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Xbox One Reputation System Penalizes Gamers Who Behave Badly

New submitter DroidJason1 writes: "Microsoft has added new 'player reputation scores' to each Xbox Live member's Gamercard. The scores are represented by icons consisting of the colors green, yellow, and red. The more hours you play fairly online without being reported as abusive by other players, the better your reputation will be. Good players are given a green color, while those that 'need work' are yellow and those that need to be avoided are red. Microsoft says, 'If players do not heed warnings and continue to have a negative impact on other players and the Xbox Live community, they will begin to experience penalties. For example, people with an “Avoid Me” rating will have reduced matchmaking pairings and may be unable to use certain privileges such as Twitch broadcasting.' They add that the system will adjust for false reports."

183 comments

  1. Bullying by ruir · · Score: 5, Insightful

    A new form of teen bullying, giving bad scores to the classmate you do not like...

    1. Re:Bullying by gl4ss · · Score: 1

      and uh wtf twitch broadcasting a privilige?

      sure, twitch could ban broadcasters.. but fuck.. what's next, can't view youtube with an account that 10 of your classmates decided to give bad ratings to??

      --
      world was created 5 seconds before this post as it is.
    2. Re:Bullying by Anonymous Coward · · Score: 0

      You mean like on reddit? Downvote people or opinions you don't like?

    3. Re:Bullying by Swistak · · Score: 5, Interesting

      I see this point brought up every time I discuss the reputation system. There's quite a bit of game theory behind it but it can be done. And actually there are systems that implement it (LoL for example, Stack Overflow, Quora - in non-gaming world).

      When creating these systems you don't simply ban someone after one or few reports. The way most of them work are: Calculate a trust in player reporting T. New players have this set very low, later the more acurate reports were the higher the trust, addintionally usually the more reports user sends the less they "weight" (this basically makes assholes who report for "feeding" everyone with negative k/d ratio meaningless and is a reason i was never banned ;))
      Once the number of reports * trust outweight player karma (which he usually collects by small amount for each game where he's not reported, and for each accurate report he makes), then he gets banned.
      That's a bit simplified and in reality you build a neural network with feedback (that's how most of these systems are implemented), initially you hire people to "teach" a network, eliminate initial threat, and build "trust" on group of players. After you have big enough group of trusted players, they themselves are used to further train the network and detect new usefull players and ban bad ones. A lot depends on the initial training phase, but I've personally seen one Community Manager turn her community into self-moderating machine, after a year she didn't even had to do much banning herself, each message that didn't conform to standards was almost immidietly met with polite response that explained why it's inapropriate and request not to continue the topic! By users tehmselves!
      So yes, these systems do work (At least good ones), and no reports do not become your personal moderation/harrasment tool, smart people already thought of that

    4. Re:Bullying by ErroneousBee · · Score: 1

      Its not bullying, its just the meta-game.

      --
      **TODO** Steal someone elses sig.
    5. Re:Bullying by Anonymous Coward · · Score: 0

      Everywhere I see a Report button, I hit it. I fake report all the time and even use multiple-accounts to fake report too.
       
      No not really. I don't really do that but I know trolls who do. I have seen many of my comments deleted and sometimes even my account gets banned. Somehow being anti-Arabic is good but being anti-semite earns you a ban. Go figure!
       
      Will Microsoft stop their dumbassery? Or will they say we have sophisticated system which can detect fraudulent reporting,i.e. all reports they get are legit!

    6. Re:Bullying by Chrisq · · Score: 4, Insightful

      You mean like on reddit? Downvote people or opinions you don't like?

      You mean like on slashdot?

    7. Re:Bullying by Anonymous Coward · · Score: 0

      It is actually a way of allowing bullied classmates give bad scores to the bully. Usually when 20 people complain about 1 person, it's the single person that is an asshole, not the other way around.

    8. Re:Bullying by Anonymous Coward · · Score: 2, Funny

      Sorry, I would mod you down if I could...

    9. Re:Bullying by pehrs · · Score: 5, Interesting

      Having been involved of the design of a similar system a few years back, I found this remarkably easy to handle.

      What you do is that you cluster people based on their opinions, and add a fading of old opinions. People who share good opinion about each other are in the same cluster. People who dislike each other are in different clusters. So, what happens in the end is that the "nice" people end up in a few big "nice people" clusters, and you get lots of small clusters of jerks. In the system we designed we actually provided individualised feedback to the users, as in "From the perspective of your cluster, this person has good/neutral/bad standing". In practice it didn't take long before people with good behaviour were efficiently separated from the rest.

      Giving bad score to lots of people needlessly quickly gets you kicked out of the "good people" cluster. Congratulations, you now get to play with the rest of bullies.

      Of course, this is just basic computer science and statistics...

    10. Re:Bullying by Swistak · · Score: 5, Interesting

      I'd like to extend above answer a little. The systems in games like Smite and Lol actually got so good that amount of false negatives are so low that they are almost non-existent and can be handled throughly on case-by-case basis. I play Smite a lot in my free time, and I see how the system works from outside, I cannot count how many times I was thretened to be reported, and even if half of these threats were followed through I probably earened over 100 "Intentional feeding" reports by now, and I'm still playing without even one temporary ban. At the same time I've seen number of players disapear from leaderboard after I've reported them for harrasment (there was actuall harrasment, mother calling, death threats even), it didn't happen after my report, but few days later after few more matches all of haters sooner or later got permaban.

      So the reputation systems came a long long way from where they used to be, false positives are no longer big problem, the biggest issue is now reaction time (time between player starting spewin vitriol to the moment he's prevented from playing), ideally it should not be few days (as it's now in most cases), someone having bad day shouldn't mean a bad day to all person he's teamed up with

      One of the solutions might be "incremental" baning, by disabling some of the futures - which some games already do (and Microsoft is doing in this case). One of better examples is voice chat muting, I cannot recall which game id doing it. They way it works is the more people mute asshole, the more likelly he is to start muted in first place, his teammates might decide to unmute him, but there's no longer risk of "Beter not fuck up morons i need this win" welcoming you to the match.

      I'm looking forward to further advancements in these systems, as playing team games on internet is still quite annoying these days, especially since you often get matched with people who don't speak english and/or you cannot just smack for beeing an idiot like you'd if you played football together.

    11. Re:Bullying by Anonymous Coward · · Score: 0

      A new form of teen bullying, giving bad scores to the classmate you do not like...

      Or, if the damn thing were to actually work properly, a new form of punishment that creates a better gaming community.

      Yeah, yeah I know...we all thought the Internet was going to be like Disneyland too, a magical place. I don't know what Microsoft was thinking either...this will be hacked in a week.

    12. Re:Bullying by Chas · · Score: 1

      Exactly.

      These type of rep systems exist already.

      Pretty much NONE of them work as intended, and devolve into griefing tools.

      --


      Chas - The one, the only.
      THANK GOD!!!
    13. Re:Bullying by Millennium · · Score: 1

      I don't actually know if I'd go that far. Your heuristic will pick out a single bully in a class of victims, but it will also pick out a single victim in a class of bullies, and I'd argue that the latter is by far the more common case.

    14. Re:Bullying by Thruen · · Score: 1

      As a former Live subscriber, I don't believe Microsoft has taken such care with their system. The reputation system already existed before, it wasn't as obvious and didn't penalize you as much, but it existed. I was a big fan of the Halo series, I played them online until maybe a year ago. I wasn't always the best player but I wasn't the worst either. I played to enjoy it, I wasn't running around trolling and talking smack (save a couple excited moments) and I didn't leave games if I could avoid it. When I first saw my reputation score, I had 80% negative feedback. 80%. According to the description, the remaining 20% was either good feedback or no feedback at all. Meaning that according to Microsoft, 80% of the players I'd played with in the years from Halo 2 to Halo 4 had not only submitted feedback about me, a player who doesn't really stand out as good or bad, but they'd submitted negative feedback. I'm to believe that only 20% of the many thousands (at least, I played a lot for a while) of people I played with didn't submit negative feedback about me? I find it hard to believe that even the most annoying trolls manage to provoke 80% of other players into taking the time to submit negative feedback, let alone someone just trying to play the game.

      Is the current reputation system just as bad? I don't know, I hope not. But I'm not willing to risk losing access to things I pay for based on a system like this. I'm certainly never going to agree to any terms of service that suggest my ability to fully use the service depends on what other users think of me. It reminds me a bit of DRM, the trolls are going to have no trouble getting around this by changing accounts when their rep gets bad or just using trial accounts, the people who suffer will be regular players like us who aren't gaming the system.

    15. Re:Bullying by Anonymous Coward · · Score: 0

      give me gold or i will report you?

      I've seen that happening elsewhere...

    16. Re:Bullying by Bobakitoo · · Score: 1

      MeowMeowBeenz now available on Xbox One.

    17. Re:Bullying by bondsbw · · Score: 0

      Or you are an idiot.

      --
      All my liberal friends think I'm a conservative, all my conservative friends think I'm a liberal.
    18. Re:Bullying by 3.5+stripes · · Score: 1

      Uh, are you sure it wasn't 80% of the feedback you got? Was feedback obligatory?

      --


      He tried to kill me with a forklift!
    19. Re:Bullying by jxander · · Score: 1

      If only there was a website that had a system whereby the users would self moderate and allow the more Interesting, Insightful or Funny comments to be more visible.

