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Facebook Buying Oculus VR For $2 Billion

Several readers sent word that Facebook will acquire Oculus VR for $2 billion. Mark Zuckerberg says the Oculus Rift virtual reality headset is the beginning of something big: "This is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures." The obvious question is: why Facebook would buy a company focused on VR gaming? The Oculus team says, "But when you consider it more carefully, we're culturally aligned with a focus on innovating and hiring the best and brightest; we believe communication drives new platforms; we want to contribute to a more open, connected world; and we both see virtual reality as the next step. ... It opens doors to new opportunities and partnerships, reduces risk on the manufacturing and work capital side, allows us to publish more made-for-VR content, and lets us focus on what we do best: solving hard engineering challenges and delivering the future of VR." Put more simply: money and connections.

102 of 535 comments (clear)

  1. Dat's some horseshit by Anonymous Coward · · Score: 5, Insightful

    Fuck Zuck

    1. Re:Dat's some horseshit by Anonymous Coward · · Score: 5, Funny

      Mark Zuckerberg is about to make you his bitch.

      Suck it down!

    2. Re:Dat's some horseshit by MightyMartian · · Score: 5, Funny

      Mark Zuckerberg made you his bitch five years ago. He's just trying a new brand of lube now.

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
  2. Nope by Peristaltic · · Score: 5, Insightful

    Too bad. Through my use of the Rift, facebook will find a way to monetize me and what I do beyond the purchase price of the Rift. That's what they do; I can't see Facebook's culture changing anytime soon. Nope.

    1. Re:Nope by Anonymous Coward · · Score: 5, Informative

      I view it more as Facebook has just killed promising technology.

      If Zuckerfuck owns it, I want nothing to do with it.

    2. Re:Nope by TitusC3v5 · · Score: 5, Informative

      Agreed. This news just completely killed my interest in the Rift.

      --
      And the masses cried out, "09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0!"
    3. Re: Nope by Scowler · · Score: 4, Interesting

      As far as I know, FB has never sold a hardware product til now. So it's really hard to guess what business strategy they have in mind. If you remember, they even made efforts to avoid the cell phone market, selling FB overlay over Android instead.

    4. Re:Nope by ZombieBraintrust · · Score: 2

      I view it as Facebook not having low confidence in their core product. Their is no future with Facebook marketing so they investing outside the core product.

    5. Re: Nope by mwvdlee · · Score: 4, Informative

      Didn't they try (and horribly fail at) selling a rebranded Android phone with a custom launcher?

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    6. Re: Nope by Scowler · · Score: 2

      I think we are describing the same thing. Facebook convinced a couple manufacturers to pre-install that overlay in shipped units, and those probably did not sell great. But the overlay can still be manually installed from Google Play store, as far as I know, as is still in active development. I don't know how many downloads have been made to date.

    7. Re:Nope by mellon · · Score: 5, Insightful

      Yup, this is a fucking disaster. I was really looking forward to using an Oculus Rift. Now it's going to be a vehicle for delivering ads, and we won't see a useful implementation until all the patents expire, if then. The worst part is, Zuckerberg probably doesn't even realize he's killing the product by buying it.

    8. Re: Nope by swillden · · Score: 2

      I think we are describing the same thing. Facebook convinced a couple manufacturers to pre-install that overlay in shipped units, and those probably did not sell great. But the overlay can still be manually installed from Google Play store, as far as I know, as is still in active development. I don't know how many downloads have been made to date.

      Looks like a tad over 33,000.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
  3. Grab the popcorn! by dugancent · · Score: 5, Funny

    I don't care about Facebook or the oculus rift, but the shitstorm that is about to drop will be worth a watch!

    --
    SJWs are the new boogeyman. -Me
    1. Re: Grab the popcorn! by popo · · Score: 5, Funny

      I just felt a great disturbance in the Force. As if millions of gamers cried out in horror. And then there was silence.

      --
      ------ The best brain training is now totally free : )
    2. Re:Grab the popcorn! by Baloroth · · Score: 4, Insightful

      Wait, you think whiny slashdotters are an economic force?

      Notch has already canceled his plans to bring Minecraft to the Rift. Given that the entire success of the Rift so far has been from the community (literally: the Rift was crowd-funded and would not exist today if it wasn't for the community), and I have yet to see a single person in the community comments on a number of sites who doesn't dislike this move, I'm guessing the blowback is going to be pretty massive.

      I myself have already gone from debating whether I should pick up the dev kit version 2 to play around with or wait for the consumer version, to not planning on buying it ever, and I'm not the only one.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    3. Re:Grab the popcorn! by Dripdry · · Score: 2

      I wonder at the repercussions this might have for kickstarter, too, frankly.

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      -
  4. Kickstarter is not an investment by Anonymous Coward · · Score: 5, Insightful

    Thousands of people just watched a twenty-something make two billion dollars with their money.

