Game Historian: Gygax Swiped Fantasy Rules From a Forgotten 1970 Wargame (blogspot.com)
An anonymous reader writes: According to game historian Jon Peterson, Gary Gygax's Chainmail fantasy wargame (which became the basis for Dave Arneson's Blackmoor and later Dungeons & Dragons) borrowed heavily from an earlier set of rules published by Leonard Patt, a long-forgotten member of the New England Wargamers Association. Among the appropriations were rules for heroes and wizards including the iconic fireball spell, which ended up in everything from Magic: the Gathering to World of Warcraft, as well as monster rules for dragons, orcs, ents, and other Tolkien creations. Gygax had something of a reputation for borrowing things without giving proper credit, and this latest revelation shows how the open and collaborative environment of early gaming was quickly exploited for commercial purposes.
... And that guy stole it from something else, which got it from some other dude, who took it from the Bible, which stole it from the pagans, who got it from Ancient Aliens.
Shakespeare stole everything he read for his plays, including making up new words for the English language. In short, so what?
Gygax had something of a reputation for borrowing things without giving proper credit, and this latest revelation shows how the open and collaborative environment of early gaming was quickly exploited for commercial purposes.
We get it. Commercial is bad. Everything should be non-profit. We should all make the same wage. We should all have the same stuff.
I get that Mr. Patt may have had no way to know his work had been appropriated, but once D&D became the national craze it did, why didn't he wonder to himself at the similarities?
Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
That's why I only play Pathfinder.
If you were me, you'd be good lookin'. - six string samurai
Neat factoid but not really news. I'm at work so I can't verify, but I believe the forward in the original Advanced Dungeouns & Dragons Dungeon Master Guide even spells out how the game came to be.
Either that or I've read this elsewhere years ago and Slashdot is just duping articles again. :)
I recall reading an Interview in the 1980s where Gygax freely admitted to being inspired by and borrowing from the rules and mechanics of NEWA. He also noted that NEWA borrowed from previous sources too.
Not everything is made in a vacuum.
"Swiped" sounds so much worse than "copied" or "used". You'd almost think the author of the post had an agenda against "stealing" information.
This is ridiculous. You can't patent game mechanics and you can't get copyright on something as general as 'Fireball'. This is how the sharing of ideas was intended to work not some illicit theft of ideas.
"There are lies, there are damn lies, and there are statistics"
...how does one get to be a game historian and get paid for it?
Some people don't believe in fairies. I don't believe in The Patriarchy.
The summary pretty much says it all. The person want's to claim that the "Fireball" used in every game from 1970 to present including all of the big MMOs was from some guy who GG stole from. WTF? In reality, the Fireball goes back many many thousands of years. The "gods" threw fire and lightning. Shot was thrown as well as spears, so guess which one was the spear and which was the shot?
People want to push this idea that if you change a label you somehow "invented" something. Society must owe something to somebody at all times. "You didn't make that!" right? Sheesh. The cynic in me just ignores this concept after lashing out at the idiocy.
-The wise argue that there are few absolutes, the fool argues that there are no probabilities.
Good for him. I for one no longer recognize copyrights, trademarks, or patents. There have been so much abuse of authority and claims over the years that I no longer recognize any of it.
I mean, come on. Little kids who have never watched a movie, video game, TV or anything else probably imagined people shooting fireballs.
Since you can't copyright game mechanics, what's the significance of this. I made a board game for students to learn social studies and ripped off everything from Catan to Shogun to Diplomacy.
Something that TSR did not promote during the 80s and 90s was the hobbiest/sharing culture that got the whole ball rolling in the 70s. In many ways it paralled Bill Gates and the software industry. Playing the part of Stallman was Peter Adkinson, who started WotC. When WotC acquired TSR in the 00s, it was a boon to the RPG industry as the OGL was formed to foster the hobbiest community and other companies to share and collaborate, but Hasbro went back to the older ways with 4th edition and put it under a restrictive license. Looks like the OGL is back though as WotC has released an SRD for the 5th edition of Dungeons and Dragons. The hobbiest community is still strong. Some things are created under other open licenses. Every year since 2009, the One Page Dungeon Contest (https://onepagedungeon.info/) holds a competition with all of the dungeons put under the Creative Commons License for people to share, remix, and build off of.