      --
      This signature is false.
    20. Re:Bullying by Thruen · · Score: 1

      No, feedback is not obligatory, it's not even immediately apparent you can do it without looking for it. It'd be nice if you knew anything about the way Live works before commenting like that, Google can help. As for actually receiving 80% negative feedback, while I can't positively say so without polling everyone I'd ever played with, it doesn't seem reasonable to think that roughly twelve of the fifteen other players in every single game I'd ever played took the time to single out an average player who doesn't go out of his way to harass others and submit negative feedback. If so many thousands of players (we're talking a decade of using a single Live account, including heavy use for several years) actually did submit negative feedback for no reason I can figure, that in and of itself would be evidence that the system does not work, as just playing the game does not warrant negative feedback.

    21. Re:Bullying by Ravaldy · · Score: 1

      RIOT has successfully implemented a penalty system in League of Legends. As far as I'm concerned it is the most respectful gaming environment I've ever seen. I'm very happy this is being implemented. If a few people who don't like you report you it won't matter as many won't rate you or will rate you as a good teammate.

    22. Re:Bullying by Ravaldy · · Score: 1

      LoL actually has a tribunal that rewards players for taking their time to handle cases (1 minute per case at most). The judges are also validated against other already validated judges so it's easy to keep the judges competent.

      What Xbox is doing is much simpler and in volume will work.
      ++---+++--- --- this player gets a yellow color
      -----------++- --- this player gets a red color
      etc.

      Simple and effective if you ask me. If everybody starts reporting people who won when they lost then I say turn the internet off for 3 months and have them go behave like that on a soccer field. LOL!!!!

    23. Re:Bullying by MrBigInThePants · · Score: 1

      This is so true.

      My brother is VERY good as counterstrike type games. Just a natural I guess. Head shot mofos all day, finding choke points and head shotting entire teams as they run out etc. And no, not camping as your score tends to suck if you camp.

      He stopped playing CS. Why? Because he kept getting kicked and then banned for "cheating" which was a code word for being too good. (I know for a fact he was not because I watched him a few times)

      This will be no different.

      Basically MS, in their infinite wisdom, has enabled a form of retribution. They are naively hoping that it will be used for its intended purpose. Of course it will not.

      Just another reason not to buy a MS product.

    24. Re:Bullying by ironicsky · · Score: 1

      Use Slashdot's moderation and meta moderation style system. One irate idiot cannot negatively impact the score of a post or a users reputation. Multiple people need to report the same thing for a score to hold, then the meta moderators determine if the score assigned to a post was justified or not.

      I assume Microsoft won't allow a single person's review of another user to hold much weight until multiple users are reporting the same thing, Likewise, I assume that users with a good reputation down voting a bad player will have more klout than a user with a bad reputation trying to down vote another user.

    25. Re:Bullying by Anonymous Coward · · Score: 0

      it's not even immediately apparent you can do it without looking for it.

      Negative reviews are then expected!! Hate is a greater motivational factor than recognition; the fact that it is hard to find funnel hateful grievers and motivated positivist !

    26. Re:Bullying by Anonymous Coward · · Score: 0

      No it seems you are the idiot. Judging by your UID, a newbie Idiot at that. Everyone that has an IQ knows that people that work for microsoft are some of the stupidest on the planet.

      They are the "special ed" of the software world who cant get jobs at Google.

    27. Re:Bullying by Swistak · · Score: 1

      Right becouse everyone why work for lesser evil? and Google obviously took the lead. Microsoft at least made their own products to compete with open source, and at one point they were really good. Google just takes from Open Source, closes it, tivoizes, locks bootloaders and makes it dependent on closed source drivers.

    28. Re:Bullying by Anonymous Coward · · Score: 0

      It is actually a way of allowing bullied classmates give bad scores to the bully. Usually when 20 people complain about 1 person, it's the single person that is an asshole, not the other way around.

      When the point of the game is to fucking blow someone's head into a spray of blood and gore, I would argue that being an asshole is not relevant. It's war, if you can't handle an asshole then go play Hello Kitty's Island Adventure.

      All this rating will do is earn the MS platform a reputation for being where all the butthurt pansies go play, so that their delicate feelings aren't hurt.

    29. Re:Bullying by BitZtream · · Score: 1

      That is trivial to filter out and is already something implemented.

      A few bad marks don't really do that much damage to your reputation especially from a small group of people.

      If EVERYONE you play with gives you a bad rating, then you end up with a shitty rep.

      Dealing with karma whores is trivial, and thats all this is.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    30. Re:Bullying by Anonymous Coward · · Score: 0

      It can be gamed.
      You build a good reputation yourself, and then when you get really pissed off with someone, you tag them. If that user already had some bad karma attached, very likely, then he'll suffer for it.
      To add, look at dota 2. In a lot of games, people actually report players who play poorly, or different from what the team "suggested". And not just by one or two, but by both teams.

      I liked Dark Souls 1 system the best. A limited vocabulary to write messages on the floor that show up from time to time, and nothing else. Oh, the occasional emotes when the players met online.

    31. Re:Bullying by Anonymous Coward · · Score: 0

      A new form of teen bullying, giving bad scores to the classmate you do not like...

      No shit, it will be the #1 use case for this system.

    32. Re:Bullying by Anonymous Coward · · Score: 0

      I definitely prefer an opt-in approach to the social parts of online gaming, and wouldn't mind if people started muted until I chose to unmute them.

      Back with Left 4 Dead 2, the first thing I did was go into the options and lower the volume of incoming voice to zero. No matter how much someone could swear at me or bark out directions that weren't in the game's speech menus, I wouldn't have to hear it.

      This did get me kicked from a few servers from time to time, but that's the fault of the kicking player for not knowing how to use the in-game voice options. most FPSes have these. You click something and your character in a voice can shout "over here!" or "Go Go Go!" or whatnot.

      Anyway, incremental banning like some MMOs do sounds good. enough people mute, ignore, or report you, and you get an escalating chat/voice ban. start at 10 minutes, then 20, then 45, then two hours, then 24 hours, then a week, and then permanent. thats five chances more than the people who reach permanent actually deserve.

  2. OMG FAG LOL by Anonymous Coward · · Score: 4, Interesting

    And not to mention anyone who beats you in-game is CLEARLY cheating.

    Have you seen any alternatives to moderation/meta-moderation schemes that exclude this? It seems like the only real alternatives to actual dilligent curation (which works but is labor intensive) is either living with bullying and chilling effects ala reddit or accepting that the SNR is higher from trolls ala 4chan.

    How do you overcome this for an automated service? Is this like asking "How do you cure cancer?"

    1. Re:OMG FAG LOL by Anonymous Coward · · Score: 0

      Meh, big data is the answer obviously, they already have plenty of data of their players, should be easy enough to crunch some numbers and figure out who's an asshole.

    2. Re:OMG FAG LOL by JaredOfEuropa · · Score: 5, Insightful

      I'm not too worried about trolls, but I've seen plenty of abuse and accusations of cheating hurled at "skillers", in games like BF4. All to easy to hit the "report" button in frustration after the same guy headshoots you for the 6th time in a round. And the crowdsourcing effect will not work here to filter out abuse; I expect strong players to consistently attract such reports against them in online games.

      One way to counter this to some degree is to spot-check reports, and apply heavy penalties to players making false accusations. It still is a lot of work, and I doubt whether an operator could make the distinction between a rage-report and an inaccurate report made in good faith.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    3. Re:OMG FAG LOL by Sneftel · · Score: 5, Informative

      They're not basing the reputation system on reports of cheating, though. As you pointed out, it's difficult, and hopelessly subjective, to tell the difference between a really good player and a cheater, so expert oversight is necessary to interpret those flags. (The good news is, automated analytics are getting remarkably good at telling the difference. It's an arms race, of course, but not as lopsided as it once was.) Rather, this system is for tagging griefers.

      --
      The opinions stated herein do not necessarily represent those of anybody at all. Deal with it.
    4. Re:OMG FAG LOL by Knightman · · Score: 1

      If you had read the article they specifically said that reporting people of higher skill because you are a "sore loser" will be handled, OTOH we will have to see if the system will be able to handle all the ways "grief-reporting" can be done.

      I do think this kind of system is a step in the right direction because so many people playing multiplayer games are total douches and they need to be dealt with somehow.

      --
      --- Reality doesn't care about your opinions, it happens anyway and if you are in the way you'll get squished.
    5. Re:OMG FAG LOL by Anonymous Coward · · Score: 1

      It's actually extremely easy to tell the difference between a good player and a cheater. It's just hard to tell the difference between two good players, one of which is cheating. A bad player who scores highly thanks to cheats is very easy to spot.

    6. Re:OMG FAG LOL by Anonymous Coward · · Score: 0

      Yes, it will magically "be handled", do you not recognize marketspeak when you see it?

    7. Re:OMG FAG LOL by Wootery · · Score: 2

      I wonder if a machine-learning approach could be used. Train the system to align with curators' assessments of abusive behaviour by gamers.

      Or just add a bunch of heuristics. Speech-to-text to pick out homophobic insults would go a long way. Sure, gamers could 'get wise', but if the end-result is morons politely insulting each other, that still sounds like a win.

    8. Re:OMG FAG LOL by TheDarkMaster · · Score: 2

      because so many people playing multiplayer games are total douches and they need to be dealt with somehow.

      I prefer to just do not play online. I've tried a few times and concluded that it is not worth.

