linux (a FOSS (free and open source) Unix (OS (abbreviation for operating system, a collection of software that manages computer hardware resources and provides common services for computer programs) originally developed by Bell Labs (a former division of AT&T (another American company)))-like OS)?

    --
    This Space Intentionally Left Blank
  34. Score another point for Betteridge by Idarubicin · · Score: 1
    Betteridge's law of headlines.

    Seriously.

    So, 11% of ideas were so bad (either inherently, or the execution of their campaigns) that they didn't get a single pledge. You mean Kickstarter isn't just a faucet for the infinite pile of money stored in the magic cloud?

    Taking the briefest of looks at the article, I see roughly 38,000 projects funded so far, and a shade under 50,000 not (or not yet) funded. That's a success rate of better than forty percent. (If you drop all of the egregiously dumb ideas, joke build-the-Death-Star campaigns, and other totally unfundable crap, that means that something like half of all the projects having any merit whatsoever are managing to get all of the money that they were looking for.) I had no idea that Kickstarter actually worked so well. Is this 'article' actually some sort of guerilla marketing move?

    --
    ~Idarubicin
    1. Re:Score another point for Betteridge by bfandreas · · Score: 1

      Please rush me my portable walrus polishing kit. Four super brushes to tackle even the trickiest of sea-bound mammals. Yes, I am over 18, although my IQ isn’t.

      Kudos again go to Red Dwarf.

      --
      20 minutes into the future
  35. Meh. by Anonymous Coward · · Score: 0

    I personally have never really cared for begstarter
    With a few exceptions, every single project I've seen on there either:
    1. Hasn't been worth funding
    2. Has been pushed up by someone/company that has more than enough money and is just pandering for more greedily.
    I'm really getting sick of being linked to it over and over again.

    1. Re:Meh. by Anonymous Coward · · Score: 0

      Maybe you should pay attention to kickstarters from people you actually appreciate, then, and ignore the rest?

      I've contributed to funding 4 projects via Kickstarter - 3 different 'help us make our next album' projects supporting some independent musicians whose music I happen to like, and 1 for a gadget (the HexBright). I was quite pleased with the results of all 4 of these projects, and as far as I know, none of them had giant corporate overlords pulling the strings to manipulate me behind the scenes.

  36. Investing by DogDude · · Score: 1

    This is a service which has been able to large scale investors before, but not to end users/consumers/what you want to call us.

    The "service" of not having your money kick in until enough of others' people money can be a clause in an investment deal, true. BUT, Kickstarter has nothing to do with investing. Kickstarter is NOT investing in any way, shape, or form. It's irresponsible to suggest that Kickstarter is investing because so many uneducated people would believe you.

    --
    I don't respond to AC's.
    1. Re:Investing by fredprado · · Score: 1

      In the more strict sense of the word invest you are right. It is in not a financial investment, but you are in a sense investing your money to get something you want, and you do get rewards that more often than not would cost you more than what you donate if the product was ready. You can buy AAA games for 20 dollars for example.

    2. Re:Investing by Vintermann · · Score: 1

      If you limit the idea of "investment" to "spending money on a project in the hope of getting more money" then OK, Kickstarter is not an investment (although there are some similar threshold pledge sites that work that way).

      But in the broader sense of "having an interest in an outcome", as in "I'm invested in winning this game", then it's an investment.

      It's certainly not a mere purchase.

      --
      xkcd is not in the sudoers file. This incident will be reported.
  37. Now Series B Funding, was Series A by Anonymous Coward · · Score: 0

    I don't think it has peaked, but rather found its niche. Indiegogo and smaller site are more for altruistic/angel lending (early concept, no IP, business plan), whereas Kickstarter has become more of a series b funder where concepts now have distributors, manufactures, and beta designs already completed.

  38. Re:learn reason for moderation abuse... apk by Anonymous Coward · · Score: 0

    So, did your mom do a lot of drugs when she was pregnant?

  39. When will we get it from an ethical bank? by Herve5 · · Score: 1

    Indeed, I'll sign up in a heartbeat as soon as you show me your very own KS is backed by an ethical bank.

    As I'm not sure all of you know what it is, let's say these are very difficult to find (there is only one in my country*); in general they are non-profit banking associations thaf obviously won't even think about playing on stock exchanges.
    And yes they run, reasonably, and more importantly, in a very robust way.

    A Kickstarter launched by one such bank, I'd just love. I'd not invest in it: I'd donate. Yes.

    (*) in France: Credit Cooperatif. Been here for 10 years now.

