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On Realism and Virtual Murder

Gamasutra has an interesting article about how the push toward realistic graphics and extremely lifelike characters in modern games is making the term "murder simulator" — once laughed off for referring to pixelated dying Nazis — a concept to take more seriously. The author is careful to simply explore the issue, and not come to a specific conclusion; he doesn't say that we should or shouldn't prevent it from happening, only that it's worth consideration. (One section is even titled "Forget the kids," saying that decisions for what children play fall under parental responsibility.) Quoting: "We should start rethinking these issues now before we all slide down the slope together and can't pull ourselves back up again. Or, even worse, before governments step in and dictate what can and can't be depicted or simulated in video games via legislation. ... Obviously, what makes an acceptable game play experience for each player is a personal choice that should be judged on a person-by-person basis (or on a parent to child basis), and I believe it should stay that way. As for me, I'm already drawing the line at BioShock — I can barely stomach the game as it is. Sure, I could play it more and desensitize myself, but I don't want to. And that's just me. It's up to you and a million other adult gamers to decide what's best for yourselves and to draw the line on virtual violence where you feel most comfortable."

473 comments

  1. Relevant quote by phantomfive · · Score: 5, Insightful

    Relevant quote that I saw on the bottom of slashdot a few days ago, this from Alfred Hitchcock:

    TV has brought murder back into the home, where it belongs.

    --
    Qxe4
    1. Re:Relevant quote by mcgrew · · Score: 2, Insightful

      TV has brought murder back into the home, where it belongs.

      I watched Die Hard IV again last week, and there is a relevant scene at the beginning of the movie. One nerd is playing a violent video game while another was doing something with his PC in the same room. His monitor started getting flakey, and he demanded that the other guy keep his hands off. He hits "delete" and the house explodes; the bad guys had filled his computer with C-4 and rigged it to explode when the delete key was pressed.

      It was almost as if they were parodying this very debate. It's funny how the murder rate actually went down when games like Quake and Unreal Tourney came out. Coincidence? Of course, but it puts the lie to the "fact" that violent games make people violent.

    2. Re:Relevant quote by Capsaicin · · Score: 1

      It was almost as if they were parodying this very debate. It's funny how the murder rate actually went down when games like Quake and Unreal Tourney came out. Coincidence?

      Well you just told us it was coincidental. :P However, it may be more than mere coincidence. A similar effect has been noted when seriously violent movies are screening, violent attacks in the immediate vicinity go down. It seems that people who like commiting real violence, like watching violent media and playing violent games as well. Not all that surprising really.

      --
      Better to be despised for too anxious apprehensions, than ruined by too confident a security. --Edmund Burke
  2. MURDER-BOX by Anonymous Coward · · Score: 0

    Expect another great piece by Martha MacCallum on FOX...

  3. Ban how to host a murder while you're at it. by syousef · · Score: 5, Insightful

    Sorry but this is very very silly.

    We've had violent games and movies for a long time now. Take a look at the blood and gore in horror films. It currently does and will continue to outdo any realism a game can provide for some time to come.

    Take a look at games where we play murderers. How to host a murder/murder mystery nights. What are you going to do next. Ban Murder She Wrote because some idiot might decide to copy one of the murders?

    The solution is simple. You need to educate children about the difference between fiction and reality. It's really not that hard.

    Will there be people who copy the fiction and commit murder? Sure. They're mentally unstable and would find some other reason to do it anyway.

    --
    These posts express my own personal views, not those of my employer
    1. Re:Ban how to host a murder while you're at it. by fractoid · · Score: 3, Interesting

      OK, imagine that it's 2050 and computers can create seamless virtual realities that we have trouble telling apart from 'real' life. Imagine that your friend buys a new game, "Virtual How-to-host-a-murder 2050", and spends the next month solid playing it. It's very realistic, you go through endless scenarios where someone in the dinner party gets bludgeoned - except that in this game, it actually happens, and your friend is acting out beating someone to death with a lead pipe in the Conservatory. Over, and over again.

      You decided to have an 'IRL' dinner party, and thinking nothing of it you invite your friend.

      Halfway through dinner your friend heads to the bathroom, and before they come back the power is cut.

      How sure are you that your friend has equally strong injunctions now against killing that guy he doesn't like / his ex's new partner / you because you beat him in Virtual Poker? He's been doing it in a photo-real environment for the last month, it's exactly the same to him apart from that little voice in the back of his head saying "there's no reset button on this one". How strong will that voice be?

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    2. Re:Ban how to host a murder while you're at it. by phantomfive · · Score: 2, Interesting

      It's not that simple. I assume you are basing this on your personal observations, and not on any controlled study. If you do know of studies, please share them. It will take a while before we know the true effect of violent video games on a person, but studies are starting to trickle in: http://scienceblogs.com/notrocketscience/2009/03/violent_films_and_games_delay_people_from_helping_others.php"> like this one showing people who play violent video games are slower to help people. There are similar studies for movies. These things do affect people, it's just not clear what the entire affect is.

      (PS Please do not respond to this post with anecdotal evidence, or telling me I am wrong, without having some kind of study to back it up, or SOMETHING)

      --
      Qxe4
    3. Re:Ban how to host a murder while you're at it. by Shadow+of+Eternity · · Score: 1

      This. Until we're in holodecks or getting direct neural stimulation that is utterly indistinguishable from reality the whole thing is a nonissue as the rational mind will simply know the difference between reality and fiction, just like when watching a movie.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    4. Re:Ban how to host a murder while you're at it. by srothroc · · Score: 1

      The way I read it, his major concern is that as the person who commits realistic murder, YOU will be affected by the emotional backlash of seeing "someone" suffer as a consequence of your actions.

    5. Re:Ban how to host a murder while you're at it. by Daniel+Dvorkin · · Score: 3, Insightful

      The solution is simple. You need to educate children about the difference between fiction and reality. It's really not that hard.

      Maybe you should RTFA? (Or even RTFS?) The author's whole point is the effect that games have on adults, not on kids. Agree or disagree with his conclusions as you will, but don't argue against a straw man.

      --
      The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
    6. Re:Ban how to host a murder while you're at it. by jcr · · Score: 2, Insightful

      Will there be people who copy the fiction and commit murder? Sure. They're mentally unstable and would find some other reason to do it anyway.

      Got that right. "Hey, let's play Abraham and Isaac! I'll tie you up, and god will stay my hand just before I cut your throat!"

      -jcr

      --
      The only title of honor that a tyrant can grant is "Enemy of the State."
    7. Re:Ban how to host a murder while you're at it. by Anonymous Coward · · Score: 1, Insightful

      I've played plenty of violent video games and that's not what keeps me from helping people. I don't help people because of law suits.

    8. Re:Ban how to host a murder while you're at it. by 0123456 · · Score: 2, Informative

      The way I read it, his major concern is that as the person who commits realistic murder, YOU will be affected by the emotional backlash of seeing "someone" suffer as a consequence of your actions.

      Which must be a good thing, because it will make non-psychopaths far less likely to murder someone in real life.

    9. Re:Ban how to host a murder while you're at it. by fractoid · · Score: 4, Insightful

      Not if they keep doing it until that emotional backlash subsides and they see "things that look and act exactly like humans" as empty cybernetic shells rather than as people. Because once they start seeing "things that look and act exactly like humans" in that way, they'll see humans like that too. They will become psychopathic.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    10. Re:Ban how to host a murder while you're at it. by Allicorn · · Score: 2, Insightful

      Fascinating link, ty. Since the study finds some impact from both video games and movies I'd love to see similar work done regarding the effect (or otherwise) of observing news broadcasts and documentaries about violence, written fiction, and "acceptable" actual violent behaviour (hockey, boxing, etc).

      Proving that violent videogames and movies make folks temporarily less likely to aid others might be all the basis lawmakers need to rule in a whole bunch of crazy censorship ideas I'm sure we can all imagine. If there was proof that the lunchtime news, a documentary about WWII or a saturday afternoon sports show had just as much impact, that could throw interesting contrast into the argument.

      --
      OMG!!! Ponies!!!
    11. Re:Ban how to host a murder while you're at it. by dblackshell · · Score: 1

      You need to educate children about the difference between fiction and reality. It's really not that hard.

      oh really?
      I stopped watching TV news when I realized there is almost no difference between fiction and reality...

      --
      $god = null;
      if($god) echo 'I believe!';
    12. Re:Ban how to host a murder while you're at it. by 0123456 · · Score: 4, Insightful

      Not if they keep doing it until that emotional backlash subsides and they see "things that look and act exactly like humans" as empty cybernetic shells rather than as people.

      Except anyone who keeps killing innocent photorealistic VR humans until 'the emotional backlash subsides' was probably a psychopath to begin with.

      You must have a pretty low opinion of your fellow humans if you think that the average person will enjoy realistic in-game killings as opposed to current cartoon-style death.

      You might also want to explain how the average frontline wartime soldier -- you know, someone who's been professionally indoctrinated to kill people and has actually, really, physically killed them for real in real life -- manages not to go on a killing spree after being discharged from the service, yet a kid who's killed a few pixels on a video screen is going to do so?

    13. Re:Ban how to host a murder while you're at it. by fractoid · · Score: 1

      Sorry, the point I was trying to make was that the injunction stopping the friend from carrying out the murder grows successively weaker with each ultra-realistic simulated murder, to the point where when the opportunity arises, he's already desensitised himself to it. Other posts here have mentioned operant conditioning, and while it's incomplete as a theory it does explain this quite well.

      And I guess I must have stepped on someone's toes, I'm getting -1 Overrated mods. :P

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    14. Re:Ban how to host a murder while you're at it. by Anonymous Coward · · Score: 1, Interesting

      Those studies never, ever have valid controls. Their control group is always made up of people playing Candyland, or not playing any game at all. They don't use sports games or other non-violence-oriented action games for comparison.

    15. Re:Ban how to host a murder while you're at it. by QuantumG · · Score: 1, Funny

      empty cybernetic shells rather than as people.

      Or as slashtards?

      --
      How we know is more important than what we know.
    16. Re:Ban how to host a murder while you're at it. by Anonymous Coward · · Score: 5, Insightful

      OK, imagine that it's 2050 and computers can create seamless virtual realities that we have trouble telling apart from 'real' life.

      Ok, lost me already. With technology advances, simulations asymptotically approach reality, sure; but 40 years from now it won't be indistinguishable, we'll just be that much better at distinguishing reality. That position's probably controversial among /. futurists, but I'm pretty convinced it's true.

