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Why Are We Still Talking About LucasArts' Old Adventure Games?

jones_supa writes "The gutting of LucasArts was a tragic loss for the video game industry, but for many of us, it was more than that. By most accounts the last truly great LucasArts game was released almost 15 years ago, and yet, many in the industry still hold these titles as the benchmark. But why is that? Why is it that we still consider these games among our pinnacle achievements as an industry? Why do developers still namedrop Monkey Island in pitch meetings when discussing their proposed game's story? Why do we all continue to mentally associate the word "LucasArts" as the splash screen we see before a graphical adventure game, even though the company hadn't released one in over a decade? Gamasutra has collected a good majority of the answers. Following these responses, as a special treat, Lucasfilm Games veteran David Fox attempts to answer that question with his own insider perspective."

285 comments

  1. Why, Why, Why..... by who_stole_my_kidneys · · Score: 5, Funny

    Its Monday morning, stop asking so many damn questions until I've had my coffee.

    1. Re:Why, Why, Why..... by Anonymous Coward · · Score: 2, Funny

      Why haven't you had coffee yet?

    2. Re:Why, Why, Why..... by Anonymous Coward · · Score: 0

      Why haven't you had coffee yet?

      Not all of us are like you old people who get up at the crack of 11AM !

      Anyway, with these questions, "Why Are We Still Talking About LucasArts' Old Adventure Games?", we should a Troll meme. Like:

      "Why yes! We are!"

      Or:

      "STFU and Google it and post a real headline A-Hole!"

      Or: "I don't know. How about researching it and have a 1000 word essay describing the issue for me and have it by Noon. Thx! I gotta go and read Fark."

    3. Re: Why, Why, Why..... by Jeremy+Erwin · · Score: 5, Funny

      Because the coffee vendor is too despondent to sell him coffee. The vendor's nephew is in jail, and springing him requires a lock pick, a banana peel, and a kazoo. Only then will you be able to get coffee, but it'll be decaf,, unless you give the barista the beans you got from the voodoo priestess.

      Seriously, have you never played this game?

    4. Re: Why, Why, Why..... by qwak23 · · Score: 1

      Wishing I had mod points - and hadn't already posted.

    5. Re:Why, Why, Why..... by davester666 · · Score: 1

      It's time for bed!

      --
      Sleep your way to a whiter smile...date a dentist!
    6. Re: Why, Why, Why..... by hairyfeet · · Score: 2

      And THIS is why I never got into that genre, you could smoke a big fat bong and still not figure out WTF the insane troll logic they were looking for with their puzzles.

      I remember one where you had to get past this place by stealing a passport from a guy, getting some scotch tape so you could get hair off a cat to make a fake mustache and jump through a bunch of hoops to get a black magic marker so you could draw a mustache on the passport...because the guy whose passport you stole didn't have a fucking mustache in the first place!

      So while I like puzzles those damned games seemed to have a bit of a contest going on to see who could make the most batshit sequence of hoops to jump through to get from point A to point B. I never understood the appeal of games that went so far out of their way to make no damned logical sense when it comes to their puzzles.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    7. Re: Why, Why, Why..... by Darinbob · · Score: 1

      Papapishu!

    8. Re: Why, Why, Why..... by Darinbob · · Score: 4, Interesting

      I liked Monkey Island for one reason because they were logical puzzles, in a perverse sort of way. They weren't just find random objects applied to other random objects, everything made sense in hind sight. Plus they're humorous, the solutions are entertaining in the LucasArts games. That's why these are classics and the other graphical adventures of the day aren't as well remembered. Ie, the spitting contest, the pirate barbers' song, insult sword fighting ("how appropriate, you fight like a cow"), and so forth.

    9. Re: Why, Why, Why..... by Anonymous Coward · · Score: 0

      LucasArts adventure games encouraged the player to try different things because there was no penalty in any of the games. No deaths and no game over (except in the first Monkey Island game if you stand underwater for 10 minutes).

    10. Re: Why, Why, Why..... by hairyfeet · · Score: 1

      The fact that you felt the need to add "in a perverse sort of way" frankly tells me all I need to know, insane troll logic. This is the same kind of bullshit that always pissed me off with shooters and RPGs, here is a door you have to get through...okay, its a flimsy door made out of wood and I have both an AK47 and an RPG, that isn't gonna be a problem, or in the RPG they have a flimsy wooden door and I have an AXE, fricking axes are used to this very day for just that purpose by firefighters, yet your shitty wooden door will ONLY open if I have some damned key I have to backtrack half a mile to get...WHAT THE FUCK?

      All I'm asking for is a LITTLE sanity, that's all. Not a lot, just a little teeny tiny bit of fricking sanity. That is why I recommended the first Red Faction game to all my friends because if you ran into a door that needed a key? It was a good 6 inches of plate steel. At least with that I could go "Okay my little RPG sure as hell ain't punching a hole in that thing, I better go find a key" and it didn't ruin my immersion in the game. Same thing could easily be applied in RPGs, hell Hero was making big stone doors 2000+ years ago and castles were made to take sieges so its not even historically inaccurate.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    11. Re: Why, Why, Why..... by Darinbob · · Score: 2

      "Perverse" sort of way doesn't necessarily mean insane. It means thinking outside the box, with some humor. Normal puzzle solving is stacking up boxes to reach the banana. Slightly perverse means stacking up bananas to reach a box.

      LucasArts puzzles are a lot smarter in puzzles than many games. You clearly can't use an axe to get through a door there because it's not your door and you'd be captured and made to walk the plank for example. There is sanity in the puzzles in that they maintain the logic that's present in the game, even if it's not real world logic.

    12. Re: Why, Why, Why..... by captjc · · Score: 1

      The most memorable puzzles were probably the most dickish ones. Those where you were stuck in some place and strewn about, out of reach were all the items that would easily get you out of that situation, just because the developer wanted to be an asshole to the player.

      You are stuck in a snake, outside the snake is axe, a sword, a machete, a lightsaber (it was a LucasArts game). How do you get out of the snake? You escape by mixing an ipecac flower with pancake syrup to make the snake barf you up.

      I love Curse of Monkey Island.

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    13. Re: Why, Why, Why..... by hairyfeet · · Score: 1

      The problem I've always had with those games is its obvious playing a few that the devs get so enamored with their crazy Rube Goldberg treasure hunts that they miss what any normal person would see in 2 seconds. Its what I call "Dr Evil Logic" where they come up with an elaborate trap and the son is going "You know we can just shoot them, I have a gun in my room, it'd take me like 30 seconds to go grab it" because the common sense solution just slaps you in the face.

      The best example I can give of that, and don't ask me the title as it was ages ago, was where there was this key or coin or something at the bottom of a grate that you had to get. Now what the devs wanted you to do was go get some gum or some other sticky thing, like I said its from a looong time ago, get a stick and basically spear the thing and pull it up. But I look at this thing for like 2 seconds and I go "uhhh..its a grate, it has 2 screws holding it on and I HAVE a screwdriver..hell I also have a fricking prybar if the screws stick ". i mean if you would have grabbed ANYONE off the street, gave them the same tools the character had and the same obstacle? I bet you my last dollar they would have ALL said "Just take the grate off" as its THAT obvious.

      I have to wonder if that kind of shit killed the genre, because I know it turned me off of the games because it seemed to me the longer they went on the worse the Dr Evil logic got, kinda like how a movie might be good for the first sequel or the second but they just keep pushing it and deciding they have to top the last one until it just gets to be such bullshit it ruins it, like what they did to Die Hard. Its like these devs kinda forget that its a GAME and games are supposed to be FUN, not an excuse to show how you can six degrees of Kevin Bacon a fricking puzzle.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    14. Re: Why, Why, Why..... by Darinbob · · Score: 1

      Well, some people like puns and April Fools, and others hate them with a passion. It's best to just avoid puzzles like this if they're annoying. But part of the fun for some people is just to do them, think outside the box, etc. The audience is supposed to be in on the joke instead of wondering why it's not a real world simulation.

      For example, "Doctor Evil" as you mentioned. At one point he ties up Austin Powers to the easily escapable death trap. Meanwhile his son is saying "just shoot him!" A joke on older spy movies that the audience understands, in the "real world" it would be smart to just shoot the good guy and be done with it instead of having some elaborate method of execution. But the movies don't do this since it ruins the story. Suspension of disbelief. Similarly, adventure games require suspension of disbelief.

    15. Re: Why, Why, Why..... by hairyfeet · · Score: 1

      Nooo.. the movies do it for the same damned reason the game devs do it, its to top the other guy and show off NOT for the story. if you want to make a crazy Rube Goldberg puzzle? Fine then do that just don't leave a much simpler obvious answer slapping the gamer in the face. like I said with Red Faction, ten lousy seconds was all it took to change the texture from wood to steel but that one little change makes all the difference because the gamer will go "Oh, its steel, my little RPG can't punch through that, I'm gonna need a key".

      This isn't like a pun or doing stupid on purpose, its just lazy design, that is ALL it is. Its the difference between Q giving James a cool car with cool gadgets and James Bond just grabbing a car off the street and having it do that shit. It takes just a couple of moments to fix these obvious puzzle problems, hell just don't give the character a screwdriver until he's past the stupid puzzle, make it have an alarm that will go off if you try to pry it, fuck man just give us something...this is just wanking for the sake of wank.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    16. Re: Why, Why, Why..... by hairyfeet · · Score: 1

      But see at LEAST in your example you can't just grab the damned thing because they are outside and you are in, at least THAT makes fucking sense!

      Again look at my example with the grate or the door, in both of those you HAVE what would be the simplest and most obvious means of solving the problem but it won't LET YOU use any kind of common sense, its like its punishing you for not smoking a bong and turning off your brain so you can figure out what "wacky hi-jinks" they expect you to fucking do to get through what should be a simple fucking thing.

      And the bitch is it would take 5 seconds worth of thinking on the part of the developers to fix this shit which is why i say its just being lazy. The grate? Don't give me a fucking screwdriver or a prybar before that, or have alarms set on the grates so if I try to just pop it off I'm gonna get caught...done! See how just 5 seconds of thinking could remove the glaring "Dr Evil Logic" plot holes in the puzzle? like I said with red faction ALL THEY DID was change the texture of the door from wood to metal, that is it. Then when you got to the door not being able to open it with your AK47 or RPG made fricking sense, its 8 inches of plate steel so its like a firecracker hitting the thing. All it would take is just 5 minutes of thought, hell just grab a guy off the street and show him the sitch and see if he names off an obvious solution and then write in a reason why that solution won't work.

      I'm not asking for much here, hell I'm not even saying they can't go for the "wacky hi-jinks' puzzles, just put a little thought into it so obviously easier solutions aren't bitchslapping you in the face the entire time...is that REALLY so much to ask for?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    17. Re: Why, Why, Why..... by Anonymous Coward · · Score: 0

      I grew up on adventure games and some of them like the King's Quest games had extremely difficult puzzles to extend the length of the game. That was bull.

  2. tl;dr by DFurno2003 · · Score: 0

    That wall of text has approximately 0 readability and far less value.

    1. Re:tl;dr by DFurno2003 · · Score: 1

      All I got out of it was Monkey Island is being namedropped by developers...

    2. Re:tl;dr by Anonymous Coward · · Score: 0

      That was in the summary you insensitive clod!

    3. Re:tl;dr by GrumpySteen · · Score: 4, Funny

      Eight sentences is a wall of text? You'll probably have a stroke and die if you ever pick up a book.

    4. Re:tl;dr by qwak23 · · Score: 2

      Maybe he has a really small display?

    5. Re:tl;dr by Anonymous Coward · · Score: 0

      Eight sentences is a wall of text? You'll probably have a stroke and die if you ever pick up a book.

      Any number of sentences can be a wall of text if badly written.

    6. Re:tl;dr by ThisIsSaei · · Score: 1

      Spoilers! Spoilers!

    7. Re:tl;dr by Fwipp · · Score: 1
  3. nostalgia circlejerk? by Anonymous Coward · · Score: 1, Insightful

    Those games are gone. Those game companies are gone.

    And the current games will most likely not produce anything like them again.
    Heck todays games won't even run when they shut the activation server off in 2 years.

    Excessive greed... Kills all the good stuff.

    1. Re:nostalgia circlejerk? by egamma · · Score: 5, Informative

      Those games are gone.

      Really? I bought Monkey Island 1 and 2 on Steam in 2012. The updated graphics and sound are great, but you can switch it back to the original very easily.

    2. Re:nostalgia circlejerk? by Thud457 · · Score: 3, Informative

      SCUMMVM is available on Android, beeotches!

      --

      the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

    3. Re:nostalgia circlejerk? by wiggles · · Score: 1

      Yeah, but the touch based interface makes it almost unplayable.

    4. Re:nostalgia circlejerk? by Cenan · · Score: 2

      Well, as the FOSS community would say: "shut the fuck up and fix the problem yourself".
      Here's a link to get you started OGRE. Here's another Blender. And another learncpp.com
      When you're done with your masterpiece, feel free to give it away and support it forever.

      --
      ... whatever ...
    5. Re:nostalgia circlejerk? by bfandreas · · Score: 1

      I played DOTT on my Nokia feature phone 5 years ago. It is doable.
      And if you've got a USB mouse lying around then simply connect it to your phone or your tablet and it will work.

      Ah, the blessed bliss of using devices that come with standard IO connections.

      --
      20 minutes into the future
    6. Re:nostalgia circlejerk? by s0nicfreak · · Score: 5, Insightful

      Those games are gone.

      Wait... where did they go? Did some mass fire destroy all remaining copies in the world? No. They're still there. I can still have my kids, born after they came out, play those games. I can - and do - have my kids play games from 30 years ago, from when I started gaming. Even the games that actually were lost to me due to fire or whatever ravages of time. Games do not suddenly cease to exist a few years after they are released. The good games are still played 15 years later, 30 years later, and I'm assuming 60 years later, 100 years later. Like classic books, the good ones will survive, they won't go anywhere. The games that only have nostalgia going for them will be lost once the people with that nostalgia stop lamenting or die out.

      By the time the servers of today's games are shut off, someone will have hacked/cracked them and made them playable without those servers. Games needing activation or some kind of server has been around for years now, many games have had their servers shut off. But I can't think of a single game that I still want to play, but that I absolutely can not play.

    7. Re:nostalgia circlejerk? by Anonymous Coward · · Score: 0

      Just to beat on the proverbial dead horse, your kids might not be able to play today's games X years from now, after the always-online DRM servers are taken offline for good and no patch was issued to disable that functionality.

      Glad we do have "our" games from years past, and let's keep the DOS emulators alive!

    8. Re:nostalgia circlejerk? by s0nicfreak · · Score: 1

      As I said, if the company doesn't release a patch, someone else will. This has been done for years, there is no reason to think it will stop now.

    9. Re:nostalgia circlejerk? by Anonymous Coward · · Score: 0

      On the bright side, always-on DRM is more the exception than the rule (not counting things like MMOs or online-only shooters, where offline wouldn't make much sense), and they are generally not worth sharing with future generations. Some are fun, I suppose, but not that fun, and some are dwarfed in quality by games in the same genre with less restrictive DRM (Diablo 3 vs Diablo 2 or Torchlight, for example)

    10. Re:nostalgia circlejerk? by Patch86 · · Score: 1

      Kickstarter seems to be doing its darndest to revive the Adventure game genre (along with a few other forgotten genres- god game, space sim, etc.).

      While the big game developers seem to have almost universally decided to turn into unimaginative Hollywood-style jerks, the indie game industry seems to be having a new renaissance, flush with new engines and tool sets, new distribution channels, and new access to funding. So the bad comes with some good.

    11. Re:nostalgia circlejerk? by Anonymous Coward · · Score: 0

      Always on drm might be new. But activation isnt.

      Eventually you won't even be able to install todays games without using a pirated version.

      Assuming it will even run anymore... I've got plenty of old games that will NOT run on modern hardware. Even using the original os.

      Gaming overall has gotten far worse in the last two decades. The middle managers and mba assholes have really ruined alot of stuff in their effort to monitize everything.

    12. Re:nostalgia circlejerk? by Anonymous Coward · · Score: 2, Informative

      Yeah, but the touch based interface makes it almost unplayable.

      No! TOUCH is perfect for those games. However the right configuration is less than intuitive. You need to check the Mixed Adlib/Midi Box to enable direct touch mode. Otherwise it works in a touchpad emulation mode.

      I just replayed MI2 and it was a blast!

    13. Re:nostalgia circlejerk? by danomac · · Score: 2

      I bought the redone Monkey Island games on Xbox live. That brought back a lot of memories. You can even switch between the retro graphics and the new graphics.

    14. Re:nostalgia circlejerk? by Darinbob · · Score: 1

      Don't forget GOG.com as well.

    15. Re:nostalgia circlejerk? by jones_supa · · Score: 1

      Those games are gone. Those game companies are gone.

