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Facebook Buying Oculus VR For $2 Billion

Several readers sent word that Facebook will acquire Oculus VR for $2 billion. Mark Zuckerberg says the Oculus Rift virtual reality headset is the beginning of something big: "This is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures." The obvious question is: why Facebook would buy a company focused on VR gaming? The Oculus team says, "But when you consider it more carefully, we're culturally aligned with a focus on innovating and hiring the best and brightest; we believe communication drives new platforms; we want to contribute to a more open, connected world; and we both see virtual reality as the next step. ... It opens doors to new opportunities and partnerships, reduces risk on the manufacturing and work capital side, allows us to publish more made-for-VR content, and lets us focus on what we do best: solving hard engineering challenges and delivering the future of VR." Put more simply: money and connections.

373 of 535 comments (clear)

  1. Dat's some horseshit by Anonymous Coward · · Score: 5, Insightful

    Fuck Zuck

    1. Re:Dat's some horseshit by Anonymous Coward · · Score: 5, Funny

      Mark Zuckerberg is about to make you his bitch.

      Suck it down!

    2. Re:Dat's some horseshit by MightyMartian · · Score: 5, Funny

      Mark Zuckerberg made you his bitch five years ago. He's just trying a new brand of lube now.

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
    3. Re: Dat's some horseshit by loufoque · · Score: 1

      Je not Ju.
      And é is not written e'.

    4. Re: Dat's some horseshit by TangoMargarine · · Score: 1

      On Slashdot it is...

      --
      Unity? Screw that: XFCE. Slashdot Beta? Screw that: SoylentNews. Australis? Screw that: Pale Moon. UX developers DIAF
  2. Nope by Peristaltic · · Score: 5, Insightful

    Too bad. Through my use of the Rift, facebook will find a way to monetize me and what I do beyond the purchase price of the Rift. That's what they do; I can't see Facebook's culture changing anytime soon. Nope.

    1. Re:Nope by Anonymous Coward · · Score: 5, Informative

      I view it more as Facebook has just killed promising technology.

      If Zuckerfuck owns it, I want nothing to do with it.

    2. Re:Nope by TitusC3v5 · · Score: 5, Informative

      Agreed. This news just completely killed my interest in the Rift.

      --
      And the masses cried out, "09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0!"
    3. Re: Nope by Scowler · · Score: 4, Interesting

      As far as I know, FB has never sold a hardware product til now. So it's really hard to guess what business strategy they have in mind. If you remember, they even made efforts to avoid the cell phone market, selling FB overlay over Android instead.

    4. Re:Nope by ZombieBraintrust · · Score: 2

      I view it as Facebook not having low confidence in their core product. Their is no future with Facebook marketing so they investing outside the core product.

    5. Re: Nope by mwvdlee · · Score: 4, Informative

      Didn't they try (and horribly fail at) selling a rebranded Android phone with a custom launcher?

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    6. Re: Nope by GumphMaster · · Score: 1

      FB has never sold a hardware product til now.

      With current trends they will only ever lease the hardware to you at King Zuck's pleasure. It will be a criminal offence to use the device in connection with another service, disable or circumvent "effective technological measures" to prevent data collection (DMCA-style), or to post a negative review.

      That, or Zuck mistook it for a Google Glass killer.

      --
      Patent litigation: A doctrine of Mutually Assured Destruction... in which everyone seems willing to push the button
    7. Re:Nope by digitalPhant0m · · Score: 1

      facebook will find a way to monetize me and what I do beyond the purchase price of the Rift. That's what they do;

      Really? What facebook products have you purchased so far?

    8. Re:Nope by theArtificial · · Score: 1

      Your post is confusing and seems contradictory. So they DO have confidence? Or was not supposed to be now?

      --
      Man blir trött av att gå och göra ingenting.
    9. Re:Nope by ZombieBraintrust · · Score: 1

      I guess I was not clear. I think they have low confidence in facebook ads. So they are investing in other stuff. Like VR.

    10. Re: Nope by Scowler · · Score: 2

      I think we are describing the same thing. Facebook convinced a couple manufacturers to pre-install that overlay in shipped units, and those probably did not sell great. But the overlay can still be manually installed from Google Play store, as far as I know, as is still in active development. I don't know how many downloads have been made to date.

    11. Re:Nope by theArtificial · · Score: 1

      Thanks for the clarification. Since you don't seem to see what is confusing: "I view it as Facebook not having low confidence in their core product"

      while (!low_confidence()) { invest(); }
      vs
      while (low_confidence()) { invest(); }

      //yay negation!

      --
      Man blir trött av att gå och göra ingenting.
    12. Re:Nope by ZombieBraintrust · · Score: 1

      your missing a param in the invest() method.
      while (!low_confidence()) { invest("Social network stuff"); }
      vs
      while (low_confidence()) { invest("other stuff"); }

    13. Re:Nope by ZombieBraintrust · · Score: 1

      ohh I see the double negative. It was a grammer post. I don't read my post some times.

    14. Re:Nope by theArtificial · · Score: 1

      Correct. I get bit by this more than I'd like to admit. I kept reading it and it was screwing with me. A post lint would be sweet :)
      /also grammar :P

      --
      Man blir trött av att gå och göra ingenting.
    15. Re:Nope by mikael · · Score: 1

      To me, social network stuff is the current new layer of the internet and computing...

      80's - 8-bit console systems & home computers (basic graphics and audio),
                    X-windows/TCP-IP set the foundations for GUI and the internet
      90's - multimedia home computers and console systems (true color graphics and stereo audio),
      mid 1990's - the internet became accessible to home users. Web page design became a career
      2000's - the dot-com era, where startups created online companies like Amazon, Peapod that sold stuff to individuals
      mid 2000's - the iPhone and other smartphones come out, allowing multimedia technology to go mobile
      2010's - the increasing numbers of users allow for services that allow individual-to-selected-people communication rather than business-to-customer or individual-to-individual.
      So now you see all these startups all geared up to particular social events; tech meetings, presentations, talks, technologies or companies.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    16. Re:Nope by mellon · · Score: 5, Insightful

      Yup, this is a fucking disaster. I was really looking forward to using an Oculus Rift. Now it's going to be a vehicle for delivering ads, and we won't see a useful implementation until all the patents expire, if then. The worst part is, Zuckerberg probably doesn't even realize he's killing the product by buying it.

    17. Re: Nope by swillden · · Score: 2

      I think we are describing the same thing. Facebook convinced a couple manufacturers to pre-install that overlay in shipped units, and those probably did not sell great. But the overlay can still be manually installed from Google Play store, as far as I know, as is still in active development. I don't know how many downloads have been made to date.

      Looks like a tad over 33,000.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    18. Re:Nope by Beardmonster · · Score: 1

      I'd never buy one now, that's for sure.

    19. Re:Nope by AmiMoJo · · Score: 1

      Don't worry, good VR headsets are not dead, just delayed. Someone else will make a good one if/when Facebook screw the Rift up.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    20. Re:Nope by mellon · · Score: 1

      Yes, but if there's a 20 year delay, that's a real problem. It's been on the verge of possible to have something like the Oculus Rift for about ten years, and we're just now seeing real samples. Oculus' patents will prevent competition. So I suspect that the best we are going to get will be hacked Rift headsets that remove the DRM, and people getting sued or chucked in jail as a result.

    21. Re: Nope by ceoyoyo · · Score: 1

      NSA tracking platinum edition and marketing plus.

  3. April Fools a few days early? by Anonymous Coward · · Score: 1

    Please don't let this be true.

  4. Grab the popcorn! by dugancent · · Score: 5, Funny

    I don't care about Facebook or the oculus rift, but the shitstorm that is about to drop will be worth a watch!

    --
    SJWs are the new boogeyman. -Me
    1. Re: Grab the popcorn! by popo · · Score: 5, Funny

      I just felt a great disturbance in the Force. As if millions of gamers cried out in horror. And then there was silence.

      --
      ------ The best brain training is now totally free : )
    2. Re:Grab the popcorn! by Teancum · · Score: 1

      I don't care about Facebook or the oculus rift, but the shitstorm that is about to drop will be worth a watch!

      If the comments here on /. are typical, there is going to be so much blowback on this move that the only thing to really say is to watch the former owners of Oculus laugh all of the way to the bank and see what they do next, like buying a private island in the south Pacific Ocean or become space tourists.

      Popcorn is definitely in order.

    3. Re: Grab the popcorn! by Anonymous Coward · · Score: 1

      Khaaaaaaaaaaaaaaan!

    4. Re:Grab the popcorn! by Jmc23 · · Score: 1

      Wait, you think whiny slashdotters are an economic force?

      --
      Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
    5. Re: Grab the popcorn! by Anonymous Coward · · Score: 1

      Not just gamers. I've been working with our virtual design and construction teams at work to create walkthroughs of some of our projects, allowing owners to tour properties before the ground has been broken. DK1 + Unity was the first real, affordable, opportunity to bring that service in house, otherwise we'd have to pay through the nose for time at one of the VR caves at the local university. This news makes my heart sink, nothing good will come of it.

    6. Re:Grab the popcorn! by Baloroth · · Score: 4, Insightful

      Wait, you think whiny slashdotters are an economic force?

      Notch has already canceled his plans to bring Minecraft to the Rift. Given that the entire success of the Rift so far has been from the community (literally: the Rift was crowd-funded and would not exist today if it wasn't for the community), and I have yet to see a single person in the community comments on a number of sites who doesn't dislike this move, I'm guessing the blowback is going to be pretty massive.

      I myself have already gone from debating whether I should pick up the dev kit version 2 to play around with or wait for the consumer version, to not planning on buying it ever, and I'm not the only one.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    7. Re: Grab the popcorn! by Bayoudegradeable · · Score: 1

      +10 funny needed. This so exceeds +5 funny... and sad at the same because it is true. All dreams of VR are gone. Let's now call it the Cockulus head set....

      --
      Sig Registration Form 34c_766(a) submitted to Ministry of Signature Management. Approval pending.
    8. Re:Grab the popcorn! by Dripdry · · Score: 2

      I wonder at the repercussions this might have for kickstarter, too, frankly.

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      -
    9. Re: Grab the popcorn! by symbolset · · Score: 1

      Jooooooooooohn!

      --
      Help stamp out iliturcy.
    10. Re:Grab the popcorn! by OhANameWhatName · · Score: 1

      not planning on buying it ever, and I'm not the only one

      Which begs the question .. when a corporation buys a website or other form of community commodity, what are they really buying?

      For example, if a large publishing company were to purchase the pre-eminent tech news website on the internet then pissed off the users so badly that they all left for other websites, what have they accomplished?

    11. Re:Grab the popcorn! by Richy_T · · Score: 1

      It already has anaglyph 3D. The sad thing is, it's trivial to adapt that to side-by-side or any other 3D mode (I made a patch myself) but they just never made it happen in the base install.

  5. Kickstarter is not an investment by Anonymous Coward · · Score: 5, Insightful

    Thousands of people just watched a twenty-something make two billion dollars with their money.

    1. Re:Kickstarter is not an investment by Anrego · · Score: 5, Interesting

      Yeah, I'd be pretty damn pissed.

      I mean I have no problem when a product flops, assuming the person creating the kickstarter didn't know it would flop. If they make a legitimate effort with the money they get, and they didn't miss-represent themselves, then that's fair in my opinion.

      But this is basically them killing off what was a successful project. Maybe it's a reaction to the recent Sony announcement, but even if they thought they were about to lose, to me they still had a duty to the, inappropriately termed I guess, investors.

      This almost makes me wonder if kickstarter needs to add some kind of protection against this kinda thing.

    2. Re:Kickstarter is not an investment by zarthrag · · Score: 1

      FUD, Trollish Coward! Oculus's kickstarter execution was flawless. The DK1 took a little bit of time, but did happen, and is responsible for the resurgence of VR as an industry.

      --
      Why can't all fpga/microcontroller manufacturers just release free optimizing compilers???
    3. Re:Kickstarter is not an investment by Your.Master · · Score: 1

      I don't understand. It what sense is this like being killed off?

    4. Re:Kickstarter is not an investment by ZombieBraintrust · · Score: 3, Insightful

      some kind of protection against this kinda thing.

      People who did the Kickstarter got their rewards. They got their dev kits. The kits worked. They arrived a little late. That is all that was ever promised. If I purchase something off EBay I don't get upset if the seller gets purchased by Facebook. Oculus isn't even a service. Its not like Facebook is buying users like they when they purchased Instagram.

    5. Re:Kickstarter is not an investment by Teancum · · Score: 5, Insightful

      What is sad is that current SEC regulation and other securities rules make it illegal for companies to offer shares or actual ownership in a company through something like Kickstarter. I'll admit there is potential for fraud to milk piles of money from people with not much disposable income, but it does get to absurd levels with this too.

      It really seems stupid that you need to be a millionaire in order to simply qualify to spend $10k (or even $1k) of your own money into some random company that you think may make a better mousetrap. Yet at the same time you can throw away piles of money into stupid penny stocks or worse buying a used automobile or a "membership" in a multi-level marketing scheme.

      Kickstarter does offer some protections from would-be fraudsters as they can require a refund of any money received through Kickstarter if for some reason they haven't honored their promises.. especially if rewards were never delivered. Unfortunately all you can get back is the money you paid. Somehow I don't think Occulus is going to care and might just prefer giving refunds for those who are pissed.

    6. Re:Kickstarter is not an investment by Anrego · · Score: 2

      I can see Facebook thinking that maybe they can make money from the Oculus, and maybe they can, but it's not going to be in a way that I assume most of the original backers thought they were buying into.

      But there's no way in hell the Oculus guys think Facebook will carry on their vision and the vision they sold their backers on.

    7. Re:Kickstarter is not an investment by Anrego · · Score: 5, Interesting

      In my view (and I understand this isn't universal), when you buy into a kickstarter it's because you want to see something happen. It's like investing, but instead of expecting money out of it, you expect a thing to become available which otherwise wouldn't (and which you then might have to pay additional money to get). It would be like donating to PBS, receiving your mug, then finding out they'd sold PBS to TLC and were buying an island somewhere.

      For those that view buying into a kickstarter as a gamble against getting the promised reward (which I accept as a valid view), then I agree with this argument. Oculus delivered the dev kit, and as someone who owns one, it's what was promised, with the added bonus that it caught on and there is actual software for it.

    8. Re:Kickstarter is not an investment by Anrego · · Score: 4, Insightful

      Depends on how you view the rewards.

      Personally (and I get that this isn't universal), I view them more like the rewards PBS gives when people donate. No one donates because they really want that PBS mug, they donate because they want PBS to be a thing, and the mug is a nice bonus.

      To me this is like donating to PBS and a week later finding that they've sold the station to TLC. What, you don't want to watch scripted reactions about house decorating all day, too bad, we sent you your mug!

      If you view kickstarter as a gamble against getting the promised rewards, then yes, I agree they delivered. I own a dev kit and it's what they promised. But I have to assume at least some backers were buying into the long term goal and not the interim product.

    9. Re:Kickstarter is not an investment by Immerman · · Score: 1

      Hey now, used automobiles are a perfectly valid "investment" - with just a little competence a used car will offer much better value for your dollar than a new car that loses half its value the instant you sign the purchase papers.

      Agree with the rest though.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    10. Re:Kickstarter is not an investment by Immerman · · Score: 1

      Isn't that practically the point of Kickstarter? To "kick start" an endeavor from the point of having insufficient funds to do even an initial production run, to being able to turn a profit and hopefully become wildly popular and profitable?

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    11. Re:Kickstarter is not an investment by ZombieBraintrust · · Score: 1

      I guess it depends on the reward. I checked and about 2000 people chose a coffee cup reward. They spent $10 to $75 on something that wasn't a Dev Kit. I suppose they might feel a little betrayed if they hate Facebook.

    12. Re:Kickstarter is not an investment by Anonymous Coward · · Score: 1

      But there's no way in hell the Oculus guys think Facebook will carry on their vision and the vision they sold their backers on.

      That's not nessecarily true. Never underestimate the human capacity for self-deception, especially when there is a profit motive.

