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How Gamers Could Save the (Real) World

Nerval's Lobster writes "Three years ago, game designer and author Jane McGonigal argued that saving the human race is going to require a major time investment—in playing video games. 'If we want to solve problems like hunger, poverty, climate change, global conflict, obesity, I believe that we need to aspire to play games online for at least 21 billion hours a week [up from 3 billion today], by the end of the next decade,' she said in a TED talk. Her message was not ignored—and it has indirectly contributed to the formation of something called the Internet Response League (IRL). The small group has a big goal: to harness gamers' time and use it to save lives after disasters, natural or otherwise. The idea is to insert micro-tasks into games, specifically asking gamers to tag photos of disaster areas. With the IRL plugin, each image would be shown to at least three people, who tag the photo as showing no damage, mild damage, or severe damage. The Internet Response League has been in talks with a couple of indie developers, including one that's developing a new MMO. Mosur said they've tried to get in touch with World of Warcraft maker Blizzard, but haven't had any luck yet. Blizzard did not return a request for comment from Slashdot."

145 comments

  1. Gamification must die by Anonymous Coward · · Score: 2, Insightful

    Lipstick on a pig, etc.

    1. Re:Gamification must die by c0lo · · Score: 2

      On this line of thinking, why wouldn't IRL publish those photos to be tagged in a non-game environ?
      I mean, until attempting to recruit gamers to do the job, was it practically (In Real Life) proven the bottleneck is the lack of people willing to do it anyway? (or is it a "theoretical projection" to impress TED?)

      --
      Questions raise, answers kill. Raise questions to stay alive.
    2. Re:Gamification must die by lxs · · Score: 4, Funny

      Agreed but if I understand correctly this is workification of games.

    3. Re:Gamification must die by Trepidity · · Score: 4, Interesting

      It's a kind of zombie that never dies. Charles Fourier, utopian socialist, proposed in the 1850s that in the future, productive play could replace work. Vladimir Lenin, glorious leader of the revolution, thought in the 1920s that internal competitions were a good way of motivating production. Since then a dozen hack management consultants have been reinventing the ideas of work-as-play, productive play, etc every 10 years or so. Someone coined the word "playbour", if "gamification" wasn't obscene enough for you.

    4. Re:Gamification must die by Seumas · · Score: 1

      The McGonigal sisters aren't going to let that prevent them from milking either gamers (who are eager to accept anyone promoting them in any way, because theyr'e so desperate to be seen in any light other than the dorito-munching basement dwellers we usually are) or those gullible to goofy self-help mumbojumbo (her sister is a psychologist who writes books about "Yoga for Pain Relief" and "A Compassion-Based Program for Personal Transformation").

      That they've both given TED Talks doesn't impress me, in and of itself, either.

    5. Re:Gamification must die by lxs · · Score: 1
    6. Re:Gamification must die by fche · · Score: 1

      "That they've both given TED Talks doesn't impress me"

      Likewise, since before Onion's parodies were so close to the real thing.

      https://www.youtube.com/watch?v=hEzMNp2d6Bk&list=PL4NL9i-Fu15hhYGB-d0hmSWD1fcIvLvn1

    7. Re:Gamification must die by zAPPzAPP · · Score: 1

      I would pilot an ingame mech fighting Starship Troopers-like aliens, that is really a miniature Terminator hunting bugs in a corn field.
      Yes.
      Though I would just as well pilot the real thing.

  2. Blizzard by ls671 · · Score: 4, Funny

    Blizzard:
    "A severe snowstorm with high winds and low visibility."

    It is hard to "tag" in those conditions...

    --
    Everything I write is lies, read between the lines.
    1. Re:Blizzard by Xicor · · Score: 1

      blizzard has no reason to want to do something like this. blizzard is a for profit company that makes games for entertainment. "games" for world peace are not on their list of priorities

    2. Re:Blizzard by reve_etrange · · Score: 1

      They could sell it as a service. Actually, the very idea is a plot point in REAMDE, Neal Stephenson's latest book.

      --
      .: Semper Absurda :.
    3. Re:Blizzard by Anonymous Coward · · Score: 0

      They could sell it as a service. Actually, the very idea is a plot point in REAMDE, Neal Stephenson's latest book.

      As well the major plot of Daemon & Freedom, Daniel Suarez's first pair of books.

  3. I am not convinced. by Anonymous Coward · · Score: 5, Insightful

    While there are some similarities between games and work, there are also marked differences. Though the concept of "fun" is nebulous, the fact is, you can't fool a gamer into thinking he is having fun while he is actually doing work. And, inserting work into games will harm their bottom line.

    The most that will come out of this is a few work-games that a very small community of players engage in mostly out of altruism, rather than recreation.

    1. Re:I am not convinced. by Agent+ME · · Score: 5, Insightful

      you can't fool a gamer into thinking he is having fun while he is actually doing work

      Have you ever seen someone play an MMO?

    2. Re:I am not convinced. by reve_etrange · · Score: 5, Interesting

      And not just MMOs or even RPGs. "Grinding" exists in a lot of games.

      The trick though is to actually map the data to be analyzed as well as the gamer response to purposeful in-game actions. For example, in REAMDE (by Neal Stephenson) gamers in a MMO monitor in-game security checkpoints (e.g. as part of clan duties or in return for gold) which model actual security checkpoints at airports.

      --
      .: Semper Absurda :.
    3. Re:I am not convinced. by mwvdlee · · Score: 1

      Yeah, because grinding is pure fun.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    4. Re:I am not convinced. by AmiMoJo · · Score: 1

      This is why "edutainment" software failed. Kids are not as dumb as the developers thought.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    5. Re:I am not convinced. by internerdj · · Score: 1

      I heard a great conference presentation on gamification. The problem with edutainiment and the like is they often get clogged either through educational baggage or lack of funding by completely forgetting to develop for fun. We get an endorphine release from learning and solving problems, but there is a proper schedule of difficulty to reward that is important to acheiving and optimizing the release.

    6. Re:I am not convinced. by Anonymous Coward · · Score: 0

      It's also worth noting that there have been exercises in adding in ways to get input from the player in many MMOs. It's not the same as solving a real-world problem, but some MMOs have tried getting players to answer simple questions to prove that they're humans(essentially captchas). They might ask "What is the color of the word brown?" and write the word brown in yellow or something, while providing alternative methods for color blind folks.

      Usually these systems end up failing because they have a finite set of questions/answers which can be recorded and robits can produce the correct answer. At the same time, it completely pulls the player out of the amazing experience of "Hunt down 13/50 centaurs." If you can't tell, grinding MMOs ain't my style. I prefer games like Guild Wars where all the "Do X a hundred times" are optional and leveling up is trivial.

      But the bottom line is this: players hated having to answer simple math problems or trivial word problems to prove they're human. If a mainstream game made OP's system mandatory, people wouldn't play that game. Pure and simple. So yeah, it's going to be altruism and volunteering that'll be the order of things.

      That said, how many of the 3 billion hours of weekly gaming will be converted to hours of helping? Then go back to the summary and read they want 21 billion hours of volunteering by the end of the decade. Glhf mate.

    7. Re:I am not convinced. by Anonymous Coward · · Score: 0

      Dora is quite popular.

    8. Re:I am not convinced. by Anonymous Coward · · Score: 0

      Never played any of those dance games for the Kinect, have you?

      Step 1: Befriend hot chicks.
      Step 2: Play dance game.
      Step 3: Grind.
      Step 4: Repeat step 3 as necessary.
      Step 5: ???
      Step 6: Laid!

      (Wait, why is the captcha "fisted"? WTF.)

    9. Re:I am not convinced. by Anonymous Coward · · Score: 0

      People pay money to grind in an MMO. People do not pay money to review images and mark their damage level. Foisting such an activity in an MMO will not result in people paying money to do it, but rather it will result in people leaving the MMO.

      That was the poster's point. Fun and work are different despite their similarities. Grinding in an MMO looks like work, but it is still different from work, and any effort to change the grinding activity into something that actually is work will just drive players away.

    10. Re:I am not convinced. by Minwee · · Score: 1

      People pay money to grind in an MMO. People do not pay money to review images and mark their damage level. Foisting such an activity in an MMO will not result in people paying money to do it, but rather it will result in people leaving the MMO.

