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Disney Closes LucasArts

An anonymous reader sends news that Disney is closing LucasArts. The game studio has been around since 1982, and brought us classics such as Labyrinth, The Secret of Monkey Island, X-Wing, TIE Fighter, and Star Wars: Battlefront. They also published Star Wars: Galaxies, Knights of the Old Republic, and Star Wars: The Old Republic. The company held a meeting today informing employees of the layoffs. "In some ways, the news is not a surprise. LucasArts had seemed directionless in recent years. The company's core business of games based on the Star Wars license have been largely disappointing in both quality and sales. While the company had some success with games like Star Wars: The Force Unleashed and the Battlefront series, both of those franchises seemed to have died on the vine. The cancellation of Star Wars Battlefront III was particularly ugly, which led to nasty public fingerpointing between LucasArts and developer Free Radical. ... LucasArt's other big franchise, Indiana Jones, has failed to make much of a dent in games in recent years, with the exception of Traveller's Tales LEGO Indiana Jones series that, once again, was not developed by LucasArts. Meanwhile, series like Uncharted and Tomb Raider, which are both heavily influenced by the Indiana Jones films, have thrived." If only they hadn't abandoned the X-Wing series of games. I would have bought a new one of those in a heartbeat. Update: 04/04 18:09 GMT by T : Dice.com's news service (Dice.com is the corporate parent of Slashdot) mentions one small silver lining for those employees who stuck it out to the end: the best kind of parting gift. "Soon after the acquisition, a number of people departed LucasArts, deciding the time was right to head out in search of a new job. Many others remained, encouraged to hang on as long as they could by talk of generous severance packages. Sources among those laid off say the packages were, indeed, generous."

72 of 299 comments (clear)

  1. First No! by Anonymous Coward · · Score: 5, Funny

    Noooo!

    1. Re:First No! by ackthpt · · Score: 5, Funny

      Noooo!

      First I felt a great disturbance in the Force, as if millions of voices suddenly cried out in terror, and were suddenly silenced. I fear something terrible has happened.

      --

      A feeling of having made the same mistake before: Deja Foobar
    2. Re:First No! by pwizard2 · · Score: 3, Interesting

      Seriously, fuck Disney!

      I remember the LucasArts games back in their heyday (titles like Outlaws, Dark Forces, Dark Forces II Jedi Knight, etc). One thing I liked about Lucasarts games is they tended to be very mod-friendly; I was part of a community that kept Jedi Knight alive long past its prime with everything ranging from simple weapon mods to custom maps to total conversions. The things that old game engine could do in the right hands were simply amazing.

      --
      "It is a denial of justice not to stretch out a helping hand to the fallen; that is the common right of humanity."
    3. Re:First No! by wisnoskij · · Score: 2, Informative
      --
      Troll is not a replacement for I disagree.
    4. Re:First No! by Haoie · · Score: 2

      Nice impression of Darth.

      I also would've accepted "do not want!".

      --
      If each mistake being made is a new one, then progress is being made.
    5. Re:First No! by interkin3tic · · Score: 5, Funny

      If it makes you feel any better, eventually the official story will be that LucasArts shot at Disney first.

    6. Re:First No! by dimeglio · · Score: 2

      Seriously, fuck Disney!

      Someone sold them to Disney. What did you expect?

      --
      Views expressed do not necessarily reflect those of the author.
    7. Re:First No! by DrXym · · Score: 3, Insightful

      I think the key word is "heyday". LucasArts has been pretty blah for the last 5 years. I still own Tie Fighter and many of their early adventure games (this article prompted me to go over and check if I still had the CDs) and they were awesome. But at the end of the day it costs money to run a studio and if they're not making money to cover their costs, what's the point of keeping it going any more?

    8. Re:First No! by hillbluffer · · Score: 2

      Now that Disney owns LucasFilm, expect that website to receive a C&D or DMCA notice from Anaheim RealSoonNow.....

