Building a map of the school is obviously harmless. But think of how the map is used in the video game: you wander the halls shooting at things. I think you can understand how, immediately after Virginia Tech, this is going to make people a little bit nervous. If I'd discovered this, I would at least want to have a talk with the kid.
Considering that it probably takes more than two weeks to make a map, seeing any connection between the VTS and this is rather silly. A talk with the kid is not necessary, except if it's to approve of him pursuing his non-violent hobby.
On the contrary. Proving that something doesn't exist can very well be proven beyond a reasonable doubt. The problem is that people tend to have UN-reasonable doubt about the inexistance of God.
"I can't see, hear, smell, touch or taste this God thing, and we haven't mesured any direct effects he has on matter. Therefore, I conclude that God doesn't exist."
"Yes, but it's not because he acts exactly like he doesn't exist that it proves that he doesn't!"
"So you can't prove that God exists, but you still doubt that he doesn't? That wouldn't stand up in any decent court of law."
That's because the process of making derivatives (for medicine, plastic, and such) of oil produces greenhouse gases. If I was an oil company, If I could avoid paying to clean up my refineries, (which would cost me potentially large amounts of money and hurt my bottom line), I would.
For points 2,3, and 4, you seem to be missing Nintendo's aim here. They want to make players play the exact same game that they did 5, 10, 20 years ago. It's nostalgia.
Which makes point 5 spot on the money. To the letter-sending campaign!
The component cables will be found in stores soon (EB games employee says they'll be recieving some tuesday). And I expect the firmware thing to be resolved soon. I'm not the one suffering, though.
What I did find slightly annoying was the fact that they didn't have all the features ready by launch. No browser (it being free was one the reason I got a Wii early), no news and no weather. Bummer. But I'm sure it won't matter down the road.
No, that's only what Myamoto wanted. There HAS been development on the chips (to make them faster, smaller, less energy-consuming (thus greener), etc.). If they hadn't, we would all have our 100$ console, but we don't, so yes, they DID spend money to develop a 'new' chipset. So, essentially, we're talking about a Gamecube 2.0: Full compatibility with older software at increased performance. Which brings me to my nest point.
Computer hardware companies have been doing this prectically from the beginning. The new Kentsfield quad-core processor? Intel 286 version 50.0. Computer hobbyists are willing to spend hundreds of dollars for the next step in hardware. So why the complaining when Nintendo applies this philosophy to consoles?
P.S. jmordoj, I don't consider your post a flame, I just think you're wrong. The first paragraph adresses your point. The second one is more general.
The C-stick can double as C up-down-left-right buttons (see Metroid Prime, Legend of Zelda: Collector's Edition for a few examples), so I don't think it's impossible to use a Cube controller for N64 VC games (unless Nintendo decides to be pricks). The real question is: would it be possible to play VC games from other consoles with a Cube controller? I think NES games would be OK, and SNES too (only problem with those two, though, is the lack of a "select" button on the Cube controller, but they could use the "Z" button for that.) What I'm really curious about is TurboGrafx16 and Genesis controllers. Could anybody with some experience with these controllers enlighten us as to the possibility of portation to the Cube controller?
Of course, a delay in Europe advantages the alert consumer, for whom all the information on all three consoles will be available when the European PS3 ships. This is a double-edged sword for Sony, of course, because it means that if the PS3 doesn't live up to its expectations in Japan and North America, then the chance of success in Europe falls dramatically.
In other words: the delay sucks for Sony and for the diehard european Sony fans, but not for the average savvy consumer.
The "one dollar turns into a million or more" argument assumes that Sony will be footing the bill for rumble, which would mean that Sony is making a loss on each controller, which, in addition to the losses on the PS3, is financially asinine. If rumble was included,it would've been the consumer who paid for the feature. Just because Sony execs seem to have forgotten their business diplomas lately doesn't mean that they forgot how to make money.
"Doesn't really need"? I don't know about you, but I rather enjoy having rumble in my controllers. If I can choose between rumble + motion sensitivity and just motion sensitivity, I'll take the first option.
