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World of Warcraft Loses 1.3 Million Players in First Quarter of 2013

hypnosec writes "World of Warcarft, the gaming industry's most popular franchise and one of Blizzard's cash cows, is bleeding subscribers with 1.3 million defecting from the game in the first quarter of 2013 alone. Blizzard revealed a subscriber decline of over 14%, the total now standing at 8.3 million in their earnings call press release (PDF)."

523 comments

  1. not where from, where to? by noh8rz10 · · Score: 5, Insightful

    the real question is, where are people going? bioshock infinite? chains & dragons? It remains to be seen...

    1. Re:not where from, where to? by Anonymous Coward · · Score: 3, Insightful

      well we know its not diablo 3 or the sims

    2. Re:not where from, where to? by mhh91 · · Score: 5, Informative

      League of Legends.

    3. Re:not where from, where to? by Anonymous Coward · · Score: 5, Funny

      the real question is, where are people going? bioshock infinite? chains & dragons? It remains to be seen...

      They are going... OUTSIDE.

    4. Re: not where from, where to? by Anonymous Coward · · Score: 1, Insightful

      Maybe nowhere? I quit WOW about two months ago and didn't replace it with another game. I moved to reading.

    5. Re:not where from, where to? by morcego · · Score: 5, Interesting

      the real question is, where are people going? bioshock infinite? chains & dragons? It remains to be seen...

      Most of the people I know simply quit and didn't go anywhere else. Mostly, they play some single player games now and again.
      We were all hardcore raiders getting some top 10 US marks, in some top 100 US guilds.

      It comes a point where you are just tired of playing, and every other game is enough alike to keep us away.

      So, in answer to your 'where to' question, I guess the answer would be: back to real life.

      --
      morcego
    6. Re:not where from, where to? by Anonymous Coward · · Score: 0

      the real question is, where are people going? bioshock infinite? chains & dragons? It remains to be seen...

      Whoever said they had to go anywhere? This isn't like the real world where people who leave a region have to go to a different one. It's entirely plausible that many of these people are leaving the MMOG/video game market entirely, or are at least spending a WoW-shaped amount of time less playing video games.

    7. Re:not where from, where to? by Anonymous Coward · · Score: 0

      LOL, good idea.

    8. Re:not where from, where to? by Str1der · · Score: 1

      Probably to real life.

    9. Re:not where from, where to? by subanark · · Score: 1

      Most of their lost subscribers are in the Asian area, probably China. And with China its anyone's guess what is happening. Also they pay a lot less for wow than the American/European regions.

    10. Re:not where from, where to? by plopez · · Score: 0

      Maybe their parents finally kicked them out of the basement.... :)

      --
      putting the 'B' in LGBTQ+
    11. Re:not where from, where to? by Bremic · · Score: 3, Insightful

      I stopped playing because Blizzard have gone too far with the "enough content to keep everyone happy" element. Warcraft was always a time sink, but it was manageable. With the speedy rollout of new content (new major patches are on the PTR often before the previous patch is fully open), the change of focus from normal raiding to LFR with it's long queue times, and the extreme amount of work that needs to be done to complete anything now, it's just too much.

      I still love the game, and I still want to be able to log on a few hours a week and play my character, but it really is now a fact that unless you can dedicate 8-12 hours a week, you aren't going to come close to being able to complete content before it's replaced.

      There is also a personal effect for me that as I am playing a cloth wearer and not living in the US, the game constantly tells me to stop playing. MoP introduced way too many battles that require frequent use of abilities I don't have. Watching a DK or Paladin in blue gear able to easily defeat mobs that are nearly impossible on my higher latency cloth wearer in much better gear, is such a downer it destroys the fun in an instant. More and more World of Warcraft is requiring a US ping time, I used to work with five people who raided weekly, all of them pushing normal and often heroic raiding content. Since MoP came out all of them, without exception, have either stopped playing, or stopped raiding.

      I remember wishing Blizzard would hurry up and release content faster, but they have gone way overboard.

    12. Re:not where from, where to? by Macgrrl · · Score: 3, Funny

      Or in some cases, 'quality' TV. In recent years there has been a rash of new shows with great writing and excellent production quality. I'm finding it harder and harder to keep to my raiding schedule around all the TV I want to keep up with weekly.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    13. Re:not where from, where to? by Anonymous Coward · · Score: 1

      I left and went to EVE

      http://www.eveonline.com/

      I'm now having a blast with my internet space ships!

    14. Re:not where from, where to? by Anonymous Coward · · Score: 0

      dow may be at 15k but still going to bread line instead of orgrimmar :.(

    15. Re:not where from, where to? by ArsonSmith · · Score: 1

      I may not fit with the current crowd, but I went from world of warcraft about 4 years go to playing minecraft for about a year and lately been playing DayZmod.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    16. Re:not where from, where to? by Skarecrow77 · · Score: 5, Insightful

      Actually I did stop playing wow to play d3. for like 3 or 4 weeks.

      really though, it's just... it's just time. the game is a fantastic game, one of the best ever made, but it's been the same thing with new coats of paint for almost a decade now. you can only do this same dance so many times before you sit up, ask yourself "what else is there", and wander off.

      I was in a world top 80 guild in vanilla. I personally was the highest DPS on the server for a good while. It was a 7-day-a-week job, but I was young and my GF (now wife) raided with me so it was doable. we both burnt out about the same time the rest of the guild did, it colapsed in on itself about the time we realized that the imminent expansion would completely negate everything we'd done. and it did. complete burnout. left the game for 6 months at least.

      raided with a semi-serious raiding guild in TBC. I fought my way back up into a server-best guild again by the end of the next expansion (wrath is still the best thing they ever made imo), just in time for it to all repeat again.

      didn't bother raiding cata. same song and dance again.

      haven't even SEEN most of mop, i mostly just level alts now. dungeon finder circa level 15 to 55, and questing in northrend and cataclysm for nostalgic purposes, that's all the game is to me anymore, a time sink for nostalgic purposes. like putting weekend at bernies on the tv while you're cleaning the house.

    17. Re:not where from, where to? by Anonymous Coward · · Score: 0

      i got bored w/ bioshock in two days; zero replay value.

    18. Re:not where from, where to? by Greyfox · · Score: 5, Interesting

      That's what I did. The company had a big deadline come up and they asked me to work some overtime. I didn't feel bad about agreeing, but didn't feel I had the time to devote to the hard-core raiding guild I was in, so I quit the game. After the deadlines were over, my manager told me to take a week off in comp time. Rather than pick up that old crack habit again, I decided to take a course of skydiving instead. Well very long story only long, I'm now at 110 jumps, just got my rig, have a couple hours of freefall time in a vertical wind tunnel, and oh yeah, lost 30 pounds. Somehow grinding the same fucking boss for some shiny thing that will be obsolete in a year no longer has the same appeal. This year I plan to travel to at least 2 new dropzones (Haven't decided which 2 yet,) jump from a hot air balloon, and get to the point where I can start thinking about wingsuit training. Turns out living an adventure is a lot more fun than pretending to live an adventure.

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    19. Re:not where from, where to? by betterprimate · · Score: 5, Funny

      Or they all died from rickets and cheese puff poisoning.

    20. Re:not where from, where to? by flayzernax · · Score: 4, Insightful

      Unemployment + getting kicked out of basement. Or competition in a market full of other free games which are either ad supported or get revenue from microtransactions.

      Facebook is the intelligence level of most WoW new players (not old ones), and there's gobs of addictive mind numbing brainwashing games on there to detract from wow. I blame this on their lowering the barrier to entry and learning curve of the game significantly (it still remained somewhat deeper in the latest expansion levels).

      And people who would have been in to WoW back in classic when it was moderately challenging and fun have been so thoroughly alienated Blizzard will never sell another game to them again.

    21. Re:not where from, where to? by morcego · · Score: 4, Funny

      Or they all died from rickets and cheese puff poisoning.

      Pfft. We drank Scotch and ate Parma Ham while raiding.

      --
      morcego
    22. Re:not where from, where to? by MBGMorden · · Score: 1

      That's pretty much exactly my situtation. I was a WOW player myself for about 3 years there. Not "hardcore" by most definitions, but I played about 15-20 hours per week. Prior to that I wasn't into much multiplayer. I'd play maybe 3 or 4 single player games per year to completion and be done with them.

      When I finally got bored of WoW I actively didn't want to start playing any other MMORPG. After seeing the time investment such games took I really wanted to avoid them altogether. Now I'm back to playing the occasional single player game, which lets me enjoy video games but also other things in life that I had been missing.

      The honest truth is that while i liked video games and still do, I don't want them to be my primary focus in life - and that's nearly what it takes to stay current with most MMORPG's.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    23. Re:not where from, where to? by Svartormr · · Score: 5, Funny

      the real question is, where are people going? bioshock infinite? chains & dragons? It remains to be seen...

      They are going... OUTSIDE.

      Cue Beethoven Symphony No. 6 in F major, Op. 68, Movement 1, >:)

    24. Re:not where from, where to? by Anonymous Coward · · Score: 0

      Busy keeping up with ads on TV, phone and computer at the same time, since someone is paying for them...

    25. Re:not where from, where to? by DiSKiLLeR · · Score: 1

      Pretty much sounds like me. I raided in one of the top guilds on Illidan back in Classic. Played casual in TBC. I started raiding a bit in Icecrown in WOTLK and then never played since. So i've never experienced or seen Cata or MOP.

      --
      You can tell how powerful someone is by the magnitude of the crime they can commit and be able to get away with.
    26. Re:not where from, where to? by Darby · · Score: 1

      Big blue room, day star.
      Meh.
      Been there done that.

    27. Re:not where from, where to? by Anonymous Coward · · Score: 0

      After the mess WoW has become, they are FED UP with gaming for a while.
      At least that's what happened to me.

    28. Re:not where from, where to? by darkwing_bmf · · Score: 2

      Raising the level limit was probably the stupidest thing Blizzard could do for anyone who was into hardcore raiding. On the bright side I've enjoyed several other games since then.

    29. Re:not where from, where to? by flayzernax · · Score: 3, Informative

      This is actually true, Eve has sucked up a lot of players over time as people transitioned into PvP oriented play. I know several. I use to play EQ, and WoW.

      I think Star Trek Online grabbed a few as well.

    30. Re:not where from, where to? by morcego · · Score: 3, Interesting

      After seeing the time investment such games took I really wanted to avoid them altogether.

      And there is it, my friends. The time investment is just too huge. Ok, I was playing way past 20 hours/week. 40 minimum, sometimes going past that when new content was released.

      Now, instead of playing WoW, this is how I'm using that time:
      - Went back to school. Law school.
      - I'm reading 5-8 books/month

      and I still got time to spare.

      I am still in touch with the people I've met while playing, and even consider some of them good friends. I don't regret at all having played, or even playing as much as I did. But I'm happy I moved on.

      --
      morcego
    31. Re:not where from, where to? by Austerity+Empowers · · Score: 2

      I'd say it's death by a thousand bee stings. There are so many mmogs out there that are close clones of WoW, some which favor some variant of the game a segment of the WoW customer base wants (i.e. more pvp focus, more pve focus, some rule change, etc.). Lots are f2p...

    32. Re:not where from, where to? by flayzernax · · Score: 1

      I would like to refine my statement. By transition to PvP. I mean group vs group PvP. PvP where your standing in the entire community matters. Faction based pvp.

      WoW does a tiny bit of group pvp. But you cannot "control the entire game world" there's know faction or higher level PvP that matters to people interested in social group dynamics.

      *also WoW's community went downhill as the game became easier.

    33. Re:not where from, where to? by Anonymous Coward · · Score: 1

      Haven't heard of that. Are there any trailers? Where can I download it? Is it open-source?

    34. Re:not where from, where to? by Nitewing98 · · Score: 2

      Well played, sir.

      --

      Nitewing '98

      Everything works...in theory.

    35. Re:not where from, where to? by Anonymous Coward · · Score: 0

      Back to work. Their Unemployment checks ran dry.

    36. Re: not where from, where to? by Anonymous Coward · · Score: 1

      Yeah, well, that's like your opinion man.

    37. Re:not where from, where to? by Anonymous Coward · · Score: 1

      I think the gp was being serious

    38. Re: not where from, where to? by Anonymous Coward · · Score: 5, Funny

      Or at least UPSTAIRS

    39. Re:not where from, where to? by Eskarel · · Score: 5, Insightful

      It's just not fun anymore. I've played for years, but I just can't motivate myself to log in anymore, as soon as the year I signed up for for free D3 is done, I'm unsubbing.

      I want to want to play it, it's given me years of fun and they've even put some neat things in, but between having to spend all my play time repeating the same damned set of dailies and the fact that they've essentially ditched dungeons in favor of scenarios(I get that wait times for non tanks/healers were out of control and that scenarios are cheaper to build, but scenarios are simply not fun), there's just nothing to motivate me.

      To make the game accessible they've essentially ruined it for everyone, the gated content and reputations make the time investment too high for casuals and the content is too simple and repetitive for hardcore players.

    40. Re:not where from, where to? by rtb61 · · Score: 5, Insightful

      Gamers change of time as they age however the idea is an MMOG is meant to pick up new gamers to replace the old gamers and thus maintain the same subscriber number overall. In this case it is clear WOW is not picking up enough new gamers to replace gamers who a living to do other things. Likely WOW is losing to those games that offer a better free to play or non subscriber fee gaming experience.

      --
      Chaos - everything, everywhere, everywhen
    41. Re:not where from, where to? by CowardlyAnomalous · · Score: 1

      They've discovered the frustrating glory of NetHack

    42. Re:not where from, where to? by Anonymous Coward · · Score: 0

      Yeah I agree with all of you guys. TBC was good. It's depressing for me all those empty zones with a few DK running about because they were so much fun. The new stuff has been dumbed down too. You don't need to think, and you don't need to use the map.

    43. Re:not where from, where to? by Anonymous Coward · · Score: 1

      Nope. I would pay, but WoW just seems so damn uninteresting. I'm pretty much forced to be casual player, but I enjoy PvP, and from the looks of it, WoW offers pretty much nothing on the PvP side. At least not the kind of experience I would enjoy. I don't see the point on "raiding". It's like playing multiplayer solitaire in cooperative mode. I've played many multiplayer games, I know they are full of idiots I would not enjoy meeting. If I feel like "adveturing" in game worlds it's not gonna be in a multiplayer. Multiplayer is for competition. Competition better not be based on 40 hours/week grinding, but on real, player skills, not some in-game-experience, where it's impossible for a new player to beat the ones with more "experience" even if they are more skilled.

    44. Re:not where from, where to? by Anonymous Coward · · Score: 1

      Exactly. I stopped playing and realised I was pale, overweight and unfit, and my wife and daughter had a strange expression on their faces. I looked in the mirror and I too had a strange expression on my face. I was breathing through my mouth and I had cheesy poofs in my beard. BEEFCAKE. So now I do the sports I was good at and try to get good at them again.

    45. Re:not where from, where to? by Anonymous Coward · · Score: 0

      Still waiting for a MMORPG that forces time limits on accounts. Make the player pick a limit, and then scale the experience gained with that limit, so everyone can keep up to the game. Design it so that it takes a month of real life time to level to cap. And then if someone decides to only play for 3 hours/week, multiply his experience so that he gets twice as much than someone whose limit is set to 6 hours/week.

    46. Re:not where from, where to? by Anonymous Coward · · Score: 0

      You are still thinking in 2 dimensions Khan.

    47. Re:not where from, where to? by pbjones · · Score: 1

      behind the pillows on the sofa, with the car keys and small change.

      --
      There was an unknown error in the submission.
    48. Re:not where from, where to? by phantomfive · · Score: 1

      the real question is, where are people going?

      Free-2-Play games.

      --
      "First they came for the slanderers and i said nothing."
    49. Re:not where from, where to? by Emonair · · Score: 4, Informative
    50. Re:not where from, where to? by Mashiki · · Score: 1

      Pretty much sounds like me. I raided in one of the top guilds on Illidan back in Classic. Played casual in TBC. I started raiding a bit in Icecrown in WOTLK and then never played since. So i've never experienced or seen Cata or MOP.

      Yeah sounds familiar. I was in a top 25 guild back in the vanilla days, and kept playing through to Illidan in TBC and Sunwell. I enjoyed unique class things, like mage tanking on Illidan and Gruul's lair. Played heavily and switched guilds to a more casual guild in Wrath, still did well guild was in the top 100 for quite awhile. Cata was...okay, MOP is better, I've occasionally played but not nearly as much as I used to. But being realistic the game is 10 years old and it does get repetitive.

      What really has turned me off is it isn't as challenging as it used to be. I enjoyed the 40 man raids and hard content, hell I really enjoyed doing 40 man raids with 20 people, and trying to clear things. The one shining moment from vanilla was our 2min rags kill.

      --
      Om, nomnomnom...
    51. Re:not where from, where to? by SeaFox · · Score: 1

      Bah, the tempo on that performance is weird. Try this.

    52. Re:not where from, where to? by Anonymous Coward · · Score: 1

      the real question is, where are people going?

      Farmville? Candy crush?

    53. Re:not where from, where to? by mwvdlee · · Score: 1

      The question is; what will Blizzard do when enough people leave?
      Will they shut down the servers or will they retool the game and try to reach a different audience?
      And do they have another MMORPG lined up to take WoW's place?

      MMORPG's are grind-fests and time-sinks from the start. That's fine for people who have plenty of time to burn, but it's also why I've never gone past the first few levels in WoW. It kept asking me to walk for ever increasing periods of time just to kill yet another pack of critters in order to advance a miniscule amount in the storyline. That simply doesn't work if you have little spare time.

      I might like to play WoW if it focussed more on the story and quests and less on trying to waste my time. Blizzard won't win any points with it's hardcore fans if it redesigned the game to make it more enjoyable for people like me, but they might just eek out another two or three years of earnings from it if they did. Or if they redesigned it for some other market they're not accessing right now.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    54. Re:not where from, where to? by Mashiki · · Score: 1

      Uh what quality TV shows? All I see is reality TV, and more reality TV, and yet even more reality TV.

      --
      Om, nomnomnom...
    55. Re:not where from, where to? by drkim · · Score: 2

      When I go outside - I prefer J.S. Bach's St. Matthew Passion [BWV 244] from 1727

      http://www.youtube.com/watch?feature=player_detailpage&v=atMdf0rhbpI#t=48s

    56. Re:not where from, where to? by TFAFalcon · · Score: 1

      Raising the lvl limit every 1-2 years wasn't such a big problem. What killed the game for me was that they basically reset progression with every major patch.

      Each time they released a new raid, they 'gave' everyone access to items of superior level as those you could previously only get by doing hardcore raids.

    57. Re:not where from, where to? by crutchy · · Score: 1

      where are people going?

      maybe outside in the fresh air...... naaaah

    58. Re: not where from, where to? by madprof · · Score: 1

      I was thinking more Peer Gynt Suite Nr. 1 op 46 Morgenstimmung

    59. Re:not where from, where to? by Anonymous Coward · · Score: 0

      Are they going anywhere? Perhaps they need the money for food.

    60. Re:not where from, where to? by Anonymous Coward · · Score: 0

      lol... "TV", how quaint.

    61. Re:not where from, where to? by Anonymous Coward · · Score: 0

      Obviously this is highly personal, but some examples include Person of Interest, Suits, Continuum, Game of Thrones, Falling Skies, Arrow, Doctor Who, and (arguably) Defiance. A lot of people are also going crazy about Boss, Breaking Bad and Dexter, though I'm personally not a fan of those. And there's banal humor like QI, Community and the big bang theory.

      Of course, that's just stuff I've looked at, you can try this list for reference too.

    62. Re:not where from, where to? by Anonymous Coward · · Score: 0

      Don't forget Dungeon Crawl Stone Soup or Caves of Qud. Nice shiny new games in the vein of Nethack.

      Or a list of 100 others.

    63. Re:not where from, where to? by bloodhawk · · Score: 1

      League of Legends seems to have more gained from younger audience rather than Ex wow. I don't think many older wow players have gone to it. Anecdotal I know, but I know just 18 Ex Wow players (used to play with them) all over 30, none went to LoL. some gave up MMO's, some bounce around between trying whichever new MMO is just released or in beta, some are back to single player games.

    64. Re:not where from, where to? by Anonymous Coward · · Score: 0

      DOTA 2!

    65. Re:not where from, where to? by Mike+Frett · · Score: 1

      I was a player, had no choice but to stop playing when I switched to Linux. Yes I know about Wine and I tried it but had too many crashes and it was very slow. They have a small survey to fill out after you cancel your sub, the reason I gave was lack of Linux native support. So there is your answer, at least from me.

    66. Re:not where from, where to? by Platinumrat · · Score: 2

      I'm the same. The excitement is gone, just more shiney and bling. I changed to Eve Online. At least there's the excitement of losing a ship to some random PvPer.

    67. Re:not where from, where to? by Anonymous Coward · · Score: 0

      that and the game has not offered much new in years. Oh wow, pandas. werewolves... yawn.

      Same system, nothing new, and the graphics are not aging gracefully.

      It's dying.

    68. Re:not where from, where to? by Andreas+Mayer · · Score: 1

      I might like to play WoW if it focussed more on the story and quests and less on trying to waste my time. Blizzard won't win any points with it's hardcore fans if it redesigned the game to make it more enjoyable for people like me, but they might just eek out another two or three years of earnings from it if they did.

      They already did. And you are right - 'hardcore' players don't like it.

      But you might want to give it another try. Travel distances have been cut down significantly. If you do have to travel a wider distance, you'll get a mount or some other means to speed it up. Quest lines are straight forward and everything is easy, even for a badly equipped character.

      Maybe you'll like it. Personally, I think questing it's rather boring now.

    69. Re:not where from, where to? by MitchDev · · Score: 2

      Getting bored with my 90's. Rush to 90 to do end game content, then grind the same dailies over and over and over to get the Rep and Valor Points to get gear, and que up for the LFR to do some raids, Been having more fun leveling alts and exploring other classes.

      Plus, my characters have all been Alliance for the original 5+ years I played, and most of the time since I came back to Wow after a three year break a month before MoP came out, so I have the whole Horde experience to mess with , but when my current subscription runs out in a few months, not sure I'm coming back...

    70. Re:not where from, where to? by Anonymous Coward · · Score: 0

      There are things like market saturation and product aging and WoW is probably affected by it.

    71. Re:not where from, where to? by dunkelfalke · · Score: 1

      That is why I am rewatching Pretender now.
      I am amazed yet again by how good it is

      --
      "It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
    72. Re:not where from, where to? by oodaloop · · Score: 2

      I was thinking more along the lines of Also Sprach Zarathustra.

      --
      Tic-Tac-Toe, Global Thermonuclear War, and relationships all have the same winning move.
    73. Re:not where from, where to? by Anonymous Coward · · Score: 0

      I quit WoW after playing Skyrim for 15 minutes...literally. Loaded up Skyrim, got thru the first 15 to 20 min of gameplay, saved and then logged into my WoW account and canceled my subscription which had several characters at level cap, and a ton of 'gold'. Never looked back. Now I play GuildWars2 and when that drags I go back to Skyrim or Fallout Las Vegas.

      GuildWars2 is more interesting, more fun and the community in the game is both friendly, helpful and I have not run across a single troll in chat in the 9 months I have been playing (which was a constant annoyance in WoW), Nor am I paying $15 a month for the "privilege" of dealing with bots, gold farmers and trolls.

    74. Re:not where from, where to? by RivenAleem · · Score: 5, Interesting

      Steam Sales took me away from WoW bigtime. There are just so many single and co-op games out there to keep me busy, and they cost much less in the sales than a monthly sub to WoW does.

    75. Re:not where from, where to? by Anonymous Coward · · Score: 1

      How much have you spent? Honest question. I'm just curious what kind of money I would need to be pulling in to do that kind of thing too.

    76. Re:not where from, where to? by Anonymous Coward · · Score: 0

      I gave up MMOs. I just can't get into them much anymore. I still occasionally play LOTRO and STO, but I play LOL every night with my friends, and I'm over 40. My friends, on the other hand, still play Vanguard when they aren't with me in LOL.

    77. Re:not where from, where to? by hherb · · Score: 3, Funny

      They are going... OUTSIDE.

      out....side....? That mythical place said to exist beyond one's room door? You gotta be kidding. There's nothing out there. If there was, people wouldn't sit in front of their screens all day and night long playing WoW, would they? OTOH, there must be something there where the pizzas and cokes come from, Maybe worth exploring. Somebody should write a game about that so we can play it! Because, you know, if one REALLY would go out there, .. it's a bit scary ...

    78. Re: not where from, where to? by Anonymous Coward · · Score: 0

      I suppose it helps to be in the right guild IRL to level up so that gold farming is no longer a boring and time consuming grind fest. Thus he's able to gear out and has the time to do the really fun stuff. Hell, if you were doing that IRL better than in-game, wouldn't you do that?

    79. Re:not where from, where to? by Anonymous Coward · · Score: 1

      how fat is the wife?

    80. Re:not where from, where to? by TapeCutter · · Score: 1

      Don't ask me, I'm too busy playing WoT, got a free T-shirt as a reward for my addic..err, dedication.

      --
      And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
    81. Re:not where from, where to? by MaskedSlacker · · Score: 4, Interesting

      I only make $30k a year and spend 4 months of it bumping around the world. How much you make is irrelevant. How much you spend on nonpriorities is.

    82. Re:not where from, where to? by Anonymous Coward · · Score: 0

      There has been a rash of no writers striking, more like it....

    83. Re:not where from, where to? by nhat11 · · Score: 3, Insightful

      There's tons of F2P MMOs out there where the quality and production is just as good as WoW like Aion and Tera Online. WoW's competition against the F2P games is only going to get worse as time goes on as people realize they can get the same quality of MMO from a F2P and just switch over and not pay a monthly fee

    84. Re:not where from, where to? by Anonymous Coward · · Score: 0

      Too bad that First Life parody isn't up anymore... http://techcrunch.com/2007/01/21/forget-second-life-get-a-first-life/

    85. Re:not where from, where to? by Lumpy · · Score: 4, Informative

      Work is my "non priority". It is a necessary evil that I have to tolerate to get money so I can work on my priorities.

      --
      Do not look at laser with remaining good eye.
    86. Re:not where from, where to? by DigitalSorceress · · Score: 1

      I couldn't agree more. Although I'm not the skydiving type, I've found that the longer I stay away from WOW, the less it matters to me. I honestly can't understand what had me held in Thrall (pun intended) for so many hours of my life.

      Granted, I do miss some of my guildmates - we had a great casual guild where we cared more about playing with each other than about being BESTEST RAID GUILD, but we had fun.

      When Cata came out, several of us just didn't like the direction the devs were taking game mechanics changes. I tried for a bit and fell out - came back for Pandaria, leveled some toons, did some pickup raids and realized that I've completely lost interest in the shiny things... or more to the point, I've realized they weren't that shiny to begin with.

      Anyway, I've been going on more walks, and doing more stuff around the house, and ~gasp~ getting out of the house some... it's a lot better for me.

      I miss my guildmates - they're genuinely a good bunch of folks, but I still pop into their ventrillo to say hi now and then.

      --

      The Digital Sorceress
    87. Re:not where from, where to? by Opportunist · · Score: 5, Insightful

      That is a necessity if you want your MMO to survive.

      MMOs, all of them, have a certain fluctuation. Some people may start to play it, like it a bit, eventually decide to move on. These people have to be replaced by new blood. Else you have a bleeding that doesn't stop, for people leave, the servers feel empty, more people leave, the game dies.

      So you MUST be accessible to new players. This, though, is not the case if the new player would first of all have to raid through 5 years of content before he can play with the "big boys". Imagine people would have to start raiding in Molten Core today. Even if we ignored the impossibility to assemble 40 people to do it since everyone who is raiding with the "elite" doesn't give half a poop (unlike when it was new), how exciting do you think it is to start at the bottom? Even if you COULD find people to play, would you WANT to? Would you want to play an 8 year old game and dig your path up for the next 8 years just to be where everyone is today? And then you're 8 years behind AGAIN. Provided the game lasts that long...

      Or would you go find a game where you're starting on even ground with everyone else, i.e. find a game that is just being released?

      An MMO must give you the feeling that you're 6 months, tops, behind the top dogs when you start anew. You have to think that you can reach the top in some acceptable time and that you won't be everyone's "little brother" who is lagging behind forever.

      Other MMOs made the mistake of ignoring this. The most famous example, IMO, being DAoC. In DAoC, with the Trials of Atlantis expansion, some incredibly powerful items were introduced. These required a lot of work to access and then needed a lot of time to "level" them to be useful, easily keeping the playerbase busy for half a year or even year. But after that, you had people with insanely powerful items that no new player could dream of getting (since they could neither find enough people to go hunt for them, nor have access to the "leveling grounds" for them anymore), essentially meaning that new players are kept out of the loop with no way to access those items and no chance to ever play with the "big boys" in some acceptable time.

      And of course the drain of people leaving was not compensated by new people coming in.

      MMOs must be accessible to new players. Blizzard analyzed that correctly and what you see there is their reaction to it. If that is a problem for you, I guess you won't be happy with any MMOs that have a chance to survive for long, since they all have to do that.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    88. Re:not where from, where to? by tehcyder · · Score: 1

      the real question is, where are people going? bioshock infinite? chains & dragons? It remains to be seen...

      Maybe they all just grew up and got a girlfriend?

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    89. Re:not where from, where to? by Opportunist · · Score: 1

      Please help someone who left the game after BC (sorry, but if an MMO is simple enough to replace a tank with a very small script it isn't interesting anymore), what is a scenario? What should I envision, just to give me an idea what I'm "missing"...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    90. Re:not where from, where to? by Opportunist · · Score: 2

      Been there, done that. Great graphics, but the quests are really boring and if you think WoW was repetitive... jeeez!

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    91. Re:not where from, where to? by Opportunist · · Score: 1

      Closed source, and it's really hard to get access to the maker. I heard that there's a way of reaching him, but so far everyone who said they heard back from him were considered insane.

      Oh trust me, if I just had access to the source... I would really want to make a change to that world. It's full of cheaters, and it's really hard to ban them.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    92. Re:not where from, where to? by Organic+Brain+Damage · · Score: 1

      It might be scary, but the graphics resolution is really really good. As is the surround sound!

