according to the article, it's tied to both your XBLive tag, and some unique Hardware ID attached to that specific console. That way other people on the same Xbox can play content downloaded onto it, even if they didn't purchase it. When you replace the console, the hardware id is lost, and the only thing left that they can verify is the gamertag. So you can still play the content downloaded with that gamertag, but not with any other.
I found Mass Effects score to be quite enjoyable. It has a very Blade Runner feel to it. Very pulsing rhythms and synth seem to enhance the moments of tension in the game, and the ending credits are something I'd love to play on rock band.
All these worlds are yours, except Europa. Attempt no landing there. Use them together. Use them in peace.
Re:BioWare No Big Loss For Microsoft
on
The History of BioWare
·
· Score: 2, Informative
Sources on these bug reports and reviews? Metacritic score is a very respectable 93.
And what does Microsoft have to do with Bioware? They developed 2 games for the xbox.
Also for all the people bemoaning EA's acquisition of Bioware, remember that Bioware games were published by Interplay, and they sure as hell outlived that disaster (and came out stronger for it).
The controls are very cool. Tilt left and right and your dragon turns that way. You have a range fire attack with one button, and an up close attack button where you go head to head with other dragons.
I really wish there was a slashdotscanner ala wikiscanner to prove that you're the same AC who's always posting about Wii controllers being gimicky and "bolted" on.
The camera actually helps out a ton. Similar to the camera in Dead Rising, you get bonuses against certain splicers and sometimes even a gene tonic when you reach a certain level of research.
Correction: Most people who buy a Wii are seeing overwhelming positive press coupled with an effective advertising campaign. Adding to this is the fact the Wii has proven most successful at engaging people in local multiplayer gaming, which improves word of mouth advertising.
Baldur's Gate games were amazing, but saying they've gone downhill since is a bit of a stretch.
KotOR was awarded game of the year by a ton of publications, and is generally agreed to be one of the best XBox games ever.
Jade Empire was received well and agreed to be one of the best RPG's of the year.
Neverwinter Nights was also a franchise that was well received and supported by an active community.
I think it depends on the size and scope of a test audience. If they're picking up a group of 15 year olds at the mall on a weekend and having them sit down to play the game for a half hour, than yes, it is definitely pandering to a certain audience (this conversely could be said if they pick a few college aged gamers who spend several hours at a time on the game). However, if they have a decent beta/playtest application and select a good cross section of who they believe will be playing the game, then I think it's sensible.
The ultimate goal has to be to create a game that the most people will find enjoyable, but we all know that "you can't please all the people all of the time."
I haven't seen it in full action yet. You see, I'm reserving judgment until I can see the final product in action, rather than taking a prejudiced attitude. It's a philosophy that has worked for me in gaming and life.
And I don't see my being a wimp mattering to the discussion Mr. AC.
Do any of those games have quality soundtrack that the GH games have had? I've never played or read up on them, but I always got the vibe that the Konami games were heavy on the techno/pop junk. I think the focus on Rock is what made GH so popular, and Rock Band seems to be staying with that genre.
"But even if is financially feasible, I bet MS is just going to sit on their asses and bully PC gamers into buying a console because they probably assume the 360 is a godsend and that every human wants to play Halo 3."
It's like you punched me in the gut with that. I was visiting those retailers because I had finally broken down and decided to grab a 360. When you think about it, the whole Games for Windows initiative can be seen as "win-win" for Microsoft. Either you:
a) Want to stay on the PC and break down and get Vista (and other upgrades that may require of you), or
b) Decide you're tired of upgrading the PC to play the latest games and decide to go to the standardized dedicated console and buy a 360.
But ask again in a few years when everyone's running Vista and the 360 is nearing the end of its lifespan and I'm sure the argument will be different.
I know it's just anecdotal, but on my most recent visit to big time retailers (Best Buy, Circuit City, Target), it looked like the PC games that require DX10 and thus Vista in full stock with seemingly little interest. There were tons of "Shadowrun" boxes and nearly as many Halo 2 PC. So pricing it at $100 may reduce what could be already poor sales.
"What I should have said is that games could not be high art, as I understand it. How do I know this? How many games have I played? I know it by the definition of the vast majority of games. They tend to involve (1) point and shoot in many variations and plotlines, (2) treasure or scavenger hunts, as in "Myst," and (3) player control of the outcome. I don't think these attributes have much to do with art; they have more in common with sports."
For someone who reviews countless action movie sequels and buddy cop movies, he sure has a poor grasp of how most great works of art are rare "diamonds in the rough." He has listed 2 (?) genres, FPS and point and click adventures. He has never seen the level of detail Bioware put into the characters for their many games. He has never experienced the emotional story of a FF6. He has never tried to see a dynamic artificial world created by the likes of Civilization.
I think Barker is wrong in calling Ebert prejudiced towards games. I think he's just ignorant towards them.
He was cleared of those charges
Childhood's End was one of my first and favorite SF books.
Clarke corresponded with C. S. Lewis in the 1940s and 1950s, and once met in an Oxford pub, the Eastgate, to discuss science fiction and space travel.
