Slashdot Mirror


Censored Video Game Content Stifles Artistry

AnInkle writes "The question of whether modern video games represent art and the persistent attempts to censor controversial content in games have been discussed here at length. Now, a blogger at The Tech Report makes the case that censorship of violent and sexual images and themes in video games is precisely what inhibits video games from maturing artistically beyond a nascent form. He cites a historical comparison between video game and film production, as well as geo-cultural comparisons of film production in the US vs. Europe and of video game development in the US vs. Japan. Are these comparisons apt and the assertions valid, or might the embrace of video games as a legitimate art form be limited for entirely different reasons?"

289 comments

  1. I think the real problem is... by F34nor · · Score: 4, Insightful

    that most people who make video games are technicians rather than artists. I think that the few people who overlap creativity in the story telling or avaunt guard space, rarely overlap with coders or the middle management corporate structure that herds them. So you get Doom->Quake->Wolfenstien->Doom->Quake games that are just excuses to kill shit with rocket launchers as a development platform.

    There are games that tell stories, Halo, Half-life, Morrowind, & et al. and they're blockbusters. He's what we need to do, hire writers, pay them starvation wages and provide them with shitloads of high quality hallucinogens.

    Or go educational, Immune Attack is really impressive and just needs a little bit of play polishing and graphics massage to be awesome.

    Or just remake really good games, Ultima Underworld, Marathon, Starcontrol, and on and on on new engines to bring real games to the starving masses.

    1. Re:I think the real problem is... by qortra · · Score: 1

      most people who make video games are technicians rather than artists

      Perhaps "most" as you say, but I think there are plenty who don't. In fact, many studios are preferring a model where there is a larger dichotomy between engineering and art. For instance, Mistwalker offloads their engineering work to other firms so they can focus purely on music, story, and visual design. I suppose that their artistic accomplishments using this method are subjective, but I don't think it helped all that much personally. There's almost certainly a larger problem here, and this article might be on to something.

    2. Re:I think the real problem is... by thePowerOfGrayskull · · Score: 2, Insightful

      that most people who make video games are technicians rather than artists. I think that the few people who overlap creativity in the story telling or avaunt guard space, rarely overlap with coders or the middle management corporate structure that herds them. So you get Doom->Quake->Wolfenstien->Doom->Quake games that are just excuses to kill shit with rocket launchers as a development platform.

      Well said. Games most often contain things of high artistic value (tell any 3d modeler that what he's doing isn't art, and then duck!) but seldom is the game itself art. Think of the game as a gallery -- no artistic value, but it puts on display things of [subjective] beauty and wonder.

    3. Re:I think the real problem is... by cellurl · · Score: 1

      Yea, I started development on a game for iPhone.
      It would play in the car.
      It has hypermiling and stunt mode. aka it might promote reckless driving (in a sense).
      I know people will buy it, but I doubt iTunes would sell it.
      Is there any place to promote underground iPhone apps that people see?

    4. Re:I think the real problem is... by oneirophrenos · · Score: 3, Insightful

      Think of the game as a gallery -- no artistic value, but it puts on display things of [subjective] beauty and wonder.

      Can't the Louvre or the Uffizi be thought of as works of art in themselves? I agree that games are mostly thought to be mere entertainment, but I think it's not unreasonable to say that sometimes (if seldom) games are art.

    5. Re:I think the real problem is... by LKM · · Score: 1

      So technicians can't be artists? WTF?

    6. Re:I think the real problem is... by postbigbang · · Score: 3, Interesting

      Sorry to be all McLuhanistic on you, but there is the medium, and the message.

      The medium, or dev platform, enables differing kinds of user interaction.

      The content (story line, user interactions, group play, value and weighting of scoring dynamics) is something else entirely.

      Is it art? Sure. There's a dizzying variety of it, too. Some appealing, some clearly un-evolved, some realistic and staggeringly so. To believe that these have no artistic value is a slap in the face of designers everywhere.

      That said: some designers make their livings appealing to a very violent nature based on highly animalistic behavior. But then the movies/cinema does this, too. Is this bad, this ultra-violent trend in some areas of gaming? There's no doubt that whacked people use violent entertainment sources to legitimtize their own behavior. Are we obligated to stop them from doing that by censorship? It's a good question. We're not responsible for them, but we are responsible within the constraints of a civil society to prevent others from reasonable harm. Should there be a sanity-ID card offered to buy these things? Clearly, that's not possible. Sanity is transient. The conundrum of what to do, remains.

      --
      ---- Teach Peace. It's Cheaper Than War.
    7. Re:I think the real problem is... by HaZardman27 · · Score: 1

      My thoughts exactly. Play through one of Valve's games (Half Life, Portal, Left 4 Dead), and notice how many names go by during the credits without an attached job title. This is because Valve's approach on game dev is for everyone to contribute where their skills, experience, or advice are needed. This means their technicians are also their artists. Furthermore, there are emotional investments in games that match or exceed films. If anyone's played Star Wars: Knights of the Old Republic by Bioware, and felt terribly guilty after cheating a struggling single-mom of some money, they can attest to this. How many people can honestly say they watched Sephiroth kill Aeries in FFVII with no feeling whatsoever?

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    8. Re:I think the real problem is... by thePowerOfGrayskull · · Score: 1

      Think of the game as a gallery -- no artistic value, but it puts on display things of [subjective] beauty and wonder.

      Can't the Louvre or the Uffizi be thought of as works of art in themselves? I agree that games are mostly thought to be mere entertainment, but I think it's not unreasonable to say that sometimes (if seldom) games are art.

      I agree - my generalization is for "most but not all".

    9. Re:I think the real problem is... by fermion · · Score: 1
      Not only are most video games made by technicians, but most content is likely driven by marketing.

      Let us look at an analogy. In a street festival with arts and crafts, there is some art, but most of the people there have paid significant amounts of money for a booth, and they need to recoup the costs plus a profit. So there may be a few serious artists there, but mostly what you will see are cat motifs, some regurgitated western prints, and variations on naked ladies. Now all this can be art, but it isn't. It is carefully constructed product meant to generate profit.

      Call me a purist, but art has to do with an original statement made in an original medium in an original context. It's primary purpose is not to meet some marketing guidelines, but to express the arthur.

      There is no lack of video games, and setting age limits or censorship does not seem to hurt the game industry. The excessive and fantasy violence and sexuality is put in purely to increase sales, and there are limits to what a civilized society will allow to increase profits.

      Now, if the motives of the games were changed, if they were purveyed as art rather than purely commercial product, then things would be different. For instance, when I was a kid I was exposed to many things that kids my age were not exposed to. That is because much of my time was spent at art events where things sometimes got violent, in a fantastical way, or sexual in a not so fantastical way. It was not done to drive sales. It was not a sporting even where they hoped to sell another thousand tickets by have half naked women with little coordination prance around the field. It was art, and as such was not subject to restrictions of the average commercial product. This even extended to some television I watched. Lack of commercial focus meant more leeway in what was acceptable.

      --
      "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
    10. Re:I think the real problem is... by GMFTatsujin · · Score: 1

      Adventure games have broken fresh ground with intriguing and sophisticated new ways of storytelling, both in genre and mechanics. I've never seen an FPS or RTS with the kind of eye-popping cultural creativity of, say, Grim Fandango or The Longest Journey. Those games had excellent writing.

      The Bladerunner game used recombinations of footage to create new instances of basically the same mystery: "Who's the replicant this time." It helped add replay value to what would otherwise be a straightforward game.

      If you're looking for a remake of Star Control, look no further than Ur-Quan Masters. I did a review of the new version a few months ago: see the link on my sig.

    11. Re:I think the real problem is... by Anonymous Coward · · Score: 0

      Cydia?

      Or add some fart noises. Apple's guaranteed to approve it then!

    12. Re:I think the real problem is... by Anonymous Coward · · Score: 0

      As was pointed out on /. before filmmakers are technicians and not artists so you get the opening of Charlies Angels and the impossible parachute stunt which makes a CNN newsreader want to do the same. So impossible things in videogames are wrong because they appeal to a different demographic than films?

    13. Re:I think the real problem is... by FunkSoulBrother · · Score: 1

      This means their technicians are also their artists.

      So that's why all the cutscenes in Half Life 2 were so stunted and cold....

    14. Re:I think the real problem is... by BPPG · · Score: 1

      +1 here,

      In much the same sense that art exhibits can be art themselves, and a movie exhibiting artful video clips can also be artfully arranged, so can video games be art.

      But due to their interactive aspect, games deserve a slightly different attitude. If anybody took a board game or a pen and paper roleplaying game and treated it as art, it would be hard to take them seriously. In fact, the only real "serious" games are the ones that are based on high-strategy and skill, such as chess or sports or card games. There's nothing really "artful" about those, except that the real art is in the game-playing, as it ought to be.

      Of course, everyone has a different idea about what a good video game is. And with the industry seeing a major influx of casual-gaming customer base, the power gamers are seeing less and less stuff aimed at them specifically. Casual gaming is quickly becoming kitsch, as power gamers already tend to view it as.

      --
      What's the value of information that you don't know?
    15. Re:I think the real problem is... by grumbel · · Score: 1

      that most people who make video games are technicians rather than artists.

      I kind of doubt it, think the real problem is simply that most people who makes video games these days are gamers and have been for all their life. Video games these days are way to much driven by other video games, instead of being driven by culture in the broader sense. Which is why you get a tons and tons of games with the same themes and gameplay elements, while hardly anybody ever tries anything outside of established video games conventions. Even the indie crowd doesn't help here, as half there stuff these days is just a 2D physics engine with some minimal art thrown around it.

      I would like to see some more games that start out with a topic and then figure out a way to implement it as a game, instead of starting out with a video game genre and then trying to figure out which theme to apply to it.

      As it is video games are still lightyears away from books and movies when it comes to the variety of topics they cover. It of course doesn't have to stay that way, but the way the industry works these days I have some doubt about any radical changes anytime soon.

    16. Re:I think the real problem is... by Nexxpert · · Score: 1

      I do believe that games can be art, but I think the biggest problem is that 99% of games are made to make money. In the end, even the greatest designers can only pick one objective, and when it comes to sharing a vision, or putting in a features so that more people buy the game, it's going to be the game selling features that win out.

      Games with AAA quality require multiple millions to create. No one is giving the lone artist in their loft the time or money to create anything on that scale, and they probably can't afford it on their own.

      The closest you will get to games being art are the solo developers who are making smaller games with a purpose, who put their creation out there for free, for all to see. There are probably a few small games out there like this, but heck if I know where or what they are.

      Games in their current form are considered the same kind of art that say a coca-cola logo, or any other kind of ad campaign has art. It's commercially driven work that looks nice with the focus on generating a profit. If you can consider the guy who make the nike swoosh logo an artist, then any game developer should work too.

    17. Re:I think the real problem is... by Cornflake917 · · Score: 1

      that most people who make video games are technicians rather than artists

      How did you come up with this conclusion? Do you work in the industry, or have conclusive evidence that supports this?

      Game design draws from many fields such as marketing, business, engineering, computer science, visual art, sociology, technical writing, and so on. I've never got the feeling that game designers in general revolve round any one of these specific fields, but I could be wrong. However, I'm pretty sure most companies have technical people working on technical things, and artsy creative people working on artsy creative things. I would be surprised if Doom 3 didn't have their own team of writers, maybe crappy ones, creating an environment for that game.

      I really don't think there is a "real problem" with the video game industry. It's a billion dollar industry that generates more revenue than the film industry. There are plenty of really great games that have come out recently, and if you disagree with me, I'm willing to bet you're looking in the wrong places.

    18. Re:I think the real problem is... by tlhIngan · · Score: 1

      Yea, I started development on a game for iPhone.
      It would play in the car.
      It has hypermiling and stunt mode. aka it might promote reckless driving (in a sense).
      I know people will buy it, but I doubt iTunes would sell it.
      Is there any place to promote underground iPhone apps that people see?

      Check out Cydia and jailbreaking. I believe Cydia supports payment for apps as well, as an unofficial app store.

      Of course, given what iTunes has these days, there is a chance they'll carry it, especially with the parental ratings system in place.

      But if not, Cydia is your friend. The market's smaller since it requires jailbreaks, but it's easy enough to do, and Cydia is easy enough to use. For a developer, it's a pretty front end to apt-get.

    19. Re:I think the real problem is... by Anonymous Coward · · Score: 0

      Yes. All zero of them.

    20. Re:I think the real problem is... by thePowerOfGrayskull · · Score: 1

      Sorry to be all McLuhanistic on you, but there is the medium, and the message. The medium, or dev platform, enables differing kinds of user interaction. The content (story line, user interactions, group play, value and weighting of scoring dynamics) is something else entirely.

      I think that's my point if I'm following. The game is a vehicle that delivers content - the content itself can be very artistic (though sometimes is not - as always, it's a subjective thing). But rarely will you find that things like gameplay mechanics, overall gameplay themes, etc are artistic.

    21. Re:I think the real problem is... by Anonymous Coward · · Score: 0

      I thought fractals were art. A game is nothing more than a visual interpretation of mathematical equations and considering that they're using pixels to generate worlds as close to the real world as possible, I don't see why that wouldn't count as art. Computer programmers use pixels just like painters use paint or crayons - but we have the unfair advantage of interacting with the viewer.
      Hell, we even consider pi to be art these days and yet these guys fail to understand the beauty of games where you can live in a whole world of your own for a few minutes or hours. They should be shot.

    22. Re:I think the real problem is... by postbigbang · · Score: 1

      Oh, sometimes the artistry is applied in different ways.

      Smoothness, context switching, detail of non-focus objects, ambience, these all have artistic elements to them, and are colorations of the overall experience.

      When multiplayer interactive audio was first introduced, it was primitive. Now, some users have added low-volume/background music or other audio to the experience.

      Screen geometry and rendering can also add to the experience, as does the palette of characters, costuming, roles, even nervous tics. When you go to the cinema, you'll see that much has gone into believability, as well as needed exaggerations of the sets and backgrounds. Transitions can be abrupt, or can tie segments together artfully. Excellent execution of the experience provides artistic majesty, IMHO.

      The Wii experience has those elements. Various interfaces have a nice 'feel' to them. This same 'feel' or touch also revolves around hardware devices, especially from Apple and Asus. The curves and heuristics have artistry, although I'm sure they can be devolved for examination in engineering terms-- they're art.

      --
      ---- Teach Peace. It's Cheaper Than War.
    23. Re:I think the real problem is... by Dr.+Impossible · · Score: 1

      There isn't anyone working in the game industry who could create something on par with quality cinema, and even if there was he wouldn't have an audience since gamers are mostly uncultured morons. The more intellectual types seem incapable of doing anything except whining that games should be recognized as high art just because (or some other variation of "but is it art?"). Why are games "regarded as amusement for man-children and lacking in artistic merit?" Because games are mostly lacking in artistic merit and played by man-children who just want shiny things to go boom in high definition. It wasn't always like this, because games, at least on computers, were much more intelligent and mature before gaming went mainstream. But that's another story.

      Tech Report:

      And it's important to note that video games are still very young. We still have developers flirting with mature content.

      Bitch please! Tits and severed heads do not make a game (or movie) mature. This kind of juvenile thinking is exactly what's wrong with the gaming world.

      Tech Report:

      Video games are indeed art.

      Some games can be "art" (not that I can think of a single one, but maybe some day). These "but is it art?" essays are just a desperate attempt to make gaming appear as something that can be taken seriously. They try to validate gaming as an artform, but based on what? Where is all this high art that the gaming intelligentsia is always talking about? Games have a long way to go before they can be taken seriously, especially since they've abandoned their most valuable asset for storytelling: adventure games.

    24. Re:I think the real problem is... by InsaneProcessor · · Score: 2, Insightful

      There is a larger problem here and a good study of history clearly reveals this. The increase in the morally despicable content in video games is indicative of the morally corrupt of society. While I am not promoting "morality police" here, I am just a good study of world history and human nature. In nearly every case of societal downfall (the Roman Empire is a good example of this), the morality of the failing society degraded as a precursor to the process. This can be attributed as either a symptom of the problem or the cause, but either way is it indicative of the occurrence. Our society is heading, down this very same path at such a rate that the wise in these matters are alarmed. The problem is, the majority of society is unaware and just continues down the same path.

      --

      Athiesm is a religion like not collecting stamps is a hobby.
    25. Re:I think the real problem is... by Creepy · · Score: 3, Interesting

      That may depend - some games may be art, others not. I suspect as the medium develops, some will truly be considered art, and some may be already. The tale told by Doom the video game may be trivially simplistic and all about blowing things up, but was the tale told by Doom the movie any better? Why should Doom the movie be considered art and not Doom the game?

      Some people consider literature art, others not. Is Alice in Wonderland the book art? How about the pictures in the book in the book or on the cover (most versions are illustrated)? Is a trashy romance novel art? How about the cover? How about the D&D manual? It certainly isn't literature, but it contains art.

          You will always have the argument of it being interactive vs passive, so the story changes depending on the viewer, but theater is considered art, and improv theater is interactive, so it is possible.

          Also if art is something you have to have some emotional attachment to, I'd say at least some video games are art - who doesn't have at least some emotional reaction to Dogmeat (Fallout), Gwen (Guild Wars), April (The Longest Journey), or even Samus (Metroid, though more so in later games)? I'd even go back to 1984 with the mostly forgotten Below the Root as any of the three protagonists (and how many other action games [it is essentially a platformer] become unwinnable if you kill ANYONE?).

    26. Re:I think the real problem is... by Mister+Whirly · · Score: 2, Insightful

      Art is always entertaining, but entertainment isn't always art.

      --
      "But this one goes to 11!"
    27. Re:I think the real problem is... by Dr.+Impossible · · Score: 1

      I am not aware of anyone who thinks that the Doom movie is art.

    28. Re:I think the real problem is... by jtev · · Score: 1, Insightful

      Mere entertainment. That's what I hate about fucking art fags. Art is supposed to convey something to the audiance. What is conveyed depends on the particular peice of art. There is nothing mere about entertainment except in those who have lost sight of what art is supposed to do. Happiness, interest, and devotion are all emotions, and yet they get the short end of the stick when any coversation about art comes up. Art is supposed to bring meaning and emotion to the audiance. That is at once a simple, and profound explaination of what art does and what art is. Do video games convey meaning and emotion to the audiance, yes. Therefore they are art. Just the same as a comemerative chess set is art. Is it a new art form, that is barely explored for its "artistic value" probably, but just because it's new, and not used fully doesn't make it any less art, any more than that the cave paintings at Lascaux are any less art because they were done at the dawn of humanity, or because humans are not realisticly drawn in them.

      --
      That which is done from love exists beyond good and evil
    29. Re:I think the real problem is... by hidannik · · Score: 1

      He's what we need to do, hire writers, pay them starvation wages and provide them with shitloads of high quality hallucinogens.

      Already been done. The result was Indigo Prophecy (aka Fahrenheit).

    30. Re:I think the real problem is... by Jesus_666 · · Score: 2

      However the question stands whether trying to stop the symptoms helps. Is the change in morality a cause or a symptom of this downfall? We seem to have data on correlation but do we also have data on causation?

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    31. Re:I think the real problem is... by PitaBred · · Score: 3, Insightful

      What about the increase in "morally despicable" content in movies in the late 60's? Did that contribute to the downfall of civilization? Maybe comic book violence and salacious, "morally despicable" stories in the 1950's? How about the increase of "morally despicable" content in books in the 1800's? Seriously... read a damn history book. Video games are nothing more and nothing less than a new form of media, and there is always a knee-jerk reaction from society against any new media. The parent is FAR from "Insightful".

    32. Re:I think the real problem is... by Qzukk · · Score: 1

      Art is always entertaining

      Maybe for some people, but I'm not very entertained by various colors on canvas.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    33. Re:I think the real problem is... by Mr_eX9 · · Score: 1

      Are the engineers responsible for the FPSes you put down not doing art in their own way? Surely in a more practical fashion than in the fine arts, but like any kind of design process there is a certain art associated with a successful creation. Much like the architectural design of a building, the implementation of a game engine (or a board game, etc.) is not cut-and-dried like an algebra problem--there is a lot of room for creative thinking. Furthermore, doesn't the bloody satisfaction of "[killing] shit with rocket launchers" qualify as evoking emotion in the player? Such a game is not going to bring about a renaissance of the human spirit, but evoking an emotion/sensation in your audience is at the core of what art is about.

