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Red Cross Wants Consequences For Video-Game Mayhem

Nerval's Lobster writes "The International Committee of the Red Cross (ICRC) wants developers to consider building "virtual consequences" for mayhem into their video games. 'Gamers should be rewarded for respecting the law of armed conflict and there should be virtual penalties for serious violations of the law of armed conflict, in other words war crimes,' read the ICRC's new statement on the matter. 'Game scenarios should not reward players for actions that in real life would be considered war crimes.' Like many a concerned parent or Congressional committee before it, the ICRC believes that violent video games trivialize armed conflict to the point where players could see various brands of mayhem as acceptable behavior. At the same time, the ICRC's statement makes it clear that the organization doesn't want to be actively involved in a debate over video-game violence, although it is talking to developers about ways to accurately build the laws of armed conflict into games. But let's be clear: the ICRC doesn't want to spoil players' enjoyment of the aforementioned digital splatter. 'We would like to see the law of armed conflict integrated into the games so that players have a realistic experience and deal first hand with the dilemmas facing real combatants on real battlefields,' the statement continued. 'The strong sales of new releases that have done this prove that integrating the law of armed conflict does not undermine the commercial success of the games.'"

288 comments

  1. Man i hate this game by Flipstylee · · Score: 5, Funny

    It's like every two missions i'm spending a month in the clink.

    1. Re:Man i hate this game by GeekWithAKnife · · Score: 1

      You've been a bad boy and your character is still in the penitentiary; please try again in 19 hours and counting...

      --
      A 'singular oddity' is an event that cannot be explained and only happens when you are alone.
    2. Re:Man i hate this game by TWiTfan · · Score: 5, Funny

      If they wanted to make it realistic, they should just have the UN pass an unenforceable resolution against you and have the International Court of Justice send you a very nasty letter once a year.

      --
      The cow says "Moo." The dog says "Woof." The Timothy says "Thanks, valued customer. We appreciate your input."
    3. Re:Man i hate this game by noh8rz10 · · Score: 3, Interesting

      in assassin's creed if you kill 3 civilians then the level ends. i think this is a fair approach. of course in GTA if you kill a civilian then you get his money and his car, although that's not a war crime so much as a regular crime. I don't play the CoD type games so I don't know how they address the issue.

    4. Re:Man i hate this game by drakaan · · Score: 2

      Well, in CoD games, if you're playing multiplayer (as most players are), then there isn't a way to kill frendlies unless you play "hardcore" mode. In hardcore mode, you get kicked from a match if you kill teammates 3 times.

      --
      "Murphy was an optimist" - O'Toole's commentary on Murphy's Law
    5. Re:Man i hate this game by dinfinity · · Score: 4, Funny
    6. Re:Man i hate this game by Frigga's+Ring · · Score: 3, Interesting

      of course in GTA if you kill a civilian then you get his money and his car, although that's not a war crime so much as a regular crime.

      And a wanted level. In GTA V, I believe murder gives you a two star wanted level which means the police come after you with force and will open fire to stop you. You could argue that evading the cops and getting them to forget about you is difficult, but having a crime witnessed in the GTA games does come with a consequence.

    7. Re:Man i hate this game by Anonymous Coward · · Score: 2, Informative

      If they wanted to make it realistic, they should just have the UN pass an unenforceable resolution against you and have the International Court of Justice send you a very nasty letter once a year.

      The cool thing about this is that if you play on the US team and they actually *do* try something, a new scenario called Invade the Hague is unlocked, in which righteous US commandos get to kill everything they see to bring our boys home. ;)

    8. Re:Man i hate this game by CanHasDIY · · Score: 1

      in assassin's creed if you kill 3 civilians then the level ends.

      Remember Time Crisis? I think it only took 2 civilian deaths before you had to pump in another handful of quarters.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    9. Re:Man i hate this game by Ardyvee · · Score: 1

      I thought that depended on server settings. Or at least I think it should. I'm sure that I would like with FF on during serious matches and NOT get kicked for FF.

      --
      I don't care if I'm wrong. I only care about everyone obtaining something from the discussion.
    10. Re:Man i hate this game by Anonymous Coward · · Score: 1

      Have a realistic jail. Prison gangs, cigarette-based economy, possibility of escape.

      Would work better for an MMO - you'd get people deliberately staying in jail to be part of the "scene", the lines between gaming and reality could start to blur pretty fast.

    11. Re:Man i hate this game by Beardo+the+Bearded · · Score: 1

      And in GTAV when they force you to torture someone, the torturer (who is a fucked up sociopath) drives the victim to the airport and tells him along the way that torture is useless as an interrogation tool and the victim is going to escape the US and tell everyone about what happened.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    12. Re:Man i hate this game by drakaan · · Score: 3, Informative

      On XBox Live (the biggest installed base) and in public matches (the ones that count for experience points and weapon and player prestige), those are the defaults. League play doesn't have friendly fire or any of the other hardcore game settings enabled. The only way (in that player community) to play a game with FF on and not get kicked would be to play a custom game, which wouldn't be a normal public match, since that combination of settings aren't available in a public match.

      --
      "Murphy was an optimist" - O'Toole's commentary on Murphy's Law
    13. Re:Man i hate this game by Lumpy · · Score: 2

      COD ends your mission as soon as a civ is killed. so their complaints are based on games from the early 90's as most every game I have played causes you pain if you start a murder spree.

      Are they outraged about Postal 1 and 2? or redneck rampage? because those are the only things I can see fit their complaint.

      --
      Do not look at laser with remaining good eye.
    14. Re:Man i hate this game by Anonymous Coward · · Score: 0

      Where's the like button?!

    15. Re:Man i hate this game by Ardyvee · · Score: 1

      Oic. Figures. Thanks for the info :D

      Maybe I'm just too use to Q3/QL (and general Quake Series) TDM settings where FF is a thing that matters and doesn't get you auto-kicked.

      --
      I don't care if I'm wrong. I only care about everyone obtaining something from the discussion.
    16. Re:Man i hate this game by Frigga's+Ring · · Score: 3, Interesting

      **GTA V SPOILERS**

      I don't want to get too deep into spoiler territory, but the person who orders the torture works for a parody of the real life US Government Agency that uses torture (or "used" torture, I suppose these days it's just "enhanced interrogation techniques"). I haven't gotten much further in the story than that scene, but I assume that the people who order the torture get what's coming to them. But regarding the Trevor driving the victim to the airport while talking about how torture is a useless interrogation tool, Trevor mentions he that did that because he was instructed to kill the victim and refused to be their hired gun. (I believe the government guys who ordered the torture threatened the main characters if they *didn't* torture the victim)

      We could have a discussion on that scene and its effects on the player, but I doubt many people played through that scene and felt good about what they were forced to do. Assuming that's true, I think the game just had a more powerful effect on behavior than any Red Cross warning could.

    17. Re:Man i hate this game by amicusNYCL · · Score: 1

      They could remedy that in GTA by introducing a permanent wanted level system. Each time you commit a crime that has a witness, it raises your permanent wanted level. It could get to the point where a cop starts chasing you as soon as he sees you, even calling in backup, or having cops waiting outside your house when you leave. Getting caught with a high enough wanted level would forfeit all of your money and maybe a house or two, or whatever cars you have in garages. It would make it more realistic, but let's be fair, part of the appeal of those games is the fact that it is not realistic.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    18. Re:Man i hate this game by amicusNYCL · · Score: 3, Funny

      That was my experience with the America's Army game. My first game I was nervous and a little trigger happy and shot my teammates when they rounded a corner. I got shipped off to Ft. Leavenworth and decided I didn't like that game so much.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    19. Re:Man i hate this game by Tokolosh · · Score: 1

      I have yet to see any sign of the Red Cross in any online game. They should stop whining, get off their butts and help the poor and wasted I leave in my wake.

      It's almost as if the Red Cross has no Playstations or XBoxes!

      No sign of MSF, either. Think of how helpful they could be in TF2.

      --
      Prove anything by multiplying Huge Number times Tiny Number
    20. Re:Man i hate this game by Jessified · · Score: 1

      Lol no kidding. Or in the case of killing first responders with drone strikes like the US, everyone can just look the other way. You think the Red Cross would be more interested in that, given that they are first responders, but no, video games. Must interfere with video games.

    21. Re:Man i hate this game by Anonymous Coward · · Score: 1

      in the later GTA's getting to 3 star and above is an Oh Shit moment. if you go up to 4 plus, it's like the FIB want to eat you 5 and 6 means that you are screwed (military brings out tanks and combat aircraft) unless you can get to a safehouse, as you will run out of ammo and armor before being able to fight your way out.

    22. Re:Man i hate this game by Anonymous Coward · · Score: 2, Interesting

      Most of the real-life, actual war crimes are committed by people who never play these computer games. (More likely, ever play any computer game.)

      Can't you just see the terrorists in Nigeria, Mali, Sudan, Afghanistan, etc., hauling their laptops around with them so that they can play computer games and commit "virtual war crimes" once the real battles are over?

      On the flip side, how many gamers that commit "virtual war crimes" actually commit real-life war crimes? This is a "solution" without a problem. More useless regulations and laws.

      The Red Cross comes across as a group of Liberal, Do-Gooders and as only having the desire to control other people. They would do better in devising better ways to place working solutions to real problems--like medical care, food, water, shelter for natural disasters, etc.

    23. Re:Man i hate this game by AmiMoJo · · Score: 1

      It would be nice if the cops in GTA behaved legally and sanely as well. No "put down your weapon" or "hands up", just open fire immediately. Actually they often try to run you over first, or just cause a head-on collision which is on survivable due to the unrealistic physics in the game.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    24. Re:Man i hate this game by Shoten · · Score: 0

      Well, in CoD games, if you're playing multiplayer (as most players are), then there isn't a way to kill frendlies unless you play "hardcore" mode. In hardcore mode, you get kicked from a match if you kill teammates 3 times.

      Yeah, but it sounds like here they want to penalize you for shooting...well, pretty much anyone.

      What worries me is that this crosses into a fuzzy situation. If it's multiplayer, then it's consensual; everyone's there, and only a total douchebag would go into multiplayer combat without some understanding that they may not be Vin Diesel and Chuck Norris combined, killing everyone with wild abandon with nary a scratch on them. If it's singleplayer then true ethics are null and void entirely; no harm comes to anyone as a result of the act. Violent crime is not growing as video games have come on the scene, so I'm not buying the "no harm until little Timmy shoots up a bus full of nuns" concept either.

      So, it's about the reward system. But what happens when it's not even a person being rewarded for doing something that isn't real to another non-real entity? What if none of it is real, and it's a movie? Should it be illegal for people to watch fictional characters be rewarded for such things? Should Clive Owen be castigated for his role in "Shoot 'Em Up," where he takes matters into his own hands instead of calling 911 nonstop for 2 hours?

      This is scarily close to being a free speech issue, in my opinion, and for no reason that anyone can explain to my satisfaction.

      --

      For your security, this post has been encrypted with ROT-13, twice.
    25. Re:Man i hate this game by Anonymous Coward · · Score: 0

      Good points, but who are the guys that sit back and do nothing while their governments commit warcrimes unchecked? In most cases, not video game players, but the red cross seems to think so.

    26. Re:Man i hate this game by Fesh · · Score: 1

      Lately it seems to me that the real cops are behaving much more like the GTA ones than "legally and sanely".

      --
      --Fesh
      Kill -9 'em all, let root@localhost sort 'em out.
    27. Re:Man i hate this game by unrtst · · Score: 2

      In my homemade version of Candyland, if you land on the Gumdrop Pass you are sent to Dentist Detainment for 3 rounds. Gotta have real consequences!

    28. Re:Man i hate this game by Anonymous Coward · · Score: 0

      I think they can be interested in more than one thing at once...

    29. Re:Man i hate this game by easyTree · · Score: 3

      The Red Cross might use its high-profile brand to mailshot politicians and armed-forces leaders. They have an opportunity to lead by example - once they've learned that "there are consequences to war-crimes" - aren't there Bush/Obama/Blair/etc? oh wait...

    30. Re:Man i hate this game by ttucker · · Score: 1

      The article seems to speak more on crimes against humanity, like killing imaginary civilians.

    31. Re:Man i hate this game by Anonymous Coward · · Score: 0

      Damn right, at the end of a long day at the helldesk there is nothing more cathartic than going on a few Kill Frenzies in GTA

      That's right lil virtual non-people, run, RUN FROM YOUR ANGRY GOD, SEE WHAT GOOD IT DOES YOU! Mwuahahaha!

    32. Re:Man i hate this game by someSnarkyBastard · · Score: 1

      Keep in mind that the Red Cross threw a snit over health kits in Neverwinter Nights among others so this is really par for the course for them.

    33. Re:Man i hate this game by Darinbob · · Score: 2

      Well, the games are silly already. Ask a real veteran how many people they killed, and the answers will usually be "0", "1", "just a couple", things like that, only rarely getting into double digits. Now ask how many people were killed in a video game and the stats may show 500 or more (even if it's not a war game).

      A real war isn't about killing every last enemy you see. Instead you block the roads, halt their advance, force them to retreat, get them bogged down, etc. But in a game the standard play style is shoot everything that moves, which some games even enforce by not completing the mission if any enemies were missed.

    34. Re:Man i hate this game by reve_etrange · · Score: 1

      Not even those, since none of those games actually features "armed conflict" (they specifically mean wars) as such - just run-of-the-mill violent criminals.

      I do wonder what games they think have integrated the "rules of armed conflict," though. I mean, maybe you can get kicked for friendly fire or collateral damage / civilian casualties, but what games punish the player for picking up a shotgun (banned by Geneva Convention IIRC)?

      --
      .: Semper Absurda :.
    35. Re:Man i hate this game by Greyfox · · Score: 1
      Gunpoint kind of does that. They give you an achievement, but not for that, because no one is going to give you an achievement for punching a guy *THAT* many times!

      Oh, yeah, and you get a level rating of "psychopath"! So... there!

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    36. Re:Man i hate this game by mjwx · · Score: 1

      Well, in CoD games, if you're playing multiplayer (as most players are), then there isn't a way to kill frendlies unless you play "hardcore" mode. In hardcore mode, you get kicked from a match if you kill teammates 3 times.

      I'm pretty sure that they're talking about single player stories... And when they mean war crimes they mean things like torture, genocide, killing unarmed civilians, ethnic cleansing and so forth.

      Killing your own squadmates in real life is more of a problem for the army involved rather than the Red Cross. The Red Cross is more involved with refugee camps after armies have ejected all the people who believe in the wrong invisible sky man from their homes and frogmarched them out of town.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    37. Re:Man i hate this game by Shoten · · Score: 1

      The article seems to speak more on crimes against humanity, like killing imaginary civilians.