Oh to have been a fly on the walls of that pub.
according to the article, it's tied to both your XBLive tag, and some unique Hardware ID attached to that specific console. That way other people on the same Xbox can play content downloaded onto it, even if they didn't purchase it. When you replace the console, the hardware id is lost, and the only thing left that they can verify is the gamertag. So you can still play the content downloaded with that gamertag, but not with any other.
I found Mass Effects score to be quite enjoyable. It has a very Blade Runner feel to it. Very pulsing rhythms and synth seem to enhance the moments of tension in the game, and the ending credits are something I'd love to play on rock band.
All these worlds are yours, except Europa. Attempt no landing there. Use them together. Use them in peace.
Sources on these bug reports and reviews? Metacritic score is a very respectable 93. And what does Microsoft have to do with Bioware? They developed 2 games for the xbox. Also for all the people bemoaning EA's acquisition of Bioware, remember that Bioware games were published by Interplay, and they sure as hell outlived that disaster (and came out stronger for it).
I want to say that only steam preorders got Peggle Extreme
Metacritic reviews of Lair
ouch...
I really wish there was a slashdotscanner ala wikiscanner to prove that you're the same AC who's always posting about Wii controllers being gimicky and "bolted" on.
Obsidian made KOTOR 2, and it wasn't all that bad. It just couldn't live up to KOTOR.
The camera actually helps out a ton. Similar to the camera in Dead Rising, you get bonuses against certain splicers and sometimes even a gene tonic when you reach a certain level of research.
Ben Kuchera over at ARS Technica gave a very positive review here
Find a thesaurus, I'm tired of "bumpy" and "shiny." How about, luminescent and craggy?
Correction: Most people who buy a Wii are seeing overwhelming positive press coupled with an effective advertising campaign. Adding to this is the fact the Wii has proven most successful at engaging people in local multiplayer gaming, which improves word of mouth advertising.
Baldur's Gate games were amazing, but saying they've gone downhill since is a bit of a stretch.
KotOR was awarded game of the year by a ton of publications, and is generally agreed to be one of the best XBox games ever.
Jade Empire was received well and agreed to be one of the best RPG's of the year.
Neverwinter Nights was also a franchise that was well received and supported by an active community.
I think it depends on the size and scope of a test audience. If they're picking up a group of 15 year olds at the mall on a weekend and having them sit down to play the game for a half hour, than yes, it is definitely pandering to a certain audience (this conversely could be said if they pick a few college aged gamers who spend several hours at a time on the game). However, if they have a decent beta/playtest application and select a good cross section of who they believe will be playing the game, then I think it's sensible.
The ultimate goal has to be to create a game that the most people will find enjoyable, but we all know that "you can't please all the people all of the time."
Considering they scrapped Single Player, I'd hope they have 32 vs 32
I haven't seen it in full action yet. You see, I'm reserving judgment until I can see the final product in action, rather than taking a prejudiced attitude. It's a philosophy that has worked for me in gaming and life.
And I don't see my being a wimp mattering to the discussion Mr. AC.
Do any of those games have quality soundtrack that the GH games have had? I've never played or read up on them, but I always got the vibe that the Konami games were heavy on the techno/pop junk. I think the focus on Rock is what made GH so popular, and Rock Band seems to be staying with that genre.
MS employees spending their evenings trolling gaming discussion boards
I've got a piece of cookery that would like to have a chromatically themed discussion with you.
"But even if is financially feasible, I bet MS is just going to sit on their asses and bully PC gamers into buying a console because they probably assume the 360 is a godsend and that every human wants to play Halo 3."
It's like you punched me in the gut with that. I was visiting those retailers because I had finally broken down and decided to grab a 360. When you think about it, the whole Games for Windows initiative can be seen as "win-win" for Microsoft. Either you:
a) Want to stay on the PC and break down and get Vista (and other upgrades that may require of you), or
b) Decide you're tired of upgrading the PC to play the latest games and decide to go to the standardized dedicated console and buy a 360.
But ask again in a few years when everyone's running Vista and the 360 is nearing the end of its lifespan and I'm sure the argument will be different.
I know it's just anecdotal, but on my most recent visit to big time retailers (Best Buy, Circuit City, Target), it looked like the PC games that require DX10 and thus Vista in full stock with seemingly little interest. There were tons of "Shadowrun" boxes and nearly as many Halo 2 PC. So pricing it at $100 may reduce what could be already poor sales.
"What I should have said is that games could not be high art, as I understand it. How do I know this? How many games have I played? I know it by the definition of the vast majority of games. They tend to involve (1) point and shoot in many variations and plotlines, (2) treasure or scavenger hunts, as in "Myst," and (3) player control of the outcome. I don't think these attributes have much to do with art; they have more in common with sports."
For someone who reviews countless action movie sequels and buddy cop movies, he sure has a poor grasp of how most great works of art are rare "diamonds in the rough." He has listed 2 (?) genres, FPS and point and click adventures. He has never seen the level of detail Bioware put into the characters for their many games. He has never experienced the emotional story of a FF6. He has never tried to see a dynamic artificial world created by the likes of Civilization.
I think Barker is wrong in calling Ebert prejudiced towards games. I think he's just ignorant towards them.
I immediately regret using all my previous mod points. This needs to be modded funny.