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Disney Closes LucasArts

An anonymous reader sends news that Disney is closing LucasArts. The game studio has been around since 1982, and brought us classics such as Labyrinth, The Secret of Monkey Island, X-Wing, TIE Fighter, and Star Wars: Battlefront. They also published Star Wars: Galaxies, Knights of the Old Republic, and Star Wars: The Old Republic. The company held a meeting today informing employees of the layoffs. "In some ways, the news is not a surprise. LucasArts had seemed directionless in recent years. The company's core business of games based on the Star Wars license have been largely disappointing in both quality and sales. While the company had some success with games like Star Wars: The Force Unleashed and the Battlefront series, both of those franchises seemed to have died on the vine. The cancellation of Star Wars Battlefront III was particularly ugly, which led to nasty public fingerpointing between LucasArts and developer Free Radical. ... LucasArt's other big franchise, Indiana Jones, has failed to make much of a dent in games in recent years, with the exception of Traveller's Tales LEGO Indiana Jones series that, once again, was not developed by LucasArts. Meanwhile, series like Uncharted and Tomb Raider, which are both heavily influenced by the Indiana Jones films, have thrived." If only they hadn't abandoned the X-Wing series of games. I would have bought a new one of those in a heartbeat. Update: 04/04 18:09 GMT by T : Dice.com's news service (Dice.com is the corporate parent of Slashdot) mentions one small silver lining for those employees who stuck it out to the end: the best kind of parting gift. "Soon after the acquisition, a number of people departed LucasArts, deciding the time was right to head out in search of a new job. Many others remained, encouraged to hang on as long as they could by talk of generous severance packages. Sources among those laid off say the packages were, indeed, generous."

35 of 299 comments (clear)

  1. First No! by Anonymous Coward · · Score: 5, Funny

    Noooo!

    1. Re:First No! by ackthpt · · Score: 5, Funny

      Noooo!

      First I felt a great disturbance in the Force, as if millions of voices suddenly cried out in terror, and were suddenly silenced. I fear something terrible has happened.

      --

      A feeling of having made the same mistake before: Deja Foobar
    2. Re:First No! by pwizard2 · · Score: 3, Interesting

      Seriously, fuck Disney!

      I remember the LucasArts games back in their heyday (titles like Outlaws, Dark Forces, Dark Forces II Jedi Knight, etc). One thing I liked about Lucasarts games is they tended to be very mod-friendly; I was part of a community that kept Jedi Knight alive long past its prime with everything ranging from simple weapon mods to custom maps to total conversions. The things that old game engine could do in the right hands were simply amazing.

      --
      "It is a denial of justice not to stretch out a helping hand to the fallen; that is the common right of humanity."
    3. Re:First No! by interkin3tic · · Score: 5, Funny

      If it makes you feel any better, eventually the official story will be that LucasArts shot at Disney first.

    4. Re:First No! by DrXym · · Score: 3, Insightful

      I think the key word is "heyday". LucasArts has been pretty blah for the last 5 years. I still own Tie Fighter and many of their early adventure games (this article prompted me to go over and check if I still had the CDs) and they were awesome. But at the end of the day it costs money to run a studio and if they're not making money to cover their costs, what's the point of keeping it going any more?

    5. Re:First No! by ExploHD · · Score: 5, Insightful

      Seriously, fuck Disney! I remember the LucasArts games back in their heyday

      The article at Wired.com sums it up best: "The LucasArts that died today is not the one you loved, and it was never going to be again."

    6. Re:First No! by bfandreas · · Score: 3, Interesting

      Although I do agree with you in principle all those 1st person Star Wars games you listed were NOT their heyday. In fact, that's when the rot set in and they became an exclusively Star Wars company. That's when all the creativity left the company. That's when they trew in the towel because they couldn't come up with some new IP. And new stuff they did create.

      Grim Fandango, Monkey Island, Sam&Max, the Maniac Mansions, Zack McCracken, Loom...

      Especially Grim Fandango had stronger writing than any of the Star Wars movies themselves.
      By the end of the 90ies if you couldn't come up with a good game mechanic you simply made an FPS. And by the mid 2000s when Lucas Arts couldn't come up with a new IP they simply made Star Wars.

      They created a couple of good Star Wars games. There was X-Wing(which was stupidly brilliant), Tie fighter(which was even better) and the awesome tech demo Rebel Assault(although not much of a game). Speaking of Rebel Assault, they NAILED the rail shooter with that one one hardware that was barely capable to pull it off!

      I remember playing Dark Forces for the first time and I remember being utterly unimpressed. It looked great. It had good level design. But it was just more of the same of what everybody else was doing. But like the RTS genre before that, that was what sold. And continues to sell.