      Yes...but do they plan to have an in-game tribunal, where you get at least a semblance of due process before you are forced to suffer consequences? If you look at actual real warfare over time, you'll notice that the majority of casualties are actually non-combatants. So where do you draw the line? How do you judge, in a video game engine, between a person who merely jumped when a figure came around a corner and a person who deliberately shot a civilian? If you're going to aim for ethical behavior, it has to go both ways and recognize the difference between human error under challenging circumstances and true evil, no?

      --

      For your security, this post has been encrypted with ROT-13, twice.
    38. Re:Man i hate this game by GumphMaster · · Score: 1

      Using the symbol of the Red Cross, Red Crescent or other variants in the game would likely be a violation of local laws prohibiting the use of these symbols for other than the purposes prescribed in the relevant Geneva Convention. For example under Section 15 of the Geneva Conventions Act 1957 in Australia or Title 18 USC 706 in the USA. The use of the symbol is tightly controlled to prevent dilution of its protective meaning in actual conflict zones.

      Médecins Sans Frontières are likely to be equally protective of the impartiality implied by their symbols and marks. They don't however have the same protection in international law.

      --
      Patent litigation: A doctrine of Mutually Assured Destruction... in which everyone seems willing to push the button
    39. Re:Man i hate this game by gadget+junkie · · Score: 1

      in assassin's creed if you kill 3 civilians then the level ends. i think this is a fair approach. of course in GTA if you kill a civilian then you get his money and his car, although that's not a war crime so much as a regular crime. I don't play the CoD type games so I don't know how they address the issue.

      in these games, you can dress up as a petty tyrant or rogue state and get to ignore any UN sponsored regulation, unless you have an hand in designing it.

      --
      "If a boss demands loyalty, give him integrity. But if he demands integrity, give him loyalty." (John Boyd, 1927-1997)
    40. Re:Man i hate this game by Lumpy · · Score: 1

      Actually didn't some of the first Command And Conquer games allow you to do genocide? I know red alert allowed you to nuke the hell out of your opponent to win.

      --
      Do not look at laser with remaining good eye.
    41. Re:Man i hate this game by slim · · Score: 1

      I'm not sure it would be nice. All sorts of things are unrealistic in GTA. You can speed, run red lights, smash into cars and buildings, run over pedestrians (if there's not a cop right there, without becoming the target of a police manhunt. You can shoot someone dead, in full view of a policeman, and if you can hide in an alleyway for a few minutes, they'll forget you ever existed.

      All of this is in the service of creating a fun game.

      A mode of operation in which you can "come quietly" doesn't add to the fun.

      (Although in earlier GTAs there was the "Busted" option, where a cop touches you. Instead of respawning at a hospital, poorer, you respawn outside a police station, poorer.)

    42. Re: Man i hate this game by Anonymous Coward · · Score: 0

      How can it be a problem for them to use their own symbols? They should be ready with controllers in their hands to help the needy anytime they are injured or have to respawn.

    43. Re:Man i hate this game by drakaan · · Score: 1

      I'm pretty sure that they're talking about single player stories... And when they mean war crimes they mean things like torture, genocide, killing unarmed civilians, ethnic cleansing and so forth...

      They are, I'm sure. I was responding to someone other than the article poster about CoD generally, and the most-common gameplay scenario, specifically. (Apart from my point about not being able to do friendly-fire under typical circumstances, this is all about videogame play, so belief in a particular deity, murder, relief aid, and human rights violations would be only tenuously related to anything that happens during gameplay...no more closely related than when kids play war with toy guns.)

      --
      "Murphy was an optimist" - O'Toole's commentary on Murphy's Law
    44. Re:Man i hate this game by delt0r · · Score: 1

      The is the RTS game i want to play! Ok not really, but its funny and in fact quite old.

      --
      If information wants to be free, why does my internet connection cost so much?
    45. Re: Man i hate this game by darkarena9789 · · Score: 1

      They could actually turn this into a way to make money. "Wait 19 hours... Or post bail for $1.99." :)

    46. Re: Man i hate this game by Optali · · Score: 1

      Do the Red Cross think that games are like real worlds?
      i mean, come on mates! Do they think game programers waste their time creating tons of civilians and game unrelated NPCs just for the saake of it?

      In a game, any game, you can just do what's intended to be done and little more... So, if you are playing World of Tanks you just have fucking tanks on the other side!
      What's the 'Mayhem' that you can create that should be penalized? Farting in the face of your buddies while playing? ... Well, that would definitely cause some mayhem...

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      -- 29A the number of the Beast
    47. Re:Man i hate this game by reve_etrange · · Score: 1

      I don't know about genocide as such...but flame troops, flame towers and Tesla coils are surely illegal internationally. Not to mention tactical nukes, using Tanya to C4 civilian buildings, flattening people with tanks, demolishing bridges, etc. On the other hand, why should the same international laws exist in Sci Fi alternate histories? In the RA timeline, WW2 never takes place so the UN is never formed and international law doesn't evolve nearly as much. The US isn't even helping Europe defend against Stalin's invasion.

      I just got back in to RA1, and it's without a doubt one of the best RTS games ever made. It was released as freeware and there's an unofficial release with compatibility, resolution and internet play patches for current Windows - you can download it from redalert1.com. The RA archive has it too, but I'm not sure theirs has the resolution and network patches.

      --
      .: Semper Absurda :.
    48. Re:Man i hate this game by pupsocket · · Score: 1

      ...but flame troops, flame towers and Tesla coils are surely illegal internationally. Not to mention tactical nukes, using Tanya to C4 civilian buildings, flattening people with tanks, demolishing bridges, etc.

      None of the above.

    49. Re:Man i hate this game by reve_etrange · · Score: 1

      ...because Tanya is a "volunteer," albeit a "professional" one.

      --
      .: Semper Absurda :.
    50. Re:Man i hate this game by pupsocket · · Score: 1

      Because none of the weapons or actions on that list are in themselves unlawful elements of warfare. If you use a fork to kill a prisoner of war, you commit a war-crime. The use of a fork, however, is not the problem. If you use a tactical nuclear weapon to eliminate a convoy of ships, that is not a war crime. If you use a match to burn down an occupied orphanage, that is a war crime. Killing friendlies is not a war crime. Killing civilians as collateral damage is not a war crime. Volunteers are more culpable, not less.

    51. Re:Man i hate this game by bdwebb · · Score: 1

      In Ultima Online years ago, if you committed a murder or criminal action in town, you could be killed by guards. If you committed a criminal action out of town, you could be freely attacked by anyone with zero consequences for ~5 minutes...if you died, anyone could loot your body and take everything you had on you. If you committed a murder and were reported by the victim, you gain a short term and a long term murder count and become a criminal (and therefore can be attacked by anyone) for 5 minutes but you could loot everything they had on them. Once you got 5 long term murder counts, you became a murderer and were freely attackable by anyone at any time for any reason without consequences to them, you could not return to any town, and the only access to your bank was in a lawless town frequented by other murderers or groups of innocents coming to raid.

      The only way to get rid of short and long term murder counts was play time. Short term murder counts take 8 hours of play time to drop one and, if you had more than 5 short term murders and died, resurrecting would cause you to incur 'stat loss' whereby you lose 33% of your accumulated skills (which sucks a vast array of ballsacks...like..so many ballsacks). Long term murder counts take 40 HOURS of PLAY TIME to remove ONE. Essentially you had two options; (1) become a murderer and hide out for a day or two while you worked off some short terms and one long term to get below the threshold of 5 and become an 'innocent' again (or at least get below 5 short terms so you're rid of stat loss and you can play, even though everyone can attack you wherever you go) or (2) go balls to the wall and become a straight up pk.

      That was probably the best game I have ever played (before it was fucked by Origin and EA) and I haven't seen anything like it since. I think the specific reason for this was the balance of the approach but the fact that you still had the freedom to do what you wanted, as you should in any sandbox style game (especially MMOs). All modern games try to find that balance but fail so miserably because the only drawback to death in subsequent games is a temporary resurrection sickness or having to run all that way again or looking like an idiot. No one really cares about dying because nothing really happens when you die and nothing really happens when you successfully evade pursuit or beat your attacker. Even more importantly was the fact that even people playing as innocents could still have a bad day and rampage a bit without screwing things up forever. That and the fact that if you talked shit, you better plant your ass in town or be able to back yourself up because people with only a couple murder accounts will kill your ass for being a dick.

      Living the life of the roving pk required that you were extremely clever, very skilled, and played way more UO than any human should ever have. Ultimately most people had multiple characters and at least one of them was red (murderers were indicated by the normally 'blue' name over your head becoming 'red'). I played initially as an innocent while building my character and getting used to the game but the first time I was chased down by a group of pks I felt that adrenaline rush and, even though I lost everything, it was unlike any experience in any game before or even after. By the time I was done with UO, I had played on several different servers but my favorite was Napa Valley...I had 3200 murders and a 7.5mil gold bounty on my head. 1280 of those were a single 15 day killing spree after GMs had placed rocks in front of my house to let it decay because they didn't like me. I didn't hack, I didn't cheat - I just killed the shit out of everyone I could and the GMs hated the complaints...so I gave them some work to do. By the end of the spree I had resurrected with stat loss 3 times but that completely fucked my character so I had a friend turn my head in for a bounty, gave him 2.5 mil, and sold the other 5 mil on eBay for $140 bucks (when gold was worth something in the game).

    52. Re:Man i hate this game by Anonymous Coward · · Score: 0

      They could remedy that in GTA by introducing a permanent wanted level system. Each time you commit a crime that has a witness, it raises your permanent wanted level. It could get to the point where a cop starts chasing you as soon as he sees you, even calling in backup, or having cops waiting outside your house when you leave. Getting caught with a high enough wanted level would forfeit all of your money and maybe a house or two, or whatever cars you have in garages. It would make it more realistic, but let's be fair, part of the appeal of those games is the fact that it is not realistic.

      Errr... well not 100% on board but if there was something akin to a permanent wanted level - or a wanted level *poster* for who they think committed the crime - that might be cool.

      This would at least make on in-game clothes, masks, tatoos, hairstyles a useful feature (instead I ignore all this until a mission requires it). So maybe you would only mow down pedestrians with a gorilla mask on otherwise you need to get a dragon tatoo on your face or something to hide your features. Then there would be tatoo removal and ID change services. If you could carry a few clothing items on your person that would work. They might have to explain how a guy who wakes up in the middle of a nowhere island surround by drunk/dead rednecks also manages to have a rocket launcher and ten other guns "on his person" is possible.

      Already with GTA5 the stock market is a cool feature for sheltering 99% of your in-game cash. Basically, I keep all money in the market so if I die or - heaven forbid - get busted, almost no cash is lost. Although you ought to get worse care if you can't throw at least $1000 to the hospital.

      Maybe LLC and Inc's to hide cash would be cool too. So if you pay extra to shelter your assets then they survive forfeiture. If not, better call Saul...

    53. Re:Man i hate this game by noh8rz10 · · Score: 1

      Wow dude, that's messed up.

    54. Re:Man i hate this game by reve_etrange · · Score: 1

      I figured that's what you meant - but I was confused because my list included using Tanya to C4 civilian buildings. There is a mission where a spy hides in a series of civilian houses, and you have to keep blowing them up to flush him out. Civilians occupy the buildings and try to flee before / when they are destroyed, but they are considered hostile by the unit AI so you almost always kill most of them in a variety of ways.

      --
      .: Semper Absurda :.
    55. Re:Man i hate this game by Beardo+the+Bearded · · Score: 1

      Yep, I've killed billions upon billions of NPCs ("Well, more bodies in my wake, let's go"), including innocent bystanders, blown up planets, left people to die in vacuum, to suffocate, committed genocide, xenocide, whatever.

      Nothing in all the years I've been gaming has anything made me feel as uncomfortable as the torture mission in GTAV.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
  2. What? by grumpyman · · Score: 1

    That's the only place I can drive at 230km/h, slaughter monsters 10x my size, and that I can be 190 cm instead of 165 in real-life....etc. BTW, XBox PS3 and other consoles aren't that popular in Sierra Leon, Libya and such....

  3. oddly, I support this by ClassicASP · · Score: 3, Interesting

    It would ruin Grand Theft Auto, but for games that we're using to train soldiers, I'd definitely support this.

    1. Re:oddly, I support this by twocows · · Score: 1

      Then how about just implementing it in the latter?

    2. Re:oddly, I support this by Megane · · Score: 1

      What are you talking about? GTA sends the cops after you after you do shit. Or at least it tries to. When it notices it.

      --
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    3. Re:oddly, I support this by GerardAtJob · · Score: 1

      That's humor isn't it?

      --
      I can't call that English ;-)
    4. Re:oddly, I support this by CanHasDIY · · Score: 1

      What are you talking about? GTA sends the cops after you after you do shit. Or at least it tries to. When it notices it.

      Ever since Vice City, I've thought they should add in the feature that if a cop sees you commit a traffic violation (running a red light, speeding, etc.) it should automatically generate one star.

      'Twould make things more interesting... add a kind of a 'stealth element,' you know?

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    5. Re:oddly, I support this by schneidafunk · · Score: 5, Informative

      FTA - "Does this also apply to more fantasy oriented war games?

      No, the ICRC is talking about video games that simulate real-war situations. It is not suggesting that this apply to games that portray more fictional scenarios such as medieval fantasy or futuristic wars in outer space. "

      --
      Some people die at 25 and aren't buried until 75. -Benjamin Franklin
    6. Re:oddly, I support this by Anonymous Coward · · Score: 0

      I wish GTA would make it a choice between choosing good path, i.e. become a cop. It would be nice to be able to align yourself to more than what they offer.

    7. Re:oddly, I support this by ClassicASP · · Score: 1

      Well, what I meant was DON'T do this in GTA, but definitely in Call of Duty and other games used to train soldiers. No reason to give them a means by which they'd get to practice committing war crimes. In fact, now that I think of it, since its an online game, why not track how many real soldiers playing the game are committing more war crimes while playing the game? That might serve as an indicator for being more predisposed to going berserk.

    8. Re:oddly, I support this by h2oboi89 · · Score: 1

      There is a whole spectrum of "reality" in games. On one end you have GTA where pretty much anything goes, then you pass COD and BF where depending on settings you get punished for friendly fire and such, to games like Americas Army and the actual training simulators we use. No one is going to make GTA their first serious choice for a training simulator. The software we actually use is not only much more rigid in terms of rules and physics, but also much better suited for training as they have the ability to create and load specific scenarios whereas the others are strictly games with a limited set of "missions" setup by the developers, mainly aimed at amusement and hardly qualifying as training material.

    9. Re:oddly, I support this by tompaulco · · Score: 4, Funny

      Ever since Vice City, I've thought they should add in the feature that if a cop sees you commit a traffic violation (running a red light, speeding, etc.) it should automatically generate one star. 'Twould make things more interesting... add a kind of a 'stealth element,' you know?

      That would definitely increase game lengths. It would take hours to complete one mission.
      What I hate is when I am sitting there minding my own business, and a cop takes off after somebody and runs into my car. Then all of a sudden I have one star, even though I didn't do anything wrong (at least it is modeled after real life). Then if you run away, you have two stars. And apparently running away is enough to get the cops shooting at you. Also like real life, at least in DC.

