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Sony Says Nobody Will Ever Use All the Power of a PS3

Tighthead Prop writes "Sony executive Phil Harrison has made some brash comments about the Cell processor and the PlayStation 3. Harrison says that the current PS3 game lineup is using less than half of the machines power, adding that 'nobody will ever use 100 percent of its capacity.' Is he right? 'The major reason Harrison wants to hype up the "unlimited" potential of the PS3's architecture is to downplay comparisons between games running on Sony's console and Microsoft's Xbox 360. The two systems are not completely dissimilar: they both contain a PowerPC core running at 3.2 GHz, both have similarly-clocked GPUs, and both come with 512 MB of RAM.'"

581 comments

  1. This sounds familiar... by Electrode · · Score: 5, Insightful

    Something about 640k of RAM...

    1. Re:This sounds familiar... by Otis2222222 · · Score: 5, Informative

      Good point, except this time the guy is actually on record as saying it. Bill Gates never said that infamous quote that is often attributed to him.

    2. Re:This sounds familiar... by s20451 · · Score: 1, Funny

      I say, make it calculate the last digit of pi. Of course, that would only work if the PS3 had been taken over by an evil force that was feeding off the fear of the crew.

      --
      Toronto-area transit rider? Rate your ride.
    3. Re:This sounds familiar... by eln · · Score: 5, Funny

      You're misinterpreting his comment. What he means is game developers will abandon the platform well before they can put anything out that will utilize the system's full potential.

    4. Re:This sounds familiar... by bigman2003 · · Score: 5, Insightful

      This is a really safe bet though-

      Will anyone use 100% of the CPU(s)?
      AND 100% of the GPU?
      AND 100% of the RAM?

      If not, Sony can always say they aren't using 100% of the system- so they game didn't live up to its potential.

      Show me a game on any system that uses 100% of the resources, and I'll show you a game that hangs like mad and runs like crap.

      Once again Sony comes out with an idiotic statement that they think will impress the public.

      (Admittedly, the article was /.ed so I couldn't read it...so maybe he said something else...if so, sorry!)

      --
      No reason to lie.
    5. Re:This sounds familiar... by quigonn · · Score: 2, Funny

      Why calculate the last digit of pi? Simply ask Chuck Norris, he knows it. But you risk getting killed with a roundhouse kick.

      --
      A monkey is doing the real work for me.
    6. Re:This sounds familiar... by BecomingLumberg · · Score: 2, Funny

      Everyone who dies is killed by roundhouse kick. Most times Chuck Norris gets help from the FSM to cover it up.

      --
      If a nation expects to be ignorant and free, in a state of civilization, it expects what never was and never will be.-TJ
    7. Re:This sounds familiar... by omeomi · · Score: 2, Insightful

      I say, make it calculate the last digit of pi.

      You could just guess...you have reasonably good odds of getting it correct. I bet it's 7.

    8. Re:This sounds familiar... by Amazing+Quantum+Man · · Score: 2, Funny

      No, just confuse it with total illogic. After all, logic is a little bird twittering among the trees. Logic is a pretty flower that smells bad. Are the PS3's circuits in order? Its ears are green!

      --
      Fascism starts when the efficiency of the government becomes more important than the rights of the people.
    9. Re:This sounds familiar... by itlurksbeneath · · Score: 3, Insightful

      To be fair, Bill Gates denied saying it, and nobody has come up with an original cite or witness to the quote. That doesn't mean that he didn't say something "wrong or stupid" (which he admits to doing on other occasions). Not like he hasn't been wrong in the recent past (SPAM predictions, for example - it's been two years, Bill, and it's getting worse.

      --
      Have you ever considered piracy? You'd make a wonderful Dread Pirate Roberts.
    10. Re:This sounds familiar... by Ontology42 · · Score: 1

      I thought ram should be fee by now!

      At $79.99 for a disc that costs less than $0.25/copy I'd figure they'd simply pump massive marketing funds into their games. Remember it's games that sell a console not the consoles power.

      Anyone in denial of the above statement need only remember the Turbographics 16, Phillips CDi, Sega 32x, Sega Dream Cast and all those other consoles that didn't have the games or popularity to succeed (but plenty of computational power).

      The Cell has been hyped so much, the PS3 is "The next big thing" but I was burned by the PS2 and all it's hype, hell I still have no hard drive in my PS2, my Xbox on the other hand has a 300GB hard drive filled with movies, music and other goodies.

      That and I can't wait for halo 3, what does the PS3 have that will kill halo 3? umm, Grand Tourismo, er no. So I'll have to buy both, but will the PS3 use all that computational power, and If I buy a Sony Wega, will it have a cell in it to? (Remember he said grid computing via consumer devices!

      So that being said, I say get your xbox and Halo 3 you know it's worth the investment. So the PS3 has more power and bells but if no games are using that power what's the point in investing $500?

      Where as you know the guys at bungee will be making druelworthy eye-candy with an excellent post-apcolyptic plot line. what more could we want?

    11. Re:This sounds familiar... by SCPRedMage · · Score: 4, Insightful

      And yet, if they DO use 100% CPU time, GPU time, and memory, then that means the game is bottlenecked on something and frame rates will suffer, so the game will never live up to it's full potential...

      Guess that means it's impossible for a game to "live up to it's full potential"...

      --
      My sig can beat up your sig.
    12. Re:This sounds familiar... by Ucklak · · Score: 1

      I'm pretty confident that games of this era used 100% of the hardware capabilities.

      http://en.wikipedia.org/wiki/Swordquest

      How can you NOT use 4k of memory?

      --
      if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
    13. Re:This sounds familiar... by Achoi77 · · Score: 4, Funny

      I call dibs on 0!

    14. Re:This sounds familiar... by SCPRedMage · · Score: 3, Funny

      It must be nice to be able to intimidate the FSM into doing your bidding...

      --
      My sig can beat up your sig.
    15. Re:This sounds familiar... by crow5599 · · Score: 1

      (Admittedly, the article was /.ed so I couldn't read it... Huh. How the hell did Ars Technica get /.ed? I've never seen that happen. Is this article getting linked on every tech and gaming site in the world or something?

    16. Re:This sounds familiar... by FhnuZoag · · Score: 0, Offtopic

      Mathematically, it is provable that there is *no* last digit of Pi. (Else, it would be rational, but we know that Pi is transcendental)

    17. Re:This sounds familiar... by jandrese · · Score: 1

      Or at the very least he had the sense to make sure it wasn't written down in an attributable way.

      --

      I read the internet for the articles.
    18. Re:This sounds familiar... by Pulse_Instance · · Score: 5, Funny

      You are all wrong, it is nullity.

    19. Re:This sounds familiar... by kido9797 · · Score: 1

      I bought a car, but the car manufacturer say I'll never able to use it's full power.... and I'll have to drive at 50% of its max. power all the time, also that means I'm wasting 50% of my money... Now I would consider I am a fool, I'll never buy car of this brand again.

    20. Re:This sounds familiar... by AKAImBatman · · Score: 3, Informative
      How can you NOT use 4k of memory?

      4K of memory? Luxury! The Atari 2600 had only 128 bytes of memory! You're thinking of the 4K of ROM in the cartridge.
    21. Re:This sounds familiar... by Shemmie · · Score: 5, Funny

      Quick, someone port the Aero GUI.

    22. Re:This sounds familiar... by jandrese · · Score: 3, Interesting

      Sure you could use all of the memory fairly easily, but could you soak up every single CPU cycle available to you, especially during the H Blanks? Even if you did that, could you soak up all of the cycles during the (relatively long) V Blank? Remember, even a cycle or two of "slack" would mean you're not using 100% of the machine, and worse, even if you did use up every single cycle of CPU time, you can bet that some marginal machines with slightly marginal processors will roll the screen if you do that.

      Even if you managed that, your game would require two joysticks to play and require constant input on both of them, otherwise you'd be wasting a joystick port. I'm not even going to get into the mode switches and whatnot. It's basically impossible to use 100% of any machine like that.

      --

      I read the internet for the articles.
    23. Re:This sounds familiar... by lemon.dixon · · Score: 1

      Ok, I'm fairly confident that he didn't literally mean using 100% of the hardware capabilities. He wasn't going to say "No one will ever use 92.304% of the hardware capabilities." He was simply saying that no one will ever run out of hardware power when making a game. Final Fantasy XII is the best that a game will ever look on the PS2. It could have been made to look better but the PS2 cant handle it. He is saying that this will never be a problem on the PS3.

    24. Re:This sounds familiar... by lemon.dixon · · Score: 1

      Yeah, I just commented on that to one of the guys at work. I've never seen ArsTechnica go down.

    25. Re:This sounds familiar... by scotch · · Score: 5, Funny

      Last non-zero digit is 1 -- in base pi.

      --
      XML causes global warming.
    26. Re:This sounds familiar... by markov_chain · · Score: 4, Funny

      My Linux desktop soaks up every available CPU cycle, mostly by running the hlt instruction ;)

      --
      Tsunami -- You can't bring a good wave down!
    27. Re:This sounds familiar... by p00ked · · Score: 1

      Wing Commander for the PS1 was more or less unplayable. that used to hang a lot and at times go very slow. Though I couldn't tell you wether that was down to driving the hardware over the limit or bad game coding.

    28. Re:This sounds familiar... by Manmademan · · Score: 4, Insightful
      Final Fantasy XII is the best that a game will ever look on the PS2. It could have been made to look better but the PS2 cant handle it. He is saying that this will never be a problem on the PS3.

      I disagree with this 100%. Final Fantasy XII is one of the best looking games on the PS2 to date, but There's a good argument to be made that Gran Turismo 4 (which runs in 1080i in one way or another while FFXII is 480i only) surpasses it. But regardless- consoles arent like PC's. there will ALWAYS be an enterprising developer who comes up with some crazy coding method no one ever considered before and squeezes a little more performance out of the system.

      Remember when Shadow of the Colossus was released, and everyone was saying things like "no one ever thought the PS2 was capable of things like this?" same principle. There's probably a lot of life left in the Ps2 that no one will ever get around to tapping, because with the existence of the PS3 it's no longer worth the effort to do so. By the time Developers REALLY know their way around the PS3 and are on the verge of squeezing every last ounce out of it, the Ps4 will be out and in the market and it simply won't make sense to bust one's ass trying to max out the PS3.

    29. Re:This sounds familiar... by lokiomega · · Score: 1

      If you're using 100% of a car's power, you're probably breaking the law.

    30. Re:This sounds familiar... by Rakshasa+Taisab · · Score: 1

      I don't have pi digits.

      --
      - These characters were randomly selected.
    31. Re:This sounds familiar... by Foobar+of+Borg · · Score: 4, Funny
      (Admittedly, the article was /.ed so I couldn't read it...so maybe he said something else...if so, sorry!)


      That's okay. Nobody else commenting here read it either.

    32. Re:This sounds familiar... by Crash+Culligan · · Score: 1
      s20451: I say, make it calculate the last digit of pi. Of course, that would only work if the PS3 had been taken over by an evil force--

      I beg your pardon... taken over by an evil force? It was made by Sony!

      On the bright side, perhaps you've stumbled upon a novel idea for a rootkit removal tool...

      --
      You cannot truly appreciate Dilbert until you read it in the original Klingon.
    33. Re:This sounds familiar... by AcidLacedPenguiN · · Score: 1

      so you're saying the last digit is i?

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    34. Re:This sounds familiar... by drinkypoo · · Score: 2, Informative
      I disagree with this 100%. Final Fantasy XII is one of the best looking games on the PS2 to date, but There's a good argument to be made that Gran Turismo 4 (which runs in 1080i in one way or another while FFXII is 480i only) surpasses it.

      You can't really directly compare a racing game with, well, anything else. Racing games need zero deformable objects - everything is rigid but the eye candy - and they have a very predictable path. If the view changes rapidly you're probably spinning in circles so the frame rate doesn't matter so much; but in normal use the view is very predictable so it's a lot easier to predict what you will have to draw.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    35. Re:This sounds familiar... by Jeremy+Erwin · · Score: 1

      The premise is flawed. It would seem that calculating the last digit of pi would involve calculating pi out to the last digit:

      3
      3.1
      3.14
      3.142
      3.1416
      3.14159 and so on, until the last digit is reached. Pi is infinite, so the calculation grows and grows until the physical limits of the PS3 are reached.

      But it's possible to calculate the nth binary digit of pi without first calculating the preveious (n-1> digits. Since there is no final digit, n is undefined, and thus the calculation cannot even begin. The load on the processor remains zero, and the PS3's power remains in reserve. The PS3 is also capable of determining whether a problem is NP or P, before wasting its time calculating things for puny humans.

    36. Re:This sounds familiar... by drinkypoo · · Score: 4, Funny
      If you're using 100% of a car's power, you're probably breaking the law.

      Unless it's a Honda... then it just sounds like you're breaking the law.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    37. Re:This sounds familiar... by rmadmin · · Score: 5, Funny

      It would be nice if Square-Enix would come out and say: "Since Sony is so confident in their machine, we upped the graphics on FF XIII. We found that the PS3 cannot handle the that level of graphics, so we had to turn them down. Sorry Sony, try again."

    38. Re:This sounds familiar... by RufusFish · · Score: 1

      Having experienced this game, I can almost assure you that it was the game coding. We had to restart the game a dozen times or so because we got a blank screen with the message "Someone forgot to close the sound system!!!"

    39. Re:This sounds familiar... by Mr+Z · · Score: 1

      This isn't an Atari 2600. Rendering and refresh are a bit more decoupled than that.

      That said, I think memory will be the bottleneck before CPU and GPU.

      --Joe
    40. Re:This sounds familiar... by mkw87 · · Score: 1

      You never played the first release of Oblivion did you?

      --
      Arguing with an engineer is like wrestling a pig in mud. Soon, you realize the pig is dirty, and he likes it.
    41. Re:This sounds familiar... by Yvan256 · · Score: 1

      power != speed

      You could be towing a semi-trailer with your Ferrari. ;-)

    42. Re:This sounds familiar... by Anonymous Coward · · Score: 5, Funny

      Chuck Norris IS the last digit of pi.

    43. Re:This sounds familiar... by CodemasterMM · · Score: 1

      With the way Sony is going recently, that PS4 you mentioned might never come to be.

    44. Re:This sounds familiar... by Anonymous Coward · · Score: 0

      sony are so bad, they there console will be the next generation blah blah blah, the xbox 360 does the job for me, they didnt even take as long as sony to produce, and by what i have seen, it is better. sony are only saying this crap because they no the xbox is better.

    45. Re:This sounds familiar... by YU+Nicks+NE+Way · · Score: 1

      Um, actually, not really. Most rational numbers (in the sense of terminal density in the Cantor enumeration) have non-terminating repeating expansions in any fixed integral base.

    46. Re:This sounds familiar... by Anonymous Coward · · Score: 0
      boy, that sure is insightful. *rolls eyes*

      hey, I hate sony too! can i have a mod point?

    47. Re:This sounds familiar... by Anonymous Coward · · Score: 1, Funny

      Last non zero bidgit (binary digit) of pi is one.

    48. Re:This sounds familiar... by Anonymous Coward · · Score: 0

      Rather than pi, couldn't we just have it play checkers against itself? It tasked the computer in War Games. Maybe the War Games Sequel will use a PS3?

      Jim

    49. Re:This sounds familiar... by eln · · Score: 3, Insightful

      I was actually going for Funny, and I got one of those. Not sure what the Insightful is all about, but whatever. Trying to understand the minds of moderators frightens and confuses me, so I'll just take whatever they give and go on with my day.

    50. Re:This sounds familiar... by plalonde2 · · Score: 2, Funny
      ZOMG! A modern machine where the bottleneck is memory? Please say it ain't so.

    51. Re:This sounds familiar... by scotch · · Score: 1

      Not true - no last bidgit, bitch.

      --
      XML causes global warming.
    52. Re:This sounds familiar... by wx327 · · Score: 5, Funny
      Quick, someone port the Aero GUI.

      I'm filing a class action on behalf of all who were eating or drinking when reading your post.

    53. Re:This sounds familiar... by Brigadier · · Score: 1


      no offence but you should be ranked as flaim bait. This is not what was meant you take it completley out of context. I think the context is more in the sence of driving an indie car on the freeway. you will never see the potential unless it's on a race track. nobody said anything about maxing out cpu resourses. also natrually for somethign to see it's true potential you have to push it to 99% of it's capacity, it's when you go over the 100% mark that you fall insto trouble.

    54. Re:This sounds familiar... by kd5ujz · · Score: 1

      Gates claims he never said this.
      USA News

      --
      -William
      God is everything science has yet to explain.
    55. Re:This sounds familiar... by Gordonjcp · · Score: 1

      I seem to recall thinking I could never fill all of 48k in my ZX Spectrum.

    56. Re:This sounds familiar... by kyouteki · · Score: 1

      We could just make it perform a Paradoxical process-consuming puzzle.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    57. Re:This sounds familiar... by Mr+Z · · Score: 3, Informative

      Well, it seems like it'd be more a bottleneck for the PS3 and Xbox360 than for a lot of machines. I look at the CPU-speed/GPU-speed to RAM ratio on most desktops, and 512MB is just enough for the GPU, with another 1GB to 2GB sitting out there for the CPU. When compared to 3 x 3.2GHz PPC (Xbox360) or 3.2GHz PPC + 8 SPEs (PS3's Cell Broadband Engine), even a current AMD 4x4 system (4 Althon 64s) or a Core 2 Duo system has a run for its money in processing performance. So the ratio of compute to memory is quite a bit off compared to desktop boxes. Granted, the PS3 and Xobx360 don't have all the other miscellany running in the background that a desktop has, but is it really that big of a difference?

      Granted, consoles have traditionally gotten by with much less RAM than their desktop counterparts. This was especially true in the cartridge days, where the entire game image lived in ROM, but it seems like it should be less so in the era of optical-media based devices.

      About the only way I can see using up all those MIPS is to enable advanced physics and simulation in the game, and enable extra rendering passes to spiffy-up the images. Now that we have a larger deployment of HD-capable displays, spending the MIPS on rendering I guess makes sense. But where are you going to put all the additional textures and data required if you don't have enough RAM? You certainly aren't going to aggressively page it from optical media.

      Unless a game specifically targets a console and doesn't bother targeting a desktop in tandem, I can't see the developer getting too excited about developing advanced engines that soak the console CPUs with physics/simulation and coding a cut-down version that keeps up on the desktop. That'd make the game behave noticeably differently on the two platforms. So, we're left with graphics enhancements which only change the quality of the visible output of the game, not the gameplay itself. So, until the desktop platforms get into the same raw-compute territory as the consoles, it's very easy to imagine many of those console MIPS will be left on the table or just spent on polishing the graphics output.

      Now to those of you who say "It isn't pushed to its limits unless you're always using 100% of the CPU." Pshaw. I would say a system is pushed to its limits when no one thing is the sole bottleneck all the time, the overall playability of the game doesn't suffer for it, and increasing the depth of any given element would cause the game to lag or misbehave in such a way that playability or enjoyability does suffer. The notion that you have to use every byte of RAM, fill every sector of the disc and use every issue slot on every cycle of the CPU to say you're at 100% is a silly one. It might've made sense when games were measured in kilobytes, RAM was measured in bytes and CPU was measured in kHz or MHz, but not in the modern era.

      --Joe
    58. Re:This sounds familiar... by Anonymous Coward · · Score: 1, Funny

      I think someone here is a Wintendo gamer.

    59. Re:This sounds familiar... by Anonymous Coward · · Score: 0

      Glad to know I am not the only one who thinks that way, and I think that Phil Harrison meant what you said in terms of no one getting 100% out of a console.

      This isn't a Sony "issue," all consoles go through the same thing and improve as people get to know how to really work the systems.

      I also think as of late quite a few people are being blinded by their own arrogance when accusing others of being arrogant.

    60. Re:This sounds familiar... by jo42 · · Score: 2, Funny

      Just let people write games in Java. You'll see all resources used to the max...

    61. Re:This sounds familiar... by Soygen · · Score: 1

      I didn't know any PS2 game could run in 1080i. You sure about that?

    62. Re:This sounds familiar... by Kupek · · Score: 1

      Sony is hoping for a 10 year lifetime on the PS3 (sorry, can't cite a source, it's a random tidbit I read somewhere), so development methods for it might actually have time to become mature.

    63. Re:This sounds familiar... by Anonymous Coward · · Score: 0

      Actually, if you've read any of the Sony developer docs, you'd agree there's no way you'd be able to use all the power of the PS3. Not because you wouldn't have the need for it, but more so because they've got the worst documentation out of all the big console makers and an extremely hard architecture to program for. Even if you tried to, there'd be no way of doing it. Good prediction.

    64. Re:This sounds familiar... by C10H14N2 · · Score: 1

      No, what he means is game /players/ have already abandoned the platform...so, quite literally, no one will use it to capacity because no one will be using it /at all/.

    65. Re:This sounds familiar... by Khabok · · Score: 1

      That'd make the game behave noticeably differently on the two platforms.

      You mean like Halo? You mean like every fps ever? Simply switching control formats alters the experience pretty drastically, so it seems logical for the game itself to be a bit different too.

    66. Re:This sounds familiar... by SnprBoB86 · · Score: 1

      It should be pointed out that the 360 has 512 megs of UNIFIED ram, but the PlayStation 3 has 256 megs of system and 256 megs of video ram. Huge difference! The PS3 may have to load some content into both, yeilding effectively less ram.

      --
      http://brandonbloom.name
    67. Re:This sounds familiar... by u-235-sentinel · · Score: 1

      To be fair, Bill Gates denied saying it, and nobody has come up with an original cite or witness to the quote. That doesn't mean that he didn't say something "wrong or stupid" (which he admits to doing on other occasions). Not like he hasn't been wrong in the recent past (SPAM predictions, for example - it's been two years, Bill, and it's getting worse.

      While it's possible he's innocent of saying something that funny, Intel for instance has it on their web site in a 2004 article:

      http://www.intel.com/pressroom/archive/speeches/ge lsinger20040219.htm

      Sounds like the following like may shed some light on this (presuming it's true):

      http://www.kuro5hin.org/story/2004/6/18/171425/218

      So it possible Bill is innocent. Still it's dang funny to say :-)

      --
      Has Comcast disconnected your Internet account? Same here. You can read about it at http://comcastissue.blogspot.com
    68. Re:This sounds familiar... by Mr+Z · · Score: 1

      I can't see developers being excited about it though.

    69. Re:This sounds familiar... by kevinx · · Score: 1

      Hmm.. by these standards I've written a clone of pong that will live up to the full potential of the PS3.

    70. Re:This sounds familiar... by Lallander · · Score: 1

      Everyone knows the last digit into a pie is the thumb (being the shortest).

    71. Re:This sounds familiar... by systemic+chaos · · Score: 1, Funny

      There are linux games? You're not talking about emacs are you?

    72. Re:This sounds familiar... by Mr+Z · · Score: 2, Insightful

      Actually, your comment does raise a valid point, and deserves a more thoughtful response.

      A console definitely demands a different approach to player interaction than a desktop does, for a variety of reasons. On the desktop you always have a keyboard and always have a display capable of at least moderately high res (800x600 minimum, usually more these days), whereas on the console you pretty much never have a keyboard and are still stuck with a large number of NTSC displays. How you interact with the game at the UI level will be quite different. Even how you draw everything could be rather different once you get above the core world logic.

      I'm much less convinced that the underlying physics and modeling will be that much different between the two. How you present the world to the user (the graphics rendering) and how you interact with the user (controllers, UI elements) will certainly need to be different, but how the world operates should be pretty much the same. Otherwise I can see it being very hard to tune the interactions in the virtual world to make a fun, playable game.

      Physics engines are complex beasts, and there are companies that specialize in implementing just that aspect of a game engine. I can definitely see there being tuned implementations of the same physics engine for different platforms, so that the physics engine runs optimally on all of its specified targets. What I have a hard time imagining is that one target will increase the number of variables and parameters it tracks over another, or will run higher-precision calculations on one platform vs. another. As game companies move to commercial physics engines, I see them instead treating it as a black box, with known inputs giving known outputs. The remaining MIPS will then be spent on game logic, which I also see as being relatively constant across platforms, and game interface, which I see as requiring extensive adaptation for each platform. Optimizing the physics engine on a given platform just frees up MIPS for the other pieces, and the piece with the most flexibility holds the rendering and UI.

      --Joe
    73. Re:This sounds familiar... by jandrese · · Score: 1

      Er, the parent post had a link to an Atari 2600 game.

      Anyway, as I understand it, it's easier to max out the GPU than it is the CPU (extra work can always just go into drawing more frames into the buffer, even if you can't actually get all of those frames out onto the screen), you can also max out the memory by using the extra for caching textures. Still, it doesn't make sense to talk about using "100% of the machine", and ultimately it's an empty marketing point.

      --

      I read the internet for the articles.
    74. Re:This sounds familiar... by Anonymous Coward · · Score: 1, Funny

      That's okay. Nobody else commenting here read it either.

      So how come it was slashdotted? Evil slashdotters just clicking the link and turning their heads away?

    75. Re:This sounds familiar... by Mr+Z · · Score: 1

      I blame the new folding comments here on /. :-) I didn't see the grandparent to my post, so I thought it was someone being snarky about the PS3. Mea culpa. Thanks for pointing that out.

      That said, I still think my points stand on their own in the larger conversation.

      --Joe
    76. Re:This sounds familiar... by Anonymous Coward · · Score: 0

      *not parent*

      I've heard the same thing, though I've also heard that only parts of it end up high res.

      Though it's a racing game, it's all about motion, so live with the incredible graphics and deal with the difficulty of controlling your vehicle :P

    77. Re:This sounds familiar... by Manmademan · · Score: 1

      yes, Gran Turismo 4 is a 1080i Game. It uses some rather unorthodox tactics to get there, but it pulls it off well and looks stunning.

      I think this is the exception to Ps2 games rather than the rule, as no other game I'm aware of has tried it yet.

      The Xbox has several 1080i games, and there's a good chance the Gamecube could have also if nintendo hadn't totally killed support for component output.

    78. Re:This sounds familiar... by Manmademan · · Score: 1

      I've heard a similar plan also: they hit a ten year span with the PSX. This means a ten year span from introduction until the last unit rolls off the assembly line- active development stops long before this.

      The PS1 was introduced in japan in 1994 and just went out of production in either late '05 or early '06 (can't remember which, exactly) but the majority of the titles released for it over the last 3 or 4 years have been almost all budget titles and kids shovelware...definitely significantly LESS complex than titles released in the system's prime like Vagrant Story or Gran Turismo 2. Higher end studios with the budget and talent to push the hardware to its limits had long since moved on to more powerful consoles.

    79. Re:This sounds familiar... by Kanasta · · Score: 1

      He means the PS3 will overheat and die in a ball of flames way before CPU utilization approaches 100%...
      Game developers will take this as an omen and lower their requirements.

    80. Re:This sounds familiar... by thatguywhoiam · · Score: 1
      You can't really directly compare a racing game with, well, anything else. Racing games need zero deformable objects - everything is rigid but the eye candy - and they have a very predictable path. If the view changes rapidly you're probably spinning in circles so the frame rate doesn't matter so much; but in normal use the view is very predictable so it's a lot easier to predict what you will have to draw.

      That's true for Gran Turismo, which is exclusively on racetracks and with no damage. I would refer you to MotorStorm, which has deformable muddy terrain that alters with each pass and stays that way, and a lot of physical damage to vehicles. Oh, and multiple pathways through rough terrain. Or something like SSX with the snowtracks or Project Gotham or Wipeout with its weapons - racing games will practically always want deformable geometry.

      I agree that this comparison is not particularly apt however (FF XII to GT)... just because GT is rendering more pixels doesn't make it 'better looking'; crisper maybe but that's hardly the whole visual story.

      --
      If Jesus wants me it knows where to find me.
    81. Re:This sounds familiar... by Sketch · · Score: 1

      The menus are always in 1080i. The drivable portion of the game runs in 480i, 480p, or 1080i. So every time you go from the menus to the actual race screen, it switches resolutions. My projector takes forever to re-sync when it switches resolutions, so this is somewhat annoying, but it's worth it for the improvement in quality. 480i looks pretty bad on an 8' screen...

      --
      -- OpenVerse Visual Chat: http://openverse.com
    82. Re:This sounds familiar... by bitt3n · · Score: 1

      the first digit in pie is my index finger. mmm.. cherry..

    83. Re:This sounds familiar... by CronoCloud · · Score: 1

      Yes, the PS2 can output 1080i, GT4 is the only game I know of that actually does it.

      The Linux kit does it too.

      # The GS server
      Section "Screen"
              Driver "gsx"
              Device "Graphics Synthesizer"
              DefaultColorDepth 24
      # DefaultColorDepth 16
              FrameRate 60
      # FrameRate 75
      # VideoMode "VESA"
              VideoMode "NTSC" "interlace"
      # VideoMode "PAL" "nointerlace"
      # VideoMode "DTV"
      # interlace-mix 35

              Subsection "Display"
                      Depth 16
      # Modes "480p" "720p" "1080i"
                      Modes "1280x1024" "1024x768" "800x600" "640x480"
      # Modes "1024x768" "800x600" "1280x1024""640x480"
              EndSubsection
              Subsection "Display"
                      Depth 24
      # Modes "480p" "720p"
      # Modes "1024x768" "800x600" "640x480"
                      Modes "800x600" "640x480"
              EndSubsection

    84. Re:This sounds familiar... by CronoCloud · · Score: 1

      You don't have an HD in your PS2? I have three fully functional PS2's, all with HD's..

      Midgar has Linux installed on it and that is all it does, run Linux

      Nibelheim has the FFXI HD in it with SOCOM and RPG Maker 3 stuff It's for games.

      Junon has a FFXI HD that has been wiped and Linux installed on it.

    85. Re:This sounds familiar... by Incadenza · · Score: 1
      If you're using 100% of a car's power, you're probably breaking the law.
      Or you are in Germany.
    86. Re:This sounds familiar... by king-manic · · Score: 1

      Part of the reason a PC/Linux boxen/Mac needs more ram is context switches. Even a high priority process like a game still context switches to the OS once in a while. So that means you either have to dump all of the game to disk then page in the Os stuff or else you get enough ram to put the OS in memory and only page game content. For a Console there isn't the same massive context switch so you can get away with much less. There is a significant difference. at idle state my Os is 100mb in memory (well it's XP), virtual memory and pending disc writes all have to be kept there to, making 512 mandatory and 2gb greatly deesired. A console can have 100-1500 mb less. the only thing a console must put in memory is textures, game data.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    87. Re:This sounds familiar... by Kupek · · Score: 1

      By lifespan, I don't mean when production starts to when production ends. I mean from when PS3s go on sale to when major developers cease developing and marketing games for the PS3, and there is a PS3 successor.

