Xbox One Used Game Policy Leaks: Publishers Get a Cut of Sale
Chewbacon writes "Details about the used-game policy on Microsoft's newly-announced Xbox One console have been leaked. The policy explains how used-game retailers can survive Xbox One destroying the used-game market as we know it: they have to agree to Microsoft's terms and conditions to do so. In summary, the used game retailer can still buy the game from the consumer, but they must report the consumer relinquishing their license to play the game to a Microsoft database. They must also sell it at a market price (35£ in the UK), but the publisher will get a cut of the price. The article goes on to explain how Xbox One will phone home periodically to verify a player hasn't sold the game according to the aforementioned database."
A big downside is that we're likely going to see the end of cheap, used games. A potential upside pointed out by Ben Kuchera at the Penny Arcade Report is that this would unquestionably boost revenue for game publishers, giving the smart ones an opportunity to step away from the $60 business model and adopt pricing practices seen on Steam and iTunes (neither of which allow the purchase of "used" games/media). Also, it's worth noting that even if the policy leak is 100% correct, it could change before the console actually launches.
If game stores have to sell used games back at market price, why wouldn't they just sell the new game? Why would they buy back the old game at any price?
Can't sell used games for a console, if no one buys the console. Anyone foolish enough to fall into this trap and buy one deserves what they get.
Seriously.
I won't be buying ANY console that doesn't allow me to sell/trade/lend my games to WHOMEVER I want, for WHATEVER PRICE I want.
And frankly, I fully expect MS to get sued by various states, and possibly the feds. This is exactly the kind of "screw you" that consumers HATE. Maybe, possibly, this whole mess could finally get the Supreme Court to clarify what "first sale" rights are, and to do away with this whole bullshit of "we didn't sell you software, we just sold you a LICENSE TO USE our software".
This sounds like it might run counter to the new EU law that mandates all software can be resold, regardless of licensing, agreements, and dongles. Didn't they make it specifically clear that when you buy software, it is yours, and yours alone, and you are free to resell it, and it then becomes theirs, and theirs alone. The actual publishers have no say in what you want to do with it.
I don't normally assume that major companies do not have competent lawyers, but as far as I know price fixing is illegal in the US. There are ways to keep prices set for new products, but for the most part we have "suggested retail price". This also would seem to violate the first sale doctrine, which has been upheld in many court cases.
"She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
Anyway, I wanted to spell it out for you all, but it was removed. This proves to us that this plan for used games has nothing to do with countering piracy, but only feeding greed.
Chewbacon
The Bible is like Wikipedia: written by a bunch of people and verifiable by questionable sources.
I already see the trolls coming to say "So what if Microsoft does it, Steam's been doing it for years". Well, look at Steam's prices and sales. I saw a game that came out a few months ago for $20 on Steam in a sale. The best "sale" of new-ish games on the Xbox (online) market is a $60 game being sold at $50. Steam's prices are competitive, Microsoft's isn't.
In fact, if they are making used game activations fixed at ~$35, this is basically price fixing. Here's to hope that some publishers will see that they can offer new copies for $35 or $40, instead of the typical $60. If they allowed distribution across the internet, this would *completely* destroy the used games market, which I wouldn't say is a super terrible thing if the pricing will be fixed. This would lead to a chain reaction of the used game market fighting to have non-fixed prices.
If you find this onerous, being tied to a console and the policies of the manufacturer, why not vote with your dollars and return to PC gaming? Crazy first person shooting, online RPG playing, live-action strategy obsessing gamers have never had more options to choose from in terms of platforms and services to supplement their addiction.
A big downside is that we're likely going to see the end of cheap, used games.
Ummm, no. The big downside here is the death of the First Sale Doctrine in the United States and the ridiculous court proceedings that will ensue to try to defend it and revise copyright law that has gone completely off the rails from its original intent.
I am glad this will not be affecting me as I will not be buying any more consoles for the remainder of my life. It is time for them to die and just use the PC or a smartphone in my opinion.
