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Gamers in Hawaii Can't Compete... Because of Latency (theoutline.com)

Sometimes it's very important to know that the servers of the web services you're using are situated somewhere in your neighbourhood. And it's not just because of privacy concerns. The Outline has a story this week in which it talks about gamers in Hawaii who're increasingly finding it difficult to compete in global tournaments because the games' servers are almost every time placed overseas. From the article: [...] The game's server is in Chicago. That means if you live in the Midwest, your computer can communicate with it almost instantaneously. If you're in L.A., it can take roughly 60 milliseconds. But if you're in Hawaii, it can take 120 milliseconds, with some players reporting as long as 200 milliseconds. And at the highest echelons of competitive video gaming, milliseconds matter. [...] In League and other eSports games, playing on a high ping is a big disadvantage. The goal of the game is to set up defenses to protect your base while pushing forward to capture the enemy's base, and there are typically lightning bolts and fireballs and slime-spitting dragons shooting across the screen. Playing on a high ping means players may not see all of the action that happens in a game. Latency can really screw things up for a young eSports scene, said Zack Johnson, who runs gg Circuit, a global tournament provider for gaming centers like PC Gamerz. Players on the mainland sometimes say they don't want to compete against Hawaii players, he said, because the high ping throws things off.

173 of 269 comments (clear)

  1. So move to Chicago. by Anonymous Coward · · Score: 4, Insightful

    What's the news here? It's well known that physical constraints make communication over larger distances take longer. If these gamers were serious about avoiding these delays, they'd move to Chicago (or wherever the servers they're communicating with are). Why is this even on Slashdot?!

    1. Re:So move to Chicago. by ganjadude · · Score: 2, Interesting

      what id like to know is why they dont institute a lag into the system intentionally, so that everyone has the same lag as the least connected device in competition?

      --
      have you seen my sig? there are many others like it but none that are the same
    2. Re:So move to Chicago. by Stormy+Dragon · · Score: 5, Funny

      The current speed of light is clearly racist against indigenous Hawaiians. We need to expand federal net neutrality regulations to require telecommunications companies to use faster light on the cables connecting Hawaii to the mainland. /sarc

    3. Re:So move to Chicago. by Anonymous Coward · · Score: 1

      Indeed, I don't know how this is considered news. For me it's like, cry me a river, I live in Australia and we get pretty terrible latency to everywhere. You just deal with it.

    4. Re:So move to Chicago. by Adambomb · · Score: 4, Informative

      because people won't go "well that's fair, what a good idea" they will go "man this games responsiveness sucks!"

      --
      Ice Cream has no bones.
    5. Re:So move to Chicago. by rhazz · · Score: 2

      Certainly it's feasible, but higher latency reduces the quality of the game experience. People with more money also buy expensive gaming rigs and better quality mice/keyboards, but nobody suggests they all play with a basic standard mouse to level the playing field for the poorer gamers. For an actual tournament with significant money on the table, if they need that improved ping they'll simply have to travel to attain it.

    6. Re:So move to Chicago. by ganjadude · · Score: 1

      yeah im not talking about for general gaming but for competitive markets. nothing beats a LAN of course for competitive gaming, was just an idea that popped into my head

      --
      have you seen my sig? there are many others like it but none that are the same
    7. Re:So move to Chicago. by Anonymous Coward · · Score: 1

      You should apply as a writer for Polygon or The Guardian. Just drop the /sarc and you're good to go.

    8. Re:So move to Chicago. by Dutchmaan · · Score: 1

      I have to admit... the "why are we here?" made me laugh.

    9. Re:So move to Chicago. by rhazz · · Score: 1

      It might work, but I can just imagine a bunch of twitch streamer personalities playing with an enforced latency of 150 ms and absolutely losing their minds.

    10. Re:So move to Chicago. by Shompol · · Score: 1

      You mean artificially throttle all communications on the mainland to compensate.

    11. Re:So move to Chicago. by Anonymous Coward · · Score: 1

      You mean artificially throttle all communications on the mainland to compensate.

      Wasn't that also the basic idea behind "No Child Moves Forward"?

    12. Re:So move to Chicago. by Archangel+Michael · · Score: 1, Interesting

      I would suggest to you, that if a game gives an advantage to players with better ping times, it sucks. I understand that yes, ping times do matter, and responsiveness does matter. Don't play if you don't like the conditions.

      --
      Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
    13. Re:So move to Chicago. by Adambomb · · Score: 1

      Oddly confrontational, all was saying is exactly that would happen. People would more likely choose to not play because they do not like those conditions.

      --
      Ice Cream has no bones.
    14. Re:So move to Chicago. by HornWumpus · · Score: 2

      That would inevitably produce a 'max lag' rule that would simply keep the slow connection people out.

      Back in the days of dialup, the first multiplayer games were as you describe. Calls of 'AOLer' on the chat would get players kicked (AOL dialup had notoriously bad pings, to say nothing of the fact they were all clueless morons.)

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    15. Re:So move to Chicago. by HornWumpus · · Score: 1

      It would be gamed immediately. By entering a 'bog player' in the tournament and fucking with it's pings, depending on what you are doing. e.g. Somebody jumps you...frame rate suddenly drops, while you run a macro to jump out of the other player's crosshairs.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    16. Re:So move to Chicago. by Falos · · Score: 1

      (1) I see a grenade flying towards me. (2) I hit the teleport button.

      Had (1) already happened anyway? Because of the artificial delay, the server hears my (2) instruction long after I've been a bloodstain. I don't even know about (1) until it's been in the air for ages.

    17. Re: So move to Chicago. by ArmoredDragon · · Score: 1

      Or start a stock exchange in Hawaii. That kind of thing tends to drive a strong economic demand for high bandwidth, low latency transit links.

    18. Re:So move to Chicago. by omnichad · · Score: 1

      If you run your own continuous fiber optic cable directly from Hawaii to Chicago, you should be able to get sub-50ms. pings. It's all those pesky hops and retransmits that get in the way.

    19. Re:So move to Chicago. by subanark · · Score: 1

      Depends on the software. In many cases, the server trusts the client to determine if a hit happened to mitigate lag issues. This is why in Gears of War you can have double KO with rifle weapons.

    20. Re: So move to Chicago. by mprindle · · Score: 1

      Then the question becomes, how far out will you let the latency be set? 100ms? 200? 300? What if you have a person playing on a crappy dsl line? Do you you want to bring everyone to their level? If not then what do you do with the high latency player?

      This plus a multitude of other questions come into play when trying to start this type of management. Typically you just end up pissing most everyone.

    21. Re:So move to Chicago. by mishehu · · Score: 1

      And it's not just the hop, but the repeated buffering at each hop.

    22. Re:So move to Chicago. by Thruen · · Score: 1

      They tried that with Destiny. That's why you can still kill other players after they move behind cover. Not an uncontroversial move.

    23. Re:So move to Chicago. by DreadPiratePizz · · Score: 1

      This is what Blizzard did with Bnet in the Starcraft days, and it was hated so much that it drove people to private servers like ICCUP.

    24. Re:So move to Chicago. by Eloking · · Score: 1

      The current speed of light is clearly racist against indigenous Hawaiians. We need to expand federal net neutrality regulations to require telecommunications companies to use faster light on the cables connecting Hawaii to the mainland. /sarc

      Don't be silly, you can't move faster than light.