    88. Re:This sounds familiar... by plalonde2 · · Score: 4, Interesting

      The amount of RAM is a different issue from being bottlenecked on the memory subsystem. Long ago a cpu running 1mhz had memory running at the same rate - you could effectively manage a memory access per instruction. Over time CPUs got faster faster than memory got faster. So caches showed up to try to mask it. On a PS2 a cache miss wound up costing 40-60 cycles. Ouch. And the trend has continued, but now it's worse: on the PS3 a cache miss is something ludicrous like 400-600 cycles. Think of it: 500 instructions possible in the time it takes to fetch from memory. Without getting clever, you wind up spending a lot of time stalled waiting for memory. And that's without piles of contention from lots of different threads and processors trying to use the same bus. That's what's meant by being bottlenecked on memory.

    89. Re:This sounds familiar... by Mr+Z · · Score: 1

      I mentioned as much in my post. 150MB extra background image is a far cry from 1536MB extra RAM though.

    90. Re:This sounds familiar... by Anonymous Coward · · Score: 0

      Well, God damn. Sony, being a multi-billion dollar businiss obviously never bothered to consider pricing, hardware specs and manufacture timetables and should have just hired you to oversee the whole project!

      Or maybe they're just cleverly ignoring shitbrains.

    91. Re:This sounds familiar... by sbben · · Score: 1

      PS3 is such a nice guy...and with so much potential! He just doesn't apply himself these days.

      Its awful, just awful kids.

    92. Re:This sounds familiar... by faragon · · Score: 3, Interesting

      IMO, the problem is not the memory latency, it is the CELL-PPE in-order execution the point that kills performance: the CPU instruction pipe becomes blocked waiting for memory load after cache miss. Most modern CPUs that deal with high latency RAMs are usually out-of-order, for increasing IPC, however, the CELL-PPE in-order CPU has to be programmed with explicit prefetch in mind for avoiding pipe stalls. Don't expect great performance from C/C++ code until the compiler gets decent loop unrolling, pipe stall control optimizations, etc. (explicit prefetch will be still necessary for streaming processing).

    93. Re:This sounds familiar... by plalonde2 · · Score: 4, Informative
      Out-of-order can help some, but at most that gets you 20 or so cycles of "infered" parallelism. But L2 is already 3 times that far away, and main memory 30 times that far. Out-of-order just doesn't buy you enough relative to these *huge* stalls. At that point it becomes a 1 in 30 perf difference which probably doesn't warrant the huge increase in sillicon complexity.

      As far as optimizing for the memory system using prefetches and streamed processing et al., that's the future of performance coding. There's no avoiding these techniques as the gap between memory speed and processor speed looks destined to only get worse. It's a space in which the compiler really can't do much to help you; your algorithm design has to take into account how much slower memory is than compute, and either be able to set up its data transfers long in advance (as in streaming computation), or have something else to do while it waits (as in context switching).

    94. Re:This sounds familiar... by Mr+Z · · Score: 2, Informative

      I think you're confusing bottlenecks, but it's easy to do. At the very least, I may not have been entirely clear about which bottleneck I consider most important.

      First, a short primer on how the SPE works. You can find a more in-depth explanation in Al Eichenberger's paper on IBM's site.

      The SPEs have flat memory and software managed paging to help hide the latency of starting a new task on an SPE. A separate DMA controller brings code to the SPE's local memory, ideally well ahead of when it is needed. I think you're confusing the SPE's prefetch instruction with a traditional cache prefetch. The SPE uses a single high speed memory port to fetch instructions and data, and I'm pretty sure each can only access its local memory store. The SPE's fetch pipeline can hold 2.5 "fetch packets" of instructions, each packet containing 32 instructions. That prefetch amounts to 80 instructions, or 40 to 80 cycles of execution capability. (The SPE vector architecture can issue 1 or 2 vector instructions per cycle, and that's it.) Also, IIRC, branches can re-hit in this buffer, allowing tight loops to execute entirely from the prefetch buffer structure. This is entirely reasonable.

      Yes, the ratio of compute power to memory bandwidth has increased enormously, but in the meantime, the amount of work the CPU does in each byte of memory has also increased noticeably. Furthermore, most interesting workloads have either good locality, or good access predictablilty. If that weren't true, then we wouldn't see noticeable gains on many workloads as CPUs got faster. Instead, we'd build ever wider memory interfaces to try to keep up. Indeed, memory interfaces have grown from 8 bits and 16 bits to now 128 bit and 256 bit. (A dual Opteron system with RAM populated on each memory port has a 256-bit wide memory interface, effectively.)

      For graphics workloads, the access pattern ranges from moderately to very highly predictable. Hence the prevalence of specialized DMA engines and/or data prefetch instructions in many programmable graphics engines, including the Cell Broadband Engine. The PowerPC Altivec instruction set defines a set of streaming prefetch instructions for the same purpose. So, both PS3 and Xbox360 have well defined, well understood and effective ways to hide memory latency and to make the most of the bandwidth they have.

      The RAM bottleneck I was referring to does not concern bandwidth or latency (though both are certainly an issue). It has more to do with working set. As scenes get more complex, it takes larger numbers of textures, vertices and everything else. (I hesitate to say "triangles," because they're not the only primitive you might deign to render.) Keeping all that render state in addition to world state and program code now becomes the challenge. Now the PS3 has a leg up here: The Xbox360 may not have a hard-drive, whereas the PS3 always has at least some HD. Paging textures and world data from optical media is tremendously painful. At least the PS3 can use its HD to page some of its state. Sure, hard drives are much slower than main memory, but optical media is much, much, MUCH slower than that. Think 10s of milliseconds vs. 100s to 1000s of milliseconds, depending on how much seeking you end up doing.

      The more you can keep in RAM, the richer the world you can build, and the less you need to hit the spinning media. That's the bottleneck I was referring to.

      --Joe
    95. Re:This sounds familiar... by benk81 · · Score: 2, Funny

      Even better odds if you write it in binary...

    96. Re:This sounds familiar... by that+this+is+not+und · · Score: 1

      Not emacs itself, but the lisp-plugin games are indeed playable. sokoban, etc.

    97. Re:This sounds familiar... by Mr+Z · · Score: 2, Informative

      I'm missing a sentence I needed to fully make my point, without being apparently contradictory. I said: Indeed, memory interfaces have grown from 8 bits and 16 bits to now 128 bit and 256 bit. (A dual Opteron system with RAM populated on each memory port has a 256-bit wide memory interface, effectively.) Add after that: However, to keep pace with the phenomenal growth in CPU performance we've seen, they'd easily need to be 10x that width, depending on how you measure things.

      This issue deserves greater exploration. (Warning: Long winded ramblings below, intended to give background to a wider audience. I'm a CPU architect by trade, and would like to educate while keeping the discussion accessible.) It gets tricky to measure available memory interface bandwidth, because caches distort the bandwidth requirements on the memory interface, and latency throttles the rate at which an unmodified program can make memory system requests.

      Consider a hypothetical system at the turn of the 80s, running at about 0.3 MIPS (1MHz 6502), with a memory interface capable of 8Mbit/s. (1MHz x 8-bit bus.) This is a memory bandwidth to compute ratio of 27:1. And those are 8-bit MIPS. The 32-bit MIPS are probably 1/3rd to 1/4th that or worse. The compute engine is the bottleneck, and all requests complete with essentially no latency. CPU asserts the address, and the RAM asserts the data on the next cycle.

      Now consider a hypothetical top of the line CPU of today, with 128-bit vector instructions and multiple integer units. If you could keep all the units fed, depending on the CPU, you can issue 8 to 16 32-bit operations (not instructions, mind you) per cycle. Assume the fastest case. At 3GHz, that amounts to 48,000 32-bit MIPS. Meanwhile, suppose the memory interface on that same CPU has grown to 128-bit x 1GHz. That's a total bandwidth of 128Gbit/s.

      Compute performance has grown by a factor of 480,000 or more on 32-bit code. (Well, less on code that only needed 8 bits, but you could always throw in floating point for the ultimate coup de grace on the part of modern hardware.) Meanwhile, memory system bandwidth has grown by a factor of 16,000. The ratio of difference in this hypothetical situation is 30:1. Granted, I picked nice round numbers and assumed perfect workloads. The reality may be closer to 10:1 or less if you don't take the effect of latency on request rate into account. This assumes you interpret the loss in compute performance as a reduction in demand on the memory system, not a loss in available memory system bandwidth. If you consider a loss in memory system bandwidth, it makes the ratio look works. (See how hard it is to talk about this?)

      Caches skew this tremendously. On that good ol' 6502, the memory system could service program fetches, data fetches, and still have half its bandwidth left over. Steve Wozniak used that to great effect on the Apple ][, using even cycles for the CPU and odd cycles for display refresh. Modern CPUs cache everything they can, and do so aggressively. Program fetches are serviced entirely by cache, eliminating the memory system from seeing the vast majoring of program fetches. Thus, the effect of program footprint on memory bandwidth has been very sub-linear with respect to compute rate. The data side of the equation is quite a different story.

      Random, scattered scalar accesses get amplified by most caches. Caches tend to operate in terms of cache lines, so a random scalar read or write gets amplified into a full cache line transaction. Wider interfaces tend to hide this effect, especially if the width of the cache line matches or is a small multiple of the memory system interface's width. More typical program sequences have strong temporal and spatial locality, meaning that caches services the accesses directly, filtering them out of the requests going to the external memory interface. This too reduces the impact on the external memory bandwidth requirement.

      But what about latency? That's wher

    98. Re:This sounds familiar... by plalonde2 · · Score: 1
      Joe - I'm quite familliar with how the SPEs work; I led the team that did the fight-night demo from E3 a couple of years back, and that was entirely an SPE hack; I've been working pretty tightly coupled to SPEs ever since. The comments I was replying to had to do specifically with PPE perf, which is bottlenecked in the traditional L1/L2/main fashion. Given the scale of the latencies pipelining in the PPEs would be a pretty serious waste. In the SPEs, I'm happier to seem more SPEs without out-of-order instruction issue than fewer with; the size of out-of order cores would have lost us a couple of them, I'm sure. And given the regularity of graphics workloads that's not a big loss.

      You are right, of course, that working set size matters; but at a different semantic level than the memory latency bottleneck. Getting stuff from disk is into paging-scale bottlenecks, and that's painful no matter what platform!

    99. Re:This sounds familiar... by Mr+Z · · Score: 1

      In-order vs. out-of-order is mostly a red herring for the workloads that the Cell SPE runs. Indeed, memory system latency is mostly a red herring as well. I just made a pair of long winded posts here that try to cover these topics in greater depth. Granted, both you and faragon have a better grasp on the issues than most. I tend to try to explain things in the big picture, so it's accessible to a wider audience that might be curious but not (yet) informed.

      Thank you for stimulating the discussion. As a CPU and memory system architect, I enjoy the opportunity to explain what we're up against, even if Slashdot isn't the greatest forum for doing so, and the explanations are sometimes unsatisfyingly short relative to the topic matter.

      --Joe
    100. Re:This sounds familiar... by Mr+Z · · Score: 1

      Ah, ok. Yes, the PPE is bounded by traditional L1/L2 latency indeed. One thing I'm not aware of: Does the PPE implement Altivec's streaming prefetch? I'm a memory system and CPU architect, so while I study the state of the art, that doesn't mean I can instantly rattle off individual instantiations' actual feature set.

      Thank you for engaging me in a thoughtful discussion. I hope I wasn't condescending. I try to provide context behind my arguments, and often that context is intended as much for the larger audience as it is for the person I'm responding to. In this case, I also mistook your comments as applying to the SPEs, not the PPE.

      --Joe
    101. Re:This sounds familiar... by plalonde2 · · Score: 1
      Thoughtful discussion? On Slashdot? I think I just heard hell freeze over!

      A pleasure.

    102. Re:This sounds familiar... by plalonde2 · · Score: 1

      Yes, IIRC all of Altivec is implemented on PPE.

    103. Re:This sounds familiar... by Mr+Z · · Score: 1

      Ok, cool. I know IBM eschewed Altivec at first as opposed to embracing it. I know they embraced it on the PPC 970s that Apple embraced as the G5, but I couldn't remember if it ended up on the Cell processors. Thanks.

      --Joe
    104. Re:This sounds familiar... by plalonde2 · · Score: 1
      The only thing in your analysis that I question is that out-of-order execution and static speculative pre-fetching will continue to be useful solutions going forward.

      Memory latency only scales by the square root of transistor count per area, whereas processor performance is more linear by that measure. That means that as processors get faster (and by "faster" I include multi-core performance benfits) the linear improvement in speculative fetching and out-of-order execution just can't, in the big-O() sense, keep up with the ever increasing memory subsystem latency. Eventually, we just give up and give the out-of-order and speculative pre-fetch hardware over to more hardware thread contexts or to more execution units, or even to more on-chip core-to-core communication hardware (though that will only scale with the square root as well).

    105. Re:This sounds familiar... by Anonymous Coward · · Score: 0

      You are all wrong, it is nullity. It is the dimension of the kernel of a linear transformation???
    106. Re:This sounds familiar... by Rimbo · · Score: 1

      Also, in this case, he's right. No game studio will pay their programmers what it would cost to get them to write for that horrible bass-ackwards cell processor what it would take to use all of its power.

    107. Re:This sounds familiar... by Anonymous Coward · · Score: 0

      no offence but you should be ranked as flaim bait.

      And you should be ranked as stupid.

      nobody said anything about maxing out cpu resourses.

      If you're using the PS3 to it's "full" potential, then yes you are maxing out the cpu, dumbass.

    108. Re:This sounds familiar... by nacturation · · Score: 1

      Guess that means it's impossible for a game to "live up to it's full potential"... You mean grammatically speaking?
      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    109. Re:This sounds familiar... by nacturation · · Score: 1

      Chuck Norris IS the last digit of pi. Chuck Norris roundhouse kicked a circle so hard its area is now w*h.
      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    110. Re:This sounds familiar... by king-manic · · Score: 1

      mentioned as much in my post. 150MB extra background image is a far cry from 1536MB extra RAM though.

      Upon reading the rest of that thread, I am very clearly out of my depth. Apologies for my hamfisted attempts to explain why consoles can get away with less memory.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    111. Re:This sounds familiar... by faragon · · Score: 1

      You're right. I'm forced to use explicit SSE2 prefetch *also* for x86 out-of-order modern processors to get a 40% memory boost on P4 (netburst, very long pipelines) or 20% on AMD K8 (shorter instruction pipe). Fortunately that it becomes necessary only for streaming (e.g. custom memcopy, compare, DSP, etc.), for general purpose code both P4/PM/Core/K8 are very good.

      The dark think about the CELL-PPE, and any other in-order CPU, is that you have to be wise when prefetching: with just one CPU you can prefetch all the time, no problem, but with many CPUs/cores it is important to work with bus saturation possibility in mind(!).

    112. Re:This sounds familiar... by Anonymous Coward · · Score: 0

      Where/how do you get the 500 cycle figure?

    113. Re:This sounds familiar... by Schraegstrichpunkt · · Score: 1

      What about the video memory?

    114. Re:This sounds familiar... by jez9999 · · Score: 1

      128 bytes of memory?! When I was a kid, we had to carry each bit of memory uphill, both ways, before playing - and we were greatful for it!!

    115. Re:This sounds familiar... by AKAImBatman · · Score: 1
      What about the video memory?
      What is video memory?

      The 2600 was so poor, you had to program your own display driver by twiddling registers every scanline. And we liked it that way!
    116. Re:This sounds familiar... by Mr+Z · · Score: 1

      I agree with you that out-of-order execution only gets you so far. In fact, the CPU whose architecture I work most closely with is not only in-order, it's statically scheduled and has an exposed pipeline. We've never had the dynamic scheduling hardware. :-) To truly overcome memory system bottlenecks, it will take pushing a good part of the problem back up towards the program itself. That is, you won't be able to build a large enough hardware window to hide all of the latencies and costs associated with the memory system. The program code itself will need to be structured appropriately, and that will be the responsibility of the compiler and the programmer.

      There's still a place for hardware features to serve part of this need. Itanium is an in-order, statically scheduled machine. (It doesn't have an exposed pipeline though.) It provides explicitly speculated loads (with "check loads" to catch the data) to allow programs to issue memory reads as early as they can, to try to hide the L1 and part of the L2 latency. Because they're speculative, they can be moved ahead of conditional branches that might prevent their execution. For example, suppose you had:

      if (!p) return;
      x = p->foo;
      y = p->bar;
      z = p->baz;
      /* etc. etc. */

      All of the reads for p->whatever could be moved before the return statement by the compiler.

      The programmer bears some responsibility also. In embedded contexts, this responsibility is made explicit through the DMA controller. By providing on-chip RAM and a DMA controller, the chip effectively begs the programmer to on-chip<->off-chip data movement explicitly.

      For certain workloads, I think you're right that hardware thread contexts are another interesting way to make use of a central compute resource. With symmetric multithreading (SMT) and N threads, the apparent depth of the pipeline to a given thread is 1/Nth the actual depth. This allows code to run fairly efficiently, even if it's a pointer-chasing, conditional-branching nightmare. The flip side is that such an architecture puts a much greater pressure on the L1 cache, since now each thread's working set must coexist with the other N-1 threads that are coexecuting. This L1 pressure is probably the reason Pentium 4's Hyperthreading (a similar, but not identical concept) didn't provide much of a performance boost, and even slowed some things down.

      So far, the direction of the future seems to be multi-core. Multiple CPUs, multiple L1s, and high bandwidth links between them. This forces the application to structure itself into parallel threads, exposing parallelism at a task level. Again, we see the notion of the hardware pushing back on the software, saying "You gotta change if you wanna keep going faster."

      --Joe
    117. Re:This sounds familiar... by Chris+Mattern · · Score: 1

      > What about the video memory?

      Twarn't none. Memory-mapped video hardware was luxury yet to be invented in those days. You hand-coded running the bare video hardware right in the main code.

      Chris Mattern

    118. Re:This sounds familiar... by Mr+Z · · Score: 1

      Urgl... the <ECODE> tag is annoying. My example should read:

      if (!p) return;
      x = p->foo;
      y = p->bar;
      z = p->baz;
      /* etc. etc. */

      Carry on.

    119. Re:This sounds familiar... by Anonymous Coward · · Score: 0

      Measure, measure, measure. Measure under no other load, measure under 2 ppe threads, measure under SPE load. It's not as easy as a single figure, but this is well within the range of my experience. Remember - this is latency to fetch a value that's not in cache and not set up in any of the current altivec streams. In reality it's pretty hard to get it to be this bad on every load.

    120. Re:This sounds familiar... by Dread_ed · · Score: 1

      I thought he meant the PS4 would be released so soon that the software companies wouldn't have a chance to fully exploit the game architecture of the PS3 before having to abandon it all to learn the PS4.

      --
      When the only tool you have is a claw hammer every problem starts to look like the back of someone's skull.
    121. Re:This sounds familiar... by D4rk+Fx · · Score: 1
      Unless it's a Honda... then it just sounds like you're breaking the law.
      Normally I'd say you're right, but you forgot that some places have Noise ordinance laws those Hondas are breaking. Luckily the police can catch up to them quite quickly ;)
    122. Re:This sounds familiar... by FhnuZoag · · Score: 1

      Yes, but what I said was that terminating implies rational. Certainly, there are non-terminating rational numbers (in fact, ALL rationals have non-terminating expansions in the form of 0.9999...), but what I mean is that any discussion of Pi having a final decimal digit means one exists, which means there is a finite decimal expansion, which means that it is rational, which pi isn't.

      Also, boo to the mod who thought modding me off topic was a worthwhile use of mod points.

    123. Re:This sounds familiar... by HeroreV · · Score: 1

      It's not that developers will never want to take advantage of all that power, it's that they might never figure out how to do it. Square Enix, for example, is creating some super amazing new graphics engine that will be used for Final Fantasy XIII and Versus XIII that only uses 4 of the 6 available synergistic processing elements (SPEs). If even a Final Fantasy game isn't enough to at least attempt using all 6 SPEs then I don't know what is.

    124. Re:This sounds familiar... by bandmassa · · Score: 1

      you bastage, i was going to say that ;-)

      --
      "I hope you like Guinness, Sir. I find it a refreshing substitute for, er... food." Col. Jack O'Neil, SG-1
    125. Re:This sounds familiar... by penguinbroker · · Score: 1

      The ~8 spe's each have the capability of processing ~256 different values from memory at the same time. All 256 processes must execute the exact same instruction on each of the various pieces of data. This means that unless every computer algorithm can be divided into executable sets of 256 pieces of data without any remainders you will never be fully utilizing the processor. This reminds me of this [http://science.slashdot.org/article.pl?sid=06/06/ 23/185217] article on slashdot which points to this [http://www.newscientisttech.com/article/dn9394-at omic-simulation-most-intensive-computer-program-ev er.html] article online about the most computationally intensive program ever written. So please everyone stop running algebraic calculations on gpu and bus performance, it's an inherent drawback/rule of parallel processors. You're just confusing everyone.

  2. Slashdot replies.... by Anonymous Coward · · Score: 2, Funny

    "nothing to see here, please move along."

  3. Is this a nice way of saying... by Anonymous Coward · · Score: 5, Funny

    There's not going to be that many games coming out?

    1. Re:Is this a nice way of saying... by tgd · · Score: 1

      No, its a way of saying he's looked at Ebay today and realized they're selling under list and no one is going to be using them.

      If no one is using them, no one can ever use all its power.

    2. Re:Is this a nice way of saying... by glenrm · · Score: 1

      If you check eBay and see the PS3s with 0 bids I would say he is correct.

    3. Re:Is this a nice way of saying... by Anonymous Coward · · Score: 0

      Lots with 0 bids; lots under $400 with 5m to go!

    4. Re:Is this a nice way of saying... by Guppy06 · · Score: 1

      No game ever used all the power of the Dreamcast, either.

  4. Re:Let me guess by clonmult · · Score: 0

    I always thought it was 640kb. Then again, I'm being pedantic about everything today.

  5. Architecture by aadvancedGIR · · Score: 2, Insightful

    It's natural law, all the available power of any machine will ultimately be used. The only real reason the PS3 full power may not be used will probably be linked to the 9 cores architecture and the inherent diffulty to use them all at once effciently.
    Conclusion: they are trying to present a bad news as a good one, business as usual...

    1. Re:Architecture by webrunner · · Score: 4, Insightful

      of course it's also presented as -different- bad news, if you think about it. It means they could have made it less powerful, cheaper, and easier to program for and there wouldn't be a difference because nobody will ever use the extra power

      --
      ADVENTURERS! - ANTIHERO FOR HIRE - CARDMASTER CONFLICT
    2. Re:Architecture by aadvancedGIR · · Score: 3, Interesting

      Or there is another reason, far less flamebait than my GP post: since the PS3 and the 360 are somehow similar, game developpers will be tempted to build their games on the common ground between those tho systems, therefore, even with a superior PS3, the game will be exactly as it is on the 360.

    3. Re:Architecture by Rakshasa+Taisab · · Score: 1

      I think the real conclusion is that you can't spot a contradiction.

      --
      - These characters were randomly selected.
    4. Re:Architecture by thatguywhoiam · · Score: 2, Insightful
      Or there is another reason, far less flamebait than my GP post: since the PS3 and the 360 are somehow similar, game developpers will be tempted to build their games on the common ground between those tho systems, therefore, even with a superior PS3, the game will be exactly as it is on the 360.

      For publishers like EA, this is absolutely true, and has been for some time (see: Call of Duty). But for the first-party stuff, they will still be leveraging whatever strengths the console has (Gears or War for Xbox, Gran Turismo for PS3, etc).

      --
      If Jesus wants me it knows where to find me.
    5. Re:Architecture by j-turkey · · Score: 1
      It's natural law, all the available power of any machine will ultimately be used.

      I tried to use that in front of a judge to get out of a speeding ticket. It didn't work.

      --

      -Turkey

  6. Brilliant plan, guys by Zetta+Matrix · · Score: 5, Insightful

    I'm not sure this is something I would want to brag about. If you made the system so complex that it was impossible to use to its fullest potential, then why did you make it so complex and/or powerful? Sounds like admitting to a lot of wasted effort.

    1. Re:Brilliant plan, guys by forgotten_my_nick · · Score: 1

      More to the point why should I be paying for expensive games that don't even use all my systems processes.

    2. Re:Brilliant plan, guys by truthsearch · · Score: 1

      And why should we put up so much money for a machine that won't be used to its potential? He's explaining why we shouldn't by a PS3.

    3. Re:Brilliant plan, guys by InferiorFloater · · Score: 1
      Now, I haven't looked at the PS3 libraries, but it could be that it's just not possible for titles to be using the full power, due to TRC, or firmware with some kind of function
       
       

      bool sceUseMaxAvailablePower()
      {
      // early in the cycle, that's a big no! - pharrison
          return false;
      }
      --

      ---------
      Get back to me when my brain starts working.
    4. Re:Brilliant plan, guys by neolith · · Score: 1

      Not to mention soaking your consumers for $600 bucks when you could have gotten by with half the hardware.

      --
      Like my comments? Try my podcast: http://www.baldmove.com
    5. Re:Brilliant plan, guys by DrXym · · Score: 2, Interesting
      Why do people say the PS3 is complex? It has a GNU toolchain and supports a ton of 3rd party APIs (Unreal Engine, OpenGL, Collada, PhysX, Havok, etc.). If you can program a computer then you can program the PS3. Even if you want to get your hands dirty with SPU programming, it doesn't look that hard. If the libspe API in the Cell SDK is anything to go by, then SPU development is pretty straightforward and very familiar to anyone who has had to spawn a thread before.

      The hardest thing would be figure out which parts of the program should go on SPUs. But that's a problem that all multi-threaded apps face, and it's not specific to the PS3. A 360 which intends to use its 3 cores to their full potential has similar issues. If there is something "hard" about it, it is that so few games need the full potential of the system that it's hard to know what it is.

      Just look at the games appearing for the PS2. I doubt anyone would have imagined when the PS2 launched that you'd see games like Shadow of the Colossus, Bully or God of War by the end. I expect Harrison is just alluding to that.

    6. Re:Brilliant plan, guys by AzsxQuii · · Score: 1

      I know...Why doesn't SONY create a contest and provide development kits. A series of tasks must be performed by the game/presentation in which features of the PS3 are showcased. Think DEMO scene on a PS3. I am pretty sure that some people will push it to the limits. Otherwise, you would wait, as development catches up with console technology. Unfortunately, this occurs right around the time that a newer console is about to be released.

    7. Re:Brilliant plan, guys by 10101001+10101001 · · Score: 1
      Why do people say the PS3 is complex? ... The hardest thing would be figure out which parts of the program should go on SPUs. But that's a problem that all multi-threaded apps face, and it's not specific to the PS3. A 360 which intends to use its 3 cores to their full potential has similar issues. If there is something "hard" about it, it is that so few games need the full potential of the system that it's hard to know what it is.

      Most programs that multi-thread out parts of a program do it for scalability purposes. To actually tune a program for a specific piece of hardware to maximize performance (not just to have good scalability), especially when it effectively involves two different types of CPU cores, is complex, even if the API handles a lot of the timing issues. The XBox 360, btw, is complex as well for similar reasons. It's hard to optimize usage of multiple cores. The fact that such a situation is similar to other platforms or that heavy tweaking my not be "necessary" (yea, I'm sure people won't come to expect it..given you basically need a lot of that extra performance to render those HDTV screens beautifully), doesn't really change the fact that it's complex. People just like to bemoan PS3 over the XBox 360 because it's even *more* obtuse than the already complex XBox 360 design.

      --
      Eurohacker European paranoia, gun rights, and h
    8. Re:Brilliant plan, guys by exp(pi*sqrt(163)) · · Score: 1
      Sounds familiar...
      I don't think that all programmers have the ability to program two CPUs - most can only get about one-and-a-half times the speed you can get from one SH-2. I think only one out of 100 programmers is good enough to get that kind of speed out of the Saturn.
      --Yu Suzuki Regarding the Sega Saturn's complicated architecture.
      --
      Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    9. Re:Brilliant plan, guys by DrXym · · Score: 1
      That's my point. Yes the PS3 is "hard" if you want to get absolutely the maximum performance out of it since that implies lots of things happening in parallel. But that is no substantially different than if you wanted to achieve the same on a 360. The PS3 has a hyperthreaded core which implies it's optimal design is to have 2 main threads and 6 SPUs busy decompressing, translating, shading etc. The 360 has 3 hyperthreaded cores so its optimal design is 6 threads. In either case you still have to think about how you farm off work to these threads, how you keep them fed with new work and so on. I expect most games would logically break down work for decompression, shading, physics, AI, background music, networking and so on.

      For each the major headache is coordinating all those threads / SPUs but I don't see it being any easier for the 360 simply because the threads are symmetric.

      So while I find Harrison's point true but somewhat baffling (100% efficiency is theoretical for every system), I don't agree that has anything to do with the Cell per se, simply that once you start going parallel things get complicated fast. I'm going off the IBM libspe & Cell SDK documentation, but programming an SPU is relatively straightforward, involving writing C code for the SPU in a standalone file, a special gcc-spu compiler, and an API similar to posix threads to launch it.

      My other point is that the vast majority of games would never need anything approaching 100% efficiency. My guess is that the 1st gen of franchise / port games (Call of Duty 3, Tony Hawks Project 8 etc.) didn't even bother with the SPUs. When faced with porting a 360 game in a short timeframe I expect they chose avoid risk by ignoring them. That might explain why EA claim they're only using 20% of the Cell's power - because they are. I expect 2nd gen ports will farm some of the more intensive stuff off to a SPU or two, and that will be good enough to make both systems behave identically, including framerates.