      Another, perhaps less controversial, but also less universally applicable point: very few games sacrifice gameplay for realism. Why would they, just because more realism is possible? I doubt players really want to get out of breath if they walk too fast for too long, feel pain when they stub their toe from a momentary lapse in coordination, or any of a thousand other inconveniences that we accept unthinkingly in RL, because there's no alternative. When it's a simulation, there are alternatives, and I think most games won't be as realistic as they could be, given tech levels. Of course, there probably will be some simulations that do try for realism, and if the friend in question is really into those, your point could remain.

    17. Re:Ban how to host a murder while you're at it. by Anonymous Coward · · Score: 0

      The big difference between games and movies is the way that you participate. With movies you are passive, so if you're enjoying watching something violent it's just voyeuristic whereas with games you're an active participant, actually doing the violent things. The fact that games are getting more sophisticated with the way you can interact with the other characters (like being able to shoot specific body parts and see them get turned into mince meat) is what's worrying people more and more.

    18. Re:Ban how to host a murder while you're at it. by Anonymous Coward · · Score: 0

      You must have a pretty low opinion of your fellow humans if you think that the average person will enjoy realistic in-game killings as opposed to current cartoon-style death.

      Wouldn't you?

    19. Re:Ban how to host a murder while you're at it. by gullevek · · Score: 3, Interesting

      No it does not, because a simulation is still a simulation, as real it might be. If he would only play such a game, never go out, never leave his house, never communicate with anyone. Well if that happens now or in 50 years, such people who might loose the grip of reality, loose it anyway.

      --
      "Freiheit ist immer auch die Freiheit des Andersdenkenden" - Rosa Luxemburg, 1871 - 1919
    20. Re:Ban how to host a murder while you're at it. by Opportunist · · Score: 1

      You need to educate children about the difference between fiction and reality. It's really not that hard.

      Could we first of all educate our politicians? When I look at the development of legislation concerning "murder games" and "terrorist training games", it seems to me they need it a lot more.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    21. Re:Ban how to host a murder while you're at it. by pugugly · · Score: 4, Insightful

      I have two impulses.

      I) All thought provoking coffee house conversation aside, we have moved from a more violent culture to a less-violent one, all despite Poe, Hitchcock, NCIS, Grand Theft Auto, or anything else. Anyone that wants to compare modern society (I will except the horrors of war and other automated grand-scale killing here) level of violence with that of the Old west, or even the old East - before the Civil War a congressman bludgeoned an anti-slavery advocate to a pulp on the floor of the house of Representatives.

      Today we argue about the jokes David Letterman made about a woman.

      The trend is fairly obvious.

      II) Then there's the flip side. I know I play games where I get to be the Hero - when I 'kill' in Morrowind, I'm fighting an evil that will overtake the land.

      I also hear from the guy that talks on the forum about how he killed the entire population in the game. *THAT* guy is *weird*. And I have to wonder, if he thinks that is fun, *is* he going to feel the same way given something that helps enhance rather than mitigate that kind of 'fun'?

      I don't think either of these is an insane take on the issue, so are they two competing trends, do they cancel out, or do they just mean we're headed towards a largely peaceful world that happens to have very occasional but very violent serial killers?

      Just a thought - Pug

      --
      An Invisible Entity of Vast Power whose existence must be taken on faith alone: Liberal Media
    22. Re:Ban how to host a murder while you're at it. by mordenkhai · · Score: 1

      I take issue with the conclusion of the study. They claimed: "these studies clearly show that "people exposed to violent media become 'comfortably numb' to the pain and suffering of others and are consequently less helpful"."
      However, I would like to propose a different conclusion: "these studies clearly show that "people exposed to violent media become more concerned about experiencing pain and suffering and are consequently less helpful to others who may be in pain or suffering as seen through hesitation". I don't believe they proved anything about 'comfort' with pain or suffering or any 'numbness' too it. They simply suggest through the study that people hesitated, which I do believe to be more likely through apprehension and fear rather than apathy and desensitization.
      I suppose the only way to test my theory would be a similar study, with a way to stall the subjects for a moderate period of time and retest, or perhaps even show them a non violent movie clip after a shorter delay, trying to clear the mind, and then retest similarly. Sounds a bit complex though and I am not an expert at such things.

    23. Re:Ban how to host a murder while you're at it. by phantomfive · · Score: 1

      Yeah. The main point I was trying make was that in this discussion, we are going to see comments like, "video games make psychopaths worse!" or "video games give psychopaths an outlet so they don't have to kill!" whereas the truth is none of the people making those assertions actually know if what they are saying is true. I tried to find one study that helps clarify the situation a little, but obviously is in no way conclusive.

      --
      Qxe4
    24. Re:Ban how to host a murder while you're at it. by shoemilk · · Score: 1

      Oh, no it's all good. cause its 2050 and we have flying cars and stuff

    25. Re:Ban how to host a murder while you're at it. by shoemilk · · Score: 2, Interesting

      The studies aren't flawless by any means. For example, in the cinema experiment, it would have been impossible to properly "blind" the researchers to the trials they were conducting - they must always have known whether the film on show was violent or not, and that could have biased their reactions as they timed the helpful behaviour of the film-goers. The delay in helping was also small (although statistically significant). The same applies to the first experiment's differences in whether recruits heard the fight or how serious they thought it was.

      The link you had also didn't mention how they took into the causality and correlation aspects. It seems like it was there in with the tests of people going into the theater, but the link is just a summary and it's too hard to tell if it was really taken into account.

    26. Re:Ban how to host a murder while you're at it. by Eivind · · Score: 1

      I actually think you'll manage just fine to keep holodeck and reality apart.

    27. Re:Ban how to host a murder while you're at it. by twostix · · Score: 3, Insightful

      Good grief, you people are your own worst enemies aren't you? Perhaps you should try and *at least* read the summary where both the article author AND the submitter went to great pains to make obvious that they're not in favour of banning anything.

      "The solution is simple. You need to educate children about the difference between fiction and reality. It's really not that hard."

      Way to come to THE SAME CONCLUSION AS THE AUTHOR.

      Bloody hell talk about knee jerk reactionaries, did you have that saved in a text file for the next time someone mentioned violence in video games?

      Congrats you're a fanatic...so much for the "rational intellectual" label that everyone around here likes to label themselves as....rational until it comes time to discussing their pet loves...violence in video games and child por..ahem..*Hentai*. Then it's pure foaming at the mouth emotional hubris and leaps of logic that would make the most ardent religious fanatic proud.

      If you can't see the difference between Murder She Wrote and simulating bashing in a childs skull then video games don't stand a chance of remaining unregulated. You hurt more than hinder with such asinine "logic". I mean truly did you think that would convince *anyone* outside of this distorted echo chamber?

    28. Re:Ban how to host a murder while you're at it. by teg · · Score: 1

      Which must be a good thing, because it will make non-psychopaths far less likely to murder someone in real life.

      I think desensitization is just as likely...

    29. Re:Ban how to host a murder while you're at it. by pvanheus · · Score: 3, Interesting

      Ok so then let's take sexualised violence, a staple of slasher films but also available as "snuff" porn. "Flower of Flesh and Blood" for example involves a woman being drugged and cut apart. Ok, so let's take this to its photorealistic conclusion - a computerised simulation of rape and murder. No problems yet? Is there any point where you'd have a problem? Virtual Nazi concentration camp?

      I think the point of the article is simply this: a) take something you find disturbing b) imagination a perfectly realistic simulation of that thing and then imagine the effect on people. I don't agree with the author that a legal solution is correct in this instance but I do think there are psychological and social issues to be faced here.

    30. Re:Ban how to host a murder while you're at it. by 1u3hr · · Score: 3, Insightful
      the injunction stopping the friend from carrying out the murder grows successively weaker with each ultra-realistic simulated murder...

      And you know this for a fact? From watching Star Trek episodes about Holodecks, perhaps? Jack Thompson's newsletter? Please cite a source for this claim. Especially as no such "ULTRA REALISTIC" murder simulator exsts, or is likely to for some decades, until you can "jack in" like in Neuromancer. It's still a VIDEO SCREEN, not REALITY. If someone can't tell the difference, they need psychiatric help.

    31. Re:Ban how to host a murder while you're at it. by interkin3tic · · Score: 2, Insightful

      Except anyone who keeps killing innocent photorealistic VR humans until 'the emotional backlash subsides' was probably a psychopath to begin with.

      That doesn't sound as common sense to me as it may to you. I play games where you can kill innocent people and it's realistic. Sometimes I do kill them, there is not much emotional backlash for me, I reason that it's a game and not real. I don't know if it affects me. Could it be causing a slippery slope effect, where in a confrontation I'm more likely to say "This guy is an asshole, not an innocent, so it's okay for me to kill him?"

      I can't think of a way to prove that one way or the other. I don't think we should legislate on it, but I know I wouldn't let my kid play the games I play, just to be on the safe side.

      Gamers have a tendency to overreact against threats of censorship. In general, we are more likely to reject arguments about videogames causing violence on face, without actually looking at whether or not they've proved anything, than considering them. But eventually, someone is going to find real results one way or the other. It would be nice if we'd be reasonable and if violence in videogames do indeed cause violence in real life, we would deal with that rather than flat out waging war against whoever made the study.

    32. Re:Ban how to host a murder while you're at it. by KDR_11k · · Score: 1

      We can deal with holodecks when they arrive. Current games are nothing like murder simulators, in fact I'd think a game where you have to perform the perfect murder would be interesting. All we currently have is TV wrestling with more chainsaws and blood.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    33. Re:Ban how to host a murder while you're at it. by somersault · · Score: 1

      in fact I'd think a game where you have to perform the perfect murder would be interesting

      That's why we have Thief, Hitman, Assassin's Creed etc. "Johnny invites his neighbour to dinner so he can murder him" does sound a bit sick. At least assassins are doing it for money.

      --
      which is totally what she said
    34. Re:Ban how to host a murder while you're at it. by soren202 · · Score: 2, Insightful

      Well, let's see...

      Consequences for killing people in a game world - fun, pretty red blood splatters.

      Consequences for killing people in the real world - jail, loss of (unrecoverable) life, social backlash, etc. etc. etc.

      It's to the point where pretty much anyone over the age of 4 (as well as many, many 4 and unders) can grasp just why we shouldn't kill people in the real world, even though it's OK in games.

    35. Re:Ban how to host a murder while you're at it. by Anonymous Coward · · Score: 2, Insightful

      Sorry, the point I was trying to make was that the injunction stopping the friend from carrying out the murder grows successively weaker with each ultra-realistic simulated murder

      You haven't made that point. You have claimed that this is the case, in a rather elaborate fashion, but you have provided absolutely no evidence for it, much less proof.

      I'm not saying you're wrong, BTW - for all I know, you may well be right. But seriously, pretty much every post in this discussion, not to mention TFA itself, is just intellectual masturbation. We can decide to research things, but unless and until we do, we Just Won't Know(tm).

