The original experiment was on rats, where they deprived them of sleep and then gave them amphetamines to combat the weariness. The rats' judgement was very flawed when they were deprived of sleep, and the amphetamines didn't correct the flaw like it should have if the flaw came from the rats just being tired. They then went into a deeper study of sleep and dreams to try and explain why the rats weren't performing as well. Thus, it appears that rats at least dream of hypothetical situations.
Last I read, sleep basically weakened all of your memories over the course of the night. This made it so that your short and medium term memories were wiped out and all of the non-notable events over the course of the day were wiped out.
Also, considering the effort that our bodies put into making sure that we could have vivid dreams and not move during them, dreaming itself seems to be something that was selected for.
From what I've seen, most people remember less than 5 dreams per week. This guy's talking about 1 to 4 dreams per night, which would mean that he's talking mostly about dreams we don't remember.
Doesn't that make sense to a certain extent though? While you'll (hopefully) never face that exact situation, dealing with embarrassment is a very real danger, and clothing tends to be very easy to embarrass yourself with. Ripping your pants, wearing your shirt backwards, your zipper being down, etc, are all things that could happen basically any day of the week and would be embarrassing. Not as embarrassing as driving to work naked, but pretty embarrassing nonetheless.
That's one dream. The summary says that they're looking at 1 to 4 dreams a night, which indicates that the dreams they're talking about are the ones we don't remember.
This almost makes me want to blow up an airplane just to prove how stupid and pointless these restrictions are. The only thing a terrorist can really do to the airplane anymore is blow it up, and there are too many ways to blow up an airplane without batteries that these restrictions are dumb beyond all belief.
anyone can sell cheap Haynes underwear, but not everyone can sell digital content That's only true if you assume that you can get cheap Haynes underwear in the first place. The reverse is true (at least for my skill set) when you consider how easy it is to set up a website compared to how hard it is to get the physical store, negotiate price with the supplier, buy from the supplier, distribute to the individual locations and manage the employees that are required to sell those products. Wal-Mart is exceptionally skilled at all those things and their size has made them even more so.
Unfortunately, the only thing that they can leverage from their retail success is their name recognition. Those things that make me love Wal-Mart evaporate in the digital world: their lenient return policies, multiple locations and low prices are all nullified by the fact that it's not a physical medium.
I agree. I'm very technically inclined (spending at least 8, but usually 12+ hours on the internet per day) and I always buy the physical/digital combination when offered. the physical media is faster and more portable for now and is an easy backup. If offered a choice between the digital and the physical, I'll choose the physical.
Let's not forget that Wal Mart was the first to really push a large number of stores in medium-sized cities. My hometown (~10,000 people) has three other comparably sized cities within a 5 minute drive and then one much larger city within a 15 minute drive. All of the other chains were opening stores in the large city 15 minutes away when Wal-Mart opened one in my hometown and one in the larger city. Effectively, this made it so that one Sears had to compete with two Wal-Marts but, since each Wal-Mart targeted a smaller area, only one of the Wal-Marts competed with the Sears.
I read somewhere that 75% of all KMarts and Sears competed with a Wal-Mart, but only 33% of Wal-Marts competed with a Sears because of this strategy. When you can beat your competitors on price, location, and convenience, you're going to do well no matter what.
You know it's a pain to have multiple OSes on a computer. You know you either have to partition the hard drive for each one, thereby making space management more of a headache, or have it run in a virtual environment and therefore slower and possibly again the terms of the license. Overall, it's more of a pain than I'm willing to put up with to have multiple operating systems on the same computer. I've done it before, it was a good solution at the time, but I don't think I'd go back if I don't absolutely have to.
I like the thought of a game ending in disaster no matter what happens. I want to play a game where no matter what you do, you can't "win" it, like in groundhog day, only you never break out of it, but when you do something different you learn something else. In other words, you get to examine from every possible angle the inevitability of disaster, and in the end you walk away when you've accepted it or grown bored out of your mind.
I just wish they'd go back to the Alpha Centauri mode, where you can customize units and you have a unit that will transfer resources from a square to it's home base. *sigh* Alpha Centauri was, in many ways, my favorite Civ game.
So you're saying that Christmas is more exciting because you know it's coming, rather than just having a tradition of waking up one day to a bunch of presents and some dead tree with lights in the living room? I know that my GF's excitement over a new DS was enhanced with the surprise and the buildup that Christmas allowed for.
I'm guessing that they'd rather cash in on the name recognition from their previous games. The last game came out several years ago, before the first halo was even released. Most hardcore gamers have no tie to the game, and most people who played it are now moved into the casual/sometimes gamer category. I think most studios and publishers would rather cash in on recognition with a good game still being played rather than get negative name recognition with the last game barely remembered.
Your post really only applies to static html, which is not what most seminars are geared towards. If you're doing anything dynamic with a page, then doing the HTML and CSS by hand is almost always the best option. Using any WYSIWYG editor is going to give you shitty html that's nearly impossible to edit after the fact, and very few are able to work around code. I've had php CMSs that stripped out all the php and javascript in the files when it saved them, so customers or dumbass designers would use the CMS to change the design on a dynamic page and suddenly it's not dynamic anymore.
I did see those movies, and I thought they were quite well done and all of the changes I noticed were done for time. There was no time for Aragorn to gather forces from across Gondor, so the ghosts come with him instead, etc. The reason I would choose Jackson is that he's proven to have the dedication to the source material and the knowledge to pull it off.