      And the current games will most likely not produce anything like them again.

      Oh. The adventure genre has been making a comeback lately.

      Check out titles such as Resonance, Machinarium and Deponia.

    16. Re:nostalgia circlejerk? by servognome · · Score: 1

      Was thinking the same thing. Kickstarter seems to be where people who want to make late 80's-mid 90's type games.
      The developers there are making spiritual successors to Master of Magic, Planescape: Torment, adventure games, and other retro genres.

      --
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    17. Re:nostalgia circlejerk? by Gr8Apes · · Score: 1

      I still have the originals in a box in the closet. LucasArts did box sets in the 90s, I bought 2 and 3, never saw what was in the first one. They include just about every title listed in TFA. I may have to start up a VM just to see them, or see about moving them to SCUMM. That would be an interesting little weekend project.

      --
      The cesspool just got a check and balance.
  4. I'll remember the pain. by Virtucon · · Score: 1, Informative

    The pain.. Oh the pain of trying to install their games on my kids' computers. The incompatibilities with the video and soundblaster cards. The endless trips to buy upgraded hardware, even though you had the hardware already per the side of the box.

    My kids loved their stuff, but they haven't been a player in this space, unless it was supporting the venerable Star Wars brand and IMO, that's played out. Once it went to Disney, as foretold in "South Park", expect Mickey to put the merchandising and game tie ins on overdrive.

    --
    Harrison's Postulate - "For every action there is an equal and opposite criticism"
    1. Re:I'll remember the pain. by TheSkepticalOptimist · · Score: 4, Insightful

      There was not one game from that era that could install without spending a day trying to tweak config.sys files and autoexec.bat, no reason to single out Lucasarts. Its just that they made some of the better games in that era.

      I remember the same headaches with the Wing Commander series responsible for causing me to have to spend hundreds of dollars to find the right combo of video and sound card just to get the opening cutscene to play without stuttering.

      DOS was the dark days of PC gaming for sure.

      --
      I haven't thought of anything clever to put here, but then again most of you haven't either.
    2. Re:I'll remember the pain. by Anonymous Coward · · Score: 2, Insightful

      I had a Pro Audio Spectrum 16 and a Gravis Ultrasound in my 486dx33 back in those days (plus a US Robototics 14.4 Sportster modem). The IRQ/DMA assignments were definitely messy. The GUS sounded absolutely amazing but messing around with MegaEm, Ultramid, and all the other nasty software was a pain at times. I loved the games that would allow me to use the PAS for the digital fx and the GUS for music (yay MT32/LAPC1 via MegaEM).

      DOS 6 and the arrival of multi-config was a *godsend*. Without it, I'd have needed to make a boot disk for each family of games.

    3. Re:I'll remember the pain. by discord5 · · Score: 5, Insightful

      There was not one game from that era that could install without spending a day trying to tweak config.sys files and autoexec.bat

      I remember it well, and it was the first steps for me into the dark art of understanding how computers work. I can only thank videogames of that era for making me start a voyage into a new realm. Understanding memory, learning about DMA and IRQs, getting a modem to work, setting up a LAN, trying my hand at programming, ... I learned a great deal from all that and it got me interested in a subject I had little interest in before.

      Thanks DOS games! You've set me onto a career which I enjoy tremendously (despite becoming such a cynic).

    4. Re:I'll remember the pain. by bfandreas · · Score: 2

      Worse still was being able to run MSCDEX, various drivers and still have enough memory to start the game. Now the whole thing runs on 10 year old phones.
      SCUMMVM was ported to S60 yonks ago.

      Wing Commander 1 only flight control animations if you had EMS. Which you propably hadn't if you had a 286. Fun times!
      ...and fun those times were. The games had focus. Focus that has been lost. Something like Lemmings or Populous would propably be considered 'casual' nowadays even if there wasn't anything casual about them in terms of difficulty the further you progressed.

      Now we get murder simulators with Hollywood movie sequences with attached Sim City and naval battles. The naval battles being the best feature of the murder simulator. Go figure...

      --
      20 minutes into the future
    5. Re:I'll remember the pain. by DoofusOfDeath · · Score: 5, Funny

      You spent all day mucking with config.sys? Why didn't you just Google the issue???

    6. Re:I'll remember the pain. by Nimey · · Score: 4, Interesting

      Most of the games from back then were just as bad about configuration.

      The worst were the games (can't remember the names, but were usually from the early '90s) that hardcoded the Sound Blaster's I/O port or IRQ or DMA channel. It could be made to work, but if something else in your system had grabbed one of these (most often a parallel port needed the IRQ) you were out of luck. Even better if you had more than one such game and one of them expected a different value (say, one wanted 0x220 for the I/O port, but another expected 0x240).

      Even if you had one of the later games that let you specify your configuration, you might still have to dig the card back out because you'd set a jumper or DIP switch wrong and there was a conflict. Then you'd have to set the AUTOEXEC.BAT incantation correctly, which would be extra work if you'd been forced to switch a jumper around.

      And the video! A game might work just fine with a bog-standard VGA card, but another would need VBE 2.0 and if you didn't have the newest card that meant editing AUTOEXEC again to load a TSR on boot. Oh, wait! Now with that TSR you don't have enough RAM to run your game, so you've got to either fiddle with CONFIG.SYS and AUTOEXEC.BAT manually (reading the manual entries for EMM386 and HIMEM) or shell out for an upgrade to MS-DOS 6 or buy QEMM386 and hope that either of the latter two could successfully optimize your memory layout. If you're poor and not up to editing your config files, you could always make a boot floppy instead (sometimes the game even did that automatically! Oh the luxury.) and boot the computer from that when you wanted to play your game... except that sometimes the automagic boot floppy utilities didn't set up your Sound Blaster properly, so you're still looking at work.

      Kids just don't know how good they have it these days, with working PnP and standardized multimedia APIs and a flat memory space.

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
    7. Re:I'll remember the pain. by Anonymous Coward · · Score: 0

      Maybe because you were/are a fucking retard?

      Dark days my ass.

    8. Re:I'll remember the pain. by Anonymous Coward · · Score: 0

      There was not one game from that era that could install without spending a day trying to tweak config.sys files and autoexec.bat, no reason to single out Lucasarts. Its just that they made some of the better games in that era.

      Wrong. They were called non-DOS games. When's the last time you heard about Amiga OS 3.1 or MacOS 7.5 dude complain about a game requiring config.sys tweaks?

    9. Re:I'll remember the pain. by 91degrees · · Score: 1

      That's where the DOS menu system was useful. My setup had a menu option that loaded Emm386 in one mode, another in another mode and a third that didn't load it at all. One of those settings was sure to work.

    10. Re:I'll remember the pain. by hjf · · Score: 1

      A=220 I=5 D=1 T=4

    11. Re:I'll remember the pain. by asylumx · · Score: 1

      You win "joke of the day" and +100 internet points!

    12. Re:I'll remember the pain. by DoofusOfDeath · · Score: 2

      Wow! I assume they're redeemable at ThinkGeek?

    13. Re:I'll remember the pain. by Luyseyal · · Score: 2

      So much THIS.

      To make everyone happy in the household, I implemented a config.sys menu system to load EMS or XMS depending on what task you wanted to undertake. Before that, I was fixing it for every reboot (and every time Mom wanted to use LotusWorks 1.0).

      -l

      Thank you for playing Wing Commander!

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    14. Re:I'll remember the pain. by Anonymous Coward · · Score: 0

      Wing Commander III made me spend $200 for 4 Megabytes of FPM DRAM.

    15. Re:I'll remember the pain. by Anonymous Coward · · Score: 0

      They made games for the Amiga?

    16. Re:I'll remember the pain. by Nimey · · Score: 1

      Sound Blaster Pro?

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
    17. Re:I'll remember the pain. by wwphx · · Score: 1

      Definite +1. I was working for a police department in the 90's, coincidentally when I started reading Slashdot, we had LAN slag-fests almost every lunch hour. We even bought our own hub and ran our own ethernet in the drop ceiling so we could disconnect from the LAN and form our own game LAN for our death matches.

      LOTS of fun! Dos 6's multi-config was definitely awesome.

      --
      When you sympathize with stupidity, you start thinking like an idiot.
    18. Re:I'll remember the pain. by ducomputergeek · · Score: 4, Interesting

      It's interesting today. A few months ago a group of modders released Diaspora, a Battlestar Galactica game based on the Freespace 2 Open engine. It takes a little bit to get working, especially for multiplayer. The younger people, I'd say those 25 and under, got frustrated at the game and gave up to go back to the craptastic browser game released by bugpoint. Why? They couldn't hit the magic "login" and play button. You had to do some set up first in the launcher to get the game to work and then there are a few features in the advanced menu to check/uncheck depending on your set up. That was "too hard" for most of them. Then when they got into the game they said it was "too hard" with "too many things" to remember and those of us with joysticks had too much of an advantage, yada, yada.

      I guess I don't mind because I think I spent weeks getting Wing Commander Privateer to run on my computer from with a floppy with custom config.sys & autoexe.bat files. There were others, but Privateer was the one I remember the most frustration with.

      --
      "The problem with socialism is eventually you run out of other people's money" - Thatcher.
    19. Re:I'll remember the pain. by Anonymous Coward · · Score: 0

      Right on. I had a bunch of config.sys and autoexec.bat combos for different games and school work programs that had different combinations of EMM386 and HIMEM, combined with the different LOADHIGH for drivers and stuff like that.

        I knew about DMA and IRQ settings for my soundcard (original SoundBlaster, to begin with), which memory ranges to keep out of EMM386 for my CD-ROM drive to work properly, the initialization string for my modem (and still remember it, childhood trauma).

      I even knew the layout of my entire (20 MB !!) hard drive because I had designed it for my own use, preferences, and likes.

      I had so much more control over my OS and its configuration back then. I had the time to learn, the desire to do so, and the smile that comes from getting the expected result. Don't get me wrong, I really like Linux and BSD and all the stuff that (for me) came later, but I lost the time to learn (and part of the desire to do so), but I do still get to tinker with it a bit and get some (to me) amazing stuff happening at the OS level.

    20. Re:I'll remember the pain. by qwak23 · · Score: 1

      I'm shocked I still remember what TSR stands for.

      I'm pretty sure I had more custom boot disks than I had game disks.

      I'm also glad those days are long long past.

    21. Re:I'll remember the pain. by Anonymous Coward · · Score: 0

      You got privateer to work?

      Damn.. Never could get it to work on my 386. I don't think I stood a chance though :)

    22. Re:I'll remember the pain. by MacBurn11 · · Score: 1

      Nope, you can only use them at experts-exchange.com ....

    23. Re:I'll remember the pain. by Anonymous Coward · · Score: 1

      IIRC that is the config line for the Sound Blaster emulation on a Pro Audio Spectrum 16.

    24. Re:I'll remember the pain. by Nimey · · Score: 1

      Maybe, but it's a valid one for an SB Pro. The "T=4" thing indicates its type as being #4, which is the SBP.

      IIRC the PAS16 and most of its competition emulated the SBP in addition to the native interface.

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
    25. Re:I'll remember the pain. by DarthVain · · Score: 1

      You say that, however that is how I got interested in Computers as a kid.

      Trying to play Curse of the Azure Bonds, or FS 4.0, or Doom, or whatever cause me to have to have to figure out all sorts of things, like config.sys, autoexec.bat, boot disks, memmanager, playing around with IRQ and DMA conflicts, EMS, XMS, etc... just to get a legit copy of a game to actually load, let alone work properly.

      All before Google existed. While there were BBS communities, they were very small by comparison.

      Looking back at how things were, compared to how things are today I am amazed at all I was able to do anything.

      Now everything works more less. Worse case you have to download a patch or a driver that it took you 3 seconds to troubleshoot and find using Google.

    26. Re:I'll remember the pain. by musicon · · Score: 1

      You're absolutely right. However, I'll admit to now being one of the people giving up. I happily spent days tweaking every config.sys and highmem option 20 years ago. Nowadays I'm lucky to get 2-3 hours a week to play, and I'm not going to waste half of it just trying to get the damn game started. Hell, I just bought and started playing the original Bioshock last week, and made sure before I did that it worked 100% under Wine before I did.

    27. Re:I'll remember the pain. by Nimey · · Score: 2

      Don't get me wrong, that's part of how I got so into computers. Back when I was a kid and had /time/, that kind of stuff was fun, much more fun than my old Apple //c or a Mac. Linux was even more fun than that back when Debian required actual work to get X running, or to get it booting from an add-on IDE controller, and compiling your own kernel was expected.

      I've just got a different value of time now, since I've got a kid of my own.

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
    28. Re:I'll remember the pain. by mutube · · Score: 1

      I guess I don't mind because I think I spent weeks getting Wing Commander Privateer to run on my computer from with a floppy with custom config.sys & autoexe.bat files. There were others, but Privateer was the one I remember the most frustration with.

      This. I remember a group of 3 of us sitting over a 486 fiddling with config.sys and autoexec.bat files for hours on end. Adding and removing HIMEM.SYS, EMM386. Rearranging the order things were loaded to squeeze the last bit of memory out of the machine.

      It was like that scene in Apollo 13. But with snacks.

    29. Re:I'll remember the pain. by Bacon+Bits · · Score: 1

      I was in my early teens as the 90s began, and I played a lot of games. Eventually, I wrote a menu system and put it on a boot disk for MS-DOS 6. I had to do it this way because it was my parent's computer, and they just wanted the damn thing to boot to Windows 3.1. Their version used (1) below, but autoexec.bat also started win.com

      It had (roughly) these options:
      1. Boot with just HIMEM.SYS using all memory for extended memory. Load smartdrv.exe disk caching, mscdex.exe CD-ROM driver, and mouse.com mouse driver. Load as many drivers and services into high and upper memory ranges with DOS=HIGH,UMB. Load DOSKEY with various macros to make DOS life easier. Set permanent command environment to the C: drive. I got this down to about 585 K of available conventional memory, and this covers about 85-90% of games by 1995 or so, many of which used DOS/4G or DOS/4GW anyway.
      2. As (1), but configure some memory to be configured as expanded memory with EMM386.exe. Remaining memory is extended memory still loaded for use with smartdrv.exe. IIRC, you couldn't use both HIGH and UMB, but I don't remember which couldn't be used here. This had closer to 560K of memory, IIRC.
      3. As (1), but load all memory as expanded. Do not load smartdrv.exe (which did not work with expanded memory, IIRC) or mscdex.exe (it can be started later with a batch command, and IIRC, without extended memory doesn't get a cache so performance will suck anyway). Do not load mouse driver by default. Do not use DOS=HIGH,UMB. No DOSKEY except via batch command.
      4. As (1), but boot with absolutely nothing but extended memory. This gave you about 600 K of conventional memory. Very few games required this, but some extremely greedy games did.
      5. Boot with nothing loaded. No drivers, no memory managers. Just MSDOS.SYS, IO.SYS, and COMMAND.COM. Keep A:\ as the command environment. This was a diagnostic configuration, and you ended up with like 550K of conventional memory available.

      I learned a lot, but given the number of friends I had that copied this disk, it didn't surprise me that DOS/4G and Windows gaming took off like a rocket.

      --
      The road to tyranny has always been paved with claims of necessity.
    30. Re:I'll remember the pain. by Anonymous Coward · · Score: 0

      Qemm 386.... Took care of IT all for me. I had the GUS also. Great card for it's time

    31. Re:I'll remember the pain. by Anonymous Coward · · Score: 0

      Privateer! That was indeed extremely hard to get working, it required something like 627KB of free 'lower' RAM (out of 640KB). So you could only 'lose' 13KB of lower memory, which was barely enough to get himem working and then had to puzzle all drivers for mouse, soundblaster, CDrom etc. in high mem. But oh the joy when it finally worked : )

    32. Re:I'll remember the pain. by Gr8Apes · · Score: 1

      Even better was copying those 5 1/4 disks that were "DRM'd" with laser burns, etc, or haciking the EXE files to return 1 for all input when they did that silly you could barely read the icon on page x thing. Especially if said pages had gotten wet from, say, a soda spill....

      The whole messing around with IRQs etc was only to get the hardware running for me, generally there was a best sequence for setting up your hardware IRQs, and if you followed that setup, you generally only had software environment configs to deal with. I wound up with a single base boot disk that cleared almost 600K RAM of memory, and would play virtually every game. Boot the disk, run the game off the hard disk. All on a fancy schmancy 286....

      Wing Commander was fun, because I ran that on a 10K machine (yeah, work box:) so resources weren't a problem on that one.

      --
      The cesspool just got a check and balance.
    33. Re:I'll remember the pain. by Gr8Apes · · Score: 1

      Yeah, EMS/EMX? was essential to your configuration for max low memory. Once you went through the pain of creating that boot disk, though, you were sitting pretty for virtually every DOS game ever, except for those that came with their own sound driver non-standard configurations, those were truly a pain.