    13. Re:Kickstarter is not an investment by ZombieBraintrust · · Score: 1

      Sure but what Oculus was promising was always a corporate company that builds VR gear. A company that would sell things for profit. They were not promising open hardware, open source, private ownership, made in the USA, or free stuff. Most people assumed it would be purchased by Id Software when they heard Carmack was involved. Being purchased by big money is delivering on their promise.

    14. Re:Kickstarter is not an investment by Anrego · · Score: 3, Funny

      Good point.

      I'm sure if someone offered me 2 billion to say, chop off my legs, given enough time I'd convince myself that it was a good idea.

    15. Re:Kickstarter is not an investment by Rich0 · · Score: 1

      I can see Facebook thinking that maybe they can make money from the Oculus, and maybe they can, but it's not going to be in a way that I assume most of the original backers thought they were buying into.

      The original backers bought into a $2B buyout. If the product is successful now, they won't make another cent, as they no longer own it. If the product flops they won't lose a cent for the same reason. They just have to make do with their $2B - somehow I think they'll manage.

    16. Re:Kickstarter is not an investment by Rich0 · · Score: 1

      Sorry - I was talking about the VC backers. The kickstarter backers won't get anything - kickstarter is basically a donation, and I'm sure Zuckerberg appreciates it.

    17. Re:Kickstarter is not an investment by AdamThor · · Score: 5, Insightful

      "It what sense is this like being killed off?"

      Oculus wanted to sell you a monitor. It's in 3D, it straps to your face, it tracks your head, it does a bunch of way-cool stuff, but fundamentally it's just a screen.

      Facebook doesn't want to sell you a screen. Or a keyboard, or a THING. They want to sell you an ECOSYSTEM. They want you to provide them with your data. They want you to be their product. Their continuing revenue stream.

      I just want the screen.

      --
      -- "Oh. This guy again."
    18. Re:Kickstarter is not an investment by Bite+The+Pillow · · Score: 1

      Your target audience just changed dramatically.

      There's a chance it could still be available by itself, just the hardware. But with $2B invested in something that could only take off by asking for donations, I'm not sure that's their plan.

      Certainly there is an opportunity if you really want to participate in social media experiments. Will they sell a tethered product that requires a facebook account to activate? Will you need some sort of integration with online accounts?

      You don't, with the dev kit. What happens when they ramp up production and sell to the unwashed masses?

      They sold you hardware, but that got a lot more complicated. Now you have questions.

    19. Re:Kickstarter is not an investment by am+2k · · Score: 1

      People who did the Kickstarter got their rewards. They got their dev kits.

      No, the people didn't pledge to get dev kits, they pledged to get the chance to be among the first to develop their games for the consumer version of the Oculus Rift. Now the environment for that has changed drastically, and unlike in the previous mission statement, gaming takes a backseat.

    20. Re:Kickstarter is not an investment by DocHoncho · · Score: 1

      Certainly there is an opportunity if you really want to participate in social media experiments. Will they sell a tethered product that requires a facebook account to activate? Will you need some sort of integration with online accounts?

      They probably wouldn't force it, not exactly. They'll make it as hard to avoid as possible, while lauding all the benefits of linking this that and the other. "Blink here to +1 on Facebook!!", "Tell all your friends how good you are at this Skinner box disguised as a game!".

      God only knows what other data it might send them, even if there's nothing directly identifying you they have enough data to correlate you with other data quite easily.

      --
      Celebrity worship is a poor substitute for Deity worship and costs more to boot.
    21. Re:Kickstarter is not an investment by slew · · Score: 3, Informative

      AFAIK, SEC regulation do not strictly prevent companies from selling unregistered shares to unaccredited investors.
      Rules 505 and 506 allows a company to sell unregistered shares to up to 35 unaccredited investors (and an unlimited number of accredited investors). This limit of 35 unaccredited investors is the thing that kickstarter bumps up against.

      However, there is another way to do this. It is actually possible to start a "closed-end" registered investment company (like a mutual fund company) that can invest in startup companies as an accredited investor. This investment company could accept money from unaccredited investors and this money can be invested in some startup companies.

      Sadly, the track record of such companies is pretty poor.

      For a recent example, consider GSV which was able to use this strategy to allow unaccredited investors to put money into Facebook, Groupon, and Zynga before they went public. The problem is that the liquid value of closed-end fund, is not the value of the underlying securities, but the resale value of your share in the investment company. This is because in a closed end fund, you have to sell your share in the investment company to someone else (the fund won't buy it back from you). In the GSV case, the share value of GSV was driven up by the promise of getting in on a pre-ipo Facebook investment, but it then crashed when the Facebook ipo didn't perform as well as expected.

    22. Re:Kickstarter is not an investment by vipw · · Score: 1

      milk piles of money

      Does that sound as ridiculous to anyone else? Does the money come out of the teats in a pile already, is it extruded as a solid, or is it a liquid form that somehow someone piles?

      I don't have anything intelligent to say about your post or the Oculus tragedy; I just wanted to highlight a phrase that makes me want to giggle.

    23. Re:Kickstarter is not an investment by DrGamez · · Score: 1

      Has it?
      I mean it was literal /hours/ when you made this post, after the announcement, and already you can state that the entire environment has drastically changed?

      Can you please fill us in on the details, or is this just conjecture because "facebook sux"?

      (I do not deny that facebook does indeed suck, but let's try to tamper down on these VR IS OVER!!! posts because of a sale)

    24. Re:Kickstarter is not an investment by JohnFen · · Score: 1

      It's being killed off in this sense: Facebook owns it now. Facebook is incredibly toxic and untrustworthy. To a lot of people (myself included), if Facebook owns it then it's untouchable regardless of whatever merits it may have. So, as far as I'm concerned, it's been killed off.

      Which is sad, as this is literally the only exciting new game-related thing that I've seen in a lot of years.

    25. Re:Kickstarter is not an investment by Xest · · Score: 1

      Couldn't Kickstarter just act as the majority investor and vote based on a poll of people who contributed?

      So Kickstarter becomes the sole investor, with a 51% share or whatever of voting power, they put up a poll to all who contributed saying "Should we allow the Facebook acquisition?" and if 70% of contributors say no, Kickstarter blocks it?

    26. Re:Kickstarter is not an investment by slew · · Score: 1

      Couldn't Kickstarter just act as the majority investor and vote based on a poll of people who contributed?

      So Kickstarter becomes the sole investor, with a 51% share or whatever of voting power, they put up a poll to all who contributed saying "Should we allow the Facebook acquisition?" and if 70% of contributors say no, Kickstarter blocks it?

      Yes kickstarter could change their charter to do this, but I'm guessing they don't want to because under most state laws, being a mutually-owned company, they would be on the hook to seek/verify *accurate* information about the companies that they invest in and potentially provide some of that information to the (non-accredited) investors. Instead Kickstarter does not seek and does not provide information. Information is provided simply by the project directly to the backers often simply through unverified facebook accounts. Kickstarter is not involved in any way in the information loop and I doubt they want to be so as to encourage a large number of projects and to keep their butts out of the litigation chairs.

      GSV is an example of a closed-end mutual fund company that did something like this. The problem as I mentioned is that the investors are not investing in the companies like Facebook, but in GSV. It would be like investing in Kickstarter, not Oculus. For ever Oculus, there are inevitably duds, and this is why closed-end mutual fund companies like have a pretty poor performance record.

      New regulations are being drafted that might change the landscape of crowdfunding over the next few years, but reducing reporting requirements for investments under the $500 level and allowing for more solicitation/advertising. Who knows, maybe if the regulations are liberal enough some organization like kickstarter might take that plunge (but I doubt it). Remember, with this route, you don't get rewards, you get equity and with startup ventures, often equity is less valuable than toilet paper. For example, the "c-level" staff of a startup venture for instance could take a business trip to Hawaii with your funds as a team building exercise and it's likely you wouldn't be the wiser... There's a reason that they restrict this stuff to sophisticated investors that have staff to audit finances and select key management staff and board members.

  6. We have alread seen it. by Capt.DrumkenBum · · Score: 5, Insightful

    Remember the Futurama version of the internet. Lets go for a walk around Facebook in Virtual Reality...
    No thanks.

    --
    If I were God, wouldn't I protect my churches from acts of me?
    1. Re:We have alread seen it. by Arkh89 · · Score: 1

      Pew-pew-pew!

    2. Re:We have alread seen it. by Capt.DrumkenBum · · Score: 5, Funny

      Being able to shoot the things on Facebook that annoy me, might make it worthwhile. But I will need a bigger gun.
      Say, a BFG-9000.

      --
      If I were God, wouldn't I protect my churches from acts of me?
    3. Re:We have alread seen it. by Bill,+Shooter+of+Bul · · Score: 4, Funny

      Well, John Carmack works for Oculus, so you might just get your wish.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    4. Re:We have alread seen it. by r1348 · · Score: 4, Funny

      You'll be able to buy that gun through microtransactions.

    5. Re:We have alread seen it. by allcoolnameswheretak · · Score: 1

      Actually, I have zero problems with kidnapstering my very own Lucy Liu.

    6. Re:We have alread seen it. by am+2k · · Score: 1

      Remember the Futurama version of the internet. Lets go for a walk around Facebook in Virtual Reality...

      It reminded me more of OASIS in Ready Player One.

    7. Re:We have alread seen it. by VortexCortex · · Score: 1

      Yes, but you'll also need to wait for your Zingergy to recharge between blasts. You can pay to get a full charge. They'll accept payment in Facebucks or Friendspam. Unlike with OUYA, you can never pay enough to win.

    8. Re:We have alread seen it. by TangoMargarine · · Score: 1

      They had that "eyePhone" episode too, where they were jamming Bluetooth headsets into people's eyes.

      --
      Unity? Screw that: XFCE. Slashdot Beta? Screw that: SoylentNews. Australis? Screw that: Pale Moon. UX developers DIAF
  7. Just great by Anonymous Coward · · Score: 1

    Let's hope Facebook tanks soon, before they can buy up much more to take down with them.

  8. Quake on Facebook! by HnT · · Score: 1

    Go post your latest frags directly to facebook!

    --
    "Only one thing is impossible for God: To find any sense in any copyright law on the planet." - Mark Twain
    1. Re:Quake on Facebook! by Immerman · · Score: 4, Funny

      Hey, maybe Facebook will acquire the badly needed "Frag" option alongside "Like".

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
  9. A week off. by Garion911 · · Score: 4, Funny

    Dear editors, April Fools is next week.

    --
    Slashdot is like Playboy: I read it for the articles
    1. Re:A week off. by Soulskill · · Score: 4, Insightful

      I'll admit I checked the date more than once..

  10. Buzzword bingo by Nemosoft+Unv. · · Score: 2

    You know, with Buzzword Bingo one full row will suffice, not the whole card! I've never seen a press release with so much marketing bullsh*t.

    --
    "Fix it? It has been disintegrated, by definition it cannot be fixed!" - Gru in Despicable Me.
  11. So, that means that Carmack... by Anonymous Coward · · Score: 5, Interesting

    ...sort of works for Facebook now? Bet he didn't see that coming.

    1. Re:So, that means that Carmack... by lister+king+of+smeg · · Score: 5, Funny

      ...sort of works for Facebook now? Bet he didn't see that coming.

      that poor bastard.

      --
      ---Saying gnome 3 is better than windows 8 not so much a compliment as it is damning with light praise.
    2. Re:So, that means that Carmack... by PolygamousRanchKid+ · · Score: 1

      that poor bastard.

      that poor, rich, bastard would be more appropriate now.

      --
      Schroedinger's Brexit: The UK is both in and out of the EU at the same time!
    3. Re:So, that means that Carmack... by ZombieBraintrust · · Score: 1

      ...sort of works for Facebook now? Bet he didn't see that coming.

      I wonder how much he made off the deal. I wonder how much ZeniMax Media Inc could of made if their heads were not up their asses.

    4. Re:So, that means that Carmack... by QuantumRiff · · Score: 1

      Can't wait to see the next 3D Engine farmville uses.. :)

      --

      What are we going to do tonight Brain?
    5. Re:So, that means that Carmack... by DocHoncho · · Score: 1

      Where have you been? He'd have to use Hack, that's the new hotness. Or something. And here I thought PHP couldn't get any uglier. It's practically worse than some of the more hoary C++ syntax out there.

      --
      Celebrity worship is a poor substitute for Deity worship and costs more to boot.
    6. Re:So, that means that Carmack... by DanielRavenNest · · Score: 1

      Actually, since Oculus is getting about 1% of Facebook's stock as part of the deal, Carmack (and the other Oculus owners) now *own* a chunk of Facebook.

      The other way to spin this story is "Oculus buys 1% of Facebook for a half-finished VR headset."

    7. Re:So, that means that Carmack... by Cederic · · Score: 1

      My new favourite Slashdot comment of the decade.

  12. Re: Farmville! by Anonymous Coward · · Score: 1

    Is that kind of like getting Skype in your eBay? (As in, totally useless?)

  13. Submit your 3D body scan now... by ffkom · · Score: 1

    ... such that everyone can watch your Facebook VR avatar from every perspective, and stick his "thumb up" in every orifice of yours. Next up: Sensor clothing you only have to wear such that when you fart, your avatar does, too. Imagine all the time you'll save typing to write about your latest fart on Facebook! Expect ads to jump on you from all directions.

  14. Re: Farmville! by popo · · Score: 4, Insightful

    If Zuck thinks the future of Oculus is about connecting and talking with people in virtual... And NOT firing rocket launchers at them.... Well then he's grossly mistaken about the true purpose of the Internet!

    --
    ------ The best brain training is now totally free : )
  15. Dat manager speak by kruach+aum · · Score: 5, Insightful

    "But when you consider it more carefully, we're culturally aligned with a focus on innovating and hiring the best and brightest; we believe communication drives new platforms; we want to contribute to a more open, connected world; ... It opens doors to new opportunities and partnerships, reduces risk on the manufacturing and work capital side, allows us to publish more made-for-VR content, and lets us focus on what we do best: solving hard engineering challenges and delivering the future of VR."

    If you find yourself saying things like this or speaking in this style you should probably just kill yourself because there's no hope left for you as a human being. God damn what an abuse of language.

    1. Re:Dat manager speak by phantomfive · · Score: 2

      lets us focus on what we do best: solving hard engineering challenges and delivering the future of VR.

      I'll bet there was not a person in the world before today who would say that's what Facebook does best.
      Delivering the future of VR is what Facebook does best? Have they always felt that way? Because I didn't realize that.

      --
      "First they came for the slanderers and i said nothing."
    2. Re:Dat manager speak by myspys · · Score: 3, Informative

      Orwell wrote about this in 1946: http://en.wikipedia.org/wiki/P...

    3. Re:Dat manager speak by Sciath · · Score: 1

      VR environments and technology unwittingly provides yet another avenue for technocrats, tech companies and advertisers to track and monitor individual behaviors and biometrics (such as reaction times, peripheral vision, atononomic reflexes, etc.). Which makes it easier to "predict" someone's actions. Having the means to predict responses and future behavior serves to enable those with money and/or power to control you and others. I for one believe anonymous others already have access to too much personal information. Match biometrics with DNA and you have a formula for a truly Orwellian world.

      --
      "Those who can make you believe absurdities can make you commit atrocities." - Voltaire
  16. Could be worse/Could be better by ZombieBraintrust · · Score: 5, Insightful

    worse: Comcast
    better: Samsung, other lcd vendors, going public as its own stock
    same: Apple, Sony, Valve, Microsoft, Disney

    1. Re:Could be worse/Could be better by ildon · · Score: 1

      Sony would be worse because it would be a severe decrease in competition in the space.

    2. Re:Could be worse/Could be better by HeckRuler · · Score: 1

      If Valve bought Oculus, we'd be anxiously awaiting the release of DevKit3. Just keep waiting... Any time now....

  17. Beggin on kickstarter to sellouts in 2 years. by Anonymous Coward · · Score: 3, Insightful

    Way to throw your early adopters under the bus.

