It strikes me that since the Moon is similar in composition to the Earth, having been essentially "blown off" as a large chunk in its early development, that there would be a vast amount of water beneath the surface. Obviously not in liquid form, but far in excess of what you would find on the surface.
I've yet to have the spiral CCFLs last over 1.5 years.
Same here. They can last that long in theory, but the ballasts go dead in a year or two. If a LED works like it should, it will be ballast-free and actually last until the thing burns itself to a crisp inside.(ie - failure from wearing out vs defect)
Also, don't underestimate the benefit to the utility companies which have to generate extra power for CF bulbs vs other technologies. Less load means less brownouts and so on. If these are full-wave, in fact, they will use less than half the energy of a CF, looked at this way.
This might get 150 MPG in a lab but I've driven those mountains and unless a miracle happens, they're not getting anything close to their rated MPG going up them.
Often the real problem players have isn't the latency itself, because our brains will accommodate almost any lag as long as it's uniform(witness the lack of "frames" for most movies, despite being (usually) at a mere 24fps). What causes the problem is actually when you have more than one set of stimuli that are going at different rates. This is most noticeable with audio and video not being in sync.
With an LCD display, this is magnified greatly unless you are going directly from the computer or machine to speakers with their own amplifier built in(or headphones).
Case in point - I like to play Rockband with my son. On a CRT, it was fine. On a LCD I had to set the audio lag to 0ms. THEN set the video to sync with that. Adding delay to the audio as well as the video made it impossible to get a decent result - one has to be set to zero.
eg: audio lag is tested at 20ms. Video lag is 35ms. The correct settings are 0 and 15, because the audio will always have that delay in it no matter what you do. Putting both at the recommended 20 and 35 yields a combined 55ms between your finger and the result. Though they are in sync, they feel "laggy" as our brains are used to video running at about 60fps continuous/30fps interlaced if we grew up in the era of CRT displays. So 55ms feels like we just dropped 3 frames versus one in this situation. And that's just about at the threshold of delay between what we hear and what we see where it starts to become annoying.
Note - it's also why you need a $20 dedicated sound card. Often games hammer the CPU and on-board audio chip set when a big group of sounds come in and that also causes lag in Direct-X games for a moment(which most all console ports are, exacerbating the issue).
10 trillion mirrors just sounds like a fantastic way to shred any spaceships we would ever want to send into space. Some scientists are already worried about the huge amount of junk up there, without this.
This, of course, isn't without its technical problems. But if you want to launch millions of pounds of simple items like fuel or mirrors or parts into orbit, a cannon is by far the best way to accomplish it for nearly no cost. ($50-$100K per launch without any economy of scale being applied)
I make that 10,000 launches which over 30 years is nearly a launch a day. I was under the impression that rocket launches have a negative environmental impact not including the impact of actually building so many.
The obvious solution here is to build an orbital cannon. The biggest built and successfully used was in the 60s by the U.S. Navy to launch atmospheric probes up to 100 miles into the atmosphere. Building a 50-100m long gun up the side of a mountain(or even underground in a mine shaft or silo) isn't that technically hard. Estimates for the gun itself run about 200 million to build. The idea is to have each payload have its own small positioning rocket and external case. Drop the mirrors in the case and lob into space - the small engine moves it out to the proper position. Since we're talking just scattering the mirrors, there's nothing else required here - just position and open it up. Once a day is trivial. 10,000 launches would cost a mere 1-2 billion dollars. Even if it required 10x that many launches, with it firing off every couple of hours, it would be simple enough to accomplish. With ten of them, this could be done in just 3-5 years.
2-3 billion for an array of ten of these. Problem solved in a new years.
http://www.tbfg.org/ This is the latest company that is working on this. They will have a test-launch next year.
To get an idea of how big this is, it's larger than the size of San Diego and the surrounding metro area. It's close to the size of Charlotte, Richmond, and Columbus(for a size comparison). It looks like something out of a movie with some giant volcano or alien attacking. And it's likely to keep burning at this rate for another week or two, because there's just no way to stop it in these mountains as they are jagged and full of trees and brush that hasn't burned in, well, in some cases, over a hundred years.
Frankly could we stop with this stupid "Terminator Vision" meme? I understand it's an easy simile to make for the masses but until we have our phone chips embedded in the brain, just looking at the stuff makes it clear as day that it's nowhere near as advanced as it sounds, it's just a stupid way to advertise the stuff...
I agree somewhat, but it's not going to be long before you can get essentially an iPhone in a pair of sunglasses or a device that does this sort of information overlaying. Of course the first application will probably be language translation.
PAE is easy to get working in that you can have more than 4GB of memory. And almost all of the 64 bit processors are backwards compatible. But it's still going to limit you to 2 or 3gb per process because of the other hardware limitations. And that's really the issue. The client doesn't know or care - they want Photoshop to have more memory. PAE *can* work but it's crippled and doesn't accomplish the main goal of adding more memory. To do that it requires all of the variables to support larger than 32bit addressing and playing along nicely with PAE. Almost nothing does, and Microsoft decided to leave that to the Server versions where the admins would know how to deal with it properly if they decided to do so.