      Games don't need to tell a story to qualify as art--it's just one way that they can reach that status. For instance, flOw has no story to speak of but is utterly mesmerizing, both visually and auditorily, and was designed to bring the player into psychological flow state. If that's not art, I dunno what is.

    34. Re:I think the real problem is... by Mister+Whirly · · Score: 1

      Beauty is in the eye of the beholder. One man's trash is another man's art. If we all liked and hated the same things, the world would be pretty boring, eh?

      --
      "But this one goes to 11!"
    35. Re:I think the real problem is... by nEoN+nOoDlE · · Score: 1

      That's a silly argument. Is a movie considered art? Why? It's also a "container" for things of high artistic value, be it showing off an actor acting or the lighting or the editing, or the writing. You'll be hard pressed to find an art critic who doesn't consider a movie as art. Why is this not so for a game? It has the same elements, tons of real artists working on it for years at a time, and the good games have a cohesive whole that is more than the sum of the quality of the models or animation. Some games make you feel things - fear, anger, love, pity, etc much more than a museum will by entering and viewing the artwork within. That is what separates it as an art form.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    36. Re:I think the real problem is... by thePowerOfGrayskull · · Score: 1

      Smoothness, context switching, detail of non-focus objects, ambience, these all have artistic elements to them, and are colorations of the overall experience.

      They can have artistic elements, but are often handled as a matter of mechanics. There are games that do use all of that, and genuinely present themselves as art -- though I personally haven't seen any. Far more common will be art in specific assets -- body language, texturing, shaping.

      (not replying to the rest as I essentially agree with it - though no experience with wii to say from experience whether it does)

    37. Re:I think the real problem is... by Dr.+Impossible · · Score: 1

      So in conclusion, everything is art.

      This is why I think the entire word is meaningless.

    38. Re:I think the real problem is... by thePowerOfGrayskull · · Score: 1

      So you're saying by virtue of its existence, a game is artistic?

    39. Re:I think the real problem is... by thePowerOfGrayskull · · Score: 1

      Hm. To answer this further: I don't think film is different. The mechanics of the process - projecting light through a negative image - are not art. They're mechanics - artistic decisions can be made about them, but they are fundamentally not artistic.

      I see this as comparable to most (but not all) games - the mechanics of combat.

      But this is not exclusive to what you've said either. The assets of the game can be extremely artistic -- models, animations and rigging, music composition, even the way scenes are constructed. But when you look at the larger view: no matter how artistically beautiful the gore splatters are, virtualized killing of zombies isn't art.

    40. Re:I think the real problem is... by qortra · · Score: 1
      I don't mean to be the "Slashdot police" here, but what does your comment have to do with mine? My comment was written to:
      1. reject the OP's notion that the technical nature of game development was responsible of the lack of artistic video games
      2. suggest that the article had a better explanation for the lack of art than the OP.

      None of these has anything to do with "the morally corrupt of society" or potential "societal downfall". Perhaps you meant that to be a top level post instead of posting a response to my comment?

      I would have responded to your particular ideas, but a sibling post beat me to it (and did a damn fine job IMHO).

    41. Re:I think the real problem is... by Toonol · · Score: 2, Interesting

      I disagree. I think, pretty much, games are ALL art. Just like, pretty much, paintings are ALL art. They're crappy, poorly done art, granted. But QUALITY doesn't determine whether something is art or not. A beautiful painting is no more art than a painting done by a moody eleven year old girl. It just is better art.

      I know a proper definition of art is hard to come by, but 'well done' certainly shouldn't be part of it. A piece of art is a creation (or recreaction) that filters some sort of sensibility or theme through the creator's perspective, and passes it on to the viewer to judge. If "Shadow of the Colossus" is art (and it sure as hell is), than "Pac-Man" is art. Much less ambitious art, but fundamentally it falls in the same category.

    42. Re:I think the real problem is... by postbigbang · · Score: 1

      I have a friend who's a dancer. Her choreographies are intense. A lot of the descriptions in the choreographies are very mechanical and are highly coordinated. I've seen CAD drawings that weren't as complex.

      And she'll stomp on you if you don't consider them art. I think there are a lot of designers and coders out there that would agree with her.

      --
      ---- Teach Peace. It's Cheaper Than War.
    43. Re:I think the real problem is... by Anonymous Coward · · Score: 0

      That's silly. It's like saying that creating the sets and costumes and lighting for a movie is art but cinematography isn't. Just because it's popular and not always "high brow" doesn't make it not art.

    44. Re:I think the real problem is... by lessthan · · Score: 1

      I thought it was. The movie was a tribute to the game and was visually impressive. I found the 1st person POV to be inventive, if not very watchable. It is good to see a director experiment. I would love a sequel, although I doubt it'll happen.

      --
      Space Shuttle was a program that strapped humans to an explosion and tried to stab through the sky with fire and math
    45. Re:I think the real problem is... by nEoN+nOoDlE · · Score: 1

      If I understand what you're trying to say, then the mechanics of gameplay aren't the same as the mechanics of projecting light through a film reel, the gaming equivalent would be something like the installation process or double clicking on an executable. That's just the process of displaying the art form. The art comes in what's being displayed. In film, it's similar to a painting in that it's non-interactive and the viewer is expected to just watch and listen. In games, there is the visual element too but it adds another element - the interactivity. This adds immersion to the experience. When you look at the larger view, as you say, not all art is created equal. For every great painting, there's a thousand bad ones, and the same goes for movies and games. Gore splattered zombie killing games might not be advancing the medium, but to discredit games as an art form just because there are a ton of games that are just bad, even if the technical achievements are impressive, is discrediting the games that actually do it really well. Even if there is violent zombie-killing, it can be done in such a way that it is effective in communicating whatever message the designer wants to say. An example is how anybody who has played Grand Theft Auto 4 until the end and did not get caught up solely in the wanton violence and destruction that the media only portrays it as, saw a story that was just as compelling as anything in film today. Godfather was violent, Scarface was violent, Apocalypse Now, Saving Private Ryan was violent and those movies are considered classic, high-class cinema. Saw and Hostel were also violent, but they treat the violence differently and aren't put into the same classification as the aforementioned films. The same type of thought process and craft and technical expertise goes into any game that goes into any movie and even any painting. The only difference is that games are interactive by their nature and it seems like that's enough of a disqualification among the art community.

      To respond to your other post, yes, I would say by virtue of its existence, a game is art. Art is anything which contains human expression. Art can be music, poetry, novels, essays, stories, paintings, acting performances, movies, scrapbooks, crochet, crafts, clever coding and games. In all of those, if you change the artist, the artwork is intrinsically changed in the process because it was the artist who put the vision into the art. This doesn't mean the art is good, as it's up to the artist to bring their talent to the table. Maybe this classification is too broad for you and you only feel that art is anything a museum will purchase and put on it's walls, as most art critics do, but that's only the case because their livelihood depends on categorizing art into something that they only have control over.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    46. Re:I think the real problem is... by Ren.Tamek · · Score: 1

      So what you're saying is that Quake isn't art, but Half Life is art? How the hell can you say that one of the most imitated games of all time has no artistic value? ID defined an entire genre of video games with Doom, and then redefined it with Quake, which directly influenced the creation of Half Life in an extremely fundamental way. The gameplay and execution of Doom and Quake are some of the tightest, most responsive, and most exciting ever created in my opinion, and I definitely see plenty of artistic value in that.

      --
      "If you want a vision of the future, Winston, imagine a boot stamping on a human face forever." - George Orwell, 1984
    47. Re:I think the real problem is... by mdwh2 · · Score: 1

      The increase in the morally despicable content in video games is indicative of the morally corrupt of society

      Citation needed? Most people don't think an increase in say murder mystery novels or films are indicitive of actual murders taking place. Conflating fiction with reality is the classic trick that pro-censorship people make.

      In nearly every case of societal downfall (the Roman Empire is a good example of this), the morality of the failing society degraded as a precursor to the process.

      If it's a good example, you can give me the citation for this too. What degrading morality? How did this cause the downfall of Rome? What fictional depictions causing this degrading morality?

      I mean, I presume you're not claiming that all those barbarians only sacked Rome, because of some primitive equivalent of Civilization they played... (which is pretty much what pro-censorship people claim today).

      Our society is heading, down this very same path at such a rate that the wise in these matters are alarmed.

      In what way is morality degrading? If you were to really look at your history, you'd know that we've never had it so good.

    48. Re:I think the real problem is... by mdwh2 · · Score: 2, Informative

      Agreed. The sad thing is that censorship of the things you list aren't even just the old examples, but people continue to try today - possession of sexual imagery in comics risks you being convicted for child porn, if a character merely appears under 18, in the US, and Australia, and soon in the UK (even though the age of consent is 16 here, the law will cover depictions of 17 year olds). We in the UK now have the BBFC which can censor material even for adults (set up in 1984, before it was just guidelines). Not to mention that some kinds of adult porn are now illegal to simply possess in the UK, and the police have decided to try again at prosecuting someone for writing a fictional story (the trial is due to start 29 June).

      It's a paradox: I'd like to think that public attitudes on media are becoming more liberal, but it seems the laws being passed are becoming stricter.

    49. Re:I think the real problem is... by mdwh2 · · Score: 1

      I'm not sure that's a useful distinction - the reason we don't think of galleries as art is because the gallery isn't an intrinsic part of the artwork inside. You can take the art elsewhere, put different art in, or mix and match. Galleries also contain many different art pieces, that aren't meant to be considered as a whole.

      If an artist hired a room, and filled it with art that was meant to be taken as a whole, there I think it would be meaningful to refer to the whole thing as the art piece, rather than trying to define it as "a thing with no artistic value that merely contains art".

      Also there's potentially more to art that simply pasted in graphics - for example, storytelling. And even as far as graphics are concerned, the problem is that these days, much of the graphics is driven by the code (e.g., the 3D engine), so it isn't meaningful to distinguish between the game, and the graphics it displays.

      Would you say a movie isn't art either, because it simply "contains" things that are art?

      And even if you're right, this seems entirely pedantic. Okay, so a game itself isn't art, but it contains things that are art, thus the point still stands (e.g., the claim that censorship stifles art in games, or whatever claim is being made).

    50. Re:I think the real problem is... by Anonymous Coward · · Score: 0

      That's what I hate about fucking art fags.

      this is a troll, not insightful. since when did we reward slurs with mod points?

    51. Re:I think the real problem is... by Qzukk · · Score: 1

      I never said I didn't think art was beautiful or that I hated it, but the opposite of entertaining is not ugly, it's boring.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    52. Re:I think the real problem is... by moniker127 · · Score: 1

      What is "morally despicable content" by your definition? Since I can't get your response right now, i'll assume that it is sexuality and violence.
      Now, I don't mean to sound revolutionary, and I don't mean to upset the alignment of the planets, but i'm going to continue with my earth shattering comment anyway-
      I don't think that seeing boobs inside of a video game is going to make modern society crumble.

      But hey, maybe i'm wrong. Infact, lets give it a try. I'm opening up a game now, and nothing is going to h

    53. Re:I think the real problem is... by Anonymous Coward · · Score: 0

      A human following a choreography is very different from a machine following instructions.

    54. Re:I think the real problem is... by Phoghat · · Score: 1
      Please step away from the coffee.

      Are you suggesting that killing in the Coliseum is directly related to FPS games, and that is leading to our moral downfall?

      I've got to ask, are you nuts?

      --
      Think of how stupid the average person is, and realize half of them are stupider than that.
    55. Re:I think the real problem is... by Phoghat · · Score: 2, Funny

      There is a reason it's called knee jerk reaction. It has a lot to do with that second word.

      --
      Think of how stupid the average person is, and realize half of them are stupider than that.
    56. Re:I think the real problem is... by postbigbang · · Score: 1

      No. The machine followed instructions from a human. The program is a manifestation of the programmer's artistry.

      --
      ---- Teach Peace. It's Cheaper Than War.
    57. Re:I think the real problem is... by jbolden · · Score: 1

      In nearly every case of societal downfall (the Roman Empire is a good example of this)

      This is one of those Christian myths that get used to scare people. When Rome was a pagan society with gladiator games, orgies an open embrace of pagan magic and an economy based on slavery it thrived. People like Caligula and Nero were during Rome's incredible growth phases. When it fell, and over a century earlier than that, ut was a morally upright Christian society, which strongly backed the Christian church both in its war against paganism and in providing state support for its moral codes.

      Rome is an example of the exact opposite of this claim.

    58. Re:I think the real problem is... by jbolden · · Score: 1

      No not really. First off you are looking at arrest and indictment not conviction. Child porn is being used because more and more often obscenity cases are failing. The successes are very rare and moreover the majority of the population quite often disagrees with the verdict. Prosecutors are having to be selective so as not to lose the cases.

      Child porn laws have become incredibly strict but that is mainly because that is one of the few areas where the social libertarianism that applies to almost every other area of porn doesn't apply. Essentially what has happened is pederasty has gotten conflated with pedophilia to make people think that there is a pedophilia epidemic and they are responding rationally to incorrect information. This sort of disinformation campaign isn't going to last more than a generation. The Republicans are going to need to regain the public trust and the culture of propaganda may very well be a causality of Iraq.

    59. Re:I think the real problem is... by mdwh2 · · Score: 1

      Yes, this is what I mean really: public attitudes are becoming more liberal, so obscenity cases are falling, but new stricter laws are being brought in.

      The problem in the UK at least is that new laws being brought in (the "extreme" porn law, and the proposed law on pornographic cartoons in the UK) do not have the "deprave and corrupt" test (the UK's equivalent of the Miller test); it is not up to the jury to decide if the work is obscene in this sense, instead the new laws blanketly criminalise certain categories of material.

    60. Re:I think the real problem is... by badkarmadayaccount · · Score: 1

      *high five*

      --
      I know tobacco is bad for you, so I smoke weed with crack.
    61. Re:I think the real problem is... by jbolden · · Score: 1

      The UK seems to be moving right on all sorts of civil liberties. I don't know enough to have an informed opinion but at least from across the pond it seems like you all have a social liberalism problem in general.

    62. Re:I think the real problem is... by F34nor · · Score: 1

      I plan on going the rest of my life without killing, fighting, kidnapping, raping, or generally violating any other human. I don't plan on going the rest of the next 12 hrs without seeing a naked pair of human female breasts in real life.

    63. Re:I think the real problem is... by jtev · · Score: 1

      Not at all. If the audaince gets it, it's art. If the audiance doesn't get it, it's not art. No matter how much the elites want you to think it is. As Robert Heinlein said, a government sposonred artist is an incompotent whore. Art is about transmitting an experiance or emotion to the audiance. If you wish to create art that only transmits to a small audaince, you are welcome to, but that doesn't make it any MORE artistic. But that wasn't my point in the first place. My point was that denigrating something as "mere" entertainment is frankly, idiotic when determining artistic value. If it is entertaining, it by defninition transmits some meaning to the audiance, that of enjoyment.

      --
      That which is done from love exists beyond good and evil
    64. Re:I think the real problem is... by soren202 · · Score: 1

      You don't THINK you won't kill, fight, kidnap, rape, or generally violate any other human during the course of your life.

      In reality though, the boobs make you. It sets in slowly, but after the 1000 hour mark, you start eating babies and raping pregnant women.

      Seriously.

    65. Re:I think the real problem is... by F34nor · · Score: 1

      Read my post, I said they rarely overlap and when they do you get Half-life.

  2. Re:8==U=N=C=E=NS=O=R=E=D==D ~~-_ by MyLongNickName · · Score: 2, Insightful

    art is for homos.

    Says the guy displaying ASCII art :).

    --
    See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
  3. New medium by Drakkenmensch · · Score: 3, Insightful

    It's a well known fact that every new media form is plagued by censorship and "not art!" protest as it has not had a chance to establish itself past the resistance of the other art forms not being willing to let the new guy in town into their club. I'm pretty sure that cave people protested that hunting scribbles on cave walls were deemed "too violent to let the young ones see".

    1. Re:New medium by yuna49 · · Score: 2, Funny

      Not to mention the "secret room" in the back of the cave where other activities might have been drawn.

    2. Re:New medium by jandersen · · Score: 1, Insightful

      I don't know about that. To me art is - or ought to be - something one or two steps up from routine artisanship, sonething that is somehow above and beyond the ordinary. In most cases a video game doesn't qualify as art any more than the latest album by any of the trivial boy-bands, however well-crafted it may be.

      The problem I see with modern games is not that they are too radical, but that they are too trivial and that they trivialise subjects like war, violence and suffering. A lot of games are in that respect nothing more than a kind of "pornography" and utterly insignificant. The first version of Doom may have broken some boundaries and counted as "art", despite its clumsy graphics, but I think the Nth remake of the same theme in stunningly crisp detail and completely naturalistic movements is simply nothing more than cheap and trivial pornography; there is certainly nothing "art" about it any more.

      People are a lot more openminded than you give them credit for - which is why there are so many people who are willing to go to Tate Modern in London. I'm not saying whether there should be censorship on video games or not, only that if we're talking art, there is some way to go still.

    3. Re:New medium by tverbeek · · Score: 1

      Film isn't the only prior form of new media to experience this. Comics went through a similar period of censorship in the US, with Fredric Wertham's "Seduction of the Innocent" as its bible. This led to Congressional hearings in the 1950s and resulted in the creation of the Comics Code Authority, an industry self-censorship board that effectively killed off most genres of comic books (e.g. crime, horror, even romance and westerns), leaving only superhero and funny-animal books that were suitable for young children. It's only in the last couple decades that commercially viable comics with grown-up themes (Watchmen being one of the early examples) have re-emerged, and the CCA fading into irrelevance. The film industry weathered the Hayes Code more successfully, continuing to get intelligent, adult-oriented fare to the public even at the height of censorship (albeit in "sanitized" form); comics did not.

      --
      http://alternatives.rzero.com/
    4. Re:New medium by Drakkenmensch · · Score: 1

      I don't know about that. To me art is - or ought to be - something one or two steps up from routine artisanship, sonething that is somehow above and beyond the ordinary. In most cases a video game doesn't qualify as art any more than the latest album by any of the trivial boy-bands, however well-crafted it may be.

      An excellent and well crafted argument, one to which I agree. While a lot of games do seem to be the quick-consumption or snack-food type, there are indeed some exceptions that give me pause and make a solid argument for the art consideration. The outstanding visual quality of Braid, for instance, which made me think all the way through "I'm not playing a game, I'm playing art!"

    5. Re:New medium by TubeSteak · · Score: 1

      To me art is - or ought to be - something one or two steps up from routine artisanship, sonething that is somehow above and beyond the ordinary.

      The first version of Doom may have broken some boundaries and counted as "art", despite its clumsy graphics, but I think the Nth remake of the same theme in stunningly crisp detail and completely naturalistic movements is simply nothing more than cheap and trivial pornography; there is certainly nothing "art" about it any more.

      Doom is like a cave painting compared to modern video games.
      Even those trivial and insignificant rehashes have more art than Doom.
      Otherwise you're saying that the Nth painting of [landscape] or photo of [famous landmark] "is simply nothing more than cheap and trivial pornography".

      --
      [Fuck Beta]
      o0t!
    6. Re:New medium by Wain13001 · · Score: 1

      really scary considering how many ppl took their children to see public hangings but didn't want them to take one step into the theater.

    7. Re:New medium by Hatta · · Score: 1

      My question is whether we really want games to be art. By and large that which is considered high art, is just pretentious bullshit. I don't need my choice of entertainment to be validated by some snooty twit declaring it to be art. All I care is that it's well made and enjoyable. Let games be games, and those who appreciate them for what they are will see the beauty they have.

