Violent crime has gone every year since videogames were first introduced. And the rate of violent crime began dropping very sharply starting in 1994 in the USA. Doom, the first modern "murder simulator" and poster child for those who like to like fantasy and real-world violence, was released in 1993. Is there a correlation? Maybe not, but it's every bit as cogent an argument as anything these anti-gaming fascists can come up with.
I think the DS also has a more extensive library of games. This almost guarantees that there will be more poorly designed/developed games available for it than for the PSP.
I thought so too, but then I had to ask, how come the DS doesn't have a higher number of highly rated games than PSP?
My friend's parents saw something similar to this happen during dinner at the family dinner table. Like you said, I recall being told it was about the size of a grapefruit and it floated about, hovering over the table in front of the two of them. I think it descended from overhead light and returned after several seconds, but I don't remember the details clearly.
He just might not do it for New Line. When New Line's option for the Hobbit runs out and rights revert to Saul Zaentz another studio can pick it up and hire Jackson and the relevant members of the LOTR cast who support and want Jackson to direct, which would be a very smart business decision of any studio -- New Line doesn't seem to get that when it should be scaring them stupid.
Rocky's Boots kicks ass. Extremely clever, very educational, and like everything the author did, way ahead of its time. Created by the Easter Egg inventor and game developer legend Warren Robinett.
I was going to post that "correction", if it is indeed factual. I can't seem to find any decent coverage. And apparently the thumb-stick isn't relevant until you put two on the same controller. But enough guessing, where is the REAL information about why Nintendo and Sony are being recognized. All I can find are official summaries, and bloggers with active imaginations. Who's got the straight poop?
As much as I liked it "back in the day", Necromancer is not as good as you remember it. Four player M.U.L.E. on Atari is another matter... and the single best reason to get a Dreamcast.
If your Wii is overheating, it is defective. If your Wii is defective, don't be surprised when it doesn't work right. Get it replaced, or send it to me if you are unhappy with it.
MITS Altair 8800 - the original personal computer. Came as a kit, was not pretty to look at or much fun to use, but it was a landmark computer design that deserves to be displayed and revered at any retro-computing event.
TI-59 - programmable calculator with reconfigurable ROM modules, magnetic strip reader/writer, and an optional printer. With its tiny, revolutionary 10-digit LED display it plays the hell out of Guess Number and Statistical Analysis. It was actually extremely sophisticated for a pocket calculator.
Apple ][ - the prototypical personal computer. This is a machine that gets it right on so many levels. A mind boggling work of computer engineering by Steve Wozniac, with clever packaging and marketing by Steve Jobs, makes this machine the epitome of awesomeness and accessibility. If only more computers were built with this much love and respect for the user.
Apple Lisa - retroactively aborted, it predates the Macintosh by several years and includes a mouse and the archetypal GUI interface. Too much, too soon, the Lisa was doomed to failure. Another faltering step for Apple as it tried to replicate the success of the Apple ][.
Apple Mac - upgraded to 512KB, the "Fat Mac" was what the cool kids wanted, 1-bit graphics be damned. A remarkable achievement in a funky little package that peaked with the Mac SE/30. Coupled with a laser printer, Apple's Mac began the desktop publishing revolution.
Tandy TRS-80 - How can you say no to a Radio Shack computer? Almost gave Apple a run for their money, but a public image nightmare from the start, the TRS-80 series never made it out of hobbyist status.
Osborne 1 - the first popular luggable computer. Integrated dual(!) floppies and 5 inch screen, built around the Z80 processor and CP/M. While a landmark achievement, it stretched the concept of "portable" to the point of incredulity.
Sinclair ZX81 - remarkably small and powerful kit computer. The follow on ZX Spectrum with very popular in the UK although it never caught on in the USA.
MSX - the computer standard that was going to take the world by storm... but didn't. Microsoft Japan had a winner on their hands but it never got so much as a foothold in the USA. Remarkable for having some early games that would eventually become major franchises.
Atari 2600 - with BASIC cartridge and keyboard. The very concept is at once absurd and an engineering masterpiece. Designed by Jay Miner, the Atari 2600 is a very clever machine built for the true masochist programmer.