    1. Re:Kickstarter is not an investment by Anrego · · Score: 5, Interesting

      Yeah, I'd be pretty damn pissed.

      I mean I have no problem when a product flops, assuming the person creating the kickstarter didn't know it would flop. If they make a legitimate effort with the money they get, and they didn't miss-represent themselves, then that's fair in my opinion.

      But this is basically them killing off what was a successful project. Maybe it's a reaction to the recent Sony announcement, but even if they thought they were about to lose, to me they still had a duty to the, inappropriately termed I guess, investors.

      This almost makes me wonder if kickstarter needs to add some kind of protection against this kinda thing.

    2. Re:Kickstarter is not an investment by ZombieBraintrust · · Score: 3, Insightful

      some kind of protection against this kinda thing.

      People who did the Kickstarter got their rewards. They got their dev kits. The kits worked. They arrived a little late. That is all that was ever promised. If I purchase something off EBay I don't get upset if the seller gets purchased by Facebook. Oculus isn't even a service. Its not like Facebook is buying users like they when they purchased Instagram.

    3. Re:Kickstarter is not an investment by Teancum · · Score: 5, Insightful

      What is sad is that current SEC regulation and other securities rules make it illegal for companies to offer shares or actual ownership in a company through something like Kickstarter. I'll admit there is potential for fraud to milk piles of money from people with not much disposable income, but it does get to absurd levels with this too.

      It really seems stupid that you need to be a millionaire in order to simply qualify to spend $10k (or even $1k) of your own money into some random company that you think may make a better mousetrap. Yet at the same time you can throw away piles of money into stupid penny stocks or worse buying a used automobile or a "membership" in a multi-level marketing scheme.

      Kickstarter does offer some protections from would-be fraudsters as they can require a refund of any money received through Kickstarter if for some reason they haven't honored their promises.. especially if rewards were never delivered. Unfortunately all you can get back is the money you paid. Somehow I don't think Occulus is going to care and might just prefer giving refunds for those who are pissed.

    4. Re:Kickstarter is not an investment by Anrego · · Score: 2

      I can see Facebook thinking that maybe they can make money from the Oculus, and maybe they can, but it's not going to be in a way that I assume most of the original backers thought they were buying into.

      But there's no way in hell the Oculus guys think Facebook will carry on their vision and the vision they sold their backers on.

    5. Re:Kickstarter is not an investment by Anrego · · Score: 5, Interesting

      In my view (and I understand this isn't universal), when you buy into a kickstarter it's because you want to see something happen. It's like investing, but instead of expecting money out of it, you expect a thing to become available which otherwise wouldn't (and which you then might have to pay additional money to get). It would be like donating to PBS, receiving your mug, then finding out they'd sold PBS to TLC and were buying an island somewhere.

      For those that view buying into a kickstarter as a gamble against getting the promised reward (which I accept as a valid view), then I agree with this argument. Oculus delivered the dev kit, and as someone who owns one, it's what was promised, with the added bonus that it caught on and there is actual software for it.

    6. Re:Kickstarter is not an investment by Anrego · · Score: 4, Insightful

      Depends on how you view the rewards.

      Personally (and I get that this isn't universal), I view them more like the rewards PBS gives when people donate. No one donates because they really want that PBS mug, they donate because they want PBS to be a thing, and the mug is a nice bonus.

      To me this is like donating to PBS and a week later finding that they've sold the station to TLC. What, you don't want to watch scripted reactions about house decorating all day, too bad, we sent you your mug!

      If you view kickstarter as a gamble against getting the promised rewards, then yes, I agree they delivered. I own a dev kit and it's what they promised. But I have to assume at least some backers were buying into the long term goal and not the interim product.

    7. Re:Kickstarter is not an investment by Anrego · · Score: 3, Funny

      Good point.

      I'm sure if someone offered me 2 billion to say, chop off my legs, given enough time I'd convince myself that it was a good idea.

    8. Re:Kickstarter is not an investment by AdamThor · · Score: 5, Insightful

      "It what sense is this like being killed off?"

      Oculus wanted to sell you a monitor. It's in 3D, it straps to your face, it tracks your head, it does a bunch of way-cool stuff, but fundamentally it's just a screen.

      Facebook doesn't want to sell you a screen. Or a keyboard, or a THING. They want to sell you an ECOSYSTEM. They want you to provide them with your data. They want you to be their product. Their continuing revenue stream.

      I just want the screen.

      --
      -- "Oh. This guy again."
    9. Re:Kickstarter is not an investment by slew · · Score: 3, Informative

      AFAIK, SEC regulation do not strictly prevent companies from selling unregistered shares to unaccredited investors.
      Rules 505 and 506 allows a company to sell unregistered shares to up to 35 unaccredited investors (and an unlimited number of accredited investors). This limit of 35 unaccredited investors is the thing that kickstarter bumps up against.

      However, there is another way to do this. It is actually possible to start a "closed-end" registered investment company (like a mutual fund company) that can invest in startup companies as an accredited investor. This investment company could accept money from unaccredited investors and this money can be invested in some startup companies.

