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Major Games Publishers Are Feeling The Impact Of Peaking Attention (midiaresearch.com)

Some analysis from research firm MIDiA: Earlier this month Electronic Arts (EA) reported disappointing quarterly results, now Activision has laid off nearly 800 staff, mostly in marketing and sales. As MIDiA has reported multiple times before, engagement has declined throughout the sector, suggesting that the attention economy has peaked. Consumers simply do not have any more free time to allocate to new attention seeking digital entertainment propositions, which means they have to start prioritizing between them.

This downward trend in engagement has persisted for a while now, and the latest quarterly results from some major games publishers confirm that a revenue slowdown will ultimately follow consumer behaviour. Arguably sooner than most of the games industry would have thought. Publishers will be quick to blame declining engagement and revenues on Fortnite. While the title indeed intensified the manifestation of the peak attention economy dynamics among gamers, the coming slowdown is part of a much bigger challenge -- how to capture attention in an increasingly attention-scarce landscape.

Top publishers are facing several headwinds at the same time. Fortnite is only one of them, and arguably one of the less harmful ones to the long-term outlook of the games industry: Fortnite's model utilises the attention economy dynamics: It's a high-grade gaming experience and it's free to play, which means there is little barrier for consumers to allocate attention to, compare to its paid counterparts. While it has undoubtedly cannibalised some revenue and engagement from other major publishers, Fortnite engagement still contributes to the bottom line of the global games industry.
More gamers engage with games videos and events than Fortnite: Not only is engagement declining across mobile, PC and console gaming, at the same time, video is winning the race against gaming in capturing attention on multipurpose devices such as PC.

84 of 168 comments (clear)

  1. Sustainable business model by tomhath · · Score: 1

    It's a high-grade gaming experience and it's free to play

    So giving away games for free hurts the competition. Who knew?

    1. Re:Sustainable business model by Anonymous Coward · · Score: 1

      I think there's a touch more to it than that, plenty of Free to Play games have crashed recently.

      It's a high-grade gaming experience

      I've not played Fortnite so I'll take them at their word on this, but the past couple of years have been quite bad for AAA games not meeting expectations. Some have been met with "it looks a bit different but otherwise it's more of the same", some have blatantly not lived up to their advertising, and some have been buggy and poor experiences. The initial impressions of upcoming Anthem, another big-budget, heavyweight publisher-backed title don't seem to be particularly positive either, at least on PC. Planetside 2, a fairly unique Free to Play experience, teetered on the brink for a while, though it seems to have stabilised recently, albeit significantly below its heyday community size.

      Part of the problem is more titles trying to take up less time, and many of those titles trying to extract the maximum amount of time possible from each player, leaving no time for the competition. At the same time, in the focus for big headline titles which grab all the press, a lot of games have barely patched over glaring flaws, and I wonder if people are finally becoming jaded to it. Games these days are like movie trailers: all the action and glitz and best parts are in the trailer, with the bad dialogue and crappy plot and weird screen mistakes left for people who stump up for the full ticket price. In that environment there are a lot of people who don't mind trying F2P before they buy in, and only stick with it if the full deal doesn't suck. Buying a game before playing it these days is a risk.

    2. Re: Sustainable business model by tysonedwards · · Score: 5, Interesting

      Perhaps the problem is market fatigue due to post sale monetization. Today, buying a game that isn't intentionally hobbled to allow for micro transactions is rare. Metal Gear Survive came out with a requirement to pay for a game save slot - the permission to save your progress. You have the likes of Madden and FIFA coming out where it's no longer a game of skill or strategy as building your team is making your best of random unlocks unless you pay for them. You have Call of Duty putting shame icons next to players who don't have the season pass, preventing people from playing all the maps without kicking them from matchmaking. Deus Ex Human Revolution had you pay to unlock and level your various skills in the game at 1.99 a piece, or else to unlock your entire tech tree it would take ~3800 hours to unlock them... For a single player, story driven game. And yes, this literally has made me ignore a number of titles I previously looked forward to.

      --
      Thirty four characters live here.
    3. Re: Sustainable business model by Zuriel · · Score: 1

      I feel like it's possible to find middle ground between the 4 hour long games and the 4000 hour long games.

    4. Re: Sustainable business model by UnknowingFool · · Score: 1

      The difference is that “hours” as a metric is only meaningful compared to cost and progression. If a $60 game only has 2 hours of real play time until the end, consumers would feel a bit cheated. In the many examples above, consumers had to pay for the game and have to pay to progress. For titles like FIFA, there is significant obstacles to progress if you don’t pay.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    5. Re: Sustainable business model by UnknowingFool · · Score: 2

      Also that it doesn’t cost you more money to actually finish the game which requires a paid DLC.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    6. Re: Sustainable business model by Anonymous Coward · · Score: 1

      Hours of entertainment. Nearly four thousand hours of the digital equivalent of watching a wall of paint dry is not entertaining.

    7. Re: Sustainable business model by Kyr+Arvin · · Score: 1

      Perhaps the problem is market fatigue due to post sale monetization.

      This is what has fatigued me about the F2P mobile scene, for sure. I like to pay for the games that I play. I know that making of these games costs money, so if I really like a game and keep playing, I think it's reasonable to pay a reasonable amount for the game.

      The only only problem is very few people do it. So the finances aren't based around most people paying a reasonable amount to unlock content/whatever. The finances are based on the assumption that you'll have a much smaller number of people paying an absolutely exorbitant amount instead. So the people paying are expected to subsidize all the people who aren't, with the idea that they'll consider it worth it because they're so thoroughly addicted to this absolutely incredible game that they'll spend hundreds of dollars to get the cool stuff.

      There's a fun little "tower defense" type game I play on Android; it's fun, I enjoy it. It has a "premium" feature which gives you the perks you normally get from watching ads, along with a premium spot for another tower, a modest boost. Sounds good, I'm especially interested in games that support themselves with ad watches, and you can pay $5-$10 to disable ads. I like that model. But this tower defense game wanted $7.49 per week subscription. $30/month is crazy for such a simple dinky little game. It's two World of Warcraft subscriptions. I see this more and more in the mobile market and it drives me nuts.