  18. Re:Other HMDs? by cheesybagel · · Score: 1

    Ok now Occulus VR is officially dead. This is the most meaningless acquisition ever. I guess it was cheaper than the inane SnapChat acquisition but there is next to zero synergy between Facebook and a VR helmet.

  19. Re: Other HMDs? by popo · · Score: 2

    Because all previous HMD's sucked, and Oculus doesn't.

    You're comparing the Newton and the iPad.

    --
    ------ The best brain training is now totally free : )
  20. Question! by Arkh89 · · Score: 2

    In your opinion, is it better than having Oculus VR bought by Microsoft?

    "I felt a great disturbance in the Force, as if millions of nerd voices suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened."

    1. Re:Question! by Anrego · · Score: 1

      Microsoft would probably at least do something with it.

      It'll probably just die under Facebook, or be turned into something grotesque.

    2. Re:Question! by lister+king+of+smeg · · Score: 1

      In your opinion, is it better than having Oculus VR bought by Microsoft?

      "I felt a great disturbance in the Force, as if millions of nerd voices suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened."

      Actually Microsoft would have been better as they at least have a use case for it, Microsoft has the xbox and gaming devisions that this would synergize well with where Facebook has no real business use case for this other than Zuckerburg being board. This will probably be dropped when they Mark realizes it is of no use to him will die in a couple of years now.

      The only conceivable use I can think of for this and facebook is if facebook decides to become secondlife2.

      --
      ---Saying gnome 3 is better than windows 8 not so much a compliment as it is damning with light praise.
    3. Re:Question! by Nethemas+the+Great · · Score: 5, Insightful

      No. This is worse, way worse. While Microsoft has difficulty in executing things, they still maintain a basic respect for their customers. Facebook on the other hand has demonstrated time and again their absolute lack of scruples and moral integrity when it comes to monetizing their users.

      This saddens and depresses me. I had such optimistic hope for Oculus.

      --
      Two of my imaginary friends reproduced once ... with negative results.
    4. Re:Question! by king+neckbeard · · Score: 1

      As much as I dislike MS, they could probably actually do something with it and it al least sort of makes sense. Zuckerberg seems to just buy shit that seems cool without any regards for what to do with it or without any kind of proportinate assessment of value.

      --
      This is my signature. There are many like it, but this one is mine.
    5. Re:Question! by Teancum · · Score: 1

      In your opinion, is it better than having Oculus VR bought by Microsoft?

      I suppose it could have been IBM instead.

      Oh, that's right. IBM is one of the good guys now because they use Linux or some other bullshit like that.

    6. Re:Question! by Rich0 · · Score: 1

      While Microsoft has difficulty in executing things, they still maintain a basic respect for their customers.

      https://microsoftflight.com/en...

    7. Re:Question! by Jmc23 · · Score: 1

      Scruples? They have done nothing wrong! Idiots who don't understand the facebook/google model of business and can't be bothered to read the ToS are the problem. It turns them into whiny self-entitled posters on slashdot.

      --
      Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
    8. Re:Question! by Twinbee · · Score: 1

      I reminds me of when Elon Musk sold Paypal. It would have been great to see what that would've become. Imagine Paypal being the universal way of transferring money, via phone, with incredibly cheap transfers and overtaking any 'normal' currency.

      --
      Why OpalCalc is the best Windows calc
    9. Re:Question! by symbolset · · Score: 1

      Like they did with Danger? That was hilarious.

      --
      Help stamp out iliturcy.
    10. Re:Question! by drinkypoo · · Score: 1

      This is worse, way worse. While Microsoft has difficulty in executing things, they still maintain a basic respect for their customers.

      The same customers that they were suing left and right a few years ago? The same customers they were trapping by destroying competition through anticompetitive practices? Okay, but I don't think you know what the word 'respect' means.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:Question! by phantomfive · · Score: 1

      While Microsoft has difficulty in executing things, they still maintain a basic respect for their customers.

      I'd really like to understand why you believe they respect their customers.

      --
      "First they came for the slanderers and i said nothing."
    12. Re:Question! by ildon · · Score: 1

      What is this link supposed to be referencing?

    13. Re:Question! by bfandreas · · Score: 1

      What's even worse is that I think Zuck actually bought it because he genuinely thinks it is cool and it needs more money. It will get fucked up once the suits try to figure out how to make money off it.
      It wouldn't be as bad if a technology company had bought it. Beneficial even. Buying power and whatnot. But the business model of Facebook makes this a catastrophy. The way they "monetize" their product(which is their userbase) makes you wonder what they are driving at. Whatever their suits come up with will be ghastly. This move has the potential to kill the Oculus Rift stone dead in the gaming world. It's like a thug turning up at his street corner in a Hello Kitty sweater he knitted himself. Insta-street-cred permadeath. And without developers this thing will be dead in the water. It was a potential success by the sheer enthusiasm of people outside the company. Now....not so much.

      --
      20 minutes into the future
    14. Re:Question! by Holi · · Score: 1

      Oh, I thought they were bad again because the NSA used them.

      --
      Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
    15. Re:Question! by Cederic · · Score: 1

      It could've gone two ways.

      Microsoft are bloody good at hardware computer peripherals - sure the Xbox variants have had issues, but generally speaking Microsoft do excellent hardware.

      But they might have coupled it to the Xbox.

    16. Re:Question! by JohnFen · · Score: 1

      In your opinion, is it better than having Oculus VR bought by Microsoft?

      In my opinion, it would have been much better if Microsoft bought it over Facebook. They'd both be bad, of course, but Microsoft is the clear lesser of two evils in my view.

    17. Re:Question! by Rich0 · · Score: 1

      The features of Microsoft Flight. That would be the freemium'ed dumb-downed version of Microsoft Flight Simulator, which has otherwise been abandoned after ~30 years.

    18. Re:Question! by ildon · · Score: 1

      Attempting freemium/f2p business models for a game is not tantamount to lack of respect for ones customers.

    19. Re:Question! by Rich0 · · Score: 1

      Attempting freemium/f2p business models for a game is not tantamount to lack of respect for ones customers.

      However, this wasn't done in parallel with the original software - it was a replacement, and a MUCH less functional one. It is also a much more expensive model - you could pay as much to just fly 2-3 planes in Hawaii and Alaska as you could pay to fly 15 planes globally in the previous versions. Flying globally isn't even an option in the new version.

      Unsurprisingly, they basically abandoned the new product. The intent was to bring in casual gamers, but about all they did was drove away their long-established userbase. Somebody who spends $200 on commercial airliner add-ons with virtually every system simulated flying long hauls isn't going to want to just fly around Hawaii in a small plane that is highly simplified.

      At this point they've abandoned the field entirely, and their previous customers are slowly migrating to other platforms.

    20. Re:Question! by ildon · · Score: 1

      Flight sims are an extremely niche product. It was likely adopt this business model or never make another MS Flight game again.

    21. Re:Question! by Rich0 · · Score: 1

      Flight sims are an extremely niche product. It was likely adopt this business model or never make another MS Flight game again.

      Sure, but many fans considered it a bit of a slap in the face - which was the original point. I can certainly see why they did it, but they definitely didn't do it for their fans.

  21. Finally, someone made money from VR! ;-) by Anonymous Coward · · Score: 5, Funny

    Finally, someone made money from VR! ;-)

  22. Lets wait and see by Knutsi · · Score: 1

    Allot of negative comments here. I see how this can go bad too. Oculus seemed hellbent on providing great consumer level VR. That is what they do, and it's the *only* thing they do. That is why they would make a great platform. When large companies come in, they have larger strategies into which to fit everything. They do *many* things, and ends up doing many of them worse for that single reason. Big choices gets affected by strategy for other things, and the quality gets watered down.

    Then again, Facebook has not broke Instagram? Perhaps it is just natural that they expand, and I agree with them very much that VR presence goes way beyond gaming. I'm in healthcare, and this is where I see it's potential besides gaming. This is why I got DK1 and have DK2 on the way. As long as Facebook does not destroy the platform, but rather adds to it's expanse, it will all be well.

    Oh, and it might help with the fight agains Sony looming on the horizon.

    1. Re:Lets wait and see by Knutsi · · Score: 1

      Although right now I got a funny feeling the VR indie scene just broke..

    2. Re:Lets wait and see by Stormwatch · · Score: 1

      Then again, Facebook has not broke Instagram?

      That's implying that Instagram was worth jack shit to anyone but retarded, duckface-selfie-taking, fake-blonde teenage girls.

    3. Re:Lets wait and see by SethJohnson · · Score: 5, Insightful

      Knutsi- I agree with all your points, but wanted to extend your comment a bit.

      Probably that last line is the most significant motivator for both parties--

      For Oculus, Sony was raising a threat. Also, supply of displays from Samsung might prove to be an unfeasible constraint. Especially if Samsung decides to create their own VR googles. With FaceBook money, they can build their own OLED factory if need be.

      For FaceBook, they have to really worry that a technology on the horizon might take their hundreds of millions of eyeballs off FaceBook html and point them in a different direction- just like FaceBook took eyes away from network television. They just bought what might have been a FaceBook killer in the future. Maybe they aren't planning to weld Oculus rift onto the FaceBook homepage. Maybe they'll let it crush facebook, but they won't care because they'll be riding on top of the beast that stomped it to death.

    4. Re:Lets wait and see by Nethemas+the+Great · · Score: 1

      Zuckerberg must have just got done reading Snow Crash and got delusions of grandeur.

      --
      Two of my imaginary friends reproduced once ... with negative results.
    5. Re:Lets wait and see by Blakey+Rat · · Score: 1

      Allot of negative comments here. I see how this can go bad too. Oculus seemed hellbent on providing great consumer level VR. That is what they do, and it's the *only* thing they do.

      They do? They've done nothing but release development kits.

    6. Re:Lets wait and see by bored_engineer · · Score: 2

      . . .teenage girls.

      Which is all that was needed to make it interesting to teenage boys as well.

    7. Re:Lets wait and see by Bing+Tsher+E · · Score: 1

      Now if we can just get the Google Glass enthusiasts to read the part about the Gargoyles in Snow Crash...

    8. Re:Lets wait and see by 3.5+stripes · · Score: 1

      Cleavage seems to be enough..

      --


      He tried to kill me with a forklift!
    9. Re:Lets wait and see by horza · · Score: 1

      With FaceBook money, they can build their own OLED factory if need be.

      Facebook are buying Oculus for $400M in cash plus some shares. The OLED factory LG just built cost $650M.

      VR is not a Facebook killer, a Facebook killer will be a better version of Facebook. Google+ could have been if they hadn't screwed it up. Oculus relies on early adopter geeks, the antithesis of the Facebook supporter. Unlike Instagram and Snapchat, VR is not encroaching on the FB domain and won't be for many years. This is clearly not a good fit, hence the pundits predicting the demise of Occulus.

      Phillip.

    10. Re:Lets wait and see by MaWeiTao · · Score: 1

      Why in the hell would they ever build their own OLED factory? This is far from being a trivial enterprise, and is something that even established companies don't generally engage in. There are numerous display manufacturers already out there, so there's no need whatsoever to be reliant on Samsung. Sharp and AU Optronics are two of the biggest players that immediately come to mind.

      If we're talking about competition and being able to scale the company I don't see how Facebook benefits Oculus VR. Facebook has no experience with hardware so they can't help there. I saw mention of Facebook having a longer term vision than investors. If that's the case then they're seeking out the wrong people. From everything I've ever seen, the right kind of investors are much more likely to see the product through to fruition. Facebook has many more people to answer too and the way Zuckerberg has been throwing away money I expect people are going to start demanding some accountability. And when push comes to shove, Oculus VR is a small aspect of Facebook's business. Had they gone with individual investors there would be more ownership in the enterprise.

      It's hard to figure out what Facebook is trying to do. Every one of their other acquisitions has revolved around their core business. The desire to diversify is more evident at Google than it is here. So the acquisition of Oculus VR seems to be borne out of some desire to somehow integrate it with existing platforms. I wonder if this isn't some kind of response to Google Glass. Any way I slice it, I think Facebook is looking to expand their own platform. This is not to Oculus VR's advantage.

  23. DO NOT WANT by Guppy · · Score: 5, Insightful

    So, who wants to bet whether or not the basic Oculus Rift will be permanently tied-into the Facebook ecosystem somehow?

    Maybe some "cloud" features (required to access support forums, firmware updates, online configuration page, etc) that will be tied to your Facebook account -- none of which will make much sense, but somehow it will get shoe-horned in there.

    1. Re:DO NOT WANT by Guppy · · Score: 5, Insightful

      Actually, let me amend my previous post, on second thought I don't think it's really the end-users that are the true targets of this acquisition.

      It's would be the game devs. Imagine a world where all commercial Oculus games are required to be developed in such a way that they have some sort of social-media tie into Facebook. It won't happen at the official public release of course -- that would scare too many people off. I imagine they'll play nice until the Oculus achieves market dominance. Then, Facebook will start to creep into the arrangement, as devs find out they need to jump through more and more hoops to maintain access to the Oculus ecosystem.

    2. Re:DO NOT WANT by Immerman · · Score: 2

      End users too - with the second developer kit at least the OR involved a positional tracking camera. Now sure, it could (and should) include near-IR band-pass filters to eliminate any potential invasions of privacy, but given Facebook's track record I'm betting they'd just *love* to get direct driver-level control of an unfiltered webcam mounted on N% of their users' computers. (Whoops, almost put " customers' " there. Easy to forget we're the product, not the customer)

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    3. Re:DO NOT WANT by ZombieBraintrust · · Score: 4, Insightful

      lol, It was purchased because Zuckerberg thought it was neat and he doesn't answer to anyone. The strategy comes later when his employees have to figure out what to do with it.

    4. Re:DO NOT WANT by Jmc23 · · Score: 1

      Sigh, you post the truth and everybody will just pass it by while ranting and raving against their perceived demons.

      --
      Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
    5. Re:DO NOT WANT by Razed+By+TV · · Score: 1

      You had it right the first time. They will gather information on the gamers. What do the play, who do they play with. Why do they pick this NPC over that NPC. How long do they look at X. In game advertisements. Ads on loading screens. Quests that give 5% off at [insert website].
      Or maybe they buy Second Life.

    6. Re:DO NOT WANT by rahvin112 · · Score: 1

      Imagine if you will all the Horror of Games for Windows Live, combined with Facebook.

      Now instead of having to log into GFWL you have to log into facebook to play that game.

      Personally, I'm horrified by this vision.

    7. Re:DO NOT WANT by Electricity+Likes+Me · · Score: 1

      Because doing video image analysis of millions of peoples walls is going to yield *so much data* compared to now, where they upload what they're doing, who they're with, and where they are in near realtime voluntarily.

      Are you also worried they'll put transmagnetic stimulation coils into the headset and use it trigger positive feedback when you look at a sponsored product in game? Because that is literally more likely then your scenario.

    8. Re:DO NOT WANT by Immerman · · Score: 1

      Very few people I know post much about their lives on Facebook - they all recognize that it's evil, and mostly stick to stuff they'd put up on a public bulletin board their friends walk past. And obviously any video analysis would easily ignore the blank wall, but take a moment to consider how much of your life, that you don't necessarily want to share with the word, takes place in that room.

      As for neural stimulation - if we had reached the point where such things could be done safely, cheaply, and reliably, I'd almost be tempted to imagine such a scenario - the public backlash probably wouldn't be worth the gains though. At least I really hope it wouldn't.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    9. Re:DO NOT WANT by Electricity+Likes+Me · · Score: 1

      So literal mind control is a step too far but you think someone could get away with video surveillance of your home? Why exactly do you think Facebook would do this, but Google or Apple aren't with your cellphone, or Logitech with your desktop PC?

    10. Re:DO NOT WANT by Immerman · · Score: 1

      I wouldn't particularly trust Google either, but they're generally not nearly as bad as Facebook. And Apple and Logitech are in the business of selling things to users, not users to marketers - hideous oversteps are far less likely to benefit their bottom line, while the backlash will likely damage them far worse. There's lots of alternatives to Apple and Logitech devices if they piss people off. Not so much for Facebook.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
  24. Not exactly fair by SuperKendall · · Score: 4, Informative

    At least Oculus have shipped a lot of dev kits - they were well built and went out to a lot of external developers.

