Sort of. That figure does include MIRVs, but those are also trying to be reduce/removed as well. Launch vehicles means missiles, but missile is not the only method by which to deliver a nuclear device. Remember in the 1950s when we have B-50s with nukes on board flying in the air for hours, periodically being refueled? Aside from being a show of force, it was a nuclear arsenal that couldn't be touched by a Soviet nuclear strike. Anyway, we still have aircraft delivered nuclear warheads, and the plane that can deliver a warhead doesn't count against the launch vehicles limit.
Actually, I would endeavor to say that D&D and d20 is worse than the FASA system for Shadowrun when it comes to number crunching.
D&D....
Let's see, my damage before power attack is 100 and I have 6 attacks. My attack roll bonus is 100. I could take 20 on my power attack for an extra 120 damage per hit and only have a 75% chance to hit the 5th attack, and a 50% chance to hit the 6th attack. So I could get either 1320, 1100, or 880 damage for the round. If I take 15 on my power attack and get an extra 90 damage per hit, I will get either 1140 or 950 damage for the round. If I take 10 on my power attack, and get an extra 60 damage per hit I will hit every attack and get 960 damage. This goes on every round and changes as you fight more characters.
Shadowrun.....
Let's see, I have 5 ranks in longarms, 8 agility, specialization in sniper rifles, a smart link system, Synch genetech, and a reflex recorder for longarms giving me a dice pool of 19 for my shot. On average I will get 6 successes. Using a 7P sniper rifle with with -3AP and standard rounds, I'm looking at dealing 12P damage before soak and ignoring 3 of my opponents ballistic armor. Assuming the opponents armor matches with body (bodyx2 for armor before encumbrance), that means a 3 Body opponent would get 9 dice against my 12 damage. On average he will see 3 successes, reducing my damage to 9P, cause the opponent to lose all but one of his condition monitor boxes, and applying a -3 to all his roles. For each point of body the character adds, subtract one damage, for each body lost, add one damage. It changes over when the Bodyx2 value exceeds the damage, in which case it becomes stun damage instead of lethal damage.
I can crunch the numbers in Shadowrun prior to it to know my effectiveness against certain armor/body combos, but with the way the system is setup there aren't all the variable combat number tweaks that a player can make during combat like in D&D. I don't have to consider those during the game, so that's one less thing to be worried about. In D&D, more damage is the best method of controlling the battlefield. In Shadowrun this isn't the case due to wound modifiers. So instead of figuring out the best method of dealing damage, I can instead be more tactical in choosing targets of opportunity to take them out of the fight or high threat targets to impair them, both are equally rewarding and valuable. In D&D, impairing an opponent isn't always as valuable as outright killing another.
Unfortunately, all it takes is for one power-gaming number crunching geek to drag the rest of the geeks into it, we had that problem with epic.
When one character is capable of soloing a Hectatonchires in 1 round, while all the other characters would take 4 rounds or more, thus risk dying, it causes problems. This is a huge problem, not because the other players aren't performing to the same level as the most powerful, but because the most powerful is so much more powerful than the rest of the players. It fucks up encounters, bad, and if the DM doesn't restrict what was allowed, and believe me our DM restricted a lot of cheap and easy shit, it requires the DM to up the power of the enemies, this making it even more difficult for the lower powered characters, or the characters need to find a way to bring their characters up to par with the top guy.
When you have a melee character consistently doing 4x the damage as other melee characters, there's an issue. It can cause all the players to start number crunching to optimize. Even if the damage is due to certain favorable conditions which are always apparent, 4x is excessive.
I have an extremely cowardly gnome illusionist. Do you know how cowardly he is? He so cowardly, he crafted a custom invisibility spell that can't be pierced automatically by the most common means (blindsight/blindsense/true seeing). The person with those means to see invisible creatures has to be approximately 30 levels higher than my gnome to need to roll a 10 to see him 40 levels higher to auto-pierce it. Fuck yeah my gnome is a coward. He's also slightly bat-shit crazy and paranoid, but that's because the DM allowed him to learn most of the secrets of the Shadow Plane.