      Sadly, the track record of such companies is pretty poor.

      For a recent example, consider GSV which was able to use this strategy to allow unaccredited investors to put money into Facebook, Groupon, and Zynga before they went public. The problem is that the liquid value of closed-end fund, is not the value of the underlying securities, but the resale value of your share in the investment company. This is because in a closed end fund, you have to sell your share in the investment company to someone else (the fund won't buy it back from you). In the GSV case, the share value of GSV was driven up by the promise of getting in on a pre-ipo Facebook investment, but it then crashed when the Facebook ipo didn't perform as well as expected.

  5. We have alread seen it. by Capt.DrumkenBum · · Score: 5, Insightful

    Remember the Futurama version of the internet. Lets go for a walk around Facebook in Virtual Reality...
    No thanks.

    --
    If I were God, wouldn't I protect my churches from acts of me?
    1. Re:We have alread seen it. by Capt.DrumkenBum · · Score: 5, Funny

      Being able to shoot the things on Facebook that annoy me, might make it worthwhile. But I will need a bigger gun.
      Say, a BFG-9000.

      --
      If I were God, wouldn't I protect my churches from acts of me?
    2. Re:We have alread seen it. by Bill,+Shooter+of+Bul · · Score: 4, Funny

      Well, John Carmack works for Oculus, so you might just get your wish.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    3. Re:We have alread seen it. by r1348 · · Score: 4, Funny

      You'll be able to buy that gun through microtransactions.

  6. A week off. by Garion911 · · Score: 4, Funny

    Dear editors, April Fools is next week.

    --
    Slashdot is like Playboy: I read it for the articles
    1. Re:A week off. by Soulskill · · Score: 4, Insightful

      I'll admit I checked the date more than once..

  7. Buzzword bingo by Nemosoft+Unv. · · Score: 2

    You know, with Buzzword Bingo one full row will suffice, not the whole card! I've never seen a press release with so much marketing bullsh*t.

    --
    "Fix it? It has been disintegrated, by definition it cannot be fixed!" - Gru in Despicable Me.
  8. So, that means that Carmack... by Anonymous Coward · · Score: 5, Interesting

    ...sort of works for Facebook now? Bet he didn't see that coming.

    1. Re:So, that means that Carmack... by lister+king+of+smeg · · Score: 5, Funny

      ...sort of works for Facebook now? Bet he didn't see that coming.

      that poor bastard.

      --
      ---Saying gnome 3 is better than windows 8 not so much a compliment as it is damning with light praise.
  9. Re: Farmville! by popo · · Score: 4, Insightful

    If Zuck thinks the future of Oculus is about connecting and talking with people in virtual... And NOT firing rocket launchers at them.... Well then he's grossly mistaken about the true purpose of the Internet!

    --
    ------ The best brain training is now totally free : )
  10. Dat manager speak by kruach+aum · · Score: 5, Insightful

    "But when you consider it more carefully, we're culturally aligned with a focus on innovating and hiring the best and brightest; we believe communication drives new platforms; we want to contribute to a more open, connected world; ... It opens doors to new opportunities and partnerships, reduces risk on the manufacturing and work capital side, allows us to publish more made-for-VR content, and lets us focus on what we do best: solving hard engineering challenges and delivering the future of VR."

    If you find yourself saying things like this or speaking in this style you should probably just kill yourself because there's no hope left for you as a human being. God damn what an abuse of language.

    1. Re:Dat manager speak by phantomfive · · Score: 2

      lets us focus on what we do best: solving hard engineering challenges and delivering the future of VR.

      I'll bet there was not a person in the world before today who would say that's what Facebook does best.
      Delivering the future of VR is what Facebook does best? Have they always felt that way? Because I didn't realize that.

      --
      "First they came for the slanderers and i said nothing."
    2. Re:Dat manager speak by myspys · · Score: 3, Informative

      Orwell wrote about this in 1946: http://en.wikipedia.org/wiki/P...

  11. Could be worse/Could be better by ZombieBraintrust · · Score: 5, Insightful

    worse: Comcast
    better: Samsung, other lcd vendors, going public as its own stock
    same: Apple, Sony, Valve, Microsoft, Disney

  12. Beggin on kickstarter to sellouts in 2 years. by Anonymous Coward · · Score: 3, Insightful

    Way to throw your early adopters under the bus.

  13. Re: Other HMDs? by popo · · Score: 2

    Because all previous HMD's sucked, and Oculus doesn't.

    You're comparing the Newton and the iPad.

    --
    ------ The best brain training is now totally free : )
  14. Question! by Arkh89 · · Score: 2

    In your opinion, is it better than having Oculus VR bought by Microsoft?

    "I felt a great disturbance in the Force, as if millions of nerd voices suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened."