      --
      Give me Classic Slashdot or give me death!
    8. Re:New medium by Darinbob · · Score: 1

      Art can have violence or sexuality. However there is not so much art with gratuitous violence or sexuality I think. Of course it depends upon how you define "gratuitous". Right now video games are going for gratuitous because that is what sells, not because they are trying to be artists. The only reason "art" comes into it is as an excuse to deflect criticism or censorship.

      Also, I think "art" has changed and expanded so much in meaning in recent decades. It is not longer an expression of artisanship or high craft. I hesitate to call most performance art "art", juxtaposition of objects to make someone think is not art in my view. Art is defined by the viewer, not the intentions of the creator or how big a grant they got.

      In my subjective definitions of art, there are games of the past that I'd consider art, some of which had no sexuality or violence. In fact I think the artistry is diminishing the more the technology improves and the market grows. Increased graphics and sound realism is not a necessary tool for art.

    9. Re:New medium by shadowrat · · Score: 1

      Agreed. I'd say the fact that this topic always generates such heated discussions is evidence that games ARE art.

    10. Re:New medium by brkello · · Score: 1

      Why is it when people state that it is a well known fact, it never is well known or factual?

      We don't see art that involves painting and sculpting naked people/people having sex. I am sure it is being done, but it isn't something that we display to everyone. And these are mediums that are extremely mature. Quite frankly, we live in a society that is overly puritanical. It is more of a cultural issue that is against nudity and sex that makes people scream not art than the medium. Our culture accepts violence to a certain degree, but at a certain point it becomes gratuitous and "not art" again.

      --
      Support a great indie game: http://www.abaddon360.com
    11. Re:New medium by david_thornley · · Score: 1

      Are you kidding? In my home city, there's a prominently displayed statue of a nude family. There's nekkid wimmen all over the place in museums. There's a lot more statues and paintings of people with clothes on, but nudity in traditional artistic media doesn't seem to bother many people.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
  4. Re:8==U=N=C=E=NS=O=R=E=D==D ~~-_ by Anonymous Coward · · Score: 2, Funny

    8==C=O=C=K=S=L=A=P==D

    Brilliant! Exquisite! Darling, you simply must let me exhibit this in my gallery!

  5. Bunk by Nutria · · Score: 2, Interesting

    He cites a historical comparison between video game and film production

    Censorship forces you to either:

    1. think hard and cleverly about how to transmit your message while staying within parameters, or,
    2. "create" generic pablum.

    Hollywood made a lot of great movies in the Hayes Code era, thus demonstrating that it is possible to create Great Art while refraining from constantly spewing foul language, women hanging out their breasts, constantly showing blood and gore, or hopping into someone else's bed every other moment.

    --
    "I don't know, therefore Aliens" Wafflebox1
    1. Re:Bunk by oneirophrenos · · Score: 3, Insightful

      Hollywood made a lot of great movies in the Hayes Code era, thus demonstrating that it is possible to create Great Art while refraining from constantly spewing foul language, women hanging out their breasts, constantly showing blood and gore, or hopping into someone else's bed every other moment.

      Yeah, maybe art needs some guidelines. I'm not saying art should be controlled and stifled, but if it can't take the easy "tits n' blood" way out, maybe it forces the artists to be more creative.

    2. Re:Bunk by Anonymous Coward · · Score: 0

      Hollywood made a lot of great movies in the Hayes Code era, thus demonstrating that it is possible to create Great Art while refraining from constantly spewing foul language, women hanging out their breasts, constantly showing blood and gore, or hopping into someone else's bed every other moment.

      But why censor something? If they can dream it, why can't I watch it? Besides most of the stuff you list happens in real life. I use "foul" language on a daily basis; so many people do it is hardly "foul" (it is all in the interpretation/connotation - not the actual syllables). Women's breasts are great! They give life to the young and men like them. What's wrong with that? We all bleed. Nature is all about blood and guts. Ever seen a lion tear apart a wildebeest? Seen that hamburger you ate get processed? And as to your last point.... Ahh, college days!
      Your a fucking square. I would never want to live your life. That's fine. I will never try to make your boring antics illegal to be done or viewed. So please don't try to make how I want to live illegal. Even if you don't like it, it isn't your place to tell me how to live.

    3. Re:Bunk by Tanktalus · · Score: 1

      What I think we need is censorship on crass commercialism, not necessarily nudity or violence. Don't sell tits and gore, sell your story. Too often, tits, gore, or both are added gratuitously simply to get that R rating to entice (adult, presumably) viewers. Or just gore to get a 14A/M rating to entice teens. Or whatever. Usually, it's not needed, and the story could be told just as effectively without it.

      There are exceptions, of course, and here comes the fine line. To me, it's gratuitous unless the story would be impacted to the viewer (yeah, the producers/directors think it impacts the story, but let's face it, most of us miss those subtleties). As an example of both gore and tits that was not gratuitous would be Schindler's List - a story about a real occurrence where the abject horror and humiliation suffered by those interned (nearly all Jewish) was an integral part of the salvation story. There was no salvation without something to be saved from, and so it was needed, IMO. OTOH, I'm of the opinion, having not really liked the movie, that Eyes Wide Shut was largely an excuse to put a bunch of tits on the screen. With a bit more imagination, I think the story of tempation and rejection/falling could have been told in other ways without resorting to the base sexual lusts that they did. It's an interesting story, I just think they took the easy way out.

    4. Re:Bunk by RemoWilliams84 · · Score: 1

      "tits n' blood"

      You just gave me my new favorite search term.

      Thank you sir.

      --
      "I don't have to think. I only have to do it. The results are always perfect, but that's old news." - Meat Puppets
    5. Re:Bunk by Jeremy+Erwin · · Score: 1

      With a bit more imagination, I think the story of tempation and rejection/falling could have been told in other ways without resorting to the base sexual lusts that they did.

      They? What's this about "they?" Criticize Stanley Kubrick if you must, but ascribing artistic decisions to an anonymous Hollywood cabal is wrong.

      Personally, I felt that the American cut missed the voyeuristic point, but then, I also like titties.

    6. Re:Bunk by Abcd1234 · · Score: 1

      Hollywood made a lot of great movies in the Hayes Code era, thus demonstrating that it is possible to create Great Art while refraining from constantly spewing foul language, women hanging out their breasts, constantly showing blood and gore, or hopping into someone else's bed every other moment.

      Sure, but how many perfectly valid pieces of art never got made because of those very laws?

      Personally, while I don't believe *any* videogame has achieved the level of "art", and while I have serious personal issues with games that glorify random killing (GTA, et al), war, and so forth, I also don't believe those efforts should be censored. Derided? Sure. Criticized? Absolutely. But censored? Hell no. We westerners claim to live in a free society, where people can speak their minds so long as they don't violate the rights of others... there's no reason games should be treated any differently.

      As an aside, I think the biggest problem games will have, going forward, is the difficulty of independent works, thanks to the sheer expense and manpower required to make a modern game (yes, I've seen games written by amateurs yes, in general, they suck, save for a few exceptions (I'm looking at you Nethack) :). In contrast, a talented guy with a few thousand bucks and a bunch of friends can put together an excellent film (Primer comes to mind). Modern technology has mad it trivial for any artist to create music in his home. And it's always been true that painting, writing, and many other artforms have been easily accessible to those with the necessary time and talent. But games are a whole other animal. As a consequence, at least for now, I strongly suspect games will remain the purview of the corporation, and that means catering to public whim and taste... which unfortunately means self-censorship.

    7. Re:Bunk by Nutria · · Score: 1

      I'm of the opinion ... that Eyes Wide Shut was largely an excuse to put a bunch of tits on the screen. With a bit more imagination, I think the story of tempation and rejection/falling could have been told in other ways without resorting to the base sexual lusts that they did. It's an interesting story, I just think they took the easy way out.

      Another example: the 1978 Halloween. John Carpenter wanted to make a gore-fest, but didn't have the money. IOW, he was restricted. Sooo, he had to be clever, hinting at the blood and graphic violence, thus making the audience use it's imagination.

      Will anyone rationally make the argument that Halloween was worse because it wasn't explicit???

      --
      "I don't know, therefore Aliens" Wafflebox1
    8. Re:Bunk by Wain13001 · · Score: 1

      There were plenty of films made this year without "constantly spewing foul language, women hanging out their breasts, constantly showing blood and gore, or hopping into someone else's bed every other moment."

      You make it sound as though we have no choice in Cinema and we shouldn't be allowed variety...this is foolish...there are a great deal of people who aren't particularly offended by such things, they should be allowed to be marketed to by writers and producers.

      Also allow me to say one word here in argument to your distaste in dramatic content...

      Shakespeare.

    9. Re:Bunk by GMFTatsujin · · Score: 1

      As far as the Hayes Code era and great movie production, I think that's more a case of 'in spite of," not "because of."

      Though I agree with you to some extent: boobies and bullets offer an easy way to simulate Great Art without having to think too hard about it. The same way free prose tends to spoodge all over the page in the name of free expression while the more structured iambic pentameter actually takes advantage of the form to overcome the restrictions and crystallize into something profound.

      On the other hand, not every creative work needs to aspire to fulfill some kind of self-absorbed High Culture milieu. Sometimes it's nice to play with boobies and bullets.

    10. Re:Bunk by Nutria · · Score: 1

      You make it sound as though we have no choice in Cinema

      We don't, seeing as how only what gets to the cineplex is what's gets made.

      It's a known fact that directors add (note the quotes) "naughty" words to teenage movies, not for the sake of Art, but for the express purpose of getting a higher MPAA rating.

      That's the definition of exploitation.

      Also allow me to say one word here in argument to your distaste in dramatic content...

      You think I dislike drama because??????

      Shakespeare.

      Last I checked, there's no explicit tits 'n guts in his plays.

      --
      "I don't know, therefore Aliens" Wafflebox1
    11. Re:Bunk by Nutria · · Score: 1

      On the other hand, not every creative work needs to aspire to fulfill some kind of self-absorbed High Culture milieu.

      You're making a false dichotomy.

      Last night, my daughter and I watched the 1948 The Three Musketeers. Definitely not High Culture. But exciting, and fun.

      But the story would not have been enhanced by showing Lady de Winter stabbing Jason-like at Constance, or the Executioner Of Lisle actually dropping the ax on Lady de Winter's head and seeing blood spurt out her aorta.

      Sometimes it's nice to play with boobies and bullets.

      Sure. In private, amongst adults, at the gun range! :)

      --
      "I don't know, therefore Aliens" Wafflebox1
    12. Re:Bunk by Tharsman · · Score: 1

      This. As some one that went to art school I must say that any "artist" (in any branch) that must resort to explicit content to "evolve" or make "controversial" pieces that "impact" the viewer deserves to be censored out of the field.

    13. Re:Bunk by mcgrew · · Score: 1

      Hollywood made a lot of great movies in the Hayes Code era, thus demonstrating that it is possible to create Great Art while refraining from constantly spewing foul language, women hanging out their breasts, constantly showing blood and gore, or hopping into someone else's bed every other moment.

      I disagree. Take the westerns of the 30s and 40s; A cowboy shoots another cowboy, who falls down bloodlessly and painlessly. Compare that to Unforgiven. NOT showing the gore made the old movies less realistic, and therefore less good. Hell, the old westerns didn't even show outhouses!

      Compare a gangster movie from that era with The Untouchables .

      Sorry, but I think that in general today's movies are far more realistic, and BETTER than the Hayes code movies. If you're going to have a gangster or a murderer, having said gangster say "golly gee" instead of "goddamned fucking shit" is unrealistic and destroys the film's credibility.

    14. Re:Bunk by zehaeva · · Score: 1

      Titus Andronicus anyone? well no tits there i guess >>

    15. Re:Bunk by mcgrew · · Score: 1

      maybe it forces the artists to be more creative.

      Creativity cannot be forced.

    16. Re:Bunk by Nutria · · Score: 1

      Creativity cannot be forced.

      Sure it can. Writers are constantly told by directors, producers, book editors, wives, etc that their work is sub-standard and to Go Back And Try Again.

      --
      "I don't know, therefore Aliens" Wafflebox1
    17. Re:Bunk by Anonymous Coward · · Score: 0

      The Holocaust was not "nearly all Jewish" as you put it. Six million Jews, five million non-Jews. No, I am not antisemitic. I kit thin disregarding five million others is just not right. It's the same thing for Civil Rights. We only hear about the blacks who sacrificed for Civil Rights, Rosa Parks, Martin Luther King, there were a lot of whites that were instrumental in the Civil Rights movement. There were also a large number of whites that had a lot to do with electing President Obama. That aside, there have been many a movie that I have watched where I ended up thinking to myself, had they just had some boobs in that movie it would have been better. Of course there have been ones where I have said to myself, why did they add that sex scene (Watchmen) ? The movie would have been better without it. No, the blue penis did not scare me and I felt it was used to make a point about how insignificant Dr. Manhattan felt so many things were, ie. clothing, human life.

    18. Re:Bunk by Nutria · · Score: 1

      Titus Andronicus anyone?

      Here's the key:

      then take Lavinia away and rape her

      IOW, you don't actually see the rape; your imagination fills in the details. Likewise, there's no "movie magic" to show them graphically hack off her tongue and hands on stage.

      And that's my point: imply, infer; don't be explicit.

      --
      "I don't know, therefore Aliens" Wafflebox1
    19. Re:Bunk by Wain13001 · · Score: 1

      You do have a choice...let's see now...

      Love Happens, Toy Story 3D, Where the Wild Things Are, Amelia, AstroBoy, Fantastic Mr. Fox, Disney's A Christmas Carol, Planet 51, Disney's The Princess And The Frog, Alvin And The Chipmunks: The Squeakuel, Arthur and the Vengeance of Maltazard, Old Dogs...

      are all coming out between now and December, the most any of them are rated for is some mild language...and I believe that's only with Old Dogs, but I may be mistaken. That's 6 months of movies, not even a whole years worth, I'm reasonably certain I'll find nearly the same amount if I go back and research the first half of 2009.

      How often do you need to go to the movies that this isn't enough for you?

      If you want an adult story however, you should expect some adult language, now a film need not be rife with it, but it is true in fact, that many, if not most adults in the US swear at least mildly.

      >>>"You think I dislike drama because??????"

      I didn't say you dislike drama, I was responding to your distaste for specific dramatic content...Foul language, sexual promiscuity, and violence, all of which you noted in your initial post.

      Now, about Shakespeare:

      you said:
      >>>"Last I checked, there's no explicit tits 'n guts in his plays."

      First of all, your initial comment wasn't purely about "explicit tits 'n guts." Secondly...

      You apparently have never watched and/or understood any work by Shakespeare.

      Minor caveat, if your point is now about explicitly showing innards, the only reason we see them now, and not so much then is because we didn't have the technology then to do it. As far as the tits thing goes, actually it depends on the given time period and the given specific society...there have been many times in the history of western civilization that nudity was respected, or simply ignored both onstage and in general public.

      Also my point about Shakespeare wasn't strictly about the explicit showing, as your initial argument only mentioned those as a few aspects of your issue, but my argument also includes your marked distaste for "foul language" and "hopping into someone else's bed every other moment."

      Let's see...back to Shakespeare

      Hamlet - Dad is killed by uncle who starts having sex with his mom. Then Hamlet nearly rapes her. Everybody dies a horrible, bloody, violent death with the possible exception of the little girl who drowned herself.

      Romeo and Juliet - lots of kids swearing at each other and derogatorily insulting each other, a 13 year old girl and a teenage boy meet at a party where everybody is trying to get into everyone else's pants...said girl and boy eventually fuck. A not insignificant portion of the cast dies a horrible and violent death with the exception of the titular characters, who die horrible, but not terribly violent deaths.

      A Midsummer Night's Dream (a comedy!) - The lovers go into the woods to have sex...and the entire story begins. LOTS of sex, homewrecking, promiscuity, and sexual innuendo, some violence.

      Titus Andronicus, Richard II, Macbeth, the list goes on - nope, certainly no foul language, "breasts, constantly showing blood and gore, or hopping into someone else's bed every other moment..." here...well at least not if your willing to close your eyes and plug your ears roughly every 3-4 minutes during each of these plays.

    20. Re:Bunk by Tanktalus · · Score: 1

      First I've heard of "11 million" - no offense, but taking the word of someone on the internet, especially one who posts anonymously, isn't something I'm going to do uncorroborated. Anyway, that's all beside the point, as I still feel that Schindler's List was enhanced by the portrayal of the conditions of those who were interned. (The Pianist, though, had a completely different focus, and worked very well without nudity or gore, because, well, it didn't focus on the abject horrors, but merely survival.)

      I found Watchmen to be a poor movie. I get Dr Manhattan's alleged rising "above" societal norms. But I don't buy it. If he was so far beyond humanity, why work toward free, limitless power? Why leave the planet and suffer humanity to survive rather than ignore us (since we can't do anything to him anyway) and stay wherever the hell he damned well wants? ("What do you say to a tiger who wants to live in your house? Here's the keys!") Apparently, he has some compassion toward humanity, which very well could have allowed him to respect conventions and those who saw him by wearing clothing. After all, he wore clothes to a funeral, so he sees a point to it. All that's left is "shock value" which increases (they hope) draw to the theatre. Crass commercialism. Not art. And definitely not a story.

    21. Re:Bunk by Anonymous Coward · · Score: 0

      the Executioner Of Lisle actually dropping the ax on Lady de Winter's head and seeing blood spurt out her aorta.

      Aorta?

      Holy shit, that's a big ax! This is The Three Musketeers, not Warhammer 40K...

    22. Re:Bunk by Anonymous Coward · · Score: 0

      that's retarded. "imply, infer, but don't be explicit" Why not? what is the difference in implying and explicitly showing? Nothing, except you somehow feel better about thinking about the smut, rather than seeing it. completely backwards.

    23. Re:Bunk by Wain13001 · · Score: 1

      Except that there are many quite wonderful works of art that use explicit images and content quite effectively within their work. Who gets to be the judge of what is art and therefore an acceptable usage of explicit content and what is pornography? or do you think there should be no explicit content in anything as you view it as unnecessary? Who even gets to decide what explicit means?

      Have fun trying to burn all copies of the Bible, the Story of O, The Cook the Thief, His wife, and Her Lover, Most of Wagner, most of Mozart's operas, Verdi, nearly all Shakespeare, most Ballets ever written, just about all theater with the possible exception of Oklahoma, Waiting for Godot (it's quite dirty, but it's obfuscated so it should be okay), and The Sound of Music. Every horror film every made, except for some of the old drecky Hammer films...every Bettie Page print, we should probably just execute Farah Fawcett for her 1970's poster that every teenage boy masturbated to regularly....

      Explicit has it's purposes...even life in the 1950's wasn't the way we try to sell "Life in the 1950's" in films...there was quite a bit of explicitness going on there as well.

      I think I understand your point, which seems to suggest somebody screaming with a bloody head in one hand, while fucking a teenage nymphet on a screen isn't exactly a "work of art," but my point is that (thankfully) you don't get to decide, as does anyone else...deconstructing what is correct and appropriate is a highly important function of art (good or bad)...without deconstruction (which most commonly happens by the usage of content the current society may view as extreme) we don't get things like the works of Dostoyevski, Kafka, Beckett, Sartre, Stravinsky, and Schoenberg to name but a few. We don't get any form of progress or development.

    24. Re:Bunk by zehaeva · · Score: 1

      Errr that would be just one event in a play the reads like a modern movie with all the murders and betrayals and rapes. Any lack there of can be seen as a limitation of the current technology and lack of wanting to watch some people getting it on, on stage.

      why not quote one of the critics of Titus?

      It (the play) has 14 killings, 9 of them on stage, 6 severed members, 1 rape (or 2 or 3 depending on how you count), 1 live burial, 1 case of insanity, and 1 of cannibalismâ"-an average of 5.2 atrocities per act, or one for every 97 lines.

      ~S. Clark Hulse

      This play was considered the goreporn of the Victorian era.

      I myself haven't seen it on the stage but watching a few of the movie adaptations, one could be forgiven for thinking it was written a bit more recently.

    25. Re:Bunk by Anonymous Coward · · Score: 0

      there is if you understand what certain words in the scripts mean :) although i doubt they got turned directly in to onstage actions at the time

    26. Re:Bunk by lupis42 · · Score: 1

      Sure, it is *possible*. On the other hand, we'll never know what more they might have made, and how much better or worse it would have been, if all that hard clever thinking had been put to some better use.

