Microsoft Takes a Big Step Towards Putting Xbox Games On Windows (arstechnica.com)
An anonymous reader quotes a report from Ars Technica, written by Peter Bright: Ever since the first Xbox was released, an obvious question has been hanging in the air: Microsoft already owns one of the premier gaming platforms, the PC, and both the original Xbox and the current Xbox One are more or less PCs anyway, so when is Microsoft going to bring the two together and let us play Xbox games on Windows? With the new Windows 10 builds, it looks like the company is taking some big steps in that direction. Microsoft has put big chunks of the Xbox infrastructure into Windows 10. This starts right from the moment you download the game: it's coming from the Xbox distribution servers, not the usual ones for Store apps. The game package itself uses a format called .xvc, which is used for Xbox One games, and there are PowerShell commands to work with these .xvc files and install .xvc games. Microsoft Gaming Services includes portions of this Xbox infrastructure; it includes a couple of drivers ("Microsoft Gaming Filesystem Driver" and "Microsoft Gaming Install Filter Driver"), along with a number of libraries that provide Xbox APIs.
The last few Windows 10 preview builds have included some vague instructions from Microsoft to install a special edition of a game, State of Decay, and report any problems with the process. There are no problems with playing the game but, rather, problems with installing and launching it. The instructions didn't give any indication as to why or what to look for. Naturally, people have been taking a closer look to see what's special about State of Decay and figure out why Microsoft is having Windows Insiders test it. Nazmus Khandaker, Rafael Rivera, and the pseudonymous WalkingCat have been poking around both the special edition of State of Decay and a helper application called Microsoft Gaming Services that insider machines are running. Brad Sams wrote up his findings. [...] The State of Decay package does nonetheless contain PC-oriented elements. In particular, it tries to install and update the DirectX runtime during its setup. We the users don't seem to be at the stage of simply running Xbox games unmodified on our PCs, or at least, not yet. But it looks as if the groundwork is being laid. The strange preview of a 2020 Windows release looks like it contains even more of this infrastructure, with signs of a layer to support Xbox's Direct3D variant on PC. "Microsoft could go the whole hog and simply make a Windows 10 PC with a suitable hardware spec into an Xbox that can play any Xbox game," writes Bright, adding: "it might just be there as a simple option for developers to enable if they choose."
The last few Windows 10 preview builds have included some vague instructions from Microsoft to install a special edition of a game, State of Decay, and report any problems with the process. There are no problems with playing the game but, rather, problems with installing and launching it. The instructions didn't give any indication as to why or what to look for. Naturally, people have been taking a closer look to see what's special about State of Decay and figure out why Microsoft is having Windows Insiders test it. Nazmus Khandaker, Rafael Rivera, and the pseudonymous WalkingCat have been poking around both the special edition of State of Decay and a helper application called Microsoft Gaming Services that insider machines are running. Brad Sams wrote up his findings. [...] The State of Decay package does nonetheless contain PC-oriented elements. In particular, it tries to install and update the DirectX runtime during its setup. We the users don't seem to be at the stage of simply running Xbox games unmodified on our PCs, or at least, not yet. But it looks as if the groundwork is being laid. The strange preview of a 2020 Windows release looks like it contains even more of this infrastructure, with signs of a layer to support Xbox's Direct3D variant on PC. "Microsoft could go the whole hog and simply make a Windows 10 PC with a suitable hardware spec into an Xbox that can play any Xbox game," writes Bright, adding: "it might just be there as a simple option for developers to enable if they choose."
Oh the piracy!
The Console has one major advantage over the PC. Uniform Balanced Hardware.
Game makers know how fast the system is, how much RAM, what type of RAM. The Video Chips used.... A game made for the platform tends to run much better then on a PC with much higher specs in most areas. Because there is code that is needed to account for dealing with different drivers for a set of hardware. When a PC is built, they will often get the Expensive Video Card, but cheap on on RAM, or get a slow drive. Hardware makers don't make it easy for most people to make informed decisions. Core i3, i5, i7, i9 6th, 7th, 8th gen? Sure 8th Gen i9 is probably the fastest, but it is wicked expensive. But am I better off with the 8th gen i5 or a 7th Gen i7? Then you build something with a random bottle neck that will slow down the game further.