I wonder how people would react to Ford, Chevy, or GM not only requesting to be compensated when that vehicle is resold, but also controlling its price? It is time to stop selling vehicles and licensing their use!
It takes a publisher nearly nothing to copy/create/spawn a new disk where the auto maker still requires the expertise of staff and systems capable of building the same machine repeatedly with quality.
We must all look forward to the future where we do not own any of our technology.
some anon yesterday(i think) suggested that all the info info we're getting about the drm sheme is just ms doing clandestine market research.
they leak news that makes it sound bearable - people respond positively.
then they leak news that gives them more control - people respond negatively.
through enough iterations they may find out the approach that will be most accepted.
who knows if that's what's really going on; but it sounds plausible.
Muahahaha!!!
I used to be an avid gamer during the first 3-4 console generations, but when I see what they're trying to push nowadays (less freedom/revenue for consumerls and SMBs, more control and profits for the most useless parts of the chain (distributors), I can't believe that people continue buying this stuff. Get yourself a few good emulators for SNES/GBA/PS1/PS2/N64/GCN and you've enough old-school gems to stay entertained for the rest of your life. If you want new games, buy PC games and join kickstarters.
I hope the younger generations still hasn't and won' get used to such a blatant rip-off.
Am I the only one that feels worse about this plan then if they had banned used games alltogether. So I won't be able to sell my games first hand anymore. I am at the mercy of GameStop(which is at the mercy of Microsoft).
So if GameStop receives a million requests to sell back Madden whatever because of poor quality. Supply and demand would normally mean used prices would go down both for the seller of the game and the resseller. But in this scenario Gamestop can't give much money for game because they are going to have to sell it for X amount of $ according to Microsoft.
Meh I aint no economist but the feeling I get is consumer will get screwed worse then if they were just 1 use license like PC games have adopted.
They are more likely to RAISE prices if anything. Whatever game journalist actually believes that DRM makes prices lower is extremely naive.
Excuse my ignorance of the law, wouldn't this be considered collusion between Microsoft and the game companies to fix game prices?
Why do I foresee Xbox 1's license server being dos'd into the ground day 1
This means we can't sell the game thru any other channel than a certified used game store ?
time to short game stop stock?
Whether Sony will follow them, or try "we are better, we don't!" route.
I don't see how Microsoft's scheme could work without forcing you to activate your game online.
Bought a disk, don't have even a dial up internet connection, can't play, wonderful...
And regarding "boosting revenues" argument, Activision Blizzard has been grabbing money for quite some time, remind me, how that had changed the quality of their games. Or how their games have become cheaper.
This largely wipes out your right of first sale, and it props up the business model for the buggy whip makers.
Why should a video game company get a cut of used sales? Oh, right, because it's software, you licensed it, and have no rights.
This pretty much cements the fact that XBox One is something I will definitely not be interested in.
Right now I can buy used games, take a game over to a friends place, and sell my games -- and it's none of Microsoft or the game publisher's business. This basically says we will need their permission to do anything, and entrenches their own revenue stream.
There's no way in hell this leads to companies charging less for games, they'll just take their cut on both ends and expand their profits.
Sorry Microsoft, but I'll pass thanks. There's nothing about this that's good for consumers.
Lost at C:>. Found at C.
What I want to know is why in the world the publisher deserves a cent for a game already paid for. Not why they legally can put it into their license, but why they deserve it.
In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
Well, they're allowing sales, but they're still fixing the price. I think the issue at hand is this:
They must also sell it at a market price (35£ in the UK)
It looks like pretty much straight-up price-fixing to me. By similar logic, ebooks are also "licenses" rather than physical copies, but Apple and various publishers are still in trouble for price-fixing in that market.
Seems like they could be heading for legal problems, where sales are, and simultaneously are not, actual sales, depending on which laws they are trying to dodge.
It's not sales to they can dodge warranty and liability laws, but it is sales so they can get money, but it's not so people can't resell discs, but they do anyway, so it is so we will do it, but it's not because we will force you to give us a cut of something you already bought from us, but didn't.
