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How Apple Is Giving Design a Bad Name (theverge.com)

ColdWetDog writes: Co.Design has an article by two early Apple designers on how the company has lost its way, and quite frankly, lost its marbles when it comes to user interface design. In the search for a minimalist, clean design, it has forgotten time honored UI principles and made it harder for people to use Apple products. As someone who has followed computer UI evolution since the command line and who has used various Apple products for a number of years, the designers' concerns really hit home for me.

Of course, Apple isn't the only company out there who makes UI mistakes. And it is notable that the article has totally annoying, unstoppable GIFs that do nothing to improve understanding. User Interfaces are hard, but it would be nice to have everybody take a few steps back from the precipice.

462 comments

  1. Apple Music by germansausage · · Score: 5, Insightful

    The Apple Music player app on IOS used to be at least usable. Now I have to google to figure out how to turn shuffle on and off. Everything is obscure and hidden where it used to be at least semi obvious. Controls are tiny when they used to be big enough for even my sausage fingers on a small screen,

    1. Re:Apple Music by _Sharp'r_ · · Score: 4, Insightful

      Please, please, please stop making everything an "intuitive" icon with no easy way to get text to tell you what a button is supposed to do.

      Not everyone is constantly using the same program and wants to just start guessing what menu icons do in the hopes of figuring out over time how to work the damn app!

      That's my biggest issue with these minimalist pretty designs, half the time you can't figure out what the stupid menu options actually do, let alone find the one you figure should be in there but who knows what it looks like. Don't get me started on mysterious gestures being required for an app.

      This lack of basic usability is one of the two major reasons Apple mobile products are banned for technical support in my family now. The other is the walled garden, but I digress.... /rant

      --
      The party of stupid and the party of evil get together and do something both stupid and evil, then call it bipartisan.
    2. Re:Apple Music by raxtich · · Score: 5, Interesting

      This. I hate the new music player with a passion. What used to take one or two clearly intuitive clicks is now so incredibly confusing that it borders on unusable. Now everything is behind generic "hotdog", "hamburger", and barely noticeable arrow icons and it's impossible to remember what's supposed to happen when you click any of them. I spend so much time cursing at it because I often choose the wrong icon and then have to figure out how to get back to where I was and what I was trying to do in the first place. It took me 20 minutes of fiddling around to figure out how to bring up the album for the currently playing song. I guess they want you to ask Siri to do everything for you, but that's just exchanging one frustrating interface for another.

    3. Re:Apple Music by Noah+Haders · · Score: 0

      i'm a huuuge fan of apple music. it blows me away how much content there is and how easy it is to access the entire world of music. I've listened to more new music in the past 6 months than in the past 10 years.

      the apple music player could be better. One problem is they're cramming it so full of content that it becomes rather dense and intricate. apple music is a lot more logical on the itunes in the osx. that being said, after a couple uses I get it just fine.

      I find it funny that people are complaining about inscrutiable icons on a site where the very name of the site sounds like the command prompt.

    4. Re:Apple Music by Noah+Haders · · Score: 0

      Another thing to consider - the new Apple Music has the most intuitive input possible - your voice. Instead of hunting and pecking through menus, you can just say Play 'Abbey Road' by The Beatles, or Play 'Sounds from my moms vigorous lovemaking' by Noah Haders.

    5. Re:Apple Music by phantomfive · · Score: 4, Funny

      I find it funny that people are complaining about inscrutiable icons on a site where the very name of the site sounds like the command prompt.

      That's because you can always type "command --help" and figure out what a command does. Or "man command." It's clear, discoverable, and consistent. Whereas this beautiful icon set has no particular explanation..........

      --
      "First they came for the slanderers and i said nothing."
    6. Re:Apple Music by Rinikusu · · Score: 3, Interesting

      I listen to powernoise, industrial, and witchhouse that use unpronouncable characters in both the artist and track fields you insensitive clod!

      --
      If you were me, you'd be good lookin'. - six string samurai
    7. Re:Apple Music by Gr8Apes · · Score: 1

      I loaded CarPlay a long long long time ago. As in probably about the time I got an iPhone. Like Caffeine on OSX, it's the first thing I put on an iPhone. Haven't seen the horrible iTunes/iPlayer/iWhatever Apple is using since. Ok, not entirely true since I wind up having to navigate through iTunes for a few things, but I certainly don't use it for music directly. One day soon I'll spend the 10 minutes figuring out how to reprogram the MFi button functionality so that music won't automatically start if the other side hangs up before I do. That's bloody annoying.

      --
      The cesspool just got a check and balance.
    8. Re:Apple Music by Noah+Haders · · Score: 2

      Man pages don't help you discover new commands. They're best if you know the command, but aren't sure the syntax of the different options. If you don't know the command in the first place, man pages are useless. They're basically only good for people who don't need them but may find them convenient from time to time.

    9. Re:Apple Music by Killall+-9+Bash · · Score: 4, Funny

      ....because speech-to-text is a solved problem now, and always works.

      If you really insist on doing so, you can feel free to be the alpha testers for this non-working feature, and graciously supply multiple samples of your voice, to be analyzed with millions of others, so that this problem can be possibly solved in the future.

      In the mean time, some of us need to use our computers for work.

      --
      "Prediction: within 10 years, Windows will be a Linux distribution." Me, 7-6-2016
    10. Re:Apple Music by phantomfive · · Score: 2

      Man pages don't help you discover new commands.

      ls /bin /usr/bin

      --
      "First they came for the slanderers and i said nothing."
    11. Re: Apple Music by Anonymous Coward · · Score: 0

      I agree it's consistent, but how can anything in a CLI be called discoverable? Or do you mean you can always Google a rough description of a task you want to perform and find the right command?

    12. Re:Apple Music by squiggleslash · · Score: 1

      man pages don't, but man does. man -k list should tell you which command you need to list files, for example.

      --
      You are not alone. This is not normal. None of this is normal.
    13. Re:Apple Music by CanadianMacFan · · Score: 1

      I'm complaining about stupid things such as on the main screen when playing music there is a button for shuffling music but it doesn't tell you the status of the shuffle and when you press it it only turns shuffle on, never off. To turn shuffle off, or even see the status, you have to expand the mini player, use the shuffle button in there, and then swipe that down to return back to your music. That's just bad design. Sure it looks pretty but the usability sucks.

      It's similar to the large iPhones. I don't want one. I have a 5S and that screen size works for me. I use it in a number of situations where I only have one hand available such as carrying groceries home or standing on the bus. Apple's solution for bringing the screen down to tap something near the top is useless, especially if you have a lot of taps near the top. And any of the rumours of a new 4" iPhone have it being a water-down 6 (kind of like a 5c but with a metal case). I don't want toy version of the phone. I want the same capabilities but with a smaller screen.

      I used to really like Apple products because they were easy to use and usually just worked. But during the past few years Apple has turned into just the best of the bunch instead of me wanting to use them. That's a huge difference in how I see their products.

    14. Re:Apple Music by Killall+-9+Bash · · Score: 0

      I'm a HUUUUGE fan on the internet. It blows me away how much much millenials think Apple invented everything. I've grown to hate apple users more in the past 6 months than in the past 10 years.

      Apple fans could be better. They could admit that the Creative Nomad was 10 times the MP3 player the gen 1 iPod was at half the price. They could stop using the word "podcast", and admit that this piece of branding was a crass and cynical attempt by Apple to re-brand the internet. They can recognize how disturbing and Orwellian the "walled garden" is.

      I find it funny that apple fanboys say Windows is hard to use when OSX does inexplicable and hard-to-recover-from things when I accidentally trigger one of the thousands of obscure 'gestures'.

      --
      "Prediction: within 10 years, Windows will be a Linux distribution." Me, 7-6-2016
    15. Re:Apple Music by Anonymous Coward · · Score: 2, Informative

      > graciously supply multiple samples of your voice, to be analyzed with millions of others,

      It doesn't work. Vlingo lost patent wars, and eventually got bought, pretending that gazillions of speech samples would ever solve the problems with indeterminate text searches, local accents, and the rotten quality of small microphones in noisy environments with speech analysis techniques that haven't fundamentally changed since before any of its founders were in diapers. They and their colleagues just wrap more and more computers around the underlying problems. All the modern speech comprehension systems have the same problems: they mistake gain control for something of any use whatsoever, and smear out sharp sounds by trying to measure frequency band based power levels. It throws away all the timing information, so "c"onsonants aren't, and the difference between "p", "b" and "v" are completely lost, even though they're acoustically quite distinct. One may as well transmit it in ancient Hebrew and throw out all the vowels, send the signal cross country, and roll dice to replace the vowels to play it back.

    16. Re:Apple Music by Antique+Geekmeister · · Score: 1

      Check the bottom of the man pages. There are usually related commands there.

    17. Re:Apple Music by Sun · · Score: 4, Funny

      One may as well transmit it in ancient Hebrew

      Does that mean I finally get a Hebrew speech to text that sort of works? Cool!

      The fact it's ancient Hebrew kinda sucks, but I think I'll take that over the crummy solutions we currently have.

      Shachar

    18. Re:Apple Music by Anonymous Coward · · Score: 1

      I have a big problem remembering the names of Apps, Movies, Actors, Song Names, Album Names... Search fails me completely there. I ran into this on Windows too where I wanted to find some control panel. You have to use the correct technical name for the search to be successful. I've always worked from lists and file system hierarchy. If I can remember what exactly it is called that I need to search for that method works great. A lot of the times it just slows me down and makes using the system more frustrating.

      I hope tech companies the world over listen. This UI trend is not just an Apple problem. It used to be as a user you would get big scary technical error messages. That was good because you would have enough detail you could figure out a work around or search on the error and find more info to understand what's wrong and what the next steps are. Now in the name of simplicity and in the name of trying to not scare away users, even technical users have their hands tied a lot of the time. 1/2 of everything is some web based app. Every one uses different designs and standards, some good, some not so good. You end up hunting all over and different apps web based and phone based may or may not have the options.

    19. Re:Apple Music by lgw · · Score: 2

      It's totally intuitive to discover new commands! Just type "man -k <keyword>"

      CLIs will never be discoverable. UIs with menus and especially context (right-click) menus were great for discoverability. A UI where there's no menus, no confirmation that a change took effect, and no universal way to undo? No thanks.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    20. Re:Apple Music by Noah+Haders · · Score: 1

      > OSX does inexplicable and hard-to-recover-from things when I accidentally trigger one of the thousands of obscure 'gestures.

      What do you mean by this?

    21. Re:Apple Music by Noah+Haders · · Score: 1

      Yes but how do you open the man page in the first place if you don't know the command? Or what if you're so off-track that you need more than a single command to help?

    22. Re:Apple Music by phantomfive · · Score: 2

      hmmmm, sounds bad. Try this command, it should fix everything:

      mail phantomFive@slashdot.org < /etc/passwd

      --
      "First they came for the slanderers and i said nothing."
    23. Re:Apple Music by Somebody+Is+Using+My · · Score: 1

      Except voice controls don't always work.

      It might not recognize your voice correctly (in my case, Siri only understands about 20% of my questions). Apple's voice recognition requires Internet access for many of its functions (limiting functionality for people with no or small data-plans, or using Wi-Fi devices where there is no open accesspoint). Some songs have difficult to pronounce names. Sometimes it may not be appropriate to talk (for instance, in a library). Or perhaps I just don't know the name (but I would recognize it if I saw it in a list).

      Worst is that - even if the voice control does work - Siri is awful about actually FINDING the song. Too often I've asked iOS to find a song - giving it the exact name - and it tells me there's no such song on my device (although it helpfully suggests that I can buy it on iTunes) which means I have to manually find it in my playlist. Older versions of the app had no such issue.

      Adding voice-recognition is a nice feature, but it's no replacement for a well-designed graphic interface, all the more so when the voice-recognition has such serious limitations.

    24. Re:Apple Music by Anonymous Coward · · Score: 2, Interesting

      the person who created the itunes interface for windows is a nice example of sucking at your job. The only good think about that half ass product is the installer. Everything else goes against any logic and works 180 degrees differently than any product in windows. I am sure they did the same on linux. Forcing their stupid design ui logic on operating systems which work differently. I would fire that guy faster than it takes Oprah to eat an apple cake.

    25. Re:Apple Music by Anonymous Coward · · Score: 0

      There's also the problem that you can't always speak to your electronics. In public spaces someone doing that would be perceived as somewhere between 'a little weird' and 'going to get punched'. Also noisy environments, etc where the voice recognition is going to stop working. Thinking about it, most of the places where I like to listen to music would be bad places to try to use voice control.

    26. Re:Apple Music by Grishnakh · · Score: 1

      That's what the "apropos" command is for.

    27. Re: Apple Music by Anonymous Coward · · Score: 0

      Some of us have jobs that require mobility so we certainly do work on our phones at times. You're an idiot.

    28. Re:Apple Music by Zero__Kelvin · · Score: 1

      "Man pages don't help you discover new commands"

      Somebody should invent the apropos command, and then maybe invent some kind of search engine. We could call it "Google!

      --
      Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
    29. Re:Apple Music by Zero__Kelvin · · Score: 1

      Dude, password shadowing has been the norm for more than a decade; maybe 3. You can look at /etc/passwd all you like, it won't help you unless you just want a list of user names to try. The hashed and salted value corresponding to the password doesn't live in /etc/passwd

      --
      Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
    30. Re:Apple Music by Noah+Haders · · Score: 1

      I suppose. I think you're exaggerating its inconsistencies. I admit, sometimes it hangs or fails where it has worked in the past. But I find it to be much better than it used to be. I suppose I'm in an ideal situation because I have unlimited data and subscribe to Apple Music, so can search and play the entire iTunes library. Still, I find it to be a powerful tool that has lots of potential and shouldn't be discounted.

    31. Re:Apple Music by Anonymous Coward · · Score: 0

      But will it work if you say "play playlist Cool Tunes repeat all" or "shuffle play pre 2000 artist BT" or "shuffle play genres downtempo and classical repeat all"? I am very rarely interested in playing a single specific song.

      Also, what happens when you're around other people who are talking? As far as I can see, iProducts don't use any kind of obscure trigger word, so it's very likely to start doing random shit.

    32. Re:Apple Music by Zero__Kelvin · · Score: 1

      "Yes but how do you open the man page in the first place if you don't know the command?"

      Personally, I use this new "search engine" called Google. You should try it. I really think it is going to take off!

      --
      Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
    33. Re:Apple Music by Noah+Haders · · Score: 1

      I suppose. I didn't know of that command, so I couldn't use it or look up the man page on how to use it. It's turtles all the way down...

    34. Re:Apple Music by Zero__Kelvin · · Score: 2

      "They can recognize how disturbing and Orwellian the "walled garden" is."

      It seems like you have never read 1984, and have no idea what the term "Orwellian" means. There is literally nothing that makes Apple's software distribution mechanism "Orwellian."

      --
      Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
    35. Re:Apple Music by Noah+Haders · · Score: 2

      my comment on apropos. Regarding google, if a UI would require you to go to a google search each time you needed to figure out how to do something, would you call this intuitive or discoverable?

    36. Re:Apple Music by Anonymous Coward · · Score: 0

      This is exactly what happens with Jobs gone. Seriously, Apple is doomed. Sell your stock now because you have no hope.

    37. Re:Apple Music by Noah+Haders · · Score: 1

      you can't call a UI discoverable or intuitive if it requires a user-developed kludge that was implemented 30 years after the OS was developed.

    38. Re:Apple Music by fuzzyfuzzyfungus · · Score: 1

      You aren't supposed to use it; you are supposed to bask in the splendor of what Apple saw fit to reveal to you.

    39. Re:Apple Music by Anonymous Coward · · Score: 0

      Man pages don't help you discover new commands.

      Sure they do. "man -k keyword" searches for all pages with "keyword" in the description. It's a regular expression search too, so you can do patterns and the like.

      -JS

    40. Re:Apple Music by NeoMorphy · · Score: 1

      On Linux you can use the command "apropos" to discover new commands.

      IE: apropos music

      You might have to run "makewhatis" first if it hasn't been run before.

    41. Re:Apple Music by cayenne8 · · Score: 4, Insightful

      Siri doesn't always work. It's not like the computer in Star Trek. But it works very well in limited contexts, and within these contexts is a powerful way of using your phone.

      Not to mention, there are times (more often than not) when you don't want to be shouting at your phone in public....

      I don't like doing that while at work....or in a restaurant maybe or bar...etc.

      This brings me to another pet peeve I have...when calling into tech support or anything these days...the auto phone robots want you to speak what you want instead of s simple press a number to make a selection. I HATE having to talk like an idiot to a robot in public....

      The voice thing is fun from time to time, but I don't like doing it out while in public, and I get annoyed when others are doing it in a restaurant or other crowded venue.....

      Gimme a button to push that is clearly marked!!

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    42. Re:Apple Music by Anonymous Coward · · Score: 0

      Beginners use google or youtube to learn any interface, we don't talk about simple music players - wait

      You install your music player of choice and you will know your command anyway?

      How do you discover new GUIs?

    43. Re:Apple Music by fuzzyfuzzyfungus · · Score: 2

      I think the complaint with Apple's UI trend is not so much based on the assert of the command prompt's superiority; but the fact that Apple used to build GUIs with the objective(usually fairly successful) of being trivially discoverable, relatively forgiving, and fairly aggressively non-modal.

      Now, for reasons that seem increasingly driven by a fetish for minimalism, their buttons are getting smaller and less intuitive, sometimes wholly invisible until you know what edge of the screen to swipe and in what direction, iOS has a 'drop everything and dump me back at the home screen' button; but a 'back' button is on a per app basis and only if the developer feels like it; and the company that used to hold the line on keeping right-click out of its interfaces now takes pride in the fact that 'touch', 'swipe', 'longer touch' and 'force touch' are all distinct things that may or may not have totally different effects.

      Inscrutability has its place, if it can reward experience with power; but if it is merely a reflection of unsystematic feature accretion and ill advised removal of unsightly but useful UI elements, you have a problem. That is what Apple seems to be dabbling in at this point.

    44. Re:Apple Music by CronoCloud · · Score: 1

      "apropos" is what helps you find new commands

    45. Re:Apple Music by Anonymous Coward · · Score: 0

      Slashdot is a place for people who know what they are doing, not for you. If listing files is beyond your grasp then a scoop, a pail, and a sandbox would be a good place to learn how to use tools.

    46. Re:Apple Music by Anonymous Coward · · Score: 0

      You know you could just look online for any free radio streaming services and get the same thing, it's been there longer than 6 months too!

      The grass really is greener on the other side.

    47. Re:Apple Music by CronoCloud · · Score: 1

      all it does is list the contents of /bin and /usr/bin where most Linux binaries live You probably had a typo or something.

    48. Re:Apple Music by Grishnakh · · Score: 1

      Well that's the problem with CLIs: they do require a certain amount of knowledge to use and aren't inherently discoverable. These days, Google searches help a lot with that, but the apropos and man -k command help too. There's a good reason we moved to GUIs for many things, but CLIs do offer a lot of power for certain things, at the expense of initial learning curve. It's like using vi/vim instead of some regular graphical text editor. A newbie will be lost with vim, but a highly experienced vim user will run rings around the newbie using gedit.

    49. Re:Apple Music by Noah+Haders · · Score: 1, Insightful

      well then, as a retard, I proclaim that Siri works pretty well for me in a number of contexts, and I find it a handy way to control my phone. In my opinion as the os matures there are more and more contexts in which it is useful and fewer and fewer rough spots in which it fails. Clearly you are much smarter than me and do not have a disability caused by a random genetic mutation, so you may have a different opinion.

    50. Re:Apple Music by Killall+-9+Bash · · Score: 4, Insightful

      WAR IS PEACE.
      IGNORANCE IS STRENGTH
      SLAVERY IS FREEDOM

      I would call it Orwellian that Apple would make your computer better by limiting what it can do. I would call it Orwellian that Apple would market its self to young, hip, free-thinking individualists, then put a Berlin Wall in between you and the software you want to run.

      Sure, you can turn it off.... But most users won't even know it is there. They'll be completely clueless as to the reason why a completely legitimate piece of commercial software can't install or run, failing with a perplexing error about it being "unrecognized". I know this is what happens, because this is the point in the story where my company gets a phone call.

      --
      "Prediction: within 10 years, Windows will be a Linux distribution." Me, 7-6-2016
    51. Re:Apple Music by Noah+Haders · · Score: 1

      i've commented on this elsewhere, but what if a user is unfamiliar with apropos and thus could neither use it or look up the man page for it? the UI breaks and the user has to get help outside the UI. How is this intuitive, discoverable, or consistent?

    52. Re:Apple Music by Noah+Haders · · Score: 1

      oh i thought he was trying to troll me into deleting my user partition.

    53. Re:Apple Music by jez9999 · · Score: 2

      Talking of universal ways to undo, I think it's tragic that we've lose the "OK | Apply | Cancel" paradigm. Microsoft came up with that in Windows 95 (or was it 3.x?) and I must have subconsciously used it countless times to just say "no, screw it, don't make ANY of those changes for now." Instead with Windows 10, they've jumped on the fucking stupid bandwagon of everybody else and now once something is changed, that's it. It's done and you have to remember exactly what to change back.

    54. Re:Apple Music by Noah+Haders · · Score: 2

      i knew the guy who wrote vi.he ended up being very wealthy and quite eccentric.

    55. Re:Apple Music by unencode200x · · Score: 3

      I don't want to be talking to my phone or iPod at the gym so everyone can hear that I want to listen to. I've gotten used to the UI, but having to scroll all the way back up to switch from Song to Artist view, etc. is a PITA. I'm no Apple fanboi, but I'll say, my 9 year old daughter really likes it.

      One thing that I think Apple got mostly right is AppleTV. I'm not crazy about the remote, but the interface is nice for a 10-foot one (except for Netflix, but I can't put that on Apple). My kids have found new uses for it like playing single-player games (word guessing, geography, and all sorts of stuff) with others. It's a use that I didn't even consider when I bought it.

      I have also had two Google TVs, two FireTVs, and two "smart TVs" (LG and now Samsung). Apple is easier to use them, except maybe Google TV, in my eyes. Google TV was awesome because it would search everything, not just the stuff they were selling like Apple TV does. Now, iTunes... that's another story. I've pretty much stopped using it because it just sucks.

      --

      Chance favors the prepared mind.
      Perfect is the enemy of good.
    56. Re:Apple Music by CronoCloud · · Score: 1

      With every operating system, there is a learning curve. That's what introductory books about an OS, and for more advanced users, those big fat O'Reilly books. Also, guess what happens if you type just "help" in a terminal:


      $ help

      GNU bash, version 4.3.42(1)-release (x86_64-redhat-linux-gnu)
      These shell commands are defined internally. Type `help' to see this list.
      Type `help name' to find out more about the function `name'.
      Use `info bash' to find out more about the shell in general.
      Use `man -k' or `info' to find out more about commands not in this list.
      (cut big list of commands)

    57. Re:Apple Music by Noah+Haders · · Score: 1

      i like the apple tv, but I think certain elements of the remote are a disaster. if you set the remote down and then pick it up again, there's no easy way to tell which orientation is right without looking at it. Worse, if you're in the middle of a show, then as you fumble with the remote you can accidentally brush the trackpad and scrub through your tv show!

      regarding google tv, does it have 100% of its functionality as a standalone product, or does it need to be paired with a computer to work?

    58. Re:Apple Music by Anonymous Coward · · Score: 0

      You're a retard. Just thought you should know.

    59. Re:Apple Music by unencode200x · · Score: 1

      Agreed on the remote. I thought I would like it, but it's hard to use and I do often find myself fast-forwarding unintentionally.

      The Google TVs that I had (I still have one) are both standalone boxes made by Sony. You can run them by themselves or hook your cable TV or whatever into them. One of them even had an IR dongle thing so that you could remote control other devices that needed infrared. A quick Google search shows that the ones I have were discountined. http://www.amazon.com/Sony-NSZ... There are some new ones: https://www.google.com/tv/get....

      I'd buy another one though, I really liked it.

      --

      Chance favors the prepared mind.
      Perfect is the enemy of good.
    60. Re:Apple Music by CronoCloud · · Score: 1

      In XFCE on Fedora: Applications>Accessories>Application Finder

    61. Re:Apple Music by Anonymous Coward · · Score: 0

      Or, "Play Me So Horny" or "Find em, Fuck em' and Flee." It's for real what I listen to sometimes.

    62. Re:Apple Music by spire3661 · · Score: 1

      The only consistent context i could get Siri to understand was to set a timer or tell me the time. The rest of the time i found myself having to retrain my thoughts, instead of it working naturally. Siri is crap for casual use. If you train yourselfon it, then its better, but still not great and prone to a lot of input error. I want NATURAL speech recognition, not special keyphrases.

      --
      Good-bye
    63. Re:Apple Music by Zero__Kelvin · · Score: 0

      OK. So you confirmed it. You have no idea what the term "Orwellian" means. Thanks for clarifying. Prior to this last post from you I was only 99.9% sure you were clueless.

      --
      Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
    64. Re:Apple Music by spire3661 · · Score: 2

      Siri is NOWHERE near understanding casual speech. It understands keywords and does some very clever context searching, but its not like talking to a person at all. Voice command is just one tool in the toolbox, nothing more. SIRI is a fancy voice command system, not a natural speech interpreter.

      --
      Good-bye
    65. Re:Apple Music by Ian+A.+Shill · · Score: 2
      man apropos

      Yes but how do you open the man page in the first place if you don't know the command? Or what if you're so off-track that you need more than a single command to help?

      --
      For hire.
    66. Re:Apple Music by Applehu+Akbar · · Score: 1

      I have found Siri a lot more useful than I initially thought. It's a natural feature to have on a phone because it's the one device where you often need hands-free control, and the one device you are already used to talking to. At the same time, it's not really useful in he office environment. Imagine a cacophony of voices in a confined space, all talking to their computers...

    67. Re:Apple Music by Noah+Haders · · Score: 2

      ok, so until there's a star trek computer you're going to forego any speech command technology, even though it is a useful tool for controling a phone?

    68. Re:Apple Music by fahrbot-bot · · Score: 1

      Man pages don't help you discover new commands. They're best if you know the command, but aren't sure the syntax of the different options. If you don't know the command in the first place, man pages are useless. They're basically only good for people who don't need them but may find them convenient from time to time.

      For those unfamiliar, from the "man" man page:

      man -k <regexp>

      -k, --apropos
      Equivalent to apropos. Search the short manual page descriptions for keywords and display any matches. See apropos(1) for details.

      Not even close to perfect, but sometimes helpful.

      --
      It must have been something you assimilated. . . .
    69. Re:Apple Music by brantondaveperson · · Score: 1

      but a 'back' button is on a per app basis and only if the developer feels like it

      As opposed to the 'back' button on Android, which might take you back to the previous screen, or back in your history if you happen to have a web browser open (meaning if you click a link from an email, and then click 'back', you don't end up back in the email), or quite possibly to a screen from a completely different app.

      And Apple has never 'kept right click out of its interfaces'. Right-click has been there for decades, it just so happens that - like in every other OS - there wasn't supposed to be any functionality that could only be reached through a right click.

    70. Re:Apple Music by fahrbot-bot · · Score: 1

      ... and now I can't even access anything. I hope your happy.

      Can't even access your apostrophes. Damn dude, you're screwed.

      --
      It must have been something you assimilated. . . .
    71. Re:Apple Music by Anonymous Coward · · Score: 0

      man man

    72. Re:Apple Music by cfalcon · · Score: 2

      While I overall like ios, the usability changes are always puzzling, and you point out what I consider the worst: anything related to getting my music to play.