      It is also *possible* for you to live a full happy life with only one kidney, and many people do, but that doesn't make it a good thing to lose a kidney, just a slightly less bad thing.

    27. Re:Bunk by Nutria · · Score: 1

      If you want an adult story however, you should expect some adult language, now a film need not be rife with it,

      Nonsense. I just finished watching the 1944 Arsenic and Old Lace. 24 murders, 2 dead bodies, 4 criminally insane family members, bondage and "The Melbourne Method" of torture.

      But you don't see anything. It's all "in the cellar", or with the lights out, or in shadow, etc. And no foul language. Any time Cary Grant is about to say something rude, some situation interrupts him.

      Very funny and suspenseful.

      uncle who starts having sex with his mom

      Do we actually see them humping away in bed? No. It's spoken of, referred to. LEFT TO OUR IMAGINATION.

      Then Hamlet nearly rapes her.

      Ditto previous comments.

      Everybody dies a horrible, bloody, violent death

      Stage swordplay isn't very explicit. But we understand what Shakespeare wants to tell us.

      13 year old girl and a teenage boy meet at a party

      Two teens meeting at a party. Oooooohhhhh.

      said girl and boy eventually fuck

      Off-stage.

      The lovers go into the woods to have sex

      Again, off-stage.

      at least not if your willing to close your eyes ... roughly every 3-4 minutes during each of these plays.

      Find me scene and line where it (basically) says "they strip off their clothes on-stage and start shagging.

      MOVIE ADAPTATIONS DO NOT COUNT!!!

      --
      "I don't know, therefore Aliens" Wafflebox1
    28. Re:Bunk by Nutria · · Score: 1

      although i doubt they got turned directly in to onstage actions at the time

      What a dumb shit you are, not knowing what "explicit" means. I'd cowardly anonymize myself too if I were that stupid.

      --
      "I don't know, therefore Aliens" Wafflebox1
    29. Re:Bunk by Harry+Coin · · Score: 1

      What a dumb shit you are, not knowing what "explicit" means. I'd cowardly anonymize myself too if I were that stupid.

      Hey, watch the language! Kids read this page.

      Couldn't you have just implied that he was a dumb shit? Or maybe you could have been interrupted by some situation right before you said, and I quote, "dumb shit". That would have been witty and tasteful!

      --
      That's pre 7-11 thinking....
    30. Re:Bunk by brkello · · Score: 1

      Sex, nudity, violence, etc is part of the human experience. If you don't want your children to experience that, it is your job to protect them. If you don't want to experience, then don't look at or purchase the art you find offensive. But don't put guidelines on what I can or can not see. That is far more offensive than anything you can put in a video game. You are limiting free speech and to that I respectfully say fuck you.

      --
      Support a great indie game: http://www.abaddon360.com
    31. Re:Bunk by Nutria · · Score: 1

      That would have been witty and tasteful!

      I never said I was witty or tasteful, or an artist who wants millions of people to pay money to watch my art.

      --
      "I don't know, therefore Aliens" Wafflebox1
  6. Why is "art" always sex and violence? by Rog-Mahal · · Score: 4, Insightful

    On some level I guess it's kind of sad that violence and sex seem to be the only two themes that will allow games to mature as an art form. That being said, why shouldn't videogames be protected as freedom of speech just like other forms of media? Ultimately it should be up to the consumer (or the consumer's parents) what they choose to purchase and use.

    1. Re:Why is "art" always sex and violence? by qortra · · Score: 2, Insightful

      Because human life is always sex and violence. For better or worse, these are the tools by which the human race defined, refined, and propagated itself throughout history.

      As a side note, I don't think that the article is talking about sex and violence in the GTA sense; "Let's run over a hooker with our cars." It's in a much deeper sense - how can something be decent art while not dealing with the most central and passionate areas of our lives?

    2. Re:Why is "art" always sex and violence? by Anonymous Coward · · Score: 0

      Why nude acts are considered art?
      Why sex and violence appears in written pieces of art?

      Games will be mature when they can cover ALL themes other mature fields of art are allowed to cover.

    3. Re:Why is "art" always sex and violence? by Anonymous Coward · · Score: 0

      They're *components* of art, not necessarily art in and of themselves every time. But by barring the 'smut' (if you will), you inhibit the will to include references to it at all. For every timeless classic that happens to have a few sex scenes or a few battle scenes, you have thousands of pointless action and skin flicks, or novels, or TV shows, or songs, or [medium].

      Throughout history, entertainment has revolved around violence and sex. It's true from the classical era to the modern day, and will continue to be true until we're some sort of hyper evolved emotionless entities. We remember the classics for their ability to go above and beyond simple sex and violence. Video games will get there too, eventually, with or without censorship.

      The biggest problem is now that video game creation is still too technical. Once it reaches layman's level of ease, where anyone can pick up and a 'make a game', then we'll start seeing more unique and interesting, and perhaps even classically 'artsy', projects. Speech was the first barrier, and song and theater and spoken word are our oldest forms of art. Then writing, for the longest time an arcane mystery known only to priests and scholars, once opened to the common man we started seeing diverse and sometimes beautiful works. Creating a game will get there too. We can already see some wonderful things *inside* games, like Line Rider or Little Big Planet levels, or more involved 'project' levels in FPS games and such, but it'll be a while yet before we see entire games like that created by joe and jane blow created after their daily grind.

    4. Re:Why is "art" always sex and violence? by hort_wort · · Score: 1

      To guess an answer to your question, the target audience is a bunch of angry teens who want to rebel against their parents and/or look cool. To that end, they'll do anything to test the limits of what they can get away with. That includes playing violent games with adult humor that they don't even understand yet. The videogame company, of course, will cater to this mindset in an effort to sell more product. It's not art. It's not freedom of speech. It's money.

      My nephew likes to play GTA4 whenever anyone his age is around. When it's just his family in the house though, he'll play anything BUT that game. He got bored with it long ago, like any other game after playing it too long. I'll grant you that GTA titles can be fun, but they're just another title to me, nothing special.

    5. Re:Why is "art" always sex and violence? by Talderas · · Score: 1

      Hmm that gives me an idea.

      Since GTAIV added in drunk driving, and using hookers has always been a part of the series..... why do you still have to park to use the hooker? Why can't you drive while using the hooker? I'm sure the developers could use the drunk driving engine to make that work....

      Also, I've never picked up a hooker in GTAIV, mostly because I don't think I've ever seen one.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    6. Re:Why is "art" always sex and violence? by Rog-Mahal · · Score: 1

      Point taken. I guess it's hard to visualize how a videogame could provide insight into those areas without engaging in mindless glorification. (Man, that sounded prudish) Perhaps that's precisely what the article is talking about, the medium needs room to breathe and evolve into something more meaningful.

    7. Re:Why is "art" always sex and violence? by physburn · · Score: 1
      Art is always sex and violence?, Paintings and drawing hardly ever are sex or violence. Movies are often sex and violence, but there plenty of biopics and storytelling movies which aren't. Games are often violence and rarely sexual, (could be due to interface, you need that mouse hand). Sex, Violence and Death, are of course the strongest emotions a human can feel, so naturally are the most common themes as jaded emotion lead to ever stronger content. Movies, aren't protected as free speech in most countries, the're rated, censors, and there limits to what you can show, so the videogame industry can hardly ask for freedom by comparing itself to the movie industry. The case for media censorship of the games and movie industry is largely based on the monkey see, monkey do argument, that if people see a criminal activity there likely to follow it. Its difficult to argue to people don't copy what they see in the media, they often do. However if the movie/game, is a mortality tale, then it may prevent the crime, by showing the wrong doer getting his/her just doom. That doesn't often happen in games, more kills usually equals winning in games.

      ----

      3D Shooter Feed , Horror Movie Feed @ Feed Distiller

    8. Re:Why is "art" always sex and violence? by lxs · · Score: 1

      Also, I've never picked up a hooker in GTAIV, mostly because I don't think I've ever seen one.

      You haven't been looking hard enough.

    9. Re:Why is "art" always sex and violence? by lxs · · Score: 1

      Paintings and drawing hardly ever are sex or violence.

      Unless you count anything made by Rubens, Giotto, Titian, El Greco, Picasso, Klimt, Schiele, Michelangelo, Bacon, Warhol, Klee, Dali... Well, most artists really.

    10. Re:Why is "art" always sex and violence? by Anonymous Coward · · Score: 0

      I think the parent was in part agreeing with you. I saw his post as lamenting the fact that more often than not, when people are arguing that video games are art, it's because they are arguing against the censorship of sex and graphic violence. Which is odd because they games I've played where I thought there was some sort of artistic message usually have neither.
      In my opinion, the debate on whether video games are art and the debate on censorship shouldn't be so intermingled. Some games are art and some games are crap. No games should be banned outright.

    11. Re:Why is "art" always sex and violence? by Symbha · · Score: 1

      Even more generally... life is always sex and violence.
      It's everywhere in the animal kingdom.

      Violence as the way to feed yourself, protect yourself from being something elses food, gain, retain and defend breeding rights (and territory.)

      Every last animal exists to have sex (and procreate) and the violence is how they do it.
      Sure... there are prey species too, and they mostly have to RUN!

    12. Re:Why is "art" always sex and violence? by loufoque · · Score: 1

      Paintings and drawing hardly ever are sex or violence.

      Huh? What kind of museums did you go to?
      Most classical paintings are depictions of battles, for example.

    13. Re:Why is "art" always sex and violence? by qortra · · Score: 1

      I guess it's hard to visualize how a videogame could provide insight into those areas without engaging in mindless glorification.

      I understand what you're saying here, and I don't think it's a prudish comment. However, I have a few responses:

      Art doesn't necessarily need to provide insight into its topic in order to be good art. Sometimes, merely an excellent mimicry is good art.

      I can definitely visualize video games that successfully incorporate more passionate facets of our life. For the simplest case, consider RPGs - much of the art in an RPG is in the noninteractive scenes. Incorporating these facets into the cut scenes would be no different than incorporating them into a movie. Certainly, you must acknowledge that many movies "provide insight into those areas without engaging in mindless glorification". I would offer as a purely subjective example, "American Beauty," which I love. Certainly, the topics of American Beauty are perfectly adult and taboo, yet I don't think that it engages in any kind of mindless glorification. On the contrary, it was tasteful, beautiful, intellectually engaging, and artistic (once again, this is merely my own opinion).

  7. But won't somebody by wjousts · · Score: 1

    think of the children? ;)

    1. Re:But won't somebody by santax · · Score: 1

      I know you're being sarcastic but I think we've gone way to far with thinking about the childeren. In the end thinking about the childeren most of the times means: Hi, I am a important fellow who can change rules and I believe in God X. God X doesn't like this content so you shouldn't either. I am 30 years old if I want to play virtual rape, than that is probably distastefull but I ain't hurting anyone... Protecting the childeren is done by parents. Not by goverments. At least not as long they send other kids to poor schools in fancy suits trying to get them to sign up to become an officially trained murderer. (no troll intended btw to all army-personal)

  8. Nascence by eldavojohn · · Score: 5, Insightful

    I like using this word to describe it and I agree with this piece for the most part. Although I would like to point out some differences with photography and video.

    8-bit games are the cavemen drawings of what games will become. At the time of their inception they were probably revered above many other things by those who viewed them. Today they are crude and easily reproduced by a two year old. This will not be the case with games. And why not?

    I can sit down with pen and paper and make a caveman drawing but I cannot sit down at my computer and make a Contra clone for an NES emulator? Why? Because the tools that represent pen and paper in this analogy are not open to me. They are closed and guarded by law and by obfuscation. I can look at a Picasso and begin to imitate the colors and angles and feel. I can play a Playstation One game but not imitate. I am not arguing that these methods should be open and available to all, I am just pointing out that this inhibits the everyone-can-do-what-they-want factor of most art mediums. It's difficult for me to acquire oils and pastels but it is near impossible for me to acquire a Neo Geo developer's license and kit.

    In part this is due simply to complexity. Which brings me to my next point: games require a team.

    Painting, drawing, photographing do not necessarily require a team. Films do but it is often to create a vision of a director or writer. I believe that games require much more teamwork and collaboration. Your texture folks have to be on board for the feel, your 3D engine has to be tuned to work with your feel, your dialogue has to match the feel, the coordination seems endless to me for modern games. This prevents the explosion of games and relegates us to a set number right now. I am not sure this will ever change.

    In short, I feel that the difficulty in anyone picking up something to create a game inhibits the artistic expression. No one can arise by their own will in this field like you could in art or film. Furthermore, the idea of a lone genius revolutionizing or creating a movement is far more rare due to these inhibiting factors whereas that may more often happen in other arts.

    I argue that games are art but they do hold different complexities and properties from other traditional arts. It may be a long time before they are recognized in the general public as such since the general public may always be removed from being able to create their own games with open tools.

    --
    My work here is dung.
    1. Re:Nascence by HaZardman27 · · Score: 1

      No one can arise by their own will in this field like you could in art or film

      Furthermore, the idea of a lone genius revolutionizing or creating a movement is far more rare due to these inhibiting factors whereas that may more often happen in other arts

      Really? Have you ever heard of Miyamoto? Kojima? Hironobu Sakaguchi? Granted there are not many individuals which fit the description you provided, but as gaming has only been around for a fairly short period of time, this is to be expected. In all honesty, how many out of one million painters or film makers could ever fit this description either? You said that the idea of someone revolutionizing games is rare, but an individual revolutionizing ANYTHING is rare! That's why it's a revolution! It means breaking from the norm and taking off in a radical new direction.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    2. Re:Nascence by Draek · · Score: 1

      I can sit down with pen and paper and make a caveman drawing but I cannot sit down at my computer and make a Contra clone for an NES emulator? Why? Because the tools that represent pen and paper in this analogy are not open to me. They are closed and guarded by law and by obfuscation. I can look at a Picasso and begin to imitate the colors and angles and feel. I can play a Playstation One game but not imitate.

      While it does not invalidate your point, perhaps you're just looking at the wrong era. I remember during the '80s when PC magazines would have a "software of the day" thing where they'd give you the entire source-code (all of two pages!) for a cool app or game so not only was it possible for you to reproduce it and, perhaps, improve on it, it was *expected* from you to do so. The sheer awesomeness of it was one of the factors that drove me into programming, in fact.

      --
      No problem is insoluble in all conceivable circumstances.
    3. Re:Nascence by Anonymous Coward · · Score: 0


      near impossible for me to acquire a Neo Geo developer's license and kit.

      Why bother, when you can get all of the tools for Windows game development for free, not to mention that Linux has a long history of free tools.

      I think you are limited more by your (lack of) creativity and (lack of) free time. I know artists who would think nothing of putting 80 hours into a single canvas - why would you think you can get away with less?

    4. Re:Nascence by Fantom42 · · Score: 1

      In short, I feel that the difficulty in anyone picking up something to create a game inhibits the artistic expression. No one can arise by their own will in this field like you could in art or film.

      Oversimplified. Have you ever tried to put on a musical? My friends and I did it in 24 hours. Let me tell you, it was a group effort, and many of the difficulties you discuss as being unique to game development apply to any cross-disciplinary art.

    5. Re:Nascence by Anonymous Coward · · Score: 0

      Painting, drawing, photographing do not necessarily require a team. Films do but it is often to create a vision of a director or writer.

      I think that videogames and film are a lot more closely related than you give credit for. I'd also argue that many of the 'playstation one' titles you've played were built from the ground up by small, closely knit groups, and not 50 team conglomerates.

      I'd argue that videogames and film are nearly the same monster - even today's independent, low budget films often hire a team of programmers to create their CG art. Modern videogames simply add interactivity to the mix.

      Why? Because the tools that represent pen and paper in this analogy are not open to me. They are closed and guarded by law and by obfuscation.

      Really? OpenGL, DirectX are both well documented. You might be able to argue obfuscation - they're both confusing and difficult to master - but certainly they're openly documented and not at all illegal ;)

    6. Re:Nascence by Cornflake917 · · Score: 1

      I can sit down with pen and paper and make a caveman drawing but I cannot sit down at my computer and make a Contra clone for an NES emulator? Why? Because the tools that represent pen and paper in this analogy are not open to me. They are closed and guarded by law and by obfuscation.

      You could totally make a Contra clone. I don't know if you can make it for an NES emulator (why the hell you would want to create game on such an old, unmarketable platform is beyond me). But you could totally make it. There are plenty of development tools available to you to do such a thing. XNA, OpenGL for programming and there are plenty of open applications for 2d and 3d art.

    7. Re:Nascence by greed · · Score: 1

      Yup. I spent more time modifying the BASIC code for those magazine games than actually playing them.

      The ones that were just raw numeric dumps weren't so modifiable; those were actually machine code binaries, and whether or not the assembly was provided depended a lot on the magazine. (And if you didn't have an assembler, it was hours and hours with pencil and paper and the CPU opcode reference tables.)

      Let's face it: Myst was originally done in HyperCard.

      So yes, writing a game for a console has a high barrier to entry. Writing a game for an 8-bit micro had a very, very, very low barrier. Especially the Apple and Commodore machines (and I think the Atari, too): they came with full memory maps of all the I/O devices and official ROM entry points. (Or were provided in a very affordable book, like the Commodore 64 Programmer's Reference Guide. Still got mine.... *sigh*)

      They even provided ways of mixing machine code and BASIC, so you didn't have to do everything in hand-POKEd machine code, just the bits that mattered.

      Transactor magazine had this wonderful wedge system for extending the C=64's BASIC interpreter. All for the cost of the magazines and some typing. You could then write your own BASIC commands, or use the ones people would send in to the magazine. Or a lovely assembler that used the BASIC line editor.

      (The reference books for the Amiga were more expensive, because there was a lot more in them, but they were no less detailed. Getting a C compiler was a bit spendy, though there was this guy who'd written one and was--get this--giving it away for FREE! Needed more RAM and disk than most home Amigas had at the time, though. It was called GNU something.)

    8. Re:Nascence by YourExperiment · · Score: 1

      On the contrary, it's becoming easier and easier to create games. There are message boards crammed full of people participating in indie games competitions, many with only the most rudimentary of programming and art skills (no offence to them). The tools have progressed to the point where these people can put together a game, and sometimes the result is (in my opinion) worthy to be called "art". Of course, the majority is utter rubbish, but you can say that about commercial games also (Sturgeon's Law).

      Funnily enough, with the rise in popularity of "pixel art" in indie games, many even look like the 8-bit games you called the "cavemen drawings of what games will become". I take your point, and perhaps games will never be as easy to create as a doodle. But it's becoming easier every day, and this, if anything, is what will deliver games as art.

    9. Re:Nascence by Dr.+Impossible · · Score: 1

      Films do but it is often to create a vision of a director or writer. I believe that games require much more teamwork and collaboration. Your texture folks have to be on board for the feel, your 3D engine has to be tuned to work with your feel, your dialogue has to match the feel, the coordination seems endless to me for modern games. This prevents the explosion of games and relegates us to a set number right now. I am not sure this will ever change.

      Movies are no different. The script has to be written, the sets and costumes have to be designed, the lighting has to be adjusted, the shots have to be composed, the sound has to be captured, the effects must be created and the actors must work with the director to reach the desired outcome.

      The process of creating a game can easily be subjected to the creative vision of a single person. The reason why we don't have games that are on par with great movies is because there aren't people who have the ability to make it happen.

      I argue that games are art but they do hold different complexities and properties from other traditional arts. It may be a long time before they are recognized in the general public as such since the general public may always be removed from being able to create their own games with open tools.

      The general public doesn't make movies either.

    10. Re:Nascence by mcgrew · · Score: 1

      I can sit down with pen and paper and make a caveman drawing but I cannot sit down at my computer and make a Contra clone for an NES emulator? Why? Because the tools that represent pen and paper in this analogy are not open to me.

      One of my instructors said "a good artists can make good art with nothing more than mud and a stick." Perhaps you're using the wrong OS, there are tons of free tools out there. If you're good enough, you can be a blacksmith and create your own tools.

