Slashdot Mirror


LucasArts Employees Hold Wake & Eulogy; Vader Still Roams

Dawn Kawamoto writes "LucasArts employees held a wake Friday night, days after Darth Vader Disney slayed their studio. Taking the high road, two LucasArts employees put together a eulogy that offers a retrospective on the culture, memories and accomplishments of the team. Most of us who've witnessed a blood bath at the workplace aren't as charitable. Darth Vader Disney is expected to strike again in the next two weeks at its studio and consumer product divisions."

170 comments

  1. Disney says... by Anonymous Coward · · Score: 5, Funny

    "We have altered the deal. Pray we do not alter it further."

    1. Re:Disney says... by MightyMartian · · Score: 5, Funny

      Perhaps you feel you are being treated unfairly. It would be unfortunate if I had to leave a garrison of Mouseketeers here.

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
    2. Re:Disney says... by peragrin · · Score: 2

      the real question is which could shoot better Storm troopers or Mousketeers?

      --
      i thought once I was found, but it was only a dream.
    3. Re:Disney says... by meerling · · Score: 3, Informative

      Probably the Mousketeers. We already know an entire platoon of Stormtroopers can hit the broadside of a Deathstar even if they're standing in it.

    4. Re:Disney says... by Phics · · Score: 5, Funny

      Which is the broadside of a spherical space station?

      --
      There are two types of people in the world; those who believe there are two types of people, and those who don't.
    5. Re:Disney says... by Anonymous Coward · · Score: 1

      The big one.

    6. Re:Disney says... by Quasimodem · · Score: 2

      The inside.

    7. Re:Disney says... by dwywit · · Score: 4, Funny

      All of it.

      --
      They sentenced me to twenty years of boredom
    8. Re:Disney says... by Chris+Mattern · · Score: 2

      Annette certainly had an impressive pair of guns...

    9. Re:Disney says... by Anonymous Coward · · Score: 1

      Probably the Mousketeers. We already know an entire platoon of Stormtroopers can hit the broadside of a Deathstar even if they're standing in it.

      I think this is what you didn't intend here.

    10. Re:Disney says... by CodeBuster · · Score: 2

      Annette certainly had an impressive pair of guns...

      Too bad Uncle Walt wouldn't let her show them off. Even after her contract with Disney was up, Walt talked her out of appearing bikini clad in Beach Party because in his words she "had an image to uphold".

    11. Re:Disney says... by kahless62003 · · Score: 1

      The outside.

    12. Re:Disney says... by Seumas · · Score: 3, Interesting

      I looked at the list of games they've published and realized I haven't played a Lucas Arts game in almost twenty years and 59 of the last 79 games they've made have all been Star Wars. *yawn*

      I have sympathy for those affected, as far as employment goes, but I don't see the point in keeping a brand alive just to keep pumping out more of a 40 year old franchise and a bunch of ho-hum mobile games because of some 80s/90s nostalgia for the really original stuff they once did.

    13. Re:Disney says... by TWiTfan · · Score: 2

      I wonder what Uncle Walt would think of Lindsay Lohan, Britney Spears, etc.

      --
      The cow says "Moo." The dog says "Woof." The Timothy says "Thanks, valued customer. We appreciate your input."
    14. Re:Disney says... by Anonymous Coward · · Score: 0

      yes, but we all know what he meant.

    15. Re:Disney says... by Anonymous Coward · · Score: 1

      So Cal Edison is thinking about all the energy they could capture from him spinning in his grave.

    16. Re:Disney says... by mitzoe · · Score: 1
    17. Re:Disney says... by Phoghat · · Score: 1

      Perhaps you feel you are being treated unfairly. It would be unfortunate if I had to leave a garrison of Mouseketeers here.

      And Funicello died from the shock

      --
      Think of how stupid the average person is, and realize half of them are stupider than that.
  2. A warning for Disney by Anonymous Coward · · Score: 4, Funny

    Make sure you've got some protection for the Epcot Center's thermal exhaust ports.

    1. Re:A warning for Disney by Anonymous Coward · · Score: 1

      In our moment of triumph? I think you overestimate their chances!

    2. Re:A warning for Disney by aurizon · · Score: 1

      Stay away, nothing can resist superheated high velocity bullshit

  3. Login at Live? by atriusofbricia · · Score: 1

    Am I the only one who is getting a login page on the last link?

    --
    I was raised on the command line, bitch

    "Nemo me impune lacesset"

  4. Sierra's Chainsaw Monday by dottrap · · Score: 4, Interesting

    LucasArts shutting down is a significant and sad event, but adventure gamers should remember their history. Never forget Sierra Online's Chainsaw Monday.

    1. Re:Sierra's Chainsaw Monday by jonwil · · Score: 4, Interesting

      What happened to Sierra is a BIG reason I will NEVER give a single cent of my money to Activision Blizzard (and no I wont pirate their content either, I will play games made by companies that dont pull that kind of crap)

    2. Re:Sierra's Chainsaw Monday by Anonymous Coward · · Score: 0

      I miss outpost. I wish someone would make a game like that.

    3. Re:Sierra's Chainsaw Monday by rtb61 · · Score: 4, Insightful

      It is all a result of those major movie studios never really understanding computer gaming and trying to buy up all those independent gaming studios to create the illusion of growing income within the expanding conglomerate (to inflate executive salaries and bonuses) only to find there is very little value in the old game titles that came with those independent gaming studios. The whole game publisher market with it's access to brick and mortar outlets is also coming under pressure with direct on-line sales in boxed format and digital sales.

      Also foreign gaming is now coming in and unlike movie or TV content, if the gaming is good the language translation is fairly cheap and this is creating a new flood of content.

      That old model of incompetent nepotism just buying up other companies and pretending that's revenue growth and management skill is falling apart. Why would Disney buy Lucas arts, only to shut it down, git rid of the competition? Those gaming licences just like media content licences have proven to be pretty much shit value because they just add enormous cost to new game development which often destroys the game before it gets out of the door for lack of playability. Cheaper to come up with a new 'theme' and a thin storey and focus on game play, which has proven to be far more profitable.

      --
      Chaos - everything, everywhere, everywhen
    4. Re:Sierra's Chainsaw Monday by Anonymous Coward · · Score: 0

      Ill never forget Sierra Online and the first online dog-fighting in Red Baron.

  5. Badbye by Anonymous Coward · · Score: 0

    so long suckers

  6. Darth Vader? by Anonymous Coward · · Score: 0

    Sources among those laid off say the packages were, indeed, generous.

    ...

    LucasArts’ layoffs came just a week after the Game Developers Conference in San Francisco, which would have provided many of the casualties with a prime networking opportunity given the number of recruiters and managers in attendance. One former studio employee, however, said the company gave people time off to attend the event and provided passes.

    If that's "Darth Vader Disney" then most folks who have been canned in the last few years have worked for "[insert former employer here] Nazis"

    When most people get canned, you get called into a meeting room, told you are redundant, handed a pink slip, and then escorted to the door by rent a cops with any of your personal effects - if you were allowed to pack them.

    Your severance is unemployment and what savings you have.

    The CEO then gets a ten million dollar bonus for meeting performance targets - even if the company looses more money.

    Gotta love double standards.

  7. Re: Darth Vader Disney by Anonymous Coward · · Score: 0

    Is Disney really so evil for axing a studio that hasn't produced a decent game in a decade?

  8. Underperforming Division gets cut by new owners. by Osgeld · · Score: 5, Interesting

    We all love lucas arts, but there has not too much coming out of that for a while now, and its a smart decision to trim the fat, no matter how great they once were.