If something is so important that you feel the need to post it on the internet... It probably isn't that important.
I expect this is a sign that Microsoft is planning to merge their Windows and Xbox operating systems to give them a single software ecosystem to mis-manage.
Fixed that for you.
Twice the suck at less than half the development cost.
Wish I had mod points.. lol.
That's an interesting take, PC gamers happen to use Microsoft's OS but their gaming platforms (Microsoft Store, Xbox on PC) have effectively a 0% market share.
Unless they are in all the stores and not just their own, its not worth anything.
http://progressquest.com/spoltog.php?name=Son+Of+Son+Of+DarkRookie
Can you just add a Keyboard and Mouse to the XBox now? Shouldn't it be possible to throw an XBox under my desk with a KVM switch?
So no modding for these games too? People can't seem to mod Windows Store games without hacks, and mods are very limited even with the hacks. MS created some infrastructure allowing game creators to allow limited modding through those games but developers ignore that and still don't allow modding. I don't think things will get any better with straight up Xbox games running on Windows. It will probably also limit any useful hacks that help people adjust things like FOV, resolution, frame rate, vsync and other things when there is no menu option in the game.
It seems like all the flexibility and customization that people love from PC games is being stripped out. Luckily we still have GoG and Steam and others for now, but I wonder how long until every type of game and app gets forced into some container that prevents any of this.
Twinstiq, game news
We'll have to go figure out how to get the console games themselves to work, built for controls that don't really map well to keyboard and mouse (no matter how much more sense it would actually make to play the games with keyboard and mouse), built for specs that make you wonder why you bought your new PC (because you can be sure that none of the features you have will be supported), and most of all, it's most likely that the games will only be available in one of the most clunky and user-unfriendly game stores in existence.
I guess I'll pass.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Call me when Fable 2 is on Windows
Maybe MS can do the next step, and have XBox consoles also work as Windows 10 machines.
Just like we can Hackintosh a Mac or Emulate games at a higher resolution, we can make a custom pc that is a more Powerful Xbox than the official XBox. I can't wait to build a custom Xbox with Threadripper 3 and RTX 3080 Ti.
The holy grail, for me, would be the ability to buy a single console but play it from any TV in the house. I envision this as a wireless mesh network that sends my signals back to the console but displays on the TV in use. It's not always feasible to be tethered to the location where the console is located. I imagine this will involve some extra hardware, but it would be worth it (for me). Does anyone agree?
They could, but maintaining a microkernel OS for PPC and X86 architectures at the same time would appear to be a pain in the ass. Doable, but a great big PITA.
(Assuming XBox is still using PPC chips, yes?)
Yes, I know Windows used to come out for multiple architectures, but that hadn't happened since when, Windows NT 4?
Quo usque tandem abutere, Nimbus, patientia nostra?
MS store only will lead to big anti trust issues + lawsuits. Also people will feel morally right to pirate games they all ready own that are forced to rebuy.
and your own storage drives as well.
would
have paid full price for was Metro:Exodus before they pulled their EPICally (see what I did there?) bonehead move to pull it from Steam.
The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
https://www.polygon.com/2019/2...
container can have mods and config files may not as easy as steam workshop but in game ones. Also container should be able to load / save data into user mydocs folders.
Pretty sure they are using AMD (Intel compatible) chips these days on the Xbox consoles.
(stolen from DaBum) I am dyslexia of borg - your ass will be laminated.
AFAIK it's a custom AMD APU.
#DeleteFacebook
So, I don't think PC configuration is an issue....
it was fun ... a long time ago.
>/dev/null 2>&1
Yes, I know Windows used to come out for multiple architectures, but that hadn't happened since when, Windows NT 4?
The WindowsNT family has always supported multiple architectures in their current builds. Some people (me included) may say that X86 and AMD64 are different enough to be considered different architectures...
But, let's go with the conventional wisdom and count x86+AMD64 as a single architecture.