    93. Re:not where from, where to? by Opportunist · · Score: 1

      I'd pick 2 hours/month during the leveling phase, as would everyone else.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    94. Re:not where from, where to? by Kookus · · Score: 1

      Yep, Eve Online is a great choice for a hardcore WoW player to go to after they burn out. I kinda played Eve back in 2006, but then recently came back to it again. It's the fact that you don't need to grind and can fly a ship as well as the most experienced players in the game (minus skill) in 6 months without logging more than 10 hours of playing time.
      You can play it really casually and get just as much enjoyment as you need. I'm down to about 2 hours a session maybe 3 times a month. The equivalent of 3 movies a month.

      The only killer of Eve, is that the learning curve is enormous! Just join a teaching corporation, and it makes it a bit easier.

    95. Re:not where from, where to? by Organic+Brain+Damage · · Score: 1

      What an awful waste of both Scotch and Parma Ham. The high alcohol content of the Scotch mixes with the high salt content of the ham and utterly kills your palate. You'll taste neither with any acuity. With the Parma Ham, you're much better off with a semi-dry Prosecco. With the Scotch, don't eat anything if it's good Scotch. If it's bad Scotch, don't drink it, it's not worth the liver damage.

    96. Re:not where from, where to? by Anonymous Coward · · Score: 5, Interesting

      This is exactly the ecosystem of a game like WoW, though: There is only so much you can do, and then it repeats. The best they can do is move the bar periodically and 'reset' those who've finished. The old-timers are supposed to get bored and move on. The game depends on replacing those burned out players with new people, so the real question is: why has the new generation of game-players not chosen WoW?

      WoW is old. It requires a lot of grinding. Today's gamers are playing for 5 minutes at a time on their phone while they're in line at the supermarket, and there's a huge wealth of highly addictive games that take only 5 minutes of continuous attention.

    97. Re:not where from, where to? by Anonymous Coward · · Score: 0

      A short 3-man dungeon that can be run by DPS alone if needed.

    98. Re:not where from, where to? by Anonymous Coward · · Score: 1

      You're missing the point, people below. Beethoven's Sixth is also called the Pastoral Symphony/Recollections of Country Life, hence the "going outside".

    99. Re:not where from, where to? by Anonymous Coward · · Score: 0

      they are going outside...

    100. Re:not where from, where to? by Opportunist · · Score: 2

      Someone hand that guy an insightful?

      That's basically it. I don't know anyone who was with WoW since the beginning and is still there. Of course, my sample size is not in the area of a few million, but I think we're hardly the odd people out.

      The game was dumbed down again and again. To the point where it just isn't worth my time anymore. Yes, of course I like winning a battle and I like to succeed in a raid, but I don't want handouts and freebies, and WoW sure feels like handing out those. Insert time, get item. Skill is optional, but at least not interfering too much with success chances. If you're too stupid to understand the fairly trivial boss mechanics, just wait for a few days, someone will certainly post a guide somewhere.

      Now add that the playerbase reflects that "I wanna and for free!" attitude WoW seems to instill and you might understand why "old school" MMO players get kinda turned away from it.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    101. Re:not where from, where to? by Thing+I+am · · Score: 1

      Same here. I'm done with MoP. Same shit different graphics. I played EVE for a couple of years then stopped for a year. I came back last month, fired up my indy alt account as well and had a ton of research points to turn in! Some of my old corp mates returned about the same time as me so we pretty much have the old gang back together.

      --
      That sucking sound you hear is my bandwidth.
    102. Re:not where from, where to? by MachineShedFred · · Score: 1

      Add to your list Homeland, Mad Men, and The Walking Dead.

      --
      Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
    103. Re:not where from, where to? by mjwx · · Score: 2

      the real question is, where are people going? bioshock infinite? chains & dragons? It remains to be seen...

      They are going... OUTSIDE.

      Cue Beethoven Symphony No. 6 in F major, Op. 68, Movement 1, >:)

      Great,

      Now I have the overwhelming desire to play Civ IV agian.

      So much for daylight.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    104. Re:not where from, where to? by tbannist · · Score: 2

      This, though, is not the case if the new player would first of all have to raid through 5 years of content before he can play with the "big boys". Imagine people would have to start raiding in Molten Core today. Even if we ignored the impossibility to assemble 40 people to do it since everyone who is raiding with the "elite" doesn't give half a poop (unlike when it was new), how exciting do you think it is to start at the bottom?

      I understand your point, but that might actually be better than what they've been doing. What happens right now is that every 1-2 years the game resets, most of the guilds fall apart because different people level at different speeds and the old content is completely useless. New players never see much of it because they never have to do a dungeon until they hit the level cap, and if they actually do a dungeon it's usually a speed run with a level-capped player destroying the dungeon for them. Maybe they need to find a middle ground, but the current process seems to alienate a considerable number of players every other year, which can't be good for their subscription rates.

      --
      Fanatically anti-fanatical
    105. Re:not where from, where to? by TFAFalcon · · Score: 1

      As I said, 'resetting' the progress with a new expansion is fine - everyone gets a ton of new content to explore, so the HC raiders don't feel ripped off.

      What WoW did was reset progress each time a new raid came out. Suddenly everyone had access to items that were BETTER then what HC raiders had just spent the last few months grinding for. New players (well as soon as they reached max lvl, which wasn't much of a challenge in WoW) could do a few hardmode dungeons (5 man, nerfed with each patch until you could almost run through them naked) and get items that were of the same quality as those dropped in raids. While this made hardcore raiding kind of silly, it also killed 'older' raids. Why should people do a basic cataclysm raid, if they could do a simple dungeon and get better gear. And don't even mention trying to get a group for older hardmode raids.

      Blizzard did make new content accesible to everyone - at the cost of making older content pointless with each patch.

    106. Re:not where from, where to? by rasmusbr · · Score: 1

      Parent got modded funny, but I for one always needed a glass to stand my guild mates for more than 45 minutes. People who get "management" positions in guilds are like people in real life management, but with slightly squeakier voices.

      Pay to play MMO:s are basically like a second job. If you play them with a group of awesome people they're fun and rewarding and may end up giving you one or two friends for life, otherwise, and much more commonly, they will slowly grind your life down until you're ready to cry.

      I quit the game soon after realizing this.

    107. Re:not where from, where to? by Anonymous Coward · · Score: 0

      They are growing up and getting jobs.

    108. Re:not where from, where to? by baegucb · · Score: 2

      I actually had better FPS under Wine. A bit of editing config files, but no problemo here.

    109. Re:not where from, where to? by ph0rk · · Score: 1

      I've played games that let the old content sit untouched.

      Hardly anyone played it, so you had to essentially con top level players to milk run you through content to get geared - unlikely in cases where there wasn't already a real-world friendship. Once a game hits that point the influx new players that stick with the game long enough to raid drop to nearly zero, and the game ossifies, then dies. There is no way that it is a "better" solution.

      --
      semantics are everything!
    110. Re:not where from, where to? by morcego · · Score: 1

      Parent got modded funny, but I for one always needed a glass to stand my guild mates for more than 45 minutes. People who get "management" positions in guilds are like people in real life management, but with slightly squeakier voices.

      You think that is bad, try a guild with "shared leadership", or "no leader", or "full democracy", or whatever, meaning there isn't someone calling the shots, and we had to "see what everyone thinks" every step of the way.

      THAT is painful.

      --
      morcego
    111. Re:not where from, where to? by ildon · · Score: 1

      Maybe they're going outside.

    112. Re:not where from, where to? by X3J11 · · Score: 1

      As an off and on WoW subscriber since shortly after launch, I cancelled my sub again last month. Instead, I've been enjoying some other games as, over the years, I've amassed a respectable library on Steam. Lately it's been SimCity 4 and Sims 3, but before that was Dragon Age Origins. I will get to Bioshock Infinite eventually.

      When I need my MMO fix, I play Lord of the Rings Online (the lifetime subscription/VIP status I picked up at launch has more than paid for itself).

      My son, who I played WoW with for a few months, bounces back and forth between games like an indecisive hummingbird stuck between multiple feeders full of sugary goodness. I walk by him and he's on Diablo 2 or 3, make a cup of tea and walk by again and it's League of Legends, 20 minutes later it's something else. The only thing that remains constant is that he hasn't shut up since he discovered Skype.

    113. Re:not where from, where to? by Bill_the_Engineer · · Score: 1

      WoW is already consolidating servers with more cross realm content showing up in world. It's not uncommon to see low levels from other realms leveling up.

      --
      These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
    114. Re:not where from, where to? by Anonymous Coward · · Score: 0

      In addition to parent post:
      Cable/DVD - House of Lies, Hell on Wheels, GoT,
      Network - Hannibal (really good and in (On Demand), Scandal, Downton Abbey (Did not think I would like this but saw the pilot and was sold ever since).

    115. Re:not where from, where to? by Anonymous Coward · · Score: 0

      Run Logan, Run

    116. Re:not where from, where to? by angel'o'sphere · · Score: 1

      I'm not really tired of gaming.
      However the current game is from its mechanics no longer the WoW we started with (and which we loved).
      The bosses and instances are boring. PvP is more broken than ever. Retarded new races and classes. Even more retarded new skills for old classes (but that started in burning crusade already) ... bad game design imho.

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    117. Re:not where from, where to? by realityimpaired · · Score: 1

      Likely WOW is losing to those games that offer a better free to play or non subscriber fee gaming experience.

      That's where I went. I didn't feel like paying a monthly tithe for the privilege of being called a fag. (btw, if you're going to use a slur, use the right one: it's dyke).

      I like the freemium model that some games employ, especially when they don't significantly unbalance the game. It means I can decide how much the game is actually worth to me, and many of the costs incurred are one-time costs.

    118. Re:not where from, where to? by Phrogman · · Score: 1

      My friends and I (about 8 or so of us) tried WOW when it was in beta. We signed up for the first month, then pretty much all of us except 2 quit the game before the month was up because it was far too easy and boring. I am always stunned to see how many millions have played it when at least to me, it was so unremarkable a game and a worse time sink that most of the other MMOs I have played.

      --
      "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
    119. Re:not where from, where to? by xclr8r · · Score: 2

      I stopped playing when they introduced "dailies". I don't like the idea of a treadmill. I play EvE online - there's a treadmill but I don't have to witness it for attribute increase (skill points accumulate by passage of time and implant/attribute selection). isk/gold comes from me from either playing the PvE element or using my business acumen and setting up a few sell/buy orders, doing planet interaction (set up once, and a couple of clicks every week), or more interesting methods like monitoring high risk trade routes and becoming the risk, or salvaging a huge battle. You become useful in the game at the start as being a tackler/interceptor for your corporation/squad.

      --
      Beware of those who profit off the docile and persecute the unbelievers.
    120. Re:not where from, where to? by Anonymous Coward · · Score: 0

      Well very long story only long, I'm now at 110 jumps, just got my rig, have a couple hours of freefall time in a vertical wind tunnel, and oh yeah, lost 30 pounds.

      So in other words, you replaced one addiction with another?

    121. Re:not where from, where to? by Anonymous Coward · · Score: 0

      Rockford files for me :)

      This is jim leave your name and number at the beep.
      -insert- crazy person trying to get money from jim -insert-
      cue awesome guitar riff...

    122. Re:not where from, where to? by angel'o'sphere · · Score: 1

      You missunderstood your parent.
      The point is not accessibility for new players. The point is that a super top geared level 80, who needed monthes on level 80 to get that gear is outgeared by a lvl 81 who played the new expansion for two or three hours.

      The whole concept of WoW of exponential growing HP and damage with each level (expansion) braket is nonsense imho.

      A super top geared warlock on lvl 60 has like 7k HP. I don't remember but I think a shadow bolt did something like 1500 damage then. So a lock needed about 7 shots to kill another super geared lock.

      A good geared lock on level 90 now has close to 700k HP, ten times as much a levell 60 has. A single shot does something like 100k damage, that is enough to kill 15 level 60s ... I don't know how many level 60s you would need to kill a level 90. Because of 'hit' mechanics they would never really damage him anyway.

      On the other hand in eve online a bunsh of players who start playing today can basically kill everything regardless of level except for a super cap (because the new players don't have the skills preventing it from using its jump drive).

      WoW is much to much centered around levels and what you can d with that level (queueing into an instance e.g.) many instances you can not even enter if you don't have the right level. Molten Core in vanilla you could enter with level 10 originally!

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    123. Re:not where from, where to? by thejynxed · · Score: 1

      The average age of gamers was reported to be something like 35 years old. What we have now, is a high-median age for game players, but game developers that are designing games to A) attract the younger generation B) cater to the Facebook crowd.

      --
      @Mindless Drivel: 100% of Twitter posts ever Tweeted.
    124. Re:not where from, where to? by Clomer · · Score: 1

      Cue Beethoven Symphony No. 6 in F major, Op. 68, Movement 1, >:)

      That's all fine, until the fourth movement starts. ;-)

      --
      Intelligent responses welcome, flames will be met with marshmallows.
    125. Re:not where from, where to? by tbannist · · Score: 1

      Actually, what you describe sounds remarkably like what WoW was actually like for new players who started after BC came out.

      --
      Fanatically anti-fanatical
    126. Re:not where from, where to? by armanox · · Score: 1

      I quite enjoyed Vikings.

      --
      I'm starting to think GNU is the problem with "GNU/Linux" these days.
    127. Re:not where from, where to? by Anonymous Coward · · Score: 0

      I was having fun until I realised it's just a series of combinatorial optimisation puzzles... which is basically what I do for a living, then it became like work.

    128. Re:not where from, where to? by Anonymous Coward · · Score: 0

      Eve online.

    129. Re:not where from, where to? by Anonymous Coward · · Score: 0

      here are so many mmogs out there that are close clones of WoW

      NO.
      WoW is the ultimate "vanilla" MMO, I have not seen a single thing in WoW which wasn't taken from a different MMO that predated it with the exception of the art assets. I'm not criticizing them, it's a big part of why the game got as big as it did and was a smart move to keep the money rolling in. Let the other games try innovative new mechanics and features, then pick the ones that mesh well and are popular to integrate into WoW.

    130. Re:not where from, where to? by Opportunist · · Score: 3, Insightful

      Yes, but that is essentially how they keep this game alive. By slowing down the "top" and boosting the "bottom" players to level out the playing field. It sucks, I know it well, I was a hard core raider in Evercrack times, I did some raiding up until WoW-BC times, and yes, it kinda blows that you do a dungeon 100 times until FINALLY your superspecialawesomeultimate sword drops... only to see the next content come out a week later and the first crappy green weapon that drops in there blows the snot off your superspecialawesomeultimate sword.

      But that's how the game runs. They HAVE TO do that to give the "bottom" the feeling that they can play with the "top". You think a lot of people would stick around, knowing that they're only second class, not good enough to play on "top"? In our instant-gratification, everyone-is-a-winner world?

      I agree that Blizzard used to be more subtle with it. You might remember from the days of old how you needed to do an insane amount of pre-quests to finally do some end-quest somewhere in a dungeon. Like ... what was the name of that level 40ish dungeon in the desert? Where you had to get some clapper for the gong to make the water dragon appear? Whatever. Getting that clapper was a feat and a half. Eventually, they did away with it, no more need for it, just go in and GONG. Or the baron and his keys. Eventually they were patched out, no more need to get them. Instead of making dungeons obsolete, they fast-passed them. Which is quite fine, actually, and certainly preferable to simply making them obsolete altogether.

      But in the end, they had to do that pretty much. There is exactly zero chance that you find a group today to do BRD from entrance to end. And doing this (and more than just once) was pretty much a requirement to go on to BWL and beyond, without you lacked the equipment to do that. Since WoW was eventually so insanely equipment dependent, they couldn't force people anymore to require certain items from certain dungeons anymore since there was simply no chance these people would find a group for those dungeons, not even with DF (and no, binding servers together did not solve that, whether you have 2 tanks and 20 DDs or 20 tanks and 200 DDs waiting doesn't change anything).

      In the end, they somehow had to let people somehow leapfrog certain dungeons they pretty much simply could not enter anymore because there was no chance to find a group for them.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    131. Re:not where from, where to? by stymy · · Score: 1

      Then just make it easy to get max-stat stuff, like Guild Wars (1) did. People will still grind high-level zones just to get rare skins for items.

    132. Re:not where from, where to? by Endo13 · · Score: 3, Insightful

      That's why making an MMO dependent on gear progression is a terrible idea, IMO. Old players get tired of constantly having their gear reset and/or having to keep replacing their previous best gear, and new players hate being behind the curve.

      Much better IMO to use sidegrades and cosmetic awesomeness as rewards to keep people playing. This also keeps old end-game content relevant, without making it mandatory.

      --
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    133. Re:not where from, where to? by Opportunist · · Score: 1

      Where exactly is the point?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    134. Re:not where from, where to? by Anonymous Coward · · Score: 0

      "...a lot less..." in this case is NOTHING. WoW is free there.

    135. Re:not where from, where to? by Remus+Shepherd · · Score: 1

      I never played WoW, but I'm a refugee from City of Heroes who tried and failed to get into Guild Wars 2. I can't find any community in-game. If I ask questions on broadcast chat I get snide answers. They tell me to join a guild, but I don't see any guilds advertising for members (and no way to check them out before joining. What happened to guild web pages?) My highest character is level 27 but the first dungeon is level 35, and there's nobody left in the newbie grounds. It's a terrible experience for a new player.

      I wonder where MMOs are going from here. The WoW generation is stale. The next generation of auction-house-enhanced free-to-play MMOs have completely failed from my perspective as a non-PvP player. (Some, like EVE, attract PvPers. I don't understand the allure.) I wish I knew what the next generation -- like Wildstar and Elder Scrolls Online -- are planning to break out of the same old mold.

      --
      Genocide Man -- Life is funny. Death is funnier. Mass murder can be hilarious.
    136. Re:not where from, where to? by danudwary · · Score: 1

      I don't want to defend WoW too much, as I just quit, but I have to disagree when people who haven't raided since TBC say that the raids are too easy. Raid mechanics in Cata and MoP are very complex. Vanilla and TBC was almost entirely a matter of gearing to be able to burn the boss. You can still do that to some degree in MoP, especially if you're just doing the super-dumbed-down LFR raids (meant for beginners, or gearing). But many bosses in the current tier of normal and hard-mode raid content are at least as complex and unforgiving in terms of movement and raid awareness as the Lich King fight was back in Wrath. Every other bit of content outside of hard-mode raids are very dumb and simple, but don't dismiss the current raids.

    137. Re:not where from, where to? by Opportunist · · Score: 1

      EvE is a leage of its own. It doesn't really play along the usual "MMO rules".

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    138. Re:not where from, where to? by mwvdlee · · Score: 1

      Does it still require you to go on endless "kill 5 wolves"-style errands?

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    139. Re:not where from, where to? by Anonymous Coward · · Score: 0

      The big blue room. Boo hoo for the game makers.. The players need to get some sun. They will live longer and be able to buy games well into their 90's

    140. Re: not where from, where to? by Anonymous Coward · · Score: 0

      Up stairs, yes, but I don't think the ground floor counts as upstairs

    141. Re:not where from, where to? by kiddygrinder · · Score: 1

      maybe you did, i quit at 60 after about 2 weeks, end game was fucking ridiculous. 9 months later i heard about a guy who'd been trying to get his hat for 3 months... and i laughed my ass off. been subbed since BC after that

      --
      This is a joke. I am joking. Joke joke joke.
    142. Re:not where from, where to? by kiddygrinder · · Score: 1

      i'd actually like to know the average age of wow players, i rarely meet anyone young in there. also you have no fucking clue about trends, facebook games have been dieing off horribly over the last year

      --
      This is a joke. I am joking. Joke joke joke.
    143. Re:not where from, where to? by kiddygrinder · · Score: 1

      they'll do whatever anyone else with a failing mmo would do, at the moment that would be free to play but in 10 years when it drops below x mill subs who knows what that will be.

      --
      This is a joke. I am joking. Joke joke joke.
    144. Re:not where from, where to? by Anonymous Coward · · Score: 1

      You know what else only requires 5 minutes of attention? Masturbating.

    145. Re:not where from, where to? by rgbscan · · Score: 1

      I think you're on to something. Being an adult I'd prefer to play with adults, but every LFR or PUG I ende up in is full of xbox live kiddies. I can't stand them. Being stuck in a group of teenagers is pretty much the worst possible scenario - but I suppose that's where Blizzard is trying to pull in "new blood" from.

    146. Re:not where from, where to? by X0563511 · · Score: 1

      When I feel like an MMO, I hop on PlanetSide 2 or Guild Wars 2.

      The first because it's tactical, and player skill trumps any analog to progression the game presents. The second because it's not a recurring cost. (of course, I also find both fun)

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    147. Re:not where from, where to? by X0563511 · · Score: 1

      You'd like Guild Wars 2.

      PvP brings everyone up to top level, and gear plays almost no part. It's all player skill and teamwork. There is a small effect, in that you may not have earned all your skill options yet, but what you can get early is not bad.

      When I first dove in, I was a level 5 and was passably competent. I died a lot, but I got some kills and helped hold some strategic.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    148. Re:not where from, where to? by Anonymous Coward · · Score: 0

      Is it just me, or was not Warcraft 2/3 perfect? If they could bring those back as like ad or really cheap games online, that'd be fun.

    149. Re:not where from, where to? by Whorhay · · Score: 1

      EQ at least for the first 5 years or so managed progression much better in my opinion though it still had issues.

      I would like to see MMO's adding more sideways expansion rather than just adding to the top. In EQ most of the early expansions released with a full level range of zones as well as adding new raid content. But even though they were adding new raiding content the old stuff rarely got completely obsoleted. I remember doing Avatar of War raids and it still being a challenge after Planes of Power had been around for at least 6 months.

    150. Re:not where from, where to? by Anonymous Coward · · Score: 0

      $30k a year = ~$404/week after taxes
      1,600/month

      Requires rooming with 2 or more people, inexpensive transportation (bicycle, old car with luck from not breaking down, whatever), and eating light, to save money for world travel.

      Something doesn't add up....

    151. Re:not where from, where to? by CreatureComfort · · Score: 1

      Is that the theme music for one of the new zones in the next expansion?

      --
      "Unheard of means only it's undreamed of yet,
      Impossible means not yet done." ~~ Julia Ecklar
    152. Re:not where from, where to? by dj245 · · Score: 0

      Even if we ignored the impossibility to assemble 40 people to do it since everyone who is raiding with the "elite" doesn't give half a poop (unlike when it was new), how exciting do you think it is to start at the bottom? Even if you COULD find people to play, would you WANT to? Would you want to play an 8 year old game and dig your path up for the next 8 years just to be where everyone is today? And then you're 8 years behind AGAIN. Provided the game lasts that long...

      Add some spreadsheets, and I think you just described this new ultra-realistic RPG that I've been playing for the last few couple decades. Death is permanent, and it is really difficult to move up and requires a lot of grinding. Plus there are loads of hackers, but only if you know the right 1% of people.

      --
      Even those who arrange and design shrubberies are under considerable economic stress at this period in history.
    153. Re:not where from, where to? by CreatureComfort · · Score: 1

      This problem is exactly what has kept me out of EvE. The game looks really cool and exactly the type of game play I tend to enjoy, but starting out I'm so far behind that it definitely feels like the only way to get to the top levels would have been to start several years ago.

      --
      "Unheard of means only it's undreamed of yet,
      Impossible means not yet done." ~~ Julia Ecklar
    154. Re:not where from, where to? by Aerokii · · Score: 1

      It always has seemed like my movements start as soon as I'm outside, especially if I can't get back in any time soon.

    155. Re:not where from, where to? by Lithdren · · Score: 1

      They did, it's called Minecraft, it's all the craze.

      I refuse to go outside though, the creepers man...freak me out.

    156. Re:not where from, where to? by Anonymous Coward · · Score: 0

      Find a career that you love and then it won't be evil. Life is terrible if you have can only tolerate 8 hours of your day rather than finding joy and personal growth in what you do.

    157. Re:not where from, where to? by Anonymous Coward · · Score: 0

      Do you realize that the work you do is very valuable to the people who depend on it?

      Do you realize how dependent you are on the work other people do for you? Other people labor to make your clothes, deliver them to you, grow your food, harvest and package it and deliver it too you, generate electricity and pump it to your house, filter water and pump that to your house, probably natural gas is also harvested and sent to your house on a perpetual basis, provide you with internet access, put content on the internet sites for you, provide you with games, the list goes on and on.

      This army of workers labors every day so you can live the life you want. Your own work is what you give back. Without that, how could you possibly justify keeping all those wage-slaves at your beck and call?

    158. Re:not where from, where to? by MBGMorden · · Score: 1

      Yep - and that's the problem.

      Most aren't willing to admit it, but its the "treadmill" concept of these games that keeps people coming back.

      Make it absolutely trivial to get whatever you want and people won't be interested in playing the game. You've got the Uber Epics Sword of Everlasting Awesomeness? Well sure - everyone has one - and there's nothing left to do to get the EVEN BETTER sword.

      The treadmill concept tricks people into thinking they're working towards a goal, and its what keeps them playing. It also is what makes most eventually quit when they realize that the goal keeps moving and they're never going to get there.

      WoW got particularly bad with this when the concept of daily quests were introduced. I saw tons of players resort to "just logging in to do my dailies" at that point, which is bad when you really analyze it. You're logging into a game nearly every day to do the EXACT same thing to make one number go up (gold or token count) just so that you can eventually buy a bunch of pixels that make another number (stats) go up - all so that you can be more efficient at killing things to make the gold tokens go up. Its a vicious cycle.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    159. Re:not where from, where to? by Holi · · Score: 4, Funny

      Yeah but when you do that in the supermarket checkout line they arrest you.

      --
      Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
    160. Re:not where from, where to? by Anonymous Coward · · Score: 0

      That's not excitement - it's just painful and anti-motivating. "Wow, where is this place" -kaplow - "Shit, I'm dead and have to start over". Yeah, fun.

    161. Re:not where from, where to? by Anonymous Coward · · Score: 0

      What do you do? Are you actually working those 4 months, and it requires travel, or are you totally off from work?

    162. Re:not where from, where to? by Opportunist · · Score: 1

      And you're wondering why people don't feel like playing that game anymore and switch to online games?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    163. Re:not where from, where to? by Anonymous Coward · · Score: 0

      Buy a ticket to the moon, then Adagio for strings.

      Anyone have $500M I can borrow?

    164. Re:not where from, where to? by Opportunist · · Score: 2

      It looks like that on the surface, but when you dive deep enough you'll notice that it doesn't really matter. In EvE, you don't play the game, you game the players.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    165. Re:not where from, where to? by Anonymous Coward · · Score: 0

      off the top of my head i would say:
      sherlock
      sons of anarchy
      southland
      walking dead
      breaking bad
      game of thrones

      and plenty i am forgetting.

    166. Re:not where from, where to? by interkin3tic · · Score: 1

      I was about to disagree with you, then I realized the game I've probably put the most hours into is Ingress on my way to and from work. And that's nothing but blue and green shiny things with the GPS.

    167. Re:not where from, where to? by who_stole_my_kidneys · · Score: 1

      graduating college ,going to work, getting girlfriends \ married, or dying of heart attacks would be the best guesses.

    168. Re:not where from, where to? by Myopic · · Score: 1

      Maybe they're going outside to get some exercise.

      Ha! Just kidding.

    169. Re: not where from, where to? by babywhiz · · Score: 1

      I quit WoW a couple weeks ago, and I am taking online courses towards my degree. I tried Neverwinter Beta, Facebook games, picked The Sims back up, and finally just signed up for classes.

    170. Re:not where from, where to? by war4peace · · Score: 1

      EVE Online, World of Tanks, World of Warplanes, War Thunder, Path of Exile, Neverwinter, Smite, Hawken, PlanetSide 2, MachWarrior Online, just to name a few. And there's more to come still (World of Warships, Elder Scrolls Online, etc.)

      F2P is the new hype and it simply seems to work.

      A common misconception is that WoW players would only switch to similar MMOs. This isn't really true. Granted, some would, but most simply are looking for "something else" (whatever that is) and when they find it, they switch. Hell, they could just play ALL of the above for a fraction of the cost WoW used to incur (save for EVE Online which is still faithful to subscription-based play).

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    171. Re:not where from, where to? by jon3k · · Score: 1

      yeah kael and vash and ilidan were just "burn down the boss". how about reliquary of souls? council? are you kidding? did you even play tbc?

    172. Re:not where from, where to? by Yakasha · · Score: 1

      You missunderstood your parent. The point is not accessibility for new players. The point is that a super top geared level 80, who needed monthes on level 80 to get that gear is outgeared by a lvl 81 who played the new expansion for two or three hours.

      Would you feel better if they called it "Modern Warfare", then released "Modern Warfare 2", then "Black Ops", then "Black Ops 2", then "Modern Warfare 3", and every time you bought a new version you had to level up from 1 to get access to all the cool weapons while all the people that never played a previous version were at the same level as you?

      People want new content and new challenges. That is what WoW is trying to do, but with a continuos world so you can keep playing the same character. If WoW really is dying, it is because people are ready for something radically different. You can only choose a new wild card so many times in poker before people start to realize they're still just playing poker with a wild card...

      The last WoW thing that got me truly interested in the game was the An Qiraj war effort. Something that actually affected the world in some way. When I rescue orphans, I want to see them running around Org until some Alliance brat kills them on the way to slay Thrall... who will remain dead until the Horde resurrect him. But instead the entire world is little more than a chat room to find people to join a Diablo style raid group.

      How about a Sims/WoW mashup? Or better yet, Minecraft/WoW? At least a world-editor so people can make their own dungeons.

      Aaaah... I miss the MUD days sometimes. Just spend a few minutes coding and you can have anything you want in there.

    173. Re:not where from, where to? by morgauxo · · Score: 1

      R/L sunshine and excercise maybe?

      Yeah, ok, probably not!

    174. Re:not where from, where to? by morgauxo · · Score: 1

      Yeah right! If you were doing all that you wouldn't be posting in Slashdot! More likely you have taken to jumping down the stairs into your mom's basement rather than walking.

    175. Re: not where from, where to? by Anonymous Coward · · Score: 0

      No one cares about your acomplishments in WoW.

      NO ONE.

