Shell script game installers blow up very, very badly. So badly, in fact, that I've been unable to run any of my native games (Q3, UT, UT2k3, etc)
"setarch i386" is typically enough to bypass the check and the installers and games work fine thereafter. Though in the case of Quake 3, one can use a native x86-64 version now that the source is available.
But browsers? Can anyone name the last time Microsoft sold a browser?
Microsoft never sold a browser. They bought what became IE from another company and gave it away to cut off Netscape's air supply. If they feel IE's codebase isn't keeping up with Firefox, it's conceivable that they might buy Opera, rebadge it IE 8 and try to close the gap.
Is the screen on the DS that the GBA games play on any bigger/smaller than the single screen on the GBA? Meaning, is there any compromise in playing quality when playing a GBA game on a DS?
The DS can play GBA games on either screen (selectable in the system options). Each is slightly larger than a GBA screen in terms of size and pixels, so the DS puts a thin black border around the game when playing to keep it pixel-perfect. It's quite nice, really.
Rather than turn off JavaScript entirely, I use the NoScript extension to turn it off everywhere but on the sites I allow. The only adjustment needed was to turn off the "NoScript has blocked JavaScript" message in the extension options since it occured so frequently.
Moving metadata with the media shift is the real trick though, eh?
Not really. FLAC's metadata is nearly trivial to extract. With the aid of FLAC's format page and Python's "struct" module, I was pulling out the Vorbis comments in about in an hour. From there, it's a simple matter to add those tags to LAME's arguments when piping from FLAC to LAME for the transcoding.
Darik's Boot and Nuke should work nicely. Some contend that multiple drive overwrites are unnecessary with modern hard drives due to their density, but it couldn't hurt.
Using feof(3) to check for the end of stdin is better still, unless you can be sure the EOF character isn't going to collide with anything in the input stream.
Just because it's not need now doesn't mean that it won't ever be needed.
128 bits of IP addresses will never be needed. That's 340,282,366,920,938,463,463,374,607,431,768,211,45 6 different IP addresses. A sparse address space is part of the design, apparently.
HTTP requests essentially are text strings sent via a socket similar to Telnet. That's the easy part. The hard part is interacting with a web client that historically carries very little state. By leveraging XMLHttpRequest, the DOM and dynamic server-side scripts, it's possible to make very widespread web clients a lot smarter and more interactive than they've ever been. That's the fun part.
at least not at the time. I hear OpenSolaris is getting better, but I've never taken the time to look at it and I'm not sure I'd want to switch back at this point. I've tried Windows every now and then, but I quickly miss the environment and tools I'm familiar with so I've never stuck with it for long. Cygwin is a poor substitute and even Mac OS X is too alien for me to be comfortable with (though I enjoy getting my relatives to use it).
So I stick with Linux - because that's where I get my work done.
So why do I bring this all up? The Dreamcast didn't fail because of the hardware. It failed because it didn't have a good library of title at the US launch. It Japan the Dreamcast sold great for years; and I believe a few RPG's and budget games are still being made for the Dreamcast.
The Dreamcast sold 500,000 consoles in the US in its first two weeks. Not only was it an excellent launch by Sega's standards, but it was the fastest selling console in history at the time, IIRC. That was driven by a killer mix of Soul Calibur, Sonic Adventure and Crazy Taxi.
It did eventually fail, of course, in part because of the PS2 had backwards compatibility and lots of Sony promises behind it. But a bad launch was not one of the Dreamcast's problems.
So McD's won't support Ni-Fi games? The article got my hopes up for a Yu-Gi-Oh game with local wireless but relayed elsewhere.
Nobody has to support local Ni-Fi games; the DSes set up their own network for that. But your local Ni-Fi games will stay local and can't be played over the internet. Only games written especially to take advantage of internet play can use existing wireless networks to play against others via McDonald's and so on.
2. From what i read, DS's don't have TCP/IP, so there won't be any TCP/IP for laptops to connect to the internet with. they'll have to translate back and forth between ni-fi and TCP.
The DS, as shipped, doesn't provide a full TCP/IP stack. It does provide the bottom layers for 802.11 wireless. It's up to the games to implement the rest of the stack for proper connection over the internet. And, according to some recent screenshots that's precisely what Nintendo's doing.
You're close. Last I checked, each mp3 frame is about a half second long regardless of how much audio is in it. If the song ends partway through the frame, you'll get silence in the rest. Thus, you get an audible gap of silence when playing back mp3s - unless the mp3 decoder is written to detect that silence at the end and chop it off for gapless playback.
It's a weakness in the mp3 format that modern lossy formats do not share. If people don't like it, they should switch to a format that sucks less.
So the only way to capitalize on those too lazy to read subtitles is to dub voice overs for those who don't wish to have the complete experience.
"When you watch the subtitled version you are probably missing just as many things. There is a layer and a nuance you're not going to get. Film crosses so many borders these days. Of course it is going to be distorted." -Hayao Miyazaki
I'm seeing a web site that basically looks the same. Why change?
It saves bandwidth since all of the appearance-related CSS stuff can be cached and it allows the entire site to be modified easier with a simple adjustment to the stylesheets.
Anyone with a passing familiarity with anime knows that most of it really isn't childish at all (or, at least, the Japanese versions aren't - Sailor Moon was made for teenage boys in Japan, but the American adaptation is geared for 4-year-old girls, for example).