      Of course, the main tool needed for any artistic endeavor is inside your skull. If you lack creativity, you're not going to make good art.

    11. Re:Nascence by Anonymous Coward · · Score: 0

      What decade are you living in, old chap?

      The tools are right there, and a game can be produced by a single person, including content, if the person sets their sights within their limits.

    12. Re:Nascence by Anonymous Coward · · Score: 0

      Exactly. Zun (a Japanese game developer) regularly (as in roughly once a year) publishes a game in his Touhou series of games by himself (programming, music, pretty much everything).

      And if you don't think it's popular, an annual con with 30,000 attendees (Hakurei Reitaisai) says otherwise.

    13. Re:Nascence by Dr.+Impossible · · Score: 1

      The fact that Passage is hailed as art speaks volumes about the sorry state of the gaming world. Passage is so deliberately and self-consciously artsy that it was obviously intended to be a "LOOK VIDEO GAMES ARE DEEP AND MEANINFUL ART" type of statement. The "meaning" of the game, as explained on its website, is very trite and calculated. Then there's the fact that it completely fails as a game. Same deal with Gravitation.

      But of course the community will latch onto something like Passage as a means of validating gaming as Serious Business.

    14. Re:Nascence by YourExperiment · · Score: 1

      I'm not claiming Passage is a great work of art or anything, but in my opinion it is art. In your opinion it isn't - fair enough. You're right in that it's somewhat trite, but at least it's attempting something a bit more interesting than most games.

      A better example might be (I Fell in Love With) The Majesty of Colors, although I suspect you might not find that any more worthy.

      Are there any video games that you would consider art? Does Portal, for instance, count?

    15. Re:Nascence by Dr.+Impossible · · Score: 1

      I try not to use the word art since it doesn't mean anything. It can't be defined.

      Are there games that I believe match the quality of great (or even above average) movies in terms of intelligence, subtlety, emotional depth and so forth? I can't think of any. Portal is well made and entertaining, but it offers no insight and doesn't make me think of anything. At its core it isn't even that original, because we've surely seen many games where the lone protagonist struggles through a hostile environment with a voice guiding him/her (System Shock is an early example).

    16. Re:Nascence by brkello · · Score: 1

      This isn't insightful, it is wrong. There are plenty of toolkits out there that can allow you to build simple games that you don't need a lot of experience to do. Look at the PS3 and what you can do with their game. The future will only make it easier to make simple games.

      --
      Support a great indie game: http://www.abaddon360.com
  9. Why? by Anonymous Coward · · Score: 0

    Let me get this straight? If an artist has to limit the amount of sex and violence then his/her creativity is compromised? I always thought creativity was the ability to expand and open new and unexplored realms. I never realized that creativity was so limited in a confined box that removing the box would kill it.

  10. All for censorship... by Anonymous Coward · · Score: 1, Insightful

    in the home. The government however should stay out of it. I do appreciate them having little warnings on boxes to help me decide if the children I'm responsible for should have access to that material or not. What I don't understand is how does classifying something as art give it a special dispensation to show material that wouldn't be deemed appropriate in other media.

  11. Why not? by rawls · · Score: 1

    There is no intrinsic quality of the medium that prevents it from being art. There will probably be games developed in the future that will be considered art and there are probably games already out there that qualify. Whether there will be games that achieve any significant level of artistic quality is a totally different matter. To use a simplistic argument, let's look at the time and concentration involved. The average game has (conseratively) over ten hours of gameplay, at over 20 frames a second. Compare that to the amount of time it takes a painter to complete one frame or how long a sculptor spends on one model.

  12. Re:artistic maturity ? by The+Ultimate+Fartkno · · Score: 5, Insightful

    Graphic Violence and exploitive sexual images represent artistic maturity?

    They certainly can. Ever seen "Apocalypse Now?" "Eyes Wide Shut?" "Psycho?" Picasso's "Guernica?"

    Dismissing something as an art form simply because it's violent or erotic is just silly. Do I think that Quake's a masterpiece because you can blow heads off? Of course not. Do I play through the Half-Life cycle once or twice a year because it has a compelling story and it's like revisiting a favorite book? Absolutely. And I'll defend that game as art to my last breath.

  13. Really? You can't express yourself? by Nerdposeur · · Score: 2, Insightful

    I'm not advocating censorship, but really, can't you make games that represent any political or artistic notion that comes into your head? What viewpoints cannot be expressed because of this repressive censorship we now have?

    And it's hard to swallow the idea that video games aren't allowed to be violent enough. You can already kill prostitutes for fun and torture people to death and make people explode in gore - what else do you want? Are there ANY rules right now, other than a rating system that gives people fair warning?

    1. Re:Really? You can't express yourself? by santax · · Score: 2

      Seen the news about China an Germany today?

    2. Re:Really? You can't express yourself? by Anonymous Coward · · Score: 0

      Seen the news about China an Germany today?

      Do you live in China or Germany?

      If not, please stop sticking your nose in their business. They're old enough to take care of themselves.

    3. Re:Really? You can't express yourself? by Anonymous Coward · · Score: 0

      Until America starts changing its laws to synergize with the rest of the world. Isolationism has rarely born fruit.

      If anything, we should empathize for the Germans' plight because they are fellow human beings.

      Or maybe you are perfectly okay with human rights in China because she is "old enough"...

      >=(

    4. Re:Really? You can't express yourself? by Anonymous Coward · · Score: 0

      I agree with this. There is very little (if anything) preventing an artist from creating a a game. Most games aren't art though - they're entertainment media and consumer fads, although perhaps with some educational or cerebral value. Despite this, many analyses of games as art focus exclusively on large corporate moneymaking ventures: Half-Life, StarCraft, Final Fantasy and the like. As with any medium, the mass-market products tuned to maximize profits are the least likely to be art. Find the artist who creates a unified whole game, rather than a pile of gameplay, music, graphics, and writing. Then we might discover that the art form is not so nascent after all.

    5. Re:Really? You can't express yourself? by Anonymous Coward · · Score: 0

      What viewpoints cannot be expressed because of this repressive censorship we now have?

      Art isn't necessarily about which viewpoint is expressed, but how it is expressed.

  14. Let's see if I get this straight... by Anonymous Coward · · Score: 0

    If we're going to emulate film's success in video games, we need more daring, out-there, no-holds-barred visionary kind of stuff like Birth of a Nation (a.k.a. bizarre violent paranoid racist fantasy) ?

    Sorry mates, I think I'll stick to Minesweeper myself...

  15. Author not looking for art but for porn. by will_die · · Score: 2, Interesting

    Since the prime definition for art is "the products of human creativity" games definatly are art, as is the way I have the my desk decorated.
    However the author of the article just talk how you cannot have art with have nudity. So based on his thinking bioshock would of been a better game if the females wore no clothing or if the zombie could gang rape Zoey in Left 4 dead.

    1. Re:Author not looking for art but for porn. by Talderas · · Score: 1

      I believe such art already exists involving Zoey and the Witch.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    2. Re:Author not looking for art but for porn. by DirtyUncleRon69 · · Score: 1

      I agree with the author, I'm also looking for more porn

      --
      They say, "Evil prevails when good men fail to act." What they ought to say is, "Evil prevails."
  16. Precor games by calcio · · Score: 0

    There's a small company called precor games that makes multiple versions of each of their games depending on the level of censorship, their corporate site is http://www.precor-incorporated.com/

  17. Re:artistic maturity ? by ShieldW0lf · · Score: 1

    I would say that violent and sexual imagery are the primary reason for the degeneration of art in the modern world. Just because people will pay money to see a carnival full of freaks, gladiators and strippers doesn't make it art. Art is not simply spectacle.

    --
    -1 Uncomfortable Truth
  18. Tired of these stupid debates by Atrox666 · · Score: 2, Insightful

    Does anyone remember(presuming you were born) when the big debate was not if video games were art but if anything that was done on a computer could be called art?
    Let's stop having these debates and giving the morons who will never understand a voice.
    They are the same people who claimed that expressionism wasn't art, surrealism wasn't art, pop art wasn't art. They are a pox on humanity.

    "not being able to create art
    they will not understand art
    they will consider their failure as creators
    only as a failure of the world"
      http://www.poemhunter.com/poem/the-genius-of-the-crowd/
    The Genius of the Crowd - Charles Bukowski

    1. Re:Tired of these stupid debates by RobotRunAmok · · Score: 1

      I don't consider Charles Bukowski art.

    2. Re:Tired of these stupid debates by YourExperiment · · Score: 1

      "beware those who are quick to censor
      they are afraid of what they do not know"

      The Genius of the Crowd - Charles Bukowski

    3. Re:Tired of these stupid debates by YourExperiment · · Score: 1

      I don't consider Charles Bukowski art.

      Exactly.

    4. Re:Tired of these stupid debates by Hatta · · Score: 1

      Let's stop having these debates and giving the morons who will never understand a voice.
      They are the same people who claimed that expressionism wasn't art, surrealism wasn't art, pop art wasn't art. They are a pox on humanity.

      Problem is, they already have a voice.

      --
      Give me Classic Slashdot or give me death!
  19. Yes, Citizen Kane needed those sex scenes... by millia · · Score: 2, Insightful

    I admit I haven't read the article yet, and perhaps it's got a very nuanced discussion on this subject that will persuade me otherwise...

    but I doubt it.

    Look, it's a new thing, really. I don't know why we haven't had 'art' in VG yet, but the simple fact is that it isn't because we don't have explicit sex. (Explicit violence has been censored from VG? Uh...)

    I just drew a simple classic off the top of my head. Citizen Kane has nothing approaching violence and sex, and yet it's well regarded. And although Shakespeare had violence (and bawdy puns) it's nothing that you couldn't do without being a MA game.

    I could probably list a 100 movies that affected me greatly, that are well regarded, and at least half of them I'd put forth as art, and of those, at least half again would be lacking in violence and sex. Sometimes, lacking colors in your palette can ENHANCE the experience.

    We're getting there. Things like Braid are a step forward. Quite honestly, though, the real problem is the lack of a broad audience. When the 40 year old gamers of today hit 60, they'll have different tastes and requirements.

    --
    stored on computers from birth to the grave
    1. Re:Yes, Citizen Kane needed those sex scenes... by wild_quinine · · Score: 1

      Citizen Kane has nothing approaching violence and sex, and yet it's well regarded. And although Shakespeare had violence (and bawdy puns) it's nothing that you couldn't do without being a MA game.

      Yes but both of them utterly pushed the boundaries of what was possible at the time. Something in the order of thirty never-before-done special effects were created to realise the vision of Citizen Kane.

      A game may not require explicit sexual content. Plently don't.

      But since we know that there are art forms which have it, and be improved by it, but that video games generally can't, we know that video games are being limited. Knowing that, of course we take them less seriously.

      Look at it this way: do you love the feeling that anything might happen? For me, that's a sign of good narrative, when you don't know what's coming next, but you're rapt to find out. Games don't usually have that, and I know plenty of things that definitely won't be happening next. And the more they hint at those things, the more limited they seem.

      It's not time to put sex in all games. It's time to accept sex in the ones that would benefit from that.

  20. Very little effect on real ART in games... by nweaver · · Score: 1

    Yes, the censorship can be annoying and ridiculous (eg, GTA series: its OK to murder hundreds in a random crime spree, but god forbid there be hidden, unaccessable content of still-underwear-clad figures bumpin-boots).

    But I think it has very LITTLE effect on art in games. EG, what effect did censorship have on something like Braid?

    The game developers which are actually serious about doing ART are not interested in building "Sex-laden-splatter-fest-3000".

    --
    Test your net with Netalyzr
    1. Re:Very little effect on real ART in games... by Anonymous Coward · · Score: 0

      Every game is full of art. Even a "sex-laden-spaltter-fest" will have art. Have you ever picked up a modeler and tried to make a character? I have. It's hard, I'm decent at it, that's after 2 years of practice. Then you have to UV map and texture it, which is art. Then you have to animate it, then you have to place it in the game in a way that makes it fun. That is harder than it sounds.

      Every wall, every blood splatter, every character model (or sprite) is art. I don't see how this is a question, each asset of a video game world is a work of art and putting it all together makes it a masterpiece. Even the lesser games are still art.

      You people that say "games these days" only have good graphics, then you claim they're not art. Sure, you can have a good rendering engine without good art, but you know that this is not the point.

    2. Re:Very little effect on real ART in games... by MeatBag+PussRocket · · Score: 1

      while i agree with the intense labor put into producing a game is indeed a demonstration of fine craftsmanship, and perhaps the ability to do it requires artisanship, i dont think a model, or sprite or texture can on its own really be considered art in this context, anymore than a prop or special effect in a film can be considered art on its own merit. these are tools of composition. art is (from my humble perspective) arranging and composing any medium in a way that provokes thought, inspiration, or an intended emotional reaction. a game can indeed be art, and i'd say most are (we'll leave the quality of saidart for others to parse) the thing is, to borrow the earlier analogy, we're still cavemen drawing on walls, we've just found acrylic paint instead of coal. the next step is for the industry to learn that even though it can create beautiful constructs to frame their art, the art that is best conveyed in a game is storytelling. there are few games which are good at storytelling, even among genres that are storytelling intensive (RPGs for example) many of these stories dont provoke thought, inspiration or a desired emotional effect in their audience very well.

      i think people are too hung up on the sex-violence idea. just like a great environment or character model is a wonderful tool for telling a story, sex and violence serve the same role. if there was a game that left me horrified at having to commit violence, _THAT_ would definitely be art. sadly most games do feature too much violence, and frankly its like adding too much salt to a meal, it ruins the meal at a certain point and the opportunity for good storytelling is lost.

      the next logical question is "if i (as a game production house) dont center my users activities on carrying out violence, what do i do with the user/character?" when studios begin to answer that question we will have a real answer as to how good a medium games are for transmitting art.

      --
      i wage a holy war against the apostrophe.
    3. Re:Very little effect on real ART in games... by MeatBag+PussRocket · · Score: 1

      i should add to this that another thing that separates most traditional art from games is the artist. most books, sculptured paintings, and music is composed by one person, modern music is becoming more collaborative but as i said traditionally art is usually the vision of a single person. not saying thats the way it needs to be, just another reason why the common person may have a hard time accepting games as art

      --
      i wage a holy war against the apostrophe.
  21. By Neruos by Anonymous Coward · · Score: 0

    Well duh...

    Any type of limit, censor and/or law henders advancement in any field; resulting in the best situation a slowing of the initial desired effect/outcome.

  22. Re:artistic maturity ? by Talderas · · Score: 1

    Psycho features graphic violence and sexual images? I'm going through the movie in my mind, and nothing about it stands out as sexual or graphically violent. Maybe you're talking about a remake that I haven't seen, but those descriptors do not match the Hitchcock film I know.

    --
    "Lack of speed can be overcome. In the worst case by patience." --Znork
  23. Absolutely.. by bigattichouse · · Score: 1

    I mean, imagine Citizen Kane without violence and breasts... it wouldn't be the masterpiece compared to House of 1000 corpses. I agree more boobies and dismemberment should be in every film to bring it to a mature stage. OH! I get it, he's saying Botticelli boobies == art ... and those Medieval frescos of battle. Got it.

    Something is Art because it expresses some emotion rooted in the human experience that causes a cathartic reaction in the observer, or some reaction (yeah, I suppose confusion counts)... kind of like a very convoluted form of conversation between an artist and an observer.

    Boobies are just boobies, death is death, violence is violence and has no relevency to whether something is art or not. But the absense of Boobies != absense of Art.

    --
    meh
    1. Re:Absolutely.. by mcgrew · · Score: 1

      I mean, imagine Citizen Kane without violence and breasts...

      Imagine Death of Marat without violence. Imagine Luncheon on the grass without nudity (and breasts).

      Both of these pieces are acknowledged by every art historian alive as great art. Yes, some art can be made without violence or nudity, but not all art.

  24. It's like speech by HalAtWork · · Score: 1

    When you regulate it, people feel stifled and like they have to share important things in private. When you leave it open, there are bound to be some offensive people and some lunatics. There is no "win" state, there's always a trade-off. However, you can always choose to ignore these things as they are not forced on you any more than any other thing. We all have to deal with things we don't like, and something you may like might be something someone else will find offensive. There is no please-them-all solution, but we all have to be happy together. That's where respect comes in, but there's always disrespectful shit disturbers as well. As a society, we have to grow up and accept and tolerate and respect and understand. The sooner we accept that, the better.

  25. Flawed premise of argument by Anonymous Coward · · Score: 0

    I would compliment the blog post as it's well written and obviously passionately about the topic. The premise of the argument is a bit misunderstood however. It goes like this:

    Games are censored. Games often lack artistic value. However, once upon a time movies were also censored and lacked artistic value. When this censorship was removed, the artistic value of movies increased. Therefore, if games are no longer censored, the artistic value of games should also increase, becaues games are similar to movies

    The flaw is this: games are NOT 'censored'. They have their sales restricted by law to exclude minors if the content is deemed to be adult, however, this is not the same as being prohibited. "Manhunt" and "Postal" were both released - and can be released in the future as well. They simply cannot be shown to minors. Unless there is something I miss, the same age restrictions apply to movies as apply to games.

    The major difference is that it's a lot easier to make an appealing low-budget film (which can, due to its low budget, be any of: risky, risque, driven by a single individual, provocative, produced with few professionals involved) than it is to make an appealing low-budget game. This means that whereas films can have sexual content and be appealing, games have to choose between having sexual content and being appealing just in order to get the budget in (and to the naysayers: yes, there might be a single counterexample in the history of computer gaming, and no, a game that doesn't make it to store shelves will never sell millions at retail prices).

    Actually, fuck all of that. In Japan they make 'hentai dating games' sold for chips - which are clearly very sexual. The author seems to be grinding a fairly narrow point.

    An alternate explanation could be that, with a few exceptions, the films deemed to have 'artistic value' are also produced on a relatively limited budget, perhaps implying a link between willingness to take risk and artistic value. Similarly, there's a few games with artistic value and produced at a high budget, however the mass of 'low budget, recognised artistic value' games seems to be lacking. I'll leave to others to speculate why.

    1. Re:Flawed premise of argument by justinlee37 · · Score: 0

      games are NOT 'censored'

      If games aren't censored, then explain why it was possible to kill children in the 1998 Fallout but impossible to kill them in the 2008 Fallout 3. I think you do a good job of already explaining this, but it just goes to show that censorship doesn't have to be institutionalized to be effective.

  26. Now that I think about it by overkill1024 · · Score: 1

    The majority of my video game 'art' comes from Japan.

  27. it should be bloody obvious by Minion+of+Eris · · Score: 1

    that any form of censorship will stifle creativity.

    --
    Please don't dominate the rap, Jack, if you got nothin' new to say.
    1. Re:it should be bloody obvious by CorporateSuit · · Score: 1

      any form of censorship will stifle creativity.

      Any real creativity will circumvent censorship.

      --
      I am the richest astronaut ever to win the superbowl.
  28. Re:artistic maturity ? by Nutria · · Score: 1

    I'm going through the movie in my mind, and nothing about it stands out as sexual or graphically violent.

    In fact, Hitchcock made the movie B/W because the the Shower Scene in color would be too exploitative.

    Maybe you're talking about a remake that I haven't seen,

    1998 remake by Gus Van Sant. http://www.imdb.com/title/tt0155975/

    --
    "I don't know, therefore Aliens" Wafflebox1
  29. OMG there goes the point, over there... wait... by achenaar · · Score: 1

    You missed it. How is it possible that there are people saying "Author not looking for art but for porn." or "What I don't understand is how does classifying something as art give it a special dispensation to show material that wouldn't be deemed appropriate in other media." when even TFS let alone TFA say nothing of the sort?
    It's a fairly ranty article against censorship that highlights the absurdity in the difference between what can be shown in an 18 rated movie or described in some other art form e.g. literature, and what cannot currently be shown in video games regardless of their rating.
    I tend to agree, although there are problems with movie ratings too IMHO.
    Why shouldn't a game developer be able to make a story driven game with all the gritty reality of some of the more shocking hollywood movies, while presenting a story that, if it were in movie form, would win huge numbers of writing/cinematography awards showing it's acceptance as a work of art.
    It's ridiculous, and I think that's some of what the author was trying to get across.

