Slashdot Mirror


Old Doesn't Have To Mean Ugly: Squeezing Better Graphics From Classic Consoles

MojoKid writes If you're a classic gamer, you've probably had the unhappy experience of firing up a beloved older title you haven't played in a decade or two, squinting at the screen, and thinking: "Wow. I didn't realize it looked this bad." The reasons why games can wind up looking dramatically worse than you remember isn't just the influence of rose-colored glasses — everything from subtle differences in third-party hardware to poor ports to bad integrated TV upscalers can ruin the experience. One solution is an expensive upscaling unit called the Framemeister but while its cost may make you blanch, this sucker delivers. Unfortunately, taking full advantage of a Framemeister also may mean modding your console for RGB output. That's the second part of the upscaler equation. Most every old-school console could technically use RGB, which has one cable for the Red, Green, and Blue signals, but many of them weren't wired for it externally unless you used a rare SCART cable (SCART was more common in other parts of the world). Modding kits or consoles cost money, but if you're willing to pay it, you can experience classic games with much better fidelity.

167 comments

  1. Just buy a CRT by Anonymous Coward · · Score: 5, Insightful

    Seriously, just buy a good CRT. Stop fooling around with all this line doubler crap

    1. Re:Just buy a CRT by Anonymous Coward · · Score: 1

      I picked up a nice 27" JVC CRT tube TV with every connection on up to Component in and even audio out for free off of Craigslist a few years back to keep my old consoles looking great and have working light guns.

    2. Re:Just buy a CRT by Anonymous Coward · · Score: 1

      You must admit, though, that CRTs chew up a LOT of space. Space is at a premium for some people, hulking CRTs aren't always a viable choice, even less so when it's for a once-every-now-and-then application.

    3. Re:Just buy a CRT by Anonymous Coward · · Score: 1, Funny

      Yes, yes. Seriously "just" do the more expensive, bulkier option.

      Fucking hipsters.

    4. Re:Just buy a CRT by Anonymous Coward · · Score: 0

      Eh, I just sit the LCD screen on top of it with it pushed all the way to the wall and use right angle cables. I keep the old kit plugged into their own surge strip so that they don't suck down power at all when not in use.

      In all actuality he NES has seen more use in recent years then the newer consoles, but nowhere near as much use as the Linux HTPC.

    5. Re:Just buy a CRT by Anonymous Coward · · Score: 0

      CRT is not more expensive. It's all used now. Can probably even get it for free if you offer to take it away for free.

    6. Re:Just buy a CRT by Anonymous Coward · · Score: 2, Insightful

      Or just use emulators which produce a much better end result.

    7. Re:Just buy a CRT by Nyder · · Score: 2

      Seriously, just buy a good CRT. Stop fooling around with all this line doubler crap

      I still have 3 Commodore era monitors I use for my older console gaming. In fact, I like to have my wii hooked up to it because I get the best looking emulators running that way. (going to point out while I have some consoles, I don't have them all, so emulate I must)

      On top of this, at least in my city, you can get a big ass free CRT TV for free, all you have to do is pick it up. Check Craigslist free section.

      Trying to use old consoles on modern TV's is silly, as they don't scale well at all. Even the Wii, which does 640x480p looks crappy on a 1080p TV.

      --
      Be seeing you...
    8. Re:Just buy a CRT by Black+LED · · Score: 2
    9. Re:Just buy a CRT by Anonymous Coward · · Score: 0

      Am I a hipster for never not having had my NES hooked up since I got it in 1989? For me it's never been retro gaming, it was just cheaper gaming as up till the used games shops all got put out of buisness by the assholes at Gamestop I used to get "new to me" NES titles long after they where released along side my PS2, GameCube and Dreamcast purchases because the NES games ranged in price from $0.03* to $5 for common games, with rarities going for much more.

      *Mario/Duck Hunt cart that came with every NES and everyone had 5 compies of. Shops wouldn't even take them unless you brought itin as a box-O-games you where trading in.

    10. Re:Just buy a CRT by HalAtWork · · Score: 1

      That high pitched whine is irritating, and I don't have room for a CRT. After a while you won't be able to find them anyway. I wouldn't be able to use it for anything else so why bother? I want the convenience of having my consoles look good on my HDTV. Don't dismiss the problem here. A lot of retro gamers want 240p on HDTVs.

    11. Re:Just buy a CRT by Rei · · Score: 1

      On top of this, at least in my city, you can get a big ass-free CRT TV for free,

      My hobby...

      --
      Could chocolate let me finish?
    12. Re:Just buy a CRT by Anonymous Coward · · Score: 0

      Jesus fucking Christ, why would you want that?

      The blocky pixels were put there by an artist on purpose. Using an algorithm to draw shitty triangles between the pixels so your eyes aren't subjected to square edges is ridiculous.

    13. Re:Just buy a CRT by Powercntrl · · Score: 1

      Seriously, just buy a good CRT. Stop fooling around with all this line doubler crap

      This.

      Fancy upscalers and scaling filters can make retro games look (debatably) better on modern displays and maybe for some people that is good enough. But it's hard to beat a Craigslist CRT for an authentic classic gaming experience. Thankfully, there's still plenty of 'em that haven't been dropped off roofs, used for target practice or shipped to the third world for "recycling".

      Eventually when the cheap used CRT supply dries up, with luck we'll all have cheap 4k OLED displays and CRT emulation won't look like such a steaming pile of dog shit.

      --

      ---
      DRM is like antifreeze, to the MPAA/RIAA it's sweet, to the consumers it's poison.
    14. Re:Just buy a CRT by Anonymous Coward · · Score: 1

      Original AC proposed acquiring a good CRT. Those are definitely not free. Even is someone is willing to give you a used CRT for $0, it's only "free" if your time is worth nothing and someone else pays for gas/shipping and disposal of the "not good" CRTs that you accepted in your quest to get a free CRT.

      Disposal fee for a monitor-sized CRT is typically at least $5 in large US cities. If only 10% of CRTs are "good", then that alone raises your cost to at least $50 for a "good" CRT. Oh, you were planning to dump them on goodwill? Yeah, let the charitable organization subsidize the cost for your "free" CRT. That's a sustainable model that everyone can take advantage of.

    15. Re:Just buy a CRT by antdude · · Score: 1

      Where can we buy a good quality CRT?

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    16. Re:Just buy a CRT by Z80a · · Score: 3, Interesting

      I personally prefer the NTSC filters over those hqx filters because it breaks the "blockyness" without creating weird "vectorlike" artifacts, also it looks more authentic.

    17. Re:Just buy a CRT by Anonymous Coward · · Score: 3, Informative

      The blocky pixels were put there by an artist on purpose.

      Oh fuck off. The developers were dealing with 240 line hard limits, that's why the sprites have fewer pixels.

    18. Re:Just buy a CRT by Guspaz · · Score: 1

      Slight difference: a big ass-free CRT is desirable, while a big ass-CRT would be undesirable.

    19. Re:Just buy a CRT by gl4ss · · Score: 1

      rgb is still nice to have, even with a crt.

      --
      world was created 5 seconds before this post as it is.
    20. Re:Just buy a CRT by nhat11 · · Score: 1

      Everyone knows about emulators and talking about emulators is off topic since this article is getting the most out of what the hardware for the console provides so this will interest hardware console enthusiast or the players that want a genuine maximize experience.

    21. Re:Just buy a CRT by anjrober · · Score: 1

      i'm literally trying to get rid of a big CRT right now (in boston)
      its in my driveway
      my neighbor and i moved it from my basement yesterday and we both barely made it. we are both strong, in shape guys but damn this thing is massive
      its replaced with a projector that, in comparison, is so small
      i got a ton of basement space free by getting rid of this beast
      the sad part is that this is a nice tv, end of the crt era, flat screen, great pic, just too damn large.

    22. Re:Just buy a CRT by Anonymous Coward · · Score: 0

      But the sprites were still designed with that in mind. Sure, some things transfer to the new form fine, but a lot of it just looks awful in comparison. The art was designed to be blocky. If the artists could have drawn them with more detail, they would have drawn them differently so they look good with it

    23. Re:Just buy a CRT by Bob+the+Super+Hamste · · Score: 1

      Try a local government run recycling center. The one in my county lets you take stuff if you want it. I got my chain saw case that way, as well as a number of solvents that I use and a number of other things all for free.