      If anything it will be the exclusives that push the envelope. Resistance & Motorstorm demonstrate that the PS3 is capable of handling masses of physics and onscreen action in parallel when those SPUs are put to use. If 1st gen titles can achieve such amazing results, imagine what games could be like in a few years from now.

    10. Re:Brilliant plan, guys by 10101001+10101001 · · Score: 1

      I still don't get your point. The PS3 *is* complex. The fact that most games will never take advantage of that complexity doesn't change the fact. As could be pointed out, very few games for the Sega Saturn used more than 50% of the available computing power. Considering they were competing against the PS1, that really didn't matter greatly (the Saturn's failings in hardware support for some 3D effects, as well as the higher console price were the real failings). It sounds like you're just against people "bad-mouthing" the PS3 when the XBox360 has similar issues. I'm sorry to tell you, but that doesn't really change the PS3's hurdles. And chiming in that many developers likely won't ever take advantage of that complexity only further bolsters the point that it greatly removes the point of ever adding it in the first place.

      --
      Eurohacker European paranoia, gun rights, and h
    11. Re:Brilliant plan, guys by DrXym · · Score: 1
      My point was that the original poster was implying that the PS3 was more complex than a 360 when it isn't. Both are what they are and both have technical issues that need technical knowledge. I've read the Cell whitepapers and APIs for programming SPUs and walked through code samples that show how you do it. There is nothing particularly earth shattering about how it works from a programming perspective. The rest of the PS3 is also very straightforward for programming since it has a raft of standards compliant APIs to work with. It doesn't make sense to imply it's more complex than for me to imply the 360 is more complex because you need knowledge of COM to use DirectX, or programming HLSL because of the language extensions.

      And yes I'm against people stating it's complex to program when it plainly isn't. People who say such things aren't programmers, or if they are they clearly haven't much experience of realtime or multi-threaded programming. I would hope that virtually every lead games developer worth their salt already has enough experience that would make programming a PS3 old hat. Does it mean its simple to write games? No. Does it mean the PS3 is technically more complex or difficult to programme than a 360? No. Proper abstraction would mean that 95% of the code would be identical for both.

      As for the 20% stuff, you definitely are missing the point. Franchise games rarely ever take advantage of a specific platform in a significant way. They might stick some extra features in on the periphery such as achievements, or XBox Live tables but the core game, the core mechanics are identical. Turn your question around and ask why MS bothered adding those "complex" extra cores because the ports will use the lowest common denominator. The fact is that each console has its own unique selling points and those strengths will be exercised more by the exclusive titles than by the ports. It doesn't mean that because a handful of 1st gen ports don't bother with the extra capabilities that it "removes the point of ever adding it in the first place".

    12. Re:Brilliant plan, guys by 10101001+10101001 · · Score: 1
      My point was that the original poster was implying that the PS3 was more complex than a 360 when it isn't.
      Original poster's comment:
      I'm not sure this is something I would want to brag about. If you made the system so complex that it was impossible to use to its fullest potential, then why did you make it so complex and/or powerful? Sounds like admitting to a lot of wasted effort.

      I'd say it's a pretty giant leap to take berating the overengineering of a device to the point that no one will take full advantage of the hardware and implying it's more complex than a 360; was there even a discussion of how much the XBox 360 has been utilized? If anything, it's the Sony guy that implies the PS3 is more complex than the XBox 360. After all, I doubt it'll be a lack of want for computational power that'll stop developers from using the computational power available. The real limitations are time and complexity.

      And yes I'm against people stating it's complex to program when it plainly isn't. People who say such things aren't programmers, or if they are they clearly haven't much experience of realtime or multi-threaded programming. I would hope that virtually every lead games developer worth their salt already has enough experience that would make programming a PS3 old hat.

      Ie, it is complex, but you think those in the field should already have the experience to mitigate that complexity to the point that it's relative complexity is moot. It sounds more than anything that you're trying to rationalize the fact that is complex. Or trying to argue that most programmers won't use its complexity, so it's somehow not right to call it complex. Or you're bitter that people mention the PS3's complexity without giving equal point to the XBox 360's complexity. Are you at all concerned they don't speak about the Wii, either?

      The fact is that each console has its own unique selling points and those strengths will be exercised more by the exclusive titles than by the ports. It doesn't mean that because a handful of 1st gen ports don't bother with the extra capabilities that it "removes the point of ever adding it in the first place".

      So, you do agree that the PS3 *does* need that added complexity? So, could you mind not trying to argue that the lack of use of that complexity somehow diminishes the claim of its complexity? The PS3 might be one of the easiest to program of complex devices. That doesn't mean it isn't difficult to effectively utilize or that it's not complex. There's a lot more to complexity than merely difficulty of programming.

      --
      Eurohacker European paranoia, gun rights, and h
  7. Does this mean that there won't be a PS4? by datajack · · Score: 4, Insightful

    Well, if it's not possible to use all the power in the PS3, there's no point in making a more powerful console in a few years time, right?

    1. Re:Does this mean that there won't be a PS4? by aadvancedGIR · · Score: 2, Insightful

      Ferrari is still making more powerfull cars, and yet they are already far too powerfull for regular roads. The thing is they don't expect to sell as many as GM does, so maybe Sony was fed up with the success of the very technically limited PS2 and want the PS3 to be the next NeoGeo.

    2. Re:Does this mean that there won't be a PS4? by datajack · · Score: 1, Insightful

      Pro drivers (on race tracks) can get the most out of the newest Ferraris. That's not nobody.

    3. Re:Does this mean that there won't be a PS4? by ZOMFF · · Score: 1

      Sony Exec's have already hinted at the PS4, however not anytime soon... 2010 expected timeframe for a new Sony console.

      --
      Launch every sig.
    4. Re:Does this mean that there won't be a PS4? by cnettel · · Score: 1

      Yeah, and demo writers or some scientific computing grad student will surely be able max the PS3. It's just when it comes to integrating that power into the little thing called sensible gameplay that it might still be hard, just like you won't max out the cars on real roads.

    5. Re:Does this mean that there won't be a PS4? by venekamp · · Score: 1

      No, it means that you still can make a more powerful console, but that at the same time you also need to change the architecture of it. Apparently it is complex enough that not all power can be used in an efficient manner. It also means that they could have created a simpler, less complex console and still have the same level of power at a reduced price.

    6. Re:Does this mean that there won't be a PS4? by rwven · · Score: 1

      If I recall, Sony stated a year or two ago that they wanted the PS3 to last "10 years." Hmmmmm

    7. Re:Does this mean that there won't be a PS4? by Doctor+Memory · · Score: 2, Interesting

      You don't have to be a pro driver to get the most out of a Ferrari on a race track. I've taken my Porsche on several tracks, as part of the PCA Driver Education program (basically a racing school without the high cost). I'd further argue that anybody who drives a Ferrari and slams on the brakes to avoid an accident is using it to the fullest, but I doubt that limiting "performance" to braking performance would sway much opinion...

      --
      Just junk food for thought...
  8. Woh! Business model! by Stormx2 · · Score: 2, Interesting

    Hold on. Why sell a product with something the consumer will never use? Unless this is a rallying cry, why make consumers pay hundreds of dollars for something they aren't going to use?!

    1. Re:Woh! Business model! by AP2k · · Score: 1

      2/3's of trucks in America are never used for pulling anything. Sony isnt the first, nor the last to sell anything useless to customers.

      Sony, I'm still waiting for the last SPU to be populated and the PS2 virtualization software...

    2. Re:Woh! Business model! by jalefkowit · · Score: 1
      why make consumers pay hundreds of dollars for something they aren't going to use?!

      Nobody's making consumers buy PS3s. If the consumers are dumb enough to pay a premium for something they'll never use, is Sony supposed to not sell it to them?

  9. Linux Performance by eldavojohn · · Score: 3, Interesting
    Harrison says that the current PS3 game lineup is using less than half of the machines power, adding that 'nobody will ever use 100 percent of its capacity.'
    Well, perhaps this statement will be true for games. I'm not sure. But I have been hearing rumors of the PS3--while running Linux--is not too impressive because it lacks beasty memory. Remember, I'm no expert but I read of a study done running Fedora Core Five versus a Mac G5 running FC5 and also a German study claiming the PS3 is little better than a Pentium III 800Mhz when it comes to Linux.

    But Harrison could be correct depending on how he defines 'capacity.' In the world of computer science, one must be careful with the absolute of "never ever" but he hasn't defined capacity sufficiently. Now if he means there will never be a PS3 game capable of using it to the full capacity then he's probably right.
    --
    My work here is dung.
    1. Re:Linux Performance by Anonymous Coward · · Score: 2, Funny

      Well d0h. Running Fedore Core 5 on 9 cores. You're wasting almost half the power!

    2. Re:Linux Performance by SatanicPuppy · · Score: 4, Informative

      Consoles are never that impressive, when compared to actual computers...Computers are general purpose tools, and their architecture reflects this.

      Console systems, on the other hand, are engineered for a very tight, very specific, set of tasks. This is why a console with comparatively crappy stats can walk all over a much beefier computer, and vice versa.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    3. Re:Linux Performance by Kupek · · Score: 1

      That's because the Linux kernel and everything compiled for it don't use the SPEs (the Cell vector cores), and it's the SPEs that make the Cell processor powerful. Nor can they, really. Most of what the kernel and other applications do will not benefit from a vector processor. However, graphics and scientific computing will.

    4. Re:Linux Performance by abaddononion · · Score: 1

      Thank you! Enough people dont highlight this point. I hear way too much stat-fighting between PC gamers and console gamers, who dont even realize they're in COMPLETELY different realms of technology. If I had mod points, Id mod you up.

    5. Re:Linux Performance by bigman2003 · · Score: 1

      Thank you for linking to the PIII comparison article.

      It was filled with pearls of wisdom such as:

      "Purchase you up E-Bay a used 1Ghz PC with 384MB RAM and 40GB plate, that if much 100 with accessories costs, and consumption is more performanter less river. "

      More perfomanter, less river! Yes! Yes! Yes!

      --
      No reason to lie.
    6. Re:Linux Performance by Anonymous Coward · · Score: 0

      Actually, the system does not have beefy memory at all. Unlike the 360, which has 512 mb of SHARED ram (this can become extremely useful) and 10mb of super-fast DRAM, you only have about 200-something mb of system ram to use on the PS3.

      Porting games to the system is a chore. :(

    7. Re:Linux Performance by oc255 · · Score: 1

      Humor my speculation...

      If it lacks beasty memory, I say start thinking about how to utilize the massive arrays of CPUs to compress and store information in the tiny buckets. The PS3 is a standard platform that you can rely on 7 SPEs existing, I'd say do what the game developers do with compressed textures. Linux has a compressed caching module but I can't tell if they are trying to just tackle disk paging (like swap) and not what I'm suggesting for all RAM pages. I'd hope that Terra Soft treats the PS3 as an embedded device and use CramFS or CRAMES in their YDL release for the PS3. But they probably already thought of this.

    8. Re:Linux Performance by blahplusplus · · Score: 1

      "Console systems, on the other hand, are engineered for a very tight, very specific, set of tasks. This is why a console with comparatively crappy stats can walk all over a much beefier computer, and vice versa."

      Let's not forget that a console does not have to run an entire operating system or deal with an enormous amount of applications and their compatability. With PS3 and Xbox 360 we even see how difficult it is for consoles to remains backwards compatable.

    9. Re:Linux Performance by pla · · Score: 1

      Console systems, on the other hand, are engineered for a very tight, very specific, set of tasks. This is why a console with comparatively crappy stats can walk all over a much beefier computer, and vice versa.

      While once true and quite insightful, I don't know if that really applies to modern consoles.

      With earlier consoles, you had devices with shockingly low CPU power, optimized for sound and video I/O. After those came a gen of GPUs-with-sound-and-ohyeahawimpyCPU. And then? Although we could argue about the PS1, certainly the original XBox invited comparisons (since it basically used nothing but mildly locked-down PC hardware), but even the competition has opened the door to thinking in terms of MIPS rather than polygons.

    10. Re:Linux Performance by steveo777 · · Score: 1

      Console systems, on the other hand, are engineered for a very tight, very specific, set of tasks

      Though most of the peripheral equipment is slightly tweaked for gaming, the PS3's Cell processors are meant to function as general purpose cores. Sony's been touting them as such for a long time. Though I don't have the link, some of the people pulling these apart are finding mostly standard computer equipment inside. The BIOS and the old Emotion Engine are about all that is differing, IIRC.

      Add all that to numerous claims that the PS3 is not meant to be a game machine, so much as a home entertainment console. In other words, a living room computer. So I would say that some of these comparisons have weight. And I believe that with the exception of Nintendo's Gamecube, consoles are slowly melding into living room PCs. Heck, the XBox and the 360 are both computers with optimizations for gaming.

      --
      This sig isn't original enough, it's time to come up with something witty...
    11. Re:Linux Performance by oh_my_080980980 · · Score: 1


      Do people read article anymore??

      First off the PS3 is a computer, period. Get over it.

      Second, from the article:

      "Geekbench also isn't able to exploit the eight vector processors on the Cell processor. Any program designed and optimized for the Cell processor should be a lot faster than one designed for a generic processor (like, say, Geekbench). So while the Geekbench results might seem disappointing, keep in mind that Geekbench can't exercise the PlayStation 3 to its full potential."

      http://www.geekpatrol.ca/2006/11/playstation-3-per formance/

      There are running a stock version of Linux which does not take advantage of the Cell processors capability. Christ it's like running a Intel Processor with HT disabled! What did you expect.

      The Cell processor is one hell of a processor, read the technical specs. It's best use may not be in the PS3. But since SONY is not in the OS market, they are left up to 3rd parties to develop an OS to work on the Cell.

      My complaint is the lack of memory. I would like the ability to up the memory to 1 GB. Show me a PS3 with 1GB and you'd have a very interesting computing device.

    12. Re:Linux Performance by SETIGuy · · Score: 1

      Given that Linux doesn't anything but the powerpc portion of the cell processor and is limited to 512M, it's not entirely surprising that its performance is unimpressive. Call me when you've got all 7 SPUs and the GPU humming along.

    13. Re:Linux Performance by Anonymous Coward · · Score: 0

      Uhh, compared HT on Intel processors, which - at best - can improve performance something like 30%, and in many cases doesn't help at all, using the co-processors on the Cell is going to be a much bigger win.

      Not using them is more like only using one core on a multi-core CPU.

      HT was just a kludge to try to regain some of the performance lost to latency in the super-deep pipeline of some of Intel's CPU designs.

  10. Kind of funny. by Viewsonic · · Score: 4, Interesting

    Ubisoft says Assassins Creed will have more intelligent AI in the 360 version simply because the three dedicated cores offer more raw horsepower that the PS3 doesn't have. You can also tell that the PS3 has run into some issues regarding the limit of 256MB of texture memory compared to the 360, most textures are all blurry and low res compared to their 360 counterparts. It's the PS2 hype all over again.

    1. Re:Kind of funny. by Anonymous Coward · · Score: 0

      Slashdot mods operating under the Digg formula... mod up baseless statements because they are against Sony.

    2. Re:Kind of funny. by Kirin+Fenrir · · Score: 1

      I can't find a mod option for "Incorrect". Damn.

      --
      Caffeine is my anti-drug!

      Duranin - A NWN2 Roleplaying Persistent World
    3. Re:Kind of funny. by rayde · · Score: 5, Informative
      perhaps his "baseless statements" are based on actual articles that interview devs.... such as Jade Raymond of Ubisoft:

      While the PlayStation 3 and 360 versions of Assassin's Creed are virtually identical, Raymond did say that on the 360 the team is putting a special emphasis on achievements. The hardware also allows for improved threading, which will improve even further the crowd AI.
    4. Re:Kind of funny. by Anonymous Coward · · Score: 0

      Actually, they didn't say this. It was a rumor. The offical word is that they will be exactly the same.

    5. Re:Kind of funny. by kai.chan · · Score: 3, Informative

      How the parent got modded so high is baffling. Ubisoft has NEVER said the AI in the 360 will be more intelligent than the PS3. Jade Raymond said that the XBox360 has "improved threading" during X06, but no where did she say what it was compared to. It was clearly FUD that Microsoft got Ubisoft to spread.

      And how such a false statement of saying the PS3 will be limited to 256MB of video RAM has been modded as Interesting on Slashdot is absurd. Look at the top level diagram. The RSX can access an additional 256MB of XDR through the Cell. The RSX was designed to work with the Cell, that is why it is different than the conventional console hardware setup.

      It's hype all over again, for sure. Every company does it, but it looks like you are being lead into believing the Microsoft FUD-hype instead.

    6. Re:Kind of funny. by Anonymous Coward · · Score: 1, Interesting

      (if correct)

      Translation:
      Ubisoft can not break up their AI algorithm to run on so many cores. Therefore, it runs well on one core just as many PC games do.

      I think this will be a continuing problem with these game consoles as well as PCs. SMP has been around for ages and yet most programmers do not know anything about writing efficient code for multiple processors (or cores). In fact, I've never been asked to write a multithreaded application in any class during my bachelors degree. I've got very few classes left and I don't see it happening. Best we did was talk about the existence of threads in Operating Systems. I realize there are schools that actually bring this up, but I can safely say that Western Michigan University does not until their graduate programs. Many of us will pick it up by ourselves, but imagine the students who just get by and only memorize what is taught.

      I can't comment on the textures part because I'm not familiar with the specifications for either system. I've also never seen a PS3 side by side with an xbox 360. The PS3 demos were using off or broken locally. I have seen an xbox 360 side by side with a wii. All I will say is that the Sega Genesis was very popular despite having poor graphics compared to its SNES counterpart. If the games are fun, people won't care. In fact, if you look at the PS1 or PS2 they weren't necessarily the best systems for graphics either. This is somewhat subjective though. I think the gamecube and xbox look better than a PS2 personally. Actually for some games, the dreamcast looked better. (Tony Hawk 2 for instance) Regardless if you agree with me or not, the point is many people bought Sony game consoles.. so many that Sega stopped selling hardware because they couldn't compete with Sony and Microsoft. Of course, Microsoft had the advantage of helping sega setup their windows ce based dreamcast and watching it fail before the xbox launch. The graphics are not important, but games are. The PS2 launch sucked too. Sony got many of you to buy it eventually. I'm sure they knew it would be a slow process. I've even heard the PSP sales are starting to go back up so anything is possible.

    7. Re:Kind of funny. by sammy+baby · · Score: 0

      Yeah, well... +1 for being supported by the facts, but -20 for twisted grammatical construction.

      "The hardware also allows for improved threading, which will improve even further the crowd AI."

      Giving my balls a pain, to read that is.

    8. Re:Kind of funny. by Darkfred · · Score: 3, Informative

      Probably because you are stupid. The specs have been out for a nearly a year now. The 360 has the exact same IBM powerpc core processor, just 3x as many of them as the PS3. The vector units are too brain dead for AI and have to be chained together to use their full potential, so basically you have a quick matrix transform, vs 3x as much cpu power, and a video card 1.5x as powerful.

      I'm not a fanboy, I am a game graphics programmer. (but yes perhaps I am a little irritated over the difficulty level as well)

      Regards,

      --
      ----- 70% of all statistics are completely made up.
    9. Re:Kind of funny. by Kuciwalker · · Score: 1

      A child of a comment above yours [url:http://developers.slashdot.org/comments.pl?si d=212742&cid=17313074] provided a source where Ubisoft said it would in fact improve the AI. And wasn't there a huge fuss over how the bandwidth between the RSX and the additional RAM sucked?

    10. Re:Kind of funny. by Anonymous Coward · · Score: 0

      No. Many sites, including IGN, misinterpreted the statement made by Jade. And no, there was never a huge fuss about RSX RAM. What is with these false accusations about the PS3, are you just trying to spread false information, or are you just high?

    11. Re:Kind of funny. by Anonymous Coward · · Score: 0

      It's called "replying with coutner argument"

    12. Re:Kind of funny. by Anonymous Coward · · Score: 0

      I'm not sure about the blurry texture statement, but the AI statement is true:
      http://www.joystiq.com/2006/09/29/assassins-creed- 360-has-superior-ai-says-ubisoft-producer/

    13. Re:Kind of funny. by drinkypoo · · Score: 2
      Probably because you are stupid. The specs have been out for a nearly a year now. The 360 has the exact same IBM powerpc core processor, just 3x as many of them as the PS3.

      It's not exactly the same. In fact all three consoles of this generation use a variant of the same PPC core, but all of them are customized. The 360's processor is reputed to have more capabilities than the one in the PS3, because the one in the PS3 is there to do a little bit of general purpose processing, and to hand work off to the Cell SPEs.

      The Wii's processor probably has still more capabilities, which is important because it's the least powerful console. But I'm not sure on that one.

      If you put the Cell SPEs aside, the Xbox 360 is probably more than three times as powerful as the PS3. Of course you can't do that, but it does make the point that the Xbox 360 is much easier to program.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    14. Re:Kind of funny. by thatguywhoiam · · Score: 1
      The hardware also allows for improved threading, which will improve even further the crowd AI.

      Highlighted the important bit there for ya.

      --
      If Jesus wants me it knows where to find me.
    15. Re:Kind of funny. by thatguywhoiam · · Score: 1
      Probably because you are stupid. The specs have been out for a nearly a year now. The 360 has the exact same IBM powerpc core processor, just 3x as many of them as the PS3. The vector units are too brain dead for AI and have to be chained together to use their full potential, so basically you have a quick matrix transform, vs 3x as much cpu power, and a video card 1.5x as powerful. I'm not a fanboy, I am a game graphics programmer. (but yes perhaps I am a little irritated over the difficulty level as well)

      Then what the fuck are you talking about?

      The Cell is not a PowerPC chip. Its a totally different animal. The best you can say comparison-wise is that they both had their origins in PowerPC, due to IBM's involvement. 'Vector Units too brain dead for AI'? What does that even mean?

      Sorry, I call bullshit, you're definitely a 'fanboy' and a poorly informed one at that.

      --
      If Jesus wants me it knows where to find me.
    16. Re:Kind of funny. by Carewolf · · Score: 2, Informative

      No, most AIs are just not suitable for stream processors like the Cell. They need a general purpose processor with efficient branching. Xbox 360 has three of those, PS3 has one.

    17. Re:Kind of funny. by brian.howard · · Score: 2, Informative

      There is a good Mark Twain quote: "It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt." The "Cell" processors are more like secondary helper processors, the main CPU in the PS3 is indeed a PowerPC. As for the 'Vector Units too brain dead for AI'?... From my very limited knowledge of the Cell processor I can tell you it is not a general purpose CPU and therefore not very useful for doing things like AI, etc. It is good at crunching numbers in a very specific domain (such as matrix calculations).

    18. Re:Kind of funny. by thatguywhoiam · · Score: 1
      There is a good Mark Twain quote: "It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt."

      I'm a big fan of Twain. Most quotable guy ever. In this case, you should have taken your own advice.

      The "Cell" processors are more like secondary helper processors, the main CPU in the PS3 is indeed a PowerPC.

      The 'Cell' includes those SPEs, with a central PowerPC-derived core that handles main processing and traffic management between those elements. The SPEs are like miniature RISC procs. The interconnect is freaky and weird. In short - and like I said - it has its origins in PowerPC, but there is a reason IBM refers to these chips with two different names.

      As for this:

      As for the 'Vector Units too brain dead for AI'?... From my very limited knowledge of the Cell processor I can tell you it is not a general purpose CPU and therefore not very useful for doing things like AI, etc.

      It is not a general purpose CPU, none of the console CPUs are. Does that make them all crappy at AI? After all the Xbox360 is a vector monster as well, what with all the altivec units and so forth? Besides without knowing what factoring and help you get from the compiler, this is all hand-waving anyways.

      --
      If Jesus wants me it knows where to find me.
    19. Re:Kind of funny. by Taulin · · Score: 1

      Doesn't matter how many threads or processors you dedicate to the AI if the AI code sucks. In shooters, there is an extreme finite amout of possibilities and space for the entities to act in, compared to something like spore. If you need multiple cores and threads to make your AI act half decent in a shooter, you need to go back to the drawing board.

    20. Re:Kind of funny. by Jthon · · Score: 1

      Actually the RSX to main system RAM didn't suck at all. In fact it's almost as fast as accessing the video memory. The bottleneck is that reads from the Cell processor to the Video RAM are orders of magnitude slower than RSX reads to the video RAM.

      The solution? Have RSX write it's output to main memory if the Cell will need to read it. RSX to main memory write speeds are about the same as Cell main memory write speeds.

    21. Re:Kind of funny. by Anonymous Coward · · Score: 0

      You must be new to the industry. Or that you are an ignorant fanboy claiming to be a programmer, believing every word coming out of Microsoft's behind.

      Explain how the SPEs are "too brain dead for AI". Or perhaps you simply read a comment made by Matt Lee, a Microsoft "Lead" Developer, who has absolutely no idea what he is talking about?

      The supposed "poor AI" was based on the "poor branch prediction" on the PS3, right? Guess what? It is false information spread by Microsoft. The SPEs have an instruction called Branch Hint. If coded properly, it can theoretically have a better branch prediction than the Xbox360.

      So, before you start claiming your ignorance as the truth, you should do some research; but even before that, you should go back to Computing 101 first.

    22. Re:Kind of funny. by Darkfred · · Score: 1

      The supposed "poor AI" was based on the "poor branch prediction" on the PS3, right? Guess what? It is false information spread by Microsoft. The SPEs have an instruction called Branch Hint. If coded properly, it can theoretically have a better branch prediction than the Xbox360. Are you arguing with me or with yourself? The AI on both systems is great, there is just 3x as much time for AI processing on the 360, so developers will make it more complex. "poor branch prediction"? where do you come up with this stuff, the processors have basically identical pipelines. The 360 just has 3 of them. Thats all.
      I doubt the person who made up that attack on the PS3 (which you attempted to strawman attack me with) even knew what it meant. The SPEs branch prediction doesn't matter and the core processors have no differences as far as I can tell.

      Regards
      --
      ----- 70% of all statistics are completely made up.
    23. Re:Kind of funny. by ravyne · · Score: 1

      Actually, You've got it wrong. The PPC core in the PS3 is the exact same as the 3 in the Xbox 360. With the exception of different interconnects to the rest of the stuff in the CPU and the rest of the system, the feature set is identical, even including the extended VMX128 instruction set which removes some standard VMX instructions while adding 96 registers (128 total) and some new instructions (such as a dot product.) Both cores feature dual-threaded in-order exectution, a feature derived from an earlier IBM prototype designed to make a highly cost-effective, but performant, PPC CPU. The Cache system on the 360 does allow portions of the cache to be locked down, or bypassed, but thats a feature of the cache rather than the CPU core itself.

      You're wrong again on the Wii CPU, which is not at all related to the Cell/360 PPC cores or their common ancestor. The Wii CPU impliments the same exact instruction set as the CPU in the Gamecube, albeit die-shrunk thanks to a smaller process and that its clocked 1.5x faster in Wii mode. Aside from the process-shrink, IBM applied more modern materials and gating techniques to reduce power consumption and there may be some differences in the actual silicon implimentation of the various instructions (though implimenting the same function.)

      The Wii and Gamecube CPUs are derived from a G3-class PPC processor, which Nintendo contracted IBM to extend to their specifications. One change is that the 64bit FPU was extended to include instructions which operate on pairs of 32bit floats, SIMD style (which I believe are mapped to normal VMX instructions, though I'm not sure) which was cheaper than implimenting a stand-alone VMX unit (which would have been a full 128 bits wide and doubled the die-size.)

      As a side-note -- We can probably look forward to an even smaller and cheaper gamecube next year that will utilize reject Wii parts: Processors which don't quite make the Wii speed-grade along with the Wii's combined GPU/SRAM chip which contains a faster (again, 1.5x) GPU and the gamecube's 24MB of 1-T SRAM. The new revision will probably be half-height and passively cooled. It might even fit in a large pants pocket.

    24. Re:Kind of funny. by Anonymous Coward · · Score: 0
      Please stop talking, you're just gathering more foot.
      It is not a general purpose CPU, none of the console CPUs are. Does that make them all crappy at AI? After all the Xbox360 is a vector monster as well, what with all the altivec units and so forth? Besides without knowing what factoring and help you get from the compiler, this is all hand-waving anyways.
      It's less to do with vectors, more to do with branching. AI is very, very branch heavy, and the SPEs have no branch predictor. Running AI on them is, thusly, painfully slow. Furthermore, you can't just have a thread run on an SPE, you instead have to get the PPE to create a new process to spin off to the SPE. The SPEs are not well suited to running AI. I suppose you could shoehorn it on them, but then you run the risk of hitting a worst-case-scenario and not getting the computation back until after it was needed...
  11. sure by stoolpigeon · · Score: 1

    i thought they had all the hardware of a ps2 inside as well. so if you play a ps2 game - you use that half. if you play a ps3 game - you use the other half. interestingly enough both halves will consume all of your bank account.

    --
    It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
    1. Re:sure by PingSpike · · Score: 1

      I was under the impression that the PS3 uses a new architecture, and only supports PS2 titles in the same way that the 360 supports xbox1 titles: Through some kind of emulation/porting.

    2. Re:sure by MeanderingMind · · Score: 2, Informative

      Yes and no. The PS3 does use a new architecture, but there is literally a PS2 emotion engine chip in every PS3 to "emulate" PS2 functionality. I'm not sure we can really call it emulation when it's the original chip just doing the same thing it did before.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    3. Re:sure by tuffy · · Score: 1
      I was under the impression that the PS3 uses a new architecture, and only supports PS2 titles in the same way that the 360 supports xbox1 titles: Through some kind of emulation/porting.

      That was the plan originally, but Sony must've realized backwards compatibility was going to be very spotty if they went that route so they added a PS2 hardware to the PS3 at some point during development and that's how it was released.

      --

      Ita erat quando hic adveni.

    4. Re:sure by thatguywhoiam · · Score: 1
      Yes and no. The PS3 does use a new architecture, but there is literally a PS2 emotion engine chip in every PS3 to "emulate" PS2 functionality. I'm not sure we can really call it emulation when it's the original chip just doing the same thing it did before.

      Good point, although its moot to the end user, isn't it? Worth pointing out that the PS2 accomplished this in exactly the same way - the audio chip for the PS2 was actually a shrunken main CPU from a PS1.