      We obviously need to lower the speed of light in the others states to be on pair with our Hawaiians friends.

      --
      Elok
    25. Re: So move to Chicago. by ganjadude · · Score: 1

      hmmm, what about grouping players by similar pings? im just brainstorming at this point

      --
      have you seen my sig? there are many others like it but none that are the same
    26. Re:So move to Chicago. by spire3661 · · Score: 1

      My CS server would auto kick anyone that stayed above 150 ping for more than a few seconds

      --
      Good-bye
    27. Re:So move to Chicago. by sims+2 · · Score: 1

      I seem to remember someone building a microwave tower relay system just to get lower latency for stock trading because microwave in air apparently travels slightly faster than light in glass.

      --
      Minimum threshold fixed. Thanks!
    28. Re: So move to Chicago. by Type44Q · · Score: 1

      Why is this even on Slashdot?!

      Yeah; no shit.

      In other news: men onboard submarines can't get laid - except by each other.

    29. Re: So move to Chicago. by Type44Q · · Score: 1

      Reminds me of how the original Star Craft was deliberately crippled @640x480; apparently they were convinced we were all using 13" IBM PS/2 VGA displays...

    30. Re: So move to Chicago. by Type44Q · · Score: 1

      LOL! I've been calling it "No Child Allowed Ahead."

    31. Re: So move to Chicago. by gravewax · · Score: 1

      Australians would love to play local servers fuckstick. sadly the Australian market is generally not considered large enough to justify local servers for most popular online games.

    32. Re:So move to Chicago. by TapeCutter · · Score: 1

      Was thinking the same thing last night when lag killed me on WoT - from Australia every game server is 250ms away.

      --
      And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
    33. Re: So move to Chicago. by Hognoxious · · Score: 1

      Strewth. Also blue ruin!

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    34. Re: So move to Chicago. by ArmoredDragon · · Score: 1

      No, but you can certainly go lower than 120. The theoretical minimum from Honolulu to Los Angeles over fiber is 19ms. Honolulu to Chicago is 32ms.

      So long as your path is direct enough and the equipment is fast enough, you could easily put that in the 40ms-60ms range, which is more than acceptable for almost all gaming scenarios.

    35. Re:So move to Chicago. by Maritz · · Score: 1

      Used to play a lot of Doom/Doom II over a dial-up modem (P2P). Was generally pretty playable. No routing, direct peer to peer link.

      --
      I do not want your cheap brainburning drugs. They are useless for work. And I am a working man today.
    36. Re:So move to Chicago. by Maritz · · Score: 1

      Go ahead and link something on the Guardian that hits a similar note.

      --
      I do not want your cheap brainburning drugs. They are useless for work. And I am a working man today.
  2. On the plus side... by Oswald+McWeany · · Score: 4, Funny

    The game's server is in Chicago. That means if you live in the Midwest, your computer can communicate with it almost instantaneously. If you're in L.A., it can take roughly 60 milliseconds. But if you're in Hawaii, it can take 120 milliseconds

    On the plus side, they don't live in Chicago.

    I would take latency, sandy beaches, perfect weather and bikini clad women over snow and death by homicide.

    --
    "That's the way to do it" - Punch
    1. Re:On the plus side... by Anonymous Coward · · Score: 2, Insightful

      Indeed, life is about trade-offs. If you're already living in one of the 5 most beautiful states (ordering is very subjective), you've got so much more going in your favor than latency in a FPS tournament.

      Here's another idea. If the tournament is that important to you, rent a hotel room and buy some plane tickets (probably not on United).

    2. Re:On the plus side... by frank_adrian314159 · · Score: 5, Funny

      I would take latency, sandy beaches, perfect weather and bikini clad women over snow and death by homicide.

      To be fair, Chicago hasn't had that much snow this season.

      --
      That is all.
    3. Re:On the plus side... by Anonymous Coward · · Score: 3, Interesting

      death by homicide

      The reality is that Chicago is, by and large, a safe city for most of its residents. The worst violence is highly concentrated in rather small areas. You can see this for yourself by looking at a map of where the incidents occur.

      What the media often avoids covering, however, is the demographic side of this issue. Nearly all of this violence happens in neighborhoods with large black, and to a lesser extent Hispanic/Latino, populations.

      Most of the killings are blacks killing other blacks, often with gangs being involved in some way. It's not the police killing these people. It's not non-blacks killing these people. It's black-on-black violence.

      Some people will try to blame this on "poverty", but I don't think that's the case. We don't see anywhere near as much violence in the areas of the city that are poor, but predominantly non-black, for example. Some of these areas with poor non-black residents are actually worse off, from a financial and support standpoint, as they don't have access to the many social programs and the social assistance offered in many of the predominantly-black neighborhoods.

      This probably all comes down to culture. Too many black Americans have chosen to adopt a culture that glorifies gangs, violence, shootings, killing, drug abuse, and other crimes. Of course having this mindset will result in a violent and awful situation in which to live!

      Thankfully, there are some blacks to see through this nonsense. They realize that they can do better, and so they avoid the so-called "gangsta culture" that's so prevalent within their communities. But these people are marginalized and silenced by the various leftist groups, such as Black Lives Matter types of groups, that try to distract from the real problems affecting these communities.

      It isn't the police and it isn't non-blacks who are responsible for this black-on-black violence. The black community itself needs to work to put an end to this violence. It can't be something imposed on them from the outside. They'll need to work on this themselves. They need to get away from the violent culture they've adopted over the past 40 years. They need to get away from the leftism that places the blame everywhere but where the actual problem is.

    4. Re:On the plus side... by liquid_schwartz · · Score: 1

      Hooray for our favorite molecule, carbon dioxide.

      I would have gone with the caffeine molecule but to each their own.

    5. Re:On the plus side... by n329619 · · Score: 1

      I would take latency, sandy beaches, perfect weather and bikini clad women over raging quit, getting trolled and meeting assholes online.

      FTFY

  3. Life's unfair by Anonymous Coward · · Score: 3, Insightful

    In other sports, runners who live at sea-level are disadvantaged in competition against runners who live high up in the mountains.

    The life of athletes is full of unfairness.
     

    1. Re:Life's unfair by Oswald+McWeany · · Score: 4, Funny

      In other sports, runners who live at sea-level are disadvantaged in competition against runners who live high up in the mountains.

      The life of athletes is full of unfairness.

      That made me chuckle in a conversation about gamers.

      --
      "That's the way to do it" - Punch
    2. Re:Life's unfair by sjames · · Score: 1

      They actually make special masks that simulate the higher altitude for training.

    3. Re:Life's unfair by DontBeAMoran · · Score: 2

      Yeah, it's called duct tape.

      --
      #DeleteFacebook
    4. Re: Life's unfair by sjames · · Score: 1

      I have also seen a system that actually does deplete oxygen from the inspired air. It contains a CO2 scrubber and a mixer valve to blend the oxygen depleted exhalation with fresh air.

    5. Re:Life's unfair by squiggleslash · · Score: 1

      There doesn't need to be any unfairness here, FWIW. Well, OK, maybe if you want everyone to be part of the exact same MMORPG, but if that's not an issue (simple arena matches), why not have servers... all across the world? Including Hawaii? Each player just connects to the lowest latency server available to them to play with others connected to that server?

      Doesn't that pretty much fix the problem?