    8. Re: Sustainable business model by MemoryDragon · · Score: 1

      I think so as well, the problem really is that the AAA publishers nickel and dime every cent of the customers mobile style. They basically saw that this worked for mobile games and some of them raked huge profits (casual market which does not really know any better) and then they basically brought this business model to the PC and console side and alienated a lot of core gamers that way especially when this model was pay2win mobile style.
      P2W models are basically also the main reason why I do not look at mobile games anymore and why I am slowly giving up pc gaming as a hobby (or limit myself to old games which do not have any of this junk)
      Add to that that a game usually is fully done with all extensions about 1 year after the first release and 3-4 months later hits the bargain bins and you can see why there is not a huge incentive anymore to buy games.

    9. Re: Sustainable business model by Warma · · Score: 1

      I have to ask, what are you even talking about?

      I played through Human Revolution an didn't even know you could spend money to unlock skills - they were unlocked by Praxis Points which you got from items Praxis Pack or whatever) found within the game. Even if I just never found the money option, I still don't get this accusation - the game took some 20 hours to finish, and time to unlock skills is not even relevant in this sense, as it was an action role-playing game, so there was a limited, but sufficient amount of upgrades available, and it was impossible to unlock everything the same playthrough (as is typical in role-playing games).

      If you asked whether Human Revolution wasn't a good game, then yes, I would agree that it was rather weak, but you're just making up things here.

    10. Re: Sustainable business model by Kyr+Arvin · · Score: 1

      When IAP first came out, tower defense games went from being balanced and playable to ones that were impossible unless you bought special types of towers or bought powerups.

      Fortunately the TD game I mentioned is totally playable without IAP at all. You don't ever 'lose,' it just resets to the beginning of the round, and you're slowly, slowly powering up your buildings enough to overcome the round, just slower than if you were IAPing. I'm fine with the "everything in the game unlocks, it will just take you longer if you don't IAP" model. Puzzle and Dragons is like that, Final Fantasy Record Keeper is like that (two of the best games I've ever seen for mobile). The games that throw a wall at you, where you can't climb over that without purchasing "boosts," those are the ones that I uninstall and usually enter a negative review. That's a bait and switch. If I see reviews mentioning that, then it's a game I won't install, no matter how fun it looks.

  2. Inexplicable grammar by chromaexcursion · · Score: 1

    This is meaningless:
    "More gamers engage with games videos and events than Fortnite."
    There is no conclusion.
    Makes the article worthless.

    1. Re:Inexplicable grammar by Dunbal · · Score: 1

      Advertising and media.... those entire FIELDS are worthless speculation and bullshit. My sister in law used to have a regional/latam position in a media co and agrees with me. It's all BS. But they'll take the money anyway. And when are Discovery, Disney or Time Warner going to give us another amazing free luxury trip to NY/Galapagos/Marrakesh again?

      --
      Seven puppies were harmed during the making of this post.
    2. Re:Inexplicable grammar by Austerity+Empowers · · Score: 1

      The article started with "peak attention" and talked about two horrible companies that make horrible products, and I decided it wasn't even worth clicking on.

      Possibly we have so much to do we can afford ot be choosy. It's also possible that literally everything EA and Activision spew out is not only trash, but steadily declining trash. We've gone from the kitchen garbage can and steadily degraded to dumpster fire, and of course people are choosing to do literally anything other than play games from those idiots.

  3. Video killed developers' games by Quakeulf · · Score: 1

    Bring The Buggles back for this, please. We need a new take on this ironic, but iconic, turn of events.

  4. Some people by AHuxley · · Score: 1

    are going to have to learn to code some other projects.

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    Domestic spying is now "Benign Information Gathering"
  5. Video game market is alive and well by mjwx · · Score: 5, Interesting

    EA, Ubisoft, et al. are not.

    So I have a choice with my leisure time, do I play the latest Medal of Snorefare 78 Rehashed edition where for £44 I can buy half a game and be expected to front up another 9 £6 transactions to get the full game...

    Or I can play a game from a studio that interacts with it's community, cares about game-play, balance and re-playability, provides free content updates and fixes bugs (well, mostly)... Is it little wonder Paradox, Eleon and System Era see more of my money?

    EA wen't off to chase the casual crowd with dumbed down "everyone gets a prize" and pay to win games. This had the nasty effect of alienating actual gamers who spend their money on games. Generic Sports 20XX isn't bringing in the money now they have to spend millions on advertising and people are realising that its the same game as last year.

    Another problem is that they expect me to install yet another resource sucking, update popup producing crapware client to run their games. I refuse to do this, ergo EA lost me long ago, as did Ubisoft.

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    Calling someone a "hater" only means you can not rationally rebut their argument.
    1. Re:Video game market is alive and well by Drethon · · Score: 2

      EA, Ubisoft, et al. are not.

      So I have a choice with my leisure time, do I play the latest Medal of Snorefare 78 Rehashed edition where for £44 I can buy half a game and be expected to front up another 9 £6 transactions to get the full game...

      Or I can play a game from a studio that interacts with it's community, cares about game-play, balance and re-playability, provides free content updates and fixes bugs (well, mostly)... Is it little wonder Paradox, Eleon and System Era see more of my money?

      EA wen't off to chase the casual crowd with dumbed down "everyone gets a prize" and pay to win games. This had the nasty effect of alienating actual gamers who spend their money on games. Generic Sports 20XX isn't bringing in the money now they have to spend millions on advertising and people are realising that its the same game as last year.

      Another problem is that they expect me to install yet another resource sucking, update popup producing crapware client to run their games. I refuse to do this, ergo EA lost me long ago, as did Ubisoft.

      Yeah, most of my gameplay is Mount and Blade, Factorio, RimWorld, Kenshi, Oxygen Not Included and trying to get into Astroneer. I still play some Fallout 4 for settlement building and a new survival play through and doing the original Mass Effect series again. The major studios just don't have any new releases I care about, The Outer Worlds has my attention and I'm hopeful for Starfield and the next Elder Scrolls, but otherwise most of my money goes to small and indie developers.