      --
      If Jesus wants me it knows where to find me.
    5. Re:sure by PingSpike · · Score: 1

      Thats actually pretty clever. At this point, the PS2 hardware probably costs almost nothing to make so it could very well be the most cost effective and elegant solution to the problem.

      Thanks for the education folks.

    6. Re:sure by king-manic · · Score: 1

      Good point, although its moot to the end user, isn't it? Worth pointing out that the PS2 accomplished this in exactly the same way - the audio chip for the PS2 was actually a shrunken main CPU from a PS1

      You mean I/O controller.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  12. ... right by Anonymous Coward · · Score: 0, Troll

    > The two systems are not completely dissimilar: they both contain a PowerPC core running at 3.2 GHz, both have similarly-clocked GPUs, and both come with 512 MB of RAM.

    Except you know, one has 8 cores (7 usable) and a 50GB removable media disc, and the other has three, and a 4.7GB removable media disc.

    1. Re:... right by D3m0n0fTh3Fall · · Score: 5, Informative

      Nice work Anonymous Coward, two small problems. You've obviously never heard of the "dual layer DVD", something which has been in common use for a very long time. It has 8.5GB storage capacity. You've also obviously managed to avoid every single article, of the hundreds out there, which all point out 1 thing. The cell does not have 8 cores. It has 1 core and 7 SPEs. The Xbox 360 on the other hand has 3 cores. I take it you're looking forward to your "real time rendered, Toy-story quality graphics" on your PS3 just like you were when the PS2 came out? Get off my internet.

    2. Re:... right by ak3ldama · · Score: 1

      from all knowing never wrong wikipedia: "It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields." I do remember seeing pictures of the chip's layout which definitely indicate it has 8 cores.

      --
      "but money is the God of Algiers & Mahomet their prophet." - Rich. O'Bryen June 8th 1786
    3. Re:... right by drinkypoo · · Score: 1

      It even has nine cores, with one disabled. Presumably they test the PPE and if it fails they bin the die; if it succeeds they test the SPEs and if more than one fails they bin it, otherwise they lock out the one failure (or the core most likely to fail, if none fail) and move on with their lives. Unfortunately since you lose two SPEs (one going to the OS) the console has 25% less vector processing power than Sony claimed it would.

      You're both right, although he used the wrong language. The PS3 has (effectively) seven cores available total. However, it has only one general-purpose core. The other six cores available to the developer are vector processors and not useful for all kinds of data.

      Thus, if you write a multithreaded game to begin with, say for the PC, you will have the easiest time porting to Xbox 360, and the second-easiest time porting to Gamecube, provided it has enough power - and you may have to scale back your game a bit. But the PS3 version has to be highly optimized for the PS3 or else it will run like dogshit, because your program has to be manually optimized and targeted to Cell.

      This is the same problem the PS2 had, although since it was riding on the success of the PS1 and the marketing lies with which Sony destroyed the Dreamcast and knocked out all competition, people developed games for it anyway - but most of them look like poop because the PS2 was the hardest console to develop for ever at the time of its release. It might still be harder to milk all the power from it than the PS3; The PS2 has a glue logic core and two vector processors which are asymmetric and take different kinds of data, and are good for different things. The PS3 at least has only one glue core, and six available identical vector processors, which means it's a lot easier to keep all the cores busy.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:... right by Yusaku+Godai · · Score: 1

      Eh, multi-disc games have always been an annoyance to me, and have gotten more and more common in my genre of choice: console RPGs.

      I thought dual layer DVD *would* solve this. But I already have a few games spread out over two of them. And with higher quality textures in PS3 games, on top of more complex animation (which does add up), that space is going to be necessary. I imagine a game FFXIII will easily fill up a Blue-ray disc.

    5. Re:... right by ak3ldama · · Score: 1

      whoops, i should've said "8 special purpose cores". the ensuing failure of PS3 gaming is almost self-prophetic. they've designed something that is very hard for programmers to fully utilize. the parallels to the itanium 2 are almost obvious.

      the xbox 360 will definitely rule the roost for next gen games, as it already has many decent titles and early adoption on its side. ( ... as an aside i find it interesting how people are all coming out to pick on the ps3 and sony. i don't know how sony could fair worse recently considering the psp's firmware/community lockout problems, ps3 complicated design, and the music disc's rootkits. but for me it doesn't matter as i've always hated sony.)

      --
      "but money is the God of Algiers & Mahomet their prophet." - Rich. O'Bryen June 8th 1786
    6. Re:... right by LackThereof · · Score: 1

      Actually, very few PS2 games use dual layer DVDs; many opt to use two single-layer DVDs instead. For instance, although Xenosaga I was on a dual-layer DVD, but Xenosaga 3 was on two single layer DVDs. Check the wikipedia list of PS2 DVD9 games - it's quite short.

      --
      Legalize recreational marijuana. Seriously.
    7. Re:... right by Anonymous Coward · · Score: 0

      What is with people tossing "real time rendered, Toy-story quality graphics" around as a insult? A friend of mine used to toss it at me when we talked about render clusters and that multi screen projection system using 9 dedicated PCs.

      `sigh` I do wish I had the cash for a nice 1080i wall projection system to go with a nice high end render cluster

    8. Re:... right by Anonymous Coward · · Score: 0

      Sony claiming toy story quality is the same thing as a politician claiming "When elected I will guarantee that..."

  13. Overpowered? by Headcase88 · · Score: 1

    I'm not going to spend extra money on extra power that "nobody will ever use".

    --
    "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    1. Re:Overpowered? by Neph · · Score: 1

      Yes, exactly: my first thought upon reading that quote was, "If that extra power is useless, then maybe they should've specced it down a bit so they didn't have to charge the same as a month's worth of food for a small third-world village."

      How deep a grave does Sony want to dig, exactly?

    2. Re:Overpowered? by wiz31337 · · Score: 1

      Do people really ever use the maximum power of their desktop computers, cars, etc.? I don't think anybody really ever utilizes the full potential of any product, but yet they pay the same or even more to have the capability.

      I've seen plenty of V8 SUVs and sports cars going 5mph in rush hour traffic right along side the 4 cylinders. But its nice to have "just in case," whatever that means.

      --
      /whisper/ Thanks for the candy!
    3. Re:Overpowered? by giorgiofr · · Score: 1

      Let me assure you that a game like Dark Messiah or BF2 with full eye candy will most definitely max out my computing power. I wouldn't be drooling over the 8 series otherwise. Not enough money though.

      --
      Global warming is a cube.
    4. Re:Overpowered? by Anonymous Coward · · Score: 0

      The extra cost for the PS3 over the XBox is not the chip. They purchased that from IBM. While it may cost them more then the X-Box one. The difference is minimal to the overall price.

      You are paying for Blue Ray.

      Now of course that may be even less likly for you to use.

      It will be a while before we see many games with 50GB worth of media files etc. Especially as to do so would limit the seller to the PS3 and prevent sales on the X-Box 360.

      Will be interesting to see what happens as games start coming out for the 360 that require a additional HD-DVD drive.

    5. Re:Overpowered? by Anonymous Coward · · Score: 0
      Do people really ever use the maximum power of their desktop computers,

      Yes. I do. Most of the time, actually, and not because it's old. I run large apps, and they use the full CPU load, and often fill memory and have to use swap. When I'm not using it, the Boinc client kicks in and uses my computer as part of it's large distributed system calculating some basic truths about gravational fields (that are far beyond my comprehention)for scientists at UW-Milwaukee. And I'm always increasing hard drive space as I run out of room.

      cars, etc.?

      No, but I don't waste all my money on a race car either... I buy the most afordable thing that does what I need it to do. Not a big hulking beast of a status system to do the week's shopping and get to and from work.

      I don't think anybody really ever utilizes the full potential of any product, but yet they pay the same or even more to have the capability.

      I use all the tooth paste, drink all the OJ, and empty my plate so that there is none wasted....

      I've seen plenty of V8 SUVs and sports cars going 5mph in rush hour traffic right along side the 4 cylinders. But its nice to have "just in case," whatever that means.

      It means they like the looks of the jealous people who want those status sybols, and to anger the enviromentalists who realize that all that gass guzzler is doing is putting putting out a lot of carbon monoxide and water vapor.
    6. Re:Overpowered? by drinkypoo · · Score: 1

      Keep in mind also that the blu-ray drive in the PS3 is a single-speed drive and actually has slower data transfer rates than the DVD-ROM in the Xbox 360. Sure, you can have more data, but you have to load it slower per megabyte than from a DVD. Thus, even a PS3 game on DVD will load faster than a PS3 game on Blu-Ray... Long load times, here we come!

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:Overpowered? by bky1701 · · Score: 1

      3d rendering (blender/3ds): 100% CPU on both cores.

      Most games: 100% video card.

      Only thing I don't make full use of is ram.

      Better luck next time.

    8. Re:Overpowered? by Mark+Maughan · · Score: 1

      And if the bottle neck is data decompression and not disc reads, then the loading times will actually be faster.

  14. seismic by hitchhacker · · Score: 1, Funny


    I'm pretty sure I could saturate the CPU and all 6 available SPE's with seismic data. Though it probably depends on the FSB and cache.. considering all the SPE's share the same 512k cache.

    Even then, I still wouldn't be touching the GPU since it seems to be off limits from linux for a while

    -metric

    1. Re:seismic by Knux · · Score: 1

      EACH SPE's have a 512Kb "cache". You can see I've writen cache under quotes... its because they don't hava a coherence algorithm. You have to transfer the data, explicittly, from the main memory to each "cache", all by your self. Nice huh?

    2. Re:seismic by hitchhacker · · Score: 1

      It's 256KiB per SPE, actually. Most of which will be taken up by the program that you "upload" to each of them.

      -metric

    3. Re:seismic by Chris+Burke · · Score: 1

      Actually each SPE has its own 256k memory, which is not like a usual cache in that it has to be explicitly managed. Data loaded into these local stores will not be copied into the 512k cache also, so assuming the powerpc and SPEs are working on different data the limiting factor will be the FSB DMA bandwidth. It does have a pretty damn large amount of bandwidth, about 200GB/s in actual, though carefully tuned, practice.

      Not that I'm doubting your ability to saturate it with seismic data. I mean, there's no such thing as too much power for the scientific computing world, God bless your souls for keeping me employed. :)

      --

      The enemies of Democracy are
  15. looking to the future? by Anonymous Coward · · Score: 0

    the first games coming out for a system rarely use all its potential, that takes a few years for the developers to get use to the new system. Maybe this is Sony's way of saying the ps3 won't be around in a few years or that most developers have left them to make games for the Wii/Xbox360 only.

  16. Difficult to develop for? by deltagreen · · Score: 1

    Or maybe the PS3 is too difficult to develop games for, if no one can ever use all of its power? Has he considered that angle?

    1. Re:Difficult to develop for? by ifrag · · Score: 1

      Hah, exactly what I was thinking. Doesn't the rumor go the PS3 is the hardest system to use from the developers end? Maybe with some better tools and api's more of it's "potential" could be utilized. In the end the games are really what makes or breaks the console. My opinion is the hardware is there to support gaming, it's not the games job to justify the hardware.

      --
      Fear is the mind killer.
    2. Re:Difficult to develop for? by misleb · · Score: 1

      I think that is the point (although hidden). I'm sure they are all well aware that the system is difficult to program for. They're simply trying to spin it into something positive. But really, it isn't positive at all. I mean, if they had said, "games don't use the full power now, but will gradually take advantage of it in the future so you don't have to buy a new system in 2 years." THAT would have been positive, even if it is untrue or speculative. But admitting that nobody will ever take advantage of the power just makes the whole system seem like a waste.

      -matthew

      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
  17. Me max out PS3?! by LikeTheSearchEngine · · Score: 1

    That unpossible!

  18. yes you can by Anonymous Coward · · Score: 0

    while(1){
        ; // im gonna be here a while
    }

    there ya go if there is no process monitoring then its gonna spike the CPU to 100% and stay that way.

    1. Re:yes you can by ifrag · · Score: 1

      I thought this thing could run 7 threads at the same time. Wouldn't you need 6 more of those running in parallel?

      --
      Fear is the mind killer.
  19. Why make it then? by onion2k · · Score: 2, Insightful

    Should have made it a bit less powerful and consequently cheaper then I suppose. They'd have sold more and make more money that way.

    1. Re:Why make it then? by JudicatorX · · Score: 1
      --
      "It is a good divine that follows his own instructions" - Portia, The Merchant of Venice
    2. Re:Why make it then? by Penguinoflight · · Score: 1

      Obviously you aren't in touch with the american consumer :)

      Would you like to supersize your classic triple to go in your h2?

      --
      "And we have seen and do testify that the Father sent the Son to be the Savior of the World"
      1 John 4:14
  20. maybe because.... by m1ndrape · · Score: 0

    nobody can seem to buy one in the first place....

    --
    Donald Ray Moore Jr. (mindrape)
    Suspected Terrorist
  21. Re:Let me guess by jimstapleton · · Score: 1

    you're probably right, I'm often wrong.

    I just think in powers of two when dealing with memory, so that's what popped up, I always remembered it as about 1/2 MB.

    --
    34486853790
    Connection too slow for X forwarding? Try "ssh -CX user@host"
  22. my hard earned dollar by the_mind_ · · Score: 1

    So why should i spend my money on something that i will not ever fully use?

    Why?

    BTW Phil; the head of the marketing department is on line 1 for you.
    He wants to have a word with you...

    --
    You feel sleepy. Close your eyes. The opinions stated above are yours. You cannot imagine why you ever felt otherwise.
    1. Re:my hard earned dollar by Technician · · Score: 1

      So why should i spend my money on something that i will not ever fully use?

      So you can use it for something else.

      How many people bought an X-box and never signed up for the online service? How many people bought an I-Opener and never activated the account? How many people bought a 30 Gig I-pod and never intended to fill it with music? How many have burnt a 100 Meg program on a 700 Meg blank CD?
      Sometimes extra capacity is cheap. How many people buy always on unlimited internet access and shut off the PC while at work during the day?

      --
      The truth shall set you free!
    2. Re:my hard earned dollar by CodeArtisan · · Score: 1

      So why should i spend my money on something that i will not ever fully use? Why? Do you ever fully use the engine in your car ? How far do you ever drive at top speed ?
    3. Re:my hard earned dollar by Tolleman · · Score: 1

      Beliving a manual transmission is a automatic one would solve that one. Insane RPM's at first gear.

  23. Typo by SolitaryMan · · Score: 0, Offtopic

    Sony Says Nobody Wiill Ever Use PS3

    Here, fixed that for you.
    --
    May Peace Prevail On Earth
    1. Re:Typo by c00rdb · · Score: 0

      That was dumb.

  24. what he really meant... by zen611 · · Score: 3, Funny

    I think he meant "Nobody will use all the power to improve the storyline..."

    1. Re:what he really meant... by orclevegam · · Score: 1

      But just think about how shiny the story will be, that has to make it better dosn't it? Look, specular highlights!

      --
      Curiosity was framed, Ignorance killed the cat.
  25. Maybe it won't be used by Bullfish · · Score: 1

    If the PS3 dies the crib death it deserves

  26. Well, sure. by American+AC+in+Paris · · Score: 1
    There's a very real chance that we'll never see the PS3 used to its fullest capacity.

    Case Study: Sega Dreamcast.

    --

    Obliteracy: Words with explosions

  27. Reminiscent of the Wii by tfinniga · · Score: 1

    It's kind of funny, Nintendo got lots of coverage when they renamed the Revolution to the Wii. Many saw it as a stupid/silly decision. But in the end, it seems to have worked out.

    Sony seems to be getting similar press for stupid/silly decisions, but uh.. they don't seem to be working out. I do agree that the hardware is impressive, and the ability to run linux is great. Hopefully they won't kill it by too many boneheaded PR/Marketing/Business decisions.

    --
    Powered by Web3.5 RC 2
    1. Re:Reminiscent of the Wii by Anonymous Coward · · Score: 0

      I'm quite glad they did that renaming, actually. I mean, calling a product "revolution" is kind of stupid. It's just a piece of plastic and silicium. A revolution is something you do with your friends when you go out and overthrow the government. Although we need a revolution, we do not need it in the shape of a console...

  28. I wholeheartedly agree. by LikeTheSearchEngine · · Score: 1

    Also, I firmly believe that man will never attain flight, and there really isn't a market for these 'compywhatsit' things.

  29. Well duh! by xtracto · · Score: 2, Insightful

    As long as they make available the Next-next generation PS4 available soon enough...

    That is what had happened after the SNES-Genesis-etc days (From the N64 onwards), the "next gen" iteration life span has became shorter and shorter so developers just start to get familiar with the system when the Next-gen system gets out.

    I will sound like the old-grandpa but I liked more when the game generations lasted longer, you could see really nice things done with the technology and the hardware had more "value" (see for example all the NES peripherals) as you *knew* the system will remain active for a long time and more games would likely come.

    I won't buy the "eye toy" or the "maracas" or the "bongos" today for any system because I know that only 1 or two games would ever be available.

    --
    Ubuntu is an African word meaning 'I can't configure Debian'
    1. Re:Well duh! by chrismcdirty · · Score: 1

      That's why you don't buy the maracas or bongos. They come packaged with the game. I have two Guitar Hero controls, and each one came with the game.

      --
      It's like sex, except I'm having it!
    2. Re:Well duh! by Anonymous Coward · · Score: 0
      hardware had more "value" (see for example all the NES peripherals) as you *knew* the system will remain active for a long time and more games would likely come. [...] I won't buy the "eye toy" or the "maracas" or the "bongos" today for any system because I know that only 1 or two games would ever be available.


      So how many games were there that used the Zapper? Or the power pad? Or R.O.B.?

      Can you say "only 1 or two?" Can you say "gimmick?"

      Yeah, things sure were better in the old days... *rolls eyes*.
    3. Re:Well duh! by debrisslider · · Score: 5, Informative

      The PS2-PS3 generation was six years (Oct 2000 - Nov 2006). If you count the Dreamcast, the last-gen started in Sept 99 and ended in Nov 05 with the 360 - still six years. The NES came out in October of 85, the SNES in August of 91 - less than six years. The N64 came out Sep 96, the Game Cube in Nov. 01 - a little over five years, and five years again until the Wii. The console generations are as long as they've ever been. There's more games available for the PS and PS2 than any other console. And if you're wary about buying crappy accessories, those have always been around. ROB the Robot, Super Scope Six, The SNES mouse, the N64 and Dreamcast Microphones (at least they came with the game), the Dreamcast's fishing controller, DDR mats, Guitar Hero, etc. Nothing is different, except now with the Wii game developers will move gimmick development over to the system that has all those capabilities built in so less money is wasted on 1-game peripherals.

    4. Re:Well duh! by abaddononion · · Score: 1

      To be somewhat fair, with cart systems such as the Super NES, a significant amount of the technology actually came from within the cartridge itself. Super NES carts arent just binary game data, like a Playstation disc. There were circuit boards, and chips, and a LOT could be done with a cartridge that cant be done with a cd-derivative. Some of the latest released Super NES games were pushing far beyond the Super NES's "capabilities", because they included extra powerful chips inside of the cart to compensate for the fact that they had drained the SNES's core resources. In fact, some of the Super Famicom games that never made it to America had double-tall carts, to hold all of the extra hardware they added onto the SNES's system.

      Not that Im disagreeing with you. I also prefered the days of live-long systems. And I loved the cart-based systems, because of that EXTRA mile that developers could go, and often did. These days... there's just not enough finesse in game development. It's becoming more and more of a lazy-company's sport. I just thought this was worth mentioning, as it's a sign of how thoroughly different the industry is these days.

    5. Re:Well duh! by Chris+Burke · · Score: 1

      To be somewhat fair, with cart systems such as the Super NES, a significant amount of the technology actually came from within the cartridge itself. Super NES carts arent just binary game data, like a Playstation disc. There were circuit boards, and chips, and a LOT could be done with a cartridge that cant be done with a cd-derivative.

      The most obvious, successfull, and awesome example, at least Stateside, being Star Fox.

      Probably the most famous cartridge-based enhancement is the battery backup in the Legend of Zelda which let you *gasp* save your game!

      While that is a nice feature of cartridges, it really isn't something that is sustainable. For example the Super FX chip that gave Star Fox was only used in a few other games, Yoshi's Island being the only one that had any real success. Developing a chip is an expensive endeavor, and only using it for a few games is a bad business proposition. Especially as the generations get smaller, it doesn't make sense anymore to develop game-specific hardware. I mean, imagine Sony developed Cell just to use in Resistance. Not to mention that the much larger storage capacity of optical media is a better tradeoff in general.

      Still, it was a nice era.

      --

      The enemies of Democracy are
    6. Re:Well duh! by Chosen+Reject · · Score: 3, Informative

      That's amazing really. I agree with your sentiment, but it's amazing how you went from using the release of a console from one manufacturer to the release of a console from a different manufacturer then compared that timeframe to the release times of consoles from the same manufacturer.

      Dreamcast doesn't count here because they will never have a next generation console. Playstation 1 came out in September of 95 (in America) and the Playstation 2 came out in October of 2000 (also in America). That's only 5 years. The Playstation 3 came out in November 2006 so that's 6 years. So yeah, judging by Sony's consoles, the generations are getting longer.

      But Microsoft shows another story. The Xbox was released in November of 2001 while the Xbox360 was released Novemer 2005 so there's only 4 years there.

      The NES came out in October of 85 (in America), the SNES in August of 91, nearly 6 years later. The N64 was released in September 96, 5 years after the SNES. The Gamecube was released 5 years later in November of 2001, and the Wii was released 5 years after that in November of 2006.

      Looks to me that of the major players right now 5 years seems to be a fairly average number with Microsoft barely reaching 4 years and both Nintendo and Sony having a 6 year period in there somewhere.

      --
      Stop Global Warming!
      Just say no to irreversible processes!
    7. Re:Well duh! by Chosen+Reject · · Score: 1

      Especially as the generations get smaller

      Who said they're getting smaller? Microsoft screwed the pooch with only a four year release for the Xbox, but the Playstation 2 was around for 6 years, 5 years longer than the Playstation 1. The Gamecube was around for 5 years which was the same as the N64, which was the same as the SNES. The NES had a long life span if you consider it to be the same as the Famicom in Japan, but they had no competition in its day, and that was over 15 years ago.

      (4 + 6 + 5) / 3 = 5 years. The generations aren't getting smaller, MS just makes us think that because of how short the Xbox was around for.

      --
      Stop Global Warming!
      Just say no to irreversible processes!
    8. Re:Well duh! by Manmademan · · Score: 1
      The PS2-PS3 generation was six years (Oct 2000 - Nov 2006). If you count the Dreamcast, the last-gen started in Sept 99 and ended in Nov 05 with the 360 - still six years.
      I agree with all of your post except for this. Even though the "next" Gen is technically released and out the door, the PS2 still has some high profile games in the pipeline (God of War 2 comes to mind) and will likely be well supported for at least another year. saying the current gen is over because a new system is out isnt totally accurate.
    9. Re:Well duh! by Chris+Burke · · Score: 2, Funny

      Who said they're getting smaller?

      Hmm, good point. Maybe I should stop accelerating to near c while playing on my Gamecube.

      --

      The enemies of Democracy are
    10. Re:Well duh! by trdrstv · · Score: 1
      . I mean, imagine Sony developed Cell just to use in Resistance.

      By the looks of their Launch, line up they did!

    11. Re:Well duh! by Mysticalfruit · · Score: 1

      It's simple economics. There are (according to Wikipedia (which is a bit like reading tea-leaves)) 35.6 Million PS2's in the US, (111.25 Million World Wide).

      Yeah, the PS3 has lots of new great features, but you can't ignore your existing HUGE install base. I'm suspecting that they'll continue to be a steady stream of games that'll make duel releases for PS2 and PS3. Alot of the smaller developers will just stick to the PS2 knowing that their game will work on the PS3 because they can't afford to duel path their development trees.

      What I'd love to see Sony do is release a homebrew SDK for PS2/PSP so that knuckleheads like myself could create my own games.

      Well, there's always hoping...

      --
      Yes Francis, the world has gone crazy.
    12. Re:Well duh! by Anonymous Coward · · Score: 0
      So how many games were there that used the Zapper?

      According to Wikipedia, a dozen and a half. Most of these games were very entertaining. I spent countless hours playing Duck Hunt, Bayou Billy, and Operation Wolf in particular. Your question is moot, though, since this particular peripheral came with the system.

      Or the power pad?

      Again, according to Wikipedia, seven.

      Or R.O.B.?


      Two, and the R.O.B. was a total failure from the get-go. That was the fault of R.O.B., not the fault of the longevity of the platform.

      So, out of the three examples you've offered, only one worked for as few games as the PS2 Guitar.

      Excluding replacement wireless controllers, the only post-NES generation accessory that seems to have been worth a damn in terms of usability and number of supported games is the Gamecube microphone. Yet the NES had dozens. While many of these were replacement controllers, they were unique (and, for some, nothing like them exists for modern systems). Power Glove? NES Max (my favorite)? NES Advantage? Four Score? U-Force? (Ever used a modern "Game shark"? The NES Game genie was easier to use and seemed to support more games & codes.)

      There's absolutely no question that a longer-living system will, on average, generate more games which support its quality peripherals. If the PS3 had not come out for another 5 years, unquestionably, more games would be made for the Guitar. One problem the grandparent did not address is that many of the more useful (and developed for) peripherals for the NES were made by Nintendo themselves, and so anyone with licensing could make a game for them (unlike modern peripherals which are typically developed by third parties for use in those third party's games).
    13. Re:Well duh! by debrisslider · · Score: 1

      I jumped around because the parent first mentioned the entire last generation as being short; Dreamcast is where the last gen arguably began, and the 360 launch somewhat prematurely ended it (the PS2 being the only console that's really getting anything more than token support anymore). Then since the NES-SNES days were characterized as golden days of longevity, I put down their timelines, then figured I might as well show all the Nintendo ones to demonstrate the average length of time by the company with the most generations released. There was no disingenuousness intended.

    14. Re:Well duh! by debrisslider · · Score: 1

      It's not that the last gen is totally over (although only the PS2 is de facto supported anymore) but that the industry's focus shifted to the next generation. There may still be a trickle of titles (in Japan PS1 games were still being released two or three years ago) for another year but the emphasis is on newer systems. If you factor in the PS2's life support you'd also have to include that for other generations (NES games and redesign from 94) which would push the average lifespan up another year but it was simpler just sticking to launch dates.

    15. Re:Well duh! by KDR_11k · · Score: 1

      Wiki lists 14 games for the Eye Toy with numerous others including optional functionality for it so the 1-2 estimate isn't correct there either.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    16. Re:Well duh! by Caffeinate · · Score: 1
      ...the Playstation 2 was around for 6 years, 5 years longer than the Playstation 1.

      Umm, I'm pretty sure the PS1 was around for more than a year . . .

      --
      Godless heathen.
    17. Re:Well duh! by Chosen+Reject · · Score: 1

      D'oh! I meant to say that the Playstation 1 had been around for 5 years.

      --
      Stop Global Warming!
      Just say no to irreversible processes!
    18. Re:Well duh! by Doctor_Jest · · Score: 1

      I think so too, but I think the Ps2/PS1(one) lifespan owes lots to the availability of the console for so long. It wasn't that long ago that the PSOne was still being sold, and with the homogenous controller/connectors, the PS2 and PS1 could live long past the other consoles. Let's face it, Nintendo basically abandoned the Gamecube early... It was better than the PS2 in most respects, but Nintendo (as they rightly admit) botched the handling of the console.

      I think the PS2 (which can still be purchased new this christmas... in snazzy colors!) will last a couple more years... because usually the console will survive one year after their last production run... based on the sheer number of installed base. And with backwards compatibility being touted as "complete" by Sony (unlike MSFT, which do not claim much in the way of backwards compatibility...outside of a few "choice" titles) the PS2 seems poised to live quite a bit into 2008 if history is any indicator...

      Heck, Nintendo peeved me greatly with their removal of component capability on their "redesigned" cubes. I have an HDTV and s-Video Gamecube looks like ass. :) Component is a bit more tolerable, but when my launch cube goes south, I'll have to find another used one to replace it with, since the current models sold remove the very thing I need on the console. Nintendo did a spectacular Sega-esque abandonment of their Cube... ah well... when something interesting comes along for the Wii, I'll probably get me one... (interesting for me, mind you... I know it's got things other folks like..) Then I won't have to worry about the digital out on the Cube being nixed. :)

      --
      It's the Stay-Puft Marshmallow Man.
    19. Re:Well duh! by that+this+is+not+und · · Score: 1

      I won't buy the "eye toy" or the "maracas" or the "bongos" today for any system because I know that only 1 or two games would ever be available.

      Oh, come off it! You're still mad because your little sister broke the 'gun' before you got all the way through 'Duck Hunt' eh??

  30. Then It Is Poorly Designed by vokyvsd · · Score: 1

    If no one will ever be able to use its full potential, there is something wrong with the design of the system, something wrong with the developer tools, or they are overcharging us.

    "No one will never be able to eat all of this 192 oz. strip steak. That's what makes it so good! Never mind the fact that the part of it you do eat won't be as good as the competition's 24 oz. You're getting a better deal because you're getting so much MORE of it!"

  31. It's technology by Fozzyuw · · Score: 1

    Ah, it's technology. It'll be maxed out in just a couple years if not sooner. Of course no current game is using more than 50% of it's power. It can take a couple years to develop a game. Those game companies get a dev. kit late in the game and have to push the game out on launch of the PS3. There's no chance to play with the system to find out what tricks will pull out the power of the PS3.

    It's not until companies can spend time playing with the system and finding 'tricks' of squeezing power out of it, that they start to use close to 100% of it's power. It's also going to need developers to changer their designing style. With a hard-drive, content can be stored / saved in multiple manners, no longer just reading off a DVD/Blu-Ray disc.

    Though, like all technology, it won't be long before it's maxed out and people will want something "better". Though, out of respect for the PS3 hardware, it should have quite a long shelf life.

    Cheers,
    Fozzy

    --
    "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    1. Re:It's technology by Duches77 · · Score: 1

      Build an idiot-proof system... someone will build a better idiot. I have no doubt that someone will find a way to tweak their game and suck all the power out of the system soon enough... it's just a matter of time before we find something that lags the system. In otherwords... I agree. *chuckle*

      --
      Of course I'm out of my mind... it's dark and scary in there.
    2. Re:It's technology by Soul-Burn666 · · Score: 1

      It happened with the PS2. It's possible it will happen with the PS3 aswell.