      --
      Time to offend someone
    24. Re:Just buy a CRT by Anonymous Coward · · Score: 0

      If your living space is so limited that a monitor is a deal breaker...then you have other problems than bad graphics.

    25. Re:Just buy a CRT by Anonymous Coward · · Score: 0

      Oh fuck off idiot, it's not "off topic". Jesus how pin point do you think we should get with these discussions anyway?

    26. Re:Just buy a CRT by antdude · · Score: 1

      But in new conditions?

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    27. Re:Just buy a CRT by nwf · · Score: 1

      Even the Wii, which does 640x480p looks crappy on a 1080p TV.

      Maybe you have a crappy TV. My Wii looks great on my 8 year old Sony SXRD 1080P TV, even up close. However, it has a much better upscaler than most TVs, I'd guess.

      --
      I don't know, but it works for me.
    28. Re:Just buy a CRT by Anonymous Coward · · Score: 0

      In what world do you have to accept and dispose of every tv you come across rather than just waiting till you see a good one going for free?

      Just sign up for freecycle and wait for the free trinitron.

    29. Re:Just buy a CRT by menkhaura · · Score: 1

      I'm getting old, but can't help smiling when I read things such as "I like to have my wii hooked up to it (...)".

      --
      Stupidity is an equal opportunity striker.
      Fellow slashdotter Bill Dog
    30. Re:Just buy a CRT by d0s · · Score: 1

      CRTs are free or extremely cheap, XRGB units are $300+. CRTs also have the added bonus of not looking exactly like running an emulated game, which is kinda the point of using real hardware.

    31. Re:Just buy a CRT by Bob+the+Super+Hamste · · Score: 1

      Not new condition as in mint in box, but new as in still has plenty of useful life and functions just fine. The old CRT TVs are things that worked very well and tended to last for long times, much like the old model 500 phones. Granted you will find some that have been abused, dropped, had liquids spilled on them, etc but even if you get a dud you could always bring it back for recycling.

      I have found that the county recycling center is a great mostly one stop shop for freecycling (another stupid term I hate but is useful). Granted things that aren't household chemicals, solvents, and paints, are shipped out weekly so there is a lot of turnover but it is a great place to get stuff. In addition to the above mentioned chain saw case I have gotten a few extra chainsaw bars and chains, a compressor that only had a bad starter cap that needed replacing, lots of unopened solvents, a couple of unopened gallons of the deck stain I use, paint primer, lots of wood finishes, many unopened quarts of motor oil, and even an unopened case of synthetic motor oil. The recycling center is entirely government operated and owned (unlike the one in my father's county) so if something is useful to you they will let you take it instead of not letting people take the profitable things.

      --
      Time to offend someone
    32. Re:Just buy a CRT by Anonymous Coward · · Score: 0

      They show up often enough next to dumpsters. If it looks promising, take it and try it out. They almost always work, though some do have issues. If it's a dud, put it back where you found it.

  2. Shameless Advertisement by Anonymous Coward · · Score: 0

    Seriously, this warrants a front page posting? It's clearly an ad for a product with a niche audience.

    1. Re:Shameless Advertisement by mythosaz · · Score: 0

      The bigger problem is that the slashvertisement has almost as much information as the linked page, most of it word-for-word.

      Where's the link for modding our old consoles?

      Ah well, back to emulating everything...

    2. Re:Shameless Advertisement by Anonymous Coward · · Score: 0

      Yawn... If I had a nickle for every time some said "oh that's a slashvertisment" I'd be a wealthy geek. It gets SO old. No, an advertisement would point to a shopping link in the source article.... oh wait, that gives me an idea! Seriously, get some new material.

    3. Re:Shameless Advertisement by k6mfw · · Score: 1

      The bigger problem is that the slashvertisement has almost as much information as the linked page, most of it word-for-word.

      veering OT, I've been surfing internet on video systems (HD, bitrates, modes, codecs, connectors, etc). Your quote reminded me why so difficult getting good info on the web:

      "Yet today you have some manufactures creating completely phony websites that are supposedly written by former employees of the company, who are supposedly letting you in on 'inside secrets' of the companies new equipment, only to find out that it's astroturfing. Astroturfing is when a company tries to disguise their sales agenda as an independent public reaction to their product, in this case with a phony website with covert disinformation. One such example of this technique is what Panasonic did when they introduced the HVX200. They created such a website until it was uncovered that while it had no reference to being a Panasonic supported website, it was. They since took it down in shame."

      --
      mfwright@batnet.com
  3. No device necessary by wbr1 · · Score: 2, Insightful

    Pretty interesting idea and a nice slashvertisement. How about instead, using an emulator,pushing a resolution that looks good onyour panel, and even possibly applying AA and other filters till it looks how YOU like, You have far more options for less cash that way. This reeks of monster cableitis to me.

    --
    Silence is a state of mime.
    1. Re:No device necessary by drinkypoo · · Score: 4, Interesting

      I'm not going to buy an "expensive" upscaler, but I'd rather use the real consoles. I actually run into emulation errors with games I want to play on a semi-regular basis. I don't think that it's unreasonable to think about buying a scaler, even if it's unreasonable to buy this one.

      It would be nice if someone would kick out a television with a fancy scaler built in. AQUOS and Bravia televisions (among others... I have an older example of the former, just barely pre-LED-backlight) have scalers which provide pretty good results for video sources at typical resolutions while also adding minimal latency, which is their primary appeal as compared to other lines — especially since the competition caught up in the black level department. But someone like Vizio (which is commonly favored by gamers due to sharp, clean scaling, if a bit jaggy at times) might consider offering some models with a seriously upgraded scaler and offering them to gamers as a means of improving their old-school gaming experience. Even people who don't own classic consoles, or who keep them in a box in their closet, might consider spending some extra money on such a feature even if they wind up never actually using it.

      Not me, but some people :) Never know what the future holds for my TV, though.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:No device necessary by Anonymous Coward · · Score: 0

      Difference between monster cables, which cost much much more for no gain, vs. this device, which costs more for a little gain, is that this actually *DOES* give you gain.

      Sure you can run emulators but I have some friends who love fixing up old cabinets. Is this expensive? Sure but the cabinets were thousands of USD when they came out. You can pick them up for free if you don't mind putting some $$ into repair, and if you're a serious enthusiast and love your console and love playing with the plastic and power buttons and cartridges, this is great.

      Mind you its expensive for little gain. But if you have money, there's *nothing* else that will fix this for you other than pushing RGB. You don't have to buy this if you have a rare 1st gen LCD that has this sort of RGB input but they're becoming more rare.

      Buy what you want, this is a fun toy for those who can afford the market, and its definitely for geeks.

    3. Re:No device necessary by Anonymous Coward · · Score: 0

      ...good results for video sources at typical resolutions while also adding minimal latency...

      I'm not all that concerned about picture quality but (low) latency is essential. I connected my old Nintendo Wii to my new HDTV and the latency makes it unplayable. I mean, you can barely play it by pressing the controller buttons a second ahead of what you're seeing on the screen but overall it's such a frustrating experience that it's just not fun.

    4. Re:No device necessary by Anonymous Coward · · Score: 0

      Nice astroturf, well played.

    5. Re:No device necessary by gman003 · · Score: 1

      I actually run into emulation errors with games I want to play on a semi-regular basis.

      Which emulators are you using? For NES/SNES/GBC/GBA, I've been using higan, and I've yet to find a single emulation error. Checking the forums, the kind of emulation bugs still getting reported are literally "on the Super Game Boy player for the SNES, an obscure series of cross-system memory writes with multiple joypads enabled ends up writing the wrong value to a register, which breaks this contrived test case". So it seems to be exceptionally solid. For more recent systems, yeah, I haven't found any truly good low-level emulators, but those are also not the ones you'd be breaking out the CRT display for.

    6. Re:No device necessary by mrchaotica · · Score: 1

      the kind of emulation bugs still getting reported are literally "on the Super Game Boy player for the SNES..."

      What kind of lunatic plays his Game Boy games on an emulated adapter for a different console entirely instead of just using a Game Boy emulator?!