Next, the cost issue. Considering that Nintendo was able to include full motion sensing PLUS rumble PLUS a speaker in a 40-dollar controller, I don't really see an excuse for Sony's lack of rumble. The controller costs about 40~50 dollars (5000 yen -> 42$, so probably more than that in America), so I don't see the financial reason why Sony can't include rumble (which is a pretty cheap tech, relatively speaking) in their controller. Unless, of course, they aren't making any profits on that hardware either, and must minimize costs.
That's discounting the fact that, if you're ready to pay 600~700$US for a console, paying maybe 5$ more for rumble just seems trivial.
It is called a theory because it hasn't been successfully test yet.
No, something that hasn't been sufficiently tested is a hypothesis. A theory is an explanation of the data collected. This is why some scientists are wary of the String Theory; in their eyes, it relies too much on math and not enough on data.
I think i'm getting my Wii from there. Unles, of course, if by "two controllers", they mean "one wiimote and one nunchuck", and by "two games", they mean "Wii sports not counting bowling, boxing and baseball", then we're not getting a deal of titanic proportions after all. Or I'm overly cynical.
Since Sony is going to sell their console at a greater loss there, it's reasonable to expect that they would want to make more profits on their games. After all, they have to recoup their losses somewhow.
I think that is precisely the problem.
I mean, how inconvenient or how limited can photo editing with an analog stick be? A mouse (or maybe the Wiimote) would be much more precise and faster.
Although, I have to contest your DVD example. IIRC, the PS2 played DVDs (albeit with some slight problems, apparently) at a time where DVD players were relatively expensive. I hear many people bought it because it was an inexpensive DVD player. The only reason I would begin to consider a PS3 is for Blu-Ray, but since I don't have sufficiently big funds nor the strong desire to have an HD player, that "advantage" sort of falls flat.
And malaria mosquitos in Italy, and poisonous bugs in Russia, and rattlesnakes in Canada... And more heat waves in France!
Considering that it probably takes more than two weeks to make a map, seeing any connection between the VTS and this is rather silly. A talk with the kid is not necessary, except if it's to approve of him pursuing his non-violent hobby.
TPTB in this situation actually are morons.
No, the problem is that the marketing drones are in charge point.
On the contrary. Proving that something doesn't exist can very well be proven beyond a reasonable doubt. The problem is that people tend to have UN-reasonable doubt about the inexistance of God.
"I can't see, hear, smell, touch or taste this God thing, and we haven't mesured any direct effects he has on matter. Therefore, I conclude that God doesn't exist."
"Yes, but it's not because he acts exactly like he doesn't exist that it proves that he doesn't!"
"So you can't prove that God exists, but you still doubt that he doesn't? That wouldn't stand up in any decent court of law."
So Epic wants to have a "representative" in Japan, but their newest engine doesn't support Wii? Doesn't Nintendo own the market over there?
That's because the process of making derivatives (for medicine, plastic, and such) of oil produces greenhouse gases. If I was an oil company, If I could avoid paying to clean up my refineries, (which would cost me potentially large amounts of money and hurt my bottom line), I would.
For points 2,3, and 4, you seem to be missing Nintendo's aim here. They want to make players play the exact same game that they did 5, 10, 20 years ago. It's nostalgia. Which makes point 5 spot on the money. To the letter-sending campaign!
No, no, no, brother. You got it all wrong. You need to pronounce it "WEEEEEEE!". It's self-explanatory.
Then again, Wii Internet is free. You get what you pay for...
What I did find slightly annoying was the fact that they didn't have all the features ready by launch. No browser (it being free was one the reason I got a Wii early), no news and no weather. Bummer. But I'm sure it won't matter down the road.
