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Gamers in Hawaii Can't Compete... Because of Latency (theoutline.com)

Sometimes it's very important to know that the servers of the web services you're using are situated somewhere in your neighbourhood. And it's not just because of privacy concerns. The Outline has a story this week in which it talks about gamers in Hawaii who're increasingly finding it difficult to compete in global tournaments because the games' servers are almost every time placed overseas. From the article: [...] The game's server is in Chicago. That means if you live in the Midwest, your computer can communicate with it almost instantaneously. If you're in L.A., it can take roughly 60 milliseconds. But if you're in Hawaii, it can take 120 milliseconds, with some players reporting as long as 200 milliseconds. And at the highest echelons of competitive video gaming, milliseconds matter. [...] In League and other eSports games, playing on a high ping is a big disadvantage. The goal of the game is to set up defenses to protect your base while pushing forward to capture the enemy's base, and there are typically lightning bolts and fireballs and slime-spitting dragons shooting across the screen. Playing on a high ping means players may not see all of the action that happens in a game. Latency can really screw things up for a young eSports scene, said Zack Johnson, who runs gg Circuit, a global tournament provider for gaming centers like PC Gamerz. Players on the mainland sometimes say they don't want to compete against Hawaii players, he said, because the high ping throws things off.

269 comments

  1. So move to Chicago. by Anonymous Coward · · Score: 4, Insightful

    What's the news here? It's well known that physical constraints make communication over larger distances take longer. If these gamers were serious about avoiding these delays, they'd move to Chicago (or wherever the servers they're communicating with are). Why is this even on Slashdot?!

    1. Re:So move to Chicago. by ganjadude · · Score: 2, Interesting

      what id like to know is why they dont institute a lag into the system intentionally, so that everyone has the same lag as the least connected device in competition?

      --
      have you seen my sig? there are many others like it but none that are the same
    2. Re:So move to Chicago. by Stormy+Dragon · · Score: 5, Funny

      The current speed of light is clearly racist against indigenous Hawaiians. We need to expand federal net neutrality regulations to require telecommunications companies to use faster light on the cables connecting Hawaii to the mainland. /sarc

    3. Re:So move to Chicago. by Anonymous Coward · · Score: 1

      Indeed, I don't know how this is considered news. For me it's like, cry me a river, I live in Australia and we get pretty terrible latency to everywhere. You just deal with it.

    4. Re:So move to Chicago. by Adambomb · · Score: 4, Informative

      because people won't go "well that's fair, what a good idea" they will go "man this games responsiveness sucks!"

      --
      Ice Cream has no bones.
    5. Re:So move to Chicago. by rhazz · · Score: 2

      Certainly it's feasible, but higher latency reduces the quality of the game experience. People with more money also buy expensive gaming rigs and better quality mice/keyboards, but nobody suggests they all play with a basic standard mouse to level the playing field for the poorer gamers. For an actual tournament with significant money on the table, if they need that improved ping they'll simply have to travel to attain it.

    6. Re:So move to Chicago. by ganjadude · · Score: 1

      yeah im not talking about for general gaming but for competitive markets. nothing beats a LAN of course for competitive gaming, was just an idea that popped into my head

      --
      have you seen my sig? there are many others like it but none that are the same
    7. Re:So move to Chicago. by Anonymous Coward · · Score: 1

      You should apply as a writer for Polygon or The Guardian. Just drop the /sarc and you're good to go.

    8. Re:So move to Chicago. by Dutchmaan · · Score: 1

      I have to admit... the "why are we here?" made me laugh.

    9. Re:So move to Chicago. by rhazz · · Score: 1

      It might work, but I can just imagine a bunch of twitch streamer personalities playing with an enforced latency of 150 ms and absolutely losing their minds.

    10. Re:So move to Chicago. by Shompol · · Score: 1

      You mean artificially throttle all communications on the mainland to compensate.

    11. Re:So move to Chicago. by Anonymous Coward · · Score: 1

      You mean artificially throttle all communications on the mainland to compensate.

      Wasn't that also the basic idea behind "No Child Moves Forward"?

    12. Re:So move to Chicago. by Archangel+Michael · · Score: 1, Interesting

      I would suggest to you, that if a game gives an advantage to players with better ping times, it sucks. I understand that yes, ping times do matter, and responsiveness does matter. Don't play if you don't like the conditions.

      --
      Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
    13. Re:So move to Chicago. by Adambomb · · Score: 1

      Oddly confrontational, all was saying is exactly that would happen. People would more likely choose to not play because they do not like those conditions.

      --
      Ice Cream has no bones.
    14. Re:So move to Chicago. by Anonymous Coward · · Score: 0

      Games, including the LoLdotas, aren't designed around that level of imprecision.

      If you dash past an alleyway and grab an invulnerability buff, but someone in Hawaii shot you from within the alley, the server has to decide what to do with the conflicting client claims.

      200ms is a lot, 200ms means someone "is"/"should be" halfway across a room. Your sniper rifle needs more precision than that. Same if you're on defense and need to dodge a lobbed grenade.

      These examples are insignificant if you're designing speed chess. Anything turn based, you can suspend timers until the client/player is informed of the new circumstances. That doesn't work on live games.

      And that really doesn't work when they pretend there's an illusion of precision. Fighter and FPS players know it. Even the LoLdota teenagers can probably sense it, that the yes/no binary condition of "sufficient proximity/aim" (eg your toon aims explosions, IS an explosion) is a joke.

      Am I in melee range? My computer says yes, the server says yes, even though one of us teleported away like, 500 milliseconds ago. So someone dies, the teleport never happened.

      In case it isn't obvious, a 200ms ping can stack over several times when resolving an event. I can't imagine what it's like trying to code the tolerance concepts. You have a lot of influence that people (players and devs alike) will never realize. You could do it naively, write in unintuitive and unbalanced ideas for server-side determinations, and we'd never know.

    15. Re:So move to Chicago. by HornWumpus · · Score: 2

      That would inevitably produce a 'max lag' rule that would simply keep the slow connection people out.

      Back in the days of dialup, the first multiplayer games were as you describe. Calls of 'AOLer' on the chat would get players kicked (AOL dialup had notoriously bad pings, to say nothing of the fact they were all clueless morons.)

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    16. Re:So move to Chicago. by HornWumpus · · Score: 1

      It would be gamed immediately. By entering a 'bog player' in the tournament and fucking with it's pings, depending on what you are doing. e.g. Somebody jumps you...frame rate suddenly drops, while you run a macro to jump out of the other player's crosshairs.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    17. Re:So move to Chicago. by Falos · · Score: 1

      (1) I see a grenade flying towards me. (2) I hit the teleport button.

      Had (1) already happened anyway? Because of the artificial delay, the server hears my (2) instruction long after I've been a bloodstain. I don't even know about (1) until it's been in the air for ages.

    18. Re: So move to Chicago. by ArmoredDragon · · Score: 1

      Or start a stock exchange in Hawaii. That kind of thing tends to drive a strong economic demand for high bandwidth, low latency transit links.

    19. Re:So move to Chicago. by Anonymous Coward · · Score: 0

      See Street Fighter V
      It basically had such a strategy, and to make online play the same as offline play they had the lag built in even when you were playing someone locally.
      And everyone hated it.

    20. Re:So move to Chicago. by omnichad · · Score: 1

      If you run your own continuous fiber optic cable directly from Hawaii to Chicago, you should be able to get sub-50ms. pings. It's all those pesky hops and retransmits that get in the way.

    21. Re:So move to Chicago. by subanark · · Score: 1

      Depends on the software. In many cases, the server trusts the client to determine if a hit happened to mitigate lag issues. This is why in Gears of War you can have double KO with rifle weapons.

    22. Re: So move to Chicago. by mprindle · · Score: 1

      Then the question becomes, how far out will you let the latency be set? 100ms? 200? 300? What if you have a person playing on a crappy dsl line? Do you you want to bring everyone to their level? If not then what do you do with the high latency player?

      This plus a multitude of other questions come into play when trying to start this type of management. Typically you just end up pissing most everyone.

    23. Re: So move to Chicago. by Anonymous Coward · · Score: 0

      It's never going to get much below 20ms to mainland USA.

    24. Re:So move to Chicago. by mishehu · · Score: 1

      And it's not just the hop, but the repeated buffering at each hop.

    25. Re:So move to Chicago. by Anonymous Coward · · Score: 0

      Thats exactly what people will do. they won't play. And that game (or at least that particular hosting service) will quickly die

    26. Re: So move to Chicago. by Anonymous Coward · · Score: 0

      Likewise. I mean.....i just don't know what to say...
      Im still laughing though...

    27. Re: So move to Chicago. by Anonymous Coward · · Score: 0

      Just play local servers you phagget.

    28. Re:So move to Chicago. by Thruen · · Score: 1

      They tried that with Destiny. That's why you can still kill other players after they move behind cover. Not an uncontroversial move.

    29. Re:So move to Chicago. by DreadPiratePizz · · Score: 1

      This is what Blizzard did with Bnet in the Starcraft days, and it was hated so much that it drove people to private servers like ICCUP.

    30. Re:So move to Chicago. by Eloking · · Score: 1

      The current speed of light is clearly racist against indigenous Hawaiians. We need to expand federal net neutrality regulations to require telecommunications companies to use faster light on the cables connecting Hawaii to the mainland. /sarc

      Don't be silly, you can't move faster than light.

      We obviously need to lower the speed of light in the others states to be on pair with our Hawaiians friends.

      --
      Elok
    31. Re:So move to Chicago. by Anonymous Coward · · Score: 0

      To any who read this and think it's outrageous, unfair, and stupid: you must also agree that socialism is outrageous, unfair, and stupid or else you're a hypocrite. Just sayin'.

    32. Re: So move to Chicago. by ganjadude · · Score: 1

      hmmm, what about grouping players by similar pings? im just brainstorming at this point

      --
      have you seen my sig? there are many others like it but none that are the same
    33. Re:So move to Chicago. by Anonymous Coward · · Score: 0

      A high thought! Of course the regulatory 'solution' will be to lower everyone else's standard, lest the better-off not offend those without means.

    34. Re:So move to Chicago. by Anonymous Coward · · Score: 0

      This is actually how naive implementations of netcode originally worked. Games like Warcraft, and Doom, for instance, used something called "peer-to-peer lockstep". The simulation was run on all connected peers simultaneously, but only after input from each player had arrived for each simulation tick.

      This worked pretty well on university LANs but was pretty much worthless over dialup (for Doom anyway, the player experience in RTSs like Warcraft actually doesn't suffer much from high latency). The next step was basically a client-server model where the clients were dumb terminals, so good connections had their input processed faster, but bad connections still sucked. Then various forms of client-side prediction were added to make the bad connections feel like they had responsive input, even though everything they saw other than their own movement happened LATENCY-ago, and their own movements were executed on the server LATENCY time after being input. This is essentially still the model in use today.