      --
      You are not alone. This is not normal. None of this is normal.
    6. Re: Life's unfair by rogoshen1 · · Score: 1

      i'd argue that the backpack full of rocks has a pretty significant impact. unlike those stupid bane masks.

      side note, gym douchebag starter kit:
      bane mask
      tribal tattoo
      flat-brim backwards hat
      patchy beard
      compression pants + basketball shorts
      sleeveless shirt with 'beast mode' (or similar)
      beats headphones.

  4. If you're living in Hawaii by SCVonSteroids · · Score: 1

    Nevermind gaming competitions, go outside and enjoy some goddamned sunlight!
    This, from an ex-avid fan of eSports.

    --
    I tend to rant.
    1. Re:If you're living in Hawaii by DontBeAMoran · · Score: 1
      --
      #DeleteFacebook
    2. Re:If you're living in Hawaii by SCVonSteroids · · Score: 2

      No.

      --
      I tend to rant.
  5. #firstworldproblems by gti_guy · · Score: 1

    If I'm living in Hawaii the absolute last thing I'm doing is playing video games. I'd be more concerned about rising ocean levels thanks to global climate change.

    1. Re:#firstworldproblems by Oswald+McWeany · · Score: 5, Insightful

      True, although Hawaii may fare better than most islands and coastal areas. Most of Hawaii is well above even the scariest of sea level rises.

      Just about the entire state of Florida would be under water before 10% of Hawaii is underwater.

      --
      "That's the way to do it" - Punch
    2. Re:#firstworldproblems by cfalcon · · Score: 2

      > If I'm living in Hawaii the absolute last thing I'm doing is playing video games. I'd be more concerned about rising ocean levels thanks to global climate change

      You must be a delight on vacations :/

    3. Re:#firstworldproblems by paulej72 · · Score: 1

      And nothing of value was lost.

    4. Re:#firstworldproblems by jandrese · · Score: 1

      Even better, the 10% that will be underwater is most of the of the tourist traps.

      --

      I read the internet for the articles.
    5. Re:#firstworldproblems by rogoshen1 · · Score: 1

      arizona bay perhaps?

    6. Re:#firstworldproblems by cmdr_klarg · · Score: 1

      arizona bay perhaps?

      Learn to swim.

      --
      THE SOFTWARE, IT NO WORKY!!!
    7. Re:#firstworldproblems by BancBoy · · Score: 1

      As long as it's along "the I5" and not "I5", I'm OK with that.

      --
      [UID-HeinzIntel]
  6. Swap?? by sycodon · · Score: 5, Insightful

    Holy fuck.

    Someone is in Hawaii and they elect to stay inside playing games???

    I tell you what...you come here and stay in my suburban home in the states with a high speed connection that will allow you to pwn everyone in the game, and I'll stay in your home in Hawaii, surf, scuba, hike, and lay out on the beach.

    --
    When Fascism comes to America, it will call itself Anti-Fascism, and tell you to give up your guns.
    1. Re:Swap?? by stealth_finger · · Score: 2

      Holy fuck.

      Someone is in Hawaii and they elect to stay inside playing games???

      I tell you what...you come here and stay in my suburban home in the states with a high speed connection that will allow you to pwn everyone in the game, and I'll stay in your home in Hawaii, surf, scuba, hike, and lay out on the beach.

      What about at night time?

      --
      Wanna buy a shirt?
      https://www.redbubble.com/people/stealthfinger/shop?asc=u
    2. Re:Swap?? by Holi · · Score: 5, Funny

      If you can't figure out what to do at night time with an island full of girls in bikini's maybe it would be best for you to stay on the computer.

      --
      Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
    3. Re:Swap?? by NonUniqueNickname · · Score: 1

      What about at night time?

      If you can't think of anything else that's fun to do in Hawaii at night, then yes, stay home and play video games.

    4. Re:Swap?? by ChromeAeonium · · Score: 4, Insightful

      Hawai'i is a place just like anywhere else. Sometimes it's raining. Sometimes you just don't feel like going anywhere. Sometimes you've had a long week and just don't feel like moving. It happens.

    5. Re:Swap?? by mishehu · · Score: 1

      I hear this machine doesn't file for child support, though those girls in bikinis might... http://boingboing.net/2017/04/...

    6. Re:Swap?? by FrankHaynes · · Score: 1

      Those wild bikinis must've really worn you out already, huh?

      --
      slashdot: A failed experiment.
    7. Re:Swap?? by FrankHaynes · · Score: 1

      I tell you what...you come here and stay in my suburban home in the states

      Residents* are quick to remind you that Hawai'i is also part of the 50 United States. Perhaps you meant "on the mainland"?

      * excluding Hawai'i First-ers

      --
      slashdot: A failed experiment.
    8. Re: Swap?? by Type44Q · · Score: 1

      Loser says what?!

    9. Re:Swap?? by ckatko · · Score: 2

      If you haven't figured out how to use a condom yet, you should probably refrain from having sex.

    10. Re:Swap?? by erapert · · Score: 1

      Staying in and playing some CS:GO when you've got a cold or when it's raining outside is completely different from being a professional gamer and you know it.

    11. Re:Swap?? by n3r0.m4dski11z · · Score: 3, Insightful

      devils advocate: If you live in a paradise and have the option of going to the beach every day, i'm sure that eventually, you will get bored with that beach. If these people are bored, even for a few days a year, doesn't make them ungrateful for what they have.

      These gamers could be going to the beach 200 days a year and still have the above problems with latency for the remaining 150. Sure its "paradise problems" for most of us, and easy to ridicule, but i'm sure that wherever you live has activities that you don't do every day (skiing, hiking, going to broadway shows, swimming, etc) that are great for a few days a year, or even a few months, but not all days and all months.

      Everyone needs some downtime, even paradise dwellers.

      --
      -
    12. Re: Swap?? by Type44Q · · Score: 1

      What was that old saying (not really a joke) about serial numbers on condoms?

    13. Re:Swap?? by kenwd0elq · · Score: 1

      Sometimes it's raining, and the surf isn't always up.

    14. Re:Swap?? by Holi · · Score: 1

      And you lack a sense of humor.

      --
      Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
  7. And this is one reason why ... by Ihlosi · · Score: 1
    And this is one reason why we should not go around Earth, but through it.

    Other reasons for developing the necessary technology would be resources (most of Earths heavy elements have long sunk below the crust) and harvesiting geothermal energy.

    1. Re:And this is one reason why ... by DontBeAMoran · · Score: 1

      I have no idea why you'd want a guy named Harve to baby-sit your geothermal energy.

      --
      #DeleteFacebook
    2. Re:And this is one reason why ... by freeze128 · · Score: 1

      You must be a big fan of the latest "Total Recall" movie. The core of the earth is HOT. The movie totally glossed over that. Your cables would melt.

    3. Re:And this is one reason why ... by cfalcon · · Score: 1

      > And this is one reason why we should not go around Earth, but through it.

      Your max distance savings is about 40%, and that's from two opposite points on the equator.

      New York to LA is considered a bit undesirable for ping times, and it is 2,451 miles flying over the surface of the earth. That's approximately, but less than, the surface distance from LA to Honolulu, which we'll call 2500 miles. We'll round the Earth's radius to 4000 miles. With that I get an angle of about 36 degrees, and something like 2470 miles as a 3D line between Honolulu and LA. That's barely less than the surface distance, which makes sense, given that the angle is so little.