      In my book Lucas and Disney are a perfect match. And Lucas Arts was dead as a dodo for the last 15 years.

      RIP Lucasfilm Games

      --
      20 minutes into the future
    7. Re:First No! by bfandreas · · Score: 4, Insightful

      Loom & Grim Fandango

      --
      20 minutes into the future
    8. Re:First No! by davester666 · · Score: 4, Funny

      and then I realized...nothing really important actually happened.

      --
      Sleep your way to a whiter smile...date a dentist!
  2. Swtor by Billly+Gates · · Score: 4, Interesting

    I am a subscriber. Will the servers shutdown?

    1. Re:Swtor by Rinisari · · Score: 3, Informative

      I think SW:TOR is a BioWare thing, with LucasArts just owning the IP.

    2. Re:Swtor by will_die · · Score: 5, Informative

      Run by Bioware and EA so not affected. Probably the thing of the future instead of developing in house Disney will sell the Star Wars license to whoever wants to pay.

    3. Re:Swtor by ackthpt · · Score: 5, Insightful

      Run by Bioware and EA so not affected. Probably the thing of the future instead of developing in house Disney will sell the Star Wars license to whoever wants to pay.

      Which will probably result in better games anyway.

      --

      A feeling of having made the same mistake before: Deja Foobar
    4. Re:Swtor by wo1verin3 · · Score: 5, Insightful

      > Run by Bioware and EA ...

      >Which will probably result in better games anyway.

      Said no one ever.

    5. Re:Swtor by wisnoskij · · Score: 4, Funny

      Ya, because they have been doing great things with the universe recently. -> Angry Birds: Star Wars

      --
      Troll is not a replacement for I disagree.
    6. Re:Swtor by PhxBlue · · Score: 3, Interesting

      Bioware is good. Bioware on EA is questionable. EA... I have choice words I shall choose to not repeat at this time.

      BioWare: Knights of the Old Republic, Mass Effect
      BioWare/EA: Mass Effect 2, Mass Effect 3, Star Wars: The Old Republic
      EA: SimCity

      --
      !#@%*)anks for hanging up the phone, dear.
    7. Re:Swtor by Bobfrankly1 · · Score: 3, Interesting

      Bioware and EA both make good games

      Bioware and especially EA have made some hit and miss games,

      EA made Dead space, Mirror's edge, burnout, Timesplitters future perfect, rock band, Dragon age, walking dead, and Alice Madness Returns, all of which I enjoyed.

      Quite wrong.
      Bioware makes games. EA publishes games. EA may at times purchase development houses, but viewing EA as anything more then a publisher with a heavy hand for deadlines and DRM is giving them way too much credit. Some of Bioware's best games were either released or largely finished before EA got involved.

      EA is a festering boil on the video game industry, and it's destruction would be followed by an ewok party an Endor moon.

  3. Not shocking. by Kenja · · Score: 4, Insightful

    It's now a redundant (meaning duplicated) department. This does not mean the games will stop, it means that they will be made by Disney.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:Not shocking. by h4rr4r · · Score: 3, Insightful

      I am throwing money at the screen, why is it not working?

      Someone make these games, I will buy them, so will many others.

    2. Re:Not shocking. by Wookact · · Score: 3, Funny

      Shh, don't point that out. Thats how we collect rent from him.

  4. Re:I guess Free Radical is exonerated by Colonel+Korn · · Score: 5, Funny

    When there's fingerpointing and one of the two dies suddenly...

    the other guy wins, right?

    Finger pointing followed by death usually implies force lightning.

    --
    "I zero-index my hamsters" - Willtor (147206)
  5. Grim Fandango by Anonymous Coward · · Score: 4, Interesting

    No mention of Grim Fandango in the list of classics?

    1. Re:Grim Fandango by dywolf · · Score: 4, Informative

      or Day of the Tentacle, or Secret Weapons of hte Luftwaffe

      Gamers these days.
      No sense of heritage.

      Here we go. the full list: http://en.wikipedia.org/wiki/List_of_LucasArts_games

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
  6. Good by arekin · · Score: 3, Interesting

    Now other developers can buy into the star wars license and make good games without the license holder holding back out of fear of competition. Waiting for someone to license and start production on a good star wars mmo.

    --
    Disagreeing with you does not make me a troll.
  7. Loom by ygtai · · Score: 4, Informative

    IIRC, there's this classic Loom.

  8. Re: instead of developing in house by DocSavage64109 · · Score: 4, Interesting

    They should outsource to Rockstar Games. GTA set in a Star Wars universe could be fun.

  9. A new X-Wing series would have been an insta-hit by BenJeremy · · Score: 4, Interesting

    I would have paid full price in a heartbeat for a new X-Wing series and a season Pass for the first 4 major DLCs.