    9. Re:First No! by magarity · · Score: 2

      I remember the LucasArts games back in their heyday (titles like Outlaws, Dark Forces, Dark Forces II Jedi Knight, etc

      Rebellion.

    10. Re:First No! by gitano_dbs · · Score: 2

      titles like Outlaws, Dark Forces, Dark Forces II Jedi Knight, etc

      Maniac Mansion and Day of the Tentacle

    11. Re:First No! by Forty+Two+Tenfold · · Score: 2

      Indiana Jones IV The Fate of Atlantis - very replayable.

      --
      Upward mobility is a slippery slope - the higher you climb the more you show your ass.
    12. Re:First No! by ExploHD · · Score: 5, Insightful

      Seriously, fuck Disney! I remember the LucasArts games back in their heyday

      The article at Wired.com sums it up best: "The LucasArts that died today is not the one you loved, and it was never going to be again."

    13. Re:First No! by bfandreas · · Score: 3, Interesting

      Although I do agree with you in principle all those 1st person Star Wars games you listed were NOT their heyday. In fact, that's when the rot set in and they became an exclusively Star Wars company. That's when all the creativity left the company. That's when they trew in the towel because they couldn't come up with some new IP. And new stuff they did create.

      Grim Fandango, Monkey Island, Sam&Max, the Maniac Mansions, Zack McCracken, Loom...

      Especially Grim Fandango had stronger writing than any of the Star Wars movies themselves.
      By the end of the 90ies if you couldn't come up with a good game mechanic you simply made an FPS. And by the mid 2000s when Lucas Arts couldn't come up with a new IP they simply made Star Wars.

      They created a couple of good Star Wars games. There was X-Wing(which was stupidly brilliant), Tie fighter(which was even better) and the awesome tech demo Rebel Assault(although not much of a game). Speaking of Rebel Assault, they NAILED the rail shooter with that one one hardware that was barely capable to pull it off!

      I remember playing Dark Forces for the first time and I remember being utterly unimpressed. It looked great. It had good level design. But it was just more of the same of what everybody else was doing. But like the RTS genre before that, that was what sold. And continues to sell.

      In my book Lucas and Disney are a perfect match. And Lucas Arts was dead as a dodo for the last 15 years.

      RIP Lucasfilm Games

      --
      20 minutes into the future
    14. Re:First No! by bfandreas · · Score: 4, Insightful

      Loom & Grim Fandango

      --
      20 minutes into the future
    15. Re:First No! by davester666 · · Score: 4, Funny

      and then I realized...nothing really important actually happened.

      --
      Sleep your way to a whiter smile...date a dentist!
    16. Re:First No! by DrXym · · Score: 2

      There have been a few other decent titles published under the LucasArts label but usually produced by somebody else, e.g. TellTale's Lego Star Wars games, Bioware's Knights of the Old Republic. As a studio they've been producing mostly duds for a long time now. I sort of liked The Force Unleashed but it just got a bit boring.

    17. Re:First No! by tehcyder · · Score: 2

      Especially Grim Fandango had stronger writing than any of the Star Wars movies themselves.

      Much as I admire Grim Fandango, that is setting the bar pretty low.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  2. Swtor by Billly+Gates · · Score: 4, Interesting

    I am a subscriber. Will the servers shutdown?

    1. Re:Swtor by Rinisari · · Score: 3, Informative

      I think SW:TOR is a BioWare thing, with LucasArts just owning the IP.

    2. Re:Swtor by will_die · · Score: 5, Informative

      Run by Bioware and EA so not affected. Probably the thing of the future instead of developing in house Disney will sell the Star Wars license to whoever wants to pay.

    3. Re:Swtor by ackthpt · · Score: 5, Insightful

      Run by Bioware and EA so not affected. Probably the thing of the future instead of developing in house Disney will sell the Star Wars license to whoever wants to pay.

      Which will probably result in better games anyway.

      --

      A feeling of having made the same mistake before: Deja Foobar
    4. Re:Swtor by wo1verin3 · · Score: 5, Insightful

      > Run by Bioware and EA ...

      >Which will probably result in better games anyway.

      Said no one ever.

    5. Re:Swtor by Anonymous Coward · · Score: 2, Informative

      i like how you decide to cut out the big section of one of your quoted post, that reffered to Disney selling out the licenses, or disney themselves developing
      ah internet~

    6. Re:Swtor by Anonymous Coward · · Score: 2, Funny

      Yup, not even the person you "quoted" said it!

    7. Re:Swtor by MickyTheIdiot · · Score: 2

      you have to be connected to the Internet and have a special hardware coin acceptor box to get it to run. You have to feed a quarter to that sucker every 10 minutes.

    8. Re:Swtor by wisnoskij · · Score: 4, Funny

      Ya, because they have been doing great things with the universe recently. -> Angry Birds: Star Wars

      --
      Troll is not a replacement for I disagree.
    9. Re:Swtor by interkin3tic · · Score: 2

      Bioware and EA both make good games

      (ducks)

      No, seriously, they do (ducks again). EA has done some unforgivable things with DRM, that's what's despicable about them, not quality. Bioware and especially EA have made some hit and miss games, but this is true for almost every other company out there, except maybe for Valve. Their failures are only spectacular because of how much money they pumped into developing them. Sim City the recent one, Spore, they were huge games that were utter crap when delivered. But even their mediocre games are better than your average indie games.

      Perhaps you don't like any games by either, but I'd suggest that you're TRYING not to like them. EA made Dead space, Mirror's edge, burnout, Timesplitters future perfect, rock band, Dragon age, walking dead, and Alice Madness Returns, all of which I enjoyed.

      LucasArts had plenty of flops as well. Jedi power battles was atrocious. Plus, talk about milking franchises dry. People talk about how many call of duty games activision has put out, what about the number of star wars games LucasArts has put out? ANGRY BIRDS STAR WARS! THAT'S SHAMELESS!

      Don't get me wrong, I liked lego star wars, but, come on, there's clearly double standards going on here if you're suggesting EA is bad and LucasArts was good.

    10. Re:Swtor by Terkanil · · Score: 2

      Bioware is good. Bioware on EA is questionable. EA... I have choice words I shall choose to not repeat at this time. LucasArts has been cases of hit or miss. Though so have some of the other works allowed by LucasArts in Star Wars. They've been directly quiet for a while now though. Sad to see them go though.

      --
      "I do not suffer from insanity; I enjoy every minute of it!"
    11. Re:Swtor by PhxBlue · · Score: 3, Interesting

      Bioware is good. Bioware on EA is questionable. EA... I have choice words I shall choose to not repeat at this time.

      BioWare: Knights of the Old Republic, Mass Effect
      BioWare/EA: Mass Effect 2, Mass Effect 3, Star Wars: The Old Republic
      EA: SimCity

      --
      !#@%*)anks for hanging up the phone, dear.
    12. Re:Swtor by AlamedaStone · · Score: 2

      EA doesn't make games, they make money-collecting Rube Goldberg applications. Any similarity to games is entirely intentional.

      Whatever they offer you, don't feed the plant.

      --
      "All these years believing you're the signified monkey, only to find out you're just a big hunk of nobody cares."
    13. Re:Swtor by Bobfrankly1 · · Score: 3, Interesting

      Bioware and EA both make good games

      Bioware and especially EA have made some hit and miss games,

      EA made Dead space, Mirror's edge, burnout, Timesplitters future perfect, rock band, Dragon age, walking dead, and Alice Madness Returns, all of which I enjoyed.

      Quite wrong.
      Bioware makes games. EA publishes games. EA may at times purchase development houses, but viewing EA as anything more then a publisher with a heavy hand for deadlines and DRM is giving them way too much credit. Some of Bioware's best games were either released or largely finished before EA got involved.

