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Slashdot Asks: Should 'Crunch' Overtime Be Optional? (forbes.com)

An anonymous reader quotes Forbes: Rockstar Games co-founder and VP Dan Hauser unleashed a storm of controversy when he casually stated in an interview with Vulture that "We were working 100-hour weeks" putting the finishing touches on Red Dead Redemption 2. Reaction was swift with many condemning the ubiquitous practice of crunch time in the video game industry in general and Rockstar's history of imposing harsh demands on its employees in particular... Hauser responded that he was talking about a senior writing team of four people working over a three-week period. This kind of intense short-term engagement was common for the team which had been working together for 12 years. Hauser went on to say that Rockstar doesn't "ask or expect anyone to work anything like this". Employees are given the option of working excessive overtime but doing so is a "choice" not a requirement.

A QA tester at Rockstar's Lincoln studio in the UK has taken to Reddit to answer questions and clarify misconceptions about overtime at Rockstar that have arisen in the wake of Hauser's comments.... He has no knowledge of working conditions at other Rockstar studios. The first thing the poster points out is that he and other QA testers (with the possible exception of salaried staff) are paid for their overtime work. He then writes "The other big thing is that this overtime is NOT optional, it is expected of us. If we are not able to work overtime on a certain day without a good reason, you have to make it up on another day. This usually means that if you want a full weekend off that you will have to work a double weekend to make up for it... We have been in crunch since October 9th 2017 which is before I started working here...."

[A] requirement to opt into weekly overtime shifts and more than a year of required crunch time ranging from 56 to 81.5 hours spent at work each week is a far, far cry from Hauser's claim that overtime is a "choice" offered to Rockstar's employees. The good news is that Rockstar has changed its overtime policies in response to the negative press engendered by Hauser's 100-hours comment [according to the verified Rock Star employed on Reddit]. Beginning next week "all overtime going forward will be entirely optional, so if we want to work the extra hours and earn the extra money (As well as make yourself look better for progression) then we can do, but there is no longer a rule making us do it."

The videogame correspondent for Forbes argues that this "crunch time is the norm" idea in the videogame industry "is unconscionable and untenable. No one, in any line of work, should be expected to sacrifice their family for their job. If people want to devote their life to their job, they should be able to do so but those who would rather work a standard work-week should also be able to do so without suffering adverse job-related consequences." But what do Slashdot's readers think?

Should 'crunch' overtime be optional?

140 of 289 comments (clear)

  1. Illegal overtime by ceoyoyo · · Score: 5, Insightful

    Make excessive overtime illegal (or enforce existing laws). If you miss a deadline the scheduling manager is at fault.

    1. Re: Illegal overtime by Anonymous Coward · · Score: 1

      Farmers end up working a boat load of hours diring harvest. I see no reason to work some overtime for a limited number of weeks annually. Anything beyond that doesnt help with the work life balance and should be illegal. Wasnt there a story where the family of GTF employees sued the company?

    2. Re:Illegal overtime by Anonymous Coward · · Score: 1

      It is illegal in the UK (EU)- https://www.gov.uk/maximum-weekly-working-hours

    3. Re:Illegal overtime by dgatwood · · Score: 5, Insightful

      Make excessive overtime illegal (or enforce existing laws). If you miss a deadline the scheduling manager is at fault.

      This. Crunch overtime shouldn't be optional. As soon as you allow anyone to do insane extra amounts of work, you create an environment where that becomes expected. And then, because there were no negative consequences from the poor planning, nobody learns, and the next time, it is even worse. Pretty soon, you end up in a situation where you're all-crunch, all the time.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    4. Re:Illegal overtime by infolation · · Score: 3, Informative

      I guess you don't work in the UK!

      It's absolutely possible to work 100 hours per week in the UK. In my industry (film VFX and post-production) it's routine and required during crunch time. Which frequently seems to last the final 3 months of a feature film project, or final month of an advert project.

      Any UK company can incorporate an 'opt-out' of the 48-hour EU working time directive into their contract of employment. You don't have to sign it but - if you don't sign - you don't get the job. There's nothing voluntary about it.

    5. Re:Illegal overtime by novakyu · · Score: 2

      And same in Korea: http://www.koreanlaborlaw.com/...

      In the end, it's not the laws that will protect you. If you don't like overtime, quit and find a better career.

    6. Re:Illegal overtime by RhettLivingston · · Score: 1

      That just ends up causing people to work unpaid overtime.

      I've been in a situation in which overtime beyond 60 hours a week was basically "illegal". I was working with Boeing on military contracts and the contract language limited such overtime. The result was rules against paying for that overtime. It resulted in my typical 90 hour weeks (I was young and loved what I was doing) having a large amount of unpaid time.

      The work was exciting and I was certainly emotionally involved in my creations. I wouldn't have it any other way though. I've always said that if you wouldn't do the job for free (assuming you have some means to live otherwise), you should find a job you like. There are many careers and there must be one somewhere that is what you really want to do.

    7. Re:Illegal overtime by Anonymous Coward · · Score: 3, Informative

      It's absolutely possible to work 100 hours per week in the UK. [...] Any UK company can incorporate an
      'opt-out' of the 48-hour EU working time directive into their contract of employment. You don't have to sign it but - if you don't sign - you don't get the job. There's nothing voluntary about it.

      Even if an employee opts out, the maximum working time is still limited by mandatory breaks: 11 hours rest per day (usually at night), 20 minutes break per working day of six hours or more, and an additional 24 hours per week (or 48 per two weeks). This means that one cannot legally work more than 24 x 7 - 24 - (11 + 1/3) x 6 hours = 76 hours per week.

    8. Re:Illegal overtime by RhettLivingston · · Score: 1

      It isn't necessarily poor planning. We are creators, not workers on an assembly line. Often (always in my own experience) the crunch is because we are squeezing quality or features in that management didn't agree was necessary. Sure it creates an endless cycle, but at least I can have pride in what I've produced instead of hating it.

    9. Re: Illegal overtime by Z00L00K · · Score: 5, Insightful

      Double pay on overtime to ensure that if it's ordered then it bounces the cost. Triple if it's on weekends.

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    10. Re: Illegal overtime by Z00L00K · · Score: 2

      You should have been paid anyway.

      Money is the key item for accountants.

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    11. Re: Illegal overtime by novakyu · · Score: 2

      Yeah, I am fine with overtime (I myself worked about 70 hrs/week on average last year, not just "crunch time"). I was method-acting for those for whom overtime really reduces their quality of life.

    12. Re: Illegal overtime by Darinbob · · Score: 4, Insightful

      Farmers are self employed though. Self employed people often are regularly working very long hours, to complain to the boss they look in the mirror.

      For real overtime, you DO get paid for this, you get paid for the overtime hours more than normal hours. Many employees want this. However if it's continual then something's wrong. Something's wrong with the company too since they lose so much money this way versus hiring extra help at the standard rate.

      However there are people who are salaried who say they do overtime, I suspect they're just confused about the terms. For salaried workers there's no real laws in many states about how long you can or can't work. Typically most companies won't explicitly ask salaried workers to work over 40 hours a week, but many employees will do so anyway can claim "it's expected of us" even if there was no order to do this or the policy says otherwise. A temporary crunch time is perhaps normal; fix the dead-in-the-water bug before the customer pulls the plug for example. But again when it's ongoing then it means something is wrong with the company. There are people in Silicon Valley who say crunch time is "normal" but I think they're mistaken and should be checking the laws in this regard, or raise concerns with upper management.

    13. Re:Illegal overtime by Darinbob · · Score: 3, Insightful

      It usually is poor planning though. If the team regularly has to work extra hours then either the scheduling is faulty or the management is relying on all this "voluntary" overtime which is shortsighted. Sure you may want to do a good job, but that should be incentive for you to push back on unrealistic schedules rather than incentive for you to work twice as hard. You also need your direct management to push back against unrealistic project managers.

      However, sometimes project managers are just stupid and will never learn. I've seen them with many years of never once having a project done in time and yet they continue to make unrealistic deadlines; a fault with upper management for keeping these people around perhaps.

      For instance, I've been at a place where things were often sales driven - one lone guy goes and gets a contract signed and then engineering is told that we need to have the project done by the deadline or else there are contractual penalties. The sales guy doesn't get punished for this (and usually is excessively rewarded via commissions), so it keeps happening. And yes, we had sometimes paid very large penalties for being late. So after that company was bought out by a very much larger corporation, I overheard two of the project managers who were well known for having unrealistic deadlines complain that the new company was so slooow at planning things. After they left the lunch table the rest of us had a laugh at their expense since those guys rarely had a project come in on time with quality.

      Now, speaking as a manager - don't start thinking of yourself as just a creator. Remember, you have to do a whole lot of stuff that's boring and tedious beyond the few hours a month being creative. You need to write documents, you need plans, you need to show up to meetings, you need testing, etc. Don't kill yourself and ruin your personal life over crap like that. If you work too long hours then your quality will suffer and you'll learn to hate your work.

    14. Re: Illegal overtime by Billly+Gates · · Score: 5, Interesting

      My socialistic and liberal scary opinion is ... only the owners or investors should get salaried! I guarantee you profit sharing or mass hiring would ensue as in the past only the owners had a salary. Today's system is only non managers get OT so business changed job titles to get around it. In France or Spain this is illegal!