      --
      Religion: The greatest weapon of mass destruction of all time
    9. Re:OMG FAG LOL by Frobnicator · · Score: 4, Informative

      The system is not about cheating. The system is primarily about profanity and abuse.

      They have been tinkering with it since it came out.

      Also they haven't released what specific metrics they are using, but they have already mentioned factors: account playing statistics, complaints per hour played, positive feedback messages, friend requests, negative feedback messages, "Avoid This Player" marks, gamercard mutes, gamercard blocked communications, and filed complaints and reports. Couple all of them together and you will likely see some patterns quickly. They also mention that it will have human involvement and you will not be dinged for being skilled, nor will you be dinged for people targeting you. The last two seem to imply some human involvement.

      My guess is that they start with simple statistical analysis to identify players trending downward with a steady stream of "block communications", "avoid this player", and "mute" flags. All of these are specifically mentioned on their site. After algorithmic identification, I'm guessing one of their army of community managers (real live human beings who are employed to listen to the vitriol and enforce the rules) would probably get a notice to monitor the chat when the player starts play. If they hear a profanity stream click the check box marked "profanity". If they hear taunting, harassment, or other abuse, pick the check box that corresponds. With a real live human involved they can nicely handle people who were wrongly accused.

      --
      //TODO: Think of witty sig statement
    10. Re:OMG FAG LOL by arth1 · · Score: 2

      or accepting that the SNR is higher from trolls ala 4chan.

      If the signal to noise ratio is high, it means there's far more signal than noise.
      Either say "lower", or use "noise ratio".

    11. Re:OMG FAG LOL by PPalmgren · · Score: 1

      While I haven't seen the reporting function work well in any environment, DotA 2 does a decent job with the reverse for positive reputation. They implemented commendations you give out at the end of a game, and you get a limited number for a set time period. The options are Teamwork, Forgiving, Leadership, and Friendly (I think). All of these are more focused on cooperation than skill. It serves as some incentive and gives some a positive reputation.

      Of course, this doesn't counteract greifing/harassment and the dota 2 report system is useless given you can make a new steam account and its free to play, but at least it solves part of the problem.

    12. Re:OMG FAG LOL by pla · · Score: 1, Troll

      All to easy to hit the "report" button in frustration after the same guy headshoots you for the 6th time in a round.

      Clearly you missed the intent of this, then.

      Shooting people, even in-game, naturally counts as antisocial behavior. In order to keep a positive rating, you need to all sit around the battlefield and sing Kumba-Ya. You can expect a Mario-clone as MS's next big hit.

      Of course, I think Microsoft underestimates their user base - As the real outcome of this rating system, people will compete for the worst ratings possible. Go ahead and refuse to play with 95% of the userbase - Which rating will end up with reduced matchmaking possibilities?

    13. Re:OMG FAG LOL by AmiMoJo · · Score: 0

      With a real live human involved they can nicely handle people who were wrongly accused.

      That's the theory, but in practice there are far too few moderators to properly investigate the tidal wave of complains that roll in.

      I know someone who had their internet connection go on the fritz for a month. First Capcom marked them as a "rage quitter" and now only pairs them up with other rage quitters. After a while he started getting warnings about complains from other players from Microsoft, so had to stop playing online until he was sure the problem was fixed. Even now there is no appeal process or consideration given, no way to remove the black marks from his name.

      There was a story in a news a while back about an autistic kid who was banned because he "cheated" by loading his friend's save game to unlock stuff he couldn't access. His mother contacted Microsoft but they told her to fuck off and buy a new console. To be honest I might have done that myself because in the past I couldn't be bothered to unlock every god damn thing on Tekken Tag Tournament just to play the bowling mini-game either, but now it isn't about fun it's about leaderboards and rankings.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    14. Re:OMG FAG LOL by Grizzley9 · · Score: 1

      If the guy is headshotting you 6x in a row, on a normal everyday server (console), then yeah he should be. He's abusing the system/newbs whether cheating or not. The way BF4 handles netcode and lag among players is horrendous and if someone's abusing that then they should be kicked. Sorry, it just makes for a better game for everyone and Dice should do a better job of balancing teams and weapons. (Pistol beats a full auto machine gun, wha?)

      I play BF4 some (unfortunately). If I start getting tagged by the same guy over and over, and he's taking out multiples at a time when they are shooting him w/ a gun/tank/whatever, you can sure bet I'll be the one "abusing the system" by reporting them. Whether his fault or Dice's or MS's, if enough do it then hopefully some attention will be brought to the issue.

    15. Re:OMG FAG LOL by Anonymous Coward · · Score: 0

      I don't know how they implemented it, but I would leave aimbot reports out of the reputation. The reputation score seems to be a score that says "Is this kid a douche or not?", not "Does this kid use hacks or not?". The two can be mutually exclusive.

      Besides, Microsoft runs the anti-cheat system on XBox. Surely their perfect system catches all attempts to use hacks. /s

      Assuming the cheat detection worked flawlessly, the *only* aimbot report that should matter is from the cheat detection system, not the individual players who have no idea. Steam on PC already does this. Their cheat detection is know as VAC(Valve Anti-Cheat), and if it catches you using hacks on one game, it can affect you on other games, and it will be visible in your player profile.

    16. Re:OMG FAG LOL by phishen · · Score: 1

      And not to mention anyone who beats you in-game is CLEARLY cheating.

      Preface: I know that was a joke =) +1 funny

      However, I am primarily a PC gamer, but I have a PS3 for Final Fantasy, etc (never shooters, I just prefer those on PC). I have always wondered, how does one actually cheat on a console? You can't install auto-aim programs or anything else like you can on PC, or am I mistaken?

    17. Re:OMG FAG LOL by cbhacking · · Score: 2

      The inter-player Gamerscore ranking system is one of the attractions of the Xbox Live system for a significant portion of the playerbase. Even the mom of the autostic kid in question eventually admitted they'd lied and the kid had just flat-out been trying to game the system, in violation of the rules. Their system, their rules. If you don't like it, don't buy into it. *You* may not like what MS did, but quite a lot of their customers do. The system works as designed.

      --
      There's no place I could be, since I've found Serenity...
    18. Re:OMG FAG LOL by cbhacking · · Score: 1

      Leaving aside "hacked" consoles (where yes, you can do this, although things like "wallhacks" with partially-transparent textures are also possible), you can (or perhaps could, before they started putting more encryption in the way?) intercept the network traffic between the console and the router. There's also controller "hacks" (although those are more of a grey area on permissibility) which can do things like send repeated trigger pulls faster than any human ever could or have macros for perfect rocket jumps or the like.

      --
      There's no place I could be, since I've found Serenity...
    19. Re: OMG FAG LOL by Anonymous Coward · · Score: 0

      I never, ever, access the leaderboards in games. That keeps it simple. I play for the moment, for fun, really. And being able to say in the chat channel that "no, I have never looked at the leaderboard" validates the way I play.

    20. Re:OMG FAG LOL by Joce640k · · Score: 4, Interesting

      It's even simpler than that. All you need to to separate them by age. Put all the 13-years-olds on their own server (separated from the under 20s and over-20s servers).

      --
      No sig today...
    21. Re:OMG FAG LOL by chmod+a+x+mojo · · Score: 2

      Final Fantasy 14 did something similar, you could give out positive reputation to the good players in the randomly generated parties for dungeons( you got 1 point to give, and 3 other party members to choose between who gets it). After certain amounts of positive reputation you got certain in game things ( title / eventually a mount thingy ), there was no negative reputation options. Less than a week after this option was launched party play improved significantly, but even then there were still occasional trolls.

      Personally I think it would work out better if most ranking systems took this type of rep system into account ( get rated on how "good" you are ) using your rep score and amount of time played... that way new players aren't punished and it is harder to game the system.

      --
      To err is human; effective mayhem requires the root password!
    22. Re:OMG FAG LOL by Ash+Vince · · Score: 1

      I'm not too worried about trolls, but I've seen plenty of abuse and accusations of cheating hurled at "skillers", in games like BF4.

      Exactly. I get disappointed if I do not get at least one cheating accusation per few hours online play, it means I am having a bad day.

      The problem is just the way I play FPS games where I generally charge round the map, taking slightly obscure routes and firing in very short bursts without reloading until I need to (I roughly count the number of shots I fire in my head). This only works because I generally have pretty quick reactions and am good at recognising where enemies are most likely to come from based on sounds, my own team spawn points, and other clues. I generally sidestep around alot too, especially if I hear gunshots close by.

      I also take long range pot shots at people where if I see someone on the horizon they get a few rounds fired at them, then I immediately withdraw behind cover and look for a flanking route to that position (usually their team will be close by even if my pot shot killed them). All it takes is a few of those pot shots to actually get a kill halfway across the map and people cry hacker left right and centre.

      On top of all this I play as nohax so I get accused a hell of a lot, but I have used this name online for about 10 years now so don't want to change it.

      One way to counter this to some degree is to spot-check reports, and apply heavy penalties to players making false accusations.

      Interesting idea. I used to be in a clan with a player (here's looking at you "reporter") who would literally fire off hundreds of cheat reports (I have submitted 2 or 3 in my life). Every time he lost a match badly he would end up reporting 2 or 3 players on the other team, and since he was a pathetic camper this happened a lot. The things is I reckon Valve must have just added him to some sort of ignore list or at least weighted his accusations to not mean anything based on the number he submitted. I tried talking to him about this but he really did believe that these players were cheating even though I could kill them just as much as they killed me (he probably thought I was a cheat too).