Atari 800 - extremely powerful and another engineering masterpiece from Jay Miner, et al. Throw in a tape drive for true retro goodness. Its little brother, the Atari 400, has a membrane keyboard that is an unusual and thankfully uncommon feature.
Atari 520ST - the Mac-killer that never made it. The "Jackintosh" had all the potential, but none of the marketing to unseat Apple. Atari felt unfairly saddled with the "game computer" image that seemed to lack credibility in the serious computing world. Now "game computers" are rightly perceived as among the most powerful computers available. A great little machine designed in a very short period of time, crippled by a buggy OS and a cheap bastard CEO. I can still see those breathless Joe Sugarman ads that convinced me to buy one over an Amiga.
Atari Transputer Workstation - Atari really pushing the envelope with a multiprocessor computer based on the T800 Transputer and a hybrid dual-OS configuration simultaneously running HeliOS and TOS. Poorly marketed, desperate for a niche, and radically ahead of its time.
Commodore PET - who could forget the Chiklet keyboard? Accessible, clever character graphics, and not a bad first step into personal computing. Granddaddy of the ubiquitous Commodore 64.
Commodore 64 - Strikes a good balance between price, flash, and performance. This turned the anemic VIC 20 into a legitimate contender and eventual champion. An incredible popular machine that refuses to be ignored.
To so openly admit to the failing of their architecture takes balls. Of course, no computer or console can ever use 100% of it's potential, but anyone who has worked with multi-core systems can tell you that more cores mean more overhead, more opportunities for less that optimal code, and thus more wasted cycles. I use a quad-core system for editing video and rendering 3D graphics using heavily optimized multi-threaded code and rarely have I ever seen total CPU usage exceed 75% because of the realities of software engineering. On a single core system the same code would have no problem maxing out the processor. X number of transistors on a single core will always out perform the same number of transistors on multiple cores. It's not exactly the law of diminishing returns but it might as well be. Because of this phenomenon, and the limitations of merely mortal software engineers, the allegedly weaker XBox360 will in most instances perform as well as, if not better than, the PS3.
Maybe consider Game Maker as a stepping stone to full-fledged programing. It's used very successfully in many beginning computer programming courses, and was in fact written by a professor of computer programming. It's drag and drop interface is very easy to use at the start and can teach basic logic, and its scripting language is very C-like and can be used introduce object oriented programming concepts.
Some people are going to roll their eyes at this suggestion but if you are trying to teach programming to people who have never programmed before, I'd recommend the old standard from 1981 Karel the Robot: A Gentle Introduction to The Art of Programming by Richard E. Pattis. It's not C, but it is a very clever book that provides an excellent introduction to the concept of programming and why programming languages work the way the do. I'd been programming for 15 years before I'd read it and I still learned a couple things from it. All programmers should read it just for it's historical value.
Rights are guaranteed, not granted. There is a major fundamental difference between the two concepts that far too many people don't get. The Bill of Rights is not a gift or a privilege. It protection mechanism that enforces limitations on the power of the government in order to protect the citizenry from those in power.
5 dollars/pound * 10 pounds. The "pounds" units cancel out (that's the important part to get across) and you are left with 5 * 10 _dollars_.
How are you possibly going to get that across to someone who doesn't know the difference between a penny and a dollar? These ninny-hammers aren't ready for algebra.
Interestingly, the YouTube video is 11.8 MB and the PutFile audio is 14.8 MB. So YouTube IS actually saving you bandwidth. Neither, however, can do anything to save your faith in humanity.
Maybe they are siding with ESRB because parents/voters agree that the ESRB works just fine, as shown repeatedly in consumer surveys, such as the one recently conducted by Activision. Clinton and Lieberman are, hopefully, finally getting the message that accepting personal responsibilty is better than trying to push unconstitutional legislation.
Violent crime has gone down every year since videogames were first introduced.