      But you're missing something important. You can get achievements for reviewing images.

      Zack Johnson of Asymmetric Publications once commented that many gamers "would rather get eleven points for stabbing themselves in the dick than ten points for [mumble mumble] the prom queen". That eleventh point is the one that McGonigal is talking about.

    11. Re:I am not convinced. by Samizdata · · Score: 1

      People pay money to grind in an MMO. People do not pay money to review images and mark their damage level. Foisting such an activity in an MMO will not result in people paying money to do it, but rather it will result in people leaving the MMO.

      But you're missing something important. You can get achievements for reviewing images.

      Zack Johnson of Asymmetric Publications once commented that many gamers "would rather get eleven points for stabbing themselves in the dick than ten points for [mumble mumble] the prom queen". That eleventh point is the one that McGonigal is talking about.

      I think I will settle for second on the leaderboard. Is the prom queen an ex-gymnast?

      --
      It's not the years, honey, it's the mileage. - Colonel Henry Walton Jones, Jr., Ph.D.
  4. In the real world... by harlequinn · · Score: 5, Funny

    How are gamer hours going to translate/transform into real world physical effort?

    I think the vast majority of those 21 billion hours per week would be much better spent getting up off of arses and actually doing something.

    1. Re:In the real world... by iggymanz · · Score: 4, Informative

      well, had you read the article, you'd have learne of the enormous amount of man-hours relief organizations have to spend going through photos, offloading that work frees them up to better spend time. most of us can't just jump on a plane and go help.

      Besides which, for those of us not gamers, a donation the size of restaurant bill for two buys surprising amount of supplies.

      So yes, we sedentary creatures sitting on our butts in front of a screen can help people thousands of miles away. Go ahead and laugh at us.

    2. Re:In the real world... by Anonymous Coward · · Score: 0

      maybe but playing kinect-like games you could generate some energy at least..

    3. Re:In the real world... by DNS-and-BIND · · Score: 1

      Nope, when you are outside you are consuming resources. Sitting inside is one of the best things humans can do, short of suicide.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    4. Re:In the real world... by Anubis+IV · · Score: 4, Informative

      Got bored halfway through the summary and stopped reading, I see.

      Well, basically, the people on the ground in these disaster areas have a limited number of hours available to work, and they're currently spending a lot of time doing work that can be off-loaded to people on the Internet (e.g. identifying areas in need of help by way of pictures). While having more people on the ground would clearly be more useful most of the time, few people are willing to drop their lives for a few weeks or months and fly to a region that likely has no electricity, running water, or something that they would typically consider shelter (not to mention that many people would simply get in the way more than they would help), so the more we can do to enable the people that ARE willing to drop everything to get useful work done while they're over there, the better.

      Having been to a third-world region in order to work on building a cistern so that they would have safe drinking water, and also working on digging trenches that would eventually be used to run electric and plumbing lines through mountainous terrain (it wasn't during a disaster, however), I can attest to just how valuable it can be to have someone else helping with the logistics so that the people on the ground are able to get as much work done as possible. The more that you can off-load that work, the better, particularly during an emergency.

    5. Re:In the real world... by mhajicek · · Score: 1

      If your looking a decade out, this sort of task can be entirely automated. No humans necessary.

    6. Re:In the real world... by harlequinn · · Score: 2

      Hey arsehole right back at you. I'm a gamer. The 21 billion hours is in reference to the specific hours used to produce results in "saving the human race".

    7. Re:In the real world... by harlequinn · · Score: 1

      Ahh the idiocy of assumptions. I've been playing computer games for the last 26 years and I'm not about to stop.

      Now, if you could please say how 21 billion gamer hours, in reference to "saving the human race", would be better spent playing games than doing real work in "saving the human race" then I'd love to know how.

      I've already seen the article suggestions. But sorting through a few photos, even a few thousand photos would take a tiny proportion of 21 billion crowd sourced gaming hours. What are we going to do with the other 99.999999% of those hours?

    8. Re:In the real world... by harlequinn · · Score: 1

      That isn't going to take 21 billion crowd sourced gamer hours. What are we going to do with the other 99.999999% of those hours to productively "save the human race".

    9. Re:In the real world... by harlequinn · · Score: 1

      Well said.

    10. Re:In the real world... by Anonymous Coward · · Score: 1

      Uhm, what? Sitting inside is the worst thing you can do. Sitting inside means basically doing nothing productive (well, nothing real and physical), while consuming resources like lighting and air-conditioning and/or heating. It's ridiculously wasteful to sit inside watching a big-screen TV in a house chilled down to 73F, when you could be outside working up a sweat in the heat and doing something semi-useful like turning over a compost heap. Just... anything remotely useful and physically productive, because it will also naturally keep you in shape. Simple outdoor yardwork is a very efficient way to do that! And then you being in shape cuts down on your medical issues which in turn saves society billions in keeping you on the sickly-life-support-system that is the modern medical establishment.

      We need to stop candy-coating this aspect of the human problem, pronto. In America the number one cause of major health issues is people sitting on their asses all day and sucking sugar through a straw until they get fat and get diabetic. And then to make matters worse, instead of letting them die of their own stupidity, we waste billions keeping them alive for another several decades getting fatter and more diabetic and still eating the same crap and watching the same TV all day. It's like giving a permanent chain-smoker a new set of transplant lungs every 5 years and never bothering to indict him for smoking in the first place. After all, lung transplants are good business for someone somewhere!

    11. Re:In the real world... by __aaltlg1547 · · Score: 1

      Kill virtual humans, of course. Or zombies or aliens if that's your preference.

      The real idiocy here is the presumption that vast numbers of gamers would willingly spend ANY of their time doing anything that benefits anyone other than themselves.

    12. Re:In the real world... by tlhIngan · · Score: 2

      Well, basically, the people on the ground in these disaster areas have a limited number of hours available to work, and they're currently spending a lot of time doing work that can be off-loaded to people on the Internet (e.g. identifying areas in need of help by way of pictures). While having more people on the ground would clearly be more useful most of the time, few people are willing to drop their lives for a few weeks or months and fly to a region that likely has no electricity, running water, or something that they would typically consider shelter (not to mention that many people would simply get in the way more than they would help), so the more we can do to enable the people that ARE willing to drop everything to get useful work done while they're over there, the better.

      Basically, it's a gamer-community sourced version of the Mechanical Turk. Except instead of doing it for money, you're doing it to help some community in need.

      Of course, one could realize that perhaps a better way would be to use more casual games like you see on Facebook and such. Hell, you could do it to speed up some wait for your crops to come in, thus doing some good while doing something pointless.

      Or do it during some slow periods like when you're waiting to be matched for a game - gives yous omething to do instead of staring at the "please wait" prompt. Or other short delay - these tasks can be done in a few seconds, after all.

    13. Re:In the real world... by Electricity+Likes+Me · · Score: 4, Insightful

      Kill virtual humans, of course. Or zombies or aliens if that's your preference.

      The real idiocy here is the presumption that vast numbers of gamers would willingly spend ANY of their time doing anything that benefits anyone other than themselves.

      Says someone posting in the comments section of a website.

    14. Re:In the real world... by reve_etrange · · Score: 2

      Every action anyone undertakes can always be reduced to some set of selfish motives, since our actions our predicated on the expectation of desired responses from the world. It's not a meaningful critique.

      --
      .: Semper Absurda :.
    15. Re:In the real world... by reve_etrange · · Score: 1

      I think you would have to (somehow) map the real-world task to important in-game activity.

      Off the top of my head, in an open-world game like Fallout you might have certain dialogue options with inhabitants of a structure which indicate that the player considers the structure ruined. The difficult part is in having the system model the photograph of the structure without itself being able to recognize its state.

      --
      .: Semper Absurda :.
    16. Re:In the real world... by reve_etrange · · Score: 1

      Hell, you could do it to speed up some wait for your crops to come in, thus doing some good while doing something pointless.

      That's a good idea if you integrate the feature without breeding any resentment. I think the most effective approach would be to model whatever the input is in-game, and have the human analysis required mapped to an in-game action. It's really hard to think of system designs for this which don't require the computer to already be able to perform the analysis.