    1. Re:Question! by Nethemas+the+Great · · Score: 5, Insightful

      No. This is worse, way worse. While Microsoft has difficulty in executing things, they still maintain a basic respect for their customers. Facebook on the other hand has demonstrated time and again their absolute lack of scruples and moral integrity when it comes to monetizing their users.

      This saddens and depresses me. I had such optimistic hope for Oculus.

      --
      Two of my imaginary friends reproduced once ... with negative results.
  15. Finally, someone made money from VR! ;-) by Anonymous Coward · · Score: 5, Funny

    Finally, someone made money from VR! ;-)

  16. DO NOT WANT by Guppy · · Score: 5, Insightful

    So, who wants to bet whether or not the basic Oculus Rift will be permanently tied-into the Facebook ecosystem somehow?

    Maybe some "cloud" features (required to access support forums, firmware updates, online configuration page, etc) that will be tied to your Facebook account -- none of which will make much sense, but somehow it will get shoe-horned in there.

    1. Re:DO NOT WANT by Guppy · · Score: 5, Insightful

      Actually, let me amend my previous post, on second thought I don't think it's really the end-users that are the true targets of this acquisition.

      It's would be the game devs. Imagine a world where all commercial Oculus games are required to be developed in such a way that they have some sort of social-media tie into Facebook. It won't happen at the official public release of course -- that would scare too many people off. I imagine they'll play nice until the Oculus achieves market dominance. Then, Facebook will start to creep into the arrangement, as devs find out they need to jump through more and more hoops to maintain access to the Oculus ecosystem.

    2. Re:DO NOT WANT by Immerman · · Score: 2

      End users too - with the second developer kit at least the OR involved a positional tracking camera. Now sure, it could (and should) include near-IR band-pass filters to eliminate any potential invasions of privacy, but given Facebook's track record I'm betting they'd just *love* to get direct driver-level control of an unfiltered webcam mounted on N% of their users' computers. (Whoops, almost put " customers' " there. Easy to forget we're the product, not the customer)

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    3. Re:DO NOT WANT by ZombieBraintrust · · Score: 4, Insightful

      lol, It was purchased because Zuckerberg thought it was neat and he doesn't answer to anyone. The strategy comes later when his employees have to figure out what to do with it.

  17. Not exactly fair by SuperKendall · · Score: 4, Informative

    At least Oculus have shipped a lot of dev kits - they were well built and went out to a lot of external developers.

    Then there's the 2nd dev kit, which is nearing a finished product and shipping soon to even more people.

    It's a far cry from the vapor-wear (ha!) that Sony has currently...

    Besides, if they HAD a finished product Facebook would have paid more like $24 billion (see: WhatsApp). :-)

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Not exactly fair by Immerman · · Score: 3, Insightful

      >exactly the same thing as Oculus VR.
      Only in the sense that they're both VR helmets. IIRC the Sony demo models featured more lag, considerably lower resolution head tracking, and a much inferior screen technology. Meanwhile the Rift folks were suggesting that the final hardware had been selected and they were simply waiting on the component hardware market to make it available to them, with the planned commercial unit having dramatically better screen resolution and less lag than even the second developer kit.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
  18. Facebook Secondlife? by Frosty+Piss · · Score: 3, Interesting

    Perhaps Facebook plans to use this thing and build a sort of "Secondlife" experience in the Facebook world?

    --
    If you want news from today, you have to come back tomorrow.
  19. 2 billion vrs 19 billion vrs 1 billion by ZombieBraintrust · · Score: 4, Insightful

    Facebook purchased Instagram for 1B, Oculus for 2B, and WhatsApp for 19B. Mystery to me where those numbers come from.

    1. Re:2 billion vrs 19 billion vrs 1 billion by Arkh89 · · Score: 4, Funny

      We will buy your company for rand() * 1e11$!

    2. Re:2 billion vrs 19 billion vrs 1 billion by hadesan · · Score: 4, Funny

      Neckbeard in Facebook Finance Department rolls 20 sided die...

  20. We need a PR term for this new kind of experience by QilessQi · · Score: 3, Insightful

    By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures."

    We need some PR-friendly slang for this new kind of interaction. I propose that we call it "going outside". There could be entire phone apps devoted to "calling" your friends and arranging to "meet" them somewhere...

  21. Might as well buy Second Life now by Scowler · · Score: 2

    Linden Labs virtual world can probably be obtained for dirt cheap, and it's the only thing in existence that makes sense linking FB and OCR.

  22. Can I ... by PPH · · Score: 5, Funny

    ... wear my Oculus Rift over my Google Glass?

    --
    Have gnu, will travel.
    1. Re: Can I ... by Scowler · · Score: 2

      Full assimilation into the Borg also requires an iWatch. A wirelessly controlled sex toy can be thrown in optionally.

    2. Re:Can I ... by Anonymous Coward · · Score: 2, Funny

      Don't cross the streams!

  23. Re: Farmville! by desdinova+216 · · Score: 4, Funny

    Well then he's grossly mistaken about the true purpose of the Internet!