      For more recent systems, yeah, I haven't found any truly good low-level emulators, but those are also not the ones you'd be breaking out the CRT display for.

      I don't know about that; I think anything up to and including the PS2, GameCube/Wii and (for all I know) Xbox probably looks better on a CRT.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    7. Re:No device necessary by russ_allegro · · Score: 1

      Many TVs have a game mode, where they do less post processing and the lag will go away in this mode.

    8. Re: No device necessary by Rhaban · · Score: 1

      Still not enough to play Duck Hunt on the Nes.

    9. Re:No device necessary by mrfaithful · · Score: 1

      What kind of lunatic plays his Game Boy games on an emulated adapter for a different console entirely instead of just using a Game Boy emulator?!

      Someone who wants to see the Super GameBoy enhanced features some games had.

    10. Re:No device necessary by Anonymous Coward · · Score: 0

      This. While an average typical game will usually not notice any differences, there are MAJOR issues.

      It is why, for example, no speedrunner of worth will emulate.
      It is terribly unpredictable and most times most games will play completely different on an emulator.

      There is yet to be an emulator that runs right.

    11. Re: No device necessary by tepples · · Score: 1

      For Zapper games, you may need a PowerPak or EverDrive and an IPS patch that lets you use a mouse. I've developed an NES game that uses a Super NES Mouse through an easy-to-build adapter.

    12. Re:No device necessary by tepples · · Score: 1

      How about instead, using an emulator

      That'd be fine if more people had a PC in the living room.

    13. Re: No device necessary by Rhaban · · Score: 1

      For Zapper games, you may need a PowerPak or EverDrive and an IPS patch that lets you use a mouse. I've developed an NES game that uses a Super NES Mouse through an easy-to-build adapter.

      It’s not the same thing with a mouse.

    14. Re:No device necessary by nhat11 · · Score: 1

      Everyone knows about emulators and talking about emulators is off topic since this article is getting the most out of what the hardware for the console provides so this will interest hardware console enthusiast or the players that want a genuine maximize experience from the console itself.

    15. Re:No device necessary by drinkypoo · · Score: 1

      I'm not all that concerned about picture quality but (low) latency is essential.

      My old sharp AQUOS TV needs only 2 processing stages to scale. Latency is negligible, if you don't have other sources stacking up someplace else.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    16. Re: No device necessary by Admiral_Grinder · · Score: 2

      But keyboard and mouse is the one true way to play shooters.....

    17. Re: No device necessary by Rhaban · · Score: 1

      But keyboard and mouse is the one true way to play shooters.....

      Well done, sir.

    18. Re: No device necessary by Bob+the+Super+Hamste · · Score: 1

      This is the sole reason I still have a CRT. It is a bigger TV that was bought near the end of CRTs. It is much cheaper than paying for a few rounds of skeet at the range, and a hell of a lot warmer in the winter too. It is a fairly good way to stay reasonably good at shooting the shotgun since it does provide a fairly decent approximation.

      --
      Time to offend someone
    19. Re:No device necessary by Anonymous Coward · · Score: 0

      How lovely, you respond to a "run emulator" post with "I'll never buy an upscaler for my tv".

      How about replaying to the thread or the posts actually referenceing this. Not trying to piggyback on someone elses post?

    20. Re:No device necessary by Anonymous Coward · · Score: 0

      You can support the work of authors that create cycle accurate emulators. Most emulators are collections of hacks that make a best-effort attempt customized for each game.

      Cycle accurate emulators are difficult, however. They're unique beasts that require a lot of computing resources. A big problem is that you can't split tasks among multiple CPU cores because there is too much latency and, more importantly, no way to predict latency. The timings are that tight.

      This means everything must run on a single thread on a single core. There is an emulator called heigan http://byuu.org/ that can accurately eumulate an SNES accurately. Unfortunately you need an overclocked sandy bridge corei5 or later to get enough speed in the highest accuracy mode.

      Also, unfortunately, the emulator community can be pretty fucking stupid. They like to trash talk accurate emulators because their shitty laptops can't run their favorite titles. Nevermind that there are glaring emulation errors that have existed in the codebases of older emulators that are literally a decade old (snes9x, zsnes)

    21. Re:No device necessary by Anonymous Coward · · Score: 0

      Not as universally fine as you think. Most emulation is imperfect compared to actual hardware, even down to issues such as controller latency. These issues may all have solutions, but none are as simple or practical as plugging the actual hardware into a CRT SDTV that just works and looks great.

  4. Commodore RGB monitors were the best... by Anonymous Coward · · Score: 1

    ... for super Nintendo and retro gaming.

    The image of these little monitors were the best one could get for a reasonable price.

    1. Re:Commodore RGB monitors were the best... by Anonymous Coward · · Score: 1

      I adore my 64: https://www.youtube.com/watch?...

      Seriously though, are you keeping up with the Commodore? https://www.youtube.com/watch?...

    2. Re:Commodore RGB monitors were the best... by SternisheFan · · Score: 1

      I'm still looking for a 'good' C64 emulator (for Android). I've got the roms, it's the emu I need. Any help here would be greatly appreciated...

    3. Re:Commodore RGB monitors were the best... by stalky14 · · Score: 1

      What's wrong with Frodo? Granted, I only play H.E.R.O. on it, but it works well.

  5. Pretty neat device by Nimey · · Score: 1

    Pretty neat if you can afford it plus the cost of modding your console for RGB-out, which by itself is at least $100 for just the parts, and there are a limited number of those - the ones I've seen were stripped from old PlayChoice 10 cabinets. For us common trolls, a good emulator + a warezed ROM collection does the job.

    --
    Hail Eris, full of mischief...

    E pluribus sanguinem
  6. It's supposed to look that way by Anonymous Coward · · Score: 3, Informative

    Classic consoles, notably the NES, purposefully used the blur of the CRT for shading and other effects that the console couldn't do. The graphics simply aren't meant to be seen in super clarity. You see all of the pixels, and the colors are overly bright and flat. It's just... wrong.

    1. Re:It's supposed to look that way by WilyCoder · · Score: 2

      And that's why the old consoles can output RGB via SCART.../sarcasm

    2. Re:It's supposed to look that way by Lunix+Nutcase · · Score: 3, Informative

      That the (S)NES and Genesis can output RGB via modding doesn't change the fact that game developers did use the artifacts from the composite output and the CRT to do what the GP mentioned.

    3. Re:It's supposed to look that way by khellendros1984 · · Score: 1

      Another thing about the NES: its output was purely composite video, even through SCART.

      --
      It is pitch black. You are likely to be eaten by a grue.
    4. Re:It's supposed to look that way by Anonymous Coward · · Score: 2, Informative

      I'm not sure I'm buying the "NES relied on blur and shadowing" argument. The first two years of US first-party titles had purposely blocky box art. This was apparently done as to not raise buyers' expectations of the graphics (compared to box art for other systems like the 2600).

    5. Re:It's supposed to look that way by sexconker · · Score: 1

      There are a number of titles on NES that I can think of such as Empire Strikes Back which only look correct on CRT or anything that does proper NTSC color artifact emulation. (and actually sonic games on genesis too!) I've written a game editor for Apple // graphics which uses NTSC artifacts as part of the editing experience -- and also part of the image dithering/conversion algorithms -- and believe me: It makes a huge difference when you are designing graphics with a 6-color palette where you actually get an extra handful of extra "fringe" colors when using some combinations. If you are still unsure, use an emulator with NTSC emulation (Blargg's is great) and then switch over to plain RGB. There is a huge difference.

      Also, a final note on this (Caveat: I am an emulation author and this information is in a very well written wikipedia article on Y'UV if you want to fact check me...) You will NOT EVER get the same colors from RGB than you get from a CRT. The color spaces are different. Emulators can simulate (and in some cases very well) what an analog display does, but it only goes so far. In the NTSC-to-RGB conversion process you wind up having to transform from one color system (Y'UV) to another (RGB) using some rather simple math but then you also have to alias the results to fit the values (which are often outside the 0-255 range). There are colors in the Y'UV spectrum (I'm talking about the Apple colors but there are some on Atari and NES too) that are so saturated that they look completely neon, and those colors actually don't exist in the RGB spectrum at all so you wind up with a rather muted look compared to the real thing.