    What a cash cow that could be - selling E-Wings or Pirate Frankenfighters for .99 and eventually tying everything back to an MMO. LucasArts should never have ignored the fan's outcry for the past decade for a new reboot of that series on modern desktops.

    I would just hope they would make sure not to piece it up too badly, as many games are these days... but the X-Wing series would have been a natural for the trend. Major DLC to add new missions and fleets would be a no-brainer.

  10. Re:Sad day by h4rr4r · · Score: 3, Interesting

    That sad day came a long time ago.

    LucasArts has not done anything that great in a long time. I guess at least we can hope TellTale can get most of the franchises.

  11. Re: instead of developing in house by Anonymous Coward · · Score: 4, Funny

    That way I can always shoot first.

  12. Give me KOTOR 3! by Aboroth · · Score: 3, Insightful

    Regarding Star Wars titles, Knights of the Old Republic was great, part 2 was clearly rushed and unfinished, but still very enjoyable. Somebody (not EA) should put some effort into a part 3 (and not involve EA in any way whatsoever) and I'd buy that! (Did I mention I wouldn't buy it if EA had anything to do with it?)

  13. Re:Free the Code!!! by HaZardman27 · · Score: 3, Informative

    I think Freespace 2 still has a pretty active modding community.

    --
    Apparently wizard is not a legitimate career path, so I chose programmer instead.
  14. Just a (maybe mistaken) restructuring decision by SmokeSerpent · · Score: 5, Insightful

    LucasArts hasn't *created* anything in nearly a decade. It's been a licensing wing of Lucas for years, and Disney's being financially smart to roll it into their other licenses. However, it's a strong name in the gaming industry for a reason, and for historical reasons, they'd have done better to keep the name while rolling it into another division.

    --
    All kings is mostly rapscallions. -Mark Twain, The Adventures of Huckleberry Finn
  15. Right... can you actually read? by SmallFurryCreature · · Score: 4, Insightful

    I am going to take business advice from a person who can't actually read and hasn't got a clue about the company he is talking about?

    For your information, Lucasarts THRIVED when it developed games internally, it was when they outsourced development that the rot set in. So... the history of Lucasarts 100% invalidates your rant and proofs you are a silly person nobody should listen too.

    You must be a Romney voter because logic just doesn't exist for you does it? It is generally accepted that first party titles for consoles are the must haves, the once of most reliable high quality.

    You can spot the downfall of Lucasarts when during the opening graphics of X-Wing vs Tie-Fighter between the iconic logo's, there was a silly little bi-plane animation of a the 3rd party studio that got involved. And while the game offered some intresting new features, it just couldn't hold a candle to the solid quality of its ancestors. Some more disasters followed until the company was reduced to ordering totally unrelated companies to produce mods for other peoples games.

    Inhouse = Solid quality and must buy titles each and everyone of them

    Outsourced = meh

    You might make fun of government employees, while you pay a fortune to save the privately run industries like the car and banking industries saying Romney was cheated because people like the editors of financial news papers just didn't get his policies and recommended right wingers vote for a left wing black guy.

    Oh and to get back on topic, the only GOOD Disney game, was an inhouse title as well, Stunt Island. Google it, it was amazing for its time and is still unique.

    In reality, in house means putting the interest of the company, YOUR company first and the intrests of your company are the customers. For 3rd party developers, the customer is the publisher NOT the plebs in the shops.

    Just see what happened to Bioware when it stopped being a publisher and had to dance to EA's tune instead of listening to customers.

    Hell, all the most respected studio's are those who develop their own games. Unreal, Id, Blizzard etc etc. It is the publishing houses and their slave companies that everyone looks down upon.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Right... can you actually read? by dywolf · · Score: 5, Insightful

      because he said something you dont like he must be a romney voter? dude. let it drop. your bias is both obvious and misplaced. you spew vitriol at every opportunity it seems. you tie everything back to an election you already wona nd (mis) characterize people based on completely seperate and unrelated topics. give it a rest

      signed, a fellow obama voter

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
  16. Re: instead of developing in house by Wildfire+Darkstar · · Score: 3, Interesting

    Isn't that what KOTOR was? Although I wouldn't mind a Rockstar reboot.

    Well, Knights of the Old Republic was a RPG using a modified version of the D&D 2nd edition rule set, not an action-adventure game. And since Rockstar is known for their sandbox games, and KOTOR wasn't even slightly sandbox in style, with planets roughly the size of a high school gymnasium, I'd say the similarities between KOTOR and the GTA games are pretty much limited to the fact that they're both third-person 3D.

    Also, since Rockstar doesn't generally produce RPGs, they wouldn't be my first choice to reboot the series.

    --
    Sean Daugherty "I have walked in Eternity -- and Eternity weeps."