      Some models experimented with enforced latency. For instance, Half-Life and Source engines both use 50ms "lerp" delay between state packets received from the server and what is displayed, but this is done so that the engine can interpolate between buffered states and provide a smooth experience. It also provides latency compensation in the form of rolling back player positions to check if a player's shot would have hit another player from the shooter's perspective.

      Still other models provide a certain amount of dead-reckoning prediction of server state the client hasn't received yet, but that leads to some very noticeable artifacts and is usually avoided.

      As far as I'm aware, no one has ever attempted to force all players to lerp at the latency of the worst player. There are some nasty issues with that, I expect. Even disregarding the degradation to the player experience, jitter would make the lerp a moving target, even with some kind of smoothing. You could use a fixed lerp though. In fact, if someone were so inclined, I believe there are built-in server-side ways on most engines to force a minimum latency, so you could set up a server in chicago specifically designed to allow hawaiians to be competitive with locals. I just can't imagine why anyone would want to play on it.

    35. Re:So move to Chicago. by spire3661 · · Score: 1

      My CS server would auto kick anyone that stayed above 150 ping for more than a few seconds

      --
      Good-bye
    36. Re:So move to Chicago. by Anonymous Coward · · Score: 0

      People with more money also buy expensive gaming rigs and better quality mice/keyboards, but nobody suggests they all play with a basic standard mouse to level the playing field for the poorer gamers.

      I'm sure some people are suggesting it. It all depends on what someone classifies e-sports as. Do they consider it like football where it is supposed to be skill-based, or like NASCAR where the "equipment" (ie, the car) should also play a major part.

    37. Re: So move to Chicago. by Anonymous Coward · · Score: 0

      In the mind of a 15yo gamer, maybe.

    38. Re:So move to Chicago. by sims+2 · · Score: 1

      I seem to remember someone building a microwave tower relay system just to get lower latency for stock trading because microwave in air apparently travels slightly faster than light in glass.

      --
      Minimum threshold fixed. Thanks!
    39. Re: So move to Chicago. by Type44Q · · Score: 1

      Why is this even on Slashdot?!

      Yeah; no shit.

      In other news: men onboard submarines can't get laid - except by each other.

    40. Re: So move to Chicago. by Type44Q · · Score: 1

      Reminds me of how the original Star Craft was deliberately crippled @640x480; apparently they were convinced we were all using 13" IBM PS/2 VGA displays...

    41. Re: So move to Chicago. by Type44Q · · Score: 1

      LOL! I've been calling it "No Child Allowed Ahead."

    42. Re: So move to Chicago. by Anonymous Coward · · Score: 0

      I think it's being mentioned because of Net Neutrality and things like this will only get worse and have nothing to do with distance.

    43. Re: So move to Chicago. by gravewax · · Score: 1

      Australians would love to play local servers fuckstick. sadly the Australian market is generally not considered large enough to justify local servers for most popular online games.

    44. Re:So move to Chicago. by TapeCutter · · Score: 1

      Was thinking the same thing last night when lag killed me on WoT - from Australia every game server is 250ms away.

      --
      And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
    45. Re:So move to Chicago. by Anonymous Coward · · Score: 0

      I feel that it started well: a fresh narrative in the spirit of magical realism with deconstructionist overtones.
      Unfortunately, the semiotic troponymies rapidly devolve into the dull obsession.
      To the reader, the objective correlative of "poop" coming of the "weiner[sic]" precipitates a bathosian eucatastrophe: leitwortstillian obsession with excrecement is, frankly, anti-climactic, and leaves the reader spent and empty.
      GP, your narrative falls flat. you.fucking.cunt.
      Go back to the drawing board and try again (yet do try!)

    46. Re:So move to Chicago. by Anonymous Coward · · Score: 0

      Well paint me black and call me a nïgger!

    47. Re: So move to Chicago. by Hognoxious · · Score: 1

      Strewth. Also blue ruin!

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    48. Re: So move to Chicago. by ArmoredDragon · · Score: 1

      No, but you can certainly go lower than 120. The theoretical minimum from Honolulu to Los Angeles over fiber is 19ms. Honolulu to Chicago is 32ms.

      So long as your path is direct enough and the equipment is fast enough, you could easily put that in the 40ms-60ms range, which is more than acceptable for almost all gaming scenarios.

    49. Re:So move to Chicago. by Anonymous Coward · · Score: 0

      You're saying there's one client. That's rarely the case, since someone aimed that grenade at my face. s/grenade/sniperbullet, or a sword cleave, whatever.

      This means player A reports "I saw B raise his sword and teleported away early" while player B says "I spotted A and chopped his head off before the teleport".

      The server has to either favor a player or a combat mechanic on default. Neither is optimal.

      I've seen various cushion options. All of them involve compromise and degrade the quality of play:

      example: Attacking won't raise sword visibly until command registers server-side (players can usually note which commands are server-vetted by unplugging connection)

      example: Sword swing has an inflated 500ms animation (swap "swing" with a spellcast, a bazooka being shouldered, etc)

      not example: Your game doesn't fucking pretend to have that level of precision. On your screen it looks like your X-sized explosion located at Y will hit the N targets within range at event time T. Then Y will be perfect because you clicked there. Then N will be wrong because T is fuzzy because internets. Then, to the point, X is bullshit and needs to be bigger, or designed with proximity bonuses, or performed slowly and not instantly even though players like instant and rapid and gogogo fast paced action this game is cool

      I don't play any of the loldotas which will be guilty of exactly what I described, because I already put in my time backstabbing players in WoW while running in front of them.

    50. Re:So move to Chicago. by Maritz · · Score: 1

      Used to play a lot of Doom/Doom II over a dial-up modem (P2P). Was generally pretty playable. No routing, direct peer to peer link.

      --
      I do not want your cheap brainburning drugs. They are useless for work. And I am a working man today.
    51. Re:So move to Chicago. by Maritz · · Score: 1

      Go ahead and link something on the Guardian that hits a similar note.

      --
      I do not want your cheap brainburning drugs. They are useless for work. And I am a working man today.
  2. why would you play video games in hawaii? by Anonymous Coward · · Score: 0

    go outside, nerds!!!

    1. Re:why would you play video games in hawaii? by Anonymous Coward · · Score: 0

      ..and do what? Pursue girls who will find us unattractive anyway? Demonstrate our unathletic prowess on surf boards? Swelter in the 90 degree heat? Not all of us are crazy about tropical weather. I'd rather go outside where it's 60 out for a hike or a bike ride. Hawaiian weather is indoor AC time for me.

    2. Re:why would you play video games in hawaii? by micahraleigh · · Score: 1

      When I lived on Maui I used to take Kierkegaard to the beach and my Mom would object.

      Moved to RTP, North Carolina ... very happy there.

    3. Re:why would you play video games in hawaii? by courteaudotbiz · · Score: 1

      What? No subspace Internet yet? When the hell are we?

    4. Re:why would you play video games in hawaii? by HornWumpus · · Score: 2

      Allow me to 'Summarize Proust' for you: A half-smart very serious young man wastes a bunch of time contemplating unanswerable questions before realizing that life was for living and goes out to get drunk and laid.

      Not bad, considering all I've ever read is other summaries. Not being completely insane, I'm not reading THAT.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    5. Re:why would you play video games in hawaii? by Anonymous Coward · · Score: 0

      ..and do what? Pursue girls who will find us unattractive anyway? Demonstrate our unathletic prowess on surf boards? Swelter in the 90 degree heat? Not all of us are crazy about tropical weather. I'd rather go outside where it's 60 out for a hike or a bike ride. Hawaiian weather is indoor AC time for me.

      Ever occur to you that the three bolded items might be strongly connected?

    6. Re:why would you play video games in hawaii? by micahraleigh · · Score: 1

      Going down the path of "I'd rather be a hedonist than fake my way through life" ... Nietchze seems more interesting to me than Proust, although ultimately it sounds like they went down the same path. Part of it was that Nietchze wasn't gay and he was able to summon and address classical milestones. Also I like how categorical Nietchze is in his tone while despising philosophy. If you're just looking at their profile (which is basically on the surface), Kierkegaard and Proust are comparable, but I expect that to change over time.

    7. Re:why would you play video games in hawaii? by Anonymous Coward · · Score: 0

      The thing that's funny is the people talking about Hawaii as if it's some sort of hellish 99 degree, 100% humidity sweatbox have obviously never been. I lived in Hawaii (Oahu, stationed at JBPHH), and I can say:

      1) The temp averages in the low 70's; average lows around 65 degrees, average highs in the low-80's. It's just about the perfect temperature for not needing air conditioning or heating, unless you're a hairy ham-beast. MOST days will reach 80 degrees. VERY FEW (like, maybe 15-20 days per year) will ever see temperatures reach 90.
      2) The humidity in Honolulu averages between 60-70%, which is certainly higher than the 45-55% most people keep their homes at if they're running AC constantly, but it's not swampy 100% humidity, either.

    8. Re:why would you play video games in hawaii? by HornWumpus · · Score: 1

      To be fair to Proust. 'A half smart very serious young man wastes a bunch of time contemplating' is 12.9999 volumes of faking.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    9. Re:why would you play video games in hawaii? by HornWumpus · · Score: 1

      Also note: Monty Python: Summarize Proust competition.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    10. Re:why would you play video games in hawaii? by micahraleigh · · Score: 1

      Lol. I didn't know that was a thing :D

    11. Re:why would you play video games in hawaii? by HornWumpus · · Score: 1

      In for a treat then. I'm sure it's on YouTube.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
  3. On the plus side... by Oswald+McWeany · · Score: 4, Funny

    The game's server is in Chicago. That means if you live in the Midwest, your computer can communicate with it almost instantaneously. If you're in L.A., it can take roughly 60 milliseconds. But if you're in Hawaii, it can take 120 milliseconds

    On the plus side, they don't live in Chicago.

    I would take latency, sandy beaches, perfect weather and bikini clad women over snow and death by homicide.

    --
    "That's the way to do it" - Punch
    1. Re:On the plus side... by Anonymous Coward · · Score: 2, Insightful

      Indeed, life is about trade-offs. If you're already living in one of the 5 most beautiful states (ordering is very subjective), you've got so much more going in your favor than latency in a FPS tournament.

      Here's another idea. If the tournament is that important to you, rent a hotel room and buy some plane tickets (probably not on United).

    2. Re:On the plus side... by Anonymous Coward · · Score: 0

      Instead of homicide, you just have to deal with ridiculous amounts of homeless people that make Hawaii resemble a third world country, sleeping on sidewalks, defecating and peeing everywhere.

    3. Re:On the plus side... by frank_adrian314159 · · Score: 5, Funny

      I would take latency, sandy beaches, perfect weather and bikini clad women over snow and death by homicide.

      To be fair, Chicago hasn't had that much snow this season.

      --
      That is all.
    4. Re:On the plus side... by Anonymous Coward · · Score: 3, Interesting

      death by homicide

      The reality is that Chicago is, by and large, a safe city for most of its residents. The worst violence is highly concentrated in rather small areas. You can see this for yourself by looking at a map of where the incidents occur.

      What the media often avoids covering, however, is the demographic side of this issue. Nearly all of this violence happens in neighborhoods with large black, and to a lesser extent Hispanic/Latino, populations.