  9. LucasArts died many years ago. by Anonymous Coward · · Score: 0

    I hate Disney tactics as much as the next guy, but I have to say, LucasArts was dead a long time ago. Disney just buried the rotting corpse.

    1. Re:LucasArts died many years ago. by rubycodez · · Score: 2

      Looking at the list of directors of LucasFilm movies over the years, one can determine the time of death. 1999, when Lucas started directing again. Specifically, right at the point in the script of TPM when Qui-Gon saves Gungan Jar Jar Binks from being crushed alive.

    2. Re:LucasArts died many years ago. by Fallen+Kell · · Score: 3, Informative

      Yeah. I do have to agree with you here. The games that the teams at LucasArts themselves havn't really put out a decent game in 15 years. To be honest, that is never the fault of the employees who are getting canned, but the management who made bad decisions (either unrealistic deadlines, not enough talent, wrong kinds of talent, poor allocation of talent, bad game pitches/approvals).

      Seriously, what other studio has been consistently been in the top 5-10 demands for a sequel and not even considered it (I'm talking about X-Wing/Tie Fighter here)? They didn't even consider it when Episode 1-3 came out. I mean, really? The Star Wars Universe just had a several billion reboot and you didn't take advantage by making a game which you can pilot the most bad-ass, and cool things which exist from it? Seriously? Yeah, the management had no clue, and as a result, it has been dead for a long time.

      There once was a great game studio called LucasArts, who made some of the most innovative and cutting edge video games, X-Wing, Tie Fighter, Full Throttle, Day of the Tentacle, Grim Fandango, Manic Mansion, Metal Warriors, Monkey Island, Zombies Ate My Neighbors.... It turned into a Zombie about 15 years ago....

      --
      We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
  10. Slew by smittyoneeach · · Score: 0

    [rant about /.'s non-command of editing]

    --
    Get thee glass eyes, and, like a scurvy politician, seem to see things thou dost not.--King Lear
  11. Why get mad at the Mouse.... by Anonymous Coward · · Score: 0

    When the Lucas is really at fault?

    It's not like they had to sell out to Disney, it was in his best interests to. And the employees, well who cares, right?

    Anybody who really cares about the memory of what ILM/Lucas* used to stand for should boycott what's left of them, and help support whatever new endeavors the ex-employees put forth.

    As to you ex-employees: Learn from your mistakes and work for yourself, not some schmuck who'll sell you down a river as soon as it's convenient.

    Sierra is another example of that.

  12. The Dice Angle by guttentag · · Score: 5, Interesting

    For anyone who was wondering what Dice's real interest in Slashdot was, this seems to be it.

    The first link goes to a "Dice News" story.
    The second link goes to a Slashdot "Business Intelligence" story (remember, Business Intelligence is code for "someone paid us to put this up") that is a "Dice News" story by the same author as the first link.

    Obviously Dice pushed the Slashdot editors to post this as a news item. So much for editorial independence from the parent company. The disappearance of LucasArts may be Slashdot-worthy news, but when Slashdot's parent company, Dice, is writing the story it looks like they just want lots of techies to think "techies are losing their jobs, it could happen to me, I should look and see what's out there."

    1. Re:The Dice Angle by newcastlejon · · Score: 3, Funny

      Hah! People were always telling me to RTFA!
      I sure showed them!

      --
      If God forks the Universe every time you roll a die, he'd better have a damned good memory.
    2. Re:The Dice Angle by Anonymous Coward · · Score: 0

      Thanks for pointing this out. I suppose we'll start seeing more stories that have a sensational twist in terms of inducing job-loss fear such that readers will be more inclined to use Dice's services.

      They've already ruined the quality of the editing (endless drugs, guns, and bitcoin stories, it's almost like reddit now), of the April Fools jokes and the polls. I guess ruining the articles is the final step before Slashdot shuts down for good.

    3. Re:The Dice Angle by jklovanc · · Score: 1

      A test for editorial independence is "would this article be published if submitted by someone else?". In this case I would say yes and see no problem. Gee they wrote a couple of article expanding on the issue. That is not a bad thing. By the way you ignored the fact that the third link was to a MSN Money article or is Slashdot controlled by them too?

      The disappearance of LucasArts may be Slashdot-worthy news, but when Slashdot's parent company, Dice, is writing the story it looks like they just want lots of techies to think "techies are losing their jobs, it could happen to me, I should look and see what's out there."

      I would define that as reaching. Do you think it strange that a company that deals in tech jobs would not be one of the first ones to knows about job cuts? Why can't they pass that information on without people assuming ulterior motives? What is wrong with "We heard something related to our business; you might want to know too".

    4. Re:The Dice Angle by guttentag · · Score: 5, Informative

      The author of the Dice "news story" and the "business intelligence story" is also the submitter. Dawn Kawamoto is a Dice employee who has had two story "submissions" accepted in the last three days. Her other one was the H-1B visa cap story, which notes her as "First time accepted submitter Dawn Kawamoto." She's not an accepted submitter, she's a shill for your corporate overlords, Timothy. Again, a story about people looking for jobs and how tough the market is.

      Bottom line: if you see Kawamoto's name listed as the submitter, you know it's a Dice ad right away.

      Dice: You bought slashdot. Fine. But if you're going to try to pass your content off as news, instead of sponsored content, people will leave and you will have wasted your money. If you want to post an ad, call it what it is. Deception will get you nowhere on this site. You said you weren't going to interfere with Slashdot's editorial independence. Honor your commitment.

    5. Re:The Dice Angle by OhANameWhatName · · Score: 1

      Thankyou for the information.

      But I fail to see how an article for /. about LucasArts studios closing is a bad thing. Does it matter who submitted it?
      1. Star Wars
      2. Computer games
      3. Software design & coding
      4. Software people becoming unemployed

      It's seriously difficult to question the value of the info to the target audience.

      Now .. if this post gets modded +5, you know you're actually in trouble.

    6. Re:The Dice Angle by guttentag · · Score: 2

      Why can't they pass that information on without people assuming ulterior motives? What is wrong with "We heard something related to our business; you might want to know too".

      It's called full disclosure. If a reporter or columnist at The New York Times or The Washington Post owns stock in a company they mention, the article will make a point of noting that connection. If The Post runs a story about Kaplan Test Prep, or The Times runs a story about The Boston Globe, they make a point of noting that they are owned by the same parent. Likewise, if Slashdot is going to promote its parent company's content as news, the connection should be noted in the summary. Slashdot used to note its connection with Sourceforge in the summary when an article mentioned it.

      Also, this is Kawamoto's second accepted submission. Her first was two days ago.

      MSN didn't write an article, they posted a Reuters wire story on their site (lots of sites automatically post the entire feed for services like Reuters, AP, etc.). The Reuters story had all the key facts that the Dice story did, but Dice owns Slashdot so its two stories went on top. See the pattern yet?

    7. Re:The Dice Angle by islisis · · Score: 1

      Agreed, the issue here is transparency however. Whatever happened to the SourceForge style "link goes to site owned by our corporate overlords" disclaimer? At the very least, acknowledge your potential conflict of interests, Slashdot.

    8. Re:The Dice Angle by Sulphur · · Score: 1

      I suppose we'll start seeing more stories that have a sensational twist in terms of inducing job-loss fear

      When Darth fires someone its like a strangling without the hands on part.

    9. Re:The Dice Angle by jklovanc · · Score: 2, Informative

      It's called full disclosure. If a reporter or columnist at The New York Times or The Washington Post owns stock in a company they mention

      That is not what is happening here. Does Dice have controlling interest in Disney? This is not a conflict of interest between a source and a subject. There is a huge difference between linking and article about a parent company and an article by a parent company.

      if Slashdot is going to promote its parent company's content as news, the connection should be noted in the summary.