And, yes, you get situations of PAE capable chips from Intel that have a 32 bit controller only, which doesn't actually support PAE as intended. So you turn it on and the processes still hits that 2GB wall. If any link in the chain has a 32 bit bottleneck, it fails and your dream of 4gb+ Photoshop remains exactly that. (note - the kludge for that is/was to install a big ramdisk and run the swap file and cache directory at DDR2 speeds) - not cheap, either.
Apple gets around it with a hack. The most recent OS, IIRC("Snow Leopard" will do this as well) - basically remaps the 32 bit space and extensions seamlessly into the 64 bit native without the A/B issues. It's a kludge but works well enough. You run 64bit all the time but 32 bit apps only "see" 32-bit. Apple apparently spent a hell of a lot of time working this out to keep everyone happy. Windows still forces you to make choice A or B, which is a whole other issue that they rightly deserve to take flak over.
Linux gets around it because it has enough "brains" and foresight to allocate everything properly and make(read - force) it to get along. Driver issues aren't a problem with Linux because every rig is its own custom setup, essentially. The tweaking and kludging that admins normally would do in Windows Server is pretty much normal daily work with Linux. You make the driver work and behave. Not some company who makes a program that is supposed to "work" with a thousand different combinations of hardware. So PAE is tons easier to make happen in Linux. But you can still run into motherboard issues which kill your fun, because almost all motherboards are made with a BIOS that figures it will be running Windows. Some, though, do recognize that you aren't running Windows and play along nicely.
But it's all a headache. Since all Linux apps have to be manually compiled/installed on your box, there's just about zero reason not to run 64 bit.
In short, just run 64 bit. Ten years from now, nobody will care - it will all be 64 bit just like how nobody runs 16 bit DOS software. Plus, 64 bit Windows may have less frills and games and so on(for now), but Windows 7/64 is stable as a rock. It's like running NT all over again - fussy with what you feed it, but no issues otherwise. Since businesses generally run the same 5-10 apps or chose ones that work with their setups and don't change for years at a time, 64 bit is also perfect there. Gamers, well, the companies better start writing clean code and producing 64 bit versions. If it was me, I'd have only releases 64 bit Windows 7 and forced everyone to adapt.
I'd also like to add that it gets crazier since you have to deal with the CPU and the chip set as well. If your CPU has a 32 bit memory controller section in it, PAE does nothing. This includes almost all Intel CPUs other than the newest 64 bit ones. But it's more insidious than that, even. People who are trying to use PAE on Linux and on homemade "Hackintosh" setups are finding that the Intel 64 bit chips work in either 32 bit or 64 bit mode. IE - if you are using a 32 bit OS, the 64 bit addresses and sections are just simply turned off. You have choice A or choice B. Blame Intel here.
So long story short, you need an AMD 64 bit processor (though I believe the *very* newest Intel 64 bit ones finally do this as well now, but they are expensive) which has the ability to use 64 bit memory space even when running in PAE/32 bit mode.
Then you have the second issue, which is the memory controller on the motherboard. If it's not 64 bit capable, it hits a wall as well. This includes ALL Intel chip sets, which enforce the same "32 bit/64 bit make choice A or B" nonsense as I wrote about above. If either link in the chain is messed up or hits a problem, you simply can't have more than 4GB on any single process.(the usual point why I get asked this is because someone is trying to run Photoshop or editing software and needs 6-10GB for that one process) Also, certain boards cheap out and have 32 bit only controllers as well - so you often have to look for a specific model as Lemming Mark mentioned above. In short, you need to get lucky or use a dedicated server board. This is a source of endless frustration for people trying to make home-made Macs work with more than 4GB. (and it's a very small list of combos that actually work at that)
So the CPU has to support PAE, the motherboard, the Northbridge, and the chip set/BIOS. Because more than half of the CPU market is/was using Intel's crippled designs and Microsoft don't want people's machines bricking 90% the time they tried to run more than 4GB(due to needing all four variables to work together for the PAE hack to work), Microsoft limited 32 bit to 4GB/turned PAE off, and left the 64 bit to the pros who knew how to do it.
In short, just buy a 64Bit capable OS and board and run it that way rather than trying to juggle all the variables. You've spent the money on a 64 bit processor, 8+ gigs of DDR3 memory, and a 64 bit capable motherboard, so there's no reason to cheap out and try to stuff an old haggard excuse for an OS on top of all of that.
If you read the two articles, it's clear that there are significant issues with gate sizes, materials, and quantum tunneling that make even 11nm basically a pipe-dream. It's the same reason we don't see 10ghz processors - they've hit limits that current science can't easily get past.
The real issue is that the farmers were using loads of resources and constantly hammering the system every second for 20 hours a day with input updates as opposed to the typical guy who sets it and ignores it for a minute at a time, plays an hour, and gets off. Or who is talking in a chat window in a station.