      Lemmings.... I still have those in a box, next to Populous. Also Humans. And Populous. All great games.

      --
      The cesspool just got a check and balance.
    34. Re:I'll remember the pain. by asylumx · · Score: 1

      +50 internet points for a great followup :)

  5. Last great game 15 years ago?! by Anonymous Coward · · Score: 1

    Jedi Outcast would like to have a few words with this Author, who confuses objective fact and subjective opinion quite hard. Yes the Money Island series was great, but that is NOT why people are upset over lucasarts demise. 1313 looked really promising, no possibility of a SW:Battlefront 3, no Jedi Knight 4, no hope for a new TIE Fighter or X-Wing vs TIE fighter game, etc.

    1. Re:Last great game 15 years ago?! by Molt · · Score: 2

      Although 1313 does sadly look dead I wouldn't be surprised if sequels to their existing SW games were developed by external houses and published under the Disney/LucasFilm name.

      --
      404 Not Found: No such file or resource as '.sig'
    2. Re:Last great game 15 years ago?! by geminidomino · · Score: 2

      no hope for a new TIE Fighter or X-Wing vs TIE fighter game

      Sadly, holding out hope for one of those, even before the buyout, seemed to have a strong correlation with believing in Santa Claus and the Tooth Fairy.

      Once the crappy "Rogue Squadron" rail-shooters came out, and XWA was a slipshod mess, my dreams of the X-Wing series living on into the new century were shattered.

      "Alpha 2, Mission Critical Installation Destroyed."

    3. Re:Last great game 15 years ago?! by qwak23 · · Score: 3, Interesting

      As someone who played the shit out of the original X-Wing back in the day, I've always wished someone would put out a remake, sequel, or even just a non-movie IP based space combat sim modeled after X-Wing and with all the bells and whistles of modern gaming.

      A deathstar-esque run, with on-line co-op and voice chat would be awesome.

    4. Re:Last great game 15 years ago?! by Luyseyal · · Score: 1

      "Copy that, Gold Leader"

      -l

      --
      Help cure AIDS, cancer, and more. Donate your unused computer time to worldcommunitygrid.org. Join Team Slashdot!
    5. Re:Last great game 15 years ago?! by Beardo+the+Bearded · · Score: 1

      Indeed, there's a fog over Celadon city.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    6. Re:Last great game 15 years ago?! by grumbel · · Score: 2

      Freespace seems to follow the X-Wing flight model quite closely from what little I have played of it so far. As for more modern stuff, Strike Suit Zero was just released and in the not so distant future we will have Star Citizen, a new Elite and a bunch of smaller titles.

    7. Re:Last great game 15 years ago?! by qwak23 · · Score: 2

      I've heard good things about Freespace, but haven't gotten around to trying it yet. I was looking at Strike Suit Zero, but it seems a bit more arcade style than what I'd like. I am genuinely looking forward to Star Citizen and hopefully it will be great. I tried out Star Conflict recently, but it felt more like a typical shooter but in space than anything else.

      A multiplayer space combat sim with X-wing styled mechanics and a persistent objective based battle space similar to Planetside 2 would be awesome. Co-op against large targets, escort missions, etc would also be freakin awesome. Start Citizen sounds like it might meet some of this, and hopefully it will and well.

    8. Re:Last great game 15 years ago?! by grahamwest · · Score: 2

      Maybe it's a confusion over terminology. 15 years is about when Lucasarts stopped developing great games themselves. They published plenty after that of course, including Jedi Outcast, but they were all made by licensees. From the outside the studio looked really bipolar to me, thrashing back and forth between internal development and outsourcing frequently enough they couldn't build and maintain any strong teams.

      --
      Graham
    9. Re:Last great game 15 years ago?! by rahvin112 · · Score: 1

      Sol: Exodus, Evochron Mercenary, X3 all fall into this category and are reasonable games. Evochron is a game with a serious learning curve. Sol: Exodus is a very simple keyboard control game but good looking and has all the Wing Commander like missions (it's also quite hard), though the story line isn't as good.

      The nostalgia is that all the big game studios are all producing garbage that's shiny. All the good games are almost without exception are being produced by independent studios that are using the same devotee developer that produced the great games of the 90s. The 00's were a dearth of good games where all the studios turned their focus to consoles and big dollar "pretty" games with little content/story. What I've noticed is that about 2010 (in part due to Steam) the independent studios are finally getting exposure and rekindling the same environment and development that produced the best games of the 90's. Some of the best games of the 4X genre are being developed by small single digit developer companies who are devoted to their games. Some are even turning to kickstarter to get their initial funding to produce the game.

      IMO we have Steam to thank for making it possible for these independent studios to be available to masses. Development houses are no longer tied to the big publishers with MBA CEO's that only care about "shiny", product tie ins and downloadable content and not game play. This is why the big publishers are trying to turn away from Steam, they are losing control of the marketplace to a new brand of nimble game developer.

    10. Re:Last great game 15 years ago?! by qwak23 · · Score: 1

      Holy Crap how was I not aware of X3. It's installed on my freakin laptop! Must have grabbed it on a steam sale while drunk. I really should poke my head out of the window from time to time ^_^

      Well, I now know how I'm spending my weekend.

  6. 15 years ago there was no Jar Jar by xxxJonBoyxxx · · Score: 3, Insightful

    The reason the games from 15 years ago were so great was that there was no attempt to shoe-horn prequel material into the story.

    1. Re:15 years ago there was no Jar Jar by bfandreas · · Score: 1

      ...and hardly anybody mistook themselves for Hollywood movie directors. Well, not after what happened to Chris Roberts.

      Interactive Movies were at the butt of any joke in the second half of the nineties. Yet they seem to have won. Press A for victory!

      --
      20 minutes into the future
    2. Re:15 years ago there was no Jar Jar by qwak23 · · Score: 1

      I'm sorry, but you pressed 'B'. Game Over. Would you like to reload from the last checkpoint?

  7. Because of what they involved by ubrgeek · · Score: 5, Interesting

    Thinking and puzzle solving (to a greater extent it's why people still mention Myst, although that was problem solving and really neat scenery). They were fun, with memorable characters and funny catch phrases ("I'm Guybrush Threepwood, Mighty Pirateâ). They weren't twitchy, blow-things-up-to-solve-problems games.In some, the characters had continuity between games and in others they were tied to movies of which we had fond memories (Indiana Jones and Star Wars).

    --
    Bark less. Wag more.
    1. Re:Because of what they involved by jadv · · Score: 1

      ... tied to movies of which we had fond memories (Indiana Jones and Star Wars).

      Good times... We had fond memories of IJ and SW in those days, because at the time we only had three SW movies and three IJ movies to remember. Then George Lucas was abducted by the aliens from the fourth IJ movie (or maybe by a horde of Jar Jar Binks clones), and they lobotomized him. Next thing we know: SW prequel trilogy and IJ4.

    2. Re:Because of what they involved by LordLimecat · · Score: 1

      They weren't twitchy, blow-things-up-to-solve-problems games.

      Baloney, Smash TV, Doom, etc also existed. Myst was a one-of-a-kind game, and Im sure there are plenty of examples today.

      Off the top of my head, Minecraft is one of the most popular recent games, and its hardly a "blow things up to solve problems" type of game, unless you really like provoking creepers.

    3. Re:Because of what they involved by Darinbob · · Score: 1

      I don't understand why questions like this are even asked. They're talked about because they're good, end of answer. It's like asking "why do people still talk about old movies like Citizen Kane when we have modern movies starring Adam Sandler?" Really the game world has gotten technically better for sure, but practically speaking the number of "classics" per year has declined tremendously.

    4. Re:Because of what they involved by ubrgeek · · Score: 1

      The question was related to Lucas games not those by Williams or id Software.

      --
      Bark less. Wag more.
    5. Re:Because of what they involved by Anonymous Coward · · Score: 0

      I don't know the lego games were pretty fun and while they do have action I wouldn't call them blow things up twitchy action.

  8. For the same reason we still play them. by h4rr4r · · Score: 5, Insightful

    For the same reason scummvm has been ported to damn near every platform and why I still play these games on brand new smartphones. Reminds me, I need to find my Full Throttle game files.

    1. Re:For the same reason we still play them. by melikamp · · Score: 1
    2. Re:For the same reason we still play them. by malignant_minded · · Score: 2

      I would guess that a lot of this has to do with the small pool of games available during that time. Everyone played the same 10 big games that came out in a given year during the 90s. If you liked point and clicks you probably played all of these titles:
      Goblins
      Quest for Glory
      Kings Quest
      Monkey Island
      Hook
      Simon the Sorcerer
      Day of the Tentacle
      Space Quest
      Gabriel Knight
      Lora Bow
      Phantasmagoria
      MYST
      etc...etc..
      Obviously some were prettier/funnier than others and stuck out. Many of these formed our childhoods and will be forever cherished in our hearts. GOG sells a bunch of contemporary point and clicks but few people buy them when compared to all games sold so how could they be used as a measurement or reference when talking to others. Everyone bought the above because our choices were limited.

    3. Re:For the same reason we still play them. by h4rr4r · · Score: 1

      Are any of those new point and clicks good?
      These are games that require a good story and characters. Making them much harder to produce then pumping out another iteration of Medal Of Duty: Call of Honor.

    4. Re:For the same reason we still play them. by bfandreas · · Score: 1

      Well, the Walking Dead seems to do allright.

      If you want a true masterpiece you will have to gun for classics like The Last Express or Toonstruck.
      But to be fair in most cases it is also enjoying to watch a Youtuber doing a Let's Play on them. Adventures lend themselves to that.

      --
      20 minutes into the future
    5. Re:For the same reason we still play them. by malignant_minded · · Score: 2

      I haven't gotten to play it yet but people rave about the Deponia series http://www.gog.com/gamecard/deponia

    6. Re:For the same reason we still play them. by admiralfurburger · · Score: 2

      I ain't puttin' my lips on that...

    7. Re:For the same reason we still play them. by hjf · · Score: 1

      Last point and click I played was Syberia I and II about a decade ago (breathtaking graphics and a great story), and The Moment Of Silence (not so bad). I'm reading that Syberia III started development last year!

    8. Re:For the same reason we still play them. by Kismet · · Score: 1

      I played the first Deponia. It was OK. "The Whispered World" was not bad either. Machinarium was also good. "To The Moon" was different and worth the few hours it takes to get through it.

    9. Re:For the same reason we still play them. by Anonymous Coward · · Score: 0

      Last point and click I played was Syberia I and II about a decade ago (breathtaking graphics and a great story), and The Moment Of Silence (not so bad). I'm reading that Syberia III started development last year!

      Syberia is indeed one of the very few, maybe the only, adventure game from the "post-Sierra-pre-Half-Life-era" that is still in my memory and is on the same level of those many classics of the past. Good thing part 3 has finally been announced and I am really looking forward to it. Together with Telltale announcing to stop the development of a new King's Quest episode, the demise of Lucasarts is not that bad news as it could have been. And I am actually pretty sure some day Lechuck will be reborn again, together with this excellent genre. The people who made these games are still very much alive!!

  9. Because they were good by TheSkepticalOptimist · · Score: 4, Insightful

    Its a shame that George forced his entire empire to eat, breath and shit out Star Wars franchise IP which is why the empire collapsed and got absorbed by an even bigger evil empire. But the few original IP created by Lucasarts were actually quite good and original.

    I'm not saying we need to revisit them or have remakes of any of them, but it shows there were actually some creative and inventive original thinkers in the Lucasarts company and hopefully now they are free of the oppression of only doing Star Wars IP, we might see some new and novel games come from them again.

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
    1. Re:Because they were good by interval1066 · · Score: 1

      What happened to Lucas Arts: I loved Afterlife, although essentially pointless (you spend your game time in a vain effort to balance Heaven and Hell, whatever that meant) it was relaxing and I spent hours at it. Then Half-Life came out and I never looked back. All the other stated reasons for waving bye bye to LA pale.

      --
      Python: 'And then suddenly you have a language which says "we're all stuck with whatever the whiniest coder wants".'
    2. Re:Because they were good by Anonymous Coward · · Score: 0

      Could go back even further and we could be talking about Ball Blazer, The Eidolon, and Rescue on Fractalus. Haven't seen much that looks like a modern remake of any of those, then again they were designed to push the limits of what could be done on hardware from the 8-bit era.

    3. Re:Because they were good by Anonymous Coward · · Score: 0

      Finally someone else had/has a copy of Afterlife. So what, LA ran out or Adinfinitem? or did Disco Inferno do them in? I do have to wonder if there will be an afterlife for LA to keep the Karma flowing..

  10. PR Trick by EmperorOfCanada · · Score: 2

    At this point is all going to be a PR stunt to make everyone somehow go "Yeay they saved Lucasarts." and then they hope that we will all run out and buy their next SW game: Darth Vader and the lost princess.

  11. Because they used to make good games. by Anonymous Coward · · Score: 1

    Personally I really loved Tie Fighter. And the mindset - no shields, no armor, everybody wants to murder you - was a great prep for driving.

    1. Re:Because they used to make good games. by bfandreas · · Score: 1

      I was really prepared to hate Tie fighter when it was announced for the very same reason.
      "Me? In a Tie fighter? Isn't their one redeeming value that they are cheap and you get lots of them? Why would I want to play as cannon fodder?"
      Larry Holland pulled that stunt off beautifully. But let's not forget that a lot of the craft you got to fly in this game indeed had shields.

      --
      20 minutes into the future
    2. Re:Because they used to make good games. by geminidomino · · Score: 1

      Pfft. Until the later tours, the only ship that had shields was the Assault Gunboat, and that thing moved like a tranquilized turtle. The only ship LESS fun to fly was the TIE Bomber. I doubt anyone ever played a GUN mission and thought "Yay, shields!" and not "Here we go again."

      The T/A was bad, though. It was easy mode once you started flying those. TIE Defender was just stupid broken.

      TL;DR: TIE Interceptor 4 Life, shields are for pussies.

    3. Re:Because they used to make good games. by bfandreas · · Score: 1

      I've faced down the likes of you over the barrels of my 4 lasers before in will do so again!
      Imperial scum! blast you and that blue-faced devil you fly for!

      Actually the ship I most enjoyed was the Y-Wing. You could use your Ion cannons, disable the craft and savely moon them before blowing them to kingdom come. Also, the Tie Interceptor was obviously, OBVIOUSLY the best ship in the game.

      --
      20 minutes into the future
    4. Re:Because they used to make good games. by geminidomino · · Score: 1

      Your "high tech" A-wings aren't so impressive now, are they, you Rebel rabble.

      And your cute little in-cockpit atmospheres make your vapor clouds so pretty when you get splashed as you traitors so richly deserve!

    5. Re:Because they used to make good games. by bfandreas · · Score: 1

      The A-Wings were merely a setback, you imperialist swine!
      And now face the firepower of this fully armed and operational several of B-Wings!

      --
      20 minutes into the future
  12. Full Throttle by tekrat · · Score: 4, Informative

    Full Throttle had the greatest opening to a Videogame I have ever seen. I would point to the screen even years later to show people, "There! This is how you do it!" *Movies* didn't get me that juiced.

    And while the gameplay itself was reminscent of "Sam and Max hit the Road" (since I believe it used the same SCUMM engine); it was still mighty entertaining. Considering that most CD-ROM based games at that time were terrible "click and wiggle" titles; the stuff that came out of LucasArts during that period was well thought out, richly designed, spectacularly written, and incredibly above-average. It was an exciting time.

    --
    If telephones are outlawed, then only outlaws will have telephones.
    1. Re:Full Throttle by ArhcAngel · · Score: 1

      The headline made me think of Full Throttle as well. I never played Sam & Max or Monkey Island but I played Full Throttle over and over even though the game really never changes because it was fun watching the characters much like an interactive cartoon. I too loved the intro and the recently released Borderlands 2 intro felt reminiscent of the FT opening to me.

      --
      "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
    2. Re:Full Throttle by heypete · · Score: 3, Funny

      Oh ghods. Now you've done it: I have to go and dig up my Full Throttle game and play it again.

      It's like Deus Ex -- everytime someone mentions it, you have to go play it again. :)

    3. Re:Full Throttle by serviscope_minor · · Score: 1

      Oh ghods. Now you've done it: I have to go and dig up my Full Throttle game and play it again.

      And listen to the hilarious song on the radio.

      "The population is greatly decreased..."

      --
      SJW n. One who posts facts.
    4. Re:Full Throttle by ProzacPatient · · Score: 4, Informative

      Also Outlaws and especially The Dig were some other great LucasArts games with amazing intros.

    5. Re:Full Throttle by el+borak · · Score: 1

      Ah, remember well when Full Throttle was released. I devoured LucasArts games in those days and picked it up on release day. CompUSA was offering a special bonus; initial copies came with a soundtrack CD of music from The Gone Jackels.