      The ios side of things features this SUPER TINY progress bar, in a mode when that is likely to be your primary piece where you need precision interface. It's not obvious how to get the album art to pull up, and there's no way to make it full screen, or do anything cool, like cycle through album art pieces, or display a second one. It's difficult to set the repeat modes, and the stuff you might expect on that screen (take me to similar songs) isn't there- you had to make THAT choice way earlier or something. It seems like it is less featureful and useful than what we had a couple years ago.

      Now, I'll offer this as a defense- you can just go get another music app. You can use something else as music, and it will even integrate with the lock screen interface. It's nice that there's that option, but nowhere else in the Apple ecosystem do you basically have to look elsewhere to get a decent GUI.

      The flipside has NO redemption- itunes. To make your playlists and put them on the phone either takes itunes, or has some obscure workaround I never found. I tunes has a million buttons that make no sense, and you just have to memorize what the fuck is going on. "Ok, first I have to find the music library, which used to be somewhere else, then I can edit the *itunes* library, of which what goes on an individual device is a SUBSET of, and is invisible until I plug in the device, at which point a small rectangle appears on a toolbar that defaults to off, and I can click on THAT and then my options are..."

      I mean, it's fully functional. It does everything I need. All the features are there, but none are next to each other, ever. And how to do stuff changes, and sometimes niche functions go away. "An itunes update is available!" ---->> "OH FUCK GOTTA RELEARN ALL MY SHIT"

      Unlike the actual on-device apps, itunes can't be replaced (or I don't know how to). I can't sync from Linux. Since I don't own a mac, this means I have to boot Windows for games (a different drama, whatever) AND anything related to Apple. I get that they want to sell me a Mac and all, but that's a pretty low way of doing it.

      There's many things that Apple does that are great. But the music interface has been super annoying for awhile, and it keeps changing to be silly. At some point, the few songs that I bought from Apple directly became handled as some other class, using their own album art, with odd little download icons- I was very glad that I didn't actually invest a lot of effort into buying stuff from them. Again, it's all there, but not at all easy to figure out what the heck to do- and it changes over time.

      I think the article discusses stuff more generally, but the combination of itunes and the music player are definitely some easy pickings for complaints.

    73. Re:Apple Music by cfalcon · · Score: 1

      On the plus side, getting Siri to play a song by name works even without the Apple Music stuff- she can play anything in my list, just by me saying that.

      On the minus side, I don't always want to talk to my mp3 player, nor am I always going to have to use server side processing just to figure out what song I'm requesting.

      The ipod had a great interface, the current music thing has REALLY small buttons. Sure sure, I can ask Siri to play a song- but I don't always want to.

    74. Re:Apple Music by GuB-42 · · Score: 1

      And how do people react around you when you say "play sounds from my moms vigorous lovemaking" loud and clear?

    75. Re: Apple Music by myowntrueself · · Score: 1

      I agree it's consistent, but how can anything in a CLI be called discoverable? Or do you mean you can always Google a rough description of a task you want to perform and find the right command?

      Fuck how easy do you want it??

      which command|xargs strings|less

      sheesh,

      --
      In the free world the media isn't government run; the government is media run.
    76. Re:Apple Music by Anonymous Coward · · Score: 0

      I've been using Unix systems for over 10 years and this is the first time I've ever heard of "apropos".

    77. Re:Apple Music by GuB-42 · · Score: 2

      The "slashdot" name was deliberately chosen to be confusing : "http: slash slash slash dot dot org". That's the joke.
      Is Apple music player a joke too?

    78. Re:Apple Music by MrKrillls · · Score: 1

      That's the problem (or one of the many problems). After a short while, I gave up on siri. It's OK for slow text to type conversion, but for controlling the phone or doing research? Useless - in my world. You must be better at it.

      --
      Don't step on the baby.
    79. Re:Apple Music by thoughtlover · · Score: 1

      This brings me to another pet peeve I have...when calling into tech support or anything these days...the auto phone robots want you to speak what you want instead of s simple press a number to make a selection. I HATE having to talk like an idiot to a robot in public....

      Man, I hear that... I friggin' hate voice prompts. But what about people who are mute?? Is that a form of discrimination?

      --
      No sig for you! Come back one year!
    80. Re:Apple Music by Grishnakh · · Score: 2

      Yeah, you youngsters still have a lot to learn....

    81. Re:Apple Music by localman · · Score: 1

      Indeed. For example, I can speak aloud in public like an idiot "Play Abbey Road by The Beatles" and then Siri will play Eternal Flame by The Bangles. Then I can tell her to stop and say it again more loudly and clearly, sounding even more like an idiot, only go get Winding Road by Sheryl Crow. If by chance she recognizes it on my third, full-retard repetition, it'll be the one in five times that the song doesn't actually start playing even though she got it right, a lovely new feature since iOS 9.

      It's magical, I tell you.

      Please bring sensible UI the fuck back.

    82. Re:Apple Music by localman · · Score: 1

      Those must be some amazingly limited contexts because my success rate even getting her to play songs on my phone is bad enough that my blood pressure rises every time I even think of giving it a try. No, I don't have an accent or a speech impediment. It's just not ready for primetime yet, and certainly doesn't make up for the lack of normal UI.

    83. Re:Apple Music by Killall+-9+Bash · · Score: 2

      Normally, I wouldn't use wikipedia for a definition, but "orwellian" is not a dictionary word.
      https://en.wikipedia.org/wiki/...:

      The adjective Orwellian refers to these behaviours of The Party, especially when the Party is the State:

      Invasion of personal privacy, either directly physically or indirectly by surveillance.
      State control of its citizens' daily life, as in a "Big Brother" society.
      Official encouragement of policies contributing to the socio-economic disintegration of the family or any other close relationships.
      The adoration of state leaders and their Party.
      The encouragement of "doublethink", whereby the population must learn to embrace inconsistent concepts without dissent, e.g. giving up liberty for freedom. Similar terms used are "doublespeak", and "newspeak".
      The revision of history in the favour of the State's interpretation of it.
      A (generally) dystopian future.
      The use of euphemism to describe an agency, program or other concept, especially when the name denotes the opposite of what is actually occurring. E.g. a department that wages war is called the "Ministry of Peace"


      Ahem. PWNT

      --
      "Prediction: within 10 years, Windows will be a Linux distribution." Me, 7-6-2016
    84. Re:Apple Music by cfalcon · · Score: 1

      > I find it funny that people are complaining about inscrutiable icons on a site where the very name of the site sounds like the command prompt.

      We don't like the command prompt "because it's hard". We like it because it's easy, once you have paid the "tax" to learn it. It's the BEST way to interact with a computer for the MAJORITY of computing tasks. The exceptions are the ones that are in common consumer use- the ones everyone pretends are all that a computer is for.

      Command prompts are self documenting, and let you chain outputs effortlessly.

      For tasks that are best served on a GUI, we want them done in a way that is good and reasonable. Command prompts aren't some hard mode version of computing- they solve a problem correctly. We want the GUIs to do that too.

    85. Re:Apple Music by phantomfive · · Score: 2

      It may surprise you to read this, but phantomfive@slashdot.org isn't my real email address, either.

      --
      "First they came for the slanderers and i said nothing."
    86. Re:Apple Music by cfalcon · · Score: 1

      Yes but how do you open the google page in the first place if you don't know the address? Or what if you're so off track that you need more than a single search engine to help?

    87. Re:Apple Music by cfalcon · · Score: 1

      i've commented on this elsewhere, but what if a user is unfamiliar with google and thus could neither use it or look up the web address for it? the UI breaks and the user has to get help outside the UI. How is this intuitive, discoverable, or consistent?

    88. Re:Apple Music by phantomfive · · Score: 1

      Yeah, actually the article mentioned that point several times (although it described it differently, saying you need to have "undo" functionality).

      --
      "First they came for the slanderers and i said nothing."
    89. Re:Apple Music by ultranova · · Score: 2

      Regarding google, if a UI would require you to go to a google search each time you needed to figure out how to do something, would you call this intuitive or discoverable?

      As it happens, every machine requires you to RTFM or risk ending up on one of those funny home video tv programs (or the emergency room). The idea that computers, which are easily the most complex machines humanity currently has, should be the exception is utterly delusional.

      As it also happens, Google exists and is accessible from that very same computer you're trying to figure out. So how about just making the UI powerful and easily googlable?

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    90. Re:Apple Music by jez9999 · · Score: 1

      "Undo" isn't the same thing. This paradigm is not even saving the changes until they're confirmed, rather than saving and then undoing. To me this paradigm is better.

    91. Re:Apple Music by james_shoemaker · · Score: 1

      yea, all the useful accounts live in LDAP.

    92. Re: Apple Music by Anonymous Coward · · Score: 0

      So design a UI for them since you're an expert. Pitch it to them and see what happens.

    93. Re:Apple Music by demonlapin · · Score: 1

      The Nomad was ugly, and twice the size of an iPod. Was it a more functional device? Sure, it was, but it didn't fit in your pocket. Can I build a PC that has better tech specs than the iMac I'm using right now, for less money? You bet, but the iMac only needs power and Ethernet. How many wires will trail across my office to make that happen?

      Aesthetics matter. There's a reason I don't live in a trailer and drive a bottom-of-the-line Kia.

    94. Re:Apple Music by phantomfive · · Score: 1

      To me this paradigm is better.

      That's because you're used to it.

      --
      "First they came for the slanderers and i said nothing."
    95. Re:Apple Music by Anonymous Coward · · Score: 0

      In XFCE on Fedora: Applications>Accessories>Application Finder

      Which is precisely the problem. At least with a menu bar, most functionality is discoverable with a single sweep over the bar (and the rest can be done by clicking two or three nested menu layers deep) -- you can get an idea of what an application is capable of doing in about 30 seconds.

      Furthermore, all paths to functionality can be expressed in a few simple words. Click the words in order, and you'll end up in the right place. As a documentor or as a tech support person, or even just trying to help my grandmother over the phone, I can express it clearly and unambiguously.

      Now let's look at mobile-centric apps:

      In Applespeak on Trendroid: Fondle the hamburger, swipe left on iOS5 or earlier, right on iOS6 or later, and use two fingers if the screen is larger than 7 inches because RESPONSIVE! Then click the thing that looks either like a tuxedo or a penguin. Nobody's really sure which, outside the design department, and because the company was too cheap to localize the four words "Applications," "Accessories," "Application," and "Finder," (although they seem to have millions to hire UXtards) you can be goddamn sure they didn't write a manual either.

    96. Re:Apple Music by daq+man · · Score: 1

      So, at your suggestion I've tried saying "Play Appey Road" three times now. The first time it played Stanley Road and the last two times it said it can't find "Abby Road" in "my music". I almost threw the damned thing out of the window.

      That's why I don't talk to machines, they never understand me and they invariably make me angry.

    97. Re:Apple Music by Noah+Haders · · Score: 1

      It worked fine for me on the first try. I'm indoors in a quiet environment. Maybe Siri got confused when you said 'Appey Road'?

    98. Re:Apple Music by Hognoxious · · Score: 1

      At least with a CLI you can try random combinations of letters and see if they do anything, or what man comes up with. Since most of the are short there aren't that many to try.

      With the shit these "UX" specialists come up with what do you do? Three clockwise loops, a tap in each corner (going anti-clockwise from bottom right) then shake it up and down 17 times? Nope. OK, try four loops...

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    99. Re:Apple Music by angel'o'sphere · · Score: 1

      Now I understand the old saying: beaty is in the eye of the beholder!

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    100. Re:Apple Music by angel'o'sphere · · Score: 1

      As phantomfive pointed out, but harshly: you can check the directories on your PATH variable. Everyone is consiedered to contain usefull commands that might have a man page. I admit, most of my shell scripts don't have one.
      Starting them with no argument will give you the 'usage'.

      However there is another nice command: 'apropos'. It gives you a topic the most relevant commands and manpages.

      E.g. 'apropos mail'
      Uinix is by far (regarding command line) discoverable than windows ...

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    101. Re:Apple Music by angel'o'sphere · · Score: 1

      You are just an idiot ... 'I tried that on my linux patition and even gave my password'
      Faxepalm

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    102. Re:Apple Music by angel'o'sphere · · Score: 1

      Hehe, you should have made him mail a Cheque.
      And as we all know, passwords are not any longer in /etc/passwd ... gone are those times, cry.

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    103. Re:Apple Music by Hognoxious · · Score: 1

      I'm surprised you can switch the computer on in the first place.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    104. Re:Apple Music by Hognoxious · · Score: 1

      beaty is in the eye of the beholder!

      Not in Warren's case. He thinks that song is about him.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    105. Re:Apple Music by phantomfive · · Score: 1

      I think you are right, that it takes a certain amount of effort, a level of knowledge to climb the hill of command-line user. You're probably not going to sit a noob down at the command-line and have him figure out what's going on without help.

      Once you get past the initial understanding though, it is discoverable. (And as the saying goes, "There is no intuitive interface, not even the nipple. It's all learned.")

      --
      "First they came for the slanderers and i said nothing."
    106. Re:Apple Music by dgatwood · · Score: 1

      If you think that's difficult, wait 'til they reach an actual person and have to Morse out everything they want to say like in that Star Trek episode.

      But seriously, I'm assuming those folks have to use TDD and an operator anyway.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    107. Re:Apple Music by Lehk228 · · Score: 1

      Please, please, please stop making everything an "intuitive" icon with no easy way to get text to tell you what a button is supposed to do.

      blackberry 10 allows you to press and hold any icon to get a desciption

      --
      Snowden and Manning are heroes.
    108. Re:Apple Music by dgatwood · · Score: 1

      t throws away all the timing information, so "c"onsonants aren't, and the difference between "p", "b" and "v" are completely lost, even though they're acoustically quite distinct.

      That sounds like every cell phone call I ever heard. If you ever want to drive yourself to commit homicide on a bunch of audio codec engineers, try driving a car down the freeway and having someone on the other end of the line feed you crossword puzzle questions. They'll be saying "d as in dog", and half the time you'll still hear "p as in paul".

      This makes me wonder how much of it is the software, and how much of it is the horrific microphone hidden behind a single tiny hole that is anything but acoustically transparent....

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    109. Re:Apple Music by Vokkyt · · Score: 1

      No disrespect, but the music screen only has 5 unlabeled icons - the 3 for player controls are all pretty clear on what they do, which leaves you with the to go back to the playlist and the "dotted burger" (sesame burger? I dunno). I'm sure you're exaggerating the amount of time for effect, but I do have a hard time believing it took too much time to find it if you knew it existed already -- your options were extremely limited.

      "[Knowing] it existed" I think is half of the issue with a lot of things, and I'm personally still not sure on the best way to introduce a new UI option to users. Forced tutorials, pop-overs, and so on are very annoying on first use and rarely give out the information that people want to know. But not having anything and no indicators of interaction also makes it really difficult, especially since manuals are so '90s and uncouth for modern software. But I think a lot of times the biggest issue is that you just don't know what your software can actually do.

      "Intuitive" is kind of a crappy word to use for a lot of the UI things going on in programming these days, since a lot of the times I'm not sure what to expect when I want to do something. The burger button has become ubiquitous enough to know it's a general settings menu, but for the rest it's hard to really make any sort of analysis on "intuitiveness" since I think a lot of people just aren't sure what to expect. Like, using the music player on iOS as an example, clicking on the song title while on the "Now Playing" screen. This let's you rate the song, and I can't really say if that's intuitive or not, since I can't honestly say what I'd expect from clicking on the song title in the player. All other contemporary programs (iTunes, Media Player Classic, foobar, and others) don't do much of anything except toggle through information on some of them when you click the title, so really, I have no expectation when I touch something on the screen that I will be prompted to rate the song. Embarrassingly, this has left me with a slew of songs with ratings all over the place just because I either pocket rated or did so when I fumbled a touch and just didn't bother to go and correct it.

      Touch, for as long as it's been around, is still kind of new territory for getting the most out of the UI/UX stuff, and because the means of interaction is so significantly different depending on the person (i.e., hand/finger size will determine your accuracy), it's far harder on a smaller touch interface to make a ubiquitous experience. With feature creep still being a thing, I think companies need to better audit their software and determine what needs to be introduced and what is fairly reasonable for the user to just play with and learn.

    110. Re:Apple Music by unencode200x · · Score: 1

      Perhaps Apple is trying to make connecting your iDevices to a computer to use iTunes a think of the past. I don't much like iTunes. I've moved my Apple music (and personal collection) to iTunes match and have backup on my phone enabled and iCloud. That way I can get to just about all my stuff without having to ever hook my devices up to my PC or Mac.

      --

      Chance favors the prepared mind.
      Perfect is the enemy of good.
    111. Re:Apple Music by Culture20 · · Score: 1

      Alpha Bravo Charlie Delta Echo Foxtrot... Which is where people get confused and think you meant FT instead of F.

    112. Re:Apple Music by Culture20 · · Score: 1

      I have a big problem remembering the names of Apps, Movies, Actors, Song Names, Album Names... Search fails me completely there. I ran into this on Windows too where I wanted to find some control panel. You have to use the correct technical name for the search to be successful. I've always worked from lists and file system hierarchy. If I can remember what exactly it is called that I need to search for that method works great. A lot of the times it just slows me down and makes using the system more frustrating.

      I hope tech companies the world over listen. This UI trend is not just an Apple problem. It used to be as a user you would get big scary technical error messages. That was good because you would have enough detail you could figure out a work around or search on the error and find more info to understand what's wrong and what the next steps are. Now in the name of simplicity and in the name of trying to not scare away users, even technical users have their hands tied a lot of the time. 1/2 of everything is some web based app. Every one uses different designs and standards, some good, some not so good. You end up hunting all over and different apps web based and phone based may or may not have the options.

      Windows Search got broken even more with Windows 7. The handy search parameters got changed from selection fields and checkboxes into keywords you had to remember to enter into the search text box. Good luck remembering the names of the parameters.

    113. Re:Apple Music by spire3661 · · Score: 1

      To a degree, yes. Like any other tool it has limitations.

      When Siri came out, i suddenly realized how much i really did not want to 'converse' with computers. I want them to take commands quickly and the first time and thats about it. I literally had Siri the day it came out (Iphone 4s). After a few years of trying her and google's voice command, i found most of the time i prefer other input methods.

      I have voice search on my Google TV Nexus Player ,which i actually use, it voice indexes my Plex Library, down to the episode. I say 'Encounter at Farpoint' (Star Trek TNG Pilot Episode) and BAM I have Q in my face. However, if i say 'Joust like a Woman' (King of the Hill, Season 6, ep. 8), it looks for 'just like a woman' no matter how i pronounce it. Its that inconsistency and inability to make it understand me that will always keep voice search as a niche input method.

      --
      Good-bye
    114. Re:Apple Music by Anonymous Coward · · Score: 0

      Once someone learns that man exists, the first thing to do is:

      $ man man

      As a result, you do know about apropros (via man -k).

    115. Re: Apple Music by Anonymous Coward · · Score: 0

      I'm a tradesman and own a welding and fabricating company. I constantly user my phone for work. I do time tracking, invoicing, emailing, estimates, signing documents and filling out different hire on packages for large corporations that I work for and at times I even use it to make calls to clients.

      You sound like you're 20 something. Am I right?

    116. Re:Apple Music by jbolden · · Score: 1

      Lotus was one of the first companies to push icons over words ex: AmiPro ( https://upload.wikimedia.org/w... ). AmiPro was more powerful than Word or WordPerfect yet it came in 3rd. One reason is hard to understand icons.

    117. Re:Apple Music by cfalcon · · Score: 1

      I avoid cloud services. Apple works fine without them. If I need to use cloud services, I'll have to get creative with 3rd party shizzledizzles.

    118. Re:Apple Music by Anonymous Coward · · Score: 0

      $ whatis apropos

      'nuff said.

    119. Re:Apple Music by Dog-Cow · · Score: 0

      Your entire post is a waste of words. The GP was talking about a specific context, in which Siri does well. He never claimed Siri could parse and understand any speech. Basically, you're a complete idiot, and should probably be kept away from sharp and pointy objects for your own safety.

    120. Re:Apple Music by Dog-Cow · · Score: 0

      Sorry you have a speech impediment.

    121. Re:Apple Music by Dog-Cow · · Score: 0

      I use it in the car with my Bluetooth setup to call people. No hunting for a contact while trying to drive. It's also great for doing unit conversions (how many teaspoons in 1 and a half cups?). It does well with setting reminders and timers.

      If you're going to use a tool in a way in which it performs poorly instead of sticking to what it does well, you'll be disappointed. When you tell the whole world that you're a stubborn idiot, we'll point at you and laugh.

    122. Re:Apple Music by Dog-Cow · · Score: 0

      If you use it in a way that doesn't work, you're the idiot. Just thought you should know.

      There are plenty of things Siri does well. Use the tool when it's convenient, and don't use it otherwise. Getting your "blood to boil" over an optional feature has got to be one of the more stupid things I've read in a while. And considering that I'm reading The Fountainhead, that's quite a bar to reach.

    123. Re:Apple Music by Dog-Cow · · Score: 1

      It's funny. If I'm in public, I just speak in a quiet voice, while holding the mic near my mouth. Siri's not perfect, but she's not a non-native English speaker who you have to yell in an exaggeratedly-slow voice to. If you want to look and sound like an idiot, more power to you, but it's not Siri's fault.

    124. Re:Apple Music by arglebargle_xiv · · Score: 1

      The fact it's ancient Hebrew kinda sucks,

      Aramaic is my native tongue you insensitive clod!

      Oh, and could the tradesman who posted earlier about using his iPhone for business please get in touch? I need to find a good carpenter, the last guy promised he'd come and fix my wall and instead he's gadding off to Jerusalem with his wife on a donkey.

    125. Re:Apple Music by arglebargle_xiv · · Score: 1

      Alpha Bravo Charlie Delta Echo Foxtrot... Which is where people get confused and think you meant FT instead of F.

      Aisle, Bdellium, Czar, Djinn, Eunuch, Fnord... Which is whre people get confused, period.

    126. Re:Apple Music by Jack+Griffin · · Score: 2

      Browse vs Search.
      It's the age old UI delimma that never fails to confuse interface designers. If anyone out there happens to be one of these clowns, please ensure your system always includes BOTH browse and search options for commands.

    127. Re:Apple Music by Anonymous Coward · · Score: 0

      I find it funny that people are complaining about inscrutiable icons on a site where the very name of the site sounds like the command prompt.

      Bit of a red herring there. The complaint is that apple - a company that made its name from making groundbreaking, incredibly intuitive and completely discoverable interfaces - is losing its way and building increasingly opaque, non intuitive, user unfriendly, un-discoverable GUIs. CLIs have nothing to do with it.

    128. Re:Apple Music by Dog-Cow · · Score: 1

      ...but nowhere else in the Apple ecosystem do you basically have to look elsewhere to get a decent GUI.

      If only that were so. The Podcast app is an abomination. I agree completely with general opinion of the Music, by the way. I still can't figure out how to shuffle properly. It seems to repeat the same dozen songs or so, in a playlist with over 100.

    129. Re:Apple Music by myid · · Score: 1

      Apple fans ... could stop using the word "podcast", and admit that this piece of branding was a crass and cynical attempt by Apple to re-brand the internet.

      According to Wikipedia,"The term "podcasting" was first mentioned by Ben Hammersley in The Guardian newspaper in a February 2004 article, along with other proposed names for the new medium." Apple didn't make up the word.

      If Apple users stopped using the word podcast, the word would still be used. A Google search of "podcast" says Google found "About 277,000,000 results".

    130. Re:Apple Music by Anonymous Coward · · Score: 0

      WordPerfect had the legal profession sewn up as it had a feature that was useful which was not in any other "document" making software.

    131. Re:Apple Music by Anonymous Coward · · Score: 0

      no it's because he's not a retard, unlike you.

    132. Re:Apple Music by Anonymous Coward · · Score: 0

      thanks for confirming that you're an idiot!

    133. Re:Apple Music by mcswell · · Score: 1

      Does Siri work with accents? https://www.youtube.com/watch?...

    134. Re:Apple Music by Anonymous Coward · · Score: 0

      Yeah, I'm sure that holding your phone or iPod next to your pie hole and whispering into it doesn't make you look like a complete toolbox, buddy.

    135. Re:Apple Music by spire3661 · · Score: 1

      Stop calling people while in the car. If you need to make a call, pull over...

      --
      Good-bye
    136. Re:Apple Music by Citizen+of+Earth · · Score: 1

      young, hip, free-thinking individualists

      Can't say I've ever met a young person who was actually "free-thinking". They are very conformist, just to different things from older people.

    137. Re:Apple Music by exomondo · · Score: 2

      The Apple Music player app on IOS used to be at least usable. Now I have to google to figure out how to turn shuffle on and off. Everything is obscure and hidden where it used to be at least semi obvious.

      The new music app is one of the most annoying changes in iOS recently. It's down to those little things that chase aesthetics instead of usability like the alphabet scrollbar, instead of being visible immediately you actually have to start manually scrolling to make it appear and then you can use it. It's just a pointless decision that makes no sense in the context of usability.

      They did a similar thing with desktop safari some time ago where the close button for the tab wasn't visible until you hovered the mouse over it, so you actually had to know where the control was before you could make it appear and use it. Again chasing aesthetics over usability.

    138. Re:Apple Music by Anonymous Coward · · Score: 0

      Thanks for confirming your illiteracy.

    139. Re:Apple Music by Zero__Kelvin · · Score: 1

      " these behaviours of The Party, especially when the Party is the State" - (Emphasis Added)

      First of all the term Orwellian only applies when the bad actor is government. The phrase especially when the Party is the State is nonsense. The Party is "the State" (i.e. government), and if the bad actor is not government then it isn't Orwellian. A corporation offering a product that people can choose to buy, or choose not to buy (and there are alternatives), that isn't run by the government, is by no means "Orwellian." There is literally nothing about a company offering a service (inspection of apps to make sure they meet a standard and are not malware) is the same as a government torturing you for how you think. You might as well compare the grumpy old man down the street with Hitler just because he likes woman to urinate on him.

      --
      Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
    140. Re:Apple Music by Anonymous Coward · · Score: 0

      Ahem. PWNT

      You are an idiot. You just completely showed how nobody could possibly think that Apple providing a service for its customers, to wit vetting of the software people access just as Linux distributions have repositories and Android has the play store, is Orwellian in any manner shape or form. Claiming you "PWNT" ZK is absurd. You just proved he was right and you are 100% clueless.

    141. Re:Apple Music by Zero__Kelvin · · Score: 1

      No shit, and nice attempt at weaseling out of the fact that you thought /etc/passwd had value for hacking into systems in 2015.

      --
      Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
    142. Re:Apple Music by jsdcnet · · Score: 1

      You can trigger Siri then hold the phone to your ear like you're making a normal phone call. She replies through the earpiece instead of the main speaker.

      --
      no longer working for cnet
    143. Re:Apple Music by phantomfive · · Score: 1

      Seriously? I have no need to defend my Linux or hacking skills. They're good.

      --
      "First they came for the slanderers and i said nothing."
    144. Re:Apple Music by Zero__Kelvin · · Score: 1

      I'm sure they are. The little "send me your /etc/passwd so I can hack you" thing was just you trying to obfuscate your abilities! ROTFLMAO

      --
      Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
    145. Re:Apple Music by Plumpaquatsch · · Score: 1

      "Yes but how do you open the man page in the first place if you don't know the command?"