      --
      If you are not allowed to question your government then the government has answered your question.
    10. Re:oddly, I support this by tompaulco · · Score: 2

      I wish GTA would make it a choice between choosing good path, i.e. become a cop. It would be nice to be able to align yourself to more than what they offer.

      I do this anyway. I try to do as little harm as I can do while still completing the missions. I don't run over pedestrians, kill hookers, etc. i don't even jack cars that have people in them. I just take the parked cars (Hey, you gotta get around).

      --
      If you are not allowed to question your government then the government has answered your question.
    11. Re:oddly, I support this by somersault · · Score: 1

      I'm sure they've probably thought of that, and maybe even tested it out. I think it would just make everything really annoying though. Even worse than "Hey cousing, do you want to go bowling?".

      If you like that kind of stuff, try the Driver series. They were a lot more stealth based and difficult than GTA. Driver San Francisco didn't really hold my attention like the earlier games though.

      --
      which is totally what she said
    12. Re:oddly, I support this by AvitarX · · Score: 1

      Are there games that don't include this?

      You usually used to lose life in the arcade shooters for hitting civilians for example.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    13. Re:oddly, I support this by Anonymous Coward · · Score: 0

      I wish GTA would make it a choice between choosing good path, i.e. become a cop. It would be nice to be able to align yourself to more than what they offer.

      This would be cool. You can be a common criminal or just a criminal with a badge. Super realistic.

    14. Re:oddly, I support this by TheGratefulNet · · Score: 1

      bullshit.

      fantasy is fantasy.

      many of us liked watching the sopranos on HBO. does that mean we also have problems knowing the diff between fantasy and reality?

      sheesh.

      --

      --
      "It is now safe to switch off your computer."
    15. Re:oddly, I support this by petermgreen · · Score: 1

      The modern GTA games are fundamentally built arround a story, you sometimes get a little bit of choice in how you carry out the story or what order you do bits of it in but fundamentally you are following a story. Putting a "major choice" in at the start would mean basically writing two seperate stories.

      P.S. ever played LA noire? it has many of the aspects of GTA but has you playing as a detective.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    16. Re:oddly, I support this by Anonymous Coward · · Score: 0

      That could work pretty well for an MMO GTA.

      The big problem with MMOs (as I see it) is that most people want to be mega-powerful characters, which is of course impossible. Letting people have "normal" but still exciting careers is a way to deal with this while keeping people happy. Heck, I think I could even enjoy getting sent to jail in a game like that.

      Give Rockstar another 15 years or so.

    17. Re:oddly, I support this by Anonymous Coward · · Score: 0

      Yeah, sure, like how Minecraft is used to train real miners about finding diamonds and Mario is used to train plumbers and Star Wars is used to train Wookies.

      Just cause you can fly airplanes in a video game, that doesn't mean you can fly a real airplane.

    18. Re:oddly, I support this by Sarten-X · · Score: 1

      Every real Wookiee I know has indeed trained with Star Wars games.

      --
      You do not have a moral or legal right to do absolutely anything you want.
    19. Re:oddly, I support this by marcello_dl · · Score: 2

      > fantasy is fantasy.

      No doubt about it. But the control freaks attack fantasy too. So you spend time bothering about electrons in your PC and don't spend energy defending yourself in the real life.
      They lose the battle in the virtual world, you feel you have achieved something while nothing changed in practice. Good (for them). They win the battle in the virtual world, they have put another limitation in the way you think. Good (for them).

      This is why police states and totalitarian regimes bother with seemingly irrelevant aspects.

      Now, I am not implying the Red Cross is fascist. I can surely get their POV about the subject, it's understandable they are sensitive to some themes.
      There's a saying that goes like "you don't talk about rope with the family of the one that has been hanged". Very true. But you don't want to be banned from talking about rope everywhere, no way.

      --
      ---- MISSING MISCELLANEOUS DATA SEGMENT --- [sigdash] trolololol
    20. Re:oddly, I support this by Anonymous Coward · · Score: 0

      sounds Like LA Noir.

      you can't actually pull your gun until set points. you get penalized for civilian injuries and damage.

    21. Re:oddly, I support this by AmiMoJo · · Score: 1

      I just take the parked cars (Hey, you gotta get around).

      Just hold X to run, you criminal. It even levels up your character's athletic ability.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    22. Re:oddly, I support this by SleazyRidr · · Score: 1

      I think the original GTA had something like that. It's been a while since I've played, so I could be fuzzy, but I remember having to be real careful to not get busted going between missions.

    23. Re:oddly, I support this by SleazyRidr · · Score: 3, Interesting

      Have you ever read a book called "The Sacred Art of Stealing"? It kinda changed my perspective when I read it. One of the core principles was that just because you're a criminal doesn't mean you have to be a dick about it.

    24. Re:oddly, I support this by Anonymous Coward · · Score: 0

      That was how 'Driver' on the PS1 did it. If you drove like regular traffic you could get around without attracting attention, but if you started speeding or running lights or driving on the wrong side of the road in view of the police they'd start a pursuit.

      Worked pretty well considering the limitations of the time, but got a bit frustrating in some of the longer missions.

    25. Re:oddly, I support this by triffid_98 · · Score: 1

      Yes because in real life cops totally give up chasing you after 4 blocks. I mean, it's not like you killed a policema...oh right that's exactly what you did.

    26. Re:oddly, I support this by Anonymous Coward · · Score: 0

      they had that feature in Mafia. It was annoying.

    27. Re:oddly, I support this by mcgrew · · Score: 1

      In the old Road Rash PC game, if you wrecked your bike after passing a cop, you went to jail. But if the cop tries to catch you while riding you can steal his nightstick and beat him with it.

      I loved that game. I wish I had a computer that would still run it :(

    28. Re:oddly, I support this by CanHasDIY · · Score: 1

      In the old Road Rash PC game, if you wrecked your bike after passing a cop, you went to jail. But if the cop tries to catch you while riding you can steal his nightstick and beat him with it.

      Ha, yea, that's one reason I loved the Sega Genesis classic Skitchin' - similar concept, except you're on rollerblades instead of a motorcycle.

      I loved that game. I wish I had a computer that would still run it :(

      My guess is it's a 16-bit Windows 95 game, and thus yea, no modern hardware support or emulator... Carmageddon II: Carpocalypse Now has the same issue, can only get it to half-assed work in wine.

      I've got the original Road Rash 3D disc, so when I'm at home I occasionally drop it in the ol' PS3 and have a nostalgia-fest; at least, when the wife isn't hogging it to play old Tony Hawk games... but hey, that's what emulators are for, amirite? PSXe FTW!

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    29. Re:oddly, I support this by Anonymous Coward · · Score: 0

      I'd love it as well, I had always thought up a game like this where you get punished for crimes in a more realistic way.

      For example, GTA like world, you murder someone, you end up in prison, you spend a little time in there dealing with prison, not that long, maybe like 5-20 minutes depending on severity of crimes, you get out, BUT, the actual time that has passed on the outside is MUCH longer, and to simulate that houses would be gone, new ones in place, some people possibly even dead, some more recruited in.

      It would allow for a far more dynamic world, but it would also need a little more storage and a different view to AI.
      Currently a lot of large games employ copying and pasting large pre-constructed layouts and textures on things to minimize storage, and they will have the usual LOD stuff to scale it well. That would need to be taken to even more extremes, it would be the step up from there, and allow for dynamic allocation of new land and deconstruction likewise.
      Dynamic stories would also be present, within certain limits.

      And if you screw up hard enough, you might even get to pass on your knowledge to someone as your character might just straight up die at some point.
      Then you take over from the new character. If not, random person in whatever affiliated groups you are in, if not, random nobody with no associations in any random house.

      It is basically one of my dream games.
      It would be very different to something like GTA, but also absolutely amazing to experience such a thing.

    30. Re:oddly, I support this by mcgrew · · Score: 1

      Yep, it was the reason I upgraded from DOS. It will run on w98 but nothing later.

    31. Re:oddly, I support this by someSnarkyBastard · · Score: 1

      Just cause you can fly airplanes in a video game, that doesn't mean you can fly a real airplane.

      ...seems legit

    32. Re:oddly, I support this by kermidge · · Score: 1

      Haven't checked, sorry, but wonder if Wine would still have compatibility settings to run as 95 or 98. If one still had old disks/isos would it work in a virtual machine using, say, VirtualBox, maybe? I've still got a few 98 CDs from the store, haven't even gotten around to trying this, tho.

      Just looked at Wine config settings in CrossOver - it's got settings going back to Windows 2.0... so that might be a way to try.

      (I don't know fi I still have any of my stuff from that far back, what with moves and all, so have no way to check it out just now.)

    33. Re:oddly, I support this by mpeskett · · Score: 2

      There are consequences in GTA - if you kill enough cops they send you a free helicopter as a prize.

    34. Re:oddly, I support this by Anonymous Coward · · Score: 0

      ACing because logging in sounds like effort.

      Point blank: I am a game developer, and I agree that fantasy is fantasy and you must be predisposed to a failure in distiguishing fantasy and reality to do this stuff because "I play video games" (watch television, saw a grotesque renassaince painting, etc)

      However, there is no reason - if someone is willing to fund the research - not to try to seek correlations. I'm unaware of any studies that focused on HOW the game is played as opposed to WHAT game is played, and that could potentially show a usable correlation.

      Then again, I do subscribe to the often-shaky behavior view of psychology, as a "fair-enough" disclaimer.

  4. Then it should be applied across board... by BravoZuluM · · Score: 1

    Films should at all times should add scenes which show the consequences of those serious violations. Songs should at all times have a chorus that show the consequences of those serious violations. Books same thing. Of course, the media will get quickly boring when they are forced to follow a recipe.
     
    I think that system has been tried...in socialist and communist countries. It seems that people are voting with their money. Games like GTA are fulfilling a need, or it would not sell.

    1. Re:Then it should be applied across board... by schneidafunk · · Score: 3, Informative

      FTA - "Why does the ICRC show interest in video games but not, for example, in books, comics, TV series or films?

      The ICRC is occasionally approached by filmmakers or authors who want to portray its activities in past or present armed conflicts. It has thus had contacts with various segments of the entertainment world beyond the developers of video games. But video games represent an unprecedented novelty. Unlike traditional media such as movies, they require players to make active decisions, for example to use or refrain from using force.

      Again, the ICRC is not interested in all video games – only in those simulating real-life armed conflict. Some of these games are being designed and produced by the same companies developing simulated battlefields for the training of armed forces where the law of armed conflict are a necessary ingredient."

      --
      Some people die at 25 and aren't buried until 75. -Benjamin Franklin
    2. Re:Then it should be applied across board... by gsslay · · Score: 2

      I think that system has been tried...in socialist and communist countries.

      What? I don't recall any part of socialist or communist doctrine headed "Consequences in fiction". Are you maybe thinking of totalitarian countries, where the emphasis is more about adherence to the glorious leader's wishes?

      Games like GTA are fulfilling a need

      You're also confusing "need" with "demand".

    3. Re:Then it should be applied across board... by TWiTfan · · Score: 1

      Films should at all times should add scenes which show the consequences of those serious violations.

      They already tried that in the U.S. It was called the Hays Code.

      --
      The cow says "Moo." The dog says "Woof." The Timothy says "Thanks, valued customer. We appreciate your input."
    4. Re:Then it should be applied across board... by david672orford · · Score: 2

      Films should at all times should add scenes which show the consequences of those serious violations. Songs should at all times have a chorus that show the consequences of those serious violations. Books same thing. Of course, the media will get quickly boring when they are forced to follow a recipe.

      It would get boring if the consequences were tacked on in predictable way like the disclaimers and warnings at the end of a prescriptional drug commercial on TV. But the idea of writing realistic consequences into the plot of a video game is interesting. And I don't mean simplistic stuff like "if you shoot civilians without justification, you may bet caught and thrown into the brig". How about a "reputation meter" which would indicate how others view your actions. As it got lower, your enemies would be able to justify the use of more agressive measures against you and parties which had been trying to stay out of it might join in and start fighting you.

      This is a pattern which has played out in numerous real wars. Rushing in with advanced weaponry and shooting the place up is fun, but the neigbors really, really resent it. Break too much stuff, shoot to many of the 'wrong' people, disrupt their lives too much, utter too many threats, strut around too much, and they will get angry and try to put you in your place. Before you know it, you will be caught in a quagmire.

    5. Re:Then it should be applied across board... by ifiwereasculptor · · Score: 1

      More than movies and games, I'm concerned about reality. Currently, it seems some wars are pretty rewarding or consequence-free for the warmongers. Look at the latest Iraq war. The UN has not sanctioned the US or the UK even though they lauched an unilateral, illegal war based on wrong, unproven excus^H^H^H^H^Hassumptions.

      Also, the Red Cros received funding from Humble Bundle initiatives that included games like Saints Row 3. Where's the line of disapproval? Tropico? Evil Genius? Rainbow Six?

    6. Re:Then it should be applied across board... by Actually,+I+do+RTFA · · Score: 1

      Films should at all times should add scenes which show the consequences of those serious violations.

      I actually think that may be a good thing. Turns out, watching Law and Order: Fuck the Suspect with a Baton for years has more impact on police officers than the police academy. The result is that more and more of them think it's okay to violate someone's civil liberties if you are really sure that the are guilty.

      There are other examples, but in general people emulate their media heroes. If their hero does illegal things for the greater good, then they will think it's okay to do those same illegal things for the same perceived greater good.

      --
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    7. Re:Then it should be applied across board... by Anonymous Coward · · Score: 0

      Absolutely ridiculous bullshit.

    8. Re:Then it should be applied across board... by Anonymous Coward · · Score: 0

      But video games represent an unprecedented novelty. Unlike traditional media such as movies, they require players to make active decisions,

      So do movies. Should I go see a movie where the good guys wins, or one where mafiosi/terrorists win? It is a decision of the same kind. And before there where video games, the censorship pushers where always there. You got various age limits depending on how violent/sexual a movie was. And some people wanted certain movies banned for being "too subversive / offending". (And before movies, books where attacked the same way.)

      Now they attack video games as they are easier targets. Any movie will have some fans that are older and more respectable than the censorship pushers. But not violent video games. The only "videogame oldies" around talk about monochrome low-res games like "pong" and "space invaders". Hi-res games are too new, a thing for the youth, and can therefore be stomped all over by censors. Expect a change in 30 years time, when censors will leave games to attack something new that we don't have yet.

    9. Re:Then it should be applied across board... by mjwx · · Score: 1

      Again, the ICRC is not interested in all video games – only in those simulating real-life armed conflict. Some of these games are being designed and produced by the same companies developing simulated battlefields for the training of armed forces where the law of armed conflict are a necessary ingredient."

