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Slashdot Asks: Should 'Crunch' Overtime Be Optional? (forbes.com)

An anonymous reader quotes Forbes: Rockstar Games co-founder and VP Dan Hauser unleashed a storm of controversy when he casually stated in an interview with Vulture that "We were working 100-hour weeks" putting the finishing touches on Red Dead Redemption 2. Reaction was swift with many condemning the ubiquitous practice of crunch time in the video game industry in general and Rockstar's history of imposing harsh demands on its employees in particular... Hauser responded that he was talking about a senior writing team of four people working over a three-week period. This kind of intense short-term engagement was common for the team which had been working together for 12 years. Hauser went on to say that Rockstar doesn't "ask or expect anyone to work anything like this". Employees are given the option of working excessive overtime but doing so is a "choice" not a requirement.

A QA tester at Rockstar's Lincoln studio in the UK has taken to Reddit to answer questions and clarify misconceptions about overtime at Rockstar that have arisen in the wake of Hauser's comments.... He has no knowledge of working conditions at other Rockstar studios. The first thing the poster points out is that he and other QA testers (with the possible exception of salaried staff) are paid for their overtime work. He then writes "The other big thing is that this overtime is NOT optional, it is expected of us. If we are not able to work overtime on a certain day without a good reason, you have to make it up on another day. This usually means that if you want a full weekend off that you will have to work a double weekend to make up for it... We have been in crunch since October 9th 2017 which is before I started working here...."

[A] requirement to opt into weekly overtime shifts and more than a year of required crunch time ranging from 56 to 81.5 hours spent at work each week is a far, far cry from Hauser's claim that overtime is a "choice" offered to Rockstar's employees. The good news is that Rockstar has changed its overtime policies in response to the negative press engendered by Hauser's 100-hours comment [according to the verified Rock Star employed on Reddit]. Beginning next week "all overtime going forward will be entirely optional, so if we want to work the extra hours and earn the extra money (As well as make yourself look better for progression) then we can do, but there is no longer a rule making us do it."

The videogame correspondent for Forbes argues that this "crunch time is the norm" idea in the videogame industry "is unconscionable and untenable. No one, in any line of work, should be expected to sacrifice their family for their job. If people want to devote their life to their job, they should be able to do so but those who would rather work a standard work-week should also be able to do so without suffering adverse job-related consequences." But what do Slashdot's readers think?

Should 'crunch' overtime be optional?

47 of 289 comments (clear)

  1. Illegal overtime by ceoyoyo · · Score: 5, Insightful

    Make excessive overtime illegal (or enforce existing laws). If you miss a deadline the scheduling manager is at fault.

    1. Re:Illegal overtime by dgatwood · · Score: 5, Insightful

      Make excessive overtime illegal (or enforce existing laws). If you miss a deadline the scheduling manager is at fault.

      This. Crunch overtime shouldn't be optional. As soon as you allow anyone to do insane extra amounts of work, you create an environment where that becomes expected. And then, because there were no negative consequences from the poor planning, nobody learns, and the next time, it is even worse. Pretty soon, you end up in a situation where you're all-crunch, all the time.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    2. Re:Illegal overtime by infolation · · Score: 3, Informative

      I guess you don't work in the UK!

      It's absolutely possible to work 100 hours per week in the UK. In my industry (film VFX and post-production) it's routine and required during crunch time. Which frequently seems to last the final 3 months of a feature film project, or final month of an advert project.

      Any UK company can incorporate an 'opt-out' of the 48-hour EU working time directive into their contract of employment. You don't have to sign it but - if you don't sign - you don't get the job. There's nothing voluntary about it.

    3. Re:Illegal overtime by novakyu · · Score: 2

      And same in Korea: http://www.koreanlaborlaw.com/...

      In the end, it's not the laws that will protect you. If you don't like overtime, quit and find a better career.

    4. Re:Illegal overtime by Anonymous Coward · · Score: 3, Informative

      It's absolutely possible to work 100 hours per week in the UK. [...] Any UK company can incorporate an
      'opt-out' of the 48-hour EU working time directive into their contract of employment. You don't have to sign it but - if you don't sign - you don't get the job. There's nothing voluntary about it.

      Even if an employee opts out, the maximum working time is still limited by mandatory breaks: 11 hours rest per day (usually at night), 20 minutes break per working day of six hours or more, and an additional 24 hours per week (or 48 per two weeks). This means that one cannot legally work more than 24 x 7 - 24 - (11 + 1/3) x 6 hours = 76 hours per week.

