Sid Meier's New Game Is About Starships
jones_supa writes: The next game from the mind of veteran strategy and simulation game designer Sid Meier has been revealed. 2K and Firaxis Games have announced Sid Meier's Starships, a turn-based interstellar strategy game scheduled to arrive in early 2015 for Windows, OS X, and iOS (iPad). In the game, you control a fleet of starships as you journey through the galaxy to complete missions, protect planets and their inhabitants, and build a planetary federation. As you trek through the stars, you will be challenged to expand your federation's influence and reach. You shall also amass futuristic technology and take part in combat using a deep roster of customizable ships. When designing Starships, Meier was intrigued by the idea of exploring the next chapter in the story of Civilization: Beyond Earth. "What happens after we colonize our new home and eventually build starships to take to the stars? What has become of our long-lost brothers and sisters from the planet Earth," Meier asks. "My goal was to create an experience that focuses on starship design and combat within a universe filled with interstellar adventure, diplomacy, and exploration."
So, Traveller, then?
We built this city?
The Guardian of Orion.
But don't worry cheap missile boats can take it.
I wonder if they'll find a way to keep it from feeling like little more than a reasonably ambitious Civ5 mod, notably unlike last time?
Kind of like Galactic Civilizations III? I'd guess they'd better hurry if they don't want Sid Meier to steal the wind from their sails.
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
Or does this sound just like Stardrive 2?
I too am working on a space civilization style simulator for Ipad/Android tablet.
My theory was that with all the fame of games like Clash of Clans, why not take competition one step further to games like Risk, Civilization, or Master of Orion?
Touch pad is perfect for those turn based games like that. They're just a bit more challenging to write since you need to write a custom active server since P2P would just invite hackers to ruin your day.
I could talk more on this project, but its so early in development that it isn't anything more than a hobby affair. I was thinking of taking my time on this one, sculpt it just right, and have good polish on it for 2-4 years out from now. One of the things slowing me down is that I can't seem to get Java to communicate with AS3 via sockets. So it is looking like I'll probably have to write my game server in C/C++ which will be a challenge without garbage collection, nice arrays, debugging, nice strings, an ide, and so forth.
God spoke to me
...as to what platforms you run will still influence the direction of the human race? The man has to beyond the pursuit of pure profit by now. Shouldn't the legacy he seeks be about beneficence, not personal gain about now?
Time is what keeps everything from happening all at once.
I've been gypped with Beyond Earth.. It's definitely crap at this point. Sorry Sid, the magic is gone.
Harrison's Postulate - "For every action there is an equal and opposite criticism"
alpha centauri?
Why is war an assumed mandatory condition for space travelers? This is patently absurd (though perhaps fun in a game). Don't ya think we would have already located some extraterrestrials if there were wars going on in space? Or is this war thing predicated on humans being out there?
We are entrained to believe wars are inevitable, due to differences in opinion or scarcity of material. May I once again posit that war is not a natural result of being human, but rather one put upon mankind by strong, selfish, sociopaths that profit from it?
I am not installing this! Out of respect for my starved turtle (RRtycoon), ex-girlfriends (Civ 1 to 4),...
If it's cross platform to iOS then it's almost guaranteed to be a bit lame for PC. Good for sid mier's bank account; bad news for PC gamers.
No Linux support? What is this? 2014?
Master of Orion!
Never answer an anonymous letter. - Yogi Berra
That seems to be targeting only a subset of consumers(*).
What if I want to build a totalitarian empire? Subjugate and control planets, turn their productive output towards my ever-growing fleet of interplanetary destroyers? Drive my enemies before me, hear the lamentation of their women, yada yada.
Sort of like Ronan from Guardians of the galaxy?
Not all of us want to have good, clean, wholesome fun, 'ya know...
(*) I'm reminded of the children's holodeck game from Star Trek, where the "correct solution" was to broker a truce between the tree person and the water person. Made me want to puke.
I'm no Linux zealot but I guess I know where the money I could have spent on this game will be going, to a nice selection of European beer while I play the free Xonotic game.
by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
Sounds Great! I'd buy it in it's current state, but then suddenly *LOL!* No single player mode! No refund.. LOLZ!
Yeah.. getting tired of this now. Thrice bitten.
Yours truely,
Grumpy.
*Please*, please, please...let this be what I always hoped Master of Orion would become...
A turn-based game? Flaw number 1.
"Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
And sorry Sid, but I don't think you have it in you. Civ5 and Beyond Earth were, to put it mildly, disappointing.
With detailed diplomacy, exploration, colonization....so, basically, Distant Worlds Universe?