      A scan doubler is okay I suppose for this, but really if you want it to look old school nothing beats the real warm glow of a CRT. If you want to play retro games on an RGB screen, just use an emulator. They're cheaper, and if done correctly you're lucky to ever really notice a difference. :-) I think that you can take a Raspberry Pi and make a dedicated emulator solution for 20% the cost of this scan doubler solution and be just as happy if not happier.

      You can't say YUV has colors that RGB doesn't and expect that to apply to reality. You have to compare the actual output of a CRT to the actual output of something displaying an RGB signal. Monitors and TVs have such wildly different physical mappings for given color spaces that you simply can't make such a blanket statement.

    6. Re:It's supposed to look that way by Parafilmus · · Score: 5, Interesting

      I'm not sure I'm buying the "NES relied on blur and shadowing" argument.

      Here's an example that may convince you. From a snes game, but still 240p.

      Crisp Blocky pixels: http://files.tested.com/upload...

      With NTSC blur and artifacts: http://files.tested.com/photos...

      Which do you think is closer to the artist's intention?

    7. Re:It's supposed to look that way by Twinbee · · Score: 1

      Right. Ultimately it would depend on how true, the red, blue and green components of the display are. IIRC, most standard CRTs are around as poor as LCDs at displaying green, and probably worse than decent LCDs.

      --
      Why OpalCalc is the best Windows calc
    8. Re:It's supposed to look that way by Twinbee · · Score: 1

      Nice comparison. I'd upvote if I could.

      I think the main effect apart from the brightness is that every pixel's colour is smoothed out into the surrounding pixels. A bit like what the inherent motion blur does with 24fps cinema film.

      --
      Why OpalCalc is the best Windows calc
    9. Re:It's supposed to look that way by jellomizer · · Score: 1

      My thoughts exactly.
      Back in the day there were a lot of tricks that enhanced the graphics due to the blur.
      The IBM CGA Display Used tricks on old monitors to enhance the output The Composite mode which is what standard TV's were like were blurry in high resolution 640x200 but, created color artifacts that could be utilized. The RGB displays were crisper but made all those tricks moot and you ended up with a B&W display.

      Nintendo didn't want people to see the pixels they wanted to see the characters. So they did the graphics so the details that they felt was important showed.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    10. Re:It's supposed to look that way by sound+vision · · Score: 1

      I've used the NTSC filters since they started showing up in emulators, and they definitely look more appealing than unfiltered video - but for this to be a sound comparison, I suggest having both images be the same size.

    11. Re:It's supposed to look that way by NoImNotNineVolt · · Score: 1

      IIRC, most standard CRTs are around as poor as LCDs at displaying green, and probably worse than decent LCDs.

      I dunno, but if you ask me, it seems like green was the only color standard CRTs were good at displaying.

      --
      Chuuch. Preach. Tabernacle.
    12. Re:It's supposed to look that way by SillyHamster · · Score: 1

      Good point on the size. After zooming the pictures so that they're roughly the same size in my browser, the blocky pixels don't look *that* bad.

      But goodness, the blurred version looks beautiful.

    13. Re:It's supposed to look that way by d0s · · Score: 1

      Yeah, there are RGB SCART connections on CRTs too. The poster meant the effects of the monitor, not the composite cable or whatever. Look at arcade games from back then, with very nice RGB connections to CRT monitors. That's the "look" people are going for.

  7. Pretty neat device by Anonymous Coward · · Score: 0

    That's only for the NES. Pretty much all other consoles newer than the NES output RGB natively - you just need to build a cable. And for the few that don't (NES/N64), the mods are not impossible.

  8. old Mrs. Titti Wampus looked that bad, too. by turkeydance · · Score: 1

    but, we were 10, then...and she was 29.

  9. "..other parts of the world" by Anonymous Coward · · Score: 0

    Other than what? The USA part of the world that assumes the entire internet is only written by and read by themselves?

  10. A Win98SE console ROCKS! by __aanbvm4272 · · Score: 1

    Was anxious to use all those cracked programs from the 90s. Rigged up a Win98 machine and what a blast from the past! Sure the drivers can be a pain to hunt down but everything works like it used to. Simple Fast and Free with all the stuff I kept on file. Audio editors MIDI editors, wav recorders etc. The hardest part was finding equip (CPUs and chipsets) that work in the 98 realm.

    1. Re:A Win98SE console ROCKS! by Anonymous Coward · · Score: 0

      A good old system would be an IWILL DVD266u-RN and dual 1.4Ghz Tulatulan P3-S CPUs and 4Gb of DDR. OS you could go Windows 98 or ReactOS as IIRC a few years back they where claiming full compatibility with Win98, with ReactOS you could go as far as a Radeon HD4670 for AGP or just run a modern system as even a cheap Athlon5350 system would beat any Win98 era gaming box.

    2. Re:A Win98SE console ROCKS! by Hamsterdan · · Score: 1

      What good would a dual CPU do for win98?

      The 4GB is overkill too...

      --
      I've got better things to do tonight than die.
    3. Re:A Win98SE console ROCKS! by Anonymous Coward · · Score: 0

      A core for the OS an a core for the game, 4Gb of ram for a ram cache to load the older games instantly.

    4. Re:A Win98SE console ROCKS! by Hamsterdan · · Score: 1

      except...

      1-Win98 won't even see the second core as it's not SMP aware
      2-Win98 will probably have problems using above 1.5GB of RAM

      http://support.microsoft.com/k...

      Want speed? get some CF cards and IDE adpaters

      --
      I've got better things to do tonight than die.
  11. "a rare SCART cable" by MrCreosote · · Score: 1

    obviously this person has never heard of Ebay

    --
    MrCreosote Meow!Thump!Meow!Thump!Meow!Thump! "You're right! There isn't enough room to swing a cat in here!"
    1. Re:"a rare SCART cable" by Anonymous Coward · · Score: 0

      Or he's using the eBay definition of 'rare'.

    2. Re:"a rare SCART cable" by Anonymous Coward · · Score: 0

      It is funny to see something that was so ubiquitous for several decades be called 'rare'. Even now every new television has one or more SCART inputs (that are rarely used).

  12. It's Worth The Effort by Tempest_2084 · · Score: 5, Interesting

    I've done this with all my classic consoles, and the results are worth it. Most consoles can support RGB without any mods, but a few require building an amp or a special board (the NES is the hardest to mod). I'm using RGB for my Genesis, SNES, Saturn, Dreamcast, N64, Neo Geo, NES, PSX, TurboGrafx, and SMS. On systems that could already support S-Video (Saturn, PSX, SNES, N64, DC) RGB isn't a huge step up but it is noticeable, but on systems that were stuck with composite (NES, Genesis, Neo Geo, TurboGrafx, SMS) it's a night and day difference.

    I have all my consoles using Euro style SCART cables (these are fairly cheap and easy to find on ebay). The biggest issue is finding a nice CRT that supports RGB as most end user monitors do not. This is where the Sony PVM comes in. It's a high end CRT display that was mostly used by video production and television companies. These monitors support RGB along with S-Video and composite (although why you'd want to use composite after you have RGB is a mystery). They used to be pretty cheap, but now that more people are getting into RGB modding they've shot up in price over the past year or two. 20" models can still be found for $100 or so, but the larger models (27" tubes) can run $300 or more. If you're resourceful enough you can find them locally or on Craigslist as many local companies are finally starting to junk them. I have some friends who use the Frame Meister, but I think the PVM looks better. These systems were meant to be played on CRTs (not to mention you can use light guns).

    In the end it's really not that hard to do, but there is an upfront cost involved. Still, if you're into classic gaming on original systems you should really look into it. This site has a lot of good info: http://www.chrismcovell.com/go...

    1. Re:It's Worth The Effort by Anonymous Coward · · Score: 0

      For the Dreamcast, why would you go through any effort more than getting a VGA box?

    2. Re:It's Worth The Effort by Anonymous Coward · · Score: 0

      You can get S-Video from a Genesis, at least with a 32X on top

    3. Re:It's Worth The Effort by Tempest_2084 · · Score: 1

      Two reasons.