Violent crime has gone every year since videogames were first introduced. And the rate of violent crime began dropping very sharply starting in 1994 in the USA. Doom, the first modern "murder simulator" and poster child for those who like to like fantasy and real-world violence, was released in 1993. Is there a correlation? Maybe not, but it's every bit as cogent an argument as anything these anti-gaming fascists can come up with.
I thought so too, but then I had to ask, how come the DS doesn't have a higher number of highly rated games than PSP?
The word you are looking for is blasphemy.
My friend's parents saw something similar to this happen during dinner at the family dinner table. Like you said, I recall being told it was about the size of a grapefruit and it floated about, hovering over the table in front of the two of them. I think it descended from overhead light and returned after several seconds, but I don't remember the details clearly.
That's way too efficient for me, Col Bat Guano -- if that is your real name.
do {
if (job.time_allocated < job.deadline - now()) {
play();
}else{
work();
}
} while (!job.finished)
That's how I do it even though this is clearly more efficient:
while (!job.finished) work();
play();
He just might not do it for New Line. When New Line's option for the Hobbit runs out and rights revert to Saul Zaentz another studio can pick it up and hire Jackson and the relevant members of the LOTR cast who support and want Jackson to direct, which would be a very smart business decision of any studio -- New Line doesn't seem to get that when it should be scaring them stupid.
Rocky's Boots kicks ass. Extremely clever, very educational, and like everything the author did, way ahead of its time. Created by the Easter Egg inventor and game developer legend Warren Robinett.
I was going to post that "correction", if it is indeed factual. I can't seem to find any decent coverage. And apparently the thumb-stick isn't relevant until you put two on the same controller. But enough guessing, where is the REAL information about why Nintendo and Sony are being recognized. All I can find are official summaries, and bloggers with active imaginations. Who's got the straight poop?
As much as I liked it "back in the day", Necromancer is not as good as you remember it. Four player M.U.L.E. on Atari is another matter ... and the single best reason to get a Dreamcast.
If your Wii is overheating, it is defective. If your Wii is defective, don't be surprised when it doesn't work right. Get it replaced, or send it to me if you are unhappy with it.
Some people just don't know how to take a compliment.
How dare you try to slow down the ridicule machine with your facts!
...when it was called TRON.
MITS Altair 8800 - the original personal computer. Came as a kit, was not pretty to look at or much fun to use, but it was a landmark computer design that deserves to be displayed and revered at any retro-computing event.
... but didn't. Microsoft Japan had a winner on their hands but it never got so much as a foothold in the USA. Remarkable for having some early games that would eventually become major franchises.
TI-59 - programmable calculator with reconfigurable ROM modules, magnetic strip reader/writer, and an optional printer. With its tiny, revolutionary 10-digit LED display it plays the hell out of Guess Number and Statistical Analysis. It was actually extremely sophisticated for a pocket calculator.
Apple ][ - the prototypical personal computer. This is a machine that gets it right on so many levels. A mind boggling work of computer engineering by Steve Wozniac, with clever packaging and marketing by Steve Jobs, makes this machine the epitome of awesomeness and accessibility. If only more computers were built with this much love and respect for the user.
Apple Lisa - retroactively aborted, it predates the Macintosh by several years and includes a mouse and the archetypal GUI interface. Too much, too soon, the Lisa was doomed to failure. Another faltering step for Apple as it tried to replicate the success of the Apple ][.
Apple Mac - upgraded to 512KB, the "Fat Mac" was what the cool kids wanted, 1-bit graphics be damned. A remarkable achievement in a funky little package that peaked with the Mac SE/30. Coupled with a laser printer, Apple's Mac began the desktop publishing revolution.
Tandy TRS-80 - How can you say no to a Radio Shack computer? Almost gave Apple a run for their money, but a public image nightmare from the start, the TRS-80 series never made it out of hobbyist status.
Osborne 1 - the first popular luggable computer. Integrated dual(!) floppies and 5 inch screen, built around the Z80 processor and CP/M. While a landmark achievement, it stretched the concept of "portable" to the point of incredulity.
Sinclair ZX81 - remarkably small and powerful kit computer. The follow on ZX Spectrum with very popular in the UK although it never caught on in the USA.