    5. Re: Illegal overtime by Z00L00K · · Score: 5, Insightful

      Double pay on overtime to ensure that if it's ordered then it bounces the cost. Triple if it's on weekends.

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    6. Re: Illegal overtime by Z00L00K · · Score: 2

      You should have been paid anyway.

      Money is the key item for accountants.

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    7. Re: Illegal overtime by novakyu · · Score: 2

      Yeah, I am fine with overtime (I myself worked about 70 hrs/week on average last year, not just "crunch time"). I was method-acting for those for whom overtime really reduces their quality of life.

    8. Re: Illegal overtime by Darinbob · · Score: 4, Insightful

      Farmers are self employed though. Self employed people often are regularly working very long hours, to complain to the boss they look in the mirror.

      For real overtime, you DO get paid for this, you get paid for the overtime hours more than normal hours. Many employees want this. However if it's continual then something's wrong. Something's wrong with the company too since they lose so much money this way versus hiring extra help at the standard rate.

      However there are people who are salaried who say they do overtime, I suspect they're just confused about the terms. For salaried workers there's no real laws in many states about how long you can or can't work. Typically most companies won't explicitly ask salaried workers to work over 40 hours a week, but many employees will do so anyway can claim "it's expected of us" even if there was no order to do this or the policy says otherwise. A temporary crunch time is perhaps normal; fix the dead-in-the-water bug before the customer pulls the plug for example. But again when it's ongoing then it means something is wrong with the company. There are people in Silicon Valley who say crunch time is "normal" but I think they're mistaken and should be checking the laws in this regard, or raise concerns with upper management.

    9. Re:Illegal overtime by Darinbob · · Score: 3, Insightful

      It usually is poor planning though. If the team regularly has to work extra hours then either the scheduling is faulty or the management is relying on all this "voluntary" overtime which is shortsighted. Sure you may want to do a good job, but that should be incentive for you to push back on unrealistic schedules rather than incentive for you to work twice as hard. You also need your direct management to push back against unrealistic project managers.

      However, sometimes project managers are just stupid and will never learn. I've seen them with many years of never once having a project done in time and yet they continue to make unrealistic deadlines; a fault with upper management for keeping these people around perhaps.

      For instance, I've been at a place where things were often sales driven - one lone guy goes and gets a contract signed and then engineering is told that we need to have the project done by the deadline or else there are contractual penalties. The sales guy doesn't get punished for this (and usually is excessively rewarded via commissions), so it keeps happening. And yes, we had sometimes paid very large penalties for being late. So after that company was bought out by a very much larger corporation, I overheard two of the project managers who were well known for having unrealistic deadlines complain that the new company was so slooow at planning things. After they left the lunch table the rest of us had a laugh at their expense since those guys rarely had a project come in on time with quality.

      Now, speaking as a manager - don't start thinking of yourself as just a creator. Remember, you have to do a whole lot of stuff that's boring and tedious beyond the few hours a month being creative. You need to write documents, you need plans, you need to show up to meetings, you need testing, etc. Don't kill yourself and ruin your personal life over crap like that. If you work too long hours then your quality will suffer and you'll learn to hate your work.

    10. Re: Illegal overtime by Billly+Gates · · Score: 5, Interesting

      My socialistic and liberal scary opinion is ... only the owners or investors should get salaried! I guarantee you profit sharing or mass hiring would ensue as in the past only the owners had a salary. Today's system is only non managers get OT so business changed job titles to get around it. In France or Spain this is illegal!

      If you work alot you should have skin in the game as an owner. If no after 40 you leave. If work is not done hire more. Ooops no qualified workers?! Pay fucking more. Salaries are the same in 2000 as today! Rent which was $300 a month is $1000 a month today but the workers get paid the same. Rediculious! Enough is enough.

    11. Re:Illegal overtime by Applehu+Akbar · · Score: 2

      Make excessive overtime illegal (or enforce existing laws). If you miss a deadline the scheduling manager is at fault.

      Better still, form a un- oops, I mean an Engineers Association - to collectively bargain as is workers' rights under long-established law. Management seems to be building crunch time into the regular schedule here, rather than leading an occasional sprint to finish a project that has been delated by unusual circumstances.

    12. Re: Illegal overtime by supremebob · · Score: 2, Insightful

      You realize that the guys who actually leave at 5 PM every day are usually the first ones to get laid off, right? If the boss man doesn't see you slaving away in your cube while he's walking out, it means that you're likely expendable in his mind.

      I know that's not a big deal at the moment because the economy is pretty good and there are other tech jobs out there, but when the job market goes to shit you really need to more conscious as to how your work ethic looks to other people.