      I don't think going through the earth would help much. Going more on intuition, I don't think that the ping times are just a function of physical distance. Hawaii has to shuffle your packet to one of the long fiber links, and the other guys have to shuffle it out. I'd suspect that there's more gain to resolve over those pieces of infrastructure than you would save by tightening a mostly flat cable through the crust or whatever.

    4. Re:And this is one reason why ... by James+Carnley · · Score: 1

      Going through the Earth wouldn't make the distance from Hawaii to Chicago that much shorter. Your ping would still be high.

    5. Re:And this is one reason why ... by Moof123 · · Score: 1

      Maybe we need low epsilon alternative to fiber for reduced latency? How about games get together and put in some air dielectric coax with repeaters to get some of the ~30% speed loss due to the dielectric constant of glass? How many $M's is it worth to pwn the world?

    6. Re:And this is one reason why ... by Ihlosi · · Score: 1
      You must be a big fan of the latest "Total Recall" movie. The core of the earth is HOT. The movie totally glossed over that. Your cables would melt.

      So install a cooling system. It could double as a geothermal power plant.

      Oh come on, it's just a few thousand kilometers of pipes. We can fly to Mars, but we can't install planet-sized plumbing?

    7. Re:And this is one reason why ... by cfalcon · · Score: 1

      Switching is pretty fast compared to routing, and I suspect you'd need to route several times. You also have quite a few more machines than just the two you are talking about. More importantly, if Honolulu to LA is drama for some people, and New York to LA is not, and both distances are similar... why complain about the distance?

    8. Re:And this is one reason why ... by drinkypoo · · Score: 1

      We can fly to Mars, but we can't install planet-sized plumbing?

      You're trolling, right? Nobody is even proposing to fly to Mars any time soon. You aim yourself at mars and you coast for a long-ass time. Maybe by the time we have the tech to accelerate at 1G halfway to Mars and decelerate at 1G the other half the way to Mars, we'll have the tech to run a fiberoptic link through the mantle. But... probably not.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:And this is one reason why ... by Ihlosi · · Score: 1
      You're trolling, right?

      Well, we can fly expensive pieces of sensitive equipment to Mars and deposit them in an orbit (usually) on the surface (sometimes) in working order.

      Yet we can's stick a probe into something that's just a few thousand kilometers away.

    10. Re:And this is one reason why ... by drinkypoo · · Score: 1

      Well, we can fly expensive pieces of sensitive equipment to Mars and deposit them in an orbit (usually) on the surface (sometimes) in working order.

      I knew you were a moron when I saw you talking about flying to Mars. Flying is done in an atmosphere.

      Yet we can's stick a probe into something that's just a few thousand kilometers away.

      Fuck, you don't even have the level of education you can get from watching Futurama , do you?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:And this is one reason why ... by Ihlosi · · Score: 1
      Flying is done in an atmosphere.

      https://www.merriam-webster.co...

      to move through the air or before the wind or through outer space

    12. Re:And this is one reason why ... by TheConway · · Score: 1

      'Proposing' flying to Mars, absolutely. Elon got that one covered.

  8. Depends on the game by The+MAZZTer · · Score: 4, Interesting

    Any decent game will have lag compensation, so the server allows the player's reaction to (approximately) what they saw on their screen at the time they saw it to apply.

    For example, let's say two players shoot a killing shot at each other at exactly the same time. With a typical game the 200 ping player's action would be delayed enough for a low-ping player to kill before the server receives the "shoot" action from the high ping player. The high ping player fires at the other guy who takes no damage and the game eventually receives the "you died" message (in reality, the high ping player never fired since he died first). With lag compensation, the server can see the player with high ping fired when he was still alive, according to his lag, and can do damage to the low-ping player, resulting in both players killing eac other. In some cases such systems can favor high-ping players, as low-ping players will see side effects such as bullets seeming to bend around corners to hit them (as the high-ping player hit them before they rounded the corner, from their point of view), while low-ping players will see less benefits from lag compensation themselves. But overall things are more fair than without lag compensation I think ,and really weird lag compensation side effects are thankfully rare.

    1. Re:Depends on the game by The+MAZZTer · · Score: 2

      Should also add that it's a bit more fair than I made it sound, since the high-lag player can still be hit "around corners" too since the main factor in seeing such lag compensation side effects is the delta ping between two players, rather than direct ping to the server. In general the lag compensation system I described is said to favor attackers because of such side effects, and because the lag compensation itself tends to be applied to attacks.

    2. Re:Depends on the game by EvilSS · · Score: 4, Interesting

      Problem is unless they are implemented perfectly, lag compensation systems can be abused (see "lag switching", for example). For a competitive game that could turn into a real issue.

      --
      I browse on +1 so AC's need not respond, I won't see it.
    3. Re:Depends on the game by rhazz · · Score: 4, Interesting

      Any decent game will have lag compensation

      Yes, many games compensate for this by kicking players with bad latency because...

      low-ping players will see side effects such as bullets seeming to bend around corners to hit them

      ...that kind of shenanigans ruins the gameplay. This is also why in most twitch shooters, all other things equal, fortune favours the aggressor.

    4. Re:Depends on the game by epyT-R · · Score: 1

      Latency hiding is an 'ok' compromise for two player p2p networked games like fighters (eg 'rollback'), but does not work well for games with multiple players each having different latencies. The best solution there has always been for each player to eat his latency to the server. There's no reason why the whole game should be dictated by the player with the highest latency. Some games dumb down the mechanics to hide it which is also a crappy trade off.

      Overall, I think it's better for hpbs and lpbs to stick to separate matches, either by choice or via matchmaking. If the game engine's any good, a player won't be able to blame latency for his lack of skills if he's playing with people who ping roughly the same to the server. If he's got excessive jitter or pl, he should call his ISP.

  9. Sure they can... by downright · · Score: 1

    they just need to play turn based games.

  10. Global ping times by PktLoss · · Score: 5, Informative

    If you're looking for a break down of what pings look like globally, we've got the data: http://wondernetwork.com/pings

    Or for Honolulu specifically: https://wondernetwork.com/ping... (101ms to Chicago)

  11. Playing against someone in Detroit may suck, by hey! · · Score: 4, Insightful

    But you're still in Hawaii and he's still in Detroit.

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    1. Re:Playing against someone in Detroit may suck, by hey! · · Score: 2

      Either way your Mom was right: get off the stupid computer and go outside and play.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    2. Re:Playing against someone in Detroit may suck, by rogoshen1 · · Score: 1

      playing an FPS game in detroit would be like playing a surfing simulator in hawaii.

    3. Re:Playing against someone in Detroit may suck, by Dareth · · Score: 1

      Some parts of Detroit might give you a too realistic version of "Call of Duty" than you want.

      --

      I only look human.
      My mother is a halfling and my dad is an ogre, so that makes me an Ogreling
  12. Sucks to be you....Damm laws of physics... by bobbied · · Score: 1

    Man, I feel for you, living in Hawaii and suffering though long latency when you play online games. I guess you cannot surf every day of your life and surfing the web is all frustration because it takes too long....Sorry but you cannot break the laws of physics...

    Next you are going to be complaining about the UV exposure rates and the price of gasoline, I know, life is hard and not fair. You have it really bad there...Maybe we can come up with a way to change the value of "c"...