      And to add an addendum to this, they're only interested in these kinds of games _WHEN_ the player is committing some kind of war crime (I.E. killing or torturing of prisoners, ill-treatment of POW's, wanton and unjustified destruction of civilian towns, ethnic cleansing) in simple terms, ICRC dont want to ban games from having the player line up civilians against the wall, they want the player to be punished for doing so.

      GTA is so far removed from this scenario that it's not funny.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    10. Re:Then it should be applied across board... by Anonymous Coward · · Score: 0

      This is a pattern which has played out in numerous real wars. Rushing in with advanced weaponry and shooting the place up is fun, but the neigbors really, really resent it. Break too much stuff, shoot to many of the 'wrong' people, disrupt their lives too much, utter too many threats, strut around too much, and they will get angry and try to put you in your place. Before you know it, you will be caught in a quagmire.

      Who cares? Kill them too!!

    11. Re:Then it should be applied across board... by Anonymous Coward · · Score: 0

      You're also confusing "need" with "demand".

      Pick up an Economics textbook. "Needs" are not distinguised from "wants". "Needs" are also unlimited. E.g., if starship technology existed would you "need" one? Maybe, if the Earth was going to be engulfed by a red giant sun and the people you might hitch a ride with are all dicks. There is no limit to needs, whether real or stupid.

  5. Re:Real life the game by somersault · · Score: 4, Funny

    Not forever. You can revive him for a $5 micropayment.

    --
    which is totally what she said
  6. Rites of Passage by Anonymous Coward · · Score: 1

    They actually raise a good point - video games can and probably will be used to gauge people's sense of morality. Especially as immersion becomes more total, we'll be able to give people "adulthood tests".

    Or at least introduce large numbers of people to these kinds of issues. Imagine moral lessons taught via first person shooter. Strange future we have.

    1. Re:Rites of Passage by IGlowInTheDark · · Score: 1

      They actually raise a good point - video games can and probably will be used to gauge people's sense of morality.

      How can a video game be used to judge a persons sense of morality? Just because someone has fun shooting civilians in GTA, doesn't mean they're going to go out and have fun shooting civilians in real life. That's one of the biggest parts of video games, they let you be someone who you normally couldn't be and act in ways you normally wouldn't.

  7. Depends on the context of the game by HalAtWork · · Score: 1

    Don't want this in Mario or Borderlands but I'm sure it's already in America's Army.

    1. Re:Depends on the context of the game by Ardyvee · · Score: 2

      More importantly, I don't recall a single time I've seen during normal gameplay any serious war crime committed by the player. We do see torture (BLOPS2) in a context I'm actually okay with seeing (no-mans land + outside the law agents). Civilians aren't featured that much on CoDs series (no, No Russian does not count as you are an undercover agent that should, in fact, shoot the civilians to keep your cover. Well, "cover") and of all those times I can only remember them in places they can easily be caught in the crossfire so.. it's kinda pointless to try to shoot them -- need them bullets for the enemies. IIRC CoD also resets you to the checkpoint when you shoot civilians or friendlies (unless obvious he popped into my line of sight and I couldn't do much about it), though I'm not so sure about this.

      On the other spectrum, Arma 1/2 ends the game if you shoot blues too much (some blue on blue is okay as long as it's an accident) or civilians (at least in the campaign/official scenarios). And while it is a costume for Dslyecxi and his group to shoot enemy wounded combatants, we must also remember the fact that when they become conscious again they *can* and *will* shoot you on the back. Disarming them is often if ever not a possibility (under fire/need to move fast), so shooting them is... well... logical.

      They also mention medical personnel, facilities and transports which I can't recall seeing beyond Medal of Honor: Allied Assault, in which the medic gets killed (presumably by a stray bullet). Oh, and combat medics -- which is to say soldiers that know how to apply first-aid (and magically heal soldiers).

      Honestly? I don't know what they want with this. If they had provided some examples I'd be more than happy to look at it... but...

      Unless, of course, they are talking about using your enemy's uniform which I kind of understand but disagree with and I think I have seen it done in some games but it isn't a really good dynamic to be using.

      --
      I don't care if I'm wrong. I only care about everyone obtaining something from the discussion.
  8. Again by watcher-rv4 · · Score: 0

    Ethics are taught by parents, not games.

    1. Re:Again by Anonymous Coward · · Score: 0

      Ethics are taught by parents, not games.

      What planet do you come from?

    2. Re:Again by theshowmecanuck · · Score: 1

      Sad as this is, we see time and again that helicopter parents today always scream at anyone in authority when their child is disciplined for doing something wrong. Because of course, their child never does anything wrong, and there should never be any consequences to their actions.

      --
      -- I ignore anonymous replies to my comments and postings.
  9. Ultra reaslitic games by GeekWithAKnife · · Score: 1


    If I wanted a game that I had to do a 9-5 and be scolded by my boss when I was mouthy to a customer I'd just go to work.

    Part of the reason we play games is because we can do unrealistic things. Sure, run around town, shoot up the place and drive off in a car you;d never be able to steal, let alone afford.

    Perhaps what they should concentrate on is educating children and young adults about real life consequences and how video games differ from real life.

    --
    A 'singular oddity' is an event that cannot be explained and only happens when you are alone.
    1. Re:Ultra reaslitic games by TheGratefulNet · · Score: 0

      Perhaps what they should concentrate on is educating children and young adults about real life consequences and how video games differ from real life.

      nah, we have too many people already in this world. let darwin take its course. those who are too stupid to understand might be better off being darwined, so to speak.

      --

      --
      "It is now safe to switch off your computer."
    2. Re: Ultra reaslitic games by Anonymous Coward · · Score: 0

      That... and make the real life consequences of warcrimes actually real and advertise them. What's the point in scaring off our kids from doing something that irl has no consequences at all? Warcrimes occur and abund in the world and it's not because in video games there are no consequences to it; it's because irl there are no consequences to it. I mean, if you're on the right side of the conflict (US ally)..
      Just think of what a kid might get from all the fuss after the syria chemical attacks, and after the us decided not to attack the media just shut up about it... it's as if there were no investigations on the issue (and if the rebels are to blame i bet my ass the obama administration will dismiss/cover up that conclusion)... so what does the kid learn? If you are the good guy, do whatever it is you have to do and the world will forgive you. Warcrimes are rules for the bad guys.

    3. Re:Ultra reaslitic games by Conspiracy_Of_Doves · · Score: 1

      How many innocent bystanders will they take out as well?

    4. Re:Ultra reaslitic games by Khashishi · · Score: 1

      Natural selection works on average, not on an individual level.

    5. Re: Ultra reaslitic games by P-niiice · · Score: 2

      Let current and past Government officials take the lead on it. And let heads of business get some accountablilty too.

  10. Next DLC: by CambodiaSam · · Score: 1

    Grand Theft Auto: Warcrimes Tribunal

    Experience the thrilling recreations of standing in front of a judge.

    1. Re:Next DLC: by freeze128 · · Score: 2

      Experience the thrilling recreations of standing in front of a judge.

      Press X to flip him the bird.

    2. Re:Next DLC: by Anonymous Coward · · Score: 0

      Well if you want to experience the thrills of standing still and being bored you can always try GTA Online.

  11. I think they are missing the point of games. by Anonymous Coward · · Score: 0

    The whole point of playing the game is to escape from the constraints of reality. Adding a whole bunch of reality? Why play?

  12. Do as you please. by Anonymous Coward · · Score: 0

    Make whatever game you want to make with these silly rewards for doing good things.

    I'll continue playing GTA 5.

  13. Accounting simulator pro by i+kan+reed · · Score: 2, Interesting

    Earn a bunch of money in a completely ethical way, as you make sure to not cook the books when your boss asks you do. Do trivial sums, and make sure the black outweighs the red, in the most action-unpacked simulator of the year.

    Escapism is bad, and we should get as much boring reality into our games as possible. No more unrealistic lack of consequences from violence.

    Play the new military shooter, where you patrol the same ground for 3 weeks straight, and nothing happens until several of your friends are injured in an IED attack, and you heroically call for backup and occasionally provide cover fire, setting the stage for the next 8 weeks of recovering in the hospital.

    1. Re:Accounting simulator pro by Big+Hairy+Ian · · Score: 1

      Hmm play the all new "Sage accounting III"

      --

      Build a Man a Fire, and He'll Be Warm for a Day. Set a Man on Fire, and He'll Be Warm for the Rest of His Life.

    2. Re:Accounting simulator pro by Anonymous Coward · · Score: 0

      Earn a bunch of money in a completely ethical way, as you make sure to not cook the books when your boss asks you do. Do trivial sums, and make sure the black outweighs the red, in the most action-unpacked simulator of the year.

      quote>

      EVE?

  14. Rule #2 by Anonymous Coward · · Score: 2, Funny

    Also, all games should respect all laws of physics, including gravity. Even if a game is focused on, say, Superman, we can't trust people to tell the difference between fantasy and reality, so no flying or bending steel bars w/ bare hands anymore. K?

  15. Sorry, folks by Anonymous Coward · · Score: 0

    Breaking out of reality and destroying as much as you can without any consequences is one of the key attractions of video games. RPGs may implement rules and consequences for breaking them, but don't expect anything like that in fast action games.

  16. Hogwash by Anonymous Coward · · Score: 0

    I would like red cross to keep its mind on important things, like say, actual violence.

  17. Future of Counter Strike by Anonymous Coward · · Score: 1

    "Terrorists Win!"

    "You are now required to spend 10 minutes in the waiting lounge, with other terrorists, because terrorism is bad and you did it. Please be ashamed of yourself. In real life, terrorists spend average of 10 years in prison."

    1. Re:Future of Counter Strike by Thanshin · · Score: 1

      It's more like: "Go to the bathroom. Take a bucket of water. Lie down face up. Cover your face with a wet towel. Slowly pour the water over your mouth and nostrils until you're convinced you're dying. Keep pouring for about half a minute after that. Stop, refill your glass and repeat ten to twenty times."

  18. How about they just mind their own business? by Anonymous Coward · · Score: 0

    Who said we want games to be like reality?

    We go there to escape reality.... not imitate it.

    Why do you think you can tell people how to build games? They don't tell you how to run your medical operations...... Yet you can tell them what kind of entertainment they can enjoy.

    Go fuck yourself. Truly.

    1. Re:How about they just mind their own business? by tepples · · Score: 1
      Anonymous Coward wrote:

      We go there to escape reality.... not imitate it.

      Please read replies to the other Anonymous Coward who said the same thing.

  19. Before people get critical, RTFA by schneidafunk · · Score: 5, Interesting

    "the ICRC is not interested in all video games – only in those simulating real-life armed conflict. Some of these games are being designed and produced by the same companies developing simulated battlefields for the training of armed forces where the law of armed conflict are a necessary ingredient."

    They actually make some valid points and they aren't too preachy. They want realistic war games to be more realistic.

    --
    Some people die at 25 and aren't buried until 75. -Benjamin Franklin
    1. Re:Before people get critical, RTFA by Aerokii · · Score: 2

      For once I actually heard/read this story before it showed up on Slashdot, and some of the reactions in the comments... well, they're fairly well expected. I doubt anyone would try Mario in a criminal court of stomping on Goombas, and they don't want you to receive a dishonorable discharge in halo for tea-bagging. They're more focused on games about modern warfare (including but not limited to Modern Warfare.)

    2. Re:Before people get critical, RTFA by GeekWithAKnife · · Score: 1

      You can play "Americas army" if you want that. Of course that's a choice.

      --
      A 'singular oddity' is an event that cannot be explained and only happens when you are alone.
    3. Re:Before people get critical, RTFA by Anonymous Coward · · Score: 0

      The cynical side of me says that soldiers not being punished for war crimes they commit IS realistic.

    4. Re:Before people get critical, RTFA by intermodal · · Score: 1

      The irony is that they make these complaints while others complain that video games are getting too realistic. You can't please everyone, and if you can't please everyone, choose to please those who actually buy and play the video games.

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
    5. Re:Before people get critical, RTFA by brit74 · · Score: 1

      They want realistic war games to be more realistic.

      No, they want to teach "rules of war" and they think that violent videogames promote real-world violence. It isn't about "being realistic". Game developers leave out a *ton* of stuff from wargames - your character doesn't need to pee, eat regular meals, clean his gun or restock rounds, clean toilets, put up with the bureaucracy of a military establishment, or boredom of nothing happening for days on end. Having consequences for bad behavior is another one of those (many) "not fun" things that gets left out of games because it's not fun.

    6. Re:Before people get critical, RTFA by Anonymous Coward · · Score: 0

      Sure. Now can you tell me why the hell ICRC has any business talking about video games at all? Simulating real-life armed conflict or not? The FAA doesn't do flight simulators, I don't expect the FDA to do Farmville.

    7. Re:Before people get critical, RTFA by Anonymous Coward · · Score: 0

      So will we see more scenarios that are less modern warfare and more World War 3 or Rise of the Machines esque?

      though an actual space marine game (no gravity, cutting hull's open, boarding parties, extreme close quarters combat, etc) would be cool.

  20. Red Cross by Anonymous Coward · · Score: 0

    All you have to do is put your money on the line and make the game. Then come back and tell us what people will and wont buy.
    Stick to your business least it roll over and I dont donate to you anymore. it is a simple box I can uncheck at work.

  21. Hippocrates... by Anonymous Coward · · Score: 1

    Red cross just accepted a lot of money as donations from the humble bundles, why would they suddenly turn around and attack the very same games that gave them charitable money?

    1. Re:Hippocrates... by Anonymous Coward · · Score: 0

      Is a "hippocrate" a large crate to store a hippopotamus?

      Can we donate one to the Red Cross to store morally-wrong games?

    2. Re:Hippocrates... by Anonymous Coward · · Score: 0

      Sorry my spellcheck ain't all that great, having never spelled out the word in text before I don't know it's correct spelling.

    3. Re:Hippocrates... by Anonymous Coward · · Score: 0

      I now feel ashamed. My apologies for being a smart-ass.

      I need a hobby or more meaningful work.

    4. Re:Hippocrates... by someSnarkyBastard · · Score: 1

      I need a hobby or more meaningful work.

      Isn't that why we are all here in the first place?

  22. Finally they got it... by vague+regret · · Score: 1

    Looks like video games are the last bastion of evil on the whole Earth. Are ICRC members just boring? Or they have too much money to spend?

  23. Not sure how this will work by axlash · · Score: 2

    This is very well intentioned to be sure, but I don't see how it would work. In the real world, most people are literally and metaphorically able to get away with murder on the battlefield; the only time they aren't is when they are captured by an opposing force. Is the Red Cross suggesting that if the game AI senses that you have committed gross acts of violence that it should cause the enemy force to overwhelm you as "punishment"? Or that an international tribunal should materialize on the spot to try you?