    Then there's the 2nd dev kit, which is nearing a finished product and shipping soon to even more people.

    It's a far cry from the vapor-wear (ha!) that Sony has currently...

    Besides, if they HAD a finished product Facebook would have paid more like $24 billion (see: WhatsApp). :-)

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Not exactly fair by Luckyo · · Score: 1, Insightful

      Except that Sony has working demo units, exactly the same thing as Oculus VR.

    2. Re:Not exactly fair by SuperKendall · · Score: 1

      Not even close to the same, a handful of tightly controlled demo units are a far cry from tens of thousands of shipped dev kits.

      Sony dev kits are not even slated to ship at all before June - and we'll see if they hit that mark, or if it was just a made up date to try and up-stage Oculus.

      But again, Oculus has ALREADY shipped many dev units that from other companies might have been consumer products.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    3. Re:Not exactly fair by Stormy+Dragon · · Score: 1

      What good is a development kit for a product that's unlikely to see production in a form compatible with said development kit? Sure you can make stuff for your own amusement, but you won't be able to share it with anyone who doesn't have their own dev kit already.

    4. Re:Not exactly fair by Immerman · · Score: 3, Insightful

      >exactly the same thing as Oculus VR.
      Only in the sense that they're both VR helmets. IIRC the Sony demo models featured more lag, considerably lower resolution head tracking, and a much inferior screen technology. Meanwhile the Rift folks were suggesting that the final hardware had been selected and they were simply waiting on the component hardware market to make it available to them, with the planned commercial unit having dramatically better screen resolution and less lag than even the second developer kit.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    5. Re:Not exactly fair by Luckyo · · Score: 1

      And yet, they sold out to facebook. Right after Sony demo.

      Which suggests that's situation isn't nearly as rosy.

    6. Re:Not exactly fair by Immerman · · Score: 1

      The Sony demo was hardly a surprise - they've been making noise in that direction for some time, and the Rift technology isn't exactly ground-breaking - like Apple electronics their innovation was simply in noticing the constituent parts to re-implement an old technology with style were all finally available, and then do so. I mean come on, there's what 5-10 completely different takes on VR headsets currently making the rounds? And the Sony just seems to be a cheap knockoff of the Rift in a slightly different form factor.

      If Sony were to target the PC market they *might* offer serious competition to the Rift, especially if they were able to monopolize the upstream component market. But available evidence suggests they're specifically targeting their own closed ecosystem of the PS4 - and without PC drivers that take into account the the specific physical properties of the optics they'd just be an also-ran. See all the cool mainstream PC software using the Kinect? No? Why not do you suppose?

      Bottom line, I really doubt the trade show demo timing was anything but coincidence. The Rift folks decided to sell out their cool indie vision to Facebook (not that I can blame them with billions being thrown around), and now we'll likely get the choice between a locked-down PS4 and some form of Facebook privacy-rape device. I'm mightily dissappointed, but will keep an eye on things just in case Facebook is actually looking to branch out and offer a decent non-rapey VR helmet. But I'm no longer holding my breath waiting for the Rift.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    7. Re:Not exactly fair by Guru80 · · Score: 1

      Not even close. You can read the articles from those that have been able to use it, they say it is a good year away from being where the Rift is.

    8. Re:Not exactly fair by Electricity+Likes+Me · · Score: 1

      I'm sorry, but what information do you think Facebook could possibly collect from an Oculus Rift device that they couldn't get from say, your Facebook account, or the wider public internet?

    9. Re:Not exactly fair by Immerman · · Score: 1

      Want to place bets on whether a positional head-tracking camera granting driver-level access to Facebook would come equipped with a near-IR bandpass filter? Lots of potential profit to be made with automated analysis of what people do in the same room as their computer.

      And frankly just because *you* may choose to post everything you do to Facebook doesn't mean the rest of us are so infected by the need for public acknowledgement. Facebook would be hard pressed learn anything more about me from my account than who I choose to "friend", and what random stuff crosses my path that I think some of my friends might be particularly interested in. I don't even give them the option of harvesting my real-life contact list by installing their app on my phone.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    10. Re:Not exactly fair by Electricity+Likes+Me · · Score: 1

      Where? Where is the profit from trying to do automated analysis? And why would only Facebook do this, as opposed to say, Google, who have their OS and half the planets smartphones, all of which have cameras pointed multiple directions? Or Apple, or Microsoft for that matter (already have the Kinect)? What about Samsung and others who sell webcam equipped Smart TVs? Literally all those things have far broader markets, looking at a far more useful context, then the Oculus Rift's positional head tracker does.

      And how are they going to do it? Computer vision is a hard problem. Are they going to stream video to Facebook servers, or send a constant stream of patches to max out your PCs cores trying to do...what exactly? The internet is full of webcam shots of people - there isn't that much in the background behind them that's of any possible use to a marketer.

      Every possible angle of this line of thought is conspiracy-theorist insane.

  25. Facebook has officially jumped the shark by ADRA · · Score: 1

    Expect the way down to be tumultuous occurrence.

    --
    Bye!
  26. Facebook Secondlife? by Frosty+Piss · · Score: 3, Interesting

    Perhaps Facebook plans to use this thing and build a sort of "Secondlife" experience in the Facebook world?

    --
    If you want news from today, you have to come back tomorrow.
    1. Re: Facebook Secondlife? by Scowler · · Score: 1

      Ah you beat me to this post. Note that much of the SL code is open-source, both client+server. I think GPL. Facebook could easily start from there as a low cost experiment if they wanted.

    2. Re:Facebook Secondlife? by Charliemopps · · Score: 1

      Perhaps Facebook plans to use this thing and build a sort of "Secondlife" experience in the Facebook world?

      I doubt it. They see this as the next step in online activity and they don't want to be left out like they were with cellphones. My guess is their long game is that the tech the Oculus built will be the standard for future tech (google glass in 3D) and your Oculus will be mobile, portable and go everywhere with you. You want flags over everyones head so you know their name, age, and relationship status at a glance? Facebook can provide that! Along with everywhere they've been in the past 3 years. Oh, and they're interested in a new car so...

    3. Re:Facebook Secondlife? by DaTrueDave · · Score: 1

      I was immediately reminded of the hardware in "Ready Player One" by Ernest Cline: https://en.wikipedia.org/wiki/...

      In it, the whole world spends most of their time in an online world, all that is needed is a VR headset like Oculus Rift, and haptic gloves that input your hand's motion.

      I see how Facebook dominates some people's lives exactly how the online world in the book is more important than real life. People like escaping the harsh reality of life.

  27. 2 billion vrs 19 billion vrs 1 billion by ZombieBraintrust · · Score: 4, Insightful

    Facebook purchased Instagram for 1B, Oculus for 2B, and WhatsApp for 19B. Mystery to me where those numbers come from.

    1. Re:2 billion vrs 19 billion vrs 1 billion by Arkh89 · · Score: 4, Funny

      We will buy your company for rand() * 1e11$!

    2. Re:2 billion vrs 19 billion vrs 1 billion by fishybell · · Score: 1

      Sold!

      --
      ><));>
    3. Re: 2 billion vrs 19 billion vrs 1 billion by Scowler · · Score: 1

      Virtual money is buying virtual reality, using virtual math. I don't see any problem.

    4. Re:2 billion vrs 19 billion vrs 1 billion by hadesan · · Score: 4, Funny

      Neckbeard in Facebook Finance Department rolls 20 sided die...

    5. Re:2 billion vrs 19 billion vrs 1 billion by gwstuff · · Score: 1

      I thought of the same thing when I saw the 2 billion figure. We know that these deals involve pay offs mainly in stock. I wonder then what the valuation is - is it current stock value, or is it projected value at the time that the stock will have fully vested i.e. 5 years down the line. I bet it's the latter - and the big billion dollar figures are a publicity stunt that ensures that everyone comes to know of the purchase event.

    6. Re:2 billion vrs 19 billion vrs 1 billion by am+2k · · Score: 1

      It's probably all about who drives a hard bargain at the acquisition talks.

    7. Re:2 billion vrs 19 billion vrs 1 billion by phantomfive · · Score: 1

      The negotiating skill of those selling.

      --
      "First they came for the slanderers and i said nothing."
    8. Re:2 billion vrs 19 billion vrs 1 billion by DanielRavenNest · · Score: 1

      Apparently roll a d20.

    9. Re:2 billion vrs 19 billion vrs 1 billion by zlives · · Score: 1

      +1 insightful
      I was going to suggest... what ever they are willing to sell at.

  28. Re: Other HMDs? by Scowler · · Score: 1

    Seems like a panic move once they saw the demo of Sony's new HMD.

  29. Yikes! by CFBMoo1 · · Score: 1

    Glad I didn't put any money in to the kick starter. I hope I'm wrong but I got an overwhelming sense of dread from this.

    --
    ~~ Behold the flying cow with a rail gun! ~~
  30. We need a PR term for this new kind of experience by QilessQi · · Score: 3, Insightful

    By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures."

    We need some PR-friendly slang for this new kind of interaction. I propose that we call it "going outside". There could be entire phone apps devoted to "calling" your friends and arranging to "meet" them somewhere...

  31. Re:Yup. by noh8rz10 · · Score: 1

    easy to explain. from the summary:

    The obvious question is: why Facebook would buy a company focused on VR gaming? The Oculus team says, "But when you consider it more carefully, we're culturally aligned with a focus on innovating and hiring the best and brightest; we believe communication drives new platforms; we want to contribute to a more open, connected world; and we both see virtual reality as the next step. ... It opens doors to new opportunities and partnerships, reduces risk on the manufacturing and work capital side, allows us to publish more made-for-VR content, and lets us focus on what we do best: solving hard engineering challenges and delivering the future of VR."

    tl;dr: $2 billion for a product that doesn't even exist.

  32. Well... by Charliemopps · · Score: 1

    At leas the NSA didn't buy it... wait... maybe the did. Fuck.

  33. Might as well buy Second Life now by Scowler · · Score: 2

    Linden Labs virtual world can probably be obtained for dirt cheap, and it's the only thing in existence that makes sense linking FB and OCR.

    1. Re:Might as well buy Second Life now by drinkypoo · · Score: 1

      And like the rest of these things, except Oculus before Facebook put their dirty name all over it, Second Life is totally useless and hopelessly inept.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  34. Can I ... by PPH · · Score: 5, Funny

    ... wear my Oculus Rift over my Google Glass?

    --
    Have gnu, will travel.
    1. Re:Can I ... by Kjella · · Score: 1

      Sure, but it'll be like opening a warp point inside a warp gate, B5 style. At least I hope it will.

      --
      Live today, because you never know what tomorrow brings
    2. Re: Can I ... by Scowler · · Score: 2

      Full assimilation into the Borg also requires an iWatch. A wirelessly controlled sex toy can be thrown in optionally.

    3. Re:Can I ... by Arkh89 · · Score: 1

      Have you ever seen AdSense ads on Facebook?
      No?
      Now, you can!

    4. Re:Can I ... by Anonymous Coward · · Score: 2, Funny

      Don't cross the streams!

    5. Re:Can I ... by zlives · · Score: 1

      I think it opens a rift to the Astral plane

  35. Re: Farmville! by desdinova+216 · · Score: 4, Funny

    Well then he's grossly mistaken about the true purpose of the Internet!

    I thought the true purpose of the internet was porn.

  36. From Id to Facebook by plisskin · · Score: 1

    So John Carmack works for Facebook now?

  37. Re:SCREW YOU Palmer, Brendan, John /Oculus Team by Lunix+Nutcase · · Score: 1

    Why would you be surprised about John Carmack? He sold out his company to Zenimax long ago.

  38. Immensely disappointing news by RandCraw · · Score: 5, Insightful

    I was moments away from buying Oculus' 2nd gen SDK just to play with the thing. It could have been a blast.

    But now that they've been assimilated by the Borg, Oculus VR has been mortally poisoned. What a shame.

    1. Re:Immensely disappointing news by Anonymous Coward · · Score: 1

      I had already ordered, I will be canceling the order and seeing to the transaction being reversed.

  39. Re:We need a PR term for this new kind of experien by Anrego · · Score: 1

    I propose some kind of portmanteau. Maybe synergy and socialize.

    Socialgy?
    Syneralize?

  40. Re: Farmville! by whisper_jeff · · Score: 2

    If Facebook has access to 3d virtual social contact, what do you think most users will use it for?

    Hint: porn

  41. Well shit... by Anonymous Coward · · Score: 1

    There goes that cool product.

    Yes we want to turn our cool new virtual reality device into a viewing portal for cats and stupid shit. Give us the billions!

    Damm shame.

    1. Re:Well shit... by Electricity+Likes+Me · · Score: 1

      Yeah because better gaming is such a more noble use.

  42. Problem with Kickstarter by Stormy+Dragon · · Score: 5, Insightful

    1). So people donated $2.5 million to start up a company that sold for $2 billion, and they don't see a dime of that.
    2). Worse, they have no control over the company, so Facebook now gets to lock down the use of the technology to only big developers that can afford to license it rather than being open to hobbyists the way many of the backers were not doubt had hoped.
    3). Oh, and a "next generation" version that is completely incompatible with the current one is now doubt on the way. Since your old generation version won't be available anymore, good luck getting any developers to support it.

    1. Re:Problem with Kickstarter by gonnagetya · · Score: 2

      Do you really have to insult him to make your point?

    2. Re:Problem with Kickstarter by Stormy+Dragon · · Score: 2

      No, I do understand Kickstarter. That's why I think only a fool would participate in one related to software or technology development.

    3. Re:Problem with Kickstarter by Stormy+Dragon · · Score: 1

      It's not the point of Kickstarter to screw people over, but as it's currently set up, it's really easy for the unscrupulous to use it to screw people over without them being able to do anything about it.

    4. Re:Problem with Kickstarter by janoc · · Score: 5, Informative

      I am one of the original Oculus Kickstarter backers. I have received my Rift development kit without any problem, so I think you are grossly unfair to Oculus as far as the Kickstarter campaign is concerned. The perks were the development kits, not company shares, so there is no reason why I should be getting a cut of those 2 billions.

      Also, honestly, do you really believe the company is operating on the Kickstarter money? You would be naive - there are several large investors there, the Kickstarter money went mainly into the original development kit.

      However, I do wonder what the heck is going to happen now. They better tread really carefully or they could alienate many of their customers and developers in no time if they try to aggressively push Facebook everywhere (like the payment system - seriously, if one of the stated reasons for getting acquired was to get access to the Facebook's payment system, that's nuts).

    5. Re:Problem with Kickstarter by Thomas+Miconi · · Score: 1

      Kickstarter has always been very clear that your money didn't bring you any equity in the business. There is a very good reason for that: by the time Kickstarter was launched, soliciting investment from the general public for specific ventures was quite simply illegal. Crowd-funded investment was only made legal by the 2012 JOBS act.

      If you really want to get equity from the businesses you sponsor, you can go to WeFunder or other sites. Kickstarter is not and has never been, and has been pretty explicit about it from day one.

    6. Re:Problem with Kickstarter by Stormy+Dragon · · Score: 3, Insightful

      Yeah, and I'm sure people have HD-DVD dev kits too. Doesn't do much good when there's no one making HD-DVDs anymore.

      Likewise when Facebook modifies the interface to be completely incompatible with your dev kit, what good is it? Maybe you can make stuff for your own amusement, but you'll never be able to share it with anyone who doesn't also already have their own dev kit.

    7. Re:Problem with Kickstarter by Stormy+Dragon · · Score: 1

      Oh I know Kickstarter has been explicit. My point isn't that Kickstarter is being misleading. It's that many Kickstarter supporters are being foolish throwing good money into projects like Oculus Rift.

    8. Re:Problem with Kickstarter by Jmc23 · · Score: 1

      I'm seriously concerned about people like this but they can't seem to understand logic and/or accept reality. Self-entitlement coupled with delusions of grandeur lead them to believe that everything must conform to their view of reality or it's just wrong.