      Most of the killings are blacks killing other blacks, often with gangs being involved in some way. It's not the police killing these people. It's not non-blacks killing these people. It's black-on-black violence.

      Some people will try to blame this on "poverty", but I don't think that's the case. We don't see anywhere near as much violence in the areas of the city that are poor, but predominantly non-black, for example. Some of these areas with poor non-black residents are actually worse off, from a financial and support standpoint, as they don't have access to the many social programs and the social assistance offered in many of the predominantly-black neighborhoods.

      This probably all comes down to culture. Too many black Americans have chosen to adopt a culture that glorifies gangs, violence, shootings, killing, drug abuse, and other crimes. Of course having this mindset will result in a violent and awful situation in which to live!

      Thankfully, there are some blacks to see through this nonsense. They realize that they can do better, and so they avoid the so-called "gangsta culture" that's so prevalent within their communities. But these people are marginalized and silenced by the various leftist groups, such as Black Lives Matter types of groups, that try to distract from the real problems affecting these communities.

      It isn't the police and it isn't non-blacks who are responsible for this black-on-black violence. The black community itself needs to work to put an end to this violence. It can't be something imposed on them from the outside. They'll need to work on this themselves. They need to get away from the violent culture they've adopted over the past 40 years. They need to get away from the leftism that places the blame everywhere but where the actual problem is.

    5. Re:On the plus side... by Anonymous Coward · · Score: 0

      Instead of homicide, you just have to deal with ridiculous amounts of homeless people that make Hawaii resemble a third world country, sleeping on sidewalks, defecating and peeing everywhere.

      How's that different from Chicago?

    6. Re:On the plus side... by Anonymous Coward · · Score: 0

      To be fair, Chicago hasn't had that much snow this season.

      Global warming has made the seasons warmer and wetter. It's not so bitter cold anymore. Hooray for our favorite molecule, carbon dioxide.

    7. Re: On the plus side... by Anonymous Coward · · Score: 0

      Blah blah blah. Chicago is a dump. High taxes, bad roads, corrupt Democrats. The entire state is a black hole for taxes and aggravation.

      The latency is worth it.

    8. Re:On the plus side... by liquid_schwartz · · Score: 1

      Hooray for our favorite molecule, carbon dioxide.

      I would have gone with the caffeine molecule but to each their own.

    9. Re:On the plus side... by Anonymous Coward · · Score: 0

      In Chicago, you deal with ridiculous amounts of homeless people, AND homicide.

    10. Re:On the plus side... by n329619 · · Score: 1

      I would take latency, sandy beaches, perfect weather and bikini clad women over raging quit, getting trolled and meeting assholes online.

      FTFY

  4. Easy solution: move. by Anonymous Coward · · Score: 0

    San Kennison has a rant about this type of thing, except it deals with food.

  5. Life's unfair by Anonymous Coward · · Score: 3, Insightful

    In other sports, runners who live at sea-level are disadvantaged in competition against runners who live high up in the mountains.

    The life of athletes is full of unfairness.
     

    1. Re:Life's unfair by Oswald+McWeany · · Score: 4, Funny

      In other sports, runners who live at sea-level are disadvantaged in competition against runners who live high up in the mountains.

      The life of athletes is full of unfairness.

      That made me chuckle in a conversation about gamers.

      --
      "That's the way to do it" - Punch
    2. Re:Life's unfair by sjames · · Score: 1

      They actually make special masks that simulate the higher altitude for training.

    3. Re:Life's unfair by DontBeAMoran · · Score: 2

      Yeah, it's called duct tape.

      --
      #DeleteFacebook
    4. Re: Life's unfair by Anonymous Coward · · Score: 0

      Those masks can't change the inspired partial pressure of oxygen, which is the real benefit to training at altitude. The chronic exposure to a lower partial pressure of oxygen causes physiologic adaptation - it mainly alters hemoglobin concentrations and 2,3-DOG levels to shift the oxyhemoglobin dissociation curve so that the hemoglobin itself more aggressively binds O2 in the lungs.

      All the masks do is add mechanical resistance to breathing. People who use them to simulate training at altitude are idiots. There may be some value in their use to make the workout harder, but they do not get the same physiologic adaptation. They may as well run with a backpack full of rocks.

    5. Re: Life's unfair by sjames · · Score: 1

      I have also seen a system that actually does deplete oxygen from the inspired air. It contains a CO2 scrubber and a mixer valve to blend the oxygen depleted exhalation with fresh air.

    6. Re:Life's unfair by squiggleslash · · Score: 1

      There doesn't need to be any unfairness here, FWIW. Well, OK, maybe if you want everyone to be part of the exact same MMORPG, but if that's not an issue (simple arena matches), why not have servers... all across the world? Including Hawaii? Each player just connects to the lowest latency server available to them to play with others connected to that server?

      Doesn't that pretty much fix the problem?

      --
      You are not alone. This is not normal. None of this is normal.
    7. Re: Life's unfair by rogoshen1 · · Score: 1

      i'd argue that the backpack full of rocks has a pretty significant impact. unlike those stupid bane masks.

      side note, gym douchebag starter kit:
      bane mask
      tribal tattoo
      flat-brim backwards hat
      patchy beard
      compression pants + basketball shorts
      sleeveless shirt with 'beast mode' (or similar)
      beats headphones.

  6. If you're living in Hawaii by SCVonSteroids · · Score: 1

    Nevermind gaming competitions, go outside and enjoy some goddamned sunlight!
    This, from an ex-avid fan of eSports.

    --
    I tend to rant.
    1. Re:If you're living in Hawaii by Anonymous Coward · · Score: 0

      Because you can't do both. It's in game's EULA: if you play this game you can't enjoy your life.

    2. Re:If you're living in Hawaii by DontBeAMoran · · Score: 1
      --
      #DeleteFacebook
    3. Re:If you're living in Hawaii by Anonymous Coward · · Score: 0

      Has it ever occurred to you that living in Hawaii 24/7 might make you just about sick to death of 'goddamned sunlight'?

    4. Re:If you're living in Hawaii by SCVonSteroids · · Score: 2

      No.

      --
      I tend to rant.
  7. #firstworldproblems by gti_guy · · Score: 1

    If I'm living in Hawaii the absolute last thing I'm doing is playing video games. I'd be more concerned about rising ocean levels thanks to global climate change.

    1. Re:#firstworldproblems by Oswald+McWeany · · Score: 5, Insightful

      True, although Hawaii may fare better than most islands and coastal areas. Most of Hawaii is well above even the scariest of sea level rises.

      Just about the entire state of Florida would be under water before 10% of Hawaii is underwater.

      --
      "That's the way to do it" - Punch
    2. Re:#firstworldproblems by cfalcon · · Score: 2

      > If I'm living in Hawaii the absolute last thing I'm doing is playing video games. I'd be more concerned about rising ocean levels thanks to global climate change

      You must be a delight on vacations :/

    3. Re:#firstworldproblems by Anonymous Coward · · Score: 0

      Thank goodness.

      I will continue supporting climate change by rolling coal so that we may one day be rid of Florida.

    4. Re:#firstworldproblems by Anonymous Coward · · Score: 0

      and a good portion of CA along the I5

    5. Re:#firstworldproblems by paulej72 · · Score: 1

      And nothing of value was lost.

    6. Re:#firstworldproblems by jandrese · · Score: 1

      Even better, the 10% that will be underwater is most of the of the tourist traps.

      --

      I read the internet for the articles.
    7. Re:#firstworldproblems by rogoshen1 · · Score: 1

      arizona bay perhaps?

    8. Re:#firstworldproblems by cmdr_klarg · · Score: 1

      arizona bay perhaps?

      Learn to swim.

      --
      THE SOFTWARE, IT NO WORKY!!!
    9. Re:#firstworldproblems by BancBoy · · Score: 1

      As long as it's along "the I5" and not "I5", I'm OK with that.

      --
      [UID-HeinzIntel]
  8. Swap?? by sycodon · · Score: 5, Insightful

    Holy fuck.

    Someone is in Hawaii and they elect to stay inside playing games???

    I tell you what...you come here and stay in my suburban home in the states with a high speed connection that will allow you to pwn everyone in the game, and I'll stay in your home in Hawaii, surf, scuba, hike, and lay out on the beach.

    --
    When Fascism comes to America, it will call itself Anti-Fascism, and tell you to give up your guns.
    1. Re:Swap?? by stealth_finger · · Score: 2

      Holy fuck.

      Someone is in Hawaii and they elect to stay inside playing games???

      I tell you what...you come here and stay in my suburban home in the states with a high speed connection that will allow you to pwn everyone in the game, and I'll stay in your home in Hawaii, surf, scuba, hike, and lay out on the beach.

      What about at night time?

      --
      Wanna buy a shirt?
      https://www.redbubble.com/people/stealthfinger/shop?asc=u
    2. Re:Swap?? by Holi · · Score: 5, Funny

      If you can't figure out what to do at night time with an island full of girls in bikini's maybe it would be best for you to stay on the computer.

      --
      Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
    3. Re:Swap?? by Anonymous Coward · · Score: 0

      What about at night time?

      Have sex. On the beach, in the surf, on the hiking trail.

    4. Re:Swap?? by NonUniqueNickname · · Score: 1

      What about at night time?

      If you can't think of anything else that's fun to do in Hawaii at night, then yes, stay home and play video games.

    5. Re:Swap?? by ChromeAeonium · · Score: 4, Insightful

      Hawai'i is a place just like anywhere else. Sometimes it's raining. Sometimes you just don't feel like going anywhere. Sometimes you've had a long week and just don't feel like moving. It happens.

    6. Re:Swap?? by Anonymous Coward · · Score: 0

      The world's first wireless packet network, ALOHAnet, was created in Hawaii in the late '60s by Norman Abramson and his colleagues. It was a major influence on Ethernet, which came later.

    7. Re:Swap?? by mishehu · · Score: 1

      I hear this machine doesn't file for child support, though those girls in bikinis might... http://boingboing.net/2017/04/...

    8. Re:Swap?? by FrankHaynes · · Score: 1

      Those wild bikinis must've really worn you out already, huh?

      --
      slashdot: A failed experiment.
    9. Re:Swap?? by FrankHaynes · · Score: 1

      I tell you what...you come here and stay in my suburban home in the states

      Residents* are quick to remind you that Hawai'i is also part of the 50 United States. Perhaps you meant "on the mainland"?

      * excluding Hawai'i First-ers

      --
      slashdot: A failed experiment.
    10. Re:Swap?? by Anonymous Coward · · Score: 0

      You mean old ladies in bikinis.

    11. Re: Swap?? by Type44Q · · Score: 1

      Loser says what?!

    12. Re:Swap?? by ckatko · · Score: 2

      If you haven't figured out how to use a condom yet, you should probably refrain from having sex.

    13. Re:Swap?? by mishehu · · Score: 0

      Never have a tire blowout? Some of us might just be more endowed than others. :-)

    14. Re:Swap?? by erapert · · Score: 1

      Staying in and playing some CS:GO when you've got a cold or when it's raining outside is completely different from being a professional gamer and you know it.