      That is the only way this would work though, if you also included the persons rep as a factor in any up and down votes somehow and included some sort of meta system like slashdot use but I have no idea how this would work in terms of games where you have a ton of angst ridden angry teens playing.

      --
      I dont read /. to RTFA, I read /. to offend people in ignorance.
    23. Re:OMG FAG LOL by JTsyo · · Score: 0

      You might just be able to use the system as a placebo. Just state the rules and have the system work weakly. A lot of people might improve just knowing the system is in place. It would be the 80% solution.

    24. Re:OMG FAG LOL by Snotnose · · Score: 0

      I'm a COD player. There are 3 types of players I'll report for cheating. Those who zoom in on and follow me while I'm behind a wall, only to shoot as soon as I get to a window/corner (wallhack); those who do a quick spin, quick-shot, and spin again (aimbot); and the invisible assholes. I may suspect a lot of others as cheating, but without proof I don't report them.

    25. Re:OMG FAG LOL by DaHat · · Score: 4, Informative

      You don't care much for facts, do you?

      There was a story in a news a while back about an autistic kid who was banned because he "cheated" by loading his friend's save game to unlock stuff he couldn't access.

      Doing so violates the xbox terms of service, what exactly is your beef?

      His mother contacted Microsoft but they told her to fuck off and buy a new console.

      You forgot to mention her also going to the press to try to make it sound like Microsoft was punishing her son for being too good... though in the end, Microsoft showed her evidence of his cheating and even later admitted knowing about it.

      http://www.gameinformer.com/b/...

    26. Re:OMG FAG LOL by DrGamez · · Score: 1

      I'm glad someone corrected this story. The kid cheated, then lied to his mom, who then (unknowingly) lied to Microsoft.

    27. Re:OMG FAG LOL by TheLink · · Score: 1

      Have you seen any alternatives to moderation/meta-moderation schemes that exclude this?

      I haven't seen any implemented but a possible way is to keep the opposing groups apart.

      If "A" doesn't like "B" just make it less likely that "A" and "B" end up in the same match (or see each others posts).

      If "A" starts getting too picky "A" might end up in fewer matches. If "B" really is an asshole, then "B" might end up in fewer matches too.

      I've proposed this before to an MMO and also a related "Points of View" method for reviewing products: http://slashdot.org/comments.p...

      After a while you might end up with distinct groups and then you can do some research and datamining on them ;).

      --
    28. Re:OMG FAG LOL by jxander · · Score: 1

      Actually, yeah. You can. Especially these days where consoles are basically just underpowered PCs. For example, the XBone is running a Frankenstein'ed version of Windows 8 and Windows RT. PS4 is using a modified version of FreeBSD. Neither one are strictly "off the shelf" operating systems, but neither one are completely new, either.

      Last generation, Sony caused a ruckus by tangling with people who installed Linux on their PS3s for fun (and promptly learned not to tangle with the types of people who install Linux on a PS3 for fun)

      So yeah, they're just computers. Really, the only difference is that you don't get the administrator/root login. You just get user credentials, with no rights or access to change anything. Imagine if you set your PC to automatically login and launch Steam's "Big Picture" view on boot up. Congratulations, you just made a console.

      --
      This signature is false.
    29. Re:OMG FAG LOL by Redmancometh · · Score: 1

      "If I start getting tagged by the same guy over and over, and he's taking out multiples at a time when they are shooting him w/ a gun/tank/whatever, you can sure bet I'll be the one "abusing the system" by reporting them."

      If assholes had assholes you'd be the assholes assholes asshole.

    30. Re:OMG FAG LOL by Anonymous Coward · · Score: 0

      If you don't like it, don't buy into it.

      Do you get your money back if you find the details after already buying?

    31. Re:OMG FAG LOL by Anonymous Coward · · Score: 0

      So...one server with 30 million average players, one with 1500, and one with 10. Gotcha. That sounds perfect.

    32. Re:OMG FAG LOL by Ravaldy · · Score: 1

      In my experience, on a server with 60 players there's usually only 1 or 2 players that will point you out. I doubt that would change your rating.

    33. Re:OMG FAG LOL by AmiMoJo · · Score: 1

      Doing so violates the xbox terms of service, what exactly is your beef?

      The point is that the kid had problems and I think most people would expect Microsoft to show a little bit of leniency. Especially since no-one actually reads the ridiculously long TOS and then explains it to an autistic kid, and it was the first offence.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    34. Re:OMG FAG LOL by Anonymous Coward · · Score: 0

      Have you seen any alternatives to moderation/meta-moderation schemes that exclude this?

      I haven't seen any implemented but a possible way is to keep the opposing groups apart.

      If "A" doesn't like "B" just make it less likely that "A" and "B" end up in the same match (or see each others posts).

      If "A" starts getting too picky "A" might end up in fewer matches. If "B" really is an asshole, then "B" might end up in fewer matches too.

      I've proposed this before to an MMO and also a related "Points of View" method for reviewing products: http://slashdot.org/comments.p...

      After a while you might end up with distinct groups and then you can do some research and datamining on them ;).

      If someone likes no one, then just put them on a team with all bots playing against another hater with all bot allies. If they hate each other, lather rinse repeat. If they like each other, then they can both be on a team vs other 2 man teams+bots.

    35. Re: OMG FAG LOL by Anonymous Coward · · Score: 0

      ...and you obviously didn't read the full story. The kid was cheating, and the mother knew. They both deserve a good flailing and a stone cell forever with nothing to do but reinstalling Windows 95 on an endless supply of 386's.

    36. Re: OMG FAG LOL by Anonymous Coward · · Score: 0

      You mean like in wow? Long list of rules no one cares about? Yeah, awesome idea. Really. Not.

    37. Re:OMG FAG LOL by mjwx · · Score: 1

      I'm not too worried about trolls, but I've seen plenty of abuse and accusations of cheating hurled at "skillers", in games like BF4. All to easy to hit the "report" button in frustration after the same guy headshoots you for the 6th time in a round. And the crowdsourcing effect will not work here to filter out abuse; I expect strong players to consistently attract such reports against them in online games.

      Any ratings system that depends on the "wisdom of the crowd" of gamers is doomed to fail. As an average gamer, I get abuse and accusations of cheating thrown at me by below average gamers (seriously, I'm usually in the middle of the team when the scores are tallied), it depends too much on gamers being reasonable and rational actors... anyone who's played any online FPS knows this is not the case.

      Trolls will ruin a reputation system based on reports because it takes a lot of effort to reverse a fraudulent report of abuse and not a lot of effort to make a fraudulent report. In business they say a satisfied customer will tell 2 people, a dissatisfied customer will tell 10 people, the point being it's very hard to counter negative feedback even when it's completely inaccurate. All abuse reports need to be treated as suspect unless there is evidence supporting it.

      One way to counter this to some degree is to spot-check reports, and apply heavy penalties to players making false accusations. It still is a lot of work, and I doubt whether an operator could make the distinction between a rage-report and an inaccurate report made in good faith.

      This requires a human to do the work.

      Anyone who plays an online FPS knows that a server that has an admin present is going to be better to play on (trolls, teamkillers and cheaters will get kicked), but even the best moderated servers dont have an admin full time and even then it's vulnerable to the same kind of abuse, a bad admin (in my experience, 99% of admin's are good players who just want to make the game enjoyable).

      Now there are ways to have a reputation system that is effective but it cant rely on abuse reports. Rather it needs to be an algorithm based on bad behaviour in games that can be measured I.E. bot detection, AFK detection, team kill counts but the algorithm needs to be advanced enough that it can detect good players who accidentally AFK or team kill on occasion. The downside of this is that it needs to be implemented differently for each game, but be compatible with the system that aggregates the score.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    38. Re:OMG FAG LOL by BitZtream · · Score: 1

      Strong players are going to be playing against other strong players, which are less likely to call them cheats.

      Crowd sources most definitely does filter it out, this is a GREAT example of how crowd sourcing can stop bullying in its tracks. The 'crowd' won't rate a normal non-abusive person badly. They'll only get a few bad reports from a few select people.

      Those same people who gave bad reports to you for no reason probably did it to others as well.

      When you have no complaints from most people you play, and one guy ... who complains about everyone they play ... makes a complaint about you ...

      Well, the boy who cried wolf got what he deserved, didn't he? :)

      Dealing with griefers in this context is trivial and more or less a solved problem, the question you really want the answer to is ... is it in their financial interest to keep assholes in check?

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    39. Re:OMG FAG LOL by BitZtream · · Score: 1

      So because this kid is a cheating asshole with an over diagnosed condition ... I have to suffer through his cheats? You know, the ones his fucking mom helped him with?

      No, I don't think so. No leniency. He knew exactly what he was doing.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    40. Re:OMG FAG LOL by Anonymous Coward · · Score: 0

      So because this kid is a cheating asshole with an over diagnosed condition ... I have to suffer through his cheats? You know, the ones his fucking mom helped him with?

      No, I don't think so. No leniency. He knew exactly what he was doing.

      LMAO, you have to "suffer" through his cheats. It's like torture, isn't it?

    41. Re:OMG FAG LOL by Anonymous Coward · · Score: 0

      because so many people playing multiplayer games are total douches and they need to be dealt with somehow.

      I prefer to just do not play online. I've tried a few times and concluded that it is not worth.