    13. Re: Illegal overtime by Anonymous Coward · · Score: 3, Informative

      I hate to break it to you, but in the boss's view you're ALL expendable.

    14. Re: Illegal overtime by orlanz · · Score: 5, Insightful

      Well said. This 100 hr/wk crap is throughout the consulting industry, not just gaming. I have done it a few weeks over the decade. I am done months of 70 hr/wk over that time. And I normally do 50 hr/wk. And no, I never got overtime pay.

      What I noticed is that anything over 70 hr/wk is basically a waste of time (it varies person to person; for me it's ~60). Your productivity starts tanking after 35 hrs. Study after study has shown that people who regularly work 60 hours per week actually are LESS productive than those who work 40 hours per week. Studies have shown that 35 hrs/wk is even better (9-5 w/ 1hr lunch).

      Most people know this! Yet we continue to have teams sleeping under tables, holding up ceilings with pizza boxes, and injecting caffeine all over the place.

      It makes the ones in charge feel better. It tempers their stress and prevents them from losing it on the workers. "They are sleeping in tents. What more do you want from them?"

      But all it really tells me is just how unqualified those middle managers are and how out of touch higher ups are with their operations. Best thing to do is leave. Standing up means you aren't a "team player" and appears less productive... even if you are more.

    15. Re: Illegal overtime by novakyu · · Score: 2

      It works for my current phase of "life". I don't plan to work 70 hrs/week for the rest of my life (which makes it easier for my method-acting).

    16. Re: Illegal overtime by supremebob · · Score: 2

      Sure, but there always seems to be "that guy" in every organization with no social life who's willing to work any time to keep things running. You rarely see that guy get fired unless they do something REALLY stupid.

      They are often revered as a minor workplace deity, and are usually safe unless the entire company goes bust.

      I think that I've been "that guy" in a few places that I've worked at, until I came to the sudden realization that's just not worth it. Extra work often just even more busy work. Sometimes you just need to let some "deadlines" slip and force management to staff up to help with the increasing workloads.

    17. Re:Illegal overtime by dgatwood · · Score: 2

      No, everyone should have flexibility in when they work. But that's not the same thing as flexibility in how long they work.

      If you allow workers to work longer hours, three things tend to happen:

      • First, they appear to be working harder, so those folks get promoted while the people whose outside lives (family commitments, for example) don't give them the flexibility to work longer hours slowly see their salaries slip, and may eventually even get laid off. This often results in age discrimination, gender discrimination, etc.
      • Second, other people start to try to mimic that behavior, until you end up with a whole team that is working 60+-hour weeks. And performance begins to suffer, because it turns out there really are limits to how much intellectual work you can usefully do in a week.
      • Third, schedules start to slip, which causes people to think that it must be because they aren't working long enough hours. This leads to further quality loss, resulting in a vicious cycle.

      It really is necessary for employers to limit their workers based on the number of hours that a typical employee can manage to function usefully. Employers that don't do so eventually pay the price for that mistake, but usually not before the clueless people who proposed longer hours disappear, held aloft by their golden parachutes while everybody else falls.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    18. Re:Illegal overtime by sjames · · Score: 2

      As a creator, it is your professional duty to understand the harmful effects of working excessive hours and avoid them. No, you're not Superman or some other sort of genetic freak. You are just one of many people who routinely fools themselves.

      Ask yourself this: Your boss happily "lets" you work in a creative frenzy for as long as you will, but what happens when you need a month to recharge after, is he still in your corner giving you what you need or does everything you created become yesterday's news?

      If your employers only include quality if their employees add it for free, then they don't have any pride in the product and they'll find a way to turn it into a steaming pile as soon as that lets them squeeze out an extra dime of profit. That includes canning you and hiring cheaper labor at first opportunity.

    19. Re: Illegal overtime by Anonymous Coward · · Score: 2, Interesting

      If the boss man doesn't see you slaving away in your cube while he's walking out, it means that you're likely expendable in his mind.

      I worked for a company with office sin Japan. Everyone there was in the office when the boss came in, noone left before he did. They performed by a large margin the most hours per week in the entire company. They also had the worst productivity per capita (not even per performed hour).
      We ended up forbidding the regional manager to show his face in the office before 9AM or after 5PM. If he wanted to work longer, he had to do so from home. People started spending less hours in the office, productivity went up and so did employee satisfaction.

    20. Re: Illegal overtime by terrycarlino · · Score: 2

      I'm in Virginia, a right to work state.