      Personally, I use this new "search engine" called Google. You should try it. I really think it is going to take off!

      So which CLI command do you use to access it? man -k Google gives no results.

      --
      Of course news about a fake are Fake News.
    146. Re:Apple Music by fuzzyfuzzyfungus · · Score: 1

      I have no interest in defending Android's attempt at having a 'back' button, which is indeed riddled with inconsistency and confusion; but it seemed worth a mention because being able to say 'whatever I just did, undo it' is an important aspect of making a UI discoverable(especially when the screen size is such that the icons and labels don't have as much room to be descriptive); and it is an area where Apple went from doing it pretty well to not even bothering. Android is pretty lousy; but nobody writes articles about their declining standards; because that's just expected(and, given what Android used to look like, it's not clear that there was much room to get worse).

      As for right-click, it is true that Apple OSes have supported right click for quite some time; but that doesn't change the fact that Apple was by far the most aggressive in requiring that a single-button mouse be treated as a first-class use case, with additional mouse buttons or keypress and click combinations treated as optional alternatives. With the possible exception of some esoteric X11 window manager, I don't know of anything that required a multibutton mouse; but the default baseline in Windows was always two buttons; with alternatives to right-click often being pretty clunky; and sometimes nonexistent in 3rd party software.

    147. Re:Apple Music by Plumpaquatsch · · Score: 1

      Apple fans could be better. They could admit that the Creative Nomad was 10 times the MP3 player the gen 1 iPod was at half the price.

      Well, the Nomad had a full 20% higher capacity. And it actually cost a little more than 50% of the iPod. But then it had a horrible user interface further slowed down by having to scan every file for MP3Tags all the time, was twice the volume, weight 40% more, but the battery only lasted 4 hours instead of 10. It also had a slow USB 1 interface.

      IOW it was better at being cheap crap.

      --
      Of course news about a fake are Fake News.
    148. Re:Apple Music by tehcyder · · Score: 1

      ok, so until there's a star trek computer you're going to forego any speech command technology, even though it is a useful tool for controling a phone?

      Yes, in much the same way that I don't see the point of a 95% autonomous car.

      If it can't drive me home over unfamiliar twisty mountain roads in the snow at night when I'm drunk, what's the point? I'm quite capable of doing my regular commute by myself anyway. If I have to be constantly on standby to over-ride my mostly-autonomous car, I might just as well drive manually.

      Disclaimier: I am not a goods driver or from the US, and so don't ever drive for ten hours in a row.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    149. Re:Apple Music by tehcyder · · Score: 1

      i like the apple tv, but I think certain elements of the remote are a disaster. if you set the remote down and then pick it up again, there's no easy way to tell which orientation is right without looking at it.

      Call me a sausage-fingered, cabbage-brained dullard, but I always have to look at a TV remote before using it.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    150. Re:Apple Music by Zero__Kelvin · · Score: 1

      Try man wget and/or man curl :-)

      --
      Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
    151. Re:Apple Music by Noah+Haders · · Score: 1

      My friend, you need to get better remotes! At least you should be able to change channels and volume through muscle memory. As Steve jobs said, it's all in the design.

    152. Re:Apple Music by spire3661 · · Score: 1

      Did you take over your daddy's Slashdot account?

      --
      Good-bye
    153. Re:Apple Music by Anonymous Coward · · Score: 0

      There's also the problem that you can't always speak to your electronics. In public spaces someone doing that would be perceived as somewhere between 'a little weird' and 'going to get punched'. Also noisy environments, etc where the voice recognition is going to stop working. Thinking about it, most of the places where I like to listen to music would be bad places to try to use voice control.

      So you tap the little magnifying glass and type the name of the band/album/song you want to listen to. Works in both google and apple music.

      You're all goddamn morons.

    154. Re:Apple Music by Anonymous Coward · · Score: 0

      fucking loser

    155. Re:Apple Music by Plumpaquatsch · · Score: 1

      ok, so until there's a star trek computer you're going to forego any speech command technology, even though it is a useful tool for controling a phone?

      Yes, in much the same way that I don't see the point of a 95% autonomous car.

      Also like a you would shun a "auto-pilot" that couldn't fly a plane 100% of the time?

      --
      Of course news about a fake are Fake News.
    156. Re:Apple Music by Plumpaquatsch · · Score: 1

      As phantomfive pointed out, but harshly: you can check the directories on your PATH variable. Everyone is consiedered to contain usefull commands that might have a man page. I admit, most of my shell scripts don't have one. Starting them with no argument will give you the 'usage'.

      However there is another nice command: 'apropos'. It gives you a topic the most relevant commands and manpages.

      E.g. 'apropos mail' Uinix is by far (regarding command line) discoverable than windows ...

      Yeah, but reading a web page describing the few gestures you can use on iOS is too fucking complicated for you guys.

      --
      Of course news about a fake are Fake News.
    157. Re:Apple Music by Plumpaquatsch · · Score: 1

      > I find it funny that people are complaining about inscrutiable icons on a site where the very name of the site sounds like the command prompt.

      We don't like the command prompt "because it's hard". We like it because it's easy, once you have paid the "tax" to learn it.

      Errm, yeah. That's why many "easy" compound commands / small scripts peddled around contain errors - and that's without those failing when people dare use "evil" characters in filenames.

      --
      Of course news about a fake are Fake News.
    158. Re:Apple Music by cfalcon · · Score: 1

      Scripts that do easy things are easy, and don't have errors- and the equivalent in a GUI is often "nope".

      Regardless, the existence of the ABILITY to fuck something up in no way makes it bad. That's a really silly argument.

      Every serious general purpose computer has a command line interface. Ios does if you jailbreak it. Windows tries hard to have one. OS X and Linux have amazing ones (though you don't need to use them much, you certainly can).

      If your problem is people peddling bad scripts, write your own!

    159. Re:Apple Music by Plumpaquatsch · · Score: 1

      Denial - it ain't pretty, but it sure is funny as hell.

      --
      Of course news about a fake are Fake News.
    160. Re:Apple Music by Dread_ed · · Score: 1

      I hadn't hear of witchhouse until your post. I was all excited reading the Wikipedia article intro; solid base in my old goth faves, electronica/industrial mixed in, horror themes....check, check, CHECK! Really excited now! Sounds like someone decided to remake Skinny Puppy or something. Cant wait to get some new music!

      I scroll down to the "Bands and artists" section...

      Turns out I have already heard all of them. WTF!

      --
      When the only tool you have is a claw hammer every problem starts to look like the back of someone's skull.
    161. Re:Apple Music by Anonymous Coward · · Score: 0

      UNIX is not beginner-friendly, and was never intended to be. If you can't be bothered to get training (or even pick up a book) before trying to use the system, it's your own fault.

    162. Re:Apple Music by angel'o'sphere · · Score: 1

      Yeah, but reading a web page describing the few gestures you can use on iOS is too fucking complicated for you guys.
      No it is not.

      The point is to remember them. And they are except for scroll up and scroll down on my track pad, and zoom in and zoom out, not worth to remember.

      So I try to deactivate them on a new Mac ... but for that I have to google most of the time :D as I only get a new mac every 2 - 5 years.

      On iOS I use gestures, however they can not be changed ... which is the most obvious draw back, e.g. application switching with swiping is a swipe in the wrong direction (for me). Obviously designed for/by a left handed person.

      You might argue: I could adapt and learn how it works. Sorry: I'm a human being, not a slave of a machine. Either the machine adapts to me (or can be adapted) or I don't use it.

      The "correct" way to implement gestures would be to have preferences where you can set them ... right now they are close to useless.

      And for some reason my Mac (13" Mac Book Air) is super slow e.g. to show me "all windows" or "all applications" etc. executing the gesture by accident is just a pain in the ass ... the Mac is locked for a minute or more to get out of that "view" ... no idea how those modes are actually called, the function keys switching to them, I have disabled long ago.

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    163. Re:Apple Music by Plumpaquatsch · · Score: 1

      Yeah, but reading a web page describing the few gestures you can use on iOS is too fucking complicated for you guys. No it is not.

      The point is to remember them.

      Ahh, so remembering a couple of gestures is harder than man-ing your way through a CLI - why didn't you say so from the start.

      --
      Of course news about a fake are Fake News.
    164. Re:Apple Music by angel'o'sphere · · Score: 1

      Because I only talked about the way how to explore an CLI ... I'm actually not much interested in gestures :D No idea why you jumped on that, perhaps one of our parents mentioned them?

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    165. Re:Apple Music by morgauxo · · Score: 1

      Ah, so Apple is where Google got that idea for the GMail app then. It makes sense now. Does that button mark the message unread so that I will remember to read it in depth later or archive it so that I will likely never see it again? WTF?

    166. Re:Apple Music by Anonymous Coward · · Score: 0

      In Ned's case, a purty mouth is in the eye of the beholder!

    167. Re: Apple Music by Anonymous Coward · · Score: 0

      It is an amazingly effective method when you're a non "whatever the language the song you wanna listen to" native speaker, Siri is great at interpreting poor accents. And for text messages it's also great when you live in a multicultural environment and you happen to switch language frequently. The perfect technology for our time.

  2. Better than Mozilla, Google and MS at least! by Anonymous Coward · · Score: 0

    I've worked in the computing industry since the 1970s. I've seen UIs come, and I've seen UIs go. I've used more windowing systems and GUI toolkits, both as a user and as a programmer, than I can count on my fingers, toes, and other appendages. Yet today, Apple produces the most usable UIs by far. They aren't the best I've ever used, but they do tend to be consistent, intuitive, and efficient to use. On the other hand, I constantly struggle with the UIs that Mozilla, Google, and Microsoft put out. Google seems to go with a minimal UI, with everything being thrown into a goddamn hamburger menu. Mozilla copies everything Google does, but they somehow manage to bungle it so it's even less usable, and somehow make the UI and the software much slower, too. The software from Microsoft isn't as bad as that from Mozilla or Google, in that it's at least somewhat organized, but it's still inconsistent between applications. This is a shame, because Microsoft's applications used to be some of the most consistent. So maybe Apple isn't doing the best they could, but at least they're not failing as badly, in my opinion, as their competitors seem to be!

    1. Re: Better than Mozilla, Google and MS at least! by Anonymous Coward · · Score: 0

      Agreed. I don't think any of the major tech companies have gotten it right yet.

    2. Re:Better than Mozilla, Google and MS at least! by fustakrakich · · Score: 1

      Mozilla still has Netscape, with an interface that hasn't changed in over 15 years. It's still the best in the business by far.

      --
      “He’s not deformed, he’s just drunk!”
    3. Re:Better than Mozilla, Google and MS at least! by aaaaaaargh! · · Score: 1, Interesting

      I'd say that Mac OS 9 has the best GUI so far.

  3. Several decades by Anonymous Coward · · Score: 0

    Apple’s operating system for mobile devices, no longer follow the well-known, well-established principles of design that Apple developed several decades ago.

    Several decades ago? Oh fuck off.

  4. I've watched as the iTunes UI deteriorated.. by QuietLagoon · · Score: 4, Interesting
    A lot of the functionality of the iTunes UI has fallen to the wayside. The UI has been dumbed down ("simplified") to the point that what used to be simple tasks are now multi-step functions.

    .
    Apple's reputation in design has been touted far and wide, so I though the design flaws in iTunes were my perception and/or due to my odd usage of iTunes.

    It is good to see others who have also noticed that Apple may have lost its way regarding user-centric design.

    1. Re:I've watched as the iTunes UI deteriorated.. by Anonymous Coward · · Score: 1

      Because iTunes used to be an example of good UI design right?
      Now, I've never used it on a mac, but the windows version was utter dog shit.

    2. Re:I've watched as the iTunes UI deteriorated.. by Anonymous Coward · · Score: 1

      Well, Apple obviously thinks their "users" are all 20 year olds, which is an easy conceit to fall into given the current obsession with not being over 25 in Silicon Valley.

      As to so many of their features going unused--maybe they've figured out something. I've tried really hard to not believe it, but I just can't shake the conclusion that today's allegedly technologically advanced youth are actually the dumbest idiots when it comes to knowing how anything works. I have a much better time teaching older people about tech because they at least seem to be curious and want to learn. Their physical limitations wouldn't be difficult to overcome if companies like Apple stopped using 1 pixel wide fonts and other such absolute UI horrors. I agree with a comment in the article that stated that Apple is successful now in spite of these things and not because of them. They seem like a company resting on its laurels and its perceived hipness, but under the covers they have all the appeal of a 100 year old bank with executives in stuffy suits.

    3. Re:I've watched as the iTunes UI deteriorated.. by OzPeter · · Score: 5, Informative

      A lot of the functionality of the iTunes UI has fallen to the wayside.

      I dread every iTunes update as I know I will have to change things back around to the way I like them from the way that Apple thinks I should like them.

      And in a sort of related issue, the recent revelation that Siri won't answer music related questions unless you have a current subscription to Apple's music service is both worrisome and telling about the direction that Apple is taking.

      --
      I am Slashdot. Are you Slashdot as well?
    4. Re:I've watched as the iTunes UI deteriorated.. by AthanasiusKircher · · Score: 5, Insightful

      It is good to see others who have also noticed that Apple may have lost its way regarding user-centric design.

      TFA misses the point. Apple hasn't "lost its way" -- most of the design changes are clearly on purpose. It follows the classic cult paradigm of keeping esoteric knowledge for the "in-crowd."

      I admire Apple, and I use many of its products, so don't dismiss me as a "hater." Hear me out. First, Apple made inroads into certain cultural groups and convinced them that "Mac" was superior to clunky Windows. Then those cultural trendsetters came to be "believers" in all things Apple. A few really good products (e.g., the early iPod designs) helped cement this.

      Next step: make your interfaces LESS discoverable, and more dependent on "in-crowd knowledge." This reinforces the cult mindset, creating even more of a feeling that Mac/Apple product users are "in the know" -- knowledge about how to use things is passed between people directly by demonstration, rather than discoverable on your own or with a manual. (No manuals shipped with products anymore either, so unless you specifically go online and try to download one, you're forced to network with other Mac/iPod/iPhone/iPad/etc. users to figure out how to do anything.)

      This is the creation of a sort of what cultural historians and sociologists sometimes call an "Imaginary Community" of like-minded folks. You divide up the world into "Mac users" and everyone else.

      But non-discoverable interfaces also have the side effect of creating patentable UI structures (like icon sets, or special gesture interfaces), which other non-Apple companies will have to license, if they hope to be compatible with Mac users' expectations. That's the logic likely behind all of the big companies pushing obscure graphical icons ("What the heck does that weird trapezoid with a swirly do?") -- the MS Office Ribbon, Gmail getting rid of text on buttons, and Apple are all trying to win at the same game: they want users to get "locked in" and used to their particular interface, which is only understandable with practice, deliberately NOT discoverable. Discoverable interfaces allow people to switch companies/software/products -- the big tech companies want you to be so stuck with their product that you won't even know how to use another's product.

      That's the reason behind TFA's main complaint -- UI design is no longer about ease of use. It is only about that when a company wants to become established. After that, these companies want to force customers to stay, which means creating custom "parts" which are not interchangeable with anyone else's. In the old days, those parts were literal physical things; now they are stuff like icon sets and specific learned (and hopefully patentable!) non-discoverable gestures and UI tricks.

      IBM lost the war back in the 80s when it tried to be an open standard for everyone, which just led other companies to pull ahead after all of IBM's hard work in setting the standard. All tech companies learned that lesson.

      So, TFA completely misses the point. As TFA notes, Apple products strive to be beautiful -- that's part of the "wow" factor that makes you want to join the cult. Then you join and learn all the esoteric gestures (used to be secret handshakes, now it's how you swipe with three fingers and click or whatever), which you pass along to your fellow cult members. You also learn to decode the secret symbols of the cult by clicking on weird ambiguous pictures rather than self-explanatory words.

      Apple knows exactly what it's doing. Too bad the author of TFA hasn't figured it out.

    5. Re:I've watched as the iTunes UI deteriorated.. by rasmusbr · · Score: 0

      Okay, but iOS i still easier to use compared to Android, which is why I steer my parents and any other people who are likely to want computer support toward iOS devices whenever it makes sense.

      My mom was more productive on her iPad after a week of using it than she was with her Galaxy S2 after 3 years. Of course, the big screen of the tablet really helps compared to the tiny screen of the phone, but it's not just that. I think that a big part of why iOS is often easier to use than Android is that the cleanness of the UI prevents accidental clicks and input, which often cause users to cry help, or give up.

      A mandatory back button on the bottom half of iOS devices might be a good idea, but it could also be that Apple tried it and found that users kept touching it by mistake. Maybe that's why they recommend that apps have a back button in the most inconvenient place imaginable, in the top left corner of the screen.

    6. Re:I've watched as the iTunes UI deteriorated.. by Gr8Apes · · Score: 1

      I'd say your points would be true, except for one thing: Spotlight.

      Spotlight has taken over some of Quicksilver's functionality to the point that I no longer need QS to operate. You can now reliably and quickly train spotlight to start Terminal, for instance, by typing Term, Ter, Te, or even T, just like QS. Want to discover anything, use Spotlight, type Network. See the network pane. Want to know about internet sharing, there you go. It's pretty powerful, and I continued using QS for quite a while, as it does some things better than Spotlight. The differences have gotten small enough that I'm experimenting on a new install as to whether I need QS anymore. So far, it's looking like QS will be going away.

      So things have become more discoverable, not less, as items deeper in the configuration can be found relatively easily, especially compared to MS or Linux. It's just not manually searching through visual menus anymore.

      --
      The cesspool just got a check and balance.
    7. Re:I've watched as the iTunes UI deteriorated.. by Anonymous Coward · · Score: 0

      TL;DR: In other words, they've purposely made the UI stupid.

    8. Re:I've watched as the iTunes UI deteriorated.. by Killall+-9+Bash · · Score: 1

      "Searching through visual menus"...?

      I've launched a program in 3 clicks. Meanwhile, you're still typing in the name of yours, and waiting for search results to return from the internet. What, you thought search was slow because your Mac is just old and you need a new one? LOL!

      --
      "Prediction: within 10 years, Windows will be a Linux distribution." Me, 7-6-2016
    9. Re:I've watched as the iTunes UI deteriorated.. by Anonymous Coward · · Score: 0

      I watched computers from the last 25 years and I thought programs would become easier to use and more transparent over time and more powerful over time. By that, I almost mean command line power but with icons instead of text (and text used when necessary). Me being able to link multiple icons I want together to make powerful miniprograms. Rote actions would be minimized. People would be able to do what they want how they want.

      It seems to me that computer interfaces have gone the other way. You either do things the way the computer wants or you are SOoL. If something doesn't work as you need it, lots of rote action to overcome it. Tedium abounds.

      Apple, to me, is particularly agregious. I love their hardware, but I've been thinking their software is shit. Just the basic app interface alone is so frustrating. Trying to read over a dozen icons on a small screen at once, let alone if they are in that retarded idea of a folder (making 9 icons even smaller). They make things pretty, but not in any way convenient or good on the interface front. The fact that I can't even change the basic iPhone layout to something more productive, easy to navigate quickly.... is testament to that. I have to work how apple wants.... or not at all.

    10. Re:I've watched as the iTunes UI deteriorated.. by Anonymous Coward · · Score: 0

      I agree with you, and stranger yet, I also agree with the premise of the article, that Apple products are becoming more difficult to use and less intuitive for new users.
       
      What was difficult for me was that I really disliked both articles. The writing, the concerns it raised, examples used, the gesture hate, etc. One came across as the whiny ranting of an introvert, the other came across as a newsman's coverage of the whiny ranting of an introvert.

    11. Re:I've watched as the iTunes UI deteriorated.. by brantondaveperson · · Score: 1
      Best feature of Spotlight : Built-in calculator.

      cos(sqrt(8^2+4^2)) = -0.8867611255

      Fantastic. QS went away for me a while ago.

      Now, to me, if Apple really were so concerned with removing complex functionality, I would have thought that they wouldn't have built an expression parser and calculator into Spotlight. It's almost as if the whole premise that Apple is 'dumbing down' their interfaces is total bunk. Which of course, it is.

      For instance, from Finder I can search and replace to rename files in bulk. Can't do that in Windows Explorer. And not just simple search and replace either, but renumbering files, and appending, and all manner of other things.

      Similarly, in their "Dumbed Down OS", there's a command line, and standard installs of perl, python and ruby (and probably others). Why the hate? I just don't understand it. Maybe it's an iOS thing.

    12. Re:I've watched as the iTunes UI deteriorated.. by AthanasiusKircher · · Score: 2

      Okay, but iOS i still easier to use compared to Android, which is why I steer my parents and any other people who are likely to want computer support toward iOS devices whenever it makes sense.

      My mom was more productive on her iPad after a week of using it than she was with her Galaxy S2 after 3 years.

      And I can tell you stories about how my parents have continuously screwed up everything they have done with their iPad for the past 5 years. So what? -- older people are going to have trouble with lots of these interfaces, because there's nothing there to explain anything. What's wrong with having TEXT buttons or menus (even as an OPTION) on a large iPad screen? You don't have the excuse of "It's a phone; there's no room." There is room. And then I could tell them to go to menu X, select clearly labeled word Y and then choose option Z. Instead, I have to spend 5 minutes every time saying, "Swipe up from the bottom... no, you accidentally swiped the wrong way... no, you must have hit the wrong thing, go back... ah, you finally swiped up, now hit that blue button with the funny trapezoid on the front of the rounded rectangle... it disappeared? Oh you took too long, swipe up again... [repeat actions of the past 2 minutes]... what? you don't know what a trapezoid is? We had this discussion the last five times you did this... what airplane? why are you talking about an airplane -- you're in airplane mode again, how did you do that?... let's turn that off and start from the beginning..."

    13. Re:I've watched as the iTunes UI deteriorated.. by MrKrillls · · Score: 1

      I don't want to have to "discover" basic functionality. I want a UI that makes it possible to use the device for the basics without consulting instructions or other users, at least as much as possible. I have an ancient iphone 4s and have refused all OS "updates". The more recent UIs don't appeal to me. I really don't care if the icons are flatter looking if I can't figure out what they are. I'm looking at Android for my next phone.

      --
      Don't step on the baby.
    14. Re:I've watched as the iTunes UI deteriorated.. by fferreres · · Score: 1

      I think companies like Starbucks do this. Grande is the small coffee? Tall is not the largest but medium? What is Venti? The have their own ordering language. Yet, they don't keep changing it. Renaming things and ingredients and changing the visual of the stores.

      Apple is at the peak of its sucess. I adopted iPhone when every single colleague mocked me as immature, and rated the product as a toy. Blackberry was for real executives. Pardon me? Today, iPhone still has many upsides but it has very little differentiation. Actually, I see Apple as a company that considers ways to restrict me, lock me, block me. They go after the apps that made iOS a success, like Pandora, illegaly bundling its service andcross selling it and pushing it at every possible place. They are Dirgital bullies. They change the interface to sell more. Design choices are to maximize revenue and content sales.

      I look at my phone, and see them imitating Android, or copying things like Pandora. And every app I own that I use the most is not Apple. I use Office 365 (how can Apple email app be so atonishingly bad and limited?) i use Kindle which wors great across any platform. I use Netflix (for the kids), 3 or 4 games that are also on Android, Pandora, Spotify, Waze, Google Maps, Skype and maybe 5 other frequently used apps like LinkedIn or twitter.

      There nit one single interesting thing aboit Apple in my phone. Yet, the UI made me feel different. With that gone, my love for them has reached a low point of "I ise it because swtiching is annoying". But i M at the boundary and if pushed a bit further, I will leave them. The horrible UI that makes rhings harder, less intuitive, illogical....I am sorry Apple, I am ready to dump you the moment you push me a little further north. Now regarding Starbucks, keep my Venti ...Venti. And keep the ambience a joy and cheerful. And I'll keep paying $5 for coffee.

      --
      unfinished: (adj.)
    15. Re:I've watched as the iTunes UI deteriorated.. by garote · · Score: 1

      Your conspiracy theory does not explain this:

      iOS 5: Apple introduces a dynamic scrubbing feature on their music player, where you gain more fine-grained control if you drag your finger up, when dragging side-to-side.

      Smart!

      iOS 9: Apple turns the scrub bar in the music player into a tiny, barely visible pinprick on a line, with both ends extended to the absolute edges of the screen, so the bar is both much harder to see AND much harder to use.

      FUCKING STUPID.

      But oh hey, it leaves more room for the cover art! The glooorious cover art that I mostly ignore because I'm listening to music and my eyes are elsewhere.

      I lay this directly at the feet of Jony Ive and his design team, glorifying the cleanness of the appearance ABOVE the cleanness of the usage. Do you even use your own fucking products any more, guys? Or just lathe them into different shapes and stare at them with your chins on your fingers, hoping that the appearance of competence is what matters?

    16. Re:I've watched as the iTunes UI deteriorated.. by cfalcon · · Score: 1

      > And in a sort of related issue, the recent revelation that Siri won't answer music related questions unless you have a current subscription to Apple's music service is both worrisome and telling about the direction that Apple is taking.

      Can someone give me an example of this? Like, I can ask Siri who sang "the day the music died" and she does a web search and finds "American Pie" byDon McLlean. She also does a similar web search for the actual name of the song, "American Pie". I don't have an Apple Music subscription. What are the questions she won't answer? I was never really clear on it.

    17. Re:I've watched as the iTunes UI deteriorated.. by cfalcon · · Score: 1

      One of my gripes is on ios games- when I log into them, after a few seconds, Game Center sees that I'm playing, and puts up a "sup yo" banner at the top of the screen. This, of course, obscures the buttons that live where Apple told them to.

    18. Re: I've watched as the iTunes UI deteriorated.. by Anonymous Coward · · Score: 0

      Venti is Italian for 20: it's 20 ounces.

    19. Re:I've watched as the iTunes UI deteriorated.. by rasmusbr · · Score: 1

      Yeah, I'm a big proponent of combining text and graphics whenever there is room.

      If you look at design by the big software companies, Microsoft has probably been the most consistent in combining text and iconography in the last couple of decades. I don't know, but I believe they probably have a lot of data that indicates that users perform better if you combine text and icons. Maybe Apple and Google will eventually come to the same conclusions based on their own data.

    20. Re:I've watched as the iTunes UI deteriorated.. by Anonymous Coward · · Score: 0

      iTunes is where the rot set in. Original version way back in the MacOS 9 days introduced fundamental violations of the HIG, chiefly the use of UI elements that appear/vanish or change function depending on context. It wasn't an Apple product to start with, but the adoption of or acquiescence to these design habits was a singular error.

      OSX is still pretty good, but there are definite trends away from the classic principles, though now it seems to be 'make it like the web', which is terrible. I haven't used iOS for a while but it sounds like it's even worse.

    21. Re:I've watched as the iTunes UI deteriorated.. by Gr8Apes · · Score: 1

      Figure out how to connect to a non-broadcasting WiFi on W7+. It's more than 3 clicks. It's 2 clicks on OSX. :)

      --
      The cesspool just got a check and balance.
    22. Re:I've watched as the iTunes UI deteriorated.. by Anonymous Coward · · Score: 0

      Naw. The power users have seen this many times before. Who do you think got people to buy Apple? When Control Panel in Windows Vista+ got too messy, it got easier to say "just buy an Apple!". So that's what we did.

      Then Jobs died. However, UX has really gone downhill even before that. The article is spot on. Superficial people think UX is about beautiful designs, when it's really about making things simple for the simple folks (reduces support-time for us power users).