    2. Re:Video game market is alive and well by Kohath · · Score: 1

      "Interacts with its community" is neither fun nor entertaining. Why do you want so desperately to be pandered to? I'd rather have a good product than a product that panders to Internet forum people.

    3. Re:Video game market is alive and well by lgw · · Score: 1

      Sounds like you missed Kerbal Space Program - don't overlook it if you like the games you listed.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    4. Re:Video game market is alive and well by lgw · · Score: 1

      It's much better than "ignores it's community". This is especially true for bugs, rather than design choices. It's really good to see developers taking bugs seriously, and engaging with players on how to send the info they need to fix the bug.
       

      --
      Socialism: a lie told by totalitarians and believed by fools.
    5. Re:Video game market is alive and well by Drethon · · Score: 1

      Sounds like you missed Kerbal Space Program - don't overlook it if you like the games you listed.

      Landed and returned from every body in the Kerbin system, except Eve and Jool. Working next on setting up stations around every body and reusable "taxis" between them, rather than direct from kerbol missions. Haven't been back for a while as I've gone back to school and the design part of my brain for KSP seems to conflict with the part for school, the other game does seem to have quite as much mental design requirements.

      Good suggestion though!

  6. Peak bullshit is more like it... by blahplusplus · · Score: 5, Insightful

    ... the game industry succesfully got it's way to control software and by keeping half of it on their machines. They're finding out how gaming always was - most games will be played once, finished and then forgotten. It's hard for any game to keep players for a long time, which is why people need a rest from games between sequels instead of always online service base gaming bullshit. This is especially true for mobile games that survives off a tiny minority of whales. The sooner the game industry figures out we want good content for money and stop trying to turn every game into a service the better off we'll all be. People can buy multiple single player games they can't play every multiplayer game.

    That means service based games are a winner take all market because free time is limited when many multiplayer games are released in the same period vying for player attention. The level of idiocy coming out of management selecting for short term profits instead of fixing the AAA game industries ability to make said games is the issue.

    1. Re:Peak bullshit is more like it... by AmiMoJo · · Score: 3, Informative

      Problem is that a lot of the really good games don't sell. History is littered with classics that didn't do particularly well when released, where as FIFA 2020 is a guaranteed money-maker.

      Part of the problem is that people expect AAA games to have very high production values, which means very high development costs. The days of a 10 person team producing a top selling game are long gone now. Top of the GoG indie charts maybe, but the AAA studios are multi-billion Euro industries. GTA 5 from way back in 2013 passed the billion dollar sales watermark.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    2. Re:Peak bullshit is more like it... by HiThere · · Score: 1

      No. That may or may not be the current game market, but I stopped buying games when I stopped being able to install them and play them without depending on a remote site for activation and access.

      I was willing to put up with the abusive license terms that I wouldn't accept on software that I used for work, because I counted game a optional extra. I was not willing to accept "We got tired of that game" or "Oops, we're out of business" as a reason for my game to stop working.

      So they killed a part of the gaming industry when they started requiring on-line access to the gamer's computer. And for my part it can just stay dead until they drop dead. (Yes, a few games that I liked died before I wised up.)

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
    3. Re:Peak bullshit is more like it... by Cederic · · Score: 1

      Top of the GoG indie charts maybe

      Rimworld was written by one chap and sold over a million copies. He's now wealthy and has a huge number of global fans.

      You may say that's not 'a top selling game' but it isn't exactly a hardship situation.

      There's a huge market and plenty of room for plenty of people to offer quality product. They also need to find a way to stand out from the vast volume of utter shit out there.

      AAA games don't do this by investing in top end graphics, they do this by investing in expensive marketing.

  7. Sounds Like Spin by Kunedog · · Score: 3, Interesting

    Responding to criticism with "Don't like it, don't buy it" definitely lessens the attention directed towards your game, even if customers have some in reserve.

    1. Re:Sounds Like Spin by Anonymous Coward · · Score: 3, Insightful

      Obvious troll, but I feel like responding anyway.

      No, the mere presence of clothed female characters and minorities does not, in and of itself, drive gamers away from games. However, games that have set this as their agenda have invariably sacrificed other elements of the game that gamers want. Instead of an intriguing plot, we get repetitious political messages. That's not fun! Instead of beautiful top-tier graphics, we get thrown-together crap full of ugly people. Nobody wants to look at that.

      Etc.

      A political message will never make a game sell. Accept it, or go broke.

    2. Re:Sounds Like Spin by Anonymous Coward · · Score: 1

      Yes, guilt and shame people into buying your game - what a brilliant tactic! We are such bad people, shame on us, time to shell out some money to cleanse our souls. Now where have I heard that before...

  8. Too much fucking entertainment by DogDude · · Score: 1

    I think that they're probably right. The amount of entertainment that Americans consume today is insane. Most are badly, *badly* addicted to their screens. From what I see, those who are addicted are already spending as much of their time on these things as possible, already. At some point, there is going to be significantly more entertainment produced than can be consumed profitably. I think that people who are not going to be addicted to the inanity of having to be constantly entertained aren't likely to suddenly become addicted, so I think that we are probably at peak entertainment right about now, at least in the US. The only way entertainment companies could sell more useless garbage to Americans would be if people started doing this:https://www.soundandvision.com/files/_images/200902/2172009173627.jpg

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    I don't respond to AC's.
    1. Re:Too much fucking entertainment by DontBeAMoran · · Score: 2

      I think that screen is showing the main TV show in the middle and the rest is just ads, not other shows. It was kind of a joke that the future of TV was going to be like the web, which was full of pop-ads at the time.

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      #DeleteFacebook
  9. Re: skinflint tackdicks screwing public? by Anonymous Coward · · Score: 2, Funny

    in the UK it's 999 but I'm assuming you're murican and couldn't place it on a map so you are forgiven.