    15. Re:Swap?? by Anonymous Coward · · Score: 0

      Maybe they meant as opposed to their suburban home in Europe.

    16. Re: Swap?? by Anonymous Coward · · Score: 0

      That isn't what breaks condoms.
      It's defects or lack of lube. Sucks for you if it's the latter, that means you don't make her wet at all. You should just go home and take a cold shower and wash off the shame cuz you can't do it. Hahaha.

    17. Re: Swap?? by Anonymous Coward · · Score: 0

      But pros get together to play so who cares about latency?

    18. Re:Swap?? by n3r0.m4dski11z · · Score: 3, Insightful

      devils advocate: If you live in a paradise and have the option of going to the beach every day, i'm sure that eventually, you will get bored with that beach. If these people are bored, even for a few days a year, doesn't make them ungrateful for what they have.

      These gamers could be going to the beach 200 days a year and still have the above problems with latency for the remaining 150. Sure its "paradise problems" for most of us, and easy to ridicule, but i'm sure that wherever you live has activities that you don't do every day (skiing, hiking, going to broadway shows, swimming, etc) that are great for a few days a year, or even a few months, but not all days and all months.

      Everyone needs some downtime, even paradise dwellers.

      --
      -
    19. Re: Swap?? by Type44Q · · Score: 1

      What was that old saying (not really a joke) about serial numbers on condoms?

    20. Re: Swap?? by Anonymous Coward · · Score: 0

      Projection, denial, anger.
      Damn dude you are moving through the stages fast.

    21. Re:Swap?? by Anonymous Coward · · Score: 0

      So you'll have to settle for TV Netflix Hulu torrented movies strategy games single player adventure games roleyplaying games puzzle games single player action games youtube card games board games blah blah blah everything except pvp games that rely on low ping.

      Now try surfing anywhere you don't have an ocean.
      Now try boating anywhere you don't have an ocean.
      Now try $ANY_OCEAN_THING anywhere you don't have an ocean.

      Oh yea, Hawai'i also has mountains too. So it has mountains, and oceans, and doesn't have low ping gaming.

      If there's a market for it, spin up a server in a Honolulu datacenter. No market? Maybe because everyone is out on the mountains, the beach, or both within 10 minutes of each other? Boo hoo.

    22. Re:Swap?? by Anonymous Coward · · Score: 0

      Hawai'i secessionists should google "american civil war", to see what the penalty for trying to exit the union is.

    23. Re:Swap?? by Anonymous Coward · · Score: 0

      If you can't figure out what to do at night time with an island full of girls in bikini's maybe it would be best for you to stay on the computer.

      as someone who grew up in hawaii.... you are a freakin' idiot.

    24. Re:Swap?? by kenwd0elq · · Score: 1

      Sometimes it's raining, and the surf isn't always up.

    25. Re:Swap?? by Holi · · Score: 1

      And you lack a sense of humor.

      --
      Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
  9. And this is one reason why ... by Ihlosi · · Score: 1
    And this is one reason why we should not go around Earth, but through it.

    Other reasons for developing the necessary technology would be resources (most of Earths heavy elements have long sunk below the crust) and harvesiting geothermal energy.

    1. Re:And this is one reason why ... by DontBeAMoran · · Score: 1

      I have no idea why you'd want a guy named Harve to baby-sit your geothermal energy.

      --
      #DeleteFacebook
    2. Re:And this is one reason why ... by freeze128 · · Score: 1

      You must be a big fan of the latest "Total Recall" movie. The core of the earth is HOT. The movie totally glossed over that. Your cables would melt.

    3. Re:And this is one reason why ... by cfalcon · · Score: 1

      > And this is one reason why we should not go around Earth, but through it.

      Your max distance savings is about 40%, and that's from two opposite points on the equator.

      New York to LA is considered a bit undesirable for ping times, and it is 2,451 miles flying over the surface of the earth. That's approximately, but less than, the surface distance from LA to Honolulu, which we'll call 2500 miles. We'll round the Earth's radius to 4000 miles. With that I get an angle of about 36 degrees, and something like 2470 miles as a 3D line between Honolulu and LA. That's barely less than the surface distance, which makes sense, given that the angle is so little.

      I don't think going through the earth would help much. Going more on intuition, I don't think that the ping times are just a function of physical distance. Hawaii has to shuffle your packet to one of the long fiber links, and the other guys have to shuffle it out. I'd suspect that there's more gain to resolve over those pieces of infrastructure than you would save by tightening a mostly flat cable through the crust or whatever.

    4. Re:And this is one reason why ... by James+Carnley · · Score: 1

      Going through the Earth wouldn't make the distance from Hawaii to Chicago that much shorter. Your ping would still be high.

    5. Re:And this is one reason why ... by Moof123 · · Score: 1

      Maybe we need low epsilon alternative to fiber for reduced latency? How about games get together and put in some air dielectric coax with repeaters to get some of the ~30% speed loss due to the dielectric constant of glass? How many $M's is it worth to pwn the world?

    6. Re:And this is one reason why ... by Ihlosi · · Score: 1
      You must be a big fan of the latest "Total Recall" movie. The core of the earth is HOT. The movie totally glossed over that. Your cables would melt.

      So install a cooling system. It could double as a geothermal power plant.

      Oh come on, it's just a few thousand kilometers of pipes. We can fly to Mars, but we can't install planet-sized plumbing?

    7. Re:And this is one reason why ... by Anonymous Coward · · Score: 0

      I have an 8us ping to my firewall over my LAN. This includes app->OS->Driver->NIC->Switch->NIC->Driver->OS->Driver->NIC->Switch->NIC->Driver->OS->app, compared to an ASIC that is NIC->ASIC->NIC. Assuming a horrible 8us latency per hop, that's only at most 1ms additional processing latency per 125 hops. Ethernet serialization and deserialization on my gigabit LAN is near 20% of my measured latency.

    8. Re:And this is one reason why ... by Anonymous Coward · · Score: 0

      Could shave off another 30% using hollow fiber where the speed of light is about 97% c vs 70% c in normal solid fiber.

    9. Re:And this is one reason why ... by cfalcon · · Score: 1

      Switching is pretty fast compared to routing, and I suspect you'd need to route several times. You also have quite a few more machines than just the two you are talking about. More importantly, if Honolulu to LA is drama for some people, and New York to LA is not, and both distances are similar... why complain about the distance?

    10. Re:And this is one reason why ... by drinkypoo · · Score: 1

      We can fly to Mars, but we can't install planet-sized plumbing?

      You're trolling, right? Nobody is even proposing to fly to Mars any time soon. You aim yourself at mars and you coast for a long-ass time. Maybe by the time we have the tech to accelerate at 1G halfway to Mars and decelerate at 1G the other half the way to Mars, we'll have the tech to run a fiberoptic link through the mantle. But... probably not.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:And this is one reason why ... by Ihlosi · · Score: 1
      You're trolling, right?

      Well, we can fly expensive pieces of sensitive equipment to Mars and deposit them in an orbit (usually) on the surface (sometimes) in working order.

      Yet we can's stick a probe into something that's just a few thousand kilometers away.

    12. Re:And this is one reason why ... by drinkypoo · · Score: 1

      Well, we can fly expensive pieces of sensitive equipment to Mars and deposit them in an orbit (usually) on the surface (sometimes) in working order.

      I knew you were a moron when I saw you talking about flying to Mars. Flying is done in an atmosphere.

      Yet we can's stick a probe into something that's just a few thousand kilometers away.

      Fuck, you don't even have the level of education you can get from watching Futurama , do you?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    13. Re:And this is one reason why ... by Ihlosi · · Score: 1
      Flying is done in an atmosphere.

      https://www.merriam-webster.co...

      to move through the air or before the wind or through outer space

    14. Re:And this is one reason why ... by TheConway · · Score: 1

      'Proposing' flying to Mars, absolutely. Elon got that one covered.

  10. Depends on the game by The+MAZZTer · · Score: 4, Interesting

    Any decent game will have lag compensation, so the server allows the player's reaction to (approximately) what they saw on their screen at the time they saw it to apply.

    For example, let's say two players shoot a killing shot at each other at exactly the same time. With a typical game the 200 ping player's action would be delayed enough for a low-ping player to kill before the server receives the "shoot" action from the high ping player. The high ping player fires at the other guy who takes no damage and the game eventually receives the "you died" message (in reality, the high ping player never fired since he died first). With lag compensation, the server can see the player with high ping fired when he was still alive, according to his lag, and can do damage to the low-ping player, resulting in both players killing eac other. In some cases such systems can favor high-ping players, as low-ping players will see side effects such as bullets seeming to bend around corners to hit them (as the high-ping player hit them before they rounded the corner, from their point of view), while low-ping players will see less benefits from lag compensation themselves. But overall things are more fair than without lag compensation I think ,and really weird lag compensation side effects are thankfully rare.

    1. Re:Depends on the game by The+MAZZTer · · Score: 2

      Should also add that it's a bit more fair than I made it sound, since the high-lag player can still be hit "around corners" too since the main factor in seeing such lag compensation side effects is the delta ping between two players, rather than direct ping to the server. In general the lag compensation system I described is said to favor attackers because of such side effects, and because the lag compensation itself tends to be applied to attacks.

    2. Re:Depends on the game by EvilSS · · Score: 4, Interesting

      Problem is unless they are implemented perfectly, lag compensation systems can be abused (see "lag switching", for example). For a competitive game that could turn into a real issue.

      --
      I browse on +1 so AC's need not respond, I won't see it.
    3. Re:Depends on the game by rhazz · · Score: 4, Interesting

      Any decent game will have lag compensation

      Yes, many games compensate for this by kicking players with bad latency because...

      low-ping players will see side effects such as bullets seeming to bend around corners to hit them

      ...that kind of shenanigans ruins the gameplay. This is also why in most twitch shooters, all other things equal, fortune favours the aggressor.

    4. Re:Depends on the game by Anonymous Coward · · Score: 0

      You're describing server-federated client-side hit detection. In this type of system, the client determines if the hit occurred or not, then the server will make the result known to the other connected clients. It leads to some really pissed-off players sometimes, and requires an insanely vigilant eye on cheating due to the high level of trust put in the client-side software.

      For an extreme example of this, play Planetside 2 on the Connery server (US West coast), where all of the Chinese players play. They often have a 350+ ping, and the lagwizardry is just astounding. Some of them hack. Some of them brag that they're hacking. And Battleye almost kinda sorta keeps a lid on overt cheating.

    5. Re:Depends on the game by epyT-R · · Score: 1

      Latency hiding is an 'ok' compromise for two player p2p networked games like fighters (eg 'rollback'), but does not work well for games with multiple players each having different latencies. The best solution there has always been for each player to eat his latency to the server. There's no reason why the whole game should be dictated by the player with the highest latency. Some games dumb down the mechanics to hide it which is also a crappy trade off.