      If you work alot you should have skin in the game as an owner. If no after 40 you leave. If work is not done hire more. Ooops no qualified workers?! Pay fucking more. Salaries are the same in 2000 as today! Rent which was $300 a month is $1000 a month today but the workers get paid the same. Rediculious! Enough is enough.

    15. Re:Illegal overtime by Applehu+Akbar · · Score: 2

      Make excessive overtime illegal (or enforce existing laws). If you miss a deadline the scheduling manager is at fault.

      Better still, form a un- oops, I mean an Engineers Association - to collectively bargain as is workers' rights under long-established law. Management seems to be building crunch time into the regular schedule here, rather than leading an occasional sprint to finish a project that has been delated by unusual circumstances.

    16. Re: Illegal overtime by supremebob · · Score: 2, Insightful

      You realize that the guys who actually leave at 5 PM every day are usually the first ones to get laid off, right? If the boss man doesn't see you slaving away in your cube while he's walking out, it means that you're likely expendable in his mind.

      I know that's not a big deal at the moment because the economy is pretty good and there are other tech jobs out there, but when the job market goes to shit you really need to more conscious as to how your work ethic looks to other people.

    17. Re: Illegal overtime by Anonymous Coward · · Score: 3, Informative

      I hate to break it to you, but in the boss's view you're ALL expendable.

    18. Re: Illegal overtime by orlanz · · Score: 5, Insightful

      Well said. This 100 hr/wk crap is throughout the consulting industry, not just gaming. I have done it a few weeks over the decade. I am done months of 70 hr/wk over that time. And I normally do 50 hr/wk. And no, I never got overtime pay.

      What I noticed is that anything over 70 hr/wk is basically a waste of time (it varies person to person; for me it's ~60). Your productivity starts tanking after 35 hrs. Study after study has shown that people who regularly work 60 hours per week actually are LESS productive than those who work 40 hours per week. Studies have shown that 35 hrs/wk is even better (9-5 w/ 1hr lunch).

      Most people know this! Yet we continue to have teams sleeping under tables, holding up ceilings with pizza boxes, and injecting caffeine all over the place.

      It makes the ones in charge feel better. It tempers their stress and prevents them from losing it on the workers. "They are sleeping in tents. What more do you want from them?"

      But all it really tells me is just how unqualified those middle managers are and how out of touch higher ups are with their operations. Best thing to do is leave. Standing up means you aren't a "team player" and appears less productive... even if you are more.

    19. Re: Illegal overtime by novakyu · · Score: 2

      It works for my current phase of "life". I don't plan to work 70 hrs/week for the rest of my life (which makes it easier for my method-acting).

    20. Re: Illegal overtime by supremebob · · Score: 2

      Sure, but there always seems to be "that guy" in every organization with no social life who's willing to work any time to keep things running. You rarely see that guy get fired unless they do something REALLY stupid.

      They are often revered as a minor workplace deity, and are usually safe unless the entire company goes bust.

      I think that I've been "that guy" in a few places that I've worked at, until I came to the sudden realization that's just not worth it. Extra work often just even more busy work. Sometimes you just need to let some "deadlines" slip and force management to staff up to help with the increasing workloads.

    21. Re:Illegal overtime by dgatwood · · Score: 2

      No, everyone should have flexibility in when they work. But that's not the same thing as flexibility in how long they work.

      If you allow workers to work longer hours, three things tend to happen:

      • First, they appear to be working harder, so those folks get promoted while the people whose outside lives (family commitments, for example) don't give them the flexibility to work longer hours slowly see their salaries slip, and may eventually even get laid off. This often results in age discrimination, gender discrimination, etc.
      • Second, other people start to try to mimic that behavior, until you end up with a whole team that is working 60+-hour weeks. And performance begins to suffer, because it turns out there really are limits to how much intellectual work you can usefully do in a week.
      • Third, schedules start to slip, which causes people to think that it must be because they aren't working long enough hours. This leads to further quality loss, resulting in a vicious cycle.

      It really is necessary for employers to limit their workers based on the number of hours that a typical employee can manage to function usefully. Employers that don't do so eventually pay the price for that mistake, but usually not before the clueless people who proposed longer hours disappear, held aloft by their golden parachutes while everybody else falls.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    22. Re:Illegal overtime by sjames · · Score: 2

      As a creator, it is your professional duty to understand the harmful effects of working excessive hours and avoid them. No, you're not Superman or some other sort of genetic freak. You are just one of many people who routinely fools themselves.

      Ask yourself this: Your boss happily "lets" you work in a creative frenzy for as long as you will, but what happens when you need a month to recharge after, is he still in your corner giving you what you need or does everything you created become yesterday's news?

      If your employers only include quality if their employees add it for free, then they don't have any pride in the product and they'll find a way to turn it into a steaming pile as soon as that lets them squeeze out an extra dime of profit. That includes canning you and hiring cheaper labor at first opportunity.

    23. Re: Illegal overtime by Anonymous Coward · · Score: 2, Interesting

      If the boss man doesn't see you slaving away in your cube while he's walking out, it means that you're likely expendable in his mind.

      I worked for a company with office sin Japan. Everyone there was in the office when the boss came in, noone left before he did. They performed by a large margin the most hours per week in the entire company. They also had the worst productivity per capita (not even per performed hour).
      We ended up forbidding the regional manager to show his face in the office before 9AM or after 5PM. If he wanted to work longer, he had to do so from home. People started spending less hours in the office, productivity went up and so did employee satisfaction.

    24. Re: Illegal overtime by Hognoxious · · Score: 1

      Maybe it's a pencil?

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    25. Re: Illegal overtime by Hognoxious · · Score: 1

      I haven't been that guy, but I've cleaned up after him more than once.

      Does he pull the long hours because he's actually crap and instead of doing things once and doing them right wears out ctrl-c and ctrl-v duplicating lumps of code everywhere? And then when he needs to make a change he has to do it in 79 places and he misses one and muffs two others...

      Or does doing the long hours tire him out so that he doesn't actually think about what he's doing?

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    26. Re: Illegal overtime by terrycarlino · · Score: 2

      I'm in Virginia, a right to work state.

      At a local shipyard the trades are union and hourly and get overtime. Some of the engineers, particularly those who do not directly supervise others, are salary, but are paid straight time overtime, unlike the trades, which get time and a half. They should not be confused with managers who are salary and get no overtime. Just to make the point that there are indeed places where salaried people get overtime pay. Where I work we get no overtime, but do get holiday pay if we work a holiday, giving use double time for the day. Hourly get double time and a half for working a holiday.

      In the absence of specific laws a company can pay however it wishes. Policy where I work is that salaried are expected to work at least 36 hours a week. No upper limit is set, which is probably a good idea since it's typical for the PhD's to put in way more if they're involved in a project.

      The reason management doesn't want to hire more people is because it's not a zero sum game. Working one person excess hours, even if you have to pay overtime is still cheaper than hiring two. If an hourly person works 80 hours in a week even if you're paying time and a half for anything over 40 it's still cheaper than hiring another worker, because of non-salary overhead, like pensions, stock matching, etc. In any industry where potential employees are easily available, like game software companies, where there are people begging to get into the business companies have a lot of leverage over workers. Higher management definitely know it's going on and in almost every state I've ever worked in laws only require that you pay overtime to hourly workers. To put it another way workers are slit into exempt and non-exempt. Non-exempt workers (hourly workers) are covered by laws which set hours per workweek, when overtime must be paid and so on. Exempts are so-called because they are exempt from the laws.

      The Obama administration tried to force businesses to classify more workers as non-exempt. They mostly failed, because such action was detrimental to the economy, and because most exempt workers like the flexibility of being able to stay to complete a project and then taking a few days off without burning vacation when they complete it.

      In many ways people going into these high overtime or high working hour jobs know it when they take the job. They take them because they expect stock options or first crack at the IPO or a star on their CV or just because they like the project. When they get sick of working those hours, if the stock option doesn't pay off or the company fails to go public or they've got the star or the project loses it's luster, they move on.

    27. Re: Illegal overtime by barc0001 · · Score: 2

      > You realize that the guys who actually leave at 5 PM every day are usually the first ones to get laid off, right? If the boss man doesn't see you slaving away in your cube while he's walking out, it means that you're likely expendable in his mind.

      When I was younger I used to think that as well. But reality and watching many companies I've worked at go through rounds of layoffs just doesn't bear that out. Some companies will lay the 5pm guys/girls off first, but those companies are actually doing those people a favor as they're really shitty companies that are badly managed. Most places will lay people off based on their measurable output or lack thereof - or based on other negative factors. A lot of those 5pm-ers are actually quite productive.

      Years ago I'd do the 60 hour weeks but it really did get you little or nothing, except another 20 hours a week of your life spent doing things that don't really matter to your life's trajectory in the long run. We worked the 60 hour weeks and it was expected. It was taken for granted. Nobody got raises based on that extra work. Nobody got bonuses. If anything most of the places threw a couple of extra vacation days at the end of the project at you and expected you to be grateful for them.

      So I said "fuck it" and stopped doing 60 hour weeks. I'll work a couple hours here and there extra, and maybe in extraordinary circumstances work a Saturday or something, but for the most part I work 40 to 44 hours a week now, tops. And you know what? The sky hasn't fallen, I haven't negatively suffered because of putting my foot down, but I do get home by 6 to have a nice dinner and a relaxing evening on weeknights, and on weekends I actually go out and do things that are fun.

      > but when the job market goes to shit you really need to more conscious as to how your work ethic looks to other people.