      Still have the box on my "classic games" shelf. Interestingly, that shelf is probably over 50% LucasArts.

      --
      An imperfect plan executed violently is far superior to a perfect plan. -- George Patton
    6. Re:Full Throttle by Chris+Mattern · · Score: 2

      Full Throttle had the greatest opening to a Videogame I have ever seen.

      Better than Freespace 1? (and Freespace 2's wasn't bad either, if a bit talky)

      "Send FIGHTERS!! I-I know they're following me, send everything you have NOW!!"

    7. Re:Full Throttle by hodet · · Score: 1

      i thought of Full Throttle as well. I have that CD somewhere. This game was just a blast and isn't that what it is really all about anyway. My nephew was just a kid back then, he's 24 now and he still talks about that game as the first one he played. That's it, scavenger hunt, must find it.

    8. Re:Full Throttle by Andreas+Mayer · · Score: 2

      Full Throttle had the greatest opening to a Videogame I have ever seen.

      Better than Freespace 1? (and Freespace 2's wasn't bad either, if a bit talky)

      "Send FIGHTERS!! I-I know they're following me, send everything you have NOW!!"

      Oh, come on. There's not even a comparison. Full Throttle's intro is funny, witty, has great artwork and music and is perfectly executed. Not even one of those things can be said about that clip you linked to.

      Here's for reference:

      http://www.youtube.com/watch?v=PktBJ6HpNJQ

    9. Re:Full Throttle by ClosedEyesSeeing · · Score: 1

      For those of you wanting to live the awesome: Here is the intro.

    10. Re:Full Throttle by Anonymous Coward · · Score: 0

      I believe it's credited as Increased Chances by Chitlins, Whiskey & Skirt

      Sadly it isn't on Bone To Pick, not being a Gone Jackals tune like the rest.

    11. Re:Full Throttle by SpectreBlofeld · · Score: 1

      *ahem*

      The population has greatly decreased
      Yet my chances are greatly increased
      Of someday getting' the chay-ance
      To kiss your lips
      I thank the Loo-yoo-ord each day
      For the Apocalypse

      Folks are greatly disfigured or dead
      But darlin', I won't let it get to my head
      My momma's face has dripped down... into the dirt.
      But I'm still chasin' chitlins, whiskey and skirt!

      Yeah, quoted from 20-year-or-so-old memory. Fucking loved that game. Bought the Gone Jackals albums too, and still listen to them from time to time. If anything good comes out of this Disney acquisition, it will be a damned Full Throttle movie!

    12. Re:Full Throttle by SIR_Taco · · Score: 1

      Outlaws was a great game.
      Unfortunately, It just so happened to come out very close to the time the Quake changed the face of the FPS genre, and many people missed out on it.

      --
      I say don't drink and drive, you might spill your drink. Before you get behind the wheel just stop and think.
    13. Re:Full Throttle by jellyfoo · · Score: 1

      It's like Deus Ex -- everytime someone mentions it, you have to go play it again. :)

      Excuse me for a moment, I need to go do something...

      Actually it's examples like this which make me worry for the future of gaming. I had an argument (online argument, yes I know) with someone who honestly didn't see the problem with always-online DRM, and who tried using the logic "I've never had the urge to play games from 10 years ago, who would?" as an argument for why always-online DRM isn't a bad idea.

      I lost the argument mostly because he was a dick who, like a lot of games, is incapable of thinking long term about issues. Which is why I'm hoarding all the good games with suitable cracks while I can.

    14. Re:Full Throttle by Anonymous Coward · · Score: 0

      What a shit intro. How is that in any way good?

      Want some truly awesome game intros? Try this, this or this.

  13. Re:Nostalgia by fuzzyfuzzyfungus · · Score: 4, Funny

    I, for one, am happy adventure games have died.

    C'mon, you know you liked going pixel-by-pixel across an entire screen full of static forest background until your cursor changed to let you know that you'd found the one "stick" in the entire place that you can add to your inventory!

  14. Nostalgia. by jonnythan · · Score: 5, Insightful

    It's not because those games were just particularly amazing, well-written, and well-constructed. It's because those were the games that we grew up with. Those of us in their 30s and early 40s are the ones currently dominating the industry, and we grew up playing King's Quest IV and Monkey Island and Loom and X-Wing etc. We have a fondness for those now because we were kids and those games were the world to us.

    Same reason most of us love Voltron and hate Power Rangers, even though they're damn near the same thing.

    1. Re:Nostalgia. by Culture20 · · Score: 1, Interesting

      Voltron is pure nostalgia. I had fun watching it as a kid, and attempted watching it as an adult, but it was as you say: just as bad as power rangers. However, good games from the past like the Lucas Arts games stand the test of time. They're still fun, and that's not the nostalgic reminiscing talking, that's honest to goodness present day fun I'm having.

    2. Re:Nostalgia. by Anonymous Coward · · Score: 0

      I'm pretty sure that if you asked 50 random students in relevant fields to each come up with a way to score or grade the quality of entertainment products on an absolute scale, Monkey Island would beat out Power Rangers on all 50.

      captcha: quagmire

    3. Re:Nostalgia. by GrumpySteen · · Score: 2

      Compared to today's games, Tetris has incredibly bad graphics and sound, there's no writing and nothing about it is amazing at first glance... yet there are versions of it for virtually anything you can possibly play a game on and everyone has played it. The quality of a game cannot be measured by the quality of the graphics and sound.

      In addition, I would say that the Monkey Island games are still some of the best written adventure games ever made. I shared the the two special edition remakes with a friend's kids and they found the jokes just as hilarious as I remember them being when I was still a kid.

      Unfortunately, we're all doomed to grow up. When we go back and look at the things we enjoyed as children, the magic of youth is gone. The jokes we laughed at seem simplistic and dumb. The graphics are worse than we remember because it's not fresh and our imaginations aren't supplementing them. For the most part, only the people who don't go back and re-watch and replay can remember the magic that was there... but that doesn't mean it isn't there for the next generation to find.

    4. Re:Nostalgia. by Anonymous Coward · · Score: 0

      Frankly if you are trying to imply that Indiana Jones and the Fate of Atlantis wasn't a few teratimes better than that crystal skull fiasco then you need to get a new brain. The stories in those games were maybe not up to the best classics of literature, but they sure beat any modern piece of entertainment since hands feet and other appendages down.

    5. Re:Nostalgia. by grumbel · · Score: 1

      It's not because those games were just particularly amazing, well-written, and well-constructed.

      Except for the part that they were. There still aren't really any adventure games on the market that match them even so tons and tons of people have tried. What Daedalic is putting it is getting close, but they still suffer from some polishing issues that LucasArts never had.

      Just take the intros to Full Throttle or The Dig, I have a hard time thinking of any modern game that manage to establish that kind of sense of atmosphere and setting.

    6. Re:Nostalgia. by Anonymous Coward · · Score: 0

      The graphics are worse than we remember because it's not fresh and our imaginations aren't supplementing them.

      Never play an old game on a flatscreen. The CRT makes it look a bit smoother.

    7. Re:Nostalgia. by DarthVain · · Score: 1

      Maybe I watched the wrong Voltron, as mine was animated not live action.

    8. Re:Nostalgia. by Anonymous Coward · · Score: 0

      No, they *were* particularly amazing, well-written, and well-constructed. They're as quotable as Ghostbusters or Monty Python and the puzzles were painfully clever. Steal a medical chart in the future and give it to Betsy Ross in the past so that a flag in the present can act as a tentacle disguise? That single puzzle alone has more plot than a modern movie.

  15. Why? Simple ... by tgd · · Score: 5, Insightful

    Nostalgia.

    Everyone doing that right now is getting old. Kids today will be doing the same thing about Gears of War, Borderlands and Splosion Man.

    And some of us, who are older, are still doing it about Joust, Donkey Kong and Super Mario Brothers.

    Welcome to the pool of people not at the top of the generation queue.

    1. Re:Why? Simple ... by ceoyoyo · · Score: 2

      Partly. There's also more to it. I'm not of the Joust generation, but that was an awesome game. They still make Super Mario Brothers games, and Donkey Kong gets a remake every once in a while.

      LucasArts, and earlier Sierra, really dominated the adventure game genre in a time when your game had to be creative because the hardware wasn't good enough to make it shiny.

    2. Re:Why? Simple ... by Windwraith · · Score: 4, Insightful

      I don't think so. I still pick up some of their games every now and then, and they are as rightfully enjoyable as they were back in the date. Even new ones I never got around to try as a kid, I enjoy greatly now.
      I think the word "nostalgia" has been shifting meaning as of late. Nostalgia is when you think of that summer in 1989 (random example). Something you only relive through your memories, if you will.
      Perhaps if you relived that summer, it wouldn't be as memorable as you remembered.

      However, this is videogames! Things you can pick up and play almost anytime. I still pick up games from the Genesis/Megadrive or SNES. I still find new obscure games that I never played as a kid. And know what? I love them! Because they are genuinely good, and nothing else.

      This is not nostalgia. This is given credit where it's due.

    3. Re:Why? Simple ... by Mike+Frett · · Score: 3, Insightful

      Not really. There is a difference between a good game with lots of playability and a game that can't be played anymore when the DRM servers are turned off. There is a difference between making a good single-player game and a game where the devs can't be bothered with anything but the same dime-a-dozen multi-player.

      There is a difference between a finished game and a game that requires DLC. There is a difference between a game company that wants to make games, and a game company that only cares about money. This has nothing to do with that first glass of Milk and Cookies you ever had.

    4. Re:Why? Simple ... by bfandreas · · Score: 1

      And you still can pick up the old adventures and still enjoy them. They have aged quite well.
      X-Wing and Tie Fighter have interestingly also aged quite well.
      There are a lot of DOS era games that have aged very well and still are fun. GoG is chock full of them.

      Others haven't aged very well at all. Wing Commander(1+2) for example. Back in the day we marvelled at those two. But now...hrm. Nostalgia does indeed have to kick in to enjoy those two.
      Master of Magic is also a candidate for "hasn't aged very well". The gameplay and graphics are not the main cause for concern but rather the user interface.
      And you can only say that Summer/Winter/California Games were any good when you are in full retard nostalgia mode. They were bad even back in the day. Never go full retard.


      ...well the surfing bit was fine...

      --
      20 minutes into the future
    5. Re:Why? Simple ... by GrumpySteen · · Score: 1

      There is a difference between a good game with lots of playability and a game that can't be played anymore when the DRM servers are turned off.

      I believe you're confusing "lots of playability" with "can always be played." Those two are mutually exclusive.

      You can have a good game with lots of playability that relies on servers (World of Warcraft, for example) which will eventually be shut down. You can also have a game with limited game play and no replay value which doesn't rely on servers (like Braid) which will always be available for you to play even though you'll most likely never do it.

    6. Re:Why? Simple ... by GrumpySteen · · Score: 1

      "Those two are mutually exclusive." should have been "Those two are not mutually exclusive."

    7. Re:Why? Simple ... by Anonymous Coward · · Score: 0

      You're acting like games from that era had no DRM. With a UID as high as yours I might think you didn't live in the time and place where there was just as much DRM but it hasn't stopped publishers from releasing old titles without the protection. Hell, I just bought 10 of the Atari D&D games for just over 20USD this weekend from gog.com. We had forms of DRM in the day, let me assure you.
       
        This has nothing to do with that first glass of Milk and Cookies you ever had.
       
      Bullshit. Why would I re-buy a bunch of old RPGs that I beat probably before you were born? Why did I go out and look for a port of Radar Rat Race that I use to play on a VIC20 for my tablet/phone? Why did I bother to go back and find a walkthrough for The Count for the VIC20? Why will I judge the next Elite against a damn near 30 year old game that I haven't played in over a decade? Because it's normal (and ok!) for human beings to be nostalgic You'll learn this with age.

    8. Re:Why? Simple ... by Kismet · · Score: 1

      Yeah, I just finished playing through WC 1 again. I think you're right. The game seemed so great back in the day... it got old real quick this time around, though. I finally put it into cheat mode a little over half way through so that I could pretty much read through the cut-scenes and see how it ended. Not much of an ending. Oh well, those games are a bit of history, I guess. The kids got a kick out of the "pew-pew" laser sounds at least.

    9. Re:Why? Simple ... by bfandreas · · Score: 1

      I hated the Scimitar in WC1. What an aweful craft with aweful weapons! Moving on to Raptor and Rapier after that was such a relief.

      Why do I still know this after...hmmm...it's been over 10 years now? Longer? I'm old dagnabbit!

      --
      20 minutes into the future
    10. Re:Why? Simple ... by bill_mcgonigle · · Score: 3, Interesting

      because the hardware wasn't good enough to make it shiny.

      Yeah, but what kind of frame rate did you get out of King's Quest? ;)

      I think this is a bit like music - people always try to credit nostalgia, but really some old music is much better than most modern music. The trick is, there was plenty of bad old, music, but nobody remembers it. The winners have staying power, and color our memories.

      And my favorite musical era occurred a few years before I was born. My second favorite, 40 years before I was born, and my third favorite, when I was 12. So now people will immediately jump on the one when I was 12 and say it's because I grew up with it.

      c.f. the RedLetterMedia review of The Phantom Menace.

      --
      My God, it's Full of Source!
      OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
    11. Re:Why? Simple ... by Kismet · · Score: 1

      Raptor is my favorite. Rapier seems like a downgrade for all that it's hyped as the best ship in the game...

    12. Re:Why? Simple ... by bfandreas · · Score: 1

      I'll have to side with you on the Raptor. Looked awesome, too.

      --
      20 minutes into the future
    13. Re:Why? Simple ... by Anonymous Coward · · Score: 0

      The Eidolon, Rescue on Fractalus, Koronis Rift..

  16. The genre since LucasArts. by Molt · · Score: 2

    Equal parts rose-tinted nostalgia and the fact that no-one's moved the genre forward in a major sense since. Telltale have done a good job with their games and have managed to get rid of a lot of the annoyances from the Monkey Island era but it's all been small-steps rather anything major, and I think they've not managed to achieve quite the same level of humour as the old games yet but that could just be me getting old.

    --
    404 Not Found: No such file or resource as '.sig'
  17. Book of Unwritten Tales by Luyseyal · · Score: 4, Interesting

    I know everyone wants to complain about adventure games being dead, but recently I have been enjoying The Book of Unwritten Tales, an amusing point-and-click adventure in the traditional style. Incidentally, it had a Linux port before Valve ported Steam.

    Cheers,
    -l

    --
    Help cure AIDS, cancer, and more. Donate your unused computer time to worldcommunitygrid.org. Join Team Slashdot!
    1. Re:Book of Unwritten Tales by grumbel · · Score: 4, Informative

      I know everyone wants to complain about adventure games being dead

      The genre had quite a down in the early 2000's, but it hasn't been dead for many years. Not only is TellTale putting out adventure games on a regular basis, we also have Wadjet Eye games, Daedalic, Amanita Design and a whole lot of other companies releasing new games all the time. The Walking Dead even managed to grab numerous Game Of The Year awards. The Daedalic games are probably the closest in style to what LucasArts put out back then.

    2. Re:Book of Unwritten Tales by data2 · · Score: 1

      Wanted to test the game, and while they seem to realize the importance both of demos and ports, they don't do both. Too bad for them, but after playing The Cave and being somewhat disappointed by the shallow puzzles, of which only a handful was hard due to absolutely random combinations, I am not going to shell out another 20 bucks for this.

  18. Because there was no internet... by A+Friendly+Troll · · Score: 1

    ... and the majority of people couldn't access a BBS. Walkthroughs? Tutorials? If you were lucky, an actual real-life friend might have told you how to win the spitting competition in Monkey Island 2. Or you persevered, having a much greater attention span twenty years ago - uninterrupted by a billion browser tabs, FB notifications, phones ringing, etc. It was just the game and you.

    1. Re:Because there was no internet... by Carrot007 · · Score: 1

      > Because there was no internet...
      > ... and the majority of people couldn't access a BBS. Walkthroughs? Tutorials?

      Nonsense they were there if you wanted them.

      Magazines had huge section on tiops/walkthroughs back in the day. Nowadays they know it is pointless as you have already found one on the internet if you wanted one. Also diskmags had them as well. No need for internet/bbs if you were scared to do it!

      --
      +----------------- | What is the question!
    2. Re:Because there was no internet... by bfandreas · · Score: 1

      ...or your monthly gaming rag which we also bought for the walkthroughs.
      But yeah, the game discussions at school wer best. Kids nowadays can only say "And then I shot his nuts off."
      We discussed the ideal weapon loadout for the spider boss in Xenon 2 and how to get past that "kneel down" section in Indy3. Or in very hushed voices what kind of lubber we got. YOU PERVERT!

      --
      20 minutes into the future
    3. Re:Because there was no internet... by qwak23 · · Score: 1

      My first modem was 300 baud. The joy of downloading a walkthrough slower than I could read it.