      That is a valid choice, but so is mine that sometimes online is fun. I do it on PC and XBox Live and Live has been better than PC communities for years (despite many beliefs to the contrary), Halo IV was a pilot for a similar system and the community was extremely good as a result. Not everything is peaches, but it's nice that there's a refuge from some of the online bullshit while I can still enjoy co-op and vs play without the slew of crap you have to put up with in most PC games.

      I'd love to see a legit comparison between online communities on all major platforms for the same game, CoD comes to mind since they're epic for bad manners (though not to the level of most of the MOBA games, I'm looking at you LoL and DOTA2).

  3. Re:Obligatory.. by Joce640k · · Score: 5, Insightful

    -1

    (just because I can...)

    --
    No sig today...
  4. Re:Obligatory.. by fellip_nectar · · Score: 1

    I agree, they're completely pointless and I'd mod you up if I had points...

    --
    Worst. Signature. Ever.
  5. Karma? by ls671 · · Score: 1

    They just added karma to xbox accounts?

    --
    Everything I write is lies, read between the lines.
    1. Re:Karma? by master5o1 · · Score: 1

      Xbox One Colourful Karma.

      --
      signature is pants
    2. Re:Karma? by RogueyWon · · Score: 1

      There's been a "karma" system for Xbox Live accounts pretty much since the launch of the 360. You look at somebody's gamer card and they have a star rating out of 5 clearly viewable. The change here is that, for the first time, they're making it have actual consequences.

      A lot of the posts in this thread so far are about the potential for abuse. I've played on on Xbox Live on and off since the days of the original Xbox and have seen the old "consequence free" system in operation for a while. By and large, my experience so far has been that it tends to average out reasonably well over time. I'm sat on a reputation of around 4.7/5.0 and most people on my friends list are in similar positions. The only guy who is significantly lower (just under 3.5) plays a lot of Call of Duty. My experience is that spending any significant amount of time playing the big spunkgargleweewee games is a good way to get karma-bombed even if you are the most charming player in the world, due to the general level of anger and immaturity in the communities for those games.

    3. Re:Karma? by nospam007 · · Score: 1

      "They just added karma to xbox accounts?"

      Yes. If thieves and rogues steal too much from Paladins, they get a record.

    4. Re: Karma? by Anonymous Coward · · Score: 0

      I don't play online, do not have an active account to play online, and have a 3 out of 5 star rating. I should be thankful I haven't been banned. How much do they charge for each of those stars?

    5. Re: Karma? by RogueyWon · · Score: 1

      3 out of 5 is the default - I strongly suspect it just means you have no ratings, either positive or negative.

  6. No way soar losers will abuse his... by captainpanic · · Score: 2

    There is absolutely no way that soar losers will totally abuse this.

    Also, there is no way that people will get upset buying an expensive gaming system, and subsequently being unable to play with the 'green' accounts because of some highly subjective moderation system.

    1. Re:No way soar losers will abuse his... by captainpanic · · Score: 3, Interesting

      Also: I get the feeling that European English speaking people swear a lot more than in the USA, and I wonder if this will be reflected in the moderation.

    2. Re:No way soar losers will abuse his... by Anonymous Coward · · Score: 1

      Also: I get the feeling that European English speaking people swear a lot more than in the USA, and I wonder if this will be reflected in the moderation.

      I have no idea where you got that impression.

      Also, those are two massive generalizations about two entire continents worth of people. I'm guess what I'm saying is, umm, what?

    3. Re:No way soar losers will abuse his... by Anonymous Coward · · Score: 3, Funny

      I'm guessing it stems from the absence of bleeps whenever someone on TV refers to a body part or a vaguely defined swear word, Europeans just aren't that afraid of bodily functions or the full range of the language. How's that for grand sweeping generalization?

    4. Re:No way soar losers will abuse his... by Anonymous Coward · · Score: 0

      I'm guessing it stems from the absence of bleeps whenever someone on TV refers to a body part or a vaguely defined swear word, Europeans just aren't that afraid of bodily functions or the full range of the language. How's that for grand sweeping generalization?

      You think American TV standards (which are decided by very few people based on threat of lawsuits from a few other people) are representative of the culture? I think that's downright ridiculous.

      First of all, it's not as if people in coastal California even have the same culture as people in rural Indiana. They might as well be different countries.

    5. Re:No way soar losers will abuse his... by jellomizer · · Score: 1

      I would expect it wouldn't rate every complaint equally.
      If you account for factors such as the number of complaints from a user vs their score. And say you find a trend of complaints vs being beaten and complaints when you played well. You can correlate the bad users and weigh their complaints accordingly.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    6. Re:No way soar losers will abuse his... by korbulon · · Score: 5, Funny

      Soar losers won't give a flying fuck.

    7. Re:No way soar losers will abuse his... by Anonymous Coward · · Score: 0

      woooosh

    8. Re:No way soar losers will abuse his... by coinreturn · · Score: 1

      Really? The Brits use "bullocks, bugger, bloody" vs the US using "bullshit, fuck, fucking." And what, exactly is a swear word? Which do you rate worse, cocksucker or knob-gobbler?

    9. Re:No way soar losers will abuse his... by CrimsonAvenger · · Score: 2

      Which do you rate worse, cocksucker or knob-gobbler?

      Obviously, I live a sheltered life, since I have never heard "knob-gobbler" before...

      That said, knob-gobbler is too funny to be a swear word, and I think everyone should use it instead of cocksucker.

      --

      "I do not agree with what you say, but I will defend to the death your right to say it"
    10. Re:No way soar losers will abuse his... by Anonymous Coward · · Score: 0

      >US vs UK language
      To-may-toe, to-mah-toe; po-tay-toe, po-tah-toe; cunt, cunt. It's all the same.

      Also, I believe you mean "bollocks". https://en.wikipedia.org/wiki/Bollocks

    11. Re:No way soar losers will abuse his... by arth1 · · Score: 1

      You think American TV standards (which are decided by very few people based on threat of lawsuits from a few other people) are representative of the culture? I think that's downright ridiculous.

      Yes, I think so, and I live here. I believe media reflects society, which to a large part consists of bigoted people who wants everything to be neatly classified as black or white, refusing to see that everything really is a shade of grey, themselves included.
      Thus you get concepts like banned words and zero tolerance.
      Of course it is ridiculous. But it's the way people here want things.

    12. Re:No way soar losers will abuse his... by Anonymous Coward · · Score: 0

      Soar losers won't give a flying fuck.

      I see what you did there.

    13. Re:No way soar losers will abuse his... by SuricouRaven · · Score: 1

      The media reflects society, and society reflects the media.

    14. Re:No way soar losers will abuse his... by TapeCutter · · Score: 2

      An Italian can swear at you in Italian all day and never repeat himself.

      --
      And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
    15. Re:No way soar losers will abuse his... by Anonymous Coward · · Score: 0

      Have you *used* Xbox Live lately?

    16. Re:No way soar losers will abuse his... by Anonymous Coward · · Score: 0

      soar losers... are those that have their heads in the clouds?

    17. Re:No way soar losers will abuse his... by AmiMoJo · · Score: 4, Funny

      I was playing Phantasy Star years ago and chatting away, eating from crisps (potato chips in American). Someone asked me what all the noise was and I said I was masticating. The guy went ape-shit, ranting on about how children play the game and so forth. I had to call him a wanker and mute him after that.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    18. Re:No way soar losers will abuse his... by Anonymous Coward · · Score: 0

      the brits use "bollocks, bugger, bloody, bullshit, fuck and fucking" as well as many more colourful and wonderful swear words.

    19. Re:No way soar losers will abuse his... by Anonymous Coward · · Score: 0

      no one says po-tah-toe

    20. Re:No way soar losers will abuse his... by gstoddart · · Score: 2

      Obviously, I live a sheltered life, since I have never heard "knob-gobbler" before...

      Yes, yes you do ... I think I've known of that one for at least 30 years.

      That said, knob-gobbler is too funny to be a swear word, and I think everyone should use it instead of cocksucker.

      And Tits, wow. Tits doesn't even belong on the list, you know. It's such a friendly sounding word.

      --
      Lost at C:>. Found at C.
    21. Re:No way soar losers will abuse his... by 3.5+stripes · · Score: 1

      Brian Blessed can too.

      As a side note, most italian profanity is of a religious nature, my GF says the Tuscans are the best at it.

      --


      He tried to kill me with a forklift!
    22. Re:No way soar losers will abuse his... by Anonymous Coward · · Score: 0

      Yeah - I think they would find a way to rise above it all.

    23. Re:No way soar losers will abuse his... by MrNemesis · · Score: 1

      I can't believe you could write this sentence without mentioning the quite exquisitely baroque profanity of The Thick Of It.

      US viewers can get a glimpse of the new Doctor Who espousing Tucker's Law here: http://www.youtube.com/watch?v...

      --
      Moderation Total: -1 Troll, +3 Goat
    24. Re:No way soar losers will abuse his... by Anonymous Coward · · Score: 0

      Also: I get the feeling that European English speaking people swear a lot more than in the USA, and I wonder if this will be reflected in the moderation.

      I have no idea where you got that impression.

      Also, those are two massive generalizations about two entire continents worth of people. I'm guess what I'm saying is, umm, what?

      I reckon Russians speak Russian, and Germans speak German. Those are two massive generalizations that happen to be correct. The important modal logic has been bolded for convenience. It is his feeling he is talking about, not necessarily reality. Like people have the feeling that Brits want a nanny state and Americans stuff their face with cheap beer and doritos all day. They aren't purely true, but then again they might show a valid trend.