    Once you can see a video game more as a delivery platform for a story and less as a child's toy, it's fairly simple to grasp.
    Well, I think it is anyhow.
    Meh.

  30. Re:Perverts arn't artists. by eXFeLoN · · Score: 0

    repressed much? they've been called art since they were first created. and sickos have wanted to molest children and murder people for thousands of years, not just since they've gotten computer screens.

    --
    My other sig is a knife wound.
  31. Possible spoilers below: by Steauengeglase · · Score: 1

    A few months back I was playing the Fallout 3 expansion, The Pitt. The game pretty much assumed that you were going to take the nice guy role and not harm a child and have a sense of guilt when that action results in a city of people being enslaved because you pussed out. I played it, went the route the developers wanted me to take and it had the desired effect. The next day I played through it again and played as a bad guy, only it didn't follow the gravity of the good guy route because they couldn't kill children in games (no one wants to be accused of making a child killer simulator). I walked away feeling slightly jipped, because there were no negative consequences. So yeah, such censorship, even a self imposed one can have an impact.

  32. Re:artistic maturity ? by Wain13001 · · Score: 3, Interesting

    Oedipus isn't art then? the works of Shakespeare? The Barber of Seville? The Rite of Spring? The Song of Solomon? These works by and large are not much more than spectacle, particularly to those who lived in the time period they were written.

          I know you said "modern" art, but there has always been an extreme violent and sexual side to art throughout western civilization...it's not new...and people have always expressed the opinion you've expressed now...one which clearly shows you don't have a real understanding of what much of art is about.

          Art that encompasses violence and sexual imagery usually(not always) has an ontological nature about it, it raises questions about humanity, it raises questions about honesty, and it raises questions about our moral compass (where is it? why is it? should it be there?)...violent and sexual themes aren't necessary in all works (and much of what is available is and always will be "junk" in many people's eyes as you yourself are observing)...but it isn't for you to judge for the rest of us what is and isn't...and most likely, many of the things you consider to be "Art" were considered just as extreme as the works you are criticizing today.

          If something doesn't appeal to you, don't play it, watch it, listen to it, etc... but your argument is ignorant.

    Much art throughout history was designed simply to provoke, Art is often spectacle.

  33. Stupid Argument by Anonymous Coward · · Score: 0

    I personally dislike video games that are excessively and gratuitously violent and offensive; but neither do I think laws should be passed concerning censorship. Just stick to the rating system... and steer the violent or offensive video games more towards the 'M' or 'AO' ratings. Not that that stops kids from getting a hold of them, but at least the people who care about content have an easy way to decide whether they want the game or not.

  34. Re:8==U=N=C=E=NS=O=R=E=D==D ~~-_ by Anonymous Coward · · Score: 0

    ASCII art of pens!es

  35. Re:artistic maturity ? by L4t3r4lu5 · · Score: 1

    You're taking violence and sexual imagery to be at the pornographic end of the spectrum (See the Saw movies for what's commonly been called gore pornography). It is entirely possible for violence, or sexual activity, to be metaphor or allegory. It doesn't have to be just the literal represented act.

    You're limiting your scope for interpretation on purpose, I feel.

    --
    Finally had enough. Come see us over at https://soylentnews.org/
  36. Re:artistic maturity ? by The+Ultimate+Fartkno · · Score: 1

    It may not be "graphic" by modern standards, but I think that in 1960 it was pretty jarring to see (offscreen mostly, albeit) a nude woman stabbed 40 or 50 times and then watch her blood run down the drain. In the context of this discussion, I think that qualifies as about as graphic as it gets. And in the context of the entire film (no spoilers here, but c'mon people... it's been 50 years!) there's a sexual element to that that just can't be denied.

  37. He's got a point! by g_adams27 · · Score: 2, Insightful

    After all, we all know that it would not have been possible to have such mature artistic works like Lord of the Rings, Atlas Shrugged, The Count of Monte Cristo, The Brothers Karamazov, and Casablanca without the addition of explicit sexual imagery. And it's clear that such immature games as Half-Life, Zork, Monkey Island, System Shock and Civilization were kept from becoming true works of art by not containing pornographic content.

    .

    Seriously, this article is a joke. You want a mature game? (And I use the word "mature" in its ordinary meaning, not as a synonym for "titillating"). Write good stories. I just finished Thief Gold (again), and was easily able to dismiss the clunky late-90's-style graphics and immerse myself in the fantastic story that unfolds for the player throughout its 13 missions. I'm starting Thief 2 now, where the storytelling got even better. Compare that with Crysis - while visually gorgeous, it told a very tired, worn-out story. (I get to play as a space-marine? With futuristic weapons? Wow! And I'm fighting aliens who are coming to earth? Amazing!)

    .

    Gamemakers: I'm not looking for more violence. Really, I'm not. Shooting bad guys is fine, but I don't wistfully dream about a future game where I'll be able to murder housewives and their children. And I'm not looking for more sexual imagery in my games. I want a story, with a beginning, plot development, and an end. I don't want an open-ended game where I have to create my own story because you were too cheap to hire good writers - I want you to pay what it takes to get some writers to write a fantastic tale that I can immerse myself in. Don't make it pornographic. Don't make it a blood-fest. Just make it compelling. Then you'll have a mature game.

    1. Re:He's got a point! by ClockwerkMao · · Score: 1

      If you want a good story, why not read a book, or watch a film? These are better ways of experiencing a story. The problem is that stories and games are not equivalent. Games are sets of rules and so theoretically open-ended; soccer is played for a time-limit because if they didn't stop then the game would go forever. But a story has a beginning and an end, because that's what it is, the recollection of an event, and regardless of presentational conceits it's something that already happened. There are all sorts of tricks for sticking stories into games, but they're rarely anything more than a leveling mechanism, and at worst they're pretty obvious. Since I'm giving my unsolicited opinion, I'd say the real step forward is not to create compelling stories, but to create compelling AI that can provide actual conflict for the player. Then you don't have to create your own story, because the story comes from the confluence of your actions and the actions of your foe. And this way the story isn't just something tacked on between skill sequences.

    2. Re:He's got a point! by Dr.+Impossible · · Score: 1

      If you want a good story, why not read a book, or watch a film? These are better ways of experiencing a story.

      A book is not a movie, a movie is not a book, and a video game is not a book or a movie. They are not interchangeable. A game, due to its interactive nature, allows for things that are impossible in books and movies. And why shouldn't people demand good storytelling in games? Is there some conceptual or practical reason as to why a game cannot be allowed to have good storytelling?

      The problem is that stories and games are not equivalent. Games are sets of rules and so theoretically open-ended; soccer is played for a time-limit because if they didn't stop then the game would go forever. But a story has a beginning and an end, because that's what it is, the recollection of an event, and regardless of presentational conceits it's something that already happened.

      What is your point? A game is only as open-ended as the developer wants it to be, and its story can be set in stone or it can be branching. What does the notion of games having rules even have to do with storytelling?

      There are all sorts of tricks for sticking stories into games, but they're rarely anything more than a leveling mechanism, and at worst they're pretty obvious.

      The game has a story or it doesn't. No "tricks" are required to accomplish this. And what are these "leveling mechanisms" and what do they have to do with the story?

      I'd say the real step forward is not to create compelling stories, but to create compelling AI that can provide actual conflict for the player. Then you don't have to create your own story, because the story comes from the confluence of your actions and the actions of your foe. And this way the story isn't just something tacked on between skill sequences.

      We already have this, it's called multiplayer. I'm sure FPS and MMORPG players have a lot of stories to share about their madcap adventures with other players. But this is hardly a subsitute for storytelling. Unless you are proposing that we create an AI so advanced that it can autonomously create interactive stories. In other words, an actual AI that acts like a dungeon master in a PnP RPG. And you want to wait possibly hundreds of years for this immense technological breakthrough because game developers just shouldn't bother to write good stories for some arbitrary reason.

    3. Re:He's got a point! by Hatta · · Score: 1

      I want a story, with a beginning, plot development, and an end.

      Does it really need a story to be art? What's the story behind a Jackson Pollock piece?

      --
      Give me Classic Slashdot or give me death!
    4. Re:He's got a point! by MeatBag+PussRocket · · Score: 1

      certain medium are good for doing different things. painting is not a very good storytelling medium, although several famous paintings do tell stories. books generally are good story telling meduim, but not all written art tells a story. likewise games generally lend themselves to telling a story as the user typically manipulates the actions of an individual or group to define said individual or groups destiny and history, in this way the user "lives through the experiences" of the character(s) most games lately have been preoccupied with creating immersive environments that give the user the feeling they are actually _in_ a specific location. again not all games are like this, some can have the same effect as a Jackson Pollock (depending on how it makes you feel) some might say tetris would illicit a similar mental state as trying to take in every detail of a Pollock piece. i know if i stared at a Pollock long enough i'd loose my mind, same goes for tetris.

      oh and btw, tetris definitely is digital art.

      --
      i wage a holy war against the apostrophe.
    5. Re:He's got a point! by WWWWolf · · Score: 1

      If you want a good story, why not read a book, or watch a film? These are better ways of experiencing a story.

      Have you even looked at Thief and Thief II, as referenced by the grandparent? Hint: They're not games that have cutscenes and action sequences, and where you cut the action away, you get the "story" in all of its gruesome glory.

      They're not frigging Metal Gear Solid clones. They're not frigging Final Fantasy clones. Those games are atrocities against using games as a narrative medium, I tell you.

      Sure, Thief series has missions. There are opening cutscenes that tell a part of the story. But a very big part of the story happens in the games themselves. You hear people talk about things, you read letters and books and whatnot. You find items in weird places and put one plus one together. You piece the whole story together based on what you see and hear and read as you go along. On slightly newer games, Metroid Prime series is pretty close to Thief as far as figuring out the backstory goes.

      It's a way to tell a story in a way that it doesn't conflict with the raison d'etre of games - doing whatever it says in the package. In Thief series, you get to steal stuff, sneak in dark corridors and bash guards on the head with the blackjack. There's a story, but it doesn't get in the way of playing the game, yet that doesn't mean the story would be somehow insignificant or simplistic.

      There are all sorts of tricks for sticking stories into games, but they're rarely anything more than a leveling mechanism, and at worst they're pretty obvious.

      There are all sorts of tricks for sticking stories into books, but they're rarely anything more than a way to give a way for the reader to guess the ending based on clues the author leaves along the way, and at worst it's pretty predictable.

      There are all sorts of tricks for sticking stories into films, but they're rarely anything more than a way to string action scenes and special effects shots together, and at worst it's pretty formulaic.

      See where this goes?

  38. Re:artistic maturity ? by Abcd1234 · · Score: 1

    I would say that violent and sexual imagery are the primary reason for the degeneration of art in the modern world.

    I'm sorry, art has degenerated in the modern world? WTF gives you that idea?

    Sounds to me like your thinking is clouded by survivorship bias. The only reason you consider old art "good" is because the crap is long forgotten. Similarly, a hundred years from now, I guarantee you, most people will forget Scary Movie ever existed, while Apocalypse Now will be considered a great work of art.

    So get the stick out of your ass and relax. The world of art is fine. It doesn't need you to defend it.

  39. Re:artistic maturity ? by ShieldW0lf · · Score: 2, Insightful

    You are wrong. Art is not simply spectacle. Art is a communicative effort. Art is about drawing the focus of the audience to consider a certain perspective that was preconcieved by the artist. That is where it's merit lies. Violence and sexuality are important parts of the human experience, and they have a place in art, but only in art that is actually trying to comment on those aspects of the human experience. Art is supposed to provoke thought and open the mind, not close thought and rouse the base instincts. Any thug or whore can do that.

    Oh, and my spouse is a professional fine artist, and I move in artistic circles as a consequence. I know a lot more about the history of art and the mechanisms by which a modern artist makes a living than most non-professionals, thanks. Perhaps you ought to stick to arguing your point and refrain from accusing people of ignorance from a position of ignorance.

    --
    -1 Uncomfortable Truth
  40. On thinking of the children... by Wain13001 · · Score: 1

    I think you make a good point...

    I also however believe that "thinking of the children" should include making them be aware that the world is for and run by adults. They don't need to have their childhood necessarily ripped away, but trying to lull them into some self-entitled, overly-pampered, completely unrealistic understanding of the world- where everyone is special, nobody is ever mean to anyone else, and there's no such thing as sex of any kind, including distinguishing that people have different body parts- simply because they're children is cruel and abusive.

    It's not helping the children if we remove everything a parent might not want their child to see from their sight. What helps the children is leaving these things right where they are, and then having a loving parent work to put these things in context for a child so they can begin to understand the world and their place in it more effectively.

  41. Explicit content does not make art by Carbaholic · · Score: 1

    While sex and violence are a part of many art pieces, they are not part of all of them, and I would venture to say not part of most of them. The purpose of contemporary conceptual art is to make people feel a certain way or explore new ideas, not about being edgy. I do not usually like Art that has the sole purpose of being edgy. Artists who take the time to create something that makes the viewer feel or think something meaningful is better by far than art that simply shocks the viewer.

    Also, saying that video game censorship is impeding them from becoming art is like saying that the movie rating system is keeping hollywood movies from becoming art. The very idea that these huge commercial video games would ever become art is just plain silly. On the other hand, there are more venues to distribute indipendent video games then there ever have been and some of these games are becoming more artistic. I haven't played one that I would consider high art yet, but I have played some very creative games that are moving in that direction.

    1. Re:Explicit content does not make art by justinlee37 · · Score: 0

      I haven't played one that I would consider high art yet

      The original Fallout series made a lot of pretty profound social commentary while still managing to mix it with some humor. If Fallout existed as a novel instead of a game I'm pretty sure it would have literary merit. Furthermore, Fallout was a great example of how explicit content can deepen a game's experience; it was possible to do some really rotten things to the NPC's in that game for personal gain, including killing women and children. The possibility of doing so made it more meaningful when the player acted with nobility instead. It also showed how difficult it can be to treat others with justice when times are hard which is a theme worthy of any novel; scarcity tempts the player to take advantage of others, and the NPC's in the lawless and desperate setting frequently turn to slavery, looting and cannibalism to survive.

      Another game that might be considered art is Zeno Clash. The visual style of the game is very unique and surreal, and the plot of the game is inspired as well. I'd describe some of the literary aspects of the game but I don't want to spoil the plot twists.

  42. Perception: Games Are For Kids by reallocate · · Score: 1

    The perception is that video games are for kids. As is the case for every medium, parents will decide that they do not want their kids seeinig certain images or hearing certain language regardless of the artistic intent or value of those images or words.

    You can disagree all you want, or poke fun at the "Think of the Children!" syndrome, but you can't fight human nature.

    Aside: The quest for video games to be accepted as art would acquire more credibility if people heard about it in some context other than attempts to include explicit sex and violence.

    --
    -- Slashdot: When Public Access TV Says "No"
  43. Re:8==U=N=C=E=NS=O=R=E=D==D ~~-_ by mcgrew · · Score: 4, Insightful

    What a coincidence, I just post a journal pointing out that some mods are idiots, and an anonymous troll gets modded "insightful". OK, troll, I'll bite (I have to).

    Yes, art is for homos. It's for heteros, too. I pity anyone who is so culturally deprived that they can't appreciate art.

    What's funny is about ten years ago, I was in an online discussion with Charles Broussard, who was of the opinion that videogames were NOT art. I think in the end we agreed to disagree, I wonder if he ever changed his mind? I certainly haven't changed mine, games ARE art. Some are good art and some are bad art, but all are art.

    And I do think that censorship may be keeping the art from advancing, but what is a bigger factor is the fact that the folks who make games don't see them as art.

    My daughter Leila, still an avid gamer, mentioned to me that in the last GTA she got, there's a dope dealer named "Osama". It seems to me that the designers are censoring themselves, and pushing politically correct themes (like dope dealers being terrorists) and their snideness is hurting both their art and the quality of the games themselves.

    It's a long way from Duke Nukem 1, where shooting the Energizer Bunny resulted in points. I remeber when games were a lot more primitive, but a lot more fun. And a lot more artistic.

  44. Re:8==U=N=C=E=NS=O=R=E=D==D ~~-_ by paeanblack · · Score: 3, Interesting

    Art is anything that conveys emotion from the artist to the audience.

    -The artist can also serve as the audience. (a diary)
    -If there is no emotion from the artist, it's not art. (a police log may generate emotion in a reader, but it's not art)
    -If the emotion does not penetrate the audience, it's not art. (elevator music)

    In other words, art is anything that passes these three tests:
    1) Did the creator intend to convey an emotion?
    2) Did the medium capture that emotion?
    3) Did the audience receive that emotion?

    Some video games pass this test. Some do not.

    Asking whether video games are art is like asking whether furniture is art.

  45. It's about enabling people... by Temujin_12 · · Score: 1

    While I'm against absolute censorship (with a few extreme exceptions), I am very much for the creation of reliable tools that enable people and families to make informed decisions to control what kinds of material they interact with.

    Fortunately, the internet has stepped up and done quite well at being the kind of tool I see as being effective. If you want to know what kind of material is in a game/movie/song/book/etc. there are sites or blogs full of reviews on whatever you're looking for.

    Case in point, my wife and I recently ditched cable (and by not keeping up with the digital TV switch even local broad cast TV). Honestly, we couldn't justify the cost given how little we ended up watching it and how much inanity there was in many of the shows. Plus, news is better online or on the radio and neither of us are into professional sports. So now we just use Netflix/Redbox or watch shows online. Since what we're watching is not live, there are tons of reviews on the internet of exactly what kind of content (or lack thereof) is in the movie/show. So now we end up watching exactly what we like to watch and our TV watching experience is much better. Interestingly, we've found ourselves watching more independent films than blockbuster films.

    Of course, this means we're a season behind the live TV viewing. But being up on all the latest shows isn't socially important to us so we don't care.

    I feel there's plenty of information out there for people to be in control of what they watch if they take the time. Hopefully, more sites will pop up that are focused on providing an organized way for people to make informed decisions about their media viewing/listening/reading so you don't have to pour through random blog posts all the time.

    --
    Faith is a willingness to accept something w/o complete proof and to act on it. Reason allows you to correct that faith.
  46. Re:artistic maturity ? by Wain13001 · · Score: 3, Insightful

    Spectacle is often a communicative effort.

    You know fuck all about art...you think it has a concrete definition.

    Don't try throwing credentials at me, I'm a (successful) professional artist as well, as is my partner...it's what we do for a living...I am a working composer, performer, and dramatist, my partner is a working visual artist.

    I would tell you immediately the one thing in life you're not going to see agreement on is the definition of "Art." The fact that you try to present one shows your complete ignorance in the subject. The one thing artists successfully do over and over again throughout the ages is destroy whatever definition and rules society tries to hold them to.

    "...drawing the focus of the audience to consider a certain perspective that was preconcieved by the artist."?? What about furniture music?

    You also completely missed my point..."drawing the focus of the audience to consider a certain perspective that was preconceived by the artist." is in fact considered SPECTACLE by just about anybody who didn't like that particular work.

    You see deciding something as spectacle or not is a perspective...it's an opinion. Where you see violence or sex simply for their own sakes, others may not...it's not up to you to decide what is art for the rest of the world...now I'm not saying everything out there is good...most of it is crap...but that's the way it always is.

    The Rite of Spring caused a riot within the first 3 minutes of it's first performance...people were throwing chairs. It was most certainly considered spectacle by the people who were infuriated by it...now it's considered one of the most important works of the 20th century by composers and dancers alike.

    What's really funny, is that we in fact agree for the most part on art in general...I just don't think I'm qualified to judge what is art and isn't...you on the other hand seem to think you can recreate the world in your own fascist image of what should be acceptable and not.

  47. Are Games More Dangerous Art? by InsertCleverUsername · · Score: 1

    I am a strong opponent of censorship, but I wonder if society might want to be more careful with games than we are with other media. Reading or watching Lolita seems much less dangerous a thing than playing Humbert Humbert in a FPS environment. And where will we be in 20 years, when your NeuroPlug(tm) makes the gaming experience almost indiscernible from reality?