We have a slightly altered cosmology though, apparently the Lady of Pain is the last, or one of the last of the race that created the cosmology that our characters live in. She supposedly knows more about the planes than even the deities. We also use the Shadow Plane as a transitory plane between planes utilizing the Deep Shadow, the same thing exists with the Deep Ethereal, but practically no mortals know how to navigate them, let alone of the their existence. In our game the planes were literally being torn apart and the Astral plane link was ceasing to function, basically that bad guy was severing those links because he knew of them to prevent heroes from stopping him. My illusionist ended up showing up after all the Astral links had been severed, making a lot of the PC heroes wondering how the fuck he got there. After going through some trial where he fought a mirror opposite of himself, he pretty much was at his crazy stage (he got the knowledge of the shadow plane and some dinky little light/dark ray powers from his trial, along with a physical appearance change).
Needless to say, I think the DM has accidentally set him on a track to become a demi-god/deity who resides in/over the Shadow plane should he ever gain worshipers. Though I don't know who would worship him except for maybe gnomes, illusionists, and maybe a few other wizards.
Placing a Portable Hole in a Bag of Holding causes a Gate to the Astral plane to open sucking in all objects within like 10 feet. The bag and hole are destroyed and the items contained in both containers is then either destroyed or scattered across the Astral plane.
Placing a Bag of Holding in a Portable Hole causes a Rift to the Astral plane to open, causing both containers and their objects to be lost forever.
Placing a Bag of Holding in a Bag of Holding causes no adverse effects, so you could generate your infinite capacity via that method.
I'm not sure what happens when you place a Portable Hole in a Portable Hole.
I believe the common courtesy is to not PvP players who are in PvP zones working on badges that aren't directly related to PvP. Of note is Recluse's Victory. Villains don't PvP heroes who are trying to kill Lord Recluse, Captain Mako, Black Scorpion, Scirocco, and Ghost Widow, and Heroes extend the same courtesy to Villains trying to kill Statesman, Synapse, Sister Psyche, Positron, Back Alley Brawler, and Manticore. There's just basically not enough people that ever engage in PvP zones, at least on the servers I was on, to be able to have enough players to kill the AV characters and fend of PvPers at the same time. Essentially due to a degradation of player base numbers, a portion of the game has becomes unplayable if everyone played within the rules.
What the researcher was doing was significantly different though. Villains were, for whatever reason, skulking about the Hero base in a PvP region. As far as I recall, there is no reason to be skulking around the enemies base. There's no objectives at it, there's open communication between villains and heroes so that duels can be arranged, so why is a Villain there? To me that's an open sign that the villain is looking to gank whatever heroes he can. The villain is just crying foul over what is, admittedly, a very cheap tactic on the part of the researcher. Further, what's the point of even doing it? There's no statistical correlation to that kill credited to you at all.
What the researcher discovered was the side-effects of the e-peen. Players like PvP, but players also like PvP to be credited to them somehow. They like to show off that they're the best. World PvP is an old mechanic from a bygone era, PvP is decided in duels, matched games, or arena style matches. Look at World of Warcraft, World PvP on PvP servers doesn't really happen. Most of the PvP is duels outside capital cities between players of the same faction, or done in battlegrounds or arena, not random world PvP.
Why has this happened? Why has world PvP declined in WoW and other MMOs? I propose that it's due to the rise of arranged PvP, as well as the the more frequent occurrence of the grind. Developers have put highly desirable gear, enchantments, or other things into a grind that requires time to be spent in a PvP area. In WoW, I think a rather interesting state has been created. There's a mutual respect that seems to hold most of the time that Alliance and Horde don't attack people in world PvP. From a lore perspective, I think this fits in perfectly. There's a tenuous truce between the Alliance and Horde. Players not attacking each other in a way pay homage to that truce, but once one player breaks that truce, it seems that every Alliance and Horde nearby swing in and start fighting. Guilds get involved, and it can get potentially to the point that one side just decimates the other. It seems very true to the lore of WoW.
But the reality is that players realize that the other faction is going through the same annoying grind that you are. You don't engage in PvP because you don't want to draw down the wrath of the opposing faction making it annoying/difficult/near impossible for you to continue that grind.
Of course, all of that is thrown to the wind if he was playing on one of the unofficial RP servers.
When was the last time you checked? The last time I checked I didn't see any VHS tapes in the multi-media section, but maybe they've moved those to some infrequently traveled location in the library since they built the new library/expansion.
Yep, the Japanese are exceedingly worried about a surge in the numbers of jellyfish. Super-colonies of ants on land. Genetically modified tuna and thousands of jellyfish by sea. I fear the human race is soon to be overwhelmed.
