See, I don't really care if there are in-game adverts in games like crackdown...it's a city, it will help it feel more like a real city.
That being said, if they are going to make money from advert companies putting their shit in there, then pass the savings..make third party titles 50 bucks and first party titles 40 bucks.
Also, don't do it like they did in Fight Night Round 3. I know boxing is like Nascar in that most of the money comes from advertising, but fuck. Give that shit a rest.
I love telling people that Art Bell is the name of the guy that is talking on the last track from the Lateralus album from Tool...I think the name was Faaip De Oiad...
My point was that Sony seems to be taking things from other consoles after it sees what they have...
Very soon afte rNintendo unveiled the Wiimote, Sony ditches the "boomerang" essentialy saying it was a joke...check this out, now we have motion in our controller!
Sony sees that the achievement system is doing well, so they decide to implement something similar.
Sony sees the "Mii" avatars are doing well, so it does something similar.
Second Life seems to be popular, so Sony does something similar.
I understand that these places were NOT the first places these things appear, you dolt. I'm not THAT far gone. I'm simply saying that Sony is seeing what the competition does FIRST, and THEN decides to copy it when it seems to work well. They have yet to do a single solitary thing with the PS3 that the other two haven't already done (with the exception of Blu-Ray and slot loading media)
No, what he/she is calling arrogance is Sony releasing features that both MS and Nintendo already have (and have had since launch) and also releasing features that seem to be like a mini-Second Life and then saying it like they were the first ones ever to think of doing it.
Pretending to be the pioneer of something that your competitors have already done, ESPECIALLY when you have already copied one of your competitors once...that's arrogance.
...Sony went on a stage and said "OK everyone! We are going to rip off Nintendo's idea again, but we are going to do you one better...we are going to rip off Second Life AND Microsoft at the same time!!! Get it? See, the avatars are Nintendo, Second Life provides the apartments, and Microsoft supplies the achievement system! But no scrawny little points for our dedicated fanbase, oh no...you get TROPHIES!"
Quit insulting my intelligence and put out a game worth playing for the PS3, cunt scabs.
I never mentioned selling out. Tool is heard on radio stations all over, but I would never consider Maynard to be a sell-out. Why?
****This is the only definition of selling-out you will ever need.****
Becomming very popular and making tons of money off your music with a lot of air time on radio, tv, etc. = smart.
Becomming very popular and making tons of money off your music with a lot of air time on radio, tv, etc. while losing control of anything you create and having some guy in a suit tell you what you can and can't record just so you can make more money = selling out
See how easy that was? Smart = making money to produce and distribute music (Tool and Maynard)
Selling out = changing your sound and your message so that you can make more money producing and distributing your music (Cradle of Filth and Dani)
...indie bands being heard on mainstream radio stations so that they can be "discovered" by major labels and have their music stripped from them in exchange for exhorbitant amounts of money and their very souls.
I would prefer to have to keep searching for unknown indie music groups rather than have them fed to me, thank you.
Hello all, it's Pojut once again. I know I have posted this a few times already, but I always do whenever the subject of violence and video games comes up. Enjoy!
I decided to finally write this down in response to some people asking me why I enjoy immeasurably violent video games and movies. This explanation is written using the game "Manhunt" as it's primary example, mainly because of it's subject matter (which can best be described as a "snuff video game"). PLEASE read it in it's entirety before responding, it's easy to think i'm making an uninformed point without reading the whole thing; I explain EVERY viewpoint I express.
Think about this, folks.
This "game" is not about sneakin' around, trying to see what the biggest mess you can make is. It's about much more than that. This game is in direct relation to the JTHM (Johnny the Homicidal Maniac by Jhonen Vasquez, for the uninitiated...) in all of us, the little black beast that we keep to ourselves.
Ever say "I wish he were dead", or "he makes me so angry I want to kill him"? Of course you have. Everyone has. This game is the digital manifestation of those thoughts. It's not about suffocating some guy, or creating the pink mist... This game does one thing and one thing only: it asks you a question. A very simple question to state, and frankly a very simple question to answer:
Is your black beast fictional or real?
Do you have a little playground for the demon inside of you, someplace it can go and harmlessly let out it's frustrations and rage? Or are you so jaded and blind that you cannot discern the difference between reality and fantasy?