Also, the estimate of people in Korea, China, and India that are involved in this is in the millions. And it's not some guy in a basement at his PC, either. It's warehouses with 100+ computers and nearly slave wages(though better than having no job at all over there of course). Usually this facilitates money laundering and other seedy activities as well. Some lone guy selling a character or item on Ebay or Craigslist isn't an issue by comparison. Yes it was hugely overdue, but also I think it was that CCP wanted to have the tools in place to catch every last one of them that they could. It appears as if they caught 60-70% just in one sweep. So far other than a bunch of people whining and lying about not doing anything, they appear to have been nearly 100% right in the cases where they did ban people as well.
Now as for fixing it long term, I think they need to first reject all players without a verified ID or credit/debit card. This makes it pretty much Europe and North America only(which is their intended player base anyways). Then they need to reject all connections that trace-route back to or through Asia. They have plans to set up a server in Asia already, so do it and block traffic from there. Lastly, they need different in-game currency for any future server in Asia.
My favorite method is to first yank the heads off(or bend them away a bit) so that they don't "crash" and stop the fun.
Then dump a handful of powdered glass or sand into it, close it up, and run it until the main bearings seize. Sand-blasted and absolutely impossible to recover. Also makes great noises while nuking itself.
So is the right course to: change the tax code so that businesses have to pay the same taxes for international workers as for domestic workers (could reduce employment)? reduce the cost of employing domestic workers (could reduce tax revenue)? or further limit the number of work visas issued (could cause shortages of certain types of skilled labor)?
This is what they do in almost every *OTHER* country in the world, you'll note. It's greed, plain and simple. And why we do need our government coming down on businesses with a iron fist telling them that they must protect U.S. jobs and stop the outsourcing that's bleeding our nation dry.
Here's what I propose(going to write this off to my local congress critter as well): - Propose a law where employers that lay off or let go workers are required to hire U.S. citizens to replace them as part of the unemployment insurance(better yet, out OF that unemployment pool). What's happening all too often is that they are replacing older better paid workers with minimum wage ones or outsourced ones. So you have large numbers of unemployed but no effective growth in the job market for those that are already unemployed(as opposed to new hires or those who are getting their first job, who aren't drawing unemployment from the government)
eg: You lay off 100 employees, for every one that files unemployment, you must hire the next X employees when and if you do from that same job pool of U.S. citizens. So if 70 out of those 100 file, you can't just move your operations offshore or hire a bunch of temps without facing stiff fines and penalties.
There's other work like that, and hope that one of the designs that's almost stable might be nudged into stability with active control.
But there are practical issues to deal with, assuming that they even get it to be somewhat stable. Exactly how long can they maintain it before one of the pistons fails? What happens if one fails? How do they capture and utilize the energy created?(big one here) How much heat eventually will end up being radiated back into the machine itself and the surrounding area?(can't water-cool it and air will only absorb so much energy before it becomes saturated) (and on and on - it's a never-ending list of engineering scenarios and problems)
I suspect that if they get it to work, it will appear to do so right until the moment something goes wrong and there's a very impressive "result".
Step 1: Set prices for CDs at such a high level consumers start to turn to alternative sources
Step 2: Continue to follow out-dated market system into financial hell while suing average people who may/may not have downloaded music and alienating more of their former/potential customer base at the same time
Step 3:???
Step 4: Government Bailout
Step 5: Profit!
I thought step 3 was sue everyone and alienate your entire customer base, thereby hastening your demise.
know damn well that there is something substantially chemically different when one substance has the same name as another, but the non-organic version causes horrible pain.
The same thing happens to me with corn.
Here's a huge difference that the article never mentions. Genetically modified foods aren't allowed to be sold in the E.U./U.K./etc. The reason that you have problems with non-organic milk is that it's not plain milk. It's milk with a bunch of crap added and mixed in. I try to eat what I call "real food" mostly because I'm not some eco-freak so much as it's the only way to reliably avoid pesticides, growth hormones and other additives, as well as(and most importantly), GMO foods. You also can't use high fructose corn syrup in organic foods, either, and that's also a huge difference as well. Europe doesn't allow HFC in any of their foods either.
Kind of sad that in order to eat real *plain vanilla without crap added* food like you could get a hundred years ago you have to eat organic, or nearly so.
That said, the important things to avoid are: - High fructose corn syrup(incredibly hard on your pancreas and blood sugar levels) - Canola oil(very hard on your immune system and contributes to arthritis and joint problems) - GMO grains. 90% of Corn in the U.S. is GMO now. 100%(literally) of Soybeans, and nearly 100% of cotton(cotton seed oil). Rice and wheat aren't GMO. Yet. No reason to eat organic version of those two other than the lack of pesticides. Good easy to find oils are grape seed, sunflower, and olive oil. The entire reason cows are pumped full of antibiotics is because the GMO corn they are fed destroys their immune system. They are literally being kept alive until slaughter by chemical means. That said, organic beef isn't an issue - grass fed is. Tons cheaper than organic in most cases. Organic chicken, though, IS a good thing, as GMO corn is a huge part of chicken feed now. - Organic milk or milk from chemical-fee grass fed cows.