      Assuming I didn't get a busy signal when dialing the BBS....

    4. Re:Because there was no internet... by A+Friendly+Troll · · Score: 1

      That's assuming you were living in a country that had such magazines ;)

      BTW, I was playing Lemmings with a friend on his A500 when the first military jet flew by in low flight, broke the sound barrier and subsequently all the windows (a door frame also got blown out of the wall). Never could play that game again.

    5. Re:Because there was no internet... by A+Friendly+Troll · · Score: 1

      I remember skipping a class because I was busy harvesting strawberries in SimFarm. Ah, those were the days...

    6. Re:Because there was no internet... by bfandreas · · Score: 1

      ...and SimAnt was actually not a horrible idea. Weird, but not entirely horrible.

      --
      20 minutes into the future
    7. Re:Because there was no internet... by j2.718ff · · Score: 1

      Lucas Arts used to respond to letters asking for game help. I wrote to them on several occasions, and always got the help I requested. It worked out really well -- the fact that they answered meant I was never completely stuck -- the fact that I had to wait for the post office meant I wouldn't be asking for help until I'd fully explored all available options.

  19. Goldeneye by Anonymous Coward · · Score: 0

    The same reason we talk about Goldeneye as the best multiplayer shooter, good nostalgic moments.

    To be fair, the LucasArts adventure games have aged much, much better than most games from the 32 bit / 64 bit era.

    1. Re:Goldeneye by Anonymous Coward · · Score: 0

      No serious FPS gamer would ever say that Goldeneye was the best multiplayer shooter. You'd have had to have skipped out on Doom, Doom II, Duke Nukem 3D, Quake, Quake II, Quake III Arena, Unreal, Unreal Tournament, Battlezone, Battlezone II and a lot of other games to even consider Goldeneye in the top 100.

  20. Sierra come to mind way before LucasArt. by Anonymous Coward · · Score: 0

    Sierra is spash screen that come to mind way before LucasArt... LucasArt is burn in my memory because it was the first game (X-Wing) that I saw on a 2X CD-Rom computer in a store... But Sierra is the compagny that made most of the adventure game I played.

    1. Re:Sierra come to mind way before LucasArt. by calgar99 · · Score: 1

      Sierra is spash screen that come to mind way before LucasArt... LucasArt is burn in my memory because it was the first game (X-Wing) that I saw on a 2X CD-Rom computer in a store... But Sierra is the compagny that made most of the adventure game I played.

      This exactly. X-Wing was a great game (how many 3.5" floppies did it have?). I was also uber impressed by the cut scenes with voiced dialog. And then to hear the soundtrack (with gameplay-matched music) on my friend's PC with wavetable synth... oh, it was glorious! And yet, when I pull out DOSBox, I'm not playing X-Wing (who wants to calibrate an old analog joystick?). I'm playing any of the Sierra quest-series games, or Leisure Suit Larry. (Plug for LSL: Reloaded! I can't wait!)

  21. It's because they were funny by jader3rd · · Score: 1

    The LucasArts point and click games were generally funny. I can't think of any other games being funny. Maybe it's because so many games are made in Japan, and Eastern humor is different than Western humor, but I can't think of a any game having even generated a chuckle out of me since playing the LucasArts games. Even the Monkey Island Tales, while somewhat entertaining, wouldn't be described as funny.

    1. Re:It's because they were funny by Anonymous Coward · · Score: 0

      I love the LucasArts games for the same reason you do, but I have to disagree with your assertion that Japanese games tend to be humourless (or contain humour that's incomprehensible to us). The N64 Zelda games were quite funny, as were some of the earlier SNES RPG games.

    2. Re:It's because they were funny by Anonymous Coward · · Score: 0

      Well, those were indeed very funny. But I also got some good laughs from the Space Quest series, particularly SQ3 onwards ..but maybe that's because I played them in a weird order of 3, 1, 2, 4, 5 and 6.

      The Leisure Suit Larry series had some fun times too, especially considering I was 14 when I played LSL3.

      I can't speak for King's Quest.

      Sam & Max was a lot of fun too.

  22. Why do we still talk about them? by Guru80 · · Score: 3, Insightful

    Simple..because LucasArts just got canned for exactly what is mentioned...they haven't produced much that's appealing in a decade. Sure, those games were fun and mind-blowingly fun when they came out but I assure you, nobody I know "still talks about them" except in a moment of nostalgia and that's no different than any other game from the first time we played Pong right up to recent years.

    1. Re:Why do we still talk about them? by Guru80 · · Score: 1

      *Disregard one fun or the other in the above comment ;-)

    2. Re:Why do we still talk about them? by h4rr4r · · Score: 1

      I disagree. People still play them, and talk about them. Monkey Island finally got a recent sequel, but it had to be done by TellTale since LucasArts had no one to do it in house.

      Had LucasArts made those games instead of licensing out more and more Star Wars mmorpgs it might have survived.

    3. Re:Why do we still talk about them? by bfandreas · · Score: 2

      LucasArts had the same problems a lot of old game companies have nowadays.
      The original creative people have left and the new generation was mainly recruited from the fanbois who grew up with the games.
      Lucas suffered from that, Blizzard suffers from that, SquareEnix suffers from that,...

      The direct result is why the old hands make a killing on Kickstarter and the second generation fanbois at the huge companies only shovel crap upon crap into sequel after sequel.
      The true and novel things that happen in the games industry seem to happen mostly at indies whith a shoe-string budget while big devs with a multi million budget manage to bork even the simplest things.

      When was the last Resident Evil that was truly a survival horror game published?
      When was the last truly good Sim City published?
      How on earth can you fuck up something like Diablo 3?

      I tell you the "creative" heads at a lot of the devs are simple fanbois with a lot of money on their hand bullied by grey-faced suits with Excel spreadsheets.

      LucasArts was gutted before in an act of desparation the decided to go Star Wars only.

      I'm done ranting.

      --
      20 minutes into the future
  23. Re:Nostalgia by qwak23 · · Score: 5, Insightful

    When I was 8-12, I thought adventure games were pretty awesome. I rarely beat them, and figured it was just a lack of creativity/ingenuity on my part. Even though I failed and failed and failed some more, I love solving puzzles/problems (I'm a technician by trade and math student by hobby currently) and spent hours going over the same few screens, scouring for clues that I missed, inventory combinations I hadn't tried (and in the days of the infamous parser, word combinations I hadn't tried). I'd spend hours doing this.

    Then I got a little older, installed a few of the old games out of nostalgia's sake (even still have a few of the more memorable ones installed) and given that I don't have hours to spend staring at the same screen, decided to give up, look up some FAQs and at least push my way through the story (some of those games had some really well written ones). At this point I discovered that my failures were not entirely due to a lack of problem solving ability on my part, as I found that the majority of puzzles I had always gotten stuck on lacked any sort of logic at all (I believe there is an excellent write up on Gabriel Knight 3's issues somewhere on the net). They required the kind of creativity and problem solving ability you get at 4am from numerous bongs, a few beers and the inability to click where you want to click.

    And before anyone "wooshes" me, I totally got the sarcasm in the parent and just felt this was the perfect spot for a mini-rant =)

  24. Grim Fandango by MetricT · · Score: 5, Insightful

    In the 30+ years I've been gaming, Grim Fandango was the best game I ever played. Such an absolute joy, and an ending that was worth the journey.

    If I had to choose between Grim Fandango 2 and Half-Life 3, GF2 it would be.

    1. Re:Grim Fandango by Anonymous Coward · · Score: 0

      The controls got on my nerves so bad, I never could make myself finish Grim Fandango.

    2. Re:Grim Fandango by bfandreas · · Score: 1

      Grim Fandango doesn't lend itsself to a sequel. The story was finished.
      But may I draw your attention to the huge "Ask Me About 'The Last Express'" badge on my shirt? Could be worth it...

      --
      20 minutes into the future
    3. Re:Grim Fandango by Anonymous Coward · · Score: 0

      Might I suggest wearing a button about "Loom 2: Forge"?

  25. Why? The definitive answer is... by Anonymous Coward · · Score: 2, Funny

    ..."Samzenpus, float over here so I can punch you."

    1. Re:Why? The definitive answer is... by jadv · · Score: 0

      According to a cliché touted by journalists, the correct answer is "NO"

    2. Re:Why? The definitive answer is... by somarilnos · · Score: 1

      I see what you did there. But sadly, you're a day late to get one of my mod points :(

    3. Re:Why? The definitive answer is... by Anonymous Coward · · Score: 0

      December sixty-one, my dad's wages light
      Still on that salary we all four could sleep tight

      Right now if you drank from that very same well
      You'd need a run of luck to score a bed in a trick hotel

      Is this the legacy of too much for too few that I see?
      The kind of legacy that's tossin' some good men to their knees

      The great society's maligned concrete cage
      Sits dead and vacant now, at least it kept out rain

      With all those corners cut, the cracks grow wide and near
      I heard some cash was saved but where it's gone ain't clear

      Who goes down next-I don't know
      I don't know nothin' anymore
      Tomorrow's legacy that's layin' in state awaits reprieve

      I always heard that when a man goes down, you do your best to pick him up
      How can the milk of kindness trickle down now, when it's siphoned off and cheats the cup?

  26. Why are old LucasArt's games better? by Anonymous Coward · · Score: 0

    Because you were younger

  27. Wow. by tqk · · Score: 1

    They haven't released much that's at all memorable in ten to fifteen years, yet they're only now being handed pink slips? Way to screw the pooch! I'm impressed! How do we find sinecures like that, or do they only exist in corporate boards of directors these days? Fifteen years of no, "What have you done for us lately?", and they got away with it (no lawsuits & etc)? That's pretty amazing.

    --
    "Tongue tied and twisted, just an Earth bound misfit ..." -- Pink Floyd.
  28. Bleedin' obvious answer by wonkey_monkey · · Score: 1

    First, because they were good. Second, because "we" - as in someone, somewhere - are always talking about everyone's old games. Thirdly, because they've just been closed down so they're topical (sorry, "trending"). Oh yeah, and fourthly, because Slashdot are click whores.

    --
    systemd is Roko's Basilisk.
  29. What Lucas Arts games? by David_Hart · · Score: 1

    Seriously, I guess I must have missed something because I was too busy playing advanced (for the time) FPS games such as Wolfenstein, DOOM, Quake, Unreal, Diablo, Baldur's Gate, Fallout, and various AD&D style RPGs. Prior to this I had played the various Sierra games as well as the Tex Murphy series (now that was a funny game).

    I chalk this up to nostalgia, rather than the games being better than any other games from the same era.

    1. Re:What Lucas Arts games? by Culture20 · · Score: 1

      I played all those games too, but the Lucas arts games like X-Wing series, Day of the Tentacle, Grim Fandango, and Monkey Island series were top notch. Sam & Max were close to top notch, but were probably only on par with Doom as far as overall fun goes. BTW, you also missed UFO/XCOM, Civ, MOO, MOM, Infocom games, and many many more.

    2. Re:What Lucas Arts games? by grumbel · · Score: 4, Insightful

      I chalk this up to nostalgia, rather than the games being better than any other games from the same era.

      While Sierra was still trying to kill you in dozens of more or less "funny" ways and allowed you to end up in dead ends, LucasArts practiced essentially modern game design practices and made sure that you couldn't get stuck into dead ends, get killed or otherwise get your gaming experience ruined by obtuse puzzle design. I think that is the main reason why those LucasArts game are so fondly remembered and Sierra not quite so much. When you load up an old LucasArts adventure today it essentially plays not much different then a modern one would, the interface is clean and polished and the game design very straight forward without any ugly surprises. When you load up most other games of that time you are greeted with a rather obtuse interface, unclear game rules and other problems that just make those old games far less tolerable in modern times.

      It of course also helps that the games are just damn good, with rememberable characters, great graphics, voice acting and all that.

    3. Re:What Lucas Arts games? by Hatta · · Score: 1

      I was a Sierra kid, and I have to admit that LucasArts had the edge. Space Quest and LSL were funny, but not Monkey Island funny. I'm actually about 85% through Baldur's Gate right now too. And while I love the gameplay, the storytelling doesn't begin to approach something like The Dig or Loom. LucasArts is revered for a reason, set up ScummVM and educate yourself.

      --
      Give me Classic Slashdot or give me death!
  30. Rescue on Fractalus by Mike+Morgan · · Score: 1

    The first two games I ever played from LucasArts (Lucasfilm Games at the time) were Rescue on Fractalus and Koronis Rift. They were two amazingly well done pieces of work considering the hardware that it had to run on (Atari 800XL). I always had high expectations from LucasArts after playing the crap out of these two games for years.

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    -USR1
  31. Replaying value by ScaledLizard · · Score: 3, Interesting

    Many games are too boring to play to the end even once. They lack story, or the challenges are repetitive in nature (Shoot that alien! Now shoot that alien! And that must be an entirely different alien, even though it looks exactly like those I shot before it, but it's still moving!...)

    It is an interesting challenge to see whether you still remember the solutions to all the puzzles in the LucasArts games. If you do, playing these games is like participating in an interactive movie, but often with way more alternatives. I still like exploring large and complex environments when I find the time. Leave linear first person shooters to the masses and give me a new Fallout, Wasteland, or Elder Scrolls. Zak Mc Kracken 3D?

    The LucasArts games were made with love and programmed thoroughly. I mean, while many games in that era were difficult to set up, the LucasArts games usually scaled better with faster hardware and enjoyed patches for years, long after other manufacturers would have dropped similar games. Also, the philosophy of death-free play that encouraged explorative playing style without a gazillion load-attempt-reload. The LucasArts games still serve as an ideal that is difficult to reach for many productions even despite much larger costs.

    1. Re:Replaying value by qwak23 · · Score: 1

      Oh Zak McKracken, one of the fondest games of my youth and probably one of the most painful (if not THE most painful) game to try and play now.

      Fucking keyboard cursor interface my ass. Whoever thought that selecting words from a list (using the keyboard to move a graphical cursor) instead of just implementing a parser needs to have their head examined.

    2. Re:Replaying value by ScaledLizard · · Score: 1

      Can't try it at the moment, but I'm pretty sure that the Amiga and PC releases of Maniac Mansion and Zak McKracken supported mice. Using the keyboard for shortcuts was optional. While the C64 supported mice, I do not know whether these games supported them on this platform. I remember using a joystick for these games on the C64.

    3. Re:Replaying value by bfandreas · · Score: 1

      Ok, I'll take you up on your challenge and I will ask you about one puzzle in Monkey Island 1:

      What did you have to do to die in that game?

      --
      20 minutes into the future
    4. Re:Replaying value by qwak23 · · Score: 1

      I can't remember if I was able to use a mouse when playing it as a child (PC version). I only remember recently attempting to play it in Dosbox and the mouse was a no go. Granted I also didn't put forth much effort to see if there was a solution and just assumed it was keyboard only.

    5. Re:Replaying value by qwak23 · · Score: 1

      Aha!

      so I just did some googling, apparently in the original DOS version of Zak, the mouse is by default disabled and you have to enable it by either pressing "Ctrl-M" or "Shift-M" (depending on which link from the search results you get your info from).

    6. Re:Replaying value by grumbel · · Score: 1

      What did you have to do to die in that game?

      Not picking up the Idol would do that, but you had 10 minutes time...

    7. Re:Replaying value by bfandreas · · Score: 1

      Give that man a medal!

      --
      20 minutes into the future
    8. Re:Replaying value by Dunge · · Score: 1

      Talked like a guy who never tried any recent game and think he know what he's talking about.

    9. Re:Replaying value by Anonymous Coward · · Score: 0

      jump of the cliff?

      oh no, there seemed to be a rubber tree below :-)

  32. Re:creativity and problem solving ability by DocSavage64109 · · Score: 1

    At this point I discovered that my failures were not entirely due to a lack of problem solving ability on my part, as I found that the majority of puzzles I had always gotten stuck on lacked any sort of logic at all (I believe there is an excellent write up on Gabriel Knight 3's issues somewhere on the net). They required the kind of creativity and problem solving ability you get at 4am from numerous bongs, a few beers and the inability to click where you want to click.

    I remember getting stuck in some king's quest game because I never thought to stick a hole that was in my inventory onto a wall on the right screen. This also reminds me of The Hitchhiker's Guide to the Galaxy that was impossible to get through if you hadn't read the book. (Like who is going to just put a fish in their ear?)

  33. Re:By most accounts... by Anonymous Coward · · Score: 0

    Downmod because it's true. You can't just state that a studio like LucasArts has been putting out crap for 15 years without sounding like a complete moron, and anyone who does should be called on it. Only haters and shills would seek to hide that truth.

  34. Re:Nostalgia by bfandreas · · Score: 4, Insightful

    Let me join your rant.