      1. I don't have a 20" VGA monitor with a 4:3 form factor sitting around that I can use, but I do have a 20" RGB CRT that I use with the rest of my systems.
      2. Not all games are compatible with the VGA box (JoJo's Bizarre Adventure comes to mind), while almost all are compatible with SCART.

      VGA does look better than SCART, but the difference isn't great enough to make me have a dedicated VGA monitor sitting around just for my DC.

    4. Re:It's Worth The Effort by Tempest_2084 · · Score: 1

      I thing I forgot to mention is that for most systems you will have to find a way to strip out the sync signal from the video cable. You can either build your own device (using a LM1881 chip) or buy something a little fancier like the Sync Strike (http://arcadeforge.net/Scaler-and-Strike-Devices/Sync-Strike::15.html). If you don't use a sync stripper the picture will be all distorted and, as you would guess, out of sync

    5. Re:It's Worth The Effort by Tempest_2084 · · Score: 1

      Yes that's true, but then again you need the travesty that is the 32X Mushroom sitting on top of your Genesis to make it work. I actually do have my 32X hooked up, but only for Knuckles Chaotix and Star Wars.

    6. Re:It's Worth The Effort by Anonymous Coward · · Score: 0

      The biggest issue is finding a nice CRT that supports RGB as most end user monitors do not.

      You could use a television. It is very hard to find one that does not have one or more SCART inputs. If you want the old-fashioned blurring these consoles were meant for, you could use a CRT (if you can find one) or a plasma television.

  13. Nintendo and TV quality by pjwhite · · Score: 1

    When I used to have a Nintendo (NES), I would hook it up to my cheap TV and the picture was fuzzy, edges were clipped, etc. Then I connected it to an Amiga 1080 (?) NTSC video monitor. The improvement was dramatic. Same (theoretical) resolution, but much sharper and better color.

  14. I don't mind old graphics, I mind 10,000 FPS by GoodNewsJimDotCom · · Score: 2

    My modern card turns on the high gear fans when I play... Asheron's Call 1. I just got it because it is my favorite MMORPG and there are no monthly fees anymore, just a one time fee of 10$. I don't know how to play with my driver software because I'd assume you could frame cap it. If anyone still remembers when Starcraft 2 came out, lots of people's cards fried because they were doing way over 60 FPS, and Blizzard needed to patch.

    There's no reasons modern cards should engage into all out maximized FPS mode on old games. I also don't like the extra heat in the summer. I'm thinking of playing some AC1 in a few months when it gets colder. There's no reason AC1 should crank much heat at all, but I guess I just don't know how to turn my graphics card from going all out on an older game.

    1. Re:I don't mind old graphics, I mind 10,000 FPS by Anonymous Coward · · Score: 2, Insightful

      Get a new GPU and monitor that supports FreeSync/Adaptive Sync IIRC it's part of the DisplayPort 1.2a and HDMI2.0 specs. This way the GPU will only produce a frame when the screen is actually ready, the results are a much smoother picture then vSync or running the card maxed out.

      Weither you go for picture quality, color accuracy and viewing angles with a 60Hz IPS panel or raw framerate with a 144Hz TN panel you'll have much better rsults then the current way of doing things.

    2. Re:I don't mind old graphics, I mind 10,000 FPS by Anonymous Coward · · Score: 1

      First try vertical sync, which will lock fps to 60. Or try underclocking your video card.

    3. Re:I don't mind old graphics, I mind 10,000 FPS by Anonymous Coward · · Score: 0

      There's no reasons modern cards should engage into all out maximized FPS mode on old games. I also don't like the extra heat in the summer. I'm thinking of playing some AC1 in a few months when it gets colder. There's no reason AC1 should crank much heat at all, but I guess I just don't know how to turn my graphics card from going all out on an older game.

      Try MSI Afterburner, and use it to adjust your fan profile and clock rate.

      The problem with why it's NOT done is a lack of a programming on the part of the game (and other software) developers, that isn't clocked right, so to speak. It's a hard task to handle, it's like how DOSEMU can slow a game down, while even if it does run in Windows normally, it goes all out because the game doesn't know better.

  15. Other parts of the world? by GrahamCox · · Score: 1, Insightful

    SCART was more common in other parts of the world

    What other parts? Where are you from? If you include a relative reference, at least mention what it's relative TO. You know, the internet is worldwide, FFS.

    1. Re:Other parts of the world? by Anonymous Coward · · Score: 1

      Europe. Started in France. In USA was known as EIA multiport.

      https://en.wikipedia.org/wiki/...

    2. Re:Other parts of the world? by Anonymous Coward · · Score: 0

      Basically most of Europe... Scart also sent a signal to automatically switch the channel to AV upon receiving a a signal years and years before HDMI even existed.

    3. Re:Other parts of the world? by Anonymous Coward · · Score: 0

      "Other parts of the world" is just a nice euphemism for Europe.

  16. "Better Graphics" by Anonymous Coward · · Score: 0

    And here I thought the article was going to be about indie game development on older consoles and clever hacks to squeeze more juice out of the hardware. Oh well, I guess I'll have to keep waiting for OpenGL on Super Nintendo.

    1. Re:"Better Graphics" by Z80a · · Score: 1

      You most likely can use a raspi to generate an snes compliant snes framebuffer and copy it with the snes DMA just like the super FX chip does.
      But you will be limited to 20 fps due being all you can copy during the vblank period.

    2. Re:"Better Graphics" by tepples · · Score: 1

      But you will be limited to 20 fps due being all you can copy during the vblank period.

      But that's still good enough for nearly PlayStation 1 video quality, as a bunch of PS1 games ran at 20 fps.

  17. Bad typo by jgotts · · Score: 1

    Very bad typo in the article. Composite is what's bad. Component is excellent. People get the two mixed up.

    My HDTV is one of the few picture tube HDTVs ever made, and it does not have HDMI at all. Component is what I use for video, and even though the television doesn't do 1080p, the picture for games for example like Grand Theft Auto V which has to run in 780p is amazing.

    1. Re: Bad typo by anakin876 · · Score: 1

      720p?

    2. Re: Bad typo by Anonymous Coward · · Score: 0

      720p?

      Ah, someone hasn't heard about the design compromises baked into the Xbone. The irony is that they are backing away from the mandatory Kinect hardware (supporting which was the cause of so much performance suck). Oh well, too late now.

  18. (pre-emptive to 'New-Age' gamers...) GOML! by SternisheFan · · Score: 1
    You know, modern emulators for old school games are a 'pretty good enough' substitute for the 'real thing'.

    Add on a decent bluetooth joystick to them, you're pretty much there.

    I just got the ''A Moga Pro" joystick a few weeks ago, and it makes all the difference when I revisiting older games like 'Defender', 'Joust', 'Ms. Pac Man', 'Tetris', 'Contra', 'Elevator Action', 'Galaga', 'Qix', 'Q-Bert', 'Rolling Thunder', 'Punch-Out' (et al ad nauseum).

    1. Re: (pre-emptive to 'New-Age' gamers...) GOML! by Charliemopps · · Score: 1

      My kids 6 and all the kids at school were talking about the new Mario Kart game. He wanted it sooo bad but I wasn't about to get him started on consoles so I downloaded SNES and the orgional Mario Kart game... now he's bragging to all the kids he's got the "FIRST" one, and they have the lame version. lol

    2. Re: (pre-emptive to 'New-Age' gamers...) GOML! by SternisheFan · · Score: 1

      My kids 6 and all the kids at school were talking about the new Mario Kart game. He wanted it sooo bad but I wasn't about to get him started on consoles so I downloaded SNES and the orgional Mario Kart game... now he's bragging to all the kids he's got the "FIRST" one, and they have the lame version. lol

      Right? The 'oldies' really are the 'goodies' in gaming, as it turns out. Adding extra great graphics does not always equal more fun gameplay.

      Jeez, I'm having a blast just replaying the original 'Starfox'. Tightening up the framerate won't make a bit of difference to it's playability, IMO.

    3. Re: (pre-emptive to 'New-Age' gamers...) GOML! by Anonymous Coward · · Score: 0

      My god did I have a blast playing original Starfox. Man that game was hard as balls, at least for me who was around 14 at the time. I was a god for like 1 month after I beat it because no one else could.