No, that's only what Myamoto wanted. There HAS been development on the chips (to make them faster, smaller, less energy-consuming (thus greener), etc.). If they hadn't, we would all have our 100$ console, but we don't, so yes, they DID spend money to develop a 'new' chipset. So, essentially, we're talking about a Gamecube 2.0: Full compatibility with older software at increased performance. Which brings me to my nest point. Computer hardware companies have been doing this prectically from the beginning. The new Kentsfield quad-core processor? Intel 286 version 50.0. Computer hobbyists are willing to spend hundreds of dollars for the next step in hardware. So why the complaining when Nintendo applies this philosophy to consoles? P.S. jmordoj, I don't consider your post a flame, I just think you're wrong. The first paragraph adresses your point. The second one is more general.
The C-stick can double as C up-down-left-right buttons (see Metroid Prime, Legend of Zelda: Collector's Edition for a few examples), so I don't think it's impossible to use a Cube controller for N64 VC games (unless Nintendo decides to be pricks). The real question is: would it be possible to play VC games from other consoles with a Cube controller? I think NES games would be OK, and SNES too (only problem with those two, though, is the lack of a "select" button on the Cube controller, but they could use the "Z" button for that.) What I'm really curious about is TurboGrafx16 and Genesis controllers. Could anybody with some experience with these controllers enlighten us as to the possibility of portation to the Cube controller?
And your point is... what?
Of course, a delay in Europe advantages the alert consumer, for whom all the information on all three consoles will be available when the European PS3 ships. This is a double-edged sword for Sony, of course, because it means that if the PS3 doesn't live up to its expectations in Japan and North America, then the chance of success in Europe falls dramatically.
In other words: the delay sucks for Sony and for the diehard european Sony fans, but not for the average savvy consumer.
Wii Too? You mean Super Wii. But I digress.
The "one dollar turns into a million or more" argument assumes that Sony will be footing the bill for rumble, which would mean that Sony is making a loss on each controller, which, in addition to the losses on the PS3, is financially asinine. If rumble was included,it would've been the consumer who paid for the feature. Just because Sony execs seem to have forgotten their business diplomas lately doesn't mean that they forgot how to make money.
"Doesn't really need"? I don't know about you, but I rather enjoy having rumble in my controllers. If I can choose between rumble + motion sensitivity and just motion sensitivity, I'll take the first option.
Next, the cost issue. Considering that Nintendo was able to include full motion sensing PLUS rumble PLUS a speaker in a 40-dollar controller, I don't really see an excuse for Sony's lack of rumble. The controller costs about 40~50 dollars (5000 yen -> 42$, so probably more than that in America), so I don't see the financial reason why Sony can't include rumble (which is a pretty cheap tech, relatively speaking) in their controller. Unless, of course, they aren't making any profits on that hardware either, and must minimize costs.
That's discounting the fact that, if you're ready to pay 600~700$US for a console, paying maybe 5$ more for rumble just seems trivial.
No, something that hasn't been sufficiently tested is a hypothesis. A theory is an explanation of the data collected. This is why some scientists are wary of the String Theory; in their eyes, it relies too much on math and not enough on data.
Holy marketing stunt, batman!
I think i'm getting my Wii from there. Unles, of course, if by "two controllers", they mean "one wiimote and one nunchuck", and by "two games", they mean "Wii sports not counting bowling, boxing and baseball", then we're not getting a deal of titanic proportions after all. Or I'm overly cynical.
But still, prii-orders!
Since Sony is going to sell their console at a greater loss there, it's reasonable to expect that they would want to make more profits on their games. After all, they have to recoup their losses somewhow.
I think that is precisely the problem. I mean, how inconvenient or how limited can photo editing with an analog stick be? A mouse (or maybe the Wiimote) would be much more precise and faster. Although, I have to contest your DVD example. IIRC, the PS2 played DVDs (albeit with some slight problems, apparently) at a time where DVD players were relatively expensive. I hear many people bought it because it was an inexpensive DVD player. The only reason I would begin to consider a PS3 is for Blu-Ray, but since I don't have sufficiently big funds nor the strong desire to have an HD player, that "advantage" sort of falls flat.