Unreal 3 Engine to Skip the Wii
Mark Rein, speaking with Chris Kohler and Game|Life, has stated that Epic's next-gen Unreal engine will never make it to the Wii. Touting the virtues of high-definition gaming, the 360, and the PS3, Rein said that their engine is simply not designed for Nintendo's hardware. He also quickly mentioned the upcoming deal between Epic and Square Enix: "It's definitely a challenge to convince Japanese developers to work with a third-party technology like ours. But Square Enix, they're the granddaddy. I'm hoping that'll be pulling the stopper out of the drain, and we'll gradually crack that nut. We've been looking to hire somebody in Japan, to be our representative there. " Update: 02/06 04:19 GMT by Z : Accidentally misattributed the interview to CVG when it was a Game|Life piece. Fixed. Also, Chris made sure to point out that a partner of Epic's is trying to get UE3 onto the Wii, so ... maybe someday?
Fine, shoot yourself in the foot. (I bet it's because of an under-the-table deal...)
The government can't save you.
I am sure they will plenty of other engines for Wii. Maybe even a few just for it.
Half of writing history is hiding the truth.
I'm not an expert on this matter but:
1) Wasn't some version of Unreal usable on the GameCube?
2) Does Unreal force you to use the level of detail that's currently found on the Xbox 360 and PS3?
Apology to Ubuntu forum.
"I'm hoping that'll be pulling the stopper out of the drain, and we'll gradually crack that nut."
Yeah, better jump under that bandwagon before the train leaves the station!
OMG! Wau!
Sorry, didn't realize they were only referring to the next-gen version of the engine. I know, I know, "Please read the summary before responding. It's fun. It's like reading, but ... of the summary."
Apology to Ubuntu forum.
There really is no better way for a company to let the gaming world know that they just don't give a shit than to crap out a game with UE3. Although with the outright screenshot fraud Epic has been pulling with garbage like Gears of War, bogus high rez marketing shots with massive AA applied, it's not really surprising that crappy game dev execs are falling for the Epic marketing spiel.
Downside for Wii owners? No bumpy/shiny bald space marines for you!
That a company is actually managing to sell a low-poly massively overly normal mapped graphics engine that was ripped of from the old Doom 3 engine designed to work around the shitty x86 bus architecture by minimizing graphics traffic across the bus should be a good indication of just how fucked up things are in the game dev world.
That's no big deal. The Unreal engines, at their core, are nothing more than flashy-graphic delivery packages. Heck, if they port Unreal Engine 2 to the Wii, who cares? The Wii has been touting gameplay over graphics since it's conception; not having the abolutely cutting-edge and latest bloom/particle/shading techniques shouldn't make a bit of difference to the average Wii owner (and if it does, why don't they own a PS3 or 360?)
I thought this was known back in August/September?
...
I swear I saw an interview saying that Red-Steel was an Unreal 2 Engine game and it was unlikely the Wii could support an Unreal 3 Engine game
The fact is that the Unreal 3 Engine was designed with a reasonably powerful GPU (probably in the Geforce 6800 range) and a reasonably powerful CPU (AMD X2 3800+ as a guess) in mind and the Wii simply isn't in the same league. The Wii should be able to handle the Doom 3, Unreal 2 and (maybe) the Source engine which are all solid game engines which should be good for several years.
Is the Unreal engine for FFXIII? If that's the case, then does that mean this deal happened quite a while ago?
"never make it to the Wii"
That sounds like a painful medical problem.
Monstar L
What version of the Unreal engine didn't support "high def" resolutions?
Oh, that's right... None of them... Yet they all managed to support running at a lower resolution too. This is a huge load of marketing bullshit.
Besides, they'll change their mind and compile it for the Wii (and the PS2) as soon as not doing it costs them a licensing agreement. (Unless Microsoft or Sony is paying them actual cash to be High-Def only?)
So Epic wants to have a "representative" in Japan, but their newest engine doesn't support Wii? Doesn't Nintendo own the market over there?
This is not a troll. Anyway, who cares? The whole point of the Wii is not to deliver stunning movie-quality graphics. The point of the Wii is to change the way games are played. High end graphics are overrated anyway. Doom 3 and Quake 4 both have fantastic fx but the game play is not innovative and is boring. WarioWare for the Wii has minimal graphics, but IMHO, is very replayable. I know I'm sounding old here but I'm sick of the argument that graphics are everything. In other words, the PS3 and the Xbox 360 may render a piece of crap in high detail... capturing all the intricate details and using 16X anti-aliasing to render the post steam convecting off of it... but it still a piece of crap. I want to be able to play with that piece of crap... toss it around like bowling or in tennis. I can do this with the Wii and it smells fantastic.