      At a local shipyard the trades are union and hourly and get overtime. Some of the engineers, particularly those who do not directly supervise others, are salary, but are paid straight time overtime, unlike the trades, which get time and a half. They should not be confused with managers who are salary and get no overtime. Just to make the point that there are indeed places where salaried people get overtime pay. Where I work we get no overtime, but do get holiday pay if we work a holiday, giving use double time for the day. Hourly get double time and a half for working a holiday.

      In the absence of specific laws a company can pay however it wishes. Policy where I work is that salaried are expected to work at least 36 hours a week. No upper limit is set, which is probably a good idea since it's typical for the PhD's to put in way more if they're involved in a project.

      The reason management doesn't want to hire more people is because it's not a zero sum game. Working one person excess hours, even if you have to pay overtime is still cheaper than hiring two. If an hourly person works 80 hours in a week even if you're paying time and a half for anything over 40 it's still cheaper than hiring another worker, because of non-salary overhead, like pensions, stock matching, etc. In any industry where potential employees are easily available, like game software companies, where there are people begging to get into the business companies have a lot of leverage over workers. Higher management definitely know it's going on and in almost every state I've ever worked in laws only require that you pay overtime to hourly workers. To put it another way workers are slit into exempt and non-exempt. Non-exempt workers (hourly workers) are covered by laws which set hours per workweek, when overtime must be paid and so on. Exempts are so-called because they are exempt from the laws.

      The Obama administration tried to force businesses to classify more workers as non-exempt. They mostly failed, because such action was detrimental to the economy, and because most exempt workers like the flexibility of being able to stay to complete a project and then taking a few days off without burning vacation when they complete it.

      In many ways people going into these high overtime or high working hour jobs know it when they take the job. They take them because they expect stock options or first crack at the IPO or a star on their CV or just because they like the project. When they get sick of working those hours, if the stock option doesn't pay off or the company fails to go public or they've got the star or the project loses it's luster, they move on.

    21. Re: Illegal overtime by barc0001 · · Score: 2

      > You realize that the guys who actually leave at 5 PM every day are usually the first ones to get laid off, right? If the boss man doesn't see you slaving away in your cube while he's walking out, it means that you're likely expendable in his mind.

      When I was younger I used to think that as well. But reality and watching many companies I've worked at go through rounds of layoffs just doesn't bear that out. Some companies will lay the 5pm guys/girls off first, but those companies are actually doing those people a favor as they're really shitty companies that are badly managed. Most places will lay people off based on their measurable output or lack thereof - or based on other negative factors. A lot of those 5pm-ers are actually quite productive.

      Years ago I'd do the 60 hour weeks but it really did get you little or nothing, except another 20 hours a week of your life spent doing things that don't really matter to your life's trajectory in the long run. We worked the 60 hour weeks and it was expected. It was taken for granted. Nobody got raises based on that extra work. Nobody got bonuses. If anything most of the places threw a couple of extra vacation days at the end of the project at you and expected you to be grateful for them.

      So I said "fuck it" and stopped doing 60 hour weeks. I'll work a couple hours here and there extra, and maybe in extraordinary circumstances work a Saturday or something, but for the most part I work 40 to 44 hours a week now, tops. And you know what? The sky hasn't fallen, I haven't negatively suffered because of putting my foot down, but I do get home by 6 to have a nice dinner and a relaxing evening on weeknights, and on weekends I actually go out and do things that are fun.

      > but when the job market goes to shit you really need to more conscious as to how your work ethic looks to other people.

      Again, disgree. In my experience that work ethic you're talking about there is actually signaling to your bosses that you have zero spine and will take any and all unreasonable work piled on you because you won't put your foot down. And when you inevitably burn out, they'll toss you aside and get another invertebrate to replace you if they can.

    22. Re: Illegal overtime by DNS-and-BIND · · Score: 2

      I accurately point out that leftists falsely claim sympathy with the little people despite ugly classist bigotry calling them deplorable. What do I get in response? A demand to silence myself, followed by calling me deplorable. You can't make this stuff up, folks.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  2. Essentially, it is not by rmdingler · · Score: 2

    Since no single employee is indentured to an individual employer, there is no mandatory 100 hour week... as long as you're free to leave the job.

    Flip side: Can I advertise for adult workers who wish to sign on to work lots of overtime, part of the year? Of course.

    The only circumstance when this should be forbidden is when employees are falsely led to believe they have a choice, when after employment, they do not.

    --
    Happiness in intelligent people is the rarest thing I know.