    GK3 was the worst offender. Not only did you have to be at the right time at the right spot with little indication given. It also had the worst puzzles(and also some great puzzles). Having to molest a cat to get a fake mustache for your Mosley costume must be the worst thing ever done in an adventure game.
    The only adventure that ever did the real time thing right was The Last Express which sadly has to be the best game nobody ever played. But even that had its fair share of problems. Putting an action sequence into an adventure game is propably lost on your audience. Fighting on the roof of a train may be fun in a fighting on the roof of a train game but not in an adventure game. Some did it right(you could skip the jump&run sequence in Rise of the Dragon) and some did it wrong(the kneel down sequence in Indiana Jones 3 springs to mind).

    But the worst puzzles were those that referenced popular culture. In Day of the Tentacle you had to scare off a couple of morons. What you had was white paint and a black cat sitting on a fence. A friend of mine is from Romania and it took a couple of highly educational Pepe le Pew cartoons to explain to him why painting a white stripe on the back of a black cat was the obvious choice to do things.

    It's the cultural equivalent of why none of us old farts will ever get why painting some obnoxious kid's hair orange and gel it into a spiky mess will scare off bullies. Kamekamehaha...whut?

    I very rapidly understood why adventure games are best played with a walkthrough. And it is best to consult it only when needed. Being stuck was the worst thing that could happen to you. Being stuck because youd didn't pick up something at a place you can't get to anymore was even worse. And that is what never happened to you in Lucasfilm Games adventures and that was also something that made them awesome. That and you very rarely got stuck. And they were great fun. And they sometimes even made you think. They had great atmosphere. And diversity. They sent you on tropical islands, the afterlife, who knows where(Loom was odd), the future, the past, on a bike, on a zeppelin and even Atlantis(which would have been the better choice then looking for alien glass skulls)


    Sadly they fell victim to the Doom clone craze and continued to produce rehash upon rehash of the least cerebral game concept since shooting gallery shareware was invented. Only with light sabres! And Jedi! Yay!
    http://www.dosgamesarchive.com/download/shooting-gallery/

    --
    20 minutes into the future
  35. It's early... by Synerg1y · · Score: 1

    Let's think about this...

    They haven't made a game in 10 years and they're a game studio. That's probably why they're being gutted.

    Also how does TFA not mention Star Wars.... LucasArt's most lucrative license and some of the best SW games ever made. X-wing? KOTOR?

    1. Re:It's early... by captjc · · Score: 1

      Probably because most of the memorable Star Wars games made within the last decade or so weren't made by LucasArts. KoTOR was made Bioware, KoTOR 2 was done by Obsidian, Jedi Knight 2 and Jedi Academy were done by Raven, Battlefront was done by Pandemic, and Rogue Squadron was developed by Factor 5.

      As I can recall, the only good games developed by LucasArts in recent history were Republic Commando (Which was a surprisingly good and dark game) and the opening mission of Force Unleashed (the Darth Vader pwning the Wookies level). Starfighter and Jedi Starfighter were pretty good, but they don't hold a candle to X-Wing and Tie Fighter

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    2. Re:It's early... by Synerg1y · · Score: 1

      didn't realize bioware made KOTOR. You're right though, Lucas just merely published it. It does seem like there was a CEO move about... 10 years ago, and that CEO declared the company a mess and I guess spent a decade with his head up his ass like his predecessor, but without the game making part.

      Still, as you said though there's plenty of other companies making decent/good star wars games so I don't think LucasArts will be missed much outside of being associated by name and licensing with George Lucas.

  36. Nostalgia by captain_dope_pants · · Score: 1

    Nostalgia: It's not as good as it used to be.

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    while (true != false) process_more_stupid_code();
  37. Re:Nostalgia by qwak23 · · Score: 4, Interesting

    Even though a comment of mine further down the list wishes for a parser to be in a game, the parser could sometimes kill a puzzle. That was horrid. You had the right idea the entire time, but whomever programmed that one puzzle into the game was looking for a very specific word choice otherwise it was no go. If I remember correctly, King's Quest 3 had an instance of this when attempting to turn the wizard into a cat. I gave up on the game at this point. Went back to it about 5 years ago, decided to finish the game, downloaded the walkthrough,etc etc. Got back to that point, found out that my original idea was correct, I just hadn't been typing the command in the way the game wanted me to. Some people if given a time machine would go back in time and give themselves the winning lotto numbers, sports picks, whatever. I'd go back in time and tell myself what I needed to type to turn that damn wizard into a cat.

  38. Nostalgia Nostalgia Nostalgia by jellomizer · · Score: 4, Insightful

    The games of old, we look back on when we were in our pre-teen to early adult years have a special place in our heart. These adventure games are the first few games that you have won and it was a hard win to have won. My nostalgia was more towards Sierra Online Adventures, but the premise is the same. You spend hours as there wasn't easy access to the internet to give you a hint. The excitement every time you were able to get to a new screen, as you are about to face a new challenge. Then you get older, you have real challenges in your life, and the new games just don't spark that kind wonderment. It isn't that the new games are any better or worse, but when you were a kid, things are new.

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    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    1. Re:Nostalgia Nostalgia Nostalgia by wwphx · · Score: 1

      We do it because they were great games. In the 90's we played Outlaws, usually in the Kill The Fool With The Chicken mode (which I'd love to see implemented in WoW), I think it was the first game that had a telescopic sight, a knife, and dynamite. Before that it was just BFG's and grenades. And you actually had to reload your weapons! Very revolutionary. The games that we played were great games, and there were a few stinkers, but right now I'm looking for my copy of Win 98 so I can make a VM to play Outlaws and Dungeon Keeper.

      --
      When you sympathize with stupidity, you start thinking like an idiot.
    2. Re:Nostalgia Nostalgia Nostalgia by Hatta · · Score: 4, Interesting

      If it's all nostalgia, we should find games we didn't play "back in the day" boring. I can tell you this is not the case. I too was a Sierra kid, but I love LucasArts adventures. I loved Civilization back in the day, today I'd rather play Master of Magic or Master of Orion 2 than Civilization 5. I played my share of DOOM and Duke3d, and I still find Blood, Strife, and Shadow Warrior to be more compelling than Call of Duty 8 or whatever.

      No, I think the late 80s/early 90s were a special time in the games industry. It was no longer the case that an individual in his basement could make a AAA commercial game, but that ethos persisted. Game designers designed for the love of games still, and not to satisfy some marketers checklist. Less effort was expended in producing eye-popping graphics, allowing for more focus on good gameplay. And computer gaming was still the realm of nerds, so games were designed for a sophisticated audience who didn't mind reading the manual. All of these things contributed to a golden age, that we were only lucky to experience when we were coming of age.

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    3. Re:Nostalgia Nostalgia Nostalgia by Anonymous Coward · · Score: 0

      Not to sound like a shill, but you can vote for Outlaws to be added to GOG.

    4. Re:Nostalgia Nostalgia Nostalgia by Anonymous Coward · · Score: 0

      WTB Master Of Magic 2, Master of Orion 4 (not that nasty 3 thing)!

    5. Re:Nostalgia Nostalgia Nostalgia by qwak23 · · Score: 1

      Granted I haven't played Master of Orion or Master of Magic, so I can't compare anything to them, Civ 5 has become my favorite in the Civ series. Though I think a lot of that has to do with the transition to hex tiles and the inability to stack military units. The city-states also add some variety, though they do get annoying after awhile. Granted I pretty much only play against the PC (hard to find someone willing to slug it out for hours in Civ), but quite a few of my Civ 5 games have been more memorable than any Civ I've built over the previous versions. I probably wont forget any time soon the game where I set up a highly effective Naval blockade, captured almost all of the important late game resources and then sat back and watched as my opponent broke his economy trying to keep up with me. Initially I had been completely peaceful, almost no military, my opponent declared war and then ended up begging for peace as I kicked my production into overdrive. That style of play never would have worked in the previous games with the over reliance on stacks of doom.

      Part of me does miss the games that required reading a 100 page manual, and part of me doesn't. It's a lot easier to find the time for that when you're 12 than it is in your 30's.

    6. Re:Nostalgia Nostalgia Nostalgia by SQLGuru · · Score: 2

      They were also nearly the last games of their nature that were any good. Shortly after the Monkey Island series, games started going 3D (FPS) or real-time (RTS) and the point-click adventure was pushed to the side. Some of us still enjoyed them, but we became niche and the larger budgets were spent on other genres.

    7. Re:Nostalgia Nostalgia Nostalgia by Hatta · · Score: 1

      It's a lot easier to find the time for that when you're 12 than it is in your 30's.

      I see things the other way around. I don't have time to waste on shallow games.

      --
      Give me Classic Slashdot or give me death!
    8. Re:Nostalgia Nostalgia Nostalgia by qwak23 · · Score: 1

      I suppose if I wasn't working on a degree part-time while working full-time I would probably agree with that statement. Once I'm finished with school I'll probably end up spending more time with the more complex games I own. A typical modern "AAA" title will occupy only an hour or so of my time on a given evening, anything more complicated will cause me to lose sleep, so I typically avoid.

    9. Re:Nostalgia Nostalgia Nostalgia by hairyfeet · · Score: 2

      Bullshit. You wanna know the truth the answer is VERY simple: Because they just didn't have the ability to fall back on bling they had no choice but to focus on the gameplay which lets face it folks its a GAME and PLAYING should be the focus in the first place!

      Now while I was never into the adventure games (thought they smoked too much weed to come up with them batshit puzzles) I have been a fan of the FPS genre going all the way back to the first time I played Battlezone and you CAN tell the difference in quality of gameplay. Now I'm not some old fuddy duddy wearing rose colored glasses, There are plenty of new games I adore like the Borderlands and Bioshock series you can really see the difference when say comparing maps between the old and the new. Since they couldn't wow you with bling back in the day it all went down to level design, you'd get these huge maps with tons of hidden rewards that made replay FUN. I don't know how many hours I spent in something like Duke Nukem 3D or Redneck Rampage or Blood just clearing out the bad guys quickly so I could do more exploring and when you found that hidden life or gun or other goodie it made you feel great. Compare this with so many of the new games dragging you by the nose from one set piece to the next, hell you feel more like a passive observer of the action that an actual participant in the game.

      So no its not nostalgia, its just that modern designers have focused on bling above and beyond anything including the most important thing which of course in a game is gameplay. I mean how many games have YOU played that this sentence applies: "Game had great graphics but just wasn't fun" because I find myself saying that a LOT more than I used to. Maybe its the cost of the games, maybe its because its easier to sell with big set pieces, who knows, what I DO know is the newer games more often than not seem to be focused on look first and gameplay? Doesn't feel like its even in the top five honestly.

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      ACs don't waste your time replying, your posts are never seen by me.
    10. Re:Nostalgia Nostalgia Nostalgia by hairyfeet · · Score: 1

      Good luck with the Win98 VM friend, as I've tried that in the past and found too many of the games simply won't run correctly unless they are on real hardware. This is why we need a "Win9X Box" like DOSBox but supporting all the quirks the game designers used in Win9X, for example i76 used to use the hardware clock for timing events and on a modern system even with MoSlo it just doesn't work right.

      So good luck with Win9X as I found its hit or miss with just as many misses as hits. if it were me you can get the DOS version of Dungeon keeper over at GOG and not have to mess with a VM, or you can look for a "Compaq Deskpro EN SFF" which is a mini-PC they used in offices back in the day, you can usually find them in the $35 range and with a $10 KVM switch its a cheap and easy way to have a Win9X box for gaming. Slap in something like a Geforce 4 and there ya go, a Win9X box you can run all your old games on that won't take up a bunch of space.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    11. Re:Nostalgia Nostalgia Nostalgia by wwphx · · Score: 1

      Thanks for the info. The only VMs that I've worked with were XP and Win 7 and Scientific Linux, haven't worked with any of the older MS OS's as VMs. Makes sense. I'm sure I can find some older hardware tucked away some place if I can't get the VM working, but I'd prefer the VM for travel with my laptop. My experience with clock problems was more with the older, early Dos days, I don't recall experiencing that with Win 95/98 era games, but it was a very long time ago and a lot of OS and hardware water under the bridge.

      --
      When you sympathize with stupidity, you start thinking like an idiot.
    12. Re:Nostalgia Nostalgia Nostalgia by hairyfeet · · Score: 3, Insightful

      Actually I think you nailed it about "not dumbing down" but I would put the era all the way to the early/mid 00s. After all the late 90s gave us such games as Half Life (can you imagine anybody putting in something like the opening tram sequence without Michael Bay-ing the shit out of it today?) and No One Lives Forever series, the Descent games and Freelancer, these games cared about making their worlds, no matter how real or unreal they were, come alive for the player. Today all the games act like you have the attention span of a hamster and if shit isn't shooting and you or exploding for longer than 20 seconds you'll fall asleep. I remember in Freelancer just exploring for new places to mine for just hours, other than the occasional tense run in with raiders i could just explore this rich galaxy (and with the mods out there the universe is now insanely huge, with dozens of systems) all I wanted with ZERO hand holding. None of this "You must do X-Z before you can go here" leading by the nose crap.

      I do have to wonder though how much of this hand holding and noise is because of Michael Bay and how many truckloads of money he makes each picture as I've noticed that movies and TV likewise throw jump cuts and explosions like jangling keys in front of your face, its like they think we simply can't pay attention if they don't constantly throw shit at us. I bought the Kane & Lynch games (hey they were a buck a piece on Amazon) just to see what was so horrible and frankly 10 minutes in I was thinking "A video game by Michael Bay" as it was nothing but camera effects, shit blowing up, and foul mouthed one dimensional characters we couldn't give a shit about, classic Michael Bay.

      So I have to wonder how much of the "dumbing down" and hand holding with an emphasis on set pieces is the changing taste of the devs and gamers and how much of it is a cynical attempt to rip off the Michael Bay style of doing things.

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      ACs don't waste your time replying, your posts are never seen by me.
    13. Re:Nostalgia Nostalgia Nostalgia by Anonymous Coward · · Score: 0

      Was LukasArts typically an american thing? I am in Europe, and I never heard anyone raving about LucasArts over here back then (80s). I looked it up on wiki and the only 80s title I even recognise as ever having seen is the Indiana Jones game, which I never played beyond the first few minutes, too much arcade and too little adventure as I recall (those were the days when games came 'free', a dozen of them in a 10 floppy disk box, so discarding one when it didn't give immidiate satisfaction was easy and painless).

      Sierra adventures on the other hand, everyone played those. King's Quest, Space Quest, Leisure Suit Larry, I still hear my fellow 40-somethings talk about those on occasion.

    14. Re:Nostalgia Nostalgia Nostalgia by hairyfeet · · Score: 1

      Well you have to remember that the systems we were using in the Win9X era were frankly weaker than a $60 tablet is today, we are talking 300MHz-750MHz, with 600MHZ and 733MHz seeming to be the most popular, at least from what I saw working on PCs at the time and the GPUs were weaker than what you'd find in those cheap pre-paid Droid phones at the Wally world.

      So its really no surprise those guys used every trick in the book (including many hacks that weren't) because they were really pushing the hardware to its limits and thanks to Win9X being a 16/32 bit hybrid with DOS underneath it was easier to go "bare metal" and get to the underlying hardware than it is today. This is why I never understood nostalgia for hardware, hell you can buy a Bobcat APU mounted on a board for $70 that will not only be able to run rings around that old PII but actually use less power under load than the old PII systems did idling.

      But I wish you luck with the VM, I'm just trying to give you a heads up into some of the shit you may encounter. I too thought a VM would be a perfect solution but while I found running old software wasn't a problem a LOT of the old games used quirks that the VM just doesn't simulate. What we really need is a "Win9X Box" that gives you a simulation of the perfect Win9X hardware, I'd say a P3 733MHz with a GeForce 4 and Soundblaster card would be ideal, because a LOT of the old Win9X games are gonna end up lost to history as the old hardware dies and folks find the VMs just won't run it stably. I mean just try to fire up MW 3 or i76 or FF VII in a VM and watch how buggy and unstable the whole thing becomes. Back then nobody even thought about what would happen when the Win9X OS and hardware died because back then so few were playing 80s games nobody expected games to be played past their shelf life. Most XP and later games run fine in Windows 7, and of course DOSBox makes DOS games pretty easy to run, but that period between 95-2001 there was a LOT of good games released and we just don't have an easy to use and reliable way to run them.

      Personally I think its a damned shame, games like i76, FF VII and MW 3 were games that gave me endless hours of enjoyment but I no longer care enough to keep dedicated hardware just for Win9X and the amount of time spent trying to get these games to run right in a VM quickly ends up sucking more time and causing more hassles than they are worth.

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      ACs don't waste your time replying, your posts are never seen by me.
    15. Re:Nostalgia Nostalgia Nostalgia by qwak23 · · Score: 1

      Actually Square still patches and maintains FF VII and it runs awesome under current versions of windows, I even paid the $10 for the download from their site since I lost my original discs a long time ago. You can even run it at a modern resolution (granted this only affects the 3d models, which are still insanely low polycount, all the 2d work is still low res). There is even a mod community that has sprung up with high res textures and high poly models.