      Historically, the PS2 was the hardest console to program for in the last gen due to the non-standard vector units and what not. However, market forces made it worthwhile to try and squeeze the machine for all it's worth, keeping it competitive for a very long time and producing some amazing feats in the later crops of games.

      Unless Sony will lose considerable of their market share / brand name, it will most likely happen again here. The first games will be OK while the later games mind blowing, at least technically.

      The X360 is a far more streamlined machine much resembling a PC, making it much easier to program for and in result, the current level of games is probably close to what you will see near the end of its life cycle.

      Same goes for the Wii, which is based on the Gamecube, meaning all the experience gained from programming the GC will stay when programming for the Wii, at least graphically. Therefore, the current graphics are probably and unfortunately also close to the machine's maximum output. Surely, with the Wii there's the very young area of control which will eventually mature and will be second nature for Wii games.

      --
      ^_^
  32. Same old, same old by madhatter256 · · Score: 1

    Nothing new to see here folks, just a man talking out of his ass again. Nothing but hot air.

    Consoles will get to the point where they are almost the same in architecture. The gamecube is based off of a PowerPC 'gekko' cpu, the Xbox360 is based off of a PowerPC architecture that is triple core? And now Sony's 'Cell' CPU is now based off of powerPC architecture. Before you know it these are all just typical PCs but in different cases!

    However, in a funnier note. I believe Nintendo's next console will be a deck of playing cards simply because they keep re-hashing their flagship titles over and over again for each generation. SO they are reverting to the things they used to sell from the very, very beginning!

    --
    Previewing comments are for sissies!
    1. Re:Same old, same old by Duches77 · · Score: 1

      Just as long as that deck of playing cards doesn't leave a giant hole in my TV when the strap breaks, I'll be happy.

      --
      Of course I'm out of my mind... it's dark and scary in there.
  33. Cell Processor Mystique... by Enoxice · · Score: 1

    Cue the "640k RAM" jokes...oh no, I'm too late, they've already begun.

    Anyway, it seems to me that Sony are betting on the mystique of the Cell Processor to get people all excited about it and give it an edge over the 360. I don't think it'll work because people who know about the hardware aren't going to buy into the hype, and people that don't will make decisions based on how the games look, not the promised potential of how the games COULD look.

    Because if I'm the average consumer the "Reality Synthesizer" may sound intriguing, but if I can get what is essentially the same thing (with a larger library of games) for shorter money, I'm going to go for that.

    --
    Anyone else think the comments just weren't rendering right before they turned off ABP and saw ads?
  34. got potential at least by jest3r · · Score: 1

    The point is Sony has nothing that looks as good as Gears of War but the potential is there. So maybe next Christmas we'll get a game for the PS3 that actually looks as good as it plays, something that looks next gen.

    Considering Sony has been hyping full 1080P support and presumably going after people with huge flatpanel televisions you would think there would have been more eye candy at launch. Even a Dead or Alive style fighter (remember how good that looked on the Dreamcast). Something to wow your firends with.

    1. Re:got potential at least by Anonymous Coward · · Score: 0

      You obviously haven't seen MotorStorm yet.

    2. Re:got potential at least by EGSonikku · · Score: 1

      Yes, i've heard its framerate puts Starfox to shame.

      --
      - "Scientia non habet inimicum nisp ignorantem"
    3. Re:got potential at least by Yusaku+Godai · · Score: 1

      Have you seen Virtual Fighter 5? They were *idiots* to not try harder to get that available on launch. But I guess development on it was still too far behind.
      Gameplay-wise it seems more or less like the same old crap, but that's to be expected. Visually it's damn near a work of art. Definitely eye-popping.

    4. Re:got potential at least by geekoid · · Score: 1

      This is why Microsoft timed there launch annoucement when they did, to force Sony to get out the door or loose marketshare.

      So they got a system, but no real killer games.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  35. Half power by Technician · · Score: 1

    Harrison says that the current PS3 game lineup is using less than half of the machines power

    Sounds like he's putting spin on a bad data bottleneck to the processor so the processor runs only half loaded.

    --
    The truth shall set you free!
  36. Enough with the PS3 FUD, Zonk by Anonymous Coward · · Score: 0

    It's really getting old.

    1. Re:Enough with the PS3 FUD, Zonk by Anonymous Coward · · Score: 0
      Um, Zonk didn't post this.

      Posted by CmdrTaco on Wednesday December 20, @09:00AM
  37. He may be right. by kodec · · Score: 1

    It probably is difficult to fill a toilet to 100% capacity with fecal matter, so he's probably right.

    1. Re:He may be right. by Anonymous Coward · · Score: 0

      Oh, how I wish that were true. I take it you've never lived in a 3rd world country. Lets just say, the day I cleaned it was *not* the best day I've ever had.

  38. Let's say he's right by Anonymous Coward · · Score: 0

    If he's right and no one will ever use the damn thing to its full potential, what's so great about that?
    It just means it's very difficult to program. That's not a good thing.

    Reminds me of another piece of technology...
    "Oh, yeah, it's extremely difficult to program Itanium."
    That marketing slogan didn't work out very well for Intel.

  39. Double the Frame rate/ Number of Polygons by Maximum+Prophet · · Score: 1

    So is he saying that no game developer has hit the wall w.r.t. performance with this machine. They never, ever had to leave something out, or make something not quite as pretty as they'd like because the machine couldn't handle it. sneBUeeLLeeSHeeITeeeze.

    --
    All ideas^H^H^H^H^Hprocesses in this post are Patent Pending. (as well as the process of patenting all postings)
  40. Uses half resources but still costs $700? by Phantombrain · · Score: 1

    I'm sorry, but this is a little stupid on Sony's part. They put together the most expensive system on the market, and they brag that it only uses half it's capacity. I would much rather have it use almost all of its capacity but be much cheaper than have to donate a kidney to get one.

    --
    echo YOUR_OPINION > /dev/null
    1. Re:Uses half resources but still costs $700? by Anonymous Coward · · Score: 0

      *yawn*

      Riiight... I forgot that the games that took the most advantage of the XBox, Gamecube, PS2, PS1, SNES, Genesis, etc etc were out on opening day..

      If you want to blame someone, blame the developers. It's like anything "new" everyone has to learn how to use it, as such no launch titles ever make full use of the system. That's not a "Sony" thing.. that's a "reality" thing.

  41. Use that power for something useful by robosmurf · · Score: 1

    I just wish Sony would use some of the untapped power to fix some of the serious functional flaws.

    As well as the problems caused by the lack of scaling, it now seems that the PS2 emulation produces much worse image quality than a real PS2 on some PS2 games.

    Just do a search for "ps2 ps3 jaggies" to find plenty of coverage of this issue (though strangely not on Slashdot yet).

    I've not yet got a PS3 (I'm in the UK), but this is a deal-breaker for me if they can't fix it before the European launch.

    1. Re:Use that power for something useful by MojoBox · · Score: 1

      Just found and read the Engadget article on this (with video demonstration) and all I can say is, good lord! That's TERRIBLE! The consipiracy nut in me says "perhaps they did it intentionally to make the PS3 seem that much better..."

      I try to keep him shackled in the basement.

  42. PS/3 perfomance by Jon+Luckey · · Score: 4, Funny

    I'm sure an PS/3 is so fast it can execute an infinite loop in less than a second

    --
    -- 3 events that reshaped the world in the 20th century: WW1, WW2, and WWW
    1. Re:PS/3 perfomance by starrsoft · · Score: 2, Funny

      Actually, they never made a PS/3--they went directly to USB.

      --
      Read my blog: HansMast.com
  43. Never? by JerLasVegas · · Score: 0

    Inconceivable!!

    1. Re:Never? by GrayCalx · · Score: 1

      I don't think that word means what you think it means.

      /obligatory

  44. One person CAN use all the power of the PS3 by Anonymous Coward · · Score: 0

    And that person will get a visit from Centauri to join the Star League.

  45. Good by residieu · · Score: 1

    I was worried how I was going to afford a PS 4 in 5 years or so. Nice of Sony to tell us that the PS 4 will be completely unneccesarry, and all I have to save up for is the PS 3

  46. True about every system. by LWATCDR · · Score: 1

    I really doubt that any system has every part used to their full potential all at the same time. The exception may be some Vector processing super computers.
    The simple reason is you will always run in to some bottle neck that on one component or the other.
    If I was Sony I wouldn't be taking pride in this. I would be more impressed with a system that so well designed, documented, and implemented that I could take advantage of all of it's capabilities!
    Sorry Sony what you are telling me is that the PS3 is too hard to program for or that it is poorly implemented.

    --
    See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
  47. Wrong by eno2001 · · Score: 1

    If there's juice in the system, people are going to be using it. I, personally hope that someone writes a Linux distro for it that will allow it to become a kickass gaming system. Oh wait...

    --
    -"...bad old ideas look confusingly fresh when they are packaged as technology" - Jaron Lanier (Digital Maoism on Edge.o
  48. Well by Chas · · Score: 1

    Considering what a bitch and a half Sony's development tools are to use, he's probably right. It won't be worth the pain and insanity necessary to hack around the Sony tools to eke out maximum power.

    --


    Chas - The one, the only.
    THANK GOD!!!
  49. Obligatory by jlawson382 · · Score: 5, Funny

    I for one welcome our new, vastly inefficient, overpriced, Linux-running overlords.


    (Sorry. I couldn't help it.)

    1. Re:Obligatory by Hucko · · Score: 1

      Obligatory: Binding in law or conscience; imposing duty or obligation; requiring performance or forbearance of some act; -- often followed by on or upon; as, obedience is obligatory on a soldier.[1913 Webster] Now, how does your comment fit the criteria? It would more likely appear youre trying to achieve some form of acceptance by applying cool buzz phrases among your peers. (kinda like Christians deliberately swearing) Now all Obligatory overlord protagonists, cease and desist!

      --
      Semi-automatic amateur armchair Australian philosopher; conjecture ready at any moment...
    2. Re:Obligatory by jlawson382 · · Score: 1

      obligatory

      adjective
      1. morally or legally constraining or binding; "attendance is obligatory"; "an obligatory contribution" [ant: optional]
      2. required by obligation or compulsion or convention; "he made all the obligatory apologies"

      WordNet® 2.1, © 2005 Princeton University
      I'd argue that the convention around here requires that someone post an Overlord line, two attempts at a Beowulf cluster line, and a Soviet Russia line in the comments of every story - hence, obligatory.

      Also, lighten up, Francis.
  50. Crappy SDK okay, but... by Anonymous Coward · · Score: 0

    I had already heard their SDK was crap and lots of people were complaining about being unable to program for the PS3 decently, but I never thought they'd admit it themselves...

  51. Re:Let me guess by Anonymous Coward · · Score: 3, Funny
    Then again, I'm being pedantic about everything today.

    Well, since a pedant is concerned with minor details, and not everything is a minor detail, then you couldn't actually be pedantic about everything.

  52. Do efficiency rules apply? by ObiWanStevobi · · Score: 1

    Using all it's power is easy, doing it effectively is the hard part. I've been known to bring a powerful serious system to it's knees doing the simplest of tasks. It seems all your really have to do is remove that i++. Now using all the PS3 system resources with efficient code that performs the desired operations only as much as needed...That may not happen. We'll likely see the PS4 before that.

    1. Re:Do efficiency rules apply? by neimon · · Score: 1

      I dunno. Do the rules of punctuation apply?

      "It's" is "It is"
      "Its" is the posessive, as in "the thing belonging to it."

      Why is that hard, but coding isn't? Because, frankly, you don't care.

    2. Re:Do efficiency rules apply? by Anonymous Coward · · Score: 0

      wtf is this reply doing here? that's the question...

  53. Revenge: Ultimate Fork Bomb by Anonymous Coward · · Score: 0

    [root@ps3 /]#:(){ :|:& };:

  54. But also in top 500 by leehwtsohg · · Score: 1

    Same magazine also said that is you used the power of the additional processors in the PS3 (for integer calculations) then 18 PS3s will land you in the supercomputer top 500 list....

    (Sorry, I can't provide a link...)

  55. Bragging? by Anonymous Coward · · Score: 1, Insightful

    Oh shut up...

    Phil Harrison states that developers are, obviously, just getting started in fully tapping the PS3 hardware, just like every other console ever made, and that Sony will be constantly updating the PS3 system software with new capabilities so no game will likely ever use EVERY SINGLE FEATURE in the monster of a console.

    Shocking!

    Guy, go away, the console world is tired of the FUD from people like you.

    1. Re:Bragging? by bigman2003 · · Score: 1

      Yeah, Phil also talks about this new-found idea that Sony has: connect your games to an on-line system, then you can add more to the game later on- like more maps, gametypes, multiplayer that works, etc.

      Thank god Sony invented this whole idea of games being played online. Thank god for Sony, they've rescued us again!

      The sad thing is that some people actually listen to this company, and believe what they say...

      --
      No reason to lie.
    2. Re:Bragging? by Rycross · · Score: 1

      Don't forget to thank Sony for "inventing 3d video games."

    3. Re:Bragging? by Edgewize · · Score: 1

      Guy, go away, the console world is tired of the FUD from people like you.

      Given the obvious challenges of programming a system with 8 specialized CPUs and a non-traditional memory model, and considering the dearth of announced PS3-exclusive titles, I would say that the grandparent is spot-on.

      The PS3 is hard to program for. Much harder than the XBox 360 (because it's got a great dev environment that makes DirectX programmers feel at home) or the Wii (because the technology is familiar - single core, traditional memory model, essentially just a clocked-up GameCube).

      I'm that a few companies will step up to the challenge and create specialized engines that absolutely rock on the PS3. But many companies will not make games that absolutely rock on the PS3, because they they want to go for the widest possible audience (ie, multi-platform) which means their engines will not be structured in the bizarre and unique ways that are most efficient for a PS3.

      So yes, it is in fact a bad thing that most games will never approach the PS3's theoretical hardware capacity. Sony made the PS3 architecture bizarre and unique, on the assumption that they would win the console war and it wouldn't matter because every developer would want to release games for a PS3 (as was the case with PS2).

      Right now, a month after launch, Sony has barely got 250k units into consumers hands, while there are twice that many Wiis and fifteen times as many XBox 360s in peoples' living rooms. Sony is not "winning" the console war. And even if they pull to a dead-even tie with MS and Nintendo, which seems unlikely to me, they still lose. It makes no sense for a developer to focus on developing technology that will run great on 33% of the potential market when they can make a less efficient cross-platform game and target 100% of the potential market.

  56. That's easy! by Anonymous Coward · · Score: 0

    All you need is one badly programmed app with a couple of runaway processes and memory leaks. That will have your processor and memory running at 100% easily.

  57. The "real" 640K quote by Anonymous Coward · · Score: 0

    The actual quote was made by John Roach in the late 1970's, then CEO of Tandy Corporation. Roach stated that nobody would ever need more than 2K of RAM in a "home computer". This quote became infamous when Microsoft released it's first version of Altair BASIC, which required 4K of RAM, 2K more than the baseline configuration offered by MITS at the time. This Altair BASIC debacle was sometimes characterized as the first "code bloat" in history, which is most certainly false.

  58. He is right by pan0k · · Score: 1

    I believe him, since I will be using the PS3 mostly to watch movies and run emulated PS1 and 2 games....

  59. Folding by GoatMonkey2112 · · Score: 1

    I would bet that Folding@home could be made to use all of the PS3's power.

    1. Re:Folding by VitrosChemistryAnaly · · Score: 1

      I would bet that Folding@home could be made to use all of the PS3's power.

      Yeah it could max out the CPU power, but not the GPU and memory. That's what Sony means when they say "Nobody will ever use all the power of a PS3". It would be nearly impossible to max out the CPU, GPU and memory simultaneously. At least in any meaningful way.

      --
      "It's a tarp!" -- Dyslexic Admiral Ackbar
    2. Re:Folding by GoatMonkey2112 · · Score: 1

      That's true the way it is currently. But they have been moving into using the GPU's power for folding also. It seems like they could make it use both the CPU and the GPU if they updated the software like that.

  60. Silly claim by 4D6963 · · Score: 1

    Everybody knows that games use their console's full potential only a few years after the console came out, so of course no game yet might be using its full potential but saying that it will never happen is plain silly.

    --
    You just got troll'd!
  61. Let's look at it from another point of view... by __aawdrj2992 · · Score: 0

    An IT manager wouldn't buy much more bandwidth than his company would be using at any one time, or else he isn't spending his budget efficiently by paying for something "no one will ever use 100% of". The same for processing power in a workstation or a server. If your hardware exceeds your actual needs- you paid too much.

  62. Sony Says Nobody Will Ever Use All the Power.. by Hercules+Peanut · · Score: 1

    Sony Says Nobody Will Ever Use All the Power of a PS3
    Wow! The PS3 must be incredibly difficult to program for.
    I wonder why they built it if it cannot be fully realized.
  63. It's the drivers, ... by radarsat1 · · Score: 1
    Harrison says that the current PS3 game lineup is using less than half of the machines power, adding that 'nobody will ever use 100 percent of its capacity.' Is he right?


    As long as they don't release drivers for the rest of the hardware (graphics etc) to the Linux community, then maybe he's right.
    Make the secrets public, and I'm sure someone can come up with a use for all this power. Until then, the PS3 supposedly isn't much better than a cheap computer. There IS power hidden in the PS3, but they aren't making it easy to access.

    If they are trying to sell this thing as a console, fine, but if they are trying to sell it as "more than a console" (i.e., a computer), then provide the required drivers and people will use it to its full potential, I promise.

    The problem I can see is that they aren't being consistant with their marketing efforts. I feel like they keep flipflopping back and forth between claiming that this thing is a console, or a computer. (Is it something in between? Do we need a new word? Conputer? Compusole?)
  64. Ford says... by whyde · · Score: 1

    that nobody will use the full potential of their Shelby GT, and Chevrolet announces that nobody will every use the full potential of their Corvette. It's just very difficult to find a place where you can drive that fast with all the accessories turned on and the radio cranked up to 11, and have it make sense to do it all at the same time.

    Now, I'm sure there were lots of games that got closer to red-line on old hardware (like an Atari 2600), but back in the day, I'm also sure that more people drove their Ford Model A's closer to maximum output, also.

    I think this statement would better be phrased as: PlayStation 3 has lots of untapped potential.

    1. Re:Ford says... by British · · Score: 1

      I was thinking of consoles in comparison to cars. It seems the PS3 is getting closer and closer to resembling the Bugatti Veyron. They are both priced out of the atmosphere for their respective peers. And how many places can you take your Veyron to its top speed?

      As for what car the Xbox 360 would be, I dunno. The new Ford Mustang in white?

  65. 91 degrees says by 91degrees · · Score: 2, Funny

    Sony will never use the full spin power that their marketting department is capable of.

  66. No no, you misunderstood his comment ... by Anonymous Coward · · Score: 1, Funny

    What he really meant was that the full power of the PS3 would never be used to eliminate moronic statements coming out of Sony.

    And he's dead right. We can see the truth of it in every public statement.

  67. You can have... by Kjella · · Score: 1

    ...as much capacity you want in all the wrong places. This I feel is like when some of the hardware go like "and with the new $foo memory interface, capacity is now increased by 40%" ...followed by benchmarks that show that the net gain was 2% because that's not where the bottleneck is. Many cores is great if you have something embarrasingly parallel. If you have a non-parallelizable task, then it's like pushing a square peg through a round hole (and talking about how great it'd be if the peg was round). And as for capacity... I think the 8800GTX shows there's plenty room left for improvement, it's not like the PS3 will have "top-of-the-line" graphics in a few years, full capacity or not.

    --
    Live today, because you never know what tomorrow brings
  68. Not News by sunderland56 · · Score: 3, Insightful

    Nobody uses 100% of the power of their desktop computer either - and nobody complains about it. It would take a very, very tricky program to simultaneously max out the processors, graphics, memory, and disk bandwidth.

    Nobody every uses 100% of the power of their car, either. Sure, you LIKE to have the 250 HP engine, but you only use it for 3 seconds on the on-ramp. And hopefully nobody uses the full power of their 800 watt home theatre system. The excess power is there for the momentary condition - not to use all of the time.

    1. Re:Not News by hguorbray · · Score: 1

      Well -I would be using 100% of my CPU if it wasn't for that Damn System Idle process that hogs the CPU!!!

      I'm gonna git me a CPU doubler download -that should help....

      -What's the speed of dork?

    2. Re:Not News by Anonymous Coward · · Score: 0

      Nobody every uses 100% of the power of their car, either. Sure, you LIKE to have the 250 HP engine, but you only use it for 3 seconds on the on-ramp.
      One more reason why my country, germany, is the best in the world: No speed limits on the autobahn. Yeah!

    3. Re:Not News by ockegheim · · Score: 1

      Ummm... running Word on Vista maybe?

      --
      I’m old enough to remember 16K of memory being described as “whopping”
  69. Cell won't run at 100%, thats expected. by hAckz0r · · Score: 3, Interesting

    Not being able to utilize 100% of the computing power is inherent in the design of the Cell processor. Don't get me wrong, its a powerful chip, but its like any multi/distributed/multithreaded-processor. With the Cell it takes time to set up and tear down the configuration between the processors, and if there is no data to work on this very nanosecond then that processor is starved and is essentially spinning and waiting for something to do. The cell has some unique capabilities to configure its processor units in parallel or in a serial data flow through shared memory, but if the task can not be broken down into appropriate computational algorithms that keep every processor unit busy then you are simply not running at 100%.

    1. Re:Cell won't run at 100%, thats expected. by im_dan · · Score: 1

      Just work out how to use the bold tag?

      --
      Look over their, it's a grammar nazi
  70. Of course not by Dark_MadMax666 · · Score: 1

    Because it will be constrained by constant page file swap due to minuscule amount of memory!

      Seriously I can't get why "latest generation' consoles have so little memory -512 Mb shared between system and video is nothing. Typical gaming rig PC had 1 gb onboard and 256 video 5 years ago, and 2 GB /512 Mb today. I mean wouldn't mind , but most of the games ported from consoles look and play like shit , not in the last because of console memory limitation (crappy textures ,small environment, loading cells) . Couple of glaring examples of games ruined by memory constraints : thief 3 , Morrowind and Oblivion. Thief1-2 had huge seamless areas, thief 3 had loading screen after every tiny cell and maps were scaled down in order to fit it on xbox. Oblivion has lots of loading screens and textures absolutely blow - there are user made textures for Oblivion which put Bethesda to shame.

  71. Power to get poor by extern_void · · Score: 1

    Is it because nobody will spend such amount of money to buy it?
    I still love Atari.

  72. PS3 Exclusives - Volume 1 by RichardMarks · · Score: 2, Funny

    2K Games/Take-Two/Rockstar
    * Red Dead Revolver 2 ~Rockstar North, TBA~
    Atlus
    * Shin Megami Tensei 4 ~Atlus R&D1, TBA~
    Capcom
    * Devil May Cry 4 ~Capcom Studio 1, Q4 2007~
    * Monster Hunter 3 ~Capcom Studio 1, 2008~
    Eidos
    * Age of Conan ~Funcom, Q3 2007~
    * Untitled ~Action~ ~TBD, TBA~
    Koei
    * Blade Storm: Hundred Years War ~Omega Force, 2007~
    * Fatal Inertia ~Koei Canada, 2007~
    * Mahjong Taikai IV ~In-house, Nov. 22~
    * Ni-Oh ~In-house, 2007~
    Konami
    * Bomberman ~Hudson, TBA~
    * Coded Arms: Assault ~KCET, 2007~
    * Gradius VI ~TBD, TBA~
    * Mahjong Fight Club ~TBD, Launch~
    * Metal Gear Solid 4: Guns of the Patriots ~Kojima Productions, Q4 2007~
    * Rengoku: The End of the Century ~Hudson, TBA~
    * Untitled ~RPG~ ~TBD, TBA~
    * Untitled ~RPG~ ~Hudson, TBA~
    Midway
    * Unreal Tournament 2007 ~Epic, 2007~
    Namco Bandai
    * Mobile Suit Gundam: Crossfire ~BEC, Launch~
    * Ridge Racer 7 ~In-house, Launch~
    * Tekken 6 ~In-house, 2007~
    * Untitled ~Anime Project~ ~TBD, TBA~
    * Untitled ~Mech Action~ ~TBD, TBA~
    * Untitled ~RPG~ ~TBD, TBA~
    * Untitled ~Shooter~ ~TBD, TBA~
    * Untitled ~Sports~ ~TBD, TBA~
    Nippon Ichi Software
    * Makai Wars ~In-house, TBA~
    Sega Sammy
    * Fifth Phantom Saga ~Sonic Team, TBA~
    * Full Auto 2: Battlelines ~Pseudo, Launch~
    * Guilty Gear BB ~Arc System Works, TBA~
    * Miyazato Sega Golf Club ~AM1, Launch~
    * Virtua Fighter 5 ~AM2, Q1 2007~
    * Untitled ~RPG~ ~Obsidian, TBA~

    1. Re:PS3 Exclusives - Volume 1 by blighter · · Score: 2, Funny

      Untitled ~Mech Action~ ~TBD, TBA

      "Untitled"? From "TBD" studio?

      I LOVE that game!

      Good thing I only have to wait until "TBA" for it...

    2. Re:PS3 Exclusives - Volume 1 by AcidLacedPenguiN · · Score: 1

      and I was soooo looking forward to playing Unreal Tournament 2007 on my PC. . .

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    3. Re:PS3 Exclusives - Volume 1 by flitty · · Score: 1, Interesting

      2K Games/Take-Two/Rockstar * Red Dead Revolver 2 ~Rockstar North, TBA~ (i'm betting not exclusive by the time it comes out. Atlus * Shin Megami Tensei 4 ~Atlus R&D1, TBA~ Capcom * Devil May Cry 4 ~Capcom Studio 1, Q4 2007~ * Monster Hunter 3 ~Capcom Studio 1, 2008~ Eidos * Age of Conan ~Funcom, Q3 2007~ (not exclusive, coming to PC if i'm not mistaken) * Untitled ~Action~ ~TBD, TBA~ (not a game, stupid) Koei * Blade Storm: Hundred Years War ~Omega Force, 2007~ * Fatal Inertia ~Koei Canada, 2007~ * Mahjong Taikai IV ~In-house, Nov. 22~ (who cares?) * Ni-Oh ~In-house, 2007~ Konami * Bomberman ~Hudson, TBA~ (if it's as awesome as the last bomberman for x360...) * Coded Arms: Assault ~KCET, 2007~ (another psp port?) * Gradius VI ~TBD, TBA~ * Mahjong Fight Club ~TBD, Launch~ (who cares!) * Metal Gear Solid 4: Guns of the Patriots ~Kojima Productions, Q4 2007~ * Rengoku: The End of the Century ~Hudson, TBA~ * Untitled ~RPG~ ~TBD, TBA~ (not a game) * Untitled ~RPG~ ~Hudson, TBA~ (not a game) Midway * Unreal Tournament 2007 ~Epic, 2007~ (coming to pc, if you were a betting man) Namco Bandai * Mobile Suit Gundam: Crossfire ~BEC, Launch~ * Ridge Racer 7 ~In-house, Launch~ (isn't this ridge racer 6?) * Tekken 6 ~In-house, 2007~ * Untitled ~Anime Project~ ~TBD, TBA~ (not a game) * Untitled ~Mech Action~ ~TBD, TBA~ (duh) * Untitled ~RPG~ ~TBD, TBA~ (duh) * Untitled ~Shooter~ ~TBD, TBA~ (duh) * Untitled ~Sports~ ~TBD, TBA~ (shutup) Nippon Ichi Software * Makai Wars ~In-house, TBA~ (probably not american released) Sega Sammy * Fifth Phantom Saga ~Sonic Team, TBA~ * Full Auto 2: Battlelines ~Pseudo, Launch~ (full auto port) * Guilty Gear BB ~Arc System Works, TBA~ * Miyazato Sega Golf Club ~AM1, Launch~ (not american launch?) * Virtua Fighter 5 ~AM2, Q1 2007~ * Untitled ~RPG~ ~Obsidian, TBA~ (not a game, yet)

      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
    4. Re:PS3 Exclusives - Volume 1 by phritz · · Score: 2, Informative
      Hmmm ... looking at your comment history, your astroturfing is extremely sub-par. You don't have a SINGLE POST on slashdot that isn't shilling Sony products. Not one. I assume this guy.

      I could be snarky, but I'll just say this: Please, be honest, or leave. As a Sony employee, you could probably offer a lot of insight in these discussions. But you aren't - you're astroturfing. Please go away.

    5. Re:PS3 Exclusives - Volume 1 by Saige · · Score: 1

      Oh, and BTW, Virtual Fighter 5?

      NOT a PS3 exclusive.

      Wow, Sony's losing their promised "exclusive" games left and right. Not a good sign, is it?

      --
      "You know your god is man-made when he hates all the same people you do."
  73. Familiar indeed.... by archeopterix · · Score: 2, Funny
  74. Everybody hates new CPU chips by acomj · · Score: 1

    My goodness people. Here we have a fairly inovative new designed "cell" processor designed by IBM toshiba and Sony. Of course its complexity more difficult to get run at full efficency, but the geek in me thinks the arcitecture is interesting. The compiler optimizations will come with time, like the PS2 whos games did end up looking significantly better over time.

    http://www.research.ibm.com/cell/

    Since Apple went x86 and Itanium sank, there are very few companies even trying anything new in the cpu world. My hats off to them and I hope it works out well.