MSX - the computer standard that was going to take the world by storm
Atari 2600 - with BASIC cartridge and keyboard. The very concept is at once absurd and an engineering masterpiece. Designed by Jay Miner, the Atari 2600 is a very clever machine built for the true masochist programmer.
Atari 800 - extremely powerful and another engineering masterpiece from Jay Miner, et al. Throw in a tape drive for true retro goodness. Its little brother, the Atari 400, has a membrane keyboard that is an unusual and thankfully uncommon feature.
Atari 520ST - the Mac-killer that never made it. The "Jackintosh" had all the potential, but none of the marketing to unseat Apple. Atari felt unfairly saddled with the "game computer" image that seemed to lack credibility in the serious computing world. Now "game computers" are rightly perceived as among the most powerful computers available. A great little machine designed in a very short period of time, crippled by a buggy OS and a cheap bastard CEO. I can still see those breathless Joe Sugarman ads that convinced me to buy one over an Amiga.
Atari Transputer Workstation - Atari really pushing the envelope with a multiprocessor computer based on the T800 Transputer and a hybrid dual-OS configuration simultaneously running HeliOS and TOS. Poorly marketed, desperate for a niche, and radically ahead of its time.
Commodore PET - who could forget the Chiklet keyboard? Accessible, clever character graphics, and not a bad first step into personal computing. Granddaddy of the ubiquitous Commodore 64.
Commodore 64 - Strikes a good balance between price, flash, and performance. This turned the anemic VIC 20 into a legitimate contender and eventual champion. An incredible popular machine that refuses to be ignored.
To so openly admit to the failing of their architecture takes balls. Of course, no computer or console can ever use 100% of it's potential, but anyone who has worked with multi-core systems can tell you that more cores mean more overhead, more opportunities for less that optimal code, and thus more wasted cycles. I use a quad-core system for editing video and rendering 3D graphics using heavily optimized multi-threaded code and rarely have I ever seen total CPU usage exceed 75% because of the realities of software engineering. On a single core system the same code would have no problem maxing out the processor. X number of transistors on a single core will always out perform the same number of transistors on multiple cores. It's not exactly the law of diminishing returns but it might as well be. Because of this phenomenon, and the limitations of merely mortal software engineers, the allegedly weaker XBox360 will in most instances perform as well as, if not better than, the PS3.
The article was written before the release of the film and the author refers to the script directly.
Maybe consider Game Maker as a stepping stone to full-fledged programing. It's used very successfully in many beginning computer programming courses, and was in fact written by a professor of computer programming. It's drag and drop interface is very easy to use at the start and can teach basic logic, and its scripting language is very C-like and can be used introduce object oriented programming concepts.
http://www.gamemaker.nl/teachers.html
Some people are going to roll their eyes at this suggestion but if you are trying to teach programming to people who have never programmed before, I'd recommend the old standard from 1981 Karel the Robot: A Gentle Introduction to The Art of Programming by Richard E. Pattis. It's not C, but it is a very clever book that provides an excellent introduction to the concept of programming and why programming languages work the way the do. I'd been programming for 15 years before I'd read it and I still learned a couple things from it. All programmers should read it just for it's historical value.
Rights are guaranteed, not granted. There is a major fundamental difference between the two concepts that far too many people don't get. The Bill of Rights is not a gift or a privilege. It protection mechanism that enforces limitations on the power of the government in order to protect the citizenry from those in power.
How are you possibly going to get that across to someone who doesn't know the difference between a penny and a dollar? These ninny-hammers aren't ready for algebra.
Interestingly, the YouTube video is 11.8 MB and the PutFile audio is 14.8 MB. So YouTube IS actually saving you bandwidth. Neither, however, can do anything to save your faith in humanity.
Microsoft could never get the hang of Thursdays.
Maybe they are siding with ESRB because parents/voters agree that the ESRB works just fine, as shown repeatedly in consumer surveys, such as the one recently conducted by Activision. Clinton and Lieberman are, hopefully, finally getting the message that accepting personal responsibilty is better than trying to push unconstitutional legislation.