    Ernest Hemingway

    1. Re:Essentially, it is not by Anonymous Coward · · Score: 3, Interesting

      You're free to leave the factory, no one has to work with unsafe machinery!

      You're free to leave the mine, no one has to work in unbreathable conditions!

      You're free to leave the town, no one has to spend all their money at the company store!

      You're free to leave the sweatshop, no one has to work as a child laborer!

      Isn't it great not being indentured, we don't need any working protections as a result.

    2. Re:Essentially, it is not by JaredOfEuropa · · Score: 4, Insightful

      Even optional overtime can be mandatory de facto, as Hauser himself implied with his "make yourself look better" remark. If your colleagues are all pulling 100 hour shifts and you are not, guess who is not going to come out all that well in the next performance reviews? And one could argue that this is justified: if your team mates are working long days and weekends and you are not, you're only making it even harder for them, right? So it all comes back to corporate culture and norms. Some companies with a conscience - or hard-pressed to retain quality staff - are actively pushing a healthy work-life balance for that reason: if most people (and most notably the boss) work 100 hour weeks, the rest of the staff will feel obligated to follow suit. But if most people leave at 5 and the boss doesn't send emails during the weekend, everyone will feel comfortable working normal hours.

      If overtime truly is to be optional, you will have to make sure that most people and especially management do not work long hours on a regular basis.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    3. Re:Essentially, it is not by ShanghaiBill · · Score: 2

      they were exploitation of a desperate group.

      That was the GPP's point. Software developers are not a "desperate group".

      Comparing what we do to mining coal is absurd. I can go out my office door, and find several other job offers within a 10 minute walk.

      I don't work many 80 hours weeks anymore, but I did it plenty of times when I was a youngling. I learned a lot, I was well compensated, and if I didn't like it, I had other options.

  3. It's a waste of time by Andrew+Sterian · · Score: 5, Informative

    In my experience, people will always work 40-60 hours a week, regardless of how many hours they are forced to work. It's just that if you spend 16 hours at work because you have to you're only putting in 9-10 hours of actual work, with the rest being filled with various kinds of time-wasting activity. And if this is sustained over time then people will find ways of optimizing how to perform the time-wasting activity to get the actual work time down closer to 8 hours without making it look like they're doing so.

    You can't change how the human brain works, and anything you do beyond 9-10 hours is going to be wasted time, one way or another.

    1. Re:It's a waste of time by Anonymous Coward · · Score: 2, Interesting

      I agree to a point. I think we're talking about sprints here versus sustained time and output. We have slightly more than 100 years of worker productivity studies. In general, 40 hours weeks yield sustainable output. 60 hour weeks don't net you 40 hours of product. In week 1, you maybe get ~50 hours of work output for a 60 hour work week. In week 2, that number drops. Eventually, your worker isn't producing 40 hours of work in his 60 hours. Fatigue means that your exhausted worker won't even produce 40 hours of work when his hours are reduced. There will be a lag/recovery time.

      It's hard to find good data for 100 hour weeks. The limited data I could find suggests that negative work for 80 hour weeks, as in you'd have been better off just working 40 hour weeks FROM THE START (because mistakes cost more time than the extra work produced) creeps in around week 4.

      I know, I'm a pussy and the only person who admits to being "average" when work hours are discussed. I've stood on bare concrete for 100 hours a week for weeks on end, and I couldn't figure out how to calculate a basic angle. Neither could the other Ph.D or CS degree holder around me. I've watched a man week of time just fucking die in a single afternoon because one of our "superstar" engineer/scientists completely botched a tool build hand-off by verbally describing his trainwreck of g-code testing as opposed to writing a 5 sentence description of what was working and what was shit.

  4. "Unconscionable and Untenable" by dcollins · · Score: 4, Interesting

    Re: "unconscionable and untenable"... It may be unconscionable, but it's 100% tenable, as evidenced by the fact that this was also the custom for the gaming industry when I was in it personally 20+ years ago. After my first two senior engineer positions, I interviewed a few more places, had a conversation with a producer about "crunch time indicates failure of management" which was received extremely poorly, and I never worked in that industry again. I've also seen other friends' attitudes and health pretty much destroyed at other game companies. Like movies and other entertainment, there's always fresh young blood to refill the staff.

    --
    We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
    1. Re:"Unconscionable and Untenable" by liquid_schwartz · · Score: 2

      Like movies and other entertainment, there's always fresh young blood to refill the staff.