      --
      Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
    9. Re:Problem with Kickstarter by mobby_6kl · · Score: 1

      It's not necessarily that it was unclear, it's just that it's a shitty deal - you put up your money in the hopes of possibly maybe seeing something for it, perhaps years later, but if the authors strike big based on the support provided by your money, you get shit.

    10. Re:Problem with Kickstarter by gonnagetya · · Score: 2

      If people contribute money to something, of course they're gonna feel at least a bit entitled. Kickstarter is about investing your money into something that you feel is a good idea. Everyone will have their own values and priorities when investing. Some might not like the fact that Facebook is now going to own the company for various reasons which go against the reason they invested in the first place. Maybe they didn't want some big corp with no gaming focus owning the tech, who knows.

      I have no personal investment one way or another. All I'm saying is that everyone has different reasons for wanting to invest, and it's understandable if someone who doesn't like Facebook sees a problem with them buying Oculus VR.

    11. Re:Problem with Kickstarter by Jmc23 · · Score: 1

      It's not the point of Kickstarter to screw people over, but as it's currently set up, it's really easy for people to use it as intended in agreement with the ToS.

      FTFY by removing the I'm-Holier-than-Thou attitude.

      --
      Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
    12. Re:Problem with Kickstarter by gnupun · · Score: 1

      1). So people donated $2.5 million to start up a company that sold for $2 billion, and they don't see a dime of that.

      Yes, dumb people get robbed. They are partially responsible for OR's (whopping) success, but won't see a dime. They should have done it the way venture capitalists do, and obtained a share of 10 or 20% of the company in exchange for the $2.5 mill.

      Going forward, is the govt going to regulate how much percentage profit from a company's sale is passed onto the kickstarter investors?

    13. Re:Problem with Kickstarter by Stormy+Dragon · · Score: 1

      Who said anything about regulation? I'm not saying Kickstarter should be illegal, I'm just saying it's foolish to participate in for things like this.

    14. Re:Problem with Kickstarter by gnupun · · Score: 1

      Why is it foolish? The risk is low for the kickstarter investor -- he/she won't lose more than a few hundred dollars. The question here is how much percentage of the company is each investor owed for supporting the company and risking his hard-earned money?

      Each time a startup borrows money from somebody, whether they are VCs, angel investors, banks, etc., they have to sign over ownership of a small share of the company to the investor. Why is that not happening here? Because they are small, gullible people?

    15. Re:Problem with Kickstarter by drinkypoo · · Score: 1

      However, I do wonder what the heck is going to happen now. They better tread really carefully or they could alienate many of their customers and developer

      You have read this thread, right? Just put your dev kit back in the original packaging now, and put it on the shelf and save it for posterity. Unless you really need to play with a dead-end platform.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    16. Re:Problem with Kickstarter by ildon · · Score: 1

      That's not a problem with Kickstarter. That's a problem with Kickstarter backers.

    17. Re:Problem with Kickstarter by drinkypoo · · Score: 1

      Slashdot is angry about something? My god, it's over for Oculus! Someone get Luckey on suicide watch!

      Actually, if you read other social media, the same attitude is pervasive. And then there's a few assholes like you, calling people idiots, loudly denying that facebook is a pile of shit or that Zuckerberg is an evil prick. But these are known facts, and there's no point arguing against them. Face it, you wasted your money. Suckit.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    18. Re:Problem with Kickstarter by Richy_T · · Score: 1

      If your kickstarter reward is a "VR headset", that's one thing. If it's a "dev-kit", that kind-of implies that if you purchase one, barring the failure of the company, you are planning on developing for a future product. If, before that product is released, you sell-out and leave your developers, who have funded your company, at the whims of the new owners, I'd say that's a pretty shitty thing to do.

  43. Egads! by Guspaz · · Score: 3, Insightful

    A company branching out into tangentially related fields? It's like when that fruit-themed computer company decided to get into the record business. That sure didn't go anywhere, did it? Or when they decided they were going to try their hand at making telephones, what a lark!

    I'm not a fan of Facebook, but I think this is a good partnership for both parties, as well as consumers.

    1. Re:Egads! by Soulskill · · Score: 1

      Agreed -- it's easy to talk about all the ways this could go wrong, but there are some ways this could go right, too. There seems to be almost unbounded excitement from people who have worked with the Oculus Rift, and it's entirely possible the Zuckerberg and the rest of Facebook just want to give it a push. Unlike some of Facebook's other acquisitions, Oculus has a clear and obvious business model: selling devices. That makes me worry less about interference from a corporation that's beholden to stockholders (at least until growth stops).

    2. Re:Egads! by Neo-Rio-101 · · Score: 1

      Hahaha! Good one! Next they should partner with a dildo company so that you can only use the Oculus Rift when you have a copy of Zuck's cock up your ass.

      Be careful what you wish for.... like the VHS, DVD, and internet before it, all the device needs is some porn to give it the push it needs to go mainstream.

      --
      READY.
      PRINT ""+-0
    3. Re:Egads! by Demonantis · · Score: 1

      I think Facebook is scared about Google Glass becoming a big thing and being left in the dust. Bizarre as it is they are competing for the same access to your information.

    4. Re:Egads! by Electricity+Likes+Me · · Score: 1

      Would mod this up if I had the points.

      Unlike everything else Facebook buys, Oculus sells a physical item and intends to do so in a way that makes a profit. The users are the customers, not the product, and pay them directly - which eliminates all the usual need for monetization tricks which give everything else such a bad taste.

  44. Carmack on Snow Crash by trawg · · Score: 4, Interesting

    This ./ article from 1999 has Carmack talking about Snow Crash:

    Making Snow Crash into a reality feels like a sort of moral imperative to a lot of programmers, but the efforts that have been made so far leave a lot to be desired.

    It is almost painful for me to watch some of the VRML initiatives. It just seems so obviously the wrong way to do something. All of this debating, committee forming, and spec writing, and in the end, there isn't anything to show for it. Make something really cool first, and worry about the spec after you are sure it's worth it!

    I do think it is finally the right time for this to start happening for real. While a lot of people could envision the possibilities after seeing DOOM or Quake, it is really only now that we have general purpose hardware acceleration that things are actually flexible enough to be used as a creative medium without constantly being conscious of the technical limitations.

    The Metaverse of the Snow Crash world was basically an epic social virtual reality experience. I've always figured Carmack would be involved in making that a reality somehow, and the Oculus Rift certainly seems like it could be a critical part. Facebook actually makes sense from a social perspective as well.

    I'm sure there's going to be a lot of people terrified because of imagined privacy implications, but I'm still fascinated to see where this ride takes us.

    1. Re:Carmack on Snow Crash by jeffmflanagan · · Score: 1

      I don't think that most people are going to be interested in having VR goggles attached to their heads, so it seems an odd fit for Facebook. It might appeal to the most technology-loving 2% of their user-base. Porn might add another 5%, but I really don't see most Facebook users going for this.

    2. Re:Carmack on Snow Crash by drinkypoo · · Score: 1

      You can portal to another server in minecraft and mods exist which permit users to write code in-game. Tada, there's your low-grade metaverse 1.0.

      Too bad you can't build flying machines, though. Out of multiple blocks. Minecraft is way too primitive for that.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Carmack on Snow Crash by phantomfive · · Score: 1

      ok, now that is an interesting post. Nice thinking.

      --
      "First they came for the slanderers and i said nothing."
    4. Re:Carmack on Snow Crash by phantomfive · · Score: 1

      Along that line of thought, Facebook recently bought Osmeta. Hard to say why, but they might be related.

      --
      "First they came for the slanderers and i said nothing."
    5. Re:Carmack on Snow Crash by borgheron · · Score: 1

      Second Life was based on ideas in Snow Crash. :) The best tech to pair something like this VR helmet with would be a Virtual World like second life.

      Greg

      --
      Gregory Casamento
      ## Chief Maintainer for GNUstep
    6. Re:Carmack on Snow Crash by JohnFen · · Score: 1

      I'm sure there's going to be a lot of people terrified because of imagined privacy implications, but I'm still fascinated to see where this ride takes us.

      I was too until I heard that Facebook was involved. That evaporated all the excitement in one single moment.

  45. Re: Farmville! by popo · · Score: 1

    "Hint: porn"

    I'm going to go out on a limb and suggest that most people don't like to mix their porn habits with NSA tracking.

    --
    ------ The best brain training is now totally free : )
  46. So, by dohnut · · Score: 1

    They're coming after us now -- the hardcore gamer, PC using, hipster, Facebook holdouts. Screw this, if Zuckerberg wants to infiltrate my computer with some Facebook authentication required "oculus configuration tool" and track all of my processes, keystrokes, and mouse-clicks, he can do what every other soulless marketing company does and just buy that information from Valve!

    --
    Stupider like a fox! - H.S.
  47. So, let me get this straight... by FuegoFuerte · · Score: 2

    An IM platform that hardly makes any money and, at the end of the day, is just an IM platform, gets bought for $19B, and then a promising startup doing something technologically new, exciting and different that hasn't been done 100 times before is only worth $2B, to the same buyer?

    The only thing that makes sense is that said buyer is buying end users, without caring so much about the companies or technology. That, after all, is the only thing really valuable about WhatsApp - lots of people whose data can be sold and who can be marketed to.

    1. Re:So, let me get this straight... by jeffmflanagan · · Score: 1

      >The only thing that makes sense is that said buyer is buying end users

      Of course. Isn't that obvious? It's the users that have value to Facebook, not some little piece of software.

  48. Re:saw a picture on MarketWatch by MightyMartian · · Score: 1, Insightful

    The Aquateen Hunger Force episode "eDork" comes to mind...

    --
    The world's burning. Moped Jesus spotted on I50. Details at 11.
  49. VR a bad idea? by Immerman · · Score: 5, Insightful

    I'll wait and see, but yeah, my interest in the Rift just took a nose-dive as well. A damned shame, it's the first really interesting thing to happen to gaming in a decade or so. Now it looks like we'll have our choice of selling our souls to our choice of Sony or Facebook if we want to play.

    Maybe this is God's way of telling us VR is a bad idea?

    --
    --- Most topics have many sides worth arguing, allow me to take one opposite you.
    1. Re:VR a bad idea? by Immerman · · Score: 1

      Were they actually developing their own headset, or were they doing their own research in collaboration with Oculus? Given this news I'd really like to believe the former, but everything I heard sounded more like collaborative research. Of course if Facebook drops the ball perhaps Valve will do their own thing, but I'm far less confident of that outcome - they don't seem to have much interest in making hardware.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    2. Re:VR a bad idea? by __aajfby9338 · · Score: 1

      I think VR is a great idea, but now that FB has bought Oculus VR, Oculus VR is dead to me. I will not buy their products now or in the future, and if I already had one, I'd smash it. That's how much I love FB.

  50. So now they'll start calling it... by Darth+Twon · · Score: 1

    A FaceBook!

    --
    Take this sig and smoke it.
  51. Re: Farmville! by Scowler · · Score: 1

    What does +1 LIKE mean in this context?

  52. Strategic move to compete by TiggertheMad · · Score: 5, Insightful

    2 billion seems like a lot of money to sink into a gaming headset....Think more about where you could go from where the product is now, and think that other companies are doing that is similar.

    *COUGH**COUGH* GOOGLE GLASS

    Facebook wants to compete with Google. They think Glass is the next iPad, and are trying to get in the game.

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
    1. Re:Strategic move to compete by AdamThor · · Score: 1

      Insightful!

      --
      -- "Oh. This guy again."
    2. Re:Strategic move to compete by blackicye · · Score: 2

      2 billion seems like a lot of money to sink into a gaming headset....Think more about where you could go from where the product is now, and think that other companies are doing that is similar.

      What I don't understand is why they don't just develop a better product from scratch for $2B. They could also easily poach Carmack if they wanted.

    3. Re:Strategic move to compete by Anonymous Coward · · Score: 2, Interesting

      Do you understand either Glass or Occulus Rift?

    4. Re:Strategic move to compete by Applehu+Akbar · · Score: 4, Funny

      Ooooh, just wait until "Oculoids" start showing up in bars, heads completely shrouded behind a Rift. Glassholes are going to be beating them up.

    5. Re:Strategic move to compete by Anonymous Coward · · Score: 1

      *COUGH**COUGH* GOOGLE GLASS

      Yeah.

      Congratulations on the exit, Oculus guys. If they bought you out to shut you down, congrats on playing him off against Google for big coin, and I look forward to seeing what you build with your well-deserved winnings after you leave FB's grip. If they actually let you release the Rift or anything like it under his empire, I won't be buying it. I was looking forward to the Rift, but I no longer want one. Nevertheless, congrats again on the exit!

    6. Re:Strategic move to compete by Yunzil · · Score: 1

      Hey, they just blew $16B on a chat program.

    7. Re:Strategic move to compete by chihowa · · Score: 1

      Do you understand either Glass or Occulus Rift?

      Does Facebook?

      Recent history is littered with interesting start-ups getting bought out and abandoned because of a misunderstanding of the start-up's core concept.

      Or maybe there's a patent that Facebook wants for leverage in some other area and everything else will just be dropped...

      --
      If you want a vision of the future, imagine a youtube comments section scrolling - forever.
    8. Re:Strategic move to compete by OhANameWhatName · · Score: 1

      2 billion seems like a lot of money

      Just spit-balling here, but you're not a stupid self serving chronically inefficient disrespectful and disreputable multi national corporation are you?

    9. Re:Strategic move to compete by dj245 · · Score: 1

      Do you understand either Glass or Occulus Rift?

      Does Facebook?

      Recent history is littered with interesting start-ups getting bought out and abandoned because of a misunderstanding of the start-up's core concept.

      Or maybe there's a patent that Facebook wants for leverage in some other area and everything else will just be dropped...

      2 Billion dollars is a ridiculous amount to pay for patents, supposing Occulus even has any good ones, and supposing they are in some way vital to Facebook's future plans. You could licence such a patent, even at exorbitant rates, for a LONG time for 2 Billion dollars. And if it turned out to be a worthless patent you could just stop licencing it and walk away.

      When companies (especially Facebook) are spending these huge sums of money on dubious investments, something very bad is coming. Maybe it is another bubble ready to pop, or maybe it is something different. When it happens, it isn't going to be pretty.

      --
      Even those who arrange and design shrubberies are under considerable economic stress at this period in history.
    10. Re:Strategic move to compete by DaTrueDave · · Score: 1

      How do those two products even compare? I don't see how they compete at all.

    11. Re: Strategic move to compete by ceoyoyo · · Score: 1

      When Facebook keeps turning in losses the whole second web bubble will collapse. Perhaps it will take a large part of the world's most intrusive advertising with it. We can hope.

    12. Re:Strategic move to compete by DrGamez · · Score: 1

      +5, Insightful, Utterly Clueless

      We need more mod tools.

    13. Re:Strategic move to compete by ArhcAngel · · Score: 1

      2 Billion dollars is a ridiculous amount to pay for patents

      Well TBH it was 400 million and 1.6 billion in stocks.

      --
      "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
    14. Re:Strategic move to compete by TiggertheMad · · Score: 1

      2 Billion dollars is a ridiculous amount to pay for patents

      Well TBH it was 400 million and 1.6 billion in stocks.

      ...So it went for 400 million? ZING! Honestly, who would want to hold FB stock? I'd only take it as part of a deal if I could dump it the next day wall street was open for trading.

      --

      HA! I just wasted some of your bandwidth with a frivolous sig!
  53. John Carmack --- Genius Move! by SethJohnson · · Score: 4, Interesting

    Wow. John Carmack quit his job at iD (Zenimax) to be the CTO at Occulus Rift and then in less than six months is probably getting a few dozen millions of dollars.

    Talk about knowing where to be at the right time....

    Same with Marc Andreesen and his VC cash infusion of $75 million just a few months ago. Those guys are going to turn that $75 mill into a bunch more through this turn and burn deal. Not so much a 'burn,' but it is a very quick harvesting on their investment.

    1. Re:John Carmack --- Genius Move! by Bite+The+Pillow · · Score: 1

      It's fairly obvious, actually. As far as computing goes, we have essentially the same interfaces as in 1984. Keyboard and mouse.