  10. Re:Maybe game companies can make stuff that is goo by fat+man's+underwear · · Score: 1

    You can still play old games. Loderunner and Sword of Fargoal are two games that are nice and slow and boring and entirely addictive. Loderunner especially, it's like a one-Lemming Lemmings with only one tool and the other Lemmings are trying to kill you.

  11. Re:occam razor principle by ctilsie242 · · Score: 1

    The funny thing is that both companies have some awesome IP.

    EA could make cash hand over fist if they decided to crack open some of the old Origin games and make them.

    For example, an Ultima reboot. Not a "mobile friendly" app that demands DLC and microtransactions to play, but a complete revamping of the series, where one buys the game, with zero microtransactions. No Avatar loot boxes, no mongbat pets, no fluff... but a return to basic plot and gameplay.

    EA would make money hand over fist if they did this in a way that wasn't a quick cash grab, driving away everyone.

  12. Re:Maybe game companies can make stuff that is goo by kugeln · · Score: 1

    Sadly there are very few people left who know what a Lemming was or were ever familiar with the game. It seems like everyone around now starts at Minecraft or WoW.

  13. How about game diversity. by jellomizer · · Score: 5, Insightful

    After Doom, I was already tired of the first person shoot em up. However because it was so popular, nearly all the games have been like that afterwords. Then World of Warcraft was a big hit, so all the game companies moved over to online games. Game makers gotten serious about their stories, so all the games started to have these big huge complex stories.

    With the companies following these fads, we had a lot of good games genres die out.
    1. Single player Adventure Games, these were once games with state of the art graphics and sound, it made progressing to the next screen and area a real joy, you weren't playing against people, or having to keep your twitch reflex on maximum all the time. You get into a place, you then can take your time explore the area find as many hints as your can. The 2016 new Kings Quest while not getting big reviews, I found was a decent attempt of a modern version of the adventure game, however could had been much better with more budget and planning. (There was a trend in it, to make some puzzles, actual puzzles, and not organic part of the game environment)
    2. Platform Games. Sometimes we don't need to use all the buttons on our controller. No story to figure out, no moral ambiguities, you are the hero, everyone else is the bad guy.
    3. Strategy Games. No rush, take your time, come up with a plan.
    4. Building Simulators, no plot just keep of building and simulating

    Sure they are Indy games like this, and on the mobile market they have more options. But most of the big name games are nearly all the same. It isn't that we have lost our ability to pay attention to a game, but the fact after playing a few of these types of games, there isn't much we want to pay attention too.

    Fortnite, is one of those quick to play games with a combination of many genres. You Win, then you Win, if not then you play again.

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    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    1. Re:How about game diversity. by AmiMoJo · · Score: 2

      Nintendo just announced Super Mario Maker 2. I have the first game (it's actually the only game I have for my Wii U!) and it's great fun. Classic 2D platforming action, thousands of great levels and the ability to make your own.

      I'm very happy that it sold well enough and developed enough of a community to warrant a sequel. It came at just the right time, when Mario ROM hacks were getting popular.

      We have seen a bit of an explosion of retro style games in the last few years. There are a lot of hidden gems from the 80s and 90s that people don't know about too, especially Japanese games that never made it to the west. Loads of great platformers and shooters.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    2. Re:How about game diversity. by thereddaikon · · Score: 3, Interesting

      Oh the genres you listed only adventure games are actually dead. New platformers come out every year, including fucking Mario for crying out loud. It's also a popular genre with indie studios probably because of its straight forward design. Paradox has some great strategy games that cover all the major gameplay types, RTS, TBS, 4X. There are many building simulators of various types as well ranging from crafting games like the ubiquitous minecraft, space engineers etc, to city builders like the Anno series and Cities Skylines and the really complicated ones like Factorio. I haven't seen a good adventure game since the start of the 3D era though.

    3. Re:How about game diversity. by Anonymous Coward · · Score: 2, Informative

      Dude, do you even game any more? It's like you listed the stuff you enjoyed in the early nineties and haven't bothered to look at what's out there since.
      1. Single player Adventure Games. Popular in the early nineties, over-saturated market by the noughties, fingers burnt, the big players have given up but small teams still churn these out.
      2. Platform Games. Mario has led the pack since the eighties and continues to this day. Buy a Nintendo.
      3. Strategy Games. Because Civ isn't a thing? Or X-Com? Let alone Total War.
      4. Building Simulators. Notch has a billion reasons to think that you know nothing about games.

    4. Re:How about game diversity. by Anubis+IV · · Score: 1

      1. Single player Adventure Games [...]
      2. Platform Games [...]
      3. Strategy Games [...]
      4. Building Simulators [...]

      I do agree that there's a lot of mediocre sameness when it comes to the popular games, but I think there's a combination of rose-colored glasses and straining to make your point going on, since of the four genres you say died out, none of those are actually dead. Many of them are thriving in the indie space, which you really shouldn't being excluding from consideration. After all, when it comes to single-player experiences, how popular a game is has absolutely nothing to do with how good a game is, nor should it have any impact on your enjoyment of the game.

      Of the four you listed, adventure games are the closest to being extinct, but that's mostly because it's had to go through the biggest visual changes on account of its core point-and-click, screen-to-screen mechanics aging the poorest. If we're being honest, those mechanics (like the text-based ones before them) were only ever a rudimentary means to convey the actual gameplay that was enjoyable (e.g. exploration, collection, dialog, puzzling, etc.), so while the mechanics may be largely dead, the core gameplay of classic adventure games is still common in games today. We see it in abundance in adventure puzzlers like The Witness and Obduction, we see it in action games like Uncharted and Tomb Raider, but they even still exist unto themselves. While some, such as Broken Age, are more visibly linked to their classic roots, most modern adventure games look very different than the classic ones. Even so, you don't have to squint too hard before you realize that games like Firewatch or The Walking Dead series—while thematically very different—are still just adventure games at heart.