  75. PS3 Exclusives - Volume 2 by RichardMarks · · Score: 1, Funny

    Sony Computer Entertainment
    * Afrika ~Rhino Studios, 2007~
    * Angel Rings ~Japan Studio, TBA~
    * Ape Escape 4 ~Japan Studio, TBA~
    * Blast Factor ~Bluepoint, TBA~ (PNP Download)
    * Eight Days ~London Studio, TBA~
    * The Eye of Judgment ~Japan Studio, Q1 2007~
    * flOw ~thatgamecompany, TBA~ (PNP Download)
    * Formula One 06 ~Studio Liverpool, Dec. 2006~
    * Genji: Days of the Blade ~Game Republic, Launch~
    * Getaway ~Team Soho, TBA~
    * Go Sudoku ~TBA, TBA~ (PNP Download)
    * Gran Turismo 5 ~Polyphony Digital, 2008~
    * Gran Turismo: HD ~Polyphony Digital, TBA~
    * Gretzky NHL '07 ~Page 44, TBA~
    * Heavenly Sword ~Ninja Theory, Q1 2007~
    * Hot Shots Golf 5 ~Clap Hanz, Q2 2007~
    * Killzone ~Guerrilla, 2008~
    * Lair ~Factor 5, Q2 2007~
    * Lemmings 2 ~TBA, TBA~ (PNP Download)
    * Monster Kingdom: Unknown Realms ~Game Republic, 2007~
    * Motorstorm ~Evolution, Q4 2006~
    * My Summer Vacation 3 ~Japan Studio, Q2 2007~
    * NBA '07 ~SCE San Diego, TBA~
    * Ratchet & Clank: Next ~Insomniac, TBA~
    * Resistence: Fall of Man ~Insomniac, Launch~
    * SingStar ~London Studio, Q4 2006~
    * Siren ~Japan Studio, TBA~
    * Swizzleblocks ~TBA, TBA~ (PNP Download)
    * Untold Legends: Dark Kingdom ~SOE, Q4 2006~
    * Warhawk ~Incognito, Q2 2007~
    * White Knight Story ~Level 5, Q4 2007~
    * World Tour Soccer '07 ~London Studio, TBA~
    * Untitled ~Action~ ~Media Molecule, TBA~
    * Untitled ~Adventure~ ~Naughty Dog, 2007~
    * Untitled ~MMORPG~ ~SOE Austin, TBA~
    Square Enix
    * Densha de GO! Online ~Taito, TBA~
    * Extreme ~Taito, TBA~
    * Final Fantasy XIII ~PDD1, 2007~
    * Final Fantasy Versus XIII ~PDD1, 2008~
    * Project Psychic ~Taito, TBA~
    * Railfan ~Taito/Ongakukan, Dec. 21~
    * Untitled ~MMORPG~ ~PDD3, TBA~
    Tecmo
    * Ninja Gaiden: Sigma ~Team Ninja, 2007~
    * Untitled ~Action-Adventure~ ~TBD, TBA~
    Misc. (No publisher)
    * Mercenaries 2: World of Flames ~Pandemic, TBA~
    * Redwood Falls ~Kuju, TBA~
    * WarDevil: Enigma ~Digi-Guys, TBA~

    1. Re:PS3 Exclusives - Volume 2 by Aladrin · · Score: 1

      I think maybe some of your 'exclusives' aren't so exclusive.

      SingStar PS2
      http://www.gamespot.com/ps2/puzzle/sing/

      Oh, and 'Unitled' is vaporware. Shouldn't even bother listing it until it's got a name. There's too big a chance it'll never make it.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    2. Re:PS3 Exclusives - Volume 2 by Meatloaf+Surprise · · Score: 1

      I don't think you were ever taught sarcasm. Here's a tutorial. Hope this helps!

  76. Guys. There are 2 things here. by thatguywhoiam · · Score: 4, Interesting
    First off, this is a famous Sony marketdroid and you should pay him as much heed as you would any other marketdroid from any big corporation. He's just ignorant enought to make boneheaded statements such as this.

    Having said that, for such a nerd-oriented site, I can't believe some of the parsing going on here, and it must come down at least partially to latent Sony-hate (for whatever reason).

    Let's just put the word 'Sony' aside, for ONE second. Just bear with me here.

    The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("STI"), is an implementation to dynamically assign physical processor cores to do different types of work independently. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields. The PPE, SPE's and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512 KiB level 2 cache and one VMX vector unit. Each SPE is a RISC processor with 128 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256 KiB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2 TFLOPS[74]. PlayStation 3's Cell CPU achieves 204 GFLOPS single precision float and 15 GFLOPS double precision. The PS3 will ship with 256 MiB of Rambus XDR DRAM, clocked at CPU die speed.

    That is one deeply weird hunk of hardware. And its pretty fucking cool. Or at least, IBM seems to think so.

    Someone has tried to dumb down an explanation like this to our boy Phil and he shat out this 'will never use the full potential' idiocy, which in turn riles all the nerds because its just such a lame thing to say, you can poke holes in it all day (such as, 'why build such a complicated beast if we will never be able to program it - equally idiotic).

    So the statement is 100% true, and 100% meaningless.

    Like the hamburger truck at the end of my street that claims Greatest Burgers in the Universe.

    --
    If Jesus wants me it knows where to find me.
    1. Re:Guys. There are 2 things here. by TeknoHog · · Score: 1

      I second this. You can get a cheap Cell workstation if you're not too much of a Sony anti-fanboy.

      Previously though, I was excited about the 360 because it looked like conventional SMP, and thus readily useful for current applications. Unfortunately it looks like we won't be running Linux on the 360 any time soon. On the other hand, Sony encourages the use of Linux on the PS3, even if graphics acceleration is disabled for now. Applications will be harder to develop, but if this is the direction where computing is heading (as opposed to SMP) then the PS3 could be a nice training platform.

      --
      Escher was the first MC and Giger invented the HR department.
    2. Re:Guys. There are 2 things here. by Anonymous Coward · · Score: 0

      Thank you

      With that said, I can use 100% of the CPU power:

      while (1);

  77. well... by Chicken04GTO · · Score: 1

    no one will ever use 100% because the design is so hard to code for no one will bother to try and get 100% utilization its like coding for multithreaded, only 10X worse

  78. No one will ever use all of the PS3's power... by winningham.2 · · Score: 0

    ...Of course this statement is true because no one will be using the PS3, period. I read this article thinking Sony wants to distance themselves from the 360 so they can standalone like the Wii. Therefore people will feel the need to pick up a PS3, in addition to the 360 and Wii they already own. It's not going to work Sony, you went on record saying you were the best and you were setting your sights on Microsoft. Stealing Nintendo's position of being separate from the pack is even worse than stealing their controller ideas.

    Honestly, when Game Spot reports a major magazine wrote that the PS3, "just isn't that great", you have serious issues. These are the kind of media outlets that are supposed to be supporting you, not posting your eulogy.

    The brash statements made Sony executive Phil Harrison are just more hyperbole from Sony trying to salvage their once great reputation. Those of us in the Internet Generation, or "Millennials", don't care about what Sony has done in the past; we care about who is doing good now. Meaning you have to bring your A-game every single time instead of resting our your forefather's laurels. Our friends don't like the PS3, they like the 360 and the Wii. And lets face it, the PS3 and the 360 are just alike, it's just the 360's overall execution is better.

    Sony's hype will always be overshadowed by the haunting statement Time Magazine made about the PS3 having been beating by "something called a Wii.". Truth hurts, pal.

    Any slashdotter will agree that Micro$oft is one of the greatest marketing companies of all times. They've put paid to companies far bigger than Sony (IBM anyone) and will continue to do so until some IT focused, consumer-orientated CEO decides to up his/her game.

  79. FUD alert... by Doctor+Memory · · Score: 1

    I read of a study done running Fedora Core Five versus a Mac G5 running FC5 Actually, the Mac was running FC4, but all the testing was done using a synthetic benchmarking tool, so I doubt that makes any difference. And the last line of the article states:

    Geekbench also isn't able to exploit the eight vector processors on the Cell processor. Any program designed and optimized for the Cell processor should be a lot faster than one designed for a generic processor (like, say, Geekbench). So while the Geekbench results might seem disappointing, keep in mind that Geekbench can't exercise the PlayStation 3 to its full potential. So it's hardly the condemnation of the PS3's performance you make it out to be.
    --
    Just junk food for thought...
  80. Over Engineered by itsNothing · · Score: 1

    Doesn't this mean that the system was just over engineered? And that paying the $$$ to buy one is silly, 'cuz you're paying for something you just can't use?

  81. I'm really shocked by Anonymous Coward · · Score: 1, Insightful

    Has slashdot really become a single minded den of trolls? I used to read comments for the intelligent discussion. Now it's like everyone hopping on the "me too" wagon, dispite how baseless their arguments are.

    All that the guy is saying in the article is that developers aren't using the full potential of the platform yet, and that games will continue to get more and more out of the console as time progresses.

    This is true with any console.. Look at PS2 launch titles compared to current PS2 titles. Look at xbox360 launch titles compared to current 360 titles. As developers become more familiar with the hardware, the games get better. Sony was developing the ps3 up to the last minute, developers really only got maybe 3 months with final hardware before launch (and with only 3 months to go, no one is going to take a huge risk with redesigning how their game engine is structured). Even the best PS3 launch title, resistance: fall of man, has admitted that they have only used 2 of the available 6 SPUs.

    The ps3's power does not lie in it's core processor, the core prosessor is fairly slow. It's power lies in the SPUs. Second and third generation games are going to use this power more effectively. Yes, the ps3 is harder to program for, but it also has more raw calculation power. It's a trade off.

    There are other architectural differences that will be addressed by developers too. Like the PS2, the PS3 has a fairly small amount of texture ram. But that texture ram is faster than the 360, and the bus between main memory and texture memory is huge. So like the ps2, the ps3 is structured to stream textures into texture memory from main memory. In order to hit ps3 launch deadlines, i doubt anyone did this. Next wave of games they will, and that code will be in their engine for every game after that.

    All of the comparisons between xbox360 and PS3 so far have been comparing multiplatform titles. Developers who do multiplatform titles, usually develop the game in windows, and then write hardware specific low level code. This code ports fairly well to the xbox360 due to it's similarity to pc/directx, but will not run very well on the ps3, because it does not take into account the SPUs, which are the core of the PS3's processing power.

    PS3 exclusive games will start to appear, and they will really shine. And as more and more middleware companies begin to write ps3 specific code that utilizes the PS3's SPUs, you will see more and more ports that will start swinging in favor of the PS3. As games get bigger, more and more companies are using middleware for physics, sound, graphics and AI.

    This is all that Harrison is saying, that right now developers are not utilizing the full power of the console, and that there will always be new discoveries to pull more power out of it. This is still happening with the PS3, and new VU tequniques are discovered.

    1. Re:I'm really shocked by flitty · · Score: 0

      Isn't it funny how you lambast people for copying what others are saying, and then say something that several other people have said? Nobody is arguing the power of the cell. Some people are just suggesting that it is no less impressive than other configurations out there. A quad-core pc with dual 8800 vid cards and 4 gigs of memory could probably outperform the ps3 already. Just ask Valve.

      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
  82. That could well turn out to be true by NickFortune · · Score: 1

    It all depends on how processor intensive the firmware rootkits are, really.

    --
    Don't let THEM immanentize the Eschaton!
  83. How much WILL be used then? by amigabill · · Score: 1

    So, if we have this amazingly powerful thing, but it will nevr be used to full capacity, what use will we see of it? 90%? 65%? 17%? Have all these people just paid $700 or more for something they will only ever find to be equivalent to a PS2, Xbox-1, or what? Something between a PS2 and an Xbox 360? Something only slightly better than a 360?

  84. Thank You AC by RichardMarks · · Score: 0, Troll

    "There's not going to be that many games coming out?"

    Thanks for setting yourself up for that...

    1. Re:Thank You AC by sammy+baby · · Score: 1

      Ah, for the mod points to slap you down for spreading otherwise amusing post into three volumes, thus ensuring that you dodged the dreaded "Read more..." link...

    2. Re:Thank You AC by blighter · · Score: 1
      But when over 20 of your "exclusive" titles are called "Untitled", isn't that going to get a little confusing to consumers?

      How will we know which of the "Untitled" are worth buying? Especially when a bunch of them are from that "TBD" studio?

      It's a bit silly to count "exclusive" titles that are still so nebulous that they have projected names but no projected sale date.

      It's completely ridiculous to count "exclusive" titles that have no name or release date, but you think might be made at some point by a studio.

      But dude, seriously, you just make yourself look like a total douche (even more than splitting your post to avoid "read more") when you start including un-named titles with no release date from un-named studios...

    3. Re:Thank You AC by Saige · · Score: 2, Informative

      I think I should point out that the Atari Jaguar had at least that many titles in their "under development" list at one point. We see how many of those got released...

      Just because there's a list of upcoming games doesn't mean that they're all going to be released.

      --
      "You know your god is man-made when he hates all the same people you do."
    4. Re:Thank You AC by RichardMarks · · Score: 0, Troll

      "I think I should point out that the Atari Jaguar had at least that many titles in their "under development" list at one point. "

      No it didn't.

      And that list is not "PS3 titles under development", it is the confirmed by publishers exclusive titles currently in development. The total number of PS3 titles exclusive + crossplatform would be gigantic.

    5. Re:Thank You AC by blighter · · Score: 2, Insightful
      Could you please explain to those of us who are not paid Sony astroturfers how an "Untitled" game from a studio that is "To Be Determined" with the release date "To Be Announced" is not just a transparent attempt to inflate the length of your "exclusives" list but actually represents "confirmed by publishers exclusive titles currently in development"?

      Unlike the fellow above, I actually hope Sony is not paying you, because I would hope they'd get more for their money than a list of "Untitled" exclusives...

    6. Re:Thank You AC by RichardMarks · · Score: 0, Troll

      "Unlike the fellow above, I actually hope Sony is not paying you, because I would hope they'd get more for their money than a list of "Untitled" exclusives..."

      Fuck off.

    7. Re:Thank You AC by blighter · · Score: 1
      Eloquent and concise but it doesn't actually respond to the question about how "Untitled, TBD, TBA" is any more meaningful than saying "AND a bag of chips!!!"

      Doesn't much matter anyways, I just looked at your history and discovered that you are my old friend the Anonymous Sony Shill appearing under a new guise. I thought it sounded like it might be you, but now I'm sure. And I'm psyched! I missed you! Your idiotic, Sony astoturfing posts are the highlight of any games section article.

      And now I have an easy way to make sure I don't miss any of your lunacy! How grand!

    8. Re:Thank You AC by Rallion · · Score: 5, Insightful

      How can a game be "in development" if the developer is still TBD?

    9. Re:Thank You AC by 0xdeadbeef · · Score: 1

      Thanks for setting yourself up for that...

      Have you ever wondered why the biggest Microsoft-hating website around prefers the 360? Here's a hint: it ain't the price, and it ain't the technology.

    10. Re:Thank You AC by Perseid · · Score: 1

      In all fairness those entries in the list probably mean something like, "Publisher/Developer X has order devkits for game Y. Y has no title and X doesn't want to be named, so here you go."

    11. Re:Thank You AC by meta-monkey · · Score: 1

      I hope he starts rapping, too.

      --
      We don't have a state-run media we have a media-run state.
    12. Re:Thank You AC by Chris+Burke · · Score: 1

      "Unlike the fellow above, I actually hope Sony is not paying you, because I would hope they'd get more for their money than a list of "Untitled" exclusives..."

      Fuck off.


      Yeah, nothing pisses a dude off like telling them they suck at their job.

      --

      The enemies of Democracy are
    13. Re:Thank You AC by nekokoneko · · Score: 1

      Actually, I think he means the title is "to be determined". If you look at his post, the developer is on the top of each list of games. For example:

      Namco Bandai
      * Mobile Suit Gundam: Crossfire ~BEC, Launch~
      (...)
      * Untitled ~Anime Project~ ~TBD, TBA~
      (...)

      Note that I don't disagree with you, an "Untitled Project" gives me no guarantees that it's not just in the list to inflate the number of games and the GP surely seems astroturfing.

    14. Re:Thank You AC by iainl · · Score: 1

      That's not the developer, it's the publisher.

      This list is based on the publisher saying "We plan to release X titles on the PS3", and little more, really.

      --
      "I Know You Are But What Am I?"
  85. They are telling the truth! by carvalhao · · Score: 0, Redundant

    To be honest, no user will ever need more than 640KB of RAM. The entire PS3 is way over-featured!

  86. He's right but for the wrong reasons. by Xest · · Score: 3, Insightful

    Cell just isn't that suited to gaming.

    With the GPU doing graphics, one core doing AI/Gameplay, another doing Physics, another doing Audio/Networking/Input you've pretty much got all the processing power you need. If you start spreading a game out across too many cores it's going to negatively effect the speed of the game due to the fact you're going to spend all your time trying to keep threads in sync. I'd argue that this is why Sony has it wrong and MS has it right. The GPU can handle graphics, then the 3 cores can be used as mentioned above - this seems the optimal division of work in a game engine. I'm convinced that 4 physical processing units at 4ghz would be better than 8 physical processing units at 3.2ghz so perhaps that would've been a better route for Sony if they really felt the need to beat the 360 on performance.

    To me the Cell seems more suited to number crunching type applications, the sort where you can offload large amounts of data to each cell and let them go on their merry way processing these chunks without having to worry about whether every few bytes of data is in sync.

    I honestly wonder if Sony management just assumed that the Playstation 3 would cell like the PS2 and PS1 and hence just insisted they use it as the tool to bring down the prices of Cell and BluRay regardless of whether they were fit for purpose or not.

    1. Re:He's right but for the wrong reasons. by bark · · Score: 2, Informative

      The PS3 also has a GPU of comparable power to the Xbox360, neither of which runs at 4ghz. Only the cores for the xb360 runs at that speed.

      For some reason, most people pit "GPU+3 Core Cpu" up against the Cell alone, when the Cell is also paired up with a GPU too!

    2. Re:He's right but for the wrong reasons. by Anonymous Coward · · Score: 0

      Ray tracing! That's an easily parallelized problem. Though I dunno if it benefits from the PS3 architecture. But it might.

    3. Re:He's right but for the wrong reasons. by Anonymous Coward · · Score: 0

      I remember you! You're the guy who was unhappy about the Core Duo and wanted Intel to release a P4 at 4GHz because "stuff doesn't parallelize well"!

      You've never done multithreaded programming, have you?

      Show me an app that runs better on 4 cores @4GHz than on 8 @3.2, and I'll show you an application that's not multithreaded properly. Hint: it's the same one.

      First, synchronization time is hardly an issue. I doesn't take long at all, typically a few instructions.

      Second, this one core per task separation is crap and certainly not optimal. The core doing Ausio/Networking/Input will be idling most of the time and, depending on what's happening in the game, so will be one of the others, because it's so inflexible. What you want to do is to have a batching mecanism that allows work to be processed in discrete prioritized chunks.

      To me the Cell seems more suited to number crunching type applications. Jesus! That's exactly what a game is!

    4. Re:He's right but for the wrong reasons. by maztuhblastah · · Score: 1

      Yeah, but the PS3 GPU isn't all that hot.

      The 360 uses, IIRC 48 unified shaders. The PS3 doesn't have _any_ unified shaders. Although it has (again IIRC) more than the 360, it can't use them as efficiently (because their not unified, some of them are usually sitting idle.)

    5. Re:He's right but for the wrong reasons. by RzUpAnmsCwrds · · Score: 1

      The RSX is GeForce 7800-derived, and while it's certainly no slouch, the 360's Xenos has several advantages:

      - Xenos has more local memory (the RSX has 256M of local GDDR3 and access to another 256MB through the Cell with higher latency; Xenos has 512M of GDDR3 connected directly to the GPU)
      - Xenos has 10MB of eDRAM for the framebuffer; this means that antialiasing has a minimal performance impact (particularly since the eDRAM has integrated logic)
      - The shared memory architecture makes it easy for procedurally-generated content to be roundtripped from the GPU to the CPU and back again without flooding the bus with copies

      The 360 has more general-purpose processing power. Cell's SPEs are impressive to say the least, but they aren't general purpose CPUs (for one thing, they can't access main memory directly, nor is their cache transparent to software). Things like AI or gameplay-dependent physics may not be feasible to do with the SPEs (because the calculations result in lots of memory accesses, branches, and other operations that traditional CPUs are good at optimizing). That's where the 360 pulls ahead - while Xenon is actually pretty lame for a modern CPU (compared to say, an Athlon 64 or Core 2 Duo), each core in Xenon is roughly analogous to the PPE in Cell. Xenon has 3 such cores, Cell has one.

      All in all, there are advantages to both platforms, but the bottom line is that the 360 is easier to program and the PS3 just isn't going to be that much faster.

    6. Re:He's right but for the wrong reasons. by Taulin · · Score: 1

      I seriously doubt, but hope it is, it is as easy as being able to create a thread and tell it which processor to use. If having all the cores is even remotely the same as programming for parallel processing, then it is an extremely difficult task with diminishing results (just do some research on parallel processing if you don't believe me).

    7. Re:He's right but for the wrong reasons. by Lehk228 · · Score: 1

      you can see that problem in screen shots of PS3 games, compare fight night on the xbox 360 and the PS3

      on the PS3 the parts drawing the background don't know what the lights are doing or what the models are doing, so you'll have a powerful light shining on a sweat covered upper torso and not glaring off it at all, while the xbox 360 allows the lights to interact with the models as you would expect in real life

      http://au.gamespot.com/features/6162742/p-6.html keep in mind fight night round 3 was also released only 3 months after the xbox360, so it does not have an advantage of the year of experience with the 360 that current cross console games will have.

      --
      Snowden and Manning are heroes.
  87. huh? by OriginalArlen · · Score: 1, Interesting

    I thought the PS3 had an all-new processor called the Cell, nothing to do with PPC but designed from scratch to be massively parellisable and distributed - a cluster in a box in fact. Was I dreaming? Or could it be that the story submitter took a bit of a knock in the maul or a ruck, or had a scrum come down on him, with consequent massive brain trauma and oxygen starvation? That's what happened to me - tighthead in the hardest postion on the damn pitch IMO, you can't even punch your oppo back... mind you this is Welsh borders school rugby I'm talking about. Much more important than just a came.

    --

    Everything I needed to know about life, I learnt from Blake's Seven
    1. Re:huh? by neiko · · Score: 1

      The PowerPC is the "controller" for the 7 Cell processors. The Cell's have a very limited capability, from the looks of it mainly floating point arithmetic. However, they need something to send them work...they can't function as a full CPU on their own.

    2. Re:huh? by Spaceman40 · · Score: 1
      I thought the PS3 had an all-new processor called the Cell, nothing to do with PPC but designed from scratch to be massively parellisable and distributed - a cluster in a box in fact. Was I dreaming?
      You weren't dreaming, but I wouldn't say that the Cell has nothing to do with the PPC arch. From IBM:
      While the [Synergistic Processing Unit, or SPU] ISA is a novel architecture, the operations selected for the SPU are closely aligned with the functionality of the Power(TM) VMX unit.
      There are eight SPUs on the reference chip, so a Cell acts vaguely like an 8-core PPC proc. While I wouldn't have said it's the same processor as in a 360 (it's not), it does have a little in common with a PPC.

      That said, this is Slashdot, and inaccuracies mean 39 lashes. Find the submitter and take them out back.
      --
      I [may] disapprove of what you say, but I will defend to the death your right to say it.
  88. Re:PS3 Exclusives - Volume 3 by Anonymous Coward · · Score: 0

    With 2 distinct mahjong titles available coming out I don't see why everyone is down on the PS3. These will certainly utilize the hardware in the console, and the fact that they won't be available on the Wii or 360 will certainly tip the scales in Sony's favor.

  89. Nobody ever used the whole power of Amiga w/PPC by SharpFang · · Score: 1

    After you installed extension board with PowerPC CPU in Amiga 1200, you'd never use whole computational power of the computer.
    That is because it would send the native Motorola CPU to sleep and you'd be unable to run both in parallel. So even if you ran at 100% of the PPC, you still had some unused, unavailable MIPS under the hood.
    It seems quite likely that the bizzare, weird construction of Cell plus some other really weird "features" of PS3 will make it nearly impossible, or plain impossible to use all of its power at once. Not that it wouldn't ever be needed, simply there will be no hacker skilled enough to employ all of it scattered over 8 sub-cores, GPU and so on.

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  90. Then either by Anonymous Coward · · Score: 0

    A) There aren;t good tools for programming with the cell, or
    B) The developers have no real experience on using a cell.

    Sorry, but they should be able to get more work out of the cell.

    Perhaps the PS3 developers need a crash course on utilizing the cell.

    1. Re:Then either by drinkypoo · · Score: 2, Insightful
      Perhaps the PS3 developers need a crash course on utilizing the cell.

      Or perhaps the PS3 utilizes a stupid design considering that developers have repeatedly shunned the most complex console.

      Even in the 16 bit days a lot of developers went with the genesis rather than the SNES even though the SNES had greater capabilities because the genesis had more CPU and it was simply easier to develop games for it.

      In the 32 bit era the Saturn was basically ignored by everyone because it was a nightmare to code for, meanwhile the PS1 came out. It had roughly half the raw CPU power of the Saturn (The Saturn has two Hitachi SH-2 processors, while the PS1 has one MIPS R3000 at about the same clock rate - SH-2 and R3000 are both pretty pathetic 32-bit RISC designs, although many people will hate on me for saying that about the R3000.) The PS1 however made it EASIER to do a lot of things - you only had to focus on one CPU and they did transparency in hardware. You can't use their graphics chip for general purpose computation though. The Saturn is more powerful and you CAN do transparency but you have to do it in software using the second CPU (in order to do the rendering in a timely fashion) and that is hard. So again the more powerful platform is neglected.

      Those who would use Dreamcast as a counterexample should note that it died more because of Sony marketing than because of anything else. Developers abandoned it and waited for PS2, which turned out to have specs about an order of magnitude less powerful than announced.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Then either by Slack3r78 · · Score: 4, Insightful

      The correct answer is:

      C) The Cell is a poor general purpose processor.

      If you're at all familiar with the fundamentals of CPU design, it should be blindingly obvious that the Cell should be very good at handling streaming vector data, but relatively poor at more general purpose calculations.

    3. Re:Then either by Aceticon · · Score: 1

      If you're at all familiar with the fundamentals of CPU design, it should be blindingly obvious that the Cell should be very good at handling streaming vector data, but relatively poor at more general purpose calculations.


      Would that mean that Cell is optimized for graphics generation (read eye-candy) but not for AI or physics engines?
    4. Re:Then either by Mark+Maughan · · Score: 1

      Vector computers are good for physics. That's what they were invented for.

      AI can run well on vector computers. Ever heard of ELIZA on LISP. LISP runs well on vector computers.

      The thing is though, you have to write your code in vector form.

    5. Re:Then either by thatguywhoiam · · Score: 1
      Those who would use Dreamcast as a counterexample should note that it died more because of Sony marketing than because of anything else. Developers abandoned it and waited for PS2, which turned out to have specs about an order of magnitude less powerful than announced.

      And the PS2 was supposed to be a beastly complex nightmare to code for as well, wasn't it?

      Go look at libspe. Its not a big deal. It really isn't. I think a lot of the hand-wringing is that these new systems (well, Xbox and PS3) have taken the logical leap and went to newer, multithread-happy designs. These are going to be tricky. (I won't even get into the obvious illogicality of why you as a customer would ever giv a fuck about how hard it is to program for.)

      And besides - the off-the-shelf (so to speak) packages are all there anyways: You can use Havok. PhysX. Collada. The Unreal engine. Its a myth, I'm telling you. Its no harder to program for than an Xbox360. A Wii is much much easier, but of course much much wimpier hardware-wise (put down the gun, I said nothing about enjoyment).

      --
      If Jesus wants me it knows where to find me.
    6. Re:Then either by drinkypoo · · Score: 1
      I won't even get into the obvious illogicality of why you as a customer would ever giv a fuck about how hard it is to program for.

      Uh, I care because the harder the platform is to code for, the harder it's going to be to get the maximum performance out of it, and the more frustrated the developers will be. It directly impacts the quality of games.

      And besides - the off-the-shelf (so to speak) packages are all there anyways: You can use Havok. PhysX. Collada. The Unreal engine. Its a myth, I'm telling you. Its no harder to program for than an Xbox360

      Every game developer with experience with the PS3 and any other system says the PS3 is a bitch compared to anything but the PS2. There have been endless interviews which reveal this. I don't believe you know what you're talking about.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:Then either by thatguywhoiam · · Score: 1
      Uh, I care because the harder the platform is to code for, the harder it's going to be to get the maximum performance out of it, and the more frustrated the developers will be. It directly impacts the quality of games.

      Ok, sure. But to follow that to its ogical conclusion, you care about the company's stock price, the health of its CEO, etc. etc. Do we really want to track all that? Don't get me wrong, I see your point. It is an issue. But its their issue.

      Every game developer with experience with the PS3 and any other system says the PS3 is a bitch compared to anything but the PS2. There have been endless interviews which reveal this. I don't believe you know what you're talking about.

      Well that is very interesting. Every SINGLE dev I've talked to says its actually quite a bit easier. The PS2 was even weirder than the PS3 on many scores. But I probably won't change your already-made-up mind. I would refer you to the entire slashdot discussion on the matter. Lots of good info in there. Its a myth.

      --
      If Jesus wants me it knows where to find me.
  91. “Make”? by Lethyos · · Score: 1

    Nobody is making consumers do anything.

    People buy things all the time that they cannot fully utilize and I see force compelling them to do so. If you have the money to buy a Ferrari Enzo and split it in half because you have no idea how to buy a sports car, that is also your choice. If you want to drop a few thousand on a high-end personal computer to surf the web sites and traffic email, more power to you. In a free market, you can make and sell a product for whatever you want (generally) and consumers can pretty much spend their money however they damn well please. Is there something wrong with this?

    I suppose some people like spending well over $600 on a super-computer (by current standards) gaming machine. At least they can run Folding@home and turn it into a winter space-heater.

    --
    Why bother.
  92. oh yeah: by geekoid · · Score: 1

    I've written code that use all of a systems resource! take that.

    Stupid infinite loops....

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:oh yeah: by seann · · Score: 1

      You must be part of the "Old man wearing a red hat" group.

      Bastards.

      --
      I'm a big retard who forgot to log out of Slashdot on Mike's computer! LOOK AT ME.
  93. Nobody will ever use PS3's full power for 1 reason by Anonymous Coward · · Score: 0

    Coding for this beast with full optimization of every element of the hardware is a nightmare (esp. making best use of the cell).

  94. A new classic by bitterbastard · · Score: 1

    To join the roster of:

    "The check is in the mail."

    "I love you, too."

    "640K oughta be enough for anybody."

    "It could last six days, six weeks. I doubt six months."

  95. Ok so by Anonymous Coward · · Score: 0

    If nobody will ever use all it's power - why didn't they just make the damn thing a little less powerful, and probably thereby cheaper?