I would prefer he do a series of short films based on the Unfinished Tales, then a documentary based on the Silmarilion. That would be awesome beyond all reason.
a bowling alley near you...come[s] with a bonus titled called, GETTING FRESH AIR I don't know what the bowling alleys are like where you live, but this is a patently false statement from all of my experiences.
The original experiment was on rats, where they deprived them of sleep and then gave them amphetamines to combat the weariness. The rats' judgement was very flawed when they were deprived of sleep, and the amphetamines didn't correct the flaw like it should have if the flaw came from the rats just being tired. They then went into a deeper study of sleep and dreams to try and explain why the rats weren't performing as well. Thus, it appears that rats at least dream of hypothetical situations.
Last I read, sleep basically weakened all of your memories over the course of the night. This made it so that your short and medium term memories were wiped out and all of the non-notable events over the course of the day were wiped out.
Also, considering the effort that our bodies put into making sure that we could have vivid dreams and not move during them, dreaming itself seems to be something that was selected for.
From what I've seen, most people remember less than 5 dreams per week. This guy's talking about 1 to 4 dreams per night, which would mean that he's talking mostly about dreams we don't remember.
Doesn't that make sense to a certain extent though? While you'll (hopefully) never face that exact situation, dealing with embarrassment is a very real danger, and clothing tends to be very easy to embarrass yourself with. Ripping your pants, wearing your shirt backwards, your zipper being down, etc, are all things that could happen basically any day of the week and would be embarrassing. Not as embarrassing as driving to work naked, but pretty embarrassing nonetheless.
That's one dream. The summary says that they're looking at 1 to 4 dreams a night, which indicates that the dreams they're talking about are the ones we don't remember.
This almost makes me want to blow up an airplane just to prove how stupid and pointless these restrictions are. The only thing a terrorist can really do to the airplane anymore is blow it up, and there are too many ways to blow up an airplane without batteries that these restrictions are dumb beyond all belief.
Unfortunately, the only thing that they can leverage from their retail success is their name recognition. Those things that make me love Wal-Mart evaporate in the digital world: their lenient return policies, multiple locations and low prices are all nullified by the fact that it's not a physical medium.
I agree. I'm very technically inclined (spending at least 8, but usually 12+ hours on the internet per day) and I always buy the physical/digital combination when offered. the physical media is faster and more portable for now and is an easy backup. If offered a choice between the digital and the physical, I'll choose the physical.
Let's not forget that Wal Mart was the first to really push a large number of stores in medium-sized cities. My hometown (~10,000 people) has three other comparably sized cities within a 5 minute drive and then one much larger city within a 15 minute drive. All of the other chains were opening stores in the large city 15 minutes away when Wal-Mart opened one in my hometown and one in the larger city. Effectively, this made it so that one Sears had to compete with two Wal-Marts but, since each Wal-Mart targeted a smaller area, only one of the Wal-Marts competed with the Sears.
I read somewhere that 75% of all KMarts and Sears competed with a Wal-Mart, but only 33% of Wal-Marts competed with a Sears because of this strategy. When you can beat your competitors on price, location, and convenience, you're going to do well no matter what.
You know it's a pain to have multiple OSes on a computer. You know you either have to partition the hard drive for each one, thereby making space management more of a headache, or have it run in a virtual environment and therefore slower and possibly again the terms of the license. Overall, it's more of a pain than I'm willing to put up with to have multiple operating systems on the same computer. I've done it before, it was a good solution at the time, but I don't think I'd go back if I don't absolutely have to.
Dude, that was hilarious. Thank you for brightening my day just a little bit more.
I like the thought of a game ending in disaster no matter what happens. I want to play a game where no matter what you do, you can't "win" it, like in groundhog day, only you never break out of it, but when you do something different you learn something else. In other words, you get to examine from every possible angle the inevitability of disaster, and in the end you walk away when you've accepted it or grown bored out of your mind.
I just wish they'd go back to the Alpha Centauri mode, where you can customize units and you have a unit that will transfer resources from a square to it's home base. *sigh* Alpha Centauri was, in many ways, my favorite Civ game.
So you're saying that Christmas is more exciting because you know it's coming, rather than just having a tradition of waking up one day to a bunch of presents and some dead tree with lights in the living room? I know that my GF's excitement over a new DS was enhanced with the surprise and the buildup that Christmas allowed for.
I'm guessing that they'd rather cash in on the name recognition from their previous games. The last game came out several years ago, before the first halo was even released. Most hardcore gamers have no tie to the game, and most people who played it are now moved into the casual/sometimes gamer category. I think most studios and publishers would rather cash in on recognition with a good game still being played rather than get negative name recognition with the last game barely remembered.
Your post really only applies to static html, which is not what most seminars are geared towards. If you're doing anything dynamic with a page, then doing the HTML and CSS by hand is almost always the best option. Using any WYSIWYG editor is going to give you shitty html that's nearly impossible to edit after the fact, and very few are able to work around code. I've had php CMSs that stripped out all the php and javascript in the files when it saved them, so customers or dumbass designers would use the CMS to change the design on a dynamic page and suddenly it's not dynamic anymore.
I don't know, will the hardware be reliable? Can I use it as a space heater?
I did see those movies, and I thought they were quite well done and all of the changes I noticed were done for time. There was no time for Aragorn to gather forces from across Gondor, so the ghosts come with him instead, etc. The reason I would choose Jackson is that he's proven to have the dedication to the source material and the knowledge to pull it off.
I would prefer he do a series of short films based on the Unfinished Tales, then a documentary based on the Silmarilion. That would be awesome beyond all reason.
The DS is the highest selling gaming device period. It needs advertising less than the Wii does.
Nobody would ever be able to use 1024 qubits.
-moderatorrater, 2007