Frankly, if you enjoy this game (along with ANY violent video game or movie, regardless of it's subject or presentation) you are not sick. You are normal. You are provided an outlet for the most primal emotions that you, as a human, have. Your most carnal instincts. If you don't like this game because the graphics suck, or the control is wonky, fine. BUT. If you despise this game because you say it's "too violent" and "unneccessary", and "too realistic", and whatever else, guess what: YOU are the sick one. That's not to say that you can't see it as being gross, or that you don't like it because you supposidly don't like violence (then why do you slow down to look at car accidents, hmm?) What it means is that if you say that violent things such as this push sane and "normal" people into being murderers in real life...well, I'm sorry, but you are wrong.
The first step anyone takes to becomming a murderer in real life is not being able to tell the difference between reality and fantasy. Manhunt is fantasy. Does that mean something similar has not happend/could not happen? No. But your experience and memories of it happening are. It's a video game. It is designed to be a playground for your little black beast.
If you take it as being anything more serious than that...well, turn yourself in now.
You have to allow the little monster to come out every now and then and release it's frustrations. If you don't, you risk becomming a quivering mass of nervous and dangerous flesh. What better place to do this than in a simulated environment with simulated violence where the only things harmed are your eyes for staring at the screen?
The game even had simple Havok-esque physics, though of course nothing like today's stuff.
The physics were the part that I was referring to...while it may not seem like much, imagine Half Life 2 with a physics engine from even just five years ago...
While not exactly in line with the conversation, Prey I think is an excellent example of when vapourware can be BENEFICIAL to a game.
Look back to the mid-90's when they were talking about it. Fastforward to last year.
The only thing that was basically unchanged was that the main char is a native american and it has to do with aliens. With the way the game was released, there is NO WAY they could have achieved it technically back in the mid-90's.
It just seems strange that he feels this passionate about it, yet hardly has mentioned it.
If he is serios, then I am all for it.
In my eyes, he is a sneakier Bill Gates. He is still a man that is about profit profit profit. For some reason, fabois seem to fail to see this.
Hell, even microsoft fanbois admit that Gates is full of shit...apple fanbois seem to act like little children who get pissed when someone calls them ugly.
Personally? I'm rooting for the guy in a garage that will eventually take out both of them.
Taxes are another matter. Big companies shouldn't get the tax breaks, small companies should. They are the real engines of wealth and job creation in this country.
Look at game companies. Sure, there are some big ones, but look at the great games that small companies have put out lately...if the price of those little companies getting more of the money that they need is the bigger companies getting more money that they DON'T need, then fine. I'm willing to do that if it gives the little guys (or even the big names that remain independent, like Will Wright or Chris Sawyer) more money in their wallets.
By your logic, we should just hand them over all our money, that would allow them to make bigger budget and/or more titles, too.
Well, unless you are pirating every game you play, you ARE handing over your money to them.
If you are handing over ALL your money to them already...get fucking help.
This is just a prelude to the games industry lobbying for more DRM, less content control, tax breaks or some other corporate-socialism handout.
You were dropped on your head as a child, weren't you...and what's wrong with less content control, or even tax breaks?
With less content control (read: regulation) they are freer to make games like Manhunt and Conker and whatnot...you know, things that if the fat bible thumping high-and-mighties in America would never allow if they had their way.
If a gaming company is giving less to the government, that means they have more to spend in-house...thus allowing them either larger budget titles or more simultaneous titles being developed...
...you could always hop on Ebay and buy one of those old-school lunchbox style portable computers...just gut the innards and install your own stuff...
Heavier and larger than a laptop, but capable of carrying around a tower's computational power...not very convienient, I know, but still...it is an option...
True, Diesel's have come a long way in the noise department...but still, when you have pistons the sizes of a small child's head, it's difficult to make a Diesel quiet:-)
That said, I wish the US would switch over to more diesel engines...of course, what with the way American car manufacturers design their shit to die in 3-5 years, I don't think they want engines that last three to four times that sitting in their cars...
See, I don't really care if there are in-game adverts in games like crackdown...it's a city, it will help it feel more like a real city.
That being said, if they are going to make money from advert companies putting their shit in there, then pass the savings..make third party titles 50 bucks and first party titles 40 bucks.