      I have it installed on all of my machines currently.

    16. Re:Nostalgia Nostalgia Nostalgia by qwak23 · · Score: 1

      Minor correction:

      Fans patched the original disc based version to run on modern hardware.

      Square published a re-release of the game retooled to run on modern hardware.

      The latter is what I currently have installed and not sure if the existing mods would work with it, though haven't tried either.

    17. Re:Nostalgia Nostalgia Nostalgia by servognome · · Score: 1

      Master of Magic = Civilization + Magic the Gathering - LOVED IT
      There's a Kickstarter project called "Worlds of Magic" that is intended to be a spiritual successor to the original MoM

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    18. Re:Nostalgia Nostalgia Nostalgia by kermidge · · Score: 1

      Yeah, I think that's the thing that generally set most of the LucasArts games apart, they had great stories, with interesting characters, sets, wacky punny sideways puzzles, and you were invited to come along with the developers into their creation and have fun - not to beat your head against the wall solving arbitrary puzzles while plodding through yet another cranked out adventure.

      The Lucas folks had time and budget to do a lot of thinking and could take the time to get things right. The sense of humor along with excellent writing still set them apart. Even if I never play another one I will treasure them, for their own sake and for the fun I had.

    19. Re:Nostalgia Nostalgia Nostalgia by hairyfeet · · Score: 1

      Personally I think its the STD which I call "Michael Bay-ism" which has infected my beloved FPS genre. I mean you look at these "Call Of Halo: Gears Of Killzone Maximum Do The Dew" crap and its ALL about creating a "Michael Bay moment" with a big set piece with lots of fire and sparks and shit flying...but is it fun? IMHO no, its really not. Oh it looks fucking AWESOME on the screenshots or the trailer but then you play it and its just...meh. Its all "graphics good, gameplay repetitive and dull" which is why anything done smart like the Lucasarts adventures are so well loved.

      You wanna try a fucking AMAZING FPS that you have probably never heard of, one that you can whip out around Halloween and scare the shit out of your friends with? Try "Nosferatu: The Wraith of Malachi" and prepare to shit thyself. First of all ALL of the rooms AND the enemies are randomly generated every. single. time. even between saves so there is NO way you can go "Oh well that room is clear so who cares" because you don't know if it is or not! And the feel is right out of a Universal horror, complete with big honking castle and full moon with the haunting score to match, VERY well done.

      And you know how in all these games you either start out as or quickly become "Billy Badass" and blow through shit? Well we are talking about master vampires and demon dogs and you are JUST a guy, and I don't mean its one of those games that hamstring you and purposely make you weak, oh no, your stakes work fine...as long as you get their asses when they are asleep. You walk into a room and there is 3 coffins and you are like "Oh shit, gotta be quiet, gotta be quiet" while you sneak up and try to stake their ugly asses, because if they wake up? Yeah if you get DAMN lucky you might be able to plant that stake but more likely you'll be wearing your ass for a hat!

      So if you want to try a killer, well made game, that will run on pretty much any machine made in the past 7 years (I ran it on an E350 netbook and it ran great) then pick up a copy, you play that and you'll look at the set piece crap and it'll stink like Skids and Mudflap in Transformers II. I can sooo get why people would want to hang onto well made stuff like Lucasarts because after you play the new crap and compare you can really tell the difference in craftsmanship. don't get me wrong, I think Bioshock and the Borderlands series are some of the best made games ever, but for every Bioshock you have a dozen "Gears Of Halo" which after playing a GREAT game playing a meh game just sucks that much more.

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    20. Re:Nostalgia Nostalgia Nostalgia by hairyfeet · · Score: 1

      That is still just ONE game dude, how many games were released for Win9X again? 20,000? I don't know the figure but I bet it was insanely high and sadly I've seen a lot of the ones that really pushed the graphics don't run worth a damned on anything NT based,which is why we really need a "Win9XBox" that would simulate a typical system around 99 so we don't end up losing all those games.

      As much as I think MSFT has been infected with a case of the stupids i really do have to give them credit for backwards compatibility, I was one of the first to switch to X64, buying XP X64 on release, and even with it being so new and cutting edge I was amazed at how many older programs still ran just fine, they really did a great job on BC from XP-Windows 7...win 8 is a heaping pile of ass though, the BC for win 8 isn't worth a damn.

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    21. Re:Nostalgia Nostalgia Nostalgia by kermidge · · Score: 1

      Amen.

      Checked out Nosferatu: Wrath a bit; watched a vid on youtube. Looks good.

      I'm not big on shooters anymore, I'm mostly past anything that requires a lot of quick eye-hand stuff. Add to that, getting a decent mouse exhilarator in not happening. Haven't seen anything really good for mouse control since Silkmaus and the one built into one of the Codeheads (later CodeHead Technologies) utilities for the Atari ST.

      An aside: I'm stilled pissed off at being unable to easily (or, at all) increase the size of the mouse cursor on my Ubuntu 12.10 desktop. WTF are the deadhead devs thinking? A larger cursor would help me in several ways, including quick aim and shoot.

      (For that matter, in terms of basic good utilities, I've yet to see some of the simple, elegant functional equivalents of Hotwire or Maxifile for a PC.)

      I have enough trouble these days working through the Amnesia series.

    22. Re:Nostalgia Nostalgia Nostalgia by Anonymous Coward · · Score: 0

      Yeah? Well I have rarely come across a Win9x game that didn't work fine under XP, Vista/7 or 8.

      Just finished playing Shogo again. It works even better under Windows 8 than Windows 98.

    23. Re:Nostalgia Nostalgia Nostalgia by qwak23 · · Score: 1

      I actually agree with your sentiment, just thought I'd point out the one game out of the three you mentioned that still gets some love in case you wanted to revisit it, or as gleaned from previous postings of yours, share it with your family (assuming you hadn't already).

      I haven't tried Win 8 at all, aside from demos at PC stores. I hate the interface (I'm someone who actually likes the ribbon interface in recent iterations of Office) and am leery to try it out. Win7 reminds me a lot of WinXP in terms of stability and BC so I'm quite happy with it. I haven't tried any mid to late 90's games that aren't available for sale on Steam or GoG though (the ones I do own through those services all run great though).

      That is one thing that's always bugged me about games compared to other media. Books can easily be reprinted or digitized, music and movies and can easily stored and moved from format to format, but games often require specific hardware, specific software or some workaround to those requirements, which requires a great deal of effort be put in to preserve them for future generations. Even DosBox or a future "Win9XBox" would need someone maintaining the codebase for future iterations of Hardware and OS that may not readily support old versions.

      I definitely feel that video games are art, are part of our culture, our heritage and need to be preserved. Doom may not win any awards for storytelling, but it's part of our history, and not just the history of gamers. Doom has been blamed for shootings, it prompted a movie, it's been referenced, it's been copied, it spawned new ways to interact socially. Hell, I've got friends that I only know because of Doom and it's not the only game I can claim that for. Much of the same can be said about many other games out there.

      100 years ago, Stravinsky's "The Rite of Spring" was debuted, and whatever the actual cause, prompted violence from the audience. Some fault the music, some fault the choreography, some just say it was an odd fluke. Regardless of the cause, I can take this bit of history as a story I read about. I can then go a step further and listen to the actual music which has been preserved in multiple forms. Though the original choreography has been lost to time, we (as a society) have managed to piece together what we could of it as best we can from various notes and sketches that were discovered. This is a piece of our history and we can still experience much of it. Why should video games be any different?

    24. Re:Nostalgia Nostalgia Nostalgia by hairyfeet · · Score: 1

      Can't help you with Ubuntu friend, got tired of bashing my head against the desk at one dumbass move after another by the Linux devs (You fucking kill KDE 3 and Gnome 2 and ALSA not only when they are FINALLY stable and solid but right at the same time MSFT is dropping the Vista stinkbomb? WTF? You just gave the field to MSFT by crippling your own software morons!) so me? I'm holding onto Windows 7 like a drowning man hanging onto a log. Its rock solid stable, easy to customize, in fact i fucking hated Aero AND I hated the fugly Basic so I just hacked the theme engine so I could use Vista Black, only decent thing about Vista, and it kicks ass for gaming.

      But there is something about that game you can't see by YouTube rips dude...its like being IN the Universal horror movies! The score, set design, its like you have been sucked into a classic horror movie like "Dracula 1931" or well...Nosferatu, and their use of score and shadow is fucking INCREDIBLE, I've found even those that don't like shooters but like well made horror like this just because of how incredibly detailed and well constructed the horror is. Sadly if it were done today, in the Age of Michael bay, it would be a gorefest but this has surprisingly little blood and gore in it because they know that your imagination is better than anything they can come up with, its just fucking awesome!

      Oh and don't work about quick reflexes dude, you have a lousy 6 shot pistol and a flintlock, neither of which is gonna do jack shit against a vampire ONLY the familars that work for them which are few and far between. No this game is all about stealth and being smart. Do you try to stake that vamp asleep in its coffin in the corner, or do you sneak past and let it be? Do you take on that demon dog prowling the end of the hall, or do you make a run for it when it turns a corner and hope you can hit the exit before it tears you a new ass? You see the goal in the game is NOT to clear out the castle, its to get your family out of there before dawn, otherwise they are gonna be the meal at a vampire wedding feast with your sister as the main course so its NOT your job to be the "big damn hero" like in most games, its your job to go in, get them loose (which no, they don't make you escort them out because the devs know how much escort quests suck) and then get the fuck out of dodge using only a few items you can pick up here or there, like a chalice a dying priest gives you which lets you bless any water or a revolver your uncle hands you when you untie him.

      So even if you aren't a shooter fan but like a good horror you should try it dude, you can pick it up for less than $10 on Amazon and I doubt it would be hard at all to get running under Wine. But when you play something like that, where its truly well made and well thought out? You realize why the new Michael bay way of doing things sucks, as it probably had not a 20th of the budget of a "Call Of Halo: Maximum Do The Dew" but has more immersion in its first 10 minutes than those things have for the entire game.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    25. Re:Nostalgia Nostalgia Nostalgia by hairyfeet · · Score: 1

      Dude you should load the time limited version you can get from MSFT into a VM just so you can marvel at the suck of Windows 8, its like watching a company blow their brains out on national TV. Its just amazing that anybody thought they could throw something so half assed and obviously built for tablets onto every new desktop and laptop on the planet and get people to take that shit, I've probably made a good $800 just wiping Win 8 systems for Win 7, its THAT bad.

      But at least with FFVII I can pick up a PS One or PS2 and still play the thing, try one of those PC only titles like i76 or MW3 on Win 7 X64 and see how quickly you'll be crying. MW3 was one of my fav games back in the day, hell I even had my own clan and we kicked some major ass using the WWII "big blue blanket" combat tactics, but now that game is lost to me unless I build some hardware that will run Win9X because even on XP its seriously iffy. With anything newer than Win98 you risk tripping this "bouncing APC" bug which will cause all vehicles to "bounce" hundreds of feet in the air and sadly one of the first missions you have to use the APC and then guide it to a place but since its bouncing you can't activate it so the rest of the game can't be played. The same with i76 as one of the first missions you have to time a jump to coincide with an event that never happens because the game uses the PC's timing clock to time the event but it is expecting a clock under 1200MHz and today the clocks are too fast and it just never triggers.

      But at least with DOSBox or a "Win9X Box" the code would be out there so as long as enough programmers like these old games you could still run 'em, thanks to the liquid caps they used then drying out and the bad cap debacle of the early 00s its gonna be harder every year to find working hardware that will run Win9x so its gonna be getting harder and harder to even play these games. And I agree they are art and should be preserved but unless MSFT hands out the Win9X code (when hell freezes over) or somebody builds a Win9X box most of these sadly will be lost to history.

      Its sad but I have a feeling in the future there will be a stretch called the "Win9x gap" as we have plenty of VMs that will run XP or later, we have DOSBox for 1980-1994, but the 5 years that Win9x ruled will end up lost to time. Its a damned shame, it really is, hell if we could only get someone to make drivers for the damned thing AMD has the C50 and C60 Bobcats which at 1GHz with built in GPU would make a KILLER Win9x box, but as it is now with every passing year Win9x games will get harder and harder to run. Its just a damned shame, a damned shame.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    26. Re:Nostalgia Nostalgia Nostalgia by kermidge · · Score: 1

      I haven't the quote exactly but one of the wiser things I've come across on the 'interwebs' is "All operating systems suck, they just suck in different ways."

      If I was going to have a Windows issue as host OS, it'd be 7, no doubt. I had it on my laptop for about a year, then decided I was getting really tired of dealing with a lot of the little stuff on a continual basis so found something else to get really tired of dealing with. (grin)

      I watched four clips, lost track of how many times I startled in my chair. Nosferatu reminds me more of some of the better-done Hammer films - dark, Gothic, chilling, little touches that prime the suspense and horror and add to the verisimilitude, and the deft handling of the shocks. You know what I mean.

      Thanks for the encouragement; hey, even if I suck at getting through the game, I do believe I'm gonna put it on my short list of things to save for.

      Whatever the game, I prefer ones with good story, good play, a place to get lost in for a while.

    27. Re:Nostalgia Nostalgia Nostalgia by qwak23 · · Score: 1

      My wife bought a Win8 laptop recently so once she moves out here with me I'm sure I'll get plenty of time mucking with it as her personal technician.

      MW3 was definitely my favorite of that series and would love to be able to play it again. That bug does sound hilarious though. At least to see it once. Almost makes me want to take coding more seriously and attempt to build a Win9X emulator akin to DOSBox.

    28. Re:Nostalgia Nostalgia Nostalgia by hairyfeet · · Score: 1

      I love Hammer horror and yeah...its got some of the Hammer vibe, but I think Universal themselves strictly because the vamps remind you of the classic universal vamps. It really reminded me of the classic universal vamps, the whole "count suck your blood" kind of things but thanks to the just AMAZING soundtrack and the use of shadow it makes it just as creepy as a classic hammer or universal pic, this great sense of "I'm just a guy in the big dark scary place".

      And what turned me off Linux was the whole driver breakage thing. If it worked BEFORE the update it had damned well better work AFTER the update and since all the guts started really getting tinkered with? Its like that De Icaza or whatever his name said he just gave up on sound and wireless working for any length of time. That kind of shit I just can not stand, my nettop XP box is finally dying after 8 years of service with ZERO broken drivers and that is what I'm looking for, I have to deal with enough broken shit during the day when I get home I am not "Googling for fixes" or any of that bullshit.

      But if you like horror, the "Holy crap!" jump out your seat kind instead of the modern Saw just drown the screen in blood crap? You'll love the game, it feels like a classic horror movie, the sounds, the music, its all about building that tension so that when you actually run into a nasty you will be having a serious fight or flight, damned good game and because it was put out by a little house most folks have never even heard of it. Personally I'd put it in the top 3 of truly scary games.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    29. Re:Nostalgia Nostalgia Nostalgia by hairyfeet · · Score: 1

      A bit of advice? if you don't have a Win 7 license lying around you need to at the very least put one of the third party start replacements on it, it'll help keep you from pulling your hair out. Oh and if her PC cost less than $900? Better learn the "refresh my PC" steps because you'll use it A LOT. Personally I think they put that in there NOT to help the user but because they had a serious flaw that they just couldn't fix it in time.

      Look up Mechwarrior bug on YouTube dude, I'm sure you'll find it. Might be funny to watch, NOT funny when you are playing as it totally just ruins the game.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    30. Re:Nostalgia Nostalgia Nostalgia by qwak23 · · Score: 1

      Well, she's insane and actually wanted Win8, so we'll see how it goes. Also, she's Japanese so the default language is Japanese which will make things even more fun considering my Japanese reading ability is at an early elementary school level.

      Can't find the video, have to dig around and see if I can find a copy. Maybe have my old disc in storage somewhere.

    31. Re:Nostalgia Nostalgia Nostalgia by hairyfeet · · Score: 1

      She WANTED Windows 8? And she is your GF? You may want to see other people because if her tastes are THAT bad she'll be the type that will try to force you to watch The Host and the Twicrap, just got rid of one of those a few months ago and I know I'm better off.

      And you are gonna have to work on a version of Windows in a language you don't speak? BWA HA HA HA...damn, sucks to be you, from what I hear non English Windows is a translators nightmare as a lot of technical crap just doesn't translate worth a crap. Good luck buddy, you'll need it.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    32. Re:Nostalgia Nostalgia Nostalgia by kermidge · · Score: 1

      Yup, no sweat, Nosferatu is on my short list.

      I've been lucky, mostly, with drivers and the rest, on both Linux and Windows. Three real problems in a dozen-odd years, two Windows, one Linux, but I'm not playing favorites. It may've helped that most of my hardware has been fairly generic. So I use what I can afford for my needs, and try to get along with it.