      --
      .: Semper Absurda :.
    17. Re:In the real world... by Anonymous Coward · · Score: 0

      Maybe you should have used some hours to learn to read and get more than a superficial understanding of stuff before posting.

    18. Re:In the real world... by harlequinn · · Score: 1

      Don't be a dick.

      Answer the question I posed.

      Get off your arse and help humanity.

    19. Re:In the real world... by khallow · · Score: 1

      Come on. 21 billion hours is a huge amount of time. Disaster support only uses a minute sliver of that time. What's the rest going to get used for that is more productive than gamers doing something else for that time?

    20. Re:In the real world... by Sigg3.net · · Score: 1

      You're absolutely right!

      Last week, I finally got off my arse and left Riverwood for good. And yesterday I was able to slay a dragon!

    21. Re:In the real world... by Anubis+IV · · Score: 1

      Who said we'll be using all of those hours? For some reason, you seem to have assumed that 100% of gaming time should unilaterally be converted into disaster relief time. No one said that, nor would it work in practice.

      The idea here is that disaster relief would be a very small part of what goes on in gaming (e.g. mini-games that appear in MMOs in response to real-life crises, something to do on loading screens, etc.) , but that as you increase the amount of gaming that happens, you'll naturally increase the amount of disaster relief support you're generating as well. Gamers have a lot of downtime between events/matches/games or else are willing to do things for in-game incentives, and people are wanting to tap that, without eroding the good will of gamers by displacing the game entirely, as you seem to suggest they should do.

      Or, to put it differently, they'll only be tapping it as much as they need it, and that likely corresponds to an incredibly small percentage. Why you'd suggest that people who bought and paid for a game for their personal entertainment should be compelled to donate 100% of their time playing it towards a cause is beyond me.

    22. Re:In the real world... by Anonymous Coward · · Score: 0

      I can't believe this article is even on SlashCOCK. Damn this site is sucking more and more.

    23. Re:In the real world... by socode · · Score: 1

      You posted that only because you _like_ thinking you've spread a little light. Selfish bastard.

    24. Re:In the real world... by IWantMoreSpamPlease · · Score: 1

      And you commented trying to seem insightful by proving he was a selfish bastard.

      It's turtles all the way down.

      --
      So rise up, all ye lost ones, as one, we'll claw the clouds.
    25. Re:In the real world... by socode · · Score: 1

      No, I was agreeing with him.

    26. Re:In the real world... by harlequinn · · Score: 1

      Thank you for answering my question (in regards to how you think the hours will be used). But you're wrong, I didn't suggest that all those hours would be used for anything - I asked how they could be used productively.

      For arguments sake, lets assume 1% of those 21 billion hours is an achievable time donation from people to help others.

      Now we have 210 million man hours per week. That's like having 5250000 workers working 8 hours a day, 5 days a week.

      That seems like too much wasted time. Lets go to 0.1% of those 21 billion hours. That's 21 million man hours per week, or the equivalent of 525000 workers working 8 hours a day, 5 days a week.

      Most sorting tasks will be completed in a fraction of this time available, still leaving a lot of untapped hours. I could keep going a couple of orders of magnitude and there would still be most of the time left over.

      Yes, you can tap what you need as you suggested, in which case most gamers will never be utilised at all, and small amount will be tapped for a fraction of time. But this defies the whole concept - that we have a lot of people sitting around playing games, and that if we can tap into that by a small amount, like my initial 1% figure, then you have an enormous workforce. I think the people suggesting this concept just got ahead of themselves and didn't realise that you don't need nearly that many hours to start with, and that there aren't really that many applications that you can use it for.

      As someone else already noted, by the time you make a system that can implement this, you could probably code a program to do it for you automatically, removing the need for humans to look at anything.

      So, same argument applies. How can those hours be used to productively help? Key word, productively, i.e. as in towards helping humanity. My thoughts are it's not by playing video games (note: I'm an avid gamer and have been for 26 years, and I readily acknowledge that more than 2-3 hours per week spent gaming is a waste of my time that could be spent doing better things).

      I believe if you want to make a difference, you need to get up off of your arse and volunteer at a local organisation that does the actual work. Eg. if you're in America, you could start here - http://www.volunteeringinamerica.gov/

      And yes, I volunteer - so can almost anyone - you just need to do it.

    27. Re:In the real world... by reve_etrange · · Score: 1

      That's like the nicest thing anyone's said to me on slashdot.

      --
      .: Semper Absurda :.
    28. Re:In the real world... by DiEx-15 · · Score: 1

      I think the vast majority of those 21 billion hours per week would be much better spent getting up off of arses and actually doing something.

      Most would probably catch fire if they left their dark basement and got exposed to that "Sun" thing in the sky.

  5. I doubt Blizzard will reply by Molt · · Score: 5, Insightful

    Blizzard's main priority with World of Warcraft is getting people to keep paying their subs, and to do this they make the game as engaging as possible. This goes against that by both managing to destroy the sense of immersion by dragging gamers out of their game world, and also by forming a link in the player's mind between Warcraft and real-world scenes of suffering. Not a connection that most players will want in their recreation time.

    Where things may work better is where it's possible to both turn the work itself into a game, and also to wrap it in an appealing layer to stop it having too strong a connection in the player's mind with the reality behind it. An example of this would be the recent Facebook game developed to help identify some genetic factors in Ash tree dieback, as detailed in this BBC News story. Here the presentation is cute, and the focus is on making it a game. The only problem I could see here is that I can't see how it's cheaper/more efficient to develop and serve the entire content for even a simple game compared to just doing the pattern matching in a more traditional manner, but for other tasks I could see it working.

    The basic idea is there though, make the work part of the game rather than making it a task which detracts from the game. Something which this story doesn't seem to recognise.

    --
    404 Not Found: No such file or resource as '.sig'
  6. Overheard in Utopia by The+Cat · · Score: 5, Funny

    "Hey, there's a big disaster happening. Meh."

    "Dude, sent the paramedics to Canada. For the lulz."

    "The graphics suck. Everything sucks."

    1. Re:Overheard in Utopia by Anonymous Coward · · Score: 1

      "Hey, there's a big disaster happening. Meh."

      "Dude, sent the paramedics to Canada. For the lulz."

      "The graphics suck. Everything sucks."

      Just a bit too true to be funny.

      Look, I can pick up a hooker, which restores my health, and then kill her to get my money back!*

      *Thank you Grand Theft Auto

  7. Great plot for a book/movie by OricAtmos48K · · Score: 1

    Like Ender's Game !!

    1. Re:Great plot for a book/movie by reve_etrange · · Score: 2, Informative

      REAMDE by Neal Stephenson has exactly this idea as a plot point. Gamers in a MMO monitor a security checkpoint as part of guild duties, which itself is a model of a real-world airport security checkpoint. The problem with realization is that the system in the book seems to require that the program can itself recognize the input data, in order to construct the model accurately.

      --
      .: Semper Absurda :.
    2. Re:Great plot for a book/movie by Anonymous Coward · · Score: 0

      Was going to make this exact comment.

      The problem as I understood it was that for the actions to be meaningful in the game (ie for points to be given/taken away) as well as in real life - the points (or whatever) need to be allocated in a way that encourages the correct behavior from the player and for that to correlate with useful work in real life - and the only way to ensure that this works is to design a computer system that can solve the problem being posed without the intervention of a player - therefore making the whole thing redundant.

  8. Say what? by djupedal · · Score: 1

    I'm pretty sure this was part of the premise for SGU...

    "The Stargate program has founded Icarus base on a remote planet whose Stargate is powered by large naquadria deposits throughout the core. The team, led by Dr. Nicholas Rush, postulate that the power from that core could allow them to use a 9-chevron code to "dial" into the Stargate, allowing them access to locations far remote from their galaxy, but lack the means to translate the writing of the Ancients to understand how to dial this properly. Dr. Rush designs a video game used across Earth to find brilliant minds to interpret the puzzle, which Eli Wallace, a young mathematics genius, is able to solve."