Pre-windows2000, there was support for x86, Alpha, MIPS and PPC.
In windows2000 they stopped supporting PPC and MIPS (early betas had PPC and MIPS support). There was a Win2000 port for Alpha that got Axed by DEC shortly after release. Also in Windows 2000 there was the port of NT server for Itanum (last windows to support Itanium was server 2008R2, released on 2009, with no end of support in sight).
As you clearly note, PowerPC was a supported architecture From NT 3.1 all the way to the Xbox360 (mantained until 2016).
2012 brought Windows Phone 8 and windows RT supporting ARM, support which continues to this day.
So, NT never has stopped supporting multiple architectures. But right now, the current builds support X86/AMD64 and ARM only.
*** Suerte a todos y Feliz dia!
You won't need to re-buy games. Microsoft already have the Play Anywhere scheme for quite a few titles so for example buy the digital version of Forza Horizon 4 on your Xbox and you can download the PC version from the MS Store for free.
I only please one person per day. Today is not your day. Tomorrow isn't looking good either. - Scott Adams
The only reason for this is the catastrophic failure of xbone in this round of console wars. It didn't just lose to PS4. It got utterly crushed by it. The only saving grace has been the fact that since xbone, PS4 and modern gaming PCs are very similar in terms of architecture, it's fairly cheap to make versions for all of them after one version is done.
You can fully expect that if MS manages to reverse this, it will adapt policies more in line with its past policies when xbox platform was significantly better positioned in console wars, and similar to policies adopted by the current undisputed leader Sony. Maximum lockdown of the platform to maximize monetization potential.
and does Play Anywhere take GOG , steam , Epic Games store keys?
Loved Halo 1 and 2 . . . because they were on my pc. Tried Halo 3 repeatedly on my Xbox. Nope. It wasn't that I couldn't play it there, it was because I didn't LIKE to play it there.
Back in the bad old days of the 90's and early 2000's, any console games were built a rendering engine from scratch which was written for the hardware. Nowadays, most games are built on top of a rendering engine which is then ported to each console as needed. This advance is as groundbreaking in its scope as when Grace Hopper first introduced the compiler to make computer languages software development. The biggest name in this space is Unreal Engine. Whether it's PUBG, Fortnite, or Rocket League, each of these games are available on a wide range of consoles, PC and (in PUBG's case) iOS and Android BECAUSE they rely on this intermediary layer rather than by directly programming on a chipset. By extension, any gamer can simply tweak their GFX settings to what they like (most competitive gamers prefer a smooth framerate over GFX detail -- an option console gamers simply don't get).
Other graphics engines which power games like Farcry, Witcher, or Metal Gear Solid/Pro Evolution Soccer follow a similar pattern. A secondary advantage here is going to a new piece of hardware (as it is released). C++ has also matured a bunch since the 90's (e.g. platform independent threading) which has also allowed programmers to be much more generic.
-- Political fascism requires a Fuhrer.
Since this is a Mammoth sized bloat with everything under the sun I wonder if we can port Xbox to SystemD and run them under it like we do Linux.
http://saveie6.com/
lol. Highly doubtful.
Its a custom ryzen chip(or maybe 6th gen APU cores? can't remember) with Polaris GPU CU's and it has a few more CU's than the RX580 from what I recall. PS4 is basically the same CPU. Apparently the PS5 will be zen 2 so that should be interesting.
Why not just release specs for exactly how the xbox works and let the community release a near 1:1 emulator?
I'd rather than XBox and Playstation just get rid of their idiotic "exclusive" games. Publishers shoudln't be bribed to make sure their new games only run on one platform.
As a PC gamer [without an Xbox] I would have been more open to the integration of Xbox with Windows 10 if it was more complete from the start and not just bloat/spy ware. I upgraded to Windows 10 a couple years ago and found the Xbox app installed, which I poked around in out of curiosity... I'm not a MS hater and I'll give anything a chance. Xbox offered a game recording feature I didn't want, features for an Xbox Live account I didn't have or want, ads for Microsoft games I didn't want, and irrelevant system notifications. It was disabled promptly.
https://hamyarzaban.com/