    --
    Ask me about my sig!
    1. Re:Are Games More Dangerous Art? by MeatBag+PussRocket · · Score: 1

      the very notion that you ascribe video games having more power over a person than the written word scares me. not because its flat wrong, but because of what it says about society as a whole. it wasnt long ago (in fact it still persists today) when many books were banned because of the effect they had on those that read them. if the power of a video game rivales that of books, then the medium is being horribly short changed. the value of so-called 'games' needs to be greatly increased socially. how long will it be before video games are sued as social subversion tools, used to manipulate peoples ideology? do they already? i'm not wearing a tin-foil hat here, but these ideas really need to be explored.

      --
      i wage a holy war against the apostrophe.
  48. Let's blame censorship for our inadequacies! by ConceptJunkie · · Score: 1

    Now, a blogger at The Tech Report makes the case that censorship of violent and sexual images and themes in video games is precisely what inhibits video games from maturing artistically beyond a nascent form.

    Because Hollywood has proved it's impossible to be creative without the of crutch showing boobies and gushing head wounds.

    You know what's sad? The fact that there is very little creativity in the game market, and censorship has absolutely NOTHING to do with it. But go on and continue believing that the Man is keeping you down by not letting you exercise your most base urges and calling it "creativity". Is there room for _good_ games that might not be appropriate for all audiences? Of course. The example I would suggest is "System Shock" and its sequel. I'm sure there are many others, but I am also they are still uncommon, among a sea of mediocrity, just like (surprise! surprise!) games that are suitable for all ages.

    Is censorship really stifling creativity? That's complete nonsense. If you can't do something creative without having to resort to sex and violence and other topics unsuitable for a general audience, then guess what? You're not going to be creative with them either... you'll just sell more because sex and violence, etc, sell on their own. Again, look at Hollywood. Censorship may stifle specific projects that may or may not have merit, but suggesting it's stifling creativity in general is an extraordinarily lame assertion.

    --
    You are in a maze of twisty little passages, all alike.
  49. Re:artistic maturity ? by FunkSoulBrother · · Score: 1

    They certainly can. Ever seen "Apocalypse Now?" "Eyes Wide Shut?" "Psycho?" Picasso's "Guernica?"

    One of these things is not like the other....

    Seriously, Eyes Wide Shut was terrible.

    But your point about that violence and sexual content can be a critical part of art still stands.

  50. The real problem by keenanvito · · Score: 1

    Video games are censored because people believe that children should not see this and games are for children after all. Last I checked you stopped being a child when you started attending school and had to interact with others. A majority of 10-14 year old kids know more about life then most adults sexually and this is age is getting younger as time goes on. So if people in general would come to the realization of this then the other thing we would need to take care of is irresponsible parents. Also you have the people that for some reason believe that games are the cause of murder. I'm open for some ideas for this 'delusion' of people.

    1. Re:The real problem by Anonymous Coward · · Score: 0

      > A majority of 10-14 year old kids know more about life then most adults sexually ...

      Puhleeze.
      When you become an adult yourself, you'll realize how ridiculous such an assertion is.

    2. Re:The real problem by keenanvito · · Score: 1

      > When you become an adult yourself, you'll realize how ridiculous such an assertion is.

      I've been an adult for a while now.. You've been out of touch for a while though, haven't you? I don't know if you've noticed or not but kids are maturing more quickly now physically and mentally.

  51. I have to disagree by Benfea · · Score: 1

    Personally, I shy away from games and movies that prominently feature tits and blood because they are almost always low quality.

    However, saying that art needs to be censored to be good is just totalitarian nonsense. Yes, good films were produced in Nazi Germany, but Germany has produced far more great films after the Nazi era. Yes, good films were made in fascist Italy, but Italy has produced far more great films since abandoning fascism. It is possible to make great films despite censorship, but no one rational claims that great films are made because of censorship.

  52. Re:artistic maturity ? by Talderas · · Score: 1

    Yes, but it isn't overt. You never saw the victim's breasts or anything, she was covered.

    That's a far cry from today where you have movies like say... Swordfish, where Haley Berry just puts down a newspaper and her tits are out there in plain sight.

    --
    "Lack of speed can be overcome. In the worst case by patience." --Znork
  53. Wah Wah. Poor "artists" by sunking2 · · Score: 1

    If you don't want to be stifled do what every other fringe artist does, open your own studio, peddle your stuff on the web, etc. There are plenty of outlets available for any artist to produce whatever they want. Of course the difference here is that the money stream it produces might not be there. Oh well, its all about the art anyway, right?

  54. Re:artistic maturity ? by The+Ultimate+Fartkno · · Score: 1

    You're expecting me to defend "Swordfish?" I couldn't do that as a director or a nerd. Gratuitous boobs *and* stupid computing? No thanks. It's enjoyable cheese, but that's pretty much it.

  55. Re:8==U=N=C=E=NS=O=R=E=D==D ~~-_ by Jedi+Alec · · Score: 1

    My daughter Leila, still an avid gamer, mentioned to me that in the last GTA she got, there's a dope dealer named "Osama". It seems to me that the designers are censoring themselves, and pushing politically correct themes (like dope dealers being terrorists) and their snideness is hurting both their art and the quality of the games themselves.

    Despite not being much of a GTA fan, my experience with the series so far has been that the developers have a pretty decent sense of humor and throw in a lot of small jokes. I think you're seeing a deeper meaning that isn't there in this particular case.

    --

    People replying to my sig annoy me. That's why I change it all the time.
  56. Really? by dbmasters · · Score: 1

    So, one needs to include violent and sexual imagery to be artistic? That got to be one of the most ignorant arguments I've ever heard.

    --
    dB Masters
  57. Re:artistic maturity ? by mcgrew · · Score: 1

    Dismissing something as an art form simply because it's violent or erotic is just ignorant.

    There, fixed that for ya. One of my instructors was fond of saying "I don't know what I like, but I know what art is." He also said on numerous occasions "there's less here than meets the eye".

  58. Re:artistic maturity ? by Wain13001 · · Score: 1

    Exactly what time period in the history of theater (dramatic arts, where these things primarily occur) were the plays being written not rife with violent and sexual imagery?

    You don't know what you are talking about. Art hasn't degenerated in the modern world, it's the same as it ever was.

  59. Sexual images helpful to minors? (I'm serious) by fugue · · Score: 1

    Americans have so many deep issues with their sexuality that whatever we're doing is obviously very far from working.

    A friend and I were discussing this a few weeks ago: if we had sex in public, showing real, normal, healthy sex and making no effort to hide it from our culture's children, how would they be different? Does making sure that sex only takes place behind closed doors help anyone? How? How exactly would you, as a middle-school kid, have been scarred if your parents had occasionally made sweet loooove on the dinner table after dessert?

    Serious question here: does anyone know of any research into whether sexual content is actually harmful to anyone? Helpful? Scarring? Enlightening? Erotic, obviously, but let's ignore that one for now, and references to xkcd #598 are unnecessary :) I'm seriously interested in controlled studies on this topic, but anecdote and speculation (and puerile comments about the previous paragraph) could be fun too if you're really sure you're witty.

    --
    "The biggest problem with communication is the illusion that it has taken place."
    1. Re:Sexual images helpful to minors? (I'm serious) by codepigeon · · Score: 1

      How? How exactly would you, as a middle-school kid, have been scarred if your parents had occasionally made sweet loooove on the dinner table after dessert?

      I would never have been able to eat at that table again. Nor ever been able to leave the shower. "Unclean!"

    2. Re:Sexual images helpful to minors? (I'm serious) by 4D6963 · · Score: 1

      Are you trying to say that you wouldn't have been bothered by watching your parents fuck before your eyes?

      --
      You just got troll'd!
    3. Re:Sexual images helpful to minors? (I'm serious) by fugue · · Score: 1

      Unknown. If it would have bothered me, why? Innate or cultural? (Freudians need not reply.) And if I'd been bothered, would I have been scarred, or would it have bothered me in the same way that having to do homework bothered me? Would I have fewer sexual hangups now?

      I have friends who know perfectly well just what kinds of sex their parents enjoy; they seem more well-balanced than average but I don't know if there's a causal relationship buried in there somewhere...

      --
      "The biggest problem with communication is the illusion that it has taken place."
    4. Re:Sexual images helpful to minors? (I'm serious) by MrKaos · · Score: 1

      Are you trying to say that you wouldn't have been bothered by watching your parents fuck before your eyes?

      I can see it now -- 'Well you're gonna have to learn about sex some day, Michel'.

      --
      My ism, it's full of beliefs.
  60. I don't buy games because... by techprophet · · Score: 1

    I don't buy games because they're art. I buy them because they are fun. Art games are rarely fun, and fun games are rarely art.

    1. Re:I don't buy games because... by techprophet · · Score: 1

      That is, games that are designed to be art are rarely fun.

  61. Re:8==U=N=C=E=NS=O=R=E=D==D ~~-_ by dword · · Score: 2, Insightful

    Welcome to Slashdot, the only place where a comment that focuses on "cockslap" gets modded Insightful.

  62. Re:8==U=N=C=E=NS=O=R=E=D==D ~~-_ by Anonymous Coward · · Score: 0

    And this related to the comment you posted to HOW?

  63. False collary. by Hawthorne01 · · Score: 1

    Creative video games are, well, creative video games. Innovative game play and a rich playing experience make for a good video game, not more blood, guts, and T+A.

    A good game is a good game, regardless of it's rating.

    --
    "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
  64. Re:artistic maturity ? by TubeSteak · · Score: 1

    Art is supposed to provoke thought and open the mind, not close thought and rouse the base instincts.

    I know a lot more about the history of art and the mechanisms by which a modern artist makes a living than most non-professionals, thanks.

    Since you know more about art than I do, could you please explain how (counter-)propoganda from WWI, WWII, Korean War, Vietnam, the Soviets, N. Korea, and so on is supposed to "provoke thought and open the mind, not close thought and rouse the base instincts"?

    All those propoganda posters and leaflets may not have been considered "art" at the time,
    but I can't imagine you'd argue they aren't now and that it hasn't become a style of art since.

    --
    [Fuck Beta]
    o0t!
  65. Banning the depiction of rape in Japanese games by jellybear · · Score: 1

    Don't forget the Japanese EOCS banning the depiction of rape in Japanese video games. The suppression of art is going on there as well as here.

  66. Re:artistic maturity ? by loufoque · · Score: 1

    I would say that violent and sexual imagery are the primary reason for the degeneration of art in the modern world.

    And that makes you a puritan moron.

  67. Art by Brandybuck · · Score: 1

    Now, a blogger at The Tech Report makes the case that censorship of violent and sexual images and themes in video games is precisely what inhibits video games from maturing artistically beyond a nascent form.

    Sure, because we all know that slasher flicks and porn are the highest artistic form of cinema...

    --
    Don't blame me, I didn't vote for either of them!
  68. Re:artistic maturity ? by ShieldW0lf · · Score: 1

    They're not art. They never were, and just because they're old doesn't change that. They're historical artifacts.

    --
    -1 Uncomfortable Truth
  69. Controversy by illiter4te · · Score: 1

    When the media and the masses think of violent/sexual video games and their affects on society, they are really thinking about children. No one cares what an adult plays for a video game. For you parents out there, whether your child is playing a violent/sexual video game or looking at the female form labeled "art" its all the same.

  70. Re:artistic maturity ? by ShieldW0lf · · Score: 0, Flamebait

    You think I'm a fascist because I want to have some respect for things that have merit and have them not lumped into a category with a bunch of crap. By your definition, and by popular definition, if I take a dump on a stage and stick a flag in it, that is an artistic endeavor no different from painting a masterpiece. I think you do this because you don't wish to be held to any standards. I think you hurt us all when you do this. If it's fascism to oppose your position, then I support fascism.

    --
    -1 Uncomfortable Truth
  71. In other news... by Torodung · · Score: 1

    This just in...

    The rhyme scheme and number of lines specified in a sonnet format stifled Shakespeare's artistry, the Comics Code killed all creativity and relevance in the comics industry, and censoring the word "hell" from the title of the South Park movie kept Trey and Matt from making the title to "Bigger, Longer, and Uncut" obscene and graphic.

    Reality fail. The only thing that can effectively censor actual artists is medication. ;^)

    --
    Toro

    1. Re:In other news... by david_thornley · · Score: 1

      OK, I'll bite.

      What comic of the 1960s do you claim to be creative and relevant?

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    2. Re:In other news... by Torodung · · Score: 1

      Fantastic Four wasn't creative? Spiderman? We're still making movies about these stories, talking about how being a teenager is a bit like having out-of-control powers that come with daunting responsibilities, and parodying them on the Venture Brothers to boot.

      I don't want to hand wave at your suggestion, because all the comics of the day certainly borrowed heavily from one another and are trite by any contemporary standards, but they were the dime store philosophy of a generation. If you don't like what the current crop of leaders in the U.S. are up to, we could certainly blame it in part on the broad strokes philosophies and "ethics" espoused by comic books of that era.

      --
      Toro

  72. Blogger risks falling off his high horse. by BaronHethorSamedi · · Score: 1

    [C]ensorship of violent and sexual images and themes in video games is precisely what inhibits video games from maturing artistically beyond a nascent form.

    Right. Because no great art has ever been created under a regime that censors violent and sexual imagery.

    Theses like these are nonsense. Yes, a lot of great art bends social rules. Shocking as it may seem, though, it is possible to create magnificent works of art without pushing social envelopes. A lot of great art came out of patronage systems and commissions, where it had to be actively sponsored by a ruling elite. It was art by rules, and much of it was magnificent. (Mozart, anyone?)

    I've defended the artistic possibilities of games before, as have most people, but the Tech Report article paints with an awfully broad brush. Not all games are art, nor are they intended to be. Of the games that employ violent and/or sexual imagery, I'd venture to say that only a tiny fraction of them are doing it for artistic reasons. Mostly, they're trying to sell copies of otherwise fairly inferior titles to a male audience. (I'm not being snobbish here--I find a lot of that imagery as appealing as the next male, but most of it is straight-up marketing, and doesn't pretend to be art.) And plenty of games with real artistic value have managed just fine without any sex or violence at all. While I don't think we should shy away from those themes when the project warrants them, I think ranting about the Hays Code in the era of Manhunt and Grand Theft Auto is ridiculous.

    1. Re:Blogger risks falling off his high horse. by sherriw · · Score: 1

      Well said! You posted just I submitted my own similar comment below.

  73. Nonsense. by MaWeiTao · · Score: 1

    Bullshit. If you need sex and violence then you're not particularly creative. Certainly either can be a crucial part of a story and add to that experience, but it certainly isn't the end all and be all of creativity. I don't understand this obsession with "mature" themes, like gamers and developers alike are trying to prove they're mature in the most immature way possible. And let's not kid ourselves, developers are making their games more violent and adding more sex not because of some creative need, but for the simple reason that it sells.

    Technologically gaming certain has progressed to an impressive degree over the past few decades. But in terms of quality of storytelling, outside of a handful of exceptions I actually think we've regressed. Unfortunately, the game industry is taking Hollywood's approach to entertainment which means it's appealing to the lowest common denominator.

    If fail to see the connections the author is trying to make. Japan's high concept games, for example, have come about independently of anything else the industry might be producing. Ironically, most high-concept games are light on violence. Games like Fallout 3 or Bioshock are not art and certainly not intellectual. Well, they're the Hollywood version of profound thought, which means they aren't very deep at all.

    I think too many people are trying to rationalize why they play violent or sexual games and expect non-gamers to understand and accept it. The fact is that many people are turned off by that sort of thing. People play these games because they get a rise out of them, it's titillating. And that's perfectly acceptable. I'm not suggesting adults should be banned from playing these games. In fact, I sometimes enjoy them myself. My problem is with people making ridiculous justifications for their existence and somehow suggesting that they're necessary for the advancement of art.

    And interestingly, sometimes people are their most creative when they're limited in some way. When they're free to do whatever they like it's like they don't know what they want and the end result is crap. Again, I'm not endorsing censorship. I'm pointing out that people can be creative if they wanted to be, but it doesn't make for a profitable business model. More esoteric games in Japan occasionally enjoy success there because culturally they're more open to that sort of thing. Unfortunately in the US, where your average gamer needs everything to exude attitude and menace such games rarely get any attention. But then that's what we've got indie gaming for.

  74. culture schmulture by Anonymous Coward · · Score: 0

    *Sarcasm tag* Yes depicting the rape of obviously child like characters is truly art and should not ever be stifled. */Sarcasm tag*

  75. Stifles? by sherriw · · Score: 1

    Ok, not that I'm in favour of censorship, but the implication that violent and sexual themes are the only roads to maturing artistically is nonsense. Games are not stifled because they are being prevented from going down those roads- you as an artist are limited if you can't dream up any other avenues for growth or originality than only those two. I for one truly hope that video games have more directions in which to grow rather than just becoming more violent or sexually explicit.

    1. Re:Stifles? by Atrox666 · · Score: 1

      Good art is about pushing boundaries. The second people stop being all puritanical and obsessive about sex and violence is the second that it ceases to be a relevant topic. Games are stiffled when they are prevented from going down any road...kind of by definition.

  76. Re:artistic maturity ? by Anonymous Coward · · Score: 0

    Hooray! Let's all condescend each other!

  77. Re:artistic maturity ? by CorporateSuit · · Score: 1

    Psycho and Guernica are both nonviolent portrayals of violence. You do not see blood splashing the walls of Guernica. You do not see the gore spurting from open wounds in Psycho. You see the confusion, turmoil, death, and suffering in one, and you see hands and murky water in the other. Censorship, in moderation, does not harm art. If that's what you think, then you do not understand art. The purpose of art is not to impress people. It is to conjure emotion and capture the ethereals, like beauty, horror, and greed. Human emotion peaks in its anticipations and reversed expectations, not in deliveries (think about how exciting Christmas eve is vs. Christmas for kids, or sitting in a very scary amusement ride, waiting for it to start -- or how the awkwardness in "The Office" compares to punchline-ridden sitcoms). Current trends in most... ahem... "art" is the cheap thrills from reversed expectations -- shock value. However, we've grown so accustomed to that, it's expected, and no longer shocking. Its overuse has turned it into, (if you'll excuse me), schlock value (I'm so sorry).

    Most censorships don't bar conjuring this expectation -- the hope of seeing her nipples, the killer approaching his prey, despair, crescendos, sexual tensions... in fact it tends to force lesser artists into approaching the higher emotional marks.

    If our current media's censorship is too much for you to depict your "artistry" then you are nothing but a cheap thrills vendor. Show some elasticity and flexibility or seek a different medium -- otherwise join the 9-5's.

    --
    I am the richest astronaut ever to win the superbowl.
  78. PCs have tiny monitors by tepples · · Score: 1

    near impossible for me to acquire a Neo Geo developer's license and kit.

    Why bother, when you can get all of the tools for Windows game development for free, not to mention that Linux has a long history of free tools.

    For one thing, most machines that run Windows or untivoized Linux are connected to a tiny monitor. It's hard to fit two people holding gamepads around a 17" monitor, let alone four. Most TVs are still SDTVs, and most people tend not know that PC-to-SDTV adapters exist. Even owners of HDTV sets don't immediately recognize that the D-sub input on the back of a TV is for connecting a PC, or they don't have a spare PC to put in the same room as the TV.

    For another, games that run on one person's PC might fail to run on someone else's PC. Correct me if I'm wrong, but Windows doesn't have a "lot check" procedure to verify that your app isn't relying on undocumented behaviors of the platform.

  79. Re:artistic maturity ? by Creepy · · Score: 1

    Go back and look at renaissance art, then. Heck, go back to Greek and Roman art. There are boobs and penises everywhere. Paintings of nudes. Sculptures of nudes. Paintings of orgies. Drawings of orgies. Sex and nudity is everywhere - the censorship of nudity is mostly a modern thing.

        And what, exactly, is wrong with nudity? We're born naked, after all, and we're stuck in the skin we're given, no matter how much we cover up. No, I don't think we should all run around naked - nobody wants to see CowboyNeal nude, but why make a fuss about it?