    Tags: slow; news; day

    1. Re:Say what? by darury · · Score: 3, Insightful

      To be fair, it was basically the premise of "The Last Starfighter" first.

      Alex Rogan is a teenager living in a trailer park with his mother and little brother, Louis Rogan. While working as the park's handyman and dreaming of going to college, Alex's sole activity is playing Starfighter, an arcade game where the player defends "the Frontier" from "Xur and the Ko-Dan Armada" in a space battle. Eventually he becomes the game's highest-scoring player. A short time later, he is approached by the game's inventor, Centauri who invites him to take a ride. Alex does so, discovering the car is actually a spaceship. It turns out Centauri is a disguised alien who takes him to the faraway planet Rylos.

    2. Re:Say what? by Beardydog · · Score: 2

      That's more like the plot of The Last Sarfight, where the game operates as a talent search, but the players do no useful work while playing. I would suggest, as an alternative, Toys (with Robin Williams), in which the villain plan to fill arcades with machines that are secretly relaying video from (and control signals to) attack drones overseas, putting the natural killing skills of gamers to use without risking their lives or their mental well being (through the tsss of danger, or the stress of killing).

    3. Re:Say what? by reve_etrange · · Score: 1

      And let's not forget that FoldIt is real.

      --
      .: Semper Absurda :.
    4. Re:Say what? by Anonymous Coward · · Score: 0

      In some sense, perhaps the Königsberg bridge problem was probably one of the first games that sought out a brilliant mind (Euler) to find the answer (or in this case the prove the nonexistance of an answer)...

  9. Power too! by Anonymous Coward · · Score: 0

    This is like attaching generators to people's legs to get them to generate some power. Yeah, the clutch is only engaged occassionally, but it's tedious and will wear on people pretty quickly.

  10. Up next... by girlintraining · · Score: 3, Insightful

    To advance to the next level, match the following corporate logo to its motto...

    Well, it can't be much worse than it is now with DLC and in-game tutorials. Gone are the days of Doom when the instruction manual was 'New Game' and you dropped into E1M1 and either figured it out in short order, or died repeatedly until you did. Or like some of the old-school Nintendo games. You couldn't beat them, but they were fun anyway. Now everyone's a precious snowflake and games have different options in case you happen to suck at, say, using a mouse. I'm looking at you, Mass Effect 3.

    --
    #fuckbeta #iamslashdot #dicemustdie
    1. Re:Up next... by artor3 · · Score: 3, Insightful

      Are you seriously bitching that games these days are too fun? That they should be punishing and brutal? Maybe you're some unemployed shut-in who can devote 10+ hours a day to mastering a Nintendo-hard game, but that ain't something to brag about.

    2. Re:Up next... by Anonymous Coward · · Score: 0

      Are you seriously bitching that games these days are too fun? That they should be punishing and brutal?

      No to the first one, yes to the second. Press X to win is boring.
      Remember Dwarf Fortress' motto: dying is fun.

    3. Re:Up next... by Anonymous Coward · · Score: 0

      And how much fun is a game if there is absolutely no challenge??
      This is the case with many modern games including the one he pointed out. Even at hardest difficulty there was no real challenge with mass effect 3.

    4. Re:Up next... by artor3 · · Score: 4, Insightful

      But Dwarf Fortress exists. So do Super Hexagon and I Wanna Be The Guy and a bunch of other difficult games. Mainstream titles too, e.g. XCOM's hardest mode with save-scumming disabled (I forget the name of it). There are plenty of options for people who want something extremely challenging. It's just that there are also options for people who don't have the time to master that shit, and just want to unwind. The only people who think that's a problem are the "elite" gamers who are angry that their hobby has gone mainstream and attracted a broader audience.

    5. Re:Up next... by Nephandus · · Score: 0

      If by fun, you mean dumbed down for ignorant spastic retards. They DID change it. Now, it DOES suck. You're just one of those they're catering to and probably call yourself a gamer, no less. Gah, "geek chic" poseurs need to fucking die already. I swear I never here words like "lame" used for anything in game for anything but someone getting their n00b ass kicked.

      --
      "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."
    6. Re:Up next... by Nephandus · · Score: 1

      Welcome to Generation Y. Heroes in their own minds.

      --
      "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."
    7. Re:Up next... by Anonymous Coward · · Score: 0

      Very few games are Nintendo-hard, and I don't mind that. But you're mistaken in saying there are plenty of options for people who want a challenge. In the first Doom and/or (I can't remember which) DukeNukem 3D we had a dozen difficulties to choose from, nowadays they only give us Very Easy, Easy, Normalish (and label it Easy, Normal, Hard).

      Anyhow, that wasn't my point. I think you're wrong in seeing fun as incompatible with "brutality" (at least I think that's what you said, maybe I'm misinterpreting you). Failure in a game doesn't need to be a bad thing, although modern games tend to avoid it like the plague. Many games punish you and make it a horrible experience - like forcing you to watch once again a long cutscene before a difficult boss - but it doesn't have to be like that (and when it is the game failed). Take roguelikes, for instance. I never managed to beat one, failed every single time I tried and still had fun.

      PS: the XCOM mode without save-scumming is called Ironman.

    8. Re:Up next... by Anonymous Coward · · Score: 0

      In the first Doom and/or (I can't remember which) DukeNukem 3D we had a dozen difficulties to choose from, nowadays they only give us Very Easy, Easy, Normalish (and label it Easy, Normal, Hard).

      Doom gave Very Easy, Easy, Normal and Hard. The fifth difficulty setting was only added at 1.2 as a post-release patch that wasn't available to players who got an early version but had no Internet access.

      Duke Nukem 3D also gave only four difficulty levels.

      These difficulty levels weren't that numerous. Practically the only games that came close to that amount would either be BattleChess (adjusted thinking time upto ~40 minutes), Saboteur (adjusted positions of items), System Shock (four independent sliders = 256 difficulty settings). However, most games really don't need more than five.

      I think you're wrong in seeing fun as incompatible with "brutality"

      This strongly depends on they type of brutality. In case of those games listed, they have other features to make up for extreme difficulty, or are still accessible for those who want an easy game.

      The less fun form of Brutality appears in games such as Silver Surfer for NES (explained by AVGN), Dirty Harry for NES (including the "Ha ha" room), Sierra games where you have to consult the walkthrough to even complete the game (e.g. you need to eat, the only food around seems to be a pie, and eating it blocks the game much later).

    9. Re:Up next... by girlintraining · · Score: 2

      Are you seriously bitching that games these days are too fun?

      Umm yeah. I hate fun. True story.

      That they should be punishing and brutal?

      Strawman much? No. I was making fun of integrating 'real world' things into games. I want an escape, not to have more advertising or fixing someone else's real-world problems shoved down my throat. Which is what the article is suggesting we do. Because if we start adding 'public service' things into games that provide zero profit, how long do you think until gaming companies start using the same technology to make profit with it? I think we can measure the latency there in nanoseconds.

      Maybe you're some unemployed shut-in who can devote 10+ hours a day to mastering a Nintendo-hard game, but that ain't something to brag about.

      Strawman followed by personal attack. Yeah, definately worth the upmod.

      --
      #fuckbeta #iamslashdot #dicemustdie
    10. Re:Up next... by girlintraining · · Score: 3, Insightful

      The only people who think that's a problem are the "elite" gamers who are angry that their hobby has gone mainstream and attracted a broader audience.

      +5, Strawman.

      Let's backup the fail train here and start over: Adding external content to a game ruins the experience. I don't want to be fixing somebody else's realworld problems in my entertainment escapism. There's nothing "elite" about this... Nintendo games were simple. They were hardcoded. They didn't have internet connections. And they were still awesome. This has nothing to do with a "broader" audience... it has to do with advancements in technology. Ever since the internet became a thing for games, we've got shit like the XBone requiring it for single-player games. We're integrating advertising into the menus of all kinds of entertainment devices.

      This isn't about me going "oh poor me, I'm an elite gamer and all this mainstream attention is ruining the experience"... it's "oh poor me, my entertainment experience is being ruined by profiteering assholes who are shoving shit nobody wants down my throat..." and the only thing a "broader audience" has to do with it, is that they're too damned apathetic and ignorant to know that it was ever any other way.