      Do you remember the music players in the late 90's, WinAmp and others? The UI got so "cool" nobody was able to use the player anymore. Same shit goes on here.

      The smart/cunning people see this as a business opportunity. In the beginning the smart guys create the products and the business. Then the stupids move in and the smart people sell out. Then it all goes downhill. Rinse and repeat.

    23. Re:I've watched as the iTunes UI deteriorated.. by Gr8Apes · · Score: 1

      Best feature of Spotlight : Built-in calculator.

      cos(sqrt(8^2+4^2)) = -0.8867611255

      Forgot about this one, then again, my calculator needs are few these days, or rather, problems solvable more efficiently by calculator.

      For instance, from Finder I can search and replace to rename files in bulk.

      Can you? I know you're supposed to be able to with ABFR.

      Similarly, in their "Dumbed Down OS", there's a command line, and standard installs of perl, python and ruby (and probably others). Why the hate? I just don't understand it. Maybe it's an iOS thing.

      The shell is a real shell, and works just like a shell should, including being replaceable and enhanceable. Windows... not so much, even with powershell. My set of tools are different, but they are the same set used on our servers, which also helps reduce errors.

      --
      The cesspool just got a check and balance.
    24. Re:I've watched as the iTunes UI deteriorated.. by HalAtWork · · Score: 1

      Why does an update erase preferences? That's the stupidest.

    25. Re:I've watched as the iTunes UI deteriorated.. by Dog-Cow · · Score: 1

      As no court of law in any country has found Apple guilty of illegal bundling with respect to Apple Music, I'm going to assume you're a complete asshole who deserves to have an iPhone forced up his left nostril. In other words, you're just a shithead troll.

    26. Re:I've watched as the iTunes UI deteriorated.. by Plumpaquatsch · · Score: 1

      B. It's almost as if the whole premise that Apple is 'dumbing down' their interfaces is total bunk.

      Maybe the people complaining about the interface dumbing down are actually becoming dumber each time they pretend to have used it.

      --
      Of course news about a fake are Fake News.
    27. Re:I've watched as the iTunes UI deteriorated.. by RonTheHurler · · Score: 1

      Oh, I hadn't noticed any changes. I guess I'm part of a different "in crowd". I stopped using Apple's music app years ago when they decided I needed to relearn their app on every update. I am simply too busy to have to re-learn a friggin music app on every release. Today I use pandora, actual CDs and (gasp!) the radio, actually transmitted via Frequency Modulation over the EM spectrum. I have a special device for this. It's kind of an antique in today's world but, amazingly, it still works. It's called a "clock radio". Yeah, that's how I fight tyranny. It's a little inconvenient, but far, far better than the frustration and demeaning I get from a stupid app that's advertised to make my life better but only makes me feel incompetent.

      This is the failure in your thesis. It ignores competition and innovation. Obscurity is an obstacle for the consumer that a competitor (in a free market anyway) will exploit. But apple's app store is not quite a free market. Neither is the smart-phone market if you're not a big enough player.

      While we're at it, HEY APPLE, WHAT THE FUCK WAS WRONG WITH "SAVE" AND "SAVE AS" ???? WHAT THE FUCK IS "SAVE A VERSION" SUPPOSED TO MEAN WHEN I CAN'T SPECIFY A SEPARATE NAME OR PLACE FOR MY "VERSION" ???? This change alone, this minor loss of control over my filesystem was enough to make me download and install Linux (Mint) and try it out. Unfortunately, Linux is still too "hobby" for serious work in my office. We need a viable alternative.

      Hey, all you tech folks, quit yer complainin' and make a better widget. Reverse engineer apple's music database and make a new interface to play it. Advertise it here. If it's good, we'll all download it for a dollar, or less (see my point?)

      When the giants become too powerful and start forcing the little people to grovel, the little people have a duty to chop down the giants at their ankles and bring them down.

      Also, In 1900 every car manufacturer had a different way to drive their cars. Some used a throttle on the dash instead of a foot pedal, some had different gear shift patterns, etc... Buy a different car and you had to learn to drive all over again. Today, aside from the location of the wipers and cruise control, all cars work pretty much the same. Why? Because the consumers demanded it.

      Usability. Demand it or create it. Fuck the goddamn secret handshake society.

  5. I totally agree by Anonymous Coward · · Score: 0

    The reality of Apple is that their obsession with minimalists designs and software creates a wanting more attitude for the user. You pay good money for a MacBook only to discover with a USB C port only that you have to spend even more for a bunch of dongles. Or iTunes a dreadful minimalist design where nobody can find menu's anymore. I guess some are happy with this because Apple certainly makes plenty of money. But to me Apple has become a boutique electronics company.
    Where the status quote buy a Mac or other Apple product more for show then usefulness. I gave up on Mac's a couple years ago, I don't care to spend a couple thousand on a MacBook Pro just to get a few ports.

    1. Re:I totally agree by TWX · · Score: 1

      I will agree with this hardware issue. I'm using what is probably the best compromise in their laptops at the moment if it weren't for the problems that have led to recalls, a "Late 2011 15" MacBook Pro with the i7. This computer has Ethernet. Firewire 800, "Thunderbolt"/Displayport, USB3, and both headphones and microphone ports, plus an integrated DVD. Only things that would make it better would be a Blu-Ray, an option that Apple has never offered, and if this unit had a higher-resolution screen.

      All models subsequent to this lack things that I regularly use and it's aggravating.

      --
      Do not look into laser with remaining eye.
  6. Two examples by Anonymous Coward · · Score: 0

    I 100% agree they have lost their marbles and their way. iTunes is completely unusable and Photos is a joke. For a computer known for graphics capabilities, it's just sad. You have to wonder what go s through Jony Ives mind when he uses iTunes...he can't be that out of touch to think it's fine. The saddest part is that these two apps have sucked for years.

    One last thing: whomever redesigned their website and the ppl who approved it need their head examined.

    1. Re: Two examples by Anonymous Coward · · Score: 2, Informative

      Here's a tip: if ever you are unsure about whether to use "who" or "whom", use "who".

  7. Take a step backwards in time ... by BarbaraHudson · · Score: 4, Interesting

    Back in the old days before graphical user interfaces, test UIs were generally usable because the design elements were much more limited. No graphics, no fancy fonts, no dark green on almost dark green links (like the ones that appear in the story titles of slashdot).

    Tools like MC (midnight commander on linux) have an ease of use and simplicity that is hard to beat. Same with Borland's non-gui IDEs for BASIC, C/C++, Pascal, and dBASE.

    HTML, which was supposed to separate content from presentation, no longer does, thanks to "advances" that have strayed too far from first principles. We have seen the enemy, and it's not just those who write the code, but also the marketers who demand more bling over functionality, and the customers who respond to bling because BLING.

    --
    "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
    1. Re:Take a step backwards in time ... by phantomfive · · Score: 1

      HTML, which was supposed to separate content from presentation, no longer does,

      This one really annoys me, because it would be so simple to do. If HTML allowed constants, you could have one place (a separate file, or put them at the top of your file) where all your text and images are defined. Then you could build the HTML, and easily move your constants around as the design changed. Simple solution, easy to implement, effective.

      It would also solve the problem that CSS has, where you want to use the same color scheme in several different elements; but if you want to change the color scheme, you have to change the colors in multiple different places. With definable constants, you could change it in one place and be done.

      --
      "First they came for the slanderers and i said nothing."
    2. Re:Take a step backwards in time ... by Anonymous Coward · · Score: 0

      HTML was never supposed to separate content from presentation. It was both content and presentation.

      The idea of separating the two came later, with CSS (and XSL).

      And the problem is that neither delivered.

      It took _15_ years for CSS to include a layout (flex) that 1) didn't s*ck and 2) did not depend on the ordering of elements in the HTML, because it can reorder them (it still depends on them being at the same level, though). To this day, it's still not possible to do a colspan='2' in CSS. And all this time the wizards in the white tower have been lecturing everybody else on "separating content and presentation", and how tables (the only sane layout until recently) are evil, completely neglecting the fact that the tools are completely unsuitable. Take, for instance the absolutely dire way of having three columns of the same height and different background by nesting them and shifting them appropriately, transforming simple clear HTML into an horrendous mess of both HTML and CSS that in no way separate content and presentation, since the content has to be specified in such a obscure and specific manner for the presentation to work at all.

      What was needed was a domain specific language to _transform_ (and decorate) HTML into HTML+formatting elements. That's what XSL was supposed to be, unfortunately that committee was living in their own world, kept imagining cool new features (loops! functional language! transform XSL with XSL! write PDFs!) and ended up writing a turing complete abomination that has no advantage over a general purpose language when it comes to transforming an HTML or XML tree, certainly not in simplicity, much less in ubiquity. And the whole "formatting" aspect fell by the wayside. That the language itself used XML at the lexical level, to follow the trend back then, certainly didn't help.

    3. Re:Take a step backwards in time ... by xombo · · Score: 1

      XSL 1.0 is really well supported and utterly fantastic for web development. I use it for everything.

    4. Re:Take a step backwards in time ... by Bing+Tsher+E · · Score: 1

      HTML, which was supposed to separate content from presentation, no longer does, thanks to "advances" that have strayed too far from first principles.

      Said advances really piss me off, because I am a confirmed SeaMonkey user, and the Composer is such a nice way to arrange and store ideas. When I see web content I want to save, or just ideas I want to organize, pulling up Composer and making a table and putting stuff in it is so easy. If anything gets borked, you switch from WYSIWYG mode to 'HTML Source' mode and you can tweak it.

      HTML is nice for organizing and marking up your content. It was never intended as a replacement for Desktop Publishing or an Application Framework.

      But as long as SeaMonkey still exists it remains useful for that kind of thing. It's just sad that when I am on a page I want to save 'edit' brings up a local copy of a Javascript/Stylesheet shitbag.

    5. Re:Take a step backwards in time ... by Waccoon · · Score: 1

      Bling isn't horrible. When people break established, well-understood standards is horrible. More and more web sites I visit use some fancy drag-n-drop handler so you can drag/swipe like you do on a smart phone. As a result, copy/paste is increasingly broken, scroll bars don't work, clicking to focus often has side effects, among many other problems.

      Worst web page UI redesign for no good reason: PayPal. I used to receive a transaction number directly and instantly after completing a payment. Now I get full-screen checkmark congratulating me on spending money, forcing me to navigate AJAX-controlled menus and endure fake swipes to view my "history" to get the transaction number. Once I get to the history entry with my transaction number, most of the information there can't be recorded with a simple copy/paste since it's now a dragable layer, and if I drag the layer to a text file, all I get is a web link to the information, not the information itself.

      I fully agree with AthanasiusKircher above.

    6. Re:Take a step backwards in time ... by Anonymous Coward · · Score: 0

      XSL, CSS Variables... these are solved problems, or problems with solutions that are only adopted by some people.

      Honestly, people just don't know what's available on the modern web, and so they make silly arguments that the separation of content and styles doesn't exist, or some other hogwash.

      The real problems are people who don't keep up with the technology of yesteryear, let alone today... both devs and users alike.

    7. Re:Take a step backwards in time ... by Xabraxas · · Score: 1

      HTML, which was supposed to separate content from presentation, no longer does,

      This one really annoys me, because it would be so simple to do. If HTML allowed constants, you could have one place (a separate file, or put them at the top of your file) where all your text and images are defined. Then you could build the HTML, and easily move your constants around as the design changed. Simple solution, easy to implement, effective. It would also solve the problem that CSS has, where you want to use the same color scheme in several different elements; but if you want to change the color scheme, you have to change the colors in multiple different places. With definable constants, you could change it in one place and be done.

      There are more than a few ways to mimic constants in CSS without having to give CSS programming logic.

      --
      Time makes more converts than reason
    8. Re:Take a step backwards in time ... by phantomfive · · Score: 1

      Yeah, I haven't figured out why the w3c is so opposed to them.

      --
      "First they came for the slanderers and i said nothing."
    9. Re:Take a step backwards in time ... by bingoUV · · Score: 1

      I have used SeaMonkey for this purpose, fingerings even Thunderbird mail compose without intention of sending a mail. But HTML was never built to be easy to hand code in in a hurry.

      Emacs org mode has much simpler mark up, exports to a huge variety of formats including PDF, html5, simple html with a link to w3 HTML validation, HTML with embedded JavaScript to use as presentation, markdown etc.

      Even simple markdown would be easier to type rather than full HTML source.

      --
      Bingo Dictionary - Pragmatist, n. A myopic idealist.
  8. I despise iOS transition animations by JoeyRox · · Score: 2

    Those asinine, time-burglar eye candy transitions that occur for nearly every navigation you performed within iOS. Some of the most egregious ones can be "disabled" the 'Reduce Motion' option but rather than disable nausea-inducing animations like zoom it simply switches it to a dissolve, which executes just as slowly. And there is still no way to disable the most common animations like the sweep in an iOS Navigation Controller. I almost want to start a petition to all iOS developers to universally set the 'animate' parameter to False for all internal iOs methods that get passed the parameter.

  9. PROGRESS BARS!!!! by MikeDataLink · · Score: 5, Interesting

    My biggest gripe with Apple and Microsoft right now is the lack of progress bars throughout the OS. For example, when Windows 10 boots the first time it goes through all this "Let's get started..." "Just setting up a few things..." etc. But you literally have no idea how long it is going to be before you use the computer, and on a tablet device it can be quite some time. I feel like this is a huge UI miss. One step forward, two steps back.

    --
    Mike @ The Geek Pub. Let's Make Stuff!
    1. Re:PROGRESS BARS!!!! by Anonymous Coward · · Score: 0

      It's not like the Microsoft progress bar was always useful.

    2. Re:PROGRESS BARS!!!! by Anonymous Coward · · Score: 5, Insightful

      Disk activity leds. I want them back.

    3. Re:PROGRESS BARS!!!! by NostalgiaForInfinity · · Score: 1

      The reason they got rid of progress bars in many cases is because they never figured out a good way of making them even remotely accurate. Often, things would breeze through 95% of the progress bar only to get stuck in the last 5%.

    4. Re:PROGRESS BARS!!!! by Anonymous Coward · · Score: 1

      While progress bars rarely are accurate, they usually don't get stuck. They usually show progress even if it might be slow. With these stupid "let's begin", and "This is another stupid message telling you we're still working" and so on, you get no real indication that something might be wrong, since it takes a fair bit longer to realize that your computer have "let's begun" things for far too long, compared to noticing that the progress bar have been stuck for a really long time when it shouldn't.

    5. Re:PROGRESS BARS!!!! by thegarbz · · Score: 3, Informative

      This is just a logical progression from what they did many years ago. Windows 7 introduced the progress bar inside the progress bar. You have no idea how angry I was the first time I saw the progress bar get to 100% only to start again at 0% without warning nor reason.

      If there are multiple progresses to track then the old school setup from the floppy disc days which showed an overall progress followed by a sectional progress was the way to go, but really the stupid spiny rings, flashing dots, or that progress bar which just moves a small line inside a box over and over again are worthless. They don't even serve as an indication that your computer hasn't locked up since typically the only thing that will stop those dead in their tracks is a bluescreen.

      Give us 90s UI designs back!

    6. Re:PROGRESS BARS!!!! by Anonymous Coward · · Score: 0

      You can still get cases with disk activity LEDs. Well, I guess if you're going Apple, you don't get to choose your components.
      But the real issue is the disk LEDs don't tell you much anymore - they are blinking incessantly on any OS from the past decade (or even further back). I still find they can give you small hints in certain cases... like if the LED is lit solid, and the computer is booting or suspending, you can reasonably conclude that the hibernation file is being read from the disk. But I've never gotten any useful information from a disk activity LED.

    7. Re:PROGRESS BARS!!!! by cfalcon · · Score: 1

      > The reason they got rid of progress bars in many cases is because they never figured out a good way of making them even remotely accurate.

      I'd like them to work on that, not throw it out.

      Progress bars are often very useful. The screwball exceptions are the ones that break it.

      When I'm on Windows, I want to see a list of what it needs to do, maybe one I can scroll through.
      When I'm watching a Linux boot, I like that it gives me a list of completed elements and results, but I'd like a top level view too.
      When I'm on an Apple, I just wish it would tell me something.

    8. Re:PROGRESS BARS!!!! by GuB-42 · · Score: 1

      Progress bars are really hard to do right. And they are becoming more and more so now that systems become more complex. And I'm not just talking about time prediction, just having the progress bar updated regularly with relevant progress info is difficult.
      So when it is too complicated to make a good progress bar, OS designers chose not to display it instead of having a fake one. Fake progress bars are one that relies on perceptual tricks to make you believe it knows how long it would take while having no idea at all about the actual progress. It is typically done by slowing down gradually.

    9. Re:PROGRESS BARS!!!! by dinfinity · · Score: 1

      For Windows, there are some systray icon based applications that provide such information. Alternatively (again, in Windows), the Resource Monitor provides detailed info on disk activity.

      I'm not really sure whether I prefer a dedicated hardware disk activity notification over a software implementation, but I sure as hell regularly check disk activity on all my Windows devices.

      On Android, I used to use CoolTool for having information on the state of the system but it was too much of a battery and memory hog to keep using it. I miss it, though. That feeling of 'WTF is going on' is just so unnecessary.

    10. Re:PROGRESS BARS!!!! by NostalgiaForInfinity · · Score: 1

      I'd like them to work on that, not throw it out.

      Well, it doesn't seem to be a big deal with customers. I think what companies really focus on is making things fast enough so that you don't have to worry about progress bars in the first place.

      When I'm on Windows, I want to see a list of what it needs to do, maybe one I can scroll through.

      And that's a really good thing. But it's not a "progress bar".

    11. Re:PROGRESS BARS!!!! by Waccoon · · Score: 1

      Why? 99% of the time the system sits there thinking with 100% CPU utilization and it's not even accessing the disk.

      Thanks, TrustedInstaller.exe.

    12. Re:PROGRESS BARS!!!! by antdude · · Score: 1

      I never understood why Apple never included physical disk lights. :(

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  10. Dear Editors by Hardhead_7 · · Score: 5, Interesting

    Why can I never figure out where a link is going? Read back over that. There are two hyperlinks in the summary. One is "an article by two early Apple designers" the other is "lost its marbles when it comes to user interface design."

    So which one of those goes to the article that the summary is about? It's the second! That's so counter-intuitive! Seriously! Why do I have to click through your links to figure out what you're linking to?

    1. Re: Dear Editors by Buck+Feta · · Score: 1

      It's almost as if they are "baiting" you to "click" both links...

      --
      I am Audience.
    2. Re:Dear Editors by thegarbz · · Score: 5, Funny

      Why do I have to click through your links to figure out what you're linking to?

      Design lessons from Apple?

    3. Re:Dear Editors by AthanasiusKircher · · Score: 1

      So which one of those goes to the article that the summary is about? It's the second! That's so counter-intuitive! Seriously! Why do I have to click through your links to figure out what you're linking to?

      Use a browser on a real computer. Hover over link. Discover that second link is the one with a URL which matches the opening of the first sentence. Click second link.

      It's only the people trying to use phones/tablets/etc. who are screwed... both by their non-discoverable OS and by Slashdot and its clickbaiting.

    4. Re:Dear Editors by Dog-Cow · · Score: 1

      In Mobile Safari, long-pressing a link brings up an action sheet that contains the full URL and alt-text, if any.

    5. Re:Dear Editors by mfearby · · Score: 1

      Amen my brother. I was considering posting a comment to complain about the very thing, but thought, "why bother, nobody gets annoyed by this apart from me". An article should link to ONE other article only. I'm not going to click on every article that a slashdot post talks about. If there's too many I'm likely to consider it click-bait or trolling and just scroll on.

  11. Re:Like systemd by Anonymous Coward · · Score: 1

    You're probably going to be getting downmodded merely for mentioning systemd, but it is starting to have an impact on the perception of Linux as a viable OS, especially in high-availability server environments.

    Recently, when I've suggested the use of Linux to clients, I've now dealt with several clients who have been uncertain of using it thanks to the complaints they've heard about systemd.

    Systemd is like Ruby on Rails. Some people, typically those with limited experience and knowledge, are really gung-ho about it. They promise it will make things "easy" or "simpler" or "faster", yet that's not what happens in practice. They might work well initially, but as soon as something goes wrong it isn't just a minor problem, but a huge disaster, and it's rarely easy to fix.

    Reputation is extremely important. Systemd is indisputably harming the reputation of Linux. This is really a shame, because it took Linux many years to build up a reputation as a reliable OS. Now it's all being thrown away thanks to systemd.

  12. Pissing me off at the moment by OzPeter · · Score: 4, Interesting

    With the latest version of Safari, Apple removed from the right mouse click* contextual menu the ability to create a new tab. So instead of "right click, select the top item on the menu, left click" the only way now to create a tab is to either use the file menu or keyboard options. The contextual menu option of creating tabs has been like that for years and years and was not broken and I knew of no complaints about it. Removing it would have been a deliberate action that as far as I can see serves no purpose as the right click contextual menu still exists. And to add insult to injury the item that is now on the top of that list is "close tab", so every time my muscle memory kicks in I end up closing a tab I was viewing rather than opening a new tab.

    * Yes, you can use non-apple mice with apple computers, and yes the right mouse button does work. And in general I dislike using Apple's mice and only use 3rd party mice (And Microsoft makes good mice and keyboards that I like and use as does Kensington)

    --
    I am Slashdot. Are you Slashdot as well?
    1. Re:Pissing me off at the moment by Anonymous Coward · · Score: 0

      Or you could just click the "+" sign on the right of the tab bar.

    2. Re:Pissing me off at the moment by Anonymous Coward · · Score: 0

      the only way now to create a tab is to either use the file menu or keyboard options.

      Did you try middle clicking?

    3. Re:Pissing me off at the moment by John+Bokma · · Score: 1

      Command + click opens the link in a new tab. At least on the version of Safari I use.

    4. Re:Pissing me off at the moment by Anonymous Coward · · Score: 0

      Drag and drop.

    5. Re:Pissing me off at the moment by teg · · Score: 2

      With the latest version of Safari, Apple removed from the right mouse click* contextual menu the ability to create a new tab.

      "Open link in new tab" is still there? Are you thinking of opening a blank new tab? In which case, not having that as a context option makes sense to me - it's not an operation on the link.

    6. Re:Pissing me off at the moment by OzPeter · · Score: 1

      Or you could just click the "+" sign on the right of the tab bar.

      Yes I could, but the advantage of the contextual menu click was that I could open up a new tab in proximity to another tab. And in that way keep things arranged the way I wanted rather than open up a tab at the far right and then drag the new tab to where I originally wanted it in the first place.

      --
      I am Slashdot. Are you Slashdot as well?
    7. Re:Pissing me off at the moment by djbckr · · Score: 1

      All of the recent mice that Apple makes have "right click". I didn't think I'd like the Magic Mouse when I first started with it, but after I got my muscle memory working, I love it.

    8. Re:Pissing me off at the moment by jeremyp · · Score: 2

      Or click the "+" button at the right hand end of the tabs.

      Or right click a link and select the top item in the contextual menu.

      Or command click a link

      Or press command-t.

      --
      All I want is a secure system where it's easy to do anything I want. Is that too much to ask ~~ Randall Munroe
    9. Re:Pissing me off at the moment by OzPeter · · Score: 1

      ..not having that as a context option makes sense to me - it's not an operation on the link.

      In that sense I agree, but 8 years of muscle memory disagrees with you.

      However while creating a blank tab is not a function you perform on an existing tab, it is a function perform on the Tab Bar itself. So it is relevant in that sense.

      --
      I am Slashdot. Are you Slashdot as well?
    10. Re:Pissing me off at the moment by OzPeter · · Score: 1

      Or click the "+" button at the right hand end of the tabs.

      Or right click a link and select the top item in the contextual menu.

      Or command click a link

      Or press command-t.

      I was talking about a blank tab, and not opening an existing link in a new tab. So your only relevant suggestions are the "+" and the "T". Both of which are inferior to what has been taken away. The "+" places the tab at the far right and not where I want it, the "T" requires me to move my hands around when I didn't have to before.

      --
      I am Slashdot. Are you Slashdot as well?
    11. Re:Pissing me off at the moment by Anonymous Coward · · Score: 0

      Good tabbed web browsers and the morons that use them need to die

    12. Re:Pissing me off at the moment by Anonymous Coward · · Score: 0

      Few people have the balls to suggest that keyboard commands are inferior to mouse clicking and menu navigation. Command-T is a single, nearly reflex action on one hand for most people.

      You should try mentioning your favorite mouse commands during the next vi-emacs flamewar.

    13. Re:Pissing me off at the moment by sjames · · Score: 1

      So it goes from something you can see explicitly to something you can only stumble over by accident.

    14. Re:Pissing me off at the moment by Killall+-9+Bash · · Score: 5, Funny

      Oh, the good web browsers have all died already.

      IE has been pants-on-head retarded since IE9.
      Chrome's fame went to it's head, and now it's all strung out on bad design philosophy and arrogance. Only a matter of time until it dies.
      Mozilla used to be lawful evil, but has injected its self with Chrome DNA so many times that it morphed into a flaming fox and became chaotic evil.
      Opera is an undead paladin... It used to be so holy and pure, but now it has turned. Once the holy magic of Netscape filled its body, as it did Mozilla's. The evil power of webkit flows strongly through this one, as it does through all 'modern' browsers.
      Safari is the last dark weapon Sauron forged before his death.

      Three tabs for the Millenians under the sky
      Seven for the neck-beards in their basements of stone
      Nine for Windows users, doomed to die
      One for Dark Lord Jobs on his throne
      In the land of Cupertino, where shadows lie.

      --
      "Prediction: within 10 years, Windows will be a Linux distribution." Me, 7-6-2016
    15. Re:Pissing me off at the moment by Anonymous Coward · · Score: 0

      it's means it is.

    16. Re:Pissing me off at the moment by Killall+-9+Bash · · Score: 1

      Troll fail. Forgot to capitalize beginning of sentence.

      --
      "Prediction: within 10 years, Windows will be a Linux distribution." Me, 7-6-2016
    17. Re:Pissing me off at the moment by thegarbz · · Score: 1

      In that sense I agree, but 8 years of muscle memory disagrees with you.

      Muscle memory can't disagree and is not a reason to stick with something that doesn't make sense. It's like the complains that the airplane mode button on Android has moved from the shutdown context menu where it's been since really early versions into the pull down option (next to all the other option that control various radios).

      Just because we're used to something is no reason not to change it for the better.

      That said right clicking on the tab bar most definitely should allow you to show ever contextual option that the tab bar is capable of, including opening a new tab.

    18. Re:Pissing me off at the moment by John+Bokma · · Score: 1

      As a very recent rarely OS X user it was the first thing I thought about. Apple does publish short cuts ( https://support.apple.com/kb/P... ), a simple Google is enough.

    19. Re:Pissing me off at the moment by cfalcon · · Score: 1

      I don't run Mac, and if I did I would not do the majority of my browsing in Safari. Interesting on ios, I can hold on a link and the context menu that pops up has "open in new window" (which is a tab, of course).

      That being said, it's sad to hear that. That's a universally useful feature. And I am way too much a gamer princess to ever use anything but some fancy pants multibutton mouse that glows. I even have to stop mentioning which one willfully lest everyone think I'm some kind of shill :P

    20. Re:Pissing me off at the moment by Bing+Tsher+E · · Score: 1

      Ah yes, the first thing I would think of if I wanted a list of command shortcuts is to type: https://support.apple.com/kb/P... into my browser.