    25. Re:No way soar losers will abuse his... by torsmo · · Score: 1

      No, they're the ones who didn't make it into the Night Stalkers.

    26. Re:No way soar losers will abuse his... by hermitdev · · Score: 1

      Yes, I have. Most recently, I've been playing Titanfall. Great game, very fun and the community is actually fine. Sure, occasionally there is some cursing, but very little. And what little there is usually out of excitement or surprise. I think I've only heard one person that was actually swearing *at* someone.

      I've been on Live for a while (45k gamerscore) and have a 5/5 reputation. It's not hard. Be a team player and don't be a dick. I do give positive feedback (yes, it is possible, I forget how it's phrased, but it's something like "I prefer to play with this person"). The only time I give negative feedback is for repeated abusive behavior such as team-killing or extremely foul language. An occasional shit, fuck or asshole doesn't bother me. I'm talking about language I wouldn't use even on slashdot.

    27. Re:No way soar losers will abuse his... by Ravaldy · · Score: 1

      They work. There's plenty of proof of them working in games such as League of Legends. I've seen the progression of their system. I used to have to deal with a dick every second game, now I'm lucky if I get one every 100 games. I'd say the system works perfectly.

      And subjective, I disagree. If people don't want to play with you there's nothing subjective about that. Go play against the AI if you're too much of a dick to be reasonable when gaming.

    28. Re:No way soar losers will abuse his... by mjwx · · Score: 1

      Also: I get the feeling that European English speaking people swear a lot more than in the USA, and I wonder if this will be reflected in the moderation.

      In my experience, they swear less.

      But they are a lot more creative with their insults than Americans.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    29. Re:No way soar losers will abuse his... by Anonymous Coward · · Score: 0

      er BOLLOCKS and Bullocks are VERY VERY different things, and Bullocks don't have bollocks, though Bulls do :)

      and you're wrong, bollocks, bugger, bloody are used in different circumstances than bullshit, fuck and fucking.

      though since I'm Australian,

      I think your bloody fuckin' bull-fucking-shit statement is a load of bollocks you fuck-wit bugger

  7. I agree by Anonymous Coward · · Score: 0

    I agree. Xbox Live is one of the most abusive social media platforms in existence.

    What's to stop people from abusing this just like they abuse everything else?

  8. Re:No way sore losers will abuse his... by fey000 · · Score: 2

    Also: I get the feeling that European English speaking people swear a lot more than in the USA, and I wonder if this will be reflected in the moderation.

    I too %*&!#$! wonder if this will be *(@&#$&%@ reflected in the @$&!%(#!%$&! moderation.

  9. Re:Obligatory.. by Anonymous Coward · · Score: 0

    Moderation systems are stupid!

    +1 if you agree

    You're joking, but moderation systems *only* work when most of the community aren't assholes.

    Taking a random survey of Xbox Live, I'm not sure you'd conclude it meets that criteria.

  10. Thankyou for calling by Anonymous Coward · · Score: 0

    and I doubt whether an operator could make the distinction between a rage-report and an inaccurate report made in good faith.

    Me too. Especially if the operator is yet another well-meaning but overworked indian call-center guy who doesn't fully grasp the culture of the persons involved.

    So the real alternative is to suck it up and deal with trolls ala 4chan? I find the idea appealing because it ceases to try to use technology to fix human problems just like humans should not be used to fix technical problems.

  11. Value the reports by Anonymous Coward · · Score: 1

    Increase and decrease the value of reports, depending on metadata:
    + Person has been reported by others
    + reporter is an ally
    -- reporter is an opponent
    -- reporter reports often (multiple players every game)
    +/- whatever else they can think of based on a LOT of experience

    Remember: they are not going to block players or anything like that. It's probably mostly feedback to the player self that their behavior is not appreciated by the community.

    1. Re:Value the reports by Anonymous Coward · · Score: 0

      reporter reports often (multiple players every game)

      This one is likely to solve most of the problems with some adaptation.
      There is a saying that goes along the lines of "If you meet an asshole you met an asshole, if you meet assholes all the time you are the asshole."
      A thing that could work is if the reported and the reporter are treated equally. If you report someone you get a mark and the reported person gets a mark.
      Just a few marks is irrelevant, everyone is going to piss someone off. If you meet someone who is a dick you report them if you think they are bad enough to get a mark over.
      This also means that it will be OK to joke around without having to fear overly sensitive people.

      Still doesn't prevent bullying if many assholes decides to gang up on one person and report them into oblivion.

    2. Re:Value the reports by Rhymoid · · Score: 2

      -- reporter is an opponent

      Counter-example: in League of Legends, harassment and complaints happen more often towards people in the same team than to people in the opposing team. That's because, in a way, inexperienced and unskilled team mates are 'opponents' too, by stealing kills, bounties and buffs, by not assisting the team member when they are being pursued, and by not understanding champion synergy, roles, and overall strategy, all things that can potentially cause the team as a whole and players individually to lose.

    3. Re:Value the reports by Anonymous Coward · · Score: 0

      feedback to the player self that their behavior is not appreciated by the community.

      1. Children playing M rated games which are supposed to be "Adults only" under the TOS rules should NOT get to count as "the community".
      2. Anybody playing a fucking WAR KILLING DEATH game who cries about foul language should not get to count as "the community".
      3. People who suck and get butthurt because you don't suck like they do, should not get to count as "the community".
      4. People who expect you to play a game 100% "their way" and never make a mistake, from the first instant you first play the game, should not get to count as "the community".

      Those four items are where the vast majority of complaints come from.

      If you can't handle someone calling you a stupid nigger cunt faggot then stop playing WAR games. Trash-talk is psychological warfare, if you let it bother you then they gain the upper hand as you are now angry and reacting with emotion, and your game suffers. It's a 100% legitimate tool used in combat, if MS doesn't want it on their servers then they need to shut off the Mic capability in those kinds of games or quit allowing Murder-Death-Kill style games on their services. If you want Care-Bear Combat then go play a fucking Smiles and Flowers themed game instead of one where you're blowing people's bodies into bloody chunks and watching their heads explode.

  12. Re:Obligatory.. by Anonymous Coward · · Score: 0

    -1

    (just because I can...)

    Look at the mod points coming in to reward this guy for being a dick.

    When did Slashdot become Reddit?

  13. just a small problem by Anonymous Coward · · Score: 0

    I like this one: "the system will adjust for false reports." As if that's just a petty little detail, something the engineers can work out.

  14. Re:Obligatory.. by Joce640k · · Score: 1

    -1 irrelevant.

    --
    No sig today...
  15. Finally! by Anonymous Coward · · Score: 0

    Finally a relevant game publisher adopts an obvious idea that has been standard in sites like eBay (or Slashdot, for that matter) for over a decade.

    I have to say I'm a bit surprised it was Microsoft, I've been expecting Valve to add something like this to Steam for the past four or five years. I don't expect companies like Blizzard, CCP or Arena Net to ever adopt this, because they are notorious for their internal policies designed to protect jerks and cheaters (including some of their own employees), but Valve has always made their bans public, Gabe Newell has talked about rewarding well-liked players, etc..

    For those saying it will be abused, the same goes for eBay's reputation system. It still works in 99% of cases, and greatly reduces other types of abuse. It's not hard to attribute each vote a "confidence level", or to take action only when enough different (and reliable) ratings have been given.

  16. Good by Anonymous Coward · · Score: 0

    Fuck the gamers with horrible attitudes.

  17. So it's a little different to Steam then? by dohzer · · Score: 2

    You mean I can't join a game of Counter Strike: Source, team flash someone for 27 rounds until an admin shows up, then quit, change my name, rejoin and repeat? What's the point of playing then?

    1. Re:So it's a little different to Steam then? by Anonymous Coward · · Score: 0

      If you think changing your name somehow reverts bans, you don't have a clue how Steam works.

  18. Excellent! by Anonymous Coward · · Score: 0

    I have some experience in this area, not as admin, but as a gamer a few years ago (mainly Quake) I've seen my share of bots and folks who were so good they looked like cheaters though one could not dismiss the possibility they weren't.

    I expect this service to have the same quality as other products they offer like Windows and Office.

    Of course, nothing close to the excellent system we have here at /. which works flawlessly.

    (preemptively whoosh!)

  19. Oh this wont be abused.... by Lumpy · · Score: 1

    Good players will get ganged up on by the fricking kiddies and smeared. It's why I refuse to play any public multi player stuff anymore.
    Last time I did any of that was back when Modern Warfare was released. 2 friends of mine and I were utterly owning maps by using real tactics. all three of us were hit with complaints by the kiddies that want to be tubers or camper.

    I only do private games with friends anymore, tired of the utter scum that is the public gaming crowd on Xbox.

    --
    Do not look at laser with remaining good eye.
    1. Re:Oh this wont be abused.... by Anonymous Coward · · Score: 0

      Nothing of value was lost.

  20. It's about time... by egarland · · Score: 4, Insightful

    XBox has long been known as the most potent example of the Greater Internet Fuckwad Theory. Adding a bit of accountability for being a horrible person is overdue.

    --
    set softtabstop=4 shiftwidth=4 expandtab nocp worlddomination
  21. Gee! Why is it so difficult? by 140Mandak262Jamuna · · Score: 0
    Where do the revenue to sustain the gaming industry come from? Mostly from people overloaded with testosterone, with an urge feel the thrill of killing, maiming and engaging in wanton destruction. Most games award points for what would be considered "bad" behavior in real life. Cheating, hitting other cars, forming secret coteries and trick other gamers, betrayal etc etc.