      --
      #fuckbeta #iamslashdot #dicemustdie
    11. Re:Up next... by Anonymous Coward · · Score: 0

      Games are not as fun as they used to be. If I want hand holding and someone else to walk me through a game I watch a movie instead. Games should be games, not interactive movies where an endboss appears, and at the same time circle - square - triangle combo indicator appears on screen. Then, if by some magical gaming SKILL I'm ablo to hit the three buttons in the specified order I get to see a short movie where my character kills the end boss. Where is the fun in that? If I don't hit the buttons it just keeps hinteing them at me untill I will. My paralyzed grandma could beat that, by rolling on the controller.

      New anti-games are NOT FUN. They are not even games, they are interactive movies. Games need to have a challenge to be fun. The most stupid idea i've seen are trophies and awards. WHO THE FUCK CARES about some in-game awards? Ok, this far i've killed 30 enemies, so I get an award, wohoo! If killing those enemies was at least challenging i will feel good having accomplished that, even without the trophy. But when I just know every and each player over the age of 2 is able to do it, it's just "meh". If I fail at it the first 20 times I'll feel really great when I finally get it done. If I can just walk through the game without even paying real attention I will get bored really fast. Great graphics only have the wow efect for so long.

      I believe this is why online competitive games are as huge as they are, they still offer challenge.

    12. Re:Up next... by Anonymous Coward · · Score: 0

      Maybe if you had bothered to actually state any of that in your post, people wouldn't have thought you were bitching about difficulty when THAT WAS LITERALLY ALL YOU DID.

  11. Internet Response League by Anonymous Coward · · Score: 0

    Is this being published by Marvel or DC?

    Also: which heroes will be included?

  12. Greetings. by CohibaVancouver · · Score: 4, Funny

    Greetings, Starfighter. You have been recruited by the Star League to defend the frontier against Xur and the Ko-Dan armada.

    1. Re:Greetings. by Anonymous Coward · · Score: 0

      Greetings, Starfighter. You have been recruited by the Star League to defend the frontier against Xur and the Ko-Dan armada.

      Forget the Star League, I want that car!

  13. Good idea on paper but... by synir · · Score: 1

    ... It's not going to be that interesting to make it into an interesting game. Which means a game people will actually play.

    Sure, having those millions of eyes clicking away at real pictures would be tremendously helpful but it's not that easy to get them to actually look at said pictures.

    Popular games are designed from scratch to be attractive, addictive, progressively rewarding, etc. And existent ones won't risk their popularity by introducing something that doesn't fit in that design. What kind of minigame takes you from staring at the Night Elf dancing on top of a mailbox in Goldshire into staring at blurry pictures of an intersection in Iowa?

  14. If... by rossdee · · Score: 1

    If everyone spent their free time playing video games insead of having sex, then there would be less population and a lot of the worlds problems would go away.
    Slashdot users are already doing their part .

    1. Re:If... by PopeRatzo · · Score: 1

      Slashdot users are already doing their part .

      I've done my part so much that I've made it all red and sore.

      --
      You are welcome on my lawn.
  15. Too late by gmuslera · · Score: 2

    The world is doomed anyway. Even if you win at the game of make Snowden escape the NSA, almost nothing changed, things kept going downhill. The dark side of the force won.

  16. Only if... by Anonymous Coward · · Score: 0

    Zynga has nothing to do with it

  17. GTA by The+Grim+Reefer · · Score: 1

    So now I can tell my wife that I'm trying to save the world with the "hot coffee mod"

  18. Reamde? by Anonymous Coward · · Score: 0

    Sounds like someone's been reading Neal Stephenson.

  19. How Gamers Could Save the World by Nemyst · · Score: 1

    F5 doesn't work. Guess we're out of luck. At least we tried, right?

  20. Don't need a game, just a web site or similar by dbIII · · Score: 1

    Galaxy zoo is an example of crowdsourcing, it's been made interesting enough that people will do it instead of playing games.
    Of course you could use people that produce entertainment to make these things interesting, so maybe using WoW staff to bring elements of WoW into something designed to do a task.

  21. Griefers by Anonymous Coward · · Score: 1

    In the course of every video game ever produced, someone has figured out a way to play it "wrong", often in imaginative ways that the designers never imagined in their wildest dreams. Often in ways that are extremely destructive to the original intent of the game. WOW plague in real life wouldn't be very funny.

    How's that going to work?

    1. Re:Griefers by Talderas · · Score: 1

      I don't think it even takes griefers to make this system back fire. Once the gamers learn that you get the same result no matter the option they'll just select the same answer, or the default one over and over.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
  22. what part of "disaster area" didnt you understand? by Gravis+Zero · · Score: 1

    if you are going to be showing images of disaster areas, there are going to be dead people, possibly killed in gruesome ways. the knowledge that you are looking at something real can turn something that would be funny in a video game to be a nightmare inducing image. there are things that nobody wants to see.

    --
    Anons need not reply. Questions end with a question mark.
  23. Works so well in time of crisis by YrWrstNtmr · · Score: 2

    Witness the crowdsourced identification of the Boston bombing dudes. Some poor dude was 'identified', and a semi-major newspaper picked it up..."Hey...that's the guy!"
    Sucks to be him. Or you.

    1. Re:Works so well in time of crisis by Jahta · · Score: 1

      Witness the crowdsourced identification of the Boston bombing dudes. Some poor dude was 'identified', and a semi-major newspaper picked it up..."Hey...that's the guy!" Sucks to be him. Or you.

      Good point. This approach presupposes that all involved are (a) competent to make the assessments and (b) committed to the accuracy of the outcome. If you are in a disaster area, if sucks to be you if the people being shown pictures of the rubble of your house are neither.

  24. Ender's Game by TuxWithoutPants · · Score: 1

    Sh*t just got real.

  25. Gamers already save the world sometimes by GoodNewsJimDotCom · · Score: 4, Interesting

    Gamers stay out of the streets, which conserves precious gasoline that is in short supply.

    Gamers like stoners, have a tendency to actually enjoy their life, so they're not as likely to go screw around and hurt other people's lives.



    But on the flip side:



    Gamers are satisfied with their life of gaming and don't care what goes on in the world around them as much. This generation has its bread and circuses and isn't likely to revolt. But why should we get upset with government anyway? It is always screwing people over so it isn't like there is anything new there. Best is to live in your gaming community and have fun while the rest of the world is busy trying to screw each other over.

    If gamers really wanted to save the world, this is all they'd have to do:
    Play the latest and greatest MMO where you can sell lewt and make real money. Then donate a portion of the money you make playing video games to the poor. I'm sure a lot of them do this now.

    The only thing I really worry about is if gaming communities start getting like what happened to League of Legends. You can get cursed out just by joining games and choosing your character. People have such a short fuse there. And people who are jerks to others triggers other people to backlash and become jerks in a way too. LOL is pretty fun and kinda easy compared to Starcraft, but the toxic community means it is unplayable for pubbies.

    Coming from the arcade generation where everyone was pretty cool in person. Except from the rare time when someone doesn't pay up on a gambling wager and gets throttled, I never saw anyone rage on someone else. The worst I saw apart from that in 20 odd years in arcades is people calling other people cheesers for doing the same move over and over in fighting games. The best was when I was under 10 and a highschool kid used to give me quarters to play asteroids, or other forging of friendships.

    To me, the gaming communities can forge the general population's personalities. And today you had people like Idra and other streamers making it seem cool to rage on other players because they get more views. That stuff isn't cool, it is childish. I wonder how much rubs off on League of Legends players thinking it is okay to rage on strangers as a result. Probably not at all, it is probably just the fact that 5 strangers are being forced to play as a disciplined team. I guess this is the same premise that gets ratings on Survivor, but people have a reason to at least appear to be nice to each other there.

    Anyway, these are just some observations. For the most part, I think gamers help society by sponsoring tech. Would we have as cool as computers today if there weren't people churning quarters into pong and pacman back in the day? I'm happy with my fellow man being satisfied with life. Gaming really ups the quality of my life as it gives an outlet for my desire to do problem solving and combat related thinking. I'd say in general that gamers aren't really a problem for society even though Congress always wants to paint them as a scapegoat for problems that have been around as long as man has existed. Are we going to unite like they did back to protest Vietnam, no, we won't... Probably not unless they go and shut off the Internet.