      Gaming consoles offer controllers, but they have limited bandwidth - outside of "chording" to map button combinations to additional input values, which is underutilized outside of Mortal Kombat style fighting games.

      Kinect and Wii technology have greatly expanded the options available, and voice no longer requires extensive training. So we are no longer tied to inputs. What's next?

      3D was a flop, but there was interest. Head tracking gets around the limitations of the stereoscopic format, and adds another input in the form of placing the camera where the viewer wants, not where the director wants it. Putting the display in front of the eyes means surface area is no concern, just miniaturization of the pixels.

      The hardware and software need time to mature, but it is the natural progression. There will be millions to be made for the pioneers, even if the initial businesses die off or get consumed.

      The people who develop the IP will be sitting on gold mines. Even if the product dies like 3D at home did, the people behind 3D cameras and projectors are still banking off of the big budget 3D movies. I cannot imagine seeing Gravity or The Hobbit any other way.

      And soon, there will be something new to experience in VR. Not movies or television, because the director has to allow for different camera angles, which would require 60% to 70% more special effects (to encompass the entire viewing angle). No business software outside of something like Skype with a HUD - but anything covering the eyes will cause problems in communication.

      So video games. The FPS where you can't see what's next to you no longer exist. The lack of directional cues because you move your controller but your ears stay still no longer exist. Glance over your shoulder quickly instead of waiting 3 seconds for the character to turn like a cylinder instead of a fully articulated humanoid.

      But is that the only application for VR? No, the real "can't see it without VR" application has barely hit. It certainly isn't mature. But if you have money and like tech, it's the obvious place to be.

      I expect the next console generation to have some sort of Wii U mini controller, but for headset input/output. Head tracking and the VR display, with simultaneous 2-4 multiplayer on the same hardware - in the same room or across the world. But this is just prediction. Get the money in, and let the smart people come up with enough ideas. One will float to the top.

    2. Re:John Carmack --- Genius Move! by phantomfive · · Score: 1

      Sometimes a company will begin to hire big names purposely, because it makes it easier to find a buyer. So most likely Oculus Rift sought them out, and they were fully aware of what was going on.

      --
      "First they came for the slanderers and i said nothing."
    3. Re:John Carmack --- Genius Move! by Bing+Tsher+E · · Score: 1

      I cannot imagine seeing Gravity or The Hobbit any other way.

      Your loss. I can imagine seeing The Hobbit by simply reading a book.

    4. Re:John Carmack --- Genius Move! by Trogre · · Score: 1

      Different "The Hobbit".

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  54. LOL at thi by future+assassin · · Score: 1

    at this 20 years behind the times >>> Mark Zuckerberg says the Oculus Rift virtual reality headset is the beginning of something big: "This is really a new communication platform.

    http://www.retrocollect.com/Ne...

    --
    by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
  55. One feed per eye... by TechnoCore · · Score: 2

    All you need to get it to work is to get lobotomized. (already proficient Facebook users need no operation)

  56. Re:Yup. by Anonymous Coward · · Score: 1

    I imagine $2 bil will get you 'culturally aligned' with most anything ;)

  57. Re:Other HMDs? by Immerman · · Score: 1

    Two words: VR Second Life.

    Don't know how well it'd map to the current user base, but it's the only connection that springs to mind. Fortunately as an I/O device most of the improvements applicable to something like Second Life are equally applicable to real games (nausea reduction, getting it to a decent resolution,etc). Unfortunately... well... Facebook.

    Bah. Worst news I've heard this month.

    --
    --- Most topics have many sides worth arguing, allow me to take one opposite you.
  58. makes me think of Microsoft by John.Banister · · Score: 1

    selling mice and keyboards.

  59. Whatever happened to Haispex 3-D glasses? by mmell · · Score: 1
    Light pens (which I really missed until touchscreen came along)?

    Curved displays (just make it 2' radius and let me wear it over my head)?

    Need I go on? Turns out, most people don't really want what I (or we geeks?) want. They want a lightswitch on the wall, not "Computer - dim lights". They want their credit card to work (always!), not a display on the card telling them their balance. They want a brass key that unlocks stuff, not an RFID chip that'll do it for 'em when they walk up. This stuff looks great in sci-fi, but in reality people want what they grew up with, only better. Kids want new stuff, but they grow up to be just like us eventually. All they want is what they've got, only better. They don't want new (although they'll accept "new" when it isn't anymore).

    1. Re:Whatever happened to Haispex 3-D glasses? by horza · · Score: 1

      I disagree. All those things you mentioned should be standard but have suffered from a mess of standardisation. With the light switch, would you like it to work with Zigbee, Insteon, Crestron, Lutron, etc? The whole HA scene is so fragmented. Where I live, all the front doors to the buildings are being replaced with RFID because people don't want a brass key to unlock stuff. The credit card industry is locked up by VISA and Mastercard so you will take what you get given.

      Kids want new stuff, but they grow up getting their fingers burnt and realise that time = money and will wait for a mainstream commercial version of whatever they can buy in the supermarket. Same as you start with Gentoo as your OS, but after a couple of borked upgrades end up using Ubuntu as you can't afford for your work machine to be down for over a day.

      I disagree with your last two sentences. I think people want security and safety, and often they find that in what they know. You only have to look at the crap that gets sold on something like QVC to see that gadgets sell if they appear to be backed by the apparent 'security' of seeing it on TV.

      Phillip.

    2. Re:Whatever happened to Haispex 3-D glasses? by Electricity+Likes+Me · · Score: 1

      Yeah its a big mistake to think that those things didn't take off because people don't want them. They didn't take off because they don't work well. When you're a kid you want new stuff because you have time to play with new stuff. When you're an adult, you have to start shrinking your domain of things you "plan to work on" since you simply don't have the time.

      We use RFID chips all over the place to unlock stuff - been to a hotel lately? The problem is putting a decent electric deadbolt on your door at home costs about 3x as much as a regular one, and leaves you with the problem of how to get power in and out of the door frame, and what to do if the power goes out. Voice control is the same - it doesn't work well. And as for credit cards? I have an app on my phone which shows me my balance at a glance. That future happened - just it happens on the general purpose device, not some custom and expensive bit of tech.

  60. Re:Other HMDs? by jythie · · Score: 1

    Where there were some technological and economic improvements, the tangible difference was community. Oculus managed to connect to a vibrant dev community, and that means that when it hits the more general markets there will already be a rich set of software floating around for it. HMDs often suffered from a chicken and egg problem, few sold because there was little to do with them, and there was little interest in making stuff to do since was no customer base or community.

  61. No problem with Kickstarter by SuperKendall · · Score: 3, Interesting

    I was one of the backers that got an early dev kit.

    As far as I was concerned at the time, the amount I donated got me a dev kit and access to the development kit. Which is exactly what happened, certainly more than you can say for some Kickstarter projects.

    Why would i care if the business was sold for any amount of money? I didn't back it to own part of the business, there was never an expectation of that. It was only ever because I wanted early access to what looked like, and still looks like, the most viable VR headset made to date.

    On "control over the company", devs did have a kind of control in that they could provide feedback to the company, and help uncover problems that would build a better commercial headset.

    As for the "next gen" version, sure it's unlike the current one - but that means a better consumer product in the end, so if you are developing anything for the Oculus instead of just using the dev kit as a toy, why would you have an issue with that? It means an even more viable product in the end will be delivered, which means more customers for whatever you are developing. To someone developing for this the $350 a next-fen dev kit costs is NOTHING compared to resources you put in for development of a new product to run on it.

    I don't know what it means to have Facebook own this. The only short-term thing I can imagine is that the consumer version is closer to market now than it might have been otherwise... since Facebook has not yet destroyed WhatsApp I remain reasonably optimistic that the Oculus will deliver what we were expecting all along with minimal interference from Facebook, and some strong financial backing to take on larger companies like Sony.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  62. Why nothing good? by SuperKendall · · Score: 1

    If nothing else it could mean a consumer product ships sooner now they they have large financial resources to pull on.

    Also I tend to think it would over time mean more affordable devices too, which would mean your project could be sold to more people.

    I have a non-game project in mind for the Oculus also and I see mostly good coming from this. As a consumer of a product it may be more of a mixed bag, but I think overall still a good thing.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Why nothing good? by mellon · · Score: 1

      More affordable? Who gives a shit? I don't want ads. I don't want firmware that's 0wned by facebook, that's tracking and monetizing my saccades.

  63. Feels like Facebook is flailing. by Rinikusu · · Score: 1

    WhatsApp? OculusRift? I have a feeling that Zuck really has no fucking clue as to the direction he wants to take his company and will end up taking down a few companies with him once Facebook gets Friendstered. It really smacks of "I want to be as cool as Elon, but damned if I know how to do it.. "

    --
    If you were me, you'd be good lookin'. - six string samurai
    1. Re:Feels like Facebook is flailing. by hibiki_r · · Score: 1

      Decisions on running a company are often a whole lot like investing in stocks: You only know if a decision is good or not way after you make it, and the reason why the decision was sound probably had very little to do with the reasoning you had at the time. This makes it extremely easy for people to think they are geniuses, when in reality, all they are is very lucky. Having picked stocks well for a few years, or having led a corporation that became huge, does not mean that your future decisions in that realm will continue to be any good.

  64. Re:Beta Sucks by Loopy · · Score: 1

    Buggy/beta was not the point. Listening to customer complaints and responding was. On that point, MSFT has it in SPADES over Faceborg.

  65. So were you a backer? by SuperKendall · · Score: 1

    I don't get the sense you were a backer of Oculus at all.

    You and everyone else seems to have forgotten the end goal of the kickstarter, which is shipping to consumers - not just shipping a dev kit to play with, but a dev kit to use in development of something you could sell to people. So the only reasonable way to look at this purchase being good or not is does it mean a product will be shipped.

    I was a backer, I got a dev kit. I am in no way annoyed that the company has been sold, because (A) I got a dev kit as promised, but the longer term goal of (B) a product being shipped to consumers to whom I can start selling something that I've developed to run on the Oculus is now MORE likely, not less.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:So were you a backer? by Richy_T · · Score: 1

      You think you're not either going to have to jump through Facebook hoops or pay a Facebook tax to have your application be available to consumers?

    2. Re:So were you a backer? by SuperKendall · · Score: 1

      You think you're not either going to have to jump through Facebook hoops

      I know I'm not, as the head of Oculus is saying so on Reddit.

      or pay a Facebook tax to have your application be available to consumers?

      As for the "Tax" you are implying, I ALWAYS figured there would be some kind of Oculus App store before Facebook entered the scene - so nothing has changed in terms of expectations (and we don't even know what will be the case anyway!).

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    3. Re:So were you a backer? by Richy_T · · Score: 1

      I hope you're right.

  66. Interesting thoughts by SuperKendall · · Score: 2

    To me being bought by Apple or Samsung would have been equally bad, because it would have meant attachment to one of those mobile OSs and the loss of generality.

    Facebook is platform neutral so I'm happier with them purchasing than I am with pretty much any of the companies you list - except for Valve.

    Disney would have meant too many restrictions even though they are also platform neutral.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Interesting thoughts by freeze128 · · Score: 1

      What makes you think that Oculus would be bound to a "mobile OS"? Why does it need to be mobile? Do you really envision people walking down the street with one of those buckets on their head? Or trying to drive with one on?

      The market for the rift is for a stationary game console or computer system. Please don't let people move around with those things on their heads.

    2. Re:Interesting thoughts by SuperKendall · · Score: 1

      What makes you think that Oculus would be bound to a "mobile OS"?

      Because that is the nature of those companies. They would have MADE it primarily work with mobile devices.

      Do you really envision people walking down the street with one of those buckets on their head?

      A) Possibly, more like built into motorcycle helmets.

      B) Mostly it would be use with mobile devices at home, just like no-one is streaming to TV's on the street but AirPlay is quite popular. It's basically a way to extend what your mobile device can do when you are at home.

      The market for the rift is for a stationary game console or computer system.

      That is SUCH a short-sighted view of what is possible.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    3. Re:Interesting thoughts by Xarius · · Score: 1

      Facebook is a platform, it just happens not to be a hardware one.

      --
      C17H21NO4
  67. Mincecraft by wisnoskij · · Score: 4, Informative

    And Notch has already cancelled his Oculus Rift deal because Facebook creeps him out.

    --
    Troll is not a replacement for I disagree.
    1. Re:Mincecraft by Neo-Rio-101 · · Score: 2

      Here's the source for that claim:

      http://www.forbes.com/sites/da...

      --
      READY.
      PRINT ""+-0
    2. Re:Mincecraft by Maltheus · · Score: 1

      Even if I still wanted it, I'd now have no need. Makes things simple.

  68. That makes no sense, you can still use same code by SuperKendall · · Score: 1

    What good is a development kit for a product that's unlikely to see production in a form compatible with said development kit?

    Because it still lets you test out if your idea works on a headset, and in the end you still have code you can use going forward.

    Code you develop under the old headset will still run on the new ones, you just migrate to newer versions of the SDK and make whatever tweaks are needed to keep running.

    We all knew at least some things would be different in the final versions so it's really not that big a deal that a new and more advancedÂdev kit is coming out. iOS developers would kill for the ability to have early access to pre-production iPhone devices even if they were not quite the same specs, because it lets you get closer to a shipping product that makes use of new hardware at or around launch.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  69. Yeah, it "opens new opportunities" alright ... by DaveyJJ · · Score: 1

    For us to sell YOU as a product. "They trust me — dumb fucks." Youthful indiscretion on Zuckerberg's part? My hairy old ass it was.

    --
    DaveyJJ
    1. Re:Yeah, it "opens new opportunities" alright ... by Electricity+Likes+Me · · Score: 1

      Sure hope you've never said anything like that that could be unearthed years later out of context.

  70. Facebook Rift! by Lumpy · · Score: 1

    Now you can watch your friends Drama Llama in 3D reality!

    --
    Do not look at laser with remaining good eye.
  71. How has that changed? by SuperKendall · · Score: 1

    Sure but what Oculus was promising was always a corporate company that builds VR gear.

    Yes, but that has not changed, and there's reason to think it would change.

    Oculus is close to shipping a consumer VR headset, for what other reason would you buy the company? Not shipping the headset would be a huge waste of money and potential.

    To me Facebook buying the company means it is MORE likely we'll see shipping consumer hardware, in fact if anything the danger would be that Facebook would have them ship sooner than they might have otherwise! But Oculus has come far enough now that I think shipping with the technology in the second dev kit would be OK for consumer use.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:How has that changed? by mellon · · Score: 1

      Yes, it is absolutely more likely that you will see consumer hardware shipping sooner. That's not the problem.

  72. Nooo! by MildlyTangy · · Score: 2

    I feel devastated that Facebook is buying Oculus. I was hoping so very much to get the retail version one day, but now that Facebook is involved, I greatly fear for the future of great VR. It may turn into great VR hardware, but it will inherently suck to due to significant privacy concerns because of the involvement of Facebook.

    Oculus was at the cutting edge of VR innovation, they held so much promise...

    Truly, with one hand they giveth, and the other they taketh away...

    It is a sad day indeed.

  73. Re:That makes no sense, you can still use same cod by Stormy+Dragon · · Score: 1

    Code you develop under the old headset will still run on the new ones

    Will it? Why would it? Facebook gets no future money form you, why would they care if your old dev kit code still works?

    you just migrate to newer versions of the SDK and make whatever tweaks are needed to keep running

    How much is that newer version gonna cost? If the upgrade to SDK 3.0 is $3500 instead of $350 are you still going to buy it? What if the new SDK isn't for sale to the public at all, just companies that Facebook wants to work with?

  74. And it looked so good... by The123king · · Score: 1

    Since Facebook is buying it, any hope of me buying a Rift just evaporated here and now...

    --
    If you gave me a choice between a printer and a giraffe with explosive diarrhoea, i'll get my ladder and my raincoat
  75. You've got that backwards by Anonymous Coward · · Score: 3, Interesting

    YOU are not Facebook's customer, you are their product

    The product sits on the shelf for "free"

    The customer pays money to get at the product.