Yes! I listen to NYC Speedcore and do math at 3AM. I suggest you try it too.
It's the same with PC's, either the graphics hardware is up to the task or it isn't. There is no reason to spend more money crippling your engine to run on a specific console when you know what it will look like anyway. When people bought the Wii, they basically bought a Game Cube with a cool controller. I'm not saying the Wii isn't entertaining, I'm just stating the fact that the hardware was not designed for good graphics quality (by today's standards). Just don't hold your breath for some stunning new engine for hardware such as the Wii.
Pity, I won't own any other consoles.
"Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
Why would you need anything on the Wii in UE3 that UE2 Cant Already Deliver?
The Reply is simply you wont, its a smart move on Epics part
Is anyone really surprised that UE3 won't run on the Wii?
I mean, far be it from me to drone on about hardware limitations, but the Wii wasn't even made for that kind of software. It's all about gameplay, man, the gameplay! When will you people learn that the ability to wave a stick around offers endless gameplay possibilities?!? You can pretend it's a sword or a bat or a racket or a longer stick or some bat/sword hybrid. A bword, if you will. The Wiimote responds to your every movement, duh. It then translates that movement into a general "the Wiimote is moving" signal which then triggers one of three generic sword-swinging animations. How can you not see the potential?
Seriously, though: there may be a shortage of horsepower for the Wii, but thankfully the world will never run out of people to say "Man that game would be soooo awesome using the Wiimote".
The real article is here.
The people who own wiis, or the target audience for wiis compared to the target audience of Unreal are like comparing Slayer fans to Radiohead fans, they're so far apart it's like night and day almost. I mean there's really no reason to have unreal on the wii when it's on every other platform. That said, there will be FPS titles on the wii and I'm sure a developer with a 3d engine developed for the wii will emerge as the defacto wii 3d engine soner or later, or a ported engine will take that place until something beter comes along. It obviously won't be able to compete graphically, but the gamers on the wii are looking forward to Mario Planet (or whatver it's called) or Metroid Prime to establish what we can come to expect from the wii in graphics as well as gameplay, we don't particuariuly care if unreal makes it to wii or not and we know the hardware isn't going to support Crysis or Company of Heroes really - but that's not the wii's niche anyways.
Gaming for over 25 years
Good luck pulling out granddaddy's stopper so you can get at his nuts to crack 'em.
Ok so basically nobody is going to be able to make horrendously ugly "realistic" graphics that end up looking like a 12 year old made them in bryce and poser right?
Nintendo must be sweating bullets.
But Square Enix, they're the granddaddy. I'm hoping that'll be pulling the stopper out of the drain, and we'll gradually crack that nut.
My poor little grammar^W English nazi head just exploded :(
I am the man with no sig!
The new Wii controller isn't necessarily going to work with "traditional" games like Unreal. Red Steel for example was completely crap... even if you factor out the bad graphics and horrible voice acting, the gameplay itself was pretty lame *because of the controller*. For me at least, the Wiimote is going to supplant, not replace, the existing types of games out there. When GTA4 comes out I'll grab a PS3 or 360, but when friends come to visit I'll throw WarioWare up on the Wii for everyone to laugh until it hurts.
501 Not Implemented
"we'll gradually crack that nut"
;)
That phrase is just throbbing for a good Wii joke!
I'm not sure if a lot of people know much about Gamecube hardware, it clearly has more horsepower than the PS2, the reason you couldn't always see the difference was because developers were throwing around ports rather than building games from the ground up. Resident Evil 4 is a perfect example of graphical superiority over the PS2 in every way. PS2 couldn't render RE4 cut-scenes (as Gamecube did) and relied on FMV throughout the game. Besides that, Red Steel on the Wii uses Unreal 2.5, for those who wanted to know. The reason for 3.0 not going to the Wii is obvious, Epic isn't focused on Wii development. But it's wrong to assume it'll NEVER happen, because Mark Rein himself stated the following in a CVG interview back in September: "You know, Unreal Engine 3 can't run on Xbox 1 or PS2 either - and that's not to say that some of licensees wont find a way to shoe-horn it into [the Wii], we certainly have some licensees that are doing some experiments in that area and it could very well happen." This means that licensees are experimenting with UE3 on the Wii, it can happen, but it won't look anywhere near Gears of War quality.
In a nutshell:
The UE3 engine is heavily built around pixel shaders. Everything it does is based around shader support.