Also, don't do it like they did in Fight Night Round 3. I know boxing is like Nascar in that most of the money comes from advertising, but fuck. Give that shit a rest.
I love telling people that Art Bell is the name of the guy that is talking on the last track from the Lateralus album from Tool...I think the name was Faaip De Oiad...
I thought he admitted it was a hoax though?
My point was that Sony seems to be taking things from other consoles after it sees what they have...
Very soon afte rNintendo unveiled the Wiimote, Sony ditches the "boomerang" essentialy saying it was a joke...check this out, now we have motion in our controller!
Sony sees that the achievement system is doing well, so they decide to implement something similar.
Sony sees the "Mii" avatars are doing well, so it does something similar.
Second Life seems to be popular, so Sony does something similar.
I understand that these places were NOT the first places these things appear, you dolt. I'm not THAT far gone. I'm simply saying that Sony is seeing what the competition does FIRST, and THEN decides to copy it when it seems to work well. They have yet to do a single solitary thing with the PS3 that the other two haven't already done (with the exception of Blu-Ray and slot loading media)
No, what he/she is calling arrogance is Sony releasing features that both MS and Nintendo already have (and have had since launch) and also releasing features that seem to be like a mini-Second Life and then saying it like they were the first ones ever to think of doing it.
Pretending to be the pioneer of something that your competitors have already done, ESPECIALLY when you have already copied one of your competitors once...that's arrogance.
...Sony went on a stage and said "OK everyone! We are going to rip off Nintendo's idea again, but we are going to do you one better...we are going to rip off Second Life AND Microsoft at the same time!!! Get it? See, the avatars are Nintendo, Second Life provides the apartments, and Microsoft supplies the achievement system! But no scrawny little points for our dedicated fanbase, oh no...you get TROPHIES!"
Quit insulting my intelligence and put out a game worth playing for the PS3, cunt scabs.
I'm waiting for the day that my cell phone and TV remote are the same piece of equipment, a la V for Vendetta (the movie, not the comic)
Do they literally mean iPod specific, or do they simply mean that factory radios with aux line-inputs will be more commonplace?
Christ I hate how people think that iPod's are the only thing someone would hook up to car's sound system via aux-in.
I never mentioned selling out. Tool is heard on radio stations all over, but I would never consider Maynard to be a sell-out. Why?
****This is the only definition of selling-out you will ever need.****
Becomming very popular and making tons of money off your music with a lot of air time on radio, tv, etc. = smart.
Becomming very popular and making tons of money off your music with a lot of air time on radio, tv, etc. while losing control of anything you create and having some guy in a suit tell you what you can and can't record just so you can make more money = selling out
See how easy that was?
Smart = making money to produce and distribute music (Tool and Maynard)
Selling out = changing your sound and your message so that you can make more money producing and distributing your music (Cradle of Filth and Dani)
...indie bands being heard on mainstream radio stations so that they can be "discovered" by major labels and have their music stripped from them in exchange for exhorbitant amounts of money and their very souls.
I would prefer to have to keep searching for unknown indie music groups rather than have them fed to me, thank you.
Speaking of clinton...if Hillary were to win the presidential election in '08, I think I might just move to Canada.
While I dislike nearly everyone in BOTH of the major parties in politics right now, I dislike her the most.
I think I speak for many Americans when I say:
Please help us, we can't run our country!
I've got a big ol' 5-inch 20MB hard drive whirring at home still...
In fact, my TRS-80 is still functional too...the tape drive is a little wonky, but what are ya gonna do?
Hello all, it's Pojut once again. I know I have posted this a few times already, but I always do whenever the subject of violence and video games comes up. Enjoy!
I decided to finally write this down in response to some people asking me why I enjoy immeasurably violent video games and movies. This explanation is written using the game "Manhunt" as it's primary example, mainly because of it's subject matter (which can best be described as a "snuff video game"). PLEASE read it in it's entirety before responding, it's easy to think i'm making an uninformed point without reading the whole thing; I explain EVERY viewpoint I express.
Think about this, folks.
This "game" is not about sneakin' around, trying to see what the biggest mess you can make is. It's about much more than that. This game is in direct relation to the JTHM (Johnny the Homicidal Maniac by Jhonen Vasquez, for the uninitiated...) in all of us, the little black beast that we keep to ourselves.