    I thought the true purpose of the internet was porn.

  24. Immensely disappointing news by RandCraw · · Score: 5, Insightful

    I was moments away from buying Oculus' 2nd gen SDK just to play with the thing. It could have been a blast.

    But now that they've been assimilated by the Borg, Oculus VR has been mortally poisoned. What a shame.

  25. Re: Farmville! by whisper_jeff · · Score: 2

    If Facebook has access to 3d virtual social contact, what do you think most users will use it for?

    Hint: porn

  26. Problem with Kickstarter by Stormy+Dragon · · Score: 5, Insightful

    1). So people donated $2.5 million to start up a company that sold for $2 billion, and they don't see a dime of that.
    2). Worse, they have no control over the company, so Facebook now gets to lock down the use of the technology to only big developers that can afford to license it rather than being open to hobbyists the way many of the backers were not doubt had hoped.
    3). Oh, and a "next generation" version that is completely incompatible with the current one is now doubt on the way. Since your old generation version won't be available anymore, good luck getting any developers to support it.

    1. Re:Problem with Kickstarter by gonnagetya · · Score: 2

      Do you really have to insult him to make your point?

    2. Re:Problem with Kickstarter by Stormy+Dragon · · Score: 2

      No, I do understand Kickstarter. That's why I think only a fool would participate in one related to software or technology development.

    3. Re:Problem with Kickstarter by janoc · · Score: 5, Informative

      I am one of the original Oculus Kickstarter backers. I have received my Rift development kit without any problem, so I think you are grossly unfair to Oculus as far as the Kickstarter campaign is concerned. The perks were the development kits, not company shares, so there is no reason why I should be getting a cut of those 2 billions.

      Also, honestly, do you really believe the company is operating on the Kickstarter money? You would be naive - there are several large investors there, the Kickstarter money went mainly into the original development kit.

      However, I do wonder what the heck is going to happen now. They better tread really carefully or they could alienate many of their customers and developers in no time if they try to aggressively push Facebook everywhere (like the payment system - seriously, if one of the stated reasons for getting acquired was to get access to the Facebook's payment system, that's nuts).

    4. Re:Problem with Kickstarter by Stormy+Dragon · · Score: 3, Insightful

      Yeah, and I'm sure people have HD-DVD dev kits too. Doesn't do much good when there's no one making HD-DVDs anymore.

      Likewise when Facebook modifies the interface to be completely incompatible with your dev kit, what good is it? Maybe you can make stuff for your own amusement, but you'll never be able to share it with anyone who doesn't also already have their own dev kit.

    5. Re:Problem with Kickstarter by gonnagetya · · Score: 2

      If people contribute money to something, of course they're gonna feel at least a bit entitled. Kickstarter is about investing your money into something that you feel is a good idea. Everyone will have their own values and priorities when investing. Some might not like the fact that Facebook is now going to own the company for various reasons which go against the reason they invested in the first place. Maybe they didn't want some big corp with no gaming focus owning the tech, who knows.

      I have no personal investment one way or another. All I'm saying is that everyone has different reasons for wanting to invest, and it's understandable if someone who doesn't like Facebook sees a problem with them buying Oculus VR.

  27. Re:Lets wait and see by SethJohnson · · Score: 5, Insightful

    Knutsi- I agree with all your points, but wanted to extend your comment a bit.

    Probably that last line is the most significant motivator for both parties--

    For Oculus, Sony was raising a threat. Also, supply of displays from Samsung might prove to be an unfeasible constraint. Especially if Samsung decides to create their own VR googles. With FaceBook money, they can build their own OLED factory if need be.

    For FaceBook, they have to really worry that a technology on the horizon might take their hundreds of millions of eyeballs off FaceBook html and point them in a different direction- just like FaceBook took eyes away from network television. They just bought what might have been a FaceBook killer in the future. Maybe they aren't planning to weld Oculus rift onto the FaceBook homepage. Maybe they'll let it crush facebook, but they won't care because they'll be riding on top of the beast that stomped it to death.

  28. Egads! by Guspaz · · Score: 3, Insightful

    A company branching out into tangentially related fields? It's like when that fruit-themed computer company decided to get into the record business. That sure didn't go anywhere, did it? Or when they decided they were going to try their hand at making telephones, what a lark!

    I'm not a fan of Facebook, but I think this is a good partnership for both parties, as well as consumers.

  29. Carmack on Snow Crash by trawg · · Score: 4, Interesting

    This ./ article from 1999 has Carmack talking about Snow Crash:

    Making Snow Crash into a reality feels like a sort of moral imperative to a lot of programmers, but the efforts that have been made so far leave a lot to be desired.

    It is almost painful for me to watch some of the VRML initiatives. It just seems so obviously the wrong way to do something. All of this debating, committee forming, and spec writing, and in the end, there isn't anything to show for it. Make something really cool first, and worry about the spec after you are sure it's worth it!