      Overall, I think it's better for hpbs and lpbs to stick to separate matches, either by choice or via matchmaking. If the game engine's any good, a player won't be able to blame latency for his lack of skills if he's playing with people who ping roughly the same to the server. If he's got excessive jitter or pl, he should call his ISP.

    6. Re:Depends on the game by Anonymous Coward · · Score: 0

      It doesn't ruin the gameplay, it ruins the player experience for the low-latency players. The game is executed pretty much exactly as intended. A shoots B, B dies. The fact that B thought he was around a corner doesn't change the fact that he was on A's screen long enough to be shot.

  11. Sure they can... by downright · · Score: 1

    they just need to play turn based games.

  12. Global ping times by PktLoss · · Score: 5, Informative

    If you're looking for a break down of what pings look like globally, we've got the data: http://wondernetwork.com/pings

    Or for Honolulu specifically: https://wondernetwork.com/ping... (101ms to Chicago)

  13. pwnd bitches by Anonymous Coward · · Score: 0

    Paradise ain't everything

  14. Playing against someone in Detroit may suck, by hey! · · Score: 4, Insightful

    But you're still in Hawaii and he's still in Detroit.

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    1. Re:Playing against someone in Detroit may suck, by Anonymous Coward · · Score: 0

      Playing an FPS in Detroit is like playing with a slot machine app on your phone in a Casino.

    2. Re:Playing against someone in Detroit may suck, by hey! · · Score: 2

      Either way your Mom was right: get off the stupid computer and go outside and play.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    3. Re:Playing against someone in Detroit may suck, by rogoshen1 · · Score: 1

      playing an FPS game in detroit would be like playing a surfing simulator in hawaii.

    4. Re:Playing against someone in Detroit may suck, by Dareth · · Score: 1

      Some parts of Detroit might give you a too realistic version of "Call of Duty" than you want.

      --

      I only look human.
      My mother is a halfling and my dad is an ogre, so that makes me an Ogreling
  15. Sucks to be you....Damm laws of physics... by bobbied · · Score: 1

    Man, I feel for you, living in Hawaii and suffering though long latency when you play online games. I guess you cannot surf every day of your life and surfing the web is all frustration because it takes too long....Sorry but you cannot break the laws of physics...

    Next you are going to be complaining about the UV exposure rates and the price of gasoline, I know, life is hard and not fair. You have it really bad there...Maybe we can come up with a way to change the value of "c"...

    --
    "File to fit, pound to insert, paint to match" - Aircraft Maintenance 101
  16. Montana is worse by LunchboxLarry83 · · Score: 2

    I think as you go east in Montana like Bozeman the speeds are worse with Charter, and they throttle, something Hawaii Telecom (Fiber) does not. Soo overall I have lived in Waikiki and Kailua and the speeds are way higher than I have received living in Montana. Maybe not missoula but in Bozeman the internet really sucks.

    1. Re:Montana is worse by DrStrangluv · · Score: 1

      It's not speed; it's latency.

      Low-latency games typically don't need much bandwidth. They use lots of very small packets to frequently update minimal position and state info. The total throughput is normally fairly small. However, the *delay* it takes for the average packet to reach the server and vice versa matters a great deal.

    2. Re:Montana is worse by Anonymous Coward · · Score: 0

      "...in Bozeman the internet really sucks."

      This I know is untrue. Sheldon says so!

  17. Compensate by nospam007 · · Score: 1

    Just do it like the jockeys do it, the lighter ones get some lead to carry.

  18. eSports scene? by QuietLagoon · · Score: 0

    Sports? Good grief, computer gaming is not "sports" by any stretch of the imagination. The only reason sponsors and cheerleaders try to equate it to real sports is because real sports has a large stream of money flowing through it.

    1. Re:eSports scene? by SuiteSisterMary · · Score: 1

      Out of curiosity, how would you define 'sports', and what is it about, say, competitive LoL or StarCraft that doesn't meet that definition?

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    2. Re:eSports scene? by Anonymous Coward · · Score: 0

      Don't feed the troll

      If OP can't figure out why hand-eye coordination, quick thinking and fast reaction time could ever be part of a spectator sport they never will

    3. Re:eSports scene? by Actually,+I+do+RTFA · · Score: 1

      I don't see why isolating just hand-eye coordination makes it less of a sport than baseball. Or curling.

      That said, if you wanted to say "watching sports is stupid"...

      --
      Your ad here. Ask me how!
    4. Re:eSports scene? by SScorpio · · Score: 1

      Compared to curling, there are way less drunk Canadians competing.

    5. Re:eSports scene? by SCVonSteroids · · Score: 1

      No, it is most definitely a sport. Just because you don't agree doesn't make it not a sport.
      The reason sponsors and cheerleaders(?... man, I miss the Brood War days) have gotten seriously into it is because it shows potential (doesn't always mean it has any) to be just as big as conventional sports and therefore, highly profitable.

      --
      I tend to rant.
    6. Re:eSports scene? by Anonymous Coward · · Score: 0

      Sports require some sort of athletic ability. Cheetos eating, Mountain Dew curling, and button mashing do not meet that level.

  19. just host tournaments in Australia by Anonymous Coward · · Score: 0

    That should make it fair for everyone

  20. LPB! by Impy+the+Impiuos+Imp · · Score: 4, Insightful

    Ahhh, the return of the LPB -- the Low Ping Bastard from Quake days.

    There's a solution to this, 1-and-1 home and away contests, which people regularly did for intercontinental matches.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    1. Re:LPB! by AmiMoJo · · Score: 1

      Some games just add lag for everyone, so that a low ping offers no advantage. Street Fighter 5 does that, there is a fixed lag of 8 frames (128ms). You press a button, even in a local match, the character reacts 8 frames later. So pings under about 100ms are all the same and offer no advantage.

      Players just got used to it.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    2. Re:LPB! by Anonymous Coward · · Score: 0

      Maybe (likely) a dumb idea... what about artificially making ping response times the same (or at some set minimum level) so as to make the game play "matched" for most/all involved?

      I know, I know... nobody wants to have network delay introduced.

      But, it would make it more even/fair, right?

    3. Re:LPB! by PsychoSlashDot · · Score: 1

      There's a solution to this, 1-and-1 home and away contests, which people regularly did for intercontinental matches.

      Shrug. I'm finding it difficult to have sympathy.

      People who live in Saudi Arabia are disadvantaged at downhill skiing compared to those who live in Alaska.
      People who live in Liechtenstein are disadvantaged at surfing compared to those who live in Hawaii.

      Where you were born and where you live influences the hobbies you can partake in, as well as careers you can partake in. Welcome to physical reality.

      --
      "Oh no... he found the .sig setting."
  21. HD Online Gratis by pelispedia · · Score: 0

    Ver Peliculas Subtituladas en HD Online Gratis, sin plugins, los ultimos estrenos en HD, la mejor calidad de imagen y sonido (HD). PelisPedia.Tv. http://www.pelispedia.mx/

  22. Re:Depends by Anonymous Coward · · Score: 0

    As long as it's fast enough to cripple idiotic bills from orange Hitler by some judge, it's fast enough for me.

    And that openly-stated, closed-minded, over-the-top, bald-faced hate is just one reason why it's President Trump.

    But you'll never understand, will you? You're so self-righteous - everyone who disagrees with you is a "hater" or a "fascist". But I bet you don't even understand "free speech", do you? Kinda ironic from someone calling others "intolerant" and "Hitler".

    Makes me wonder if you can tie your own shoes.

  23. Surfing in Denver by cfalcon · · Score: 1

    Surfers in Denver can't compete either, and neither can skiers in Phoenix!

    Another place you can't compete as a gamer is *most places in the United States*. In order to compete in a latency-relevant game online, you pretty much need to be in one of several major metropolitan areas. Because those areas are population dense, they serve plenty of people. But it doesn't take anyone a very far car trip to get somewhere that you can end up with no broadband.

    The real reason Hawai'i, with pretty high population per land, is screwed, is because the servers are never really in Hawai'i either. But try to play competitive games with folks in Europe, or Asia- either you end up with a crappy ping, or they do. If a server set is in Chicago, then it effectively serves most of the US and Canada, but it won't help Tokyo or Berlin.

    It's not particularly surprising, and I doubt that anything will change until the infrastructure does. We've already seen a lot of gaming get redesigned around the internet's latency (plenty of instant-fire guns, plenty of server-side driven movements of environment, not many projectile weapons that are barely dodgeable or physics effects that players originate and share), favoring the types of games that can be played over tens of milliseconds instead of milliseconds or less, and the types of games that require limited data from the server to the client. The semi-famous article about X-Wing versus TIE Fighter being designed for a reasonably less capable internet ( http://www.gamasutra.com/view/... ) might have aged a bit on its tech requirements, but remains relevant when pointing out how the internet already fundamentally limits games.

  24. Not much can be done. by Gravis+Zero · · Score: 1

    Light travels at 299,792,458 meters per second and Earth has a circumference of 40,075,000 meters. Unfortunately, light is impeded to about 66% it's original speed when traveling through glass which includes fiber.

    Assuming you only have to travel a quart of the way to connect to Hawaii (check a map!), that's a 20,037,500 meter round trip.;
    20,037,500 / (299,792,458 * 2/3) = 0.10025685836 seconds

    Add to that the response times of routers and you got yourself a 120ms ping.

    Until we get faster than light communications, you're SOL if you are half a world away... or even a quarter.

    --
    Anons need not reply. Questions end with a question mark.
    1. Re:Not much can be done. by DrStrangluv · · Score: 1

      Latency is a fundamental physical limitation. We'll never have technology that can fully beat it. But we can design competitions that account for and offset the problem. Eventually, some combination of three things will happen as eSports leagues develop:

      1. eSports teams will travel for competitions, just like regular sports teams, so that playing fields are always more even (and sub-millisecond LAN latency to boot).
      2. Teams will host their own servers, and every match will have a home team, with the home team having a massive latency advantage that's cancelled out by each team playing an equal number of home and away games. I don't see this sticking because it would confer too much advantage during any post-season play.
      3. Teams will host their own servers, and each match will always have two halves, with each team hosting a local server for half of the competition.

      I could see some combination of #2 and #3, where regular season events have a designated home team, but post-season play has two halves, or perhaps teams will travel only for post-season or tournament play, with either of option 2 or 3 used during a regular season.

    2. Re:Not much can be done. by religionofpeas · · Score: 1

      I guess you can move the server to Hawaii.

    3. Re:Not much can be done. by freeze128 · · Score: 1

      FTL communications wouldn't help, because people with already low ping times would also use FTL communication, and *STILL* be faster than players in Hawaii.

    4. Re:Not much can be done. by cfalcon · · Score: 1

      > (check a map!)

      Well, if you check a map, you see that the distance from Hawaii to LA is similar to the distance from LA to New York (and mostly maps to the fiber cables that they already have). A quarter around the earth is like 6300 miles, and Hawaii isn't even close to that far from its direct connects on the west coast (like 2400ish). Even a surface link to New York is less than 5000 miles.

      LA to NY is kind of a crappy ping too, but not as rough as Hawaii has it. So I suspect their issues aren't just distance, but infrastructural to some degree.

