You can name something whatever you want, but most people will use whatever minimal number of syllables/letters are necessary to convey the concept in language.
If there's not a name for this, then there should be...
I spent a few hours pouring over the CAIB report which contains a lot of very clear and sound details about how they found out what went wrong.
It's worth taking a look at, as it gave a lot of insight into how they used the recovered parts to determine exactly what happened. The graphs that show where each tile fell on the ground makes it very clear where the problem started. The sensor timelines also give clues about how the fire spread inside the wing. Internal emails are included to show how the problem was acknowledged but played down, and how many missed opportunities there were to have discovered the problem while still in space.
It's definitely worth downloading and at browsing through if you have any interest at all in the space program.
They made roughly the same mistake in Star Wars Galaxies. They called it an "open beta" when they meant that they were dropping the NDA and that people would be "open" to talk about the game with non-beta people.
In the process, they got a lot of people's hopes up who thought they were going to just suddenly let everyone who could download the client in.
It's nice that some of us can live in fantasyland where the theories of standards compliance are the only guidelines used to create the framework or "demo", before they finally hand the project off to the unlucky grunts who have to actually make it work in the real world.
Of course it doesn't hurt to have created such a detailed world that an entire 569 page book can be written *just* to reference all the words and names that were created to describe it. =)
This is why I left SWG for Second Life. I left right about the time the Holocron concept became the obvious path to advance my character (who was a non-combat class).
I was not about to go through all the trouble to retrain to become a combat character, fight through the hoards of people who are all camping the spawn sites where holocrons could be dropped, cursing and swearing at each other for "kill stealing" all the while getting killed over and over again by the mob that drops the holocrons just to get that one lucky drop that only serves to tell me I have to completely change professions and do it all over again.
This is not the path of a Jedi.
Well, maybe a Dark Jedi, but where was the path to becoming a good Jedi? It didn't make sense that I had to go from being a humble moisture farmer with dreams of faraway places to become the most aggressive selfish "l33t d3wd" ass-kicking psychotic fighter in the game in order to find the path to enlightenment...
Anyway, now I'm pretty much settled on SL. I doubt I can go back to any other MMO game which doesn't offer me the ability to build and script everything I create in the world. No other MMO game out there can even compete with this level of freedom.
I still await the day someone does a proper remake of this game.
Key requirements to be considered a remake:
Ability to takeoff from the surface of a planet and gradually enter space (or vice-versa) all in one continuious unbroken scene
A fractally-generated universe that seems infinitely large with fractally generated star systems, planets, local governments, etc.
Realistically sized orbiting + rotating planets with cities on the surface, from where you can see the stars move across the sky, sunrise, sunset, etc
Roughly modeled after our galaxy
Option for playing classical music while docking with space stations =D
One of many plots is to conduct trade between profitable locations
Various ships, upgrades available for purchase
Space combat
Freedom to move anywhere
Jump to hyperspace
Ability to mine asteriods
Ability to trade (and get caught trading) illegal goods
I'd love to see an MMO of this. Some games come close, but they left out some of the more appealing aspects that Frontier had (i.e., some of the items mentioned at the top of the list).
So far, Second Life seems to be their most popular market. I've played with it a little bit; it's kind of fun, and taught me a little about how the bigger commodities markets work.
I think Second Life is doing especially well on OGM because the company that runs the game (Linden Labs) has not only allowed it to be used, but has encouraged SL residents to use it.
One of the things that really turned me on to SL was how open-minded the company is that runs it. It's too bad the other bigger MMO companies are afraid to let their users own the fruits of their "labors", including their currency.
Actually this idea is similiar to the theory why some autistic people can perform seemingly superhuman feats of memory. It's probably becuase since many of them lack the internal "language" voice, that their brains have more power to store things without conscious biases.
For example, I once read an article (linked from here I believe) where a very young autistic child drew a picture of a horse, which was remarkable for her age. The idea is that since he/she did not have the label/classification system in place in her mind to filter things into, she simply drew what she saw.
The "wake-sleep" algorithm for unsupervised neural networks.