    I do think it is finally the right time for this to start happening for real. While a lot of people could envision the possibilities after seeing DOOM or Quake, it is really only now that we have general purpose hardware acceleration that things are actually flexible enough to be used as a creative medium without constantly being conscious of the technical limitations.

    The Metaverse of the Snow Crash world was basically an epic social virtual reality experience. I've always figured Carmack would be involved in making that a reality somehow, and the Oculus Rift certainly seems like it could be a critical part. Facebook actually makes sense from a social perspective as well.

    I'm sure there's going to be a lot of people terrified because of imagined privacy implications, but I'm still fascinated to see where this ride takes us.

  30. So, let me get this straight... by FuegoFuerte · · Score: 2

    An IM platform that hardly makes any money and, at the end of the day, is just an IM platform, gets bought for $19B, and then a promising startup doing something technologically new, exciting and different that hasn't been done 100 times before is only worth $2B, to the same buyer?

    The only thing that makes sense is that said buyer is buying end users, without caring so much about the companies or technology. That, after all, is the only thing really valuable about WhatsApp - lots of people whose data can be sold and who can be marketed to.

  31. VR a bad idea? by Immerman · · Score: 5, Insightful

    I'll wait and see, but yeah, my interest in the Rift just took a nose-dive as well. A damned shame, it's the first really interesting thing to happen to gaming in a decade or so. Now it looks like we'll have our choice of selling our souls to our choice of Sony or Facebook if we want to play.

    Maybe this is God's way of telling us VR is a bad idea?

    --
    --- Most topics have many sides worth arguing, allow me to take one opposite you.
  32. Strategic move to compete by TiggertheMad · · Score: 5, Insightful

    2 billion seems like a lot of money to sink into a gaming headset....Think more about where you could go from where the product is now, and think that other companies are doing that is similar.

    *COUGH**COUGH* GOOGLE GLASS

    Facebook wants to compete with Google. They think Glass is the next iPad, and are trying to get in the game.

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
    1. Re:Strategic move to compete by blackicye · · Score: 2

      2 billion seems like a lot of money to sink into a gaming headset....Think more about where you could go from where the product is now, and think that other companies are doing that is similar.

      What I don't understand is why they don't just develop a better product from scratch for $2B. They could also easily poach Carmack if they wanted.

    2. Re:Strategic move to compete by Anonymous Coward · · Score: 2, Interesting

      Do you understand either Glass or Occulus Rift?

    3. Re:Strategic move to compete by Applehu+Akbar · · Score: 4, Funny

      Ooooh, just wait until "Oculoids" start showing up in bars, heads completely shrouded behind a Rift. Glassholes are going to be beating them up.

  33. John Carmack --- Genius Move! by SethJohnson · · Score: 4, Interesting

    Wow. John Carmack quit his job at iD (Zenimax) to be the CTO at Occulus Rift and then in less than six months is probably getting a few dozen millions of dollars.

    Talk about knowing where to be at the right time....

    Same with Marc Andreesen and his VC cash infusion of $75 million just a few months ago. Those guys are going to turn that $75 mill into a bunch more through this turn and burn deal. Not so much a 'burn,' but it is a very quick harvesting on their investment.

  34. Re:Quake on Facebook! by Immerman · · Score: 4, Funny

    Hey, maybe Facebook will acquire the badly needed "Frag" option alongside "Like".

    --
    --- Most topics have many sides worth arguing, allow me to take one opposite you.
  35. One feed per eye... by TechnoCore · · Score: 2

    All you need to get it to work is to get lobotomized. (already proficient Facebook users need no operation)

  36. No problem with Kickstarter by SuperKendall · · Score: 3, Interesting

    I was one of the backers that got an early dev kit.

    As far as I was concerned at the time, the amount I donated got me a dev kit and access to the development kit. Which is exactly what happened, certainly more than you can say for some Kickstarter projects.

    Why would i care if the business was sold for any amount of money? I didn't back it to own part of the business, there was never an expectation of that. It was only ever because I wanted early access to what looked like, and still looks like, the most viable VR headset made to date.

    On "control over the company", devs did have a kind of control in that they could provide feedback to the company, and help uncover problems that would build a better commercial headset.

    As for the "next gen" version, sure it's unlike the current one - but that means a better consumer product in the end, so if you are developing anything for the Oculus instead of just using the dev kit as a toy, why would you have an issue with that? It means an even more viable product in the end will be delivered, which means more customers for whatever you are developing. To someone developing for this the $350 a next-fen dev kit costs is NOTHING compared to resources you put in for development of a new product to run on it.

    I don't know what it means to have Facebook own this. The only short-term thing I can imagine is that the consumer version is closer to market now than it might have been otherwise... since Facebook has not yet destroyed WhatsApp I remain reasonably optimistic that the Oculus will deliver what we were expecting all along with minimal interference from Facebook, and some strong financial backing to take on larger companies like Sony.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  37. Re:Lets wait and see by bored_engineer · · Score: 2

    . . .teenage girls.