Good artists copy. Great artists steal. And they get all the chicks, too.
If I have seen farther than others it is because I stood on the shoulders of Fire Giants.
Borrow from one it is plagiarism. Borrow from a bunch of gamers it is a lot of unattributed fun, because who cares!
Gygax would need some help to admit something today...
When you steal from a lot of sources that's labeled "creativity".
George Lucas couldn't get the rights to Flash Gordon, so he steals from Akira Kurosawa, some WWII movies, and a few few other bits and pieces and we get Star Wars.
Hanna Barbera wanted to do a "Jack Armstrong" series, but they couldn't get the rights. So, they fiddled with the formula a bit, changed a few names, and we got Jonny Quest, the killer animated series that influenced a generation and then some.
Frankly, if old Gary stole some ideas from here and there, that's very much BAU for how stuff goes from underground to commercial success.
If telephones are outlawed, then only outlaws will have telephones.
Gygax, announcing from his DMs Throne Room on the plane of Discordant Opposition says "D&D 5th Edition is still my second favorite version".
We play the game with the bravery of being out of range
Copyright does not protect the idea for a game, its name or title, or the method or methods for playing it. Nor does copyright protect any idea, system, method, device, or trademark material involved in developing, merchandising, or playing a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles. Copyright protects only the particular manner of an author’s expression in literary, artistic, or musical form.
Material prepared in connection with a game may be subject to copyright if it contains a sufficient amount of literary or pictorial expression. For example, the text matter describing the rules of the game or the pictorial matter appearing on the gameboard or container may be registrable.
If your game includes any written element, such as instructions or directions, the Copyright Office recommends that you apply to register it as a literary work. Doing so will allow you to register all copyrightable parts of the game, including any pictorial elements. When the copyrightable elements of the game consist predominantly of pictorial matter, you should apply to register it as a work of the visual arts.
So, even using the exact same rules (described slightly differently but with the same result, same as there are plenty of different ways to describe, say, the game of chess), and the same system of play, and even the same NAME, are not protected. Make your own Risk clone with different artwork and you can tell Hasbro to stuff it.
"Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
"this latest revelation shows how the open and collaborative environment of early gaming was quickly exploited for commercial purposes." Makerbot
Hey Gary, you didn't build that.
We don't need any. All this stuff happened long before WoTC came in and bought it out so the assertion that they are pretending that they invented it is nonsensical. Whatever they've done since, good or bad, is building on something that only people going by blind guesswork would assume did not come from somewhere else long before that company existed.
And great artists steal shamelessly
Bigby's Thieving Hand is a real spell then.
A chimp in San Francisco Zoo was witnessed imitating another in its method of using a stick to extract ants from their nest prior to licking it.
The chimp had not first filed appropriate paperwork, making it liable for a claim for damages.
Requiem for the American Dream
If there's ANYONE who would know this already, therefore NOT BE NEWS TO THEM, ***IT WOULD BE GEEKS***.
*ANYONE* who was a big DnD fan (as opposed to just an RPG fan) *knows* Gary took it from Chainmail. Fair enough, the new rulebooks don't say fuck all about the generation, but the blue book did, and I believe 2nd Edition did too. And any book on how to do DnD "properly" has it.
SO WHY THE FUCK IS IT HERE????
The one group this *isn't* news to is *nerds*. And to others, it's fucking worthless information.
I mean, now we know Gygax stole D&D, Jobs stole the mouse and the desktop OS from PARC, Gates stole (bought) DOS from another guy.. holy shit. Can you imagine if the actual creators of these things had managed to cash in on their ideas instead of the icons we now venerate?
If I sound stupid, it's not me talking....
You can't patent game mechanics
Nintendo's patent on Dr. Mario (U.S. Patent 5,265,888, now expired), Sega's patent on Crazy Taxi (used to sue the developer of The Simpsons: Road Rage), and Konami's patent on Dance Dance Revolution (cf. Konami v. Roxor) would beg to differ.
A news site in India already called "First!" on that idea.