      Platform games are still huge business, both in 2D and 3D. LittleBigPlanet was a marquee title for Playstation, but Nintendo is still going big in this space with the Donkey Kong Country and New Super Mario Bros. series both putting out releases in the last year, and of course Super Mario Odyssey if you're considering 3D platformers. The indie scene has absolutely exploded in the last decade with great games like Braid, VVVVVV, Celeste, etc., not to mention a number of variations of the genre that are thriving as well (e.g. Metroidvania games like Axiom Verge and Hollow Knight and Bloodstained: Ritual of the Night soon, action platformers like Megaman 9, 10, 11, and Mighty No. 9, etc.). We've had a glut of great platformers in the last decade that's absolutely spoiled us.

      Strategy games are still going strong too. The godfather franchise of the genre, Civilization, is still huge, with Civ 6 releasing just a few years ago. Total War is still a powerhouse franchise with new releases seemingly all the time. We've seen quite a bit of reinvigoration in the tactical end of this genre recently, what with the XCOM reboot games, Into the Breach, and other indie titles. There's even rumblings of an Advance Wars reboot.

      As for building simulators, while SimCity is largely a dead brand at this point after several significant missteps and cash grabs, Cities Skylines has carried the torch after stealing SimCity's thunder. And if you want to build something on a smaller scale, there are literally thousands of simulation games available on virtually every topic imaginable, from building gaming rigs to house flipping. I'll admit that I still boot up an old copy of SimTower every now and then, since nothing else ever quite scratched that itch for me, but there are plenty of games in that sub-genre (elevator simulator) as well.

    5. Re:How about game diversity. by chispito · · Score: 1

      With the companies following these fads, we had a lot of good games genres die out. 1. Single player Adventure Games, these were once games with state of the art graphics and sound, it made progressing to the next screen and area a real joy, you weren't playing against people, or having to keep your twitch reflex on maximum all the time. You get into a place, you then can take your time explore the area find as many hints as your can. The 2016 new Kings Quest while not getting big reviews, I found was a decent attempt of a modern version of the adventure game, however could had been much better with more budget and planning. (There was a trend in it, to make some puzzles, actual puzzles, and not organic part of the game environment)

      I haven't played them but it seems like DoubleFine had been attempting to keep that tradition alive. I really used to love the KQ series, all the way back to the first. I miss them, too and I agree that it seems to be really difficult to make these kinds of games profitable recently.

      2. Platform Games. Sometimes we don't need to use all the buttons on our controller. No story to figure out, no moral ambiguities, you are the hero, everyone else is the bad guy.

      If you like the Metroid/Castelevania format ("Metroidvania") this is the best time to be alive. Cave Story, Steamworld Dig 1&2, Ori and the Blind Forest, Hollow Knight, Shovel Knight, Axiom Verge... there are tons. Just tons. Really, it's not just MVs, either, there are a lot of really popular variations on platformers right now.

      3. Strategy Games. No rush, take your time, come up with a plan.

      Also lots of options. Civ, XCom... countless 4X games, also deep stats heavy turn based games like Hearts of Iron. Only Real Time Strategy has been on the decline the last decade or so.

      4. Building Simulators, no plot just keep of building and simulating

      Sure they are Indy games like this, and on the mobile market they have more options. But most of the big name games are nearly all the same. It isn't that we have lost our ability to pay attention to a game, but the fact after playing a few of these types of games, there isn't much we want to pay attention too.

      Minecraft? Um... there are a fair number of sandbox type games, Space Engineers et al. I'm curious what earlier examples of the genre you have in mind

      Fortnite, is one of those quick to play games with a combination of many genres. You Win, then you Win, if not then you play again.

      --
      The Daddy casts sleep on the Baby. The Baby resists!
    6. Re:How about game diversity. by DontBeAMoran · · Score: 1

      If you're willing to move up into first person, there's nothing like Portal.

      Except, of course, Portal 2. Which is a lot better and a lot longer. My only hope is that they never make a movie, it's a story that has to be experienced to be appreciated.

      --
      #DeleteFacebook
    7. Re:How about game diversity. by _merlin · · Score: 1

      Platformers have been really varied as well, with lots of aesthetics and gameplay mechanics. From New Super Mario Bros U, to LIMBO, to BRAID, to Hollow Knight, to Toki Tori 2+. Platformers have been anything but dead over the last couple of decades.

    8. Re:How about game diversity. by sad_ · · Score: 1

      regarding adventure games, a lot of those are being released these days, and a lot of them are really good and high quality.
      as you say, these are indie releases, but i don't see what the issue is with that. they make the games, the games are good, i suppose that's all that matters.

      --
      On a long enough timeline, the survival rate for everyone drops to zero.
  14. Re: skinflint tackdicks screwing public? by DontBeAMoran · · Score: 3, Funny

    I'm Canadian, so you're assuming wrong. I also know different countries use different emergency numbers. I was expecting/hoping someone to reply the exact same thing as me but with a different number than 911 and 999.

    And by the way, the emergency number in the UK is not 999. It's 0118 999 881 999 119 725... 3.

    --
    #DeleteFacebook
  15. Peak laziness by sunking2 · · Score: 1

    People are getting too lazy to play a game. They can only muster the attention to look at a crappy video on their phone.

    1. Re:Peak laziness by wikthemighty · · Score: 3, Interesting

      My two kids (10 & 5) spend more time watching people play video games than playing games themselves! :(

      --
      "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
    2. Re:Peak laziness by DigiShaman · · Score: 1

      I've pulled back from PC gaming. I'll still play Zelda and Mario Cart 8 on the Nintendo Switch with my son, but I've since "unplugged" from the world of ADHD internet entertainment.

      So how can I get my twitch fix while staying "unplugged" and not going full athleticism?? I picked up toying around with RC cars. Race em, crash em, fix em, upgrade em. I'd pick up a racing drone, but those blades are seriously dangerous IMHO. Then again, so is a 5 lb mass on four wheels zipping along at 50+ Mph too.

      --
      Life is not for the lazy.
  16. Cyberpunk 2077 will have none of that BS and GOG! by Joe_Dragon · · Score: 1

    Cyberpunk 2077 will have none of that BS and be on GOG DRM FREE!