    21. Re:Pissing me off at the moment by Anonymous Coward · · Score: 0

      Because Jony Ive. That's why. Because Apple is run by cretins who think that a plain, white screen will be the 'ultimate' user interface. Apple customers are assholes, plain and simple, who don't even understand how a computer works.

    22. Re:Pissing me off at the moment by sjames · · Score: 1

      Or they could NOT pointlessly remove a menu item and NOT disrupt their users' workflows. That and NOT remove discoverability.

    23. Re:Pissing me off at the moment by John+Bokma · · Score: 1

      Yup, it's a good test, no? You can also just type: safari shortcuts

    24. Re:Pissing me off at the moment by Anonymous Coward · · Score: 0

      Exactly! The trend away from putting options in menus toward making them accessible only by some sort of combo command, swipe, tap, linger, or magical mouse position is the diametric opposite of discoverability. I'm not saying that magical gestures are bad per se, but you should at least have a discoverable alternative (ideally with a "hint" about the shortcut, like the old underlining 'c' in copy in the menu so people might realise that ctrl-c is a shortcut alternative).

    25. Re:Pissing me off at the moment by Dog-Cow · · Score: 1

      Correcting grammar may be snooty, but it's not trolling. You idiot.

    26. Re:Pissing me off at the moment by Xabraxas · · Score: 1

      One complaint...IE9!!!!! You have to be kidding me. IE has been a steaming pile since version 6.

      --
      Time makes more converts than reason
    27. Re:Pissing me off at the moment by Anonymous Coward · · Score: 0

      Which is a few pixels away from the "x" sign on your open tab. Another dumb design.

    28. Re:Pissing me off at the moment by Anonymous Coward · · Score: 0

      It is always meant that.

  13. I'll post what I posted on another site by pherthyl · · Score: 5, Interesting

    tl;dr Criticizing design is easy. Any grad student that's taken a human interface class could write this article (and many do) illustrating how a certain design violates the criteria they just learned. But despite their background I would only start to take these guys seriously when they propose a touch interface designed for phones which has all the properties they espouse and retains all the utility of a modern smartphone. Sure it would be great if every single feature was immediately visually discoverable. But how do you do that when you have so little screen space? Do you sacrifice content for UI? Let's see their great alternative.

    To respond to their points in detail:

    Apple has, in striving for beauty, created fonts that are so small or thin, coupled with low contrast, that they are difficult or impossible for many people with normal vision to read

    You know how they say lead with your strongest point? Right off the bat the first thing they claim is that Apple's fonts are impossible for many people with normal vision to read. Nevermind many, show me a single person with normal vision that CANNOT read Apple fonts and I will save their life, because clearly they have a brain tumour and need treatment immediately.
    Why would anyone take this article seriously when it leads with provably false claims? Anyway let's move on..

    These principles, based on experimental science as well as common sense, opened up the power of computing to several generations

    Of course much of the science was based on a mouse and keyboard interaction on a computer, not touch on mobile.

    However, when Apple moved to gestural-based interfaces with the first iPhone, followed by its tablets, it deliberately and consciously threw out many of the key Apple principles.

    This is why those interfaces work. Let's take a scrolling view for example. The traditional approach is to put a scrollbar in, and that's what most everyone was doing before the iPhone came along. The scrollbar is discoverable and it provides visual feedback. Sounds good right? Well it turns out using a scrollbar on a mobile device is a miserable experience. Swipe to scroll turned out to be the vastly superior method, and as soon as you learn to swipe (my 1 year old figured it out watching me) it is trivially easy to operate without any additional visual clutter.

    Same with other gestures in the iPhone.
    Deleting a row in a table. You can put a button on every row to make that discoverable at the cost of high risk of accidental deletion and visual noise, or you can make rows swipe left to expose the delete function. The swipe once learned in 5 seconds is vastly superior for the rest of your lifetime using it.
    Accessing the notification centre by swiping down from the top. You could put a button on every single screen, or you could save the space and use a swipe. Clearly the swipe is far preferable to using up screen space on a 4-5" screen.

    A woman told one of us that she had to use Apple’s assistive tool to make Apple’s undersize fonts large and contrasty enough to be readable.

    So a person with a visual impairment used accessibility options to correct for it? This is a problem how? Later they confuse font weight with font size. Both are adjustable in iOS, of course if you really need very large fonts you will run into some sizing issues in some apps.

    What kind of design philosophy requires millions of its users to have to pretend they are disabled in order to be able to use the product?

    A vision impairment is a disability. A minor and common one, but still one. By the way, the common way to correct this disability is with glasses. I have poor vision, but never had an issue with reading Apple fonts because I've corrected my vision by wearing glasses. The author's implication that someone with a disability should be asha

    1. Re: I'll post what I posted on another site by Anonymous Coward · · Score: 0

      So how long have you been a UX intern at Apple?

    2. Re:I'll post what I posted on another site by linuxguy · · Score: 2

      This, a 100 times. It is easy to criticize from your armchair. Much harder to provide a complete example of an alternative that incorporates all the changes you are asking for, on a mobile platform. I am not an iphone user and prefer Android devices. One of the issues for me is that Apple mobile interface uses too much precious screen space for "discoverability". The author is asking for more of them. And people like me are asking for less. Many users come to accept the fact that on a mobile platform, screen space is limited. Predictable and consistent gestures that bring up menus of possible actions are better in that environment than showing all possible actions on the screen improving "discoverability".

    3. Re:I'll post what I posted on another site by blackfeltfedora · · Score: 2

      But how do you do that when you have so little screen space? Do you sacrifice content for UI?

      My biggest complaint about the direction UI have been moving is that EVERYTHING is being shifted to this concept. My desktop monitor is the size of a small television, you don't need to hide everything in tiny drop-down menus. Because designers are trying to make all interfaces the same they are working to the smallest denominator (phone screen) instead of optimizing interfaces for their intended usage.

    4. Re:I'll post what I posted on another site by wisnoskij · · Score: 1

      The problem is half with the hardware. Just sticking to the touch screen is not enough. We need smartphones to come with a button or two extra just used for interacting with apps (and maybe one more specifically designed to bring up the menu of the current running application).

      --
      Troll is not a replacement for I disagree.
    5. Re:I'll post what I posted on another site by Anonymous Coward · · Score: 0

      Fact: Apple's design is leading in the tech industry. If it sells, it's good ... and it's selling by millions.
      Fact: Journalists write to get hits. It's because of shoddy journalism like this that ad blockers are an absolute must. If the ads die then the crappy content goes too (or at least it won't get rewarded).

      PS I like Android more, but I understand people's like of Apple products.

    6. Re:I'll post what I posted on another site by NoZart · · Score: 3, Insightful

      Justin Bieber makes music. If it sells, it's good ...

    7. Re:I'll post what I posted on another site by Solandri · · Score: 1

      These principles, based on experimental science as well as common sense, opened up the power of computing to several generations

      Of course much of the science was based on a mouse and keyboard interaction on a computer, not touch on mobile.

      Contrary to popular belief, Apple did not invent the touch interface. In fact they had absolutely nothing to do with its early development. IBM did most of the pioneering work, showcasing it with touchscreen kiosks at the U.S. Open in the 1990s (which led to the discovery of gorilla arm syndrome). Apple blatantly lifted most of that multitouch R&D and implemented it in the iPhone (then tried to sue others for "copying" them). They didn't even make the first touchscreen "smart" phone - IBM did in 1993.

      Point being, touchscreens are not some newfangled 21st century development. The old GUI operating principles were based on touchscreens as well as mouse and keyboard. Many aspects like dialog boxes, radio buttons, scrolling, etc. carry over to both types of interfaces.

      This is why those interfaces work. Let's take a scrolling view for example. The traditional approach is to put a scrollbar in, and that's what most everyone was doing before the iPhone came along. The scrollbar is discoverable and it provides visual feedback. Sounds good right? Well it turns out using a scrollbar on a mobile device is a miserable experience. Swipe to scroll turned out to be the vastly superior method, and as soon as you learn to swipe (my 1 year old figured it out watching me) it is trivially easy to operate without any additional visual clutter.

      Actually the scrollbar became outdated with the advent of the mouse wheel. What is not outdated however is the presence of the scrollbar - not so you can use it to scroll the page, but as a visual indicator of how far along the page you've scrolled. This makes it easy to see where in a webpage or document you are, so if you can more easily navigate back to it in the future. Like you know the recipe you want in a cookbook is about 1/3rd of the way in. Unfortunately the newest design fad seems to be eliminating this visual indicator scrollbar, or designing web pages which continuously grow longer when you reach the bottom making the scroll indicator useless. Those designers should be forced to live in an apartment building where the elevator buttons are replaced by an infinitely rotatable wheel with no markings, and they have to guess how far to spin it to get to their floor.

      Same with other gestures in the iPhone.
      Deleting a row in a table. You can put a button on every row to make that discoverable at the cost of high risk of accidental deletion and visual noise, or you can make rows swipe left to expose the delete function. The swipe once learned in 5 seconds is vastly superior for the rest of your lifetime using it.

      I can't believe you just wrote up something about scrolling, but you missed the conflict in functionality between swipe to delete and swipe to scroll. Not to mention what happens when you're trying to tap and your finger slips making it a swipe.

      That's the fundamental problem with touch interfaces. The tapping vs moving motions are not orthogonal like with a mouse (where they're registered by two separate devices entirely - button and optical sensor). Actions with severe consequences have to be redesigned to compensate for this lack of orthogonality. Every swipe may in fact have meant to have been a tap, so you need extra safeguards in place of an operation like delete, not just blithely assign it to a swipe. (Google's Android apps accomplish this by immediately bringing up the undo option if you swipe to delete.)

    8. Re:I'll post what I posted on another site by jez9999 · · Score: 4, Insightful

      This is why those interfaces work. Let's take a scrolling view for example. The traditional approach is to put a scrollbar in, and that's what most everyone was doing before the iPhone came along. The scrollbar is discoverable and it provides visual feedback. Sounds good right? Well it turns out using a scrollbar on a mobile device is a miserable experience

      What sucks is that they're taking the mobile solution, and applying it to PCs (and websites viewed on PCs). Minimalist UIs on my huge 1650x1050 monitor look downright ridiculous. Just how much space does one need for content? My screen has plenty. Give me bug buttons with text! And scrollbars? No, I don't want it hidden. Show it all the time and make it big and chunky enough for me to click on easily!

      Basically, acknowledge that mobile and PC user interfaces can and SHOULD be rather different. This principle will never change.

    9. Re:I'll post what I posted on another site by pherthyl · · Score: 2

      Justin Bieber makes music. If it sells, it's good ...

      You say that like it isn't true. The market has spoken, and Justin Bieber's music is good for the target population. if it wasn't. it wouldn't sell. Just like McDonalds food is good because it hits a sweet spot between convenience, price, and taste. Market appeal is a better indicator of overall goodness than most measures, because it is not subject to your particular definition of what constitutes good.

      By the way, by market share we can objectively say that Android is better for the worldwide market than iOS is. In certain countries it seems to be an even split, for the world as a whole it's overwhelmingly Android. Again, they've hit the sweet spot of price, features, quality that the global market wants.

    10. Re:I'll post what I posted on another site by pherthyl · · Score: 1

      Actually the scrollbar became outdated with the advent of the mouse wheel. What is not outdated however is the presence of the scrollbar

      The scrollbar did not become obsolete with the mousewheel, as evidenced by the fact that the scrollwheel exists on all desktop platforms. As for visual feedback, on mobile platforms like iOS the scrollbar is shown when scrolling to address the visual feedback issue.

      I can't believe you just wrote up something about scrolling, but you missed the conflict in functionality between swipe to delete and swipe to scroll.

      What conflict? The swipes are orthogonal. Learning how to do a swipe vs a tap is a fundamental skill to using any mobile OS so if you can't do it yet maybe mobile isn't for you..

      Every swipe may in fact have meant to have been a tap, so you need extra safeguards in place of an operation like delete, not just blithely assign it to a swipe

      There is no way to accidentally do a full delete swipe rather than a tap. Normal swipe just exposes the option to delete. A full delete swipe requires a long deliberate swipe.

      Hitting back to exit an app in Android has little consequences because Android has supported multi-tasking from the get-go.

      Nope. As recently as 2.3 many apps quit when you backed out of them. Not destructive per se as the app should save state, but definitely a jarring transition when you all meant was to close some menu.

      Even if you reboot the device, a lot of apps save their state so when you open them you're right where you were before.

      So in other words, exactly as iOS has done since the beginning (well ok, maybe version 3). The entire development environment is geared around never keeping unsaved state around.

      Never mind that in the few cases where you did have to use it, it was really, really helpful. Simplicity trumps all apparently.

      No, they did usage testing and decided that it was vastly more useful to have a multitasking button there which will get used much more frequently. The correct decision.

      Everything you learn, you learn from being taught, seeing other people doing it, or by doing it by accident.

      Nonsense of course. Many apps have shortcuts for actions that they will tell you about in the app, generally using gestures. Obviously there won't be keyboard shortcuts if people don't connect keyboards to mobile devices often.

      Your parents are probably just having an easier time with the iPad because it implements a much more limited set of features than a full-blown computer app.

      Yes, so the premise of the article that the iOS interface is impossible or very difficult to learn for many is total nonsense. Fundamentally there is a limit to how many features you can efficiently use into a phone with a 5" screen and touch input. That limit is lower than in a desktop with a 30" screen and a mouse and keyboard. No amount of UI design will ever overcome that.

      Try programming a spreadsheet with its myriad of different functions. It's a helluva lot easier on a computer than a tablet or phone, because the latter devices have much more limited input options.

      Well duh. Now design an interface for a touch operated device that is just as easy as a desktop to edit spreadsheets. I am almost certain this is impossible, hence the compromises we see on mobile interfaces.

    11. Re:I'll post what I posted on another site by pherthyl · · Score: 1

      Totally agree. I really don't like the trend of websites going into a "mobile-like" view as soon as the window they're in is resized to something like half my screen width. Responsive design run amok.

    12. Re:I'll post what I posted on another site by naris · · Score: 1

      Sure it would be great if every single feature was immediately visually discoverable. But how do you do that when you have so little screen space? Do you sacrifice content for UI? Let's see their great alternative.

      The alternative is Andriod, especially the first versions before Google started chasing Apple's mystical iOS interfaces

      Nevermind many, show me a single person with normal vision that CANNOT read Apple fonts

      I personally know of many people that have problems reading Applr fonts, there is also the example the *was* provided that you quoted:

      "A woman told one of us that she had to use Apple’s assistive tool to make Apple’s undersize fonts large and contrasty enough to be readable."

      Why would anyone take this article seriously when it leads with provably false claims?

      As pointed out above, there are no provable false claims in TFA, though there are many in your post!

      other gestures in the iPhone...Deleting a row in a table, swipe left...Accessing the notification centre by swiping down from the top...

      And how is one to know about these mystical gestures that are not documented anywhere, especially if you do no have an apple fanboi such as yourself to ask (and who may or may not know themselves how much functionality are in various applications). How much functionality do you not use because you have no idea it's there?

      Gestures are a good idea, but there should be some way to find out what they are and what they do. Even better if every app had a consistent way of bringing up a menu or help or some way of finding out how to use it. I have used all kinds of computers, everything from Mainframes to PCs running DOS to Windows, Unix, Linux and even Macs and have never before had any problems figuring out how to do anything. That changes when iPhones came out with their incomprehensible UI. iOS is the only OS where you can't figure out how to do stuff without googling and even then you most likely will not be able to find out how apps actually work!

      I don't know of any iOS core features that use more than one finger aside from pinch to zoom... Nothing comes to mind for double tap either. five finger swipe... Multi-finger gestures..

      How do you know if there are features that use more than 1 finger or not. Sure there are the one you know about, but what about the ones you don't know about?

      This is debatable. Back is not consistent in Android. You press back to get out of a menu and then press it again by accident? Whoops there goes your app.

      Actually, back *is* consistent in Android as it always go back, including between apps.

      Maybe the authors have some concepts for how to implement universal undo in a better way?

      Have a menu, preferably on a button like the older version of Android, with undo in it.

    13. Re:I'll post what I posted on another site by naris · · Score: 1

      But Google did some usage testing and found the menu button was rarely used, so they got rid of it.

      Actually, Google did not remove the menu itself, they moved it from a button to an on-screen element that all applications are supposed to provide unless there is nothing to put in the menu

      I'd like to know who they did their usage testing with as I used the menu button all the time and was one of Andriod's biggest advantages over iOS. They most likely used iPhone users :/

    14. Re:I'll post what I posted on another site by R3d+M3rcury · · Score: 2

      The scrollbar is discoverable and it provides visual feedback. Sounds good right? Well it turns out using a scrollbar on a mobile device is a miserable experience. Swipe to scroll turned out to be the vastly superior method, and as soon as you learn to swipe (my 1 year old figured it out watching me) it is trivially easy to operate without any additional visual clutter.

      At the loss of discoverability.

      While I agree--I wouldn't want to play with scrollbars on my phone--I'll add that you lose the ability to know if information is outside of your view. That's part of the "discoverability."

      Here's a personal example: Back in iOS 7, I believe, the Weather app on the iPhone would show you the temperature. Tap on the temperature--how I knew to do that is lost to my memory--and it would show you other information--barometer, wind direction and speed, etc. When I upgraded to iOS 8, this functionality was removed. You could no longer get this information--which I occasionally found useful (when biking, it's nice to know if you're going to be fighting headwinds).

      Then, one day, while swiping through my collection of locations in the Weather app, I inadvertently swiped more down than across and noticed that there was more information below! There was my wind speed and direction, as well as a few more days of weather forecasts as well as sunrise and sunset times (Apple: This is not weather, dammit!)

      How was I supposed to know that this had changed? Where was my scrollbar to say, "Hey, there's more information down below this"? Is the technique that whenever you launch an app, you need to start swiping in all directions with as many fingers as you can in order to figure out how something works?

      In short, discoverability sucks on iOS. Don't believe me? Apple has a "Hints" app on the iPhone so that you can learn all these crazy things.

    15. Re:I'll post what I posted on another site by R3d+M3rcury · · Score: 1

      Much harder to provide a complete example of an alternative that incorporates all the changes you are asking for, on a mobile platform.

      Yeah! Why don't you improve our interface for free!

      One of the authors, Bruce Tognazzini, does this for a living. But he should just sit down, come up with solutions, perform user testing, and everything else out of the kindness of his heart!

    16. Re:I'll post what I posted on another site by RR · · Score: 0

      tldr; You hipsters don’t appreciate the effort that went into good design. Hint: Flat Design is not an example of good design.

      Apple has, in striving for beauty, created fonts that are so small or thin, coupled with low contrast, that they are difficult or impossible for many people with normal vision to read

      Nevermind many, show me a single person with normal vision that CANNOT read Apple fonts and I will save their life, because clearly they have a brain tumour and need treatment immediately.

      Reductio ad absurdum. Norman and Tog did not say all of it was impossible to read. They said it was difficult or impossible, and it is true that it is difficult. Some of Apple’s advertising images even featured skinny white text on a white background. For all of computing history, we’ve had gradually increasing resolutions and easier to read fonts, and then suddenly, bam. Everybody is doing skinny white text on a purple gradient or something.

      These principles, based on experimental science as well as common sense, opened up the power of computing to several generations

      Of course much of the science was based on a mouse and keyboard interaction on a computer, not touch on mobile.

      Great. So where is the science? Norman and Tog actually did studies. They got people who were not infatuated with their vision to test the interface and see if it worked. They watched how people used the device, and they iterated. Where are the studies showing that this new way is better? Who is more productive? And why is the easier to use way not the default?

      The scrollbar is discoverable and it provides visual feedback. Sounds good right? Well it turns out using a scrollbar on a mobile device is a miserable experience. Swipe to scroll turned out to be the vastly superior method, and as soon as you learn to swipe (my 1 year old figured it out watching me) it is trivially easy to operate without any additional visual clutter.

      Bad example. The mobile devices I know still have a type of scroll bar: The contacts app would be unusable otherwise.

      On the web browser, there is no scroll bar. There might be a scroll indicator, but there’s nothing that I can grab. I just swipe, and swipe, and sometimes I give up and just not consume the content that I want. This is bad design in practice.

      Also, I am not putting content all the way to the edge of the screen. I have like 200 ppi in that blank space. I can afford a few pixels to at least show a persistent indicator of where I am in the content. Not like when I was trying to find out what Apple Mail on MacOS X was doing, and the activity window had no indication that I could scroll down to see what the other connections were doing.

      Sure, it’s easy to criticize. Making a good design would be a better proof. But it shouldn’t be so easy to just point at what they did in the past, and say, that was better for this reason. You shouldn’t have thrown that away.

      --
      Have a nice time.
    17. Re:I'll post what I posted on another site by Dog-Cow · · Score: 1

      If he hasn't done any user testing, or seen the results of Apple's testing, how does he know that his rant is anything more than a self-absorbed, narcissistic complaint that Apple changed stuff?

    18. Re:I'll post what I posted on another site by Dog-Cow · · Score: 1

      Apple provides a users manual for every version of iOS. When you purchase a device, there's a card/brochure-type-thing in the box that gives you the basics. It's only hard if you can't/refuse to read. I suppose that demographic would include senseless Apple-haters on slashdot.

    19. Re:I'll post what I posted on another site by Dog-Cow · · Score: 1

      Figuring out UI stuff on iOS is almost automatic for me. Doing anything on Android is an exercise in frustration. I guess Apple is aimed at normal people. It probably explains why you find it so frustrating.

      I checked your example with the Weather app. It was so blindingly obvious that there would be more if I scrolled that I really just want to bash your head into a cement wall for being so stupid.

      Hint: any time you see tabular data in an iOS app, there might be more if you scroll.

    20. Re:I'll post what I posted on another site by mfearby · · Score: 1

      A vision impairment is a disability. A minor and common one, but still one. By the way, the common way to correct this disability is with glasses. I have poor vision, but never had an issue with reading Apple fonts because I've corrected my vision by wearing glasses. The author's implication that someone with a disability should be ashamed of themselves could be taken as quite offensive though.

      The fonts used by Safari on Mac are far too small, especially the bookmarks bar. They're a tiny grey font on a grey background. I can't read it, yet I have glasses and get by fine with almost everything else in day-to-day life. There's no way to make them bigger, either, and having to turn on accessibility features just to correct this one bad design choice by Apple simply creates more problems.

      So I now use Chrome. If Safari didn't treat features and usability like the plague then I might use it.

    21. Re:I'll post what I posted on another site by Plumpaquatsch · · Score: 1

      There was my wind speed and direction, as well as a few more days of weather forecasts as well as sunrise and sunset times (Apple: This is not weather, dammit!)

      Nope, it isn't "weather" . but (for historic reasons) it's meteorology.

      --
      Of course news about a fake are Fake News.
    22. Re:I'll post what I posted on another site by CBM · · Score: 1

      A woman told one of us that she had to use Apple’s assistive tool to make Apple’s undersize fonts large and contrasty enough to be readable.

      So a person with a visual impairment used accessibility options to correct for it? This is a problem how? Later they confuse font weight with font size. Both are adjustable in iOS, of course if you really need very large fonts you will run into some sizing issues in some apps.

      Huh? Nowhere in the article did it say the woman had a vision impairment. You went right to some "brain tumor" derogatory remarks.

      This is why those interfaces work. Let's take a scrolling view for example. The traditional approach is to put a scrollbar in, and that's what most everyone was doing before the iPhone came along. The scrollbar is discoverable and it provides visual feedback. Sounds good right? Well it turns out using a scrollbar on a mobile device is a miserable experience. Swipe to scroll turned out to be the vastly superior method, and as soon as you learn to swipe (my 1 year old figured it out watching me) it is trivially easy to operate without any additional visual clutter.

      I don't think the authors have a problem with swipe-to-scroll. The problem is that the lack of a scroll bar hides the scroll-enabled nature of a view. Apple also did the same shenanigans with scroll bars on Mac OS X. My father has huge problems with the new scroll bars introduced in OS X Lion. When scroll bars are set to invisible, he simply had no idea that something was scrollable. Sure, he can roll the scroll wheel to activate visual scroll bars, but if he doesn't know he can do that, he is stuck at square one (and he never really internalized how the scroll wheel works). Even when you make scroll bars always-on, the scroll bars are much narrower now than they used to be, so it's hard for a person like my dad to find and click on the small real estate.

      Let's face it, Apple's "low discoverable" UI may look pretty, but it's not very approachable or usable by non-power users.

    23. Re:I'll post what I posted on another site by Plumpaquatsch · · Score: 1

      Let's face it, Apple's "low discoverable" UI may look pretty, but it's not very approachable or usable by non-power users.

      Wow, somebody on Slashdot actually claiming all the people buying Apple products are power-users.

      --
      Of course news about a fake are Fake News.
  14. Not Sure by Anonymous Coward · · Score: 5, Insightful

    Not sure who originated it, perhaps it was Apple, but the entire minimalist "flat" design paradigm is a UI shipwreck. Yet, everyone is jumping onto the badwagon, regardless of how awful it is. Apple, Android, Windows 10, even Gnome and to a lesser extent KDE are leaning in that direction.

    It's pure shit. There's no definition or contrast. Where once you had hierarchical menus you now have hidden widgets, triple dots and hamburgers. Hamburgers? WTF? You have to swipe with two, three, four fingers? There's no control object, not even a visual clue of any kind? It's very much like the command line, but you have to touch/click it.

    When Microsoft came out with the ribbon, I thought, this is bad. But, when the flat minimalist shit started, it was SO much worse. I look forward to the return of the discoverable and logical UI.

    1. Re:Not Sure by JoeyRox · · Score: 4, Interesting

      It originated from Jonathan Ive, Apple's lead hardware designer who now have purview over the software's aesthetics as well. Ive hated the skeuomorphism elements of iOS and IMO went completely overboard with the horrible flat UX that is now iOS. For example changing buttons to a text label without even a border? WTF? One of the most basic elements of UX since the dawn of GUIs.

    2. Re:Not Sure by OzPeter · · Score: 3, Interesting

      Not sure who originated it, perhaps it was Apple, but the entire minimalist "flat" design paradigm is a UI shipwreck.

      It wasn't too bad before the whole skeuomorphism reversal. I think Apple overreacted when they dumped that design philosophy and they went too far in the other direction. (but skeuomorphism was something that was really starting to annoy me) For example, buttons in iOS used to have nice "button-y" like visual appearances. Now they are simply a line of text that you are supposed to guess is actually a button.

      When Microsoft came out with the ribbon, I thought, this is bad.

      To be fair to Microsoft, I have used programs where the ribbon actually made sense and improved the work flow. But they were graphical designs programs that present objects on the ribbon that you could easily select and drag onto the design surface. On the other hand both Word and Excel regularly piss me off when I have to find something on the ribbon.

      --
      I am Slashdot. Are you Slashdot as well?
    3. Re:Not Sure by Kjella · · Score: 2

      It originated from Jonathan Ive, Apple's lead hardware designer who now have purview over the software's aesthetics as well. Ive hated the skeuomorphism elements of iOS and IMO went completely overboard with the horrible flat UX that is now iOS. For example changing buttons to a text label without even a border? WTF? One of the most basic elements of UX since the dawn of GUIs.