    People who foolishly think of themselves as facebook "users" with "free" accounts are not paying because they are the products and all those details they post about themselves are the free "advertizing" and free "product details" that the products self-generated. The actual customers of Facebook are the big advertizers who are shovelling dollars into the Zuck empire. They are buying access to YOU and YOUR TIME but you are stupidly letting Zuck have those profits. It's an amazing business model for Zuck, really. The products provide themselves, self-document, self-market and yet he gets to sell them (over and over again) and take all the profits.

    The funniest (or most-tradgic) part is that the Zuck clearly despises his "users". What other conclusion can you arrive at? His primary user/product base is young Americans, but he is using piles of money from Facebook to lobby the congress to open the borders to floods of illegal immigrants and remove the caps on H1-B visas to open the floodgates to waves of cheaper foreign tech workers. His political efforts suppress wages and benefits for young workers, drive-up the youth unemployment rate, and drive-up the costs of government entitlement programs (thereby heaping more debts onto the young, who will pay for this for the rest of their lives)

  76. Re: Farmville! by Anonymous Coward · · Score: 1

    I watch porn with really long filenames so that even the NSA will run out of storage space if they try to keep track of all the metadata.

  77. Re:That makes no sense, you can still use same cod by Jmc23 · · Score: 1
    You've got some bugs in your thinking logic.

    Facebook understands people. That's why facebook is free, because they know how to make money off of free. What makes you all of a sudden think they're going to start charging? Do they charge anything for any of their sdk's?

    --
    Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
  78. It's the last season of Lost all over again. by Maltheus · · Score: 1

    Was so excited for this, only to have it all ruined right before the finish line. Hopefully someone will risk the patent minefield and release something similar in the future.

  79. Re:Uber Geek buys the toy all other Geeks want by Bing+Tsher+E · · Score: 1

    The Zuck isn't. any kind of geek. He's more the fratboy type.

  80. P/E ratio of 106 by goombah99 · · Score: 3, Insightful

    No doubt this purchase is not all cash-- probably mainly stock. When your stock is trading at a P/E of 106 then trading 2Billion of your stock to buy another company seems reasonable. It's like buying it with moldy turnips at the fresh turnip price.

    --
    Some drink at the fountain of knowledge. Others just gargle.
    1. Re:P/E ratio of 106 by Slackus · · Score: 2

      FTFA: "This includes $400 million in cash and 23.1 million shares of Facebook common stock (valued at $1.6 billion based on the average closing price of the 20 trading days preceding March 21, 2014 of $69.35 per share). The agreement also provides for an additional $300 million earn-out in cash and stock based on the achievement of certain milestones."

    2. Re:P/E ratio of 106 by jedinite · · Score: 1

      Indeed. Per TFA it's "only" $400M in cash and $1.6B in stock.
      (and an additional $300M in earn-out based on undefined goals)

      --

      ---------
      There is no try at jedinite.com
  81. Cockulus by Bayoudegradeable · · Score: 1

    From Oculus to Cockulus courtesy of Suckerburg...

    --
    Sig Registration Form 34c_766(a) submitted to Ministry of Signature Management. Approval pending.
  82. For augmented reality headsets, of course :) by katz · · Score: 1

    Get your FaceHugger units while they're hot.

  83. Let's gaze into a further nightmare by Dripdry · · Score: 1

    Oculus is supposed to be closely tied to Steam, right?

    How much you wanna bet Facebook is gunning to buy Valve *right now* ?

    --
    -
  84. New name by ArcadeMan · · Score: 1

    Oculus VR shall now be known as "FaceGlass".

  85. Re: Farmville! by symbolset · · Score: 2

    I'm going to go out on a limb and suggest that most people don't like to mix their porn habits with NSA tracking.

    Then explain Skype.

    --
    Help stamp out iliturcy.
  86. Re: Farmville! by mikael · · Score: 1

    3D Movies?

    http://www.3dtv.at/movies/inde...

    I'm not upgrading to any smartphone unless it supports the ability to take stereoscopic movies and play them back.

    --
    Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
  87. Re:Other HMDs? by am+2k · · Score: 1

    I fail to see the difference between Oculus Rift and many of the HMDs that previously existed. Is this just a case where the pioneers got the arrows in their backs and the latecomers were able to monetize things?

    Due to smartphones, the technology is now available to provide proper screens for HMDs. This is the critical piece that was missing previously. Also, what Palmer pioneered was using only a single lens to enhance the field of view, and doing the distortion correction in software, which wasn't possible until a few years ago (you basically need a fullscreen fragment shader while causing virtually no additional lag).

    Also, to avoid nausea VR needs at least 60Hz (better 90Hz) display update rate, and you need very low latency for the head tracking (below 10ms). This wasn't possible until very recently either. For example, even the PS4 cannot do that in an acceptable resolution, you need a higher class PC for that.

  88. Still not making sense by SuperKendall · · Score: 1

    Will it? Why would it? Facebook gets no future money form you, why would they care if your old dev kit code still works?

    They would pretty obviously get money from higher sales of the Oculus, facilitated by developers writing software for it...

    How much is that newer version gonna cost? If the upgrade to SDK 3.0 is $3500 instead of $350 are you still going to buy it?

    Why would it be? The cost is the hardware cost.

    To answer the question, $3500 is still pretty cheap as far as game dev kits have traditionally been... but the reality has shifted to much lower indie development costs so there's no reason that Oculus would do anything other than keep charging a fair price for development hardware to encourage more apps across on the system.

    After all, a million apps later Apple still charges just $100 for development fees.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  89. Re: Farmville! by OhANameWhatName · · Score: 1

    I thought the true purpose of the internet was porn.

    You see? Mark really does know what he's doing.

  90. $2 billion? by Animats · · Score: 1

    Facebook is way overpaying. All those guys have is yet another piece of 3D headgear. They're not the first, they're not the best, they're not shipping production product, and what they have is rather clunky. It's basically off the shelf displays with the optics to focus them at infinity.

    $2 billion for that is a bit much.

  91. Kickstarters got played by Khyber · · Score: 1

    To steal a comment from another site I frequent:

    "Everybody that gave hundreds or thousands of dollars because they believed in the Oculus Kickstarter? Yeah, they "invested" in the company, but had no equity. They basically funded a Facebook acquisition."

    Even if you got your rift now, you just got played, and hard.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  92. oh hell no! by slashmydots · · Score: 1

    Well, there goes that. Anyone got an open source fork?

  93. There are many not worked up over it by SuperKendall · · Score: 1

    I have yet to see a single person in the community comments on a number of sites who doesn't dislike this move

    If you read the Oculus VR forums, there are some who are as annoyed as you but some who are not.

    I have a dev kit myself and was a backer, given the stance from Facebook is hands off I am willing to just think of Oculus as carrying on as it was, only having no money worries to deliver a good product.

    I think it's kind of a shame that now some people like you and the Minecraft guy are now working hard to destroy what is STILL a great community driven product.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:There are many not worked up over it by seebs · · Score: 1

      They're not, though. They're stating that they have compelling reason to believe that the "community-driven product" has already been destroyed. And really, I think their arguments are a lot better than yours, because they have arguments. Facebook's track record speaks for itself. The moment I heard this was real, I lost all interest in working on the Rift, buying one, or in any other way being involved with it.

      I have watched Facebook interact with various things, and if there is one thing that's been consistently true of them, it is that their entire view of the world is highly toxic to a lot of things I think are important, and I cannot coexist with their way of doing things. I don't trust the platform anymore. I cannot conceive of a level of claimed commitment that would cause me to believe that the device did not have tracking and reporting features built in intended to market me to advertisers, because that is all Facebook does, and it is all they will ever do, and if they tell you they aren't doing that, they are generally lying. So if they own this company, that is what it will do too. That's their only business model.

      I have seen so many companies turn seriously evil upon merely making a marketing deal with Facebook, and you want me to believe that a company bought outright by Facebook will stay legit? No.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    2. Re:There are many not worked up over it by SuperKendall · · Score: 1

      As far as I'm concerned, you are doing far more damage to Oculus than Facebook could ever do.

      I don't like or use Facebook much myself, but I'm rational enough to distinguish between Facebook itself and other entities owned by Facebook. I'm willing to take what the people that own Oculus say at face value, and at least give them a chance to show us they still mean what they say. You would bury them in a panic just because of what you imagine might happen. Just because Facebook MIGHT destroy them, you want to make SURE they are dead. How does that make any sense at all? That is a terrible way to live.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    3. Re:There are many not worked up over it by L4t3r4lu5 · · Score: 3, Interesting

      Name one product Facebook acquisition which it has not been monetised by their data mining core business. Here is a list to help you. Whatsapp and Oculus don't count, as they were recent acquisitions and haven't had time to be insufficiently profitable to be butchered.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    4. Re:There are many not worked up over it by QuantumPion · · Score: 1

      Everything Facebook as bought up until now have been products relating to the use of Facebook and social media content. This is the first company that Facebook has bought that is hardware oriented and not a product which is integral to Facebook. Therefore it is hard to extrapolate their previous acquisitions to what they will do with Oculus. I look at the situation (optimistically) as sort of like Elon Musk, founder of Paypal, starting SpaceX. Hopefully Zuckerburg is interested in Oculus because he thinks it is a worthwhile technology to invest in, not because he wants to absorb it into Facebook.

    5. Re:There are many not worked up over it by Twanfox · · Score: 1

      I look at the situation (optimistically) as sort of like Elon Musk, founder of Paypal, starting SpaceX. Hopefully Zuckerburg is interested in Oculus because he thinks it is a worthwhile technology to invest in, not because he wants to absorb it into Facebook.

      This could have been accomplished by Zuckerburg having funded it himself, rather than Facebook the corporate entity doing it. By utilizing the face of the company instead, it implies a much more business- and profit-oriented reason instead of a personally-interested reason for investing.

  94. It' better than you think - Palmer on Reddit by SuperKendall · · Score: 4, Informative

    Palmer Luckey explains what this means on Reddit.

    A few samples:

    "I guarantee that you won't need to log into your Facebook account every time you wanna use the Oculus Rift."

    "It it enough to bring a consumer product to market, but not the consumer product we really wish we could ship. This deal is going to immediately accelerate a lot of plans that were languishing on our wishlist, and the resulting hardware will be better AND cheaper. We have the resources to create custom hardware now, not just rely on the scraps of the mobile phone industry. There is a lot of good news on the way that is not yet public, so believe me, things will become a lot more clear over time."

    "Sure, we could have made more money down the road, but this deal was not about making the most money. It was about doing the best thing for the long term future of virtual reality.
    This lets us make CV1 everything we want it to be, which is going to drive much larger sales and adoption."

    "I won't change, and any change at Oculus will be for the better. We have even more freedom than we had under our investment partners because Facebook is making a long term play on the success of VR, not short-term returns.
    A lot of people are upset, and I get that. If you feel the same way a year from now, I would be very surprised."

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:It' better than you think - Palmer on Reddit by Redmancometh · · Score: 2

      This deal is going to immediately accelerate a lot of plans that were languishing on our wishlist, and the resulting hardware will be better AND cheaper [for us not you.]

      FTFY

    2. Re:It' better than you think - Palmer on Reddit by L4t3r4lu5 · · Score: 2

      "I guarantee that you won't need to log into your Facebook account every time you wanna use the Oculus Rift."

      Quite so.

      I think Facebook will try and become the distributor of Oculus-supporting games, mandating a Facebook account to play them instead. Boy, am I glad I didn't give Oculus any money.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    3. Re:It' better than you think - Palmer on Reddit by rtb61 · · Score: 2

      Much more likely facebook management want to get into virtual reality social gaming, along the lines of "The Sims" and try to exclude other companies from joining. The big catch of virtual reality social gaming, is your going to have to be pretty much at the bottom end of the social scale to lock yourself in that world via a virtual reality headset and, facebook will charge you a pretty penny virtual elements (virtual social standing driven by peer pressure being the leverage) and if you can already afford them you a pretty much not going to be at the bottom end of the scale and the real world will be better. Extended wearing of the virtual headset will be uncomfortable and given sufficient time painful, hence limiting interaction, not to mention very isolating from those in your immediate vicinity as it actively blocks you from doing anything else at the same time. Virtual reality might seem really interesting but it wont really work, not like say altered reality glasses. The only way virtual reality can really work, a virtual reality full immersion gym or hotel (hotel implies you spend social time outside of the virtual environment), your whole body must be active in the virtual environment to provide that desirable engagement element, a full body harness with active and resistive joints, hand sockets and a headset, a game that will really make you work for a victory with of course a range of physical effort settings and pain settings (a real active sense of risk).

      --
      Chaos - everything, everywhere, everywhen
    4. Re:It' better than you think - Palmer on Reddit by JaredOfEuropa · · Score: 2

      If Luckey and Zuck say that this changes nothing and that they aim to just sell the hardware to us without any FB strings attached, I believe them... now. I also believe that very soon after launch, there will be a boardroom meeting at FB to discuss ways to create more synergy between the Occulus and FBs core business, which is 1) suckering more people into their service, 2) retaining those people as active members, 3) mining any and all data from those customers, 4) selling that data to interested 3rd parties, and 5) serving us crappy ads. None of those goals promise any improvement (for us) over an Occulus sold "as is", on the contrary, but I can think of plenty of ways how FB would benefit from a more "integrated" Occulus.

      But even if they will truly sell this device without any strings attached, I'd still be hesitant to buy it. FB is fast becoming the Monsanto of the IT world, and besides a reluctance to deal with them from a privacy perspective, I'm now beginning to have moral objections as well.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    5. Re:It' better than you think - Palmer on Reddit by wulfhere · · Score: 1

      If only I had mod points. This is so Insightful it hurts.

      --
      -- Sent from a computer.
    6. Re:It' better than you think - Palmer on Reddit by Areyoukiddingme · · Score: 1

      The only way virtual reality can really work, a virtual reality full immersion gym or hotel (hotel implies you spend social time outside of the virtual environment)...

      Right. Because that was so necessary when 3D games took off, especially first person shooters. The only way Duke Nukem 3D could ever have been popular is in "a full body harness with active and resistive joints, hand sockets and a headset." What the hell are you smoking and why haven't you shared with the rest of us?

  95. Virtuual by AlejandroRomero · · Score: 1

    Because visiting friends in real life is soo 2013...queue LawnmowerMan

  96. So much for the Occulus by Chas · · Score: 1

    Do you want to play in VR? Sign in to Facebook! Allow them to hoover you for all the data you have on your system!

    Good going Occulus. Way to kill your product.

    Occulus VR, interesting technology now tied permanently to a nasty, invasive owner who won't actually do anything with it...

    --


    Chas - The one, the only.
    THANK GOD!!!
  97. Re:Farmville! by Froboz23 · · Score: 1

    Some imagination is required to see the potential here. Imagine the following scenario: You're at the Superbowl. On the 50 yard line, first row, behind the Seattle bench (or the Denver bench, if you prefer that.) When you look to the left and right, you see the massive crowd shouting in excitement. When you look up, you see the top of the stadium. The stadium looks huge. The ceiling appears hundreds of feet away. You can hear the roar of the crowd, the echo of the announcers, the shouts of the quarterback, coaches, and players. You see the football players line up. They look about 60 feet away from you. And they look real. You are virtually there. The events that you're watching are actually happening, because you're viewing a 3D feed of the Superbowl from a 3D camera set up on the 50 yard line.

    You decide that the crowd is a little too loud. You pull up a virtual interface and reduce the crowd noise to 75%. Now you can hear the players and the announcers easier.

    You look down. You can see your body. You're holding a beer. You take a drink from the beer. (You're actually holding a beer in your living room. Your body and the beer are superimposed on the 3D image in your viewer.)

    If the Oculus can provide a near "retina" display, with low latency head tracking, and an immersive, realistic 3D image of an actual event, then the above is possible.