    5. Re:Not much can be done. by cfalcon · · Score: 1

      (1)- eSports teams will travel for competitions.

      This already happens for the serious events, and it will continue to happen. In addition to ping junk, you also want to thoroughly cheat-proof stuff if you are handing out prizes, etc. But for other things, basically, Hawaii is poop for online gaming in the same manner that plenty of other places are poop for surfing.

  25. Satellites by Virtucon · · Score: 1

    Use Geo-sync satellites as the communication path. Everybody gets a level playing field. Like in society where there's imbalance, we always have to dumb down the solution to the lowest common denominator.

    --
    Harrison's Postulate - "For every action there is an equal and opposite criticism"
    1. Re:Satellites by Holi · · Score: 1

      Geo-sync sat's latency would make most fps's unplayable

      --
      Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
    2. Re:Satellites by Anonymous Coward · · Score: 0

      Have you had a look at what the average ping time is on a satellite connection? I've had users trying to connect to our VPN over satellite and measured nearly two full seconds of latency at one point.

  26. Move to a real state by Anonymous Coward · · Score: 0

    Like Delaware

  27. Answer by Danathar · · Score: 2

    Answer: Play games in Hawaii that don't require twitch reflexes and latency requirements.

  28. Surfers in Iowa can't compete by Anonymous Coward · · Score: 1

    It's unfair to Iowans that Hawaii has oceans and big waves. I tried surfing on top of the corn fields, but it's not the same.

  29. I'd pay for lower latency rather than more "megs" by Danathar · · Score: 1

    It's funny how people confuse internet speed (which is measured in time) vs throughput (measured in bits). I'd FAR rather pay comcrap for QoS of my packets to the border of their network rather than more throughput.

  30. Payback by Tablizer · · Score: 1, Funny

    That's what you git for losing O's birth certificate!

    1. Re:Payback by Anonymous Coward · · Score: 0

      They didn't loose that, and in fact it was released. Unlike the trumpsters taxes.

    2. Re:Payback by Tablizer · · Score: 1

      Fake News! It was Photoshopped in a Kenyan Sharia lab!

  31. It's amazing, really by flargleblarg · · Score: 3, Funny

    I'm amazed that a gamer sitting on an island in the Pacific could unilaterally block a tournament.

  32. Tiny minority by sjbe · · Score: 0

    For an actual tournament with significant money on the table, if they need that improved ping they'll simply have to travel to attain it.

    You do realize that describes a tiny minority of the people who actually play any given game, right? Most people just want to play and compete with their "friends". Less fun to do that if you are experiencing a significant handicap even for casual play.

  33. 99% of the World by wisnoskij · · Score: 2

    Gets worst pings than 120 ms. And it has more to do with the ISP than the speed of light.

    --
    Troll is not a replacement for I disagree.
  34. Re:Depends by Anonymous Coward · · Score: 0

    You're so self-righteous - everyone who disagrees with you is a "hater" or a "fascist".

    Funny, coming from a group that calls everyone a "cuck".

  35. Homeless by sjbe · · Score: 1

    Instead of homicide, you just have to deal with ridiculous amounts of homeless people that make Hawaii resemble a third world country, sleeping on sidewalks, defecating and peeing everywhere.

    I've been to Hawaii a number of times and not in the tourist trap parts either. Doesn't remotely fit my anecdotal observations. There are more homeless people in Chicago than in Hawaii.

    1. Re:Homeless by Anonymous Coward · · Score: 0

      The difference is how a large number of Hawaii's homeless are unsheltered. I'm not sure how you didn't see large amounts of homeless just sleeping on mats on the sidewalk. There were some streets that I had to avoid, because literally the few blocks were just homeless people sleeping on mats with flies flying around, not to mention the strong smell of urine.

      The government will try to clean up a area, only to have them move to another place temporarily, and then come back in a couple of days.

  36. Call the whaaaambualance by enjar · · Score: 4, Insightful

    What about gamers who live in Europe, Australia, Asia, South America, Africa and have to contact US based servers? They also have latency.

    1. Re:Call the whaaaambualance by cfalcon · · Score: 1

      > What about gamers who live in Europe, Australia, Asia, South America, Africa and have to contact US based servers? They also have latency.

      They also have servers in Europe, Asia, and South America to connect to. If there were enough gamers, they would have servers in Africa too. Rarely, Aussies have local servers, but usually they have to make do with Asia (acceptable) or Europe or US (much rougher). Hawaii isn't just pretty far and/or served by higher latency connections, it is also too small to make do with just its own players, as, say, Canada / US is able to do.

    2. Re:Call the whaaaambualance by Anonymous Coward · · Score: 0

      Europe and Asia, at least, have enough of a gaming population that they generally connect to other local players.

      Australia is the same to an extent.

      I don't know about the others. I know that Brazilians are pretty common in games I've played though.

    3. Re:Call the whaaaambualance by phorm · · Score: 1

      They do, but that means they're also playing with only the local people on that servers.

      We have similar issues on MOBA type games where people from various places with crap pings login the western N America hosts and then either end up dropping or just screwing up the game in general with lag. It's one of the reasons for the massive DOTA hate on Peru.

      But this is realistically a problem without a good solution? Sure they could add servers in Hawaii but then you're going to have a smaller pool of people to actually play with if using that local server.

    4. Re:Call the whaaaambualance by cfalcon · · Score: 1

      > But this is realistically a problem without a good solution?

      Correct.

      OP was asking about all the other players in the world, maybe with an angle like we only care about Hawaiians because they are Americans. I pointed out that the reason that players in most other populated and industrialized regions aren't affected is because they already have regional servers with adequate players, just as the northern portion of north America does, and as such, the fact that trying to play against someone from Tokyo when you are in London is total garbage is not a big deal, because you have closer people to play with, but the Hawaiian sorta doesn't.

      The issue isn't that Hawaii is reasonably isolated, it is also that it is small. Plenty of games I play have servers specific to regions, or even countries. Ex: Games with Japanese servers. Japan has the population of Canada, and it's in a very small area. It's a terrible ping to try to play on those servers, but I have ones not that far from me instead, etc.

    5. Re:Call the whaaaambualance by Anonymous Coward · · Score: 0

      True, Australia to US west coast is typically in the 200-220ms range. This goes up to 400ms if local ISPs do something stupid like routing traffic through TV2 in Japan.

    6. Re:Call the whaaaambualance by Anonymous Coward · · Score: 0

      Yep, I was thinking - tell this to Kim Dotcom.

      You think 120 ms is bad? Latency to New Zealand is at least double that, yet K.C can still take all comers.

    7. Re:Call the whaaaambualance by Anonymous Coward · · Score: 0

      Nice idea with the Asian servers for Australian players, but you miss the point. You want to play with people that speak the same language. Not possible in most games, you select a region and just get put with everyone else that selects that region. No filtering on things like languages.

      Even WoW when it came out had Australian players dealing with lag to the US. Even Blizzard told Australian players to play on US servers IIRC.

      Other games have not been any better due to "lack of demand" in player numbers.

      Each game is different, but in my experience, dealing with lag is better than the "elitist" wantabes that hang out on some non-english speaking servers.

    8. Re:Call the whaaaambualance by phorm · · Score: 1

      I used to think Japan was small, but my wife is Korean (and I'm Canadian).

      Korea overall is smaller than Japan, and if you only count the civilised portion of Korea (aka South Korea) then you're roughly half that.

      Canada population 36 million
      Korea Population: 50.6 million

      Then compare that against one of the average PROVINCES in Canada

      South Korea area: 100,210 km2
      British Columbia area: 944,000 km2

      So a Canadian province has a land-area 9x+ that of Korea, which has a population 1.5x+ that of all Canada.

      Despite all that, the cities I've been to in South Korea don't seem all that crowded, and when you get out of the bigger cities there's still quite a lot of room.

      I think the most crowded place I've been was Osaka, and really it was fine until later in the day when people are getting off of work.

    9. Re:Call the whaaaambualance by cfalcon · · Score: 1

      > Canada population 36 million
      > Korea Population: 50.6 million

      That's impressive. But I actually mistyped. Japan has 127 million people, and I said it had 36 million (about the same as Canada). What I meant to type was, specifically, Tokyo has nearly 38 million people, about the population of Canada.

      > the cities I've been to in South Korea don't seem all that crowded

      I think the issue is that Canada is fucking huge, and most of it is vast areas you aren't really allowed to live in, or couldn't live in. South Korea is wealthy enough to not have their dense cities feel super packed. I mostly brought up the Canada / Tokyo comparison (complete with typo) to show that areas that the issue Hawaii has is ultimately a combination of distance from other population centers, combined with not being big enough to fully fulfill the needs of multiplayer gaming. Hawaii has less than 2 million people, and areas like Japan wouldn't even need good communications with ROK in order to be fully fulfilled with multiplayer gaming, as even Tokyo alone has a population equaling entire countries.

  37. What's prevents them from setting up their own? by Anonymous Coward · · Score: 0

    They can call it the coconut network, with speeds up to ten coconuts a second!

  38. Altitude training by sjbe · · Score: 1

    In other sports, runners who live at sea-level are disadvantaged in competition against runners who live high up in the mountains.

    Actually not true. High altitude training is most effective when you aren't at high altitude all the time. It's the people who can train at altitude for periods of time and then return to low altitudes that see the best results.

    The life of athletes is full of unfairness.

    Which has what exactly to do with this conversation? I have mad respect for top gamers but they aren't athletes in any widely accepted use of the word.

  39. Depends on Pacific Undersea Cable by SCUBA+Instructor · · Score: 1

    When I lived in HNL a number of years ago, HI was considered to have fastest IP in the US, unless the main HNL-SFO Pacific Undersea Cable went offline. The backup cable or switching to SATCOM was noticeably slower until the main cable was brought back online. Upon moving to the US mainland, IP was noticably slower. Gamers experiencing latency should ask their ISP which undersea cable is being used or if its switched to SATCOM.

  40. low latency and guns - correlation or causation? by kiviQr · · Score: 0

    Having lowest latency Chicago just passed 1,000 gun shot victims this year makes me wonder is there correlation or causation?

  41. Just connect to the Hawaii sever by Anonymous Coward · · Score: 0

    It sounds like these people are trying to use global game servers instead of setting up their own game servers.

    Don't do that.

    Oh, you don't have a choice? Hmm.. I normally advocate that it doesn't necessarily suck for games to be proprietary. Other than the security risks (strike one, but you're not out; I don't think the insecurity is necessarily a deal-killer), most of the disadvantages of proprietary software don't really apply to games, because you don't get dependent on them (especially with other things integrating with them), so if you suddenly completely lose a game, it's not so bad. If you can't maintain a game, so what?

    But nevertheless, this looks like a reason to eschew games that don't let you set up your own server. And you know that problem is going to be limited exclusively to proprietary games. So... strike two.

  42. competitive video gaming should have local lan pla by Joe_Dragon · · Score: 1

    competitive video gaming should have local lan play at the very least for big events or some kind of system to make it fair over all pings.