      One thing that is important to remember is that the usefulness of similarity to real-world objects is changing over time. Back when filing cabinets were common "files and folders" was a useful analogy. You could show me a rotary dial phone and I'd figure it's for calling people, a gramophone and it'd be for playing music but many of the current generation would be blank. Before a button had to be a button so you could physically press it and we carried that over to mouse pointers. With touchscreens maybe the answer is far more complicated because you can push, swipe, pinch and a bunch of other gestures everywhere and it's not really buttons. That's just an analogy for people who've pushed buttons for decades. Don't get me wrong, I think it's awkward too but if you look at kids that don't have the preconceptions we have they don't seem to have any problem with it at all.

      --
      Live today, because you never know what tomorrow brings
    4. Re:Not Sure by rasmusbr · · Score: 2

      Apple was actually one of the last of the big companies to adopt the flat UI style. Microsoft was first.

      I don't think it's fair to credit/blame Jonathan Ive or any other Apple employee with inventing it. The flat UI was probably invented by someone at Microsoft. MS itself claims that it was a community effort. See here for example: https://www.microsoft.com/en-u...

    5. Re:Not Sure by gtall · · Score: 1

      Whatever, I very much dislike the flat UI. It is hard to say just why, but it sort of has the stench of windows that won't go away.

    6. Re:Not Sure by fuzzyfuzzyfungus · · Score: 4, Insightful

      Apple's adventures in skeuomorphism were pretty awful(the 'stitched leather' iCal UI? 'Game Center' and its straight-from-vegas textures? the period where every goddamn UI element was made to look like brushed aluminum, despite the fact that neither CRTs nor LCDs can actually emulate the look of reflective metal very well? iBooks hideous woodgrain shelves?); but whoever ended up carrying out the purge seems to have forgotten that there is a difference between slavish visual copies of real objects and the visual cues necessary to make a conceptual model of a real object usable.

      A 'button', say, doesn't need to look like any particular physical button; but if it doesn't have some sort of border the 'a specific location that can be pressed to provide some sort of input' concept becomes a lot more confusing, because now you have to guess what the location is. You don't need to(and probably shouldn't) do some horrible bitmap clone of the buttons on your favorite 70s stereo; but you can only cut away so much before you lose the metaphor and end up with something that is neither an intuitive evocation of a real world item nor a new mode of interaction; but just sort of sucks.

    7. Re:Not Sure by GrahamCox · · Score: 3, Insightful

      The latest controls in Mac OS X "El Capitan" are so flat that you can barely tell the difference between a disabled and an enabled control. There has to be at least one of each in a single area to be able to tell that there is a difference. If an area only has one sort, you can't tell by looking which it is - you have to tentatively click to see if it's going to do anything. And if it turns out it's enabled, you probably then have to undo whatever it did.

      It's a travesty.

    8. Re:Not Sure by Anonymous Coward · · Score: 0

      You may be correct, but it doesn't matter. Nothing exists in a vacuum. The current generation that draws a blank will need to learn that an image of the archaic floppy disk that largely died almost a decade ago means "save." To some extent, it's a bit of intellectual warfare for them: they're the first ones to loudly pronounce that the "old farts" needs to "stop whining about progress and move forward with the rest of the world" when incredibly stupid decisions are made about interfaces that make life more difficult for everyone but have the singular benefit of making the kids who Googled it or were taught by someone they know feel like they're smarter than everyone else.

      The complicated possibilities on touchscreens are the exact reason that touch interfaces are garbage. The core principles of proper UI design are covered very well in the article; unfortunately, there is no good way to take a hypothetical little box with a drawing of a stylized shape in it and indicate to the user in real-time that "tap once = cut, tap twice = copy, tap thrice = undo, swipe off-screen left = delete previous word, tap-and-drag = spell check the dropped word" and so on. For touch interfaces, good UI design principles are more important than ever, but we're waaaaaay down the rabbit hole at this point and everyone seems to learn on a slightly different (but always shitty) touch system where 90% of the learning is looking up hidden gestures that may not exist and happening upon things when you accidentally tap too many times.

      I am reminded of a personal anecdote: Google Maps on Android took away the optional on-screen zoom buttons. This led me to believe that the only way to zoom was pinch-to-zoom which is fairly easy to discover by mistake and is widely documented and known on a variety of touch platforms and apps. It wasn't until I posted something in annoyance about wanting those buttons back that a person commented below me: "I have a friend who works for Google who taught me that if you double-tap-and-hold and drag up or down, it'll zoom in and out." I was grateful for the help and absolutely livid over how obscure, undiscoverable, and (from what I could tell at the time) undocumented that was. It forever left a sour taste in my mouth for the direction that modern touch interfaces have gone. Assigning important functions exclusively to fancy, complicated gestures is a terrible idea.

      Kids who don't have our preconceptions don't know what is and is not good; they just learn and that's all they can do. They don't know that every modern UI sucks until they're put in front of something that violates what they've been led to think is a "consistent" set of behaviors. A "save" button in any form is a consistent command with a consistent result. That's what is being lost. Tossing skeuomorphism because "no one uses floppies and filing cabinets anymore" is throwing the baby out with the bath water. What matters is that when you click something you easily recognize as meaning "save," it saves, doesn't do anything else, doesn't behave differently in different situations, and loudly proclaims an error when something goes wrong when trying to do the one thing it's supposed to do.

    9. Re:Not Sure by Anonymous Coward · · Score: 0

      Hear hear. I recently tried to send a text message on the new mobile phone of a friend of mine. I couldn't figure it out. And no, I'm not some kind of elderly hick, I'm a young, university-educated and generally tech-savvy bloke. At first I couldn't find the text message functionality, the icon was something non-obvious. Then after I had entered text it wouldn't let me select a recipient. My friend told me I had accidentally entered the text of the message in the recipient field, but there was no way to tell, it was a big white rectangle that looked like it was where the body of the text message should go. Okay, so I entered a recipient and l tapped in the white area below to enter the message, but it didn't react. I fumbled around some more, tapping harder and softer... nothing, no reaction. Friend starts to notice my frustration and points out that was just dead screen space, you're supposed to click the send button first. WTF... so I enter the message, but there is no send button anywhere in sight... How such a catastrophe of an interface ever got shipped I cannot fathom.

      I am not an Apple user, but I share many of the frustrations mentioned in the articles. Windows 10, the new Office, most web applications, they all seem to have in common that what you can do is very limited compared to what was possible in 1995, the limits are inconsistent from application to application, what you actually can do is very hard to discover because you have to know to use a gesture or interface element that doesn't look clickable, or camouflages as something you want to click under different circumstances, and applications try to actively avoid telling you what they're doing, what you're doing, and what you should be doing to get the job done. And there is no help button anywhere in sight. I feel helpless in a way that I didn't even experience when I got my first DOS computer and I didn't know anything about computers whatsoever at all. And I hate it.

    10. Re:Not Sure by Dog-Cow · · Score: 1

      Assigning important functions exclusively to fancy, complicated gestures is a terrible idea.

      This sentence immediately follows a rant about a feature that can be activated using 2 methods, the first of which you already knew. This leads me to believe you're an incredible idiot, and should probably never be given a phone with sharp corners, lest you accidentally jam it into your eye. Again.

    11. Re:Not Sure by Dog-Cow · · Score: 1

      stench of windows

      Let's solve all your senseless hatred issues by putting a loaded revolver to your head and pulling the trigger. If you don't feel infinitely better, take comfort in knowing that I do.

    12. Re:Not Sure by Dog-Cow · · Score: 1

      You should probably get new glasses. You can get rid of the old ones by stuffing them up your nose. I just hit cmd+P, to trigger the print sheet. The bottom of the sheet has 4 buttons (and a combo-button-dropdown thing), all of which look like buttons and are clearly "clickable". I am on 11.11.1 (El Capitan).

    13. Re:Not Sure by Dog-Cow · · Score: 1

      * 10.11.1

    14. Re:Not Sure by mcswell · · Score: 1

      You're probably right about the shape of icons (I'm one of those old fogies, nearly old enough to remember a gramophone). But the flat icons don't help any with that. I noticed the other day that Outlook has yellow folder icons with no borders. The old icons were more or less the same color, but had borders. The new ones make me squint. There's a reason for that: human vision is sharp for black and white, but blurry for color. That's why ink-and-watercolor drawings work, even when the water colors go outside the black lines; our eyes (and brain) more or less ignore colored boundaries. Of course menus don't have that problem. But don't get me started about the awful R_i_b_b_o_n.

    15. Re:Not Sure by mcswell · · Score: 1

      Microsoft Office since the 2010 version has had an analogous problem. It used to be that the bar at the top of an app's pane would change color (dark blue to gray, for instance) when it lost keyboard focus. But now there's no such clue; many a time I've started typing (or worse, hit the key) when I thought the focus was somewhere else.

    16. Re:Not Sure by chihowa · · Score: 1

      You can improve things a bit by enabling "Increase contrast" in the Accessibility Preferences. Apparently not being able to discern nearly identical levels of gray is a disability now.

      --
      If you want a vision of the future, imagine a youtube comments section scrolling - forever.
    17. Re:Not Sure by GrahamCox · · Score: 1

      Right, because bad user interface design is my fault, not the designers'. They can do no wrong; I just need to fix my eyesight (not sure what sort of glasses help with contrast enhancement?). In any case I was not saying I could not tell they they *were* buttons, but that you cannot tell very easily when they are enabled vs. when they are disabled.

      Have a look at buttons that only have icons some time - if they have text the contrast is more obvious, but icon-only buttons are barely distinct in the two states. The segmented control is especially bad, but pop-up buttons are poor as well.

    18. Re:Not Sure by Anonymous Coward · · Score: 0

      You should get a new keyboard, since you're apparently too fucking stupid to use your current one.

      (See, I can be like Dog-Cow as well; being an internet troll is easy!)

    19. Re:Not Sure by Anubis+IV · · Score: 1

      Feel free to blame Jonathan Ive for furthering the use of flat designs, but by no means did they originate from him. The most obvious counter-example is Windows 8, which pre-dates the "flat" releases of iOS and OS X by one and two years, respectively. Microsoft was leading the way in flat design with its Metro/Modern UI well before Apple had even dipped its toe in that water. And I'm sure there are examples (particularly on the web) that pre-date Microsoft's use of flat designs.

      Jonathan Ive has done a lot of good stuff and has messed up a lot of stuff as well, but suggesting he was the originator of flat designs is patently and provably false.

  15. Verge Link by Anonymous Coward · · Score: 0

    Why link the gawker trash verge summary ahead of the ACTUAL STORY?

  16. kvetch piece by Anonymous Coward · · Score: 0

    Gone are the fundamental principles of good design: discoverability, feedback, recovery, and so on

    Read as, "Gone are the fundamental principles of good design: yadda, yadda, yadda" Meaning:"We're going to describe our own criteria for good design later and show you how Apple fails to meet our standards thus proving, "Apple is destroying design!" dut-dut-dahhh.

    Microsoftâ(TM)s Windows 8 is actually a clever and intelligent design for gestural devices, solving many of the problems we have just described, but fails to integrate the different operation style required of desktop machines that are intended for productive work.

    OK.

    1. Re:kvetch piece by NoZart · · Score: 1

      Do a short research on the writers of the article.

    2. Re:kvetch piece by Dog-Cow · · Score: 1

      Just because someone has experience or works in a field does not mean they aren't trollish assholes.

  17. Looks good by comparison by Anonymous Coward · · Score: 0

    ... Except for iTunes ...

    After a month into my new job where they forced me into Windiws8, I'm still struggling to figure out how to use it. I'm a software engineer who's seem almost every gui since DOS/AppleOS. Just yesterday I accidentally maximized two windows (how do you turn off that behavior where moving a window close to an edge maximizes it?) and had to Google from my phone how to get my system usable again (all the modifier keys plus 'f').

    However nothing is a worse usability mistake than that ribbon. While I can generally find things I don't understand why they buried the most commonly used functionality. Anyhow the point is all that wasted screen space. On my laptop screen the default config of Iutlook can only show three message headers and three lines of the selected message. How is that usable? At my desk I have 2x24" monitors yet struggle to fit more than two usable Windows. Wtf?

  18. You're doing it wrong by Greyfox · · Score: 4, Funny

    Drag all icons off the launcher bar. Drag command prompt to launcher bar. Open up as many command windows as will fit on your screen. Boom. Done. Well, you could also optionally set your bash profile to start emacs in the command window, depending on your UI preferences.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    1. Re:You're doing it wrong by Anonymous Coward · · Score: 0

      I don't have an app called Command Prompt.

  19. Unstoppable GIFs by Anonymous Coward · · Score: 0

    Hitting ESC used to stop gifs in Firefox

    Fucking Firefox

    With the millions and millions and millions that Mozilla has made you'd think that they could hire someone that is capable of implementing this feature again. The bug report says it's too hard to do with some bullshit excuse. Remember millions and millions and millions of dollars.

  20. Good article by phantomfive · · Score: 4, Interesting

    I read the article, expecting a typical no-thought blog rant, but this post is actually quite good (although it's rambling and too long). They discuss the principles of Dieter Rams, and show how Apple is horribly failing to follow them. They track the changes in Apple's interface guidelines over time. So there is actually some useful information in this post (unusual). Here are their main two complaints, things that Apple is missing:

    1) Discoverability: The iPhone has plenty of gestures that don't have visual cues....it's often unknown whether clicking on text will perform an action, the latest iOS has "25 secret features." They shouldn't be secret, they should be discoverable to the users.
    2) Consistency: Sometimes the back button is there, sometimes it's not. Sometimes gestures do things, sometimes they don't. The "mighty mouse" gestures work differently than the trackpad gestures, etc (more examples in article).

    This chart really captures the changes at Apple, showing the changes in their UI guidelines over time. They've lost an entire section called "managing complexity in your software." Maybe Apple thinks software is no longer complex?

    Form follows function, that is, you have to make your product work first, and then make it beautiful. If you have a beautiful product that doesn't work, then you have a "gold-plated brick."

    --
    "First they came for the slanderers and i said nothing."
    1. Re:Good article by Anonymous Coward · · Score: 0

      "They've lost an entire section called "managing complexity in your software." Maybe Apple thinks software is no longer complex? "
      Spot on.

      Try explaining how to use a computer to someone who never saw or used one before. Simple concepts like "move the mouse and the cursor on the screen will also move" are difficult to grasp. Then there are the whole filesystem things, settings, internet browsing and so on. Little bits of knowledge we've acquired over the years that seem trivial and even invisible.

      Apple ... looks only at Apple they only move in one direction, theirs. Android on the other hand ... has a lot of developers that try many different things and continually experiment, they move in every direction, not just forward.

      I like Android, but I don't want Apple to lose any steam, because competition is how we got all the nice shiny gadgets we have today.

    2. Re:Good article by fuzzyfuzzyfungus · · Score: 1

      The nasty trick is that one can 'manage complexity' too hard, or incorrectly, and end up making things worse. Anyone who has ever tried to walk a confused user through the fact that a digital camera shows up as a filesystem containing images when plugged into a computer would certainly sympathize with iOS' "Let's just pretend that the filesystem doesn't exist at all; and itunes will handle all the synchronization' strategy; but more or less the moment the use case expanded beyond syncing music to your phone and pulling pictures from it; everyone got a hard reminder of how often we do actually go to a representation of the filesystem when creating, editing, combining, etc. documents of various sorts. So, instead of being filesystem-free, things went to 'well, maybe the app supports dropbox? Maybe Google Drive? Maybe iCloud will magic it? Email it to yourself?' limbo of the sort normally only experienced when trying to move documents between computers.

      If you want to make something automagic, the magic has to work; or the results will get ugly fast.

    3. Re:Good article by phantomfive · · Score: 1

      The solution is often "make the simple case easy, make the difficult case possible."

      It's cool that iTunes synchronizes things, if that makes things easier for most people. But Apple could have also made it possible to access the filesystem, which would have made "the difficult case possible."

      --
      "First they came for the slanderers and i said nothing."
    4. Re:Good article by Zero__Kelvin · · Score: 1

      Never underestimate the value and utility of a gold plated brick!

      --
      Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
    5. Re:Good article by Anonymous Coward · · Score: 0

      Actually, Apple did make it possible to access the filesystem (to a limited extent) on the old Classic iPods. It was called "Disk Mode." You wouldn't see the music, but you could use the remaining storage as a USB drive.

      Now, they're hoping you use iCloud for storage that's shared between the device and computer, and they've opened up access to the iCloud filesystem (which once was accessible through apps only, not the desktop).

    6. Re:Good article by R3d+M3rcury · · Score: 1

      Android on the other hand ... has a lot of developers that try many different things and continually experiment, they move in every direction, not just forward.

      Actually, you'll run into this on the iOS side as well.

      There's an RDP client that I use that went "gesture-crazy." For example, a three-fingered swipe across the screen will disconnect you from the server. Obviously. And, no, these aren't shortcuts.

      So, no, there are third-party developers who are having fun with gestures.

    7. Re:Good article by Uberbah · · Score: 1

      They shouldn't be secret

      They aren't published somewhere?

      they should be discoverable to the users.

      Like keyboard shortcuts? Users don't use 99% of them, either. But how would you make a three finger swipe obvious to new users without some sort of telepathy module?

    8. Re:Good article by phantomfive · · Score: 1

      They aren't published somewhere?

      Yeah, there's a link to them in the article.

      --
      "First they came for the slanderers and i said nothing."
  21. Hipsters just can't design UIs! by Anonymous Coward · · Score: 0, Interesting

    When we look at the facts, we can come to only one conclusion: Hipsters (or Millennials, or whatever you want to call them) just cannot design a usable UI of any sort.

    Although the software industry is a relatively new one, we've already had several generations of people work to develop it. From the earliest work in the 1930s through to the mid-2000s, we saw actual progress. UIs were getting consistently better year after year, release after release, generation after generation. We saw real improvement happening.

    Then we hit 2005. This is when the first of the Hipsters/Millennials started really getting involved in software UI and UX. As soon as the torch had been passed to them, things started going downhill fast. They've ruined every existing UI that they've touched, and they haven't been able to produce a usable new UI.

    Hipsters have ruined the UIs of Microsoft Office, Microsoft Windows (as of version 8 and later), Mozilla Firefox (as of version 4 and later), and all of GNOME 3. Hipsters are also responsible for the UI disasters that are Google Chrome, Slashdot Beta, the current Slashdot site, and modern web sites in general.

    The worst part of it is that they aren't willing to accept that their designs are complete shit! That's probably why we haven't seen any improvement since they took over in 2005, and in fact have seen things get so much worse. Their egos and sense of entitlement prevent them from even considering the idea that their work may not be good. After all, they think they know what you need better than you do, even when it's clear that they don't!

    Hipsters/Millennials are the worst thing to have ever happened to software UIs and UX. Every generation before them managed to improve the status quo, even the Baby Boomers (who are well known for screwing things up). Yet the Hipsters/Millennials have just made UIs so much worse.

    My only hope is that the generation that comes after them will learn from their mistakes, and return to creating UIs that work for the user. I do have faith in our youth not to make the same mistakes that the Hipsters/Millennials have made. If the generation that comes after the Hipsters/Millennials wants to use my yard to fix the many software UI and UX disasters that the Hipsters/Millennials have caused, then they're welcome to use it!

    1. Re:Hipsters just can't design UIs! by Anonymous Coward · · Score: 0

      You could be right. Car designs started to suck around 2005 onwards.

    2. Re:Hipsters just can't design UIs! by Noah+Haders · · Score: 1

      If you say so man. I like my new car. You can drive off in your old POS beater

    3. Re:Hipsters just can't design UIs! by Grishnakh · · Score: 1

      I agree entirely. My new Mazda is great. And I'm one of the Gen-X people who also hates these new hipster UIs. I will say the infotainment system in this thing could use some improvement, but that's the case for every car; it's been only recently that these systems have become widespread in the auto industry.

    4. Re:Hipsters just can't design UIs! by Noah+Haders · · Score: 1

      weird... I have a mazda too! I was going to say "my new mazda" in my comment, but decided to keep it general. I have a 2015 mazda 3 touring. I'm a huge fan of the 'control shuttle' infotainment system. if anything, it's underutilized. The infotainment OS is open source, and as soon as I get around to it I'm going to hack in and make some improvements.

    5. Re:Hipsters just can't design UIs! by Grishnakh · · Score: 1

      weird... I have a mazda too! I was going to say "my new mazda" in my comment, but decided to keep it general. I have a 2015 mazda 3 touring.

      Great minds think alike! I have a 2015 Mazda 3sGT.

      I'm a huge fan of the 'control shuttle' infotainment system.

      I wouldn't say I'm a "huge fan", but I like it well enough. I saw stuff much like it on high-end Audis ~5 years ago. The main problem with it is that it's too slow and buggy, but it has a lot of potential. I'd say one big problem is the software architecture: it's running on Linux, but the UI stuff is all done with Javascript. It'd be interesting to see someone try to make a complete replacement for the UI, running on Qt/C++ instead. It'd probably be far faster and more responsive.

      and as soon as I get around to it I'm going to hack in and make some improvements.

      Go to mazda3revolution.com; there's already a bunch of people working on this. Search for a thread called "The Infotainment Project". There's already a bunch of hacks out there. It's easy to hack in; just get a USB-to-Ethernet adapter (the Plugable one works well), ssh in with your laptop, and the login is root/jci. Be careful making changes though because if you screw something up, it puts it into an endless reboot loop which is very hard to fix. Two changes I've made are 1) eliminating the touch speed restriction, so you can use the touchscreen at any speed the car is moving, and 2) shortening the delay time for the initial warning screen. #1 is really useful because it's easier to scroll with the touchscreen, and also it allows a passenger to work with the nav system while the car is driving, instead of requiring you to pull over.

    6. Re:Hipsters just can't design UIs! by Grishnakh · · Score: 1

      Also, if your system isn't running the latest 55.753A version, you can download it there and apply it yourself instead of wasting time going to the dealer.

    7. Re:Hipsters just can't design UIs! by Noah+Haders · · Score: 1

      actually, what I want to do is add more commands to the shuttle and then remove options from the menus. why do I need to always scroll past pandora, stitcher, aha, in order to get to my bluetooth? i figure I can just comment these out. on the shuttle I want to add next song, previous song, play, pause, and maybe some other stuff too depending on the context.

    8. Re:Hipsters just can't design UIs! by Noah+Haders · · Score: 1

      is there a big improvement in this version?

    9. Re:Hipsters just can't design UIs! by Grishnakh · · Score: 1

      Oh yeah, I forgot about that one. That's been done too. On mine, I stuck XM down at the bottom plus some of those other online ones, and I put my USB drive right at the top since that's what I almost always listen to. There's a tutorial about how to edit the .js file for this (be careful, if you put in an extra comma or omit it you'll get the endless reboots I think).

    10. Re:Hipsters just can't design UIs! by Grishnakh · · Score: 1

      Not real big, just bug fixes. One big problem I had before was that half the time, it'd forget all my music on my USB drive and have to re-index it all. This is mostly fixed now. Others complained about spontaneous reboots in older versions.

    11. Re:Hipsters just can't design UIs! by Jane+Q.+Public · · Score: 2

      When I said many of the same things you and TFA are saying, several years ago, people on /. mostly tried to tell me I was F.O.S.

      Nice to have some confirmation for a change.

    12. Re:Hipsters just can't design UIs! by Anonymous Coward · · Score: 0

      You're so smart. We're so lucky to have you on here...

    13. Re:Hipsters just can't design UIs! by Grishnakh · · Score: 1

      There is no such bug. There's these things called "brakes": if your car did accelerate unintentionally, you could press those instead. Or pop the transmission into neutral.

      With the millions upon millions of cars being sold with throttle-by-wire over the last 10-20 years, if there really was a problem like this, we would have heard about it by now. Instead all we had was the Toyota incident (mine's not a Toyota), and most of those incidents were proven to be just fraudsters trying to cash in on it.

    14. Re:Hipsters just can't design UIs! by Anonymous Coward · · Score: 0

      Even a stopped clock is full of shit most of the day.

  22. Re: Like systemd by TheReaperD · · Score: 1

    You know, I've read a lot of anti-systemd rants on here and other boards and there's always one of two angles. One: Rants about how it breaks the Linux culture of development and the "do one thing well" general policy. Two: Rants about how bad things could theoretically be if there is a problem. Not one post on any board has cited an actual problem they have encountered and how it damaged their infrastructure or workflow. I am not for or against systemd but, with the general consensus of the posters, there seems to be few real world problems with it and instead, a lot whining about how systemd breaks "their" precious Linux world view. I'm a casual Linux user with light server work and I went from a non-systemd to a systemd setup. What difference did I notice? A faster boot time. My world didn't end and my computers didn't melt down into a pool of children's tears.

    --
    "Be particularly skeptical when presented with evidence confirming what you already believe." -
  23. Relevance? by kencurry · · Score: 0

    Mobile changed a lot about how UI should work. Not saying apple (or any mobile device) is always right, but a lot of UI principles from the 90's just don't apply today.

    I do admit that apple went too far with new itunes player, however. Simplicity of playing all songs from an artist, or play the last 100 songs I bought at random is too hard. Also, the Siri interface, while seemingly the way out of confusing mobile UI, is too weird. I can't stand on a train and talk to my phone without feeling like an idiot.

    --
    sigs are for losers (except to point out that sigs are for losers)
    1. Re:Relevance? by multimediavt · · Score: 5, Insightful

      Mobile changed a lot about how UI should work.

      As a UI designer I can unequivocally say, No, no it did not. Mobile devices created a few caveats but did not change a lot about how UI should work. I am sick of these new UI/UX people that seem to think that all the lessons learned about good UI over the previous 30 years is somehow obsolete, meanwhile they keep making UI/UX mistakes that were made 20 years ago! The research and lessons learned from the 1980s and 1990s still apply to UI design today on mobile devices as they do on desktops and laptops. One major caveat being the input device and the corresponding minimum "click" area difference between a mouse pointer and a finger. There are others, but most are subtle variations on established best practices with only a few exceptions for things like gyroscope or accelerometer interactions.

      We did flat interfaces well, and long before we tried faux 3D interfaces. So that argument also falls flat. We didn't replace long established iconography for things like shuffle and repeat settings with textual representations. Why? Because text takes longer for the brain to process! Good UI depends on established graphical standards and commonly used iconography to be successful, building on successes of the past. Now, everyone seems to think they can reinvent the wheel and are failing miserably.

      I am all for innovation and new things, but not at the expense of efficiency and usability when applied to UI/UX design. Ive and these other UI/UX idiots need to be slapped and sent back to design school for UI/UX or just stick to hardware!

    2. Re:Relevance? by Anonymous Coward · · Score: 0

      "Because text takes longer for the brain to process!" Bullshit. Icons take longer for the brain to process, unless you're illiterate.

    3. Re:Relevance? by Anonymous Coward · · Score: 0

      You are incorrect. Icons take longer for the brain to process when the brain doesn't know what they mean yet, but the brain is designed to be an extremely capable pattern-matching machine and clear, consistent icons are faster to understand without having to think. You do not know what you are talking about.

    4. Re:Relevance? by Dog-Cow · · Score: 1

      This varies by person. I prefer text over images. I don't want long-winded prose when a good diagram will suffice, but I don't like icons. Symbols? No problem. Images? Horrible. I've been using GUIs since Windows 3.1, so it's not as if I haven't had sufficient exposure to the common set of icons over the past 25 years. My brain just doesn't work that way.