    36. Re:Ban how to host a murder while you're at it. by Anonymous Coward · · Score: 0

      Go go power rangers?

    37. Re:Ban how to host a murder while you're at it. by Coopa · · Score: 1

      There was a 'murder mystery' tv drama on Channel 4 here in the UK a few years ago that used this premise. The player uses a virtual stalker/murder game that was acted out in real-life. Wish i could remember the name of the series

    38. Re:Ban how to host a murder while you're at it. by soren202 · · Score: 1

      Assuming by "realistic" you mean more blood, guts, and polygons, while ignoring the universally unappealing aspects of death, as most game marketers seem to take it.

      In this context, though, it doesn't mean more gory, it means more tangible and more believable. Video games have a tendency (as they should) to strip out the undesirable parts of the aspects they cover. As an earlier poster said, video games don't have you run out of breath if you try to run for too long, or stub your toe every once in a while, and the same goes for deaths - the truly unappealing aspects are usually stripped out, either purposefully or because of the lack in technology to convey them, to keep games fun.

    39. Re:Ban how to host a murder while you're at it. by Rogerborg · · Score: 5, Interesting

      OK, imagine that it's 2050 BC. Your friend, Thogg, finds a shiny sharp rock, and spends a month imagining bashing your head in with it so that he can have your cave.

      Not knowing this, you decide to invite him over to your cave to eat some leaves. Halfway through the first handful, the fire goes out.

      How sure are you that Thogg won't bash your skull in? He's been doing it in a photo-real environment for the last month.

      I think it's clear that we should all agree not to use our imaginations, for fear of the consequences.

      --
      If you were blocking sigs, you wouldn't have to read this.
    40. Re:Ban how to host a murder while you're at it. by JSchoeck · · Score: 1
      Even though I'm completely upset by current discussions of German ministers to ban "killer games" (as they call CS for example) this point seems very valid to me.
      Sitting in front of a monitor is quite different from walking around, but once mankind develops some kind of neural interface (which will definitely happen in the next 100 years) the barrier between virtual and real will be much blurrier. Sure, a sane, stable person should know the difference, but if your consciousness is tricked into believing that a game you play is reality (which doesn't happen with a keyboard, mouse and monitor setup, but might be the case if you control a game with your thoughts and nerves), than that awareness might suffer.

      Good idea to think about this before arch conservatives do.

    41. Re:Ban how to host a murder while you're at it. by stevey · · Score: 1

      That reminds me of Killer Net, not a great film but it does cover the premise quite well.

    42. Re:Ban how to host a murder while you're at it. by stevey · · Score: 1

      Almost certainly killer net - it was a two-parter.

      I had vaguely good memories of watching it and bought the DVD - it wasn't as good as I remembered, but it does cover the confusion between "real" and "Just a game" well.

    43. Re:Ban how to host a murder while you're at it. by taucross · · Score: 1

      Mark my words... in 2050, when we have neural interfaces, slashdot will be having the EXACT same discussion. In 2550, we won't. Why? Because our neural interfaces, after being so well developed, will bring us to the conclusion that we all have exactly the same opinion, we just use different words.

      --
      "In the absence of the ability to establish the attribute of truth they tried to establish the noble attributes."
    44. Re:Ban how to host a murder while you're at it. by sticky_charris · · Score: 1

      Good Point. Unless we are "tubing up" so we don't need toilet breaks or food breaks, I would imagine that if it is so realistic that we can't distinguish the difference we would end up starving, dehydrated and having defocated all over ourselves. I used to wet the bed because I had dreams in which I went to the toilet.

      I used to wet the bed because I had dreams in which I went to the toilet. In the dream I would stop beforehand and, knowing that I often had such problems, would try to decide if I was dreaming or awake. Sometimes I would clue up and sometimes i wouldn't. I also found myself questioning reality before using the toilet when I was awake, nervously staring to pee and half expecting my leg to start feeling wet.

      Laugh all you want but having to question reality is a wierd feeling.

    45. Re:Ban how to host a murder while you're at it. by Jedi+Alec · · Score: 2

      Actually, if we get holodecks I'll be far too busy with...ehmmm, other stuff to spend time playing violence simulators ffs.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    46. Re:Ban how to host a murder while you're at it. by Random5 · · Score: 2, Insightful

      If your friend is running simulations on bludgeoning his friends to death at a dinner party, something is VERY wrong already.

    47. Re:Ban how to host a murder while you're at it. by maxwell+demon · · Score: 1

      You mean, in 2550 we will be a Borg collective?

      --
      The Tao of math: The numbers you can count are not the real numbers.
    48. Re:Ban how to host a murder while you're at it. by Yvanhoe · · Score: 3, Insightful

      You decided to have an 'IRL' dinner party, and thinking nothing of it you invite your friend.

      That's where the problem is. Would you invite someone who spends his time beating mannequins with a lead pipe pretending to "kill" them in the process ? "Murder simulators" are not interesting because of their murder part, but because they involve an interesting story, tactical and strategical games, etc... I would not invite someone who plays quake during all his free time in a map filled of models of persons he likes just to kill them. It has nothing to do with realism.

      --
      The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
    49. Re:Ban how to host a murder while you're at it. by redcaboodle · · Score: 1

      Sorry, the point I was trying to make was that the injunction stopping the friend from carrying out the murder grows successively weaker with each ultra-realistic simulated murder, to the point where when the opportunity arises, he's already desensitised himself to it.

      It's still not realistic. The murder victim does not exist prior to the game, the corpse will not exist after the game. The victim will exist again at the beginning of the next game. No consequences extent past the actual game.

      It's nothing but playing cowboys and indians. Someone calls: Next round and all the corpses rise again and switch places. Any kid can understand that.

      A rather more interesting variety: Let's say you could make your friend believe he was in a simulation and get him to kill someone for you. Be careful and you can commit a nice murder by proxy. The idea is not new, try reading Curtains, by Agatha Christie.

      --
      -- Put crudely, the world is an extremely large problem instance. (Russel/Norvig Artificial Intelligence)
    50. Re:Ban how to host a murder while you're at it. by hitmark · · Score: 1

      Or start wondering how many layers of dream/virtuality there is...

      a dream within a dream within a dream, maybe?

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    51. Re:Ban how to host a murder while you're at it. by bitt3n · · Score: 1

      games will never get that realistic on account of player limitations. allow me to splatter some dude by pressing a button, great, but if I have to get off the couch, put down my diet coke, and wipe the cheetos off my fingers to do it, your game has just made a powerful enemy

    52. Re:Ban how to host a murder while you're at it. by Anonymous Coward · · Score: 0

      The other posters are right. Overly violent video games will not make criminals or madmen out of people. They will just make it easier for us to see who among us are already pre-disposed to violence in that sort of way.

      If someone is spending tens of hours a week playing a game where the only point is to bludgeon somebody with a lead pipe, they probably had a mental problem to begin with.

      @OP: If you think that Bioshock is just senseless violence, then you obviously do not understand what the game is about. The game focuses around moral decisions, killing for power or becoming a savior for the enslaved and trodden-upon. Playing that game is closer to reading literature than say... playing GTA4 or Street Fighter (Both are also awesome games)

      PS: Anonymous Coward is not Cowardly, but just lazy. Call me Vovk if you want to respond.

    53. Re:Ban how to host a murder while you're at it. by Jedi+Alec · · Score: 1

      "All problems start with treating people as things"

      Granny Weatherwax

      --

      People replying to my sig annoy me. That's why I change it all the time.
    54. Re:Ban how to host a murder while you're at it. by Thiez · · Score: 1

      > once mankind develops some kind of neural interface (which will definitely happen in the next 100 years)

      I don't think a direct neural interface is going to happen in the next 100 years, why perform extensive brain surgery just to play computer games? I expect we'll simply use the pre-existing brain input channels (eyes, ears, etc.) and settle for cheap high-quality vr-goggles.

      > but might be the case if you control a game with your thoughts and nerves

      Unlikely, the nerves you'd use to control your avatar would be different than the ones that control your body (or you'd be knocking things over all the time while playing and you'd get very tired) so you could easily distinguish reality from virtual reality simlpy by waving your arm in front of yourself.

      Even if we get the neural interface thing that is indistinguishable form reality at some point in the future, then is when we'll deal with this, not now.

    55. Re:Ban how to host a murder while you're at it. by Anonymous Coward · · Score: 0

      Whaaat?!?

      "Today we argue about the jokes David Letterman made about a woman."

      And yesterday our soldiers raped an 14y old girl, and tomorrow we'll have our soldiers in Iran

      and you also forgot about torture being legal in the 21st century?

      Society is NOT less violent, it has moved the violence out off sight....so you can enjoy your games.

    56. Re:Ban how to host a murder while you're at it. by fractoid · · Score: 5, Funny

      If Thog just think about it, me think maybe OK. If Thog make straw man with my face on, and spend month bashing straw man with shiny rock, me maybe worry little bit.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    57. Re:Ban how to host a murder while you're at it. by ImOnlySleeping · · Score: 1

      IRL won't exist in 2050

      --
      Everybody seems to think I'm lazy I don't mind, I think they're crazy
    58. Re:Ban how to host a murder while you're at it. by Talderas · · Score: 1

      I don't know man. Sometimes I feel like I want to beat someone up after playing these ultra-realistic first person shooters. That's probably because they tend to have pretty bad stories and are nothing more than a new version of the same old trash.

      Where's my ultra realistic RTSs and RPGs?

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    59. Re:Ban how to host a murder while you're at it. by Talderas · · Score: 1

      Assassin's Creed didn't let you plan the assassination out very well. It was a good game but if you could have planned those assassinations out much better it would have been waaaaay better.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    60. Re:Ban how to host a murder while you're at it. by Talderas · · Score: 1

      Dead Space is probably the penultimate of gore right now. Find me another action/shooter/survival game where the style of fighting can be described as "strategic dismemberment" or some other equally gore-ridden description.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    61. Re:Ban how to host a murder while you're at it. by grumbel · · Score: 1

      And you know this for a fact?

      Have you ever watched a 7 season TV series on DVD non-stop? It pretty much means you sit in front of the TV for a week and is quite a reality distorting experience. To tackle it from another side: Ever played Tetris or another pattern based games for a long while? You start to recognize those same patterns all over the real world.

      It's still a VIDEO SCREEN, not REALITY.

      He is talking about 2050, where you likely have a much improved version of something like Natal, the VR helmets might be back as well and you might have smell-o-vision. It doesn't have to be 100% real to affect your behavior.