    --
    "File to fit, pound to insert, paint to match" - Aircraft Maintenance 101
  13. Montana is worse by LunchboxLarry83 · · Score: 2

    I think as you go east in Montana like Bozeman the speeds are worse with Charter, and they throttle, something Hawaii Telecom (Fiber) does not. Soo overall I have lived in Waikiki and Kailua and the speeds are way higher than I have received living in Montana. Maybe not missoula but in Bozeman the internet really sucks.

    1. Re:Montana is worse by DrStrangluv · · Score: 1

      It's not speed; it's latency.

      Low-latency games typically don't need much bandwidth. They use lots of very small packets to frequently update minimal position and state info. The total throughput is normally fairly small. However, the *delay* it takes for the average packet to reach the server and vice versa matters a great deal.

  14. Compensate by nospam007 · · Score: 1

    Just do it like the jockeys do it, the lighter ones get some lead to carry.

  15. Re:eSports scene? by SuiteSisterMary · · Score: 1

    Out of curiosity, how would you define 'sports', and what is it about, say, competitive LoL or StarCraft that doesn't meet that definition?

    --
    Vintage computer games and RPG books available. Email me if you're interested.
  16. LPB! by Impy+the+Impiuos+Imp · · Score: 4, Insightful

    Ahhh, the return of the LPB -- the Low Ping Bastard from Quake days.

    There's a solution to this, 1-and-1 home and away contests, which people regularly did for intercontinental matches.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    1. Re:LPB! by AmiMoJo · · Score: 1

      Some games just add lag for everyone, so that a low ping offers no advantage. Street Fighter 5 does that, there is a fixed lag of 8 frames (128ms). You press a button, even in a local match, the character reacts 8 frames later. So pings under about 100ms are all the same and offer no advantage.

      Players just got used to it.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    2. Re:LPB! by PsychoSlashDot · · Score: 1

      There's a solution to this, 1-and-1 home and away contests, which people regularly did for intercontinental matches.

      Shrug. I'm finding it difficult to have sympathy.

      People who live in Saudi Arabia are disadvantaged at downhill skiing compared to those who live in Alaska.
      People who live in Liechtenstein are disadvantaged at surfing compared to those who live in Hawaii.

      Where you were born and where you live influences the hobbies you can partake in, as well as careers you can partake in. Welcome to physical reality.

      --
      "Oh no... he found the .sig setting."
  17. Surfing in Denver by cfalcon · · Score: 1

    Surfers in Denver can't compete either, and neither can skiers in Phoenix!

    Another place you can't compete as a gamer is *most places in the United States*. In order to compete in a latency-relevant game online, you pretty much need to be in one of several major metropolitan areas. Because those areas are population dense, they serve plenty of people. But it doesn't take anyone a very far car trip to get somewhere that you can end up with no broadband.

    The real reason Hawai'i, with pretty high population per land, is screwed, is because the servers are never really in Hawai'i either. But try to play competitive games with folks in Europe, or Asia- either you end up with a crappy ping, or they do. If a server set is in Chicago, then it effectively serves most of the US and Canada, but it won't help Tokyo or Berlin.

    It's not particularly surprising, and I doubt that anything will change until the infrastructure does. We've already seen a lot of gaming get redesigned around the internet's latency (plenty of instant-fire guns, plenty of server-side driven movements of environment, not many projectile weapons that are barely dodgeable or physics effects that players originate and share), favoring the types of games that can be played over tens of milliseconds instead of milliseconds or less, and the types of games that require limited data from the server to the client. The semi-famous article about X-Wing versus TIE Fighter being designed for a reasonably less capable internet ( http://www.gamasutra.com/view/... ) might have aged a bit on its tech requirements, but remains relevant when pointing out how the internet already fundamentally limits games.

  18. Not much can be done. by Gravis+Zero · · Score: 1

    Light travels at 299,792,458 meters per second and Earth has a circumference of 40,075,000 meters. Unfortunately, light is impeded to about 66% it's original speed when traveling through glass which includes fiber.

    Assuming you only have to travel a quart of the way to connect to Hawaii (check a map!), that's a 20,037,500 meter round trip.;
    20,037,500 / (299,792,458 * 2/3) = 0.10025685836 seconds

    Add to that the response times of routers and you got yourself a 120ms ping.

    Until we get faster than light communications, you're SOL if you are half a world away... or even a quarter.

    --
    Anons need not reply. Questions end with a question mark.
    1. Re:Not much can be done. by DrStrangluv · · Score: 1

      Latency is a fundamental physical limitation. We'll never have technology that can fully beat it. But we can design competitions that account for and offset the problem. Eventually, some combination of three things will happen as eSports leagues develop:

      1. eSports teams will travel for competitions, just like regular sports teams, so that playing fields are always more even (and sub-millisecond LAN latency to boot).
      2. Teams will host their own servers, and every match will have a home team, with the home team having a massive latency advantage that's cancelled out by each team playing an equal number of home and away games. I don't see this sticking because it would confer too much advantage during any post-season play.
      3. Teams will host their own servers, and each match will always have two halves, with each team hosting a local server for half of the competition.

      I could see some combination of #2 and #3, where regular season events have a designated home team, but post-season play has two halves, or perhaps teams will travel only for post-season or tournament play, with either of option 2 or 3 used during a regular season.

    2. Re:Not much can be done. by religionofpeas · · Score: 1

      I guess you can move the server to Hawaii.

    3. Re:Not much can be done. by freeze128 · · Score: 1

      FTL communications wouldn't help, because people with already low ping times would also use FTL communication, and *STILL* be faster than players in Hawaii.

    4. Re:Not much can be done. by cfalcon · · Score: 1

      > (check a map!)

      Well, if you check a map, you see that the distance from Hawaii to LA is similar to the distance from LA to New York (and mostly maps to the fiber cables that they already have). A quarter around the earth is like 6300 miles, and Hawaii isn't even close to that far from its direct connects on the west coast (like 2400ish). Even a surface link to New York is less than 5000 miles.

      LA to NY is kind of a crappy ping too, but not as rough as Hawaii has it. So I suspect their issues aren't just distance, but infrastructural to some degree.

    5. Re:Not much can be done. by cfalcon · · Score: 1

      (1)- eSports teams will travel for competitions.

      This already happens for the serious events, and it will continue to happen. In addition to ping junk, you also want to thoroughly cheat-proof stuff if you are handing out prizes, etc. But for other things, basically, Hawaii is poop for online gaming in the same manner that plenty of other places are poop for surfing.

  19. Satellites by Virtucon · · Score: 1

    Use Geo-sync satellites as the communication path. Everybody gets a level playing field. Like in society where there's imbalance, we always have to dumb down the solution to the lowest common denominator.

    --
    Harrison's Postulate - "For every action there is an equal and opposite criticism"
    1. Re:Satellites by Holi · · Score: 1

      Geo-sync sat's latency would make most fps's unplayable

      --
      Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
  20. Answer by Danathar · · Score: 2

    Answer: Play games in Hawaii that don't require twitch reflexes and latency requirements.

  21. Surfers in Iowa can't compete by Anonymous Coward · · Score: 1

    It's unfair to Iowans that Hawaii has oceans and big waves. I tried surfing on top of the corn fields, but it's not the same.