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
I dropped $60 for a product, not a rental. This means I own it, it's my property.
If you're not gonna sell me a product, I'm not buying. If you're gonna "license" it out to me, I'll rent properly and not pay you shit. I'll gamefly, I'll netflix, I'll blockbuster. Okay, that last one might be tricky.
So, this effectively kills my ability to ebay off an old game I don't play anymore. Only 'big' stores will be able to sell used games after they remove the original buyer from the database? I can easily forsee many many people unable to play games because some minumum wage gamestop employee typoed a game's serial number or something. Plus, you might as well paint a big bullseye on that database for hackers. Can you imagine all of xbox losing all it's user/game data at once.... lol
Guess no one will be renting Xbox One games either. I know back in the day I'd rent games I'd be thinking about buying.
But then, maybe no one rents games anymore. Well, we know they won't be renting Xbox One games.
Be seeing you...
Nintendo and Sony having commercials at launch highlighting the problem of friends sharing games under the model. I will not give Microsoft One Dime of my gaming budget. I will not allow my children to on a console they can't lend games to their friends. I will not eat Green Eggs and SPAM.
I really have to wonder if they even consider gaming the primary market for this next Xbox, or if they are thinking that the Xbox will find its way into homes primarily as a unified entertainment system. If the latter is their goal, they must believe that most families aren't going to own multiple expensive gaming devices, so once established they have a captive market on the gaming front.
Of course if they are wrong, they might literally cause the decline of gaming in society. If we operate on the premise that modern young people are "addicted" to media in general, and gaming in particular, Microsoft is assuming that they can spike the price in their drug and extract more from the junkies. In the real world when this happens, the junkies typically turn to crime (I suppose piracy in this case, though I'm not a big advocate of copyright), stop using, or move on to another drug (sometimes a homemade variant of the original).
What we might very well see in the future is a shift in media consumption habits away from the big publishers to smaller studios making games for pc and mobile devices, underscored by a drop-off in "traditional" gaming in general (as people start to see more value in a movie and a meal for $20 instead of paying $60 for a 10 hour long game). If the big publishers actually implemented a steam-style pricing model that could change, but I seriously doubt any will try. Companies very rarely evolve into an entirely different animal, and a Steam-esque change would be one hell of an evolution for the likes of EA and Activision.
Here in Brazil we saw comparable situation. Our import taxes pretty much doubled the price of the games. So a few business started to print discs here while the game industry lobby worked on a tax reduction. They got the reduction and guess what? Most games are still the same price as before, with exceptions like Ubisoft that at first reduced the price by 25% (From 200R$ to 150R$), but since then already increased the prices again from 150R$ to 180R$ at launch. They will just increase profit margin per unit and hope people are dumb enough to buy a console that takes away your right as owner of the product.
I don`t but used games, but I respect the right of a user to do to his game as he pleases. Games should not be different from any other physical property. If I pay for someone to build a house, I don`t have to pay the contractor a part of the rent or part of my money if I sell the house. That`s absurd! The difference is that since games still have market value when the original owner is done with them they are trying to milk us once again for our money.
This combination doesn`t exist: ETIs that know about humanity and want to see us dead. Otherwise we wouldn't exist.
"as profit margins rise it's possible we'll see prices drop"
Yeah, and if my grandma had wheels she'd be a WAGON. Good fucking luck with THAT pipe dream, PA Report guys.
The article also fails to mention a key component of AAA game purchasing nowadays: the de-facto acknowledgement that you're paying WAY TOO MUCH for 10-15 hours of shiny, badly-plotted shit but that it's OK because you can sell it after you're done and only end up $20 in the hole. Take that away, and now you're paying $60+ for that 10 hours with no recourse: publishers had better *hope* that their profit margins increase, because their sales are almost certainly going to drop.
The source of all this is an email, from a guy, who spoke to someone who does something at a game store.
Totally legit man, lets just take everything from here http://thexboxreveal.com/ as gospel too!