    --
    Herve S.
    1. Re:When will we get it from an ethical bank? by garyebickford · · Score: 4, Informative

      non-profit banking associations thaf obviously won't even think about playing on stock exchanges

      Here in the US, they are called Credit Unions. Most CUs are ethical. They work by lending their own members' deposits to members. Some/most (all?) are managed in part by members, at least in the sense of having an annual meeting where whoever shows up can vote. Generally CUs must be tied to a particular group - employees at a business, residents of a certain area, etc.

      I use CUs for all my business where possible.

      --
      It's easier to be a result of the past, but more fun to be a cause of the future! http://www.spacefinancegroup.com/
  40. Well, Slashdot certainly did in 2003 by Anonymous Coward · · Score: 0

    So sites can defiantly peak. Slashdot BI is BS.

  41. Some projects just expect lots of money to pour in by bobjr94 · · Score: 1

    Some projects ask for way to much. Ive seen some bands say things like we need money for our new album, shirts & merch, put out the first single on 7", new bass amp and new tour van or trailer. Those project always fail, I want to buy the album, maybe a shirt at some time but not fund the bands entire existence. .

  42. Mythic and refund by Anonymous Coward · · Score: 0

    You're incorrect. No pledges are actually charge unless TWO conditions are met:
    (a) project meets or exceeds funding goal
    (b) (a) occurs before END of pledge term

    So, amazon does NOT charge UNTIL (a) & (b) happen and then the charge is made AT the END of a SUCCESSFUL KS "campaign".

    If a project FAILS to meet it's funding goals in the time allotted OR is cancelled no charges were EVER made to be refunded in the first place.

    This is NOT like indiegogo and some of the other sites where a charge is made as soon as it is pledged, and who also don't do anything one way or the other IF the campaign contribution target is NOT reached...

    i.e. fix your damned article

    I tell you /. is becoming more and more of tabloid by the picosecond...

  43. Re:The trick is to kickstart a kickstarter by Sir_Sri · · Score: 1

    That seems to be the case unfortunately.

    It's run a bit like a very far out pre-order launch, where you have to advertise all of the great things people will get in the box, assuming you can build it.

    Being Chris Taylor of gas powered games and having a video out there where you're on the verge of tears saying if you don't get this money you have to shut the company down, and how you don't think you're going to make funding goals etc. etc. may all be perfectly honest. But that's not a good business strategy.

    Which is, as I say, unfortunate. Now you're selling your companies time with a product pitch to the public rather than a bank. It does leave a lot of people with good projects and not enough start up money without the ability to get enough startup money to advertise to get kickstarter funding. Which seems wrong in a lot of ways.

  44. Now attracting the most anti-social criminals by Anonymous Coward · · Score: 0

    There is the story of an incredibly rich woman using a 'kickstarter' to send her daughter to 'RPG design camp'. The woman has a background in PR campaigns in the IT business, and has complete understanding of how you manipulate the nerd culture, and play on the old "too few women in IT" theme.

    As a psychopath, she sees operations like Kickstarter as a bunch of vulnerable, socially malfunctioning idiots ripe for the plucking. Her only question is "how much money can I get these suckers to give me while having a minimal chance of being prosecuted for any financial crime?"

    She spammed her 'sob' story everywhere where idiots fall over themselves to be politically correct, and turned the original request for around $900 into a $20,000 pot of free cash. Remember, this women is a multi-millionaire and a PR specialist. Her request broke all the rules of Kickstarter, but the Kickstarter peeps said they didn't care, since it was about helping a little girl advance in IT. Nerds are far to dumb to understand why rules and laws protect us against the sharks.

    It is notable that Kickstarter recently gained the attention of many rich game developers who, after having a lot of Kickstarter success, suddenly had a prick of conscience (and a word with decent lawyers), which led to them cancelling any attempt at Kickstarter funding.

    Kickstarter is a great idea ONLY if it never falls prey to criminals exploiting POLITICALLY CORRECT impulses found in too many of the people at the 'top' of the IT business. Kickstarter should have cast iron rules, and ruthlessly throw out abusers, even if the abuser appears to be a one-legged, AIDS suffering little orphan girl with one year to live.

    The irony of life is that the people with real sob stories have to much pride and Humanity to exploit this sad fact of their existence. Meanwhile the rich and powerful have no conscience whatsoever, and their kids are just another tool to be used to grab more money.

  45. may I precent by epine · · Score: 1

    The majority of the nearly 50,000 unfunded Kickstarter projects received less than 20 precent of their funding goals, with 11 percent never even getting a single pledge.