      Again, disgree. In my experience that work ethic you're talking about there is actually signaling to your bosses that you have zero spine and will take any and all unreasonable work piled on you because you won't put your foot down. And when you inevitably burn out, they'll toss you aside and get another invertebrate to replace you if they can.

    28. Re: Illegal overtime by Anonymous Coward · · Score: 1

      You are the problem with the world today. Instead of engaging in dialogue and trying to understand other pov, you just engage in insults and try and turn those with different opinions into enemies of the people.

      I hope at least you are happy, because you are a deplorable person.

    29. Re:Illegal overtime by Kjella · · Score: 1

      This is only a problem as long as you do extra work for free. If you get 150% overtime it's cheaper for the manager to have three people working 100% than two people 150% so it never becomes a lasting pattern. A salaried position is in 99% of the cases an advantage for the employer because if it looks like you have too little to do they'll find a way to give you more work and more responsibility, they'll push until you push back. I agree with the European model, only management and especially independent positions can be salaried, not your typical white collar worker. It's not perfect but it means denying people overtime pay is a crime and not simply a breach of contract so your employer could get in trouble. Not enough trouble, I really wish there was some SOX style laws to make top management more responsible but much better than nothing.

      --
      Live today, because you never know what tomorrow brings
    30. Re: Illegal overtime by Anonymous Coward · · Score: 1, Insightful

      +1

      I too have people try to tell me that I should take on extra work because the work 'needs to be done and it's not done and you were hired to do the work'.

      No. I was hired to work for X hours. Which I give you. Willingly and full bore. After that it's choice and if you want to make the choice attractive the cost increases.

      I took my job with a certain life/work balance in mind. If you want me to temporarily change it, make it worth my while or hire more people. I work to live. I do not live to work.

    31. Re:Illegal overtime by wisnoskij · · Score: 1

      Not everything is scalable. It is not like rockstar could just hire a million developers, and make RDR2 in a weekend.
      There is no possibility of getting into the video game industry without knowing that you will likely be spending 100 weeks at any job you get.

      I am not in a position to say whether this is necessary or not, but I am open to the very real possibility that that is a possibility.

      --
      Troll is not a replacement for I disagree.
    32. Re: Illegal overtime by wisnoskij · · Score: 1

      In a situation where management simply have no idea how to measure worker productivity and worth, you have a whole host of issues. The managers are just going to fire the people they personally like the least, which in some instances will mean the people who leave first, but are just as likely to be the ugly people, the less social people, or simply the people with less relatives in upper management.

      --
      Troll is not a replacement for I disagree.
    33. Re: Illegal overtime by VTBlue · · Score: 1

      It canâ(TM)t be emphasised enough that share holdings in no way shape or form makes one an âoeowner.â This is an economic myth that mainstream economists continue to perpetuate as a veiled view of reality. There is a reason the law calls shareholders, âoeresidual claimantsâ or in other words, bottom of the ladder.

    34. Re: Illegal overtime by Darinbob · · Score: 1

      I think much of this is because the younger workers don't realize what the work is really like. Games are glamorized, and the industry itself doesn't show much of the inner workings unless it's scrubbed clean. Ie, a lot of the "inside the making of..." will show people in cubicles who don't speak, and then show the celebrities doing voice overs, the toys on people's desks, and interviews from execs and leads.

    35. Re:Illegal overtime by Actually,+I+do+RTFA · · Score: 1

      The ability to detect you're burning out is one of the first losses of cognitive ability when you're burning out.

      --
      Your ad here. Ask me how!
    36. Re:Illegal overtime by Actually,+I+do+RTFA · · Score: 1

      If you get 150% overtime it's cheaper for the manager to have three people working 100% than two people 150% so it never becomes a lasting pattern

      Salary is only about half the cost of an employee. It's signifcantly cheaper to work two people 60 hours a week than three people 40 hours a week... even if the 60 hours a week people are being paid for 70.

      --
      Your ad here. Ask me how!
    37. Re:Illegal overtime by sjames · · Score: 1

      True. There is a learning curve to that and it generally involves learning to see the earliest signs or simply adopting a discipline that avoids the issue entirely.

    38. Re:Illegal overtime by Actually,+I+do+RTFA · · Score: 1

      While that's true, another good solution is to spread out the responsibility. We have breathalyzers in bars and people make sure each other are good to drive. Because, while we expect people to monitor their drinking, we build support systems in case they make mistakes. We should have bosses/coworkers sending people home.

      --
      Your ad here. Ask me how!
    39. Re: Illegal overtime by Spazmania · · Score: 1

      Farmers aren't the only ones. Retail in December. Political work in October. Resort work in the summer. Lots of industries have a crunch time. There's nothing inherently wrong with having a crunch time where employees are expected to work the hours it takes to get the job done. Folks who don't like that sort of work don't have to take that sort of job.

      The problem happens when either:

      A) The employee was not fully informed about the crunch time and its nature.

      B) The crunch time is not accompanied by a comparable lean time in which employees are invited to take paid vacation, relax and attend to their families.That's under-staffing and under-staffing is not an acceptable way to treat employees.

      --
      Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
    40. Re:Illegal overtime by sjames · · Score: 1

      Yes, we should. But since the bosses seem unwilling and even think it is to their advantage when people overwork (in spite of ample evidence to the contrary that a real professional would consider), it may take a feedback system that involves having to pay people more for overtime, salaried or not.

      It brings to mind a related point, why do businesses think Master of BUSINESS ADMINISTRATION makes someone a good manager? Surely, a manager should have some specialization in managing PEOPLE. That would include coursework where they would have drilled into their heads that any gains for overtime are short lived and ultimately result in a net loss of productivity. The studies are there, it's not just an opinion at this point.

    41. Re: Illegal overtime by jpaine619 · · Score: 1

      in California overtime is 1.5X hourly pay.. Anything over 12 hours in a day is 2x hourly pay. What place are you in that doesn't do this?

    42. Re: Illegal overtime by jpaine619 · · Score: 1

      Where the fuck do you people live where a salaried person doesn't earn overtime? Surely not in the 1st world...

      My state (CA) has serious issues, to be sure, but not paying non-managerial workers overtime is not one of those issues..

      I've been salaried before, and the method is simple... Divide your bi-weekly salary by 80, to find your "hourly" rate.. Then multiply by 1.5 for overtime pay or multiply by 2x for work done in excess of 12 hours in a single day.

      There are a few exemptions, such as managers who spend 50.1% of their time (majority) managing other employees, and for some bizarre fucking reason sheep herders (for real), plus EMS staff (if memory serves). But other than that, you are lawfully entitled to overtime if you work more than 40 hours in a given week.

    43. Re: Illegal overtime by DNS-and-BIND · · Score: 2

      I accurately point out that leftists falsely claim sympathy with the little people despite ugly classist bigotry calling them deplorable. What do I get in response? A demand to silence myself, followed by calling me deplorable. You can't make this stuff up, folks.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    44. Re:Illegal overtime by dgatwood · · Score: 1

      Worse, in some fields, there is a significant penalty caused by additional communication as the number of people increases. Thus, in the short term, it is also significantly more efficient to work two people 60 hours per week than three people at 40 hours per week. That works up until they start burning out, their health starts to suffer, they miss a play/soccer game/piano recital/wedding anniversary and the resulting problems at home start to bleed into their work performance, or any number of other problems arising out of being massively overworked.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    45. Re: Illegal overtime by dgatwood · · Score: 1

      When I was younger I used to think that as well. But reality and watching many companies I've worked at go through rounds of layoffs just doesn't bear that out.

      Although it often doesn't work that way, the problem is that people perceive that it works that way, no matter how many times any manager tells them that it doesn't. Thus, when workers see other workers working long hours, they will usually feel like they are expected to do likewise. And in the grand scheme of things, there is no difference between actually being expected to work long hours and misperceiving that they are expected to do so.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    46. Re: Illegal overtime by Quirkz · · Score: 1

      I think California is an exception. Neither Colorado nor Illinois have rules about overtime for salary.

    47. Re: Illegal overtime by parkinglot777 · · Score: 1

      Is "H1B1" a conflation of H1-B visas and H1N1 swine flu?

      Or he is talking about this H-1B1?

    48. Re:Illegal overtime by lactose99 · · Score: 1

      Alternatively, make crunch time the new normal time and watch society implode.

      --
      Fully licensed blockchain psychiatrist
    49. Re:Illegal overtime by tlhIngan · · Score: 1

      Second, other people start to try to mimic that behavior, until you end up with a whole team that is working 60+-hour weeks. And performance begins to suffer, because it turns out there really are limits to how much intellectual work you can usefully do in a week.

      Actually, it's not just intellectual work, but work in general. You might not believe this, but Ford was one of the first to recognize this and had people work less hours. Turns out after a certain point, workers get tired and their output drops significantly and it impacts quality

      At some point the worker is too tired to care about what they are doing and thus present themselves as a hazard to themselves, others, and the product.

    50. Re:Illegal overtime by ceoyoyo · · Score: 1

      Sounds like poor planning to me. Management is failing to come to an agreement on planning with the working staff, which means they're failing to manage effectively. Things shouldn't be getting shoe horned in at the last minute.

    51. Re:Illegal overtime by ceoyoyo · · Score: 1

      If you live somewhere the law and employers don't suck, it doesn't.

      You are hurting both yourself and your employer by working more than 40 hours a week. There's lots of good research showing that > 8*5 hours a week increases productivity slightly for one week, then decreases it thereafter. It's also terrible for your health.

