...and don't forget making absolutely, positively sure that the user does NOT have ultimate control of his/her system. MS definitely keeps trying true upgrades on that front.
No, they don't do a true flicker 40-120 times per second, unless you are actually showing alternate frames of black and white. CRT phosphor material glows for a range of time (optimally equal to the reciprocal of the refresh rate). LCDs don't flicker at all, unless you count the dithering of cheap lower-color panels, which isn't much luminance change anyway. I'm not familiar enough with plasma tech to know, but I haven't noticed any flickering on those displays.
Now, a DLP projector with color wheel IS really annoying to look at, because it does flash separate primary colors. LED scrolling signs are typically at 60Hz and really show it due to the speed of LEDs. And then of course there are bad fluorescent tube lights. Truly flickering light sources like this ARE distracting and headache-inducing for many people.
But I think modulating data through LEDs will be of such high frequency it won't be noticeable.
Nintendo's release of old games to the Wii is absolute genius. Those games were so popular for a reason. It wasn't for their killer graphics - it was because they held your attention and entertained you for hours.
That has little to do with the age of the game. The ratio of garbage to memorable has most likely stayed similar. These old "classics" are just the very few games that have survived the quality filter, out of myriad lumps of crap.
How else to explain the complete absence of any "clicky" keyboards?
Yeah, they keep listing "soft and cushy" keypresses under the Pro section, and consider padded wrist wrests to be a benefit! It's like these morons believe typing speed to be irrelevant, and carpal tunnel problems to just be a fact of life that everybody should experience.
if you're producing 10^23 vehicles, each needs to be exactly the same, not a custom build like this prototype
Not if you've developed nano-factories that build nano-factories, either level of which takes external commands or runs through a series of variations during its processing.
Yes, I was trying to be funny and over-pedantic, but "Scientists have detected an organic sugar molecule" still sounds quite singular to me, even though I do know that it means the presence of some quantity of that type of molecule.
I see no mention of these measures, and am not amused by this ridiculous lack of foresight if in fact they are omitted. These need to be present from the start, not attempted to tack on later.
It would be much easier for anybody to spy on backbone communications in this giant wireless system than what we currently have with wired backbones.
Microsoft has done enough to break backwards compatibility already. They should just go the whole hog and on their next iteration, do a ground-up security analysis and refactoring of their OS, instead of trying to prevent & remove malware that latches onto existing API problems that some software might use legitimately.
It wouldn't be impossible to give private sandboxes to "legacy" apps that don't use the new secure APIs.
Naturally occurring water here on earth has dissolved minerals and other trace elements that are critical for our health. It is not advisable for people to drink only distilled water over any long term, without taking other precautions.
I suspect NASA has taken this into account, and do add additives to the water (iodine is mentioned for added sterility) but just FYI for wannabe distilled-piss drinkers out there.
Wait a minute. Typically the SIMD of GPU commands is for handling vector triples (coordinates or colors) and matrices, which completely translates into supercomputer tasks that are being talked about in TFA: "tasks such as scientific simulations or geographic modelling".
GPUs nowadays have hundreds of parallelized vector/matrix processors and the drivers & hardware take care of scheduling them all through those pipelines for you. Within the targeted fields, I can't see a downside of this sort of development.
...and don't forget making absolutely, positively sure that the user does NOT have ultimate control of his/her system. MS definitely keeps trying true upgrades on that front.
Does this mean that Tor hidden nodes and I2P will finally gain some traction?
The Core II: Raping Science Harder
Coming this summer!
A man, a plan, a Cybot ... Panama?
wait, that doesn't work!
And what Minoan Hypothesis post is complete without a pic of said Santorini, which could look like a destroyed concentric island ring?
http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=santorini&sll=38.591114,14.999084&sspn=1.022926,2.114868&ie=UTF8&ll=36.403876,25.395927&spn=0.263337,0.528717&t=k&z=12
Because that would really suck.
Did you miss the word "carcasses" in TFS? Think rendering plants.
No, they don't do a true flicker 40-120 times per second, unless you are actually showing alternate frames of black and white. CRT phosphor material glows for a range of time (optimally equal to the reciprocal of the refresh rate). LCDs don't flicker at all, unless you count the dithering of cheap lower-color panels, which isn't much luminance change anyway. I'm not familiar enough with plasma tech to know, but I haven't noticed any flickering on those displays.
Now, a DLP projector with color wheel IS really annoying to look at, because it does flash separate primary colors. LED scrolling signs are typically at 60Hz and really show it due to the speed of LEDs. And then of course there are bad fluorescent tube lights. Truly flickering light sources like this ARE distracting and headache-inducing for many people.
But I think modulating data through LEDs will be of such high frequency it won't be noticeable.
Nintendo's release of old games to the Wii is absolute genius. Those games were so popular for a reason. It wasn't for their killer graphics - it was because they held your attention and entertained you for hours.
That has little to do with the age of the game. The ratio of garbage to memorable has most likely stayed similar. These old "classics" are just the very few games that have survived the quality filter, out of myriad lumps of crap.
Yeah, they keep listing "soft and cushy" keypresses under the Pro section, and consider padded wrist wrests to be a benefit! It's like these morons believe typing speed to be irrelevant, and carpal tunnel problems to just be a fact of life that everybody should experience.
I didn't get past the first page. :-P
Not if you've developed nano-factories that build nano-factories, either level of which takes external commands or runs through a series of variations during its processing.
You don't do "traffic control". Each automaton routes itself, continually deciding where is payload is best unloaded.
In the light of the way a lot of IP is handled today, "Everything is IP" sounds like a dystopian nightmare.
You don't know very many languages, do you?
Many server motherboards come with some chintzy onboard video, yet have plenty of CPU and RAM to throw around.
But who is going to be running D3D10.1 apps on a server? Is MS going to rewrite their GUI layers on top of their 3d API a la Apple?
I did, but then I only got 5fps. :-P
Yes, I was trying to be funny and over-pedantic, but "Scientists have detected an organic sugar molecule" still sounds quite singular to me, even though I do know that it means the presence of some quantity of that type of molecule.
It can detect a molecule in a star 26kly away? Wow!
Yeah, it's not rocket science! Oh wait...
n/t
...emphasis mine. It sounds like any measured positive benefit is still in the noise band.
I see no mention of these measures, and am not amused by this ridiculous lack of foresight if in fact they are omitted. These need to be present from the start, not attempted to tack on later.
It would be much easier for anybody to spy on backbone communications in this giant wireless system than what we currently have with wired backbones.
Microsoft has done enough to break backwards compatibility already. They should just go the whole hog and on their next iteration, do a ground-up security analysis and refactoring of their OS, instead of trying to prevent & remove malware that latches onto existing API problems that some software might use legitimately.
It wouldn't be impossible to give private sandboxes to "legacy" apps that don't use the new secure APIs.
Naturally occurring water here on earth has dissolved minerals and other trace elements that are critical for our health. It is not advisable for people to drink only distilled water over any long term, without taking other precautions.
I suspect NASA has taken this into account, and do add additives to the water (iodine is mentioned for added sterility) but just FYI for wannabe distilled-piss drinkers out there.
Wait a minute. Typically the SIMD of GPU commands is for handling vector triples (coordinates or colors) and matrices, which completely translates into supercomputer tasks that are being talked about in TFA: "tasks such as scientific simulations or geographic modelling".
GPUs nowadays have hundreds of parallelized vector/matrix processors and the drivers & hardware take care of scheduling them all through those pipelines for you. Within the targeted fields, I can't see a downside of this sort of development.