    176. Re:not where from, where to? by Anonymous Coward · · Score: 0

      Several uses, from what I've seen:
      -- Replaces many world group quests, allowing you to queue for them and get a group through the random tool, instead of having to hope that somebody on your server is in the same phase & wants to do the quest;
      -- provides a quick and easy "go run something with a small group that doesn't necessarily require a tank and/or a healer to get through" experience - if you use your crowd control, damage reduction, and self heal talents, you can easily do it without a tank or a healer - the damage isn't as high, but you CAN die if you're an idiot, by pulling too much or ignoring your utility talents;
      -- Advance a story - scenarios have been used to pretty good effect as parts of quest chains & the new isle of thunder unlocking process;

      People get hung up on "WE NEED MORE 5-mans," but that's kind of at odds with the apparent direction of Blizzard's design:

      -- Scenarios & Regular dungeons while leveling to cap;
      -- Heroic dungeons when you reach the cap to get geared up for additional stuff;
      -- LFR (and/or normal and/or heroic) raids once you're geared through heroics;
      -- Scenarios sprinkled in liberally while doing all of this to advance certain story points, give impatient dps a quicker queue option, and slightly harder challengesthen regular quests;
      -- Challenge Mode dungeons - for bragging rights about how tough and good you are;
      -- Heroic (or is it Challenge Mode?) Scenarios coming soon - again, more challenging shit for the impatient dps;

      There's also dailies (yeah, boring, I know), PvP, pet battles / collecting, achievement hunting, auction house / gold farming, brawler's guild, alts...

      there's actually quite a bit of stuff to do in-game right now. Not everything's going to suit everybody's tastes, but I've been having a fair bit of fun just getting on vent to chat with some friends I play with while running around doing pet battles every now and then. I don't have the time to devote to "progression raiding" in any serious fashion, so an occasional LFR, some pet battling, and the occasional random BG are about all I manage these days. It's still fun because of the company - if all my friends stop playing, I'll probably end up unsubbing too.

    177. Re:not where from, where to? by Anonymous Coward · · Score: 0

      It won't run on a phone. Most all the "kids" I've seen a cell phone IS their primary computer and they don't need anything more to play flash games and check their twitter/facebook.

    178. Re:not where from, where to? by rocket+rancher · · Score: 1

      A scenario is a three-player instance that doesn't require the dps-healz-tank triad that is necessary to successfully complete a five-player instance at level. Scenarios have less content, but typically can take more time to complete (more on that below.) They drop gear with iLevels comparable to the five-player instances. Scenarios can easily be done with any combination of classes, and a competently played class with a tanking pet (like a 'lock or hunter) or good self-heals (again 'lock, or a paladin) can solo them if you get stuck with a couple of idiots.

      Scenarios were introduced in MoP to explicitly address the asymmetric waiting times for a random dungeon group in the looking-for-group dungeon finder. If you haven't played since BC, you might not have experienced the looking-for-group party finder that Blizz introduced in WotLK. Basically, you queue up your toon in LFG, and when LFG has 3 dps, a tank, and a healer, you are instantly teleported to the dungeon. The problem was (and still is) that there are way more dps on a given server than tanks or healers. In MoP on my server, Garona, typical LFG wait times for my 'lock and hunter are around fifteen minutes, but for my pally healer and DK tank the wait time is on the order of fifteen seconds. To make matters worse, you are penalized with a debuff preventing you from queueing up for any instance for 30 minutes if you drop group for any reason before killing at least one boss -- you are fucked as a dps if you get saddled with an incompetent tank or healer. It was the same in WotLK and Cata.

      As you might suspect, the LFG system is easily gamed by hybrid classes. Players with hybrid classes that could off-spec as tanks or heals would queue up in their off-spec to get into LFG faster, even if they didn't actually *know* how to play a tank or healer. Frost DK's and boomkins were notorious for speccing into blood and resto just to shorten their LFG queue times. I learned pretty quickly to drop group and take the 30 minute debuff if there was a DK tank or resto druid healer in the group. It was almost always better than the wipefest that was certain to ensue otherwise.

      Scenarios are timer-driven, though, which sucks for air. Instead of trash-trash-boss rinse-and-repeat like in a five-player, you have four stages that are basically waves of light-hitting trash mobs followed by a mini-boss while you do gimmicky Nintendo-like crap until the timer runs out for the current stage. A random group of experienced players can blow through MoP five-player instances much quicker than the three-player instances, because they aren't constrained by an arbitrary timer, but only by how fast the dps can knock down the trash to get to the boss. Presently, you can reach your valor point cap for the week in an hour or two just by running MoP five-player instances with a competent group of players. That is decidedly not the case if you are trying to reach your cap via the scenarios. If it weren't for the timer mechanic, scenarios would be a win-win for me.

    179. Re:not where from, where to? by tacokill · · Score: 1

      ....and I bet your compensation level reflects that attitude.

      I am not saying that to be mean or judgemental. Some people put their career/money ahead of other priorities and they are no better or worse than someone who puts their career/money behind other priorities.

      The holy grail, of course, is to match them up. When you can make money and a career out of doing what you love to do. At that point it's hardly called work, rather, its called "living the dream".

    180. Re:not where from, where to? by mapsjanhere · · Score: 1

      If you think WoW requires a lot of grinding, you never played EQ or any of the other early MMOs. I actually only activate my account when there's a new expansion and levels to gain because I find the leveling interesting (and after 10 years EQ raiding at the top level WoW raids never got my excited).

      --
      I'm aging rapidly, I bought a new game and had no idea if my machine was good for it.
    181. Re: not where from, where to? by Anonymous Coward · · Score: 0

      This thing called "reality" seems to be gaining popularity. Gameplay can be tough at times but the graphics are sensational.

    182. Re:not where from, where to? by keytoe · · Score: 1

      I still love the game, and I still want to be able to log on a few hours a week and play my character, but it really is now a fact that unless you can dedicate 8-12 hours a week, you aren't going to come close to being able to complete content before it's replaced.

      Further, you have to split those required 8-12 hours into seven days. If you have a chunk of time on Saturday but nothing in the weekday evenings you're screwed.

      I find myself not logging in any longer. Or, more accurately, logging in - and then looking at the same stale dungeons with no reward, the forty five minute LFR queues or the enormous pile of dailies and deciding to fire up that copy of Alpha Centauri I picked up for $6 instead.

    183. Re:not where from, where to? by Anonymous Coward · · Score: 0

      Have you ever heard of the Bartle Test? WoW is slowly bleeding subscribers because it is focusing on Acheivers instead of Socializers.

      Raid Finder: By letting everyone experience content, there is less to talk about, and less time for socializing.
      Dungeon Finder: Removes the social element from finding a group.
      Organized PvP: Amazingly, this is the most social part of the game, but according to Bartle's paper, killers drive away socializers.

      Your critique only explains why Acheivers leave the game, and they are already focusing too much effort on Acheivers. Bartle's paper "Players Who Suit Muds" shows that the only way to maximize subscribers is by giving Socializers something to talk about.

      http://www.mud.co.uk/richard/hcds.htm

    184. Re:not where from, where to? by Anonymous Coward · · Score: 0

      Try these:

      Mad Men
      Boardwalk Empire
      Breaking Bad
      The Walking Dead
      Game of Thrones

    185. Re:not where from, where to? by Endo13 · · Score: 1

      Yeah, I don't know why more real MMOs don't try that model. Even ArenaNet ditched it in GW2, and guess what... it cost them customers (and I'm one of them). Sure, there's a few players out there that will quit playing if they can't keep getting better gear, but I've seen online polls where the overwhelming majority of players indicated they'd be just as happy going after cosmetic upgrades as power upgrades. I think the players with the obsessive need for continous gear upgrades are a niche group.

      And there's so many upsides to a system like that. Endgame content never gets obsolete. Gear level never separates you from your friends, once you both hit end-game. You're not restricted to a small set of "relevant" endgame content you can participate in. And the list goes on. I really don't see any downsides.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    186. Re:not where from, where to? by Endo13 · · Score: 2

      Well that's the great thing about Eve. The way it's designed, a brand new player can be effective. Not as effective as a player who's played for years, no, but still effective.

      I started playing Eve a couple years ago, and my second day ever playing, I got invited into a fleet made up of nothing but complete newbies and a fleet leader who'd been playing maybe 6-8 months. There were about a dozen of us, and we headed out into low-security space (good PvP area for small groups) and proceeded to kick some ass. We killed more ships than we lost, and every ship we killed was worth more than all the ships we lost put together.

      Focused training for about 18-24 months is sufficient to get you to an expert status on just about any ship battleship-size or smaller.

      That being said, Eve does have its shortcomings. For me, the gameplay itself ended up being just too boring. It's all just click-to-move and then click to activate or deactivate modules. The strategy and tactics (both in warefare and economics) is where the real fun is at, so if you enjoy that kind of thing you may just find Eve is something you really like. In the end I just wasn't enjoying it enough to justify the subscription cost, so I finally quit after a year and a half.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    187. Re:not where from, where to? by CodeHxr · · Score: 1

      I'm a 30+ ex-WoW player. LoL has been a great alternative for me. I think the difference, though, is that LoL is not "persistent" like WoW is. In my case, I'm an alt-o-holic and like to try all of the class/race combinations. I've never really been interested all too much in end-game as it's pretty much the same experience over and over again. LoL, even though it primarily uses the same map, is a different experience every time you play it because of the 100+ character selection options and, even within that, each character can be built/played in different ways. This brings a different experience to every game.

      Also, with LoL, the game "ends". This allows you to swallow your victory or defeat, then start again with everyone on the same footing. This is somewhat similar to WoW's PvP, but your character persists between the matches. So, if you're undergeared/underleveled/whatever going into one PvP match, you're pretty much going to be in the same situation next time unless you go out and grind more equipment.

      If you are someone who hasn't tried LoL and liked the old Warcraft 1/2/3 or Starcraft games, I highly recommend trying LoL - doesn't cost anything but time. :)

    188. Re:not where from, where to? by KingMotley · · Score: 1

      As my background, I played WoW for a very long time. Highest DPS on my server by far, and 4th highest DPS mage in the world. I also left when the next expansion came out exactly because all I had done had just been wiped out.

      Everquest did their expansions right. Content from prior expansions were still relevant for a considerable amount of time. As a raiding guild, going from one expansion to the next didn't entirely invalidate all your gear. About half your gear became no longer best in slot, but half was still as good as it got, or at least 90% as good as what you could get in the new expansion. It wasn't hard for people to catch up, because you could get raid-level gear quickly, and be ready to go in a matter of weeks (starting from scratch), and many of our players did. Either leveling up a new raiding alt, or when the GMs decided to ban your character from the game, which happened on occasion during heated guild vs guild issues.

      I'm sorry, but WoW just turned me off. After an ungodly amount of hours put into my character to get the best in slot gear, within hours of the expansion release, it was all gone. Rats would drop green gear better than what I got from the hardest raid bosses (Purple/Orange), it was a pretty big slap in the face. I wouldn't have minded if my best in slot set was barely raid worthy, but it wasn't even worthy of leveling and that is just wrong. Letting people catch up is fine to an extent, but wiping out a year or more of insane amount of effort just isn't.

    189. Re:not where from, where to? by CodeHxr · · Score: 1

      Also, with LoL, the game "ends". This allows you to swallow your victory or defeat, then start again with everyone on the same footing. This is somewhat similar to WoW's PvP, but your character persists between the matches. So, if you're undergeared/underleveled/whatever going into one PvP match, you're pretty much going to be in the same situation next time unless you go out and grind more equipment.

      (poor proofreading) I meant to say that in WoW, your character persists and you need to grind gear between matches if you want to improve.

    190. Re:not where from, where to? by DJ+Particle · · Score: 1

      It's not so much Free-2-Play I have a problem.... it's Pay-2-Win, where whoever has the deepest pockets IRL gets all the glory. WoW has not yet turned into that, but the moment it ever DOES, I'm out...

    191. Re:not where from, where to? by KingMotley · · Score: 1

      Old players really never got all that tired of replacing gear. They get pissed when all their gear becomes instantly worthless.

      New players will always hate. It doesn't matter if an expansion hands them all the sword of 1000 truths at launch, they will complain about how the game is unfair, and playing an hour a week should allow them to be as well geared and killing all the hardest stuff as the guys who spend 100 hours a week. The harder you make the game the more at the lower end of the extreme will complain and the easier you make the game, the more dedicated players you will lose. In MMOs, if you aren't willing to spend the time, you won't get to see the newest content, but if you stick around, you can when it becomes an expansion or two old. As it should be.

    192. Re:not where from, where to? by Anonymous Coward · · Score: 0

      I guess you avoid AMC then.

    193. Re:not where from, where to? by flayzernax · · Score: 1

      Amen. Thats how I played wow. I saw everything you could do, did everything you could do solo or 5 man. Then did a few pug raids and quit each expansion, going back to my time honored EQ avatar.

    194. Re:not where from, where to? by KingMotley · · Score: 1

      But that is the point. You don't have to, and for a large part of it, everquest didn't, and it was pretty popular. New expansions didn't invalidate older accomplishments, but it did let more casual players catch up much quicker. The day planes of power came out, I didn't throw away my epic weapon from the previous expansion. Even at the very end of the expansion, half my gear was still from the prior expansion, and a couple pieces from the expansion prior to that.

      For example, when I left, it was on it's 7th expansion (Gates of Discord). We were still raiding content as far back as the Ruins of Kunark occasionally. People were running the expert dungeons from the 5th expansion. We were actively raiding content from the 2nd, 3rd, and 4th expansion. While most of those were for quickly gearing up new members of the guild, even veterans were occasionally picking up gear better than what they had. Rings of Destruction from the Avatar of War for casters. Blades of Carnage best in slot/tied for best in slot for 4 expansions?. The coldain king's boots were best in slot for 3 expansions, or close enough.

    195. Re:not where from, where to? by Tharkkun · · Score: 1

      yeah kael and vash and ilidan were just "burn down the boss". how about reliquary of souls? council? are you kidding? did you even play tbc?

      Vanilla was by far the most simple of all with exception of Naxx which less than 1% of the players saw. Bosses had 1-3 abilities max. It was all about resist gear. TBC followed the same path. Vash took really good communication and we killed RoS on our 3rd try. We weren't even top 25. Council took 5 interrupts, a mage who could spellsteal and a healers who didn't dispell the buff. Kael was difficult but that's one boss. Today's raid content has at minimum 3 abilities per phase and most bosses have multiple phases introducing new abilities. Very rarely can you stand in the same place for 3 minutes as you're either spreading out, stacking or running from the fire.

    196. Re:not where from, where to? by micahraleigh · · Score: 0

      Just like all the discredited neanderthal fossils.

    197. Re:not where from, where to? by Tharkkun · · Score: 1

      I think you're on to something. Being an adult I'd prefer to play with adults, but every LFR or PUG I ende up in is full of xbox live kiddies. I can't stand them. Being stuck in a group of teenagers is pretty much the worst possible scenario - but I suppose that's where Blizzard is trying to pull in "new blood" from.

      The majority of Wow players are 25-40. So your teenagers are moms, dads, sisters, brothers or co-workers. Some people turn into complete dicks when they go online.

    198. Re:not where from, where to? by DrGamez · · Score: 0

      How anonymous is this coward?

    199. Re:not where from, where to? by Anonymous Coward · · Score: 0

      Didn't years of fickle goblin technology blowing up teach you anything?!

    200. Re:not where from, where to? by Tharkkun · · Score: 1

      Someone hand that guy an insightful?

      That's basically it. I don't know anyone who was with WoW since the beginning and is still there. Of course, my sample size is not in the area of a few million, but I think we're hardly the odd people out.

      The game was dumbed down again and again. To the point where it just isn't worth my time anymore. Yes, of course I like winning a battle and I like to succeed in a raid, but I don't want handouts and freebies, and WoW sure feels like handing out those. Insert time, get item. Skill is optional, but at least not interfering too much with success chances. If you're too stupid to understand the fairly trivial boss mechanics, just wait for a few days, someone will certainly post a guide somewhere.

      Now add that the playerbase reflects that "I wanna and for free!" attitude WoW seems to instill and you might understand why "old school" MMO players get kinda turned away from it.

      You do know that guides and videos have existed since Vanilla? It's more centralized now but the same stuff has always been around since day 1. The many aspects of the game that were dumbed down were ridiculous grinds. Farming herbs for potions for 2 hours a night. Incredible amounts of materials to level tradeskills. Hearthstone cooldowns reduced to speed up travel. All these things they changed save you time as an individual. But if you equate time to difficulty then I guess grinding a faction for 36 hours versus 3 means you require more skill as a player.

    201. Re: not where from, where to? by Anonymous Coward · · Score: 0

      I just find it funny how half the people posting here claim to top dps, top guild, blah blah blah. Do people reading this article really care how you perform in a dying game, or any game for that matter? The problem is that at some point, real life starts to take precedence for people, so they move on to something no so time consuming as grinding for fictitious glory! He Gone!

    202. Re:not where from, where to? by flayzernax · · Score: 1

      I think the average age has lowered significantly. Thats just my shitty guess at trends =P

      I may be wrong about facebook. I'm very biased. I play a lot of free games, too many to list here. Out of GNU or hobbyist developers which just do it for donations. The only (sort of) tripple A title I mess with is minecraft for its creativity, it also has a very active modding community and tons of user created content. Both PvE, PvP, and "story arch style".. which is really not geared around its crappy combat system and more about exploration and lore of a map.

      *** The rest of this post is rambling about what maybe people are nostalgic for or move on to once they mature away from WoW. ***

      I still log into an old school competitive FPS for pvp from time to time. It just cannot be beat, the formula was built during the Unreal Tournament and Quake 1-3 era. Modern games have better resilience to lag, but none have the skill factor the older games did. I completely stomp people in games like CoD, yet in quake I routinely still get owned consistently by good players when I'm pinging 50ms.

      Best semi modern FPS, Shadowrun which had great rock-paper-siscors and balanced CTF gameplay was shut down =/ I really wish that game stayed in operation. Sure it bastardized the RPG but if it was not called shadowrun, it would have marketed better.

      If I want a hardcore PvP MMO experience, I know were to go, and its not any WoW, or clone of wow. Its old fashioned un-balanced, rigorously evil, and exploity as hell EQ. Because the fact that nothing is balanced means skill = player interaction + dedication + game knowledge (like where drops are, and how to navigate a dungeon). However I don't have time to put in 18 hr work days in a game.

      If I was going to pick a dedicated retirement MMO I would re-sub to Eve and resurrect my old character.

    203. Re:not where from, where to? by Anonymous Coward · · Score: 0

      the real question is, where are people going? bioshock infinite? chains & dragons? It remains to be seen...

      NetHack!

    204. Re:not where from, where to? by flayzernax · · Score: 1

      What distro and hardware specs? I had to do a bit of research and tweaking to slackwares core stuff back in version 10 ish to make wow run on it. Linux is not the same universal experience across distros (unless you want to be pedantic about the kernal) but even kernals are configured differently between distros with their own patches.

    205. Re:not where from, where to? by Greyfox · · Score: 1
      Skydiving will expand to consume all your available income and a bit more heh heh heh. You can expect the initial AFF course to set you back between $1500 and $2500 depending on how much you want to shop around. You don't have to pay that all at once, though. It's a minimum of 25 jumps to get to your USPA A license for solo jumping. Cost of that varies depending on gear rental and coaching fees. Some places offer a fixed rate to get you to the A license, as well. Once you get your A license, you need to jump every couple of months to keep current.

      You can get pretty decent used gear for around $3000, which will pay for itself if you plan to jump a lot. Everyone progresses through it at their own pace. I had the resources and time to finish fast, I occasionally bump into a guy down there who started around the same time I did who hasn't exited the training program yet, but is happy to just come in and jump whenever he can. Friend of mine told me only about a third of AFF students actually graduate, the rest decide it's not for them and stop coming

      If you really love doing it, you'll find a way to do it. I know several students who work at the dropzone for the cash they need to jump (And a discount on jump tickets.) Everyone always wants to go be an instructor, but it takes a LOT of skydives to do that. On a good day the packers can make more than the tandem instructors. I've met a few folks who are intentionally homeless -- they can afford rent, they just don't care to. Pretty much every skydiver I know thinks of the cost of anything in terms of how many jumps that would buy him. If you have your own gear, a jump ticket will only set you back about $25. So that new AAA title on Steam, that'd be two and a half jumps!

      I haven't kept up exactly but with the recent gear purchases, training and 110 jumps I've probably spent 11 or 12 thousand dollars on since July (With your own gear, a moderately decent beater Honda is a couple hundred jumps.) Depends on whether you'd assign a value to the hours I spent in WoW, if I'd been trying to make money with them instead, I suppose. I don't spend anywhere near the same amount of time at the dropzone.

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    206. Re:not where from, where to? by DJ+Particle · · Score: 1

      Not as many as it used to be, and on "kill-to-collect" quests, the drop rate usually ends up being about every other kill. The entire 1-60 experience got revamped in Cata. Some of the older-style quests still show up in the 60-80 experience though, since those parts have not been redone fully, however, they did remove the old "group quests" by nerfing a lot of those quests' bosses ("group quests" still show up at L70 (Outland Shadowmoon) and L80 (Northrend Icecrown) ranked areas though)

    207. Re:not where from, where to? by DJ+Particle · · Score: 1

      I also had no problem with Wine. Granted, I had to figure out how to install it in Wine (hint: do NOT use game DVDs, use the downloadable installer), and remember to disable ActiveX in favor of OpenGL, but other than that, it was gravy. In fact, WoW is one of the most compatible major Windows programs to use with Wine.

    208. Re:not where from, where to? by DJ+Particle · · Score: 1

      No, instead they realize that in order to keep up, they need to spend RL money on gear. The day you can (ToS-legally) buy powered gear with RL money in WoW is the day I stop playing, logging in just enough to RP out endings to my toons' characters.

    209. Re:not where from, where to? by DJ+Particle · · Score: 1

      Actually, my gf got me into it. Still with her, too... in fact, the day Gov. Dayton signs the marriage equality bill, she'll be my fiancée. I wish that damn gamer stereotype would just die.

    210. Re:not where from, where to? by Anonymous Coward · · Score: 0

      If dungeons dynamically scaled to the group, it wouldn't have ever been a problem.

    211. Re:not where from, where to? by Anonymous Coward · · Score: 0

      I get that wait times for non tanks/healers were out of control and that scenarios are cheaper to build, but scenarios are simply not fun

      They caused that problem themselves by squishing the hybrid classes into the homogenized tank/heal/dps molds. When melees could grab a shield, and ferals could turn into a bear, or throw a few heals alongside dps priests, a group could generally muddle through a medium or low difficulty instance without the sacred 1-1-3 combination. The last expansion totally killed hybrids.

    212. Re:not where from, where to? by Rakarra · · Score: 3, Interesting

      Vanilla was by far the most simple of all with exception of Naxx which less than 1% of the players saw. Bosses had 1-3 abilities max. It was all about resist gear.

      Well it wasn't -all- about the resist gear, but certain gatekeeper bosses (like Princess in AQ40, Baron Geddon in Molten Core, Firemaw in Blackwing Lair) had very high resist requirements.

      Back in vanilla, most bosses were taunt immune. You didn't have Vengeance, so tanks out-threated each other to force tank transitions. Characters were far less mobile then than they are now. Tanks (almost exclusively prot or arms/prot hybrid warriors) had no heroic leap, could not charge in defensive stance, and their taunt was melee-range only -- this made keeping control of the frequently-deaggroing Battleguard Satura (and her adds) quite the tank challenge. There were almost no AOE threat abilities, making things like adds on the Fankriss encounter a challenge (a number of tanks used EZ Dynamite consumables to get aggro). Forget using Thunderclap for aggro, they used Demoralizing Shout.

      The vanilla raids were designed back before various "essential" addons became popular. No Deadly Boss Mods telling you to move, no threat mods helping you on Vaelestraz. There were things like CT RaidAssist, but they pale in comparison to what DBM does these days. Bosses were simpler because your tools (abilities and addons) were simpler or more limited. Eventually addons were crafted to automate various tasks greatly (IE, a single button that will target any raid member with a debuff and cleanse it) and the addon API was rewritten for BC to make such things impossible.

      Blizzard devs have confirmed that they design encounters now under the assumption that all raiders will have standard raiding mods, like DBM or Bigwig's.

    213. Re:not where from, where to? by Rakarra · · Score: 1

      If you think WoW requires a lot of grinding, you never played EQ or any of the other early MMOs.

      One of WoW's initial selling points was leveling without grinding.
      Although I'm not sure I've seen a worse grind than the High Warlord/Grand Marshall push in Vanilla WoW PvP. That was pretty brutal.

    214. Re:not where from, where to? by CityZen · · Score: 1

      Who's a cheater, when everyone has their own rules? Therein, I think, lies the real problem.

      And banning is so easy, a child (with the right equipment) can do it. But that's usually considered against the rules (unless you wear a badge).

      A big problem with that world is that it takes a lot of drudgery just to maintain your stats, so there's little time left to actually do fun stuff.

    215. Re:not where from, where to? by Anonymous Coward · · Score: 0

      BBC shows... try out some of the older productions like... Coupling or Spooks. Amazing shows. If you like SciFi, try Blake 7, Dr. Who and a butt load of others.

    216. Re:not where from, where to? by Anonymous Coward · · Score: 0

      actually gear progression was the part of WoW I didn't mind. Leveling sucked and the longer you played the more alts you'd eventually have that you'd have to grind the same content over and over again on. It sucked more then even games like the original everquest, where you'd lose xp on death and delevel and couldn't solo grind, and the levels were much longer (at least everquest had a completely different and massive sense of scale). Mainly because wow was a solo grinding race to max-level unlike everquest which required groups to get xp. Both were boring, but wow was like playing through a single player campaign over and over again until you got to max level. Then when you were done with that you'd be rewarded with daily quests and (really lame) heroic (lol) dungeon farming, over and over again to grind faction.

      When you've done it for an expansion already and you're looking at doing it again but this time on multiple characters (I think I had 2 max level before tbc and 3-4 max level before Wotlk) and friends are constantly transfering to different guilds etc... There's a point where obligation to whatever guild you are in, whatever group you play with in pvp etc isn't worth the effort or time investment especially when you're paying monthly for what amounts to the privilege of doing virtual chores.

      I'd much prefer having gear reset then having to level/faction grind. Raids/groups were the fun part. Solo questing for max efficiency xp grinding and daily quest faction grinds made me quit and never a day goes bye that I regret it.

    217. Re:not where from, where to? by Reeznarch · · Score: 1

      I'm over 30 and switched to League of Legends back in 2010. The biggest factor involved was not feeling like I needed to play 2+ hours every single day just to 'keep up' with new content. It's also much easier to maintain a social life when you're not locked in to a raiding schedule -- I know that games are going to take an hour or so tops, and can easily plan to play only when it's convenient for me.

    218. Re:not where from, where to? by bemymonkey · · Score: 1

      Probably not TOR either...

    219. Re:not where from, where to? by Anonymous Coward · · Score: 1

      Damn Nazi police state! What is the world coming to? George Fucking Orwell!!!

    220. Re:not where from, where to? by Anonymous Coward · · Score: 0

      Much better IMO to use sidegrades and cosmetic awesomeness as rewards to keep people playing

      It's really hard to allow 8 million people to be their own special snowflake. If you introduce too many cosmetic variations, people stop noticing them entirely.

    221. Re:not where from, where to? by Anonymous Coward · · Score: 0

      Nowhere.

      My required annual pass subscription for a free copy of Diablo 3 is finally over.

    222. Re:not where from, where to? by Rakarra · · Score: 1

      This, though, is not the case if the new player would first of all have to raid through 5 years of content before he can play with the "big boys". Imagine people would have to start raiding in Molten Core today. Even if we ignored the impossibility to assemble 40 people to do it since everyone who is raiding with the "elite" doesn't give half a poop (unlike when it was new), how exciting do you think it is to start at the bottom?

      I understand your point, but that might actually be better than what they've been doing. What happens right now is that every 1-2 years the game resets, most of the guilds fall apart because different people level at different speeds and the old content is completely useless. New players never see much of it because they never have to do a dungeon until they hit the level cap, and if they actually do a dungeon it's usually a speed run with a level-capped player destroying the dungeon for them.

      Maybe they need to find a middle ground, but the current process seems to alienate a considerable number of players every other year, which can't be good for their subscription rates.

      I think more guilds actually fell apart at the end of an expansion rather than when the next expansion came out. This happened at the end of Wrath and Cataclysm.. especially with Wrath when Blizzard was focusing on making the next expansion and there was a one-year delay between the last major content update and the next expansion. New expansions typically see a greatly increased surge of subscriptions and guild participation as people start playing the game again. Several months later, subscriptions drop because people have gone through the content.

      Really, when a new expansion comes up, it's not only that the old content doesn't give new gear. People don't want to do the old content at that point -- they're sick of it. There's only a certain number of Dragon Soul runs you can do before you're happy you've outleveled it.

    223. Re:not where from, where to? by Anonymous Coward · · Score: 0

      Uh what quality TV shows? All I see is reality TV, and more reality TV, and yet even more reality TV.

      Off the top of my head (I haven't seen most of these but people seem to enjoy them): Breaking Bad, Game of Thrones, Hemlock Grove, House of Cards, Sons of Anarchy, The Walking Dead, I'm sure there are more. Most of these are hour long episodic series.

    224. Re:not where from, where to? by Mashiki · · Score: 1

      Well between the anons and the rest, those are good list. I'll toss them down and see if there is anything worth looking at then.

      --
      Om, nomnomnom...
    225. Re:not where from, where to? by Rakarra · · Score: 1

      What WoW did was reset progress each time a new raid came out. Suddenly everyone had access to items that were BETTER then what HC raiders had just spent the last few months grinding for

      I can't think of a single point where everyone gets items, except maaaybe for valor point purchases. I can't think of any actual hardcore raiders who complain everyone has access to those. When we're talking about HC raiders, we're looking at people who run raids in heroic mode. Let's look at previous content patches and the gear progression:

      *) T12 (Firelands) -> T13 (dragon soul). T12 heroic item level: 391-397. T13 raid finder (everyone) item level: 384-390. T13 regular mode: 397-403. T13 five-man dungeons: 378. I didn't like this scenario, where they introduced really easy (and boring) 5-mans. Each patch they would introduce new 5-man dungeons which gave items close to the ilvl of the previous tier's normal-mode raid. They did this in Wrath and Cataclysm, and it seems to be a model they've abandoned.
      *) T14 -> T15 (most recent). T14 Heroic item level: 509 (for the regular dungeons, T14 was a weird split tier). T15 raid finder (everyone) item level: 502. T15 'normal mode': 522. This gives the HC people a reason not to feel bored, they'll actually get something out of doing normal modes, and it won't be a cakewalk either. No new 5-mans either -- you're now expected to run Mogu'shan Vaults, Heart of Fear, and Terrace of Endless Spring to gear up before hopping into the T15 raids. This isn't nearly as bad a situation as it was in vanilla because raid finder raids are easy to queue for and get into.