The Wii is not capable of doing pixel shaders. The hardware can't do it. Period.
Take away the shader support, and UE3 becomes no different than UE2. Note that UE2 does, in fact, support the Wii platform.
This is a hardware issue, it has pretty much nothing to do with Epic.
Good point, but as a Wii owner (and, like you, gaming for over 25 years, in my case more than 30 years, love them punch cards!), I'm not exactly worried about a paucity of FPS games.
Besides, we already have one Wii game that competes with CoH - Call of Duty - and that's on the Wii, so it's not like we're hurting for military combat sims.
-- Tigger warning: This post may contain tiggers! --
Leaving in a relatively low-spec GPU in the Wii was not a mistake, it was a design decision. It keeps the cost of the system very low, helps with heat problems, and keeps the games (relatively) cheap and plentiful. PS3 and XBox360 both target people who want the most photorealistic hi-def possible gaming, Wii is targetting people who want a cheap fun game console.
Yes, it cannot run the next-generation game engines, because the next-generation game engines exist to support the extra GPU features this machine doesn't have. For a lot of games, having stuff look only pretty good instead of photorealistic just doesn't make any difference.
Personally, if I was going to get a game system it'd be a Wii. If I want to get the most pimped out possible graphics, I'll build a PC with high-spec video card (not SLI though, that'd be too power-hungry and noisy for me). I expect it's possible to build a PC at near PS3 GPU specs, for about it's cost (oh noes, no blueray in the cheap PC..) Then I could just put in a fancier video card if I want even fancier graphics instead of waiting for the next console.
In Amerika, Unreal Engine 3 doesn't play on Wii. In Soviet Russia, Wii are not allowed to play.
I had the pleasure of hearing a speech from Epic at The Tokyo Games Show earlier this year (titled "Opportunities for Japanese Corporations in Middleware for Next-Generation Hardware"). While Sweeney did a good job of coming off as confident, but not overly so, in the Unreal engine itself. He was willing to offer the mostly Japanese audience a handful of reasons why their engine is and isn't the right way for companies to go, based on what sort of game you're trying to make. I could tell that the Japanese developers around me were on the same page as Sweeney, based on their gestures and the fact that they were actually taking notes about things that he said.
After that, Jay Wilbur decided to add a few words. Or rather, to be American. Now, don't get me wrong, I generally approve of being direct and selling your selling points, rather than mentioning that, yeah, our product isn't going to butter your toast every morning... BUT... when dealing with a Japanese audience, upfront honesty is the best way to go. Sweeney also had the "I'm roughly Japanese-sized" thing going for him. When rotund Wilbur stepped up to the plate, he set a bad tone by telling the rather humble but proud crowd of Japanese developers that "You need this engine". I heard one guy whisper to his friend, "Where does this guy think games started? Huh? *WE* __NEED__ them? Pfft." (in Japanese, so that's paraphrasing, of course)
What started as a good, solid discussion into the benefits of buying A game engine, ANY game engine, was quickly derailed into a product pitch for THEIR game engine. The thing is, Japanese companies, despite what modernizations have happened here, are still rather loyal when it comes to their big huge purchases. They'd rather go with someone they know, and I'm fairly certain that if Wilbur had just said nothing, or said much less than he did, and used much less arrogance and self-pimping in his speech, that the Japanese crowd would have gone home thinking, "You know, there's a company that's honest about their product, and that's willing to come all the way out here to persuade us that game engines are worth buying. We should seriously think about buying theirs". Instead, a lot of people left the room shaking their heads, muttering things about "Typical Americans. All talk. All about them. (etc)"
The thing about dealing with a foreign country is to go in and appreciate their background, their culture, and their style of work. To go in and trample all over their acheivements in an attempt to hock your wares just doesn't cut it.
I remember a few games such as Diablo 2 that utilized almost no graphic splendor at all, and yet captured days and weeks of my life.
There is the glory that i could fire those games up in a couple of seconds, and spend hours on it with barely any loading, instead of waiting for *new age graphics* to instantiate.
It's unfortunate that the Wii will get passed up by some people due to graphics, but really... I'm not worried.
The Wii gave gamers everything they wanted. The Wii seems like Nintendo took a bunch of gamers, and said "Hey, what do you want our new system to do?" And the gamers said "Well, we really don't give a shit about graphics, but this, this, and this, would be nice..." And Nintendo did it all.
Honestly, in terms of bang for your buck, the Wii is the best next-gen console out there.
$250, for the Wii? The Wii is almost as fun as my 360, The only problem is lack of current selection, and it still being VERY new. And it's just over half the price.