    4. Re: (pre-emptive to 'New-Age' gamers...) GOML! by Miamicanes · · Score: 1

      Right? The 'oldies' really are the 'goodies' in gaming, as it turns out.

      Well... let's not go overboard here. Even the most nostalgic X'er will admit that the 2600's graphics looked like total ass, even in 1980, and 98% of Atari 2600 games have almost zero enduring fun value. Seriously, play 'em for 5 minutes for the first time in 20 years, and the last minute before you hit reset will seem to LAST for 20 years.

      Well, besides Circus Atari & Warlords (the original 4-player "party game"). It's kind of ironic that two of the 2600's least graphically-sophisticated games ended up among the small canon of unique 2600 games that are still kind of fun and have never really been improved upon on other platforms.

      It's really a shame Colecovision's short-sighted licensing deals and messy bankruptcy left their games covered in the legal equivalent of toxic sludge that nobody will ever be able to scrub away cheaply enough to make a $24.95 embedded Colecovision-in-a-(joy)stick with the dozen or so most popular games ever viable.

    5. Re: (pre-emptive to 'New-Age' gamers...) GOML! by Anonymous Coward · · Score: 0

      120 Colecovision ROMs equals about 1.4MB of space. Over 400 Atari2600 ROMs equals about 1.2MB of space. An Android smartphone of even the lowest specs will run the emulation.

    6. Re: (pre-emptive to 'New-Age' gamers...) GOML! by nhat11 · · Score: 1

      Everyone knows about emulators and talking about emulators is off topic since this article is getting the most out of what the hardware for the console provides so this will interest hardware console enthusiast or the players that want a genuine maximize experience from the console itself.

      For some reason people who emulate always think their way is the only way but this article is for hobbyist and I would like to see more comments on this article than people who emulate

    7. Re: (pre-emptive to 'New-Age' gamers...) GOML! by stalky14 · · Score: 1

      Paddle controller games are pretty much un-emulatable unless somebody has come up with a Atari->USB interface that can handle paddle controllers and actually be compatible with emulators.

    8. Re: (pre-emptive to 'New-Age' gamers...) GOML! by Charliemopps · · Score: 1

      It's really a shame Colecovision's short-sighted licensing deals and messy bankruptcy left their games covered in the legal equivalent of toxic sludge that nobody will ever be able to scrub away cheaply enough to make a $24.95 embedded Colecovision-in-a-(joy)stick with the dozen or so most popular games ever viable.

      I don't think its the legal issues... it's the controllers. Colecovision controllers were awful.
      http://atariage.com/forums/upl...

      The only ones worse were the intellivision controllers.
      http://www.gratuitousscience.c...
      Those actually made my thumbs bleed every time I used them. The lip next to that dial would literally peel your thumb nail away from your finger.

  19. Emulators? by Horshu · · Score: 1

    Graphics look plenty crisp on my C64 emulator. Need to check out a console emulator or two (my old C64 got as much play as a console)

    1. Re:Emulators? by nhat11 · · Score: 1

      For some reason people who emulate always think their way is the only way but this article is for hobbyist and I would like to see more comments on this article than people who emulate

    2. Re:Emulators? by Horshu · · Score: 1

      You extrapolating a statement about the nature of video output (my emulator runs on digital video) into some kind of knock on hobbyists? Gimme a goddamn break! I friggin' own a C64 and several Z80 machines, so don't assume you know anything about me. I just happen to also run emulators out of convenience (I'm not going to wire up my old TS to a CRT just so I can take a look at something in fuzzy) Thanks for proving the Asshole Theory of the Internet! Blow me, dickhead.

  20. Just a slashvertisement by Anonymous Coward · · Score: 0

    Upscalers have been around for over a decade, including the series this advertisement mentions.

    This isn't news, and it's not even a new product. It's and advertisement for something old.

    More pothead logic at Slashdot...

  21. I wish HDTVs were 240p-aware by HalAtWork · · Score: 1

    I don't know why the hell they omitted 240p/line doubling mode from HDTVs. It's truly a pain in the ass. I wish I knew what I was doing, I'd try and implement it in the SamyGo firmware. As it is now, game systems that are supposed to display in a line doubling mode instead display as interlaced, so you get a ton of ugly artifacts. I even bought a few HDMI-outputting VHS/DVD players hoping that it would recognize the mode and display correctly, but nope. Now I'm trying to outfit my consoles with SCART cables and convert to component YbPbR, but the NES doesn't support RGB 15khz mode. This is why we need an RGB board, replacement PPU that supports RGB from a VS DuckHunt arcade board for example, or FPGA-based PPU solution such as Universal PPU.

    1. Re:I wish HDTVs were 240p-aware by Anonymous Coward · · Score: 0

      Here's a link with a bit more info on 240p/line doubling modes, forgot to include it in my post: http://retrorgb.com/240p.html

    2. Re:I wish HDTVs were 240p-aware by wonkey_monkey · · Score: 1

      I don't know why the hell they omitted 240p/line doubling mode from HDTVs. It's truly a pain in the ass.

      Because it's only a pain in the ass for a tiny proportion of users.

      --
      systemd is Roko's Basilisk.
    3. Re:I wish HDTVs were 240p-aware by Anonymous Coward · · Score: 0

      How gauche

  22. Yes it is by HalAtWork · · Score: 1

    This is not a slashvert, these solutions have been around for a long time, and as for the NES RGB board it's constantly sold out so they don't need our help on that. Actually this was posted on Kotaku a day ago and someone probably found it geekworthy, and it is. Getting 240p to display properly on HDTVs is a huge pain for retro gaming enthusiasts.

    Use an emulator?! No thanks, that's like telling vinyl enthusiasts to get MP3s. Accuracy is important, and emulators are a mixed bag, and to ask someone who wants the original feel and the convenience of a console to fuck around with emulators is missing the point. Also try finsing a good legal Saturn emulator that works on Linux. Besides, there's nothing like using the original hardware, control pads, and media.

    1. Re:Yes it is by aliquis · · Score: 1

      Besides, there's nothing like using the original hardware, control pads, and media.

      Emphasis mine.

      So basically you're saying cassette tapes rule? ;D

      Well. For a vinyl head I guess they may..

    2. Re:Yes it is by ncc74656 · · Score: 1

      Getting 240p to display properly on HDTVs is a huge pain for retro gaming enthusiasts.

      It largely comes down to the quality of the scaling hardware within the display and the assumptions it makes about the signal. I knocked together an RGB-to-component converter for the Apple IIGS recently and tried it out with the LCD displays I had on hand: three TVs (two name-brand and one not-so-name-brand) and a monitor that also has component input (and S-video and composite, in addition to the usual VGA and DVI). The monitor kinda worked, but it chopped off the first line of text IIRC. The not-so-name-brand TV didn't work at all. The other two TVs worked: the entire screen area was visible. Color quality and 40-column text were pretty good. 80-column text was usable, if a bit fuzzy. I had hoped to use it with the monitor in the computer room, but the missing line of text would be a bit of a problem (it's like it's not syncing up until it's too late). None of them are as clear as the ancient NEC MultiSync 3D I normally use with it, but who knows how long that will continue to work? It already takes several minutes to settle down and run right after a cold start. I suspect a CRT TV with component input would be better than the LCDs, but I haven't had one of those for several years.

      (While the adapter is intended to plug straight into the IIGS's RGB output, you could lash up an adapter to use it with other devices. In addition to red, green, blue, and composite sync, it also needs +12V and -5V. It only cost me about $50 to build, and maybe $20 of that was two extra boards from OSH Park, which ships in multiples of 3.)

      --
      20 January 2017: the End of an Error.
  23. Exactly by Anonymous Coward · · Score: 1, Insightful

    That solution will only last as long as there are used CRTs, so it's not really a solution, sorry.

    1. Re:Exactly by Wootery · · Score: 1

      Errr... what? You may have noticed that nothing lasts forever.