  22. Re:why would you play video games in hawaii? by micahraleigh · · Score: 1

    When I lived on Maui I used to take Kierkegaard to the beach and my Mom would object.

    Moved to RTP, North Carolina ... very happy there.

  23. I'd pay for lower latency rather than more "megs" by Danathar · · Score: 1

    It's funny how people confuse internet speed (which is measured in time) vs throughput (measured in bits). I'd FAR rather pay comcrap for QoS of my packets to the border of their network rather than more throughput.

  24. Payback by Tablizer · · Score: 1, Funny

    That's what you git for losing O's birth certificate!

    1. Re:Payback by Tablizer · · Score: 1

      Fake News! It was Photoshopped in a Kenyan Sharia lab!

  25. It's amazing, really by flargleblarg · · Score: 3, Funny

    I'm amazed that a gamer sitting on an island in the Pacific could unilaterally block a tournament.

  26. 99% of the World by wisnoskij · · Score: 2

    Gets worst pings than 120 ms. And it has more to do with the ISP than the speed of light.

    --
    Troll is not a replacement for I disagree.
  27. Homeless by sjbe · · Score: 1

    Instead of homicide, you just have to deal with ridiculous amounts of homeless people that make Hawaii resemble a third world country, sleeping on sidewalks, defecating and peeing everywhere.

    I've been to Hawaii a number of times and not in the tourist trap parts either. Doesn't remotely fit my anecdotal observations. There are more homeless people in Chicago than in Hawaii.

  28. Call the whaaaambualance by enjar · · Score: 4, Insightful

    What about gamers who live in Europe, Australia, Asia, South America, Africa and have to contact US based servers? They also have latency.

    1. Re:Call the whaaaambualance by cfalcon · · Score: 1

      > What about gamers who live in Europe, Australia, Asia, South America, Africa and have to contact US based servers? They also have latency.

      They also have servers in Europe, Asia, and South America to connect to. If there were enough gamers, they would have servers in Africa too. Rarely, Aussies have local servers, but usually they have to make do with Asia (acceptable) or Europe or US (much rougher). Hawaii isn't just pretty far and/or served by higher latency connections, it is also too small to make do with just its own players, as, say, Canada / US is able to do.

    2. Re:Call the whaaaambualance by phorm · · Score: 1

      They do, but that means they're also playing with only the local people on that servers.

      We have similar issues on MOBA type games where people from various places with crap pings login the western N America hosts and then either end up dropping or just screwing up the game in general with lag. It's one of the reasons for the massive DOTA hate on Peru.

      But this is realistically a problem without a good solution? Sure they could add servers in Hawaii but then you're going to have a smaller pool of people to actually play with if using that local server.

    3. Re:Call the whaaaambualance by cfalcon · · Score: 1

      > But this is realistically a problem without a good solution?

      Correct.

      OP was asking about all the other players in the world, maybe with an angle like we only care about Hawaiians because they are Americans. I pointed out that the reason that players in most other populated and industrialized regions aren't affected is because they already have regional servers with adequate players, just as the northern portion of north America does, and as such, the fact that trying to play against someone from Tokyo when you are in London is total garbage is not a big deal, because you have closer people to play with, but the Hawaiian sorta doesn't.

      The issue isn't that Hawaii is reasonably isolated, it is also that it is small. Plenty of games I play have servers specific to regions, or even countries. Ex: Games with Japanese servers. Japan has the population of Canada, and it's in a very small area. It's a terrible ping to try to play on those servers, but I have ones not that far from me instead, etc.

    4. Re:Call the whaaaambualance by phorm · · Score: 1

      I used to think Japan was small, but my wife is Korean (and I'm Canadian).

      Korea overall is smaller than Japan, and if you only count the civilised portion of Korea (aka South Korea) then you're roughly half that.

      Canada population 36 million
      Korea Population: 50.6 million

      Then compare that against one of the average PROVINCES in Canada

      South Korea area: 100,210 km2
      British Columbia area: 944,000 km2

      So a Canadian province has a land-area 9x+ that of Korea, which has a population 1.5x+ that of all Canada.

      Despite all that, the cities I've been to in South Korea don't seem all that crowded, and when you get out of the bigger cities there's still quite a lot of room.

      I think the most crowded place I've been was Osaka, and really it was fine until later in the day when people are getting off of work.

    5. Re:Call the whaaaambualance by cfalcon · · Score: 1

      > Canada population 36 million
      > Korea Population: 50.6 million

      That's impressive. But I actually mistyped. Japan has 127 million people, and I said it had 36 million (about the same as Canada). What I meant to type was, specifically, Tokyo has nearly 38 million people, about the population of Canada.

      > the cities I've been to in South Korea don't seem all that crowded

      I think the issue is that Canada is fucking huge, and most of it is vast areas you aren't really allowed to live in, or couldn't live in. South Korea is wealthy enough to not have their dense cities feel super packed. I mostly brought up the Canada / Tokyo comparison (complete with typo) to show that areas that the issue Hawaii has is ultimately a combination of distance from other population centers, combined with not being big enough to fully fulfill the needs of multiplayer gaming. Hawaii has less than 2 million people, and areas like Japan wouldn't even need good communications with ROK in order to be fully fulfilled with multiplayer gaming, as even Tokyo alone has a population equaling entire countries.

  29. Altitude training by sjbe · · Score: 1

    In other sports, runners who live at sea-level are disadvantaged in competition against runners who live high up in the mountains.

    Actually not true. High altitude training is most effective when you aren't at high altitude all the time. It's the people who can train at altitude for periods of time and then return to low altitudes that see the best results.

    The life of athletes is full of unfairness.

    Which has what exactly to do with this conversation? I have mad respect for top gamers but they aren't athletes in any widely accepted use of the word.

  30. Re:why would you play video games in hawaii? by courteaudotbiz · · Score: 1

    What? No subspace Internet yet? When the hell are we?

  31. Re:eSports scene? by Actually,+I+do+RTFA · · Score: 1

    I don't see why isolating just hand-eye coordination makes it less of a sport than baseball. Or curling.

    That said, if you wanted to say "watching sports is stupid"...

    --
    Your ad here. Ask me how!
  32. Depends on Pacific Undersea Cable by SCUBA+Instructor · · Score: 1

    When I lived in HNL a number of years ago, HI was considered to have fastest IP in the US, unless the main HNL-SFO Pacific Undersea Cable went offline. The backup cable or switching to SATCOM was noticeably slower until the main cable was brought back online. Upon moving to the US mainland, IP was noticably slower. Gamers experiencing latency should ask their ISP which undersea cable is being used or if its switched to SATCOM.

  33. competitive video gaming should have local lan pla by Joe_Dragon · · Score: 1

    competitive video gaming should have local lan play at the very least for big events or some kind of system to make it fair over all pings.

  34. Re:why would you play video games in hawaii? by HornWumpus · · Score: 2

    Allow me to 'Summarize Proust' for you: A half-smart very serious young man wastes a bunch of time contemplating unanswerable questions before realizing that life was for living and goes out to get drunk and laid.

    Not bad, considering all I've ever read is other summaries. Not being completely insane, I'm not reading THAT.

    --
    John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
  35. Re:eSports scene? by SScorpio · · Score: 1

    Compared to curling, there are way less drunk Canadians competing.