    --
    Deal with reality - the world as it is - rather than ideality - the world as you would like it to be.
  24. It depends on setting, doesn't it? by Anonymous Coward · · Score: 0

    If you're playing a uniformed soldier in a real modern army that's great. The setting dictates what's acceptable in the setting, though. There's no human-vs-(non-infected, free willed)human contact in the original Doom. It's you vs. the monsters. It's kill or be killed. Converting settlements of natives is true to history in Colonization. Some simple games like Combat! or Scorched Earth or even AssaultCube or Unreal Tournament have little to do with story or procedure. The campaign in Battlefield 3 has some grey areas in it.

    In principle, I agree that more games should have this sort of restriction at least on the "good guys" if only to make the game more interesting. However, what's acceptable in one game may not be in an entirely different time and place in another game.

  25. Well... sort of. by twocows · · Score: 1

    "'We would like to see the law of armed conflict integrated into the games so that players have a realistic experience and deal first hand with the dilemmas facing real combatants on real battlefields"
    This could actually be interesting for a certain class of games. Spec Ops: The Line is a prime example of this in play, and it works perfectly. That said, their rationale for this is all wrong. They seem to be implying that rewarding gamers for "evil" behavior, if you will, is inherently wrong. It's not. Games are games. Yes, there will always be the off person who goes nuts and then pins the blame on whatever the popular target is at the time, but that's irrelevant. If we start outlawing everything that might potentially hurt someone, we'd all be living in nice little padded cells our entire lives. The vast majority of people are perfectly capable of understanding the difference between fantasy and reality.

  26. Coming this Christmas! by Anonymous Coward · · Score: 0

    It's Super-Boring-But-Realistic-War-Game!

    - Thrill at the constant anticipation of maybe seeing battle, but probably just running from the barracks to a helicopter and back again!
    - Stand at attention for long stretches of time!
    - Participate in long negotiation talks!
    - Struggle in vain at your inability to help innocent victims until orders are passed down allowing you to take action!
    - Fill out reams of paper-work explaining any infraction, accidental or otherwise!

    Pre-order at GameStop and Amazon now!

  27. Re:made up rules by fuzzyfuzzyfungus · · Score: 5, Insightful

    Were you asleep during history class?

    Most of human history has been a low-intensity meatgrinder, moderated primarily by the fact that we lacked the technology and competence to field armies much above 'band of thugs' size for more than a few months without disease or starvation killing them off.

    We never really stopped tolerating(and often aiding, abetting, and stirring up) ghastly little wars in ghastly little countries nobody cares much about; but post WWII is a crazy peaceful period by historical standards (especially when you factor in the number of countries and non-state actors who could field an army without it starving or dying of cholera and just don't bother).

    But, yeah, I'm totally so scared of commies that I'll stoop to their imagined level.

  28. Actually not a bad idea by EmagGeek · · Score: 1

    Working in a bit of real-world reality to these video games is a good idea I think. One of the complaints that often arises about violent video games is that there is a huge disconnect between the fantasy of the game and the reality of the world.

    Incorporating geopolitical reality might just make the games more fun and challenging too, and give the nannies a little less to complain about.

  29. I thought realism was bad? by Anonymous Coward · · Score: 0

    First it's too much realism, now it's not enough realism!

  30. Could be fun...but by TheCarp · · Score: 2

    I like game mechanics and games that try to do things and model consequences. Fallout, fable, these games have presented consequences. Kill a named character and they are gone. Kill and rampage, or even steal, and it has consequences for how people interact with you and what is available to you.

    However, so far, these mechanics all are a bit simplistic and buggy. If I am careful to steal only when nobody else is around, I am still known as a thief, if I kill when there are no witnesses, I am still known as the murderer. Hell.... in New Vegas, I can dress up as a faction, use that to slip past people or get into situations but... anything I do is still on me, even though I am in disguise.

    In terms of real possibility, with cameras and "soldier of the future" programs, the idea of every soldier having video that can be reviewed later almost makes the mechanics of something like this less of a diversion from reality than many of the other attempts at it.... except... anyone who thinks the reality is ever going to be "the film is reviewed and people are charged with crimes", that is totally far fetched and is never going to happen, video will be reviewed for effectiveness and intel only, ever in a real military....and even blatant crimes will be buried in mountains of data.

    So I don't see why they want a game to give people unrealistic expectations.

    --
    "I opened my eyes, and everything went dark again"
    1. Re:Could be fun...but by Anonymous Coward · · Score: 0

      The mechanics are simplistic because narrative choices cause exponential changes in narrative paths. It is a bit like the choose your adventure books. It is fun at first, but if you want to get through the story you get frustrated because batman almost always dies.

    2. Re:Could be fun...but by afxgrin · · Score: 1

      What's even more fucked up is that to make this realistic we need models of babies, children, disabled, sick and elderly in game. Then add weapons like napalm and sarin gas.

      Like sure I'd love to design a great asymmetric warfare scenario that punishes the player for deliberately murdering non-combatants however I'm also introducing the means to allow someone to carry out fantasies of murdering non-combatants. It's just a matter of modding the code a bit and it could be a realistic game called War Criminals where you commit war crimes as vengeance for the attacks your enemies did on your people.

      The Red Cross should really just stay out of this completely. It's straight up mainstream entertainment, just like movies and music.

    3. Re:Could be fun...but by Prune · · Score: 1

      In the modern surveillance state, reality may end up reflecting what you describe in your second paragraph.

      --
      "Politicians and diapers must be changed often, and for the same reason."
    4. Re:Could be fun...but by Anonymous Coward · · Score: 0

      Murdering non-combatants is not the only thing that happens in games. Here is a more benign example that some players might be surprised by: looting. Looting is a big no-no in armed conflict. A lot of game devs don't seem to realize this. It would be a pretty fun surprise for a player to pick up "call of duty 3000", run through the first level picking up everything they can get their hands on, only to reach the end and be informed in a cutscene that they are getting demoted for violating the law.

  31. Spoof game? RC making itself a fool? by EngineeringStudent · · Score: 1

    I see a video game in the theme of "Team America" where the subject is that you get to be the red cross and go punish violators. This sort of PR could end badly.

  32. You've just reinvented the arcade game by tepples · · Score: 1

    Congratulations. You've just reinvented the arcade game. But if you don't give at least some free credits, then you can't list it as free to play on the app stores.

  33. an idea that might work by RobertLTux · · Score: 1

    a few features that could be fun

    1 have a number of noncombatants that you get "points" for keeping alive

    2 lose "points" for excessive property damage

    3 have a meter with "good will" that can get you allies/help

    4 have your supply officer gripe about your ammo use (and or be happy about how much ammo you captured)

    --
    Any person using FTFY or editing my postings agrees to a US$50.00 charge
    1. Re:an idea that might work by Prune · · Score: 1

      Mod parent up for ideas that aren't vague or hand-waiving like most of the other comments here.

      --
      "Politicians and diapers must be changed often, and for the same reason."
    2. Re:an idea that might work by someSnarkyBastard · · Score: 1

      4 have your supply officer gripe about your ammo use (regardless of how efficient you were in using it)

      FTFY

  34. Make it ultra-realistic. by MRe_nl · · Score: 3, Insightful

    "The ICRC believes there is a place for international humanitarian law (the law of armed conflict) in video games". Because it's just too hard to apply these rules in reality. Unless you're the disarmed loser of a conflict.
    When is the last time any member-state of the permanent security council was tried for war-crimes? So in the game Russian, Chinese, American, British and French players should get a free pass, but all others will get their asses kicked in a court of law.
    That is if they manage to survive the kidnapping, torture and assassination.

    --
    "Kill 'em all and let Root sort 'em out"
    1. Re:Make it ultra-realistic. by Anonymous Coward · · Score: 0

      That sounds like a great new idea for a game! I feel like I'm playing already!

    2. Re:Make it ultra-realistic. by Prune · · Score: 1

      Mod parent down. His comment is valid, but has little to do with the topic at hand. The purpose of implementing the sort of suggestions the ICRC makes is to influence the psychology of players, not to have a direct political effect. Here's a much better post that, unlike parent, didn't miss the point entirely: http://games.slashdot.org/comments.pl?sid=4314685&cid=45070369

      --
      "Politicians and diapers must be changed often, and for the same reason."
    3. Re:Make it ultra-realistic. by MRe_nl · · Score: 1

      I think the ICRC should try to spend their limited resources making real war crimes a point of discussion instead of virtual ones. "Influencing the psychology of players" is a hypocritical attitude considering the ICRC could start a well-founded legal case against all members of the security council for actual war-crimes. Nothing would "influence the psychology" of everybody like a couple of so-called "World Leaders" in court in my opinion.
      "The ICRC has started working with video game developers, so that video game players face the same dilemmas as real soldiers"; there are no real dilemma's for many soldiers. Whatever they do they will get away with it. Total impunity. Video games are just a soft target, and not a valid one at that. It's like asking Robert Capa not to document so much violence in the hope that this will lessen the horrors of war.

      --
      "Kill 'em all and let Root sort 'em out"
    4. Re:Make it ultra-realistic. by Anonymous Coward · · Score: 0

      The US and the China are not members of the Rome Statute of the ICC. They are in the good company with Sudan, Israel and Irak. France have retreated (obviously) from convicting their citizens, or actions on their territory.

      Because it's just too hard to apply these rules in reality

      Elements of Crimes would assist the makers of the games in assessing the behaviour of the player.

  35. Re:Real life the game by interkin3tic · · Score: 5, Informative
    From the website linked in the summary

    Does this also apply to more fantasy oriented war games? No, the ICRC is talking about video games that simulate real-war situations. It is not suggesting that this apply to games that portray more fictional scenarios such as medieval fantasy or futuristic wars in outer space.

    So... no. They're making a more specific recommendation that would not apply to Mario, or even most games.

    Also, they're not making a general critique about more realism. Again, reading their website, their suggestion is much more specific:

    The ICRC is concerned about scenarios that, for instance, depict the use of torture, particularly in interrogation, deliberate attacks on civilians, the killing of prisoners or the wounded, attacks on medical personnel, facilities, and transport such as ambulances, or that anyone on the battlefield can be killed.

    So again, they're not talking about most aspects of most games. They're basically suggesting that media not sanitize human rights violations. Which is an issue. The news doesn't show war carnage. And after terrorist attacks, the public becomes much more okay with torture in theory. Perhaps its because they have little idea what actually happens. Torture scenes are ugly, so they're rarely included in most media. Videogames too, there's killing galore, but not much torture. I mean, there was that one level in Super Mario Bros 2 where Mario sodomized and waterboarded... wait, sorry, that's in my as of yet unreleased mod. Forget I said anything. Anyway, I think they're right that showing torture, attacking civilians, and other human rights violations, and the negative consequences could be something that videogames could actually inform the public on.

    Call of Duty doesn't get much respect, I think it's a hipster like response, but that scene in Modern Warfare 2, where you went in and shot civilians in an airport, and then a war broke out... say what you will about the gameplay, but that was a ballsy inclusion and didn't shy away too much from how ugly it was.

  36. Missing the point by Anonymous Coward · · Score: 5, Interesting

    I think some of you are missing the point: what the Red Cross is worried about is that if you've spent all day shooting villagers in Black Ops 2, and this is your only view of what warfare is like, then when you see things like the Collateral Murder video you are much more likely to shrug and go "What's the big deal? The president says it's ok to do this, so it must be ok.".

    If you consider yourself to be too informed for that to work on you, think of how informed the average person you know is, and then reflect on the fact that half of them are less informed than that. And that half is absolutely convinced that they are right about all things. Since a (large) portion of the other half is apathetic or cynical, at least 75% of the population is just fine with the status quo no matter how many war crimes the US commits (provided the war crimes are committed against someone else).

    Thus, certain video games end up unintentionally acting as a very good propaganda tool in support of war crimes.

    I think that is an actual problem, and is something that the Red Cross is absolutely right to worry about. I don't think that there's a good general way around this (and censoring games is the opposite of a good way to do anything), but I absolutely think that a better implementation of RoE belongs in America's Army. This is a discussion we should be having.

    1. Re:Missing the point by onyxruby · · Score: 2

      Well you'd have to start by having the game play heavily edited for political smear purposes if you want it to resemble the collateral murder video. After having your game play taken out of context and having your name smeared on the international news than you'd get to spend the rest of your life defending yourself from people who thought you slaughtered innocent civilians. You do want your game play resembling reality, right?

    2. Re:Missing the point by Prune · · Score: 1

      You nailed it; best post under this story.

      --
      "Politicians and diapers must be changed often, and for the same reason."
    3. Re:Missing the point by Anonymous Coward · · Score: 0

      "...what the Red Cross is worried about is that if you've spent all day shooting villagers in Black Ops 2, and this is your only view of what warfare is like, then when you see things like the Collateral Murder video you are much more likely to shrug and go "What's the big deal? The president says it's ok to do this, so it must be ok."

      Except for the fact that this is a completely ridiculous assumption.

    4. Re:Missing the point by Anonymous Coward · · Score: 0

      I think a few people working at games companies might be annoyed at the red cross ever since they got the letters saying thou shalt not use red cross emblems on medipacks! That happened in the 1990s I think. The logo protection is *stronger* than ones for trademarks etc. since it is by international treaty, like with the olympics logos.

    5. Re:Missing the point by Anonymous Coward · · Score: 0

      If you couldn't tell how dishonest the "Collateral Murder" video was, you're either gullible or willing to believe anything as long as it denounces the US military.

  37. Next up, MMO's by argStyopa · · Score: 1

    ...in which a raid is only complete when the Guild Leader sends an apology note to the instance's main boss for their unannounced intrusion of his secret lair, their slaughter of his guards, and a compensatory money-order for the treasure they looted.. /facepalm.

    --
    -Styopa
  38. Re:made up rules by gsslay · · Score: 1

    These "laws" only hamper the good guys.

    See, this is what happens when your only view on international politics is through Hollywood action movies and FPS video games. Simple to understand good guys (Americans, naturally) and bad guys (communist foreigners). The former; all that is right and god fearing in the world. The latter; inhuman, unthinking, immoral evil who eat babies.

  39. Minority by Anonymous Coward · · Score: 1

    Maybe I'm in the minority but building consequences based on the different actions you take into some current games sounds fun. In fact consequences have been lacking since the NES days IMO. It's mostly just morality choices that don't affect anything except the look of your characters face.
    Obviously the fun factor would have to take priority but I can see where they're going with it. Here's a quick example that comes to mind.

    Mission 1 - nullify insurgents
    There are multiple routes to your objective:
    A) You can execute a surgical strike, avoiding civilian casualties. It takes longer and will make your soldiers more fatigued for the next mission but you get a monetary bonus from the international community and people are less likely to take up arms against you in subsequent missions
    B) You can gas the entire area. It's quick and effective but draws international condemnation, maybe a fine against your mission rewards, civilians becoming rebels in subsequent missions or one of your squad members goes to jail and has to be replaced with a new recruit.

    It has potential to be fun, if implemented properly(always the hardest part)

    1. Re:Minority by wisnoskij · · Score: 1

      Except they are asking for all the consequences to be the same in every game, and for them to be completely unrealistic.