  17. Re: skinflint tackdicks screwing public? by Anonymous Coward · · Score: 1

    No it isn't, everyone knows the emergency number in the UK is 0118 999 881 999 119 725 3

  18. This story ... by PPH · · Score: 1

    ... has piqued my attention.

    --
    Have gnu, will travel.
  19. Video game market is alive and well:Ubisoft. by Anonymous Coward · · Score: 1

    Problem for me isn't Uplay, but FarCry 5, AMD Phenom, and DRM. In a nutshell the included DRM uses SSE 4.1 which is an extension Phenom's don't have (SSE4A). Other games have had this issue until publishers applied patches. Guess who hasn't, and Assassin's Creed: Odyssey is the same issue. FarCry Primal is the latest of that series that'll run on Phenoms. If Ubisoft wants my money they know what they need to do. If not there's plenty of other publishers that'll take my money, and deliver.

  20. Well Duh! by Voyager529 · · Score: 2

    I haven't looked forward to a game release in years. It's pretty simple...

    -I don't game on my phone.
    -I don't want a game without a single player campaign (y'know, an actual campaign, not a 90-minute tutorial).
    -I don't want a game with lootboxes.
    -I don't want a game with microtransactions.
    -I don't want a game with an always-online requirement. ...So basically, 98% of new AAA games aren't written for me. And that's fine. I'm voting with my wallet; I've got green pastures of games in my Steam. Not everything has to be incredibly story driven or be some GPU workout, either. I have fun playing PinballFX and Sol Exodus, Game Dev Tycoon and Trine. I'm one of those people who still enjoys playing Unreal Tournament in all of its iterations - it's got the same concept as Destiny 2 ("Go to the place and shoot the lads"), but with far fewer annoyances, free DLC, and free multiplayer. And, of course, no matter how many times I play the Mass Effect trilogy (and even Andromeda), I come across a new thing somewhere.

    I realize that saying "they don't make 'em like they used to" wreaks of nostalgia, but I preordered Andromeda, and on the sole basis that it was one of the last EA games that didn't wreak of microtransactions and lootboxes, I'd do it again if only to encourage that sort of model. Activision has the same problem - Starcraft isn't always my cup of tea, but when I'm in the mood, I'm happy with what it is, to the chagrin of Activision who would far rather I be a fan of CoD: BO4. I got that game for free and I still didn't find it to be fun at all, even though the first Black Ops game was one of my favorites of the series.

    EA shifted their business model toward short term profits, and while it worked for a while, it's obvious to everybody with a brain stem that microtransactions and second-half-of-the-game DLC simply isn't going to garner loyalty in the long term. It's just that the chickens are finally coming home to roost, and while it's possible that they'll figure out what the rest of us already know, I wouldn't wager a counterfeit wooden nickel on it.

    1. Re:Well Duh! by lgw · · Score: 1

      The thing is, there are more "real" games like that than anyone could play. Proper single-player games. They just don't come out of big studios.. And that's fine; bug studios are where creativity goes to die.

      I don't look forward to games anymore either - I discover them after the fact to my delight.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    2. Re:Well Duh! by drinkypoo · · Score: 1

      I haven't looked forward to a game release in years. It's pretty simple...
      [etc.]

      The last game I bought that met all your requirements was Fallout 4. So I'd add to that list "the game actually works correctly". I only paid $20 with season pass from cdkeys, but I would have been pissed right off if I'd paid full price. This is, far as I can tell, actually the lowest quality title in the entire Fallout universe. There've been quest-stopping bugs in literally every Fallout game except maybe Fallout Shelter (which just sucks, both because of stupid limitations which seem like they're from a decade earlier, but also because it's a point-click-drag game in which pointing, clicking, and dragging are all poorly implemented) but FO4 is by far the game in which I've encountered the most of them. I'm constantly in the console trying to get a mission to advance or complete, even though I've done all the right things.

      Also, speaking of FO4, how about "the single-player campaign makes sense", because the end wrap-up of FO4 is just stupid. You can't make choices which make sense, only really dumb ones, even if you have all the charisma in the world.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  21. Re: skinflint tackdicks screwing public? by DontBeAMoran · · Score: 1

    Oh hey, look! Another woosh!

    --
    #DeleteFacebook
  22. Re: skinflint tackdicks screwing public? by DontBeAMoran · · Score: 1

    And also, yet another moran who thinks only the U.S.A. uses 911.

    --
    #DeleteFacebook
  23. Re: skinflint tackdicks screwing public? by Anonymous Coward · · Score: 1

    Am. Canadian. Can confirm. 911 summons red clad officers on mooseback

  24. 2 Words: Bull and Shit by Opportunist · · Score: 2

    Fortnite is not the problem, and neither is a dwindling interest in video games.

    It's a dwindling interest in paying again and again and again for getting the same video games.

    Does EA even have a line of games anymore that doesn't have the current year in the title? Or does any major studio still offer games where you actually get to buy the whole game for 60 bucks instead of buying a husk that you can then fill with zero-day DLC and "season passes"? Only to eventually find out that you shelled out about 200 bucks for game you already had, just that back then you actually did get the whole game for those 60 bucks (aka what today passes as a "sequel")? But it has a new gimmick and worse, dumbed-down mechanics because crippling games so they run on consoles was not enough, today's gaming market is cell phones so enjoy playing games with mouse and keyboard on your 30" screen that were designed for stamp-sized touch screens.

    EA, it's not that people don't want to play games anymore. You just don't produce the games anymore that we want to play.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:2 Words: Bull and Shit by indytx · · Score: 1

      Fortnite is not the problem, and neither is a dwindling interest in video games.

      It's a dwindling interest in paying again and again and again for getting the same video games.

      This. I used to be a fairly engaged gamer, though I never purchased anything when it first hit the shelves. That changed when I was given an original Xbox, and I started buying brand new games AAA games that I could be fairly sure would have a nice long shelf life. I was taking my time upgrading my original Xbox to a 360 and then Micro$oft cut off my access to Xbox Live and suddenly my games stopped working. It dawned on me that even though I had been a loyal customer buying games and paying for Xbox Live for years I was apparently worthless if I just wanted to play older games.