  43. Defining sports by sjbe · · Score: 1

    Out of curiosity, how would you define 'sports', and what is it about, say, competitive LoL or StarCraft that doesn't meet that definition?

    The answer is fairly straightforward though perhaps unsatisfyingly ambiguous. If you say you play sports to someone, nobody is going to ask which computer game you play. They are going to be thinking something involving gross motor skills 99.9999% of the time. Ergo it isn't a sport under commonly accepted uses of the term. That might change in time but ask 100 people today if computer gaming is a sport and the answer will overwhelmingly be no. QED it isn't a sport.

    If you want to get pedantic about definitions you can make all sorts of activities that aren't widely regarded as sports fit a given definition but I think that serves little purpose. Poker is on ESPN but is it a sport? Few would say so. That's not to say poker or computer games aren't fully deserving of respect but calling them a sport is something most people will not agree with. So called eSports are their own thing but saying they are sports a bit of appropriation of a term that doesn't fit. Like how soy milk is marketed as "milk" when in fact it is actually a type of juice. It conflates two concepts in order to profit from the confusion. Getting overly pedantic about the definitions merely leads to pointless arguments. If you want to call competitive StarCraft a "sport" I'm not going to call you foolish and I get what you are saying but I still don't think of it as a sport and neither will most other people.

    Of course there are differences between even the "traditional" sports. If you watch the Olympics you'll see two major categories. There are competitions with objective criteria (i.e. track) and those with subjective criteria (i.e. gymnastics). The former determines a winner through objectively measurable criteria such as who can run a course in the least amount of time. The later typically judges aesthetics and in practical terms are simply dance competitions. Nothing wrong with either one but in some important ways they aren't quite the same thing and one could argue they might be deserving of different labels.

    1. Re:Defining sports by SuiteSisterMary · · Score: 1

      Ok, so it's like the SCOTUS and pornography; you'll know it when you see it.

      So, the followup question would be: you have teams of competitive StarCraft players who train in amounts and methods very similar to atheletes, and who play for cash prizes, sponsorship deals, and what not; what term would you say applies?

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  44. Um, obviously, by rickb928 · · Score: 1

    I would not move to Hawaii to play video games.

    Get out and surf. Sheesh.

    --
    deleting the extra space after periods so i can stay relevant, yeah.
  45. eSports leagues demand local lan only / no net wor by Joe_Dragon · · Score: 1

    eSports leagues demand local lan only / maybe even no internet needed. What about if some must be online DRM trips up in the middle of an match??

    late night an forced IPS update takes you off line for a few min?

    Network outage??

    Will an leagues shell out $1000+ mo per site for an fiber link with an SLA and an 2-3 year contract?

  46. Some island in the Pacific by hyphnos · · Score: 1

    Outrageous. Some gamer on some island in the Pacific thinks they should have good internet!

  47. why one server (farm) for the usa? by Joe_Dragon · · Score: 1

    why one server (farm) for the usa? the usa is big and has quite a few big pop areas where servers should be.

  48. Re:You don't get out much by Anonymous Coward · · Score: 4, Interesting

    Democrat run cities seem to be the worst, you can check the stats on that one.

    Let's see...San Francisco, median household income: $78,378. Los Angeles, $55,909. Chicago? $63,153. Detroit? $26,095. New York City (Home of the President, Donald Trump), $50,711. Looks like your examples are mostly doing well. The only one that's significantly below average is what, Detroit?

    So you've got one. Except Detroit is in Michigan. A state run by Republicans for years. Why haven't they fixed any of that city's problems? Why haven't they done what they did for Flint...oh wait, that wasn't a good thing.

    Besides, you want to know what's done about the Homeless? Bus tickets. Out of sight, out of mind.

    Of course, this has been a problem for decades problem for decades, but you're too busy blaming Democrats, as usual for yourself, but then...why can you offer no solutions, no miracles in your partisan bastions of prosperity?

    Oh wait, you think because you can rail about a few high-profile cities, you think nobody has driven through rural Mississippi and seen the abject poverty there.

    And you know what? A lot of those homeless are veterans. Maybe you're just not patriotic enough?

  49. esports union can help fix this and it can give th by Joe_Dragon · · Score: 1

    esports union can help fix this and it can give the players some say over what the people running the events do.

  50. Cry me a river! by Anonymous Coward · · Score: 0

    Try playing games from the southern tip of Africa. Closest LoL server starts at 160ms, that's with perfect conditions and you don't have a sucky ISP and your exchange isn't congested and you live close to the 2 major centres with routes out of Africa and you are being routed via the left side of Africa and not the right.
    It seems some US citizens are only realising (yeah, notice the non-US spelling) now that sometimes the world isn't just the US.

    1. Re:Cry me a river! by Anonymous Coward · · Score: 0

      > Try playing games from the southern tip of Africa.

      Better yet, try not living in the southern tip of Africa.

  51. Latency Matters - news @ 11 by Anonymous Coward · · Score: 0

    Umm, how is this 'news'? It's self-evident, or have we failed to even school a generation on the fact that the speed of light is a constant?

  52. Back in the old-school days by Anonymous Coward · · Score: 0

    We referred to folks as LPB's - Low Ping Bastards, who were able to dominate a match because of their proximity to the server.

  53. this just in by slashmydots · · Score: 1

    In related news, people in rural areas can't get cheap/fast internet either. Maybe if fast internet is an important part of your life, you should MOOOOOOVE to an appropriate location. I know people who moved to Arizona then moved back to Wisconsin because it was too hot there. Some people are just that fucking stupid.

  54. Re:low latency and guns - correlation or causation by omnichad · · Score: 1

    correlation of population density.

  55. Re:low latency and guns - correlation or causation by 93+Escort+Wagon · · Score: 1

    Lower latency means it's harder to dodge the bullets.

    --
    #DeleteChrome
  56. Global "tournaments?" by hackel · · Score: 1

    Seriously? Maybe they should just grow up and find an adult hobby instead of complaining.

  57. Re:low latency and guns - correlation or causation by Anonymous Coward · · Score: 0

    *jumping around*

    Boom! Headshot!

    I can dance all day!

  58. First world problems... by Anonymous Coward · · Score: 0

    ping latency. Athletes move to train, so if there's enough money on the table people will move I guess.

  59. back in the day by bobmajdakjr · · Score: 1

    i used to hold my own on the demon uk quake 2 and 3 servers on dialup just fine with like 400ms pings from northern indiana >_> filthy casuals

  60. Re:You don't get out much by Anonymous Coward · · Score: 0

    FWIW, Detroit has had 100% democratic mayors since 1962....
    Michigan has about 50-50 democrat vs republican governors in the same time period...

    Similarly, Chicago has had 100% democratic mayors since 1931... and the governor of Illinois have been about 50-50 split.

    Although the median income is not bad in Chicago, the crime rate is significantly above average. One might conclude from this that democrats are apparently really good at increasing the divide between the haves and the have-nots, which is probably not the conclusion that you might expect...

    Detroit, in addition to having a low median income, has the second highest homicide rate in the nation second only to St Louis Missouri which has also had a democratic mayors since 1949 and a median income of $52,343...

  61. Local motion by Archfeld · · Score: 1

    Why don't the local ISP's host game servers ?
    Things like that can really make a service stand out and playing against local competition at low ping is always more fun. I remember when DSL first became a thing and some friends of mine in Washington state had a T1 and I finally got a decent connection via a close DSL line vs my 56k modem. Life was good then :) Now a low latency cable connection is the standard and things are even for most of us.

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
    1. Re:Local motion by Anonymous Coward · · Score: 0

      Cost. Too many off load the work. Even the best gaming ISP in my country sold out to a competitor a few years back. Now that one has been sold and is wrapping up all the sub-isp groups which means the parent company rules are enforced (no game servers).

      And that is if the game allows non-official game servers (WoW for example does not).

      That still leaves local player hosting, but that falls over given the average upload speed of people (about 4 players seems about max given ADSL upload speeds are kept to 1 Mb/s) / lack of knowledge in how to administrate / version control (mods) / data costs (usage still in place here, more so on the "faster" wireless offerings).

      So all in all, you might as well be wanting mainframes to come back due to the reduced maintenance issues between win terms / thin clients and PC's.

  62. Re:You don't get out much by Anonymous Coward · · Score: 0

    So California didn't have the "Govenator" for years? Illinois doesn't have a republican governor right now? And for New York? The last three governors there have had their fare share of controversy. They have had a mix of mayors. So to pin anything on one side is biased at best and a down right stupid observation. As far as Detroit goes, Democratic leadership had a LARGE hand in what is wrong with Detroit. One of it's former mayors is still in prison and last time I checked he was a democrat. He had even spoke at the 2004 democratic national convention. He is also involved in Flint's water cost issues that caused them to switch water sources and led to using lead contaminated water. The Genesee County Drain Commissioner Jeff Wright even hired Sam Riddle, a democrat and Detroit official under Kilpatrick, as a consultant on Flint water permits THAT then led to Wright being a FBI informant, recording conversations with Riddle to assist in prosecuting ending in 37 months of prison time for Riddle on racketeering, among other things. That doesn't even bring in the other in the bid rigging scams that pushed Flint in to bankruptcy. Not sure I believe him but Kilpatrick said from his prison cell that former governor Jenifer Granholm knew all about Flint's toxic water. I like how people a thousand miles away bring up Detroit and Flint like they know what's going on and them blame people who are in office now or quote the average income only the inner city of Detroit, ignoring that the population around Detroit, even if average with the inner city included is almost double what you listed.

  63. Real issue is trust, not latency by Solandri · · Score: 1

    People like to cheat. As a result, competitive online games have had to use a client-server model where a server holds a Truth world state and transmits it to the clients at regular intervals. The clients then reconstruct that (slightly delayed) Truth state as best they can, allow each player to send an action (e.g. fire at location xyz) back to the server. The server then evaluates if the action results in a hit. Since all decisions are made by the server, people can't hack their client to cheat (other than the human-computer interface - e.g. aimbots).

    My first job out of grad school was working on multi-user networked simulators for the DoD. We'd take what were normally single-user sims, modify them to report their state on the network, allowing multiple sims to operate together in the same virtual environment. Once users started shooting at each other, we ran into the latency issue. But since we trusted our clients (a pilot isn't going to hack his F-16 sim to get an advantage by cheating), we didn't have to rely on a server. In fact there was no server. Each client knew the Truth state of the entity it was simulating and reported it over the network Hits were determined by the client doing the shooting - if you can see the target on your client, you take a shot, and your client calculates if it was a hit. (For guided munitions, the munition acts as a separate entity, and the target determines if it hits since the "attack" happens local to that client.) Latency becomes a non-issue because things like hits are all determined locally.