    Which is all that was needed to make it interesting to teenage boys as well.

  38. Interesting thoughts by SuperKendall · · Score: 2

    To me being bought by Apple or Samsung would have been equally bad, because it would have meant attachment to one of those mobile OSs and the loss of generality.

    Facebook is platform neutral so I'm happier with them purchasing than I am with pretty much any of the companies you list - except for Valve.

    Disney would have meant too many restrictions even though they are also platform neutral.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  39. Mincecraft by wisnoskij · · Score: 4, Informative

    And Notch has already cancelled his Oculus Rift deal because Facebook creeps him out.

    --
    Troll is not a replacement for I disagree.
    1. Re:Mincecraft by Neo-Rio-101 · · Score: 2

      Here's the source for that claim:

      http://www.forbes.com/sites/da...

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      READY.
      PRINT ""+-0
  40. Nooo! by MildlyTangy · · Score: 2

    I feel devastated that Facebook is buying Oculus. I was hoping so very much to get the retail version one day, but now that Facebook is involved, I greatly fear for the future of great VR. It may turn into great VR hardware, but it will inherently suck to due to significant privacy concerns because of the involvement of Facebook.

    Oculus was at the cutting edge of VR innovation, they held so much promise...

    Truly, with one hand they giveth, and the other they taketh away...

    It is a sad day indeed.

  41. You've got that backwards by Anonymous Coward · · Score: 3, Interesting

    YOU are not Facebook's customer, you are their product

    The product sits on the shelf for "free"

    The customer pays money to get at the product.

    People who foolishly think of themselves as facebook "users" with "free" accounts are not paying because they are the products and all those details they post about themselves are the free "advertizing" and free "product details" that the products self-generated. The actual customers of Facebook are the big advertizers who are shovelling dollars into the Zuck empire. They are buying access to YOU and YOUR TIME but you are stupidly letting Zuck have those profits. It's an amazing business model for Zuck, really. The products provide themselves, self-document, self-market and yet he gets to sell them (over and over again) and take all the profits.

    The funniest (or most-tradgic) part is that the Zuck clearly despises his "users". What other conclusion can you arrive at? His primary user/product base is young Americans, but he is using piles of money from Facebook to lobby the congress to open the borders to floods of illegal immigrants and remove the caps on H1-B visas to open the floodgates to waves of cheaper foreign tech workers. His political efforts suppress wages and benefits for young workers, drive-up the youth unemployment rate, and drive-up the costs of government entitlement programs (thereby heaping more debts onto the young, who will pay for this for the rest of their lives)

  42. P/E ratio of 106 by goombah99 · · Score: 3, Insightful

    No doubt this purchase is not all cash-- probably mainly stock. When your stock is trading at a P/E of 106 then trading 2Billion of your stock to buy another company seems reasonable. It's like buying it with moldy turnips at the fresh turnip price.

    --
    Some drink at the fountain of knowledge. Others just gargle.
    1. Re:P/E ratio of 106 by Slackus · · Score: 2

      FTFA: "This includes $400 million in cash and 23.1 million shares of Facebook common stock (valued at $1.6 billion based on the average closing price of the 20 trading days preceding March 21, 2014 of $69.35 per share). The agreement also provides for an additional $300 million earn-out in cash and stock based on the achievement of certain milestones."

  43. Re: Farmville! by symbolset · · Score: 2

    I'm going to go out on a limb and suggest that most people don't like to mix their porn habits with NSA tracking.

    Then explain Skype.

    --
    Help stamp out iliturcy.
  44. It' better than you think - Palmer on Reddit by SuperKendall · · Score: 4, Informative

    Palmer Luckey explains what this means on Reddit.

    A few samples:

    "I guarantee that you won't need to log into your Facebook account every time you wanna use the Oculus Rift."

    "It it enough to bring a consumer product to market, but not the consumer product we really wish we could ship. This deal is going to immediately accelerate a lot of plans that were languishing on our wishlist, and the resulting hardware will be better AND cheaper. We have the resources to create custom hardware now, not just rely on the scraps of the mobile phone industry. There is a lot of good news on the way that is not yet public, so believe me, things will become a lot more clear over time."

    "Sure, we could have made more money down the road, but this deal was not about making the most money. It was about doing the best thing for the long term future of virtual reality.
    This lets us make CV1 everything we want it to be, which is going to drive much larger sales and adoption."

    "I won't change, and any change at Oculus will be for the better. We have even more freedom than we had under our investment partners because Facebook is making a long term play on the success of VR, not short-term returns.
    A lot of people are upset, and I get that. If you feel the same way a year from now, I would be very surprised."

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:It' better than you think - Palmer on Reddit by Redmancometh · · Score: 2

      This deal is going to immediately accelerate a lot of plans that were languishing on our wishlist, and the resulting hardware will be better AND cheaper [for us not you.]