Eh? Sailor Moon was serialized in Nakayoshi, a shoujo manga. Therefore the anime is also aimed at young girls. I'm sure Toei doesn't mind if teenaged boys watch it too, but that's not the original target audience.
actually Gundam was first, just didnt get hung up on the transforming thing
Actually, Getter Robo started the whole "giant robot made up of smaller things" idea - along with the whole team piloting concept. Gundam borrowed the idea somewhat with its core fighters, but the shows ignore those for the most part.
All it takes is a glance at the mp3 format spec to realize that gaps are hard to avoid. Because each frame of an mp3 file contains exactly 1152 samples, most often you'll wind up with a frame that contains the end of the song and a bunch of silent samples to fill the rest - thus an audible gap.
To get around this, a player needs to check for silence at the end of the last frame, stop the playback of that file at that point and start playing the next file. Still, that's a nontrivial amount of logic that can be avoided just by using a less sucktastic audio format.
Don't buy into these technologies. If you don;t like them, don't buy them. If an entertainment technology is incovenient or too expensive, I can live without it.
We shouldn't have to live without it. This sentiment appears every time a ??AA dreams up some way of DRMing our entertainment, and I think it's the wrong attitude. This shit needs to be fought so that people can choose whether to experience it. That freedom is the point and we shouldn't be willing to abandon it.
I switched my parents to Apple because my time isn't worthless.
"setarch i386" is typically enough to bypass the check and the installers and games work fine thereafter. Though in the case of Quake 3, one can use a native x86-64 version now that the source is available.
Microsoft never sold a browser. They bought what became IE from another company and gave it away to cut off Netscape's air supply. If they feel IE's codebase isn't keeping up with Firefox, it's conceivable that they might buy Opera, rebadge it IE 8 and try to close the gap.
But I don't think that's likely.
RAID is not a backup. If a virus/worm/accident deletes your files, the RAID will happily mirror that change across all the drives in an instant.
The DS can play GBA games on either screen (selectable in the system options). Each is slightly larger than a GBA screen in terms of size and pixels, so the DS puts a thin black border around the game when playing to keep it pixel-perfect. It's quite nice, really.
Rather than turn off JavaScript entirely, I use the NoScript extension to turn it off everywhere but on the sites I allow. The only adjustment needed was to turn off the "NoScript has blocked JavaScript" message in the extension options since it occured so frequently.
Not really. FLAC's metadata is nearly trivial to extract. With the aid of FLAC's format page and Python's "struct" module, I was pulling out the Vorbis comments in about in an hour. From there, it's a simple matter to add those tags to LAME's arguments when piping from FLAC to LAME for the transcoding.
Darik's Boot and Nuke should work nicely. Some contend that multiple drive overwrites are unnecessary with modern hard drives due to their density, but it couldn't hurt.
Probably on Ruby 2's Day
Using feof(3) to check for the end of stdin is better still, unless you can be sure the EOF character isn't going to collide with anything in the input stream.
128 bits of IP addresses will never be needed. That's 340,282,366,920,938,463,463,374,607,431,768,211,45 6 different IP addresses. A sparse address space is part of the design, apparently.
HTTP requests essentially are text strings sent via a socket similar to Telnet. That's the easy part. The hard part is interacting with a web client that historically carries very little state. By leveraging XMLHttpRequest, the DOM and dynamic server-side scripts, it's possible to make very widespread web clients a lot smarter and more interactive than they've ever been. That's the fun part.
Google Groups don't do alt.binaries. I presume this (paid) service does, like a whole lot of other binaries Usenet providers.
at least not at the time. I hear OpenSolaris is getting better, but I've never taken the time to look at it and I'm not sure I'd want to switch back at this point. I've tried Windows every now and then, but I quickly miss the environment and tools I'm familiar with so I've never stuck with it for long. Cygwin is a poor substitute and even Mac OS X is too alien for me to be comfortable with (though I enjoy getting my relatives to use it).
So I stick with Linux - because that's where I get my work done.
The Dreamcast sold 500,000 consoles in the US in its first two weeks. Not only was it an excellent launch by Sega's standards, but it was the fastest selling console in history at the time, IIRC. That was driven by a killer mix of Soul Calibur, Sonic Adventure and Crazy Taxi.
It did eventually fail, of course, in part because of the PS2 had backwards compatibility and lots of Sony promises behind it. But a bad launch was not one of the Dreamcast's problems.
Nobody has to support local Ni-Fi games; the DSes set up their own network for that. But your local Ni-Fi games will stay local and can't be played over the internet. Only games written especially to take advantage of internet play can use existing wireless networks to play against others via McDonald's and so on.
The DS, as shipped, doesn't provide a full TCP/IP stack. It does provide the bottom layers for 802.11 wireless. It's up to the games to implement the rest of the stack for proper connection over the internet. And, according to some recent screenshots that's precisely what Nintendo's doing.
It's a weakness in the mp3 format that modern lossy formats do not share. If people don't like it, they should switch to a format that sucks less.
It saves bandwidth since all of the appearance-related CSS stuff can be cached and it allows the entire site to be modified easier with a simple adjustment to the stylesheets.
Eh? Sailor Moon was serialized in Nakayoshi, a shoujo manga. Therefore the anime is also aimed at young girls. I'm sure Toei doesn't mind if teenaged boys watch it too, but that's not the original target audience.
The best sort of OSS.
To get around this, a player needs to check for silence at the end of the last frame, stop the playback of that file at that point and start playing the next file. Still, that's a nontrivial amount of logic that can be avoided just by using a less sucktastic audio format.
We shouldn't have to live without it. This sentiment appears every time a ??AA dreams up some way of DRMing our entertainment, and I think it's the wrong attitude. This shit needs to be fought so that people can choose whether to experience it. That freedom is the point and we shouldn't be willing to abandon it.