    1. Re:Gamers already save the world sometimes by Anonymous Coward · · Score: 0

      Just in case you haven't played LoL in a long time, the community there is far less toxic now that Riot has put a year or two of effort into it. Does stupid shit still happen? Yeah, but it's not nearly as bad you will see in person in a high school classroom, by comparison.

      O, Brave New World... Parallels are springing up faster than we can count them between the growth of omniscient surveillance and the effects it has been having on online communities... In a very real way, the loss of our privacy is both inevitable and not nearly as utterly evil as fist-pumping ideologues would have you believe.

    2. Re:Gamers already save the world sometimes by Anonymous Coward · · Score: 0

      I'm a very casual LoL player. I think I know what you are talking about, but don't really feel the same. The problem, it seems, is that people with different expectations about the game are put on same teams. There really should be a setting to choose how you want to play. There kinda is, as you'll get cursed at in the ranked games way easier than in the "normal" games. In addition to these two, there should be a checkbox for "practice" game, for people who want to try out weird stuff, or play very casually. You get cursed at because you don't only ruin the 40 minutes for yourself, but for the 9 other people in the same game. There is an expectation of knowing what to do and how to play, and if you don't meet those expectations the others will let you know. (yes, it does make trying out new things a bit difficult, that's why there should be "not for record" games)

    3. Re:Gamers already save the world sometimes by blahplusplus · · Score: 1

      "The only thing I really worry about is if gaming communities start getting like what happened to League of Legends."

      The problem with league of legends isn't the people, it's the developers. Older games like Quake allowed you to run your own servers, because everything is centralized and matchmaking is forced you are forced to be with assholes. It's just game companies desire for absolute control over the game that creates these issues. The F2P and MMO developers won't give their audience the ability to run their own servers because of desire for power and money bringing up red herrings over piracy.

      They want to be little princes of culture, and you must kiss their ring and get permission for everything.

    4. Re:Gamers already save the world sometimes by Anonymous Coward · · Score: 0

      Great post I would like to feel this way as well but I think unfortunately this is not what the crop of current and new gamers are doing. The whole "it's cool to hate" generation is in full swing and I feel that is part of the reason as to why so many game environments are so toxic. There is no real penalty in proportion to the bad behavior.

      I also think this is a magnification due to larger numbers of people online. For example the jerk theory 1 out of 10. So for every 10 people one is guaranteed to be a jerk and looking to pick a fight. So now we have 100 people and 10 jerks, does not seem so bad but in a room, they can block exits and keep people from getting to the snack table etc.

      1000 people - 100 jerks. Now it is starting to be a real problem. 100 is enough now to combine their efforts and start with "well if you don't like it you can just leave" mentality. They run around in packs attacking people and rely on safety in numbers to protect them. They already know their behavior is bad and they fear repercussions but if they group up they can try to bully their way around.

      I remember seeing space invaders and astroids for the first time. It was a new technology and we all knew big things were coming. I could not wait to see the next new cabinet, what type of game it was going to be, the controls etc. I do believe there was a spirit of adventure in the gaming itself, a shared interest and that promoted a kinship. It was a great time and in some ways I wish I could get it back but really do I want that 300 baud modem and all that it entails? No thanks! :) I need my broadband. For example, some nice people made a video on how to burp your radiator or how to repair a certain model washing machine and replace the correct part to fix a problem.

      Back to the main headline, this is gamification and I do not like gamification. Work is work and play is play. I think any attempt to blurr those lines only invites problems. There is a very thin grey line that quickly gets crossed when a game stops being a game as it suddenly turns into work.

      If they want to create a website app that helps people great they should do that and let it stand on it's own merits. Packing it into another environment that players join and expect entertainment? I do not think this is not a good idea.

       

    5. Re:Gamers already save the world sometimes by Anonymous Coward · · Score: 0

      The problem with League of Legends and DOTA is the game itself. A bad player on your team helps the other team. This isn't something that happens often in other games. In StarCraft, if someone on your team is bad, the other team doesn't get any surplus benefit from that. The bad player might not offer much resistance to getting destroyed, but he still has to get destroyed. That takes time and effort. In LoL/DOTA, a bad player gives the other team money and experience. The worse he is, the better it is. It's an effect that spirals out of control.

      In a bad game, you know you're going to lose within the early minutes of the game, but then you're stuck there for another 15, 20 minutes with no hope. It drives people crazy.

  26. More Realistic by mearvk · · Score: 1

    Better somehow to generalize game theory from all those hours gaming and work out from that realistic, sustainable hybrids of competitive and non-competitive economic and social systems so we can get on with getting on.

  27. CAPTCHAs and Foldit by NekoYasha · · Score: 1

    IRL's approach seems to be: have gamers to do something they don't want (tagging photos), in order to get something they want (games). Which seems reeeally close to what ReCAPTCHA is doing (read unscannable words, so you can sign up for accounts). (Although tagging disaster areas will need more training than reading mungled text.)

    And then there's FoldIt, which challenges players with folding proteins into a minimum energy state. This is key to understanding how proteins work, and important for understanding diseases and creating new medicine. In FoldIt, though, the work (folding proteins) is the game, and training comes as a set of tutorial levels. People can play solo for high score, or try to improve on the solution of others.

    1. Re:CAPTCHAs and Foldit by Electricity+Likes+Me · · Score: 1

      IRL's approach seems to be: have gamers to do something they don't want (tagging photos), in order to get something they want (games). Which seems reeeally close to what ReCAPTCHA is doing (read unscannable words, so you can sign up for accounts). (Although tagging disaster areas will need more training than reading mungled text.)

      And then there's FoldIt, which challenges players with folding proteins into a minimum energy state. This is key to understanding how proteins work, and important for understanding diseases and creating new medicine. In FoldIt, though, the work (folding proteins) is the game, and training comes as a set of tutorial levels. People can play solo for high score, or try to improve on the solution of others.

      Just open up a website with a decent client (like FoldIt did) and I think you'd find tons of people would happily volunteer time to help out with a natural disaster. The problem at the moment is there's no medium to do that - the idea that we somehow need to trick or force people into it is skipping the all important "how much time would people volunteer given the chance?" step. FoldIt is a triumph in that regard, but the main thing is it's pretty straight-forward - they didn't think they needed to trick people into it.

    2. Re:CAPTCHAs and Foldit by reve_etrange · · Score: 1

      I think the "exchange" model is absolutely wrong for the application; what you want is to determine a correspondence between the input data and human response required for the real world task, and specific, meaningful in-game actions.

      --
      .: Semper Absurda :.
  28. Consumption by Anonymous Coward · · Score: 0

    I was sure this was going to be about how we could cull massive consumption of resources by playing games instead of doing other things. Instead it's about how a modestly sophisticated AI could solve all problems, but for now we can use gamers instead. Just imagine how our problems are all already solved by computers (hint: we will find new problems, at the very least by making more people until said problems prevent that from working)

    Sure, lots of non-gamers and non game devs support making making game design not about making the games fun. Really though, I'd play normal WoW over WoW with extra mini-game crap. Game dev is a competitive market, its not some mass of free labor.

  29. Zynga should try... by charlesjo488 · · Score: 0

    OMGprobs Do Something FarmacyVille

  30. TED... by luckymutt · · Score: 1

    ...has really jumped the shark.
    I can't remember the last time I heard a TED Talk that was truly innovative, inspiring or otherwise worth sharing.

  31. Solving Obesity by playing 7x as much? WTF? by rolfwind · · Score: 1

    Maybe cut that obesity rate down and you can solve some hunger issues at the same time. And cut ethanol while you're at it.

  32. tards are as tards propose by Anonymous Coward · · Score: 0

    Uh yeah great idea.

    How about simply fixing the problems dierectly instead of some leftard solution with layers of bureacracy and attemptring to coerce people into something they dont really care about (and people who dont want the fake help anyway)

    Games with flashing lights to send some percentage into seizures (to lower their total carbon consumption) is a much more workable solution.