      An employer that doesn't suck will discipline you for working more than is productive, healthy and safe.

    52. Re:Illegal overtime by ceoyoyo · · Score: 1

      Then adjust schedules to the reality of what you can accomplish.

      Nobody can work 100 hours a week productively. Software houses might actually be able to hit their deadlines if they enforced reasonable working hours, since chronically working more than 8 hours a day five days a week decreases your productivity.

    53. Re: Illegal overtime by ceoyoyo · · Score: 1

      Farmers do. They're business owners, so it's on them. Although farming is one of the most dangerous occupations, and a pretty good illustration of why mandatory max working hours is a good idea.

    54. Re:Illegal overtime by RhettLivingston · · Score: 1

      I'd be surprised if that research included creative disciplines. I doubt many painters, writers, songwriters, etc. limit themselves in such ways.

      I can certainly see that being true for jobs that are repetitive though, especially assembly lines. I really admire people who can do those jobs. I couldn't take if for more than a few days. Who could do that for more than 40 hours week after week? I'd just commit suicide. People who can deal with that kind of life are truly remarkable.

      But, especially at that time in my life, if they had forced me to stop programming and head home after 40 hours, I'd have gone home and programmed. That's what I enjoyed doing. Some people entertain themselves with sports, some with movies or TV, others with going out to eat, I entertained myself and relaxed with programming. I went to work to have fun. If I forced myself to do anything else to relax, it might have been working logic puzzles, crosswords, etc. Much the same thing really.

    55. Re:Illegal overtime by ceoyoyo · · Score: 1

      Creative jobs are worse. Mentally taxing jobs require more off time. Creative people tend to work weird hours and might take advantage of the extra productivity working long hours for a week or two, but then they rest, hard. Ever watched an artist work?

      Programmers tend to be young, inexperienced, and think they're special. Or they pull the artist work-like-a-dog-for-a-week then their boss makes them do it for another week. And another.

    56. Re: Illegal overtime by jpaine619 · · Score: 1

      That's... interesting.

      My next question would be, "If Colorado has no rules on overtime for salaried workers, why isn't everyone, who isn't part time, salaried and then worked like a bitch?"

    57. Re: Illegal overtime by Quirkz · · Score: 1

      Not everybody's a jerk out to take advantage? Maybe the abusive ones lose people and go out of business? I don't know, really. The employers I have had have been reasonable-ish to good about it.

    58. Re: Illegal overtime by Peil · · Score: 1

      I've been that guy.
      Job got shunted off to India by US led management who decided cheaper was the way to go and dumped the entire team.

      From conversations with former colleagues I understand that there are now 4 people trying to cover the stuff I did and they are coming up short even a year and a half later.

  2. what sort of question is this? by Anonymous Coward · · Score: 1

    Why isn't the question, why do so many people allow themselves to be abused by their employers in this way?

    1. Re:what sort of question is this? by sjames · · Score: 1

      Because the answer is obvious. They need to eat. Further, they are conditioned from an early age to fear being considered "lazy". They think it's the same everywhere.

      It's always a "temporary condition" until it isn't.

    2. Re: what sort of question is this? by sjames · · Score: 1

      Not if they are also paying off student loans.

  3. How about by Kohath · · Score: 1, Interesting

    If people just mind their own business?

    The R* employees make a good living building the best, highest selling entertainment products in the world. They don’t need you white knighting for them based on zero information about their jobs.

    1. Re:How about by serviscope_minor · · Score: 1

      It's getting to the stage where no one's allowed to say anything negative about annoying or anything online anymore because any such sentiment will be shouted down with accusations of "white knighting", "virtue signaling" or some other equally stupid and misused phrase.

      So, I'd appreciate it if you stopped white knighting for R* and the games industry, you know? It's not like you signaling your virtue about not helping people will actually help.

      --
      SJW n. One who posts facts.
    2. Re:How about by Kohath · · Score: 1

      You don’t know anything about the R* workplace. Neither do I. Neither does anyone else in this conversation.

      Yet all these people are so full of themselves that they think they should make pronouncements about who is right and wrong and how decicisions should be made. You should all stop being so full of yourselves and start minding your own business. Stop being assholes.

      That was the point. That was the only point.

  4. Essentially, it is not by rmdingler · · Score: 2

    Since no single employee is indentured to an individual employer, there is no mandatory 100 hour week... as long as you're free to leave the job.

    Flip side: Can I advertise for adult workers who wish to sign on to work lots of overtime, part of the year? Of course.

    The only circumstance when this should be forbidden is when employees are falsely led to believe they have a choice, when after employment, they do not.

    --
    Happiness in intelligent people is the rarest thing I know.

    Ernest Hemingway

    1. Re:Essentially, it is not by Anonymous Coward · · Score: 3, Interesting

      You're free to leave the factory, no one has to work with unsafe machinery!

      You're free to leave the mine, no one has to work in unbreathable conditions!

      You're free to leave the town, no one has to spend all their money at the company store!

      You're free to leave the sweatshop, no one has to work as a child laborer!

      Isn't it great not being indentured, we don't need any working protections as a result.

    2. Re:Essentially, it is not by rmdingler · · Score: 1

      There was a time and a place in the history of industrialization where many of your talking points were realistic, virtually unavoidable scenarios to be feared by the working man. Just as today, unionization of workers can still be beneficial for tradesmen, but it is not essential for safe working conditions and reasonable pay and benefits.

      --
      Happiness in intelligent people is the rarest thing I know.

      Ernest Hemingway

    3. Re:Essentially, it is not by JaredOfEuropa · · Score: 4, Insightful

      Even optional overtime can be mandatory de facto, as Hauser himself implied with his "make yourself look better" remark. If your colleagues are all pulling 100 hour shifts and you are not, guess who is not going to come out all that well in the next performance reviews? And one could argue that this is justified: if your team mates are working long days and weekends and you are not, you're only making it even harder for them, right? So it all comes back to corporate culture and norms. Some companies with a conscience - or hard-pressed to retain quality staff - are actively pushing a healthy work-life balance for that reason: if most people (and most notably the boss) work 100 hour weeks, the rest of the staff will feel obligated to follow suit. But if most people leave at 5 and the boss doesn't send emails during the weekend, everyone will feel comfortable working normal hours.

      If overtime truly is to be optional, you will have to make sure that most people and especially management do not work long hours on a regular basis.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    4. Re:Essentially, it is not by ShanghaiBill · · Score: 2

      they were exploitation of a desperate group.

      That was the GPP's point. Software developers are not a "desperate group".

      Comparing what we do to mining coal is absurd. I can go out my office door, and find several other job offers within a 10 minute walk.

      I don't work many 80 hours weeks anymore, but I did it plenty of times when I was a youngling. I learned a lot, I was well compensated, and if I didn't like it, I had other options.

    5. Re:Essentially, it is not by Darinbob · · Score: 1

      Well, for Rockstar Games, most of those workers aren't really software developers. Much of the work in crunch time is art, testing, creating objects, retesting, fixing bugs, retesting, database management, etc.

    6. Re:Essentially, it is not by Applehu+Akbar · · Score: 1

      You don't think that being forced to work 80+ hours a week as a software developer could have negative effects on someones health?

      No it doesn't, because as soon as you become old enough for long hours to start affecting your health, you get canned.

    7. Re:Essentially, it is not by Chelloveck · · Score: 1

      One of my former jobs was at a videogame company. My manager noticed I was leaving at 5 every day and told me I needed to work more or I'd never get very far in the company. I was the one who was actually on schedule. One of the other programmers literally slept under his desk, going home every few days to shower. Shitty programmer, though. The long hours were spent debugging his own crummy code and getting it to just barely run. He was constantly behind. But, he's the one who got commendations from management for being so dedicated.

      I quit not too long afterwards. Toxic, toxic atmosphere.

      --
      Chelloveck
      I give up on debugging. From now on, SIGSEGV is a feature.
    8. Re:Essentially, it is not by EllisDees · · Score: 1

      >never get very far in the company

      Does anyone actually care about this? Over the past 10 years, my longest time at any one job was 3 years. Hopping companies is the only way to get a real raise anymore.

      --
      -- Give me ambiguity or give me something else!
  5. It's a waste of time by Andrew+Sterian · · Score: 5, Informative

    In my experience, people will always work 40-60 hours a week, regardless of how many hours they are forced to work. It's just that if you spend 16 hours at work because you have to you're only putting in 9-10 hours of actual work, with the rest being filled with various kinds of time-wasting activity. And if this is sustained over time then people will find ways of optimizing how to perform the time-wasting activity to get the actual work time down closer to 8 hours without making it look like they're doing so.

    You can't change how the human brain works, and anything you do beyond 9-10 hours is going to be wasted time, one way or another.

    1. Re:It's a waste of time by Anonymous Coward · · Score: 2, Interesting

      I agree to a point. I think we're talking about sprints here versus sustained time and output. We have slightly more than 100 years of worker productivity studies. In general, 40 hours weeks yield sustainable output. 60 hour weeks don't net you 40 hours of product. In week 1, you maybe get ~50 hours of work output for a 60 hour work week. In week 2, that number drops. Eventually, your worker isn't producing 40 hours of work in his 60 hours. Fatigue means that your exhausted worker won't even produce 40 hours of work when his hours are reduced. There will be a lag/recovery time.

      It's hard to find good data for 100 hour weeks. The limited data I could find suggests that negative work for 80 hour weeks, as in you'd have been better off just working 40 hour weeks FROM THE START (because mistakes cost more time than the extra work produced) creeps in around week 4.