      Yes, I would expect that once the next content patch comes out, everyone should be able to get fairly easy gear equivalent to the previous tier's level. We've seen what the alternative is: Vanilla and Burning Crusade, where the pool of 'hardcore' raiders grows smaller and smaller because people stop raiding, and other people, who may be talented, can't catch up on the gear curve. It's why so few people saw Naxx 40 when it came out, or to a less extent, progressed very far into Sunwell when it came out. Not that there were no talented raiders, but because if you rolled a new character or were a new player, or just behind on the curve, you'd have to go find a raid that did Molten Core, Blackwing Lair, Ahn'Qiraj. You needed the gear, and it came slowly.

      The big mistake about raiding is thinking that the gear itself is the be-all end-all. Gear is a tool and nothing more. You exist only in the moment -- your progression last patch does not, and should not matter. If you suck, you'll fall behind the other groups rather quickly. As it should be.

    226. Re:not where from, where to? by Rakarra · · Score: 1

      I agree that Blizzard used to be more subtle with it. You might remember from the days of old how you needed to do an insane amount of pre-quests to finally do some end-quest somewhere in a dungeon. Like ... what was the name of that level 40ish dungeon in the desert? Where you had to get some clapper for the gong to make the water dragon appear? Whatever. Getting that clapper was a feat and a half. Eventually, they did away with it, no more need for it, just go in and GONG. Or the baron and his keys. Eventually they were patched out, no more need to get them. Instead of making dungeons obsolete, they fast-passed them. Which is quite fine, actually, and certainly preferable to simply making them obsolete altogether.

      Oh hell, what about getting attuned for Karazhan? "Sorry, I don't have my keys yet, we need to get a guild group for 4 different 5-mans so this person can enter Kara. Oh, and we have to do this every week because we have new people constantly coming in."

      Or there was the Onyxia attunement, the BWL attunement..

      Certain old-school progression barriers just weren't fun, especially for the people trying to organize and fill raids.

    227. Re:not where from, where to? by Anonymous Coward · · Score: 0

      "Pick a job you love and you will never have to work a day in your life." - Confucius

      And no, it's not just a cliché and there's plenty of people who live like that. After years of lying to myself that hard work somehow makes you a better person, I'll soon be joining those 'lucky' people, doing what I always did as a hobby and earning money in the process. I currently work part-time earning ~$1000/month and developing my portfolio as a games designer. I already have some interest in my projects and I'll soon start sending out CVs to some small developers looking to get some industry experience and meet interesting, ambitious people like myself, and best of all - to do what I love and never again work a day in my life. I suggest you do the same, and eliminate that 'necessary evil' called 'work' from your life.

      "What about the jobs no one like - garbage collectors, sewage plant workers, call-centre staff and so on?", you might ask.

      Where there's a problem, there will soon be a solution. If you leave those jobs unmanned, you create a problem, and there will soon be a smart thinker who will think of a solution to that problem. Stupid people think forcing or inclining others to do what they don't want to do is a good solution, but it's not. It's taking away other people's freedom for your own convenience. The only solution is a solution that satisfies everyone, and any other solution is a temporary one.

    228. Re:not where from, where to? by Rakarra · · Score: 1

      Where exactly is the point?

      It's basically a replacement for the old "5-man group quests" that used to exist out in the world. They tend to be a bit more plot-focused than 5-man dungeons, they're sortof a step in between regular single-player questing and 5-man dungeons.

    229. Re:not where from, where to? by Rakarra · · Score: 1

      Awhile ago I attended a talk given by Alexander Payne (writer/director of Sideways, The Descendants, About Schmidt, Election). He felt that these days, the best writing in entertainment is happening on TV on channels like HBO and AMC. Writers now have great leeway about the sort of plots they can do, can write long-term plots (there's only so much character development and plot you can fit into a 2-hour movie), and don't have quite the "must have a $50m+ opening weekend" expectations that big studios put on major motion pictures.

    230. Re:not where from, where to? by Rakarra · · Score: 1

      I would say "normal mode" raid encounters can be quite challenging, depending on how far along you are.

      I think that Wrath killed WoW (even though I'm still playing as much as I ever have, as are my friends). When it was introduced, Naxx10 was... dead simple. Extremely easy, tuned for beginner players. Raid finder today is the same way, but I sortof expect that. Regular 10/25 instances are still challenging, and heroic mode 10/25 instances are just as challenging as old-school raids. Wrath, however, set an expectation -- 5-mans should be -extremely- easy, raids should be a cakewalk. I think it gave everyone the wrong expectation, and when Cataclysm raids came out, there was such an outcry over how "difficult" they were. Same with the 5-man instances that came with Cataclysm -- they were roughly on par with vanilla's 5-man instances.

    231. Re:not where from, where to? by Rakarra · · Score: 1

      I also had no problem with Wine. Granted, I had to figure out how to install it in Wine (hint: do NOT use game DVDs, use the downloadable installer), and remember to disable ActiveX in favor of OpenGL, but other than that, it was gravy. In fact, WoW is one of the most compatible major Windows programs to use with Wine.

      The DVDs tended to work better (well faster on my slow DSL) for me... once I had turned off the mount option that honors the 'hidden' flag.

    232. Re:not where from, where to? by Rakarra · · Score: 1

      You may try looking at the forums on the Blizzard website for your realm, as many guilds post recruitment letters there (it's one of the few places I go when I try recruiting for my guild). Even if not, if you post "hey, I'm looking for a guild.." there, you're sure to get some interest unless that particular realm is really dead.

      (And hey, if you're the Remus Shepherd I remember from early '90s Usenet newsgroups, I'd certainly welcome you!)

    233. Re:not where from, where to? by flayzernax · · Score: 1

      I think you describe it pretty well. The transition aught to be smooth from those pug raids, but its not, and the pug raids are underwhelming enough to turn off a lot of good players from participating in the real WoW game vs the casual achievement fest.

    234. Re:not where from, where to? by TFAFalcon · · Score: 1

      I haven't played MoP, but in Cataclysm, the situation was mostly reversed.
      It was easy to find a group to do the new raids, but nearly impossible to get into one of the older ones. After all, why bother doing twilight citadel or bwd, when the rewards from instances are absolutely better. So everyone gets to see the new content while the slightly older raids are abandoned. And how would you ever get to see the heroic mode bosses from older raids? Even if you could gather a group willing to try them, the HC raids themselves were several degrees harder then the normal raids of the new tier.
      I admit Vanilla and TBC were problematic. In vanilla there was simply too big of a gulf between the gear you could get in instances and raids. And what hurt TBC raiding wasn't so much the gear requirements as the attunement quests - you had to kill two extremely difficult bosses to get access to the new raid (which had starting bosses that were basically free loot dispensers). But at the same time TBC brought badges which could have 'saved' progression. Those were at first only given for beating HC 5 man instances - which were HARD at the time. So you could either do raids, which were semi-difficult but required larger groups, or you could run HC 5 mans and get nearly equal rewards.
      Too bad that during Wotlk Blizzard gave into the 'casual' demands that gear should be available to everyone, regardless of skill.
      Cataclysm looked like it was going to reverse this trend, since the starting heroic 5 mans were pretty difficult. But of course they once again nerfed them and added new instances that were even easier while giving gear of raid lvl quality.

    235. Re:not where from, where to? by Opportunist · · Score: 1

      The only reason EQ still exists is simply that it was one of the first, and maybe THE first that really took off. If you want to see what fate was in store for EQ today, take a look at Vanguard. Or to a lesser degree, EQ2.

      EQ isn't really one of the best examples to tell how it should be done. It lives mostly on its ancient player base and sustains itself with its air of the good ol' times. Also, EQ's fighting style is WAY slower and consisting of WAY more downtime than in WoW, so progression through new content is much slower. If WoW did what EQ does, i.e. not invalidating old gear and progressing significantly with every tier of gear, making T(current)-1 gear de facto obsolete, older players would breeze through the new content, and not only crying for more within weeks but also keeping the gear gap between them and newcomers open.

      You might have noticed that the influx of new players in EQ is rather ... can we say 'low'? What sustains it is its rather faithful player base. WoW doesn't have anything like that. WoW fluctuates heavily and requires new players or it suffers ... well, THIS.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    236. Re:not where from, where to? by Anonymous Coward · · Score: 0

      I didn't know there is scotch and parma ham in WoW.

    237. Re:not where from, where to? by KingMotley · · Score: 1

      EQ started to die out because it was an old engine, and everquest 2 was supposed to be everything everquest 1 was, with better graphics, better combat, etc etc. Guilds started imploding with people leaving to play EQ2 and WoW. Both of which were better in a lot of ways (graphics, user friendlyness, group friendly).

      I left to play WoW beta, but then was dragged into EQ2 by a bunch of friends against my better judgement (I wanted to head to WoW instead).

      The fate of EQ2 was different. It was buggy on release, it was a lag fest for even people with the very best machines at the time, and the content wasn't there.
      It took ~20 days to go from nothing to being max level. 2 months after release, I had every master spell, and was killing every boss on the server whenever they would pop up, and there was no reason to continue the grind. They had too little content, too little to do, and tons of bugs. Master spells that were silly marginally better than their non-master versions, and in many cases actually worse in every way. There was absolutely nothing left to do in the game. Seen it all, done it all. As a MMO that was major fail. When 2 months into the game, you have everything (best armor, best weapons, best spells, best crafting), and have killed every boss, and there isn't an expansion in sight, you move on.

      As for vanguard, it too had serious performance issues. I bought my first SSD back when they were silly expensive ($1000) just to play that game - whenever a new played would appear in view, it loaded the textures from disk, and if you had many new players appearing you could lose control of your character for seconds at a time -- the SSD reduced that, and subsequent patches helped as well. They ran out of content, and they ruined part of the fun that was EQ1 -- namely wrecking a lot of the guild vs guild rivalry by making most encounters instanced. Granted, getting there took 8 months to do, and we were clearing content as it was released, but then a few major issues came up. You had to pick a path for the guild, with an unknown benefit for each path, our guild picked one, and after months of grinding, it was finally released by the devs that the reward for our path was a flying unicorn that shot rainbows out of its ass, and the other path you got a black stallion, and with still a month of grinding left to do, it was a major let down. Then the guild basically collapsed shortly after the devs themselves were fired, and said there was to be no more development work done on vanguard at all -- just bug fixes and maintenance. Our guild collapsed and merged with another guild that was pretty close to progression with us, but had taken the other path. Vanguard was killed by sony execs who didn't want it competing with EQ2. It lacked the resources to make a world class game, while most of the resources were shifted to that piece of garbage EQ2.

    238. Re:not where from, where to? by KingMotley · · Score: 1

      Oh and not mention that Sony did their fair share of insuring that EQ1 died. From the original word saying that EQ2 was the future, and EQ1 development was done. The next patch was supposed to allow EQ1 characters to play in a shared zone with EQ2 for a bit, and then you could take some of your gear with you as you switched over. Eventually that turned out to be nothing more than a legacy pair of "jboots", and nothing more came of it. A lot of people jumped over to get a head start on EQ2 characters thinking EQ1 was dead. Of course, that never happened, but it caused a lot of the high end guilds to move entirely, or have enough move that they were no longer able to survive on their own and consolidating with other high end guilds.

    239. Re:not where from, where to? by jon3k · · Score: 1

      None of those fights were "burn down the boss". They were HIGHLY COMPLEX. We can argue over whether it was "hard" until we're blue in the face, but they were never what we referred to as "tank and spank" fights. Everyone had to read the strat and watch videos to execute those fights. Kael was like a rehearsed dance that just took tons of practice.

    240. Re:not where from, where to? by cavebison · · Score: 1

      > like putting weekend at bernies on the tv while you're cleaning the house

      I'm not letting you get away with that. The house doesn't get any cleaner while you're on WoW.

      Nor do you make any new friends, get any exercise, practice a hobby, achieve further education, engage in the community, travel, see new things, talk to new people, etc. etc.

      > complete burnout. left the game for 6 months at least

      If that's "burnout", I'll envy your "mid life crisis".

    241. Re:not where from, where to? by MaskedSlacker · · Score: 1

      Because you have no idea how little it costs to live. My necessities cost less than $15k per year. I could get even cheaper if I wanted to. I live alone, my rent is under $300 per month, and I don't waste money on crap I don't need (no tv, no internet at home, prepaid phone, etc.).

    242. Re:not where from, where to? by MaskedSlacker · · Score: 1

      I teach in a high school in an overseas US Territory. Three months during the summer, two weeks at christmas, etc. When school's out I'm off travelling.

    243. Re:not where from, where to? by Anonymous Coward · · Score: 0

      the real question is, where are people going? bioshock infinite? chains & dragons? It remains to be seen...

      Guild Wars 2, most likely.

    244. Re:not where from, where to? by cthulhu11 · · Score: 1

      The real question is "Who gives a shit?"

    245. Re:not where from, where to? by Anonymous Coward · · Score: 0

      Also some of us don't mind taking out the trash if it is a better option then rubbing a fat smelly overlords stinky feet. And nets us some free time or mental downtime.

    246. Re:not where from, where to? by Lumpy · · Score: 1

      My compensation is higher than yours and most others, I am in the top 40% of pay for my field.

      Anyone that makes work their life, is a loser. My family is far more important than my work. In fact to this day I regret being a complete idiot and putting my career ahead of spending time with my daughter. I was not at her recitals and concerts because I was working late.

      --
      Do not look at laser with remaining good eye.
    247. Re:not where from, where to? by Lumpy · · Score: 1

      I love my career, it is the idiots I have to deal with every day that makes it hard to love.

      --
      Do not look at laser with remaining good eye.
    248. Re:not where from, where to? by Anonymous Coward · · Score: 0

      "Do you realize how dependent you are on the work other people do for you?"

      Yup. It's why I have solar for my power so I am not dependant on that. we grow a good portion of our food, and my wife makes clothes. and no, there are no gnomes slaving away underground to give me water, my water pump does that for me. I dont depend on a 1/10th of others compared to you.

      Living self sustained is not hard, it is just that most people are far too lazy to try it themselves because the first step is education. Learning the things that you should already know.

    249. Re:not where from, where to? by Eskarel · · Score: 1

      Essentially the point is that despite every attempt to make tanking more newbie friendly(and removing threat was actually a really good decision) or to entice them to tank, people aren't tanking and to a lesser extent aren't healing. This meant that DPS queues are 30-40 minutes, healers are about 5-10 and tanks don't have a queue. So they introduced multi-player content which didn't require a tank or healer, which I didn't actually have a problem with, dailies and repeating them on my alts is most of the reason I quit.

      The issue with scenarios came when they didn't add any more dungeons in any of the content patches and basically made it clear it was unlikely they were going to do so. I like tanking and they're both totally useless in scenarios. So you switch to your undergeared dps spec, and join a spam fest to get a chest which may or may not have an item you want in it and get some valour you can't spend because you haven't done enough bloody dailies. This of course means that any non raid tanks and healers will essentially disappear because being one is just being a drain on the group which will mean they can't undo their scenario choice later(see Cataclysm and trying to make threat matter again).

      Fundamentally speaking I think the game is dying, not because it's as old as it is, not because it's full of cruft and weird decisions or even because people are sick of it(I wasn't), but because they've stopped really investing in it. Dailies aren't really all that fun, but they're "content" to keep people occupied. Scenarios, even the better ones aren't as fun as dungeons and are even less repeatable, but they're a lot cheaper and easier to make. People have been complaining about WoW being moved to the "B" team for years, but as someone who has played since Vanilla I never really saw it until Mists of Pandaria. I liked Wrath, I even liked Cata, but feeling like if I didn't dedicate all of my play time to dailies I'd fall hopelessly behind(and perhaps more importantly have access to almost zero crafting recipes), it isn't fun. If I have an hour and a half to play I don't want to spend that whole hour and a half doing "kill X, find Y" quests I've done 50 times before.

    250. Re:not where from, where to? by mmogoldin · · Score: 1

      I know another several new games have attracted many players to play, such as League of Legends,Neverwinter Online and Age of Wushu etc

      --
      MMOgoldin.com offers online games services, like virtual currency which including Guild Wars2 gold , Age of Wushu Liang,
    251. Re:not where from, where to? by Remus+Shepherd · · Score: 1

      Yes, I'm that Remus Shepherd. Keep it quiet, though -- I'm more likely to be driven out with pitchforks than welcomed.

      --
      Genocide Man -- Life is funny. Death is funnier. Mass murder can be hilarious.
    252. Re:not where from, where to? by benhattman · · Score: 1

      Not an MMORPG player here, but everything you wrote sounds like madness to me. Games are supposed to be fun, not work, and if someone told me I need to dedicate 100 hours a week to some endeavor to have fun at it (as your post implies), I would tell them to get lost.

      The real I have problem with these kinds of games is that the majority of the time spent in game isn't developing skill at the game, it's developing the avatar. If I'm really good at Street Fighter, I don't need a leveled up character to win matches. I win because I'm more skilled. In WoW, I mostly win because I've got an Infinity Sword of No Recourse or whatever.

      I get that grinding is part of the RPG tradition. I've done it at times in other games, but always as a secondary part of some other objective. E.g. I want to beat this guy, and my characters are too weak, so I'll grind for 45 minutes. When I have to do that, it's the WORST part of that game. I will never understand the appeal of a game where most of the gameplay is arranged around grinding.

    253. Re:not where from, where to? by wwphx · · Score: 1

      Apparently Everquest set up a classic server where the population had to vote as to what expansions and patches are applied. A friend of mine is having a great time on it. I don't know if that would work for WoW.

      --
      When you sympathize with stupidity, you start thinking like an idiot.
    254. Re:not where from, where to? by wwphx · · Score: 1

      Check out Age of Conan. I like the quest system there, it makes you feel like your decisions make a difference. Unfortunately the free-to-play download is 20 gig to check it out, so be prepared to eat some bandwidth.

      --
      When you sympathize with stupidity, you start thinking like an idiot.
    255. Re:not where from, where to? by KingMotley · · Score: 1

      I never implied that you need to spend 100 hours a week at a game to enjoy it. I said that if you want to kill the hardest monsters in the game at the time they are released, then you do need to spend more time playing. You can still kill that same exact monster, months later when the next expansion comes out where you are now a few levels higher, and have access to better weapons/armor faster. If you decide that not being able to kill the hardest monsters make the game "unfun", then MMORPGs are probably not for you, and there is nothing wrong with that.

      I'm just saying that 3 months into an expansion, if you are playing 5 hours a week (3 months * 4 weeks/month * 5 hours per week = 60 hours total), and you expect to beat the hardest monsters, then what happens to the guys who do play 100 hours a week? The game releases on Monday, and they beat it on Thursday, and have nothing left to do until the next expansion.

      Just like in WoW, the old AQ40 took 40 players that were all massively geared up to try and complete, but a couple expansions later, we went back with 5 guys and destroyed the place. The problem with WoW and their exponentially increasing gear is that while we could go back and kill everything with 5 people, non of the stuff that dropped were worth anything anymore. Unlike everquest where you would still likely need 30 people in decent gear, and the stuff that dropped would still be relevant, and possibly upgrade some of the people there. Wow makes all gear from previous expansions useless, and the difference in character power is so massively changed that the once challenging to the best players becomes trivial for the worst players, so noone wants to revisit the old content anymore.

    256. Re:not where from, where to? by drsquare · · Score: 1

      WoW has always had player churn. An old veteran leaves, and a new younger player joins. Now, instead that young player is playing LoL and so WoW's playercount goes down.

    257. Re:not where from, where to? by Anonymous Coward · · Score: 0

      I actually did a few dungeon finder runs of BRD beginning to end. Much faster than it used to be due to the massive power buffs on low level characters.

  2. sounds about right by Anonymous Coward · · Score: 5, Funny

    The nude patch for GW2 was finally released.

  3. well by slashmydots · · Score: 5, Insightful

    Time for World of Starcraft. I'd play it :-P

    1. Re:well by Anonymous Coward · · Score: 0

      Then soon after "Command and Conquer: World of Generals" would be announced.

    2. Re:well by Anonymous Coward · · Score: 1

      Count me out. I've had enough of Blizzard's "We are doing it THIS way, and we shall not hear any negative feedback because WE are right and YOU are all 12" attitude (which, by the way, is often laughable because of all the mistakes they make that they were previously warned about by the players that are, in fact, NOT internet kids).

      I've also had enough of the "Look guys, 1000 changes per patch! Content!" paradigm. There's such a thing as too much change, and WoW crossed that line about 5 years ago and is currently still running for the fence.

      Unless you want the "PvE takes more skill, so better go whack scripts until you outgear the noobs" and "Sorry, your class is too strong. /nerffromorbit" treatment in the Starcraft universe instead of Warcraft, I can't seriously imagine why anyone would want to play another Blizzard MMOs.

    3. Re:well by Anonymous Coward · · Score: 0

      Ithought it was going to be the Starcraft Universe

      Oh yeah, stargate kinda ruined that name. Never mind.

    4. Re:well by Anonymous Coward · · Score: 0

      World of Warhammer Ripoff*

  4. MUD begat UO begat EQ begat WOW begat ??? by CuteSteveJobs · · Score: 5, Insightful

    Nothing lasts forever. Blizzard have had a good run that other companies can only dream of. I'd love to spend months in it, but real life beckons and by that I don't mean Facebook.

    1. Re:MUD begat UO begat EQ begat WOW begat ??? by ikaruga · · Score: 3, Insightful

      Exactly. Plus they still have 8 million subscribers. That is still almost an order of magnitude more than any MMO I've heard of.

    2. Re:MUD begat UO begat EQ begat WOW begat ??? by Anonymous Coward · · Score: 0

      If I remember correctly, RuneScape has a similar number of paying members, and a lot more F2P players.

    3. Re: MUD begat UO begat EQ begat WOW begat ??? by Anonymous Coward · · Score: 1

      But....but....http://www.project1999.org.

      If WoW did this I bet they would get a lot of subscribers back!

    4. Re:MUD begat UO begat EQ begat WOW begat ??? by readthemall · · Score: 1

      That is still almost an order of magnitude more than any paid MMO I've heard of.

      FTFY

      Free-to-play MMOs can be bigger, MapleStory had a combined total of 39 million user accounts worldwide: Maple story

    5. Re:MUD begat UO begat EQ begat WOW begat ??? by kiddygrinder · · Score: 1

      you are horribly wrong, runescape peaked at about 1.2 mill

      --
      This is a joke. I am joking. Joke joke joke.
    6. Re:MUD begat UO begat EQ begat WOW begat ??? by Anonymous Coward · · Score: 0

      http://www.forbes.com/sites/jasonevangelho/2012/10/12/league-of-legends-bigger-than-wow-more-daily-players-than-call-of-duty/

    7. Re: MUD begat UO begat EQ begat WOW begat ??? by flayzernax · · Score: 1

      There was actually a WoW classic server somewhere that was getting a lot of interest. But I wasn't interested in it. Because if you wanted hardcore mode EQ Kunark+Velious fits the bill perfectly.

  5. I suppose the qn is .. by OhANameWhatName · · Score: 1

    .. at what point does the critical mass of players get below a certain threshold that only the die-hards will remain?

    That's the problem with MMO's. You're really there to play with others. When there's no new players coming in and the world is only getting bigger, there's less and less people to play with so it's less and less fun so there's less and less people playing .. eventually, it must die. The only realistic way to keep an MMO running is to cater to the new players. The game can't be easy, but it's got to be accessible.

    I pretty much played the gamut of DDO for about 3 years. WOW will probably do the same thing, eventually it'll be FTP and a whole bunch of people will join then they'll slowly lose interest as the devs keep catering to the 'subscribers' rather than trying to attract new players. Ultimately, the service is a service to play games with other people. If you don't concentrate on attracting other people, well ..

    1. Re:I suppose the qn is .. by Anonymous Coward · · Score: 0

      I pretty much played the gamut of DDO for about 3 years. WOW will probably do the same thing, eventually it'll be FTP and a whole bunch of people will join then they'll slowly lose interest as the devs keep catering to the 'subscribers' rather than trying to attract new players. Ultimately, the service is a service to play games with other people. If you don't concentrate on attracting other people, well ..

      Isn't that called Business? Do what your paying clients want?

  6. Learn to spell by Anonymous Coward · · Score: 3, Funny

    What is this World of Warcarft you speak of?

    1. Re:Learn to spell by crutchy · · Score: 1
  7. It's beginning to feel dated by sandytaru · · Score: 3, Insightful

    Graphics, especially, are just beginning to look old. Not that WoW was ever a paragon of robust graphic design (although mad props to their art directors), but for what is approaching a decade players were able to overlook the graphics because so many other aspects of the game were fun and appealing. Now, with over a dozen major MMOs due out this year, with every single one of them having better graphics than WoW by leaps and bound, people feel no obligation to stick around. (Also, many of my WoW-quitting friends found that Mists of Pandoria was the game jumping the shark, even if it was a fairly solid expansion.)

    As I'm fond of saying, WoW is the King of MMOs in the same way that Budweiser is the King of Beers. It's popular and profitable. Personally, I prefer craft brews and niche MMORPGs.

    --
    Occasionally living proof of the Ballmer peak.
    1. Re:It's beginning to feel dated by Anonymous Coward · · Score: 0

      Graphics, especially, are just beginning to look old.

      Beginning to look old? WoW graphics looked old when it was released.

      I'm surprised it still has so many subscribers, I haven't heard anyone talk about playing WoW in years.

    2. Re:It's beginning to feel dated by AuMatar · · Score: 5, Informative

      I don't think graphics really caused anyone to quit. I know a lot of people who used to play Wow, thats never in the top 10 reasons. Really, graphics were good enough a decade ago, improving them farther doesn't improve fun. The main reasons I hear, in no particular order are:

      1)World PvP is dead
      2)Too much grind
      3)Too much catering to casuals
      4)Not enough time
      5)Just bored of it
      6)Expansion X sucked
      7)Class X sucks now
      8)Too little focus on PvP
      9)Too much focus on raiding
      10)Too slow content
      11)Too fast content

      Nothing there has to do with the game, its more the gameplay.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    3. Re:It's beginning to feel dated by Macgrrl · · Score: 3, Insightful

      As someone who prefers PVE to PVP and was a hardcore raider back in the day, I've found that cross-realm LFD and LFR has simply encouraged people to behave like twats, as per John Gabriel's Greater Internet Fuckwad Theory. I still enjoy a smooth LFR and I get really pumped when my guild drops a new boss for the first time. But the epeening (which really started to get out of hand in WotLK) is making things more and more unpleasant.

      I recall running the latest raid dungeon segment on the day it was released to LFR and people were being dicks about people who didn't know the fights already. /facepalm

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    4. Re:It's beginning to feel dated by Anonymous Coward · · Score: 0

      2)Too much grind
      3)Too much catering to casuals

      Paradox?

    5. Re:It's beginning to feel dated by flayzernax · · Score: 1

      Competitive gameplay is the key, but only works for pvp. No modern games post 2005 have this element. WoW did briefly.

    6. Re:It's beginning to feel dated by Anonymous Coward · · Score: 0

      3)

      I got myself the "the insane" title the "old way" ... Spent several weeks grinding for Shen'dalar, only to realize they removed it from the list of neccessary things to do with cata.... It was such a huge project, only for Blizz to make it piss easy 12 months later. It made me hate the game, so I quit.

    7. Re:It's beginning to feel dated by Anonymous Coward · · Score: 0

      2)Too much grind
      3)Too much catering to casuals

      Those too are opposites. How can you be too far in both directions at the same time?

      "Grind" is the repetitive stuff that makes it feel like a job, but one you are paying rather than being paid to do. If you play an MMO as if it was your job, you are not a casual player.

    8. Re:It's beginning to feel dated by Anonymous Coward · · Score: 0

      The last part that you mentioned really bugs me. There doesn't seem to be any more room to explore, everybody expects you to know everything before going in it.
      I do not like that. Even the lowest of guilds still demand you know the actual encounter when you do it the first time, if I wanted to hear what I have to do first and then do exactly dad, I would go do my work, on a game, I want to be able to have some fun, try out some stuff, explore a new world and so on.

      The first levels of a game are amazing because you find new things to do. Nobody nostalgies after the 37th kill of a bos, we remember fondly the first time we killed it, after trying and failing for days. We only remember the routine kills if something really surprising happens. Aka, if we discover something new. Having to know everything before doing it removes the chance to discover and explore, and it sucks.

    9. Re:It's beginning to feel dated by Buzer · · Score: 1

      MOBAs do have (LoL, Dota2 from current major ones). Heck, that's pretty much what they are about.

    10. Re:It's beginning to feel dated by Anonymous Coward · · Score: 0

      Actually no. At least I see the whole "faction grind" as a way to cater to casuals (or at least, was when I quit in Wotlk), daily dungeons for previous-raid-tier gear, special enchants enchanters couldn't do, gold you'd previously would have gained from doing dungeons, erm, crafting stuff? surely there was quests for tokens used to obtain recepies etc. Everything required you to grind daily quests - and it was supposed to cater to the casuals as most of these things dropped from raids in vanilla.

    11. Re:It's beginning to feel dated by silas_moeckel · · Score: 1

      World pvp was always dead. There push to force people into pvp has pushed out a lot of players. In the PVE world MOP has been far far to grind focused with them keeping pushing raiders to pull casuals through content. There push for 10 man raiding has killed a lot of guilds. Mostly they keep up the boldfaced lies about lack of artist or designer resources to produce more content. Many here understand development and know more people on one project does not scale but multiple teams on independent projects does yet they cite that if you want x you would not get y do to lack of resources.

      --
      No sir I dont like it.
    12. Re:It's beginning to feel dated by silas_moeckel · · Score: 2

      They tried that and got qqed to death the troll heroics that were actually fun were not push over rofl stomp. LFG/LFR killed any ability for complexity and server community. Pre LFG I could get a group as a dps in under 5 minutes a 25 man pickup fairly quickly as well. The system no longer punishes derps and it shows.

      --
      No sir I dont like it.
    13. Re:It's beginning to feel dated by Opportunist · · Score: 1

      Take a look at that from the other side. There's a bunch of people who go into some dungeon for the n-th time, with n being any positive number with at least two digits that you can pull out of a place that doesn't get too much sunshine. They know what's gonna happen. It's BORING for them. But they "have to" go in there because something they need just MIGHT drop.

      How eager are you, in general, to explain things for the n-1th time because there's a new guy again who hasn't seen it before?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    14. Re:It's beginning to feel dated by Imrik · · Score: 1

      I would tend to agree that the graphics were unlikely to cause people to quit, they were, however, responsible for keeping some people from starting.

    15. Re:It's beginning to feel dated by Bill_the_Engineer · · Score: 1

      That's what you get when you farm for items in LFR. Deal with it. If you want "experts" then form your own party otherwise STFU.