  33. Why pick on gamers? by pumpknhd · · Score: 1

    Why not mobilize all couch potatoes? Install 3 buttons on all TV remotes. Viewers must press "no damage", "mild damage" or "severe damage" before every channel flipping, or better yet, to keep the TV on. Or when I'm driving to work in stop and go traffic, I could do something meaningful with 3 simple buttons in the car...

  34. This is not so stupid by vikingpower · · Score: 1

    The R & D institute I work for is getting into CDM ( Crisis and Disaster Management ). One of the first conclusions we drew, when thinking about crowdtasking, was that without harnessing people's "drive to play", it is not gonna work. So these people draw the same conclusion, independently, which corroborates ours.

    --
    Religous speak to God. Insane are spoken to by God. When all shut up, one can finally hear Shostakovich in peace
  35. What about the untapped indie developer resource? by Anonymous Coward · · Score: 0

    Ah! I know this womans name. I saw that TED talk mentioned in this article at least two years ago. It was really powerful. However, the games she has worked on are not at the level of a pro gamer. They are somewhat childish in their approach for the tasks to be completed. She is only attempting to make use of 'gamers' collective gaming hours. However, As a player, there is little feeling of accomplishment or reward. There is no competition between players that would drive them to become a better player at her games. They wouldn't dedicate the hours she imagines towards her projects. But this is exactly why she is approaching that company Blizzard.

      Some years ago, Blizzard created the MMO game World of Warcraft. It's still arguably the best MMO to date. The reason for their success is because Blizzard studied the successful elements of every online game before it, and they put those elements together into their game. The game has changed it's model several times over the years to adapt to the players and new addicting game-elements. It's exactly those elements that Jane McGonigal's games do not have, which makes perfect sense why she is approaching them.

        But I don't imagine that company has as valuable a resource as Jane believes. Given the failure of Diablo 3, Blizzard's interest is in making money at the gamers expense. I don't think that company has what it takes to accomplish anything truly groundbreaking.

      I'm looking forward to see what Jane will work on next. I can only hope it reaches a point where I could contribute or participate in an enjoyable game. What she needs is similar to what I've been creating for a independent Black Jack game. I didn't just make a playable game where you could bet and play cards. I added story, a goal, and other familiar gaming elements that would make the player interested and want to progress to the end. Even if they don't necessarily enjoy Black Jack or Card Games, it's those other addicting and fun elements that turns a simple task into an enjoyable game experience.

      There are thousands of indie developers out there who are good at recycling the successful elements of games that have come before them, and others who are great at creating new concepts. There are thousands of developers who make games every year at conventions and during competitions just to try something new. If Jane McGonigal really wants to make use of the untapped resource that gamers provide. Then take advantage of the independent game developers themselves. Make this a theme for the next Global Game Jam. In a single weekend, there's bound to be a few games that are worth developing further. Games that could help with real-world issues. Games that gamers would be willing to play. It would be far more then Blizzard could ever do.

  36. Dumbest idea I've ever heard... by Anonymous Coward · · Score: 0

    Let me get this straight. They're going to put pictures in MMOG games that you can "process" for experience points?

    First problem I noticed is that you assume gamers to be 100% honest/accurate in their "processing", and not just grinding through the interface to get their XP points. And if it's possible to verify the gamer entered in the correct information then you already know the result of the processing, why have gamers re-do the work at all?

    I can agree that MMO games are often more work than fun, but really? Next you're going to tell me that businesses can increase work done per employee by making an spreadsheet / accounting software into a MMO, "tricking" them into thinking they're not really working!

    To think that Slashdotters really think this could work... my opinion of this sites viewer base has been lowered.

    1. Re:Dumbest idea I've ever heard... by Anonymous Coward · · Score: 0

      Just BTW.

      I'm honestly offended by the idea that gamers/westerners are too lazy to do any kind of work, that the only way to get a gamer/westerner off his or her ass is to trick their simplistic minds into thinking they're just advancing their MMO toons. Well, I would be offended, but to honestly hold that world-view you'd have to be a complete idiot yourself.

    2. Re:Dumbest idea I've ever heard... by Anonymous Coward · · Score: 0

      In fact, the proof of that idiocy can be proved by the primices previously laid by the said idiot.

      1) Assumes the premise is true: Gamers are too lazy/stupid to help save the human race unless they're fooled into thinking it's part of a video game
      2) To be able to theorize that the obvious solution is to get these presumably borderline ape-people to do all of our logistics. We must also assume the second premise is true: Selfish simple minded buffoons to stupid/lazy to take care of their own selves produce scientifically accurate and reliable results.
      3) Therefore we can be sure the results of all our decisions will be better than ever before.

      Does nobody see a problem with this chain of logic?

  37. The world doesn't need saving by Anonymous Coward · · Score: 0

    It's been here for billions of years and will be here for billions of years. After that time, it will be destroyed by its own sun. This is not preventable and there is no mitigation. So who cares?

  38. 21 billion hours... by eennaarbrak · · Score: 1

    I don't know - I listened to Jane's TED talk and in spite of totally liking the idea, I just don't think her argument is very sound. Take her calculation of 21 billions hours a week - she came upon that number by simply extrapolating it from some historical account, where people in a society (I think it was some ancient Greek region) were asked to play games in order to keep their minds of the fact that they don't have food. Multiply the amount of hours spent by ancient starving Greek with today's population size - bam! 21 billion hours per week!

  39. Ah TED... by korbulon · · Score: 1

    Never fails to remind me of mornings growing up on the farm in Iowa. Golden sunrise peeking over the rolling seas of grass as the last stars of the night bid adieu. The coo of morning doves is a promise of great things to come. And finally... a gentle easterly breeze wafts in the suggestion of sweet perfume that at last gives way to the unmistakable stench of bullshit.

    Just smell all that bullshit. Glorious.

  40. Openstreetmap HOT by Anonymous Coward · · Score: 0

    Posting from work, so no login...

    While it's not quite a game, volunteers from Openstreetmap have been helping in various disaster scenarios in the past and present by taking images aerial photography and turning them into usable (and potentially editable) maps for the people on the ground.

    Take a look at the OSM HOT project (especially the effort in Haiti after the earthquake).

  41. Watch This!!!! by hadihusin88 · · Score: 1

    Watch Movie online free >> www.onlinemovienobita.blogspot.com

  42. The League of Extraordinary Couch Potatoes by goombah99 · · Score: 5, Insightful

    Why must Gamification die? It's a very potent concept. It's like saying "Placebos" must die. You might have some intellectual qualms about it "working for the wrong reasons" but it works really well. While we live in an age of explicit gamificiation including reality TV, which gamifies human interaction, basically people have always done things that make their work more than just work. We foster freindly competitions between work teams, we offer prizes for company groups that raise the most donations for charity, etc... You could easily say that the satisfaction of the work or the donations to charity, being incentive enough and we dont' actually need to add external conditions different from the the actual objectives. But that's not how humans work. We like taking long term goals and adding in extraneous rules that divide the long term goal into short term quick rewards--even if they are artificial. The couch potatoe's willingness to lie there perfroming pointless game playing is evidence that humans are sometimes powerless against this rapid reward system, so why not turn that to doing good things.

    --
    Some drink at the fountain of knowledge. Others just gargle.
    1. Re:The League of Extraordinary Couch Potatoes by neonKow · · Score: 2

      Additionally, I don't mind looking through photos, but I bet I'd like it more if I got in-game rewards for doing so.

    2. Re:The League of Extraordinary Couch Potatoes by Anonymous Coward · · Score: 2, Interesting

      Perhaps the coolest development in Gamification is Fold-it, the protein folding game. This game recently went from being just about predicting the structure of proteins to designing new unnatural protein structures. What's cool about it is that it's naturally developed a community where large teams band together to cooperatively work on the same protein, sharing their incremental or large advances. Some people are specialists in certain aspects of the structure optimization. teams have even been cited on the author list of research publications. The cool thing is that the are not hobbist biologists doing this but completely untrained people who become fascinated with the science challenge as well as the fun. The game aspect of it means that even if you don't solve the structure correctly, for a time your guess may be better (score wise) than anyone elses. So there's lots of incremental fun exploring the dead ends of the search space, not just the final pay off. Fold-it uses the Rosetta Structure Scoring model underneath the hood, and that's the absolute best in the state of the art and no different than what the scientists use in big cluster computing, so anything that rolls out of fold-it is a full finished product not some dumbed down sub problem.