      --
      Troll is not a replacement for I disagree.
  40. Who cares? by Russ1642 · · Score: 1

    First they're blaming crime on video games. Now they're blaming war crimes? They can't be serious. I'm glad that my experience with real world war and war crimes is zero. I'm not relying on a video game to be realistic, hell they won't even show civilians in the war zones.

    1. Re:Who cares? by MobyDisk · · Score: 1

      First they're blaming crime on video games. Now they're blaming war crimes?

      RTFA. No, they did not do those things. In fact, they specifically state the opposite!

      However the ICRC is not involved in the debate about the level of violence in video games.

    2. Re:Who cares? by Prune · · Score: 1
      --
      "Politicians and diapers must be changed often, and for the same reason."
  41. Teaching the law of armed conflict? by harvestsun · · Score: 1

    "Remember kids, it's fine to massacre people, but you gotta use the right weapons! If you don't, Obama might threaten 'narrow, punitive action.'"

  42. If the people want it, they'll make it by cogeek · · Score: 1

    This is something that should be addressed by market demands. If people want to see it in games, they'll demand it of the developers and it should happen. If they don't want it and it gets put in anyway, the game will fail, no one will buy it and no one will ever see it.

    1. Re:If the people want it, they'll make it by Anonymous Coward · · Score: 0

      But you dont understand - you see, most people dont know whats best for them.

      Fortunately, there are people who somehow magically know best the choices everyone else should have - this is so people dont make incorrect moral or ethical choices.

      In the real world of course, such people are called what they are - fucking fruitcakes.

  43. Re:Real life the game by somersault · · Score: 1

    Torture scenes are ugly, so they're rarely included in most media. Videogames too, there's killing galore, but not much torture

    There's a mission in GTA V where you have to torture someone with pliers, a wrench, electrodes and waterboarding. It's not pretty.

    --
    which is totally what she said
  44. So then ... by PPH · · Score: 1

    ... no more taking off and nuking the site from orbit? Too many civilian casualties.

    --
    Have gnu, will travel.
  45. Re:made up rules by Applekid · · Score: 1

    These "laws" only hamper the good guys.

    See, this is what happens when your only view on international politics is through Hollywood action movies and FPS video games. Simple to understand good guys (Americans, naturally) and bad guys (communist foreigners). The former; all that is right and god fearing in the world. The latter; inhuman, unthinking, immoral evil who eat babies.

    Fine fine, it's the bad guys versus the guys that won the war and wrote the history books after the fact.

    --
    More Twoson than Cupertino
  46. Re:made up rules by Anonymous Coward · · Score: 0

    trollolol nice one good sir

  47. Re:Real life the game by Sir_Sri · · Score: 3, Insightful

    So again, they're not talking about most aspects of most games. They're basically suggesting that media not sanitize human rights violations. Which is an issue.

    This ties in a lot to my research groups area!

    And the ICRC doesn't get it.

    If you give players consequences for choices then those choices have to be interesting - or they shouldn't be choices. The reason you don't put prisoners of war in a game is because the consequences for improper POW treatment come well after the actual events - and only if you lose. What are the choices with POW's? Follow the geneva conventions and essentially nothing interesting happens. You may have to feed them or not - but not feeding POW's is more food for you, less food for them - win win if you win the war. That's a bad choice because it's essentially reinforcing the idea that starving a million POW's to death is actually a useful idea - and that's problematic because well, that's exactly why people do it. Do you want to reward people for starving POW's to death?

    If you give players a choice to torture - and then they do - they have to have some gain out of it, or they'll just reload and not do it. That's a problem, because you've had to deliberately reward torture. When you don't give players a choice - or when you don't put on a consequence (e.g. blowing up an ambulance in a game) then you're neither rewarding nor punishing - it's just.. a game.

    Things are banned in the real world because they either don't work and cause all sorts of problems for no benefit, or they are incredibly effective to the point of being too dangerous. Torture on one end of the spectrum, chemical weapons on the other.

  48. Wrong approach, Red Cross ... by Anonymous Coward · · Score: 0

    Why are we trying to make video games have boring consequences?

    Instead, let's make real life more fun,exciting and consequence-free! I know for a fact the Red Cross have a big store of those floating medpaks that take your health back up to 100%. Why are you holding out on us, Red Cross?

  49. Re:They should pissed off at EA's 20% of simcity D by Russ1642 · · Score: 1

    Yeah. That's pretty insulting.

  50. Virtual Reality by Anonymous Coward · · Score: 0

    And you should have to go to driving school and earn a license in GTA.
    And pay income tax for selling items in RPGs.
    How about a hunting lincense for playing Pacman?

  51. Hitman by Anonymous Coward · · Score: 0

    The HITMAN - Agent 47 franchise incorporates this concept. And although it is not exactly the kind of war scenario that the Red Cross guys are thinking about, it is kinda-sorta, more-or-less, somewhat-akin-to, grounded in reality (except regarding the "super soldier yadda yadda" qualities of the main character).

  52. Really? by Anonymous Coward · · Score: 0

    These games are not advertised as educational tools or life simulators ... they are entertainment. We are rewarded by not being locked up and incarcerated daily for doing as we are told, why would anyone want to play a game that offers us the same thing we do every day all day in real life?

  53. HAHAHAHAHA by Anonymous Coward · · Score: 0

    HAHAHAHAHAHAHA

    Man what a...What? They're serious?

    BWAHAHAHAAHAAA

  54. Good thing... by TheMattRay · · Score: 1

    ... there are no war crimes in the playable version of Ender's Game that is surely coming out to accompany the film version or they might want to alter it before it releases...

  55. Re:made up rules by Impy+the+Impiuos+Imp · · Score: 1

    Humanity tried constructing limited governments that nobody, even by vote, could seize control over everybody in most aspects. Even that seems to be on a slow, grinding down failboat.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  56. For example by Anonymous Coward · · Score: 0

    They're right, the games should be made more realistic...you know, so if you use nerve agents against your own people, you get a notice that the UN has passed a resolution about it and at some point after the game is finished you may have to give up your chemical weapons.

  57. This is... by Anonymous Coward · · Score: 0

    ...fucking stupid.

  58. Modern Warfare: Chechnya by Wrath0fb0b · · Score: 4, Insightful

    Game scenarios should not reward players for actions that in real life would be considered war crimes.

    So if you are playing as Russia, you should turn the capital into the most destroyed city on earth and kill tens of thousands of civilians and a few ICRC members too. And the accurate-to-real-life consequences of that is that the Chechens laid down their arms and we haven't heard peep from them about independence for a while. Oh, and the political status of the leaders in charge was buoyed by the success, which was seen as redeeming Russia after the loss of status during the dissolution of the USSR.

    And before anyone someone jumps on the idea that criticizing Russian conduct in the war is an endorsement of the rebels, they were also guilty of many crimes. This isn't about taking sides, it's about how in real life there are plenty of instances where committing war crimes leads to very positive tactical and strategic advances. I could say it would be nice for cosmic justice to ensure that the guilty never profit from their crimes, but so far that ain't how it is.

    1. Re:Modern Warfare: Chechnya by Anonymous Coward · · Score: 1

      Game scenarios should not reward players for actions that in real life would be considered war crimes.

      So if you are playing as Russia, you should turn the capital into the most destroyed city on earth and kill tens of thousands of civilians and a few ICRC members too. And the accurate-to-real-life consequences of that is that the Chechens laid down their arms and we haven't heard peep from them about independence for a while. Oh, and the political status of the leaders in charge was buoyed by the success, which was seen as redeeming Russia after the loss of status during the dissolution of the USSR.

      Yes, if you ignore the Moscow theatre siege in 2002 (130 dead) and the Beslan school massacre (380 dead), the atrocities committed in the Second Chechen War were completely successful. There have been a steady stream of terrorist attacks each year that killed dozens more each time (the 2010 Moscow Metro bombings killed 40 for example) but which attract only passing international news coverage. Compare that with the saturation coverage of the far smaller attacks on US interests in Boston or Benghazi. There's also the appalling state of everyday life in Chechnya - I doubt many people there would say there have been "very positive tactical and strategic advances".

      If you have not have 'heard peep from [the Chechen separatists] about independence for a while' you've been in a coma for thirteen years, or you just never pick up a newspaper with decent international coverage.

    2. Re:Modern Warfare: Chechnya by Wrath0fb0b · · Score: 1

      The fact that the rebels resorted to bombing theaters instead of trying to take and hold territory is itself evidence that they were pretty utterly defeated. But that evidence isn't even necessary, since all the Chechen leaders are dead or have laid down their weapons and the army has long since withdrawn. There's probably more separatists in Montana than Chechnya these days.

      Face it, Russia won. They lost a few thousand troops and a couple hundred civilians and won the province back by brute force. Sometimes crime pays.

  59. because all the world's problems were solved... by cosmin_c · · Score: 1

    This is wrong on so many levels. D&D should also be restricted, I suppose, because of the possibility of being chaotic/lawful/neutral evil? I'm seeing a trend in nowadays' news, it's like all the important topics have been exhausted and people need to focus on the lesser problems. Or them being distracted can allow realistically important matters to get worse unnoticed.

  60. Eh... by fuzzyfuzzyfungus · · Score: 1

    Given the...limited... influence possessed by the ICRC, I find it hard to get worked up about them making requests that, while controversial, are optional and in line with the sort of thing they would care about.

    As for whether acceding to their requests is a good idea, I think that that's a matter of genre, or sub-genre. There's plenty of room for games where ICRC-respected rules are irrelevant to, or would be actively detrimental to, gameplay. Are voracious space bugs parties to the geneva convention? Or (with the possible exception of the overmind and the cerebrates) even moral persons? Pfft, grab your pulse rifle. Even in more 'realistic' shooters, if there are nothing but soldiers on the map, and the game's damage mechanics don't include disabling wounds or surrender, and the arsenal doesn't include chemical weapons and the like, it's pretty hard to breach any relevant rules(and, in games that do include civilians, they often do so specifically to add a 'something you aren't supposed to shoot' challenge, whether they enforce it with 'realistic' penalties or just score reductions/round losses).

    However, there's also room for games that aim to achieve greater affective punch, and help hide the fact that you are just playing against a few heuristics wrapped in art assets, by creating emotional engagement between the player and the gameworld/characters. In such games, it would arguably be a sign of design success if enduring penalties for certain 'forbidden' actions seemed like a natural outcome. Remember in 'Fallout', where you could gain the 'childkiller' reputation? Did the game cluck, and moralize, and forbid you from harming a hair on their precious little heads? Hell no. You could pull out your gauss rifle and frag 'em. Did the game pull any punches about the fact that you just burned some serious goodwill among every non-sociopath whose help you'll probably need to survive a harsh post-apocalyptic environment? No. It did nothing to stop you; but if pissing off every decent person in the game made your task unwinnable, sucks to be you.

    Not all games need to be that way (and, among games that are, nothing requires that treading the path of good be the only option, or even the easiest one...); but especially in RPGs, moral salience, and effective modelling of 'consequences' beyond HP loss and occasionally getting attacked by town guards is arguably something very much worth exploring.

    I thought Dishonored did a pretty decent job in that regard as well. You could just fucking kill your way through (and, especially once you got a couple of useful gifts of the Outsider, the combination of being fairly delicate and inhumanly lethal made for a rather pleasantly taut mode of play); but other characters got squeamish about having a total psycho around (and, when I was playing at least, I felt pretty uncomfortable terminating hapless rentacops who were just trying to apprehend the guy they thought was a dangerous assassin) and there were incentives for playing a 'clean' game, without that being a requirement, or preachy or anything. Good old Thief and Thief II also used playing 'clean' as an additional challenge (and for somebody interested in larceny, not an unrealistic one, robbery pays, murder just draws heat). Even Skyrim, in all its lovely-but-not-terribly-deep gameplay threw in a few twists (nothing as good as Oblivion's dark brotherhood storyline, which was just plain fucking with you; but I'll admit that I never charged the Ebony Blade(it gained power if used to kill NPCs; but only if the NPC killed liked and trusted the player at the time. Kills against hostiles had no effect).

  61. Sure why not.... by PontifexMaximus · · Score: 1

    ...I mean why bother with actually providing consequences for bad behaviour in real life? Let's forgo any effort to discipline people in the real world and teach them proper responsibility in a virtual one. What idiocy. I swear, I'm sick and tired of morons doing everything they can to properly avoid parenting. And that's really what this is about. It's that pathetic liberal attempt to parent kids in lieu of the actual parents being made to do so. And we all know it.

    Pitiful.

    --
    Pax Vobiscum
  62. Re:Real life the game by Anonymous Coward · · Score: 0

    However its real. Ask FBI CIA about waterboarding and other activities.

  63. Re:Real life the game by meerling · · Score: 1

    Not to mention that in hot war zones, very little of actual law is enforced by anyone so long as the soldiers are following their orders.
    War is a horrible thing, and some people take advantage of the situation, and get away with it. The games I've played rarely let you do anything other than kill the enemy, one of the main points of war. In fact, when they do have civilians, they are either invulnerable, or quickly respawn. Both of which are unrealistic, but then again, it's supposed to be unrealistic, it's a game.

  64. Re:made up rules by david672orford · · Score: 1

    Sure, war is bad and killing people is bad. But some acts of war are seen as more bad than others. This isn't entirely arbitrary. The more directed and targeted an attack is, the more society is likely to accept it as reasonable and justified. Shooting an advancing soldier immediately furthurs a clear military goal while causing the least damage to non-participants. Planting a land mine in his path may stop him, but it is more likely to kill a child or a farmer years from now. Finding his family and killing them in order to demoralize him is not only unnecessarily crual, it directly harms non-participants, and fails to achieve a military objective since it gives him a personal stake in the fight and inspires others to join up on his side.

    Such laws don't "hamper the good guys", they express a consensus about what makes someone a bad guy. Bad guys, blinded by anger or a lust for power make war more painful and destructive than it already is.

  65. Realism by wisnoskij · · Score: 1

    "Gamers should be rewarded for respecting the law of armed conflict and there should be virtual penalties for serious violations of the law of armed conflict"

    So, let me get this straight, they want to get rid of realism in games, completly?

    --
    Troll is not a replacement for I disagree.
  66. Have they seen the real world? by Anonymous Coward · · Score: 0

    The consequences are only for plebs, never the masters.

    Do we really want to teach that sort of immorality to kids? GTA is far more wholesome than reality.

  67. Chess by Anonymous Coward · · Score: 0

    Would Chess be considered a war game?

    It could be interesting if you had to stand trial every time you took out a pawn.

  68. Escape reality. Don't half-escape it. by tepples · · Score: 0

    Don't want reality? Play games set in a fantasy setting. From the featured article: "the ICRC is clearly more concerned about battlefield simulations such as Call of Duty than particle-beam-wielding spaceships or ax-swinging dwarves." It links to the ICRC's Q&A, which mentions that it "is not suggesting that this apply to games that portray more fictional scenarios such as medieval fantasy or futuristic wars in outer space."