    62. Re:Ban how to host a murder while you're at it. by LanMan04 · · Score: 2, Insightful

      Protip: Don't become friends with people who can't tell the difference between fantasy and reality.

      The guy had a mental problem before playing the game, it just came to light due to the game.

      --
      With the first link, the chain is forged.
    63. Re:Ban how to host a murder while you're at it. by HTH+NE1 · · Score: 1

      OK, imagine that it's 2050 and computers can create seamless virtual realities that we have trouble telling apart from 'real' life. Imagine that your friend buys a new game, "Virtual How-to-host-a-murder 2050", and spends the next month solid playing it. It's very realistic, you go through endless scenarios where someone in the dinner party gets bludgeoned - except that in this game, it actually happens, and your friend is acting out beating someone to death with a lead pipe in the Conservatory. Over, and over again.

      Wasn't that the plot of the movie eXistenZ?

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    64. Re:Ban how to host a murder while you're at it. by Anonymous Coward · · Score: 0

      I'd just like to add that there is a -lot- of "what if" coming off of your post. Your post is the sort of thing that makes congressmen bend over and sign in draconian laws (and you're +5 insightful!)

      You're basically saying "Well, what if it gets very realistic and someone with low morals is playing it and gets in a situation where they could act out what was in the realistic violent video game? Therefore, we should stop excessive violence in video games now."

      Have you ever seen 28 Days Later? Think of us as that one little monkey, strapped up to that chair being forced to watch all of that violence. The complacency that you can see in that monkey should set off an alarm in your head: we're a lot like that monkey. Overly violent movies are fun for us. Violent video games are a hoot. War, despite the very real killing of millions of innocent lives because of it, shows no sign of stopping despite our modern civility.

      Hell, if you really want to prove yourself to be a sensationalist: watch the news. Just an hour or so, nothing special. It doesn't matter what time of day it is; they will find a rape, murder, or crime and cover it like mad. If an adult did it, they won't ask why. If a kid did it, they'll have three analysts there to explain why violent video games must have caused it.

      I'll give you a clue: Lizzie Borden didn't have violent video games, now did she?

    65. Re:Ban how to host a murder while you're at it. by sorak · · Score: 1

      First of all, the OP is not recommending we ban anything.
       

      We've had violent games and movies for a long time now. Take a look at the blood and gore in horror films. It currently does and will continue to outdo any realism a game can provide for some time to come.

      Take a look at games where we play murderers.

      People do not participate in violent movies. The viewer is not actively engaged in the same way he or she is with a video game. As for the "Murder games", if there are any that actually are about murder, rather than solving the mystery, then these are not very realistic. It doesn't take much to break the fourth wall, and video games are coming up with a complete experience in ways that no traditional media can.

      The solution is simple. You need to educate children about the difference between fiction and reality. It's really not that hard.

      Will there be people who copy the fiction and commit murder? Sure. They're mentally unstable and would find some other reason to do it anyway.

      I don't think this is about the children. This is about saying "if you want to lose weight, don't visit the bakery". Previously, there was a post on slashdot about a rape simulator, where the player controls the rapist and one of the characters getting raped is underage. Would it be reasonable to assume that there is no difference between the people who play that game and those who don't? Is it possible that playing that game often enough would make you just a little bit creepy?

      .
      THAT is the point of this article. Does a hyper realistic simulation in which we flagrantly violate social norms change us in any way?

    66. Re:Ban how to host a murder while you're at it. by 1u3hr · · Score: 1
      He is talking about 2050, where you likely have a much improved version of something like Natal

      Well, I don't know what they're doing in KwaZulu, but to try to imagine the side effects of technology 40 years ahead might be fun, but quite irrelevant to what we should do about current technology. He can speculate it trains you to be a killer, I can speculate that it's no different to watching an episode of 24.

    67. Re:Ban how to host a murder while you're at it. by Steauengeglase · · Score: 1

      What is this Ghost in the Shell?

      People have close relationships with each other, despite what they say. You have a mom and a dad and all of these people who remind you that all of the other people in the world aren't ants that you can freely destroy at any whim.

      There is also the 2% factor. With almost all characters, we know that they aren't real people and we are creeped out by the appearance of those who too closely resemble real people (ie. creepy animatronics). When the graphics get that good, we might be just a tad too creeped out to look at them, it will be kind of like looking at dead bodies all day, for the morticians it is great, but everyone else would rather avoid it. Don't get all inflated by your egos Gamasutra peeps. We have millions of years of evolution that will take a little more than your 40-60 hour work week to rewire.

    68. Re:Ban how to host a murder while you're at it. by Keeper+Of+Keys · · Score: 0, Redundant

      <yawn> o x2

    69. Re:Ban how to host a murder while you're at it. by Keeper+Of+Keys · · Score: 1

      ho hum, the preview has become untrustworthy, so I figured the <strike> tag would probably make it through the HTML filter. How wrong I was :-(

    70. Re:Ban how to host a murder while you're at it. by sorak · · Score: 1

      We really do not know why that we are less violent than the US of the past (I am usually the one who has to assert your point to religious people who assert the we are now more violent than ever). Off the top of my head, possibilities include:

      1. Violent games, movies,etc
      2. A more sedentary lifestyle. Maybe we are less aggressive.
      3. Gun control
      4. Better law enforcement technology - You're more likely to get caught
      5. More police on the streets
      6. Better education
      7. Better standard of living. More poverty==more crime

      I'm not claiming to be a sociologist, or to say THIS IS THE REASON. I don't know. I'm just pointing out that it is hard to draw a concusion, because of the differences in the society of today, and of 150 years ago.

    71. Re:Ban how to host a murder while you're at it. by hey! · · Score: 1

      Well, you have some good points, but that doesn't make the opposite position "silly".

      The issue here is realism. "Murder, She Wrote?" Man, if that were realistic, then anybody who was Jessica's nephew or niece would be forced to wear orange jumpsuits for public safety reasons. Associating them would be asking to catch a bad case of homicide.

      Murder is useful in stories and games because it provides a ready made motivation for plot action. In mysteries, the Great Detective is kind of like a cross between a watchmaker and a janitor. His job is to clean up the mess left by the murderer, and he does it by constructing an intricate mechanism -- the theory of the crime -- under adverse conditions.

      Killing in games exists in order to provide stimulation. Kill or be killed is primal. It's not the only way to provide stimulation, nor does it have to be realistic. Nethack (I can post screenshots for the interested) can be nerve wracking because you only get one shot before you have to go all the way back to the start. The kid friendly Mario games abound in kill or be killed scenarios.

      So successful games exploit kill-or-be-killed without realistic killing. So why have it at all?

      I think the reason is that age old driver of human progress (and failure): because we can. We have a game with killing, and everything in this release is getting more realistic, therefore the killing is more realistic. There's also a very stupid reason, which is for more stimulation. That goes away fast as the brain adapts. You need that combination of player investment and decision making that kicks the brain into flow state. That's why people will be playing nethack long after most FPS games on the market are a distant memory.

      I think the other possible reason for graphic killing is artistic. Maybe that's an extension of the "because we can" reason; if we're going to do it, let's do it as well as possible. The crux is "as well as possible." When Stephen King uses violence, he'll give you twenty pages of suspense describing the thirty seconds leading up to it, and then it's over in a paragraph. Of course video games are a different medium, but the general principles apply: the greatest impact requires restraint. Without it, people adjust to the new level of whatever it is (in this case gore) and they stop responding. You want a response.

      The final question is whether graphic killing in games is somehow bad for us. I think this is both a complicated and profound question (they aren't always the same thing). The complication is that details matter: not just "realism" but context in the game play and story. Imagine a white supremacy game in which the player has to kill as many Jews and gays and latinos. Imagine that the game is very crude, almost cartoony, and music and text praise the user every time he kills an innocent person. Now imagine a game that tries to immerse the player in a realistic an experience of the Normandy Invasions on D-Day as consistent with game play. The D-Day game draws on scholarship and first person experiences; the killing of young and inexperienced German troops is not artistically tweaked to make it seem more glorious and wonderful than it actually was. Now ask yourself: is the realistic death depicted in the D-Day game somehow more corrupting of the human spirit than the glorified cartoon gore of the racist game?

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    72. Re:Ban how to host a murder while you're at it. by audunr · · Score: 1

      In the computer game Ripper, the player investigates a murder and discovers a link to a bunch of people playing a virtual reality game. So there's already a game about a game which gets people killed. I guess computers at the time were not powerful enough to power the virtual reality game itself, so they had to make a game about the game. Ripper also had that Blue Oyster Cult song as part of the soundtrack and Christopher Walken starred in it, so it had lots of cowbell in addition the pre-rendered graphics.

    73. Re:Ban how to host a murder while you're at it. by Anonymous Coward · · Score: 0

      > That's where the problem is. Would you invite someone who spends his time
      > beating mannequins with a lead pipe pretending to "kill" them in the process ?

      Spoken like a conservative of tomorrow. Most moderate in the 1960s would have exactly the same reaction if given a description of modern video games. But if in 2050, virtual murder were as common as video games, you would not think it was strange, since virtual murder was "normal".

    74. Re:Ban how to host a murder while you're at it. by PrescriptionWarning · · Score: 1

      There seems to be a missing factor here: What if the simulations are the only thing keeping this crazy would-be psycho killer from actually killing people for real?

    75. Re:Ban how to host a murder while you're at it. by radtea · · Score: 4, Interesting

      Sorry, the point I was trying to make was that the injunction stopping the friend from carrying out the murder grows successively weaker with each ultra-realistic simulated murder

      No, the point you were trying to make is that for some inexplicable reason you believe that. You've given no evidence, no arguments, nothing. You've just said, "Hey, it just makes sense to me that..."

      If you have any evidence whatsoever that repeated exposure to simulated murder makes a statistically significant difference to people's willingness to actually commit murder, please present it. Otherwise, state your opinion as an opinion, unsupported, anti-empirical and baseless as it is.

      You're aware--since you have an opinion on this issue and it would be unethical to form such an opinion without doing at least a little research on the matter--that there is a very significant correlation between easy availability of pornography and a large decrease in the incidence of rape (http://www.impactlab.com/2008/01/06/internet-porn-shown-to-decrease-incidence-of-rape/)? (curiously if you google "rape decrease pornography" the machine kindly asks you if you meant "rape INCREASE pornography", so deeply embedded is the "it just makes sense to me" in our culture.) The detailed structure of this correlation in time and space makes it pretty compelling that the link is causal: would-be rapists are using pornography as a surrogate for actually committing rape, rather than a training manual as a certain bunch of anti-empiricists want to believe.