    If you can trust the other players in the game, then there's no need for a server which controls the Truth state for the game world. Time-sensitive interactions can be calculated on the appropriate client, resulting in almost no latency. Players might complain about delayed actions - e.g. sticking your head up from behind cover to take a peek, ducking back down, then getting killed. At first glance that seems unfair - the other player was able to shoot you while you were behind cover. But only the consequences are delayed, not the actions which produced those consequences. On the other player's screen, he saw your head pop up and killed you before you were able to duck down. Your head was exposed for the same amount of time on both computers, so it was a fair shot. It's just that your computer didn't know the other player had taken a shot before it allowed you to duck down.

  64. "And it's not just because of privacy concerns." by Anonymous Coward · · Score: 0

    "And it's not just because of privacy concerns."

    What is meant by this?

  65. Play a game where lag doesn't matter... by Anonymous Coward · · Score: 0

    So pickup hearthstone or a lockstep RTS like Dawn of War or Startcraft.

  66. Re:You don't get out much by Oligonicella · · Score: 1

    A state run by Republicans for years.

    You're aware that state and city govs are distinct and the states typically don't interfere with city management, correct?

  67. Re:You don't get out much by zixxt · · Score: 1

    Democrat run cities seem to be the worst, you can check the stats on that one.

    San Diego, Austin, Houston, Dallas, Miami, Atlanta, Phoenix, Las Vegas, San Jose, Charlotte all have Democrat Mayors they seem to be doing well.

    --
    ---- GENERATION 26: The first time you see this, copy it into your sig on any forum and add 1 to the generation.
  68. Re:You don't get out much by spire3661 · · Score: 1

    San Diego is a republican stronghold......

    --
    Good-bye
  69. Did the big bad lag monster kill the newbie? by Dareth · · Score: 1

    Did the big bad lag monster kill the newbie? Tough, been fighting that guy since the early 90's back on the MUDS.

    --

    I only look human.
    My mother is a halfling and my dad is an ogre, so that makes me an Ogreling
  70. Cause/consequence relation ship. by DrYak · · Score: 1

    SF, LA, Chicago, Detroit, NYC, all full to the brim with ridiculous amounts of homeless people sleeping on the sidewalks
    Democrat run cities seem to be the worst, you can check the stats on that one.

    You hypothesis : democrats causes homeless people to run amok (democrats run the cities like shit and let such homeless people happen in the open, instead of ... huh.. rounding them all and throwing them into prison ?)

    My bat-shit crazy hypothesis :
    Cities with the most homeless people, make their inhabitants more aware of the human misery, which in turn encourages the population to vote for democrat candidate, the closest you have in the US to a socialist party who'll try to spend money on health (specially mental health) and other such social program which might help the homeless people's problems ?
    (in other words: exposure to homeless people cause population to vote less far-right)

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:Cause/consequence relation ship. by s.petry · · Score: 1

      Leftist politics causes homelessness yes. It was Leftists who shut down mental institutions and left the mentally challenged on the streets. Welfare in it's current form provides incentives for people not to work. Leftists pushed for no fault divorce, promote abortion, pushed to break up families, etc...

      The strongest Leftists happen to be Democrats, but there are certainly leftists inhabiting the Republican party as well.

      --

      -The wise argue that there are few absolutes, the fool argues that there are no probabilities.

    2. Re: Cause/consequence relation ship. by Anonymous Coward · · Score: 0

      Leftist politics causes homelessness yes. It was Leftists who shut down mental institutions and left the mentally challenged on the streets.

      Nope. The mentally challenged are on the streets because it is easier and nobody wants to care about them.

      Welfare in it's current form provides incentives for people not to work.

      Nope. Welfare in it's current form compels people to work.

      Leftists pushed for no fault divorce, promote abortion, pushed to break up families, etc...

      Gosh, a divorce without accusations and conflict, how terrible, and abortions, yeah, wait, no, Leftists actually promoted birth control. And the person breaking up families is your hero, Trump.

      The strongest Leftists happen to be Democrats, but there are certainly leftists inhabiting the Republican party as well.

      I suspect your definition of leftist is "anybody I can rail against" rather than anything useful. You just concoct it as a strawman to denounce, making it even less useful.

  71. You Americans are such pussies by Anonymous Coward · · Score: 0

    You Americans are such pussies, you want to try playing an online game from New Zealand if you want to know what lag is.

  72. Umm, we've been to Mars already. by Anonymous Coward · · Score: 0

    We took pictures and everything. Readers Digest had a story about it.

  73. Git Gud! by Anonymous Coward · · Score: 0

    Kids these days, 120 ms latency unplayable LOL!

  74. Back in the day by Anonymous Coward · · Score: 0

    When I first started playing Quake over the Internet 200 - 320 ms latency was the norm. There people in college on T1's or T3's could whoop your ass. Hence QualeWorld which helped but you still had the anticipate what your opponent was going to do and shoot first.

  75. Level the field by Anonymous Coward · · Score: 0

    Not a cure all to be sure, especially among slashdotters, but a start would be to level the laying field somewhat by building in delays based on location. If the server is in Chicago, delay all transmissions to/from the Chicago area by 200 milliseconds so those in Hawaii, tired of bikinis and surf, are on equal footing.

    Some stock exchanges do basically the same thing by using extra miles of wire to connect to a closer market.

  76. Re: You don't get out much by Anonymous Coward · · Score: 0

    You're aware that state and city govs are distinct and the states typically don't interfere with city management, correct?

    Maybe on Bizarro Earth, on this planet, State governments are sovereign, and control a lot of what lesser governments are allowed to do. From the Neighborhood Association to the County, and Beyond.

    Just in Michigan alone, we have the Emergency Managers.

    And then there are the Federal policies. Or lack thereof. That whole mortgage crisis was really beyond the city.

  77. Re: You don't get out much by Anonymous Coward · · Score: 0

    He is also involved in Flint's water cost issues that caused them to switch water sources and led to using lead contaminated water.

    The water supply wasn't lead contaminated, it was acidic, which caused the pipes (made of lead) to corrode as it was delivered.

    What they failed to do was treat the water properly so that wouldn't happen, which is different from a source being lead contaminated.

    It is important to understand the problem.
     

  78. Re: You don't get out much by Anonymous Coward · · Score: 0

    FWIW, Detroit has had 100% democratic mayors since 1962....
    Michigan has about 50-50 democrat vs republican governors in the same time period...
    Similarly, Chicago has had 100% democratic mayors since 1931... and the governor of Illinois have been about 50-50 split.

    So what you're saying is, partisan attributions are really not determinate. Unless you think a Mayor outranks a governor for setting policy.

    Especially if you include Presidents at the Federal level.

    Although the median income is not bad in Chicago, the crime rate is significantly above average. One might conclude from this that democrats are apparently really good at increasing the divide between the haves and the have-nots, which is probably not the conclusion that you might expect...

    Sure, if you like coming to conclusions on scanty evidence. And to be honest, I do expect that, it is a common refrain from the right. S.petry has said it numerous times.

    Of course, you might also conclude that the Chicago PD is a bastion of racism and bigotry, if you were the DOJ. They did do a report. Jeff Sessions might not read it, but you can.

    It is enlightening.

    Detroit, in addition to having a low median income, has the second highest homicide rate in the nation second only to St Louis Missouri which has also had a democratic mayors since 1949 and a median income of $52,343...

    And yet both are half of what they were at their peak. Which was over two decades ago. I do wonder why people like yourself never mention how the crime numbers have been steadilyâ dropping. Nationwide.

    Though the DOJ also had a report on police departments in St. Louis. Ferguson did not do well at all.

    Another thing to look at, huh?

  79. Re:You don't get out much by s.petry · · Score: 1

    Compared to Seattle, SF, LA, Detroit, Chicago, Cleveland, NYC, Milwaukee, New Orleans, and I could make this list go on and on for hell holes.

    --

    -The wise argue that there are few absolutes, the fool argues that there are no probabilities.

  80. Impeach Malcolm Turnbull by enrique556 · · Score: 1

    (trolling)
    If we in oz has gotten our nation-wide optic fiber NBN like the labor party had promised, our ping times would be much more better then the 250+ms we're getting to the US currently. Unfortunately, some people don't understand the internet, and voted for corrupt right-wing government who put in crusty old copper cable vdsl network. now we only get 100mbit/s link to our ISPs and our ping times to the US are no beter then they were!!!
    Impeach Malcolm turnbull for this atrocious mess.

  81. Games are not sports by Anonymous Coward · · Score: 0

    I say this all the time; "Games are not sports until they are regulated like sports".

  82. Re:Swap?? I like it, I'm stealing the idea. by sabbede · · Score: 1

    I'm offering the same deal, but plan to spend plenty of time inside playing single player games.

  83. Gross motor skills and tangible objects by sjbe · · Score: 1

    Ok, so it's like the SCOTUS and pornography; you'll know it when you see it.

    Sort of but really it's more of a consensus thing. There is debate about it but by and large the dividing line in most people's heads between sports and games seems to be the involvement of gross motor skills and manipulation of physical objects and/or other people. It's not clear to me that we would need to be dogmatic about it but that seems to be where the consensus about it lies at the moment. I don't see any principled reason why there couldn't be a sport involving gross motor skills centered around a computer. There just don't happen to be a lot of them currently. But I think few people would say that Starcraft or the like involve meaningful gross motor skills and it certainly doesn't involve manipulating anything tangible. Like most bits of language things mean what they are accepted to mean by consensus. The consensus might change but for now it seems pretty clear that few people think computer games are accurately described as a "sport". Whether this is a useful distinction is a separate question which I leave to others.

    So, the followup question would be: you have teams of competitive StarCraft players who train in amounts and methods very similar to atheletes, and who play for cash prizes, sponsorship deals, and what not; what term would you say applies?

    What's wrong with "gaming" or "professional gaming" if money is involved? They seem to want to use the word "sport" to eliminate stigma (real or perceived) around the activity but I see nothing wrong with simply being proud of it being a game and owning the term. Kind of like how geek and nerd don't carry the stigma they once did. I certainly like to play games and I don't feel any stigma in calling them games.

  84. Surfers in Iowa can't compete by whoda · · Score: 1

    And if you are a pro surfer, living in Des Moines won't work too well. There is no story here.

  85. DEDICATED SERVERS by WML+MUNSON · · Score: 1

    If big-gaming hadn't killed off self-hosted dedicated servers then we wouldn't have this problem because people in isolated regions (e.g. Hawaii, sub-Saharan Africa) could spawn their own servers.

  86. WOW - Just WOW, This is not News by Anonymous Coward · · Score: 0

    Hawaii is freaking 2000 miles from the mainland. No shit there is latency!

    WTF

    Get off my lawn!

  87. How about a tournament with ping equalization? by Shirley+Marquez · · Score: 1

    The concept: the server measures the ping time to each contestant. It then adds delays when it processes packets from the people with shorter ping times so that the actual time for each contestant is equal. (It might be easier to implement by putting a ping equalization server between the internet connection and the server that actually runs the game.) Now all the players are on an equal footing, at least so far as internet delays are concerned. They can still gain some advantage with faster computers and high refresh rate monitors, but those tweaks are available to everybody.

    Of course, some of the gamers in Chicago won't want to play because they enjoy being more equal than others. Application of social pressure might be necessary. "What's wrong, Chicago gamer? Chicken?"