        In 50 years Halle Berry will be old or dead and the technology forgotten, so who knows? Maybe people will look passed the inanity of Swordfish and see it in a more artistic light (yeah, even I doubt that, I'm just sayin'). Even Halle might look back and say damn, I looked good!

  80. Re:artistic maturity ? by Hatta · · Score: 1

    Art is a communicative effort.

    If that's the case, most art fails miserably. Ask any two art lovers what an artist was trying to communicate with a given work and you'll get two different answers. This ambiguity is often even valued by art lovers. Any poetry lover will tell you that what a poem means to you is more important than what the author was actually trying to convey.

    Personally, I find technically excellent artisanship to be be more beautiful and compelling than any pretentious fine art crap.

    --
    Give me Classic Slashdot or give me death!
  81. Re:artistic maturity ? by BLQWME · · Score: 1

    You did that way better than I could have. I was gonna tell him to stfu and provide him with a url that has the goatse images. 'course that would've prolly started another artistic debate. :-)

    --
    "Nobody shoots anybody in the face unless you're a hit man or a video gamer"- Jack Thompson
  82. good for censorship by nEoN+nOoDlE · · Score: 1

    Censorship doesn't stifle creativity; It enhances it. Throughout history you'll find instances of art being what it is because of the threat of censorship. It's the artists job to find the taboos of the day and push them. Mr. Tambourin Man was code word for drug dealers, Lucy In The Sky With Diamonds is about LSD, Star Trek was set in the future because Roddenberry couldn't tell the stories he wanted to without it. Pretty much any significant piece of art has pushed some boundary. I don't know why people now feel there should be an anything goes attitude about art - it practically kills the art of it. What's so artistic about 90% of video games involving some kind of killing of another living creature? It is that way not because game developers are artists and are pushing the boundaries but because it sells. Games and movies have become so homogenized that we should be questioning their validity as an art form. 90% of games and movies are sequels or spin-offs of other franchises off different mediums, why are we still considering such a homogenized structure as an unquestionable artform?

    --
    Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
  83. the name GAME is wrong by MeatBag+PussRocket · · Score: 1

    anyone find it interesting that one of the most prolific "game" publishers in history is "Electronic _Arts_" ? i really think that we should abandon the labe' of "Game" much the same way that "Comic" has now become "Graphic Novel" Art has always has a struggle against the "establishment" Comics needed to become Graphic Novels to legitimize them as "art". Sin City comes to mind as art that while extremely violent and excessive, is accepted by society as art. Would a forthcoming game like the Last Guardian be considered art by most gamers? undoubetdly. and the development team at ICO would certainly deserve that status, if they released their work as an "Electronic Novel" or "Digital Theatre" the public might see it as art too. are all games art? not anymore than all doodles are art, but i've seen Van Goghs doodles in the Met in NYC so...

    --
    i wage a holy war against the apostrophe.
  84. Re:artistic maturity ? by skine · · Score: 1

    By your definition, and by popular definition, if I take a dump on a stage and stick a flag in it, that is an artistic endeavor no different from painting a masterpiece.

    90% of a piece being declared art lies simply in the artist declaring that it is art.
    Marcel Duchamp, for example.

  85. Self censorship? by PPH · · Score: 1

    Sure, there are those morality cops out there that insist on filtering out of society all the stuff that they consider 'bad'. But perhaps the dearth of violent and sexual (particularly the combination of these two) media is just a measure of societies distaste for such material. It may appear that the censors are more effective than they are (and I'm sure they'll claim victory for their efforts). But, as the Internet has demonstrated in the past, if there's demand for something, people will route around the censorship. Using the market size for such content as an indicator to measure its acceptance as 'art' might be misguided.

    Both the 'artists' and consumers might be bypassing the extreme stuff just because they don't like it.

    --
    Have gnu, will travel.
  86. Profit motive by Backward+Z · · Score: 1

    The profit motive stifles artistry in video games. Not censorship.

    Censorship wishes it had the same negative impact the profit motive does.

    And I didn't even need to write a 1500 word essay.

    1. Re:Profit motive by eekart · · Score: 1

      Nicely put. :)

  87. Re:8==U=N=C=E=NS=O=R=E=D==D ~~-_ by PenisLands · · Score: 1

    Your post is hard to understand. Instead of using that kind of silly phrase, you could have just said "And how is that related to the comment you just posted?". That would have been more efficient.

  88. Here we go again! by Anonymous Coward · · Score: 0

    Games are ART!

    A video game is art because it is a work that is derived from imagination. A work designed to "Pull" the interactor into its world in the same fashion that a painting, book, or movie is designed to do. Just because it requires some technical knowledge to "Paint/Write/Produce" such a tapestry, does not mean that it's not true art. Additionally in the same vein that "Beauty is in the Eye of the Beholder" so are games reviewed and judged. Not everyone likes the Mona Lisa, Star Wars, and Final Fantasy 7, however there are enough (by percentages) that have seen or played them to warrant recognition greater than that of a normal work. Each are an example of an artistic creation that was designed to attract the attention of its audience.

    The real question is how far should art be allowed to go. The movie industry has pushed the idea that graphic smut in a film is part of their art, and this has been allowed to continue to a level to which it is near impossible to watch a current movie that does not contain some sexual reference/imagery at some level.

    Here are some examples of art. You tell me if they would all receive unbiased opinions.

    Mona Lisa(painting) = The Simpsons Series(tv) = Final Fantasy 7(game) = Lord of the Rings(book&movie).
    A crucifix upside down in a bottle of urine. (generally considered cool)
    Mohammed with a bomb painted on his head. (generally considered anti-islamic)
    Obama being shot at by a white guy in a KKK getup. (flat out considered antagonistic racism and grounds for a call to the secret service for some hidden room torture)

    Based on that list alone you can see that all art is not equal. And there are good reasons why it is not equal. The next question... who should be allowed to decide what art gets to make it and what art does not?

  89. ha ha ha ha ha by Anonymous Coward · · Score: 0

    Don't try throwing credentials at me, I'm a (successful) professional artist as well, as is my partner...it's what we do for a living...I am a working composer, performer, and dramatist, my partner is a working visual artist.

    Faaaaaaaaaaaaaaag

  90. Re:8==U=N=C=E=NS=O=R=E=D==D ~~-_ by TheSambassador · · Score: 1

    I always thought of art as something that expresses the human experience. While a large bulk of that IS emotion, I don't know if I'd go as far as to say that emotion is the entirety of human experience.

    I also don't think that everybody's idea of art is identical. In this way, a person could create something that he himself doesn't consider art, yet another person does. Why should intention be a barrier to what can be considered art?

    I remember a Simpons episode where Homer, trying to assemble a fancy grill, ends up completely destroying it in his frustration. A random person sees this and believes it to be art. While in some way you could see this as the Simpsons making fun of art, it also could be considered art because it's almost a concentrated expression of frustration.

  91. Re:8==U=N=C=E=NS=O=R=E=D==D ~~-_ by Omestes · · Score: 0, Flamebait

    I think a better example of game-devs not seeing themselves as artists (nor wanting to be) is the lack of style in most games. Most modern games go for a boring gray-brown "realistic" palette, and try for realism as much as possible, and most games, game-play wise, are boring cut-and-paste jobs from previous successful games in their genre, with perhaps a single added gimmick to sell themselves as better than I-XVI in whatever series.

    Games as story telling is equally as trite, these days.

    In short, there is no real innovation (outside of realistic-style graphics), and without innovation you have no real creativity.

    There as some examples that go against this, Like Katamari and the studio who made No More Heroes and Killer 7.

    But comparing games to Hollywood (as we are apt to do), we can see this mirrored there. You have your large, pretty, summer blockbusters and romantic comedies, taking the lionshare of the market. With a small niche of David Lynches, and Stanely Kubriks (I would have thrown Tim Burton in there, but he's been doing formulaic crap for awhile now, as well).

    Most art is like this in the modern consumer market. Look at music, 90% of it is consumer grade pap, and 10% of it is made by genuine musicians (as artist). Design is in the same space too, with 90% being Ikea/Crate and Barrel crap, and the rest being filled by little botique markets. I could go on.

    We have the illusion of things being more "artistic" in the past, because all of the formulaic crap is quickly forgotten, and all we remember is the unique or innovative. Games will be the same way, and already somewhat are. You remember Duke Nukem, but can you remember what was the big Tom Clancy/WWII game of five or six years ago?

    --
    A patriot must always be ready to defend his country against his government. -edward abbey
  92. Re:8==U=N=C=E=NS=O=R=E=D==D ~~-_ by CopaceticOpus · · Score: 1

    I agree that "expresses the human experience" is a better way to look at it than simple emotion. Another way to look at it is that art expresses something internal to the audience - they recognize something in it that connects to their internal experience of being human.

    I also think that for something to be art, there needs to be some sort of applied, creative intelligence behind it. A beautiful sunset can be profoundly moving, but whether it is art is a theological question. Similarly, a child crying in the supermarket is not art, even though the child is conveying emotion to an audience. Though the child may be intelligent, there is no creative process behind the exhibition.

    The overall effect and meaning of an artistic work, as experienced by the audience, is not always intentional. It might be vastly different than what the artist intended, and (as you said) the artist might not have been thinking of art at all. But there must be some personal intent present behind a work to qualify it as art. Even in the case of Homer's grill, he did something more creative than simply throwing the parts in the trash.

    I suppose that what a person considers to be art will be based on that person's perspective on life, and so we're bound to have a variety of definitions.

  93. Re:8==U=N=C=E=NS=O=R=E=D==D ~~-_ by mcgrew · · Score: 1

    Well, 90% of visual art is advertising.

    What was once cutting-edge avante garde is now considered trite.

  94. TOWER DEFENSE by Anonymous Coward · · Score: 0

    " I believe that games require much more teamwork and collaboration. [...] This prevents the explosion of games and relegates us to a set number right now."

    I believe tower defense is a new genre created by the little guys (those who are not in a big company ). IÂve played them most in flash games and mobile phones

  95. Re:artistic maturity ? by macshit · · Score: 1

    Violence and sexuality are important parts of the human experience, and they have a place in art, but only in art that is actually trying to comment on those aspects of the human experience.

    Violence and sexuality in art are tools which can be used for whatever ends the artist wants.

    (no argument about games from me -- I think a lot of violence etc in games is essentially for marketing purposes, not for any "artistic" purpose)

    --
    We live, as we dream -- alone....
  96. Re:8==U=N=C=E=NS=O=R=E=D==D ~~-_ by Omestes · · Score: 1

    flamebait, really? Could someone please explain this to me?

    --
    A patriot must always be ready to defend his country against his government. -edward abbey
  97. Re:artistic maturity ? by Anonymous Coward · · Score: 0

    By your definition, and by popular definition, if I take a dump on a stage and stick a flag in it, that is an artistic endeavor no different from painting a masterpiece.

    That is objectively true.

  98. Re:artistic maturity ? by dangitman · · Score: 1

    Art is not simply spectacle.

    It can be.

    Art is about drawing the focus of the audience to consider a certain perspective that was preconcieved by the artist.

    Sometimes, not always.

    Oh, and my spouse is a professional fine artist, and I move in artistic circles as a consequence.

    Well, there's the problem that's biasing your perception. Your use of the term "fine art" is a real giveaway. That term is largely obsolete, and people who are serious about the study and philosophy of art don't use the term anymore, except satirically.

    --
    ... and then they built the supercollider.
  99. Re:artistic maturity ? by dangitman · · Score: 1

    You really have no idea about art. Nothing about art requires it to be "good" or enjoyed by your standards. Some of the most notable works of art were offensive to the audience.

    --
    ... and then they built the supercollider.
  100. Re:Perverts arn't artists. by yourassOA · · Score: 1

    Amazing so when I was a kid a was playing computer art not games. Now if only I had thought to tell my dad that.

  101. eekart by eekart · · Score: 1

    Granted I haven't read all the posts...but I'm not seeing this being brought up, the fact that there are plenty of "art games" already in existence and are being displayed and played in galleries and on the web all the time. So in regards to this article, it seems that this is less about if games are art but more about the fact that because "video games" are already being assumed to follow certain processes (which have been mentioned numerous times in previous comments...ie the film comparison) and distribution paths that this issue arises. Museums and galleries are in a sense "safe houses" where creations are freed of censorship, for the most part,(and in a sense the internet falls under this category...which is where many art/conceptual video games exist) but as soon as you mass distribute anything to the public you lose those protections. I'm glad that people are mentioning the intention behind creation factor too. In regards to the use of violence or sexuality, in my mind it really comes down to the intentions behind their use...is it for creative expression or to make a sale? Which is, and has been a major argument within the art world. It's kind of like comparing Thomas Kinkade with Performance Artists for example. One is largely created for an audience with profit in mind (mass produced/marketed video games) and one is for experience/expression (free video games/interactive installations motivated by creative expression that in many cases can never be sold) Both are considered forms of art but are regarded differently based on the intention behind their conception.

  102. Re:artistic maturity ? by Anonymous Coward · · Score: 0

    Days since ShieldW0lf claimed the Iran riots were a "black op imposed from without": Six

    Evidence cited by ShieldW0lf: None

    Number of confessions made by ShieldW0lf that he made it up: 23

  103. Re:artistic maturity ? by ShieldW0lf · · Score: 1

    Why don't you stop stalking me you filthy, insane bitch? You planning on printing my slashdot history and bringing it with you to court again?

    --
    -1 Uncomfortable Truth
  104. Re:artistic maturity ? by Alorelith · · Score: 1

    Background -- see other "color" revolutions

    Some information I linked from other places. Courtesy of Lew Rockwell, Paul C. Roberts and others. It is just a taste of the evidence. Some skill in reading between the lines is necessary.

    At this stage of the game, to not realize what is going on is a mark of foolishness or outright malevolence. People of this ilk always claim to want evidence, but what they really desire is to delay and to destroy the intellectual capacity of those who notice the fraud (as if that word were sufficient to explain this usurious system we live in).

    -------------
    1) First some reality:
    Story lead (Jun 15, 2009): The election results in Iran may reflect the will of the Iranian people. Many experts are claiming that the margin of victory of incumbent President Mahmoud Ahmadinejad was the result of fraud or manipulation, but our nationwide public opinion survey of Iranians three weeks before the vote showed Ahmadinejad leading by a more than 2 to 1 margin -- greater than his actual apparent margin of victory in Friday's election.

    Telling points: The breadth of Ahmadinejad's support was apparent in our preelection survey. During the campaign, for instance, Mousavi emphasized his identity as an Azeri, the second-largest ethnic group in Iran after Persians, to woo Azeri voters. Our survey indicated, though, that Azeris favored Ahmadinejad by 2 to 1 over Mousavi.

    Much commentary has portrayed Iranian youth and the Internet as harbingers of change in this election. But our poll found that only a third of Iranians even have access to the Internet, while 18-to-24-year-olds comprised the strongest voting bloc for Ahmadinejad of all age groups.

    The only demographic groups in which our survey found Mousavi leading or competitive with Ahmadinejad were university students and graduates, and the highest-income Iranians. When our poll was taken, almost a third of Iranians were also still undecided. Yet the baseline distributions we found then mirror the results reported by the Iranian authorities, indicating the possibility that the vote is not the product of widespread fraud.

    Some might argue that the professed support for Ahmadinejad we found simply reflected fearful respondents' reluctance to provide honest answers to pollsters. Yet the integrity of our results is confirmed by the politically risky responses Iranians were willing to give to a host of questions. For instance, nearly four in five Iranians -- including most Ahmadinejad supporters -- said they wanted to change the political system to give them the right to elect Iran's supreme leader, who is not currently subject to popular vote. Similarly, Iranians chose free elections and a free press as their most important priorities for their government, virtually tied with improving the national economy. These were hardly "politically correct" responses to voice publicly in a largely authoritarian society.
    --- http://www.washingtonpost.com/wp-dyn/content/article/2009/06/14/AR2009061401757.html

    2) Story lead (Jun 29, 2008): The Bush administration told Congress last year of a secret plan to dramatically expand covert operations inside Iran as part of a long-running effort to destabilize the country's ruling regime, according to a report published yesterday.

    The plan allowed up to $400 million in covert spending for activities ranging from spying on Iran's nuclear program to supporting rebel groups opposed to the country's ruling clerics, veteran investigative journalist Seymour Hersh reported in the New Yorker magazine.
    --- http://www.washingtonpost.com/wp-dyn/content/article/2008/06/29/AR2008062901881_pf.html

    3) Neocon Kenneth Timmerman day before elections (Jun 11, 2009):
    Quote: And then, there's the talk of a "green revolution" in Tehran, named for the omnipresent green scarves

  105. Re:artistic maturity ? by Anonymous Coward · · Score: 0

    Seven days.

    25 confessions to lying.

    One desperate attempt to deflect with a false play at victimhood.

    One confession to being furious at being made to face your own dishonesty.

  106. Re:artistic maturity ? by Anonymous Coward · · Score: 0
    1. A poll no more reliable than any of the others contradicting it.
    2. Interesting, but circumstantial. At best, it makes the possibility worth investigating. In the meantime, Occam's Razor is the way to go, and it does not allow for the rather underpants-gnomey conspiracy being invoked.
    3. Interesting, but irrelevant. Too many layers between the US government and the protesters for conspiracy theories to hld water.
    4. Irrelevant. The existence of a group working to promote democracy and human rights in Iran doesn't somehow prove that the protests were "imposed from without".
    5. Opinion piece saying the US should attack Iran. In no way proves, or even attempts to suggest, that the protests were "imposed from without".
    6. Same as #2
    7. Same as #2
    8. Irrelevant. Again, the existence of people who think we should attack Iran - even people in the US government - does not qualify as evidence that the protests were "imposed from without".
    9. Also the same as #2. I suspect you're just padding to try to come up with a nice round ten.
    10. A rehash of your previous points.

    Even collectively, this is weak stuff you've got. Furthermore, it's very US-centric of you to assume that the problems of an anti-US government must automatically be the result of American interference, as if we were the only factor that could possibly influence matters.

  107. Re:artistic maturity ? by Anonymous Coward · · Score: 0

    Do you on the other hand have any information pointing to the fact that the election was anything but regular (i.e. implying the usual scheming of an election but overall resembling a 'normal election')? The only thing that I've seen that is even remotely interesting is the so-called statistical proof that it was rigged. On a side note, I'd like to see such a statistical approach run against previous elections, especially over in the USA.

    Also, I don't think the parent poster simply implied that it was only US groups behind the alleged revolution or that somehow because Iran is having a problem that their detractor is behind it. Rather he stated somewhat cryptically (his first phrase) that historically the colonial powers have been behind numerous such situations in locations where their only interests were and are strategic control and resources.

  108. Re:artistic maturity ? by Anonymous Coward · · Score: 0

    Do you on the other hand have any information pointing to the fact that the election was anything but regular (i.e. implying the usual scheming of an election but overall resembling a 'normal election')?

    No. And I made no claim that would require such information. I have merely pointed out the lack of support for the "riots are Americans' doing" claim. It is entirely possible that a)the elections were legitimate, and b)the riots occurred without any outside influence.

  109. Re:artistic maturity ? by Anonymous Coward · · Score: 0

    Fair enough. Most of the protesters were/are probably legitimate, but I still find it quite likely that a large part of the initial movement and/or leadership was driven indirectly by so-called black ops by foreigners.

  110. Responsibility by gpronger · · Score: 1

    The argument whether video games are "Art" is fundamentally equivalent to whether movie making is "Art"; which I believe at this point, is generally considered "Art". The analogy works in that as in there are crappy movies (depending upon personal taste and what you define as entertainment and art) which holds true to video games.

    I believe much what is at issue is that there is a large number of parents who take issue with some video games, but do not want own up to the parental responsibility of simply saying "No"; they would rather make it illegal than face their kids saying "But Bobby gets to play (insert whichever sexually provocative or violent game title you wish)." And then holding their ground that whatever it is, is off limits to them. This may be a bit tough with what happens at friends houses, but if you pay attention, you'll know what's going on.

    Greg