      After I quit being angry about some of my games being useless (B2:MC), it dawned on me that this was the best thing that could have happened to me. I quit worrying about how long a games servers would work. I quit worrying about whether there would be enough players for a publisher to continue allowing online access. I just . . . quit caring.

      I'm now just a casual gamer who plays on the PC. I know Fortnite gets a lot of hate, but it's essentially a fantastic, casual shooter. No amount of money makes the game better or longer or allows a player to get ahead. Its entire eco$y$tem is based on costumes. Another F2P game that works the same way, has long legs, and is fantastic? Team Fortress 2.

      Hats (and costumes) are the future. I really wish game developers (for shooters) would spend their time making fantastic, fun to play games, and then sell hats. Apparently there are tons of suckers (i.e., kids) who will spend money on hats so the geezers who only have a few minutes of free time and mortgages and kids' extracurricular expenses can game for 20 minutes now and then without feeling guilty about spending $60 for a new AAA that only rewards both time and money invested in the game. So, hats.

      --
      Make love, not reality television.
  25. Re:Giant and buggy or mobile and ad filled by Bobrick · · Score: 1

    ... and until they do, I see no reason to pay for their games rather torrenting it and getting tired of the uninspired crap real fast.

  26. Assassin's Creed by fluffernutter · · Score: 1

    I really enjoyed Assassin's Creed 2 and was ecstatic that I could get it for the PS4 that I bought for my kids. So I bought the whole Ezio collection for my PS4. Then I just found out that the next two games were basically the exact same game with some minor elements added. I won't be buying the rest since I have lost interest.

    --
    Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
  27. Re:Online only problem by Opportunist · · Score: 1

    There is still something else? What recent AAA title can you name that wasn't aiming for online multiplayer gaming?

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  28. Micro transactions by hiroshimarrow · · Score: 1

    The micro transaction is a way to ensure the gamer returns to the same game to take advantage of the costly little things they have added. This adds revenue, but also increases the returning player base as those players want to utilize their investment into their game.

    This means that for the next big game release, those same users who invested additional money realize that they would have to do the same again... and again... and again... significantly lowering the ROI of each game's annual release after having spent $100+ on the game plus micro transactions. This makes the game much more difficult for a user to justify the cost of leaving the old game for the new one.

    Some people have finally realized this, and the marketing guys are losing their collective bonuses to their own success for getting those players to return to the game by increasing the cost and adding to it such "a sense of pride and accomplishment."

  29. Re:Microtransactions by Opportunist · · Score: 1

    Well, gamers caught on when they left out the part where you first of all have to make a game instead of slapping a new year number on the old one before trying to sell it again, only this time you get to pay for the book and then extra for every page you want.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  30. Re:occam razor principle by lgw · · Score: 2

    EA and Blizzard are publishing mostly shitty games.

    This. They're both trying to blame Fortnite for their problems, but they simply don't make great games any more. Perhaps giant corporate conglomerates never can.

    AAA games focus on presentation, not gameplay, as that's the easiest way to get first-week sales. But when gameplay is bad game after game, not to mention code quality and server quality, people start to notice. I sure as heck won't buy e.g. the next Diablo without seeing reviews (by post-launch reviewers - everyone who gets pre-launch copies is captive these days).

    Meanwhile Indy games with crappy graphics keep me entertained for endless hours. Much as I'd like to see those games look better, I don't want a better-looking game that's not fun to play!

    --
    Socialism: a lie told by totalitarians and believed by fools.
  31. Competition with old games by MobyDisk · · Score: 1

    During high school, my friends and I joked that one day, every book that needs to be written will have been written. then we will not need to write any more books! Joking aside, maybe video gaming is getting there. If I had infinite free gaming time right now, I want to go back and play the Bioshock series, and the Doom expansions I never played, and a bunch of adventure games that my friends played and I didn't, and the Final Fantasy games I missed, and the Frictional Games (SOMA, Penumbra). Yes, I want to play Red Dead Redemption 2 ... but that's $60, whereas the other games I listed are like $10 on Steam. So... why buy a new game?

    I know this talk frightens the game companies and they try to make it hard on me. But they finally discovered it is better to sell old games than to have people pirate them.

  32. Seen this movie before ... by mnemotronic · · Score: 1

    "Home prices NEVER go down" -- typical real-estate agent in 2006

    --
    The Russians have won. They have made the world a cesspool of distrust, greed, fear and hate.
  33. Burn it down and build it better by reanjr · · Score: 2

    The whole gaming industry needs to go through massive a overhaul. The whole model has been straight fucked by mobile and micropayments. Burn it all down, send most every new company out of business, leaving the quality operators like Nintendo and Sega behind.

  34. Re:occam razor principle by Bahamut_Omega · · Score: 1

    When have "AAA" publishers looking for a profits from CEOs whose salaries could easily fund a smaller more agile studio. Or could replace them with those who are more like the late Satoru Iwata, and willing to cut their own pay in slim times.

    Really what needs to be done is take guys like Bobby Kotick out of the picture. He wants fear? Give me a few minutes with voting stock, and watch him fall flat on his ass as to change his contract to remove the golden parachute to replace it with one made of frayed nylon. Unfortunately guys like him have no clue about the industry, usually because they haven't had the chance to see what it's like on the ground in the trenches.

    Unfortunately these sorry excuses for executives are usually the ones who whine about short term profits over longer term gains. Kind of sad that they look at the balance sheet and don't see that their exorbitant pay stubs are what happens to be screwing the damn ledger.

  35. Re: skinflint tackdicks screwing public? by dilvish_the_damned · · Score: 1

    âoeIâ(TM)ll just put this here... with the rest of the fireâ

    Which is coincidentally how EA and Blizzard are handling their fires.

    --
    I think you underestimate just how much I just dont care.
  36. Re:occam razor principle by DontBeAMoran · · Score: 1

    So far the only bug I've seen is when you lose and you continue an island, the archers walk in mid-air to rejoin their tower.