In terms of current entertainment, I'd say
Xbox360 > Wii
I frankly think the reason so many BAD games are coming out for next gen systems, is because they spend too much time worrying about what the game looks like, and not enough time worrying about how it plays, how fun it is, testing it, finding bugs, fixing things, changing things, ect...
In the end, the only thing that matters is how much fun you had.
"we'll gradually crack that nut"
;)
That phrase is just throbbing for a good Wii joke!
Damn, you: wii'll gradually crack that wii nut.
Jumpstart the tartan drive.
Unreal Engine 3 skips the 2600.
This got you moderated '+5, Funny' WTF? Don't reward people for being stupid!
He said a *good* Wii joke.
Wii is shit.
Yep, a mouse type controller isn't good for a FPS. Go figure... I'm being "sarcastic." I take it you're of the thumb-twiddling era, where as you think FPS games are best played by aiming with one's thumb on a cumbersome game controller that was designed for 3D platformers.
Red Steel sucked as a game. It looks far worse than many GameCube games and its AI is quite stupid. UbiSoft should be shot for making something this horrid in this day an age. Its controls alhough not refined, were clearly better than any thumb-aiming solution. UbiSoft implemented some odd features, like expecting you to move your arm out to zoom-in, but beyond that its controls offered speed and precision, something that is a farce with an anologue thumb-stick on any gamepad.
The Wii's controller is one of the best options for a FPS game, or any other game that requires a pointer, only second to a mouse. But unlike the mouse, it offers a more comfortable way to play a FPS, so it's better overall in this respect, and of course there's the whole 3D positioning thing...
I would rather play GTA on a Wii, since I could actually bash the guy naturally with a swinging motion, instead of just mashing down my thumb like a dweeb. But I'll gladly pick up a PS3 when tbey release a full blown GT for it and of course a steering wheel setup.
<]=)
Hypocrite!!!
...
What do they mean, that the engine is incapable of running in 480i/p?
Maybe they should have said they didn't feel like porting it... or that they didn't think it would sell well. Saying they were going to have some sort of technical difficulty porting the engine to the Wii is just ludicrous.
--The universe will not be altered by forum threads, even those which are very wry. --Tycho Brahe (Penny Arcade)
From what I have read on nintendos patents their consoles are different in terms of how they do things then the 360,ps3 and the PC. The 360 and ps3 approach graphics in terms of how the pc does it. Nintendo has their own way of doing things. You cant just stick an engine from a pc on it. Example (hypothetical may or may not be true) pc and the other console makers might think hey lets build our console to push out as many polygons and put shaders on it. Nitnendo Might say Eh lets push out fewer polygons but make the textures better so you will need fewer polygons because the ones that are there will look beter. So if you then ported over an engine from the other consoles it will not look right because the hardware is different. Thats why Nintendos games usually look better. They are developed for their console. Evemn ubisoft on redsteel used a pc engine. So the unreal 3 engine will not help at all. Nitnendo should liscence out the metroid prime engines.
So... will the Wii be able to run Duke Nukem Forever, or not?
guess i won't have to bother weighing whether or not to buy yet another unreal-based FPS, only *this* time with *shinier* graphics!!!!!111eleventy.
MORTAR COMBAT!
Is Warioware that bad? I was getting ready to sell of my copy of Rayman and pick it up. The 10 second load times + movies between 30 second play times is getting irritating.
I've heard bad things about SMB, so I guess I'm holding out for Mario Party.
Development houses follow the money trail. If the Wii ends up pulling a DS on the console industry, you can bet you'll see the UE3 appear on it. No one wants to be left behind on a run away hit. So many game publishers are kicking themselves in the rear right now for missing the boat on the DS. They could have had two years of strong games sales to have their product on the shelves, and are just only NOW getting their games out. Talk about being blind sided. And yet, here we are in Feb 07, and the Wii is STILL selling out EVERY DAY with people STILL LINING UP for the UPS truck at every store across the nation. Deja Vu? Maybe, but I can put money down some of these publishers and developers are going to be kicking themselves in the rear again.
well,as Wii can see on super mario galaxy and others,looks like the Wii,as the gcn has some kind of indirect texturing unit stuff this may allow it to do some ibl normal mapping stuff,so,why hell they just dont do that on UE2 and call it "unreal engine 2 Wii" ?
http://www.shadowprotectorate.net/forums/viewtopic .php?t=3174
I mod down pyramid schemes in sigs.
The Epic - Square Enix deal may be good for Linux. The Unreal engine is ported to Linux.