    This is like bragging your car has a top speed of 200 mph, when you live in an urban zone and the limit is 30 ...

  96. PS3 should be enough for everyboody by aysa · · Score: 1

    --

    Bill Gates.

  97. Cybernetics by messner_007 · · Score: 1

    Sirius Cybernetics Corporation mounted a very good peace of hardware inside the Heart of Gold. They have also thought, that they don't need more CPU power. But Eddie almost collapsed when it came to calculate the ingredients of tea.

    1. Re:Cybernetics by Caffeinate · · Score: 1
      Kudos for trying to insert a HHGttG reference.

      Emphasis on the word TRYING . . .

      --
      Godless heathen.
  98. In Roviet Sussia.. by Anonymous Coward · · Score: 0

    ..YOU _chuck_ Norris..

    (chucky, chucky; eight rubles..)

  99. 100% of the power, 10% of the desire by chrisgagne · · Score: 1

    Sony makes the questionable assumption that we particularly care. The problem with this console won't be the power. The problem will be the ultimate relevance.

  100. Feel a little more ripped off now? by Anonymous Coward · · Score: 0

    The major reason Harrison wants to hype up the "unlimited" potential of the PS3's architecture is to downplay comparisons between games running on Sony's console and Microsoft's Xbox 360...

    Seems to me that at the same time, he is supporting the fact that now everybody with a PS3 has paid way too much money for a system whose potential can never be fully utilized. It's like buying a super-duper gaming PC for $2000 just to play minesweeper. Overpriced?

  101. PCs better than "next-gen" consoles? by C0R1D4N · · Score: 1

    Looking at those specs, it seems my 4 year old PC is running at or better than the new console's stats. So are consoles just 5 years behind PCs? Granted my PC was about 1200 at the time, but now-a-days I could put it together for well less than 600. Then again I'm not as tech saavy as I was during the days of Pentium 1s so I could be missing something. Or I could be right, and it would explain why BF2 looks like ass on the PS2

  102. Re:PS3 Exclusives - Volume 3 by Rycross · · Score: 2, Insightful

    I seriously hope you work for Sony if you're spending this much effort promoting the console online.

  103. Matlab by sottitron · · Score: 1

    If I could run Matlab on it, I could use all its power.

  104. So why BUY 100% ? by Anonymous Coward · · Score: 0

    the current PS3 game lineup is using less than half of the machines power, adding that 'nobody will ever use 100 percent of its capacity

    So, when can we buy a version of the PS3 with half the power for less?

    They could even offer an "upgrade" feature like mainframes (once upon a time, when you paid for more cycles, the IBM rep showed up, opened a locked door in the back, and flipped a switch to up the speed.) Given that anything we buy will be obsolete in a few years anyway, there probably won't ever be many games that need that much more power.

  105. WooHooo by goldcd · · Score: 1

    So now not only are you forced to pay for a BR drive you may not even want - you're paying for performance that's never going to be required.

  106. The world may never know? by Anonymous Coward · · Score: 0

    That's funny, Mr. Owl told me it would take three games to fully utilize the core of a Sony Playstation 3.

  107. Why pay more... by Anonymous Coward · · Score: 0

    when you don't use the full power. The Nintendo Wii would do just fine.

  108. Re:My Friend Works for EASports and Said Otherwise by jedi_gras · · Score: 2, Informative
    Maybe your friend isn't so reliable. What you say here makes a bit of sense....

    Sony was so focused on Blueray that they never gave ATI the heads up to produce a video card specific for thier system. They didn't give ATI enough lead time. Thus, the video card is a general fix for a video solution that doesn't work well with the PS3 ONLY BECAUSE ATI DIDN'T PRODUCE A CARD FOR THE PS3 AT ALL!!!!

    The Graphics Processing Unit is based on the NVIDIA G70 (previously known as NV47) architecture, which focuses on maximizing per-pixel computation in favor of raw pixel output. The GPU will make use of 256 MiB GDDR3 VRAM clocked at 700 MHz. The GPU has access to the XDR main memory as well.
    [PS3 Hardware Summary]

  109. yeah right by Kn0w1 · · Score: 1
    That's just rediculous. I used to say to my friends: give me any system and I can bring it to its knees.
    You can always load and run loads of stuff to bring any system to a crawl. (You can never have too much hard drive space and RAM and CPU power, right?) You could be using the power available very inefficiently, but it's still using the available power.

    I hear that Gundam game runs like ass... It could be crappy code, it could be they used too many high-res textures? too many polygons in the models? who knows; but still from the reviews, it sounds like the PS3 is not powerful enough to run it.

    You can upgrade PCs, but the available console RAM and video RAM is fixed and not ever going to change.
    Developers will hit the ceiling (as they always do) as they make levels, environments, models, AI, and physics more and more complex and detailed. Just make a game that plays with graphics like Blizzards cinematics in real-time with hundreds of units all rendered like that. ... Everquest II with even more detail, HDR lighting? How about Elder Scrolls IV: Oblivion with the high-res textures and terrain detail, etc. like you can do on a PC?

    1. Re:yeah right by DaveCBio · · Score: 1

      However, consoles are fixed platform and devs can squeeze far more out of them than they can an equivalent PC because of compatibility issues alone. Don't ever judge a console's power by its first gen games.

    2. Re:yeah right by Kn0w1 · · Score: 1
      > Don't ever judge a console's power by its first gen games.

      Certainly!
      I realize that Gundam game is probably a poorly programmed piece of crap. And you can say current Windows games are not taking advantage of hyperthreading or dual cores, much less quad cores ... But! Developers will add more and more detail and complexity. As much as optimization and programming tricks can help, there's only so much they can do. Eventually they'll squeeze out everything they can out of fixed platform consoles.

      And seriously the RAM specs alone say devs can hit that ceiling quick:
      * 256MB XDR Main RAM @3.2GHz
      * 256MB GDDR3 VRAM @700MHz

  110. He's right by bluefoxlucid · · Score: 1

    He's right, the PS3 is severely limited in that nobody CAN use 100% of the CPU power of the CELL; or at least no game developer. To use the CELL, you need to specially structure and program your application (read: game) to take advantage of its supercomputing features. It's a processor with 9 cores: 1 controlling and 8 slaves, with slightly different functionality. You have to write your programs in such a way as to take advantage of that design specifically, or you'll flounder around half its true power.

    To do this, you need to spend several hundred times more money for a team of supercomputing software applications engineers. In other words, you need to have a team of programmers like they use on the defense budget to write real-time heavy-detail 0.0001% error atomic bomb simulations and whatnot, which are freaking expensive. It's not going to happen.

  111. I was wondering by alexhard · · Score: 1

    How can these consoles play these amazingly looking games with only 512mb of RAM? I mean I understand that PCs have OS overheads, etc. but I have played no game in the last year that didn't use at least half a gig..and they didn't look as good as some of those PS3 games do! so..what's up? Anyone care to enlighten me?

    --
    Infinite time means everything that can happen, will. You being you is absolutely incidental. You do not exist.
    1. Re:I was wondering by erexx23 · · Score: 1

      Easy.
      Do not compare it to a PC.
      Don't worry many have the same problem.

      Generally speaking its called resolution.

      A game console, more and more so, is a dedicated machine with specialized hardware.
      A PC is a generalized design made for general computing.
      (Specialized PC Video Cards later became a huge market, SGI-nVidia and ATI)

      Consoles, historically, have always been a few generations behind in silicon when compared to PC.
      Yet, seemingly out performed their PC counterparts.

      The difference is consoles are/were designed to do one thing play games on a good old TV.
      PC's are designed to play games on a high resolution monitor.

      Besides there being a huge difference between a computer game console rendering games
      at a dedicated resolution of say 640x480 on average,
      PC games must render games and textures at resolutions many times this.

      Today for the first time in computer game console history this generation of consoles are arguably more powerful than today's PC
      and they contain all type of exotic hardware that have yet to see the light of day on any PC.
      This is because the game industry has exploded in terms of revenue.
      Gains bigger than Hollywood.

      This has meant great changes.
      Consoles can now for the first time, with some limited support in the original Xbox,
      display graphics at resolutions close to a high end PC monitor.

      Sure you may get 1080i on your 42" Plasma (1080x768)
      But you can only see 1600x1200 on a PC
      and most likely on a display that is only 22 Inches wide.

      Nintendo is the exception.
      With the competition of the likes of M$ and $ony Nintendo has chosen to take a different path...
      that looks a whole lot like the past with a focus on games (the experience) not graphics.

      This response is generalized in terms of numbers and historical information.
      There is more that makes the difference.

    2. Re:I was wondering by DaveCBio · · Score: 1

      I agree, consoles now are quite well matched with gaming PCs. By the way, 1080i is actually 1,920x1,080. That's interlaced of course, but even 720p is 1280x720. Console resolutions are very comparable to PCs as is the hardware. If Valve's hardware surveys are any indication the PS3 and 360 are far and away better equipped than most gaming PCs out there.

    3. Re:I was wondering by erexx23 · · Score: 1

      Absolutely correct.
      Thank you for shoring up/strengthening the response.

      Sorry about the HDTV numbers being way off.
      I am still adjusting to the new HD world.
      I am not part of it.

    4. Re:I was wondering by grimr · · Score: 1

      Even though 1080i is interlaced the console still has to render it internally at 1080p and then just displays half the lines from each full frame. Both the 360 and the PS3 have 1080p output capability so both can push more pixels than a PC at 1600x1200. I doubt that there are many casual PC gamers that have a rig that can do more than 1600x1200 at a decent frame rate. My current PC monitor maxes out at 1600x1200@60Hz. 1920x1080 = 2,073,600 pixels 1600x1200 = 1,920,000 pixels 1280x 720 = 921,600 pixels BTW, most current 360 games render internally at 720p and upscale to 1080i/p.

  112. They both have Cell processors... by witchman · · Score: 0

    but he forgot to mention that the Xbox360 only has a 2 core Cell processor and the PS3 has a 7 core Cell processor, it's a huge difference; also the PS3 comes with a 50GB built in optical drive and the Xbox360 only comes with a 4.8GB built in optical drive. Those are two huge differences in hardware capabilities that are rarely highlighted in discusions about the two systems.

    1. Re:They both have Cell processors... by EGSonikku · · Score: 4, Informative

      Wow, school time!

      The 360 does not have a "2 core cell' it has a 3 core PowerPC.

      The PS3's Has 1 core and 7 SPE's, 1 SPE is reserved for the OS, and Sony tells developeres to only use 5 of the remaining 6.

      The 360 has more *useable* RAM than the PS3 and from what iv'e read also has a superior GPU.

      As far as disc space, 360 games are on dual-layer DVD which is 8.5GB, not 4.7GB. And as long as games like 'Gears of War' and 'Elder Scrolls IV' are fitting on a single disc the Blu-Ray argument holds no water. And worse case scenario...2 disc game! Oh n0's!

      Sony has convinced you that you *need* blu-ray..and it's just not true.

      Did I mention the 360 can be between $100 and $300 cheaper than a PS3 (depending on configurations for both)? And that it has games out, like, right now? And that you can go into a store and buy one no problem right now?

      --
      - "Scientia non habet inimicum nisp ignorantem"
    2. Re:They both have Cell processors... by Anonymous Coward · · Score: 0

      360 may have a superior GPU, but the SPEs compensate for that.
      Wait a year and more than a DVD is necessary since games companies will use it.

    3. Re:They both have Cell processors... by EGSonikku · · Score: 1

      swapping discs didn't seem to hurt Final Fantasy VII or Metal Gear Solid ...

      --
      - "Scientia non habet inimicum nisp ignorantem"
    4. Re:They both have Cell processors... by freeweed · · Score: 2, Informative

      And that you can go into a store and buy one no problem right now?

      The biggest unreported story of this console generation is that you can, more and more, "go into a store and buy a PS3 no problem right now".

      I've been offered 3 this past week alone when asking for a Wii. Yes, I do far too much xmas shopping :)

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    5. Re:They both have Cell processors... by blackicye · · Score: 2, Informative

      Actually the upcoming Blue Dragon on the Xbox 360 comes
      on 3 DVDs. Which IMO actually suggests the inadequecies of
      the DVD-DL format..

      The fact that a 3 DVD game has already been released should
      be a suggestion of things to come.

      I wonder if we'll see games spanning 5 to 8 DVDs nearer to the
      end of the lifespan of the 360, or whether they'll start
      offering the 8 DVDs or 2 HD-DVDs option later down the road.

      Personally I think its a pain in the ass to keep 3 disks
      in pristine condition and/or swap them in and out.

      Then again, its not like I'm planning to buy one of these "next gen"
      consoles in the near future.

    6. Re:They both have Cell processors... by blackicye · · Score: 1

      swapping discs didn't seem to hurt Final Fantasy VII or Metal Gear Solid ...

      Thats true, but during the time, there was no option of using higher capacity disks.
      I was arguably the only way they could have done it back then.

      Remembering how much the PSX cost at launch I'm glad they stuck to a CD Drive though.

      The PS2 and Gen1 Xbox used standard DVD drives, and for the generation the disk space was
      sufficient (can't think of any multiple DVD PSX/Xbox games offhand)

      But with the current generation, especially with MS maintaining the HD-DVD Drive as optional,
      whilst releasing games that already take up 3 DVDs...doesn't leave me as a potential consumer
      very encouraged about the future of the format.

    7. Re:They both have Cell processors... by savage1r · · Score: 2, Funny

      Good lord, attack of the fanboys! ACK! Get them off of me! They're spouting too much usless information I don't want to know!!! AAAAAUUUUUGGHHHH!!

    8. Re:They both have Cell processors... by starrsoft · · Score: 1

      But you fail to realize a fundamental thing about /.ers: such objective things as technical specs, benchmarks, pricing, or availability will do nothing to clear our indecision. Our confusion stems from the very discombobulating dichotomy as to whether we hate Microsoft or Sony more.

      --
      Read my blog: HansMast.com
    9. Re:They both have Cell processors... by pdaoust007 · · Score: 2, Interesting

      "Sony has convinced you that you *need* blu-ray..and it's just not true."

      That depends... I actually bought a PS3 almost solely for watching Blu-Ray movies. If you look around, the 20G PS3 is actually the best high definition DVD player for the money. It's even cheaper than standalone players that won't do a fraction of what the PS3 can do. I know the 360 has an add-on but the lack of HDMI output was a deal-breaker for me. For someone who doesn't need/want HDMI then the 360 + add-on is also a very attractive option.

      Now I just need to sit tight and hope Sony's format wins... :-)

    10. Re:They both have Cell processors... by Saint_Waldo · · Score: 1

      "And that it has games out, like, right now? And that you can go into a store and buy one no problem right now?"

      So I guess I haven't been playing THP8 and Blazing Angels for the past 2 weeks? Funny, coulda sworn I had. Now I have to explain these calluses on my hands...

    11. Re:They both have Cell processors... by flitty · · Score: 0

      Lies? Don't tell me the DVD wasn't around during the time of ff7. It was, but it was so EXPENSIVE and UNDERUSED at that time, that it would have been stupid to release a console only to use new discs just so you don't have to swap discs midgame.

      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
    12. Re:They both have Cell processors... by dcam · · Score: 1

      Now I just need to sit tight and hope Sony's format wins... :-)

      That should be a cinch. Sony always wins format wars...

      --
      meh
    13. Re:They both have Cell processors... by SoulRider · · Score: 1

      You are confused, MS and Sony used 2 different IBM processors. The processor in the XBox is based off of the PPC 97XX chipset which is not a cell processor but a multi-core processor. The processor in the PS3 is the IBM Cell Broadband Engine (BE) Processor, which is another beast altogether. Given that both processors are highly modified for the consoles, I would say they probably have similar performance specs for the current crop of games. The XBox probably has slightly better graphics, because they are using a beefier graphics processor. But the PS3 should blow the XBox out of the water when it comes to parallel processing (more things moving on the screen at the same time). By the way, the Wii uses the P5 7XX processor, I would have to say the real winner of this round of console wars has been IBM.

    14. Re:They both have Cell processors... by Anonymous Coward · · Score: 0

      Actually it has been mentioned on sites like Digg and Slashdot but, up until now those comments have been downmodded faster than you can spell astroturf.

    15. Re:They both have Cell processors... by Caffeinate · · Score: 1
      I know this sounds like a defense, and it kind of is, but I personally have no problem with having multiple disks for a game. In fact, in my mind, it's almost a value add. I remember the first game I had in one of those huge 3-4 CD cases (I-War for PC, mostly forgotten space shooter, but I thought it was brilliant) and it was pretty close to the best thing ever. I got the game from a friend while I was at boarding school and would sometimes take out the case and open it and look at all the CD's (each one with the ship on it in a different color) and think about how much better this game must be because it had so many disks! Now of course I know this is not always the case, but it's still far from a turn-off. For a more recent example, look at DVDs. I'm sure several people here own the LotR movies. How many of you splurged for the super-ultra-extended editions with 4 DVDs per movie, of which two are the film? I'm sure many. You switched disks when you watched the movie and most of you probably never even put in the extended ones. But you like the fact that there's so much information, and with no better reason than "just because".

      I'm also (on a similar topic) quite OK with MS's decision to keep HD-DVD out of the 360. I know that I DEFINITELY would not have purchased one at launch if it was $200 more, but I am now considering purchasing the add-on. It's a nice value-add if you want the HD movie experience , but is strictly optional and should Blu-Ray suddenly surge ahead and win this "format war" (a term I LOATHE), they can easily turn around and add that capability instead.

      --
      Godless heathen.
    16. Re:They both have Cell processors... by smorken · · Score: 1

      The PS3's Has 1 core and 7 SPE's, 1 SPE is reserved for the OS, and Sony tells developeres to only use 5 of the remaining 6. Just because it is not called a "core" doesnt mean it isnt a processor. Each SPE is a specialized CPU in itself, and they are each capable of acting as a general purpose processor.

      The 360 has more *useable* RAM than the PS3 The ps3 has less memory yes, but its memory is clocked at 3.2 GHz. This is like comparing apples to oranges.

      I have no idea what is the better buy, and I'm not really interested in buying either.
    17. Re:They both have Cell processors... by Anonymous Coward · · Score: 0

      Just because it is not called a "core" doesnt mean it isnt a processor. Each SPE is a specialized CPU in itself, and they are each capable of acting as a general purpose processor.

      well yes and no. yes they are just like there own processors and NO they are definitely not like a general purpose processor nor do they perform like one, to make matters worse they don't have direct memory access and hence this makes them all but useless for AI programming tasks which are traditionally memory intensive.

    18. Re:They both have Cell processors... by blackicye · · Score: 1

      "Lies? Don't tell me the DVD wasn't around during the time of ff7. It was, but it was so EXPENSIVE and UNDERUSED at that time, that it would have been stupid to release a console only to use new discs just so you don't have to swap discs midgame."

      Maybe you could do some quick research before making statements like this?

      The playstation 1 was released in Japan in JP December 3, 1994

      Final Fantasy VII was released in January 31, 1997 (PS1) in Japan.
      September 7, 1997 (PS1) in North America.

      From Wikipedia in regards to the DVD standard:
      "...DVD specification Version 1.5, announced in 1995 and finalized in September 1996. In May 1997, the DVD Consortium was replaced by the DVD Forum, which is open to all companies.


      So um yeah. I believe my argument still stands.

      Even if the DVD was around when FF7 was released (which it was, just barely)
      the standard did not exist at the launch of the PS1 console itself,
      rendering the point of its availability at the time of FF7 moot.

  113. If no one will ever use all the power... by Serengeti · · Score: 1

    ... should any of us pay for the full system? I guess it's a good thing that it's already subsidized...

  114. Easy by BritneySP2 · · Score: 2, Funny

    Just use Java or .NET on it.

  115. I have a friend at EA Sports by SuperKendall · · Score: 1

    He says your friend doesn't work at EA Sports.

    Freaking console griefers...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  116. How can this be a good thing? by erexx23 · · Score: 1

    So, no one will ever be able to use 100% of the PS3 power!
    Regardless of what 100% really means...

    How could this be a good thing?
    Why would they say this at all?

    Does this mean that Sony is admitting that they broke one of the golden rules of console development
    by not making the PS3 easy to develop games for?

    Does this mean Sony is admitting that the Xbox360 is easier to develop for?

    Are they saying that the PS3 is so powerful no one could ever make use of all the PS3's potential?
    If so, why make such a device?
    This fly's right into the face of what made the PlayStation legacy so good.

    Any one remember the lessons learned with the Sega Saturn?
    Wasn't Sony on the leading edge of that curve, oh, so many years ago?

    What is Sony really saying?
    What is wrong with Sony?

    With their bizarre marketing campaigns, root kits
    and expensive low-res movies on UMD it's starting to look like Sony is going senile.

  117. Not true by DragonWriter · · Score: 1

    Saying no one will ever use all the power it has doesn't mean that different games won't use all of its capacity in any single dimension, such that all of its capacities will be used, just not all of them simultaneously.

    Of course, at launch, consoles are often rather underutilized (a lot of the earlier PS2 titles were generally worse in terms of gameplay than PS1 versions of the same titles, but took a little advantage of the PS2 to get better graphics—this was, as I recall, particularly true of the first year of EA Sports games.) And, over time, the console gets more fully utilized as developers get more experience with it.

    (Which is one reason why being first to market is important in consoles that are similar technologically, because having developers more familiar with making games on your console gives you better games with less innate power: OTOH, its an edge that tends to fade fairly rapidly with time.)

    1. Re:Not true by webrunner · · Score: 1

      Of course this whole topic is pretty silly, really: It's not like there's a scale "POWER" that you can say "this machine has X power and this machine has Y power and Y is greater than X.

      Word on the developer front is that it takes more of the machine's raw processor power to do certian game-related graphical elements on a PS3 than on 3 60. In fact, some stuff that's easy to do on the XBox 360 with a trivial performance hit, is actually prohibitively expensive performance-wise on a PS3 (such as back buffer anti-aliasing)

      If you have two chef robots, and one can process 100 instructions an hour, and another can only process 50, but if the 'faster' one you have to tell "pick up egg" and "crack egg" and "pour egg into bowl" and then "mix egg", but the 'slower one' you can just give one instruction: "mix egg", which is 'more powerful'?

      --
      ADVENTURERS! - ANTIHERO FOR HIRE - CARDMASTER CONFLICT
  118. WE do. by mmell · · Score: 1

    IBM BlueGene, closing in on the petaflop. You bet yer sweet bippie we're pushin' those processors 'til they SCREAM, and believe me it's a thing of beauty to behold (when it works - after all, it is a development project, a "work in progress" you might say).

  119. I worded that poorly. by mmell · · Score: 1

    After all, we don't use the PS3 - we just use the GOOD part, the cell processor. Lots of 'em! At the same time.

  120. Re:My Friend Works for EASports and Said Otherwise by DragonWriter · · Score: 1

    Even if I believed that you actually had a friend who worked at EA Sports who actually told you that load of crap (as others have noted, it would be more convincing if your invented story actually referred to the right company as the source of the PS3 graphics card), I'd just assume they were just inventing excuses for the typically lame EA Sports launch titles, like the entire first year of PS2 titles they made.

  121. The guy's right. by Ant+P. · · Score: 1

    They released a next-gen Sega Saturn here, hardware, marketing and all.

    1. Re:The guy's right. by NeutronCowboy · · Score: 1

      This is the funniest and most accurate description of the Sony effort I've seen so far. The only difference being that Sony put a little bit more planning into the hardware, and didn't just slap on a few more SPEs when they saw what MS had in mind.

      --
      Those who can, do. Those who can't, sue.
  122. Sony has a big problem by suv4x4 · · Score: 1

    Sony's running on fumes. Their marketing team STILL not fired and STILL making the same mistakes as with the PSP fake site and grafitti.

    Sony: you're selling to the techy early adopters. Don't sell is shit, because we don't buy shit. I wonder if they even have a honest good thing to say about their products, if they come up with so much non-sense.

  123. Didn't they by SnarfQuest · · Score: 1

    Didn't they disable one of the cells? That would definately keep you from using 100% of its capabilities.

    --
    Who would win this election: Andrew Weiner vs Andrew Weiner's weiner.
  124. If it's misinterpreted... by Petersko · · Score: 1

    "No. Many sites, including IGN, misinterpreted the statement made by Jade. And no, there was never a huge fuss about RSX RAM. What is with these false accusations about the PS3, are you just trying to spread false information, or are you just high?"

    If it's misinterpreted, can you please point to the clarification?

  125. Of course I won't use 100 percent CPU by SCO+STINKS · · Score: 0

    I won't use any because I will not own one!

    --
    Reason #32767 not to use VB6: Integers are 2 bytes... Think about it!
  126. FYI by Retric · · Score: 5, Informative

    From a modern hardware perspective you never use ALL of a systems power at the same time but that does not mean you can replace any one component without lowering overall performance. All systems have at least one bottleneck, but most games encounter more than one, so you may be limited by the CPU, System bus, and then GPU. Which means beefing up any one component would not be worth it without beefing up several.

    Think of it this way replacing 4mb L2 cash with 4 GB L2 cache would speed up most games, however spending that money on several components would be a better use for that same cash. The PS3 is designed to be flexible so you can use the cell to speed up rendering or AI as needed But that flexibility comes at the price of complexity, thus first gen games are using ~50% of the systems capabilities. However games will probably never use more than 80-90% of the systems resources at the same time so the graphics will get better they will not become twice as good.

    PS: 3 games may all use 90% of the systems capabilities, but they will probably not use the same 90%.

    1. Re:FYI by buysse · · Score: 0, Redundant
      replacing 4mb L2 cash with 4 GB L2 cache would speed up most games, however spending that money on several components would be a better use for that same cash.
      Jebus.

      This makes my brain hurt.

      --
      -30-
    2. Re:FYI by Retric · · Score: 2, Informative

      Sorry I did not get much sleep last night.

      Basically, A CPU with 4gb L2 cache is better than the same CPU with 4mb L2 cache.

      However, 1000x L2 cache does not make a system 1000x faster because something else will bottle neck the system.

      Or in simpler terms it would be useful to have an iPod with 100x as much space. But most people would go for an iPod with 10x as much space and 10x as much battery life because that much extra space is useless but more battery life is useful. (Assuming the same price.)

    3. Re:FYI by Tower · · Score: 1

      Well - unless your cache is going to be as slow as regular system memory, 4GB would cost an arm and a leg (and perhaps a kidney). Cache is fast and expensive... very expensive per MB. a 1000x L2 cache holding price constant (not gonna happen) would slow down the system dramatically, since that cache couldn't be clocked at the processor rate. Take a look at the price difference between two otherwise identical processors - one with 1MB of L2 and one with 2MB (or 512KB and 1MBm or 2MB and 4MB).

      The iPod analogy is similar, but not the same, as the storage on the iPod can be slow, even slower for the large size and it won't degrade the user experience - the iPod shuffle (1GB) and the 80GB iPod are 2 orders of magnitude apart in storage, but they both play the same songs in the same time. That and battery life isn't necessarily a linear inverse of storage capacity.

      But yes, increasing one component of a system 1000x will never speed the whole up that much.

      --
      "It's tough to be bilingual when you get hit in the head."
    4. Re:FYI by buysse · · Score: 1

      It was "cash" vs. "cache" in the same sentence that killed me. Sorry.

      --
      -30-
    5. Re:FYI by that+this+is+not+und · · Score: 2, Funny

      the same CPU with 4mb L2 cache

      Now, I have coded embedded controllers which only had 32 bytes of data RAM, (and 128 bytes of program memory) but I've never heard of cache for any processor measured in millibytes. A processor would need to have a really wide data path for the concept of a 4 milibyte cache to even have meaning if that cache was reflected in a single bit.

    6. Re:FYI by Varun+Soundararajan · · Score: 1

      PS: 3 games may all use 90% of the systems capabilities, but they will probably not use the same 90%.

      which PS are you talking about??? :-)

    7. Re:FYI by hobbez · · Score: 1

      Now-now, if you really want to be pedantic.... it's 4 milli-bits....whatever that may be

    8. Re:FYI by chefren · · Score: 1

      FYI: 4mb would be four millibits not millibytes :)

    9. Re:FYI by Lotharus · · Score: 1

      While we're all being pedantic about this guy's posts (hey, he said he was tired!), 80 is not two orders of magnitude greater than 1. It's close, but not quite.

    10. Re:FYI by HaMMeReD3 · · Score: 1

      I'm sorry, but I don't think this is truly the case with sony. I dont believe that most these games are using cell at all. They are fully utilizing the 3ghz power, while not utilizing any spe's, or very minimally. Some games probably use them more, but from what I've seen so far, there is no reason to believe a 3.2ghz pc with a 7800gt and 512 megs ram couldn't produce the same graphics that I've seen from the ps3. This is sony saying "yeah, we realize our spe's are generally useless, but if you have specialized purposes they are great" Seems to me that a lot of what the spe's would be doing in game software are already being done by the video card, so how the cell helps graphics at all I can't say. Sony should donate one of those "unused" spe's to serve as a dedicated scaler and then they wouldn't have as many resolution issues.

  127. subtle, with a dry aftertaste. by heinousjay · · Score: 1

    I appreciated this immensely. Just wanted to give you some props.

    --
    Slashdot - where whining about luck is the new way to make the world you want.
    1. Re:subtle, with a dry aftertaste. by Paradise+Pete · · Score: 1
      I appreciated this immensely. Just wanted to give you some props.

      thx :-)

  128. Two Opinions by Soiden · · Score: 1

    I have two things in my mind when reading this: 1-It dissapoints to know that. We'll never see something good this gen, then [And 'good', I mean really good, something that shines over every game]. 2-I think no game has used the 100% power of a Console, ever.

    --
    Minti: What's that huge shuriken in your back?! Kin: It's the instrument of my victory.
  129. Base Pi?? by camperdave · · Score: 4, Funny

    Base Pi? You're not being rational.

    --
    When our name is on the back of your car, we're behind you all the way!
    1. Re:Base Pi?? by Alzheimers · · Score: 3, Funny

      But he gets mad props for keeping it real!

    2. Re:Base Pi?? by syntaxglitch · · Score: 1

      Base Pi? You're not being rational.

      No, man, he's being transcendental. You just gotta open your mind, man!

    3. Re:Base Pi?? by Anonymous Coward · · Score: 0

      Rational? No. But at least he's keeping it real.