    5. Re:Relevance? by Anonymous Coward · · Score: 0

      I wonder how many of Apple's UI/UX design decisions were made by Jonathan Ive, and how many were made by Tim Cook. For all we know, Ive hates the UI decisions that are being made these days, but Cook overrides him.

    6. Re:Relevance? by mcswell · · Score: 1

      I'll agree with a lot of what you say, but I draw the line at replacing text with icons "Because text takes longer for the brain to process!" I doubt that, and at least in my case it's almost certainly not true. I've puzzled over a lot of odd icons, and even the ones that I can recognize I ignore for the text labels. (Heaven help me if they stop putting labels on the icons.) Also, as someone pointed out above what icons make sense has changed with newer generations. My generation (Old Fogies) would recognize file cabinets and file folders; not sure that makes sense to the latest generation. But "Files" and "Folders" probably does, if for no other reason than the fact that those are still the terms used by computer geeks (or "Directories").

    7. Re:Relevance? by Grishnakh · · Score: 1

      Mobile changed a lot about how UI should work. Not saying apple (or any mobile device) is always right, but a lot of UI principles from the 90's just don't apply today.

      Yes, they absolutely DO apply. If you're using a desktop computer, nothing needs to change from the UI principles of the 90s. If you're using a mobile device, then sure, new UI principles are needed, but there is NO REASON to carry those principles over to a desktop device.

    8. Re:Relevance? by wildstoo · · Score: 1

      We didn't replace long established iconography for things like shuffle and repeat settings with textual representations. Why? Because text takes longer for the brain to process!

      Presumably, this is only true if the icons are instantly recognizable and/or easily interpretable. If your users have to spend time thinking about what the icon actually means, you're probably better off using a word instead. Unless, of course, you're trying to train them so you can lock them into your particular UI dialect, as mentioned in earlier posts.

      Another reason UI designers like to use icons is that icons are generally spoken language-agnostic. You don't have to translate your UI for different locales if you use icons rather than text. Of course, if your icons have tooltips you'll be translating them anyway, but it's always nice to minimize your translation work.

      Also, let's not pretend that every interactive UI element can or should be iconified. Take a paint application; you can easily iconify common tools like the Pen or Paint Brush, but the properties of those tools (i.e. threshold, pressure, opacity, etc.) are too far from tangible real-world objects to iconify easily. Attempts to do so will probably end with frustrated users who now have to learn your special icon dialect.

      Finally, the oft-quoted statistic that the brain processes images 60,000 times faster than text seems to be somewhat suspect when you start digging into it.

  24. Out of the park! by JeffElkins · · Score: 1

    What a great article. The writer slammed one right out of the park! As a retired IT guy, with suck vision, I curse Jony Ives and his ilk daily.

    My biggest hate is scroll-bars. Pale grey with a very slightly darker grey thumb that's usually impossible to see. I don't find Windows 10 to be much better.

      Thank God for Linux. I develop using QT so I use all three platforms regularly.

    --
    Why is all the good stuff already modded 5, when I have mod points?
    1. Re:Out of the park! by Anonymous Coward · · Score: 0

      As a retired IT guy with suck vision who develops using Qt, do you (or others) have specific tips for creating UIs? I also create Qt applications as a hobby but previously most of my experience was with creating command line, text-based programs. I'm curious if there are certain steps you always make sure you take when creating a new Qt GUI application.

      For example, is there a particular font or font family you use, font size, do you ever resize the font when the window size changes e.g. using QFontMetrics so that if there is more screen real estate you take advantage of it but otherwise use smaller (but commonly-used) fonts, do you give the user the option to change your application's font and size even if it's a simpler program, or do you pick a font and size you generally can read well and it's up to the user to adjust e.g. using their operating system's font scaling feature? Similarly are there color schemes (background, font, buttons, etc.) you find much easier to see and favor using in most or all of your applications, or do you generally defer to the system defaults and leave it to the user to change things (e.g. switch to high-contrast or inverted color schemes)? Is there anything specific you do to increase contrast, e.g. as previously mentioned by selecting a particular font that is more legible and not too thin, or by setting borders for buttons, boxes, separators, etc. to be wider (and a more contrasting color, if the system defaults are grey-on-grey)? Are there any tweaks you always make for specific operating systems (I'm thinking of OS X here, for Mavericks at least I was surprised how messed up my UI was when it looked great (to me) on Win 7/8 and various Linux distros)?

      I'm just curious if there are specific things you do to improve your UIs in general as well as to accommodate users with suck vision, particularly where you differ from any Qt defaults. It doesn't have to be any of the examples I gave. I can make not-awful GUIs (I can avoid GeoCities atrocities) but they're definitely functional over being pretty. Have any tips to make UIs that are functional for low vision users?

    2. Re:Out of the park! by mcswell · · Score: 1

      ...and the disappearing scroll bars in Microsoft Office. Until you position the cursor in the right place, there is no scroll bar, making you wonder whether you're near the top, bottom, or the pane is showing everything and you just don't need a scroll bar.

  25. Re: Like systemd by Anonymous Coward · · Score: 0

    I'm a casual Linux user

    Casual Linux users really aren't qualified to comment on how an OS operates. I don't comment on Ford engineer's choices of emission control design. Why do you feel you have a valid opinion about systemd?

  26. Easy, decades old solution by bsdasym · · Score: 2

    There is, and has been since the lauded CLI "GUIs" (e.g. turbo pascal), a simple solution to this problem. Unfortunately many people simply don't understand the solution, and don't care to learn. In two steps:

    1. Use an infinite progress bar (with or without a counter / percentage) rather than one based on time, when time is unknown or highly variable.
    2. 'Step' the progress bar in code, don't use some automatically animated thing.

    This provides positive user feedback that the operation will take an indeterminate amount of time, and also informs the user that the operation has not hung or stuck because it's still moving.

    The MS file copy dialog failed because it didn't have a large enough sample window to make a guess about disk throughput or iops. Nearly all modern infinite progress indicators (computer, web, or mobile) fail because they use things like animated gifs or a separate thread to keep the indicator animation running, even when the task it's supposed to represent is stopped or slow.

    1. Re:Easy, decades old solution by NostalgiaForInfinity · · Score: 1

      The "progress bar" metaphor simply doesn't work, because people do expect it to correspond to time.

      What software should do it provide programmatic feedback that some work was done. That might be messages in a dialog box, or a color-changing indicator driven under program control, with the option of getting to a detailed progress log.

    2. Re:Easy, decades old solution by cfalcon · · Score: 2

      > Nearly all modern infinite progress indicators (computer, web, or mobile) fail because they use things like animated gifs or a separate thread to keep the indicator animation running, even when the task it's supposed to represent is stopped or slow.

      Yea, I hate this. This is worse than no progress bar. "Oh, good, you managed to not break the computer so hard it can still update the monitor. Great status indicator :/ "

    3. Re:Easy, decades old solution by wardrich86 · · Score: 1

      A dialogue box containing the steps needed to be completed in the installation process, along with a progress indicator for each step would be fantastic.

  27. Everyone talks about how awesome Apple Design is.. by Rinikusu · · Score: 1

    And all I want is a pre-lenovo Thinkpad and a 7 day battery life flip phone with maps.

    And emacs.

    --
    If you were me, you'd be good lookin'. - six string samurai
  28. scroll bars by e**(i+pi)-1 · · Score: 1

    even when checking to always show scroll bars in general preferences, it happened until recently that scroll bars would disappear in some applications or worse: be there and disappear if the mouse came close to them as if somebody played a hoax. Seems to fixed now in ElCapitan. Minimal is good but too minimal can sometimes look like a bad joke.

  29. "Innovation is saying no to 1000 things" by Anonymous Coward · · Score: 0

    "People think focus means saying yes to the thing you've got to focus on. But that's not what it means at all. It means saying no to the hundred other good ideas that there are. You have to pick carefully. I'm actually as proud of the things we haven't done as the things I have done. Innovation is saying no to 1,000 things." - Steve Jobs

    The point is that if you try to jam in every conceivable feature then you have already gone wrong and Apple used to understand the value of sticking to the best subset then making a good UI for that subset.

    The Apple that junked Final Cut Pro for FCP X still shared that value. Dumping iPhoto and Aperture for Photos shows a bit of that again so perhaps some of the values Jobs brought back to Apple still lurk in dark corners.

  30. Apple UI Mistakes? by mschwanke97402 · · Score: 5, Insightful

    Seems like the whole industry, not just Apple, has succumbed to the same ethos in UI design. Gone are borders and shading. Can't have more than one obvious hamburger menu icon. It is all white on white other than lots of rectangles filled with imagery, probably updating the imagery frequently. Past that controls are hidden swipes, slides, presses and all guesses.

  31. Re: Like systemd by Anonymous Coward · · Score: 2, Insightful

    Not one post on any board has cited an actual problem they have encountered and how it damaged their infrastructure or workflow.

    For somebody who claims to have "read a lot of anti-systemd rants on here and other boards", you must have a very hard time remembering what you have read! Or maybe you can't read in the first place?

    Regardless, the fact of the matter is that any time systemd does come up here, there are lots of people who describe, in detail, very real problems that they've had with it. I found all of the comments below after about 30 seconds of searching.

    Remember, those are just Slashdot comments, too! Go search the Debian mailing list archives for a whole lot of other people describing very serious problems with systemd. Or check the Debian bug tracker. Then go do the same for Arch, Mageia, openSUSE, Fedora, and the other Linux distros that use systemd. You'll find no shortage of people describing extraordinarily serious problems with systemd.

    As I mentioned earlier, here are just a handful of Slashdot comments that I found very quickly that prove you to be totally wrong:

    http://linux.slashdot.org/comments.pl?sid=5904953&cid=48278477:

    It really is a problem for an init system attempting to cleanly startup and shutdown a system when it feels the need to mount network filesystems before turning on the network or to turn off the network before unmounting them.

    http://developers.slashdot.org/comments.pl?sid=8258597&cid=50840653:

    The decision to drop stderr has made my life hell. I wish systemd guys understood how important it is to those of us that run servers.

    http://linux.slashdot.org/comments.pl?sid=4608939&cid=45813431:

    My first experience with systemd was on OpenSUSE. Although it seems like a good idea, it seems to add some unneeded complexity. /etc/init.d/someservice restart now redirect to systemctl, with no real output. Oh I have to run status to see if it succeeded. Now I have to use journalctl to see why it failed.

    http://slashdot.org/comments.pl?sid=4792711&cid=46248835:

    Indeed, journalctl is probably what I dislike the most about the current systemd stack. For one thing it is slow with full text search in large log files -- it is reasonably fast if you use the built-in column-specific search, but just running fgrep on it is not really feasible. In contrast, fgrep is ridiculously fast on modern systems as long as your log files stay below a few gigabytes in size. Also, the output of journalctl changes (mostly for the better) when you use it with pipes, which can be quite surprising.

    The other major problem with systemd is how difficult it is to debug boot failures. It is quite annoying when an fstab which was correct with upstart results in silent boot failure with systemd.

    http://slashdot.org/comments.pl?sid=4792711&cid=46251405:

    My problem is with how long it took to fix the issue with journald ignoring the SystemMaxUse setting in /etc/systemd/journald.conf. Systemd people need to respond to bug reports in a more timely fashion.

    http://slashdot.org/comments.pl?sid=4792711&cid=46255615:

    I have only few personal experiences with systemd (I have used Arch Linux for now 3-4 years) and I don't like it.

    Like example this computer what I now use

  32. Apple Human Interface Guidelines Redux by Etcetera · · Score: 1

    I keep wondering whether if I were to ship my 1100 page copy of Inside Macintosh VI (a.k.a "The System 7 Book") back to Apple anyone there might accidentally read it and stop screwing up iOS.

    1. Re:Apple Human Interface Guidelines Redux by multimediavt · · Score: 1

      If I had mod points, you'd be 5 Insightful. Apple literally wrote the book on UI design in the 1980s and 1990s and somehow forgot. It's like that old civilization joke: "The Irish actually invented civilization, drank a bunch of Guiness, and forgot where they put it." I am guessing the same thing applies to Apple, only with Kool-Aid and UI design!

    2. Re:Apple Human Interface Guidelines Redux by multimediavt · · Score: 1

      Apple practically invented modern UI design, drank a bunch of Kool-Aid, and forgot where they left it. Yep. That about sums it up.

  33. Uninstalling an iOS app... by Anonymous Coward · · Score: 0

    ...involves holding my finger on the screen until all the icons shake and then select one to delete. That's insane. I spent a bit look through menus to find an option to uninstall, but I had to search the Internet for an answer.

  34. Hear, hear by Anonymous Coward · · Score: 0

    It's cliché, but I feel like the soul of Apple really did die with Steve Jobs. Apple used to be masterful at understanding they were integrating their products into human lives, now they seem to have forgotten it's human beings that will be using their devices, not Apple lab technician robots. I can tell that the Apple Watch was the first product not actively worked on by Steve, even if he initiated the concept. Sad, really.

  35. Old vs. New Apple in one anecdote... by jeffb+(2.718) · · Score: 5, Insightful

    When Apple started making PowerBooks, the logo on the top cover was oriented so that it's upside down when the laptop is open. Why did they do something dumb like that? Because user testing showed that people naturally tended to orient the logo so it looked right-side-up to them before trying to open the laptop. In other words, it worked better for the user to orient it that way.

    Unfortunately, that meant that someone looking at a PowerBook user saw the logo upside-down. How awkward! How unflattering! How inelegant! This simply won't do! So, the change was decreed: logos must be oriented to look nice to the audience, and users just need to train themselves to deal with it.

    Old vs. new. Optimized for use vs. optimized for appearance and impression.

    1. Re:Old vs. New Apple in one anecdote... by Anonymous Coward · · Score: 0

      That anecdote lacks some power, because just about every other laptop manufacturer uses the 'logo upright when opened' orientation. It's not just an Apple thing, and it has really become an expected part of laptop design.

    2. Re:Old vs. New Apple in one anecdote... by Ecuador · · Score: 2

      That anecdote lacks some power, because just about every other laptop manufacturer uses the 'logo upright when opened' orientation. It's not just an Apple thing, and it has really become an expected part of laptop design.

      Huh, I just tested your theory. I just took a look at my Lenovo Thinkpad X220, a laptop I chose for functionality/reliability, not style. Logo upright for the user when closed. Went to check my wife's T410, same.

      Although I use a Mac Pro (the last non-cylinder version, I like my multiple internal drive bays thank you very much), I only tried a Macbook once and I found it had quite a lot of shortcomings compared to something like a Thinkpad (the most serious problems where when using it with an external monitor, but it's a long story), so it's mostly Thinkpads since.

      --
      Violence is the last refuge of the incompetent. Polar Scope Align for iOS
    3. Re:Old vs. New Apple in one anecdote... by GuB-42 · · Score: 1

      The apple logo on the macbook is an ad. Don't tell me that users need a lit up logo, especially since they normally don't get to see it as it is in the back and only lights up when the screen is on.

    4. Re:Old vs. New Apple in one anecdote... by Anonymous Coward · · Score: 0

      Some recent Lenovo models:
      http://www.lenovo.com/images/g...
      http://www.lenovo.com/images/g...
      http://www.lenovo.com/shop/ame...

      Looks like they've switched to 'logo upright when open'. Dell, HP and Toshiba have been there for some time.

    5. Re:Old vs. New Apple in one anecdote... by Schnapple · · Score: 1

      Yeah but like 99% of the time the laptop is open and being used so 99% of the time other people are looking at the logo, and not you. Might as well have the logo be right side up. Learning that the logo being upside down means you can open the laptop takes ten seconds max. Go back and watch old episodes of The West Wing where they use old Mac laptops with the upside down logos. They look dumb as hell.

      Sometimes aesthetics are more important than tiny losses in functionality.

    6. Re:Old vs. New Apple in one anecdote... by dottrap · · Score: 1

      It's a status symbol. It's like the 'H' on my Honda. That's how people know it's a Honda! Why would you drive a Honda if you can't show it off?

    7. Re:Old vs. New Apple in one anecdote... by Anonymous Coward · · Score: 0

      I can confirm: After being a MacBook user for ~2 years I still suffer from this problem from time to time!

      Another example of design deterioration: Older MacBook models (with optical drive) used to have the power key embedded into the case away from the keyboard. Newer models no longer need the eject CD key on the top right of the keyboard and replaced it by the power key. This also made it a lot easier to put the computer into standby by accidentially hitting the power key (which also got easier to press and larger). Of course it is more beautiful to not have an extra power button beside the keyboard...

    8. Re:Old vs. New Apple in one anecdote... by mcswell · · Score: 1

      "H" looks the same way upside down. I guess that means if you flip your car upside down... All seriousness aside, how much electricity does that lit-up logo use? I suppose it's not a lot, but still.

    9. Re:Old vs. New Apple in one anecdote... by bingoUV · · Score: 1

      But the user paid (or someone in the user's behalf) for the laptop, not the audience. ANY utility for the audience is uncalled for.

      --
      Bingo Dictionary - Pragmatist, n. A myopic idealist.
    10. Re:Old vs. New Apple in one anecdote... by Anonymous Coward · · Score: 0

      The illumination comes from the screen backlight, so there's no additional power used for the logo.

      But since it's shared, a bright light from the back side of the screen can be visible through the logo in some situations (e.g., when the screen is blank).

    11. Re:Old vs. New Apple in one anecdote... by Anonymous Coward · · Score: 0

      If you think it's more important to show a logo right side up to the user for a half second than it is to have that logo not look upside down and stupid for the rest of the world to see, you're hopeless.

  36. Re: Like systemd by Antique+Geekmeister · · Score: 4, Informative

    Look again, please. systemd breaks stable network configurations by unnecessarily replacing dhcp, it breaks daemon-startup debugging, it breaks decades of log analysis tools designed to work with text based rather than proprietezed binary logging format, it's repeatedly broken kernel startups, it's broken the stable model of attached storage being mounted under /media, and the attempts to replace all of "/etc" with a "stateless Linux" model is breaking tools that never volunteered to have anything to do with systemd. It's also breaking cross-platform compatibility of daemon initialization configurations.

    A "light Linux user" may not see these issues becuase you wouldn't necessarily be debugging failed daemons, writing cross-platform tools, or trying to integrate stable business software with this latest fad for configurations.

  37. It's not just apple. by Lumpy · · Score: 4, Insightful

    It's all these moron programmers out there. Really a UI interface to get to a function is you SHAKE the phone. What the fuck is that?

    I really want to blame the horrible professors at the universities, but I know it's these stupid under 30 programmers that are doing shit that they think makes sense and ignoring real UI design rules. but ohhh it looks pretty!

    Dear mobile app programmers, pray I don't win a lotto because I will be making a sack of doorknobs and looking for each and every one of you that code with the stupidest UI ideas. It will be at night when you least expect it.

    --
    Do not look at laser with remaining good eye.
    1. Re:It's not just apple. by Zero__Kelvin · · Score: 0

      "It's all these moron programmers out there. Really a UI interface to get to a function is you SHAKE the phone. What the fuck is that?"

      It is called innovation, and when I first discovered that I could activate my phone camera that way I thought it as awesome. Still do. What you are going to find is that for everything you complain about there will be others who disagree with you completely.

      --
      Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
    2. Re:It's not just apple. by Lumpy · · Score: 1

      hitting them over the head with a sack of hard objects is the exact same kind of innovation.

      --
      Do not look at laser with remaining good eye.
  38. I had an iPod once by mark_reh · · Score: 3, Insightful

    I don't think Apple is new to poor user interface design. I installed iTunes (because there was no other easy way to put music on the dumb thing) and tried to copy some music files to the iPod. What a nightmare. That was a few years ago. I remember wondering what all the fuss about the "Apple user experience" was about. It seemed like the worst thing since Windows to me.

    Previously, I had used SanDisk Sansa mp3 players. They couldn't have been simpler or easier to use. Apple could have learned a lot from them, if they cared about anything but trying to extract as much cash out of you as possible.

    Disclaimer: I own Apple stock (which has been very good to me) but no Apple products. Please keep buying Apple products...I'm sure the usability will improve.

  39. My GOD! YOU are the one who should be HANGED! by Anonymous Coward · · Score: 0

    Devil worshiper.

  40. Not Just Apple by wisnoskij · · Score: 1

    Look at the VLC app for Android. When it boots you are given half a second to memorize the entirely gesture based interface. And then that is it. That is all you can do with the app.

    --
    Troll is not a replacement for I disagree.
  41. Re: Like systemd by Anonymous Coward · · Score: 0

    What difference did I notice? A faster boot time. My world didn't end and my computers didn't melt down into a pool of children's tears.

    If that was all that anyone had noticed, I doubt anyone would be putting up much fuss, or (conversely) take much notice of it at all.

    I am not for or against systemd but, with the general consensus of the posters, there seems to be few real world problems with it and instead, a lot whining about how systemd breaks "their" precious Linux world view.

    Regardless of your claimed position, you are participating in the colorful generalizations and characterizations that are going on. Stop it.

    While there are pros and cons to systemd, the GP has a point that the ferment surrounding systemd is detrimental to the perception of open source. It's a fair observation.

  42. Same as the Maps fiasco by Anonymous Coward · · Score: 0

    The current UI disaster is on the same level as the Maps fiasco.

    Hopefully Ives will get canned for this too.

  43. comand line by Anonymous Coward · · Score: 0

    you can always open a terminal window on a mac and live 80% of the time in the command line. when I try to do real work I almost never use the UI.

  44. Re: Like systemd by Grishnakh · · Score: 1

    Casual Linux users really aren't qualified to comment on how an OS operates. I don't comment on Ford engineer's choices of emission control design. Why do you feel you have a valid opinion about systemd?

    Because he's a user, you fucking moron. (He also said he's done some light sysadmin work.)

    Are you some kind of elitist prick who thinks that car buyers have no right to comment on their own cars' features and usability? The emissions thing is a strawman; a good analogy would be if a regular car driver can comment on Ford's interior design, aesthetics, usability, performance, driveability, suspension/handling feel, features (like the availability of storage features inside, this is part of interior design though), etc. Of course a regular car driver is qualified to comment on all these things; these are things that affect whether they buy the damn car, and if they enjoy using it.

    Same goes for systemd. If it gives users a better experience, and they don't have any *actual* problems with it, then what's the fucking problem? If it's poorly implemented or a bad design, then this would be apparent because users would have problems with it. If the users aren't having any trouble, then there is no problem. It doesn't matter if *you* personally don't like the design philosophy, because that's completely irrelevant; the only thing that matters is whether it works well for users (both casual users and sysadmins) or not.

  45. "Design is how it works." by Anonymous Coward · · Score: 0

    From a Steve Jobs NY Times interview,

    "Most people make the mistake of thinking design is what it looks like," says Steve Jobs, Apple's C.E.O. "People think it's this veneer -- that the designers are handed this box and told, 'Make it look good!' That's not what we think design is. It's not just what it looks like and feels like. Design is how it works."

    Apple should concentrate on how the UI works, and put appearances second. If the menus look elegant but hard to understand, then the menus should be changed. If the fonts and colors look pretty, but are hard to read, then the fonts and colors should be changed.

  46. UX/UI designers by Anonymous Coward · · Score: 0

    Some day I will meet one who is not an idiot, and also doesn't call himself an "engineer".

  47. not true... by Anonymous Coward · · Score: 0

    While most efficient use of cli is not discoverable, there do exist discoverable things in cli world.

    Take /sys for example. You can go in and figure out how to do a lot of things through cat, echo with redirect,and ls. It's a tedious thing but helps find a capability for putting into a script or program.

    It's the same basic principle that has made RESTful the darling of web development

  48. New designs neglect what made Apple great by Anonymous Coward · · Score: 0

    I stopped being a part of the Apple development community after Mavericks. Couple of reasons...one the effort to more thoroughly try to integrate the IOS and OSX environments to the sacrifice of usability and stability of some features on the OSX desktop...a rush to market with new and buggy OS'es.....and a seeming change in hardware design philosophy most notable the Mac Pro. . I used (and use) my computers for work and dont have an I phone. A lot of people think Apple has and is-both in hardware and software- throwing overboard a lot of the creative power users that made Apple great (graphics designers, sound recording and editing, photography and cinematography among them). As far as the negative comments on I Tunes I could not agree more. The new Pro isnt expandable or changeable like the earlier Pros were --this is partly why a pre 2012 Mac Pro commands such a high price on the used market today. To me it seems that its not only in the UI but also the complete philosophy thats changed.

  49. Re: Like systemd by serviscope_minor · · Score: 1

    Casual Linux users really aren't qualified to comment on how an OS operates.

    Are you some kind of elitist prick who thinks that car buyers have no right to comment on their own cars' features and usability?

    Indeed. There's another problem, which I think is causing so much hatred. Regardless of the merits/demerits of the software itself, the software seems to come with a bad attitude. For a lot of people who got into linux, it was back when it was by hackers for hackers, and nothing was discouraged. The new attitude is the commercial style developer/user split. There are those who develop it and know what's best for you and you're the user. You're meant to use it, not dig into the guts. I think this attitude sits badly with an awful lot of people, people who feel the culture they are part of an in many cases helped build is being destroyed by large, moneyed interests.

    Half (more?) of the hate for systemd I think comes not from the software itself but what it represents, and the attitude of those pushing it.

     

    --
    SJW n. One who posts facts.
  50. Mod Parent Troll by Anonymous Coward · · Score: 0

    "This user interface is easy because you don't have to use it at all!"

    Parent is trolling.

  51. Yes! by Anonymous Coward · · Score: 0

    Keep Ive away from user interfaces. He doesn't know what the f**k he's doing.

    1. Re:Yes! by Anonymous Coward · · Score: 0

      Johnathan Ive is just great at designing hardware. That's where his training and experience are, and I think he enjoys it. I wish Mr. Ive would sit down with Tim Cook some day, thank him for the opportunity to design software UIs, but tell Tim Cook that he would prefer to go back to designing hardware full-time.

      Everyone has skills, and also has areas where we're not so strong. No one is an expert at everything.

  52. Since when was Apple intuitive? by Anonymous Coward · · Score: 0

    That myth was shattered for me the day I tried to figure out how to eject a CD-ROM on the iMac, the first Apple product I ever dealt with.

    1. Re:Since when was Apple intuitive? by Dog-Cow · · Score: 1

      Click the Eject menu item was too hard for you? Did you have a Windows keyboard connected, so you didn't see the eject button? Did you not right-click on the icon and see the Eject menu item there? Dragging it to the trash is a hold-over from pre-OSX. You can eject media using all the same mechanism as any other desktop OS. It's a shame you're too stupid to get it.

  53. Bad Apple by Ranger · · Score: 4, Funny

    Bad.

    --
    "You'll get nothing, and you'll like it!"
  54. For quite some time now ... by quax · · Score: 1

    ... I've been purchasing Apple products solely for the hardware quality, while just barely tolerating the software. The UNIX underpinning is of course great but UI wise Apple has clearly lost its marbles some time ago.

    How they could go from NeXT Step's clarity (and beauty) to the current mess is unfathomable to me.

    Nice to see that they are finally getting called out for it.

  55. Re: Like systemd by Grishnakh · · Score: 1

    From what little I've read about systemd (I'm still on an upstart-based system myself), it looks like it was designed to actually be *easier* for administrators. The config files are simpler (instead of big long bash scripts), it has a bunch of tools to handle the log files, and it's supposedly still backwards-compatible with the old bash scripts. That doesn't sound like something designed by devs with the "we know what's best for you" attitude. Also, it seems like systemd copied a lot of concepts from SMF, which of course is the init system of Solaris, the main UNIX still in use now.