Hinton GE, Dayan P, Frey BJ, Neal RM.
Department of Computer Science, University of Toronto, Ontario, Canada.
An unsupervised learning algorithm for a multilayer network of stochastic neurons is described. Bottom-up "recognition" connections convert the input into representations in successive hidden layers, and top-down "generative" connections reconstruct the representation in one layer from the representation in the layer above. In the "wake" phase, neurons are driven by recognition connections, and generative connections are adapted to increase the probability that they would reconstruct the correct activity vector in the layer below. In the "sleep" phase, neurons are driven by generative connections, and recognition connections are adapted to increase the probability that they would produce the correct activity vector in the layer above.
I used to do oil changes while in college. We had a hydraulic lift that had a fairly constant lift rate until it got to about 75% up, then it would suddenly accelerate until it hit the sudden end of it's length, where it stopped abruptly, hopping the car a short distance into the air. Every time I raised a car up on it, I'd cringe that it might come back down and slide off...
Black and White was supposed to change gaming as we knew it and instead was just a crappy game. Gamespot ranking: 9.3. Looks like the reviewer bought into the hype.
It's a shame it didn't do better. I think if they had just quadrupled the number of levels, it would have been one of the best games of all time.
B&W had one of the best 3d user interfaces I've ever used in a game. It's too bad we probably won't see many games try that kind of interface again...
Agreed. I feel like I could do a lot more for the advancement of our civilization by sacrificing myself to go there and spend a year doing research trying to find a way to make it possible to live there, than I will probably ever contribute to society by sitting on my ass every day goofing off on the internet for the next 50 years.
I'd have to guess that people who are hooked on MMOs probably account for contributing a lot to these kind of statistics. Instead of going home and watching TV, they get right online and spend the next 8+ hours socializing
That's got to add a little bit to the numbers... =D
That's the best description of television that I've ever read =D
Going on about 3 years myself since I stopped watching TV.
For those who still watch TV regularly: you don't realize how bad it really is until you step away for a while and then come back. Give it a try and you'll probably be quite disgusted...
the economics will never see a real useful maglev
"never" is a very long time. =)
You can name something whatever you want, but most people will use whatever minimal number of syllables/letters are necessary to convey the concept in language.
If there's not a name for this, then there should be...
And it should be short. =)
level editing will be the game
Turn it into an MMO, and you have the metaverse =)
There is also a cooperative edit mode, try and beat that :)
See sig... =D
I spent a few hours pouring over the CAIB report which contains a lot of very clear and sound details about how they found out what went wrong.
It's worth taking a look at, as it gave a lot of insight into how they used the recovered parts to determine exactly what happened. The graphs that show where each tile fell on the ground makes it very clear where the problem started. The sensor timelines also give clues about how the fire spread inside the wing. Internal emails are included to show how the problem was acknowledged but played down, and how many missed opportunities there were to have discovered the problem while still in space.
It's definitely worth downloading and at browsing through if you have any interest at all in the space program.
They made roughly the same mistake in Star Wars Galaxies. They called it an "open beta" when they meant that they were dropping the NDA and that people would be "open" to talk about the game with non-beta people.
In the process, they got a lot of people's hopes up who thought they were going to just suddenly let everyone who could download the client in.
Maybe this means we can use badgers to predict avalanches! =)
Parent is correct.
It's nice that some of us can live in fantasyland where the theories of standards compliance are the only guidelines used to create the framework or "demo", before they finally hand the project off to the unlucky grunts who have to actually make it work in the real world.
Of course it doesn't hurt to have created such a detailed world that an entire 569 page book can be written *just* to reference all the words and names that were created to describe it. =)
Anyone else notice the Amiga 1084-style monitor in one of the pictures? =D
I've been hoping for a long time now that they might come up with a smaller lego form factor, sort of the inverse size of Duplo.
This would allow us to make detailed models without having them be the "size of a small car" and still use mostly basic pieces.
This is why I left SWG for Second Life. I left right about the time the Holocron concept became the obvious path to advance my character (who was a non-combat class).
I was not about to go through all the trouble to retrain to become a combat character, fight through the hoards of people who are all camping the spawn sites where holocrons could be dropped, cursing and swearing at each other for "kill stealing" all the while getting killed over and over again by the mob that drops the holocrons just to get that one lucky drop that only serves to tell me I have to completely change professions and do it all over again.
This is not the path of a Jedi.
Well, maybe a Dark Jedi, but where was the path to becoming a good Jedi? It didn't make sense that I had to go from being a humble moisture farmer with dreams of faraway places to become the most aggressive selfish "l33t d3wd" ass-kicking psychotic fighter in the game in order to find the path to enlightenment...
Anyway, now I'm pretty much settled on SL. I doubt I can go back to any other MMO game which doesn't offer me the ability to build and script everything I create in the world. No other MMO game out there can even compete with this level of freedom.
Key requirements to be considered a remake:
I'd love to see an MMO of this. Some games come close, but they left out some of the more appealing aspects that Frontier had (i.e., some of the items mentioned at the top of the list).
So far, Second Life seems to be their most popular market. I've played with it a little bit; it's kind of fun, and taught me a little about how the bigger commodities markets work.
I think Second Life is doing especially well on OGM because the company that runs the game (Linden Labs) has not only allowed it to be used, but has encouraged SL residents to use it.
One of the things that really turned me on to SL was how open-minded the company is that runs it. It's too bad the other bigger MMO companies are afraid to let their users own the fruits of their "labors", including their currency.
Use the force... =D
Actually this idea is similiar to the theory why some autistic people can perform seemingly superhuman feats of memory. It's probably becuase since many of them lack the internal "language" voice, that their brains have more power to store things without conscious biases.
For example, I once read an article (linked from here I believe) where a very young autistic child drew a picture of a horse, which was remarkable for her age. The idea is that since he/she did not have the label/classification system in place in her mind to filter things into, she simply drew what she saw.
I can't sleep well when my computer is turned off, nor can I sleep well in other locations where there's not some whitenoise type background sound.
I've also found I can solve problems better while wearing headphones playing white noise while at work.
I don't know if the white noise is constructively helping, or if it's just blocking other background sounds from being as audible.
Either way, they seem to work great for sleep & work =)
http://citeseer.nj.nec.com/hinton95wakesleep.html
I used to do oil changes while in college. We had a hydraulic lift that had a fairly constant lift rate until it got to about 75% up, then it would suddenly accelerate until it hit the sudden end of it's length, where it stopped abruptly, hopping the car a short distance into the air. Every time I raised a car up on it, I'd cringe that it might come back down and slide off...
Here are a bunch more pictures of aerogels in various experiments, including pictures of magnetic and photoluminescent areogels.
Black and White was supposed to change gaming as we knew it and instead was just a crappy game. Gamespot ranking: 9.3. Looks like the reviewer bought into the hype.
It's a shame it didn't do better. I think if they had just quadrupled the number of levels, it would have been one of the best games of all time.
B&W had one of the best 3d user interfaces I've ever used in a game. It's too bad we probably won't see many games try that kind of interface again...
Agreed. I feel like I could do a lot more for the advancement of our civilization by sacrificing myself to go there and spend a year doing research trying to find a way to make it possible to live there, than I will probably ever contribute to society by sitting on my ass every day goofing off on the internet for the next 50 years.
I'd have to guess that people who are hooked on MMOs probably account for contributing a lot to these kind of statistics. Instead of going home and watching TV, they get right online and spend the next 8+ hours socializing
That's got to add a little bit to the numbers... =D
"Meesa thinkin' dat disa gonna be muy muy bom-bad."
I kind of like JarJar, but if this makes a lot of geeks happy and shuts them up, maybe it'll be worth it =P
The last bastion of creativity within the corporation has fallen.
The Disney company is now just an entertainment broker.
It's time to rest in peace.
That's the best description of television that I've ever read =D
Going on about 3 years myself since I stopped watching TV.
For those who still watch TV regularly: you don't realize how bad it really is until you step away for a while and then come back. Give it a try and you'll probably be quite disgusted...