    Now consider the financial potential. If this device is really successful, it may sell 10 million units in the first year. This is not unreasonable, when compared to console sales, which are in the tens of millions. Now, what will the market pay for a front row virtual seat at the actual Superbowl. Compared to pay-per-view costs of premium events, $50 seems likely. If they can convince half those Oculus owners to shell out that money for this novel experience, they could be looking at $50 x 5 million is $250 million revenues, from a single event.

    Then expand this out to other events. UFC fights. The Olympics. Wimbledon. Music concerts. Walking through the Louvre, or the Guggenheim. Touring the ISS. The Grand Canyon. The Redwood Forest. Scubadiving a wreck in Bonaire. Skydiving.

    Virtual parties with remote friends in whatever environment you can dream up. A penthouse in Manhatton. The restaurant at the Eiffel Tower. A four story cabin in Telluride. The docking bay of an Imperial Star Destroyer.

    And of course, all the porn and the video games will also be available.

    Virtual Reality advocates have been preaching these possibilities since around 1995. But what has changed since 1995? In 1995, most consumer VR sets were 320x200. Now the resolution has improved 30 times, with cheap 1920x1080 displays, and 4K displays on the horizon. The resolutions are so good, you will not be able to distinguish the individual pixels, and all that retina hype will finally have some use.

    And graphics processing power? It's literally 10,000 times more advanced than 1995, which was mostly just CPU based at that time.

    Much of the cost of high-end VR systems was in the optics. It appears that Oculus has solved this by simulating the optics using graphics engines, which saves hundreds, if not thousands, of dollars on the VR hardware, but still achieves similar results. (This remains to be seen.)

    We now are deploying reasonable bandwidth to houses, so that streaming 3D events becomes viable.

    We have the technology, and all the pieces are finally coming together. If Facebook and Oculus play this right, they can start a revolution as monumental to the way we interact as the web itself.

    --
    Take off every Sig. For great justice.
  98. How to CANCEL your occulus VR order by polyp2000 · · Score: 4, Informative
    --
    Electronic Music Made Using Linux http://soundcloud.com/polyp
    1. Re:How to CANCEL your occulus VR order by eriklou · · Score: 1

      Yea, facebook buying out Oculus effectively killed all interest in this product.

  99. Zuckerberg diversifying by taylorius · · Score: 1

    I think it's likely that Zuckerberg knows that Facebook is preposterously overvalued, that the market will realise this, and is diversifying into some other areas with massive future growth while the going is good. Perhaps they'll create a virtual world communication type thing. I don't think this is too bad a development.

  100. Fuck Oculus Rift by Cryptimus · · Score: 1

    Those fuckers took Kickstarter money and now they're selling out their backers.

        Bunch of cunts - fuck 'em. And fuck Carmack too for enabling this fucking disaster.

  101. No shit by Sycraft-fu · · Score: 1

    Particularly Oculus. I mean the thing is in the prototype stage, and has nothing really in the way of unique technology. Plenty of 3D headsets have been done before, and all the screens, processors, sensors, and so on they are using are off the shelf shit.

    Well guess what? You can buy a lot of that for $2 Billion. You can also hire a lot of engineers, developers, and so on. I'd venture to say with a budget like that you could probably beat them to market, given how glacially slow their development has been.

    I really can't see how there is anywhere near that kind of value to this. It has no market share, no product, it is just a concept in development.

    1. Re:No shit by Beezlebub33 · · Score: 1

      ...I really can't see how there is anywhere near that kind of value to this. It has no market share, no product, it is just a concept in development.

      I disagree. They have momentum. They have shipped a cool dev kit to lots of developers. They have a second (improved) dev kit on the way. They have Carmack (hence lots of game devs). They have mind share.

      These things are important in the product world and drive who 'wins'. Someone else might have a better technical solution, but they don't win unless they can monitise it, and that requires the sorts of things above. I think that $2B is a lot for Oculus, but it's not completely out to lunch (unlike the WhatsApp deal).

      --
      The more people I meet, the better I like my dog.
  102. Also MS has a good reputation with hardware by Sycraft-fu · · Score: 2

    Their hardware is known to do what it is advertised to do, be reasonably well built, and not have a bunch of BS tie-ins. If you buy a MS keyboard or mouse, well that's what you get. You don't have to install "Bing, for your Mouse!" or some shit like that to make it work. You plug it in to the computer, it does its thing. It isn't prevented from working under Linux or anything like that. I know plenty of Linux types that do not care for MS software, but like their hardware.

  103. Re:Other HMDs? by vipw · · Score: 1

    AFIACT, that community just went down the shitter. I don't suppose the community was worth $2 billion to Oculus, anyway.

  104. Hats off to Markus 'Notch' Persson by Kimomaru · · Score: 1

    Markus Persson stopped further progress on a Rift version of Minecraft because of Facebook's involvement. Much respect to Notch for choosing to keep his hands clean of anything FB. There's been quite a bit of bewilderment over his position. If you don't understand where he's coming from after this whole time, I'd stop trying to understand.

    Notch's move restores some of my faith in common sense. Well done, Notch. I don't even play Minecraft, maybe I should take a look at it.

  105. OK ... What's the Real Reason? by Mansing · · Score: 1

    I've read the marketing fluff .... what's the real reason Zuck parted with $2bln? There has to be profit in there somewhere.

    Follow the gold, and show me the money.

  106. Re:Dat's some likeable horseshit by Zawash · · Score: 1

    Where's that "like" button?

    --
    File not found. Fake it(Y/N)? _
  107. Re:saw a picture on MarketWatch by LoRdTAW · · Score: 1

    I hope it comes with the e-iano upgrade. I always wanted to hear all of my songs played as a single ragtime tune.

  108. Re:saw a picture on MarketWatch by necro81 · · Score: 2

    if that thing were any bigger and heavier, it would need braces to your shoulders and hips. non-starter

    Yes, because we all know that technology never evolves. This thing will always remain big and heavy, and no amount of Facebook money will ever allow for a rev 2.0 design that is smaller, lighter, more stylish, or more capable.

    I mean, aren't you still sporting a cell phone like Gordon Gekko? Doesn't your laptop still weigh 25 pounds?

  109. THats what he said by pablo_max · · Score: 1

    Shooting rockers at them.

  110. Kickstarter, I want my $3 back! by Thud457 · · Score: 1

    shut up or he'll buy that too.
    /not sure if a bad thing or not

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  111. Okay, who hit submit? by RabidWeezle · · Score: 1

    I really hope you forgot to delay this to be posted on April Fools day. Because truthfully, this is hilarious. What, do I get to be stalked by my ex'es in 3D now? XD

  112. hopefully' he'll send them out free with "Wired"! by Thud457 · · Score: 1

    1. Zuck's wants to turn OR into a 21st century ::Cue::Cat! I predict many LULZ coming in the futar!

    2. Does FB really have the gumption to embrace VRs ultimate market, pr0n?
    Social porn apps would be a bad thing because I use porn specifically because I'm anti-social and can't stand the rest of humanity.
    antisocial apps, hmmmmm.... drone-based pizza/beer/lube delivery right to your basement.

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  113. Re:We need a PR term for this new kind of experien by Beezlebub33 · · Score: 1

    By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures."

    We need some PR-friendly slang for this new kind of interaction. I propose that we call it "going outside". There could be entire phone apps devoted to "calling" your friends and arranging to "meet" them somewhere...

    1. People are physically distant from each other. My in-laws would love to be able to VR into their grandchildren's world, visit on birthdays, etc. rather than Skype.

    2. Have you even watched teenagers interact nowadays? Even when they are physically next to each other, they text each other. They take pictures of each other and send them to each other. It's just weird. Try watching 4 kids, each with a tablet, playing Clash of Clans. They will text each other!! When the person is right next to them!!! With Rifts, they would, literally, sit next to each other and do stuff, either in a shared virtual space, or different spaces, and take pictures and send them to each other.

    --
    The more people I meet, the better I like my dog.
  114. Carmack by mfh · · Score: 1

    Listen guys I know a lot of people are complaining about Oculus going to Facebook. Carmack is a total genius.

    There are a couple of reasons this probably happened.

    This is from Carmack's message when he joined Oculus Rift as CTO last year.

    I believe that VR will have a huge impact in the coming years, but everyone working today is a pioneer. The paradigms that everyone will take for granted in the future are being figured out today; probably by people reading this message.

    Carmack probably started the ball rolling to get Facebook interested. Carmack has always had problems with massive user connectivity to his systems. He has never really been able to manage it very well or he would have pioneered a MMO. His focus has always been geared towards bringing fast paced FPS game engines to market but they almost always lacked very good latency or rendering when more than 16 people would join a game. Facebook has been working on connectivity since day one. Carmack probably wants them involved so he can access their complete knowledge base.

    I think this is a calculated move by Carmack. He's also going to shake things up at Facebook.

    I think he's gonna have a positive effect on Facebook and also on Zuckerberg, who has lacked a moral mentor that will possibly be found in Carmack.

    --
    The dangers of knowledge trigger emotional distress in human beings.
  115. Valve by phorm · · Score: 1

    Valve on the same line as facebook? Being bought by a company that actually makes (3d, non-farmville) games would seem a good thing to me. Valve also sells 3rd-party games on their site, so I could have seen them licensing out the tech.

    1. Re:Valve by ZombieBraintrust · · Score: 1

      Valve makes alot money off the "gacha" style free to play mechanic. Where you spend money to get a random item. They also have a storefront "Steam" that want to protect. There is a difference in buying a 3rd party game where Steam gets a cut and licening tech out to competing stores.

  116. Re:SCREW YOU Palmer, Brendan, John /Oculus Team by master_kaos · · Score: 1

    oh shut the fuck up. If someone offers you 2 billion dollars would you fucking refuse it? I know I sure as fuck wouldn't. He could personally refund all kickstarter backers 10x the amount they DONATED and still be laughing all the way to the bank, Is he being a sellout? Sure, but who can blame him when 2 billion dollars on the line.

  117. That makes no sense. by SuperKendall · · Score: 1

    I think Facebook will try and become the distributor of Oculus-supporting games

    Not going to happen, that would eliminate both the iOS App Store and the OSX App Store AND the Windows8 app store as release channels.

    You are not understanding what exists and the ways debs have been planning to release games - and as noted on Reddit Oculus is continuing as they had planned.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:That makes no sense. by Holi · · Score: 1

      Well iPhones don't have the processing power to drive the display, so who cares about the iOS store, as for the Apple App store or the Windows app store. I am sure Facebook would love to have a compelling reason to use their app store instead.

      --
      Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
    2. Re:That makes no sense. by SuperKendall · · Score: 1

      Well iPhones don't have the processing power to drive the display

      SO short-sighted...

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
  118. What will actually happen. by genner · · Score: 1

    A consumer version of the Rift will come out in our life time thanks to this.
    Facebook will make their own version of second life instead of working on software we actually want to see.
    The hardware won't be affected.
    The indie crowd will grumble and then forget about this in a month or two.
    Third parties will make decent games for it.


    Overall this is a net win.

    1. Re:What will actually happen. by Holi · · Score: 1

      Or Valve will commercialize their prototype and drop Oculus support.

      Be kinda funny to watch Facebook throw 2 billion away.

      --
      Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
  119. You fail to understand Facebooks future by SuperKendall · · Score: 2

    discuss ways to create more synergy between the Occulus and FBs core business

    To me, I don't think you are understanding Facebook's purchases - either WhatsApp or Oculus.

    Facebook is "buying out" - that is, buying to gain access to people who are not, and may never be part of the core business. WhatsApp users are a great example of that, since WhatsApp does zero session or even identity tracking kinds of things.

    Facebook is trying to avoid becoming one giant silo, and instead is trying to become a well-rounded company with many interests, not just what you see as Facebook Core.

    FB is fast becoming the Monsanto of the IT world

    They just bought the most privacy respecting company on earth, and one of the most open gaming hardware platforms on earth, and are having them continue as they were. So on the direction of momentum is looks very much like they are headed away from the Monsanto vector. Instead of "becoming", you should have used the word "were".

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  120. Re: microsoft prommises by Doomsought · · Score: 1

    Hey, you remember all the promises that came up with the Xbox-one?

  121. Re:bitcoin stock exchanges by Teancum · · Score: 1

    All of those stock exchanges are also illegal. I know, I looked into the issue as I was about to code one of those Bitcoin exchanges but wanted to know how deep I needed to hide my cover in case the SEC decided to go after the developers for cooking up such an idea.

    In theory you can get licenses to operate some exchange like that, but for now it is 100% an underground economy. Legally you do need to be a qualified investor even in that situation.

  122. Re: Farmville! by DrGamez · · Score: 1

    Whoa whoa whoa, the OR (a fancy monitor), can track what you're doing now?

    Can my Dell monitor do this?

  123. Re: Farmville! by DrGamez · · Score: 1

    I would also post uninformed baseless guesses as AC as well.

    Remember your first hard drive?
    Remember your first internet?

    If you don't think we will be able to capture that much data in your lifetime then I hope you are really old, or really naive.

  124. Oculus Rift will become FB's redheaded stepchild.. by borgheron · · Score: 1

    I have a feeling this acquisition will cause Oculus to become facebooks redheaded stepchild. What possible use for VR could facebook have?

    Greg

    --
    Gregory Casamento
    ## Chief Maintainer for GNUstep
  125. NOOooOOooo ooooooo! by SusanPerkins · · Score: 1

    Say it ain't so! I had high hopes for this device, now all I see is advertising and gimmicky games to get money from me.

    --
    GLaDOS
  126. And exaclty how much... by Lisias · · Score: 1

    And exactly how much is the kickstarter's share on these fabulous USD 2 Billions?

    Because, you know, was the kickstarter's money that funded the company until now. What's on this for them?

    --
    Lisias@Earth.SolarSystem.OrionArm.MilkyWay.Local.Virgo.Universe.org
    1. Re:And exaclty how much... by Holi · · Score: 1

      Umm Kickstarter and 75 million from venture capitalists.

      --
      Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
  127. Re: Farmville! by Froboz23 · · Score: 1

    "The events that you're watching are actually happening, because you're viewing a 3D feed of the Superbowl from a 3D camera set up on the 50 yard line."

    That's one camera at one location. I never suggested it would have to capture "every possible viewpoint for every user".

    Granted, this would require a new type of camera that would actually be spherical, so it could capture all the light coming at it from all directions (minus a small blind spot.) However, I think cameras like this already exist, similar to what's used for collecting Google Maps views.

    I would expect about 5 different viewpoints would be sufficient. One on each side of the 50 yard line, one on each end zone, and one aerial view. This would vary based on the type of event.

    --
    Take off every Sig. For great justice.
  128. These goggles are perfect by bobvious · · Score: 1

    Perfect for cell phones. Now we can see large screens instead of that puny hand held thing. If someone comes up with a reasonably good controller, you've turned cell phones into a decent game/whatever platform.

  129. Re:Yes by DrGamez · · Score: 1

    They don't release budgets for most video games.

  130. Re:SCREW YOU Palmer, Brendan, John /Oculus Team by Cederic · · Score: 1

    I'd actually respect them if they did that. It would be a remarkably decent thing to do.

    However, I do agree - they either really believed in VR, and Facebook's money will help them deliver on their vision, and/or they were in this to make money, and job done. Either way you can't blame them for saying 'yes'.

  131. I read a draft of the screenplay, it stinks by Thud457 · · Score: 1

    the shitstorm

    please don't give 3D VR movie ideas to Sci Fi .

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  132. It all rests on Valve by Holi · · Score: 1

    With the loss of good will from those who supported Oculus I am guessing it all comes down to whether Valve will continue to support it. Since it is common knowledge that Valve has a working prototype of their own, who thinks Valve will dust that off and drop Oculus support. I think it would be a 1 - 2 punch, they would kill any reason to pick one up and probably absorb all the disillusioned Oculus fans. Since Valve is interested in an open platform for gaming and seeing as how they have support for all the major OS's it should be and easy decision.

    Come on Gabe, throw us a bone.

    --
    Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
  133. Re: Farmville! by dougisfunny · · Score: 1

    Yes: Van Eck Phreaking

    --
    This is not the funny you're looking for.
  134. sunglasses hut http://www.easybagstrade.com by jureoiuw · · Score: 1

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