      It is news content; The fact that a writer is from a parent company is irrelevant.

      Also, this is Kawamoto's second accepted submission. Her first was two days ago

      Which was also an employment related article. Wow that's strange for an employment related writer. It must be a plot. /sarcasm

      The Reuters story had all the key facts that the Dice story did, but Dice owns Slashdot so its two stories went on top. See the pattern yet?

      The writer puts her articles first; it must be a plot. /sarcasm

      If you want to see plots everywhere go right ahead.

    10. Re:The Dice Angle by Anonymous Coward · · Score: 1

      You make some interesting points.

      Not sure about the "people will leave" though.
      Every time a summary is inaccurate or a headline is misleading, for instance, there are people stating they're (or will be) leaving.
      But do they really?
      I think by now frequent visitors are used to what's happening and we go straight to the comments to see what the story is really about and if anything in the summary is accurate.

    11. Re:The Dice Angle by Anonymous Coward · · Score: 0

      What's wrong with Dice trying to make money off its acquisition? Would you guys rather GeekNet pulled the plug on Slashdot, after finding that it was losing money with no buyers?

      Back when Dice made it more transparent that they were contributing articles, we got shitloads of juvenile posts, people acting out a return to fifth grade when a substitute teacher showed up in the morning. So they tried something else.

      Yes, capitalism is ugly, as we're reminded on a regular basis as publicly traded companies scramble to satisfy large shareholders with their quarterly revenues and earnings. But it also makes things possible that otherwise would never get done. Example: there are two viable desktop GUIs that have been accepted by consumers around the world, including many regulars of this site, and neither are open source.

    12. Re: The Dice Angle by TaoPhoenix · · Score: 2

      I'll reply to you because your sarcasm indicates you might want to ponder the journalism conflicts emerging here.

      It's not about Disney this time - it's about overall news slant. Slashdot built a culture for 15 years of users submitting stories which would be sifted (haphazardly, as the running joke goes.) Then they go live, followed by users making comments. However funny the erratic editing was, there was no direct flow of gain to the slashdot ownership structure except when noted.

      This time it absolutely does matter that "users" are in fact employees of the parent company owner, âgoing incognito as pseudo-usersâ.

      That matters big time because at least I can grin and ignore things by Roblimo. I would have missed the deep links if guttentag hadn't done the homework. That's bad news for a news site because yes, they are getting more and more aggressive putting their own spin on the news mix slant.

      And yes as ac jokes we have been saying we will leave, for years now, but submarine shills for the owner company is yet another new trick and they will keep adding more.

      --
      My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
    13. Re:The Dice Angle by bruce_the_loon · · Score: 1

      It's called full disclosure..... Likewise, if Slashdot is going to promote its parent company's content as news, the connection should be noted in the summary.

      Full disclosure? Like being able to read that the URL is news.dice.com before you click on it? Magic isn't it.

      --
      Trying to become famous by taking photos. Visit my homepage please.
    14. Re: The Dice Angle by jklovanc · · Score: 1

      That's bad news for a news site because yes, they are getting more and more aggressive putting their own spin on the news mix slant.

      What spin is there in this news story?

      So far you have accused them of conflict of interest and slanting news. I do not see them as doing either. All I see is a factual report of a closure and a eulogy.

      but submarine shills for the owner company is yet another new trick

      I think where the argument is lost in that the byline of the fist two articles is Dawn Kawamoto and the links have dice.com in them. If they were trying to "submarine shill" something they were pretty bad at it. It is hard to "go incognito as pseudo-user" when one's name is on the submission and the article. How did you notice it if it was so well hidden? She submitted an article just like any other user and it was approved just like any other article. The submission has a yellow Firehose rating. If you can show special treatment you may have a point but I haven't seen it yet.

      You still have not answered the original question; "Would the article been accepted if it had been submitted by someone else?" I have told you my opinion; what is yours?

    15. Re:The Dice Angle by jklovanc · · Score: 0

      Bottom line: if you see Kawamoto's name listed as the submitter, you know it's a Dice ad right away.

      How is reporting on one's area of interest which is also one's job an ad? Were similar stories submitted by others and the ones from the "corporate overlords" chosen instead? Look at the articles themselves. They are newsworthy and completely factual.

      which notes her as "First time accepted submitter Dawn Kawamoto."

      So what if the first two submissions from someone are chosen. The important part is that they are good factual news articles. The second submission got a yellow Firehose rating. Someone must have voted for it.

      But if you're going to try to pass your content off as news, instead of sponsored content,

      How are the facts that the H-1B limit has been reached in record time and the closure of a games studio not news? I would not have known it without the submissions and articles so it is news to me.

      You said you weren't going to interfere with Slashdot's editorial independence.

      Excellent accusation with no proof whatsoever. Do you have any proof that Dice pressured Slashdot to post the submissions are are you making assumptions based on what things look like to you?

      Had they been crap stories with links to Dice services in the stories it would be a different issue. That didn't happen and baseless assumption do not hold water.

    16. Re:The Dice Angle by Anonymous Coward · · Score: 1

      Hurr durr. Defend them oh white knight!!!!1

    17. Re:The Dice Angle by drinkypoo · · Score: 1

      I don't think people will leave in any real numbers, but it does mean that I'm less likely to link to a slashdot story (which I have done occasionally in the past when I found the commentary insightful) and more likely to link to whatever it links to, even when the submitter is not a known shill.

      The responsible thing to do would be to make this shill an editor, and just be above board about it. That, however, would permit us to ignore the shillstories.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    18. Re: The Dice Angle by drinkypoo · · Score: 1

      It's not about Disney this time - it's about overall news slant. Slashdot built a culture for 15 years of users submitting stories which would be sifted (haphazardly, as the running joke goes.) Then they go live, followed by users making comments. However funny the erratic editing was, there was no direct flow of gain to the slashdot ownership structure except when noted.

      The editors would occasionally post their own story. Later, when they became more savvy, they went looking for someone else's submission of the same or a related story more often. It has never been true that all submissions came from the user. What is true however is that formerly there was no trickery in the form of disguising an employee as just a member of the pool of users.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    19. Re:The Dice Angle by steelfood · · Score: 1

      To be honest, based on the quality of Slashdot's editors and the rigidity of their article vetting process, I wouldn't be surprised if these were legitimate editorial-independent accepted submissions.

      tl:dr: "Never attribute to malice that which is adequately explained by stupidity."

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
  13. Darth Vader Disney by Anonymous Coward · · Score: 1

    What kind of a name is "Darth Vader Disney"? Obviously, it should be "Darth Disney".

    I wonder if they wrote an article about TNG years ago talking about "Captain Kirk Picard".

    1. Re: Darth Vader Disney by Anonymous Coward · · Score: 4, Informative

      LEGO Indiana Jones
      LEGO Indiana Jones 2
      LEGO Star Wars II: The Original Trilogy
      Star Wars: Battlefront
      Star Wars: Battlefront II
      Star Wars: Jedi Knight - Jedi Academy
      Star Wars: Knights of the Old Republic
      Star Wars: Knights of the Old Republic II
      Star Wars: Republic Commando
      Tales of Monkey Island

      All great LucasArts games released within the past 10 years.

    2. Re: Darth Vader Disney by Anonymous Coward · · Score: 0

      Great games, but commercially not really successful. Bean counter, sales bozos, the typical MBA & Excel fetishist will be the death of everything. Literally.

    3. Re: Darth Vader Disney by viperidaenz · · Score: 5, Informative

      LEGO Indiana Jones - Traveller's Tales
      LEGO Indiana Jones 2 - Traveller's Tales
      LEGO Star Wars II: The Original Trilogy - Traveller's Tales
      Star Wars: Battlefront - Pandemic Studios
      Star Wars: Battlefront II - Pandemic Studios
      Star Wars: Jedi Knight - Jedi Academy - Raven Software
      Star Wars: Knights of the Old Republic - BioWare
      Star Wars: Knights of the Old Republic II - Obsidian Entertainment
      Star Wars: Republic Commando - Lucas Arts
      Tales of Monkey Island - Telltale Games

      FTFY
      All the games by Lucas Arts in the last 10 years:
      2009: Lucidity
      2003: RTX Red Rock
      2005: Star Wars: Republic Commando
      2008: part of "Star Wars: The Force Unleashed", amongst many other games studios, same with Star Wars: The Force Unleashed II in 2010

    4. Re: Darth Vader Disney by taxman_10m · · Score: 1

      Was it the Force Unleashed that basically killed them off? I've only played #1, but lost interest with it after only a short time. I heard #2 was worse than #1.

      If 1313 or whatever was by the same team would it really be all that different in quality?

    5. Re: Darth Vader Disney by Anonymous Coward · · Score: 0

      L2R

      Is Disney really so evil for axing a studio that hasn't produced a decent game in a decade?

      You do know what a producer is, right?

    6. Re: Darth Vader Disney by viperidaenz · · Score: 1

      No idea, Haven't played any of them. GP didn't know what Google was when they posted, so I just corrected.

    7. Re: Darth Vader Disney by Anonymous Coward · · Score: 0

      As a soon to be former employee of Lucasfilm, I can say that TFU1 was a great success, financially. TFU2, not so much. Arts seemed like they got a new president every two years or so. My gut is that Lucasfilm didn't treat them independently enough, people up top got fed up, and you end up with something like TFU2 which was rushed to market.

      I had played 1313 a couple times in the lab and I really loved it. I'm not a person that normally plays those kinds of games, but running amok as Han Solo and shooting everything that moves is really fun. The gameplay was beyond fun for a casual gamer such as myself. I think the average Star Wars nerd would have loved it. I hope it sees the light of day.

      I was hoping Disney would spin them off into an independent studio and allow them to keep the name. There were a lot of talented people there that wanted to make it work, but I think they lacked direction from above. Pushing them out of the nest could have been a great boon to the studio.

    8. Re: Darth Vader Disney by Anonymous Coward · · Score: 0

      TFU1 was ok, it was fun to play. TFU2 was less fun, still playable, I would recommend renting, not buying, if that's an option for you.

      Read my full review of both games in my blog...

    9. Re: Darth Vader Disney by SharpFang · · Score: 1

      Considering you posted this as AC, locating said blog may be difficult.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    10. Re: Darth Vader Disney by MachineShedFred · · Score: 2

      I don't care. The company that produced Full Throttle should be allowed to do whatever the hell they want until they die a natural death decades from now.

      That game was just too awesome.

      --
      Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
  14. Need to happen. Current talent couldn't deliver by Anonymous Coward · · Score: 0

    Lets be honest... the existing people couldn't deliver. This was proven time and time again on the games they released. Hopefully someone will.

  15. Expected by Macfox · · Score: 2

    They failed to produce anything of value in the last few years, with the exception of Force Unleashed, but even the sequel was lack lustre.

    One one side it can be hard to produce a radical new game/concept, when boxed into the SW franchise. That said they had exclusive access to a big market of SW fans. I really wished they'd release a new version of Tie Fighter/Xwing MMO.

    --
    Area51 - We are watching...
    1. Re:Expected by drinkypoo · · Score: 1

      That said they had exclusive access to a big market of SW fans. I really wished they'd release a new version of Tie Fighter/Xwing MMO.

      They had the opportunity to just print money. They could have literally released Tie Fighter (the whole series really) through GOG at five to ten bucks per title and sold it massively with basically no cost to themselves. Then they could sell a DirectX version again. Then they could reboot the franchise and give us some massive single player space battles and print money again, and they could do it with someone else's engine for all it would matter.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  16. I used to work at Disney World by mark_reh · · Score: 5, Insightful

    about 30 years ago. It was the most degrading job I have ever had. Management treated employees like crap. Day one job training consisted of the boss showing you your locker and uniform, telling you to keep it clean and never take it out of the park, and do things the "Disney way" or get the hell out because there are 10 people lined up outside to take your job.

    1. Re:I used to work at Disney World by dadelbunts · · Score: 3, Insightful

      Well if working at Disney i would expect you to do things the "Disney way" or be canned. If i had employees i certainly would want them to do things the way i wanted and not however suited their fancy.

    2. Re:I used to work at Disney World by viperidaenz · · Score: 4, Insightful

      Oh no! you have to do what you're told when you're getting paid for it?
      They don't let you steal uniforms either? No noes!

    3. Re:I used to work at Disney World by Anonymous Coward · · Score: 0

      I am swayed by your obvious first-hand experience in the workplace of 1910 :P

    4. Re:I used to work at Disney World by mark_reh · · Score: 1

      No, they said "get the hell out". THAT was day one, within the first 10 minutes.

      There are many ways to say things. You can say "our company policy is to do things a specific way and to not remove uniforms from the premises. Violating either is considered grounds for dismissal", or you can say "do things our way or get the hell out!". There really is a difference, even though the two statements say essentially the same thing. The first displays respect for the person being spoken to, the second displays contempt. This is but one example of the daily insults employees had to endure at Disney World.

      What do you know about how things were in 1910? Are you 120 years old?

    5. Re:I used to work at Disney World by mark_reh · · Score: 3, Informative

      Holy crap, how do people manage to miss my point? I wasn't complaining that they expected employees to follow specific rules, I was pointing out the tone of the "training" which was extremely disrespectful, and the fact that it took less than 10 minutes on day one to be treated like crap by the management.

    6. Re:I used to work at Disney World by Anonymous Coward · · Score: 0

      That's the way small minded losers talk to their underlings. It's why they'll never advance higher than the upper realms of nothingness. Like the career mcdonalds boss from your teenage years. He talks alot but you can never take anything he says too seriously because he's not used to the idea of not getting treated like shit at work and he's obviously been too small minded to put himself into a position to advance to 20 dollars an hour despite being made to work hard the entire time.

    7. Re:I used to work at Disney World by BitZtream · · Score: 1, Insightful

      I used to work at Disney too.

      You're a whining bitch, to put it bluntly.

      There is a REASON there are 10 people lined up outside to take your job, it is perhaps the best job you can find at a young age in central florida.

      You should be doing it the Disney Way, the Disney Way makes their customers happy? Have you ever BEEN on a Disney vacation as an adult? You will not find a better service regardless of your tastes.

      Yes, it was a shit job, as are all jobs for untrained/uneducated workers, like you know ... the majority of Disney's employees.

      Working at Disney is no different than working at any unskilled labor position.

      Disney doesn't want your dumb ass fucking up their image when you go do something fucking retarded like drink and drive, or go to jail for something and have a mug shot with their logo posted all over the news paper. If you can not understand why your uniform stayed on Disney property, you are indeed too stupid to deserve the job in the first place.

      I don't recall the training being demeaning, nor has any of my friends ever mentioned the job as being demeaning in any way. We all have our stories about customers, but Disney is pretty much considered the cream of the crop places to work in the service industry. Any tipping position at the place gets more tips on average than outside of Disney. I could go on and on about how your statement is so unbelievably different from every other Disney employee I've ever known.

      The only shitty part about working at Disney was that my dumb ass lived by the airport, which meant the drive was shitty on a good day with no traffic and using toll roads. On a bad day, with an accident or skipping the toll roads, that was shitty.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    8. Re:I used to work at Disney World by BitZtream · · Score: 1

      I'd bet a weeks pay that you're a liar and no one ever told you to 'get the hell out'.

      The fact that you're even pretending it was said brings doubt to you even working there.

      As a former Disney employee, you would have been formally informed of policies regarding unapproved language and termination on Disney property. That statement alone would have gotten the person you fired from most positions on the spot.

      That happens in HR, not by your boss or trainer.

      Your story has too many holes.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    9. Re:I used to work at Disney World by Anonymous Coward · · Score: 0

      > I don't recall the training being demeaning, nor has any of my friends ever mentioned the job as being demeaning in any way.

      your anecdote doesn't actually cancel out gp's anecdote, you realise? but your willfully missing their point and/or denying their experience does make you a dick.

    10. Re:I used to work at Disney World by mark_reh · · Score: 1

      From your tone I am guessing you were Disney management in the park, or would have been an excellent management candidate.

    11. Re:I used to work at Disney World by JBMcB · · Score: 1

      +1 parent. The "Disney Way" is to make customers happy. It's *everyones* job. So if you're a miserable SOB working at a Disney park isn't a great idea.

      Working there sounds awful to me, I'm not a people person at all. But I personally know a few people who worked there for a few years and *loved* it. More power to them.

      --
      My Other Computer Is A Data General Nova III.
    12. Re:I used to work at Disney World by Anonymous Coward · · Score: 0

      Yeah, working class. That is what they go through their entire lives. Consider yourself lucky that Disney was the worst you have ever experienced. It is nothing special. My first job was delivering pizzas. I walked in on time, boss said 'Fucking new guy is gonna slow us down!' followed by being thrown a uniform and a pizza and being told I had ten minutes to get back or I wont see my first paycheck. If I was female or a minority it would have been much worse.

    13. Re:I used to work at Disney World by Osgeld · · Score: 1

      you worked a minimum wage job 30 years ago, thats totally the same as a software development house

    14. Re:I used to work at Disney World by viperidaenz · · Score: 1

      Its a minimum wage job that requires the following skills:
      Do what you're told.
      Don't steal shit.

      What do you expect? A kiss and a hug?

    15. Re:I used to work at Disney World by Anonymous Coward · · Score: 0

      A basic level of respect that humans possessed of even a small amount of empathy would normally offer to their colleagues?

      I thank any deity listening that I entered the work-force in a more chilled-out country.

    16. Re:I used to work at Disney World by Anonymous Coward · · Score: 0

      Poor baby! Don't you have some tech support to do today.

    17. Re:I used to work at Disney World by Anonymous Coward · · Score: 0

      I think he expected a handjob from Jasmine.

    18. Re:I used to work at Disney World by drinkypoo · · Score: 1

      If I was female or a minority it would have been much worse.

      And there's what's wrong with the world today(tm). We're still caught up in the mentality of just being glad it's not worse. One guy says Disney is an asshole and four people show up to tell them they're being a whiny bitch. But dogs run in packs.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    19. Re:I used to work at Disney World by Anonymous Coward · · Score: 0

      Holy crap, how do people manage to miss my point? I wasn't complaining that they expected employees to follow specific rules, I was pointing out the tone of the "training" which was extremely disrespectful, and the fact that it took less than 10 minutes on day one to be treated like crap by the management.

      How were you disrespected or treated like crap? Was it the attitude they present? Was it clear you had an asshole for a boss?

      These aren't actionable unless they do something like an unwanted sexual advance. If somebody was talking in a tone that seemed disrespectful, they were likely doing you a favor. I.e., you were treated with zero dishonesty. At your station/wage, the expectation was to do exactly as told. This tells you two things

      a) whether or not you want to make a career their
      b) if "yes", then how you need to behave

      Likely, whatever asshold disrespected you has an asshole boss that disrespects them. Up the food chain 'til you get to a board of director assholes.

    20. Re:I used to work at Disney World by Anonymous Coward · · Score: 0

      Well done on surviving Mauschwitz.

    21. Re:I used to work at Disney World by Anonymous Coward · · Score: 0

      I would be far more insulted by hearing some obvious HR crap like:

        "our company policy is to do things a specific way and to not remove uniforms from the premises. Violating either is considered grounds for dismissal"...

      Hearing that BS is fucking patronizing in the extreme. Talk to me like I'm a human and not some pretentious Yuppy Fuck.

      Hearing:
      "do things our way or get the hell out!".. is at least succinct, to the point and doesn't assume ahead of time that the listener considers themselves to be a delicate flower and so in that sense it is far ~more~ respectful.

    22. Re:I used to work at Disney World by Anonymous Coward · · Score: 0

      Right, which is completely unrealistic. She wasn't even *invented* yet. I'd have more sympathy if he'd wanted Mr. Toad to gargle his balls.

  17. Too Bad, Those Games Were Fun by Karl+Cocknozzle · · Score: 1

    What a shame to shutdown the source of so much fun! I see that they released a couple of the classic games open source, so perhaps some sort of good can come from that.

    --
    Who did what now?
    1. Re:Too Bad, Those Games Were Fun by Osgeld · · Score: 1

      yea, I thought "what a shame their games were fun" but that was over a decade ago

      lucas what? oh generic starwars hack-n-slash with outdated engines, yawn

    2. Re:Too Bad, Those Games Were Fun by Anonymous Coward · · Score: 0

      Only someone who never played them would think that. Jedi Outcast and Jedi Academy are still unmatched by any game when it comes to their saber combat systems.

  18. Actually.... by Anonymous Coward · · Score: 2, Informative

    With the exception of Tales of Monkey Island (Which I'm less sure about) all of the rest of those were sublicensees, which will remain. It was the LucasArts game development arm that was axed, not the licensing department. As someone else mentioned only the Force Unleashed games and a few other odds and ends came out of them in the past decade.

    One thing I was curious about however, was if any game assets for other licensees came out of LA during that time, given that Star Wars Galaxies, TOR, and a few others were producing during that period, and might (or might not) have had assets produced by the LA art staff.

    1. Re:Actually.... by Anonymous Coward · · Score: 1

      Tales of Monkey Island was sublicensed as well. That was done by Telltale. The re-release of the original Monkey Island was even subliscened.

    2. Re:Actually.... by Chaos+Incarnate · · Score: 1

      Republic Commando was developed internally. But other than that the rest were external.

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
  19. Re:Live by the tax, die by the tax by Anonymous Coward · · Score: 0

    Nooo... Obbbaaammmaaa ....

  20. News at 11 by Eskarel · · Score: 3, Insightful

    Company which hasn't made anything of note in years shut down.

    Seriously folks, LucasArts has made some of the greatest games I've ever played, but how long does that keep the lights on? It's not like the brand even has that much value anymore.

    1. Re:News at 11 by Anonymous Coward · · Score: 0

      Company which hasn't made anything of note in years shut down.

      Seriously folks, LucasArts has made some of the greatest games I've ever played, but how long does that keep the lights on? It's not like the brand even has that much value anymore.

      Hey, the odds were on their side. Play the nostalgia card to children-of-the-90s with disposable income? Isn't that Capcom's, Nintendo's, Sega's, and Square's entire business strategy these days? They're all still very very alive (besides Sega's hardware department), despite all complaints from a minority.

  21. Yeah... by Anonymous Coward · · Score: 0

    a friend of mine was always telling me I should get that job, because he thought it was the most magical place on earth and it must be wonderful working there.

    Seriously the Cult of the Mouse is some scary shit. Makes Scientology look tame in comparison.

    1. Re:Yeah... by Opportunist · · Score: 1

      They're called the "Mickey Mafia" for a reason, ya know...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Yeah... by Anonymous Coward · · Score: 5, Insightful

      a friend of mine was always telling me I should get that job, because he thought it was the most magical place on earth and it must be wonderful working there.

      Seriously the Cult of the Mouse is some scary shit. Makes Scientology look tame in comparison.

      Mountains out of mole hills.

      It isn't a cult, it isn't scary. Youre just a retard.

      Disney is an empire and they do everything they can to protect its image because that's what Disney is, its an image. An image that earns them billions of dollars a year. And Disney world? You better believe they make sure everyone follows very strict guidelines because millions of families go through those parks each year all expecting to have a magical experience that the Disney name lends itself to.

      Is mickey a cult? Don't be so melodramatic and idiotic. But youd be really stupid to think that they wont hold their employees to the same standards that's families have about Disney. A potato headed employee can much up a families vacation and ruin some childs image of it, so you better believe they expect you to behave. If you want a job where you don't have to treat the customers like they matter then go to walmart and shut up. No one forces anyone to work at Disney.

    3. Re:Yeah... by Anonymous Coward · · Score: 0

      This is insightful? No wonder America's going down the toilet!!!

    4. Re:Yeah... by Anonymous Coward · · Score: 0

      I'm sorry, but higher customer satisfaction should not be achieved by degrading employees by enforcing toxic work culture. My guess is, if you're working at Disney in a low end job like that you don't exactly have many options available to you, so merely changing job isn't always an option.

    5. Re:Yeah... by Anonymous Coward · · Score: 0

      Theme-park monkey job sucks, news at 11.

    6. Re:Yeah... by Rakarra · · Score: 1

      It is fairly insightful, yes.

  22. no surprise by Anonymous Coward · · Score: 0

    more money to be made by licensing the name.... without the hassle of development, marketing, distribution, support, or dealing with whiny workers.

  23. Re: Live by the tax, die by the tax by Anonymous Coward · · Score: 0

    Idiot. Worse. You are probaply a fly-over state, bible thumper redneck. How is your cousin?

  24. Re:Live by the tax, die by the tax by viperidaenz · · Score: 4, Informative

    Lucas sold out in 2012 because Disney gave him a butt load of cash. Don't kid yourself.

  25. I find this halarious because I just applied there by GoodNewsJimDotCom · · Score: 1

    I apply at the place last week to be a programmer/designer. Next week, its shut down.
    All they really needed was to make an Xwing vs TieFighter MMO, where you built up a fleet of ships by running missions, and your guild was your wingmen. It could have had staying power if done right.

  26. Good riddance lucasarts. by Anonymous Coward · · Score: 0

    Now granted lucasarts had a lot of great stuff back in the day of the adventure titles, they had some great star wars games and a few other hits. But lets face facts, lucasarts has become nothing but a license whore for the past decade. All lucasarts has done for 10+ years of shitty titles based off star wars and that's it.

    So yeah, hold a eulogy for the old lucasarts, but for all you fucks that have been there for the past decade you don't deserve dick because you haven't done anything but driven that company into the ground. Because if you did make good games you wouldn't have gotten fired so why in the hell do you deserve any recognition for doing a terrible job at making games?

  27. That eulogy by OhANameWhatName · · Score: 4, Insightful

    Is self serving justification. "We sacrificied everything! We were so dedicated [sniff] it's not [sniff] [cry] FAAAIIIIRRR [sniff]"

    The studio had the greatest franchise in the history of science fiction and failed. If the employees don't hold themselves responsible, I can see why it's been closed. Considering the epic failure of Kinect Starwars and the near complete disappointment of TOR .. it's pretty clear that LucasArts Studios has been on pump and dump for some years now. Thinking back, it's hard to recall a Star Wars game since X-Wing which has even come close to meeting expectations of the fans.

    And I don't think you can blame the fans for having too high expectations. If TOR was even remotely like a an open ended MMO, people would have been glued to it like flies on shit. But despite the that being the only requirement .. well, the bar was too high. If the staff aren't the people responsible, who are?

    I'd be the last person wanting to publicise my failure on a eulogy page, that's just flat out embarassing.

    1. Re:That eulogy by Opportunist · · Score: 3, Insightful

      You cannot milk a franchise forever, no matter how great it is.

      What made the franchise great is that the way it started was new. And no, I'm not even talking about the FX. Yes, they were great. I'm old enough to remember what it was like to sit there in the cinema with people screaming (yes, screaming) at the opening of Episode IV. You know the scene? The Corvette flying overhead and everyone was "whoa, that's detailed, that's so real", and then that Star Destroyer coming in in pursuit... the audience did go wild.

      The story was new, too. Before that, SciFi and magic didn't really mix. This was one of the first that catered to both audiences. You also had way more developed characters than was normal in SciFi back then. Sure, it was just a generic Percival theme, mixed with the old war hero that had some personal reasons to disappear into obscurity, the pirate-turned-hero and the young hero eventually saving the day, but the mix was right and novel at its time.

      You also had characters that were more than one dimensional stereotypes. The heroes were not without flaws and the Evil (tm) had actually a reason to be evil. Not the usual "we want to destroy the earth just because, well, it's there" crap that was SciFi at the time.

      From the 2013 point of view, nothing to write home about. In 1979, it sure was breathing new life into a stale genre. It can be said that it was the beginning of SciFi being more than flashy, gimmicky movies with little plot and storyline.

      Sadly, with the new trilogy, they pretty much turned time back pre-1979. In the new trilogy, you have shallow, unbelievable characters who sometimes do things for no logical reason (not even any "human" reason) and plot holes big enough to send an armada of death stars through without them even coming close to their edges. Not to mention alienating the fanbase by tampering with the movies we grew up with and were fond of.

      Seriously, movies 1-3 were nothing spectacular. Yes, they were quite watchable. They were decent, but nothing groundbreaking like the first trilogy. Based on those, there is simply no franchise to build. They don't come close to the status the first trilogy had. Not to mention that they really sometimes feel a lot like thinly veiled overlong ads for the merchandise. Seriously, am I the only one who thought Episode One was a too long ad for the podracer game?

      What felled Lucasarts eventually was simply that they created an expectation they could not fulfill. The bar was put quite way up there with their original movies and games.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:That eulogy by Anonymous Coward · · Score: 0

      The story was new, too. Before that, SciFi and magic didn't really mix. This was one of the first that catered to both audiences. You also had way more developed characters than was normal in SciFi back then. Sure, it was just a generic Percival theme, mixed with the old war hero that had some personal reasons to disappear into obscurity, the pirate-turned-hero and the young hero eventually saving the day, but the mix was right and novel at its time.

      Because Lensmen never had any organization of galactic peacekeepers who used mystical abilities as they fought armadas of spaceships against an evil empire.

    3. Re:That eulogy by greg1104 · · Score: 1

      There are a lot of Lensmen similarities in "Star Wars". But since the Lensmen still haven't made into a proper movie, it doesn't make a good example of a film precursor. Someone watching "Star Wars" for the first time in 1977 was comparing it to SF movies like 2001, "Logan's Run", or "Close Encounters of the Third Kind"; lots of science, but no magic.

    4. Re:That eulogy by Anonymous Coward · · Score: 0

      it's hard to recall a Star Wars game since X-Wing which has even come close

      That's one of the main problems I saw with Lucasarts (apart from not being able to save Adventure games from dying out). "TIE Fighter" and "X-Wing vs. TIE fighter" were still received pretty well, but after that there was no effort to keep the space flight sim alive. I'm sure many people have been waiting for a successor with improved graphics and multi-player (MMO) support - just imaging the assault on the Death Star with multiple squadrons each with a specific task - there could be generals planning and reacting throughout the whole mission and pilots battling it out. Why did it never materialize?

    5. Re:That eulogy by Anonymous Coward · · Score: 1

      there was no effort to keep the space flight sim alive

      You mean like Battle for Naboo, Battlefront, Battlefront II, Rogue Squadron, Rogue Squadron II, Rogue Squadron III, Jedi Starfighter, Starfighter and X-Wing Alliance?

    6. Re:That eulogy by wonkey_monkey · · Score: 1

      You cannot milk a franchise forever, no matter how great it is.

      Oh, you can. You shouldn't, but you can.

      --
      systemd is Roko's Basilisk.
    7. Re:That eulogy by Opportunist · · Score: 1

      No, you cannot. To milk it, someone has to fork over money for something with it attached. A franchise is not worth anything by itself, it's not something you can carry to the bank, you can't eat it and you can't live in it. You have to find someone willing to give you money to see your movie, play your game or enjoy your merchandise.

      And that someone can only be found if he connects something good with your franchise. People usually don't hand over money for nothing unless you can force them. Even charity gives you that nice fuzzy feeling inside in return for your money. The value of your franchise is only as high as the amount of "good" people see in it. If you crank out crappy nondescript movies, shitty games and worthless merchandise, people will not think "good" when they think of your merchandise, at best they'll reminisce with a sigh how good it once was but they will not throw more money at you.

      Especially not if you keep butchering your old stuff that was considered the pinnacle of your creation when you try to hawk it again.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    8. Re:That eulogy by Pecisk · · Score: 1

      "The studio had the greatest franchise in the history of science fiction and failed. If the employees don't hold themselves responsible, I can see why it's been closed. Considering the epic failure of Kinect Starwars and the near complete disappointment of TOR .. it's pretty clear that LucasArts Studios has been on pump and dump for some years now. Thinking back, it's hard to recall a Star Wars game since X-Wing which has even come close to meeting expectations of the fans."

      You know that Kinect Star Wars is Terminal Reality and TOR is purerly Bioware/EA effort? LucasArts have few games released recently themselves - for rest of them they have acted as licensing body (which is not small deal, managing all story details in TOR must be quite a feat). Also TOR as near complete disappointment - please, without hyperboles. TOR isn't perfect, and their sub strategy were clearly at fault, but f2p has poured life back into game and Bioware have cleared up some of issues plagued TOR. As for open ended - SW is story driven, like it or not, and that's kinda contradicts heavily with open ended idea. Also please don't speak in name of all fans, because you don't know what everyone wants.

      --
      user@ubuntubox:~$ stfu This server is going down for shutdown NOW!
    9. Re:That eulogy by Anonymous Coward · · Score: 0

      Sci-fi and magic were never mixed before?. You never did read the "Gray Lensman" stories, did you? Or read many comic books? It's usually science *vs.* magic, but the genre's been around a long time.

    10. Re:That eulogy by bfandreas · · Score: 1

      None of which even came close to the original games created by Lawrence Holland. I remember picking up X-Wing Alliance back in the day and expecting something similarly epic. It was decent, but it wasn't as revolutionary.

      --
      20 minutes into the future
    11. Re:That eulogy by drinkypoo · · Score: 1

      Seriously, movies 1-3 were nothing spectacular. Yes, they were quite watchable. They were decent, but nothing groundbreaking like the first trilogy. Based on those, there is simply no franchise to build.

      They have another chance with episodes 7-9. They could hardly be worse than episodes 1-3 (jinx!) and they will probably sell toys and games so long as they are at least slightly better.

      Not to mention that they really sometimes feel a lot like thinly veiled overlong ads for the merchandise. Seriously, am I the only one who thought Episode One was a too long ad for the podracer game?

      No, but I don't agree. It was also an ad for various plastic toys.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    12. Re:That eulogy by Anonymous Coward · · Score: 0

      That wasn't the complaint, genius. Read again:

      there was no effort to keep the space flight sim alive

      Clearly there were multiple efforts to keep the genre alive, so the statement is false. Frankly, the Rogue Squadron games felt a LOT more like Star Wars than X-Wing or TIE Fighter. X-Wing/TIE Fighter always felt like cheap Wing Commander ripoffs.

  28. Mousketeers by bussdriver · · Score: 2

    Storm troopers can't aim. Ever see star wars? Even the droids don't shoot straight.
    Hell, the jedi are so bored they block shots that would actually miss them -- about a third the time. The force must be a magnet for laser blasters because everything other target gets less action.

  29. Re: Live by the tax, die by the tax by Anonymous Coward · · Score: 0

    And he had to get that cash in 2012, before the tax increase. Without the massive new taxes in January 2013 (that most of the LucasArts employees probably supported) maybe he waits a few more years and LucasArts employees finish 1313.

    Instead, their game got canceled and they're unemployed. Too bad for them. What goes around comes around.

    Maybe one of these days we can stop using the government as a mechanism to steal from our neighbors.

  30. While I'm all for blaming them for their... by Anonymous Coward · · Score: 1

    shortcomings, TOR, KotOR1/2, JK2/JKA, and dozens of others WERE NOT LUCASARTS. They'd already gotten dumped from the lucrative games by the time that came around, and as someone else mentioned in a prior article's replies, they were handicapped by mismanagement with enough hubris to state that innovation and such wasn't important in the *PROSPECTIVE JOB INTERVIEWS*. IE they were losing their best and brightest from inside, and not regaining any from outside due to MANAGEMENT, not due to the staff themselves being terrible (although the fact that any of them stayed long enough to be laid off makes you wonder....)

  31. Re:am i by Anonymous Coward · · Score: 0

    You were the Chosen One! You were supposed to destroy the Sith, not join them! Bring balance to the Force, not leave it in darkness.

  32. Should have shown Rescue on Fractalus by tarpitcod · · Score: 1

    Instead of all the pictures... I'd have shown the first game - Rescue On Fractalus, and had the Jaggi smash the cockpit window.

    That would have been more fitting.

    If they wanted to have some fun with it, change the jaggi into mickey mouse.

    http://youtu.be/FbZ-chrOgGg

  33. So really then... by Anonymous Coward · · Score: 0

    All the LA talent has been in Telltale and Laurence Holland's studio's since at least '00 era (And somebody else was mentioning that the whole X-wing line of games were sublicensed since the beginning? If that is true then only the adventure games really came out of LA. And the internal development pretty much became stillborn as soon gaming moved from 2d to 3d.)

  34. Re:Live by the tax, die by the tax by Camael · · Score: 1

    You don't like Obama. We get it. Way to go about spewing your hate all over the internet.

    There are real people here who just lost their jobs. A game studio that produced some great games in the past just closed. Nobody deserves this kind of problems. And here you go, trying to score political points on their misfortune.

    FWIW, the folks at LucasArts have my condolences. I hope you all get jobs soon, and thanks for the memories.

    As for the Anonymous Coward (how appropriate)- what goes around, comes around. Enjoy your glee while it lasts.

  35. Odds are better now by SuperKendall · · Score: 1

    Hey, the odds were on their side. Play the nostalgia card to children-of-the-90s with disposable income?

    And that's exactly what Disney is doing. It's not like there will not be Star Wars games. It's just not LucasArts that will be making them, but other studios. And really the whole world will be better off for it, even if Disney is mostly just in it for the money - in fact this way it's MORE likely that a group that really cares about Star Wars might end up making a game.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  36. Is it too late... by Anonymous Coward · · Score: 0

    to bring back SWG? Please?