Witty Comment Here
I started writing a post about who the hell could afford this new gaming environment...how bland and safe games in that market will become(have already become), and about Microsoft squandering another opportunity at this crossroads(the smart TV while we have dumb TV's)...where they could have dominated the living room(Bill is going to be squirming in interviews again)...the whole point of the Xbox anyway.
The fun is going to be in $1-to-$4 android (and platform independent indie) games I've been there for a while...I'm adding OUYA to the mix, but there is already a cheat choice of consoles.
they can offer online renting / free weekends
Well, I'm one of the trolls -- I've complained about Steam more than once. Let's just say I prefer the model where I have a physical medium I can lend to my friend or resell. If Microsoft is abandoning that model, then my reason to prefer Xbox over Steam goes away.
[Sir Garlon] is the marvellest knight that is now living, for he destroyeth many good knights, for he goeth invisible.
I'm not sure I would consider forcing the used game buyers to buy new instead a "failure" from Microsoft's perspective.
It's better to vote for what you want and not get it than to vote for what you don't want and get it.
- E. Debs
To boost revenues of game publishers! Microsoft is really in touch with their consumers, it's like magic. First the Windows 8, now this.
Guess what has two thumbs and is not planning on buying an XBox One.
The real Sig captains the Northwestern. This one captains
Perhaps one day the games will come down in price to be as cheap as Steam? I can only hope so....
Microsoft has already shown that they will cast off any business partner when it suits them fine. Make a deal with the devil and you will get burned. Once the used game retailers are done away with, Microsoft will "adjust" their deals for the cut to the publishers and they will cite some user agreement that you can only sell games back to them
"They must also sell it at a market price"
Then what the FUCK is the point of used games?
Fuck you Microsoft, you are dead set on killing the multi-billion dollar video game market, eh?
"A big downside is that we're likely going to see the end of cheap, used games."
No. Only maybe used games on XBox which no one will use any more. PS4 has officially won.
The source of all this is an email, from a guy, who spoke to someone who does something at a game store.
Totally legit man, lets just take everything from here http://thexboxreveal.com/ as gospel too!
You mean a minimum wage joe with insider knowledge rather than a trained (and paid) media shills. Have you seen the ARS web site recently well written propaganda.
I see so many of these articles about "used' games but somehow nobody ever even mentions "renting" a game, even in passing. Gamefly makes it's living renting games. Redbox has 27 Xbox360 games in it's red boxes now. Why doesn't anybody ever write about how this will affect the rental market?!?!?!
Too much corporate ass-hattery, not enough consumer-friendly. I will not buying into this round of consoles at all.
Speaking of alternative game consoles.... Ouya http://www.wired.com/gamelife/2013/05/ouya-impressions/
If you are used to sell/buy used game, would you buy an xbox one ? No. You will buy the concurrence, say PS4, or buy much less game.
C. Sagan : A demon haunted world:
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visit randi.org
PS4 has officially won.
I really liked the PS3. It was a great product, and in every way head and shoulders better than the Xbox...They killed Linux(only every partially supporting it)...and it cost the same as a kidney. They had the Xperia Play...and left it unsupported for the lackluster (yet again great hardware) Vita. You know they are going to much it up.
"this would unquestionably boost revenue for game publishers, giving the smart ones an opportunity to step away from the $60 business model and adopt pricing practices seen on Steam and iTunes"
OR
They will accept the boost in revenue but ignore the "opportunity" to step away from the $60 business model. More likely they will take a cut of the used games and keep their prices as high as they are now.
Plus since the used game market wont be as attractive to consumers they can now raise their prices instead of lowering them.
I see Gamestop and other retailers will have access to the MS database for authorization of keys for games but what about person to person? What happens if I purchased it second hand off of Ebay/Amazon/Craigslist and they didn't deauthorize the game from their account before selling. Am I to pay a small fee on top of the purchase of the game to be legit, file a dispute with Ebay/Amazon? This will just add more cost on to them and I hope they push back. If the publishers want more money how about you quit spending $10+ million on making a game and charging $60 for the privilege to sit and wait for patches to be downloaded and installed before we can play because you rushed it out to market to fast. How about you actually make a complete game that doesn't require spending $X more for DLC that should've included in the first place. Its stunts like this that make me long for the days of cartridges.