Ever say "I wish he were dead", or "he makes me so angry I want to kill him"? Of course you have. Everyone has. This game is the digital manifestation of those thoughts. It's not about suffocating some guy, or creating the pink mist... This game does one thing and one thing only: it asks you a question. A very simple question to state, and frankly a very simple question to answer:
Is your black beast fictional or real?
Do you have a little playground for the demon inside of you, someplace it can go and harmlessly let out it's frustrations and rage? Or are you so jaded and blind that you cannot discern the difference between reality and fantasy?
Frankly, if you enjoy this game (along with ANY violent video game or movie, regardless of it's subject or presentation) you are not sick. You are normal. You are provided an outlet for the most primal emotions that you, as a human, have. Your most carnal instincts. If you don't like this game because the graphics suck, or the control is wonky, fine. BUT. If you despise this game because you say it's "too violent" and "unneccessary", and "too realistic", and whatever else, guess what: YOU are the sick one. That's not to say that you can't see it as being gross, or that you don't like it because you supposidly don't like violence (then why do you slow down to look at car accidents, hmm?) What it means is that if you say that violent things such as this push sane and "normal" people into being murderers in real life...well, I'm sorry, but you are wrong.
The first step anyone takes to becomming a murderer in real life is not being able to tell the difference between reality and fantasy. Manhunt is fantasy. Does that mean something similar has not happend/could not happen? No. But your experience and memories of it happening are. It's a video game. It is designed to be a playground for your little black beast.
If you take it as being anything more serious than that...well, turn yourself in now.
You have to allow the little monster to come out every now and then and release it's frustrations. If you don't, you risk becomming a quivering mass of nervous and dangerous flesh. What better place to do this than in a simulated environment with simulated violence where the only things harmed are your eyes for staring at the screen?
The physics were the part that I was referring to...while it may not seem like much, imagine Half Life 2 with a physics engine from even just five years ago...
What the fuck is with this "e" bullshit?
what once was a passing fad has turned itself upside down (not unlike the "i" phenomenon)
Before you know it...
e-blood
e-murder
e-cstasy
omg. The roots were always there.
Of course, ecstasy might have provided something a little smarther than such an annoying prefix...
While not exactly in line with the conversation, Prey I think is an excellent example of when vapourware can be BENEFICIAL to a game.
Look back to the mid-90's when they were talking about it. Fastforward to last year.
The only thing that was basically unchanged was that the main char is a native american and it has to do with aliens. With the way the game was released, there is NO WAY they could have achieved it technically back in the mid-90's.
I am hoping the same fate awaits Duke Forever.
It just seems strange that he feels this passionate about it, yet hardly has mentioned it.
If he is serios, then I am all for it.
In my eyes, he is a sneakier Bill Gates. He is still a man that is about profit profit profit. For some reason, fabois seem to fail to see this.
Hell, even microsoft fanbois admit that Gates is full of shit...apple fanbois seem to act like little children who get pissed when someone calls them ugly.
Personally? I'm rooting for the guy in a garage that will eventually take out both of them.
BZZZT wrong.
I direct you to Duke Nukem Forever. How many times have they had a release date or release time frame for that monster?
No date does not equal vaporware, just like having a date does not equal it will hit retail within a reasonable date of the original release date.
Question for you:
If jobs truly felt this way, why did he wait so long to say so?
I call bullshit and PR stunt.
You were dropped on your head as a child, weren't you...and what's wrong with less content control, or even tax breaks?
With less content control (read: regulation) they are freer to make games like Manhunt and Conker and whatnot...you know, things that if the fat bible thumping high-and-mighties in America would never allow if they had their way.
If a gaming company is giving less to the government, that means they have more to spend in-house...thus allowing them either larger budget titles or more simultaneous titles being developed...
...you could always hop on Ebay and buy one of those old-school lunchbox style portable computers...just gut the innards and install your own stuff...
Heavier and larger than a laptop, but capable of carrying around a tower's computational power...not very convienient, I know, but still...it is an option...
True, Diesel's have come a long way in the noise department...but still, when you have pistons the sizes of a small child's head, it's difficult to make a Diesel quiet:-)
That said, I wish the US would switch over to more diesel engines...of course, what with the way American car manufacturers design their shit to die in 3-5 years, I don't think they want engines that last three to four times that sitting in their cars...