Net10 offers texting for 1/3 of a minute, and Tracfhone trick works still, I think, - but they just stopped selling the Nokia 1100. Sneaky...
But, yes - just go in, pay, done. 300 minutes and 3 months.
Minutes for Tracfhone are slightly cheaper if bought in bulk, but the phones are more money/don't include free minutes. It's a bit od why they run two different brands with different terms instead of one, but it's still a dirt cheap way to get a phone.
Yes, texting is broken, but if you don't need or use it, it's a decent enough provider. The cheap way to get around it, of course, is to get web/real internet on your phone and just do it all via yahoo/aim/gtalk. Upgrading to real web with T-Mobile is $20 - and it has a really silly high usage cap, so as long as you're not using your phone as a mobile modem for your laptop, you'll never reach that limit. AT&T still charges $50+ for the same service.
I chose T-Mobile because I could get two phones - one for myself and one for my son - for $70 a month. No contract, no gimmicks, nada.
But of course, there are other options. I researched at least a dozen companies first. Verizon/AT&T was the worst, followed by Boost, Virgin Mobile, then Sprint. I liked MetroPCS, but the idea of paying for in-network calling bugged me(plus the phone choices stank). Calls between myself and my son with the same carrier should be free. I have 400 minutes shared between the two phones and the way we have the numbers set up, we use about half that many per month.
Meanwhile, plans for The Pirate Bay to be sold to Global Gaming X seem to have stalled.
I suspect that this was the reason. Imagine what making this a legitimate business and media content provider that's outside of U.S. jurisdiction (and markets) would do to the big media companies' grip on local markets.
Almost all of these prepaid carriers also offer traditional service. There's Virgin Mobile, Cricket, MetroPCS, STI, The one 7-Eleven is offering(shoot, just go to your local 7-Eleven and check out the large display of secondary carriers in your area), and many others.
I went with T-Mobile, though, since their flex-pay is nice and they recently changed their plans. There is no contract or itemizing or idiocy any more. You pay $35-50 a month and you get the full package(free weekends/evenings/etc are all now standard). Most people call the same 5-6 numbers all the time, so it's a no-brainer as well. Their "Fave 5" service really works since it also gives free *incoming* calls from those numbers as well as in-network calling(also free). Texting is still hideously expensive, but if you don't need it, the service is worlds better than AT&T. Yes, I had to buy a phone. $60 on sale. The total was $140 out the door including a couple of accessories, tax, and so on. They didn't even run my SSN or credit check or anything.
Why bother with a contract at those prices?
Previously I was using Net10 - also a good alternative. Buy the phone on sale at Target or WalMart ($20) that comes with 300 free minutes. Net10, if you sign up online, also has a special $10 a month option if you set it up to automatically deduct funds from your account every month. Perfect for low volume callers. By far the least expensive way to get a phone.
I bought a phone recently for my son. $50 cash at T-Mobile. No contracts or anything. I then went for the slightly more expensive option of flex-pay. This basically allows me to go month to month and I just let them automatically take out the funds every month(which refunds me the $5 difference).
$50 for a phone(Samsung t239), same price for the plan, and no contract at all. And he gets free incoming and outgoing calls to 5 numbers, which in 95%+ of his calling.
I get two phones for $70 a month with no strings or gimmicks or contracts. My own phone was prepaid and I simply swapped the SIM for a new one that went with the new contract. T-mobile and many carriers allow that. Of course you have to get the prepaid model that CAN work as a real phone or buy a phone outright.
The real problem is people not shopping around for the best deal and not understanding the technology. (edit - there is a problem with AT&T and the IPhone, I'll admit, but that's going to be fixed in a few months by the look of it)
just because a game developer didnt prevent something doesnt mean that its within the rules. the game developer doesnt play that game. even if s/he/they do, they constitute a near zero percentage of the game's players.
But... seriously. Players sending robots to do fighting and turning it into X-Men and Pokemon have a mind-wrenching love child?
I'd waste every last one of those slackers that I could too.
Oh - and the result of players actually playing the game hard-core over time to get even/survive? Beautiful.
Of course. What better way for people to be robbed of their intellectual property and the fruits of their hard work than to find that they cannot patent it, so it will be ripped off by the nearest corporation with the deepest pockets.
Except it already is by China. Nothing we can do will stop them from copying it anyways, so all it really does is frustrate the law-abiding.
And the comment about the U.S. is also true. We were doing exactly what China is now a hundred+ years ago. The reason we grew so fast and so large is because everyone and anyone could make anything as fast as they could manage with hardly any rules. The U.S. ripped off every invention, copyright, and patent on the planet and claimed nearly every last one as our own.
Then made the rest of the world back down because we had the biggest army and biggest economy.
Watch history repeat itself over the next hundred years...
It strikes me that since the Moon is similar in composition to the Earth, having been essentially "blown off" as a large chunk in its early development, that there would be a vast amount of water beneath the surface. Obviously not in liquid form, but far in excess of what you would find on the surface.
I've yet to have the spiral CCFLs last over 1.5 years.