    4. Re:Base Pi?? by Lane.exe · · Score: 1
      You're all going to Mathematician's Hell for this thread.

      (Yes, it's in Kansas, why do you ask?)

      --
      IAALS.
    5. Re:Base Pi?? by Alzheimers · · Score: 2, Funny

      Nice try at integrating yourself into the discussion, but I think we're really pushing the limits. From now on future posts will just be derivatives of these.

    6. Re:Base Pi?? by Caffeinate · · Score: 1
      This topic wins the thread.

      I know it's complex, but you'll work it out.

      --
      Godless heathen.
    7. Re:Base Pi?? by Anonymous Coward · · Score: 0

      Now I know he real reason for the Internet: to save punners from strangulation.

    8. Re:Base Pi?? by nacturation · · Score: 1

      Know your limits: don't drink and derive.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
  130. So it's not using the full potential? I guess competitors could say software written written for PS3 could be doing so much MORE with the resources and distance itself in the next-gen race.

    Also, could Sony have then GONE with a lower spec system and saved money on their subsidizing?

  131. Do a Google search on "PS3" and "stutter"... by Techguy666 · · Score: 1

    So we'll never max out the resources of the PS3??? The PS3 owners playing "Full Auto 2" and "Fight Night 3" (and "Tiger Woods PGA 07" - as if anyone actually bought the PS3 to play golf) would suggest otherwise.

    From a scan of the game reviews and support forums, Sony is just flinging hyperbole again.

    1. Re:Do a Google search on "PS3" and "stutter"... by BCW2 · · Score: 1

      It's not hyperbole, the statment is just so plain stupid that it has to a truckload of Bullshit!

      Sony = overengineered, overpriced, and poorly built.

      --
      Professional Politicians are not the solution, they ARE the problem.
    2. Re:Do a Google search on "PS3" and "stutter"... by DragonWriter · · Score: 1
      So we'll never max out the resources of the PS3??? The PS3 owners playing "Full Auto 2" and "Fight Night 3" (and "Tiger Woods PGA 07" - as if anyone actually bought the PS3 to play golf) would suggest otherwise.


      Its quite possible that the problems with those titles are due to lack of development experience with the console and not using its resources well; certainly, problems from that were notable in several early PS2 titles.
  132. 100% Power requirements? by Alien54 · · Score: 1

    In reality, people never use 100% of a systems power.

    What would you do with as system that was pegged at 100% CPU usage, or 100% bandwidth usage, or 100% drive and/or swap file usage?

    I bet you would start troubleshooting right away. And maybe upgrade that Wang Word Processor or the IBM PS/2 with Microchannel Technology to something with a little more punch.

    --
    "It is a greater offense to steal men's labor, than their clothes"
  133. Hubris? by GearheadX · · Score: 1

    One of the drawbacks of suggesting this is that, by boasting it, it begs the question 'If you don't think anyone will ever use the machine's full capacity, why the hell did you overengineer it so badly?'

    1. Re:Hubris? by Anonymous Coward · · Score: 0
      it begs the question
      No, no it does not! How many times to people have to post that using "begs the question" != "raise the question"?

      Look here and stop butchering the English language!
  134. Yeah... right... by blahplusplus · · Score: 1

    Just like we don't use all the power of our most powerful supercomputers, or that 640K would be enough for anybody... or that cartridges are the way of the future... or that CD-R discs have so much storage capacity they will never need to be replaced... give us a technology an we'll stress it to the point of having to develop even more technology to compensate for the constant explosion of data.

  135. He's Right by Digital+Vomit · · Score: 1

    With the PS3 priced at six or seven hundred bucks, I'm inclined to agree with him.

    --
    Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
  136. Re:PS3 Exclusives - Volume 3 by dank+zappingly · · Score: 1

    I wouldn't put it past their marketing firm.

  137. Riddle me this batman by Joebert · · Score: 2, Funny

    What loves systems with idle resources & fast internet connections ?

    It's definately not my grandmas pacemaker.

    --
    Wanna fight ? Bend over, stick your head up your ass, and fight for air.
    1. Re:Riddle me this batman by uNople · · Score: 1
      It's definately not my grandmas pacemaker.
      No? I suddenly had the thought of a pacemaker with a small LCD display showing a BSOD. Microsoft, get to it quickly!
  138. I think I've heard this before... by Conanymous+Award · · Score: 1

    "Uuuunnlimiteeeed POOOOWWEEERRRRRRR!!!!" So Palpatine is the head honcho at Sony? Now that explains all those rootkits & stuff.

  139. PS/3? Is that some sort of IBM joke? by BancBoy · · Score: 1

    I think this is the wrong Micro Channel for that sort of thing...

    --
    [UID-HeinzIntel]
  140. 2008 by sgt+scrub · · Score: 1

    He only said that because it isn't time to sell the PS4

    --
    Having to work for a living is the root of all evil.
  141. Just look at history. by JayBlalock · · Score: 2, Interesting
    I would suggest that the REAL reason that so few games take advantage of the processing power of the system anymore is that, back in the "good old days," no one really knew what was coming "next."

    Remember, when the NES came out, the video game market was just recovering from a horrendous crash. (that, for a couple years, prevented Nintendo from gaining ground in America) No one knew how long the console would "last," so there was no reason not to try to squeeze everything out of it possible. (resulting in games like Battletoads which, to this day, look closer to the 16-bit games than 8-bit) Same even held true for the next generation. The future was fuzzy. Better to use incredible programming tricks to give the Genesis "Mode 7" effects or hack math coprocessors onto the cart than bet on something better being around the corner.

    If you disagree with this, just ask yourself - would Starfox, with its horribly expensive hardware hacks, have EVER have been made if people were certain a polygon-based console was less than two years away?

    But after the Saturn and Playstation came out, and the PSX became huge, suddenly the next generation started to be a sure thing. Why squeeze every drop of power when you can just wait a little longer and release a game on a superior system? I refer you, for example, to Shenmue - began development on the Saturn (as a Virtua Fighter spinoff), finally released on the Dreamcast. Or Dinosaur Planet / Starfox Adventures - first for N64, finally released on Gamecube. Ditto for Eternal Darkness. There are innumerable examples these days.

    And SPEAKING of Shenmue, there's also a cautionary tale there. The Dreamcast was 2 years into its life. The PS2 was on the horizon, and Sony was fudding endlessly to try to get people to save their money for the PS2. Sega decided (unwisely) to try to have their actions speak louder than their words and poured *$80 Million Dollars* into a supergame which was going to be so incredibly good that no one who saw it would even see the NEED for a PS2.

    That game, of course, was Shenmue. And it was probably better looking and playing than the first wave of PS2 games. None the less, it didn't save the console. And, in fact, its huge expense likely contributed greatly to Sega's rapid crumble afterwards. (and AM2's followup effort, Propeller Arena, looked better than PS2 flight sims for a couple years following... except that it was dumped by Sega and was never even officially released)

    So, combined, what we have here is a very clear message - DON'T TRY TO PRESERVE A DYING CONSOLE. There is no easily-seen reason to do so any more. It sucks, but it's true. You (the developer) can make just as much money delaying the game's release for a year or two, and you risk sinking your entire company if you try too hard to hold onto the past.

    --
    Bush: He's Liberal in all the wrong ways.
  142. Path finding, dynamic programming by Anonymous Coward · · Score: 2, Informative

    Depends on what you mean by AI. For instance a path-finding algorithm should absolutely fly on the Cell. One way to do this is to divide the area into a grid, mark the start, and at each point label the best path from already visited points. A single Cell should be able to do this orders-of-magnitude faster than even a dedicated PPC chip (I'm guessing at least 100x faster).

    Generally any dynamic-programming ie ground-up algorithm should work very, very fast on the Cell. It's just a matter of, once somebody writes a path-finding code for a cell then everybody starts using it and then games get much faster AI.

    FYI 4ghz Cell is at 256 glops peak vs ppc at 8 peak (both single precision), but cache misses never happen on the cell and often waste cycles on PPC (3 for L1, 9 for L2, ~40 for L3).

  143. this is why execs shouldn't talk in public by matt328 · · Score: 1
    Not about technical aspects anyway.

    'nobody will ever use 100 percent of its capacity.'
    Yes they will, and you know they will, or you wouldn't have had to put such powerful hardware to make it cost $600.
    --
    Check out the cave on the east side of lake Hylia. Strange and wonderful things live in it.
  144. I admire Sony's candor by Purity+Of+Essence · · Score: 1

    To so openly admit to the failing of their architecture takes balls. Of course, no computer or console can ever use 100% of it's potential, but anyone who has worked with multi-core systems can tell you that more cores mean more overhead, more opportunities for less that optimal code, and thus more wasted cycles. I use a quad-core system for editing video and rendering 3D graphics using heavily optimized multi-threaded code and rarely have I ever seen total CPU usage exceed 75% because of the realities of software engineering. On a single core system the same code would have no problem maxing out the processor. X number of transistors on a single core will always out perform the same number of transistors on multiple cores. It's not exactly the law of diminishing returns but it might as well be. Because of this phenomenon, and the limitations of merely mortal software engineers, the allegedly weaker XBox360 will in most instances perform as well as, if not better than, the PS3.

    --
    +0 Meh
  145. Soniy is right by MobyDisk · · Score: 1

    Nobody will ever use 100% of the power because the processor is too hard to program. It's like shipping a product useless attachments, then boasting that nobody will ever use them all.

  146. Who cares, I have a Wii by nuggz · · Score: 1

    Who cares, sure the PS3 (and xbox 360) have great graphics and insanely powerful processing capabilities.

    I think consoles are now close to being a commodity product like computers are for most people. For average users, any new computer you buy today will do pretty much everything you need.

    Similarly all the current consoles have acceptable performance, they differ in price and controller design.

    Wii is powerful enough, cheaper and fun.

    1. Re:Who cares, I have a Wii by MikeBabcock · · Score: 1

      I sell a lot of computers. There are three basic computers:

      1) You want a server
      2) You want a normal PC
      3) You want a gaming PC

      No "normal" PC people buy today for $1000 or more will play the games a PS3 or XBOX360 would play at those qualities. Sorry. If you want to spend two or three times more than the price of a PS3, sure. But that doesn't count, does it?

      --
      - Michael T. Babcock (Yes, I blog)
  147. Sony, give me my discount by Atreide · · Score: 1

    Sir

    I have read with great interest news stating that games only use half power on a PS3.

    As a mater of fact, I am not bound to pay complete price for a defect product that has limited performance.
    Therefore I ask for a 50% rebate on the price of my PS3.

    When games will use more than 50% I promise I will pay the rest of the product, the same you promise future games will use more of your product.

    Best regards.

    --
    The world belongs to those who get up early. - I'm far from being the king of Earth then :-(
  148. sony hate by cinnamon+colbert · · Score: 1

    prop mem stick software
    vastly overpriced viao computers

    the old tinitron monitor with the wire running horizontal about 1/3 of the way from the bottom

    the time last year I went to the sony website to download driver for a sony digital camera and it took a half hour to find the link - and this was for a current model, still sold on the web site, boy, it was easy to buy stuff, but impossible to find the driver this really *irked me

    the overpriced sony playstation i got my kids tht never worked right and broke after two years of moderate use\

    the external usb dvd writer we got cause none of our old machines had dvd writers and the
    astonishingly bad sony software that shipped with it, i got better shareware to run sonys own dvd writer then the stuff shipped with it... ....I'm sure there is more that has slipped my memory

  149. better development tools = tap into the full power by ActiveNick · · Score: 1

    So he's essentially confirming that their SDKs suck!?!

    Love or hate Microsoft, you cannot deny that they produce some of the best development tools and SDKs. Cater to users, and you end up with a nice Mac, user-friendly, but with 5% market share. Cater to developers, and you dominate the PC desktop. Apply formula to console gaming, rinse, repeat for next-gen...

  150. Similarity by Lally+Singh · · Score: 1
    The two systems are not completely dissimilar: they both contain a PowerPC core running at 3.2 GHz, both have similarly-clocked GPUs, and both come with 512 MB of RAM


    And then there's the matter of the 6 fully-programmable Vector DSPs (8-1 for production, -1 for sony's own uses) running on an on-die bus attached to the CPU on one, and then 2 other PPC procs on the other. If you don't know how much of a difference that makes, read a computer architecture book.

    IMHO, I'd rather do the Cell any day of the week. Putting physics, collision, etc into the DSPs really screams 'absurd performance.' Get the algorithm implementations good once, and reuse them for the next 10 years of the PS3's lifetime. (plus, we're going to see similar algorithm implementations for the cell come out of academia, where it's used for other simulation uses). A lot of a game engine's contents can use DSPs pretty effectively. Save the PPC core for scripting.
    --
    Care about electronic freedom? Consider donating to the EFF!
  151. To quote Prince Adam- by chitokutai · · Score: 1

    Of course they're not going to be able to fully master the power of the PS3!

    Everyone's too busy expending energy by slamming Wii remotes into TVs.

    "I have the POWER!"

  152. I'd give my product more credit than Sony by Opportunist · · Score: 1

    Seriously. This means, in a nutshell, that it will be abandoned by developers before it reached the end of its use cycle. I, for one, would not make a comment like this about a product of mine. I'd rather say that after 100% use is reached, people will find better algorithms that make better use of my technology, because it is so superior that studios keep developing for it long after it should have had its demise.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  153. According to Einstein, PS3 power is INFINITE by elrous0 · · Score: 1
    Do the math, people! One day it will rule us all!

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:According to Einstein, PS3 power is INFINITE by mogwai7 · · Score: 1

      The PS3's ENERGY is proportional to it's mass. Where do you get this infinite power from? Thats unpossible!

  154. Unlimited? Fire it up! by fahrbot-bot · · Score: 1
    The major reason Harrison wants to hype up the "unlimited" potential of the PS3's architecture...

    The potential of all systems is "unlimited", until one turns them on. While off, simply divide the work it's actually doing (0) vs. the work it can do (0)...

    --
    It must have been something you assimilated. . . .
  155. Someone Forgot about Chuck Norris... by Anonymous Coward · · Score: 0

    Chuck Norris can use 100% of the power of the PS3!

  156. Distributed.net by Chayak · · Score: 1

    You can't tell me that someone out there didn't buy a PS3 just for the cell processor to add to their cracking rack or SETI farm

  157. I already use all it's power by Anonymous Coward · · Score: 0

    I am already using all of PS3 power this winter - and me feets are getting cold anyway. I need something that takes at least 1000 watts to run, maybe I will plug in another PS3 ...

  158. That's just silly. by BubbaFett · · Score: 1

    If you're that over-provisioned, you're just throwing away money, especially when you sell game consoles at a loss. If extra system resources are available, some game would use it if they could. That is, if some other aspect of the system design isn't bottlenecking performance.

  159. Oh really? by MrSteveSD · · Score: 2, Funny

    Perhaps you would like to purchase the PS3 game I have just written. It's called "Factorial of one million". It's not as much fun as Doom 3 but it will use the CPU quite heavily.

  160. While this is certainly bullshit by thesandtiger · · Score: 1

    it's also an incredibly dumb thing to say.

    Sony has been insisting that the thing that makes their product better is the power. But if nobody will ever use all that power, then why is the extra "better"?

    A 360 is, from what I understand, only slightly less powerful (if it actually is) but also, again from what I hear, much more easy to develop for, has better on-line capabilities, and a much larger installed base (meaning more liklihood of exclusives or getting cross-platform stuff). So, tell me, Sony, why shouldn't I buy one of those if your power will never be used and your other stuff is equal or worse?

    --
    Since I can't tell them apart, I treat all ACs as the same person.
  161. Cell is a Speed Demon, not a Brainiac by AttilaB · · Score: 0

    I had a conversation without someone who worked at IBM and is very knowledgeable of the cell's architecture. While he said that the cell was in fact a powerful processor, it was hampered because it was a "speed demon" http://en.wikipedia.org/wiki/Speed-demons, and opposed to a "brainiac" http://en.wikipedia.org/wiki/Brainiac_CPU.

    While I don't claim to be an expert on the matter, from what I understand this means the theoretical maximum of the CPU is higher, but it doesn't perform as well as a brainiac in the real world. Another way to state it is that if the cell had been designed as a brainiac it would have been more powerful, but had a lower clock speed.

  162. Why buy it then? by insomniac8400 · · Score: 1

    Seems like this is a dumb statement from sony. Why pay all that cash for capabilities that will never be used? Sony should be saying it will take years for companies to max out the system and therefore the PS3 will consitently always have the best graphics for years, instead they tell people they are wasting money. Dumb sony.

  163. Oh great by Lord+Bitman · · Score: 1

    So not only does it cost 3x as much as the next guy, but I'm not even going to ever use what I'm paying for? Way to go, Sony.

    -or-

    [some DRM joke]

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
  164. Re:My Friend Works for EASports and Said Otherwise by TwoBit · · Score: 1

    I am a programmer at EA and in fact what spiritman77 is saying is actually correct, except he means NVidia instead of ATI and he means cell processors instead of Blueray. But otherwise everything he says is correct. I wouldn't say the PS3 sucks, though.

  165. Re:what do I win? by Anonymous Coward · · Score: 0
    Who cares about the H-blanks and V-blanks? You can use 100% without doing anything productive.

    int main (int argc, char** argv)
    {
      extern int max_out_gpu (void);
      while (1) {
        fork (); /* use all the CPUS */
        malloc (4096); /* use all the memory */
        max_out_gpu (); /* hardware specific */
      }
      return 0;
    }
  166. No system ever uses 100% by jrhawk42 · · Score: 1

    This is pretty much just a semantics battle. Where sony is trying to make the cell sound more important than it really is. It's impossible to optimize hardware to 100%, you can consider it practically fully optimized, but never truely optimized. Also people tend to think that if the ps3 is only using 50% of it's potential now once they get to 90% games will look/run 2x better which is completely false. I think MS tried something simular because Dead Rising was the only game using multiple cores they were claiming developers were only use 33% of the 360's potential (not sure if it was official MS or just some wanna be techie). Overall it's just best never to listen to anything that ever comes out of Sony's mouth it's likely to be wrong 90% of the time (yes that's an official statistic from the hypothetical statistics department of my brain).

  167. Re:what do I win? by Wdomburg · · Score: 4, Funny

    You'd end up with the CPU running idle as you push into swap. :-)

  168. XBox games only use one core by 2ms · · Score: 1

    The XBox360 has 3 cores, yet it is widely known that the vast majority of games presently only utilize one of those cores.

    I wish the console makers and all the fanboys would all just shut up their mouths. Wouldn't that be nice? Just make machines and people just play games on them and let the best machine win. It seems like the console gaming world is 95% hype, trash-talking, FUD, and blind fanaticism that all has nothing to do with whether or not the gaming is actually good.

    Just shut up your mouths you ridiculous peoples!

  169. blame multiplatform developers by toy4two · · Score: 1

    In today's world the developers design for the least common denominator. In this case the XBOX 360. So you might see one or two graphics tricks, maybe extra shadowing or high dyamic lighting, but all in all they are all going to be the same game. We will see when the XBOX 360 Forza 2 comes out how it compares to the SONY only Gran Turismo HD. My bet is they will be so similar no one will want to spend twice the price for the SONY console.

  170. Not a good thing by Anonymous Coward · · Score: 0

    This is correct, however, it is not automatically a good thing just because they say it meaning it as a good thing. I suspect it's more like the SEGA Saturn was. It has a lot of theoretical power, much of which will never be truly utilized because of too many limitations and complications in writing stuff to properly utilize that power. It doesn't help that they've done stuff like limit the video memory bus and so on. Frankly, this statement should be filed under "reasons to worry" rather than "reasons to be proud."

  171. Dynamic scheduled machines have their advantages by __aadkms7016 · · Score: 1

    I remember John Carmack stating that he thought the XBox 360 might have been better off with one dynamically-scheduled CPU than 3 static pipelines.

    In a sense, with static pipelines, "the programmer thinks about the machine", and with dynamic pipelines, "the machine thinks about the programmer".

    The assumption in gaming has always been that game programmers are more than happy to put in the effort to think about the machine, if the payback is the console ships with higher peak performance. But maybe we're going to see that game programmers are a lot closer to desktop application programmers than we've thought.

  172. It never can get to 100 can it? by mrmeval · · Score: 1

    So they rate limit the system so it never gets to 100 percent? Or you can claim all the other OS crud is eating up a small percentage.

    --
    I'd go on a Vegan diet but the delivery time from Vega is too long. --brownkitty
  173. well then by rabbot · · Score: 1

    "Sony Says Nobody Will Ever Use All the Power of a PS3"
    So why did they make it that powerful? They could of made a practical gaming system and charged less for it.

  174. Re:My Friend Works for EASports and Said Otherwise by Caffeinate · · Score: 1
    I did actually hear something about one of the SPE's on the Cell being disabled and one being reserved for the OS on the machine for sure. I also seem to have some vague recollection of reading about an additional SPE being used as "redundancy", but I could also be way off. I've tried to find the article in question, but no no avail.

    Regardless, we're definitely down to 6 SPEs at this point, which puts it in a similar class to the 360 with 6 hardware threads. I know the two chips are architecturally dissimilar, but in all honesty I have no idea how this would affect the complexity of programming or the yields of the machine.

    I do think the shared 512MB of RAM is a better model than the 2x256MB on the PS3. The eDRAM on the GPU provides quick memory access to prevent bottlenecking and the rest can be dynamically shared.

    --
    Godless heathen.
  175. Sony sure hopes so by rsilvergun · · Score: 1

    console launches are expensive and messy affairs. Sony had to be dragged kicking and screaming into the 128-bit era by Sega and their Dreamcast before they pushed out the ps2, and by Microsoft's XBox360 this Generation. After all, software's where the money is.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  176. mod parent insightful by heson · · Score: 1

    Since I still, from time to time, see brand new jaw dropping parts for the c64, I consider the statement true. Noone will ever bother to squeeze the last bit out of the ps3. C= COMMODORE C=

  177. Sony's master plan by bar-agent · · Score: 1

    Sony: You will never tap the full potential of the PS3!

    Developer: Is that a challenge? *cracks knuckles*

    Sony: Cha-ching! We got a new game!

    --
    i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
  178. Another marketing jackass by castanaveras · · Score: 1

    Never is an awfully long time.

  179. Not the Wii by Anonymous Coward · · Score: 0

    The Wii, like the Gamecube, is a modified G3 so its better for game logic, branchy code, etc.

  180. MOD PARENT UP by Concern · · Score: 1

    (Thank you)

    --
    Tired of Political Trolls? Opt Out!
  181. Return money of unused part.... by Anonymous Coward · · Score: 0

    "Sony Says Nobody Will Ever Use All the Power of a PS3"

    So... why pay all this money for it???

  182. Nice one by StikyPad · · Score: 1

    Yeah, I use the same technique on my young kids.

    "I bet you can't clean your rooms..."

    "Oh YEAH?!?"

    Who knows, maybe software devs will fall for it. I mean, EA got them to work 90 hour weeks at 40 hour pay rates!

  183. It wont happen by tcc3 · · Score: 1

    Because it will crash and burn long before that day comes. Sony is doing everything they can to ensure that.

  184. Right by Solokron · · Score: 1

    It is so powerful it can't even do backwards compatibility right without aliasing everywhere.
    http://www.youtube.com/watch?v=IoCD9TwLrVs

    If it has so much power they can emulate a PS2 properly. I am doubtful it can deal with that overhead though.

    --
    30% off web hosting. Coupon code "SLASHDOT".
  185. of course not by AlgorithMan · · Score: 1
    nobody will ever use 100 percent of its capacity
    because nobody will buy it
    --
    The MAFIAA is a bunch of mindless jerks who will be the first up against the wall when the revolution comes
  186. Obligatory 2 by Anonymous Coward · · Score: 0

    In Soviet Russia, console uses 100% of YOU!

  187. In a previous interview... by CamD · · Score: 1

    In a previous interview, Phil stated that he didn't think developers would ever use all the features/capabilities of the PS3.

    Video (.wmv) about halfway in.

  188. Likewise! by Mr+Z · · Score: 1

    Indeed. :-)

  189. Just wait ... by jc42 · · Score: 1

    Soon they'll release their EDS (Emotional Doll System) mobile accessory units, and it'll need every bit of the PS3's capabilities.

    [This shouldn't be an obscure literary reference to at least some /. readers. ;-]

    --
    Those who do study history are doomed to stand helplessly by while everyone else repeats it.
  190. So then why spend the $$$? by hcmtnbiker · · Score: 1

    So if Sony executive Phil Harrison says you're paying arround $100-300 more for a system that will never be used to its full potential, why on earth would this make you want to buy it?

    --
    If i had one dollar for every brain you dont have, i would have $1.
  191. No need for PS4 then! by Anonymous Coward · · Score: 0

    Nobody will ever use all the power of a PS3? Great! Guess that means we have no reason to shell out $1200 for a PS4 in 5 years!

  192. Amdahl's Law by aphor · · Score: 1

    Since we high wizards need you little slackers to start pulling some weight, I will throw you all a rope. If you all begin to inform yourselves we will all get better games, and then all technology will benefit from the developments. So, if you don't do this homework, you forfeit any right to complain about anything that sucks in your life because you declined to avail yourself of the best opportunities to effect a remedy yourself.

    Please let me spoon feed you the standing end of the tasty noodle of computer science which the FSM has graciously extended: Amdahl's Law. Since the Cell processor's design depends upon parallel processing in order to achieve its ideal performance, it is subject to the basic limitations of parallel processing. The weakness of the PS3 lies in the inability of people like you (and indeed people much better than you, myself included) to envision games as an embarrassingly parallel problem. Rendering vertexes in a shader algorithm should be such a problem. The new thing in games, according to the video card vendors is physics acceleration. There are plenty of people who can encode Newtonian physics as embarrassingly parallel problems, but they get much better hardware than a PS3 with which to play.

    So, the weakness of Sony is their inability to get the Cell processor rolled out into the scientific community ala: "Imagine a Beowulf Cluster of these!" IBM can, but I don't think they want a free flow of ideas to commodify their precious expertise. They get serious premium dollars for programming that stuff. That's where the Linux community is supposed to come in. So GET CRACKING you lazy schmuck! I don't care if your brain hurts! You'll take it and like it!

    --
    --- Nothing clever here: move along now...
  193. Truth Be Told by Jekler · · Score: 2, Insightful

    We still haven't even used the full capability of a 300mhz processor and 32mb video card. The bottleneck is not hardware, it's software. Inefficient code, outdated methodologies, and improper application of libraries is a much greater bottleneck than the hardware in any system.

    More cycles and more memory doesn't mean that developers are capable of using better graphics and logic, it means they can be lazier in their optimization. Games which take up 5gb of hard drive space do so because they can, not because they must. Developers know the user has 100+ gigabytes available on their hard drive, so no further optimization is necessary. They know that the video card has 256mb or more memory, so they don't optimize the game anymore than they need to. We only need 3ghz processors because developers can throw away as many cycles as they want. On a needs basis, the actual logic and graphics of the most powerful game available probably would require a 300mhz processor and 32mb of video memory. All the rest is a buffer for waste.

    This isn't a sleight against coders, I'm a professional developer too. I've seen a lot of applications that could be optimized further but other tasks are much higher up the priority tree because even though the program could be more efficient, it doesn't need to be.

  194. One word rebuttal by Mark+Maughan · · Score: 1

    LISP

    Seriously, if an AI programmer can't write AI on a vector computer, then they are just a regular programmer posing as an AI programmer.

    Not that I am saying all AI algorithms are easily vectorizable.

  195. OMFG PS3 is just soooooo powerful then by Mr_Okimura · · Score: 1

    It must be true. No one will EVER use all the power of the PS3 because it's built in the 4th dimension. It is just soooooo powerful and super computer like. The fact that all the games just look like a PC or XBox 360 is because No one can fully harness the power of the PS3 but its still worth having because you get that amazing feeling each time you look at your box and say to yourself three times No one will ever use all the power of PS3. WOW!

  196. Easy by malachid69 · · Score: 1

    Since my current machine is 3.8 GHz with 4GB of RAM and I was maxxing it out within 1 week (trying to do Shor's algorithm on it), I think he is making an idiot mistake. Of course, no one would EVER try to do the RSA Challenge on it ;)

    --
    http://www.google.com/profiles/malachid
  197. He's right by jbrandv · · Score: 1

    I'll never use 100% of the PS3's CPU power. I'm boycotting SONY and will never use ANY of the CPU's power.

  198. because they're all on Ebay... by cttforsale · · Score: 1

    He's right.

  199. Guys. There is ONE thing here. by MacWiz · · Score: 1

    Let's just put the word 'Sony' aside, for ONE second.

    Okay. I saw one of these things in a Fry's Electronics store. After seeing the $1200 price tag, I'm sure I will never use all the power of a PS3. Or even a little bit of it.

    1. Re:Guys. There is ONE thing here. by thatguywhoiam · · Score: 1
      Okay. I saw one of these things in a Fry's Electronics store. After seeing the $1200 price tag, I'm sure I will never use all the power of a PS3. Or even a little bit of it.

      Jesus, $1200? Was that a bundle or something? They don't cost that much...

      --
      If Jesus wants me it knows where to find me.
    2. Re:Guys. There is ONE thing here. by MacWiz · · Score: 1

      Was that a bundle or something?

      It's entirely possible. After I saw "PS3" and the price tag, for some reason I neglected to get close enough to see any details.

  200. Nobody knows how to write parallel code by Anonymous Coward · · Score: 0

    If you don't know how to write code to utilize all of the CPUs, then, well, you can't utilize all of the CPUs. The number of people who know how to write good parallelized code are few and far between. MIT is even teaching a course on how to program the PS3: http://cag.csail.mit.edu/ps3/.

  201. I could use more power for my raytracing projects! by DanielPohl · · Score: 1

    I guess I could use 100% of the Cell processor in PS3 with Quake 4: Raytraced and would wish I got an even more powerful CPU.

  202. two state logic where there is no such restriction by madeye+the+younger · · Score: 1

    Presented for your amusement: the observation that each and every thing *has* minor details, which is what said pedant would be pedantic about - not the things themselves. To be pedantic about everything is, again, by definition being concerned explicitly only by the minor details themselves. We won't go into the murky and very non-objective waters of whose standards apply for defining what a minor detail is, neh?

    - does a love of pedantics make one a pedantophile? -