      This. I had a friend who wanted to be a comic book artist when he grew up. He actually made it and did some comics but the work/life balance was extremely poor. Essentially there was a line around the block of people who wanted to do that and if you were tired go away and they will have you replaced immediately. The long line of willing people also kept the pay down. That he left that for IT might say something. The only jobs that I've seen that are both high pay *and* have tons of capable people willing to do them are union jobs. For example there's a line around the block of people who want to be firemen yet they still get cake retirement and lots of pay.

  5. It should be illegal. by Qbertino · · Score: 2, Insightful

    Meaning: It should be a walk in the park to enforce compensation and damages due to violation of standard workplace regulations in a civil lawsuit. And before you go on with "own choice" jadijada, please note that in 99.9% of all times we're not talking "Valve exclusive top tag team working out the last glitches on Half Life 2" or "small indie crew building the next Super Meat Boy" but "regular coding monkey working for some EA joint with managers that couldn't plan a software project if their life depended on it and don't give a flying f*ck about the teams health". To emphasize: Germany has very strict workplace rules and is very productive not in spite but because of those - so there is no reason this couldn't work in the US too. EA and the likes would have their ass handed to them in court.

    And we all know that humanity would be better of if we took EA and all its entire bunch of asshole execs, wrapped them in barbed wire and shot them into the sun.

    --
    We suffer more in our imagination than in reality. - Seneca
  6. Who is at fault? Bidder or SW developer? by Anonymous Coward · · Score: 3, Insightful

    yeah this is another thing. By the time the schedule is missed the bidder (or scheduling manager in your instance) is already bid 3 or more other programs. In some cases the project takes 2-10 years and by the time it is realized "it can't be done for what we bid it for" the bidder has long spent his bonus and gone off to other projects or even to other companies. This leads to the "Bidder is never at fault, the SW developers always"

  7. Overtime and salaried status by Todd+Knarr · · Score: 4, Interesting

    I'm of the opinion overtime should always be optional. Management should staff for the expected workload, not expect everyone on staff to do the job of 2 people. But management doesn't like that, that raises their costs and lowers their profits. And they have the upper hand in bargaining, because they can replace any individual employee. That's why we formed unions, so that the collective power of the employer was matched by the collective power of the employees.

    Overtime pay also evened the playing field. Employers could overwork their employees only at a progressively higher and higher cost. That made it cheaper to simply staff appropriately rather than demand 60- and 80-hour weeks regularly. Salaried status removed that balance.

    I'm of the mind that labor law should be changed to state that the salary offer for a salaried employee was an offer for a standard 40-hour week on average and that a requirement from the employer to work more than that on a regular basis constituted a change in the terms of employment that would require paying the employee in proportion to the extra hours worked (eg. a 60-hour week is 150% of the original agreement's demand so the employer is required to pay 150% of the original agreement's salary offer). "Regular basis" could be defined by weekly work time over a given period, eg. requiring more than 40 hours per week for 6 weeks in any 12-week period or 13 weeks in any 52-week period would constitute "regular basis" for that period. Employers would then have to balance the cost of overworking their existing staff vs. the cost of adding staff sufficient for the workload.

    1. Re:Overtime and salaried status by Todd+Knarr · · Score: 2

      For hourly employees, yes time-and-a-half for work over 40 hours a week. Salaried is a different equation because you're (supposedly) being paid for the job, not the hours you put in like hourly are. So, the basic offer is $X for a job that involves 40 hours a week worth of effort on average. The thing that hits the employer here is that since the pay is for the job, not the hours, they don't get to pay you less just because you didn't put in the expected hours that week. So if they offered $8K/month ($96K/year) and they want to work you 60 hours a week for 3+ months straight, they have to pay you $12K/month every month for the entire year (they expected 60 hours/week for more than 13 weeks out of 52, which means they're expecting you to work 60-hour weeks on a regular basis). That makes it hurt even more to try and overwork salaried employees.

  8. Formula for success by hey! · · Score: 5, Insightful

    (1) Fail at planning.
    (2) Ask the impossible of your employees at the last minute.
    (3) Have competitors who suck just as bad as you at management.

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
  9. Re: Either work it or donâ(TM)t by Anonymous Coward · · Score: 2, Insightful

    There is an extremely severe difference between utility workers working on-call/emergency works working overtime. Often in the case of storms, many out of town utility workers will volunteer for overtime to help out. Also I'd like to point out that those utility workers are union employees(typically IBEW in the US). There is a huge difference between working overtime due to a disaster vs regularly being forced to work excessive hours.

    There are many people who can die due to lack of electricity. Pretty sure nobody is going to die of a R* misses a release date...

  10. Crunch time is how you maintain a cheap workforce by sheetsda · · Score: 5, Interesting

    No one, in any line of work, should be expected to sacrifice their family for their job.