Same here. They can last that long in theory, but the ballasts go dead in a year or two. If a LED works like it should, it will be ballast-free and actually last until the thing burns itself to a crisp inside.(ie - failure from wearing out vs defect)
Also, don't underestimate the benefit to the utility companies which have to generate extra power for CF bulbs vs other technologies. Less load means less brownouts and so on. If these are full-wave, in fact, they will use less than half the energy of a CF, looked at this way.
Two words:
Rocky Mountains
This might get 150 MPG in a lab but I've driven those mountains and unless a miracle happens, they're not getting anything close to their rated MPG going up them.
Often the real problem players have isn't the latency itself, because our brains will accommodate almost any lag as long as it's uniform(witness the lack of "frames" for most movies, despite being (usually) at a mere 24fps). What causes the problem is actually when you have more than one set of stimuli that are going at different rates. This is most noticeable with audio and video not being in sync.
With an LCD display, this is magnified greatly unless you are going directly from the computer or machine to speakers with their own amplifier built in(or headphones).
Case in point - I like to play Rockband with my son. On a CRT, it was fine. On a LCD I had to set the audio lag to 0ms. THEN set the video to sync with that. Adding delay to the audio as well as the video made it impossible to get a decent result - one has to be set to zero.
eg: audio lag is tested at 20ms. Video lag is 35ms. The correct settings are 0 and 15, because the audio will always have that delay in it no matter what you do. Putting both at the recommended 20 and 35 yields a combined 55ms between your finger and the result. Though they are in sync, they feel "laggy" as our brains are used to video running at about 60fps continuous/30fps interlaced if we grew up in the era of CRT displays. So 55ms feels like we just dropped 3 frames versus one in this situation. And that's just about at the threshold of delay between what we hear and what we see where it starts to become annoying.
Note - it's also why you need a $20 dedicated sound card. Often games hammer the CPU and on-board audio chip set when a big group of sounds come in and that also causes lag in Direct-X games for a moment(which most all console ports are, exacerbating the issue).
10 trillion mirrors just sounds like a fantastic way to shred any spaceships we would ever want to send into space. Some scientists are already worried about the huge amount of junk up there, without this.
This, of course, isn't without its technical problems. But if you want to launch millions of pounds of simple items like fuel or mirrors or parts into orbit, a cannon is by far the best way to accomplish it for nearly no cost. ($50-$100K per launch without any economy of scale being applied)
I make that 10,000 launches which over 30 years is nearly a launch a day. I was under the impression that rocket launches have a negative environmental impact not including the impact of actually building so many.
The obvious solution here is to build an orbital cannon. The biggest built and successfully used was in the 60s by the U.S. Navy to launch atmospheric probes up to 100 miles into the atmosphere. Building a 50-100m long gun up the side of a mountain(or even underground in a mine shaft or silo) isn't that technically hard. Estimates for the gun itself run about 200 million to build. The idea is to have each payload have its own small positioning rocket and external case. Drop the mirrors in the case and lob into space - the small engine moves it out to the proper position. Since we're talking just scattering the mirrors, there's nothing else required here - just position and open it up. Once a day is trivial. 10,000 launches would cost a mere 1-2 billion dollars. Even if it required 10x that many launches, with it firing off every couple of hours, it would be simple enough to accomplish. With ten of them, this could be done in just 3-5 years.
2-3 billion for an array of ten of these. Problem solved in a new years.
http://www.tbfg.org/
This is the latest company that is working on this. They will have a test-launch next year.
To get an idea of how big this is, it's larger than the size of San Diego and the surrounding metro area. It's close to the size of Charlotte, Richmond, and Columbus(for a size comparison). It looks like something out of a movie with some giant volcano or alien attacking. And it's likely to keep burning at this rate for another week or two, because there's just no way to stop it in these mountains as they are jagged and full of trees and brush that hasn't burned in, well, in some cases, over a hundred years.
Frankly could we stop with this stupid "Terminator Vision" meme? I understand it's an easy simile to make for the masses but until we have our phone chips embedded in the brain, just looking at the stuff makes it clear as day that it's nowhere near as advanced as it sounds, it's just a stupid way to advertise the stuff...
I agree somewhat, but it's not going to be long before you can get essentially an iPhone in a pair of sunglasses or a device that does this sort of information overlaying. Of course the first application will probably be language translation.
Well there are two things going on here.
PAE is easy to get working in that you can have more than 4GB of memory. And almost all of the 64 bit processors are backwards compatible. But it's still going to limit you to 2 or 3gb per process because of the other hardware limitations. And that's really the issue. The client doesn't know or care - they want Photoshop to have more memory. PAE *can* work but it's crippled and doesn't accomplish the main goal of adding more memory. To do that it requires all of the variables to support larger than 32bit addressing and playing along nicely with PAE. Almost nothing does, and Microsoft decided to leave that to the Server versions where the admins would know how to deal with it properly if they decided to do so.
And, yes, you get situations of PAE capable chips from Intel that have a 32 bit controller only, which doesn't actually support PAE as intended. So you turn it on and the processes still hits that 2GB wall. If any link in the chain has a 32 bit bottleneck, it fails and your dream of 4gb+ Photoshop remains exactly that.