    Is it any wonder the gamers extend the "boundaries" of the game to include the entire gaming infrastructure? The gaming companies say, "these are the games, Here you can get hit other cars, or trick another user into losing they cyberberries. But this part is not a game, and you should behave honestly". The gamers see it holistically, they would steal the game from the gaming companies if they can, they will steal the cybergoodies from the companies if they can, they will run the game under virtual machines and use software to change the game state and cheat.

    After encouraging and rewarding such behavior "inside the game", trying to discourage it "outside the game" is not going to work. The gamers do not agree with the gaming companies on what "inside" and "outside" of the game are.

    --
    sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
  22. The usual problems with such a system... by Anonymous Coward · · Score: 0

    Problem is that griefer type players will quickly figure out how to abuse it to attack other players.
    Such a system should NOT be made automatic and should require proof (recording of something built into the mechanism)
    And since that then usually requires manual judgement to review the evidence, additional company dollars then need to be paid to hire employees to do THAT (which they are loath to do so either there will be too few or none at all)

    Such problems are hard to have a proper solution and the troublemakers always will figure out how to abuse a weak system.

  23. behavior modification by PopeRatzo · · Score: 1

    When I read the headline, I was kind of hoping the XBone reputation system was going to give little electroshocks to kids when they act out in front of company, pick on their sister or don't lift the toilet seat.

    --
    You are welcome on my lawn.
  24. Lame players by Etherwalk · · Score: 1

    It's actually extremely easy to tell the difference between a good player and a cheater. It's just hard to tell the difference between two good players, one of which is cheating. A bad player who scores highly thanks to cheats is very easy to spot.

    You've also got lame players who aren't cheating. Campers in a first-person shooter and the like.

    1. Re:Lame players by Ranbot · · Score: 2

      You've also got lame players who aren't cheating. Campers in a first-person shooter and the like.

      I hear you... but I always considered "lame" tactics (like camping) as either failures of the game's design or a failure of other opposing players to adapt to counter the lame tactic properly. For example in most well-made FPS games there are ways to counter or completely avoid a camper, but it can require a significant adaption, which many players aren't willing to do, so they just complain about the camper instead. If there really is no way to counter a lame tactic then that's on the developers for poor game design and I probably won't be playing said game much longer.

    2. Re: Lame players by locke.th · · Score: 1

      Good grief. What the heck is so lame about camping? Seriously, how often do you think people run around at high speed while firing guns happens in real life? I mean, I know we're talking about games here, but in reality so-called campers are actually employing a far more realistic tactic than dumbasses who run around like a chicken with its head cut off. I agree with you 100%, though, that people need to stop complaining about it and do something more sensible...like instead of charging blindly around that corner, throw a grenade of some kind....smoke or flashbang... THEN proceed around the corner. Better yet, come from a different direction rather than the same one over and over as you build said campers' score.

  25. compared to forums by kevlar_rat · · Score: 5, Interesting

    This is fascinating. I run a website that applies a user reputation system to Usenet - a medium notorius for flame-wars (it's where the words 'troll' and 'flame' come from, after all) - so I'm aware of some of the theory, but it seems games have gone further than forums.
    The algorithm I use is much simpler, the 'trust' metric is identical to the user Karma, presuming that users who act sensibly will also moderate sensibly. It works very well and filters out >95% of flames and trolls.
    To those who ask how to stop reporting being abused, it's actually simple:
    * weight reports by the number of reports. If a user only reports one other person per thousand the reports carry more weight than if they report every other user.
    * as you said, have a 'trust' factor that weights the reports. In the case of my site, this is just their Karma score - if they get reported a lot as an arse, they are more likely to be an arse in the way they themselves report.
    * Make reporting really easy. The more data you have from legit users, the more your algorithm can work on.

    1. Re:compared to forums by Swistak · · Score: 2

      I talked with her a lot about this and she mentioned that while coleration between good users and good moderators is quite high, there's large number of users who she calls "cryptohaters" and i call hypocrits, in public the'll advocate peace and understanding, but given anonymous medium liek down/up votes, or power (liek mod rights), will hate, downwote, silence their oponents with post removals etc. That's why I think separate "trust" metric makes sense.

    2. Re:compared to forums by Anonymous Coward · · Score: 0

      Yes, but you are dealing with humans. Will they always be legit? Or after a few good years of service garnering positive karma, report another purely out of a snit fit and do more damage than hundreds of other trolls.

  26. Buy a new console? by twocows · · Score: 2

    Yeah, I think I would have bought a new console, too. Not a Microsoft one, though.

  27. Offline matchmaking by tepples · · Score: 1

    I prefer to just do not play online.

    So how should someone go about finding other players in the same city who are willing to play offline multiplayer with him? The offline multiplayer scene in the 1990s relied on after-school play dates, but the kids who did that have since grown up.

    1. Re: Offline matchmaking by Anonymous Coward · · Score: 0

      Facebook? Social networking? Oh wait, forgot all the nerds here are against that...

    2. Re:Offline matchmaking by TheDarkMaster · · Score: 2

      Explaining better: I do not play any games that requires multiplayer. For me it's a hassle, there's no fun in trying to play with punks who view the game as a obsessive and savage competition rather than simple entertainment.

      --
      Religion: The greatest weapon of mass destruction of all time
    3. Re:Offline matchmaking by Immerman · · Score: 1

      Ever try playing single-player games in co-op mode with some real-life friends? It can enhance the experience dramatically.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    4. Re:Offline matchmaking by Anonymous Coward · · Score: 0

      On a lot of fighting game forums like SRK, they have regional matchmaking subforums that can get you started for finding a group to play with. This is pretty essential since netcode for a lot of fighting games still is really terrible.

  28. Giving "The Bully" Another Tool by EXTomar · · Score: 3, Interesting

    It is all well and good to give users com controls to their com features but trying to enforce a reputation system like this is just another tool for bad guys to behave like bad guys. If a group of 4 bullies wants to make someone's day miserable, they form up and join a game and focus on one player using all tools available where a reputation system like this is just the thing they need: One player getting 4 warnings is more serious than 4 different players getting warnings from one player.

    What they and successful systems do instead is establish a "trust relation". If you are matched in a team with some complete stranger, then neither of you have "trust" and neither should do "trusted" actions with each other. If you form a party, you automatically trust them more than a stranger and access more "trusted" features. If another player is in your "friends" list and formed a party with you then you have a high level of "trust" with that player and should be allowed a lot of "trusted" features with them.

    There does need to be moderation tools and they should be as automatic as possible but "reputation" systems seem to be built upon a flawed premise that complete strangers can judge each other fairly when it turns out there is little reason to trust what either have them have to say about the other.

    1. Re:Giving "The Bully" Another Tool by mdielmann · · Score: 1

      First, if this is going to be at all successful, the implementers are going to watch, and see what happens with the system in real-world use. Unless they happened on the perfect system right at the gate, there will be room for improvement. Second, they may have more than one category, not visible to the user. Maybe "complainers" (people who always report on people who kill them) and "bullies" (campers and griefers) will both get a red rating over time. (Yes, the guy who responds to everyone who's better than him by labeling him a cheater is a bad actor, just of a different style than the bully.) And if they're put in different categories, then you'll have a bunch of red guys who all happen to be complainers accusing each other of having nice aimbots and another bunch of guys saying "fuck you!" when someone kills them and hunting each other down for the rest of the session. Couple this with a little bit of trust management, where the opinions of people who are higher in your levels of trust will make their opinions carry more weight for your experience, and therefore who you're likely to be playing with. I don't need to know someone very well to decide that I think they're a bit of a dick, and a good game will keep us separate just to make everyone's experience better. And my opinion might be shared by my friends for a number of reasons, some of them valid.

      Really, you're thinking about this too simplistically. Most of these games aren't some seasonal league where you have to play a bunch of the other teams to see who's the best, and the people who want to play will generally be enough that you can use some discrimination in your grouping to keep conflicting personalities apart without diminishing gameplay for anyone, let alone the good actors.

      --
      Sure I'm paranoid, but am I paranoid enough?
  29. Animal Crossing by tepples · · Score: 1

    Shooting people, even in-game, naturally counts as antisocial behavior. In order to keep a positive rating, you need to all sit around the battlefield and sing Kumba-Ya. You can expect a Mario-clone as MS's next big hit.

    I wouldn't think so, as Super Mario Bros. is insanely violent. Goombas were living peacefully until the Toads invaded. Goombas hired Koopa Troop to freeze the invaders in blocks and detain the princess of the Toads who has the antidote. Terrorist Mario squashes the innocent Goombas.

    For nonviolent gaming, you need to look at something more similar to The Sims or Animal Crossing or Harvest Moon. Microsoft tried that under the name Viva Pinata.

    1. Re:Animal Crossing by Anonymous Coward · · Score: 0

      I wouldn't think so, as Super Mario Bros. is insanely violent. Goombas were living peacefully until the Toads invaded. Goombas hired Koopa Troop to freeze the invaders in blocks and detain the princess of the Toads who has the antidote. Terrorist Mario squashes the innocent Goombas.

      Nonsense. The Mushroom Kingdom has always had a native population of Toads, and they had a referendum to secede from Goomba rule. Comrade Mario, in his bright red attire, is simply coming in to offer protection to the Toads. Taking military bases and castles from the Goombas is also done for the Toads' protection.