    The failure of bad ideas forebodes what exactly? Oh right, this is a slashdot story summary designed to feed the gerbils.

    So much fail, so little time.

  46. No kidding by Sycraft-fu · · Score: 1

    Putting a project on Kickstarter doesn't mean it'll magically get cash. It has to have a few things:

    1) It has to be something people actually want. Just because you think your idea is really cool, doesn't mean that anyone else does. If people don't want it, then they aren't going to fund it. This can be a real issue as many people seem to think a knockoff or redo is something that people should get all excited about. So it has to be something of interest first and foremost, or it'll never happen.

    2) People have to think you can deliver. If you have no credentials and look all disorganized, they won't feel confident their money will be well spent, and thus won't contribute. You have to be able to convince people that you can do what you say you can do. This is why projects that are done by known names (like videogames done by studios with a number of titles behind them) or projects that already have prototypes tend to have an easier time getting funding. People see that there is ability to deliver.

    3) You have to get the word out. Some people sniff around Kickstarter every day, looking for stuff to fund. Most don't. They have to get notified about it. So they have to read about it on a website they look at. Publicity matters, if you don't have it, people will just never know, and thus will not contribute.

    So it's all kinds of not surprising that many projects don't get funded. I've looked at plenty of projects and said "No thanks." Either I decided that it wasn't something I'd be interested in having, or I did not feel confident that they could deliver.

  47. Re:learn reason for moderation abuse... apk by garyebickford · · Score: 1

    The 'mom' was never pregnant. It just divided. Unfortunately the other half got all the DNA!

    --
    It's easier to be a result of the past, but more fun to be a cause of the future! http://www.spacefinancegroup.com/
  48. Not yet, it hasn't. by PhxBlue · · Score: 1

    I won't believe Kickstarter has peaked until Netcraft confirms it.

    --
    !#@%*)anks for hanging up the phone, dear.
  49. NO! And also by Anonymous Coward · · Score: 0

    in a otherwise free market people choose to fund that which they want to succeed. The projects that received money are mostly:
    1) Something many people want;
    2) Well publicized by their developers;
    3) Presented by people with recognized skills that are capable of ensuring they're completed.

    The rest of the project are stupid ideas, ideas that are interesting but unlikely to be delivered, presented by untrustworthy people.

  50. cheap prom dresses by lacepromdresses · · Score: 1

    Spring is just around the corner, and you should want to find the most suitable prom dress in advance.Mercedes and Quinn shine in purple while Lea looks angelic in a soft pink dress. Generally speaking, if we look beautiful and comfortable in certain dresses and additional, get approval and compliment from 2012 night moves 6439 ball gowns nm 6439, to a large extent, this formal address is an ideal choice.you are scanning the website for suited prom dresses for some important occasions, you will end up with tiredness and dizziness due to the ample choices available. If an agency's women's site is presenting an image of ruched prom dresses, splendour, luxury ball gown prom dresses in Paris, Los Angeles and New York, ocean views and luxury shopping - Can that agency really be preparing the man and women for a happy marriage.In fact, it is perfect to search for the dress on the internet.Of course numerous agencies claim to have thousands of successful marriages as testimony to their intentions.If it has sleeves or straps, take it to a seamstress and have them turn it into a sleeveless or strapless gown With the correct dress, the possibilities are limitless and by placing a tiny bit of perform into it - you are going to undoubtedly have the most unique dress at the dance

    By far every agency on the internet claims to be the one which does the most to find the ideal partner for men.There is no excuse for not making the time to guide someone through this life changing event.I think the answer isn't so much about adding more to our lives, but rather, more deeply enjoying the lives we have now.If you knew you were going to die tomorrow, what would you do today Whenever you have made up your mind to purchase a dress, it is sure that you hope the price is reasonable.So to help you make a more informed decision and get more value for your money, here are the top things you need to consider when buying wholesale solar produ .

    If you can, cut out pictures of styles you love and work out what it is you like about them.If you are a fashion conscious person, you can opt for leather pants, jackets and other accessories.So decide which kinds of underwear will hold you in and push you up, out - whatever - in the right places before that final gown decision At the same time, it is unnecessary to worry that you can't find out what you need.Maids which are short will be more featured.To make it clear, I would like to introduce you three popular bridesmaid outfits and give you some instructions respectively.It is important that any relationship be based on an honest understanding of what the other person needs and wants.Rollins' Sigma Gamma Rho and Alpha Omicron Pi sorority students. You may think of certain item and that can be viewed and is good4dresses.com through online.They are specialized in providing the valuable renovation quote to the customers.

    Popular search engine: google.com