      I know, I'm a pussy and the only person who admits to being "average" when work hours are discussed. I've stood on bare concrete for 100 hours a week for weeks on end, and I couldn't figure out how to calculate a basic angle. Neither could the other Ph.D or CS degree holder around me. I've watched a man week of time just fucking die in a single afternoon because one of our "superstar" engineer/scientists completely botched a tool build hand-off by verbally describing his trainwreck of g-code testing as opposed to writing a 5 sentence description of what was working and what was shit.

    2. Re:It's a waste of time by Anonymous Coward · · Score: 1

      You can't change how the human brain works, and anything you do beyond 9-10 hours is going to be wasted time, one way or another.

      I believe studies have shown, that around 5-6 hours is the maximum for intensive (as in thinking), productive work. I.e. the work output is more or less the same with 6 or 8 hour days.

  6. Mandatory? Not if you quit by Anonymous Coward · · Score: 1

    I had a job a few years ago where they fell behind on a project that was approaching launch day. They wanted me (and the rest of my team) to put in overtime to make up for the dev team's poor planning.

    I asked them how much extra that overtime would pay. They said "nothing, you're salaried." I told them in that case I choose not to put in extra hours. They said "you kind of have to." I said "I kind of don't," and quit the next day.

    Four stones, four crates.
    Zero stones, ZERO CRATES!

  7. "Unconscionable and Untenable" by dcollins · · Score: 4, Interesting

    Re: "unconscionable and untenable"... It may be unconscionable, but it's 100% tenable, as evidenced by the fact that this was also the custom for the gaming industry when I was in it personally 20+ years ago. After my first two senior engineer positions, I interviewed a few more places, had a conversation with a producer about "crunch time indicates failure of management" which was received extremely poorly, and I never worked in that industry again. I've also seen other friends' attitudes and health pretty much destroyed at other game companies. Like movies and other entertainment, there's always fresh young blood to refill the staff.

    --
    We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
    1. Re:"Unconscionable and Untenable" by liquid_schwartz · · Score: 2

      Like movies and other entertainment, there's always fresh young blood to refill the staff.

      This. I had a friend who wanted to be a comic book artist when he grew up. He actually made it and did some comics but the work/life balance was extremely poor. Essentially there was a line around the block of people who wanted to do that and if you were tired go away and they will have you replaced immediately. The long line of willing people also kept the pay down. That he left that for IT might say something. The only jobs that I've seen that are both high pay *and* have tons of capable people willing to do them are union jobs. For example there's a line around the block of people who want to be firemen yet they still get cake retirement and lots of pay.

  8. It should be illegal. by Qbertino · · Score: 2, Insightful

    Meaning: It should be a walk in the park to enforce compensation and damages due to violation of standard workplace regulations in a civil lawsuit. And before you go on with "own choice" jadijada, please note that in 99.9% of all times we're not talking "Valve exclusive top tag team working out the last glitches on Half Life 2" or "small indie crew building the next Super Meat Boy" but "regular coding monkey working for some EA joint with managers that couldn't plan a software project if their life depended on it and don't give a flying f*ck about the teams health". To emphasize: Germany has very strict workplace rules and is very productive not in spite but because of those - so there is no reason this couldn't work in the US too. EA and the likes would have their ass handed to them in court.

    And we all know that humanity would be better of if we took EA and all its entire bunch of asshole execs, wrapped them in barbed wire and shot them into the sun.

    --
    We suffer more in our imagination than in reality. - Seneca
    1. Re:It should be illegal. by terrycarlino · · Score: 1

      I beg to differ. Here's why

      Worked at a power plant once where we had a piece of German equipment fail. Actually it was two pieces. Repairs would take a couple of weeks and it was under warranty. It was decided by the German company that they would send two teams. One from Germany and the other from their U.S. subsidiary. The equipment was in a radioloically contaminated area and required dress out to access.

      Every day both groups would arrive on time and dress out to work the job. Lunch was at none. At 11:45 every one of the U.S. workers was in the dress out area getting ready to go to lunch. The Germans worked until 12 and then entered the dress out area. At 12:45 the Germans were dressing out to reenter the work area. The U.S. workers entered the dress out area at 13:00.

      Is anyone surprised the German crew finished on time and the U.S. one was late?

      So yes there is a good reason it wouldn't work in the U.S. The German workers have a work ethic to go along with their stringently protected jobs and the U.S. workers, not so much.

  9. Who is at fault? Bidder or SW developer? by Anonymous Coward · · Score: 3, Insightful

    yeah this is another thing. By the time the schedule is missed the bidder (or scheduling manager in your instance) is already bid 3 or more other programs. In some cases the project takes 2-10 years and by the time it is realized "it can't be done for what we bid it for" the bidder has long spent his bonus and gone off to other projects or even to other companies. This leads to the "Bidder is never at fault, the SW developers always"

  10. What's the point? by Pinky's+Brain · · Score: 1

    I don't even mean that they would lose concentration, even with perfect concentration all through those 100 hours how can the overtime be justified in QA. They massive turn over, so cost of training seems unlikely be the reason to get most out of a single employee and I doubt hand over can justify all those overtime bonuses in the UK.

    Is it just that because the devs have to suffer the QA team has to be made to suffer so as not to discourage the devs?

  11. Overtime and salaried status by Todd+Knarr · · Score: 4, Interesting

    I'm of the opinion overtime should always be optional. Management should staff for the expected workload, not expect everyone on staff to do the job of 2 people. But management doesn't like that, that raises their costs and lowers their profits. And they have the upper hand in bargaining, because they can replace any individual employee. That's why we formed unions, so that the collective power of the employer was matched by the collective power of the employees.

    Overtime pay also evened the playing field. Employers could overwork their employees only at a progressively higher and higher cost. That made it cheaper to simply staff appropriately rather than demand 60- and 80-hour weeks regularly. Salaried status removed that balance.

    I'm of the mind that labor law should be changed to state that the salary offer for a salaried employee was an offer for a standard 40-hour week on average and that a requirement from the employer to work more than that on a regular basis constituted a change in the terms of employment that would require paying the employee in proportion to the extra hours worked (eg. a 60-hour week is 150% of the original agreement's demand so the employer is required to pay 150% of the original agreement's salary offer). "Regular basis" could be defined by weekly work time over a given period, eg. requiring more than 40 hours per week for 6 weeks in any 12-week period or 13 weeks in any 52-week period would constitute "regular basis" for that period. Employers would then have to balance the cost of overworking their existing staff vs. the cost of adding staff sufficient for the workload.

    1. Re:Overtime and salaried status by MAColandro · · Score: 1

      Wouldn't paying time and a half solve the problem? If you work a 60-hr week, then you get 175% of your 40-hr salary, not 150%. Management would then have an incentive to hire enough staff.

    2. Re:Overtime and salaried status by del_diablo · · Score: 1

      No, because it just leads to paying to solve the problem, instead of staffing to solve the problem.
      Its essentially a hierarchy where problems are not solved unless they are mandatory avoided by law, or people do proper cost benefit analyze or similar things to avoid problems.
      If 50% increase in workload is just a 100% wage increase, nobody will object to that because nobody will do a cost benefit analyze. Or compare workload to workforce. Or the company has many layers, so management of crunch time department can't actually hire more people, leading to becoming a economic and social issue down the road: Which may or may not get solved.

      This is a issue that is very similar to what happens when nations and industries industrialize: First off you solve problems by tossing more labor at it, because labor is is the unit of the management. But as machines wages and output becomes quantities from technology, it might no longer be possible to staff 20 people to operate a machine that outputs the work of 30 people.
      As society adjusts to this problem, the use of the labor force change from everyone farming the land, to industrial use of the labor. This again introduced a change as heavier industrial usage of machines and processes changes raw material industry, leading to more output.
      At some points, you have things like Oil Rigs, where slight accidents or improper training leads to complete production halts. So unlike a lot of traditional industries, you can't waive away the cost benefit analyze of securing your operations. But there is a catch: If nobody is reviewing and doing the cost benefit analyze, nobody will find out that there is hours or weeks of lost production due reasons.
      In terms of science, large studies are limited to nations current labor laws, unless its pilot projects to do new groundbreaking research.

      Health and safety laws has lead to various companies and employees discovering that mandatory measures reduce rate of accidents, and increase productivity. But most companies will not do proper research, and follow current regulations.
      In the IT industry, crunch time is something that is happening because its legal. The moment its outlawed, projects will be failed to be delivered and companies will go bankrupt. But at the same time, the more modest software houses that have proper staff and management will be fine and ahead of the curve.

    3. Re:Overtime and salaried status by Todd+Knarr · · Score: 2

      For hourly employees, yes time-and-a-half for work over 40 hours a week. Salaried is a different equation because you're (supposedly) being paid for the job, not the hours you put in like hourly are. So, the basic offer is $X for a job that involves 40 hours a week worth of effort on average. The thing that hits the employer here is that since the pay is for the job, not the hours, they don't get to pay you less just because you didn't put in the expected hours that week. So if they offered $8K/month ($96K/year) and they want to work you 60 hours a week for 3+ months straight, they have to pay you $12K/month every month for the entire year (they expected 60 hours/week for more than 13 weeks out of 52, which means they're expecting you to work 60-hour weeks on a regular basis). That makes it hurt even more to try and overwork salaried employees.