I don't believe for a second that the $60 price point from big studios will change. This is built solidly into their business model. The money from the used game fee is going to be all for extra profit.
For an example all we have to do is look at Sony. It was asserted that CD prices were high because of fabrication costs, and when those come down prices will drop. That never happened, its been 30 years. We are well entrenched into the the business model in which any efficiency or savings or new income becomes profit and never saving for the consumer. Well ok that's not exactly true; but that only because the person who bought the xbox isnt the consumer. They are yet another product that can be resold to advertisers.
Come back with Android (or IStuff) games aren't just shitty...
...hold on do not confuse the fact that phones are great for five minute games, and those are pretty good and fun too. As being the whole gaming market, and do not confuse Android with iOS, as Steve (whichever one) never cared about gaming...which is why there are a plethora of Android gaming consoles and not one single Apple one.
I have no idea how the OUYA will work out, but at the price it is even if I only use it as an XMBC it will more than pay for itself. I notice price is something still not mentioned for the Xbox.
Microsoft closed my "Gold" membership live account quite a few years back because they had problems billing my credit card. When I called to get things resolved their response was "the account is closed". I asked them to re-enable the account but they refused. To access my saved game data I was told to boot my console with no internet connectivity and I'd be able to access old content again. Now, with game licenses being bound to the account, people will lose a lot more than a friends list, saved game data and achievements. You will lose the licenses you own. Their policies have ruined them for me and others with similar experiences. Microsoft can go to hell!
A lot of folks are looking at the details instead of asking the bigger question: where's the open source alternative? Supported by the indie community and users, who provide server capacity. As long as we're talking proprietary business models, companies will try to take every advantage they can. That's the reality of competition.
and how will this policy be enforced or even forcible when a game is sold at a yard sale from one user directly to another?
This word 'unquestioningly', I do not think it means what they think it means.
While it is fair to guess that such a move would increase revenues, it is a hotly contested topic with historical economic examples unclear on what impact it would have. It might increase revenues, it might decrease them. The outcome is currently unpredictable, thus it is far from unquestionable.
The publishers actually aren't going to make a penny because nobody's going to buy the stupid Xbox One in the first place for this exact reason. They might as well install Windows 8 on it and pack a Zune inside because nobody's touching this stupid thing.
Best guess? Store credit. Used stores will still be able to give credit for games people want to trade in, though I do not know if that will be enough of a draw to keep the stores going.
From a publisher's perspective it institutionalized double dipping, they get to sell the same unit multiple times with no additional production or stocking costs.
When I was a kid, trading video games was the norm. Sometimes I would just borrow my neighbor's copy of a game. We also skipped the middleman altogether -- there was no used video game stores at the time. If I wanted a game that my friend was willing to sell, any used sales happened between the endusers. I am curious what this would mean for people who still consider swapping games, or borrowing each other's games.
The point is i hold the vast majority of the artwork and assets that make up the game. A simple crack and im back in business.
Good-bye
Why should the original publisher have any right whatsoever to take a cut when someone sells it on? The original purchaser paid for it fair and square, and it should be free for them to do with as they please.
This is just greed and utter contempt for customers, and likely to be illegal in at least some places.
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I think this is a fair idea proposed by Microsoft. The only caveat I would look for is since Microsoft is mandating the game be sold at market price and that the publisher receive a cut, that it's a good deal so long as the [new] end user receives any bonus content that was included when it was originally released. For example, I purchased a new copy of Arkham City about six months after it was released. It came with bonus content of a Nightwing and Catwoman playable character. If I resold this game to (for example) Gamestop, I think it's only fair that since I'm no longer the owner of the license that the new owner receive the same bonus content that I did.