    --
    #DeleteFacebook
  37. Re:Activision had record profits by lgw · · Score: 3, Insightful

    It's a problem with corporate governance. Growth is usually favored over sustained dividends. The problem was created by the favorable tax treatment of capital gains over dividends - investors of course want their profits in a lower-tax way. But it has created a disease that has killed business after business, as corporate leadership seems unable to say "we've won: we've saturated the market and this business can't double again because we already have more than half the possible customers; here's a fat dividend which we can sustain indefinitely".

    Transitioning from growth to dividends is the freaking point, it's how profits are supposed to flow to shareholders. But the culture of corporate governance is broken now, and cultural fixes are hard.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  38. Re:occam razor principle by NicknameUnavailable · · Score: 2

    It's not about IP, "plot and gameplay" take talent; microtransactions, always-on connectivity to collect user data, loot boxes, etc don't. The fact they seem to have ditched mostly marketing and sales people may be a sign they are starting to catch on to this, but generally large companies have stable management placement programs, to such an extent that they don't place people in positions of leadership who can see the issues faced any better than they guys before them - so I don't have a lot of faith that they will actually start improving. More expecting that the next great games will come from smaller shops EA and Activation are more like the 400lb raging mental midgets in the room than great creators of things.

  39. Bullshit by Hognoxious · · Score: 1

    Fortnite's model utilises the attention economy dynamics

    BINGO!

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  40. The two games you're thinking of by rsilvergun · · Score: 1

    sold just fine. Far Cry 5 was the top selling Far Cry game in history and a spin off game was green lit. BF V for all the talk still moved 7.3 million copies. Not bad for a year when everybody was going up against the twin juggernauts of Fortnite and Red Dead Redemption 2.

    The article is more about growth. The games industry has grown like crazy thanks to micro transaction bullshit. Seriously, these companies are all hitting record profits with insane valuations.

    The YouTuber Jim Sterling has been pointing out this is not sustainable. There's only so many hours in a day for these crappy "live services" games. Plus a recession is coming and while recessions normally are good for the industry (folks cut back on vacations and play games at home) nobody knows if that'll hold true for Micro transactions and loot boxes.

    --
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  41. Um... have you been paying attention. by rsilvergun · · Score: 1

    There's amazing games in all those categories. Hat in Time, Shantae Half Genie Hero & Sonic Mania, The Crash Bandicoot remakes, Life is Strange, there's a pixel art cyber punk on I can't for the life of me remember the name of and while I don't play strat games my bro who does tells me it's a golden age.

    As for city builders There's 3 or 4 good ones, a couple new Theme Park style games and even a theme hospital style game. Again, I don't play 'em so it's word of mouth.

    The only downside is they're really only getting the Indie and/or AA treatment. None of these genres get the AAA treatment they used to. So the set pieces are a bit less spectacular and the graphics a little less polished. Also if you're a PC gamer expect to spend an extra $500 bucks on your rig for a better CPU & GPU.

    --
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  42. Re:occam razor principle by Darinbob · · Score: 1

    Has EA ever had a good game?

  43. Re: occam razor principle by Darinbob · · Score: 1

    You know a lot of people freaked out and lost their marbles with Fallout 76, but I think this was completely overblown. It was essentially a multiplayer online game - not massively though so not fully MMO. Some of the stuff people complained about the most were standard things for MMOs, and other complaints boiled down to not meeting the player's self-created expectations. And yet despite all the pre-release griping about how awful it would be, people still bought it. Not even waiting to see what the reception would be, they would even pre-order the game. If I had that game for free, I would play it, but otherwise I just don't have time for a second MMO as that's a big time sink in itself. I watched some of the Youtube videos of people ranting about Fallout 76 and some are hilarious how freaked out the presenters are.

    On the other hand, go to any MMO and you will find a set of players there or in the forums loudly proclaiming how their MMO is the worst game of all time. I think that showing up to gripe is a hobby of many players. As for Bethesda, Oblivion was called a horrible game because it wasn't like Morrowind, and Skyrim was a horrible game because it wasn't like Oblivion, and Fallout 3 was the worst game of all time because it wasn't made by Interplay, and Fallout 4 was horrible because it wasn't as good at Fallout 3, and so on. Really, this is just more people who are griping as their primary form of entertainment.

  44. Re: skinflint tackdicks screwing public? by DontBeAMoran · · Score: 1

    I did mean "moran".

    How the fuck would "And also, yet another more then who thinks only the U.S.A. uses 911." even make sense?

    https://knowyourmeme.com/memes...

    --
    #DeleteFacebook
  45. Don't forget allowing stock buy backs by rsilvergun · · Score: 1

    that was one of the craziest things they ever got away with. When I was a kid a stock buy back wasn't just illegal it was considered a ridiculous form of market manipulation.

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  46. Re:Well Duh!:FO4. by drinkypoo · · Score: 1

    There's a way to make most factions happy, but it takes some careful juggling to do so.

    You have to eradicate at least one of the most powerful ones, even after you've established yourself as their good friend. (Or once you're running it, depending on which one you choose.) That's stupid. And it doesn't take careful juggling to save the other ones either, all you have to do is choose to warn them when you get the chance. None of your choices before or after really make any difference. Obviously there are mods which fix this problem, I'm running one now, but that doesn't speak to how little sense the stock campaign's ending makes.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  47. I'm not surprised by dyslexicbunny · · Score: 1

    Leisure industries should be campaigning for reduced working hours in developed economies if they want people to spend more money on things.

    A week has 168 hours. If I'm lucky, 40 go to work. Let's say 5 hours to commuting (for me) and is much worse for many. Let's say 7 hours a night for sleep but round to 50 hours. Right there I'm at 73 hours. But I also have meals, hygiene, and other errands to run - let's call that 25 hours. I'm down to 48 hours to spend on other things. You're competing with everything else, including reading/movies/tv/naps/friends/exercise! If I had kids and a worse commute? I basically don't have any time to relax!

    One thing that stops my significant other and I from playing as many games as we could is lack of local multiplayer. We don't live together so we're not going to schlep bigger consoles back and forth. The Switch sort of works as a solution but Steam or Playstation ain't happening unless we move in.