  24. It's supposed to look that way by brendan.robert · · Score: 3, Interesting

    There are a number of titles on NES that I can think of such as Empire Strikes Back which only look correct on CRT or anything that does proper NTSC color artifact emulation. (and actually sonic games on genesis too!) I've written a game editor for Apple // graphics which uses NTSC artifacts as part of the editing experience -- and also part of the image dithering/conversion algorithms -- and believe me: It makes a huge difference when you are designing graphics with a 6-color palette where you actually get an extra handful of extra "fringe" colors when using some combinations. If you are still unsure, use an emulator with NTSC emulation (Blargg's is great) and then switch over to plain RGB. There is a huge difference. Also, a final note on this (Caveat: I am an emulation author and this information is in a very well written wikipedia article on Y'UV if you want to fact check me...) You will NOT EVER get the same colors from RGB than you get from a CRT. The color spaces are different. Emulators can simulate (and in some cases very well) what an analog display does, but it only goes so far. In the NTSC-to-RGB conversion process you wind up having to transform from one color system (Y'UV) to another (RGB) using some rather simple math but then you also have to alias the results to fit the values (which are often outside the 0-255 range). There are colors in the Y'UV spectrum (I'm talking about the Apple colors but there are some on Atari and NES too) that are so saturated that they look completely neon, and those colors actually don't exist in the RGB spectrum at all so you wind up with a rather muted look compared to the real thing. A scan doubler is okay I suppose for this, but really if you want it to look old school nothing beats the real warm glow of a CRT. If you want to play retro games on an RGB screen, just use an emulator. They're cheaper, and if done correctly you're lucky to ever really notice a difference. :-) I think that you can take a Raspberry Pi and make a dedicated emulator solution for 20% the cost of this scan doubler solution and be just as happy if not happier.

  25. This is a stupid product only for idiots. by Anonymous Coward · · Score: 1

    Old games were designed with the expectation they would be played on a CRT. They look best played on a CRT. Nobody wants pixel perfect retro games, and if they do, they aren't emulating what people actually played. They are emulating something that nobody saw. Nobody ever played a pixel perfect version of retro games, simply because they weren't designed to be played that way.

    1. Re:This is a stupid product only for idiots. by Guspaz · · Score: 1

      Indeed. And I want a box that will simulate the experience of a CRT on a high-res LCD, not make it pixel-perfect. I want subtle screen curvature, I want scanlines that actually look like they're on a CRT (simulating how bright and dim scanlines are different sizes) and not just sticking black horizontal lines on the image, I want NTSC composite artifacting, I want to simulate a CRT's subpixel pattern...

      Ironically, I can do all that with filters for emulators, but not with a real SNES. It's surprising to me that nobody has stuck an FPGA between a composite input and an HDMI output and stuck a CRT simulating pixel shader in the middle.

    2. Re:This is a stupid product only for idiots. by tepples · · Score: 1

      I want scanlines that actually look like they're on a CRT (simulating how bright and dim scanlines are different sizes)

      That can be done in a shader by starting with linear interpolation and varying the gamma on different output scanlines, with a lighter gamma near the center of each input line and a darker gamma between input lines. The darker gamma will stay dark unless an adjacent scanline is light, at which point the signal bleeds over into the higher response part of the gamma curve.

      It's surprising to me that nobody has stuck an FPGA between a composite input and an HDMI output and stuck a CRT simulating pixel shader in the middle.

      It's not surprising because such a product would be extremely niche.

  26. TFA is incorrect by qIroS · · Score: 2

    "Component video is absolutely terrible." Incorrect.

    1. Re:TFA is incorrect by wonkey_monkey · · Score: 1

      Yeah, they meant composite.

      Also, these are not "better graphics." They're the same graphics, upscaled differently.

      bad integrated TV upscalers

      They're not bad, they're just meant for - wait for it - upscaling TV pictures, not console games.

      --
      systemd is Roko's Basilisk.
  27. That first link confuses composite and component by Anonymous Coward · · Score: 0

    It's important to distinguish between these legacy modes. Composite merges chroma and luma information in a single signal. Component video (s-video) that keeps them separate and is a big quality improvement. If you want little rectangles as pixels, well, it's not clear that was ever the design intent of these games. A pixel is not a little square.

  28. Do not want by Guspaz · · Score: 1

    When I use a SNES emulator, I jump through hoops to make it look like it did when I was growing up, simulating a CRT television and the artifacts of composite video. Why would I want to take my SNES and try to make it look like an unmodified emulator? That's the exact opposite of what I want. These games were never meant to be hyper-sharp and pixelated. In fact, some games rely on composite artifacting to make certain effects work.

    In fact, I want an upscaler that I can plug my SNES into that will simulate a CRT. When I emulate, I combine a CRT simulation filter (which gives me a simulation of CRT scanlines and subpixel geometry while simulating the curve of a CRT) with a composite video simulator (which simulates the artifacts of composite video), and the results is very pleasing, looking much like I remember things from back in the day. With a real SNES, I don't need the composite simulator, because I can just use the real SNES composite output, but having a hardware device that does the CRT simulation (perhaps doing the CRT simulation shaders on an FPGA?) would make it look much better on an LCD or projector.

    I realize that you can get partway there by running the SNES signal through a scaler to get to 480p and then running it through a scanline generator, but that's not simulating the physical properties of a CRT (like how a bright scanline appears thicker than a thin one), you're only getting partway there.

  29. NESRGB by tepples · · Score: 1
  30. RGB on Scart by DrYak · · Score: 2

    Megadrive (the Genesis in EU and Japan) supported RGB out-of-the box (all the signals are there on the DIN / miniDIN cable), no need to mod the console, just buy the appropriate cable (SCART in EU, or the Japanese equivalent).

    (I have no first-hand experience, but I might guess that the situation is similar with Super Famicom vs US' SNES)

    That the US market had a crappier output possibility, combined with a worst Video standard (nicknamed Never The Same Color :-P ) doesn't change the fact that everybody else around the world had better quality, including the developers back in japan.

    (Dithered pattern on anything but NTSC over composite appear as separate pixels).

    (The situation is completely different from the first home computer doing "composite synthesis" and achieving more colours on the screen than supported in the GFX hardware. i.e.: a normally 320x200 4-colours or 640x200 monochrome CGA card in a PC outputing 160x200 16 colours on a composite monitor.
    That *indeed* was using composite output artifact. But usually that is software that has a distinct separate "composite" video mode. And it only works on NTSC).

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  31. Monster cables not always expensive by tepples · · Score: 1

    Monster cables aren't always more expensive. When I first bought my Wii console, I wanted a component cable to go with it. At Best Buy, I could get the Nintendo cable for $35 or the Monster Game cable for only $25.

  32. You need 15K for the Zapper by tepples · · Score: 1

    Proper Zapper support relies on the 15.7 kHz flicker of the horizontal retrace. To play Duck Hunt, Operation Wolf, To the Earth, or ZapPing without an emulator, you will need either a CRT or another display that can flicker individual lines at that rate.

  33. Other parts of the world? by jabuzz · · Score: 0

    That is anywhere outside the backwards North America and their rubbish NTSC colour television system and all that component rubbish. It ends up as an RGB on the screen cut the crap and send the RGB to the display device.

  34. terrible by Anonymous Coward · · Score: 0

    I'm sorry but anyone who thinks that classic SNES games should be displayed this way, doesn't deserve to play them at all. Making the pixels look like sharp stacked blocks utterly ruins the art.

  35. Artifact colors by tepples · · Score: 1

    That the US market had a crappier output possibility, combined with a worst Video standard (nicknamed Never The Same Color :-P ) doesn't change the fact that everybody else around the world had better quality, including the developers back in japan.

    The analog TV standard in Japan was NTSC with a different black level. This is why the Famicom and NTSC NES use the same 2C02 PPU, while PAL regions need a different 2C07 PPU.

    The situation is completely different from the first home computer doing "composite synthesis" and achieving more colours on the screen than supported in the GFX hardware.

    You're referring to the 7.16 MHz pixel clock of several early game consoles and home computers (Apple II, Atari 400/800, Atari 7800, IBM CGA, etc.), which was exactly twice the NTSC color burst frequency. This let the program synthesize the exact waveform going out the wire. The Genesis's pixel clock, on the other hand, was 15/8 times color burst. At that rate, patterns of thin vertical lines resulted in semi-transparent rainbow effects, which weren't quite as predictable as the but still fooled the TV into making more colors. The NES pixel clock of 3/2 color burst was coarser but had a diagonal bias, allowing games like Blaster Master to create more apparent colors than the four per 16x16 pixel area that an NES game usually has by using small dots of different colors adjacent to each other and to black.