      EA is a festering boil on the video game industry, and it's destruction would be followed by an ewok party an Endor moon.

  3. Sad day by csnydermvpsoft · · Score: 2

    Sad day. Everyone be sure to raise a grog in their honor.

    1. Re:Sad day by h4rr4r · · Score: 3, Interesting

      That sad day came a long time ago.

      LucasArts has not done anything that great in a long time. I guess at least we can hope TellTale can get most of the franchises.

    2. Re:Sad day by SScorpio · · Score: 2

      Totally Games still exists at least on paper. There last game was an iPhone game in 2010 though.

      Chris Roberts is also still around, and just did a Kickstarter where he raised more than 8 million dollars to make a new game. It will contain a single player campaign that will be Wing Commander in everything but its name. The game will also have a Buy to Play online multiplayer component that might be any Wing Commander Privateer fans biggest wish.

      There have been a few idie space combat games released recently like SOL: Exdous, and Strike Suit Zero. Who knows if Lawrence Holland suddenly pops up out of no where, most of the old Sierra adventure games designers all have new crowd funded projects in development right now.

  4. Not shocking. by Kenja · · Score: 4, Insightful

    It's now a redundant (meaning duplicated) department. This does not mean the games will stop, it means that they will be made by Disney.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:Not shocking. by polar+red · · Score: 2

      I don't see disney developping good games like monkey island ...

      --
      Yes, I'm left. You have a problem with that?
    2. Re:Not shocking. by polar+red · · Score: 2

      the star-wars bullsh*t however ...

      --
      Yes, I'm left. You have a problem with that?
    3. Re:Not shocking. by MrEricSir · · Score: 2

      Which raises the question: what happens to Telltale Games? Will they be allowed to keep making games based off the old LucasArts franchises?

      --
      There's no -1 for "I don't get it."
    4. Re:Not shocking. by Anonymous Coward · · Score: 2, Informative

      Which raises the question: what happens to Telltale Games? Will they be allowed to keep making games based off the old LucasArts franchises?

      Plural? Their ONLY game based on a LucasArts franchise is Tales of Monkey Island. Sam & Max are owned entirely by Steve Purcell, not LucasArts, and I've yet to hear news of new Telltale releases based on Maniac Mansion, Loom, Full Throttle, Grim Fandango, etc, etc...

    5. Re:Not shocking. by h4rr4r · · Score: 3, Insightful

      I am throwing money at the screen, why is it not working?

      Someone make these games, I will buy them, so will many others.

    6. Re:Not shocking. by ColdWetDog · · Score: 2

      I think you're supposed to use a credit card. Never tried it your way.

      I bet your roommates like you.

      --
      Faster! Faster! Faster would be better!
    7. Re:Not shocking. by Wookact · · Score: 3, Funny

      Shh, don't point that out. Thats how we collect rent from him.

  5. Re:I guess Free Radical is exonerated by Colonel+Korn · · Score: 5, Funny

    When there's fingerpointing and one of the two dies suddenly...

    the other guy wins, right?

    Finger pointing followed by death usually implies force lightning.

    --
    "I zero-index my hamsters" - Willtor (147206)
  6. Grim Fandango by Anonymous Coward · · Score: 4, Interesting

    No mention of Grim Fandango in the list of classics?

    1. Re:Grim Fandango by Alejux · · Score: 2

      No mention of Full Throttle either!

    2. Re:Grim Fandango by dywolf · · Score: 4, Informative

      or Day of the Tentacle, or Secret Weapons of hte Luftwaffe

      Gamers these days.
      No sense of heritage.

      Here we go. the full list: http://en.wikipedia.org/wiki/List_of_LucasArts_games

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
    3. Re: Grim Fandango by krswan · · Score: 2

      Or Rescue On Fractallas! An old favorite on my Atari 800xl.