(note - the kludge for that is/was to install a big ramdisk and run the swap file and cache directory at DDR2 speeds) - not cheap, either.
Apple gets around it with a hack. The most recent OS, IIRC("Snow Leopard" will do this as well) - basically remaps the 32 bit space and extensions seamlessly into the 64 bit native without the A/B issues. It's a kludge but works well enough. You run 64bit all the time but 32 bit apps only "see" 32-bit. Apple apparently spent a hell of a lot of time working this out to keep everyone happy. Windows still forces you to make choice A or B, which is a whole other issue that they rightly deserve to take flak over.
Linux gets around it because it has enough "brains" and foresight to allocate everything properly and make(read - force) it to get along. Driver issues aren't a problem with Linux because every rig is its own custom setup, essentially. The tweaking and kludging that admins normally would do in Windows Server is pretty much normal daily work with Linux. You make the driver work and behave. Not some company who makes a program that is supposed to "work" with a thousand different combinations of hardware. So PAE is tons easier to make happen in Linux. But you can still run into motherboard issues which kill your fun, because almost all motherboards are made with a BIOS that figures it will be running Windows. Some, though, do recognize that you aren't running Windows and play along nicely.
But it's all a headache. Since all Linux apps have to be manually compiled/installed on your box, there's just about zero reason not to run 64 bit.
In short, just run 64 bit. Ten years from now, nobody will care - it will all be 64 bit just like how nobody runs 16 bit DOS software. Plus, 64 bit Windows may have less frills and games and so on(for now), but Windows 7/64 is stable as a rock. It's like running NT all over again - fussy with what you feed it, but no issues otherwise. Since businesses generally run the same 5-10 apps or chose ones that work with their setups and don't change for years at a time, 64 bit is also perfect there. Gamers, well, the companies better start writing clean code and producing 64 bit versions. If it was me, I'd have only releases 64 bit Windows 7 and forced everyone to adapt.
I'd also like to add that it gets crazier since you have to deal with the CPU and the chip set as well. If your CPU has a 32 bit memory controller section in it, PAE does nothing. This includes almost all Intel CPUs other than the newest 64 bit ones. But it's more insidious than that, even. People who are trying to use PAE on Linux and on homemade "Hackintosh" setups are finding that the Intel 64 bit chips work in either 32 bit or 64 bit mode. IE - if you are using a 32 bit OS, the 64 bit addresses and sections are just simply turned off. You have choice A or choice B. Blame Intel here.
So long story short, you need an AMD 64 bit processor (though I believe the *very* newest Intel 64 bit ones finally do this as well now, but they are expensive) which has the ability to use 64 bit memory space even when running in PAE/32 bit mode.
Then you have the second issue, which is the memory controller on the motherboard. If it's not 64 bit capable, it hits a wall as well. This includes ALL Intel chip sets, which enforce the same "32 bit/64 bit make choice A or B" nonsense as I wrote about above. If either link in the chain is messed up or hits a problem, you simply can't have more than 4GB on any single process.(the usual point why I get asked this is because someone is trying to run Photoshop or editing software and needs 6-10GB for that one process) Also, certain boards cheap out and have 32 bit only controllers as well - so you often have to look for a specific model as Lemming Mark mentioned above. In short, you need to get lucky or use a dedicated server board. This is a source of endless frustration for people trying to make home-made Macs work with more than 4GB. (and it's a very small list of combos that actually work at that)
So the CPU has to support PAE, the motherboard, the Northbridge, and the chip set/BIOS. Because more than half of the CPU market is/was using Intel's crippled designs and Microsoft don't want people's machines bricking 90% the time they tried to run more than 4GB(due to needing all four variables to work together for the PAE hack to work), Microsoft limited 32 bit to 4GB/turned PAE off, and left the 64 bit to the pros who knew how to do it.
In short, just buy a 64Bit capable OS and board and run it that way rather than trying to juggle all the variables. You've spent the money on a 64 bit processor, 8+ gigs of DDR3 memory, and a 64 bit capable motherboard, so there's no reason to cheap out and try to stuff an old haggard excuse for an OS on top of all of that.
http://en.wikipedia.org/wiki/16_nanometer
http://en.wikipedia.org/wiki/11_nanometer
If you read the two articles, it's clear that there are significant issues with gate sizes, materials, and quantum tunneling that make even 11nm basically a pipe-dream. It's the same reason we don't see 10ghz processors - they've hit limits that current science can't easily get past.
The real issue is that the farmers were using loads of resources and constantly hammering the system every second for 20 hours a day with input updates as opposed to the typical guy who sets it and ignores it for a minute at a time, plays an hour, and gets off. Or who is talking in a chat window in a station.