      Plausibly, the same phenomena could apply to other crimes of violence, and I believe there is some evidence to show that people who play violent video games are less likely to commit violent crimes. Oh look, here's Google again: http://www.livescience.com/health/070425_bad_video.html. Please note that finding someone who has committed a violent crime and then pointing to his use of violent video games for entertainment does not increase the Bayesian plausibility of the statement "people who play violent video games are more likely to commit violent crimes" one tiny bit.

      So again: when you have something beyond your imagination to support your position, please share it.

      --
      Blasphemy is a human right. Blasphemophobia kills.
    76. Re:Ban how to host a murder while you're at it. by CyberDragon777 · · Score: 1

      Nah.
      Everybody will be in coma because Slashdot's crappy Neuro-CSS7 will overload our brains.

      --
      We both said a lot of things that you are going to regret.
    77. Re:Ban how to host a murder while you're at it. by gandhi_2 · · Score: 1

      Actually, yes it does. Repetitive conditioning to lower natural resistance to killing is how we train soldiers...it's why we switched to pop-up targets. I know the /. crowd will won't like it, but the truth is that violence conditioning DOES reduced most people's aversion to murder.

    78. Re:Ban how to host a murder while you're at it. by Attila+Dimedici · · Score: 1

      the injunction stopping the friend from carrying out the murder grows successively weaker with each ultra-realistic simulated murder...

      And you know this for a fact? From watching Star Trek episodes about Holodecks, perhaps? Jack Thompson's newsletter? Please cite a source for this claim. Especially as no such "ULTRA REALISTIC" murder simulator exsts, or is likely to for some decades, until you can "jack in" like in Neuromancer. It's still a VIDEO SCREEN, not REALITY. If someone can't tell the difference, they need psychiatric help.

      There is some evidence to support the OP's assertion. A study by the U.S. military showed that during WWII, only 15% of soldiers could bring themselves to fire at an exposed enemy (this number may be off, I can't find the source I where I originally saw it). As a result of this the U.S. military instituted changes in their training program in order to desensitize recruits to shooting others. Many of the things developed by the military to accomplish this new training are incorporated into video games. I have seen some studies that indicate that increased realism in video games increases the impact of these techniques.
      The fact that certain activities desensitize people to committing violence does not mean that they should be illegal. But it should be talked about and people should give careful consideration as to whether they wish to partake in such activities and more importantly, whether they want their children to partake in such activities. This is a decision that each individual must make for themselves (and their children) based on various mitigating factors (such as how easily one gets angry, etc).

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    79. Re:Ban how to host a murder while you're at it. by mdwh2 · · Score: 1

      that we have trouble telling apart from 'real' life.

      Well, you might have trouble. That's all the more reason why we should teach children the difference between fiction and reality.

      As for your example - if I have a "friend" who hates someone enough at my party that he's willing to kill them, I'd be worried whether they've been playing games or not. And if they don't hate someone enough to kill them, it's not a problem.

      The same argument could be made now about people who play paintball (and indeed, IIRC Germany didn't recently criminalise that, for the same kneejerk arguments).

      Anyhow, if the technology exists to make computer games indistinguishable from real life, and you were worried about such a possibility, then you are free to host your dinner party in a virtual environment too :/ Problem solved.

    80. Re:Ban how to host a murder while you're at it. by Tanktalus · · Score: 3, Insightful

      Well, I don't know what they're doing in KwaZulu, but to try to imagine the side effects of technology 40 years ahead might be fun, but quite irrelevant to what we should do about current technology. He can speculate it trains you to be a killer, I can speculate that it's no different to watching an episode of 24.

      Musing about the future tells us what we should do about current technology. Predicting the future, and in this case it's a fairly straight-forward extention of a long-term trend, tells us if we're on the Right Path, morally, ethically, and maybe even legally. What we're doing now is definitively legal, but the debate on its morality and ethics are mildly disputed, though largely to no effect (ooo, ratings on the box - it's a sales tool now). If we follow the pace of development, and the way that many companies seem determined to go, will the critics' case become stronger or weaker? Are we really heading down that slippery slope, or is that fallacy just a too convenient explanation for gaming critics?

      I suppose what the author is claiming is that there is a difference between watching violence (which some critics also claim desensitise viewers - and as far as I'm aware, psychologists agree, though the effect of that desensitisation is still debatable and highly variable) and initiating or creating that violence (by manipulating the virtual characters into position and causing the virtual gun to fire or the virtual wrench to be swung or whatever). And that, as we progress technologically, the virtual worlds will be less obviously distinct from the real world (no controller, VR helmet perhaps, more photo-realistic characters, more realistic death throes).

      If that future world seems likely, and we, as a society, feel that that's not where we want technology to go, ethically and morally, the author is suggesting that we stop it now, before we get there. That is how it is relevant to what we should do about current technology.

    81. Re:Ban how to host a murder while you're at it. by mcgrew · · Score: 1

      How strong will that voice be?

      If you're hearing voices you're schitzophrenic, and if a mentally ill person murders someone you can't very well blame it on games, movies, or chocolate chip cookies.

    82. Re:Ban how to host a murder while you're at it. by Anonymous Coward · · Score: 0

      >> "How strong will that voice be?"

      Depends on whether he's taken his meds this week or not.

    83. Re:Ban how to host a murder while you're at it. by Anonymous Coward · · Score: 0

      Homicide rates have fluctuated quite a bit over the decades. I really don't think anyone has a decent explanation for it -- not you, not me, and not anyone calling themselves a sociologist either.

      Here's a few capsule stats:

      http://www.ojp.usdoj.gov/bjs/homicide/tables/totalstab.htm

      http://www.ojp.usdoj.gov/bjs/homicide/hmrt.htm

      The lowest rate in the table is 4.0 homicides / 100,000 person-years in 1957. We hit a peak of 10.2 in 1980, and since then have been settled around 5.5 for the last few years.

      What factors can explain the increase in the 1960s and the decrease in the 1990s? The seven possibilities you list cannot explain the increase.

      Furthermore, even if we explain away the elevated homicide rate of the 1960s-1980s as some sort of temporary phenomenon, all seven of your ideas would seem to argue that the 2000s homicide rate should be significantly lower than the 1950s rate, but the opposite is true.

    84. Re:Ban how to host a murder while you're at it. by Anonymous Coward · · Score: 0

      I'm reminded of psychology studies involving groups of people (rather than individuals) where, when in larger groups, people begin to feel more anonymous and are less likely to react to things or to only react as the rest of the group does. It's part of what happens when you have an angry mob, for instance, where people just don't react rationally anymore.
      These sort of studies showed that people are more likely to stand to the side and do nothing if they're part of a crowd (more anonymous) than if they were the only other person there when an event happens (ie: a mugging for example).
      The lesson we learned from those studies was, as my professor put it, if you've been attacked and need help, identify people directly to help you (ie: YOU in the BLUE SHIRT, call 911!).

      Is the study trying to show that people become less empathetic with others or just desensitized to the violence itself?
      For instance, someone might wake up when hearing a loud noise while another person wouldn't. The one still asleep may be desensitized to loud noises due to their job or environment.

    85. Re:Ban how to host a murder while you're at it. by SatanicPuppy · · Score: 1

      Reducing your aversion isn't the same as developing a predisposition. It means you're more likely to pull the trigger on the guy who broke into your house, not that you're more likely to run amok in a Wal-Mart.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    86. Re:Ban how to host a murder while you're at it. by Sancho · · Score: 1

      Have you ever watched a 7 season TV series on DVD non-stop? It pretty much means you sit in front of the TV for a week and is quite a reality distorting experience.

      I used to play Crazy Taxi in the arcade for hours on end. When I got in my car later, it took effort to shift my mental state to not flooring it and taking turns without braking.

      I know exactly what you're talking about.

    87. Re:Ban how to host a murder while you're at it. by nametaken · · Score: 1

      that happens only when you have a strong predisposition towards violence and crime, and happen in the same way it would happen trough alcohol or drugs.

      Hey, careful with that correlation... we put legal controls on drugs and alcohol.

    88. Re:Ban how to host a murder while you're at it. by Sancho · · Score: 1

      Then what's the ultimate of gore?

      (Penultimate means next to last, or one less than the ultimate, FYI.)

    89. Re:Ban how to host a murder while you're at it. by mdwh2 · · Score: 1

      Yes, this is why we ban all DVDs and Tetris games.

      Oh wait, we don't.

      It doesn't have to be 100% real to affect your behavior.

      Yes, this is why we ban all depictions of crimes, no matter how unrealistic, or even if it's just in a book.

      Oh wait, we don't.

    90. Re:Ban how to host a murder while you're at it. by jafiwam · · Score: 1

      People that play games are generally smarter too.

      Who, may sit back and think "am I going to get sued by this clumbsy tard if I help?"

      That takes a few seconds to process.

      You want a study that shows nothing? LOL

    91. Re:Ban how to host a murder while you're at it. by Sancho · · Score: 1

      @OP: If you think that Bioshock is just senseless violence, then you obviously do not understand what the game is about.

      A problem with legislation banning violent games is that the legislators won't know what the game is about, either. They'll see "player can kill little kids" and that will be the end of it.

      In fact, this is the very reason that freedom of speech is so important. Who should be tasked with determining what speech is okay? People who don't understand the medium? People who have flawed perceptions of reality, or predispositions against certain things (such as nudity or violence?)

    92. Re:Ban how to host a murder while you're at it. by jafiwam · · Score: 1

      Gamers react strongly because the concept is FUCKING STUPID.

      It's JUST as stupid as "oh da gheys can marry now everybody will be fucking turtles and trying to have a family with trees!!11"

      And, after a while, they get sick of lying bullshit and prefer that the people just shut the fuck up and go away because an obviously wrong argument parroted over and over again despite no fucking evidence (even in the midst of trying really hard to find it) is the mark of a goddamn aggressive moron out for control, not for the public good. Just like the "lol teleprompter Obongo lol hurrr" crap.

      It. Gets. Old.

    93. Re:Ban how to host a murder while you're at it. by DriedClexler · · Score: 1

      Wait, cavemen had the concept of a straw man argument, and could refer to it abstractly? Wow, they were smarter than I thought!

      --
      Information theory is life. The rest is just the KL divergence.
    94. Re:Ban how to host a murder while you're at it. by mcgrew · · Score: 1

      They will become psychopathic

      No, they won't. You might want to do a little basic research on a subject before you show your ignorance.