    4. Re:Overtime and salaried status by terrycarlino · · Score: 1

      It's more complicated than that, and it's not always about profits. I work in a non-profit industry, which is under contract the the U.S. Government. Things like benefits and such are contractually set, and sometimes so is manpower, not costs but number, because different rules apply for companies with different numbers of employees.

      Also as stated before its always cheaper to pay two individuals time and a half than to hire a third person and pay three individuals the same amount in salary, because there is overhead associated with each hire. In a company that pays good benefits it can be double the salary, not to mention recruitment and training costs. It is particular important when "crunch time" only fills nine months a year. You can work two employees overtime three quarters of a year or pay to have an extra employee underutilized three months a year. Including overhead the incentive is not to hire an additional person.

  12. Re: Either work it or donâ(TM)t by Anonymous Coward · · Score: 1

    Scheduled "on call" hours. It's pretty damned standard, and doesn't have people working 80 hour weeks for over a year.

  13. Formula for success by hey! · · Score: 5, Insightful

    (1) Fail at planning.
    (2) Ask the impossible of your employees at the last minute.
    (3) Have competitors who suck just as bad as you at management.

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    1. Re:Formula for success by Anonymous Coward · · Score: 1

      (1) Fail at planning.
      (2) Ask the impossible of your employees at the last minute.
      (3) Have competitors who suck just as bad as you at management.

      That's referred to as a shoot-from-the-hip management style.

    2. Re:Formula for success by johannesg · · Score: 1

      It isn't even cheaper, is it? The overtime has to be paid (or at least, I sincerely hope so), and it is both more expensive and less productive than normal hours, so the cost to the company is larger compared to just delaying the deadline by a few months.

      It's basically a complete fail on the part of management that crunch time is even necessary, and I'm glad I'm not in that industry.

  14. Re: Either work it or donâ(TM)t by Anonymous Coward · · Score: 2, Insightful

    There is an extremely severe difference between utility workers working on-call/emergency works working overtime. Often in the case of storms, many out of town utility workers will volunteer for overtime to help out. Also I'd like to point out that those utility workers are union employees(typically IBEW in the US). There is a huge difference between working overtime due to a disaster vs regularly being forced to work excessive hours.

    There are many people who can die due to lack of electricity. Pretty sure nobody is going to die of a R* misses a release date...

  15. Successfully argued against sustained crunch time by tdelaney · · Score: 1

    In a previous job I've successfully argued against a sustained crunch time. I was the technical lead of the team (based in Australia, salaried) The (US-based) manager came out with "you need to work 60-hour weeks for the indefinite future".

    I pushed back, pointing out that that was counter-productive and would result in negative work that would offset any initial gains from the longer working hours. I said that we would be willing to do it for a couple of weeks to meet the current deadline, but anything beyond that would cause problems in the team in addition to having no benefit.

    Somehow I managed to turn things around to the extent that the manager didn't just grudgingly accept, but actually stated that he agreed with me. I don't know how he reconciled that with his previous statements, but that wasn't my concern.

    I received a lot of surprised congratulations from the team members, including my local manager (who was probably the best manager I've ever had).

  16. Re: Why can't developers develop realistic schedul by ceoyoyo · · Score: 1

    Thereâ(TM)s some interesting research on this. Not just developers... virtually all time or cost estimates are lowball.

    Basically it boils down to bidders knowing that theyâ(TM)re more likely to get the contract by bidding low (or please the boss by guessing low) and slipped targets later arenâ(TM)t catastrophic. IIRC the UK government measured the average overrun and just adds that value to every estimate.

  17. Re: Why can't developers develop realistic schedul by firbolgar · · Score: 1

    Because nodbody they know has built what they are building. If someone did, they would just copy it. That's the thing non-programmers don't understand - software is effortless to copy (right click, copy & paste). So compared to other fields, software development runs into new problems more often that most other "building" projects (IT or otherwise).

  18. Re: Why can't developers develop realistic schedul by firbolgar · · Score: 1

    More importantly, it's usually not the developers who make the schedule.

  19. Crunch time is how you maintain a cheap workforce by sheetsda · · Score: 5, Interesting

    No one, in any line of work, should be expected to sacrifice their family for their job.

    "Crunch time" is an intentional policy decision in pursuit of maintaining a cheap labor force. It's obvious companies are getting more labor than they're paying for. What's more subtle is they're also selecting cheaper workers through the same policy. Creating job obligations that require sacrifice of family obligations selects for people with fewer family obligations and people willing to give away labor to maintain employment. People with no spouse, kids, family functions to attend, no savings to live on between jobs, etc. Young workers and foreign workers tend to fit that profile - generally recognized as the cheapest groups to hire. The policy attempts to ensure that they eventually self-select to free up the position for someone cheaper/younger. This raises fewer red flags than firing everyone who gets married.

  20. Some People Have Families by BrendaEM · · Score: 1

    As an ex-gamer, I understand crunch-time. Although I am single, others have families.

    --
    https://www.youtube.com/c/BrendaEM
  21. RUN .. .don't walk by Billly+Gates · · Score: 2

    Here is the deal. It depends on the management of the organization. I don't write software but do IT support with incompetent IT project managers. My job in their eyes was to make them look good for their bonus and if I didn't do that ... then I needed to be fired so someone other ass kicker would. If you have experience RUN and give them the finger.

    If you don't have experience as I had a gap back in 2013 back in the Great fucking Recession of 2009 I sucked up. I gained weight, lost a marriage, grew gray hair and they got rid of me anyway for not being a team player. I learned not to be a pushover from the experience as a business only concern is it's customers NOT YOU. It is YOUR job to take care of you. Not your employer who NEVER has your interests at heart.

    It is a very different world from our grandparents. Look out for you as your employer will take advantage for you or find a young mellinial who will for a fraction of the cost. Look after you and find a good employer. If you want to move up and you are young then go ahead and get some experience, but if you have it then you have more leverage than they do.

  22. Your company is BROKEN by JustAnotherOldGuy · · Score: 3, Interesting

    Lol, fuck your "crunch" overtime.

    If you expect people to work overtime as a normal thing or insist on "crunch" overtime, then your company is broken.

    That's one of the the things I like about the current place I'm working at...they have a company ethic that says overtime is not normal or expected, and they also state that if overtime is an accepted part of the work flow or company culture, then the company is broken. And they're right.

    I wouldn't work one minute of overtime ("crunch" or not) unless a) I wanted to and b) they paid me triple time for it.

    If you dumbfucks can't plan a project without it running into my off hours, then you'd should get better planners, coders, or managers. But don't think for one moment that I'm going to piss away my life so you dickheads can ship your glitzy bullshit product on time.

    Remember, kids- no one on their deathbed ever wished that they'd spent more time at the office.

    --
    Just cruising through this digital world at 33 1/3 rpm...
  23. At the lower end of the work spectrum by rsilvergun · · Score: 1

    this is correct. That's more or less where /.ers are. You put in your 40, occasionally 50 and that's that. But at the higher end in fields where the person is doing it because they want to/obsess over it (video games, high end STEM fields and the like) most of those folks are really putting in that much work.

    Just ask John Carmack how much he works in the lead up to a new game/engine. It's a lot.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  24. Follow it with off time by John.Banister · · Score: 1

    I work 84 hour weeks (7 12s) as my standard shift, and I'm fine with that. The thing one does is to follow it with a chunk of off time to compensate. I'm actually much happier to have my work time focused on work and larger contiguous chunks of work-free time to focus on not-work. I am not a parent or involved in a long term romantic relationship, and I don't see that every job everywhere needs to be exclusively scheduled so as to be agreeable to those who are. Three people filling two continuous positions in a 2 months on - one month off scheme can work quite nicely. For jobs where there's crunch time, the way to prevent those who are adverse to breaking from their standard work week from being comparatively penalized is to give the crunchers a chunk of off time so that the total time worked is the same for all.

    1. Re:Follow it with off time by supremebob · · Score: 1

      No offense dude, but did you ever think that you're not in a long term romantic relationship because you haven't given yourself enough free time to actually HAVE one?

      I've successfully pulled off holding together a relationship while working 60 hours a week, but 84? Hell no. I would be too tired to go outside and do anything after a week like that.

    2. Re:Follow it with off time by John.Banister · · Score: 1

      I work on boats at sea a lot, which also contributes to that, but the major obstacle is that I'm poly but prefer to live rural. In my experience, the great majority of the few poly women (quite sensibly from many points of view) prefer to live urban. It's been a decade and a half since I gave up looking.

  25. About working 100 hours a week by OneHundredAndTen · · Score: 1

    I don't believe it. Maybe some really have that work capacity, but most do not. I do believe that they were spending 100 hours a week in the office, or in front of the computer. But that does not necessarily imply 100 hours a week of work. This is BS.

  26. Re:Unionize by novakyu · · Score: 1

    When I was younger, I thought differently. But it does make things easier when there is a collective bargaining agreement. When the CBA says that an employee cannot be forced to work overtime, that has a force of contract, and this can actually free up other employees who want to work overtime to actually work overtime, without feeling like they are imposing on their coworkers with their "work ethic".

  27. It shouldn't be optional... by Yosho · · Score: 1

    It shouldn't exist.

    If you're nearing the end of a project and the only way to complete it is if your employees work 100+ hours weeks, that's a failure on management's part. You failed to manage your time and resources, you failed to set customer expectations properly. Own up to it and take responsibility instead of making other people work themselves to death for your mistakes.