  7. Good by arekin · · Score: 3, Interesting

    Now other developers can buy into the star wars license and make good games without the license holder holding back out of fear of competition. Waiting for someone to license and start production on a good star wars mmo.

    --
    Disagreeing with you does not make me a troll.
  8. Loom by ygtai · · Score: 4, Informative

    IIRC, there's this classic Loom.

    1. Re:Loom by Dusty101 · · Score: 2

      "Ask me about Loom"

  9. Re: instead of developing in house by DocSavage64109 · · Score: 4, Interesting

    They should outsource to Rockstar Games. GTA set in a Star Wars universe could be fun.

  10. A new X-Wing series would have been an insta-hit by BenJeremy · · Score: 4, Interesting

    I would have paid full price in a heartbeat for a new X-Wing series and a season Pass for the first 4 major DLCs.

    What a cash cow that could be - selling E-Wings or Pirate Frankenfighters for .99 and eventually tying everything back to an MMO. LucasArts should never have ignored the fan's outcry for the past decade for a new reboot of that series on modern desktops.

    I would just hope they would make sure not to piece it up too badly, as many games are these days... but the X-Wing series would have been a natural for the trend. Major DLC to add new missions and fleets would be a no-brainer.

  11. Re: instead of developing in house by Anonymous Coward · · Score: 4, Funny

    That way I can always shoot first.

  12. Give me KOTOR 3! by Aboroth · · Score: 3, Insightful

    Regarding Star Wars titles, Knights of the Old Republic was great, part 2 was clearly rushed and unfinished, but still very enjoyable. Somebody (not EA) should put some effort into a part 3 (and not involve EA in any way whatsoever) and I'd buy that! (Did I mention I wouldn't buy it if EA had anything to do with it?)

  13. Re:Free the Code!!! by HaZardman27 · · Score: 3, Informative

    I think Freespace 2 still has a pretty active modding community.

    --
    Apparently wizard is not a legitimate career path, so I chose programmer instead.
  14. Just a (maybe mistaken) restructuring decision by SmokeSerpent · · Score: 5, Insightful

    LucasArts hasn't *created* anything in nearly a decade. It's been a licensing wing of Lucas for years, and Disney's being financially smart to roll it into their other licenses. However, it's a strong name in the gaming industry for a reason, and for historical reasons, they'd have done better to keep the name while rolling it into another division.

    --
    All kings is mostly rapscallions. -Mark Twain, The Adventures of Huckleberry Finn
    1. Re:Just a (maybe mistaken) restructuring decision by Trepidity · · Score: 2

      It did do a lot of licensing, but they also had an in-house development division, which is the ~130 people who were laid off today. The last game I can think of that game from them was Star Wars: The Force Unleashed II (2008), which didn't do that well, though. They were also in the process of developing two new in-house titles, Star Wars 1313 and Star Wars: First Assault, both of which are presumably now cancelled (unless they shovel the in-progress work over to a licensee).

  15. Right... can you actually read? by SmallFurryCreature · · Score: 4, Insightful

    I am going to take business advice from a person who can't actually read and hasn't got a clue about the company he is talking about?

    For your information, Lucasarts THRIVED when it developed games internally, it was when they outsourced development that the rot set in. So... the history of Lucasarts 100% invalidates your rant and proofs you are a silly person nobody should listen too.

    You must be a Romney voter because logic just doesn't exist for you does it? It is generally accepted that first party titles for consoles are the must haves, the once of most reliable high quality.

    You can spot the downfall of Lucasarts when during the opening graphics of X-Wing vs Tie-Fighter between the iconic logo's, there was a silly little bi-plane animation of a the 3rd party studio that got involved. And while the game offered some intresting new features, it just couldn't hold a candle to the solid quality of its ancestors. Some more disasters followed until the company was reduced to ordering totally unrelated companies to produce mods for other peoples games.