Also, the estimate of people in Korea, China, and India that are involved in this is in the millions. And it's not some guy in a basement at his PC, either. It's warehouses with 100+ computers and nearly slave wages(though better than having no job at all over there of course). Usually this facilitates money laundering and other seedy activities as well. Some lone guy selling a character or item on Ebay or Craigslist isn't an issue by comparison. Yes it was hugely overdue, but also I think it was that CCP wanted to have the tools in place to catch every last one of them that they could. It appears as if they caught 60-70% just in one sweep. So far other than a bunch of people whining and lying about not doing anything, they appear to have been nearly 100% right in the cases where they did ban people as well.
Now as for fixing it long term, I think they need to first reject all players without a verified ID or credit/debit card. This makes it pretty much Europe and North America only(which is their intended player base anyways). Then they need to reject all connections that trace-route back to or through Asia. They have plans to set up a server in Asia already, so do it and block traffic from there. Lastly, they need different in-game currency for any future server in Asia.
My favorite method is to first yank the heads off(or bend them away a bit) so that they don't "crash" and stop the fun.
Then dump a handful of powdered glass or sand into it, close it up, and run it until the main bearings seize. Sand-blasted and absolutely impossible to recover. Also makes great noises while nuking itself.
So is the right course to: change the tax code so that businesses have to pay the same taxes for international workers as for domestic workers (could reduce employment)? reduce the cost of employing domestic workers (could reduce tax revenue)? or further limit the number of work visas issued (could cause shortages of certain types of skilled labor)?
This is what they do in almost every *OTHER* country in the world, you'll note. It's greed, plain and simple. And why we do need our government coming down on businesses with a iron fist telling them that they must protect U.S. jobs and stop the outsourcing that's bleeding our nation dry.
Here's what I propose(going to write this off to my local congress critter as well):
- Propose a law where employers that lay off or let go workers are required to hire U.S. citizens to replace them as part of the unemployment insurance(better yet, out OF that unemployment pool). What's happening all too often is that they are replacing older better paid workers with minimum wage ones or outsourced ones. So you have large numbers of unemployed but no effective growth in the job market for those that are already unemployed(as opposed to new hires or those who are getting their first job, who aren't drawing unemployment from the government)
eg: You lay off 100 employees, for every one that files unemployment, you must hire the next X employees when and if you do from that same job pool of U.S. citizens. So if 70 out of those 100 file, you can't just move your operations offshore or hire a bunch of temps without facing stiff fines and penalties.
There's other work like that, and hope that one of the designs that's almost stable might be nudged into stability with active control.
But there are practical issues to deal with, assuming that they even get it to be somewhat stable. Exactly how long can they maintain it before one of the pistons fails? What happens if one fails? How do they capture and utilize the energy created?(big one here) How much heat eventually will end up being radiated back into the machine itself and the surrounding area?(can't water-cool it and air will only absorb so much energy before it becomes saturated) (and on and on - it's a never-ending list of engineering scenarios and problems)
I suspect that if they get it to work, it will appear to do so right until the moment something goes wrong and there's a very impressive "result".
Step 1: Set prices for CDs at such a high level consumers start to turn to alternative sources
Step 2: Continue to follow out-dated market system into financial hell while suing average people who may/may not have downloaded music and alienating more of their former/potential customer base at the same time
Step 3:???
Step 4: Government Bailout
Step 5: Profit!
I thought step 3 was sue everyone and alienate your entire customer base, thereby hastening your demise.
know damn well that there is something substantially chemically different when one substance has the same name as another, but the non-organic version causes horrible pain.
The same thing happens to me with corn.
Here's a huge difference that the article never mentions. Genetically modified foods aren't allowed to be sold in the E.U./U.K./etc. The reason that you have problems with non-organic milk is that it's not plain milk. It's milk with a bunch of crap added and mixed in. I try to eat what I call "real food" mostly because I'm not some eco-freak so much as it's the only way to reliably avoid pesticides, growth hormones and other additives, as well as(and most importantly), GMO foods. You also can't use high fructose corn syrup in organic foods, either, and that's also a huge difference as well. Europe doesn't allow HFC in any of their foods either.
Kind of sad that in order to eat real *plain vanilla without crap added* food like you could get a hundred years ago you have to eat organic, or nearly so.
That said, the important things to avoid are:
- High fructose corn syrup(incredibly hard on your pancreas and blood sugar levels)
- Canola oil(very hard on your immune system and contributes to arthritis and joint problems)
- GMO grains. 90% of Corn in the U.S. is GMO now. 100%(literally) of Soybeans, and nearly 100% of cotton(cotton seed oil). Rice and wheat aren't GMO. Yet. No reason to eat organic version of those two other than the lack of pesticides. Good easy to find oils are grape seed, sunflower, and olive oil. The entire reason cows are pumped full of antibiotics is because the GMO corn they are fed destroys their immune system. They are literally being kept alive until slaughter by chemical means. That said, organic beef isn't an issue - grass fed is. Tons cheaper than organic in most cases. Organic chicken, though, IS a good thing, as GMO corn is a huge part of chicken feed now.
- Organic milk or milk from chemical-fee grass fed cows.
Net10 offers texting for 1/3 of a minute, and Tracfhone trick works still, I think, - but they just stopped selling the Nokia 1100. Sneaky...