    1. Re:Escape reality. Don't half-escape it. by someSnarkyBastard · · Score: 1

      Bullshit, the Red Cross was more than happy to sue Bioware over using a red cross on healer's kits in Neverwinter Nights. (because god forbid that somehow an item named "healer's kit" or "health kit" might dilute the brand of a major humanitarian organization frequently involved in the distribution of medical supplies to distressed areas)

  69. This Would Make it Impossible by wisnoskij · · Score: 1

    To ever realistically show any past, current, or future war.

    --
    Troll is not a replacement for I disagree.
  70. War crimes against zombies? by HeckRuler · · Score: 1

    Is it even possible to commit war crimes against zombies? I mean, they'll just climb out of those mass graves, right? Should Kratos from God of War offered surrender terms to that Krakken before or after it swallowed him?

    But I see their point, I always thought that Captain Olimar should be tried for enslaving the local natives into helping repair his ship. And while it's possible to genocide species on Nethack, I always found that vaguely disturbing. Then again, being evil is more of a gameplay mechanic with it's own tradeoffs and less of a philosophical lifestyle choice.

  71. Wrong goals, Red Cross by sl4shd0rk · · Score: 1

    Gameplay is fantasy. Plenty of mentally healthy people can play a shoot-em-game and walk away hours later with a civilized outlook on mortality and how it relates to an armed conflict. Maybe the Red Cross could instead be focusing on creating IRL programs for people who do not have such a mentally healthy outlook on life? Perhaps it would be rehabilitative enough that these afflicted people could one day enjoy the same fantasy games without blurring the lines between reality, emotion and responsible/civilized ways of dealing with both.

    Spending a lifetime growing up in dysfunctional households is way more damaging than a few hours in front of a video game. Society needs a way to right those wrongs and creating programs to help those afflicted with depression, suicidal tendencies and behavior prone to harm would be a good place for Red Cross to put their focus. Not video game design. Oh, and if they need funding for that, it's ok with me if you carve a few billion of the NSA or Defense budget. How many magic stealth bat-drones, or people spying on their ex's email does a country really need?

    --
    Join the Slashcott! Feb 10 thru Feb 17!
  72. A Problem with the Theory by CanHasDIY · · Score: 1

    Seems like a good idea, until you take into account the fact that the most likely people to commit war crimes probably don't play video games.

    Then again, what do I know? Assad, Bush, Kony, and Obama could very well be PSN buddies.

    --
    An enigma, wrapped in a riddle, shrouded in bacon and cheese
  73. As longs as it's the same for ALL games by Anonymous Coward · · Score: 0

    When you capture a pawn in Chess, you need to adhere to the Geneva Conventions on POW's.

    When Pacman eats a ghost, he should turn himself in for murder, and notify the next of kin. Also, he should have to go #2 once in a while.

    The Angry Birds should be arrested for murder, and also fined for demolishing buildings without a permit.

    Don't get me started on Hangman.

  74. Re:Real life the game by infolation · · Score: 4, Insightful

    Waterboarding isn't torture, it's just an enhanced interrogation technique

  75. No More Playing as America Then by wisnoskij · · Score: 1

    "Gamers should be rewarded for respecting the law of armed conflict and there should be virtual penalties for serious violations of the law of armed conflict"

    So basically, we will not get to play as the Americans anymore.

    --
    Troll is not a replacement for I disagree.
  76. Only half-hearted realism by tepples · · Score: 1

    Realism isn't bad; being half-hearted is bad. Per TFA, ICRC doesn't care about games set in a fantasy setting. Be realistic or be not realistic, but just don't be half-realistic.

  77. Take the stick out, Red Cross by Anonymous Coward · · Score: 0

    Red Cross confirmed for having a virtual stick up their virtual ass.

    Is this just some sort of stupid publicity stunt from them or something? Are they so starved for attention that they're resorting to PETA-level public stupidity?

    MEMO TO RED CROSS: It's a fucking video game, lighten up already.

  78. Write your own game Red Cross by Anonymous Coward · · Score: 0

    There is no "law of armed conflict" except decisively winning by any means necessary. And there is no way to model real combat in a game unless the players were wired to devices that inflict real pain and possibly death.

    BF3, COD and most other major combat titles support winning by any means necessary. So what are the new releases that "prove that integrating the law of armed conflict" and that have anywhere near 'strong sales'?

  79. Re:made up rules by bill_mcgonigle · · Score: 1

    Humanity tried constructing limited governments that nobody, even by vote, could seize control over everybody in most aspects. Even that seems to be on a slow, grinding down failboat.

    Failing isn't the problem - rather, we'd expect failures of old systems as society evolves and the old ones become obsolete. Communications technology is certainly a big part of why they're becoming obsolete - in retrospect we may conclude (by reduction) that the telegraph killed the Republic.

    What gets to be a problem is when the entrenched/enriched interests in those power structures fight the failure, usually against the society that is evolving. That's what's happening now.

    --
    My God, it's Full of Source!
    OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
  80. Must Research More Expensive Weapons by Anonymous Coward · · Score: 0

    The more expensive a weapon is, the better it seems.

  81. If they really want such a game... by Anonymous Coward · · Score: 0

    ...they should make such a game.
    Why should any of the other devs care about their views?

  82. remeber you if/else statements by Anonymous Coward · · Score: 0

    If you are fighting as a member of the USA, NATO or Russian armed forces. The ICRC has nothing on you. You just have to claim your medals after that level.

  83. Red Cross LOVES victors' courts by Anonymous Coward · · Score: 0

    War is the business of the Red Cross. The organisation is not, and never has been an honest broker. It is just another arm of intelligence agencies form the major powers, which is why those nations pay lip-service to the Red Cross.

    So, what is the propaganda arm of the Red Cross attempting to achieve in this current PR campaign. The answer is that the Red Cross wants the normalisation of AGGRESSIVE WARFARE (described by the Nuremberg Courts as the "worst crime against Humanity").

    You will notice this PR campaign does NOT demand the 'virtual' trial for war-crimes of those virtual leaders responsible for creating the war scenarios seen in the games themselves. No, the Red Cross absolutely cheers the idea that American and Western forces are depicted as destroying as many 'enemy' Human cities as possible, and rolling their war machines across an ever growing list of target nations.

    NO, the Red Cross focuses on the idea of a VIRTUOUS murdering butcher in uniform. The Nazis promoting the same thing when their uniformed butchers spread across Europe. German people were told the wars were a GOOD thing, so long as German troops followed certain rules. The Red Cross is STATING that the genocidal wars waged by the USA are a GOOD thing, so long as American troops butcher Humans according to certain Red Cross approved protocols.

    The Red Cross is pro-war- always has been and always will be. The US war machine DEMANDS that it has the facilities to completely exterminate every child, woman and man in any target nation. The US war machine has massive numbers of nuclear, chemical, and biological weapons, all designed for maximum OFFENSIVE use. The US war machine adds new weapon systems at an accelerating rate every year. The Red Cross has NEVER complained about video games justifying the existence of an ever growing US war machine.

    The Red Cross is to Human welfare as PETA is to animal welfare.

    1. Re:Red Cross LOVES victors' courts by tibman · · Score: 1

      You have an opinion that is out of sync with reality. The Red Cross is supposed to be a neutral party between the various factions. They can inspect detention/pow facilities to ensure each side is complying with the various laws of war. They can also deliver mail, medical aid, and all sorts of stuff to pretty much anyone they want. They don't approve of any war. They try to keep it "civil". Blah, i'm not going to bother replying to the rest of your post. It is borderline flamebait.

      --
      http://soylentnews.org/~tibman
  84. Dearest Red Cross, by Anonymous Coward · · Score: 0

    FUCK. OFF.

    It's a damn game. If you believe that the digital war you fight online and the real war you fight when you enlist are the same...

    you're not gonna last long in the real one, and then won't have a chance to commit the 'Horrors of War'. REAL war is so un-imaginably fucked up, so ghastly that there is no way to get that level of carnage into a video screen and have it be a playable game.

    I quote Lee:
              "It is well that war is so terrible, lest we should grow too fond of it."

    then again we had guys like Churchill...
              "Nothing is so exhilarating as to be shot at without result." (Churchill was a badass)

  85. Re:Real life the game by amicusNYCL · · Score: 2

    Things are banned in the real world because they either don't work and cause all sorts of problems for no benefit, or they are incredibly effective to the point of being too dangerous. Torture on one end of the spectrum, chemical weapons on the other.

    That line always seems a little bit ridiculous to me. The concept of "rules of war" in general is just odd. How about this rule: no war? No? That's not going to work for everyone?

    I was visiting my brother-in-law at Camp Pendleton and checking out the museum of things that blow up. One of them was a grenade, I think a 40mm grenade for a launcher, and it was cut away and on the inside were maybe 40 flechettes, basically tiny darts or nails. So the grenade blows up, and whoever is nearby gets loaded with holes. But they outlawed putting an anti-coagulant agent on the flechettes. So it's fine to fill a guy with 40 holes, but you have to give him a chance to clot, or that's just mean.

    --
    "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
  86. war IS a crime by Anonymous Coward · · Score: 0

    how can people still be ignorant of this simple fact?

  87. Busybodies by benjfowler · · Score: 1

    Smacks of the same kind of whiny, middle-class stupidity that brought us PETA and their "Sea Kittens" campaign.

  88. A Question About My Little Pony? by LifesABeach · · Score: 1

    Is cooking one a war crime?

    1. Re:A Question About My Little Pony? by Krishnoid · · Score: 1

      Depends -- which one?

  89. Thought crime by Anonymous Coward · · Score: 0

    "...the ICRC believes that violent video games trivialize armed conflict to the point where players could see various brands of mayhem as acceptable behavior"

    Uh oh, somebody may be thinking in a way we don't like. Can't have that...

  90. War crime, what war crime? by madhi19 · · Score: 1

    I never or rarelly see a shooter that allow you to even commit any war crime. You can't kill/torture prisoners since military shooters never let the other side surrender you can't kill or torture civillian and children since they don't exist in 99.999% of all military shooters. The only game that I can think of that all about commiting wholescale genocide is DEFCON. This is the kind of crap that peoples who don't really know the gaming scene will come up with.

  91. This whole thing is silly by Ravaldy · · Score: 1

    This is another example of our society trying to inject morality in our lives.

    It's a game. It's like a sandbox to do things you can't do in real life. If you weren't raised to understand this then your parents failed and you'll probably pick up a gun and do bad things anyway.

    Lets stop shielding our children so much and instead take some time to teach the right way. We tend to give our children video games and television entertainment and expect them to figure out right from wrong on their own.

    It's time for people to be start being accountable and stop pointing fingers!!!

  92. interesting idea by Anonymous Coward · · Score: 0

    not trying to start an argument but I think Fable: The Lost Chapters and Star Wars the old republic rewards kindness. i haven't played them much. I do remember I can select nice chooses instead of beating up people. one choice on Hutta asked to either shoot a father or let him escape to another planet. I forgot the exact details though. I let him escape with his son, I think. My Bounty Hunter in SWTOR is moving towards the light side instead of the darkside. lol

  93. Re:Real life the game by Anonymous Coward · · Score: 0

    I'm sure if the USA had their way, every medieval torture device would be re-labeled as an enhanced interrogation technique.

  94. We think you should do X, because we hate you. by VortexCortex · · Score: 1

    The red cross can eat a dick for making me change the color of the pluses on our heath bonuses.

    Great plan: Sue folks in the game industry for violation of your trade mark, instead of letting them reinforce your brand, then demand shit from us?

    Eat a dick Red Cross. Now, my Fascist Machine Nation's symbol is a maroon cross on eggshell, and only headshots can kill them. Bonus points for if they're trying to repair a fallen bot.

  95. Why doesn't the Red Cross go after Obama ? by Anonymous Coward · · Score: 0

    Obama authorizes drones to murder people without due process.

    How is THIS not a war crime ?

  96. Dumb by Anonymous Coward · · Score: 0

    Slayer summed it up best in their song War Ensemble, "What is a war crime?"

  97. In reality ... by quietwalker · · Score: 1

    I remember playing a game called Uplink. You're a hacker, slowly gaining real world skill and understanding over time, plus hardware and software to allow you to pull off ever-more-difficult hacks.

    One of the very first lessons you learn is that just because you can break the law, that's no guarantee that you get away with it. You need to scrub connection logs or redirect them, you have to erase bank records at multiple locations, and failing all that, you need to be prepared to blow up your system so the feds can't use it to catch you.

    In realistic combat simulators then, what we should expect to see is some sort of penalty for, say, killing civilians, as the ICRC wants - unless you can cover it up. Maybe torch the building, or use area-affect weapons so it appears to be unintended collateral damage. Kill everyone so there's no witnesses and dump a spent RPG on them. Point to intelligence stating that there were no civilians in the area, or that hostiles were posing as civilians.

    Culpability is a good lesson, it reminds you to cover up your misdeeds, not necessarily to not commit them. Probably NOT the lesson that the ICRC really wants, despite the realism involved therein.

    Let's be honest - they don't want virtual world punishments for virtual world war crimes. That's just a means to an end. What they want a mechanism to push specific moral, political, and ethical messages via negative reinforcement to the player. As a form of art, I fail to see why video games should be beholden to promote any specific moral, political, or ethical stances.

    Not unless you can make it a fun game mechanic, at least.

  98. How about banning real wars and ... by RandySC · · Score: 1

    butting out of how violent the video games are? Video games are a fantasy for blowing off steam.

    --
    Organization: alphabetical, sometimes numerical or messy
  99. same crappy statement that means nothing by fluffythedestroyer · · Score: 1
    to be fair (and highly unrealistic ihmo), this should be applied to every type of media that exist and is available to the public. I can think of movies which are available to teens and children which have the same principale in their story. Same applies to books. Violence, sex, murder, theft and many more doesn't have any consequences. One can think hollywood movies which are the number 1 culprit.

    Personally I hate when organisations or any groups which say things like this which are unfounded and gives no arguments that puts weight to their words. I mean, if they have proof about this which have very strong studies behind them then please do. But to date, no study is valid about linking video games and violence like in the news we see lately.

  100. Re: Real life the game by Anonymous Coward · · Score: 1

    The ban on the anti-coagulant is probably more to prevent some guy (possibly a civilian) from stepping on one of them and bleeding out from a mere scratch.

  101. Re:Real life the game by Anonymous Coward · · Score: 0

    The reason you don't put prisoners of war in a game is because the consequences for improper POW treatment come well after the actual events - and only if you lose.

    You could always have the final ending have the guy arrested and charged with war crimes, have his hot wife leave him since he's a monster, plenty of drama to add. Or if you don't want to be subtle, have an otherwise loyal henchman kill the player for torturing his innocent brother/countryman/mentor/etc. Or better yet, have the henchman rob the player mid way through, burn the houses down, get player avatar drunk and tattoo "monster/douche" on his face, whatever.