    "Crunch time" is an intentional policy decision in pursuit of maintaining a cheap labor force. It's obvious companies are getting more labor than they're paying for. What's more subtle is they're also selecting cheaper workers through the same policy. Creating job obligations that require sacrifice of family obligations selects for people with fewer family obligations and people willing to give away labor to maintain employment. People with no spouse, kids, family functions to attend, no savings to live on between jobs, etc. Young workers and foreign workers tend to fit that profile - generally recognized as the cheapest groups to hire. The policy attempts to ensure that they eventually self-select to free up the position for someone cheaper/younger. This raises fewer red flags than firing everyone who gets married.

  11. RUN .. .don't walk by Billly+Gates · · Score: 2

    Here is the deal. It depends on the management of the organization. I don't write software but do IT support with incompetent IT project managers. My job in their eyes was to make them look good for their bonus and if I didn't do that ... then I needed to be fired so someone other ass kicker would. If you have experience RUN and give them the finger.

    If you don't have experience as I had a gap back in 2013 back in the Great fucking Recession of 2009 I sucked up. I gained weight, lost a marriage, grew gray hair and they got rid of me anyway for not being a team player. I learned not to be a pushover from the experience as a business only concern is it's customers NOT YOU. It is YOUR job to take care of you. Not your employer who NEVER has your interests at heart.

    It is a very different world from our grandparents. Look out for you as your employer will take advantage for you or find a young mellinial who will for a fraction of the cost. Look after you and find a good employer. If you want to move up and you are young then go ahead and get some experience, but if you have it then you have more leverage than they do.

  12. Your company is BROKEN by JustAnotherOldGuy · · Score: 3, Interesting

    Lol, fuck your "crunch" overtime.

    If you expect people to work overtime as a normal thing or insist on "crunch" overtime, then your company is broken.

    That's one of the the things I like about the current place I'm working at...they have a company ethic that says overtime is not normal or expected, and they also state that if overtime is an accepted part of the work flow or company culture, then the company is broken. And they're right.

    I wouldn't work one minute of overtime ("crunch" or not) unless a) I wanted to and b) they paid me triple time for it.

    If you dumbfucks can't plan a project without it running into my off hours, then you'd should get better planners, coders, or managers. But don't think for one moment that I'm going to piss away my life so you dickheads can ship your glitzy bullshit product on time.

    Remember, kids- no one on their deathbed ever wished that they'd spent more time at the office.

    --
    Just cruising through this digital world at 33 1/3 rpm...
  13. Re:Game companies are full of shit... by Frobnicator · · Score: 2

    It is the company, not the industry.

    I've worked at five game companies. Each one had strict policies against overtime. I have interviewed with probably 40 game companies and turned many down due to their clearly abusive policies.

    At my current company when I came on on a Saturday to finish off some work, the following Monday my manager and the studio head invited me in to an impromptu meeting ('uh-oh') and asked me why I was there, what I was doing, and why I felt I needed to work on a weekend. They wanted to know if there was something going on with the project that they didn't know about, if there were hidden risks to success, and if there was anything that could jeopardize their strict goals to no overtime. They expressed that if people started coming in then some people would feel obligated, so if I decide to come in please don't send emails or check in code.

    But I'm not a typical in that I've always looked for good businesses with great quality of life. When I interview I am careful to look for important details. Are there old people in the office, or all the all 20 or 30 years old? (Older workers are much less tolerant of the abuse.) Are there pictures of children on desks? (Parents are more likely to go home in evenings.) Are there signs that people work long hours like excessive food containers from 8 PM or 10 PM pizza boxes? (Again looking for signs people go home.) Are there a good mix of genders programmers are about 80/20 split of men/women? (Women are less likely to put with the hours because of children.) And importantly: Ask what their policy is for overtime. If they hem and haw, or suggest that sometimes they do it but it isn't abusive, that's a sign. Another good question: Has anyone here ever reached retirement? It is an extremely rare thing in game studios, but I've had retirement parties.

    I worked at one company where I suspect the average age was mid-50. The office was filled with people for 9:00 meetings, and many chairs were empty around 4:30 in the afternoon. These were highly productive offices, and we were using all the latest technologies. Layoffs were virtually non-existent, and the hiring process was long and involved. I left to pursue a team lead position --- the downside of people staying forever with slow growth is that upward mobility is difficult --- but the workplace itself was amazing, well paid, and well-behaved.

    If a place is bad, stop working work there. If they require it (or indirectly "everybody will be there, but you can miss it if you must") that's a sign to move on.