      Hare's Psychopathy Checklist-Revised (PCL-R)
      Main article: Hare Psychopathy Checklist
      In contemporary research, psychopathy has been most frequently operationalized by Dr.Robert D. Hare's Psychopathy Checklist-Revised (PCL-R). The checklist assesses both interpersonal and affective components as well as lifestyle and antisocial deficits. However, the research results cannot be easily extrapolated to the clinical diagnoses of dissocial personality disorder or antisocial personality disorder. A sample research finding is that between 50 percent and 80 percent of prisoners in England and Wales meet the diagnostic criteria of dissocial personality disorder, but only 15 percent would be predicted to be psychopathic as measured by the PCL-R. Therefore, the findings drawn from psychopathy research have not yet been shown to be relevant as an aid to diagnosis and treatment of dissocial or antisocial personality disorders.[20]

      [edit] Hare's items
      The following findings are for research purposes only, and are not used in clinical diagnosis. These items cover the affective, interpersonal, and behavioral features. Each item is rated on a score from zero to two. The sum total determines the extent of a person's psychopathy.[6]

      Factor1: Aggressive narcissism

      Glibness/superficial charm
      Grandiose sense of self-worth
      Pathological lying
      Cunning/manipulative
      Lack of remorse or guilt
      Emotionally shallow
      Callous/lack of empathy
      Failure to accept responsibility for own actions
      Factor2: Socially deviant lifestyle

      Need for stimulation/proneness to boredom
      Parasitic lifestyle
      Poor behavioral control
      Promiscuous sexual behavior
      Lack of realistic, long-term goals
      Impulsivity
      Irresponsibility
      Juvenile delinquency
      Early behavior problems
      Revocation of conditional release
      Traits not correlated with either factor

      Many short-term marital relationships
      Criminal versatility
      In practice, mental health professionals rarely treat psychopathic personality disorders as they are considered untreatable and no interventions have proved to be effective.[21] In England and Wales the diagnosis of dissocial personality disorder is grounds for detention in secure psychiatric hospitals under the Mental Health Act if they have committed serious crimes, but since such individuals are disruptive for other patients and not responsive to treatment this alternative to prison is not often used.[22]

      The article says one in a hundred people are psychopaths.

    95. Re:Ban how to host a murder while you're at it. by Talderas · · Score: 1

      Covering my ass in case there are more gory games.

      Madhouse for the Wii comes to mind.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    96. Re:Ban how to host a murder while you're at it. by Anonymous Coward · · Score: 0

      Me think we need more dinosaurs in thread. Rawr.

    97. Re:Ban how to host a murder while you're at it. by drsmithy · · Score: 1

      Many of the things developed by the military to accomplish this new training are incorporated into video games.

      For example ?

    98. Re:Ban how to host a murder while you're at it. by fractoid · · Score: 1

      What this 'argument'? Thog just make man with straw. Me think silly, but then it cold and lots snow come and fire nearly die! Me put man on fire. Man burn good. Thog good friend, Thog make straw man!

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    99. Re:Ban how to host a murder while you're at it. by Lurker2288 · · Score: 1

      Okay: on that note, how often do trained soldiers wipe out somebody they don't like simply because they've been conditioned to kill without remorse?

    100. Re:Ban how to host a murder while you're at it. by Anonymous Coward · · Score: 0

      Factor1: Aggressive narcissism

      Glibness/superficial charm
      Grandiose sense of self-worth
      Pathological lying
      Cunning/manipulative
      Lack of remorse or guilt
      Emotionally shallow
      Callous/lack of empathy
      Failure to accept responsibility for own actions

      You know what I find far more disturbing than the possibility of more realistic violence and gore in video games (and that does somewhat bother me)? It's when I compared the first factor to many of the posts I've seen on Slashdot. Apparently this site is a haven for agressive narcisists!

    101. Re:Ban how to host a murder while you're at it. by OldSoldier · · Score: 1

      stop pursuing thought crime or thinking that blurring reality and simulation will make criminals out of people

      I agree. My main concern though ... ahem... is for the children, but let me explain. Watching bugs bunny cartoons as a young kid I kinda had the impression that nothing bad would happen to you when something exploded. All that would happen is you'd get black soot on your face. As games get more realistic looking but still with "fantasy" consequences I'm afraid that young kids will not be able to tell the difference and think that the fantasy consequences will still occur in real life. The only conversation I have with my kids when they play these sort of games is to reset their expectations as to what the real-life consequences of various in-game actions would be. As long as they keep that straight... it's just a game.

      That said, IMHO the most violent show on TV these days is America's Funniest Home Videos. Talk about hiding consequences from actions. I often wonder how many of those people are hurt very badly in some of those antics. The exact same scene, but in the guise of a movie would be laughable as I'd assume it was a well choreographed stunt. But on AFV ... I gotta wonder if that show is causing more kids to be reckless.

    102. Re:Ban how to host a murder while you're at it. by lupis42 · · Score: 1

      Depends on whether they're war veterans, as war veterans (especially those with PTSD and similar) are more often neglected and find themselves less capable of handling jobs, etc. (All IIRC, citations needed).

    103. Re:Ban how to host a murder while you're at it. by czarangelus · · Score: 1

      But your more primitive sections of your brain can't tell the difference between fiction and reality. What you see is REAL to parts of your brain; that's why you get jacked up on adrenaline while playing an action game. When I played Doom or Duke Nukem, I relished every kill with glee. But I felt a little uncomfortable playing GTA:IV, and I almost turned off Fallout 3 after seeing a chunk of jawbone flying at me in full HD. I think there will be a point where it's so realistic I don't want to participate anymore. I'm not squeamish or a prude, but there's just things I don't want to see and have dreams about that night. Last night as a matter of fact I dreamed I was on a pier being shot at by soldiers. I busted out a Fat Man and launched a nuke, then picked up a discarded machine gun as bullets pinged around me. That's a lot of realism and experiences I don't necessarily want to have whether awake or asleep.

      --
      When a true genius appears, you can know him by this sign: that all the dunces are in a confederacy against him.
    104. Re:Ban how to host a murder while you're at it. by interkin3tic · · Score: 1

      Gamers react strongly because the concept is FUCKING STUPID.

      I'm saying gamers reject on face the idea that videogames can cause violence, when the concept is not so stupid, and we do so without any proof of our own. Both sides are being ridiculous. And if someone actually show there is a link between the two, we should deal with it rather than deny it and get games banned or censored completely. If someone does show a link, we'd be wise to point out that that's a good reason to limit the sale of violent games to minors, but that's not a good reason to ban the sale of them to everyone.

    105. Re:Ban how to host a murder while you're at it. by V+for+Vendetta · · Score: 1

      Even though I'm completely upset by current discussions of German ministers to ban "killer games" (as they call CS for example) this point seems very valid to me. Sitting in front of a monitor is quite different from walking around, but once mankind develops some kind of neural interface (which will definitely happen in the next 100 years) the barrier between virtual and real will be much blurrier. [...]

      What's the difference between that neural interface and game of Paintball nowadays? As already pointed out: if any violent s(t)imulation (games, movies, TV etc.) makes a person go amok, that person had a serious problem before playing the game/watching the movie. That neural interface will not make a difference compared to today's "output devices".

      I guess, I don't need to comment about our German ministers ...

    106. Re:Ban how to host a murder while you're at it. by MobileTatsu-NJG · · Score: 1

      Actually, yes it does. Repetitive conditioning to lower natural resistance to killing is how we train soldiers...it's why we switched to pop-up targets. I know the /. crowd will won't like it, but the truth is that violence conditioning DOES reduced most people's aversion to murder.

      Violence and popularity of video games has gone up in the last few years. Murder in the United States has gone down.

      I get what you're saying, but so far I'm not seeing it actually play out.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    107. Re:Ban how to host a murder while you're at it. by PitaBred · · Score: 1

      It doesn't look like they controlled for sex in the first study. The actors were chosen to match the gender of the testee. And perhaps that acted out fight didn't pass the "sniff" test. It sounds exceptionally... forced. Unrealistic, from when I have seen actual people fighting over the same kind of thing. Perhaps the people that play action games are better at catching on to small cues of bullshit?

      The second study was just stupid. They had no controls... why didn't they test outside of, say, a sports stadium where people's adrenaline gets similarly high? Or maybe a roller coaster? That's an obvious thing they need to control and check for. Is the correlation with the violence of the movie, or with the adrenaline that the person being tested experienced?

      Just because people say they're doing science and write it up doesn't mean it's not bullshit. You have to look at the details, and the details here sound like they did a very half-assed job with specific results in mind.

    108. Re:Ban how to host a murder while you're at it. by Anonymous Coward · · Score: 0

      You've got logic and evidence on your side, but people are always going to be uptight about this stuff. Have a look at this thread on a board for "death fetish" fans and tell me it doesn't make you just a little queasy.

    109. Re:Ban how to host a murder while you're at it. by Anonymous Coward · · Score: 0

      People that play games are generally smarter too.

      I've known too many people who play games. If you believe this, you probably fall into the category of idiot (or non-observant).

    110. Re:Ban how to host a murder while you're at it. by Anonymous Coward · · Score: 0

      Roe v. Wade is generally cited as the reason, but no one knows for sure.

    111. Re:Ban how to host a murder while you're at it. by imidan · · Score: 1

      It's amazing to me to look at the rest of the comments and see how readily people dismiss your scenario completely and apparently without any thought. A lot of comments run along the lines of 'if a person becomes a psychopath after playing a game, he must have been one to begin with.'

      Here's a big part of where I take issue. You posit a simulation that is so indistinguishable from reality that we can't easily tell the difference. Now, we play a game in that simulator that involves (perhaps even tangentially) killing people. There's no moral consequences of killing people in the simulation, obviously, since they're not really people. But what you're doing is systematically desensitizing yourself to the action of killing. You're potentially getting rewarded for doing so, invoking classical conditioning. You're using the same fundamental psychological techniques that the military uses to train soldiers not to hesitate in killing an enemy on the battlefield. I don't understand how people can claim that there's not even the slightest possibility that this activity could affect your reactions outside the simulator.

      I don't have this problem with violent games, today. It's easy for me to tell the difference between GTA4 on my TV and real life. If I should run over a pedestrian and kill them in the game, it's not generally a problem. Maybe I even get a little cash! But the experience of driving a car in a video game is so different from driving in real life that they don't share the same conditioning and impulses in my brain. In real life, I avoid running over pedestrians at all costs. I am not even slightly worried that because of playing GTA4, I will go on a crime spree with the vague notion of having my car repainted at the end to escape responsibility.

      Like you, though, I can imagine a game so realistic that I really couldn't immediately tell the difference. The conditioning from the game could easily transfer to the real world. It's not a technical feasibility right now to create such a simulator. But given the existence of one, I think it's absurd to dismiss out-of-hand the notion that people may err in real life because of conditioning that they've developed in-game.

    112. Re:Ban how to host a murder while you're at it. by Anonymous Coward · · Score: 0

      We've had violent games and movies for a long time now.