  102. Who are the red cross? by Anonymous Coward · · Score: 0

    A Rothschild/Rockefeller ran faction that in turn needs to keep control of the world. Revolutions and thinking outside their control system are not in the Rothschild or Rockefeller interests, and so under the guise of a plea to protect humanity they claim the need for individuals who play video games not be 'rewarded' for things in a "video game" that would go against the control system they've systematically enacted over the past few hundred years - real life or fake. Of course they don't want anyone breaking the rules In-game or in Real life because that could potentially (keyword here, potential, they rely heavily on time lines) that would challenge their control.

    Yes, they are this scared of this. They want to eliminate any line of thinking that would go against them, injecting estrogen into humanity and taking the will of man away. They don't care whether it be a game, or real life. As long as they can conjure up some sort of thought-crime related to the real thing.

    Never ever forget Haiti and the total swindle of Red Cross funds that ended up in Rothschilds' banker's subsidiary pockets. I feel bad for the poor gullible souls who actually send money to this total sham and swindle of a 'charity'.

  103. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  104. So ICRC should make those games themselves by Anonymous Coward · · Score: 0

    Thank you for the opinion, Red Cross, but if you want a game like that, you can fire up a compiler and write it yourself.

    I'm curious, Red Cross, have you got any opinions regarding fiction and movies, too?

    Would you like us to remake all of our media in your own image?

  105. Re:Real life the game by Sir_Sri · · Score: 1

    Can you use a reputation system?

    What if you're playing WW2 game as the Nazi's or Japan where the negative reputation is well, consistent with a friendly ideology? So the more jews you murder the more your allies like you sort of thing.

    There's certainly a place for reputation - don't break whatever conventions of game setting too much - e.g. don't just rampage around declaring war on everyone.

    The Civ example is my point of why the ICRC doesn't get it. If you reward rampant militarism and breaking of modern warfare rules then well... you're rewarding it. You need to find a way to make it a compelling and interesting choice, or it's bad gameplay, and that's precisely what the ICRC doesn't want is good gameplay choices to reward bad behaviour. Sorry, but that's a mutually incompatible view to have. Either the gameplay choices created are interesting gameplay - or they're bad gameplay at which point you don't want them in your game at all.

  106. sometimes there's no right answer by Anonymous Coward · · Score: 0

    I invite the ICRC to play a bit of Skyrim and decide for themselves what's right, wrong, or a war crime. Some things are just not so clear. On the other hand, I'd like to see the ICRC talk to the NSA about war crimes.

  107. Torture works by Anonymous Coward · · Score: 0

    This liberal meme that torture is useless in intelligence gathering, is based on comic books, television and movies. In real life, torture works really well. Unless you don't know anything or can't remember, you will talk. Simulated drowning isn't even close to the worst type of torture. It's mainly psychological and does no real lasting physical harm.

    In SERE school, they will more likely just duct tape you to a chair and start breaking your toes with a ball peen hammer. Or throw you in a freezer and let you cool off for 10 minutes. "You can talk or go back in the freezer. Entirely up to you." After your clattering teeth have started to crack and you start to lose motor control, you will talk.

    I'm not advocating torture, at least not in normal situations, but the idea that it doesn't work is just liberal 'group speak', repeat it often enough until the sheep can bleat it out whenever they hear the word.

    1. Re:Torture works by someSnarkyBastard · · Score: 2

      Torture doesn't work because no one talks. Obviously everyone talks after enough persuasion has been applied. The problem with torture is that you cannot be sure that the info extracted is actually accurate or not. If you don't actually know the answer your handlers are looking for you will give them something reasonable sounding simply because you want the pain to stop. Whether or not the data is true is immaterial to you, all that matters is pain and the cessation thereof.

      That's the problem with torture, you get plenty of data I'm sure, but the quality of the data is very debatable and bad data is even worse than no data at all.

  108. Put a guy out with a fire axe. by Revek · · Score: 1

    And get a stern letter.

  109. Re:made up rules by steelfood · · Score: 1

    The atomic bomb keeps the big players in check, and that in turn trickles down to the smaller players. You can't stop the little skirmishes between the big players, but they're always somewhere else where none of the players who matter give a crap.

    The interesting side effect is that everybody wants to become a big player, or wants to cozy up with one. The EU was established with this idea in mind. A lot of countries in Asia look to the U.S. for help (Russia and China, while they have strong economic influence in many places especially in the Middle East, South America, and Africa, have limited interest in external affairs and really don't let too many cozy up to them). And of the rest, they're either too unstable and thus one of the places the big players meddle in, or if they're stable enough, have nuclear ambitions to become a big player.

    This peace will not last. It cannot last. Humanity as a species is not there yet. Unfortunately, the bomb that has given rise to the current time of peace will probably also be the cause of our extinction in the future.

    --
    "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
  110. Re:Real life the game by bitt3n · · Score: 1

    Torture scenes are ugly, so they're rarely included in most media

    Jack Bauer tortured people constantly over 9 seasons of 24, which was one of the most popular shows on television. Homeland has psychological torture in it, as do films like Zero Dark Thirty, to say nothing of popular torture-porn series like the Saw franchise.

  111. Sounds like a fun game... NOT by Anonymous Coward · · Score: 0

    Boring! No body wants a game like that. Fools. We want a game where you get extra points for shooting up Red Cross ambulances.

  112. Re:Real life the game by couchslug · · Score: 1

    The assertion that torture doesn't work is based on some torture as applied by some rules of engagement. While that assertion is deeply cherished, examples of effective torture include the breaking of captured US aircrew by the North Vietnamese. That it wasn't a very effective intel tool (as contrasted with an effective propaganda tool) in that situation is mostly due to cultural disconnects rather than resistance by those interrogated. It's worth noting that organized criminal enterprises routinely use torture and it apparently has the desired effect. Torture coupled with effective interrogation also worked in Algeria.
    There is such deeply held desire that torture "not work" because the fact it CAN work depending on how it is used is frightening. Torture is merely applied stress. How it is used (for example in conjunction with other methods and information) determines its effectiveness.

    --
    "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
  113. Re:Real life the game by bentcd · · Score: 1

    How about this rule: no war? No? That's not going to work for everyone?

    It is a purely pragmatic viewpoint: we know there's going to be war, whether we like it or not, so banning it is pointless. (Besides, we may want to go to war at some time and we'd like it to be legal to do so when that happens.)

    It is also accepted that in a war people are going to get killed. This is a necessary consequence of war. If you couldn't kill enemy soldiers then essentially you couldn't wage war and we have already realized that you can't ban war outright. (People would just wage it anyway, it's too compelling.)

    What is not however, or so it is thought, strictly necessary is for war to be overly cruel to the participants. Yes, you can get killed if you're in it, but people shouldn't be going out of their way to be cruel to you beyond this. There is usually a way to wage a war and achieve political objectives without torturing enemy soldiers and so nations can go to war without also at the same time being forced to ignore the rules of war, so long as all you are expecting them to do is not be overly cruel.

    So the rules of war are what they are because that's more or less the most you can get away with and still have some hope that they will be adhered to.

    There is also more than just a little colonial power bias in there, but that is something of a separate issue.

    So it's fine to fill a guy with 40 holes, but you have to give him a chance to clot, or that's just mean.

    Putting holes in people is just a very straightforward way of killing them or putting them out of action. Adding a non-clotting agent mostly seems like a purely cruel addition to this since someone who's been hit by a flechette is likely going to be out of action anyway. The non-clotting isn't needed for combat effectiveness.

    Additionally, although this is seen from a completely different angle, it seems to me that the anti-clotting is ill advised from a military effectiveness viewpoint. What you want to do, ideally, is wound the enemy soldier so that he becomes an active burden on his side's evac and medical services. If he's dead he can just be left there for now and dealt with when there's available resources to remove bodies, but if he's wounded then manpower will need to be diverted immediately to deal with him which means less manpower to fight the battle that is going on there and then. (Even more ideally you probably want to maim him so that he becomes an immediate burden, and won't be returning to the action even after medical care; but pure maiming weapons are usually found in violation of the rules of war I believe.)

    --
    sigs are hazardous to your health
  114. Re:Real life the game by Darinbob · · Score: 1

    That phrase is overused. It needs to be renamed a Response Extraction Method.

  115. Re:Real life the game by Anonymous Coward · · Score: 0

    So the games should include huge taxes on EVERYONE, not just the games' players. And players should be told they might die for some reason someone else gets to decide.

  116. Trademarks are a separate issue by tepples · · Score: 2

    The trademark issue that you mention is orthogonal to the laws of war issue. Trademarks must be respected in all games, be they realistic or fantasic. Laws of war (other than the trademark-like laws protecting the Red Cross logo) need be respected only in realistic games.

  117. Sigh by Anonymous Coward · · Score: 0

    Whenever people talk about "laws of war", it always amuses me. War is war is hell. The only reason the laws exist is so that the rich and powerful can be insulated from the consequences. They can make sure the plebes go out and fight for them without having to worry too much about things happening in their own backyard.

    "Laws of armed conflict" mean that everyone wears nice clean insignia so that they (the rich) know who to run to for help, which helicopters to be evac-ed in, and that if they find themselves injured, they can get medical attention. If you aren't amongst the privileged few, here's a gun, get in the APC and go shoot at the people preventing the rich from getting what they want. Oh yeah, and don't forget about Freedom or something. Think of Freedom while your children are becoming orphans.

    1. Re:Sigh by cowdung · · Score: 1

      To some degree you are correct that initially such world wide agreements have little meaning while people chose not to enforce it. However, once an international agreement is taught in schools and people become more familiar with its principles, the effect is much greater and much more universal. Take for example the "Universal Declaration on Human Rights," this tool initially a piece of fiction from and for diplomats became a strong cultural force that is used today accross the world as a basis for the defense of human rights for minorities, native groups, women, gay people, political groups, etc. It is with this basis that people have an expectation today that they have some rights.

      Note also, that while in the US a lot of credit for these principles is given to the Constitution, it wasn't till the late 60s until basic human rights for African Americans were upheld. International pressure was as significant factor in the US as it was in South Africa.

  118. Re:Real life the game by mysidia · · Score: 1

    Not forever. You can revive him for a $5 micropayment.

    That works.... if you commit a war crime, you get locked in jail, and have to pay some real money, before you are allowed to resume any game :)

  119. Depends on if the player wins by Anonymous Coward · · Score: 0

    If the player wins, then there's no such thing as a war crime.

  120. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  121. how about other forms of entertainment? by superwiz · · Score: 1

    And why only for violence? Why not also for spreading ignorance? If you are a comedian acting as a reporter (yes, you Jon), and you botch up science, should you be forced to bore everyone to tears with your apologies? We know you are a tool. We don't need you telling us. If you make dumb political arguments, they cost society more harm than any shooting. They cause increased disease fatalities, increased poverty, etc. Should the every form of expression that cause harm be subject to censorship of "good ideas?" If you promote socialism and attack capitalism, should you also explain why you are wrong? This isn't off topic. This a 3rd party trying to inject itself into a commercial transaction between an entertainer and the audience. If it's ok for video games, it's ok for all entertainers. Good intentions be damn.

    --
    Any guest worker system is indistinguishable from indentured servitude.
  122. Re:made up rules by superwiz · · Score: 1

    Communists are bad guys even if they are foreigners. You can be an atheist and still not be dumb enough to think that people forced to be subdued to an authoritarian government ruling by coercion is bad. It doesn't matter that they claim to "work for the people." Everyone who is subdued is working for those who subdue them. And the intentions of the ruling are always fickle and temporary.

    --
    Any guest worker system is indistinguishable from indentured servitude.
  123. Re:made up rules by superwiz · · Score: 1

    Communists are not harmful just because they start wars. They are harmful because they subjugate through channeling the desperation of the ignorant.

    --
    Any guest worker system is indistinguishable from indentured servitude.
  124. Re:Real life the game by superwiz · · Score: 1

    US waterboarded a total of 3 people. More people have died as a result of faulty candy wrappers. None of the subjects of the waterboarding died. I'll take my chances with the country which believes in consulting an army of lawyers before waterboarding its sworn enemies in the presence of an army of doctors. You can take your chances with the countries that set their armies of soldiers, armed with live ammunition, against their own people. I like my chances better than I like yours.

    --
    Any guest worker system is indistinguishable from indentured servitude.
  125. Re:made up rules by superwiz · · Score: 1

    Buh... obvoiusly, I have to correct myself. It's late... Communists are bad even if they are NOT foreigners. ... and... You can be an atheist and still not be dumb enough to think that people forced to be subdued to an authoritarian government ruling by coercion is GOOD..

    --
    Any guest worker system is indistinguishable from indentured servitude.
  126. Make it an achievement by RivenAleem · · Score: 1

    They already have achievements in games like Mark of the Ninja, Deus Ex and others I can't think of off-hand, where you get achievements for stealth completes or just not killing anyone other than the assigned targets. Slap in a few "Red Cross" achievements for completing missions by the book and there you go.

  127. The hague by Anonymous Coward · · Score: 0

    Since the USA has decided that it wont let it's service men be subject to the International Court of Human Rights, I guess any USA based game devloper will be excused from producing these hippy video games ?

  128. Great idea by Anonymous Coward · · Score: 0

    Games that have consequences like this could actually be used to test moral/ethical questions. Consent of those being tested would be needed of course.
    Testing situational ethics questions on game players could perhaps detect personality traits that might cause trouble later in life.

    I think Star Citizen is building consequences in like the article is talking about. It's good to see this kind of approach.

  129. Re:Real life the game by Sir_Sri · · Score: 1

    If you commit war crimes and win the war, nobody's left to prosecute you. Just like real life. If you lose, it could just be part of the defeat video.

    Right, and the ICRC is complaining that we don't have the negative consequences of rule breaking.

  130. Re:Real life the game by Sir_Sri · · Score: 1

    Mr Triquiers critics would disagree with the assertion that torture worked in algeria. He was more making the argument that was just the price insurgents had to pay for being insurgents, not that it worked.

    That it wasn't a very effective intel tool

    No it wasn't.

    How it is used (for example in conjunction with other methods and information) determines its effectiveness.

    Not really no, that's the problem. Torture doesn't work - effective interrogation does, torture doesn't add value to the process.

  131. Press X to skip by BallPtPenTheif · · Score: 1

    As long as I can skip the consequential cut scene then i'm fine with this.

  132. Re:Real life the game by JThundley · · Score: 1

    My favorite torture experience in a game will always be Quake 4. SPOILER ALERT: In the game you're captured by the enemy aliens and strapped into an assembly line where machines saw off your arms and legs while still conscious to replace them with robotic limbs. You fall in and out of consciousness as they pump you full of adrenaline to keep you alive. They slice open your chest and bolt armor onto your body and jam a syringe into your brain to implant some kind of device that allows you to understand their language. All this happens while you watch the poor bastard in front of you go through the same thing and scream bloody murder.

    I remember this vividly as some of the most emotion a game has ever evoked out of me. Great game, I've beaten it twice :)