But, yes - just go in, pay, done. 300 minutes and 3 months.
Minutes for Tracfhone are slightly cheaper if bought in bulk, but the phones are more money/don't include free minutes. It's a bit od why they run two different brands with different terms instead of one, but it's still a dirt cheap way to get a phone.
Yes, texting is broken, but if you don't need or use it, it's a decent enough provider. The cheap way to get around it, of course, is to get web/real internet on your phone and just do it all via yahoo/aim/gtalk. Upgrading to real web with T-Mobile is $20 - and it has a really silly high usage cap, so as long as you're not using your phone as a mobile modem for your laptop, you'll never reach that limit. AT&T still charges $50+ for the same service.
I chose T-Mobile because I could get two phones - one for myself and one for my son - for $70 a month. No contract, no gimmicks, nada.
But of course, there are other options. I researched at least a dozen companies first. Verizon/AT&T was the worst, followed by Boost, Virgin Mobile, then Sprint. I liked MetroPCS, but the idea of paying for in-network calling bugged me(plus the phone choices stank). Calls between myself and my son with the same carrier should be free. I have 400 minutes shared between the two phones and the way we have the numbers set up, we use about half that many per month.
Meanwhile, plans for The Pirate Bay to be sold to Global Gaming X seem to have stalled.
I suspect that this was the reason. Imagine what making this a legitimate business and media content provider that's outside of U.S. jurisdiction (and markets) would do to the big media companies' grip on local markets.
If you look at the link: http://en.wikipedia.org/wiki/List_of_United_States_wireless_communications_service_providers, you'll notice a large number of other carriers. There are at least half a dozen other major options as well, so if you don't like AT&T's idiocy, well, go someplace else.
http://www.prepaidreviews.com/
Almost all of these prepaid carriers also offer traditional service. There's Virgin Mobile, Cricket, MetroPCS, STI, The one 7-Eleven is offering(shoot, just go to your local 7-Eleven and check out the large display of secondary carriers in your area), and many others.
I went with T-Mobile, though, since their flex-pay is nice and they recently changed their plans. There is no contract or itemizing or idiocy any more. You pay $35-50 a month and you get the full package(free weekends/evenings/etc are all now standard). Most people call the same 5-6 numbers all the time, so it's a no-brainer as well. Their "Fave 5" service really works since it also gives free *incoming* calls from those numbers as well as in-network calling(also free). Texting is still hideously expensive, but if you don't need it, the service is worlds better than AT&T. Yes, I had to buy a phone. $60 on sale. The total was $140 out the door including a couple of accessories, tax, and so on. They didn't even run my SSN or credit check or anything.
Why bother with a contract at those prices?
Previously I was using Net10 - also a good alternative. Buy the phone on sale at Target or WalMart ($20) that comes with 300 free minutes. Net10, if you sign up online, also has a special $10 a month option if you set it up to automatically deduct funds from your account every month. Perfect for low volume callers. By far the least expensive way to get a phone.
I bought a phone recently for my son. $50 cash at T-Mobile. No contracts or anything. I then went for the slightly more expensive option of flex-pay. This basically allows me to go month to month and I just let them automatically take out the funds every month(which refunds me the $5 difference).
$50 for a phone(Samsung t239), same price for the plan, and no contract at all. And he gets free incoming and outgoing calls to 5 numbers, which in 95%+ of his calling.
I get two phones for $70 a month with no strings or gimmicks or contracts. My own phone was prepaid and I simply swapped the SIM for a new one that went with the new contract. T-mobile and many carriers allow that. Of course you have to get the prepaid model that CAN work as a real phone or buy a phone outright.
The real problem is people not shopping around for the best deal and not understanding the technology.
(edit - there is a problem with AT&T and the IPhone, I'll admit, but that's going to be fixed in a few months by the look of it)
just because a game developer didnt prevent something doesnt mean that its within the rules. the game developer doesnt play that game. even if s/he/they do, they constitute a near zero percentage of the game's players.
But... seriously. Players sending robots to do fighting and turning it into X-Men and Pokemon have a mind-wrenching love child?
I'd waste every last one of those slackers that I could too.
Oh - and the result of players actually playing the game hard-core over time to get even/survive? Beautiful.
My grandmother is 90 now. If I'm lucky enough to make it to that age (I'm almost halfway there),
Life after 50 is over rated.
But it beats the alternative.
Of course. What better way for people to be robbed of their intellectual property and the fruits of their hard work than to find that they cannot patent it, so it will be ripped off by the nearest corporation with the deepest pockets.
Except it already is by China. Nothing we can do will stop them from copying it anyways, so all it really does is frustrate the law-abiding.
And the comment about the U.S. is also true. We were doing exactly what China is now a hundred+ years ago. The reason we grew so fast and so large is because everyone and anyone could make anything as fast as they could manage with hardly any rules. The U.S. ripped off every invention, copyright, and patent on the planet and claimed nearly every last one as our own.
Then made the rest of the world back down because we had the biggest army and biggest economy.
Watch history repeat itself over the next hundred years...