Our only hope is to pit ant against jellyfish and hope to convince the tuna that they should be on our side.
It has been over 11 years since Starcraft was released, and nearly 11 years since Brood War has been released. If their core demographic is built around the original, it would be fairly safe to say that most of the core demographic has graduated from college by now. Even so, I doubt the number of campuses that outright block battle.net to their dorms is in the minority rather than the majority.
You will only save money if your vehicle gets less than 18.5mpg, and that's if they tax you at $0.01/mile. If you are taxed at $0.02/mile you only save money if you get less than 9.25mpg.
Oh please, playing a video game does not provide you with any insight into using weapons. This isn't the fucking Matrix where you can upload a Kung Fu program into your head and say "I know Kung Fu."
However, "effective killer" is not a indicator of body count. All body count indicates is how long until the killer ran out of ammunition or was stopped.
The problem is not one of video games, the problem is one of refusing to deal with problems when they're known. In every publicize shooting that I've bothered to read into, which there are many, there were already signs of mental instability in the killers, and people recognized it, whether it was because they avoided the killer or genuinely had concerns about it. There are issues with these killers that are visible and can be addressed, but it certainly isn't playing violent video games.
1. Parents don't take the god damn time to be interested or care about their kids. 2. Our fucking PC culture makes it practically impossible to do anything once the warning signs flare up. "Hey, your kid, he has some problems, you should take him to a psych." "Who the fuck are you to tell me what to do with my kid. You'll be getting a visit from my lawyer."
Dead Space is probably the penultimate of gore right now. Find me another action/shooter/survival game where the style of fighting can be described as "strategic dismemberment" or some other equally gore-ridden description.
Assassin's Creed didn't let you plan the assassination out very well. It was a good game but if you could have planned those assassinations out much better it would have been waaaaay better.
I don't know man. Sometimes I feel like I want to beat someone up after playing these ultra-realistic first person shooters. That's probably because they tend to have pretty bad stories and are nothing more than a new version of the same old trash.
Not only does the Fed consider Intrastate commerce as affecting interstate commerce, they also believe production of goods for yourself also affects interstate commerce.
In Wickard vs Filburn, a 1942 SCOTUS case, which must be considered with the Great Depression in mind.
One of the New Deal programs was an act that limited the number of acres a farmer could devote to any one crop in order to regulate the prices of wheat so that they didn't swing so much.
Mr. Filburn had grown more than the amount of wheat permitted for private usage on his own farm. The wheat never entered any trades, let alone interstate trades, so that excess wheat was not to be covered by the law.
What's nice is that the Federal District Court that the case came up under ruled unanimously in Filburn's favor. What sickens me is that SCOTUS was 9-0 in overturning the District Court.
You're just cringing at the fact that Microsoft did something right, and are looking for any reason to bash them. This is Slashdot however, and everyone is supposed to be a Microsoft cynic.
Well, if that Hubble mission had gone badly and that shuttle was lost, we would have cut like 3 shuttle launches. Then we could have afforded it, right, right?
Your right, one movie is enough, however that's only if that one movie is indicative of the norm for filming. 300 is not the norm. The point is, the style of filming was vastly different from the norm. So making sweeping judgments about films on a particular display technology based on a unique film is utterly ridiculous. Take something like Ironman or Batman: Forever and see how those rate up in HD, or even better use a James Bond film, but to use 300 as your sole factor in the worth of technology is utter stupidity.
So you're judging your opinions of HD on one of the few movies that was done almost entirely in front of blue/green screens, the exception being the scene involving the Persian horseback messenger coming across the hills. Mind you 300 was about 90% blue screen and 10% green screen. I'd venture to say that unless you were seeing this effect the entire movie, then your complaint isn't nearly as problematic as you make it out to be.
Yes, but it isn't overt. You never saw the victim's breasts or anything, she was covered.
That's a far cry from today where you have movies like say... Swordfish, where Haley Berry just puts down a newspaper and her tits are out there in plain sight.
Sort of. That figure does include MIRVs, but those are also trying to be reduce/removed as well. Launch vehicles means missiles, but missile is not the only method by which to deliver a nuclear device. Remember in the 1950s when we have B-50s with nukes on board flying in the air for hours, periodically being refueled? Aside from being a show of force, it was a nuclear arsenal that couldn't be touched by a Soviet nuclear strike. Anyway, we still have aircraft delivered nuclear warheads, and the plane that can deliver a warhead doesn't count against the launch vehicles limit.