    Inhouse = Solid quality and must buy titles each and everyone of them

    Outsourced = meh

    You might make fun of government employees, while you pay a fortune to save the privately run industries like the car and banking industries saying Romney was cheated because people like the editors of financial news papers just didn't get his policies and recommended right wingers vote for a left wing black guy.

    Oh and to get back on topic, the only GOOD Disney game, was an inhouse title as well, Stunt Island. Google it, it was amazing for its time and is still unique.

    In reality, in house means putting the interest of the company, YOUR company first and the intrests of your company are the customers. For 3rd party developers, the customer is the publisher NOT the plebs in the shops.

    Just see what happened to Bioware when it stopped being a publisher and had to dance to EA's tune instead of listening to customers.

    Hell, all the most respected studio's are those who develop their own games. Unreal, Id, Blizzard etc etc. It is the publishing houses and their slave companies that everyone looks down upon.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Right... can you actually read? by dywolf · · Score: 5, Insightful

      because he said something you dont like he must be a romney voter? dude. let it drop. your bias is both obvious and misplaced. you spew vitriol at every opportunity it seems. you tie everything back to an election you already wona nd (mis) characterize people based on completely seperate and unrelated topics. give it a rest

      signed, a fellow obama voter

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
  16. Re: instead of developing in house by Ken_g6 · · Score: 2

    They should outsource to Rockstar Games. GTA set in a Star Wars universe could be fun.

    Grand Theft Android? I might buy that.

    --
    (T>t && O(n)--) == sqrt(666)
  17. Re:I really wanted to like x-wing by PhxBlue · · Score: 2

    I bought x-wing when it first came out, but ended up abandoning it due to the poor targeting graphics. The target would turn a dark red, and like many males I have red/green colorblindness, which caused the targeted object to pretty much disappear.

    To be fair, you would also have a hard time with being an actual pilot. That said, it would be nice if more companies gave some thought to the colorblindness issue: I remember Sid Meier's Alpha Centauri had problems as well.

    --
    !#@%*)anks for hanging up the phone, dear.
  18. lucasarts stopped being a developer long ago by gl4ss · · Score: 2

    disney produced some ok stuff back in the day.. experimental even.

    now I'm just wondering why the fuck lucasarts is referred to as a games studio in this article when they haven't been a games studio in ages? a games studio makes games.. a publishing company publishes and a middleman just skims money from the deal because they own the ip. now there was a time in the nineties when lucasarts was the developer and someone else was the publisher but lucasarts switched that around about the time lucasarts stopped being a seal of a decent game, so in recent lucasarts releases lucasarts is the publisher and the developer is some random development house they outsourced some slave work to and got slave quality shit as games in return..

    --
    world was created 5 seconds before this post as it is.
    1. Re:lucasarts stopped being a developer long ago by SirSlud · · Score: 2

      The Force Unleashed titles were seen as above average (although not spectacular) games and they were developed by LucasArts internally. So really, they have been a games studio, albeit one with a pretty spotty track record over the last 13 years. (The outsourced games you mention of course have been in varying degrees of quality, but it doesn't invalidate that they had an internal development team.)

      --
      "Old man yells at systemd"
  19. Re:A new X-Wing series would have been an insta-hi by gl4ss · · Score: 2

    Hopefully, the games can still be made. Disney paid for the IP, I hope it wasn't just to make movies.

    lucasarts hadn't been actually making any games in years .. disney will still license the ip or produce games - that much is certain. they just don't need a bunch of suits sitting in an office labeled lucasarts. lucasarts track record for the past 10 years is publisher, publisher, publisher and the development houses they chose to make the games almost all were never heard no history development houses they paid bottom dollar for.

    --
    world was created 5 seconds before this post as it is.
  20. Re:I really wanted to like x-wing by kannibal_klown · · Score: 2

    Honestly, "Tie Fighter" was vastly superior to the older "X-Wing" game.

    Better graphics, a decent story (in comparison), better targeting, more controls (match speed), etc.

    While I look at "X-Wing" somewhat fondly, it's "Tie Fighter" that really steals my heart. That game is literally in my top 3 favorites video games of all time.