      Of course nothing is more annoying than people who whine and expect to be carried. I especially love the kids that throw tantrums in random and rated BGs now. Usually they are the lowest performing toons in the bg or spend almost all of their time in mid expecting someone else to do the mundane job of defending for them.

      --
      These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
    16. Re:It's beginning to feel dated by Anonymous Coward · · Score: 0

      This is false. LFD and LFR only made it so you don't have to waste 2 hours finding a group anymore. (Which, btw, could still be a failure of a run if you grouped with rude idiots) This means that you're able to fit more runs in per day and consequently are exposed to a much larger number of people than was previously possible. You're not remembering the dozens of runs that went off without a hitch, you're remembering the one where that one guy cussed you out for no reason.

      The community has always been bad. You just never noticed when you were restricted to your own server because it was your own little place in the midst of the dozens and dozens of servers.

    17. Re:It's beginning to feel dated by AuMatar · · Score: 1

      They come from different people.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    18. Re:It's beginning to feel dated by AuMatar · · Score: 1

      It was a heck of a lot of fun in vanilla, before there was honor or any pvp rewards. You could go ganking as a 60 in a level 50+ zone and know they'd call in guildies and you'd get a good fight. Or you could get a fuildie or two and camp Booty Bay. Or upper Stranglethorn and hold it for your faction. Or ride the boats in Menethil Harbor with a pirate disguise on and parrot pets out, while killing anyone who tried to take the boat until they fight you off. Or the time I snuck my warlock into the portal room in the main human city and summoned in 50 horde, then we started killing everyone who came.

      Most fun times in the game.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    19. Re:It's beginning to feel dated by Opportunist · · Score: 1

      I don't mind taking along new people, but is it really asking too much to have people watch a YouTube video of the raid so they at least know the mechanic?

      Now, of course if a raid is new, no videos will exist. That's a given. But then, nobody expects you to know the raid or any of its mechanic because, well, NOBODY does. But, frankly, when the content has been out and about for weeks if not months, you may rest assured that there is some videos giving you in depth details on how to do it sensibly.

      Yes, it takes away some of the enjoyment of finding it out yourself, but there are 4 (or so, depending on the game and group size) other people in there you're pissing off. And, to use your own words, if you want to experience the content and explore it yourself, form your own party otherwise STFU.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    20. Re:It's beginning to feel dated by IndustrialComplex · · Score: 3, Interesting

      I've found that cross-realm LFD and LFR has simply encouraged people to behave like twats,

      You've hit close to what killed WoW for me. Back in the early days I remember playing with a small group of 3 RL friends and about 10 other people we met while doing instances. Deadmines, Gnomergan, Scarlet Monestary, and then they released (can't remember the name, but it had the ogres)

      It was tremendous fun to PLAY the game, you could discover hidden secrets, tough your way through a dungeon, and learn with your friends how to beat it. We took screenshots of cool places, beating simple bosses, or just have fun 'claiming' a zone in PvP (before there were even HKs) and trying to fight off the ever growing tide of similarly geared/leveled opponents.

      Then, eventually things changed so that the instant you stepped into an instance, you were told exactly how a fight would proceed, which path to walk on in the exact manner to avoid pulling even 1 extra mob, and so on. The 'mystery' was removed and cataloged on some online datamining site. (Thottbot?) That wasn't too bad, you still got your group together from time to time and had fun, but then something happened, and you have identified it:

      The meeting stones. No longer did people even care about the story of the zones a dungeon was in, and no longer did they really care who showed up when summoned. There was still some discussion, but you didn't have that, admittedly frustrating, but surprisingly community building task of pulling together a dungeon group.

      Then you added in cross-realm groups and communication ceased. You didn't care about the person who got summoned into your group, in fact, you actively hated them because you had no connection to them, and they became a 20% surcharge on your group.

      In one quick move, the community was mortally wounded, it didn't bleed out as fast as I expected, but it was certainly septic, and would slowly degrade and die while people wondered, 'why isn't this as fun as it was?'

      (of course, there is a whole lot of other mistakes they made which compounded the min/max issues and forced players to play in scripted manners, but the biggest killer of WoW wasn't some instant Wow-killer game, but the poisoning of the community)

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    21. Re:It's beginning to feel dated by Remus+Shepherd · · Score: 1

      2)Too much grind
      3)Too much catering to casuals

      Those too are opposites. How can you be too far in both directions at the same time?

      They are not opposites.

      Grind means being forced to do repetitive tasks over and over. Catering to casuals means allowing tasks to be completed easily and in a short time. Put them together -- as games tend to do, these days -- and you get dumb content that you must repeat.

      Grindy, not casual friendly: 'Get 100 macguffins. You can find one at the bottom of each high level dungeon.'
      Not grindy, casual friendly: 'Solve this puzzle to receive a one-time buff.'
      Grindy and casual friendly: 'Kill 10 spiders and bring their legs back to me.'

      To appeal to the lowest common denominator, MMOs have become focused on quests like 'kill 10 spiders'. That's about all the new content has, anymore.

      --
      Genocide Man -- Life is funny. Death is funnier. Mass murder can be hilarious.
    22. Re:It's beginning to feel dated by Anonymous Coward · · Score: 0

      >Nothing there has to do with the game, its more the gameplay.

      What makes a game if not gameplay? I don't care how good your game engine is without good gameplay it's not a good game.

    23. Re:It's beginning to feel dated by shadedream · · Score: 1

      For me a very big part was #1 (death of world pvp). They pretty much destroyed any means for players to make their own content. You run what blizzard thinks you should run or you do their battlegrounds and you queue and teleport to all of them. None of the dynamic skirmishes and battles that raged in various parts of the world or at instance gates that vanilla (and TBC somewhat) had.

      The other major thing they did that killed the game is all of the cross realm queuing and interaction. Previous to them you built up a community on your server. People were aware of was a massive tool or who to watch out for in the world. Players knew who they were playing with or against and the game was better for it. Now you just queue up with a bunch of anonymous people which encourages poor behavior and little respect between players.

      All thats left now is the endgame which pretty much means (if you expect to progress well and not deal with pickup groups) that you've got to block off multiple nights a week for raiding or your arena / battleground team. I'm not in college anymore, I don't care for or have time for that.

    24. Re:It's beginning to feel dated by Whorhay · · Score: 2

      I quit before some of those features were implemented and certainly before they were very popular. What always suprised me was how horrible the LFG tools were. In EQ we had a simple gui that showed you who was LFG and they could put in a little comment that was usually used to specify if you had a preference for what you wanted to do. When putting together a group it was good because people weren't autojoined, both the group and the individual could pick and choose who they grouped up with. In WoW you had to queue up for specific instances, that you met the lvl reqs for, and then the server would make the decisions for you. I don't think I ever sucessfully used a meeting stone to form a group, we only ever used them to summon a person already in the group to save them and us the time of travel.

    25. Re:It's beginning to feel dated by lgw · · Score: 1

      I will never run any content that requires watching a video before running it. That's .. completely the opposite of why I'd play an RPG. I've never understood the unwillingness to explain to the noob - as long as the noob is listening. Fortunately attitudes seem to be better everywhere-but-WoW.

      I particularly like DDO for the ubiquitous voice (all groups/raids have voice, no need for teamspeak or anything) so that you can explain stuff on the mic as you play. Sadly, DDO is suffering from low server populations these days, and pugs can barely be found in the first place, but one can hope that more of the new MMOs add voice by default.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    26. Re:It's beginning to feel dated by lgw · · Score: 1

      Camelot Unchained will be all RvR (faction PvP) and will hopefully bring some competitive gameplay back without the pointless greifing of open PvP. It just madeit's kickstarter goals, and I have high hopes for it.

      MMO PvP is hard to get right, because any kind of PvP (even quake) needs good matchmaking to be fun - there's simply no fun in opponents too far from your power level. So you need some way to become skilled and well-geared without just getting constantly stomped - which requires structured battles - but once you top out you want open-world PvP where there's plenty of room for creative strategy and you can capture and hold land for days or weeks. DAoC was OK at all of this by the standards of 10 years ago, so I'm hoping Camelot Unchained will be a modern take.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    27. Re:It's beginning to feel dated by lgw · · Score: 1

      This is why I'm still playing DDO - there's not a single "kill 10 X" quest in the game (there are a few outside areas where you get xp for killing the locals, but there's no real need to do so). You can get to max level without ever repeating a quest. Some of the actual quests are a bit repetitive, where the world build clearly copypasted a dungeon section 3-4 times as called it done, but that's as close to grindy as it comes.

      I never understood why DDO wasn't more popular - they seem to get all the structural stuff right, and they managed to add free-to-play without adding pay-to-win (though the free content is pretty limited). Admittedly their crafting is terrible, but only a few players obsess over that to begin with.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    28. Re:It's beginning to feel dated by flayzernax · · Score: 3, Interesting

      I've seen communities swing both ways. Sometimes imbalance can lead to a stronger community and more interesting dynamics. This is where rock paper scissors balance comes into play. Weak classes are rewarded extra for being good at what they do because they become critical in the bigger picture. Good players on weak characters can serve to be a boon during even fights and tip the balance.

      Take for example this scenario right out of EQ. I'm going to do my best to draw a picture of this actual battle.

      We were in Kunark hunting the entrance to Karnors castle. We are the underdog guild on the server. The other guild routinely controlled all the PvE content via numbers and superior organization. Our guilds overall organization was poor. We did have a few small cliques of players that had good teamwork. This group in KC was one of those cliques. We really didn't play all that much regularly with each other. But we were veterans and knew each others capabilities in PvP thoroughly. I was the cleric, we had a rogue, a wizard, bard, and a monk.

      The enemy guild had a necromancer logged out in the basement trying to farm a critical mobs for keys to Veeshans Peak an endgame zone we were not even contending for yet. While we were PvEing we saw them log in.

      Since we all knew the zone, and our class abilities, we were able to invis and navigate our way past many hostile mobs, some that required different invisibility spells, or even calm to get past. Or in one case the monk had to agro some down a hallway and feign death them so we could sneak past. It was tricky to say the least. It required us knowing and understanding all of our class abilities.

      We ambushed the necromancer taking them out quickly. Shortly after that a group from the enemy guild zoned in from upstairs and proceeded down. They had a druid, wizard, warrior, cleric. All competent and dangerous solo pvp classes and deadly in combination. All better geared then us. We decided to stay down in the basement at the spawn and try to ambush them there. They proceeded to bring the whole dungeon down with them, all the monsters following them. This may have been intentional or not. Most veterans on the server considered this kind of thing a valid tactic anyway, it was still using the game and had its own set of counters, while it was definitely a cheesy and underhanded tactic. When they arrived we engaged. Saw they had too many mobs and the wizard evacuated us from the zone to a wizard portal just outside.

      Their druid did the same thing, but in their zeal to take us down they left behind their warrior who promptly trained out of the zone at very low health.

      We intercepted them on the way back to KC. We had not waited around at the wizard spire to be engaged there. They were disorganized and split up while we were still together and picked them off one by one. I am pretty sure they thought they had us on the run and split up to hunt us. A really bad error on their part.

      We had many battles like this on the server. Some where we even stood our ground against superior odds and won because we knew how to game the lag, mechanics, or just which targets to focus on. We took out the best geared player on the server the leader of the enemy guild with their most elite officers in tow when they tried to push us out of a zone. The enemies usually had superior gear, but it was sometimes poorly optimized for PvP.

      Despite a wizard or druid being extremely dangerous opponents vs many classes on their own 1v1 they were able to be taken on in groups with a good deal of reliability. As a cleric, if I was solo my strategy was to run, or wear down an enemy. Unless I was higher level and better geared, many times I didn't have the resources to finish off a good pvper. I could get lucky sometimes against weak players who didn't know about stacking buffs, or resists, or pumice, etc..

      Of course there were plenty of times were the group I was with were not as skilled or had poor communication and we lost control of a zone rather quickly.

    29. Re:It's beginning to feel dated by AuMatar · · Score: 1

      Launched with very low content, for months thereafter you had about a dozen quests you could do.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    30. Re:It's beginning to feel dated by flayzernax · · Score: 1

      * I also have seen very little discussion about DAoC RvR which one of my good friends use to swear by. I could never get into a 3rd MMO deep enough to say anything about it.

    31. Re:It's beginning to feel dated by Anonymous Coward · · Score: 0

      Beginning? They looked old the day it was released. Hell, even EQ1 looks better than WOW.

    32. Re:It's beginning to feel dated by coyote_oww · · Score: 1

      100% agree - noobs should be tolerated and helped where they are showing some willingness to pay attention and learn. Videos are for when you have an organized group that is stuck. The nature of some of the LFx is that your not sure what your going to get, so you'd have to have watched every video for every fight the before doing anything. Give me a RealId and i'll happily ignore people who are going to bash noobs for not getting a PhD in WoW before playing.

    33. Re:It's beginning to feel dated by lgw · · Score: 1

      DAoC RvR could be a blast on the good days. The focus was on taking and holding keeps, not on just trying to level up without getting ganked (though there was a bit of that to spice things up). 60 on 60 action was common, because everyone was pre-sorted in 3 sides, and you fought for your side (and on any given server, at least 2 of those realms had their shit together). Siege weapons (which took high crafting skill) could also play a role, but they never quite got that where they wanted it.

      Very occasionally someone would organize a 200-man raid and sweep all the high-level PvP area in the game (I did that once) with lots of planning ahead to get large groups to camp out in some key spot, and all log in together, without someone spill the plan on message boards and giving the game away.

      Over all the concept was great, but MMOs were still pretty new and lots of bad ideas still needed to be tried. I'm hoping the new one keeps the focus on territory and other goals other than pointless arena combat (or worse, random ganking), but gets siege equipment and fortification building up to where it belongs.

      The main upside of all of it though was that because it wasn't arena combat, it allowed room for clever strategies and innovation (like the story above). My favorite was when someone figured out how to take a keep with few human defenders (the bot defenders were pretty tough on their own) with just one group of 6 rogues, by sneaking the parts for a battering ram into a key location in a keep where only one door blocked the capture objective, building the battering ram in place, then ganking the keep lord (whatever he was called - killing him captured the keep, but getting to him was the thing). The forums went apeshit for weeks but ultimately that sort of tactic was what the game was about (and like everything had counters). Gear and such was a small factor compared to tactics.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    34. Re:It's beginning to feel dated by Rakarra · · Score: 1

      I particularly like DDO for the ubiquitous voice (all groups/raids have voice, no need for teamspeak or anything) so that you can explain stuff on the mic as you play. Sadly, DDO is suffering from low server populations these days, and pugs can barely be found in the first place, but one can hope that more of the new MMOs add voice by default.

      That seems to be the last thing I would want.
      Reading raid chat can be bad enough, the last thing I want to hear is some teenager screaming into the microphone because someone made a mistake and we wiped.
      Or someone's musical selection.
      Or someone farting into the microphone.
      Ubiquitous voice chat sucks. >_>

    35. Re:It's beginning to feel dated by Rakarra · · Score: 1

      They tried that and got qqed to death the troll heroics that were actually fun were not push over rofl stomp.

      Are you talking about the resigned Zul'Aman and Zul'Gurub 5-mans that were launched mid-Cataclysm? I think the qqing started earlier, 5-man heroics were about the same difficulty at the start of the expansion, and all the people who got used to the faceroll ease of Wrath 5-mans complained. I found it refreshing. I really liked it, and I was disappointed when the last round of 5-mans for Cataclysm were pathetically easy (and were in Mists as well).

    36. Re:It's beginning to feel dated by flayzernax · · Score: 1

      Aye that would have been great. I don't think ganking or random pvp should be penalized. But having an objective makes all the difference and gives people focus. They care less about getting ganked and more about achieving that goal. That is actually were EQ suffers the most. There's really nothing to do other then control bosses, drops or the server economy. Even in PvP.

      One thing I did like about EQ were the heavy penalties. It made running around in a group matter a lot. But its a double edge sword in that you would never wear your best gear in a risky situation. You would always be on edge because you might spend all night doing a corpse recovery. Or you might end up needing to wait a week or call in other groups to get your stuff back. Death and failure really mattered, sometimes more then success.

      But all that fueled the adrenaline for when you did succeed =)

    37. Re:It's beginning to feel dated by Opportunist · · Score: 1

      It's fun the first time, it's ok the second time, but if you have to explain something for the 20th time, it really gets old.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    38. Re:It's beginning to feel dated by lgw · · Score: 1

      No - people being jerks suck. Interestingly, I've never had any of those problem in DDO, past the noob zone anyhow. But then, maybe it's just the difference in community and it would be a real problem in WoW?

      --
      Socialism: a lie told by totalitarians and believed by fools.
  8. Out of Mom's basement and into... by Macchendra · · Score: 1

    ...inpatient video game addiction rehab centers.

    1. Re:Out of Mom's basement and into... by Macgrrl · · Score: 1

      I originally read that as: impatient video game addiction rehab centers...

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
  9. week-minded? by Anonymous Coward · · Score: 1

    tee hee,

  10. What? by OrangeTide · · Score: 1

    You don't like Pandas?

    --
    “Common sense is not so common.” — Voltaire
    1. Re:What? by Opportunist · · Score: 1

      I'm still puzzled why DreamWorks didn't at least raise a brow.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:What? by 0xdeadbeef · · Score: 1

      I see what you did there.

    3. Re:What? by Straif · · Score: 1

      Probably because Warcraft introduced the Pandarens to their story a year before Kung Fu Panda was even a glimmer in Michael Lachance's eye.

      But I'm sure neither company really cares who was first since they have both made boatloads of money off their respective properties.

      --
      Of course that's just my opinion...... you could be wrong!
    4. Re:What? by Anonymous Coward · · Score: 0

      They introduced some Pandaren lore before Kung Fu Panda, but it was only with Mists that they made them as nauseatingly childish as they did. It was also at about that time when you started seeing World of Warcraft building blocks at Toys R Us, which was not coincidentally about the time I quit.

  11. That's a pretty large decline, yes. by seebs · · Score: 5, Interesting

    I used to know basically no gamers who didn't play WoW. Now I don't know that I still know any. I was one of the loud defenders of Blizzard's choice to enter into a business merger with Activision, and I have been forced to admit that I was wrong. Blizzard's handling of events since then has been spectacularly bad -- I left over the Real ID stuff, myself. (Yes, I know, lots of people say they "backed down". Only temporarily and from the most ridiculously stupid parts; many other aspects are still horrible now, and some of the bad ideas they postponed may come back.)

    Thing is, in MMOs, network effects are king. If you want to play a game with your friends, the game your friends play wins. But once you start losing that "everyone I know plays X" spot, there's not really any particularly great technical advantages of WoW over a lot of other MMOs, and quite a few are in many ways better. Even apart from my personal grudge against Blizzard, I found other games to do a better job of things that mattered to me, and I really got sick of Blizzard's active hostility to various parts of their user base. It was a real eye-opener when, after Blizzard spent several years explaining that it could never be possible to tweak the rulesets between PvE and PvP servers, Trion turned around and did it in a week during the Rift beta.

    So now I play whatever I happen to know other people who play. And none of the individual games have the population density WoW did, but I am not totally unhappy about that, because it means more choice and more selection.

    Stuff that's still going:
    DDO: Very different philosophy and design, pretty cool. Overall I'm pretty happy with how Turbine runs things. The microtransaction stuff isn't as intrusive as I thought it would be, and the game design has some really nice appeal.
    Rift: As a game, this is basically what I always wished Blizzard would do, and then some. Developers have been pretty responsive to user feedback, and there's a lot less of a focus on tedious time sinks. Big weakness, from my point of view, is that there's been basically no visible community maintenance in ages, so not only are there people who engage in massive, long-term harassment and abuse, but now there are lots more people who are abusive because they're convinced they can get away with it. Still, if you just wanna play with a few friends and ignore public channels, the game itself is amazing. (Slashdotters may care more than others: The addon API is beautiful. One of the nicest development APIs I've used.)
    TSW: Not hugely happy with Funcom, but the game is fascinating, and does a lot of things which are radically different from other MMOs, some in very interesting ways. Also pretty responsive to user feedback in a lot of ways.

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    1. Re:That's a pretty large decline, yes. by Keen+Anthony · · Score: 1

      I played WoW and EVE Online for a while, but ended up returning to multiplayer FPSs for the first time since Doom 2 because I was looking for a more competitive sports-like experience, as shallow as that may be compared to what you can achieve with EVE. I play Call of Duty Black Ops and Battlefield. The network effect will keep me playing and will lead me to buy the next round of gaming consoles. I don't want to suggest that WoW should in any way aspire to be more COD-like; I'm just saying that I stay with multiplayer gaming, but chose a different style of play.

    2. Re:That's a pretty large decline, yes. by Anonymous Coward · · Score: 0

      Suggestion: Check out League of Legends if you want a competitive experience that's much deeper than an FPS.

    3. Re:That's a pretty large decline, yes. by Anonymous Coward · · Score: 0

      planetside 2 will blow your mind

    4. Re:That's a pretty large decline, yes. by Anonymous Coward · · Score: 0

      +1 for your theory and +1 DDO. Our entire guild left WoW for DDO as a group. Everyone had their own reasons for migrating.

    5. Re:That's a pretty large decline, yes. by Anonymous Coward · · Score: 0

      I was one of the loud defenders of Blizzard's choice to enter into a business merger with Activision, and I have been forced to admit that I was wrong.

      What the fuck are you even talking about. Why would you feel the need to defend the business decision of a company you have zero financial stake in, for one, and what the fuck have they done since that has not been the exact trajectory they were already on long before the merger? You quit playing WoW over Real ID (which, by the way, would have had to have been worked on for years before the merger based on the timing of its release) which was a 100% optional method of communicating with people you knew in real life or trusted across servers and games? Hey, guess what, how about you just don't fucking add people as Real ID friends? What kind of idiot are you? The only thing you could possibly have been offended by was the real names on the forums, which they backed down from almost immediately and is likely never ever going to happen now. It's like you saw that headline, quit WoW, and never paid attention to anything Blizzard has ever done since. They've even implemented "Battle Tags" so you can get the exact same cross game/cross server friend functionality without having to reveal your real name to anyone.

      I mean, shit, the real names on the forums thing was like 3 or 4 fucking years ago.

  12. Re:WOW = an utter waste of time. by Anonymous Coward · · Score: 0

    I know, right? Old people never talk about their hobbies from when they were younger. No sir.

    "Remember that time..." works just as well for a video game as for anything else.

  13. Re:WOW = an utter waste of time. by Anonymous Coward · · Score: 0

    LOL And I kept thinking that maybe when I retired I'd play wow -- then maybe I'd have time for it.

  14. Haha! by Anonymous Coward · · Score: 0

    1.3 Million PLUS ONE!

    Take that blizzard!

  15. Too easy by Andreas+Mayer · · Score: 4, Informative

    In my opinion they made the game too easy. I remember when I started, every battle was an actual challenge.
    Now you just rush through everything. It's almost impossible to die unless you run headlong into a bunch of enemies.
    In the past, quest mobs at the end of a quest chain usually were elite mobs, and really tough. Now you don't even notice they are anything special.
    Dungeons are especially bad. I'm leveling my monk at the moment, playing a healer, and it's downright boring most of the time. The biggest challenge is to keep close to the tank while he is churning through the mobs.
    Now, I like the actual new content. Even the boss fights are rather interesting - or would be if it wasn't for the fact, that you can do it all in LFR where it is possible to ignore most of the mechanics. And when I've already killed the bosses countless times in LFR that makes the normal 10 man raid much less interesting. At least for me.
    They also dumbed down some classes so much that it gets annoying. I remember when they banned the first heal bots. Now you can select a heal bot as a spec. Just play a disci priest. You don't even need to target who you want to heal; it's automatic.
    I'm also miffed about the changes to the fire mage. I chose that spec because I found it more interesting than the others. More choices to make in a fight. But they really did their best to dumb it down to a similar level as all the other specs with almost no choice what to do at any given moment. Something procs - you need to use it almost instantly.

    Still, I don't see anything that could replace WoW for me. So if I decided to stop playing, I'd probably not pick up anything else in it's stead.

    1. Re:Too easy by wijnands · · Score: 0

      Even just leveling at the lower levels it's no fun any more. You're steered and rushed trough everything. There's no chance to explore, do shopping. You're more at risk dying by stepping of a mountain than you are from the quests. Boring!

    2. Re:Too easy by Anonymous Coward · · Score: 1

      it's not really the game that has changed, it's you.
      *cue dramatic music*

    3. Re:Too easy by mindwhip · · Score: 2, Insightful

      TL/DR: Its too easy now.

      I agree.

      Back in the day getting to 60 was a challenge but by the end of it you understood the game, knew your way around the world, had covered a lot of lore content, had plenty practice working with others, in your class role, in 5 mans. At any time you had about 40 quests available across both continents, of which you could probably do about 15 and the rest would need to wait to next level. You had to travel to level, exploring the world, finding things as you go. Getting to 60 was in itself a challenge, something to be mastered.

      Then when you got to 60 and completed the attunements it was still interesting. I did 40 man raid stuff with the top Horde guild on the server and it was a challenge. Not just for the gameplay but the whole social thing and dealing with such a large group of people. Then Blizzard started the switch to 20 man raids which caused a lot of friction as we couldn't consistently run two raid groups since on different nights different people were on and we often ended up with neither group having the right numbers due to people being tied to the other instance. Drama ensued. People left, splinters formed.

      I left the guild to try an alliance character and different class on a different realm I got to 60 about when BC came along and all our work was pointless. People got to 70 over a very long drawn out time leaving the players with less time behind while most of the guild were running the new 20 man stuff. Drama ensued. People left, splinters formed.

      I got sick of the drama and quit WoW with some of my friends and went to Eve Online when it was young.

      ----

      Recently I had some time so I decided to see how the game had changed. I upgraded my account all the way to MoP, started a Monk, Forwarded 500g from my old char to my new one since gold was always short for new characters last time I played, and expected a challenge. What I got was hand holding and no challenge, There was no running around looking for quests, every quest target was close to the quest giver, there was no real way to deviate from the set quest path, I didn't see over half of the old world even by the time I got to 60. The only thing that was interesting was the way the world had changed with as a result of the old content being in the past (such as how the Wailing Caverns storyline caused so much overgrowth and corruption) I kept wanting to skip forward as quests were too easy but this wasn't possible due to the way every quest was following another. Apart from initially buying 16 slot bags the gold transfer was pointless, by level 10 my character was already in surplus. I was glad that when I got to 58 that I could switch to BC as there might be mobs that I don't two hit but that didn't last long, then the same again at 70 and again at 80. As such I never got to any of the various expansion 'conclusions' I have no idea how any of the stories from the older expansions actually finished. I still don't know why Helscream is in charge and Thrall is wandering the world. Towards the end every quest reward was just that little bit better for my current spec which is great for leveling but now I want to try Healing but I have almost no good gear for that. Before level 90 I never set foot in a dungeon or scenario. I've tried a few guilds but unlike the old times there is no 'top raiding guilds' but just a huge mass of guilds that do varying amounts of raiding and finding the right guild for my playstyle/ability/timespend has been near impossible. LFR is chaos and unpredictable and unchallenging as there is no try again, refine tactics, improve gear as a group, try again loop that was something to work toward and ultimately no sense of achievement for killing a boss.

      Then there is the other stuff Blizzard added. The farmville clone, The pokemon clone, The daily quest grinds... none of these are a challenge in any shape or form and are just 'something to do' but don't have any real sense of reward at the end due to the ultimate result being down to how many times you repeat the same simple set of tasks and completely unrelated to my skill or my guilds skill at playing the game.

      --
      [The Universe] has gone offline.
    4. Re:Too easy by RedK · · Score: 1

      Too easy ? Someone hasn't tried heroic raiding or Challenge modes it seems... If anything, the game now has even more challenge than it did back in the days.

      --
      "Not to mention all the idiots who use words like boxen."
      Anonymous Coward on Monday August 04, @06:49PM
    5. Re:Too easy by silas_moeckel · · Score: 2

      Playing a current server #1 25 man heroic raider they have nurfed things to all hell. Spec wise as healer it used to be complex with stop casting etc now it's all just wait for procs and keep casting. Stop casting and similar mechanics were killed on the alter of pvp as burst healing was causing issues but it's what made healing interesting.

      --
      No sir I dont like it.
    6. Re:Too easy by MachineShedFred · · Score: 2

      There should be a graceful escalation of challenge, like there was in the beginning. Now, it's just level after level of 5-button-press murder, followed by end-of-quest baddies that take 7 attacks rather than 5, followed by a yawn. Then you sit in queues all day long grinding out an equipment set that gets you to an arbitrary item level average which is dictated by random numbers, which then allows you to grind out the next arbitrary item level average which is dictated by random numbers, allowing you into the third tier of random number granted items. And only after replacing every single item you have 3 times, are you even considered for inclusion in a group that can access the "difficult" switch.

      Then, you finally hit the "difficult" switch, which ramps the difficulty in a vertical line to make it so that it is impossible to succeed unless you are either with an incredible team of people that can execute perfectly every time, or spend massive amounts of time hitting your head against the wall until you finally knock the wall down to see another wall in front of you.

      If you have a regular group of people to do this with, then it can still be entertaining because you're discussing pretty much anything but the game while grinding through it. However, there needs to be a compelling reason for those people to continue showing up, and that disappeared before this massive pander to the Chinese gaming community expansion launched.

      --
      Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
    7. Re:Too easy by angel'o'sphere · · Score: 1

      Yes, as your parent said: all this challanges are to easy.
      The game is to easy since WotLK (except for the ICC, but even that is more a gear challenge than a game play challenge).

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    8. Re:Too easy by Remus+Shepherd · · Score: 1

      But is it personal challenge, or group challenge?

      It sounds to me as if all the classes and gameplay have been dumbed down to appeal to casual players, but the challenge has been ratcheted up for raid content. That's great for people who enjoy group dynamics, but that's a small percentage of players. Most players want to play the game, not play gamer personalities against each other trying to make them work as a team. If the game insults the players' intelligence, no amount of interpersonal complexity will salvage their experience.

      Let me make an analogy -- it's like a ping-pong match played against a wall with a 24-man team. For the leader that might be an exciting test of his skill in managing a group, but for the players it's just hitting a ball against a wall.

      --
      Genocide Man -- Life is funny. Death is funnier. Mass murder can be hilarious.
    9. Re:Too easy by RedK · · Score: 1

      As a healer in Vanilla. Sorry. Healing was never complex. If anything it's more complex now than it was back when healers had 2-3 healing spells, 1 HoT and 1 cleansing spell.