    There was a time long ago when worked 80+ hours weeks for a long period of time, and it was terrible. I'm never doing that again; sometimes I'm willing to put in 50-60 hours for a project I care a lot about, but if you ask me to put in 40, the answer will be no, and if you tell me I have to, you'll be getting a resignation.

    To be fair, I don't work in the gaming industry, mostly because I know the working conditions are awful compared to the rest of the software world.

    --
    Karma: Terrifying (mostly affected by atrocities you've committed)
  28. Most can opt-out, but not boats. How stupid! by raymorris · · Score: 1

    I just read that and I see only a few professions aren't allowed to work more than 48 hours. Including:

    Any worker on ships or boats

    What the heck? If you're stuck ok a fishing boat for two weeks with nothing better to do than work, not allowed. You have to sit there don't nothing. Most anyone ELSE can work as much as they want, but not someone who has absolutely nothing better to do.

    1. Re:Most can opt-out, but not boats. How stupid! by dryeo · · Score: 1

      Isn't fishing about the most dangerous job? Some jobs, being overtired means making mistakes that you have to waste time tomorrow fixing, other jobs, people die.

      --
      https://en.wikipedia.org/wiki/Inverted_totalitarianism
    2. Re:Most can opt-out, but not boats. How stupid! by sjames · · Score: 1

      I'm pretty sure surgery, demolition, and construction qualify as jobs where fatigue induced mistakes can be fatal.

      For that matter, any job where you drive home after work can lead to fatigue induced fatalities for the employee and bystanders.

    3. Re:Most can opt-out, but not boats. How stupid! by JustOK · · Score: 1

      Are you still a bystander if you're sitting on a bench?

      --
      rewriting history since 2109
    4. Re:Most can opt-out, but not boats. How stupid! by dryeo · · Score: 1

      And all those jobs should have limits on how long of a day those workers are putting in. What those limits should be, I'm unsure of.
      As for driving tired, that's the most scary driving I've done and there was one job I had where the hours were too long and it was too far away that by the end of the week, I was usually falling asleep at the wheel. Luckily that job didn't last.

      --
      https://en.wikipedia.org/wiki/Inverted_totalitarianism
  29. Re:Game companies are full of shit... by Frobnicator · · Score: 2

    It is the company, not the industry.

    I've worked at five game companies. Each one had strict policies against overtime. I have interviewed with probably 40 game companies and turned many down due to their clearly abusive policies.

    At my current company when I came on on a Saturday to finish off some work, the following Monday my manager and the studio head invited me in to an impromptu meeting ('uh-oh') and asked me why I was there, what I was doing, and why I felt I needed to work on a weekend. They wanted to know if there was something going on with the project that they didn't know about, if there were hidden risks to success, and if there was anything that could jeopardize their strict goals to no overtime. They expressed that if people started coming in then some people would feel obligated, so if I decide to come in please don't send emails or check in code.

    But I'm not a typical in that I've always looked for good businesses with great quality of life. When I interview I am careful to look for important details. Are there old people in the office, or all the all 20 or 30 years old? (Older workers are much less tolerant of the abuse.) Are there pictures of children on desks? (Parents are more likely to go home in evenings.) Are there signs that people work long hours like excessive food containers from 8 PM or 10 PM pizza boxes? (Again looking for signs people go home.) Are there a good mix of genders programmers are about 80/20 split of men/women? (Women are less likely to put with the hours because of children.) And importantly: Ask what their policy is for overtime. If they hem and haw, or suggest that sometimes they do it but it isn't abusive, that's a sign. Another good question: Has anyone here ever reached retirement? It is an extremely rare thing in game studios, but I've had retirement parties.

    I worked at one company where I suspect the average age was mid-50. The office was filled with people for 9:00 meetings, and many chairs were empty around 4:30 in the afternoon. These were highly productive offices, and we were using all the latest technologies. Layoffs were virtually non-existent, and the hiring process was long and involved. I left to pursue a team lead position --- the downside of people staying forever with slow growth is that upward mobility is difficult --- but the workplace itself was amazing, well paid, and well-behaved.

    If a place is bad, stop working work there. If they require it (or indirectly "everybody will be there, but you can miss it if you must") that's a sign to move on.

    The abusive companies tend to hire lots of workers and fire lots of workers. The high turnover means it is easy to get the job. The good companies are extremely selective about who they hire. They may interview 20 potential candidates and not hire one. They have low turnover because people don't want to leave, they'll mostly only leave to move up the ladder since there is so little upward motion there. The companies are harder to find but they exist.

    --
    //TODO: Think of witty sig statement
  30. Crunch time works by FeelGood314 · · Score: 1

    If I have 10 well above engineers working 80+ hours on a well defined, well segmented project how many average programmers would I need to do the same job? My guess is, for many projects, you just can't do it. Some things just don't scale. Now imagine a project that has a two year deadline. If you slip the deadline hardware or the market will have moved and you will be forever trying to catch a moving target. For games or some hardware dependent products it's the only way a company will complete the project

    I've sent my family away on vacation and had my dog live with me in my cubical. You get in the mindset that "I started this, I'm going to finish it". Often your moral and self worth is so beaten down you actually can't look for another job even if you had the time. I've noticed that companies that have 4+ months of crunch time often have a huge employee turn over after the project completes.

    My advice, do it once. Learn as much as you can. Don't trust a work your managers say and then quit. Walk away. Don't worry about the promise of time off for the over time you worked or a share in the profit of the product. It will never happen. Quit, take what you learned, keep the friends you made at the time and find another job.


    **Ross Video survivor 2000

  31. Thats not actually 'crunch time' by lusid1 · · Score: 2

    it's simply 'chronically understaffed'. Perhaps its deliberately understaffed, but an actual crunch time might last a week or two. After a year you can't call it crunch time and expect anyone to take you seriously. At that point you just suck at project management.

  32. Bad practice by ET3D · · Score: 1

    It shouldn't be 'optional' but rather discouraged. Contracts should include a maximum number of overtime hours over which people are simply forced to stop working.

  33. Re:Game companies are full of shit... by Dutch+Gun · · Score: 1

    Yep, this has been my experience as well. It's not systemic across the industry, but varies greatly from company to company.

    I've been in the videogame industry for quite a while, and have worked at a number of videogame companies. The best companies I've worked for had very good work-life balance, and actively discouraged crunching. They wanted their employees to be happy and productive over the long haul, not to burn out and leave. The companies who tried to push employees into working longer... well, I found better jobs, simple as that. I think the younger the workers, the easier it is to exploit them, because they don't have as much leverage or confidence in their ability to get a different job. People who have a lot of shipped titles and industry experience are a bit harder to push around, I guess.

    It's frustrating to hear about people still being taken advantage of, because I really do enjoy the industry I'm in, and feel lucky to be making a good living doing what I love. Not too many people can really say that. I'm hopeful that more employers eventually realize that mistreating your employees is a terrible long-term way to do business, as you'll eventually lose your best people after they get burnt out, and take all their hard-won real-world experience with them.

    --
    Irony: Agile development has too much intertia to be abandoned now.
  34. It's not as simple as you all are making it by greggman · · Score: 2

    I hate crunch as much as the next person but it's not as simple as you're making it

    Ads have to be purchased months in advance, promises have to be made to stores (Walmart, Gamestop, Best Buy, etc...) those companies have shelves that need to be full of product. They only have so much space so you have to promise them your product will be available to fill their shelf on a certain date. They also have limited promotional space so you have to schedule your posters, cardboard stands, flags and whatever other promotional stuff you're going to have with them and promise on a certain date.

    TV stations have limited time for ads so if you want commercials to run you also need to book them months in advance.

    Even on the internet while you can post an ad whenever you want if you want your add to be on the front of some popular site you need to book it in advance otherwise someone else might have already booked that time period.

    All that is to say that game teams are asked well in advance "when will your game be done" and the team says "We'll have it done by October 23th 2018". At that point, marketing, PR, and sales will all make promises to 100s of different companies for the game.

    Now, 6 months before the deadline the team realizes they aren't going to hit the deadline and all the promises the company has made will be broken or money wasted. Those other companies expecting a product will not be happy to do business again with your game company as you've proven yourself to no be able to keep your promises.

    So, what do you do? You crunch to meet the deadline you promised.

    I don't have a solution. One solution might be "better planning" but that's easier said that done. How many of you had a deadline when you were a student and ended up having to crunch to get your paper written, homework done, test study etc. Planners aren't any more perfect than you.

    In any case, I'm not defending crunch. I'm join pointing out the solutions are not as simple as many seem to think

    1. Re:It's not as simple as you all are making it by serviscope_minor · · Score: 1

      You crunch to meet the deadline you promised?

      The people doing the crunch are almost never the same as the people promising the deadline.

      I've tried not having a work/life balance before. It's kinda ok for a bit of you're doing it for yourself. But if I'm working for someone else, no the hell way I'm sacrificing my work/life balance to meet a deadline I had no input into scheduling.

      If it harms me career, sobe it, I'd rather have less of a career and actually enjoy my life than churn and burn for what?

      --
      SJW n. One who posts facts.
    2. Re:It's not as simple as you all are making it by Anil · · Score: 1

      How many of you had a deadline when you were a student and ended up having to crunch to get your paper written, homework done, test study etc. Planners aren't any more perfect than you.

      Unless you planner is a college student with no formal experience or training in planning, then this is a poor comparison.