Then it should be referenced as such. Besides I have no respect for LARPing, but I say this as someone who acts in theater.
Actually, I would endeavor to say that D&D and d20 is worse than the FASA system for Shadowrun when it comes to number crunching.
D&D....
Let's see, my damage before power attack is 100 and I have 6 attacks. My attack roll bonus is 100. I could take 20 on my power attack for an extra 120 damage per hit and only have a 75% chance to hit the 5th attack, and a 50% chance to hit the 6th attack. So I could get either 1320, 1100, or 880 damage for the round. If I take 15 on my power attack and get an extra 90 damage per hit, I will get either 1140 or 950 damage for the round. If I take 10 on my power attack, and get an extra 60 damage per hit I will hit every attack and get 960 damage. This goes on every round and changes as you fight more characters.
Shadowrun.....
Let's see, I have 5 ranks in longarms, 8 agility, specialization in sniper rifles, a smart link system, Synch genetech, and a reflex recorder for longarms giving me a dice pool of 19 for my shot. On average I will get 6 successes. Using a 7P sniper rifle with with -3AP and standard rounds, I'm looking at dealing 12P damage before soak and ignoring 3 of my opponents ballistic armor. Assuming the opponents armor matches with body (bodyx2 for armor before encumbrance), that means a 3 Body opponent would get 9 dice against my 12 damage. On average he will see 3 successes, reducing my damage to 9P, cause the opponent to lose all but one of his condition monitor boxes, and applying a -3 to all his roles. For each point of body the character adds, subtract one damage, for each body lost, add one damage. It changes over when the Bodyx2 value exceeds the damage, in which case it becomes stun damage instead of lethal damage.
I can crunch the numbers in Shadowrun prior to it to know my effectiveness against certain armor/body combos, but with the way the system is setup there aren't all the variable combat number tweaks that a player can make during combat like in D&D. I don't have to consider those during the game, so that's one less thing to be worried about. In D&D, more damage is the best method of controlling the battlefield. In Shadowrun this isn't the case due to wound modifiers. So instead of figuring out the best method of dealing damage, I can instead be more tactical in choosing targets of opportunity to take them out of the fight or high threat targets to impair them, both are equally rewarding and valuable. In D&D, impairing an opponent isn't always as valuable as outright killing another.
Unfortunately, all it takes is for one power-gaming number crunching geek to drag the rest of the geeks into it, we had that problem with epic.
When one character is capable of soloing a Hectatonchires in 1 round, while all the other characters would take 4 rounds or more, thus risk dying, it causes problems. This is a huge problem, not because the other players aren't performing to the same level as the most powerful, but because the most powerful is so much more powerful than the rest of the players. It fucks up encounters, bad, and if the DM doesn't restrict what was allowed, and believe me our DM restricted a lot of cheap and easy shit, it requires the DM to up the power of the enemies, this making it even more difficult for the lower powered characters, or the characters need to find a way to bring their characters up to par with the top guy.
When you have a melee character consistently doing 4x the damage as other melee characters, there's an issue. It can cause all the players to start number crunching to optimize. Even if the damage is due to certain favorable conditions which are always apparent, 4x is excessive.
All wizards are nerds.
I have an extremely cowardly gnome illusionist. Do you know how cowardly he is? He so cowardly, he crafted a custom invisibility spell that can't be pierced automatically by the most common means (blindsight/blindsense/true seeing). The person with those means to see invisible creatures has to be approximately 30 levels higher than my gnome to need to roll a 10 to see him 40 levels higher to auto-pierce it. Fuck yeah my gnome is a coward. He's also slightly bat-shit crazy and paranoid, but that's because the DM allowed him to learn most of the secrets of the Shadow Plane.