      --
      "Not to mention all the idiots who use words like boxen."
      Anonymous Coward on Monday August 04, @06:49PM
    10. Re:Too easy by Anonymous Coward · · Score: 0

      The reason healing was changed has nothing to do with PvP. It was because they thought healing felt boring because 80% of the time you weren't casting any spells as a healer, waiting for someone to take damage before casting. Now they gave people cheap but weak heals so they could feel like they were always doing something like DPS/tanks do. I have to reiterate, it has absolutely nothing to do with PvP. Just because you don't like a gameplay change doesn't mean it was changed "for PvP."

      And it's not like they took out the ability to use stop casting macros (unless you're talking about the 1.10 change that took out the ability to automate healing using macros/addons, but I don't see how you can argue that taking out the ability to have 99% automated healing can make the game "easier"). They just made them no longer necessary or optimal. And writing a macro isn't a "skill" anyway. People just went to the forums and copy/pasted. The binary of "if his HP is full just before this spell ends, strafe to the side to cancel it" is not like some massive skill requiring thing to begin with. Prioritizing healing target selection or spell selection or knowing when to use cooldowns based on encounter mechanics is probably more skillful anyway.

    11. Re:Too easy by babywhiz · · Score: 1

      Actually, the elephant in the room is "Sick of the Drama". I'm not exactly sure what happened, but generally the 'drama' machines didn't come out until the end of expansion (because of being bored). Until then, people were working together, getting stuff done.

      The drama machine for some reason didn't die down between Cata and MoP. MoP has been filled with nothing but trolling and fuss.

      That's why I stopped. No one wanted to really play anymore, they just wanted to be crummy to each other.

    12. Re:Too easy by Andreas+Mayer · · Score: 1

      but the challenge has been ratcheted up for raid content.

      No, it hasn't. Raids got easier, too.

      Let me make an analogy -- it's like a ping-pong match played against a wall with a 24-man team. For the leader that might be an exciting test of his skill in managing a group, but for the players it's just hitting a ball against a wall.

      Actually, that's fine. Really. Some people like to lead but most are content to follow. Yes, to get a team together that works is a challenge in itself. But it can be done and then everyone will have fun.

    13. Re:Too easy by mindwhip · · Score: 1

      The Drama was friction between the fast levelers (who were mad at the slow levelers and wanted to kick/replace them so they could raid more but. Slow levelers were mostly either the guild officers or their friends.) and the slow levelers (who were mad because they wanted the level 70s to help in 5 mans, quests, defence from gankers (it was PvP realm) and the like) in addition to the usual loot Drama from the first few times a boss was killed etc.

      --
      [The Universe] has gone offline.
    14. Re:Too easy by Rakarra · · Score: 1

      it's not really the game that has changed, it's you.
      *cue dramatic music*

      Actually it was the game. The lower levels were completely redesigned for Cataclysm, and much of the exploration and all the challenge was removed.

    15. Re:Too easy by Rakarra · · Score: 1

      I was glad that when I got to 58 that I could switch to BC as there might be mobs that I don't two hit but that didn't last long

      This is the one reason why I hope that Outland never gets redesigned the same way the earlier zones were. There's still some pve challenge there, and if you're undergeared, the level 70-90 zones can be quite challenging.. you're not one or two-shotting everything because your gear is 20 levels behind. That might be the best way to do it.

    16. Re:Too easy by Rakarra · · Score: 1

      As a healer in Vanilla. Sorry. Healing was never complex. If anything it's more complex now than it was back when healers had 2-3 healing spells, 1 HoT and 1 cleansing spell.

      Yeah, but you could downrank heals back then to through heals on more targets without going out of mana.
      That sounded interesting, though I wasn't a healer back then.

    17. Re:Too easy by Anonymous Coward · · Score: 0

      I know what you mean. I left WoW years ago when I saw the writing on the wall. Very expensive monthly fees coupled with increasing dumbing-down of the classes. There was no strategy or techinque. Just stand there and cast damage spells, the same spells, over and over again.

      I left for LOTRO. You folks (parent, grandparent) might want to give it a try. I had a (solo) battle against an even-level elite mob there recently that lasted long enough for me to recast spells on a 60 second timeout 3 times, and me as a clothie class. Lot of fun using fear as a minstrel in the water to slow movement, kiting, skillful application of heals and bubbles (temporary health), and all sorts of other fun stuff. And, you know, if that's not your cup of tea there's plenty of easier or harder, solo or group, content to switch to. You can do as much or as little as you want in the different areas. There's almost always 2 or 3 areas that are level-appropriate. Not even counting the Skirmishes or Dungeons. And it seems like there's always something new. I've been playing for years, and I only just discovered the crafting instances buried away in Moria.

      LOTRO is free to try. Both PC (Windows) and Mac clients. Good Wine support for older Macs or Linux.

      The parts (content) is sold a la cart. (Either for points you collect in-game, for dollars, or subscription if you really want to subscribe.)

  16. Re:WOW = an utter waste of time. by Skarecrow77 · · Score: 1

    christmas eve, 1985.

    We had a tradition in my family, we unwrapped one present each on christmas eve. my dad kept hinting that I should unwrap the big box up front.
    I did. It had an NES in it.

    My dad passed on opening one of his presents so i could open another one of mine. it had Wrecking Crew in it.

    My father and I spent the next several hours alternating between two-player wrecking crew and super mario brothers, until mom made us go to bed because santa wasn't coming as long as I was up.

    it was a good day.

  17. WoW now smaller than Sweden.... by Anonymous Coward · · Score: 3, Interesting

    ... But still larger than Switzerland.

    1. Re:WoW now smaller than Sweden.... by Anonymous Coward · · Score: 0

      And all of the other MMOs want to know where these other players went, because they didn't come to their barn!

    2. Re:WoW now smaller than Sweden.... by archen · · Score: 1

      Not a fair comparison because the Swiss can't rez.

  18. Guild Wars 2 Happened by BrendaEM · · Score: 2

    I feel that WoW lost a lot of customers to Guild Wars 2. Over 2 million people bought GW2. It seems reasonable that some of them had to have quit WoW.

    Lately, Arenanet (Guildwars maker) has been tormenting its players at the endgame, reducing Tier 6 drops, implementing: if you can see it, you are already dead champions (adversaries), such as the Champion Raiths in Orr, so people will probably make an exodus for Guild Wars 2, someday, too.

    --
    https://www.youtube.com/c/BrendaEM
    1. Re:Guild Wars 2 Happened by darkwing_bmf · · Score: 1

      I just started playing GW2. So far its fun. I especially like WvW. I'm not really at the point yet where I can judge the endgame, but I do think I'm getting my monies worth, especially since there is no subscription fee. In other words, it's at least as fun and content filled as a good single player game.

    2. Re:Guild Wars 2 Happened by Anonymous Coward · · Score: 1

      The thing that makes GW2 so awesome for playing with friends is the level scaling system.

      Having hit top level after a month or so of playing I can still play with lowbie friends without a problem. As I enter a low level area my level, damage and hitpoints are scaled to the area making it possible to do stuff with friends that are lower level.

      This feature alone has moved 4-5 friends over to GW2 from WoW, Rift and TSW.

    3. Re:Guild Wars 2 Happened by Enry · · Score: 2

      Yeah, I play with friends and we're all over the place for levels (I'm 68, one is 80, another 60, and the other two are in the teens). While I'm doing much of the same running around and questing with the lower level people, I'm still able to gain XP at a pretty good rate, and there's plenty of other things to do while they're off getting hearts.

    4. Re:Guild Wars 2 Happened by darkwing_bmf · · Score: 2

      The thing that makes GW2 so awesome for playing with friends is the level scaling system.

      I totally agree with this. In addition to allowing friends to group together, it also lets you get xp (and therefore levels) from any number of sources (exploration, WvW, cooking) without also trivializing the "normal" content. Such a great idea. WoW should have done that.

    5. Re:Guild Wars 2 Happened by Anonymous Coward · · Score: 0

      Listen guy, you can't just look at the game you and your friends play instead of WoW now and extrapolate that to 4 million WoW players across the globe (most of which are in Asia). First of all, WoW's population is in constant churn. Their current subscriber count is not just some flat number of people who have been sticking with them since 2004, but a constant flow of players joining and leaving, and some occasionally returning. The long time consistent players are likely an extreme minority. There's a reason they spent an entire expansion (Cataclysm) redesigning and modernizing that early leveling-up experience at the expense of high level content, and why they keep adding new starting areas, classes, and races (because that content is the most accessible and easy to enter for new players or returning players).

      If I, like you, were to extrapolate from my friends and online friends, I would say that people played GW2 for about a month, got to max level, decided it sucked, and either went back to WoW or went back to their console games or whatever they were doing before GW2. But I know better than that.

  19. Re:WOW = an utter waste of time. by Anonymous Coward · · Score: 0

    You can argue otherwise, but I guarantee you no one will
    be sitting in a rocking chair 40 years from now happily reminiscing
    about playing some stupid video game.

    The old monkey from Donkey Kong Country would beg to differ.

  20. Diablo 3 aftershock? by Anonymous Coward · · Score: 4, Interesting

    Diablo 3 launched a year ago next week. In the months leading up to the launch, Blizzard offered the game (D3) for free to any WoW subscriber who made a year long commitment. So you're going to have a lot of people, who might have otherwise quit over the course of 2012, all leaving at once when their year long subscription ends.

    What did the number of canceled subs look like over the course of last year? Maybe they were all just backloaded in Q1 2013.

    1. Re:Diablo 3 aftershock? by Anonymous Coward · · Score: 0

      Wish I had mod points. This deserved like, +1000 insightful.

  21. WoW sold their soul by neptune612 · · Score: 2

    I have played for a long time, but as the years went by, Blizz broke the game to appease the QQing from the PVP crowd and the mechanics from PVP were incorporated into PVE and in the end, PVE became unrecognizable. PVE is some disgusting mutation, infected by PVP. MMOs are fun when you have other people to play with, but with all the expansions and revamping, WoW's flavor was homogenized to be a bland paste and it became just another kid on the block in a sea of WoW clones. WoW suffered the same fault as SWGalaxies of pandering to much to too many. I used to enjoy raiding, but unless you have a bunch of people with no lives and have the time to commit to a "2nd job" online, then trying to get a raid group together is next to impossible. I got married and had a kid, so I had other priorities and couldn't devote that much time. Casual WoW is only so fun, but unless you have raid gear, no guild will have you, but you can't get into a raid guild unless you have raid gear. It's a catch-22. Wife's cpu crapped out on her and without her in the game with me, it's just not that much fun since all my other friends left due to guild implosion and drama. So, I just cancelled my account this month. I am waiting for the Elder Scrolls MMO to come out. Then we will see how things look. I wouldn't mind looking at other MMOs, but even though Macs have Intel chips, not many developers are willing to write native code for Macs. (commence mac vs. pc flame war) Without my friends, MMOs aren't as fun, so until ESO comes out with dynamics servers... coordinating all my gamer friends to the same server is BS

    1. Re:WoW sold their soul by Anonymous Coward · · Score: 1

      Bad players complained they were unable to play "the whole game" they payed for because they were not selected for high level raids.
      Blizzard listened and acted on their complaint !

      The game lost all appeal. When there is no challenge, there is no fun. And there is no Myth, no legend of great foes so hard to take down only a few mortals ever tried, and even less managed a victory.

      And that PvP stat, resilience... is plain stupid. And acting against open-world PvP was stupid.
      And why the fuck did they remove totems ? I left my shaman...

      Everything was turned into a grind. even leveling cooking. Everything will soon be tied to daily quests. Fuck daily quests. they were OK when totally optional.

    2. Re:WoW sold their soul by Anonymous Coward · · Score: 0

      Exactly! Blizz pandered to the lowest common denominator and now they are paying for it!

      Wish they would have just left the talents alone and nerfed PVP gear so it's slightly better than being naked instead of all that resilience crap!

    3. Re:WoW sold their soul by Anonymous Coward · · Score: 0

      I wouldn't mind looking at other MMOs, but even though Macs have Intel chips, not many developers are willing to write native code for Macs. (commence mac vs. pc flame war)

      LOTRO has a mac client.

      It's free to play. More advanced parts (content) is sold a la cart. (You can earn points in game, spend money, and/or subscribe.)

      I like it. Good graphics. The PvE is decent. You actually have strategies other than spam the attack skill. But hey, try it for yourself, for free, and see what you think...

  22. Re:WOW = an utter waste of time. by Anonymous Coward · · Score: 0

    Bullshit, Leroy Jenkins is timeless. Those kinds of stories will never die.

  23. why would a new player sign up? by Anonymous Coward · · Score: 0

    I haven't played world of warcraft - it just doesn't look like fun to me. It looks like work doing the same things over and over and waiting. But from what I've read on slashdot and elsewhere over the years, some players are really intense. I have no idea what most of these comments are talking about. It makes the idea of playing less appealing since they would be way too experienced to play against for a beginner. At the same time, most of the other comments here are about how little the top players play now because they burned out. So again, what's the draw for a new player?
        That's a big part of why they are losing active users.

    1. Re:why would a new player sign up? by Anonymous Coward · · Score: 0

      some players are really intense. I have no idea what most of these comments are talking about

      yeah, their language sounds like they're in a cult.

    2. Re:why would a new player sign up? by neminem · · Score: 1

      Every game has jargon. Every big game has a lot of jargon. At least WoW's jargon sounds fantasy-esque. Listen to Kingdom of Loathing speedsters sometime, the jargon sounds like they're on some powerful drugs. Yellow-raying, puttying ghosts, faxing lobsters, sewerleveling, the nun trick...

      It's always fun when you play a game a lot, to listen to what you just said (which made total sense to you and the people you said it to, who also play the game), and repeat it back to yourself thinking as someone who doesn't play the game. I'd say at least 75% of any given sentence would be total gibberish. Regardless of the game.

  24. So by Anonymous Coward · · Score: 0

    World of Warcraft turned out to be the game to beat World of Warcraft?

  25. You can only be staring at a screen for so long. by wakeboarder · · Score: 1

    If you are one of those WoW players that left, hopefully you discovered the world around you. And props for leaving, don't go back and stay away from flash games.

  26. Re:WOW = an utter waste of time. by Anonymous Coward · · Score: 0

    But looking back, you think, "Opened some presents; Santa hasn't come yet—Heeyyy!!!"

  27. Too casual. by Anonymous Coward · · Score: 0

    WoW started pandering (no pun intended) to the casual crowd basically from TBC.

    Anyone who played hardcore in vanilla WoW would know how much work was put into MC, BWL, Onyxia, Naxx and eventually AQ raids (still nothing when compared to Everquest but I did get time to go outside on occasion with WoW).

    Once you remove that element of significant accomplishment and challenge and start handing out "epic" items in 5man raids any decent PUG can handle you diminish the value of epic items.

    Scarcity made those items desirable and kept people trying to get them (and paying for a subscription). You make the game too easy, people lose interest.

    1. Re:Too casual. by sosume · · Score: 1

      I call BS. The original raid dungeons (MC, BRD, Scholo) were tuned horribly and were very easy to beat, to the point where you could do a 40 man raid with people in green and grey gear, and with 10-15 people afk. The difference was that there was no general knowledge on how to min/max, and that many things in the game were clouded in mystery. Which made up most of the fun for me. After they started announcing every change and mystery the game lost its appeal to me. We had to work hard to find out how to get attuned for a dungeon, then do a quest that lasted weeks to do so, and the reward was an easy boss for purples.
      They turned that completely, to the point where they announce the exact abilities of a boss in different difficulty modes, and one member moving an inch too much or a split second too late will fail the fight. SO either you perform the exact ballet as designed by Blizzard, or you can't win (or your account will be banned). In my eyes this is way too difficult for 'casual players' and no fun at all for 'hardcore ' players. At least, I don't enjoy practicing a virtual ballet all night with raging people on Ventrillo.
      During Cataclysm I found myself AFK in Stormwind all the time for days on end and decided to kick the habit. Been 'clean' for over three years ago now.

    2. Re:Too casual. by Anonymous Coward · · Score: 1

      During Cataclysm I found myself AFK in Stormwind all the time for days on end and decided to kick the habit. Been 'clean' for over three years ago now.

      That's Amazing considering Cata has been out only 2.5 years!!

    3. Re:Too casual. by Anonymous Coward · · Score: 0

      Once you remove that element of significant accomplishment and challenge and start handing out "epic" items in 5man raids any decent PUG can handle you diminish the value of epic items.

      Too right. These days even an especially competent DACHSHUND can be a threat.

  28. Where do players go to? by fazig · · Score: 1

    A question that is often asked as if players would quit one game to play another, playing at least one video game on a mandatory basis.

    From my experience with online gamers there isn't really a limit to the number of online games they play especially when not every single one of those games has monthly fees, they don't commit to a single one game like they might do in a social relationship. I know players that play World of Warcraft, EVE Online and PlanetSide 2 for example, they have their schedule for gaming. On Tuesday and Friday they have their raid in WoW, otherwise they would be playing EVE Online and when EVE Online is getting too slow for their mood they log into PlanetSide 2 or Battlefield 3 and get some "instant action". Gamers will play what is entertaining to them or at least what is effective in killing time. These players usually only quit a game for another one when there is a substitute that can replace every aspect of the 'old' game.

    On the other hand I know "casual Gamers" who started with an online game like WoW because all their friends did. These players often tend to leave the game and won't look for a substitute when their friends are leaving the game, and the social aspect of the game has declined to a level where it is not worth spending time in this virtual world. Remember that WoW attracted not only people who were already gamers but introduced people to online gaming or even video games in the first place. These players usually will use their newly gained time for other hobbies, which may not even involve interactive electronics.


    Personally I'm still surprised how Blizzard managed to keep such a large player base, to maintain an intake of new players while losing more and more "gamers" over the time. So far they did a really good job on maintaining their player base, a far better job than most online game developers and providers ever did. The only other game company that seems to do fine with a steady increase of players, although a few magnitudes smaller than WoW's playerbase, is CCP with their EVE Online and now DUST 514 online games.

    1. Re:Where do players go to? by Darinbob · · Score: 1

      It was mentioned about free to play games and the like. Just today someone interrogated me in lord of the rings online saying he was tired of spending money on WoW and asked all sorts of questions about how much it would cost to play lotro and things like that. It's a good location for casual gamers, and has attracted non-gamers who've never tried any mmo before.

      Really it's not a difficult choice. So many games are trying free to play for a hybrid sub/f2p model, that new players aren't going to make WoW their first choice. Don't know what it's really like out there as I know so few gamers in real life anyway. Even with gamers if you say "WoW" they roll their eyes, but if you say Elder Scrolls or Lord of the Rings they seem more interested, but maybe that's the crowd I hang out with. Only person I know in WoW, who originally got me there briefly, is only there because of acquaintances really, not for the game itself.

      For years it seems like people look for an excuse to leave WoW. They'll try other games awhile and then drift back to WoW again because that's where people they know are. If they don't go back to WoW there's a good chance they just drift to the next new game that's overhyped every few months. When they say why they return to WoW they often say that they miss being high level and geared up, or they hate seeing few people logged in than they're used to, etc. I've never heard them say that they missed the world background or the game play.

    2. Re:Where do players go to? by fazig · · Score: 1

      For years it seems like people look for an excuse to leave WoW. They'll try other games awhile and then drift back to WoW again because that's where people they know are. If they don't go back to WoW there's a good chance they just drift to the next new game that's overhyped every few months. When they say why they return to WoW they often say that they miss being high level and geared up, or they hate seeing few people logged in than they're used to, etc. I've never heard them say that they missed the world background or the game play.

      Yes, the vast majority of players seems to be this way, but not everyone is. I liked to call the majority you mentioned 'locusts', because they would move on to the next best new MMO, brutally hype it as the holy grail of salvation before it is released, then after release play it until they're done with the linear part of the game. After "they're done" they leave multiple empty game servers behind them as they leave again, which causes a lot of other players to leave to, since empty servers are no fun. These servers are usually doomed to be closed or merged with other servers servers in conjunction with character transfers, because they won't recover on their own.

      Other reasons I've heard from players to go back to WoW is that the new game was essentially the same but with a major lack of content a lot more bugs and less 'friends', which is a problem indeed when you compare a 7 year old game with a freshly released game. I can't blame them though, because I too would dislike it if my new car would come without a car radio and without an air conditioning, which the manufacturer promised to implement in an unset time frame. Certainly when it comes to software you won't ever get a finished product at the release date, but from the perspective of the consumer I can understand their reasons.
      I rarely heard of players that moved to games that are very similar to WoW, like StarWars: The old Republic or GuildWars 2 and then stuck with it. It's more often games that can distinguish themselves better from WoW than other games and perhaps offer a different experience, if the 'community' wasn't the main reason for them to play WoW.

  29. Re:WOW = an utter waste of time. by Anarchduke · · Score: 1

    on the other hand, holy crap ITS A NINTENDO!!!

    --
    who prays for Satan? Who in 18 centuries has had the humanity to pray for the 1 sinner that needed it most? ~Mark Twain
  30. Not so much where did they go... by julesh · · Score: 2

    ... the question is more why they stopped coming. WoW (like most MMOs) has always had a large number of players leaving every year. This hasn't changed; what has changed is that in the past they've always been able to attract new players at a pretty fast rate so they can continue to grow.

    So why are the new players not joining up any more? I blame the pandas. From an outside perspective, they make the game look silly.

    1. Re:Not so much where did they go... by Andreas+Mayer · · Score: 1

      I blame the pandas. From an outside perspective, they make the game look silly.

      I rather like the pandaren. Not sure why some people think they are somehow sillier than, say, gnomes or draenei.

    2. Re:Not so much where did they go... by Opportunist · · Score: 1

      Because of Kung Fu Panda. Simple as that.

      When you style a game character after a kids' movie that spun off a TV show, you may expect that people expect a kids' game.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re:Not so much where did they go... by DJ+Particle · · Score: 1

      Pandaren came first, actually (in WC3, 5 years before KFP)... however, they probably played on the KFP hype to center an expansion around them.

  31. Re:WOW = an utter waste of time. by Black+Parrot · · Score: 5, Funny

    This crap is for week-minded fools who lack the will power
    to abstain from time-wasting activities.

    ...he posted to Slashdot.

    --
    Sheesh, evil *and* a jerk. -- Jade
  32. Here's my take on it. by idbeholda · · Score: 4, Insightful

    I used to be an avid WoW player. WOTLK was the best expansion they made, hands down. The mechanics were solid (if easily exploitable, at best), the gameplay was reasonably thought out (to an extent), and the environment was pretty engaging (and at least 5% of the population weren't complete morons). When I saw the preview for Cataclysm, with its "challenge" of a +5 level cap, new "features" (YOU CAN NOW FLY IN AZEROTH!), "professions" (let's dig around in the dirt for hours on end!), I stopped playing.

    At that point, I realized that Blizzard was headed on a downward spiral pretty quickly, and nothing short of angrying up the blood of Ted Turner and sacrificing a chicken in a non-denominational ceremony would stop this quickly approaching trainwreck from happening. Several of my close friends asked me why I thought it was a bad idea. I told them that I knew it was a bad idea because it was *clearly* a BAD idea. I know them when I see them, and this was no exception. My current roommate convinced me to start playing again, and reluctantly I did. It turned out not to be as bad of a trainwreck as I thought it would be, but it was still pretty bad. Everything had been dumbed down, and repetitively grinding rep, dungeons and more dungeons became the focus of the game. We were also able to actually BUILD a character, and things looked promising enough that Blizzard might actually have the chance to redeem themselves.

    Man, was I in for a surprise when MoP came out, which I'm pretty sure a mop is what they used as a template for this particular expansion. This legendary, mythical mop wasn't made of anything fancy, like polished, pressure treated oak, a handle made of Corinthian leather, a titanium reinforced head with gold lief, and appropriate mopping fabric material made from the finest imported silk that one would be proud to caress their nether-regions with after a hard day's work. That one just happened to be the high priced, maximum quality mop that was shown on the Home Shopping Network for just 8 easy payments of $99.95. Clearly, this was too rich for their blood. After rustling up the town drunkard, they gave him a 12 pack of Blatz, a jug of cheap wine, and a 6 pack of Natty Light, and set him to the task of finding a mop of this quality. But really, quality didn't matter, they really just needed a mop, and there weren't any good sales going on that particular year.

    Several years later, the drunkard returned with a rake. "I couldn't *hic* remember what you were looking for, but didn't you say something about toilets? I think *hic* this is a plunger."

    Swing and a miss, Blizzard. 3 for a valiant effort, though. After obtaining this artifact of non-descript antiquity, the development team went to work. Behind closed doors, they agreed that it was most likely a rake picked up out of a dumpster or maybe someone's toolshed that lived down the street. They weren't sure, but there was no turning back now. Best not to let the public know, they also agreed, lest The Almighty Wrath of Tom Selleck's Moustache rear its head again. One of the leads suggested that since it wasn't a mop, perhaps they could make the offcast drippings of churning a poop vat into a mediocre product that would suffice in temporarily plugging the gaping hole in a quickly sinking ship. But it would need to be concentrated.

    What was released with Mists Of Pandaria was percolated fecal matter of the highest caliber. That wasn't even from the bowels of the unsuspecting public. This was from Blizzard's own septic tank, full of late night tacos, half-digested food from Grampy's Greasy Spoon Diner (home of the 1/2lb Grampyburger for 89 cents, cheese is 10 cents extra), and empty ketchup packets that had been chewed up by the family dog and evacuated onto a moderately expensive accent rug that had once decorated the lot of the local carwash for 15+ years.

    This was progress. This was the trainwreck that everyone said would never happen. Sweet glory of Jesus this was specta

    1. Re:Here's my take on it. by VortexCortex · · Score: 2

      OK, so it's a rake, and it's made of game-dev poo. That tells me exactly fuck-all about why you think it sucks. I fear you've just started picking at your analogy-hole and wound up crawling inside and finding another universe that you refuse to tell any of us outsiders about, except that it's crappy and you've lost a mythic mop up there. What do you see, man!? Is the rake shaped like doubt or complacency? Is the mop to absorb your tears? How did you manage to fit a hardware store in your hole?

      As a game developer, I think it's fine for a game to end. I think what happens with most MMOs is simply greed. You've got all these players and a nice world, and money's coming in, so why let the game end? Instead of remaking the rules like one needs to in order to explore new gameplay mechanics, they instead just expanded a game -- Diluting and dispersing its fun and visual interest and mild dose of story in the time and space domains. IMO, It lacks balance of the highest order.

      With online worlds pulling the plug is evil because no one can play the game again later to experience it. At that point I'd say set up some donations and call on fans to keep servers online according to actual demand. Hell, maybe even open source the back-end at end of life. Greed prevents these things. If there's a next game to travel to, you can plan ahead for a way to have friends stay in contact across worlds. They then become interplanetary travelers, campaigning across worlds, not limited to a single world at a time... I digress.

      In the future I hope the medium of games matures and allows others to realize that there is such a thing as too big of a painting, too long a song or movie, too time consuming and sprawling a game. What I'd like to see, and what I'm working on, is bringing the collaborative collective world experience to games that have beginnings, middles, and ends. You can play a game and be done playing it; While the game lives on for others you can move on. We've got other games to make and play, many more worlds to explore and experiences to make. Expansionitis can only be cured by nipping it in the bud, or occasionally through a healthy dose of user made content...

      It's okay to craft a complete world, and just refine that one experience to perfection (in your opinion: WotLK), then move on to newer, better things. I'd like to see some online multiplayer games grow beyond just continual life suck and be more like adventures. Adventurers don't keep climbing the same mountain after they've conquered it. They go off in search of new adventure. With games, players seek not just more of the same -- Bigger worlds, more items, more grind -- They seek new mechanics too. Unless the game is designed to have continually vastly differing mechanics, then you either risk destroying the current game by infusing it with fresh new gameplay. The answer is simple: Plan for the end, and perhaps provide a transition to the next game world, with new and different mechanics, experiences, and also expectations.

      IMO, WoW is an example of how not to pace your game. Everything from life to the universe, to reloading and firing a gun, to watching movies, having sex, etc, incorporates an activity cycle. Get out of sync with that harmony and rhythm and you're uncomfortable, "unbalanced". Games can give us great insight into the hearts and minds of our race, but only if we set the greed aside and our sights on the fresh horizon.

    2. Re:Here's my take on it. by idbeholda · · Score: 1

      The mechanics were solid (if easily exploitable, at best), the gameplay was reasonably thought out (to an extent), and the environment was pretty engaging (and at least 5% of the population weren't complete morons). When I saw the preview for Cataclysm, with its "challenge" of a +5 level cap, new "features" (YOU CAN NOW FLY IN AZEROTH!), "professions" (let's dig around in the dirt for hours on end!), I stopped playing.

      Instead of actually being able to build a hybrid character, you could only choose to implement one spec at a time. "Talent Tree?" More like, how would you like your eggs, with a side of undulating pustules, or with an ice pick and a cyanide capsule?


      OK, so it's a rake, and it's made of game-dev poo. That tells me exactly fuck-all about why you think it sucks.

      I think you're pulling my leg, here. Nobody can lack that much reading comprehension. I didn't even *hide* my reasoning for why MoP is an even worse idea than cataclysm. If you play the game at all, my explanation makes perfect sense. I play an affliction warlock that pulls a sustained 80-120K dps with an average item level of 474. That's not even close to being top tier gear, buddy: I'm pretty sure I'm qualified to make an assessment of the game whether anyone else agrees with my analysis or not.

    3. Re:Here's my take on it. by Anonymous Coward · · Score: 0

      I agree with your creatively written assessment. It's pretty spot on.

      A fun read. I was hoping it would turn into slash fiction or Draenei on Iksar sex with Froglok and Pandaren slaves.

      I moved on to GNU, open source, or closed source community driven games with low budgets and no monthly fees. One other big pitfall of WoW is its lack of moddability to the core game. Interface is plenty customizable, but user content is non-existent.

      The little rant about greed by Vortex is semi-relevant but not entirely accurate from a holistic perspective. Greed can motivate game devs to build a better game. Initially it's a balancing factor. When you add big triple AAA publishers it becomes a diluting factor. God Bless EA and all its pillaging.

      -a long time EQ, WoW, and P99 player who finally broke his habbit

    4. Re:Here's my take on it. by Andreas+Mayer · · Score: 1

      If you play the game at all, my explanation makes perfect sense.

      I've been playing since classic and your 'explanation' is basically unintelligible.

      The only thing I can get from it is that you really should stop playing. It'd be a boon to both yourself and the people who still like the game.