  35. management perspective by Tom · · Score: 2

    If you are a top-level executive and you are paid a six-digit salary (not barely six-digit, starting with a 1, you know what I mean), then part of that salary is the expectation that you will sacrifice your private life for the sake of the company if needed.

    Bad managers (i.e. statistically speaking half of them) believe they can have the same expectation towards people who earn a fraction of their salary.

    Good managers understand that one reason they get this salary is that it is their job to make things work with the resources available.

    "Crunch" time is almost always an excuse for bad planning, over-eager resource and deadline estimates made but not owed up to by management and, frankly speaking, what the guys really mean when they start the talk is "I need you to work additional to save my ass, because I promised something I couldn't deliver".

    The worst is when crunch time is a fixed part of the plan from the start.

    ---

    All that said, there can be real need for crunch time. If not mismanagement but an externally caused crisis happened. If circumstances changed. If a serious problem with everything is discovered too late.

    My profession is Information Security. If there is a serious incident, I would expect that certain key people drop everything and come in. And I would strongly recommend the managers above them to give these people massive rewards for doing so. Not just monetary. Pulling someone away from their family on the weekend can only be compensated for by giving them extra free days (paid, for you Americans as that is apparently not self-evident over there).

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re: management perspective by Tom · · Score: 1

      I work in Germany and Austria.

      There's a shortage of CISOs. I've had several offers from headhunters, and my company has been asked more than once if we can at least temporarily provide an external CISO. I've developed a CISO training program to coach potential candidates inside the companies because it's difficult and costly to find candidates on the job market.

      If you are in this sphere and are in the area or want to move, we should talk - tom@lemuria.org

      --
      Assorted stuff I do sometimes: Lemuria.org
  36. Sack the planner if he's ever done it before by Bruce66423 · · Score: 3, Insightful

    Two strikes and you are out. There need to be consequences for such cock ups. The need is to encourage pessimistic planning - and if higher management whinges, it should be their job on the line as well.

    Also crunch time overtime should be very highly paid. Again: there needs to be a strong incentive to avoid it. If it happens, it needs to HURT the reputation of the managers who allowed it to happen.

  37. Re: Insurance by terrycarlino · · Score: 1

    AC means non-salary overhead associated with a worker. In the US that means benefits like health and dental insurance, but also includes things like the employers portion of social security, pension matching, workman's compensation contributions, tax and vacation and sicktime costs (most businesses track and fund vacation and sicktime from different buckets than salary, since they don't have to pay you for vacation and sicktime you don't take.)

  38. D!ck move by DNAtsol · · Score: 2

    ...Beginning next week "all overtime going forward will be entirely optional, so if we want to work the extra hours and earn the extra money (As well as make yourself look better for progression)...

    Here's an idea: you get considered for "progression" when you do the work you were hired to do, doing it well and during the agreed upon work week.

    --
    DNA, the splice of life.
  39. And if you're not willing to do it... by X!0mbarg · · Score: 2

    They'll find someone who is.
    After all, there's a whole bunch of people waiting outside for the chance, so you don't want to just walk away from that, do you?

    Sound familiar to anyone else?

  40. Yes by CptLoRes · · Score: 1

    Why is this even a question?

  41. Depends on what you want by Registered+Coward+v2 · · Score: 1

    I've worked a number of jobs that had expected or mandatory overtime.

    When I worked power plant construction, we routinely put in lots of overtime, and were paid very well for it.We worked rotating shifts so you got anywhere between 48 and 120 hours off between shifts. Of course, if they didn't pay and give us some time off they wouldn't had any engineers to build, test, and operate it during construction and startup. We lived on our OT and per diem and banked our salaries.

    Later, I worked in plant inspection and while we had not paid OT we got compensatory time off.

    As a consultant, I had a target of 2000 billable a year, which was done by long hours during projects followed by weeks on the beach.

    In all cases, I was well paid, there were enough breaks to prevent burnout and the work was interesting. Consulting tended too burn people out with the travel and hours so we had a 25% annual turnover rate.

    Finance and law are notorious for working new hires long hours and expect many of them will leave; it's a way of getting cheap (relatively) labor and finding out who will stick around and meets their performance standards. As a result, they are always churning through staff.

    In the end, some, people will put up with it or even enjoy it while many others will; burn out and leave; adding to a companies hiring costs. For companies that require specialized skills that are harder to find or lots of experience with a particular job that can be a problem and drive wages up.

    --
    I'm a consultant - I convert gibberish into cash-flow.
  42. So Wait, Don't Gloss Over This by wisnoskij · · Score: 1

    This is not a case of ambiguous language. The company seems to be officially stating that not only was there a culture of "you must work overtime", but it was an official rule and Hauser simply lied to everyone about this rule existing.

    --
    Troll is not a replacement for I disagree.
  43. Treat people like professionals by byteherder · · Score: 1

    Does your doctor work 100 hour weeks, how about your lawyer, the engineer designing the bridge you will be driving over, or the high rise you will be working in, or the pilot flying the plane you are traveling in? Ask the surgeon if he as performed 99 hours of surgery before he cuts you open for a 'simple one hour surgery. Or the pilot of a plane if he is putting in 100 hours of flying that week?

    In all cases, the answer will be no but probably not even close to 100 hrs. But this is expected of software engineers, especially in the gaming industry. Treat them like digital garment workers. Wringing every last ounce out of them. Why should management care about their health, employee burnout, or work-life balance? If you don't like it, they say, "Just quit". They will just find the next naive inexperienced developer to fill the role.

    There really is a simple solution to this all. Pay all software engineers by the hour. Overtime paid at time and a half. When the dev costs suddenly triple, management will take notice and stop this insane practice.

  44. I've been that guy by p4nther2004 · · Score: 1
    Multiple times for multiple reasons.

    Let me tell you something. You can ALWAYS find another job. You can NEVER replace time lost with your family.

  45. No, it shouldn't exist. by Oligonicella · · Score: 1

    It's a sign of bad management and development. Then again, only an idiot would work much of it. Life exists *outside* the office, not in it.

  46. You mean devs shouldn't be punished?! by gestalt_n_pepper · · Score: 1

    ...for the poor planning by technically illiterate managers or the absurd promises made by salespeople chasing commissions through the time honored practice of lying?

    That's just crazy talk.

    --
    Please do not read this sig. Thank you.
  47. Optional under an union contract with clear rules by Joe_Dragon · · Score: 1

    Optional under an union contract with clear rules only!

  48. At least in FinTech, sure it is by cloud.pt · · Score: 1

    Quit my very first serious job after the MsC exactly because it wasn't optional, and didn't pay any overtime with shenanigans. The local Deloitte shop puts newcomers on a 2-month low-pay, "training" contract that mostly comprised 3-week actual training and 7 weeks of "peak" work in a finantial client.

    I asked if the 50-70h weeks would last a lot longer before signing a full contract, and they said it would be at least 3 more months of peak work. I told them "bu-bye" and took a 3 month break afterwards which is still the talk of every interview as they think I was fired (which, to the eyes of most employers, is an effective dismissal for not accepting the work conditions, but whatever).

    They also used shenanigans like a "no schedule salary fee" (~100 Euro), in order to prevent counting hours and avoid overtime pay. From colleagues that stayed in other projects, this was mostly the norm but I do believe I was unlucky on the client/project to a degree.

  49. the universal will to consume ice cream by epine · · Score: 1

    Well, because Slashdotters on the whole aren't very smart, we get asked the softball question: should this be happening?

    Winner of the Softball Question of All Time Derby: Should every day be ice cream day?

    Note: If you're being asked, it's by a children's book written at a grade-two reading level, intimating a terrible adult truth in a toddler-safe 1/4 teaspoon dose: that 90% of unintended consequences are entirely foreseeable, but for the thick and eternal haze of ice cream psychology.

    Hardball question: is there any way to enforce an "optional" crunch time industry-wide workplace policy where your crunch time record doesn't serve as a plausibly deniable tie breaker at your next promotion (and every promotion opportunity thereafter?)

    This discussion, as posed, doesn't even have the virtue of the childhood reader, which is at least intimating something dark about the universal will to consume ice cream.

  50. Labor v.s White Collar by theascension · · Score: 1

    I've always wondered about studies focusing on Office drone work and diminishing returns. I think anyone that's honest with themselves knows it's very difficult to do hard problem solving for even 8 hours a day, let alone longer. Perhaps a few brilliant minds can but it seems rare according to research.

    The brain needs rest, so many discoveries come during showers, baths or walks. It's time employers stop being bean counters and recognize a relaxed mind is also a working mind.

    I do think one can get away with menial or physical labor jobs during longer days. I've done both and I have done 12 hour all days (when I was younger). But to code for 12 hour days? Often you just come back to your work the next day and spend the first half of the day fixing mistakes and wondering what the hell you just did.

  51. Re:Who is at fault? Bidder or SW developer? by ceoyoyo · · Score: 1

    Unless the SW developer IS the bidder. That kind of thing is insane. I don't know why anyone signs contracts like that.

    At the end of my PhD the university wanted to patent something, and they wanted some example code they could publish to make it easy for others to try out our technique in their application. Great. I volunteered my code but told them it could use a little neatening up. As I was leaving I didn't feel much like doing it for them gratis. So they hired a professional development house to do it. $20k bought a developer for a month. He failed. They kept the $20k. I took a look at what he produced, which was a mess, and did it myself over a weekend. I did not get paid.

    That contract should have been for work delivered. If the developer didn't think he could complete the project in the time quoted, he should have upped the estimate.