    "X-Wing Alliance" was alright, but it still wasn't as fun as "Tie Fighter"

  21. Re: instead of developing in house by Wildfire+Darkstar · · Score: 3, Interesting

    Isn't that what KOTOR was? Although I wouldn't mind a Rockstar reboot.

    Well, Knights of the Old Republic was a RPG using a modified version of the D&D 2nd edition rule set, not an action-adventure game. And since Rockstar is known for their sandbox games, and KOTOR wasn't even slightly sandbox in style, with planets roughly the size of a high school gymnasium, I'd say the similarities between KOTOR and the GTA games are pretty much limited to the fact that they're both third-person 3D.

    Also, since Rockstar doesn't generally produce RPGs, they wouldn't be my first choice to reboot the series.

    --
    Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
  22. Re: instead of developing in house by interkin3tic · · Score: 2

    GTA set in a Star Wars universe could be fun.

    I was going to make a joke involving the Hot Coffee incident, Natalie Portman as Padme, and hot grits, but I decided that was way too much nerdiness for one post.

    So I'm simply going to say that I'd prefer vice versa, Star Wars set in a GTA universe.

  23. Re:I guess Free Radical is exonerated by ArcadeMan · · Score: 2

    How appropriate, you fight like a cow.

  24. Re:I guess Free Radical is exonerated by AlamedaStone · · Score: 2

    Buy indie games direct from developers through GOG or Steam. It's win-win-win-lose (for big studio make-nothings like EA). Consolidation of the big players only cements the indie inroads. Like the music industry, they sealed their own fate long ago and can only acquire, not create, products of value.

    --
    "All these years believing you're the signified monkey, only to find out you're just a big hunk of nobody cares."
  25. Re:Google Stunt Island by bfandreas · · Score: 2

    Lucasfilm Games made the excellent Secret Weapon of the Luftwaffe. SWOTL as in it's day only matched by the excellent Dynamix combat flightsims that followed. There was literally a decade when Lucasfilm Games could do no wrong. They had Larry Holland(X-Wing, SWOTL, Their Finest Hour), Ron Gilbert(MM), Brian Moriarty, Tim Schafer, Steve Purcell and we all still can hum the music of Michael Land.

    Whatever they touched, they mastered. And they did very little Star Wars because that franchise was not yet revitalized by the stupid SFX update in the late Nineties.
    In that decade(well end of the 80ies til mid 90ies) Lucasfilm Games only did X-Wing(brilliant), Tie-Fighter(awesome) and Rebel Assault(astounding, but more of a tech demo than a game).
    OTOH we got LOOM, Monkey Island, SWOTL, Maniac Mansion(both of them), Their Finest Hour a couple of Indies and a lot more I can't remember. Their last hurrah was Grim Fandango, Sam&Max and Full Throttle. After that it seems like all creative people had left the company and we only got Star Wars games and the odd Monkey Island rehash.

    --
    20 minutes into the future
  26. Re:I really wanted to like x-wing by Nyder · · Score: 2

    Honestly, "Tie Fighter" was vastly superior to the older "X-Wing" game.

    Better graphics, a decent story (in comparison), better targeting, more controls (match speed), etc.

    While I look at "X-Wing" somewhat fondly, it's "Tie Fighter" that really steals my heart. That game is literally in my top 3 favorites video games of all time.

    "X-Wing Alliance" was alright, but it still wasn't as fun as "Tie Fighter"

    Good to know. If I find one in the cutout bin I might pick it up if it's cheap enough.

    https://thepiratebay.se/torrent/6030945/Star_Wars__Tie_Fighter_%5BDOS-Carey%5D
    https://thepiratebay.se/torrent/5289979/Star_wars_Tie_fighter_(TIE95)_collectors_edition

    I doubt you will find it anywhere unless it's a place that sells old use PC games.

    --
    Be seeing you...