      How can you hate a guy with as awesome photo-ops as Mario? The one where he's flying through the air riding a green dinosaur wearing a cape is a personal favorite.

      For nonviolent gaming, you need to look at something more similar to The Sims or Animal Crossing or Harvest Moon. Microsoft tried that under the name Viva Pinata.

      Actually, Animal Crossing has a terrible secret. It's not all sunshine and rainbows.

  30. Revenue Source by Anonymous Coward · · Score: 0

    If you see this as anything other than a revenue source, you're a fool. Good players have always been good, but now they have a "legitimate" way to force people to open new Live Gold accounts. They can always ban the worst offenders and hackers, but now, for those who are a nuisance but not bannable, they can simply degrade your matchmaking and access to services to a point where you'll pay for a new account.

  31. outsourced by Anonymous Coward · · Score: 0

    Nah! They've outsourced it to Google since they already know who the idiots are. Once your Game Rank drops, you'll never be able to get it back and eventually you'll get a visit from DHS and other TLA's to grab the terrorist in training

  32. )+( AHK by Anonymous Coward · · Score: 0

    .... and this is exactly why Microsoft will not be my next console.

    )+( AHK

  33. Re:Obligatory.. by Jiro · · Score: 1

    In this context, arbitrarily modding down a post and then being modded up to +5 insightful becomes insightful in the process, because it's a demonstration of how easy it is to abuse a reputation system, and the article is about--wait--reputation systems.

    In short: Whoosh.

  34. Wisdom of allowing children to police themselves by WaffleMonster · · Score: 2

    Should have saved this for April 1st to go with "Dice holdings apologizes for beta and promises to deploy IPv6"

    "The system also adjusts for false reports from people that might intentionally report someone of greater skill or for other griefing purposes."

    Well then nothing to worry about. I suppose this system also implements RFC3514 on every game packet to ensure fair play.

  35. stupid and unrealistic by slashmydots · · Score: 1

    Whoever designed this system has never been on the internet apparently or played a game. I'm amazing at MW3. According to everyone I play with, I'm clearly cheating. In realtiy I am not. This system is bullshit.

  36. Find a counterstrategy by tepples · · Score: 2

    Then find a counterstrategy to camping. Or is camping so dominant that the game is broken?

  37. Listening to footsteps != wallhacking by tepples · · Score: 1

    Those who zoom in on and follow me while I'm behind a wall, only to shoot as soon as I get to a window/corner (wallhack)

    I'm not familiar with the mechanics of Call of Duty series, but I did read an article long ago about people being wrongly accused of wallhacking because they tracked the opponent by listening for footsteps and then attacked as soon as the opponent stepped out of concealment. Does COD make a sound when opponents move?

    1. Re:Listening to footsteps != wallhacking by heefeneet · · Score: 1

      Those who zoom in on and follow me while I'm behind a wall, only to shoot as soon as I get to a window/corner (wallhack)

      I'm not familiar with the mechanics of Call of Duty series, but I did read an article long ago about people being wrongly accused of wallhacking because they tracked the opponent by listening for footsteps and then attacked as soon as the opponent stepped out of concealment. Does COD make a sound when opponents move?

      Yes. Also, there is an aim assist feature turned on by default in some COD games (definitely in Black Ops) where the crosshairs will loosely track an enemy that appears in your line of sight, even if they then duck behind cover.

  38. Just account for the law of negatives by GodfatherofSoul · · Score: 1

    People will more likely report problem people than the gamers who quietly participate and cause no problems. And, simple disputes can cause negative reports. However, I would like to see some crowdsourced attempts in other games to flag players for typical trolling; racism, griefing, TKing, and suspected hacking. Admins should *definitely* have the ability to flag people as known problem children and I'd love to see these flags pop up on player names when I log in.

    In games like Battlefield griefers have been able to rule the roost uncontested for far too long.

    --
    I swear to God...I swear to God! That is NOT how you treat your human!
  39. Needs a language preference by tepples · · Score: 1

    especially since you often get matched with people who don't speak english

    That's not a "griefing" issue as much as "matchmaking UI needs a language preference" issue.

    1. Re:Needs a language preference by Swistak · · Score: 1

      Yea I don't mind, i understand people with poor or next-to-no english wanna play also. and there are command systems that help allivate issue a little. But still someotimes someone does something wrong and there's even no way to explain to him what he does wrong, leaving lots of people frustrated.

    2. Re:Needs a language preference by tepples · · Score: 1

      But still someotimes someone does something wrong and there's even no way to explain to him what he does wrong, leaving lots of people frustrated.

      Of course there's a way to explain things to a speaker of a language other than English. Have somebody on a non-English server who speaks that language explain. For example, a player who speaks Japanese could be matched with other speakers of Japanese who could explain what the player is doing wrong.

  40. Free to wait, pay to play by tepples · · Score: 1

    Where do the revenue to sustain the gaming industry come from? Mostly from people overloaded with testosterone, with an urge feel the thrill of killing, maiming and engaging in wanton destruction.

    I thought it came from people with more money than sense pumping virtual quarters into Candy Crush Saga.

  41. MW3 (disambiguation) by tepples · · Score: 1

    I'm amazing at MW3.

    MechWarrior 3 or Modern Warfare 3? :-p

    1. Re:MW3 (disambiguation) by slashmydots · · Score: 1

      Mega Waffles 3: Pancake Apocalypse Expansion. Also, Modern Warfare 3.

  42. Completely unneccesary. by VortexCortex · · Score: 1

    Do you remember the shit you said as a kid? Kids are now interacting with adults. Their physical bodies which face threat in the real world if such things are said have been removed and replaced by the appearance of grizzled soldiers. Thus removing the instinctive tolerance we have towards the biting, pulling, poking and verbal abuse of our young, and enabling their already vitriolic comments to become more so. This, combined with the illusion of maturity in swearing like "adults" this, adds multiplier coefficients to the GIFT equation.

    However, no one can offend you. You have to take offense yourself. You are the only one responsible for the shit in your head. You have the power to mute voice chat. Party chat is a far superior cross-game feature anyway, which even prevents those in close proximity in game from hearing you.

    We now have the ability for children to potentially interact on adult levels without many of the instinctual impulses which help us infantalize them. We should encourage this development, not censor it. As with the Internet: Do not enact restrictions on content; Practice self censorship if you must -- You can disable voice chat for your kids' accounts if you desire.

    This being the first generation of the Information Age growing up with an instantaneous world wide communication medium, of course there will be an adjustment period; The same has followed every major technological advancement. However note that suppression of technology has never worked: If you tried to penalize others for over use of fire or stone tools in the stone age they would rightly stone you and burn the remains. Good luck with that in the Information Age, flamers. Humans are a stubborn race, they only learn things the hard way.

  43. Pfft. Amateurs. by Anonymous Coward · · Score: 0

    And this is yet another reason why console gaming sucks, and how so-called "pro" gamers have ruined everything for everyone.

    Back in the day we ran a very good UT2004 server. It was popular SPECIFICALLY because of the smack talk and bad attitude, in everything from the players to our custom maps (which were by design quite offensive).

    The crybabies stayed away, but by and large we had a full server night after night. The so-called "Pro" gamers whined and complained because we dared to use mutators.

    You can't coddle people all the time. And that's the problem with centralized console "servers" under the thumb of some megacorp.

  44. How sad by gelfling · · Score: 1

    Good thing real life is cotton ball soft squishy and fair. I can hardly wait for millenials to demand reputations systems at work.

  45. What!? by Anonymous Coward · · Score: 0

    Why on earth penalize them with removing privileges? Just make all the "red" tagged account, only get matched with other "red accounts" in games?

  46. Pre-Existing Condition by Anonymous Coward · · Score: 0

    We already have those. Work in any office and it becomes crystal clear within a week or two.
    And those giving other people the most 'downvotes' in earshot of the right other-other people are those you'll probably see getting promoted.

  47. Way back by Anonymous Coward · · Score: 0

    in the early days of Battlenet, I tried playing Starcraft.
    Forget "rude language", the most common kind of player I faced there was the cheater.
    Now I won't pretend I could've won most of those games had they not been doing exactly that; in fact I'm rather cruddy at RTS. But when my base was infested with a dozen wraiths or more hydralisks than you can shake a stick at less than a minute after starting, from across the map, I kinda had to wonder.

    But a report function probably would not have helped even then; I just would've been the one accused of cheating for losing by the rest of that player's 'guild'

  48. separate metric by kevlar_rat · · Score: 1

    Yes, I understand it is a simplification.
    As soon as you have a separate 'trust' factor, you have to start rating the moderation i.e. have meta-moderation.
    This is more complex, which can put off users getting involved. So since the simpler algorithm works for me, I'll stick to it for now.
    The problem with using neural nets is you may get 'overfitting' to the initial moderators prejudices, leading to an amplified filter bubble

  49. Why fighter netcode is terrible by tepples · · Score: 1

    regional matchmaking subforums [are] pretty essential

    Thanks for reminding me about those.

    since netcode for a lot of fighting games still is really terrible.

    There's the GGPO method: delay the player's input by 4 frames (or about three-fourths of ping time) before feeding it to game logic, dead-reckon opponent's input for a few frames if net latency exceeds that, roll back and replay any frames that were mispredicted. But the limits of that remain noticeable, as fighting games in general are so reflex-driven that even the speed of light imposes an often unacceptable lower bound on input latency.