    1. Re:Artifact colors by Shinobi · · Score: 1

      Then you also had the Amiga with its copper that allowed you to play all kinds of tricks to give you more colours, such as recomputing a new palette every line etc.

  36. Eroge by tepples · · Score: 1

    a big ass-free CRT is desirable, while a big ass-CRT would be undesirable

    That depends on whether or not you're playing an H game. For an H game, you want ass on your CRT.

  37. Was expecting an article on upscaling filters by barlevg · · Score: 1

    I was really excited to see that new builds of ffmpeg (which is FOSS) implement the hqx family of filters, but I've also read that these filters are pretty outdated at this point. So I was hoping that this article would be a comparison of upscaling algorithms, both free and proprietary. But alas...

  38. Frankly by MitchDev · · Score: 1

    Game play trumps "realistic graphics" any day.

    If the game sucks, all the graphics in the world won't save it.

  39. Carmack not a fan by Anonymous Coward · · Score: 0

    John Carmack (@ID_AA_Carmack) tweeted at 5:26am - 28 Oct 13:

    Disappointed with the Framemeister upscaler, I dug out an old real CRT. Son commented "GFX are much better!" pic.twitter.com/ChfMjVRyvx (https://twitter.com/ID_AA_Carmack/status/394530440528162816)

  40. That Wii-U shot looks sabotaged. by pecosdave · · Score: 1

    It looks to me like they intentionally darkened the image of the WiiU output. I have the Mario Classics collection (basically Mario All Stars) on my Wii, it looks beautiful on my 36" CRT, and I put the virtual console version of the original Super Mario Brothers on my parents Wii, again, looks great on their 60" LCD, other than some aspect ratio induced bad feelings.

    Of course advertising materials have a reason to push for their product instead of virtual console.

    --
    The preceding post was not a Slashvertisement.
  41. Re:That first link confuses composite and componen by k6mfw · · Score: 1

    uhmm, component video is not same as s-video (or correctly should be called Y/C). Component has three cables (Y, Pb, Pr), Y/C has two cables (Y, C). What drives me nuts is Y/C has some improvement over composite but uses crummy cheap connectors. Composite lives on because works great in an industrial environment with a single coax and locking BNC connector. Of course it also has the RCA connector which is more rugged than that crummy DIN connector used by Y/C.

    --
    mfwright@batnet.com
  42. Turn off the TV's "fixer" bullshit by Anonymous Coward · · Score: 0

    Another essential thing if you want to do classics OR modern games on your TV:

    Press "menu" and start digging and turn off all of the options that ought to be replaced with a single "try and make crappy, overcompressed MPEG streams look a little better." They assume the presence of MPEG artifacts and will actively harm bitmap video streams (i.e. computer/console output). I've had the opportunity to edit some pictures on 4K screens - until we turned that crap off, sharp contrast lines looked awful and as a whole we were wondering "Wuh? This is really 4K?"

  43. Different situation by DrYak · · Score: 1

    Amiga is used a co-processor to display cool stuff on the screen. But its displaying things that it has an actual internal representation. And work on any display connected to the machine (or even emulator, if the emulator can handle the internal copper chip).

    CGA/composite is a hack abusing the way NTSC singal work. The machine is ouputing a monochrome signal, but the software abuses the way an NTSC display work and it appears as a coloured picture. (But these colours don't exist in the display buffer. It doesn't work on any other display. It doesn't work in an emulator unless the emulator not only emulates the chips of the machine, but also emulates the problems inside an actual screen).

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:Different situation by Shinobi · · Score: 1

      Actually, the Copper did allow you to sidestep hardware limitations too. Hardware-wise you were limited to a maximum of 12-bit palette, but the Copper effectively let you get, IIRC, 18-bit palette.

      Also, there were plenty of tricks to get NTSC Amigas to play PAL demos, and vice versa.

  44. EU and Japan by DrYak · · Score: 1

    The analog TV standard in Japan was NTSC with a different black level. This is why the Famicom and NTSC NES use the same 2C02 PPU, while PAL regions need a different 2C07 PPU.

    Except that, in the eighties, virtually any TV sold in Europe had a Scart connector (Mandatory on any TV sold after 1980. I don't remember having seen a TV without it), and TV sold in Japan had a RGB-21 connector (technically similar. physically, the connectors have the same shape but use slightly different pin-outs). That was simply the standard interconnect to plug *any* consumer electronics on a TV outside of the US.

    So starting with MasterSystem and Megadrive (again that's my first hand experience. I'm not sure but from what I read around that it's also the case with Super Famicom) everybody else in the world got an easy way to have nice graphics.

    Only you, the consumer in the US, were stuck with no RGB on your TV set combined with a video standard that completely breaks colours. Everybody else got to play the games without any composite artifact.

    The Genesis's pixel clock, on the other hand, was 15/8 times color burst. At that rate, patterns of thin vertical lines resulted in semi-transparent rainbow effects, which weren't quite as predictable as the but still fooled the TV into making more colors.

    But were only visible on TV in the US. The other big markets (Japan, EU) got the actual colours directly fed into the screen over the local's default video interconnect (Scart or RGB-21).
    Given that most of the games were produced in Japan, it's very likely that very few of the game developers have designed their games specially with US' NTSC composite artifacts in mind.

    So to go back to the begin of this thread discussion:

    The graphics simply aren't meant to be seen in super clarity. You see all of the pixels, and the colors are overly bright and flat. It's just... wrong.

    Nope. That's what you saw as child because you grew up in the US and your local display standard was bad (only RF or composite available, and an NTSC standard that's bad for colours).
    The rest of the users elsewhere actually mostly got the same image as emulators display. It was just a tiny bit more blurry, but we had the same colours (thanks to RGB available in nearly everywhere in the other major markets outside of US).

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  45. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  46. Sourcing a CRT SDTV by tepples · · Score: 1

    [Emulation problems] may all have solutions, but none are as simple or practical as plugging the actual hardware into a CRT SDTV that just works and looks great.

    Sourcing a CRT SDTV with A/V inputs in good condition and making a place for it in your home might not necessarily be practical. Many CRT SDTVs that I see at garage sales and charity shops have only an RF input, introducing noise and requiring an RF modulator at additional cost for fifth-generation and later consoles.

  47. in plat-form vs. standard abuse by DrYak · · Score: 1

    I'm just a pedantic fool nitpicking between:

    - a in-hardware solution: the platform can be asked to generate a different signal creating a different output.
    yeah, there are also hardware limitation (RAM is expensive, so Video-RAM is in small quantities) and thus tricks required (HAM stores small 'deltas' between adjacent pixels instead of coding full RGB tripplet, so it can cram hi-colour picture inside the limited video-ram ; copper can be used to change palette at each line refresh, so that you get a nice gradient, while only using 1 single colour entry from the limite 32 colours palette)

    In term of sound that's similar to playing digital sound on a PC speaker (by programming the driving timer to act as a PWM).

    - a solution that cleverly abuse an external piece of hardware:
    a CGA in composite mode always outputs the same signal. But the computer happens to be connected to the correct piece of equipment (NTSC monitor, using a composite cable) magic happens and something completely new appears. But it only work if you connect it to this peculiar type of equipment. You get the same picture as usual in any other circumstance (in my case: PAL/PAL60/NTSC monitor, using a RGB scart cable). You're not dependant of the hardware in the computer producing a *new* signal, you're dependent on how some external piece of hardware is going to react to the same signal as usual.

    In term of sound that's similar to using the disk drive motion for the percussion track of your music. It's a neat creative trick, but only works when the correct floppy drive is attached. It won't work if you upgrade your computer to a harddrive, it won't work if you plug earphones in the audio-out, etc.

    The purpose of this thread is that, because of the second type of hacks, you need to perfectly emulate the bad picture quality of TV-sed to have the on-screen look as developers intended it to be. That every developer though that visuals will look in some particular way.
    What I'm saying is that actually the rest of the world got near perfect picture quality, because the rest of the world had RGB output (we had Scart here in europe, Japan had RGB-21) and that includes the home of most developers (Japan). Only US kids remember having a different look in their childhood games, because the poor kids were stuck with a bad TV standard.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]