    1. Re:Is it too late... by Anonymous Coward · · Score: 0

      phht... ass and grass, asses of everyone's "pets" and grass that tickled your nose, massive cities that could hold thousands with 5 players in it, my house with shit buried in the wall to never be seen again, and a bug where you could make jedi master by standing a yard away from a spawn point in 1 night

      SWG was garbage

  37. Re:Underperforming Division gets cut by new owners by stenvar · · Score: 1

    We all love lucas arts

    Speak for yourself. I never liked any of their titles.

  38. Executive Producer by Anonymous Coward · · Score: 0

    AC, sack every Lucas Arts employee and those games would still be 'produced', so yes, GP knows what 'produced' means. Bottom line is, LucasArts *don't* know what a producer is, and Disney can hold their own meetings directly with Telltale et al without LucasArts.

    1. Re:Executive Producer by Anonymous Coward · · Score: 0

      Without LucasArts none of those games would have ever been made, so yeah, they were sort of a big deal in process of making them.

      I suggest you go look at the complete credits for every single one of those games on MobyGames. You'll see quite a lot of work done by LucasArts. viperidaenz is just a clueless moron who lives in a child-like fantasy world and has no concept of what goes on in game development.

  39. It's "slew" by Hypotensive · · Score: 1

    Slay -> slew -> slain.

  40. Re:Underperforming Division gets cut by new owners by MemoryDragon · · Score: 1

    I see it also like that. There was nothing coming out of Lucasarts except mediocre Star Wars tie ins for decades.
    The Lucasarts of the old with great games died a long time ago.

  41. Anyone but Britney! Noooooooo! by Anonymous Coward · · Score: 0

    Perhaps you feel you are being treated unfairly. It would be unfortunate if I had to leave a garrison of Mouseketeers here.

    Anyone but Britney! Noooooooo!

  42. Re: Live by the tax, die by the tax by Anonymous Coward · · Score: 2, Informative

    Actually, no. First, Lucas is old. Second, none of his three kids had any interest in running the company in his absence. Say George dies, it probably goes into a trust and is disassembled. No more ILM. No more Skysound.

    In hindsight, it looks like Disney is gutting the company for IP. As a soon to be former employee (more than just Arts got cut this past week, more about the bloodbath will probably come out over the next couple weeks) we have nothing but respect for George for giving us the opportunities that we had. Selling to Disney (or someone else) seemed like the right thing to do at the time. It sucks worse than you know to take a job at a company specifically because it's 40 years old and 'rock solid', then to be unceremoniously shown the door like that. It's downright traumatic.

    P.S. 1313 was not several years away from being done, it was much closer than that. Like holiday 2013 close, by my estimation.

  43. You are made of fail and loose by SmallFurryCreature · · Score: 1

    Star Wars: Battlefront was a cheap mod for another game.

    The Jedi Knight games were made by another company.

    Republic Commando was piss poor.

    Tales of Monkey Island went downhill when it went 3D, the originals are older then ten years, the recent games were made by Telltale games.

    Lego... you are aware that these were not original Lucasarts games either?

    No wonder you post as an AC. I would cower to if I called these great lucasarts games.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:You are made of fail and loose by Anonymous Coward · · Score: 0

      LucasArts funded them. They are LucasArts games.

  44. Makes sense though... by Anonymous Coward · · Score: 0

    Game development isn't Disney's core competency. Licensing the IP to independent studios is a much better model... Just consider how shitty the Disney-owned LA games would be when they would underfund and overpressure LA.

  45. Re:Underperforming Division gets cut by new owners by SharpFang · · Score: 1

    Oh, come on! I understand you might not like Sam&Max or Monkey Island, but you've got to admit Rescue on Fractalus a.k.a. Behind Jaggi Lines for 8-bit Atari was a work of genius! It was the first game that literally made me jump out of my chair when the alien started knocking on the window.

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  46. Re:Live by the tax, die by the tax by silentcoder · · Score: 1

    Lucas sold out at least 15 years ago when he started working on Episode 1. Since then he has raped everything Star Wars and even bent poor old Indie over a barrel for a massive royal buttreaming without even the goddamn basic human courtesy of a reach-around (to misquote Full Metal Jacket).

    The Disney cash was just the fire sale at the end of a decade-and-a-half of post-sell-out franchise-milking.

    --
    Unicode killed the ASCII-art *
  47. Re:Underperforming Division gets cut by new owners by Xest · · Score: 1

    Yes, but the question is why. If nothing good has come out of there for a while then was it simply because management were doing an EA/Activision and only interested in churning out the same old rehashed boring FPS type games or whatever with no innovation? The point is, did the whole studio need to be axed? or did management just need replacing with people with a little more vision.

    Maybe they did the right thing, maybe they did evaluate thoroughly what talent there was left and felt there was indeed nothing of value there, but given the nature of a company like Disney I'd be surprised. I'd wager this is less about getting rid of an under performing unit and more about making their money from simply selling licenses of to the franchises to anyone willing to pay if it means bringing some money in which makes an internal development company for use of these licenses pointless.

  48. Re:Live by the tax, die by the tax by Anonymous Coward · · Score: 0

    I don't like people using the government to steal from their neighbors.

    I.e. you think all tax is theft, and you want to live somewhere with no taxes (and thus no government) - let's say Somalia. Off you go then....

  49. All good things... by Anonymous Coward · · Score: 0

    From the ashes of disbanded studios, new great studios rise like a Phoenix.

  50. is ILM being killed off as well? by Anonymous Coward · · Score: 0

    So, in all the news, they talk about lucasarts studios being shutdown,
    so what happens to ILM ?

    industrial light and magic is/was the best special effects studio bar none.

    inquiring minds want to know

  51. Re:Live by the tax, die by the tax by Anonymous Coward · · Score: 0

    "Taxes" aren't theft. Taxing person A to fund giveaways to person B is theft.

  52. Re:Live by the tax, die by the tax by TWiTfan · · Score: 1

    Lucas sold out in 2012 to avoid the Obama tax increases.

    I bet you're the kind of guy who blames Obama when they get your order wrong at McDonalds, aren't you?

    --
    The cow says "Moo." The dog says "Woof." The Timothy says "Thanks, valued customer. We appreciate your input."
  53. So no movie and effigy burning? by the_arrow · · Score: 1

    So they don't do like when Commodore shut down, where the last employees burnded an effigy of the CEO Mehdi Ali on their farewell party.

    Documented by Dave Haynie in The Deathbead Vigil.

    --
    / The Arrow
    "How lovely you are. So lovely in my straightjacket..." - Nny
  54. Re:Live by the tax, die by the tax by drinkypoo · · Score: 0

    Lucas sold out in 2012 to avoid the Obama tax increases.

    I bet you're the kind of guy who blames Obama when they get your order wrong at McDonalds, aren't you?

    I'm a known Obama-hater (Monsanto whee! Drones yay!) so I'm sure you will ignore me but what in there is Obama-blaming? He didn't say Obama closed Lucasarts, did he? The tax increases are a fact, Lucas selling out to avoid them might be a fact or might not, but if it is that's Lucas and not Obama. Tax increases are a fact of life no matter who the president is, because all the presidential candidates presented for our approval are part of the same system.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  55. Broadside? by Anonymous Coward · · Score: 0

    Answer:

    F) Depends on where you are sitting

  56. Re:Live by the tax, die by the tax by kaatochacha · · Score: 1

    Honestly, why is not liking Obama or his policies "hate"? People lost their jobs, it sucks. He's blaming it on Obama's policies. Is he right? I dunno. Is it hate? Nah.