We have a slightly altered cosmology though, apparently the Lady of Pain is the last, or one of the last of the race that created the cosmology that our characters live in. She supposedly knows more about the planes than even the deities. We also use the Shadow Plane as a transitory plane between planes utilizing the Deep Shadow, the same thing exists with the Deep Ethereal, but practically no mortals know how to navigate them, let alone of the their existence. In our game the planes were literally being torn apart and the Astral plane link was ceasing to function, basically that bad guy was severing those links because he knew of them to prevent heroes from stopping him. My illusionist ended up showing up after all the Astral links had been severed, making a lot of the PC heroes wondering how the fuck he got there. After going through some trial where he fought a mirror opposite of himself, he pretty much was at his crazy stage (he got the knowledge of the shadow plane and some dinky little light/dark ray powers from his trial, along with a physical appearance change).
Needless to say, I think the DM has accidentally set him on a track to become a demi-god/deity who resides in/over the Shadow plane should he ever gain worshipers. Though I don't know who would worship him except for maybe gnomes, illusionists, and maybe a few other wizards.
They've changed the rules a bit....
Placing a Portable Hole in a Bag of Holding causes a Gate to the Astral plane to open sucking in all objects within like 10 feet. The bag and hole are destroyed and the items contained in both containers is then either destroyed or scattered across the Astral plane.
Placing a Bag of Holding in a Portable Hole causes a Rift to the Astral plane to open, causing both containers and their objects to be lost forever.
Placing a Bag of Holding in a Bag of Holding causes no adverse effects, so you could generate your infinite capacity via that method.
I'm not sure what happens when you place a Portable Hole in a Portable Hole.
I believe the common courtesy is to not PvP players who are in PvP zones working on badges that aren't directly related to PvP. Of note is Recluse's Victory. Villains don't PvP heroes who are trying to kill Lord Recluse, Captain Mako, Black Scorpion, Scirocco, and Ghost Widow, and Heroes extend the same courtesy to Villains trying to kill Statesman, Synapse, Sister Psyche, Positron, Back Alley Brawler, and Manticore. There's just basically not enough people that ever engage in PvP zones, at least on the servers I was on, to be able to have enough players to kill the AV characters and fend of PvPers at the same time. Essentially due to a degradation of player base numbers, a portion of the game has becomes unplayable if everyone played within the rules.
What the researcher was doing was significantly different though. Villains were, for whatever reason, skulking about the Hero base in a PvP region. As far as I recall, there is no reason to be skulking around the enemies base. There's no objectives at it, there's open communication between villains and heroes so that duels can be arranged, so why is a Villain there? To me that's an open sign that the villain is looking to gank whatever heroes he can. The villain is just crying foul over what is, admittedly, a very cheap tactic on the part of the researcher. Further, what's the point of even doing it? There's no statistical correlation to that kill credited to you at all.
What the researcher discovered was the side-effects of the e-peen. Players like PvP, but players also like PvP to be credited to them somehow. They like to show off that they're the best. World PvP is an old mechanic from a bygone era, PvP is decided in duels, matched games, or arena style matches. Look at World of Warcraft, World PvP on PvP servers doesn't really happen. Most of the PvP is duels outside capital cities between players of the same faction, or done in battlegrounds or arena, not random world PvP.
Why has this happened? Why has world PvP declined in WoW and other MMOs? I propose that it's due to the rise of arranged PvP, as well as the the more frequent occurrence of the grind. Developers have put highly desirable gear, enchantments, or other things into a grind that requires time to be spent in a PvP area. In WoW, I think a rather interesting state has been created. There's a mutual respect that seems to hold most of the time that Alliance and Horde don't attack people in world PvP. From a lore perspective, I think this fits in perfectly. There's a tenuous truce between the Alliance and Horde. Players not attacking each other in a way pay homage to that truce, but once one player breaks that truce, it seems that every Alliance and Horde nearby swing in and start fighting. Guilds get involved, and it can get potentially to the point that one side just decimates the other. It seems very true to the lore of WoW.
But the reality is that players realize that the other faction is going through the same annoying grind that you are. You don't engage in PvP because you don't want to draw down the wrath of the opposing faction making it annoying/difficult/near impossible for you to continue that grind.
Of course, all of that is thrown to the wind if he was playing on one of the unofficial RP servers.
You know, the Nazis had pieces of flair that they made the Jews wear.
Is James a Jew?
When was the last time you checked? The last time I checked I didn't see any VHS tapes in the multi-media section, but maybe they've moved those to some infrequently traveled location in the library since they built the new library/expansion.
Yep, the Japanese are exceedingly worried about a surge in the numbers of jellyfish. Super-colonies of ants on land. Genetically modified tuna and thousands of jellyfish by sea. I fear the human race is soon to be overwhelmed.