    5. Re:Here's my take on it. by Anonymous Coward · · Score: 0

      So like 9ish paragraphs to say you didn't like the grind and new talent system, plus some issue possibly with flying? I'm don't think you are unqualified to talk about the game, just you spent your time not actually talking about the game and instead generic flowery prose that that could apply to 99% of things someone doesn't like for almost any reason. You might as well say you didn't hide a needle because you point people toward a haystack.

    6. Re:Here's my take on it. by idbeholda · · Score: 1

      This is the very reason I control the marketplace of the entire server. It's the only thing left. The only thing I can get from it is that you really should stop playing. It'd be a boon to both yourself and the people who still like the game

      Well played, sir. Well played indeed. The marketplace itself is the only thing Blizzard hasn't either completely destroyed or transformed into an abomination of fail. Beyond that, I highly suggest you go take some remedial English classes, bucko. If for some reason you think my rant is irrelevant, keep in mind that 1.3 million subscribers put their hands up in frustration with WoW and basically said, "I'm done wasting money and time in this shitty excuse of a game." As I said, the *only* reason I *haven't* quit is because I don't have to pay for it. It can be fun, but I'm not wasting $15/month on it. I did that for about 2 years, and stopped right before Cata came out. 1.3 million subscribers. That's roughly 14% of the original userbase. It's only been going down for almost 2 years. Think about it.

    7. Re:Here's my take on it. by Andreas+Mayer · · Score: 1

      Beyond that, I highly suggest you go take some remedial English classes, bucko. If for some reason you think my rant is irrelevant,

      I'm not a native english speaker, just FYI. And I didn't say your rant was irrelevant. I said it's unintelligible. I also doubt I'd learn the phrases you used in any proper english class.

      I also understood, that you don't have to pay for the game. You are still wasting your own time with it and from the sound of it it seems you are a drag on the other players just trying to make a buck on the auction house. So I stand by my recommendation. You really should stop playing.

    8. Re:Here's my take on it. by Anonymous Coward · · Score: 0

      The flowery prose was specifically relevant in a general way to the ideas the devs had in mind. Accessibility, ease of use, quantity over quality. Low production costs... etc...

    9. Re:Here's my take on it. by Anonymous Coward · · Score: 0

      Since you seem focused on bona fides, here's mine: I played the game for a very long time, vanilla through mid-Cataclysm. I was in a raid guild that peaked at about 80th progression ranking in the entire US during WoTLK. I competed for record mutilate-spec rogue DPS on several raid encounters, participated in multiple server-first boss kills (and got exclusive titles for it), and had the robot-head flying mount from Yogg-Saron which only dropped when defeating him in the ultra-hard mode. (Blizzard removed this mount from the loot table when gear from newer instances began to make it too easy to beat hardmode Yogg, so it's pretty rare.) I wasn't super-1337, but I was pretty good!

      You didn't adequately explain why you hated Cataclysm, and you said even less about Pandaria. You quickly degraded into a long, incoherent, impenetrable wall-of-text rant about mops, and shit, and shitmops, and probably other stuff I didn't read because oh god why would I even want to finish reading that pile of verbal diarrhea.

      Even when you weren't ranting, you didn't have much of a point. Regarding the stuff you re-quoted:

      Every WoW expansion raised the level cap, not sure how that's a knock against Cata. Flying mounts in Azeroth were pretty cool to see after all those years of only being able to fly in expansions, and it's not like they could've easily done it before getting a chance to revise all the terrain. (The original Azeroth simply wasn't designed for player-controllable flying mounts.) And professions? Not exactly a new game element in Cataclysm, dude! Did you have any specific complaints about the new ones? Your complaint about digging in the dirt could easily apply to mining, a profession which was in the game from the start.

      Hybrid characters? Uh, they actually got better at supporting hybrid play over time, not worse. Blizzard's game designers were always trying to tweak trees and end-of-tree talents to make specialization worthwhile (otherwise what's the point? You might as well not offer a choice at all). When they added the ability to switch between two different talent specs out of combat, that was awesome -- it permitted what all the good players playing "hybrid" classes really wanted, which was the ability to not be locked into a single role between visits to a trainer. High end raid guilds got a lot out of that change. Healers and tanks could switch between main and DPS specs when they wanted, DPS classes could keep two specs or one PVP and one raid spec. It took a lot of drudgery out of the game when people could pick up an alt-spec gear set and switch roles on farm-status bosses for some variety. (Also helped a lot with the perpetual "Joe didn't show up today and we need 7 healers to beat Facesmash McRaidDamage, guess we have to stop here!" problem.)

      And Vortex wasn't saying you're unqualified to make an assessment of the game. He's saying you didn't make one. Because, y'know, you didn't. You just tried to push an analogy waaaaaaay beyond its breaking point, and ended up saying nothing of importance at all.

      (and p.s. while it might sound like I'm defending the game, I would like to point out to you that I quit almost 2 years ago, and I had reasons. I just don't think you've done a very good job of critiquing the game.)

    10. Re:Here's my take on it. by Anonymous Coward · · Score: 0

      How could he find it amid such pointless storytelling?

    11. Re:Here's my take on it. by idbeholda · · Score: 1

      Well, last time I quit, the server that I proudly called my empire (Elune) died shortly thereafter. I controlled nearly every aspect of that marketplace. Especially the bag market, where netherweave and frostweave bags were rarely ever priced above 5g and 60g each, respectively. On average, I pulled in about 3-6k in gold per day, with steady suppliers for material, which about half was spent on purchasing said mats, along with me farming the mats as well to further bring down overhead costs. With the new expansion, that's basically chump change that can be farmed in a matter of hours. The only reason I don't make more than that is because I don't play 5-6 hours per day like I did. I get on about once every other day for about 1-2 hours, then go find something else to do. When I do decide to stop playing WoW, the only thing I'll have lost this time around is about 5-8 hours a week, if that.

      I believe the bigger issue to be concerned with isn't whether or not I quit (Blizzard isn't making any money off of me, so I don't really care), but why 1.3 million subscribers quit in this quarter alone, bringing the total number of subscribers down to 8 million. By blizzard's own estimate, the record number of subscribers for WoW was roughly 12 million subscribers, which was in 2009. That's a pretty big dip in numbers, even for a 4 year decline. Clearly, Blizzard is doing *something* wrong.

  33. Muds by Anonymous Coward · · Score: 0

    Went 'old school' and back to MUDding (multi-user dungeons; text-based games). I was never a hardcore WoWer (mostly solo play) and Pandaria killed it for me. Muds are still there and enjoyable, IMO. Check out The Mud Connector and give it a whirl sometime...

  34. Dead servers by JonJ · · Score: 1

    I think the combination of a lot of those numbers comes from several servers that has basically died, and people simply giving up instead of transferring. Fix your broken servers Blizzard, you have too many.

    --
    -- Linux user #369862
    1. Re:Dead servers by Anonymous Coward · · Score: 0

      or they could offer group transfers with a discount.
      20-30 USD for up to 10 characters might get me interested again

    2. Re:Dead servers by Anonymous Coward · · Score: 0

      You're right, but it's worse than that.
      Blizzard attempted to "fix" their servers by creating Cross Realm Zones (CRZ).
      This buggy monstrosity added no value to the game, broke many many things, and in general, introduced all the bad aspects of high population servers (bots, farming, jerks, competition, waiting for respawns, etc), while carefully avoiding all the good aspects by design (like people to raid with, working guilds, working Auction Houses). This all very negatively impacted play enjoyment.

      There were over 40,000 forum posts on the subject (mostly negative), which is about the same amount as for the RealID fiasco, and blizzard ignored all of it and told us to go screw ourselves. The level of outrage it caused, and blizzard's horrible (lack of) response, turned a lot of people away and made people re-evaluate whether to continue to give such jerks money.

      I still play, but the CRZ thing definitely put a damper even on my enthusiasm for the game.

    3. Re:Dead servers by Rakarra · · Score: 1

      I think the combination of a lot of those numbers comes from several servers that has basically died, and people simply giving up instead of transferring. Fix your broken servers Blizzard, you have too many.

      They don't need to consolidate servers really, as now the zones themselves are cross-server. You'll find yourself running into other people from other servers all the time now. In fact, this is the first time I've seen low-level zones actively quested in since the game was released.

  35. Panda's is what happened... by sidevans · · Score: 1

    Cmon Blizzard, I wanted to slay dragons and orcs, I accepted Pigs and Wolves for the first 40 levels, but now you expect me to play with a bunch of fucking Panda's? Oh yer - D3 can have intercourse with itself.

    I quit many times many years ago anyway, for
    - Age of Conan
    - Warhammer
    - Skyrim
    - Fallout 3
    - Civ 5
    - Duke 3D (I started drinking heavily after this one)
    - Real Life Holidays
    - Work
    - Vaginas

    but overall the Pandas are the last nail in the coffin, you suck Blizzard.

    Long Live Warcraft 2.

    --
    I'm not signing anything
    1. Re:Panda's is what happened... by flayzernax · · Score: 1

      No mention of frogs? =) WoW was 2nd generation degeneration...

    2. Re:Panda's is what happened... by Anonymous Coward · · Score: 0

      Wait a minute, shouldn't Vaginas be rated above Work and Age of Conan?

    3. Re:Panda's is what happened... by Anonymous Coward · · Score: 0

      I guarantee if you played that many games your vagina count and quality is rather low.

    4. Re:Panda's is what happened... by Anonymous Coward · · Score: 0

      I quit many times many years ago anyway, for
      - Vaginas

      Where can I get this game, and how much does it cost monthly?

    5. Re:Panda's is what happened... by Anonymous Coward · · Score: 0

      It costs about as much as you earn.

  36. Re:You can only be staring at a screen for so long by Anonymous Coward · · Score: 0

    Why on earth would any WoW player turn to flash games? I thought WoW was a real game, no? No true gamer would play flash games. ( or maybe I've missed some really really good flash games...)

  37. Re:WOW = an utter waste of time. by Drgnkght · · Score: 1

    Yeah, I remember when I got my Nintendo as well... Cut my finger on the edge of the box when I opened it. Bled like crazy. Didn't care at the time, but the funny thing is I don't remember the games or the year. I remember the cut though, damn that hurt.

  38. Community decline by Anonymous Coward · · Score: 0

    Most discussed topic in game is low population servers and people moving away to other server. Most of this results in broken communities when 2 or 5 people leave for another server (payed). The result of that is that people simply stop playing since not everyone is prepared to jump ship or pay for transfers

  39. Pandas do not suit a fantasy world by gabrygenoa · · Score: 2

    I think pandas and the oriental style of pandaria are the reason I'm not playing anymore. Only Hello Kitty could be a worse playable race than a fat panda. Raids are not that bad, but too many mechanics, the daily grind is horrible, and there are one a few new dungeons (and none since 5.0...). The burning crusade: an alien planet to "explore" The lich king: a charismatic foe to kill Cataclysm: a bad-ass dragon that destroyed the world Pandaria: an island full of alchol-addicted pandas with laughable evil guys... (what the hell is a sha? :) )

    1. Re:Pandas do not suit a fantasy world by ArcadeMan · · Score: 1

      You don't like WoW because of the Pandas and I liked Final Fantasy XI because of the Mithras.

      Too bad the gamepad-based interface and map loading sucked in FF XI.

  40. Meh. by amacbride · · Score: 2

    I honestly lost interest after Cataclysm. I was never a particularly hardcore player (much more interested in solo and PVE than raiding), but I got tired of continually having to respec my talent tree, and once total specialization was enforced, I just gave up. I _liked_ being able to use any and all of arcane, fire, and frost on my main.

    The thing about it (and this may sound silly) is that I became very attached to "old" Azeroth (I started playing long before the first expansion). Even though it wasn't as bustling as before, it was still beautiful and nostalgic. When I saw Loch Modan destroyed...it was like someone had bombed Disneyland. My heart just went out of it.

    1. Re:Meh. by Hognoxious · · Score: 1

      ... and 40 million spectators.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  41. I hope they experienced an epiphany by DrXym · · Score: 1
    I played Everquest a lot back in the day. Not hardcore amounts of hours but maybe 2 hours in an evening. Like most MMOs the game starts off with easy quests and lots of exploring but as it progressed levelling up really began to drag. By level 20 it might take 2 weeks to level up. I found myself camping more often. I found myself repeating the same damned action over and over - Meditate, Buff, Kill, Retreat to safe area, Meditate, Buff, Kill etc. For variety I might stand in the tunnel attempting to auction jewellery. A good session might see the blue xp bar advance a few pixels. A bad session end with a fraught corpse dragging expedition (or two) and less xp. Hauling ass over the map might take an hour. Boats might take 20 minutes to appear. Spawns might happen once a day and of course were camped out.

    And I put up with this bullshit because the transition from fun to grind was so gradual I did not see it happen. So there I was paying subscribing to a game I didn't enjoy. Fortunately for me Verant intervened with their own ineptitude. The Shadows of Luclin expansion was bugged to high fuck which meant the server crashed, the client crashed, the content was bugged out and this went on for weeks. It gave me the time to realise I wasn't enjoying this.

    So I let my subscription expire and I quit. It was a wrench to abandon the "investment" I made in the character but it just wasn't fun any more. On the plus side, it trained me to recognize grind and skinner box style gameplay that virtually all MMOs since have used to string people along - long travel distances, infrequent spawns, equipment that degrades, time sinks everywhere. I played other MMOs - Dark Age of Camelot, City of Heroes, Lord of the Rings Online, Star Wars Galaxies, A Tale in the Desert and they all suffered from them. Ultimately I quit them all because they were the same damned thing - sucking $15 out of you each month in return for anti-fun.

    That said, with the change to free-to-play model has made some MMOs fun again. Lord of the Rings Online for example has been aggressively cutting the grind all over the place - adding fast travel, instant looting, less maintenance, out of combat healing, NPC radar etc. Presumably in the FTP model it pays to get people to progress more quickly rather than have them fuck around looting corpses or recoup lost xp. It's also a very beautiful game with the lore to support it. I've been playing LOTRO for 18 months in the FTP model and must have bought about $50 of points on it, most of that still remaining to be spent. If I don't feel like playing I'm not losing out by not playing so it suits me a lot better. I can play it for 30 minutes during a bout of boredom and feel like I'm getting something from it.

    1. Re:I hope they experienced an epiphany by Anonymous Coward · · Score: 1

      I may be the oposite of you then, I really, really liked it when everything went slow, when doing something ment you took a walk to some other, far away place. Not that I enjoyed walking, but you always met people and when it goes slow, you have time to talk to them for a bit, socialize a bit. In the end, you are playing and MMO, if you don't want the social element, maybe you should just play an RPG. I hate how now in wow, if your group is stopping for 5 seconds somebody will say you are going too slow, a "good" run will usually mean the only communication there was was the "hi" at the start of the dungeon. I don't like that, make the fights awesome, but give a break after each, a break which leaves us not having to move to the next zone right away.

      MMOs need to focus more on playing with others again. Not competing against them and not them just being there. You must be part of a group of people. And that means they have to give you time to socialize without having the feeling you are losing out on content.

    2. Re:I hope they experienced an epiphany by Andreas+Mayer · · Score: 1

      On the plus side, it trained me to recognize grind and skinner box style gameplay that virtually all MMOs since have used to string people along - long travel distances, infrequent spawns, equipment that degrades, time sinks everywhere.

      Travel distances in WoW are short these days. You can fly almost everywhere. Even if you can't there's a flight point seemingly around every corner. Spawns are so frequent, that you can actually farm 'rares'; not to mention normal mobs - those will sometimes respawn on top of your feet if you don't move out of the way fast enough. Equipment does not degrade. It get's damaged and you'll have to repair it. But you get more than enough gold to cover the repair costs and you can actually buy mounts with merchants that will do those repairs (it's a single button click to repair everything at once; AND there are add-ons that automate even that).

      Time sinks though - those you will find plenty.

    3. Re:I hope they experienced an epiphany by Anonymous Coward · · Score: 0

      Lord of the Rings Online for example has been aggressively cutting the grind all over the place - adding fast travel, instant looting, less maintenance, out of combat healing, NPC radar etc.

      City of Heroes was doing all of that too, minus the radar. Toward the end, the devs were portal-happy and provided numerous paths between most zones. Originally there were two separate train lines, which were eventually merged into one, and portals to distant zones were added near trains and gates. You could even summon your own portals to "gateway" zones like Ouroboros and Pocket D.

      Granted, the Incarnate stuff was clearly designed for grinding, but fortunately it was entirely optional.

  42. Re:You can only be staring at a screen for so long by sosume · · Score: 1

    I switched to Anno Online last week .. which is an amazing browser based flash game.

  43. Re:WOW = an utter waste of time. by Anonymous Coward · · Score: 0

    All the parent comment talks about is the unhappiness of a weak minded person.
    30 years ago, more or less, I played Donkey Kong at the arcades and I have fond memories of it. Now I enjoy playing GW2 and it's not a waste of time because I enjoy it and I hurt no one.
    There must be a reason why some people will always judge how other people legitimately use their time: probably someone is frustrated about his/her own life and all they can do is insult others who are having a happy time. How, it really shouldn't matter if it's legal.

  44. Re:WOW = an utter waste of time. by flayzernax · · Score: 1

    Zelda Fanatics...

    * I am not one.

  45. MMORPG by ledow · · Score: 4, Interesting

    Never really "got" MMORPG's. My brother was mad on MUD's back in his university days and I kind of got that. You would literally stumble into the person who was building all the rooms, quests, objects, etc. and it was usually a small team who created things INSIDE the game, so they were having fun as well (I don't doubt there was a lot of coding involved, but a lot of actions performed actually worked in-game as some in-game "magic" or similar). They were playing Minecraft, basically, and everyone else was inside their dungeons. And they were free, and run by people who lovingly created them.

    The next fad was the Diablo's etc. Basically an MMORPG set in a formulaic plot. Nothing bad about that the first few times through, and they are still quite fun to play even with the poor-equivalents today(e.g. Torchlight etc.). But no real huge amounts of replayability without someone else there to play with. And they were pay-for, but professional and well-polished, but limited and repeating.

    But MMORPG's, they kind of take the worst of everything. Let's have lots of random idiots. Let's have restrictions on what you can do. Let's have a financial incentive to make you spend as long as possible getting to the things you want to do. Let's have no "creators", no change to the set-down mechanics of the world, except in some far-off office where they come up with insane ideas without much player feedback.

    Let's instead have the story evolve very, very slowly and in huge pay-for leaps and people get little choice about whether it was good or not, or whether they pay or not. There's no feedback. No people with interest in the state of the world, only the economy (which, as we all know, can be a disaster even in real-life). You're paying to play a Diablo with a bunch of random people whose co-operation you require, who are all also paying. And every time there's a significant change in the world, you have to pay again or be stuck in the timewarp of "old".

    I couldn't really see the attraction, and the people I know who do spend a fortune on WoW tend not to have been exposed to the games of old (like MUDs etc.), hell some of them I'd barely class as gamers - they are mainly just socialising while button-bashing and the gaming is second. Nothing wrong with that, but Facebook-in-Second-Life is not what I want.

    The "serious" gamers I know are infinitely more likely to spend their money on non-subscription games and equipment. They might well buy a pack of games for their LAN party, and upgrade to the next version as a one-off payment if it's good enough (or even just to play it together as friends), but an ongoing subscription model just isn't their thing.

    And the people I do know who did play WoW etc. have all given it up, and their only real "catch" to doing so is losing their accounts/characters/whatever. Without exception, though, they do give it up and just abandon what they had in there after a while, whether through financial problems, or time problems, or the breakup of their favourite group, or just sheer exhaustion at the virtual world (especially prevalent at "pay-for-the-next-expansion" time).

    The free-to-play ones aren't really popular with the gamers I know either. I think the whole free-to-play concept is great - as a teenager, I would have been hooked and no doubt WOULD have ended up spending money (hell, even as it is, I've made money just playing free-to-play games to play the game and then selling the random junk I was awarded). But it attracts even more idiots, and profiteering. And with free-to-play, you are willing to suffer slight bugginess or changes or restrictions that you wouldn't accept elsewhere.

    Like anything else, I don't get "subscription" payments. Of course I don't mind paying but an automatic payment on a schedule? I don't see the incentive for the creators to keep creating after a while. They earn just as much between updates as they do immediately after them.

    The same reason people keep gym memberships going and why most gym

    1. Re:MMORPG by Andreas+Mayer · · Score: 1

      You have obviously never played WoW and it shows in your post. You simply don't know what you are talking about.

      I also don't understand your quip about payed-for ready-made entertainment. The whole world is full of it. Be it movies, TV shows, commercial music, entertainment parks and what have you. Why would you single out a multiplayer online game?

      Then, let me tell you, WoW is not "very, very slowly evolving". It's actually evolving faster than some people would like it to. And no, you don't have to pay for every little addition to the game. There have been Classic, BC, WotLK, Cataclysm and MoP. That's it for more than seven years. And unless you started with Classic, you won't have payed full price for all installments either.

      It's also not true that there is almost no feedback from players. In fact, I think one of the problems is, that they are pandering to the player's wishes too much.

    2. Re:MMORPG by cyber-vandal · · Score: 2

      Pandaring?

    3. Re:MMORPG by Anonymous Coward · · Score: 0

      Wipe the cheetos off your keyboard, someone said something you don't like about WoW!!!!1

      Man you are literally a hardcore WoW apologist. The Apple and Google fans are blushing.

    4. Re:MMORPG by Anonymous Coward · · Score: 0

      Let's instead have the story evolve very, very slowly and in huge pay-for leaps and people get little choice about whether it was good or not, or whether they pay or not.

      Not sure how this is different from other games where you have little choice in how the plot develops, considering it all comes in the a box already done...

      And you do have a choice to not pay if you want to stop. Or take your time or wait, since there are so many deals and bundling. I've only paid for the original game and for MoP, and the total was about $40 plus the subscription, which isn't that much money in the grad scheme of things unless you are a teenager or kid.

    5. Re:MMORPG by gl4ss · · Score: 1

      it doesn't show that he never played.
      I played before the expansions till the end. didn't want to join the ballet so stopped.

      the thing about wow and similar games is that the world is a carnival that never changes at all, it's not dynamic. this is a long term failure and a reason why eve gains players as wow loses them - because in eve politics matter somewhat, whereas in wow if someone raids a capital then 40 minutes from the raid it's all back to the same.

      --
      world was created 5 seconds before this post as it is.
    6. Re:MMORPG by Anonymous Coward · · Score: 0

      Who modded this shit interesting? This is the most boring, most rambling post in the entirety of Slashdot.

      Most gym chains have moved over to from memberships/subscriptions to a monthly model. 24 Hour Fitness, Planet Fitness, Gold's Gym, all do it like that.

    7. Re:MMORPG by thoth · · Score: 1

      What I don't get is spending the time typing this long rant which is a thinly veiled opinion post.
      You don't get this and can't see that... your whole life must be one ongoing shock that other people like different stuff?
      Don't get drip-fed, paid-for entertainment? Like cable TV? I mean, I don't have cable either but I also don't waste my time ranting against people who do. I don't give a crap about what they do.
      Seriously, are you that self-unaware or ignorant and can't recognize that saying "I have 500 games on Steam" is fundamentally the same issue you're railing against? Other than the self-awarded superiority complex that you're hobby is inherently better than they're hobby.
      It's just pathetic.

    8. Re:MMORPG by thoth · · Score: 1

      Damn, posted too fast and missed my your/you're their/they're grammar errors.
      I'm really kinda hating the no-edit thing on slashdot.

    9. Re:MMORPG by Anonymous Coward · · Score: 0

      No, someone made some highly inaccurate assumptions about a game they had never played before and had no interest in. It's not out of place to point out those inaccuracies.

    10. Re:MMORPG by Andreas+Mayer · · Score: 1

      the thing about wow and similar games is that the world is a carnival that never changes at all, it's not dynamic.

      It does change. It's not dynamic though, that's true.

      this is a long term failure and a reason why eve gains players as wow loses them - because in eve politics matter somewhat,

      The politics are the reason I'm never going to play a game like EVE. It's too much like a second life.

    11. Re:MMORPG by LordVader717 · · Score: 1

      It's not payed-for entertainment, but the contractually binding drip-fed variety. I like to consume entertainment in my own time and go for whatever's most appealing to me at the time.
      With MMORPGs you haven an incentive to "get the most" for your money, even if it isn't particularly very good. The only way choice comes into it is if you choose to actively quit. And even then Blizzard punish you by deleting all your characters.

      Also consider that someone who started WoW back when it came out will probably have payed anywhere upward of $1200 in fees, just for a single game. Asking them to pay full price for an expansion every two years or so on top of that just seems rude to me.

  46. Install to grind by Anonymous Coward · · Score: 0

    Been out of it for 2 years now.... Got the 1yo pass because of D3 and thought I might come back one day.... BUT, every time I get the inspiration to log in, it downloads some 1000000000000Mb patch that takes forever to download and install.... Then I log in and my UI is totally fcked up, yes I used loads of addons, and got so customed to them (stuff being in the places I once put them long ago) that I just can't play with the default UI anymore. So I spend loads of time updating and re-setting up the addons.... at that point clock is 04.00 next morning and I've lost the inspiration....

    The few time I've got past this point or my inspiration has remained the next day, I realize that the only thing to do (when not being able to raid) is to grin dailies.

    Thanks but no thanks.

    1. Re: Install to grind by Vap1d- · · Score: 1

      Curse client

  47. WoW works better on Wine than Windows. by Anonymous Coward · · Score: 0

    For everyone who has tried and reported it.

    1. Re:WoW works better on Wine than Windows. by Rakarra · · Score: 1

      For everyone who has tried and reported it.

      No.. no, not really.

      First of all, DirectX is -extremely- difficult to get working under Wine with Wow. Part of this is because Wow can use both DirectX and OpenGL, so everyone uses OpenGL under Linux, and DirectX development and bugfixes get short shrift. The problem is that there has been no in-game development of OpenGL for years now, so none of the graphical improvements that were added in the four years or so will work -- no smart shadows, no improved water effects, no sunshafts.

      WoW has always been a struggle against wine and cedega. "Hmmm, why does my FPS drop to 10 in raids? What feature can I turn off to bump the FPS? Why am I getting half the framerate I should be getting? Oh god, wine uses 2GB of virtual memory now, if I don't kill my web browser my computer will swap to a halt."

      What's worse is that towards the end of Cataclysm, it became been almost impossible to get the new multi-threaded update downloader to work right (it just causes wine to crash). I know it hadn't been fixed by the time MoP came around, so if you were Linux-only you had no way of playing the game. From what I'd heard, most wine-wow players updated on a Windows host and then copied the files over. As a Linux player it was pretty common that you couldn't play on patch day without some tweaking (perhaps installing the newest, newest version of wine), but this took it to another level.

    2. Re:WoW works better on Wine than Windows. by flayzernax · · Score: 1

      Not everyone enjoys getting a game to work on a non-native OS through a api-wrapper either. I can very much understand people wanting to give up. I just duel booted after doing it once when it wasn't as polished as it became down the road.

  48. Meanwhile, in Russia... by Anonymous Coward · · Score: 0

    World of Tanks!

  49. We gave them Kung Fu pandas! by De+Lemming · · Score: 2

    This is also the subject of today's Ctrl+Alt+Del comic.

    1. Re:We gave them Kung Fu pandas! by Andreas+Mayer · · Score: 1

      That's actually quite funny. :)

      Even though I don't think adding a new continent to Azeroth really is a problem. It's not like the alliance or the horde have satellites in orbit ...

      Also, as I already mentioned somewhere else in this thread, I happen to like the pandaren. :}

  50. Hype. by Anonymous Coward · · Score: 0

    This is just PR for Blizzards next MMO.

  51. "Original" Warcraft != WOW by Anonymous Coward · · Score: 0

    From TFA:

    "Launched back in 1994 as Warcraft: Orcs & Humans the MMORPG saw a boost in 2012 with the launch of Mists of Pandaria when it sold over 2.7 million copies in the first week itself."

    ...erm, no. While WOW does continue with the franchise that started in '94 with Warcraft: Orcs & Humans, the two are completely separate games belonging to different game genres with different almost everything.

    And, also, poor Blizzard. they've only got 8 MILLION subscribers left

  52. Re:WOW = an utter waste of time. by Anonymous Coward · · Score: 0

    And you're here posting on Slashdot with the rest of us.

  53. Um....who wrote the article? by SemmiZamunda · · Score: 1

    FTA: "Launched back in 1994 as Warcraft: Orcs & Humans the MMORPG saw a boost in 2012 with the launch of Mists of Pandaria when it sold over 2.7 million copies in the first week itself. " Um yeah......whoever wrote that article doesn't know what they're talking about....Warcraft: Orcs & Humans isn't WoW...

    1. Re:Um....who wrote the article? by admdrew · · Score: 1

      Yeah, the article is rife with general grammatical errors as well.

  54. Horde Bias by Anonymous Coward · · Score: 0

    Additionally, the story line for many years and expansions has been driven by the Horde faction. The opposing Alliance faction's story line is disjointed and fundamentally empty. Many players will switch sides but what large fraction just simply gives up?

    1. Re: Horde Bias by Vap1d- · · Score: 1

      Alliance sucks and is inherently an empty story get over it. For the Horde.

  55. Horde Storyline Bias by Anonymous Coward · · Score: 0

    For many years and several expansions, only the Horde faction story line has been driving the narrative of the game. The opposing Alliance faction has been a straw man for the writers. Alliance characters and lore is disjointed and fundamentally empty. Many players will switch sides but what large fraction will just quit?

  56. I'm one of them. by MachineShedFred · · Score: 1

    I quit because the majority of the people I played with quit too, and there was zero compelling content.

    Since quitting, I've been playing through the Fallout series of games for much less money, and much more enjoyment. Next up (once it releases), Shadowrun Returns. And then after that, Wasteland 2.

    Screw Blizzard and their wallet-bleed business strategy.

    --
    Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
  57. New WoW by Tvingo · · Score: 1

    They really need to 'reboot' the game rather than come out with patches every couple of years. They need to just retire the current WoW and start from scratch. There is a barrier of entry for new players now with such a large installed base of 'senior' players but the senior players are aging. They need something for the next generation and the graphics of WoW just can't compare to most of what is out there today. They need to start from scratch with a new engine, storyline, classes, races, etc... Then build back up from there. The writing is on the wall for them now. The new generation is also probably not willing to fork out 15/mo for a game and are getting use to free-to-play style with in game purchases. With that frame of mind you either need to join that wave, or provide something significantly better to get them to pay. The current WoW can't attract that new gen of gamer.