If this is not the case then I would not recommend buying a used game. Then again, if Microsoft is imposing that the retailer resell the used game at market price, you might as well just buy the game from a first-sale retailer. I personally have only ever purchased new games for this reason, so whether or not Microsoft and the publishers include this with used games is a moot point for me. However, given my previous statement, I still care about my fellow gamers and their access to game content. I hope Microsoft and the game publishers have taken this into consideration.
This is similar to miscorsofts desktop operating system strategy. They release something and see how the consumer reacts( me, vista, win8) Then come along with a bunch of "fixes" and get them to buy a new os again a short time later. The strategy here is to allow leaks about the console and see how consumers react and come up with "fixes" ie. they see how far they can push you and step back just enough that youll take it. I bought my son the 360 because it seemed relatively cheap compared to the ps3 back then But we had to buy a wifi adapter hard drive etc ended up costing the same in the end just no blue ray. This time around i think we will go with the ps4 and if they have similar used game strategy then we will go without either.
But how so if the Game is locked to the original owners box?. That's not even the worst part, the worst part is that people will buy this new Console, oblivious to the downfalls. I have a question also, what if your Console breaks and you need to buy a new one, do you also need to buy new games? I suspect not, but I imagine you would need to jump though hoops.
I've been pimpin' the Ouya to people as much as possible. So even if a few percent of the Market Share is taken away from the 'Big Dogs', I'd be happy.
It's because Europe sees how the sellers are presenting the games as products to be purchased. The game publishers do not tell the consumer that they are renting a game, they give all outwards appearances of selling a product. Even more if you buy the game as a physical copy at a store where it even feels like a real product that you can touch.
Xbox will have DRM, Steam has DRM. Treat these the same please. Do not divide DRM games into good guys and bad guys, otherwise you start having passive consumer acceptance of DRM. DRM is evil, do not cooperate with it, do not apologize for it, do not invite it in when it's convenient since it won't leave when the party is over.
This is not a hypothetical slippery slope, we've already gone so far down the slope already. The fans gushing over Steam and passively accepting their DRM has already encouraged so many companies to adopt DRM and try to have more and more restrictions. The reason Microsoft is trying this more heavy handed approach can be directly attributed to Steam leading the way.
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Don't forget that the DMCA and similar laws legally bind the licensed material to the media. As the customer, you are not ALLOWED to make a backup copy of your Xbox games, or even your system data beyond what is presented by Microsoft's DRM. IN effect, the physical Disc is the license to the game. You don't LEALLY need a license to play a console game, because it NEVER is released as a copy to media YOU OWN. You need a LICENSE to use Excel because you perform a copy from Microsoft's media to YOUR PERSONAL MEDIA to use the software. Xbox One doesn't pass the test that Excel uses to need a LICENSE as the only media you are allowed to "copy" the Disc to is BONDED (via DMCA BACKED DRM) to your device. Even patches do not qualify for license because the patch NEVER TOUCHES PERSONAL MEDIA. I cannot legally save my Xbox patch to my OWN media and reapply it later.
You need a license for an iOS game because Apple downloads the .ipa file to your computer and you can make 100 copies if you want, on any media you have... You just cannot PLAY the game until it is on Apple's license-following device.
Microsoft is again trying to add "shrink wrap to a book" and you cannot do that given the terms they have expressed.. They are still selling "the shiny disc == game" the media is not used for ANYTHING except their device.
Uh, no. It's a second hand market no different from used cars or thrift stores. When you're the fourth owner of that house built in 1965, how big was the check you made out to the original developer?
Also, First Sale. Google it.
Bhwhwhwahahahah. Can you name a single instance in history where a more restrictive, captive market has resulted in lower prices for the consumer? One that wasn't managed by a non-profit or regulated within an inch of its life like a utility?
No one's said Steam isn't DRM. Keep the Hatorade in check, please.
Don't pass by the fact that there's a difference between inconvenience and draconian with a side of graft.
There's no connection between those dots. If other companies were following Vavle's lead, you wouldn't have always-on requirements or limited installs.
Hate.
Or.
Ade.