Our only hope is to pit ant against jellyfish and hope to convince the tuna that they should be on our side.
Instead of everyone connected over a 100mbps local network, you now have 8 players funneling out through the same shared Internet connection.
It has been over 11 years since Starcraft was released, and nearly 11 years since Brood War has been released. If their core demographic is built around the original, it would be fairly safe to say that most of the core demographic has graduated from college by now. Even so, I doubt the number of campuses that outright block battle.net to their dorms is in the minority rather than the majority.
You will only save money if your vehicle gets less than 18.5mpg, and that's if they tax you at $0.01/mile. If you are taxed at $0.02/mile you only save money if you get less than 9.25mpg.
Covering my ass in case there are more gory games.
Madhouse for the Wii comes to mind.
Oh please, playing a video game does not provide you with any insight into using weapons. This isn't the fucking Matrix where you can upload a Kung Fu program into your head and say "I know Kung Fu."
However, "effective killer" is not a indicator of body count. All body count indicates is how long until the killer ran out of ammunition or was stopped.
The problem is not one of video games, the problem is one of refusing to deal with problems when they're known. In every publicize shooting that I've bothered to read into, which there are many, there were already signs of mental instability in the killers, and people recognized it, whether it was because they avoided the killer or genuinely had concerns about it. There are issues with these killers that are visible and can be addressed, but it certainly isn't playing violent video games.
1. Parents don't take the god damn time to be interested or care about their kids.
2. Our fucking PC culture makes it practically impossible to do anything once the warning signs flare up. "Hey, your kid, he has some problems, you should take him to a psych." "Who the fuck are you to tell me what to do with my kid. You'll be getting a visit from my lawyer."
Dead Space is probably the penultimate of gore right now. Find me another action/shooter/survival game where the style of fighting can be described as "strategic dismemberment" or some other equally gore-ridden description.
Assassin's Creed didn't let you plan the assassination out very well. It was a good game but if you could have planned those assassinations out much better it would have been waaaaay better.
I don't know man. Sometimes I feel like I want to beat someone up after playing these ultra-realistic first person shooters. That's probably because they tend to have pretty bad stories and are nothing more than a new version of the same old trash.
Where's my ultra realistic RTSs and RPGs?
Not only does the Fed consider Intrastate commerce as affecting interstate commerce, they also believe production of goods for yourself also affects interstate commerce.
In Wickard vs Filburn, a 1942 SCOTUS case, which must be considered with the Great Depression in mind.
One of the New Deal programs was an act that limited the number of acres a farmer could devote to any one crop in order to regulate the prices of wheat so that they didn't swing so much.
Mr. Filburn had grown more than the amount of wheat permitted for private usage on his own farm. The wheat never entered any trades, let alone interstate trades, so that excess wheat was not to be covered by the law.
What's nice is that the Federal District Court that the case came up under ruled unanimously in Filburn's favor. What sickens me is that SCOTUS was 9-0 in overturning the District Court.
I think Michigan is a more apt example.
You're just cringing at the fact that Microsoft did something right, and are looking for any reason to bash them. This is Slashdot however, and everyone is supposed to be a Microsoft cynic.
Well, if that Hubble mission had gone badly and that shuttle was lost, we would have cut like 3 shuttle launches. Then we could have afforded it, right, right?
Your right, one movie is enough, however that's only if that one movie is indicative of the norm for filming. 300 is not the norm. The point is, the style of filming was vastly different from the norm. So making sweeping judgments about films on a particular display technology based on a unique film is utterly ridiculous. Take something like Ironman or Batman: Forever and see how those rate up in HD, or even better use a James Bond film, but to use 300 as your sole factor in the worth of technology is utter stupidity.
So you're judging your opinions of HD on one of the few movies that was done almost entirely in front of blue/green screens, the exception being the scene involving the Persian horseback messenger coming across the hills. Mind you 300 was about 90% blue screen and 10% green screen. I'd venture to say that unless you were seeing this effect the entire movie, then your complaint isn't nearly as problematic as you make it out to be.
Yes, but it isn't overt. You never saw the victim's breasts or anything, she was covered.
That's a far cry from today where you have movies like say... Swordfish, where Haley Berry just puts down a newspaper and her tits are out there in plain sight.