  43. This sounds familiar... by vomitology · · Score: 1

    I see someone else has read Ender's Game...

    --
    ~Knowledge is knowing that a tomato is a fruit, but Wisdom is knowing not to put it in a fruit salad.
  44. Fix it at the source by kbg · · Score: 1

    Whenever dealing with incomplete data in software it is always best to try to fix/add the missing data at the earliest time possible. In this case that time is when the photo is taken or uploaded, so the proper solution is to have the social networking software tag the photo by requiring the original photographer/uploader to add the missing data.

  45. Sounds like Matrix by Anonymous Coward · · Score: 0

    Indeed, it seems more realistic to harvest the computing power of people immersed in a virtual reality rather than their bodily energy (the latter does not make a lot of sense: biomass would be so much more effective).

    Given that we have already had a few gaming related deaths, life support systems would make some sense. And once you have them, performance-enhancing drugs are certainly going to quite increase efficiency.

  46. Re:what part of "disaster area" didnt you understa by Anonymous Coward · · Score: 0

    the knowledge that you are looking at something real can turn something that would be funny in a video game to be a nightmare inducing image. there are things that nobody wants to see.

    Making people sort through war zone victims might decrease their enthusiasm for supporting wars. It's nothing like what the actual victims have to go through, of course, but stopping the emotional detachment might be a really good idea.

    Exactly because there are things that nobody wants to see.

  47. Hogwash by sunking2 · · Score: 1

    The efficient way to tackle a problem is to tackle it directly. If you want to save the world get people to stop gaming and actually work to a solution. Creating an escape for people from the real world and then claiming we'll recover some of the lost work in the game so it's a net positive is just silly. It's almost like justifying that i's perfectly ok for kids to skip school on the first day the new COD is released because they have to read the instruction booklet.

  48. ONLY on a voluntary, opt-IN basis. by jcr · · Score: 1

    to harness gamers' time

    I get really nervous when anyone suggests that other people's time is something to "harness". If they call for volunteers, great. If they try to siphon off any of my time and attention without my consent, then my response is "fuck off, slavers."

    -jcr

    --
    The only title of honor that a tyrant can grant is "Enemy of the State."
  49. Meh, they're not serious by martin-boundary · · Score: 1

    If they were truly serious, they would talk about harnessing the power of porn. Horny people will go to great lengths to get their fix, and they have no problem doing microchallenges on the internet. Any task you can convince an internet gamer to do for Mankind is also a task you can convince an internet fapper to do for Mankind (and Womankind).

  50. Gamera? by Anonymous Coward · · Score: 0

    Damn fuzzy eyes first thing in the morning... I read the headline as "How Gamera Could Save the (Real) World"

  51. Ingress by jsh1972 · · Score: 1

    I don't know if anyone has mentioned it yet, but Ingress by niantic labs@google is a great example. It's a gps based Mmoarg (massively multiplayer online augmented reality game), played with your Android device, that plays like a combo of geocaching, capture the flag, and foursquare. The player's movement data is harvested by Google and is being used to bring it's walking navigation up to par with its turn - by - turn navigation. It's an insanely fun and addictive experience, with the added bonus, that me, a 40 year old who has never got regular exercise in his life, is now walking 15-20,000 steps a day.

  52. No by Anonymous Coward · · Score: 0

    How are games going to solve the problem that everyone in charge is apparently stupid or psychopathic. Hunger is a solved problem, we just need to allocate our resources correctly.

  53. Trolls by crndg · · Score: 1

    I could see this working in the following way. It's a mini-game that grants some amount of experience or reward for playing, but only if you play it "right." So if they're trying to determine if an area in a photo is in need of assistance, each player will only get the reward if they vote with the majority in a secret ballot type of setup.

    Unfortunately my experience in games indicates that there are many socially challenged people who would give the wrong answer just for the lulz of wasting valuable rescuer time in the real world. Either that, or some players would just tell everyone to always vote yes or always vote no, in an attempt to always get the best reward. The level of altruism in a specific gaming community might need to be continually calibrated (using pictures of known good or bad areas), and results thrown out if the community as a whole turns into trolls.

    It is a clever idea, putting human intelligence to work on problems that are simple for the human mind but still too complex for computers. Sort of a SETI-at-Home idea, but using the human brain's unused cycles. Implemented in the right way, it could be integrated seamlessly into the gameplay. It will be interesting to see what comes of this. Maybe Ender's Game isn't as far off as we like to think.

  54. What a fucking stupid idea by Anonymous Coward · · Score: 0

    Had to say it.

  55. Decouple this from gaming by TheMathemagician · · Score: 1

    Games? What do games have to do with it? How can these idiots be so muddled in their thinking? If disasters create a need for this sort of labour then build a platform and let people who want to help download a a client and get assigned some chunk to work on. The server aggregates results and assigns the chunks. Spread the word via social media when there's an urgent need. Job done. I don't play computer games at all these days but I'd be happy to tag images for an hour if it would help responders to a disaster. This utterly mistaken idea that this concept needs to be coupled with gaming can only have come from a sort of 'cargo cult' view on computing. Oh, look at all these geeks playing computer games all day, we need to harvest them for our tasks, so lets embed them in the games...

  56. Gamify? Yes. Game? No by neminem · · Score: 1

    Seems pretty backassward that people would think it was a good idea to force people who want to play a game to instead do helpful things that were obviously inserted for the purpose of being helpful, rather than the purpose of making the game better.

    Why not just let people help directly who want to - and then gamify *that* (only to the extent of adding xp, levels, badges, useless cosmetic rewards, etc, not to the extent of actually trying to convince people that what they're playing *is* a game, because it clearly wouldn't be...)

  57. screw that! by Anonymous Coward · · Score: 0

    Let's focus on something more important! .... like asking Blizzard to give my Priest 600 Enchanting!! It's taking FOREVER to get skill gains :( it's because it takes too long to find the materials to enchant (by disenchanting stuff I find or make using tailoring). Buying the materials from the AH is way too expensive and there's usually not enough anyway.

    This is WAY more important!

  58. Oh, "GAMERS"... by khelms · · Score: 1

    I looked at this and read Gamera and was wondering how a rocket powered turtle was going to save the real world.

  59. Side stepping the obvious by Anonymous Coward · · Score: 0

    Even avoiding the whole "another excuse to be lazy" argument about "gamers," this is foolish from a purely economical point of view. It has been proven time and again that, no matter how helpful a for-profit organization is to the general public, it is always for-profit and will focus on profit, not on "the greater good." All the huge publishers will probably try to hop on this bandwagon and whip their developer-slaves into a frenzy churning out more and more shit. But none of it will actually help anyone in real life because the publishers are doing it TO MAKE MONEY.

    Helping people == losing money

  60. game sourcing by Anonymous Coward · · Score: 0

    Game sourcing or making projects using game tools has great potential for solving problems or massing research data Imagine making a game environment about a trip to mars or a mars landing or go even further colonizing a new world this all can be simulated and 10s of thousands of players can amass huge amounts of data and answer some important questions even find new questions never contemplated. but no game makers are out to make money not save lives or make the planet a better place to live.
    Here it is 2013 and im asking myself why there isn't an online virtual learning environment? the technology has been available for nearly 10 years.
    log in to the online virtual learning environment. walk the campuses of the world. Want to learn about the moon? pop on a platform and poof your on the moon! want to learn French? step on a platform and poof your in France schools have been teaching more or less the same way since before the horse and buggy its time for learning to evolve and get off the broken conveyor belt.

  61. Now that you've informed gamers how the system wor by g0dhand · · Score: 1

    ... You want the largest group of egotistical flamers and trolls on the planet to submit their, "accurate, truthful opinion" on photos determining the scale of damage? Sounds like you're relying on the wrong demographic. Don't get me wrong, I'm a gamer, but a very nice one at that. A majority of them would love to screw this system up in a MAJOR way.

    --
    End transmission.