    33. Re:Nostalgia Nostalgia Nostalgia by qwak23 · · Score: 1

      Oh, she's my wife not my GF, so sacrifices must be made! I've managed so far with her XP laptop, but I'm much more familiar with XP, so muscle memory of where to find various options helped. She tried to tell me I needed to get Win8 so I could better help her with her laptop. She lost that one.

    34. Re:Nostalgia Nostalgia Nostalgia by hairyfeet · · Score: 1

      My condolences. That is one thing I should probably give credit to my ex for, we had a nice little arrangement where I didn't go out buying clothes without her input and she didn't buy tech stuff without mine. Made my life a HELL of a lot easier when i could just say "Yeah, not gonna happen, that's a buggy POS" and that was the end of that. To bad the rest of her family turned into the soap opera from hell because we personally got along great, it was the constant drama being dumped on us that made it not worth the effort.

      Good luck on Win 8, I hope you have a HIGH tolerance for frustration...you think I'm joking but I'm really REALLY not, that damned thing has "dumbed down" and "designed by committee" written all over it. Remember how before you just pushed F8 to get to safe mode? Now its Alt+F8 and it will only catch every other time and you have to go through three PAGES worth of bullshit you don't want JUST to get to safe mode. I shit you not, I swear to God its the truth. Everything that could be done with one or two clicks of the mouse now take going through multiple sub-menus because the OS is a patronizing little shit that thinks you are too fucking stupid to do anything, nothing follows logic and convention, oh and did I mention the ADS? That's right a shitload of the "apps" (God I HATE that word) put on there by MSFT have fricking ads built in. Because its not enough you paid for the OS or the damned thing tries to guide you to their shitty appstore, nope gotta milk your dumb consumer ass for every penny they can...greedy shits.

      Trust me I could go on all day just naming shit that is stupid or patronizing in that damned thing, let me end by saying I'd rather be stuck for a year on a dual boot with WinME and WinVista than have to take that POS for a single month. At least with WinME if you did enough stripping you could get it mostly stable and with winVista you could kill UAC and add a few tweaks and it would be usable, Windows 8 is like watching a naked Ballmer do pelvic thrusts with a WinPhone for a g-string, its just offensive and pathetic no matter how you try to cover it.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  39. We need to get lucasarts on GOG.com by Anonymous Coward · · Score: 0

    Anyone who wants the classic lucasarts games back should be emailing GOG.com and emailing Disney. I mean sure there is a slim to nill chance of it happening but hell, its guaranteed to not happen if we don't do anything. Since Disney axed lucasarts now is our best chance and it benefits Disney. They don't have to do squat but will make a lot of money and satisfy a lot of fans.

    GOG contact page
    http://www.gog.com/support/contact

    Disney email address
    support@disneyonline.com

    So please email GOG and show them support, email Disney saying you would buy the classic games on GOG, and post their contact information somewhere else on another forum or whatnot to spread the message.

    1. Re:We need to get lucasarts on GOG.com by HarvardAce · · Score: 1

      Steam has a handful of the old LucasArts games. A quick search popped up an adventure pack: http://store.steampowered.com/sub/2102/

      --
      Note to self: Stop putting jokes in my insightful comments so I can get something other than +1 Funny!
    2. Re:We need to get lucasarts on GOG.com by Anonymous Coward · · Score: 0

      TPB has all of them. I don't feel bad about pirating old ass games from a company that no longer exists.

  40. Tell me about Loom... by Destoo · · Score: 3, Funny

    Tell me about Loom
    You mean the latest masterpiece of fantasy storytelling from LucasArts' Brian Moriarty? Why it's an extraordinary adventure with an interface of magic. Stunning, high resolution, 3D landscapes and sophisticated score and musical effects. Not to mention the detailed animation and special effects, elegant point 'n' click control of characters, objects and magic spells. Beat the rush! Go out and buy Loom today!

    --
    Nouvelles de jeux et technologies en français. TC
  41. Try the opening of Might and Magic III by Anonymous Coward · · Score: 0

    Not the (much later) Heroes of M&M3, but the early '90s Might and Magic III. It had an animated skull speaking at you and I remember when I first saw it: I was walking into Softwarehouse in Santa Clara, CA and Sheltem's animated skull was playing on the screen "you have entered my realm..." and life for me was forever changed. The game was so radically different from the arcade style "fastest reflexes win" type games I had played before that I fell into gaming addiction mode.
    The follow-up game of Might and Magic 4+5 (which could be combined into one world) was truly amazing too. The icing on the cake was upon completion of that game (world of Xeen) you could send your final score to to New World computing and they sent back a "letter from the Dragon Emperor" on (I think purple) paper with his seal pressed into (a nice touch!)

  42. Re:Nostalgia by geminidomino · · Score: 1

    you could skip the jump&run sequence in Rise of the Dragon

    How dare you bring that game up? How DARE YOU?!

    Geez, I had to watch Hunter's girlfriend get zapped to death so many times... Never did figure out how to get the collar off her.

    Trigger warnings next time, man.

    *goes off to cry in a corner*

  43. That cuts to the core of why adventures died by SmallFurryCreature · · Score: 4, Insightful

    Getting someone else's puzzle is HARD. For instance, in Gabriel Knight: Sins of the Father, one puzzle is to translate a piece of German text. I happen to be fluent enough in German to never think of looking for a dictionary in the game to find the answer to progress to the next bit.

    It is the same reason stereo-types are so common in media, when you got a X amount of time to make something clear, you can't afford to leave any room for mis-interpretation. Mine was to forget Gabriel Knight is an American and as such mono-lingual.

    The Secret World is a MMO by the maker of The Longest Journey and it has some puzzles in it... and boy was it "fun" to see anyone from PhD's to xbox owners tackle them. One tricky puzzle asked you to find a password with no more a clue then "Night Helen and I meter, under the fireworks set to my favorite composer." and "Music of the Seasons" that one right next to the computer you are trying to unlock. You would be surprised how many didn't get it.

    Another hinted to look at the psalms for a keycode near a church. Is it THAT obscure that churches display psalms going to be sung at the next service somewhere? I am not even a Christian and I know that. Many many don't.

    Adventures games are games from a time when you had to read books to learn things in an age when everything is a Google away. People have gotten lazy. I have gotten lazy. Throw six switches when I can throw 1? Throw 1 when I can throw 0?

    Look at the latest Tomb Raider, pretty enough but the "hidden" dungeons couldn't be easier to find if they had flares next to them (instead of giant white graffiti) and consists of exactly ONE short puzzles doable in a few minutes. Compared to slowly making your way all around a gigantic underground pyramid, it just don't compare.

    TSW was considered by many to be to hard... as an old fart, I can't be anything but be amazed by how mindless such people must be. But the simple fact is that the old Lucasarts and Sierra adventures were THEMSELVES, dumb downs of the text adventures.

    I enjoyed the new Tomb Raider, I just wish it required me to actually think for a second at time instead of being a rather tiring roller coaster all the time. I wish TSW had more puzzles but spend more time playing Guild Wars 2 which is so fucking easy you have to do something else at the same time to avoid slipping into a coma.

    Because while these new shallow games are much simpler, they are also far far smoother. No endless quest bugs in GW2, or none you mind anyway. The new Tomb Raider had me dropping to my death only a handfull of times and rarely required me retrying a jump several times to get it pixel perfect.

    Old quality games required quality players and quality time and that is hard combo to get when you get old or have an xbox.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:That cuts to the core of why adventures died by bfandreas · · Score: 2

      I still marvel how kids actually wanted a Diablo 3 that was harder than Diablo 2.
      One should subject them to the full A Clockwork Orange treatment but with Xenon 2.

      Logic puzzles can be hard but at least they are universal(and I remember once writing a short LISP program to solve one). But puzzles based on culture are really, really awkward. This is also why you have to be extra careful when designing an IQ test. You easily introduce cultural bias.

      Gabriel Knight could at times be cringeworthy. The actors in GK2 were as German as 4th of July. The voice actors in GK3 were not very French and not even good at pretending.
      Only one game has done language actually very well and that is The Last Express. Because of that one I'm absolutely determined to learn Russian. And I have been absolutely determined to learn Russian for the last 10 years.

      --
      20 minutes into the future
  44. Re:creativity and problem solving ability by BattleApple · · Score: 1

    Some say I'm pointless,
    yet many are obsessed by me.
    I have caused heroic gambles
    and sown endless frustration.
    Uncounted deaths have I caused.
    What am I?"

  45. Re:creativity and problem solving ability by TheRaven64 · · Score: 1

    Like who is going to just put a fish in their ear?

    Anyone who read the books? On the other hand, getting the fish required first of all that you remember to pick up the junkmail at the very start of the game (and don't forget to feed the dog soon after, or it will eat your space fleet two hours further into the game) and then arrange it in a complex way to make the vending machine work without the robot catching the fish. The hint book entry for this was two pages long.

    --
    I am TheRaven on Soylent News
  46. What about Gladius? by wolfing · · Score: 1

    Actually, the best game they made (for my taste) was more like 8 years ago. Gladius (for Xbox/PS2) was an awesome game, one of my favorite games in any platform, consistently voted into all the "best games you probably haven't played" lists. Unfortunately it didn't sell well, so the planned sequel was scratched. Hopefully some company can buy the rights for very cheap and make a sequel.

  47. Re:Nostalgia by Dunge · · Score: 1

    They did not, they are stronger than ever

  48. Because people are stupid by Dunge · · Score: 1

    When talking about video games, most people just keep remembering "back in the days" when they were playing. STOP IT. Games nowadays are better than ever, especially the point and click adventure genre. I hate it how they all go unnoticed and only a small subset of people try them.

  49. Re:Nostalgia by Anonymous Coward · · Score: 0

    I feel your pain on weirdly difficult puzzles. When I discovered that an adventure game called Under a Steel Sky was available to install for Debian, I tried playing it. At one point I got very stuck... I just couldn't find a way in to some compartment. Finally I decided to Google the answer. There was a loose floor board in one of the rooms, and if you opened it you would find a lump of some putty. There was a broken light bulb by the compartment. You needed to put the putty in the light bulb and then flip the switch, because the putty was actually plastic explosive that would explode if you put mains power through it. So of course this procedure would blow a hole in the wall you could use as a door. WTF! I was so angry I stopped playing and never went back. IMHO this puzzle was not reasonable... putty found under a loose floor board was plastic explosive? Stuffing it into a broken light bulb will work to detonate it? If you are going to put such a crazy thing into a game there needs to be a clue, like a book on a shelf called "how to make home-made plastic explosives" that if you read it says "you don't need blasting caps, just mains power will detonate it".

  50. Re:creativity and problem solving ability by DocSavage64109 · · Score: 1

    Some say I'm pointless, yet many are obsessed by me. I have caused heroic gambles and sown endless frustration. Uncounted deaths have I caused. What am I?"

    A Woman?

  51. Re:Nostalgia by Anonymous Coward · · Score: 0

    It is getting dark, you are likely to get eaten by grue . . .

  52. Re: The hint book entry for this by DocSavage64109 · · Score: 1

    Speaking of hint books, I wonder if some of the puzzles were purposely difficult just to force purchase of hint books to solve the game. Maybe DLC isn't such a new concept after all.

  53. You can't die! by j2.718ff · · Score: 1

    I thought this was one of the greatest things about the Lucas Arts adventure games -- it was (nearly) impossible to die. The game was about solving puzzles, and going on an adventure.

    I remember finding a spot in Monkey Island 2 where it was possible to die...
    http://www.youtube.com/watch?v=XozZDD5M4os ... that is, until the scene fades back to the game's framing, of Guybrush telling the story to Elaine, who points out that if he did fall into a pit of acid like he said, he probably wouldn't be alive, telling her the story.

  54. Because... by kreyg · · Score: 2

    ...they relied on story, clever dialog and had *heart* - so, the same reason everything of quality (books, music, movies) is appreciated decades or centuries later.

    I just finished playing Day of the Tentacle with my wife and two kids last night, and they all enjoyed it thoroughly.

    --
    sig fault
  55. Re: The hint book entry for this by qwak23 · · Score: 1

    I think it was Al Lowe who stated that there is a lot of money in hint books...

    DLC/DRM it's always been there, the form just keeps changing.... (I had a game in the late 80's where if you tried to circumvent the copy protection on the disks, it "nuked" the disks and rendered the game unplayable, as a child with divorced parents, carrying a box of disks between houses was a major pain the ass - note that this type of copy protection also prevented HDD installs).

    Of course now as an adult I have a binder of console games I typically bring with me when I travel (though next trip will probably be laptop only).

  56. So subjective. by P-niiice · · Score: 1

    By most accounts the last truly great LucasArts game was released almost 15 years ago, and yet, many in the industry still hold these titles as the benchmark.

    I'm sure that's true by "most accounts", but most accounts come from geezers (in my opinion). I'm a geezer. I never latched onto adventure games outside a little Leisure Suit Larry. But I and a whole bunch of folks find modern games much better. Older games never addicted me like some more recent games do (notable recent ones being Skyrim and Borderlands 2)). I guess what I'm trying to say is, I wouldn't base a post on such an arguable, subjective premise. The supremacy of old adventure games is not a given for many people. And I know this post was based on a subjective premise but I'm just sayin'. :P

  57. Re:creativity and problem solving ability by BattleApple · · Score: 1

    That works!

    It's from the Infocom game Leather Goddesses of Phobos.. That was as far as I got in the game because I couldn't figure it out. Pretty frustrating as I was a 15 year old male and giving the correct answer meant you got to bang the king's daughter or something. If you got it wrong, you died.

    The solution was to type: say "riddle"

    I may have had the right answer, but I wasn't typing "say" in front of it.

  58. There were people working at LucasArts by Anonymous Coward · · Score: 0

    And they work all over the gaming industry. If I won a gold medal you think I'd be talking about my achievements as a benchmark?

    Gaming is entertainment, and entertainment is all about self promotion. And former LucasArts folks work all over the gaming industry. Likely in senior staff positions too... I doubt you'll see a 22-25 yr old game designer talk about how great those games were.... unless they worked for Lucas.

  59. Re:creativity and problem solving ability by DocSavage64109 · · Score: 1

    Wow. That does seem impossible to guess. I've luckily forgotten how nearly every game was impossible without a cheat book in those days. Because I never had any money, and didn't want to win by cheating, they never got solved and I never did finish them.

  60. Who are LucasArts? by LukeWebber · · Score: 1

    I'm still mourning for RareWare. N64 on standby,

  61. +1, informative by Thud457 · · Score: 1

    thanks man!

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  62. Re:Nostalgia by servognome · · Score: 1

    Go pixel-by-pixel? Damn you were lucky.
    To get that one stick I'd have to type:

    ]Look
    You see a pile of sticks
    ]Examine pile
    You can't examine that you're not a doctor
    ]Look at pile
    It's a pile of sticks
    ]Grab stick
    There's dozens of them, which one do you want?
    ]Search Pile
    You move the sticks around neatly spreading them out. One oddly shaped stick catches your eye
    ]Get oddly shaped stick
    You tell the stick a joke, but it doesn't understand. Guess you just don't get each other
    ]Pick up stick
    Now is not the time for games
    ]Pick up oddly shaped stick
    You gather the oddly shaped stick and place it in your pocket. You get a sudden burst of intuition that it might be useful sometime in the future

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    D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  63. Re:Nostalgia by Anonymous Coward · · Score: 0

    the parser could sometimes kill a puzzle.

    Leisure Suit Larry 2 was also infamous for this - to complete the game you had to make a Molotov cocktail with a bottle and a bag. "PUT BAG IN BOTTLE" was not understood by the parser; "put THE bag in bottle" did work, but as you never had needed to type "THE" before, almost nobody found this. I only finished the game years later when I got a scanned hintbook from a friend.

  64. I loved adventure games, but they are flawed by yenic · · Score: 1

    Evidence of the flaws in adventure games are in the fact 'hint books' were rampant back then. I'm one of the biggest Sierra/Lucasarts/Westwood Studios fans out there (esp Quest for Glory, SQ, KQ) but they had serious issues with the design. Most of the old school adventure game designers admit this. The games I enjoyed the most were the least linear, namely QFG, where if you didn't know what to do next you could at least roam around and fight monsters to advance your stats. The fighting was fairly creative in some of the games and advanced for action on a PC. Though on the other hand, while I appreciate the enjoyable idle time sink, I also appreciated the general non-violence theme of many adventure series (notably KQ).

    There's this idea that floats out there that adventure games were "intellectual".. I don't think any game is intellectual, maybe required patience and creativity at best.
    Popularity of games like League of Legends (the worlds #1 game, and my go-to fix for the last few years) is because it's instantly gratifying (not mind numbing) and there is some thought involved with your champion selection and configuration. I'd say equally "intellectual".

    tl;dr Adventure games were story telling, preceded by books, and were replaced by books.

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