    --
    Nothing i have to say is worth saying.
  58. It came with free Diablo 3 a year ago by Anonymous Coward · · Score: 0

    When Diablo 3 came out, there was a promotion for people who bought a year of WoW: they got Diablo 3 for free.

    These people are now not playing WoW anymore, if they even ever did.

  59. Hmm by Vap1d- · · Score: 1

    Not quite sure why there has been a trend to stray from this game to be honest. I mean I have quit a couple times but expansions have brought me back. This one even harder than the last. The raid content is good for my main, the lfr content good enough for my alts and damn some of the lore is just tear jerkingly good. I was at the lazy turnip a couple nights ago on one of my alts after killing Galleon and remembered this http://www.wowhead.com/object=216757/old-ri-and-the-million-souls The fact that that is just one of many great stories scattered around the world is one of the many things that have kept me enthralled. Tbh I'm die hard horde but I can't wait to see how Garrosh is dealt with. Now that is gonna be good story..

  60. Death Knells, for reals by Anonymous Coward · · Score: 0

    This decline is why I kind of expect that Titan announcement sooner rather than later. I personally think that waiting for Blizzcon this year to make that announcement would be a mistake, but we'll see what actually happens.

  61. SP by Anonymous Coward · · Score: 0

    Sounds like it's the END OF THE WORLD... of warcraft.

  62. Entertainment vs. Chores by MachineShedFred · · Score: 5, Insightful

    WoW has changed from being an entertaining game that you could play for a few hours a week and still be able to experience content, into daily / weekly chores that have to be done or else you can't do stuff.

    It ceased to be something I wanted to do, and instead turned into a hamster wheel. Or, if you prefer, stopped being a covert hamster wheel with a sense of reward and turned into an overt hamster wheel with no reward whatsoever.

    Just like previous MMOs I've played, that's when I hit the cancel button.

    --
    Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
    1. Re:Entertainment vs. Chores by CodingHero · · Score: 1

      Mod parent up, it is spot on. I quit years ago for this reason (among others).

    2. Re:Entertainment vs. Chores by ducomputergeek · · Score: 1

      I played a couple MMO's, BSGO during it's open beta phase when it was really fun, and STO until it got grindy. In the case of both games I could grind a couple hours a week and then earn enough resources to do what I wanted. Well when that ended I ironically went back to playing Battlefied 3 because if I took off two months and then picked it up for an hour, I wasn't out that much. It seemed like in the other games if I took time off and came back you were so far "behind" it would be an endless grind trying to catch up.

      What got me more than anything in STO was the new starbase system and the fact you needed a guild/fleet about twice to three times our size to really complete it in any decent amount of time. And we had a fun group of about 10 - 15 active players. Trying to expand that beyond 15 started to cause problems. I know STO has a new expansion coming out with the new movie and I looked at it and pretty much went "meh".

      --
      "The problem with socialism is eventually you run out of other people's money" - Thatcher.
    3. Re:Entertainment vs. Chores by Bacon+Bits · · Score: 1

      WoW has changed from being an entertaining game that you could play for a few hours a week and still be able to experience content, into daily / weekly chores that have to be done or else you can't do stuff.

      I felt the same way, but it was 3 months after initial release. I never felt compelled to play the game after the first few weeks. I felt obligated, and that made me feel disgusting. I had a six month initial subscription, and effectively stopped playing after the first 3 months.

      I'm so glad I figured it out quickly.

      --
      The road to tyranny has always been paved with claims of necessity.
    4. Re:Entertainment vs. Chores by markov_chain · · Score: 1

      Yeah really. When I came home the day after I quit WoW, I was like, "Whew! I don't have to play WoW any more!"

      That's how I knew I made the right decision :-)

      --
      Tsunami -- You can't bring a good wave down!
    5. Re:Entertainment vs. Chores by Anonymous Coward · · Score: 0

      I feel the same way. I have 2 90's, 3 85's and run a guild but I can't be bothered to level my 85's, and I find myself just calling on the weekends and doing only PvP. I cannot stand dailies - doing the same quests over and over for weeks, months is fun in whose mind? Not mine... and without doing the dailies I cant get decent gear, so despite the fact I raided to heroic level in 3 expansions I gave up in MoP. At least in PvP I can cap my points in a day but even that is losing its luster. Each weekend I play less, and I'm guessing at this rate I'll call it quits in another 3-4 months.

      Blizzard, wake up... 90% of the posts I've read are saying the same thing. Your repetitive endless grind gameplay is boring and too much of a time sink for anyone with school, a job, or a social life to handle.

  63. The devolution of WoW by DenaliPrime · · Score: 2

    I was an early adopter, joining the game in the Vanilla WoW beta. I ran one of the top 5 Alliance raiding guilds on the Bronzebeard server in Vanilla (Exiled Kingdom) until politics and my burn out of having the second job of running a guild killed it. I played regularly until 2009, when I returned to school.

    WoW Vanilla was awesome.
    The Burning Crusade was okay.
    Wrath of the Lich King was epic.
    Cataclysm was the beginning of the end.
    Mists of Pandaria was the core collapse of the game... I'm still trying to decide if it's a black hole or a neutron star.

    Killing theorycrafting by revamping the trees, introducing Pokemon, making Pandarians as a race... It has all contributed to breaking the back of the game. I left WoW and have not been back since. I moved on to Star Wars: The Old Republic and I've not looked back.

    --
    I! Tego Arcana Dei.
    1. Re:The devolution of WoW by axl917 · · Score: 1

      I moved on to Star Wars: The Old Republic and I've not looked back.

      Well that's good, cause it's not like you're going to see anything resembling a playerbase in front of you...

    2. Re:The devolution of WoW by neminem · · Score: 1

      As someone who only started midway through BC, and who was not by any means in any kind of well-known or prestigious guild... yeah, I basically agree with all of that (except vanilla, which I wasn't around for, but I'm not sure I would've been that happy with the "you will be in an uber-leet 40m raid guild, or you don't get to see most of the interesting parts of the game" philosophy at that time.) BC seemed alright, Wrath was... well, half of it was amazing, it got off to kind of a weak start, raid-wise, and ToC was obvious filler, but Ulduar was probably the best thing they ever made. Cataclysm just couldn't live up to it (though I did like the old-world revamp).

      If they had rethought their "every couple months everyone must do a bunch of boring grinds every day if they want to progress" philosophy instead of just keeping piling on more of them all throughout Cataclysm, I might still be playing. But nope, I hear it's at least as bad for that now, on top of the idiocy of pokebattles and making an April Fools race into a real one.

      Every once in a while I get nostalgic for the fun I had in WoW, but not enough to pay them.

  64. This could very well cause the end of the World... by HnT · · Score: 1

    ...of Warcraft!

    --
    "Only one thing is impossible for God: To find any sense in any copyright law on the planet." - Mark Twain
  65. Still has appeal for me by axl917 · · Score: 1

    I started out on private servers around 2008 or so, so mid-TBC. But many quests more complex than "kill # of trolls" or "gather # of berries" quests were broken, so it was an odd experience for awhile. Finally joined retail last year and it has been quite fun. I'm not a serious raider or pvp'er, just dabble in the respective "looking for..." random groupings. Pet collecting, achievement-hunting, trying out alts or new specs. There always seems to be some other place in the game you can focus on for a bit if you get bored or burnt-out on the others.

  66. What's really amazing . . . by Anonymous Coward · · Score: 0

    is that WoW had 1.3 million subscribers to lose. Its amazing how cynical and negative everyone can get. WoW loses 1.3 million subscribers and still has something around 8 million...9 years after it first released.

    I don't really keep up with what MMOs are making what money, but is there any game out there that comes close to WoW's financials even now? WoW could lose 1.3 million subscribers a year for the next five years and still be more successful than virtually every other MMO out there. It really is sort of insane.

  67. WoW? LoL! by Anonymous Coward · · Score: 0

    Nuff said.

  68. GuildWars2 by Anonymous Coward · · Score: 0

    WoW always had shit graphics from day 1.
    Age of Conan has sick graphics & that game is YEARS old. PvP takes actual skill. -this game too is a ghost land.

    Best bet for anybody who wants pvp & no crazy grinds.. play GW2.
    More people is always fun. It's also a game you can pick up and put down without the addiction. (at least for me)

  69. bored by Anonymous Coward · · Score: 0

    played for a few years, like every minute of it. But now it's just worn out. There is nothing really new or exciting in the game. It is like a TV show after awhile the episodes is just a modified rehash of the another episode. Blizzard needs to let WOW go and bring out a new game unrelated to WOW. The formula can be the same, just a new story and mythos.

  70. sometimes by kiddygrinder · · Score: 0

    Sometimes it goes up a couple mill, sometimes it goes down a couple mill... IT"S A FUCKING ROLLERCOASTER WOOOOOOOOOO!

    --
    This is a joke. I am joking. Joke joke joke.
  71. But not the respawn by tepples · · Score: 2

    One problem with outside is permanent death. Several people claiming to have an in with the GM have expressed conflicting opinions of how respawn works, whether it's more like rolling a new character or just a respawn of all characters after the server wipe event.

    Another is that the available healing isn't very effective. If you sustain critical injury to a limb, for example, you lose the use of that limb for life. Some characters are even rolled up without all their limbs in the first place.

  72. Or in other words by Anonymous Coward · · Score: 0

    Sad fuckkers get a life!

  73. Failed business model by Charliemopps · · Score: 1

    This is a Failed business model.

    When you charge a monthly subscription to play a game, people then feel obligated to play THAT game. Playing a free game seems silly, because that game will always be there and always be free. As a result players of the game power through content rather fast. So the game producer is now stuck building more and more content because their revenue stream is based on the player base not getting bored. Eventually they try to re-use content, and this is where grind comes in. They make getting through the scenery harder. So the customer wont reach their goals before their monthly sub runs out, so they have to buy another. Eventually the players realize they are on a hamster wheel and the goal line is always getting moved. What keeps them then is the social experience. Guilds and the like. But now you have a customer in a very precarious situation. They likely want to leave, but don't want to lose their friends. So you end up losing customers in catastrophic ways... either the customer waits for some social dysfunction to happen (big argument after a failed raid) after which they leave forever and now can never come back because of the fight or... the entire guild makes a plan to move to a different game and leave in mass exodus.

    IMO if MMOs want to survive this sort of thing they need to make a few changes:
    Offer MMOs in bundles. Multiple games that you can play with the same subscription. And don't charge more just because they can play different games. In truth the load on your servers is the same. Just charge for the game up front, then charge a "network subscription" that covers all of your games. They can buy the games they want to add to that sub for $50 or whatever and then their monthly sub will cover them all. It'll be affordable and will keep the customer in your network and give them enough variety to move around and not get board.

    If game mechanics allow, let customers change their in-game identity for free once every 3 months or so. So they can abandon old fights and such. Then they can come back and start new. Server moves should be free as well.

    End grinding. Let those that want to power through to the end of the game do so. Better yet, make it a setting that gives you a title. If you set your character to "grind mode" or whatever you get a title "Lord of whatever" or something. Generally people that like that sort of thing only like it because they want to brag about how hard it was for them.

  74. Re:WOW = an utter waste of time. by Anonymous Coward · · Score: 0

    In 40 years? They'll be with their fat 'geek' wife playing a new MMO, or forever alone playing a new MMO... so probably not reminiscing.

  75. Good! by Anonymous Coward · · Score: 0

    Maybe they'll make it cheaper so I can resubscribe.

  76. Meh. by PPH · · Score: 1

    World War II lost 70 million players.

    --
    Have gnu, will travel.
  77. Re:WOW = an utter waste of time. by Anonymous Coward · · Score: 0

    Dude, I reminisce about games I played 20 years ago, fairly certain I'll still be doing that in another 20.

    So take your guarantee and go give your self a real good time.

  78. Not suprised... by xQuarkDS9x · · Score: 1

    I'm not suprised. MoP added in so much freaking dailies and even more of a grindfest for everything it's getting almost as bad as any korean mmo like Silkroad Online for grinding.

    I may be a hardass for saying this or be in the minority for sure but if Blizzard had never been touched by Activision to begin with and if they had kept the model of Burning Crusade where you needed to do attunement quests to do raids with your guild as well as getting gear but just expanded upon the storyline of the burning legion and *MAYBE* WOTLK but without removing the things that made vanilla wow and BC unique, a game aimed towards hardcore players who actually wanted to spend time to do everything, read into everything in the storyline, and felt a sense of accomplishment for all you did, especially when battleground games like Alterac Valley could last 12 hours or longer, that was super epic.

    Now ever since cata and especially MoP it's so blatantly aimed towards a casual player that anyone now can make a character and within a month of just doing random dungeons/heroics and the dozens upon dozens of dailies and rep grinds be geared up enough to start raiding with a guild to get more gear.. and god praise the lord if you actually know how to not stand in the fire, listen to your raid leader on ventrillo, and learn how to properly spec your character and use it's abilities to the fullest you may actually not be labeled yet another casual sheep to the warcraft slaughter.

    My best gaming memories with warcraft are from 2007 when Burning Crusade was still the current expansion playing a night elf warrior and it always will be before this game slowly got ruined over the next six years and millions of other peoplw who think like me left.

    --
    You must master your joystick like a fisherman masters bait! - Gimpy
  79. Oh god... by SmallFurryCreature · · Score: 1

    You seriously compare free account ever created for whatever reasons to active payed accounts... You must be dense. Why not compare the number of all WoW accounts every created, including during free weekends. And even then it doesn't compare because WoW is only on some occasions free to create an account while Maple story always is. You just confirmed to me the level of intelligence of F2P losers once again.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Oh god... by Tharkkun · · Score: 1

      You seriously compare free account ever created for whatever reasons to active payed accounts... You must be dense. Why not compare the number of all WoW accounts every created, including during free weekends. And even then it doesn't compare because WoW is only on some occasions free to create an account while Maple story always is. You just confirmed to me the level of intelligence of F2P losers once again.

      I'm pretty sure Blizzard has stated that close to 50 million players have come and gone throughout the life of WoW.

    2. Re:Oh god... by DJ+Particle · · Score: 1

      Good point... that number is simply the number of actively-subscribed players. How many does it end up being if you count in those who are on the Starter Edition (up to Level 20 is free)?

  80. Not fun anymore by Guru80 · · Score: 1

    I mean it's still WoW but after a decade, the first half of it playing regularly and slowly playing less and less, a new coat of paint isn't enough to make it fun and exciting anymore. Time for something new but there isn't anything. Sure there are a lot of different names on boxes out there but they are all basically the same. The MMO world needs something truly innovative, there just isn't anything. For me, starting way back at UO, MMO's have run their course. Nothing in any of them keeps me interested more than a month.

  81. I wonder how many of them are looking for work? by Anonymous Coward · · Score: 0

    Looking around at most of my friends who used to play WOW, very few of them are steadily working.
    We have all been victims of this off shoring recession. Watching programming and IT jobs leave the Silicon Forest for the shores of Mumbai and Manila since 2005. Analyst and QA jobs were converted to project contracts with no guarantees of the project continuing after the 6 weeks was up. Contractors are also not allowed to bid on upcoming positions until their contracts are released just in case the current project is renewed.
    This all leads to unstable or minimalistic incomes where monthly subscriptions are let go in favor of rent and food. Many of my friends and former coworkers took advantage of the annual and semiannual subscription rates with their tax refunds that were considered excess in their previous budgets. Those monies are now being used to catch up bills or make car repairs that have had to slide due to lack of funds.

  82. Android version?! by Anonymous Coward · · Score: 0

    Why there is not android version yet??
    Perhaps if user could play EVERYWHERE it could help subscriber retention

  83. I went to LoL by Anonymous Coward · · Score: 0

    Over 30. Ex-WoW player. Play LoL weekly. Checking in.

  84. They goofed with archaeology by Anonymous Coward · · Score: 0

    I think they had a good opportunity to bring world pvp back.

    They should have integrated some element into archaeology that would have made players fight over relics that would appear once a week or so.

  85. It's the Lack of Story by Stormy+Dragon · · Score: 1

    It's painfully obvious that "Wrath of the Lich King" was the end of the story the original creators set out to tell. They've all moved on, and the replacements are just making crap up based on focus groups, rather than trying to create an interesting narrative. For the players that don't care about the story at all, this doesn't really matter, but the ones who did are likely moving on to games more interested in an artistic expression than in just monetizing a dead horse IP.

    1. Re:It's the Lack of Story by painandgreed · · Score: 1

      It's painfully obvious that "Wrath of the Lich King" was the end of the story the original creators set out to tell.

      Naw, I think the emerald dream and Deathwing stuff in Cataclysm has been around since vanilla also. Little bits here and there that ended up getting answered just like the undead bits got answered by WotLK.

    2. Re:It's the Lack of Story by xQuarkDS9x · · Score: 1

      It's painfully obvious that "Wrath of the Lich King" was the end of the story the original creators set out to tell.

      Naw, I think the emerald dream and Deathwing stuff in Cataclysm has been around since vanilla also. Little bits here and there that ended up getting answered just like the undead bits got answered by WotLK.

      Yes but there's not much left they can really do storywise for expansions. Either base the next one on the emerald dream, the original homeworlds of the Draenai and the Orcs, or take the fight to the Burning Legion directly on all the planets they have conquered once and for all.

      --
      You must master your joystick like a fisherman masters bait! - Gimpy
    3. Re:It's the Lack of Story by DJ+Particle · · Score: 1

      Actually, I trust the final expansion will likely be the last grand battle against the Burning Legion as they finally reach Azeroth itself en masse. It's been hinted at as far back as WC3.

    4. Re:It's the Lack of Story by Stormy+Dragon · · Score: 1

      The fall of Arthas has been the main story arc of since the Warcraft III. With the death of the lich king, that arc is not done. And yes, Deathwing was a character in Warcraft II, but they were nothing like the one in Cataclysm, who was really a "giant space flea from nowhere" character. And the rest of the plot was a swiss cheese mess. The king of the water elementals gets kidnapped and because the dungeon resolving that plotlin got cut, it's like he fell out of the game through a trap door, because no one ever mentions him again. There's all these plot hooks for an ancient god they never bothered to implement. And the different areas of the game are so disjointed they literally couldn't come up with anything better than your character hanging around in the capital looking for "Help Wanted" ads on a bulletin board to get you from one zone to the next.

  86. Re:WOW = an utter waste of time. by Anonymous Coward · · Score: 0

    Typical douche response... instead he wastes time posting to forums about how he doesn't play games... irony!

  87. I wish the direction WOW took was different... by MarcoAtWork · · Score: 1

    I have played WOW off and on since just after release (coworker was in beta and kept asking me to try it, once it was released I joined and was hooked) but MOP has been the first patch I didn't resub for. Personally the best times for me were TBC (Karazhan with friends, occasionally getting in higher tier raids as a sub) vanilla (so many great memories) and wotlk up to ulduar more or less.

    In a game that has millions of players there are millions of stories and millions of reasons of why players play or quit, these are why I am personally not subscribed (even if I wish I could be, if TBC was going on I'd be resubbing tomorrow)

    - no sense of community: LFR, LFD and CRZ have completely killed any sense of community: since there is no downside for being abusive most people seem to be, in the old days if you ninjaed something in a dungeon run the other player(s) would message your guild leader and you got a talking to, if you did it more than once you got kicked out, or your guild could even end up being blacklisted so you would never PUG again. You met people while levelling and ran dungeons together, and form friendships which sometimes led to guilds, and sometimes to various PUG runs, and in general again to a sense of community.

    - difficulty levels are out of whack: in the old days there were easy instances, and hard instances, you brought your not-as-competent friends to the easy instances and carried them a bit, and it was fine, and it was fun. Nowadays it's super easy heroics, brainless LFR, and hard raids where most fights have a 'one person not as good can kill everybody else's evening'. In the old days it was possible to carry people in raids too, just look at how many people died on average on the safety dance in 'bad guilds' or mixed the polarity, but still it was possible to down the boss if at least 2/3rds of the raid was competent. Yes, this meant that the 'super hardcore' had a bit of a snoozefest at times, but it also meant that a LARGE part of the subscribers could do the content as it was written.

    Now it seems that 'see the content' means 'tune it so drooling on random keyboard keys makes the boss go down' while normal and heroic are tuned hard in terms of mechanics. That might be good for the hardcore, but not for the average player (I shy from the 'casual' label because just because somebody is not as good at the game as somebody else it doesn't make them not care, which 'casual' seems to imply).

    - game seems focused towards more and more time invested: in the old days the minimum amount of time you needed to play on a daily basis to do content was not nearly as high as it is now. People with less available time were still able to contribute very well, if they had more time they either had more alts or they did some of the OPTIONAL grinds (black thorium, furbolgs, ...).

    Nowadays if you can't put at least a few hours PER CHARACTER a day you're going to get left behind, because of the dailies, reps and so on. It seems that Blizzard listened to the loud cries of people with no life but the game that 'there isn't anything else to do' and so added more 'things to do' but also made them pretty much mandatory.

    - design constraints shaped by non-game factors: many times reading GC's twitter replies you get some form of 'well, we could do xyz and give you this, or we could do this other thing and give you a lot more, we can't afford to do both' usually in the form of 'you either get a new raid or a new dungeon, and we think a new raid is a better investment of our money' or 'you either get 3 new scenarios or a new dungeon, and we think the scenarios are better'. It seems that vanilla/tbc were games where the design was the priority, not how much it cost to implement.

    Complex problems have complex solutions, but if it was up to me for the next patch I would:

    - keep LFR/LFD but make them REALM RESTRICTED, you get grouped ONLY with people on your realm
    - remove CRZ entirely
    - free transfers for everybody once every 3 months.
    - rework

    --
    -- the cake is a lie
    1. Re:I wish the direction WOW took was different... by xQuarkDS9x · · Score: 1

      In a game that has millions of players there are millions of stories and millions of reasons of why players play or quit, these are why I am personally not subscribed (even if I wish I could be, if TBC was going on I'd be resubbing tomorrow)

      I would resub as well if TBC was going on too. Vanilla, TBC, and WOTLK were a lot easier on system requirements especially with older computers and video cards. Didn't want shadows enabled that would be a huge fps hit on older systems? Turn it off and you could have an enjoyable playing experience. But since the Cataclysm and MoP expansions they permantely forced shadows on and with MoP all of a sudden recommended dual core or better cpu's for an almost ten year old game?

      All they did was just add more glitz and shine with fancy effects that newer video cards are capable of with no slowdown but if you weren't able to upgrade your pc or video card blizzard just basically told you "Ah well you're screwed bye bye"... I used to raid with guys back during TBC and WOTLK that at the time were using -10 year old pc's with old school AGP graphics cards and it was playable.

      - no sense of community: LFR, LFD and CRZ have completely killed any sense of community: since there is no downside for being abusive most people seem to be, in the old days if you ninjaed something in a dungeon run the other player(s) would message your guild leader and you got a talking to, if you did it more than once you got kicked out, or your guild could even end up being blacklisted so you would never PUG again. You met people while levelling and ran dungeons together, and form friendships which sometimes led to guilds, and sometimes to various PUG runs, and in general again to a sense of community.

      Have to agree with you here too. On the american server i played on (Alexstrasza) it wasn't always the best or greatest server but like every other server on the old message forums blizzard ran there was lists of good people and bad people, assholes, jerks, and honest players. You basically HAD to not act like a prick on your server to get anywhere. But again with LFR, LFD and CRZ boy oh boy did it ever bring out the pricks en masse for bad behaviour because they knew they could get away with it until blizzard finally got forced into adding a method to report players even though it doesn't do much.

      And then remember all the fun with LFD first came out in WOTLK and the problems they had for months on end with instance servers being full and you'd physically go to the entrance of a dungeon and see dozens of people clustered around the gate constantly trying to push into it to get in.

      - difficulty levels are out of whack: in the old days there were easy instances, and hard instances, you brought your not-as-competent friends to the easy instances and carried them a bit, and it was fine, and it was fun. Nowadays it's super easy heroics, brainless LFR, and hard raids where most fights have a 'one person not as good can kill everybody else's evening'. In the old days it was possible to carry people in raids too, just look at how many people died on average on the safety dance in 'bad guilds' or mixed the polarity, but still it was possible to down the boss if at least 2/3rds of the raid was competent. Yes, this meant that the 'super hardcore' had a bit of a snoozefest at times, but it also meant that a LARGE part of the subscribers could do the content as it was written.

      Death Knights to this day are pretty much the king of soloing old school raids. Stuff that used to be 40 man or 20 man is now in MoP so easily soloable it just makes you sad. There's literally dozens of videos on youtube of DK's soloing some of the most toughest raid end bosses from TBC, WOTLK, and even Cata because of how the runes system works with DK's and if done properly you pretty much could do anything.

      - free transfers for everybody once every 3 months.

      They actually used to do a lot mor

      --
      You must master your joystick like a fisherman masters bait! - Gimpy
    2. Re:I wish the direction WOW took was different... by Krater76 · · Score: 1

      add 'tank' and 'healer' generic NPCs to dungeons so DPS can still get runs done if they really want to, but don't make them too good (make them only walk, say, and pull every group) so there is still a push towards having a 'real' dps/healer

      You don't need NPCs, just let any class queue as a healer or tank. For example, if there isn't a healer available to the group you would get put in some sort of generic healer 'form' with acceptable spells to support the group. Same with a tank. I always thought they could easily just do this via healing and tanking 'shredder' machines but I wouldn't want it to show up as a vehicle, it would need configurable buttons so they could be mapped.

      --
      "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
  88. Re:WOW = an utter waste of time. by Anonymous Coward · · Score: 0

    Don't you mean:

    "In 40 years? They'll be with their fat geek 'wife' playing a new MMO, or forever alone playing a new MMO... so probably not reminiscing"

  89. Reason For Quitting by Anonymous Coward · · Score: 0

    Part of the reason why I quit this game was because it was too much time consuming. Everything you do takes hours to do, Raids, Dungeons, even Finding a group to do a dungeon/raid. It just became to repetitive. Once you level up your toon to the level cap you either raid or pvp. It's one or the other. Another reason why I quit playing was because it wasn't skilled base anymore. If a very skilled player lacks the gears a noob player has, all the noob player had to do was spam a move, run around and eventually the skilled player would die. It was all gear based, no skills needed. Not only that but there was way to much nerfing going on pretty much every week. Every week was a new nerf on a certain class. Everything you worked hard for, all your gears or skills did not matter anymore because you just got nerf. I could go on about why I quit but i'm pretty sure everyone who has quit knows just what I am talking about.

  90. I blame raids by WillAffleckUW · · Score: 1

    Seriously, all the people that came back into WOW really don't care about raids.

    LFR, etc just bore the tears out of us.

    What was missing was some major auto quest line for Pandas after they got back to Ogrimmar and Stormwind - stuff for us to do that wasn't same old same old.

    I can't tell you how many accounts I have with pandas just sitting in their 20s and 30s doing nothing because it is boring to level them up to 85 just so I can get back to Pandaria so I can have fun again.

    Give us a Monk Meditation Montage storyline that lets us have some fun after we leave the turtle until we return.

    Yes, I know, all you hardcore WOW people are gung ho for raids, but the rest of us just don't care. At all.

    --
    -- Tigger warning: This post may contain tiggers! --
  91. Thats what you get when.... by Anonymous Coward · · Score: 0

    You add Fat kung fu pandas, Pokemon and Farmville into what once was an awesome game..

    1. Re:Thats what you get when.... by xQuarkDS9x · · Score: 1

      You add Fat kung fu pandas, Pokemon and Farmville into what once was an awesome game..

      You forgot to add they will eventually add in their own versions of so called popular games from facebook such as Songpop and Candy Crush. Hell they even did their own version of Plants and Zombies and all just to get a very annoying singing pet that you just want to squash into oblivion and an achievment.

      --
      You must master your joystick like a fisherman masters bait! - Gimpy
  92. They killed their own game by Anonymous Coward · · Score: 0

    ^^

  93. Neverwinter by Anonymous Coward · · Score: 0

    It's pretty likely that some non-trivial amount of them are moving to Neverwinter. (https://register.perfectworld.com/nw_splash)

  94. Same thing happened to UO by OldManCoyote · · Score: 1

    This same thing happened to Ultima Online. When it first came out in 1996, it was a magnet drawing everyone interested in MMORPG. But after 5 years, the game starts to decline. Origin/EA stars adding in expansion modules until it no longer looked like the original game. Please move on as time goes by...

  95. Only one thing worse than reading theis post by Hognoxious · · Score: 1

    To lose a few hundred thousand might be regarded as a misfortune; to lose 1.3 million looks like carelessness.

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  96. I played WoW for 6 months, now play World of Tanks by Anonymous Coward · · Score: 0

    Spent 1 month questing, somewhat fun, but I wasn't even reading the stories. Publishing the stories as a book or movie or whatever might be a good source of new revenue. Spent another 1 month grinding, never again, in WoW at least. The pattern is to max out your level first, then go for equipment, which becomes obsolete when they raise the level cap.

    The rest is all Dungeon Finder and PvP. PvP in general will never get old, its just old fashioned fun competition. Dungeon finder is a great idea, you don't have to be in some guild or network to do the computer version of classic pen and paper Dungeons and Dragons.

    I play World of Tanks now, and it's my only video game. It's free as in freemium (well ok this game made me upgrade my graphics to AMD's new APU line), all about PvP, strategic like chess, and is competitive and fun. I am so not paying for Mists of Pandera, or even game time. Not that the developers shouldn't get paid, but...

  97. Mists of Panda Express aka Kung-Fu Panda exansion by Anonymous Coward · · Score: 0

    What did they think would happen when they release a obviously "Lets get new young kids into WoW" expansion called the Mists of Panda Express? Plus they won't (or can't) stop the gold farmers.

  98. Friggin pandas man... frigging pandas by Anonymous Coward · · Score: 0

    That is what killed it for me!

  99. Bans don't count! by Gallomimia · · Score: 1

    Relax. They just banned some gold farmers. No big deal.

    --
    Sadly, a Libertarian cannot force his views on another, and freedom cannot spread as does the cancer known as religion.
  100. Boring!?!?!?! by Ragnustus · · Score: 1

    I quit playing World of Warcraft out of sheer boredom for the game. The game has become to easy in general to play End Game content. But I guess at some point every game has a point where it starts to become exceedingly repetitive or has been made far to easy to play. I haven't personally switched to another game in place of WoW.

  101. Obligatory UF.. by Anonymous Coward · · Score: 0

    http://ars.userfriendly.org/cartoons/?id=20000612

  102. You think that people would never tire of beating a dead horse, but apparently even basement trolls have their limits.

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
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    --
    ..........FULL STOP.
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