  36. Defining sports by sjbe · · Score: 1

    Out of curiosity, how would you define 'sports', and what is it about, say, competitive LoL or StarCraft that doesn't meet that definition?

    The answer is fairly straightforward though perhaps unsatisfyingly ambiguous. If you say you play sports to someone, nobody is going to ask which computer game you play. They are going to be thinking something involving gross motor skills 99.9999% of the time. Ergo it isn't a sport under commonly accepted uses of the term. That might change in time but ask 100 people today if computer gaming is a sport and the answer will overwhelmingly be no. QED it isn't a sport.

    If you want to get pedantic about definitions you can make all sorts of activities that aren't widely regarded as sports fit a given definition but I think that serves little purpose. Poker is on ESPN but is it a sport? Few would say so. That's not to say poker or computer games aren't fully deserving of respect but calling them a sport is something most people will not agree with. So called eSports are their own thing but saying they are sports a bit of appropriation of a term that doesn't fit. Like how soy milk is marketed as "milk" when in fact it is actually a type of juice. It conflates two concepts in order to profit from the confusion. Getting overly pedantic about the definitions merely leads to pointless arguments. If you want to call competitive StarCraft a "sport" I'm not going to call you foolish and I get what you are saying but I still don't think of it as a sport and neither will most other people.

    Of course there are differences between even the "traditional" sports. If you watch the Olympics you'll see two major categories. There are competitions with objective criteria (i.e. track) and those with subjective criteria (i.e. gymnastics). The former determines a winner through objectively measurable criteria such as who can run a course in the least amount of time. The later typically judges aesthetics and in practical terms are simply dance competitions. Nothing wrong with either one but in some important ways they aren't quite the same thing and one could argue they might be deserving of different labels.

    1. Re:Defining sports by SuiteSisterMary · · Score: 1

      Ok, so it's like the SCOTUS and pornography; you'll know it when you see it.

      So, the followup question would be: you have teams of competitive StarCraft players who train in amounts and methods very similar to atheletes, and who play for cash prizes, sponsorship deals, and what not; what term would you say applies?

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  37. Um, obviously, by rickb928 · · Score: 1

    I would not move to Hawaii to play video games.

    Get out and surf. Sheesh.

    --
    deleting the extra space after periods so i can stay relevant, yeah.
  38. eSports leagues demand local lan only / no net wor by Joe_Dragon · · Score: 1

    eSports leagues demand local lan only / maybe even no internet needed. What about if some must be online DRM trips up in the middle of an match??

    late night an forced IPS update takes you off line for a few min?

    Network outage??

    Will an leagues shell out $1000+ mo per site for an fiber link with an SLA and an 2-3 year contract?

  39. Some island in the Pacific by hyphnos · · Score: 1

    Outrageous. Some gamer on some island in the Pacific thinks they should have good internet!

  40. why one server (farm) for the usa? by Joe_Dragon · · Score: 1

    why one server (farm) for the usa? the usa is big and has quite a few big pop areas where servers should be.

  41. Re:You don't get out much by Anonymous Coward · · Score: 4, Interesting

    Democrat run cities seem to be the worst, you can check the stats on that one.

    Let's see...San Francisco, median household income: $78,378. Los Angeles, $55,909. Chicago? $63,153. Detroit? $26,095. New York City (Home of the President, Donald Trump), $50,711. Looks like your examples are mostly doing well. The only one that's significantly below average is what, Detroit?

    So you've got one. Except Detroit is in Michigan. A state run by Republicans for years. Why haven't they fixed any of that city's problems? Why haven't they done what they did for Flint...oh wait, that wasn't a good thing.

    Besides, you want to know what's done about the Homeless? Bus tickets. Out of sight, out of mind.

    Of course, this has been a problem for decades problem for decades, but you're too busy blaming Democrats, as usual for yourself, but then...why can you offer no solutions, no miracles in your partisan bastions of prosperity?

    Oh wait, you think because you can rail about a few high-profile cities, you think nobody has driven through rural Mississippi and seen the abject poverty there.

    And you know what? A lot of those homeless are veterans. Maybe you're just not patriotic enough?

  42. esports union can help fix this and it can give th by Joe_Dragon · · Score: 1

    esports union can help fix this and it can give the players some say over what the people running the events do.

  43. Re:eSports scene? by SCVonSteroids · · Score: 1

    No, it is most definitely a sport. Just because you don't agree doesn't make it not a sport.
    The reason sponsors and cheerleaders(?... man, I miss the Brood War days) have gotten seriously into it is because it shows potential (doesn't always mean it has any) to be just as big as conventional sports and therefore, highly profitable.

    --
    I tend to rant.
  44. this just in by slashmydots · · Score: 1

    In related news, people in rural areas can't get cheap/fast internet either. Maybe if fast internet is an important part of your life, you should MOOOOOOVE to an appropriate location. I know people who moved to Arizona then moved back to Wisconsin because it was too hot there. Some people are just that fucking stupid.

  45. Re:low latency and guns - correlation or causation by omnichad · · Score: 1

    correlation of population density.

  46. Re:low latency and guns - correlation or causation by 93+Escort+Wagon · · Score: 1

    Lower latency means it's harder to dodge the bullets.

    --
    #DeleteChrome
  47. Global "tournaments?" by hackel · · Score: 1

    Seriously? Maybe they should just grow up and find an adult hobby instead of complaining.

  48. back in the day by bobmajdakjr · · Score: 1

    i used to hold my own on the demon uk quake 2 and 3 servers on dialup just fine with like 400ms pings from northern indiana >_> filthy casuals

  49. Re:why would you play video games in hawaii? by micahraleigh · · Score: 1

    Going down the path of "I'd rather be a hedonist than fake my way through life" ... Nietchze seems more interesting to me than Proust, although ultimately it sounds like they went down the same path. Part of it was that Nietchze wasn't gay and he was able to summon and address classical milestones. Also I like how categorical Nietchze is in his tone while despising philosophy. If you're just looking at their profile (which is basically on the surface), Kierkegaard and Proust are comparable, but I expect that to change over time.

  50. Local motion by Archfeld · · Score: 1

    Why don't the local ISP's host game servers ?
    Things like that can really make a service stand out and playing against local competition at low ping is always more fun. I remember when DSL first became a thing and some friends of mine in Washington state had a T1 and I finally got a decent connection via a close DSL line vs my 56k modem. Life was good then :) Now a low latency cable connection is the standard and things are even for most of us.

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  51. Real issue is trust, not latency by Solandri · · Score: 1

    People like to cheat. As a result, competitive online games have had to use a client-server model where a server holds a Truth world state and transmits it to the clients at regular intervals. The clients then reconstruct that (slightly delayed) Truth state as best they can, allow each player to send an action (e.g. fire at location xyz) back to the server. The server then evaluates if the action results in a hit. Since all decisions are made by the server, people can't hack their client to cheat (other than the human-computer interface - e.g. aimbots).

    My first job out of grad school was working on multi-user networked simulators for the DoD. We'd take what were normally single-user sims, modify them to report their state on the network, allowing multiple sims to operate together in the same virtual environment. Once users started shooting at each other, we ran into the latency issue. But since we trusted our clients (a pilot isn't going to hack his F-16 sim to get an advantage by cheating), we didn't have to rely on a server. In fact there was no server. Each client knew the Truth state of the entity it was simulating and reported it over the network Hits were determined by the client doing the shooting - if you can see the target on your client, you take a shot, and your client calculates if it was a hit. (For guided munitions, the munition acts as a separate entity, and the target determines if it hits since the "attack" happens local to that client.) Latency becomes a non-issue because things like hits are all determined locally.