      See also Punch and Judy, Grimm's Fairy Tales, most history books, and the Bible.

      Take a look at the blood and gore in horror films. It currently does and will continue to outdo any realism a game can provide for some time to come.

      Okay, now take a look at the blood and gore in films from the 1950s and 1960s. Oh wait, there wasn't any. Everything happened offscreen and was only implied. The same goes for sex. That's what puritans want to bring the media back to. I'm not saying it's a good thing or a bad thing, just pointing out that things were different in the very recent past.

    113. Re:Ban how to host a murder while you're at it. by svnt · · Score: 1

      So again: when you have something beyond your imagination to support your position, please share it.

      I'll relate an anecdote from Grand Theft Auto.

      I had some free time and set about playing GTA III for three weeks straight, in my apartment, in a vacated college town. Now, that may suggest I am OCD, but little else.

      I drove for the first time in three weeks once college was back in session. I was turning around in a parking lot, and the part of my brain that said "you're probably not going to clear that car" was overridden by the part that said "ah, fuck it, I'll just grab another one." I plowed into the back of the car. Turning around, at a reasonable speed, in a parking lot.

      My point is that certain somewhat realistic gut reactions can be overridden by repeatedly doing so, at least in my case. For me, it was more of a "failure to act" than taking an action. It's not like I had an overwhelming desire to flip my car off a berm or drive into a crowd. It also didn't extend beyond the car simulations, my hypothesis for that being that they better emulate reality.

    114. Re:Ban how to host a murder while you're at it. by mazarin5 · · Score: 1

      you know why charlies where called in that way, didn't you?

      Unimaginative parents?

      --
      Fnord.
    115. Re:Ban how to host a murder while you're at it. by maidix · · Score: 0, Troll

      I'm not sure you can "set-aside" the global carnival of carnage that has become America's biggest business. The Army has found video games to be an effective recruiting tool. The Army uses video games to train soldiers to put aside their humanity and make the decision to kill actual, living people in a split second. Have you ever met anyone who has driven a tank, or a similar large piece of high-tech lethal machinery in a modern war? It is somewhat telling -- everyone I know who has served in one of these wars, who was in such a position, had this to say: "It was like playing a video game." The experience is complete with music, glitzy graphics, even sound effects. It is possible that we, as a culture, have simply learned to sublimate the desire for instant small-scale violent responses, to a desire for organized large-scale symphonies of death. I'm not sure that this is progress.

    116. Re:Ban how to host a murder while you're at it. by gandhi_2 · · Score: 2, Insightful

      GP: "the injunction stopping the friend from carrying out the murder grows successively weaker with each ultra-realistic simulated murder"

      P: "No it does not, because a simulation is still a simulation"...

      Me: Yes it does. Simulation is exactly how we reduce that "injunction".

      I didn't say it creates a predisposition. Check out "On Killing" by LTC (Ret.) Grossman.

      Normal person, placed into a situation whereby he might kill someone, is held back several things. One of which is the natural human aversion to murder. That's why soldiers purposely missed eachother, while using individual weapons, up until recently.

      A person conditioned to kill (conditioned...not taught) in the same situation, has one less reason not to kill.

      Repetitive, realistic, simulated scenarios whereby you must kill opponents and are rewarded for doing so, is the definition of combat conditioning...and some video games it turns out.

      Why don't soldiers kill everyone all the time? They are also conditioned to be controllable. Firing only at what they are told to, when they are told to. Go ahead and be that guy that fires at the range before the range tower tells you to.

      In Iraq, I was faced with plenty of scenarios to pull a trigger. But only when Positively ID'd insurgents presented themselves in my sector of fire did I do it...and you'd be surprised how easy felt.

    117. Re:Ban how to host a murder while you're at it. by Anonymous Coward · · Score: 0

      I think a fair parallel would be professional martial arts here, if I'm understanding your argument.

      For the sake of argument I'll use boxing, but pretty much any competitive martial art would fit the bill.

      In a boxing match, the fighters, the referee, and the crowd, including home viewers, exist in a 'seamless virtual reality' that some may have 'trouble' telling apart from 'real life'.* Fighters spend years training and fighting in their discipline. They 'act out' beating someone to unconsciousness over and over again.

      Now, I am sure some violent psychos have the mental discipline and the determination to become professional boxers. But am I scared of boxers? Would I worry that my (hypothetical) friend, whether pro, semi-pro, or amateur, is a violent criminal and would beat the shit out of me for no apparent reason? No. The realm of reason lets me know that just because this guy is stronger than me and more capable in a fight than me, having fought numerous opponents, it doesn't give me grounds to be wary of him beyond the norm. If he behaved like a violent, erratic person, that would worry me, but only about the same as an untrained individual.

      To put it in anecdotal terms, I don't treat my housemates - one is an ex-kickboxer, one is ex-army, either one having a massive edge on me if we ever came to blows - as any more dangerous than people without their training and experience. Why? Because there is no reason to. These are people who have been trained to beat and even kill their opponents, in far more realistic yet just as simulated contexts (Besides actual military conflict, that's probably as real as it gets) as the future's best virtual reality murder simulator.

      While I don't take offence at your post, I find the reasoning potentially offensive; the thought that my housemate might have some kind of combat flashback and go on a violent rampage of some description never crossed my mind and seems laughable now, and to be frank it would be something I would be ashamed to believe.

      Of course, violent nutters are everywhere, and giving them the training to beat, break and kill people and leaving them free to roam society isn't good for the general population. And certainly people must make adjustments when they live different, more violent, lifestyles. This would presumably be true of VR-MSes as it is the army and so on. But these are *adjustments*, in other words, people don't start the army a blank slate, just as they don't start a 'murder simulator' a blank slate.

      Either the VR-MS is as close to real life as to be indistinguishable, in which case, what can the player learn that he couldn't learn in real life already, or the VR-MS isn't, in which case, why does the VR-MS give him any sort of edge in real life? By your logic, we should be terrified of people coming home from serving in Iraq and forget about the namby pamby videogame geeks. My personal opinion is that yes, people can certainly be negatively affected by these experiences, but seriously, if I was friends with someone who I thought was capable of murdering on a whim, one, I would not be friends with them, and two, I would not blame some specific life experience for their disposition, especially if that experience amounted to something which doesn't demonstrably turn people into that type of person.

      I suppose, in short, I am saying that, since boxing/the army/GTA doesn't uniformly turn people violent in 'normal' society - they may have this effect on a very small minority, of course, but do you blame driving licenses/the automobile industry for the small number of drive-bys and other incidents automobile-related intentional violence? - it makes no sense to be worried that VR-MSes will make people more willing to murder their friends, acquaintances, or strangers.

      *I am convinced some people watch professional martial arts as if they were real, partly by the way people I know compare one sport to another in terms of what would/wouldn't work in a street fight, and partly by the number of people who think reality TV is 'real' and base their viewing decision on that faulty premise.

    118. Re:Ban how to host a murder while you're at it. by Anonymous Coward · · Score: 0

      If it was that realistic, I think people would be too disgusted to play it, or they would be able to easily distinguish.
      Sure, I don't mind blowing zombies to bits in a game. That requires a weapon, and cannot be preformed spontaneously.

      Okay, how bout breaking necks in a game? I mean, sure it's okay in some games... but if it's really realistic, and you're feeling your hands around the persons neck, as they die, I don't think anyone (with the exception of a few messed up people) would play it.

    119. Re:Ban how to host a murder while you're at it. by Anonymous Coward · · Score: 0

      You might also want to explain how the average frontline wartime soldier -- you know, someone who's been professionally indoctrinated to kill people and has actually, really, physically killed them for real in real life -- manages not to go on a killing spree after being discharged from the service, yet a kid who's killed a few pixels on a video screen is going to do so?

      Are you aware of the elevated levels of violent crime committed by combat veterans? Murders by veterans have been increasing. Domestic abuse has skyrocketed. Dont think for a second that the violence in war comes without a price tag. Now, it is a simple fact that veterans of violent conflict ARE more prone to violence. What makes you think users of realistic simulators would be immune?

      * The Times discovered an 89% increase in killings by veterans during the present wartime period, as compared to the six years before the invasion of Afghanistan in 2001, and reports that this "increase occurred even though there have been fewer troops stationed in the United States in the last six years and the American homicide rate has been, on average, lower".

    120. Re:Ban how to host a murder while you're at it. by Golddess · · Score: 1

      Would you invite someone who spends his time beating mannequins with a lead pipe pretending to "kill" them in the process ? [...] I would not invite someone who plays quake during all his free time in a map filled of models of persons he likes just to kill them. It has nothing to do with realism.

      Of course it has nothing to do with realism, I thought the point of mods like those was simply because I really really really want to god damn kill that fucking purple dinosaur.

      If it's a friend of mine who's doing this, and I know they know it's just fun and games, then of course I'll still invite them, since I know that just because someone wants to repeatedly kill [INSERT_LIVING_THING_HERE] over and over again in a virtual environment, that does not mean that they are mentally unstable and will do the same IRL.

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    121. Re:Ban how to host a murder while you're at it. by Anonymous Coward · · Score: 0

      People can always separate reality from falsehood, always. If a game was made that was perfectly realistic, we would act more like we do in real life. Every day you see people having more issues with "horrible" events that occur in a game, even if they aren't worse than before, the consequences seem more real and our morality kicks in.
      So if your perfect game existed, in order for a guy to be able to kill you in the game, he would have been able and willing to kill you before playing the game, as a matter of fact I don't see why he would go through all the trouble of doing it in the game if he could get the real thing, unless he knows that letting his passion go in the game lets him more time to think and feel better. So your game actually makes it safer. Every human is capable of cold murder and won't think twice before doing something horrible against you.
      There is another twist no one talks about, well Philip K. Dick talked about it, reality. Imagine a game that is perfect and unrecognizable from reality (except for the ability to exit or undo your last action). If that's the case then I can build the game within the game and play it. Say that I'm a hardcore player and actually keep various "gamelines" by keeping games withing games. You're my boss and you are firing me, after thinking a bit about the consequences I decide it's worth the risk of having to undo the action and shoot you in the head. Then I scream "undo" but nothing happens, "EXIT" but I am still in the office, your brains still on the floor... crap maybe I did accidentally exit twice...

    122. Re:Ban how to host a murder while you're at it. by endymion.nz · · Score: 1

      You know we call it AFK now right? :D

      --
      mediocrity rules, man
    123. Re:Ban how to host a murder while you're at it. by endymion.nz · · Score: 1

      Awesome movie. Did you get toothgun dreams as well?

      --
      mediocrity rules, man
    124. Re:Ban how to host a murder while you're at it. by couchslug · · Score: 2, Informative

      "That's why soldiers purposely missed eachother, while using individual weapons, up until recently."