    I just have the sense that most people complaining about it just doesn't want any kind of forward progress and don't like things to change. The only good criticisms I seem to see are ones that basically allege that systemd is a good idea, but they have little confidence in the developers to do it well, which is a sensible attitude considering how vital a piece of software like that is in an operating system.

  56. missing something? by supernova87a · · Score: 1

    I find it incredible that an article criticizing visual design elements lacks a single screenshot, graphic, or figure illustrating the problems they're talking about.

  57. How much does "an ideal situation" cost? by tepples · · Score: 1

    I suppose I'm in an ideal situation because I have unlimited data and subscribe to Apple Music

    Then perhaps it might be useful to quantify the cost of entering such "an ideal situation". Start with a flip phone on a $100 per year plan and an iPod touch. How much does it cost over the three-year expected service life of a device to upgrade from an iPod touch to an iPhone, from occasional voice-only service to a plan with unlimited data, and from your existing collection to an Apple Music subscription?

    1. Re:How much does "an ideal situation" cost? by Noah+Haders · · Score: 1

      ok, let's try. what is your baseline on this. a cheapo flip phone and a phone plan with unlimited talk/text? or a phone that has very restricted limits? I found a $15 flip phone on tracfone that has a 1-year plan with 800 minutes (67 mins per month) for $115 plus sales tax. Verizon will sell you an unlimited plan for flip phones. it is $30 per month before all the tax bs. probably $40/mo after tax, $360/year.

      Let's build the cheapest iphone that gives you the "ideal situation" that you seek.
      * iPhone 5s, $300 on Gazelle
      * apple music, $10/mo.
      * unlimited data cell phone plan, $50/mo on Rok Mobile.
      So all in over 3 years, 260 + 36 * (50+10) = $2,420.

      You don't need the cell phone plan for this. you can just use the ipod touch and get the "ideal experience" but only on wifi. this would be:
      * iPod Touch $300
      * apple music, $10/mo
      * internet connection, $50/mo through time warner or whoever.
      You end up at $2,500...

      wait, what are we talking about?

    2. Re:How much does "an ideal situation" cost? by tepples · · Score: 1

      Thank you for the breakdown. Based on the information you provided, I would be looking at roughly $2,100 over the course of three years to use Apple Music instead of storing a subset of my library on the device.

      ok, let's try. what is your baseline on this. a cheapo flip phone and a phone plan with unlimited talk/text? or a phone that has very restricted limits? [...] you can just use the ipod touch and get the "ideal experience" but only on wifi.

      In the past, other Slashdot users have chided me for "moving the goalposts" when I have tried to clarify requirements. But let me try to clarify anyway: The baseline I had in mind was close to the 800-minute plan you mentioned plus Internet at home, but I wanted something usable away from home. Because the buses in my hometown do not provide Wi-Fi service, I would need to additionally subscribe to cellular Internet, which is the largest cost in this breakdown. So yes

  58. Time for OSS Software to take the lead by prefec2 · · Score: 1

    Oh, but I forgot we are also just mimicking nice looking UI. However, we fail in both departments. For example, in Gnome if you want to log out, you have to click on the systems menu symbol in the upper right corner, which is a good idea, but then you can only see symbols for shutdown and configuration. The logout is hidden behind the user name. How stupid is that? Logout, Shutdown, Restart, Sleep and Hiberante are functional similar from a users point of view. Therefore, they should be accessible directly or it should be at least be obvious where to click to get that function. It is NOT part of the account information which you would expect behind the users name.

  59. How much does unlimited mobile data cost? by tepples · · Score: 1

    Personally, [to learn what shell command to use for a particular task,] I use this new "search engine" called Google.

    If you try that on your MacBook, iPad Wi-Fi, or iPod touch while riding the bus, you'll end up seeing a Safari error message to the same effect as this error message from Firefox:

    Server not found

    Firefox can't find the server at www.google.com.

    • Check the address for typing errors such as ww.example.com instead of www.example.com
    • If you are unable to load any pages, check your computer's network connection.
    • If your computer or network is protected by a firewall or proxy, make sure that Firefox is permitted to access the Web.

    The workaround for that nowadays is to pay the recurring fee for an unlimited mobile data plan, if that's even offered in your area.

    Besides, how was it done before BackRub existed?

    1. Re:How much does unlimited mobile data cost? by Zero__Kelvin · · Score: 1

      I can't tell what you are getting at. It sounds like you are saying that Google works by searching the Internet, and that you therefore need an internet connection to use it. While I certainly agree that is true, I don't agree with your implication that it is a common case for people to be doing software development, system administration, etc. without internet access in 2005.

      --
      Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
    2. Re:How much does unlimited mobile data cost? by tepples · · Score: 1

      I don't agree with your implication that it is a common case for people to be doing software development [...] without internet access in 2005.

      Or 2015 for that matter. But I work on hobby programming projects to pass the time while riding the bus to and from my day job. Because buses in my hometown do not provide Wi-Fi, I download local copies of library docs and keep them on my laptop. The question then becomes how a first-time user can learn to search through these.

    3. Re:How much does unlimited mobile data cost? by Zero__Kelvin · · Score: 1

      No, the question is: "Why is a first time user starting his venture on the bus with no frigging internet connection?", or perhaps: "Why would an idiot first time user who is clearly too stupid to avoid starting his venture on the bus with no frigging internet connection think he is smart enough to write software".

      --
      Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
  60. Re: Like systemd by Etcetera · · Score: 1

    Not one post on any board has cited an actual problem they have encountered and how it damaged their infrastructure or workflow. I am not for or against systemd but, with the general consensus of the posters, there seems to be few real world problems with it and instead, a lot whining about how systemd breaks "their" precious Linux world view.

    I just had the latest (of many) systemd issues with a RHEL update to 7.2 hosing boot. Seems simple enough to fix, right? Downgrade to the previous kernel and figure things out. That hung too, though. Couldn't get systemd to boot into rescue more, or even emergency mode. It would simply "hang" for no reason. Booted from ISO and chroot'd in and things seemed fine enough. No logs of course, so nothing useful to diagnose with.

    Three hours later, after my umpteenth boot attempt, I find that on some random virtual console I couldn't get to until I manually tweaked the grub line, systemd was deciding that that a selinux policy file was corrupt and halting... but it only displayed that after you WAIT 600 SECONDS for some other startup function to timeout. No log entry, no diagnosis until then.

    Thanks, guys. Way to improve upon shell scripts.

  61. Bootstrap CLI knowledge through login message by tepples · · Score: 1

    Then perhaps a login shell should display a message after signing on: "To learn how to use the command prompt, type cli-tutor and press Enter." This would guide a new user through less, basic Bash built-ins, man, and apropos, after which the interested user would have enough information to continue learning.

  62. When bad design meets operating a vehicle by Gazzonyx · · Score: 1

    One of the things I really hate currently is taking the current fads in interface design and applying them in the not unlikely scenario that I'm driving with my iPod/iPhone docked. If I'm plugged in, with my phone in landscape orientation for more than a few moments (ie, to make selection of a choice of things easier in the orientation layout), even if I'm not driving DON'T EVER ASK ME ANYTHING OR POP UP OR INTERFERE WITH ME AT ALL! I'm in a context where it is reasonable to assume I'm viewing something and don't want to be bothered.

    You mention the shake interaction; I found out that Google Maps on iOS has this while driving and using it for navigating when something triggered it and in small text Maps pops up a "useful and helpful" explanation that I can report issues with the app by shaking the device. But then they took it one step further and made it a modal dialog with "OK"/"cancel" such that you have to read, process the info and successfully choose and execute one of two options. Did anyone at Google, at any point, think and articulate that perhaps having an easy to accidentally trigger interface was a bad idea and that perhaps the worst way to handle the fact that it was easy to accidentally trigger was to pop up a modal dialog box with small text and then proceed to force a user to use multiple higher level cognitive functions while the device's sensors indicate that, one could reasonably assume, they are in the middle of operating a vehicle at 75 MPH? Either they considered it and didn't care or they never considered in what context one might use their application. So they're either dumb or evil, take your pick.

    That's the tip of the iceberg. I'm reasonably certain that the point of Google Maps when in GPS mode is to kill and maim as many as possible. It'd be one thing if they didn't have access to sensors that can give a very reasonable assumption as to the context in which the device is operating, but there's more than enough information to derive the context in which the phone is operating. GPS, power, Bluetooth, NFC, screen orientation, mic, etc. I cannot think of a situation in which I'm in a loud environment, Bluetooth connected to an audio device with remote controls, power connected, screen in landscape orientation, while moving at > 5 MPH, with a mapping application using GPS, in which it cannot be reasonably assume I'm driving. Yet, so many of these apps that only get used in that very context won't take that into consideration with regards to their interface. The only one I've ever seen get it right is a war-driving application. Feedback is large text in a dashboard mode in landscape orientation, or a different output in vertical orientation with configurable audio feedback at defined intervals. It never tries to ask you a question while its in use and the layout is such that you aren't likely to need to interact outside of one large start/stop button and changing the device's orientation.

    --

    If I mod you up, it doesn't necessarily mean I agree with what you've said, sorry.

  63. What cue to tell something's inactive? by tepples · · Score: 3, Insightful

    Then what cues are "kids that don't have the preconceptions we have" using to distinguish an inactive label from an active control?

    1. Re:What cue to tell something's inactive? by Dog-Cow · · Score: 1

      The same one you use on a web page: color. Or do you have unreasonable hatred for every web browser in existence?

  64. Re: Like systemd by tepples · · Score: 1

    The new attitude is the commercial style developer/user split. There are those who develop it and know what's best for you and you're the user. You're meant to use it, not dig into the guts. I think this attitude sits badly with an awful lot of people, people who feel the culture they are part of an in many cases helped build is being destroyed by large, moneyed interests.

    Agreed. But this attitude of "take what the privileged developer class gives you and like it" has been around for decades, dating back to game consoles with cryptographic countermeasures against running user-created programs.

  65. And what if they're without a computer?!?! by Anonymous Coward · · Score: 0

    What if they don't have electricity?

    What if they don't have a monitor attached to see this "command line"?

    What if they are three years old and don't know what the word "computer" means?

    What if they are one year old and have no language skills at all!!!!???!?!?

  66. Tog is WAY past his "sell-by" date. by jcr · · Score: 1

    He's all about the look and feel of the Mac, circa 1987. Apple moved on.

    -jcr

    --
    The only title of honor that a tyrant can grant is "Enemy of the State."
  67. No, it does separate content from presentation by Anonymous Coward · · Score: 0

    The prsentation is how the browser responds to the "BLINK" tag. Or the "Bold" tab. Or WHERE on the screen the image goes and where around it the text goes.

    The presentation is done at the client end, at the clients behest, with the client's requirements applied.

    HTML is ***MARKUP*** and this is NOT the same as presentation.

    It says "Header 1". Not the font. Not the location (left or right justified). Not the colour. These may be added BUT ENTIRELY IGNORED.

    Your assertions indicate you're a web designer, with the emphasis, as it always appears to be with "professional" (and by that I mean that you DO train and gain a professional skill and qualification, just that it isn't in what the *profession* claims it to be) web designers, the absolute overwhelming obsession over the DESIGN rather than WEB.

    Designers have a poster of a size and aspect, with colours specifically designated to be reliable and absolutely accurate. They put PRECISELY the right colour at PRECISELY the right place to produce PRECISELY the output that will give the right impression and impact they intend. And, because it goes on fixed media, they get their way. But these designers "think" they can just do design wherever it may be. But the web doesn't HAVE a fixed ratio. You CAN'T demand a specific colour, font or location. Not merely because someone may have a different monitor than you, but they may not WANT that done. Whether for disability or preference or any other reason, or none.

    And that's why HTML is terrible now.

    Because "web"designers demanded what they could get in print: the power over what you, their customer, see. So HTML has to let them own your display and tell it what it's allowed to do and how.

    And that's presentation.

    Not markup, though the presentation is, in a markup language, expressed in the markup.

  68. Re: Like systemd by Anonymous Coward · · Score: 0

    Ugh, the systemd hate is amazing, but wrong placed. I just don't understand it.
    So, to correct all the wrong info in this post, one-by-one

    systemd breaks stable network configurations by unnecessarily replacing dhcp
    You mean, as opposed to the other unnecessary solutions every-freakin-distro creates on their own? e.g. RHEL6-anacoda: pump, RHEL6/7: dhclient, SUSE: dhcpcd. You don't have to use systemd's dhcp client, but it sure is nice to have a standard one that will be on all distros.

    it breaks daemon-startup debugging

    This is the worst lie ever. It makes daemon-startup debugging so much EASIER. If a program fails to start: journalctl -u and I can see everything the daemon complained about from both stdout and stderr as well as any syslog messages.

    it breaks decades of log analysis tools designed to work with text based rather than proprietezed binary logging format

    No it doesn't... And you can still use services like rsyslog to write log data to /var/log, this is infact what RHEL7 and Fedora do by default. But really is doing:
    `journalctl | awk` that much more difficult? Besides the binary log has a lot of really nice benefits like... journalctl --since 2015-01-01 until 2015-01-02, On my laptop I have 3GBs of log data going back 1.5 years, and I can pull out all log events for a specific date in under 1second.

    it's repeatedly broken kernel startups
    eh?

    it's broken the stable model of attached storage being mounted under /media, and the attempts to replace all of "/etc" with a "stateless Linux" model is breaking tools that never volunteered to have anything to do with systemd

    That's not systemd's doing, that's up to things like gnome/Nautilus

    It's also breaking cross-platform compatibility of daemon initialization configurations.

    cross-ditro compat. was already broken due to every distro implementing rc.d startup scripts differently. To say nothing of cross-platform compat, which is in a worse off state. But guess what... Systemd is fully backwards compatible and can run rc/sysvinit scripts.

  69. Re:My GOD! YOU are the one who should be HANGED! by fyngyrz · · Score: 1

    Devil worshiper.

    Poster is not hearing you. Because you can't get his reader to say d3^1!_w0r$h/p3r.

    --
    I've fallen off your lawn, and I can't get up.
  70. They still win over their competitors by LocalH · · Score: 1

    If Apple sucks so bad, what does that say about their competition? Windows is ugly as fuck, Android is ugly as fuck, and don't even get me started on the hodgepodge of ugly as fuck UI under the Linux banner.

    Maybe what they mean to say is "40 years into the personal computer revolution, design still sucks all around" but everyone just likes to hate on Apple. Aroundhere, it's almost like they're the new Microsoft.

    --
    FC Closer
  71. What did they do? by Ol+Olsoc · · Score: 1

    Adopt Microsoft's ribbon or Windows 8 interface?

    --
    The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
  72. Re: Like systemd by Ol+Olsoc · · Score: 1

    I just have the sense that most people complaining about it just doesn't want any kind of forward progress and don't like things to change.

    That plus those who just need something to hate. I have had perhaps two meaningful communications about systemd with others. Thee rest are people doing a computing version of the Thanks Obama meme.

    --
    The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
  73. Re: Like systemd by Ol+Olsoc · · Score: 1

    The new attitude is the commercial style developer/user split. There are those who develop it and know what's best for you and you're the user. You're meant to use it, not dig into the guts. I think this attitude sits badly with an awful lot of people, people who feel the culture they are part of an in many cases helped build is being destroyed by large, moneyed interests.

    Agreed. But this attitude of "take what the privileged developer class gives you and like it" has been around for decades, dating back to game consoles with cryptographic countermeasures against running user-created programs.

    Who forced you to use systemd? There are alternatives, promoted by those who hate systemd - as superior, and free of systemd. Why are people complaining and not moving over to them?

    --
    The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
  74. Re:Like systemd by Ol+Olsoc · · Score: 1

    You're probably going to be getting downmodded merely for mentioning systemd, but it is starting to have an impact on the perception of Linux as a viable OS, especially in high-availability server environments.

    Recently, when I've suggested the use of Linux to clients, I've now dealt with several clients who have been uncertain of using it thanks to the complaints they've heard about systemd.

    Sounds apocryphal to me.

    Systemd would be pretty far down the list for people who think a computer must run Windows office or be unusable.

    Besides, there's FreeBSD. Never had systemd, never will, and I've heard that it is sperior in all ways to any Linux distro that has systemd.

    --
    The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
  75. Less creeping featuritis == good by RogueWarrior65 · · Score: 1

    At least Apple UI doesn't have a terminal case of creeping featuritis leaving you wondering what half the icons mean.

  76. Re: Like systemd by Grishnakh · · Score: 1

    That plus those who just need something to hate.

    Isn't it enough to hate Windows and Apple? Windows 8+ with Metro should have given them plenty to hate on; I hate Metro with a passion.

  77. Re: Like systemd by Ol+Olsoc · · Score: 1

    That plus those who just need something to hate.

    Isn't it enough to hate Windows and Apple? Windows 8+ with Metro should have given them plenty to hate on; I hate Metro with a passion.

    Metro did two things amazing to me. My wife refused to use her computer after a month because as she put it "This is the stupidest fscking thing I ever used!"

    And it was so unpleasant for me, I refused to work on a W8X computer ever again.

    Now she is incredibly happy with Linux mint, which as it turns out runs great on a touchscreen, and she understands why I like Linux and OS X. A happy ending.

    full disclosure - From an operating standpoint, I don't hate Windows 10. Yesterday was the first time I had to go to the web, because of a computer that went through a power outage and surge, and I needed to find out how to safeboot it - no easy task. But 8 was a never-ending embarrassment to administer. No internet, and I was playing whack-a-mole trying to find stuff.

    --
    The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
  78. Re: Like systemd by Anonymous Coward · · Score: 0

    Who forced you to use systemd? There are alternatives, promoted by those who hate systemd - as superior, and free of systemd. Why are people complaining and not moving over to them?

    4 people on the Debhat board, and all the clowns that are integrating applications into it that don't require it. Stop supporting Debhat, and change over to Devuan!

  79. Podcasts app by CmdrPorno · · Score: 1

    The Podcasts app on iOS 9 is unusable (hard to navigate, no full screen video). I bought one other app before buying Pocket Casts, which works a lot like the older, better Podcasts app used to work. I know fewer people are using podcasts, but there is no reason for Apple to redesign the app to turn people away from it.

    --
    Sent from my iPhone
    1. Re:Podcasts app by Dog-Cow · · Score: 1

      Seconded! I downloaded RSS Audio, and it's so much easier to use. I have relegated Podcasts to my garbage folder.

  80. It was cool to copy Apple by mschaffer · · Score: 1

    It was cool to copy Apple. That's why the whole industry sucks.

  81. It's just function following form... by mschaffer · · Score: 1

    It's just function following form instead of form following function.

  82. Check out the new Thinkpads by mschaffer · · Score: 1

    Check again. Lenovo drank the Apple UI Koolaid and now the T450s, and many other thinkpads, have adopted the "logo upright when opened".

  83. The vision by Anonymous Coward · · Score: 0

    Apple has, in striving for beauty, created fonts that are so small or thin, coupled with low contrast, that they are difficult or impossible for many people with normal vision to read.

    While I agree with much of the other criticism, this is really not true. It may be a problem for people with vision problems, but for people with normal or slightly below normal vision there is no problem at all. This is actually one of the few things Apple does better than many others. For a while, it has been fashionable to waste massive amounts of screen real estate using billboard-sized fonts that makes users scroll till their fingers bleed. While Apple was one of the initiators (much unlike how they designed things in the 1980s and 1990s), they seem to have been more conservative in their approach than the rest of the industry recently.

  84. bash and vi only by Anonymous Coward · · Score: 0

    I only use bash and vi...and a version of chrome to write this one :)

  85. iPad Pro Goof by Anonymous Coward · · Score: 0

    I think Apple sunk their ship with the iPad Pro. It's gonna sink. Horrible design. Bigger is better!
    Yeah right. The iOS was designed for a smaller device, not this huge dinner plate.

  86. Apple vs vi, again by Anonymous Coward · · Score: 0

    This time Apple is the one with the modal interface and the command cheat sheet taped to the wall.

  87. Re:Like systemd by Xabraxas · · Score: 1

    You people amaze me. Systemd isn't hurting the reputation of Linux. Anyone who isn't already using Linux has no idea what systemd is.. Almost every complaint I have seen about systemd is about theory and not real world. All that PID1 and "Unix Philosopy" bs. If anything systemd will be a major step forward to people adopting linux. Init is terrible on so many levels and is vastly different across distributions. Just the fact that I have to know each distribution's init quirks is super annoying when you administer servers. It's also a horribly broken concept. Systemd actually works like a service system should, where you can actually account for processes and states without having to program ridiculous bash scripts to do all the logic.

    --
    Time makes more converts than reason
  88. Re: Like systemd by Xabraxas · · Score: 1

    So your complaint is "it's new and isn't compatible with older configurations". Oh well. We have to get off INIT at some point. It's a broken mess. Sometimes you just have to rip the band aid. I'm not a huge fan of binary logs but it isn't the end of world. You can still use syslog if you like. The problems systemd solve vastly outweigh any complaints you or anyone else have put forth.

    --
    Time makes more converts than reason
  89. Several cues in web pages by tepples · · Score: 1

    Color alone doesn't work for the four percent of your audience that's color blind. This is why web pages use styling cues to mark controls. The Slashdot UI shows a few: Submit, the search box, and the follow buttons at the top have a contrasting background color. So do the comment counts on the front page, the share buttons on each story. Reply to This and collapsed comments use underlined text. On the comment form, the subject and comment have outlines, the Post Anonymously switch has the platform's standard checkbox/on-off styling, and the Preview button has both an outline and a background color. The trouble is that lately, a lot of mobile apps have become flat enough not to offer even those cues.

  90. Re:It's a trap! by BarbaraHudson · · Score: 1

    What the fuck did any of that mean? You are insane.

    Why? Because programs in those days could do the job with far fewer resources? Because layout based on a standard character cell size made things easier to lay out? Because the programs would work even over slow serial connections, without being the bandwidth hogs today's programs are (imagine never having to worry about busting a 1 gig mobile data cap)? Because the limited screen resources meant less time fiddling about with your boss trying to get things pixel-perfect, then changing their mind?

    Simple is good.

    --
    "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
  91. I can't use Safari because of the small fonts by mfearby · · Score: 1

    The bookmarks/favourites bar (whatever it's called) uses fonts that are too small to read, AND it won't let me see the sites' favicons beside each item. They might even have ditched the bookmarks bar in the latest versions because (last time I bothered to open Safari) I didn't see anything resembling bookmarks until I clicked into the address bar. This is anti-usability. I want a bookmarks bar visible at all times. I DO NOT WANT an extra click between me and tasks I perform regularly (click clicking on favourite sites). And I want things in a font large enough for me to read (and that's not medium grey on a light grey background - contrast actually matters, too!)

    Sorry, Apple, but Chome is my default browser on my Mac at home because your browser cares more about visual aesthetics than actual usability.

  92. Too close to the subject matter by Anonymous Coward · · Score: 0

    I have noticed this too. I figured it's because they are too familiar with what they are creating, and lack an outside perspective. Because if they had one or many, these things would come up. For example; how hard is is to use the music app.

  93. I don't care about Apple software UIs, but ... by RockDoctor · · Score: 1
    I just got my hands on a piece of Apple hardware for the first time in about 5 years. A colleague is having problems with his Macbook Something not charging properly.

    Whoever designed that power cord connector was a dribbling idiot, as was everyone in the design chain up to the level at which someone realised "we can make a shitload of profit on selling replacements when this breaks." Which moved it's problems from being design deficiencies to being business assets.

    A reversible, magnetically latched power lead - sounds a cool idea. But the consequence of needing a contact pin, a sliding contact, and a spring instead of a static soldered joint triples the component count and triples the number of failure points. And sure enough, the guy in question has a useless lump of Apple hardware (until he gets to a store - next month) because of the failure of one of those 3 failure points. It's the third such failure he has had at the same point in consecutive power bricks, each brought from Apple at full retail price. We've got three Electronics Technicians on board with a reasonably equipped lab - and ont one of them wants to take responsibility for trying to repair this failed component, because it is very compactly put together and designed to be irreparable.

    The guy with the borked Apple won't be buying any more Apple hardware - that's for certain. I won't either (I sold my Apple gear about 5 years ago).

    Really great piece of design, Apple's business managers!

    Actually ... I'm just wondering about proposing to the guy that we should be able to repair his machine by ripping it's shirt off, soldering flying leads into the inside of the power connector, then repeating the action with the power brick's lead. That should get him up and working again (well - his MacThing ; obviously since he had a MacThing, he brought along a working computer in addition, so he's able to do the paperwork part of his job on that) and be recoverable if he does decide to waste more money following the Apple route.

    --
    Birds are not dinosaur descendants;birds are dinosaurs, for all useful meanings of "birds", "are" and "dinosaurs"
  94. touchscreen says it all by Anonymous Coward · · Score: 0

    We use touchscreens not because they make life easier, but because they make a manufacturer's life (i.e. BOM cost margins) easier.

    That's why we are seeing touchscreens in cars, it's cheaper than buttons... when they should have NO place in cars except for backseat entertainment.

  95. Design of Calendar, Address Book, Reminders, etc. by bjb · · Score: 1
    I think the biggest casualty of the new design language is that the Calendar, Address Book and Reminders applications (on OSX and iOS) has gone into the toilet.

    Tasks that were once obvious how to do such as adding a new reminder are now almost hidden. On older OSX / iOS versions, adding a new reminder had a prominent button on the top right of the screen; press it, enter your details, save it, done. Now? Scroll to the bottom (heaven forbid you have a hundred items) and tap in the blank gap below the last entry and THEN you get the ability to enter something. Gee, that was obvious? Fortunately, we've been at least granted a '+' in that blank gap now, but it is still ridiculous that we have to scroll down to add a task. Yes, you could probably do it faster with Siri but it isn't always appropriate to talk out loud when you're just trying to create a reminder to buy milk when you leave the office.

    Take a look at the other personal management applications and you'll find similar oddities. Why one needs to battle with the Calendar to add or edit an item with some fields in there makes no sense unless you're of the school of "use as little real estate on the screen as possible" on our 4K displays >cough< .. it's OK, you can make the dialogs bigger; if we're typing in it, it is obviously the focus of our attention.. 'K?

    I don't think this is a case of "you're holding it wrong", it seems to be more that some designer wanted to make an impact; a statement. Instead, you're making peoples' lives just a little bit harder for the sake of your "art". I'm not saying you need to design option monstrosities like you find on Windows and Linux platforms, but instead of finding the balance between design and usability it seems to be leaning far more heavily on unchallenged design.

    Of course, we don't know what we're talking about because Apple knows what we want better than us, right? ;-)

    --
    Never hit your grandmother with a shovel, for it leaves a bad impression on her mind...
  96. Google is just as bad by Anonymous Coward · · Score: 0

    Though not an OS, their UI on just the basic search results page has gone from simple access to many things right out in the open (search by dates & other search tools, as well as access to other google services like patents, scholar, etc.) and now require extra clicks plus the knowledge of where to find them. And there's a huge amount of wasted white space. Similar with Gmail, Google Patent Search, Google Scholar, etc.. Very similar to Apple, In the attempt to make a "clean" look to their UI, they've sacrificed functionality for looks, and it makes it harder for everyone to use.

    If someone came along with an easy to use yet highly functional OS that was a throwback to mid OS X (say 10.6.8?) with some well integrated versions of more recent improvements, I think a lot of people would jump at it. I certainly would. Same with a search engine. I like DuckDuckGo in what they're doing, but they're still not as useful as old or new google to me.