      FTFY

    2. Re:It' better than you think - Palmer on Reddit by L4t3r4lu5 · · Score: 2

      "I guarantee that you won't need to log into your Facebook account every time you wanna use the Oculus Rift."

      Quite so.

      I think Facebook will try and become the distributor of Oculus-supporting games, mandating a Facebook account to play them instead. Boy, am I glad I didn't give Oculus any money.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    3. Re:It' better than you think - Palmer on Reddit by rtb61 · · Score: 2

      Much more likely facebook management want to get into virtual reality social gaming, along the lines of "The Sims" and try to exclude other companies from joining. The big catch of virtual reality social gaming, is your going to have to be pretty much at the bottom end of the social scale to lock yourself in that world via a virtual reality headset and, facebook will charge you a pretty penny virtual elements (virtual social standing driven by peer pressure being the leverage) and if you can already afford them you a pretty much not going to be at the bottom end of the scale and the real world will be better. Extended wearing of the virtual headset will be uncomfortable and given sufficient time painful, hence limiting interaction, not to mention very isolating from those in your immediate vicinity as it actively blocks you from doing anything else at the same time. Virtual reality might seem really interesting but it wont really work, not like say altered reality glasses. The only way virtual reality can really work, a virtual reality full immersion gym or hotel (hotel implies you spend social time outside of the virtual environment), your whole body must be active in the virtual environment to provide that desirable engagement element, a full body harness with active and resistive joints, hand sockets and a headset, a game that will really make you work for a victory with of course a range of physical effort settings and pain settings (a real active sense of risk).

      --
      Chaos - everything, everywhere, everywhen
    4. Re:It' better than you think - Palmer on Reddit by JaredOfEuropa · · Score: 2

      If Luckey and Zuck say that this changes nothing and that they aim to just sell the hardware to us without any FB strings attached, I believe them... now. I also believe that very soon after launch, there will be a boardroom meeting at FB to discuss ways to create more synergy between the Occulus and FBs core business, which is 1) suckering more people into their service, 2) retaining those people as active members, 3) mining any and all data from those customers, 4) selling that data to interested 3rd parties, and 5) serving us crappy ads. None of those goals promise any improvement (for us) over an Occulus sold "as is", on the contrary, but I can think of plenty of ways how FB would benefit from a more "integrated" Occulus.

      But even if they will truly sell this device without any strings attached, I'd still be hesitant to buy it. FB is fast becoming the Monsanto of the IT world, and besides a reluctance to deal with them from a privacy perspective, I'm now beginning to have moral objections as well.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
  45. Re:There are many not worked up over it by L4t3r4lu5 · · Score: 3, Interesting

    Name one product Facebook acquisition which it has not been monetised by their data mining core business. Here is a list to help you. Whatsapp and Oculus don't count, as they were recent acquisitions and haven't had time to be insufficiently profitable to be butchered.

    --
    Finally had enough. Come see us over at https://soylentnews.org/
  46. How to CANCEL your occulus VR order by polyp2000 · · Score: 4, Informative
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    Electronic Music Made Using Linux http://soundcloud.com/polyp
  47. Also MS has a good reputation with hardware by Sycraft-fu · · Score: 2

    Their hardware is known to do what it is advertised to do, be reasonably well built, and not have a bunch of BS tie-ins. If you buy a MS keyboard or mouse, well that's what you get. You don't have to install "Bing, for your Mouse!" or some shit like that to make it work. You plug it in to the computer, it does its thing. It isn't prevented from working under Linux or anything like that. I know plenty of Linux types that do not care for MS software, but like their hardware.

  48. Re:saw a picture on MarketWatch by necro81 · · Score: 2

    if that thing were any bigger and heavier, it would need braces to your shoulders and hips. non-starter

    Yes, because we all know that technology never evolves. This thing will always remain big and heavy, and no amount of Facebook money will ever allow for a rev 2.0 design that is smaller, lighter, more stylish, or more capable.

    I mean, aren't you still sporting a cell phone like Gordon Gekko? Doesn't your laptop still weigh 25 pounds?

  49. You fail to understand Facebooks future by SuperKendall · · Score: 2

    discuss ways to create more synergy between the Occulus and FBs core business

    To me, I don't think you are understanding Facebook's purchases - either WhatsApp or Oculus.

    Facebook is "buying out" - that is, buying to gain access to people who are not, and may never be part of the core business. WhatsApp users are a great example of that, since WhatsApp does zero session or even identity tracking kinds of things.

    Facebook is trying to avoid becoming one giant silo, and instead is trying to become a well-rounded company with many interests, not just what you see as Facebook Core.

    FB is fast becoming the Monsanto of the IT world

    They just bought the most privacy respecting company on earth, and one of the most open gaming hardware platforms on earth, and are having them continue as they were. So on the direction of momentum is looks very much like they are headed away from the Monsanto vector. Instead of "becoming", you should have used the word "were".

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley