even working on dual-processor machines and using 'make -j4' to allow multiple jobs, the nature of how makefiles calculate dependencies can make it very difficult to get much work done in parallel. other 'make'-like systems, such as Jam/MR do a better job of evenly building large, multi-directory projects.
...is not that they cancel and don't pick up shows I would love to see (such as Farscape and B5 spin-offs). It's that they cut the re-runs! I love to watch old series Star Trek, but it's frustrating when they chop out scenes to fit more commercials. Sometimes it's hard to notice unless you are very familiar with the episode, but in "Mirror, Mirror" (for instance) the cutting is clumsy enough that it breaks up the continuity. I like to think of these reruns as an archive of great shows, such as Star Trek and B5. I guess they aren't, tho.
One thing I can't seem to find is how easy/reliable it is to print to someone else's windows-based printer. Considering the trouble that I've seen with different versions of Windows trying to do this, not to mention the hassles of printing under Linux, I worry.
This sounds a lot like the HARP or Aura home audio box that Be was demoing a year or two ago. I'm glad someone finally is trying to sell this idea. needs a minidisc tho.
> Optimized graphics routines from Intel
I believe this refers to the "royalty-bearing" Indeo5 encoder, which was removed from the free-as-in-beer version of BeOS 5. Easy to remove.
What do you focus on in a game: story or play
on
Are Videogames Art?
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· Score: 1
I tend to be a sucker for a game with a good story. Hopefully, the way that the game plays -- besides being simply fun -- is something that serves and evokes the story told within the game. That is probably why I love adventure games and interactive fiction. A good adventure game combines a fascinating story with pretty pictures, making the storytelling a bit more like a comic book than any other medium.
But what it comes down to is what sort of content is being expressed within the medium. I focus on the story and the pictures. I suspect that I tend to lose track of what makes games *games* tho', and what sort of function that serves.
I suppose literacty might be a problem, as well as attention spans, but my favorite non-violent games have been some of the past few years' best adventure games, such as The Longest Journey, Grim Fandango, and Sanatorium. Fantastic stuff.
It's about using the right tool for the right job... C and assembler for kernel and driver work, and C++ for an API that allows you to easily develop apps. seems perfect to me.
I never saw it, but I'd heard that if you did a search for text in the Amiga's Kickstart bootloader, you'd see the message "We built it, Commodore f*ck it up"
It's missing some stuff that audio and video pros (or amateurs:) might want, but it's a pretty complete desktop OS. If you want more space, you can mount a FAT drive and store stuff there, or use the included DriveSetup tool to make a 'real' BFS partition. Then follow some of the links on the FreeBe desktop...
The groundwork was going to go into 5, but ended up getting ripped out. What multi-user stuff is most helpful for, I think, is shared permissions on files and printers and such like over a network. Until the BeOS gets more support for things like that, why bother? I'm much more excited about the new BeOS Networking Environment, BONE.
Well, maybe Be just doesn't want to ship out beta products to the general public. That way, we'll all have an openGL library that actually works right, as well as all those media codecs.
even working on dual-processor machines and using 'make -j4' to allow multiple jobs, the nature of how makefiles calculate dependencies can make it very difficult to get much work done in parallel. other 'make'-like systems, such as
Jam/MR do a better job of evenly building large, multi-directory projects.
...is not that they cancel and don't pick up shows I would love to see (such as Farscape and B5 spin-offs). It's that they cut the re-runs! I love to watch old series Star Trek, but it's frustrating when they chop out scenes to fit more commercials. Sometimes it's hard to notice unless you are very familiar with the episode, but in "Mirror, Mirror" (for instance) the cutting is clumsy enough that it breaks up the continuity. I like to think of these reruns as an archive of great shows, such as Star Trek and B5. I guess they aren't, tho.
At least Jeremiah was renewed for a second season. not a space show, I guess.
One thing I can't seem to find is how easy/reliable it is to print to someone else's windows-based printer. Considering the trouble that I've seen with different versions of Windows trying to do this, not to mention the hassles of printing under Linux, I worry.
true...I know her! she goes to San Francisco State.
This sounds a lot like the HARP or Aura home audio box that Be was demoing a year or two ago. I'm glad someone finally is trying to sell this idea. needs a minidisc tho.
is there a physics-related reason to place it in a particular spot? one of the poles? The equator?
> Optimized graphics routines from Intel
I believe this refers to the "royalty-bearing" Indeo5 encoder, which was removed from the free-as-in-beer version of BeOS 5. Easy to remove.
I tend to be a sucker for a game with a good story. Hopefully, the way that the game plays -- besides being simply fun -- is something that serves and evokes the story told within the game. That is probably why I love adventure games and interactive fiction. A good adventure game combines a fascinating story with pretty pictures, making the storytelling a bit more like a comic book than any other medium.
But what it comes down to is what sort of content is being expressed within the medium. I focus on the story and the pictures. I suspect that I tend to lose track of what makes games *games* tho', and what sort of function that serves.
"cess-ium" -- what a load
I suppose literacty might be a problem, as well as attention spans, but my favorite non-violent games have been some of the past few years' best adventure games, such as The Longest Journey, Grim Fandango, and Sanatorium. Fantastic stuff.
BeOS uses maildir, along with special bfs indexing... however, when you get thousands of messages, it can get slow.
...like BeOS or perhaps a *BSD? If there's only text mode, then I guess we have a while to wait for BeOS in Linux.
It's not *nix, but you definately get to work on interesting non-windows technology.
It's about using the right tool for the right job... C and assembler for kernel and driver work, and C++ for an API that allows you to easily develop apps. seems perfect to me.
I never saw it, but I'd heard that if you did a search for text in the Amiga's Kickstart bootloader, you'd see the message "We built it, Commodore f*ck it up"
try the 'bootman' command this installs the BeOS boot manager, which will boot windows, linux, bsd, and of course BeOS
It's missing some stuff that audio and video pros (or amateurs :) might want, but it's a pretty complete desktop OS. If you want more space, you can mount a FAT drive and store stuff there, or use the included DriveSetup tool to make a 'real' BFS partition. Then follow some of the links on the FreeBe desktop...
SMP works fine if you use a BeOS boot floppy (included)
No, it can be installed on the root of any partition (FAT or ext2 or ntfs) in /beos/
The groundwork was going to go into 5, but ended up getting ripped out. What multi-user stuff is most helpful for, I think, is shared permissions on files and printers and such like over a network. Until the BeOS gets more support for things like that, why bother? I'm much more excited about the new BeOS Networking Environment, BONE.
I want to see BeOS come with the Voodoo4.
Z Magazine is a good resource for non-Big Media reports on what's going on in Seattle.
Well, maybe Be just doesn't want to ship out beta products to the general public. That way, we'll all have an openGL library that actually works right, as well as all those media codecs.