Seriously, I've always liked Sid's games and I've been playing them for 30 years. But hey, DWU pretty thoroughly has that niche covered.
-Styopa
How much of this is really from his mind, vs just being paid sufficient sums to allow his name to be stamped on it?
Sid Meiers: STARS!
(if anyone gets this reference I will be amazed)
And I think it was a game where Sid wasn't really working on but just putting his name on it, we owe this masterpiece to Brian Reynolds, as we owe to him Civilization 2. After he left Sid, the series have just been variation of the same stuff over and over again.
It's funny how the same things I didn't like in Civ2 are still there in the last games.
Like diplomacy.
Like a stupid unit hoarding cheating AI that stays at war with you forever.
Like the same game phases where you have to colonize land before your opponent do.
Problems that I find even in similar games like the GalCiv series.
Anyway, even if I find Beyond Earth pretty boring, at least they tried to do something a bit different, that has to be recognised.
Sid Meier is just re-making spore as 3 games, and skipping the weird creature creation stage. Seriously, at this stage we have a 'conquer the world' game, a 'conquer nearby star system' game, and now we have a 'conquer you local galactic arm' game? sounds like spore, only without the insane promises.
I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
It had starship Design and combat - planetary values mining vs population etc all in a turn based package - thank you Delta Tao
Its "Sid Meier's 'Battlecruiser 3000'!
Stars!
?
I would think the whole "turn-based strategy sci-fi" thing is the delimiting factor, here, not the fact that you're playing as a Star Trek-esque Federation (which, when I put it like that, sounds like it would increase the potential customer-base, not decrease it)
I assume you're very, very, very young? The Spore "civilization stage" was, if anything, a really, really bad and over-simplified Civilization. There was no Beyond Earth equivalent in Spore (Civ in Space), and this game sounds far more like classics like Masters of Orion or Galactic Civilizations than Spore's "space stage".
His games really havent changed in 20 years. Seriously, have they ??
Masters of Orion: Sid's version.
>As you trek through the stars
So, some sort of... star trek?
go look up alpha centauri
So it's a Star Traders knock off?
May I once again posit that war is not a natural result of being human, but rather one put upon mankind by strong, selfish, sociopaths that profit from it?
Before you can make that assertion, you'll have to explain how strong, selfish, sociopaths are not a natural product of mankind.
Hands up and touch the sky
You want to play totalitarian? That doesn't actually change anything about the bold part (or the part that follows). Even a totalitarian government wants its citizens/subjects to be *alive*, so you still need to "protect planets and their inhabitants"?
Phenom II x6 1090t, Radeon HD 7880, 12 GB DDR2 (it's an AM2+ board), Ubuntu 14.04 32 bit. Runs flawlessly for me.
Want to learn about race cars? Read my Book
At least, I try to pretend it didn't (sort of like some people try to wish away The Matrix sequels.)
You nailed it on the reason it failed though. I was so excited when it first came out and rushed out to buy it. Only to think "this is just like the parts of my real job that I dislike" while playing it.
As for MOO2, I _LOVED_ that game. My battlefleet of Xenotronium armed,heavy-armored, structural re-inforced, reflection fielded, auto-repair, Class X shielded, dual Stellar Converter armed doomstars laid waste to many an opponent!
Yes, I am the Celtani Federation that sold you all those Ford starships and sent the CDT on missions against you.
Did you like my robots? Wasn't it a surprise when the Tech 15 starports from the CF were everywhere and the 10 ton battleship killers lay in wait in the outer orbits and set off nukes inside your armor in kamikaze attacks?
-- Tigger warning: This post may contain tiggers! --
IIRC, you can even have the voices and music that was developed by Toys For Bob (the company behind SC2) for the 3DO. Also, some of the original MOD files have been resampled and updated by modern mixers. I prefer the original MOD files, but it's cool that it has had updates, even 20+ years on. Many thanks to Toys for Bob for releasing the source *and* content.
I wish someone would redo Spaceward Ho! Loved that game, especially the network play
After Galactic Civ II I don't think I want a Galactic Civ III.
GCI was so good- and the second was so awful.
Civ 5 was fine; you just hit the "strategic view" button as soon as it starts up and you're golden.
Beyond Earth took that away, apparently because they needed the button for satellite view and it was too hard to add another button.
The 3D view just makes it way too hard to see what's happening.
The last Simcity I think really tarnished their reputation. They may have a hard time reclaiming their fans.
That said, if they do a reasonable approximation to MOO2, they will come flocking back. It is a fine line between a Game and a Sim however. MOO3 was the only game I ever pre-ordered (and last) for that reason. It was more Sim than it was Game. In that it wasn't really any fun. Something to be careful of if you are known for making Sim type games.