    The abusive companies tend to hire lots of workers and fire lots of workers. The high turnover means it is easy to get the job. The good companies are extremely selective about who they hire. They may interview 20 potential candidates and not hire one. They have low turnover because people don't want to leave, they'll mostly only leave to move up the ladder since there is so little upward motion there. The companies are harder to find but they exist.

    --
    //TODO: Think of witty sig statement
  14. Thats not actually 'crunch time' by lusid1 · · Score: 2

    it's simply 'chronically understaffed'. Perhaps its deliberately understaffed, but an actual crunch time might last a week or two. After a year you can't call it crunch time and expect anyone to take you seriously. At that point you just suck at project management.

  15. It's not as simple as you all are making it by greggman · · Score: 2

    I hate crunch as much as the next person but it's not as simple as you're making it

    Ads have to be purchased months in advance, promises have to be made to stores (Walmart, Gamestop, Best Buy, etc...) those companies have shelves that need to be full of product. They only have so much space so you have to promise them your product will be available to fill their shelf on a certain date. They also have limited promotional space so you have to schedule your posters, cardboard stands, flags and whatever other promotional stuff you're going to have with them and promise on a certain date.

    TV stations have limited time for ads so if you want commercials to run you also need to book them months in advance.

    Even on the internet while you can post an ad whenever you want if you want your add to be on the front of some popular site you need to book it in advance otherwise someone else might have already booked that time period.

    All that is to say that game teams are asked well in advance "when will your game be done" and the team says "We'll have it done by October 23th 2018". At that point, marketing, PR, and sales will all make promises to 100s of different companies for the game.

    Now, 6 months before the deadline the team realizes they aren't going to hit the deadline and all the promises the company has made will be broken or money wasted. Those other companies expecting a product will not be happy to do business again with your game company as you've proven yourself to no be able to keep your promises.

    So, what do you do? You crunch to meet the deadline you promised.

    I don't have a solution. One solution might be "better planning" but that's easier said that done. How many of you had a deadline when you were a student and ended up having to crunch to get your paper written, homework done, test study etc. Planners aren't any more perfect than you.

    In any case, I'm not defending crunch. I'm join pointing out the solutions are not as simple as many seem to think

  16. management perspective by Tom · · Score: 2

    If you are a top-level executive and you are paid a six-digit salary (not barely six-digit, starting with a 1, you know what I mean), then part of that salary is the expectation that you will sacrifice your private life for the sake of the company if needed.

    Bad managers (i.e. statistically speaking half of them) believe they can have the same expectation towards people who earn a fraction of their salary.

    Good managers understand that one reason they get this salary is that it is their job to make things work with the resources available.

    "Crunch" time is almost always an excuse for bad planning, over-eager resource and deadline estimates made but not owed up to by management and, frankly speaking, what the guys really mean when they start the talk is "I need you to work additional to save my ass, because I promised something I couldn't deliver".

    The worst is when crunch time is a fixed part of the plan from the start.

    ---

    All that said, there can be real need for crunch time. If not mismanagement but an externally caused crisis happened. If circumstances changed. If a serious problem with everything is discovered too late.

    My profession is Information Security. If there is a serious incident, I would expect that certain key people drop everything and come in. And I would strongly recommend the managers above them to give these people massive rewards for doing so. Not just monetary. Pulling someone away from their family on the weekend can only be compensated for by giving them extra free days (paid, for you Americans as that is apparently not self-evident over there).

    --
    Assorted stuff I do sometimes: Lemuria.org
  17. Sack the planner if he's ever done it before by Bruce66423 · · Score: 3, Insightful

    Two strikes and you are out. There need to be consequences for such cock ups. The need is to encourage pessimistic planning - and if higher management whinges, it should be their job on the line as well.

    Also crunch time overtime should be very highly paid. Again: there needs to be a strong incentive to avoid it. If it happens, it needs to HURT the reputation of the managers who allowed it to happen.

  18. D!ck move by DNAtsol · · Score: 2

    ...Beginning next week "all overtime going forward will be entirely optional, so if we want to work the extra hours and earn the extra money (As well as make yourself look better for progression)...

    Here's an idea: you get considered for "progression" when you do the work you were hired to do, doing it well and during the agreed upon work week.

    --
    DNA, the splice of life.
  19. And if you're not willing to do it... by X!0mbarg · · Score: 2

    They'll find someone who is.
    After all, there's a whole bunch of people waiting outside for the chance, so you don't want to just walk away from that, do you?

    Sound familiar to anyone else?