    If you can trust the other players in the game, then there's no need for a server which controls the Truth state for the game world. Time-sensitive interactions can be calculated on the appropriate client, resulting in almost no latency. Players might complain about delayed actions - e.g. sticking your head up from behind cover to take a peek, ducking back down, then getting killed. At first glance that seems unfair - the other player was able to shoot you while you were behind cover. But only the consequences are delayed, not the actions which produced those consequences. On the other player's screen, he saw your head pop up and killed you before you were able to duck down. Your head was exposed for the same amount of time on both computers, so it was a fair shot. It's just that your computer didn't know the other player had taken a shot before it allowed you to duck down.

  52. Re:You don't get out much by Oligonicella · · Score: 1

    A state run by Republicans for years.

    You're aware that state and city govs are distinct and the states typically don't interfere with city management, correct?

  53. Re:You don't get out much by zixxt · · Score: 1

    Democrat run cities seem to be the worst, you can check the stats on that one.

    San Diego, Austin, Houston, Dallas, Miami, Atlanta, Phoenix, Las Vegas, San Jose, Charlotte all have Democrat Mayors they seem to be doing well.

    --
    ---- GENERATION 26: The first time you see this, copy it into your sig on any forum and add 1 to the generation.
  54. Re:You don't get out much by spire3661 · · Score: 1

    San Diego is a republican stronghold......

    --
    Good-bye
  55. Did the big bad lag monster kill the newbie? by Dareth · · Score: 1

    Did the big bad lag monster kill the newbie? Tough, been fighting that guy since the early 90's back on the MUDS.

    --

    I only look human.
    My mother is a halfling and my dad is an ogre, so that makes me an Ogreling
  56. Cause/consequence relation ship. by DrYak · · Score: 1

    SF, LA, Chicago, Detroit, NYC, all full to the brim with ridiculous amounts of homeless people sleeping on the sidewalks
    Democrat run cities seem to be the worst, you can check the stats on that one.

    You hypothesis : democrats causes homeless people to run amok (democrats run the cities like shit and let such homeless people happen in the open, instead of ... huh.. rounding them all and throwing them into prison ?)

    My bat-shit crazy hypothesis :
    Cities with the most homeless people, make their inhabitants more aware of the human misery, which in turn encourages the population to vote for democrat candidate, the closest you have in the US to a socialist party who'll try to spend money on health (specially mental health) and other such social program which might help the homeless people's problems ?
    (in other words: exposure to homeless people cause population to vote less far-right)

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:Cause/consequence relation ship. by s.petry · · Score: 1

      Leftist politics causes homelessness yes. It was Leftists who shut down mental institutions and left the mentally challenged on the streets. Welfare in it's current form provides incentives for people not to work. Leftists pushed for no fault divorce, promote abortion, pushed to break up families, etc...

      The strongest Leftists happen to be Democrats, but there are certainly leftists inhabiting the Republican party as well.

      --

      -The wise argue that there are few absolutes, the fool argues that there are no probabilities.

  57. Re:why would you play video games in hawaii? by HornWumpus · · Score: 1

    To be fair to Proust. 'A half smart very serious young man wastes a bunch of time contemplating' is 12.9999 volumes of faking.

    --
    John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
  58. Re:why would you play video games in hawaii? by HornWumpus · · Score: 1

    Also note: Monty Python: Summarize Proust competition.

    --
    John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
  59. Re:You don't get out much by s.petry · · Score: 1

    Compared to Seattle, SF, LA, Detroit, Chicago, Cleveland, NYC, Milwaukee, New Orleans, and I could make this list go on and on for hell holes.

    --

    -The wise argue that there are few absolutes, the fool argues that there are no probabilities.

  60. Impeach Malcolm Turnbull by enrique556 · · Score: 1

    (trolling)
    If we in oz has gotten our nation-wide optic fiber NBN like the labor party had promised, our ping times would be much more better then the 250+ms we're getting to the US currently. Unfortunately, some people don't understand the internet, and voted for corrupt right-wing government who put in crusty old copper cable vdsl network. now we only get 100mbit/s link to our ISPs and our ping times to the US are no beter then they were!!!
    Impeach Malcolm turnbull for this atrocious mess.

  61. Re:Swap?? I like it, I'm stealing the idea. by sabbede · · Score: 1

    I'm offering the same deal, but plan to spend plenty of time inside playing single player games.

  62. Gross motor skills and tangible objects by sjbe · · Score: 1

    Ok, so it's like the SCOTUS and pornography; you'll know it when you see it.

    Sort of but really it's more of a consensus thing. There is debate about it but by and large the dividing line in most people's heads between sports and games seems to be the involvement of gross motor skills and manipulation of physical objects and/or other people. It's not clear to me that we would need to be dogmatic about it but that seems to be where the consensus about it lies at the moment. I don't see any principled reason why there couldn't be a sport involving gross motor skills centered around a computer. There just don't happen to be a lot of them currently. But I think few people would say that Starcraft or the like involve meaningful gross motor skills and it certainly doesn't involve manipulating anything tangible. Like most bits of language things mean what they are accepted to mean by consensus. The consensus might change but for now it seems pretty clear that few people think computer games are accurately described as a "sport". Whether this is a useful distinction is a separate question which I leave to others.

    So, the followup question would be: you have teams of competitive StarCraft players who train in amounts and methods very similar to atheletes, and who play for cash prizes, sponsorship deals, and what not; what term would you say applies?

    What's wrong with "gaming" or "professional gaming" if money is involved? They seem to want to use the word "sport" to eliminate stigma (real or perceived) around the activity but I see nothing wrong with simply being proud of it being a game and owning the term. Kind of like how geek and nerd don't carry the stigma they once did. I certainly like to play games and I don't feel any stigma in calling them games.

  63. Surfers in Iowa can't compete by whoda · · Score: 1

    And if you are a pro surfer, living in Des Moines won't work too well. There is no story here.

  64. DEDICATED SERVERS by WML+MUNSON · · Score: 1

    If big-gaming hadn't killed off self-hosted dedicated servers then we wouldn't have this problem because people in isolated regions (e.g. Hawaii, sub-Saharan Africa) could spawn their own servers.

  65. Re:why would you play video games in hawaii? by micahraleigh · · Score: 1

    Lol. I didn't know that was a thing :D

  66. How about a tournament with ping equalization? by Shirley+Marquez · · Score: 1

    The concept: the server measures the ping time to each contestant. It then adds delays when it processes packets from the people with shorter ping times so that the actual time for each contestant is equal. (It might be easier to implement by putting a ping equalization server between the internet connection and the server that actually runs the game.) Now all the players are on an equal footing, at least so far as internet delays are concerned. They can still gain some advantage with faster computers and high refresh rate monitors, but those tweaks are available to everybody.

    Of course, some of the gamers in Chicago won't want to play because they enjoy being more equal than others. Application of social pressure might be necessary. "What's wrong, Chicago gamer? Chicken?"

  67. Re:why would you play video games in hawaii? by HornWumpus · · Score: 1

    In for a treat then. I'm sure it's on YouTube.

    --
    John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'