      Prestigious historian SLA Marshall did a wonderful sales job on that idea, which is so emotionally appealing that it has been repeated without question.

      http://warchronicle.com/us/combat_historians_wwii/marshallproblem.htm

      http://pages.slc.edu/~fsmoler/amheritagemarshall1989pagefour.htm

      "Lt Gen. Harry 0. Kinnard, who participated in every one of the 101st Airborne's World War II operations (and who is singled out by Marshall in several books as one of the war's most distinguished combat leaders) says, "In both World War II and in Vietnam it never came to the attention that failure to fire was a problem at any level." Gen. Bruce Clarke, who led the defense of St.-Vith and served as both commanding general-Europe and commanding general-Continental U.S., put it more strongly. Marshall's theories, he said, are "ridiculous and dangerous assertions-absolute nonsense And Gen. James PA. Gavin, who commanded the famous 82d Airborne Division during World War II, says bluntly that Marshall's claim "is absolutely false." According to Gavin, "All of our infantry fired their weapons. I know because I was there and took part."

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    125. Re:Ban how to host a murder while you're at it. by HTH+NE1 · · Score: 1

      Nah, Videodrome had already made its mark on me.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    126. Re:Ban how to host a murder while you're at it. by gandhi_2 · · Score: 2, Interesting

      The problem isn't always getting them to fire, it's getting them to actively try to kill people.

      From "Behavioral Economics: Lessons from the Military" (Alexander J. Field), mostly quoting On Killing by LTC Grossman:

      A well trained solider could expect to get off 4 or 5 shots a minute. In drills soldiers spent five percent of their time firing; the remainder was consumed by the loading process. As Grossman notes, if most soldiers were attempting to load and fire as fast as they could, then 19 times out of 20 they should have fallen with a weapon not ready to be fired. Moreover, a fallen comradeâ(TM)s loaded, cocked, and primed weapon would have been taken up by a survivor and fired (Grossman, 1995, p. 22). In light of this, the number of unfired weapons recovered from the battlefield is truly surprising. The thousands of rifles with multiple charges indicate that many, many soldiers went through the drill of loading, then neglected or chose not to fire, and then commenced again with the reloading process.

      In the eighteenth century, the Prussian army conducted experiments in which a battalion of infantry fired smoothbore muskets at a target 100' by 6', designed to simulate an opposing infantry battalion (smoothbore muskets were less accurate than the rifled Springfields or Enfields used in the Civil War). At 225 yards, one out of four shots fired by the Prussian soldiers hit their mark. At 150 yards this rose to 40 percent, and at 75 yards to 60 percent. The Prussian studies indicate a 60 percent hit rate at 75 yards. Facing off against a 200 man battalion at 75 yards, 120 men on each side should have been hit in the first volley. Since it is generally agreed that the effectiveness of a combat unit often distintegrates at the 50 percent casualty rate, such withering fire should have ended battles quickly. And yet the historical evidence indicates both that these battles typically went on for several hours and sometimes days and that typically only one or two men per minute died in exchanges between battalion strength units (Griffith, 1989). High casualty rates were apparently the result not of intense and effectively aimed fire, but of the fact that battles persisted for a long time (the introduction of artillery fire could also raise the fatality rate). Obviously, even at a kill rate of 1-2 per minute, hundreds or even thousands of men could die over the course of such a battle.

      For example, the battle of Antietam in 1862 during the American Civil War killed almost 6,000 soldiers (US Army Field Manual 7-21-13, 2003, ch. 2). But the battle lasted 12 hours, which means men were dying at a rate of "only" about 8 per minute. The battle was certainly bloody, but the casualties resulted from the length of the battle, not a potential rate of killing using rifled muskets at close range that was much higher. Estimates of casualties in the Battle of Gettysburg vary, but again, it appears that total deaths over the three day period were in the range of 6,000. Assuming 12 hours of fighting per day, this works out to under 3 men per minute killed (four or five times as many men experienced wounds, of varying severity.)

    127. Re:Ban how to host a murder while you're at it. by Anonymous Coward · · Score: 0

      The solution is simple. You need to educate children about the difference between fiction and reality. It's really not that hard.

      Maybe you should RTFA? (Or even RTFS?) The author's whole point is the effect that games have on adults, not on kids. Agree or disagree with his conclusions as you will, but don't argue against a straw man.

      You still need to educate the children, because they grow up to be the next generation of adults.

    128. Re:Ban how to host a murder while you're at it. by PaganRitual · · Score: 1

      I also hear from the guy that talks on the forum about how he killed the entire population in [Morrowind].

      Tell me constantly to "Keep moving" every fucking time I walk within 10 feet of you, when I'm not even wanting to talk to you, and watch as I go on a murderous rampage as well.

    129. Re:Ban how to host a murder while you're at it. by 1u3hr · · Score: 1
      As a result of this the U.S. military instituted changes in their training program in order to desensitize recruits to shooting others

      And that was training using REAL GUNS in the REAL WORLD. Not a video game.

    130. Re:Ban how to host a murder while you're at it. by 1u3hr · · Score: 1
      you know why charlies where called in that way, didn't you? or that is not enough of a source?

      I have no idea what you're talking about. So, no.

    131. Re:Ban how to host a murder while you're at it. by Thangodin · · Score: 1

      Sorry, but you're still not making your point. Did the men not fire because they didn't want to shoot people, or did they not fire because they were hunkered down behind cover afraid to move? Combat training does not overcome the instinct not to kill, it overcomes the instinct to crawl into cover and not move until danger has passed, and this instinct is a lot more powerful than the reservation against killing strangers, particularly when those strangers are trying to kill you. Combat training is intended to make offensive actions ingrained, rather than defensive action--you shoot without thinking, rather than cower without thinking. Not a single thing that you have said demonstrates anything to the contrary.

      In the First World War, the Canadians were amongst the most deadly combatants, and this wasn't because they were natural born killers, but because they were largely from frontiers and occupations where physical danger was a common experience. This meant that they were much less likely to freeze and more likely to shoot back. When compared to the instinct for self preservation, the reluctance to kill is trivial; you do what you think will save your life, and if you are trained to react by removing the threat, rather than hiding from it, than that is what you will do. When the man shooting at you is just a flicker of movement, it might as well be a pixel on the screen. Driving a bayonet into a boy's chest is another matter, but you have to be pretty damn disturbed to confuse a video game, no matter how realistic, with the real thing.

      The AI in the game does not have a family who will mourn him, he was not going to grow up, possibly to be a great composer, artist, writer, or statesman. The AI was never going to grow up at all, and if you can't figure that out, then video games are the least of your problems. You cannot look into the eyes on the screen and see a life snuffed out, and know that you have just killed someone who might be just like you, because a video game NPC is not like you! Because it is precisely thoughts like these that haunt men who fight in wars. You know that these aren't people. And if someone doesn't, they're already mad, and I'm betting they were like that before they ever loaded up the game.

    132. Re:Ban how to host a murder while you're at it. by JSchoeck · · Score: 1

      The difference is that painball doesn't simulate killing someone, but only shooting color-filled balls at someone. It's not realistic at all. Games are at least potentially realistic - if you think about photorealistic textures, models and environments.

      And the parent wasn't talking about going amok, but about losing control for a short time. It's different in the amount of sanity (which is a whole definition problem anyways) "required".

    133. Re:Ban how to host a murder while you're at it. by sorak · · Score: 1

      My post was speculation, to prove a point that there are far too many factors to just jump on one. As for you post, well, my suggestions also do not account for global warming, the deficit, or the popularity of Carlos Mencia. You cannot dismiss an idea simply because you can find a single scenario which it does not explain.

    134. Re:Ban how to host a murder while you're at it. by metaforest · · Score: 1

      For those trying to visualize a gaming future were we have access to ST:TNG style holodeck technology I would remind you that the Star Trek world is a Military Industrial Complex that pretty much took over after a world-war had already decimated world populations and democratic governments. JJ Abram's retooling of the genesis story for the ST Universe kinda points out that if you don't sign on with Star Fleet you really don't have much opportunity to do Great Thingsâ and likely no access to holodeck technology since it's primary use is for military training for both Red Shirts, and Gold Shirts. That it sometimes is depicted as being used for recreation means a lot less shore leave is required for the crew on extended missions.

      More on topic. I don't buy the video game as trigger for violence in children, but on the other hand I have witnessed children acting out violent scenes from movies that IMO they should not have been exposed to. I do think that kids understand that this acting is not real, but their desire to make the play realistic can lead to very dangerous interactions because children (= 11 yo) tend to have an incomplete understanding of risks and consequences associated with rough play.

      Columbine and similar tragedies appear to have far more to do with toxic social environments in our school system, perpetrated by school staff as well as peers, and family. When these issues are resolved to the point where these social systems are not a primary source of self-destructive behavior in children, then maybe we can re-examine the media related issues with a lot more confidence that correlations are being attributed correctly.

    135. Re:Ban how to host a murder while you're at it. by Twitchforanime · · Score: 1

      they would only use that as an excuse (the copy of the story), but what i think hes actually worried about is the fact that the characters are getting more 'real' then they used to be and kids under ten are inevitably going to play them, cause ESRB is made of quite a few idiots, and that might influence their behaviour in more ways then one. besides that, the world is becoming more accustomed to seeing blood and gore anyway, so as much as some people may fight against the videos and games of it being portrayed they are fighting a losing battle. the media will always win because the amount of sheep there are far outwiegh how many shepards there are. anyway, with any luk 2012 will happen and we wont have to worry about any of this for long anyway ;)

    136. Re:Ban how to host a murder while you're at it. by eyore15 · · Score: 1

      but what about all those "Law and Order" episodes dealing with the subject. What better, more reliable source material could you possibly be asking for?

    137. Re:Ban how to host a murder while you're at it. by Seraphim1982 · · Score: 1

      There are several problems with Grossmans logic:
      1) A soldier killed before he can fire his weapon the first time will die with a loaded weapon. The first shot from a muzzleloader is precious, as it can be prepared with great care (loading a smoothbore quickly and loading it properly are two veryy different things). This is an issue in "line of battle" type situations where a unit could take huge numbers of casualties before they fired their first shot.
      2) A soldier who fails to notice that his weapon has fired successfuly can reload an already loaded weapon.
      3) A battle lasting several hours doesn't consist of hours of soldiers banging away at each other. Most of the time is spent in preperation or aftermath (manuver, retreat, consolidating positions). Pickets Charge at Gettysburg lasted less then an hour, and resulted in about 4000 casualites. The preperations for the battle however were a few hours of artillery bombardment, and a calvary skirmish that caused relitivly few casualties, and the aftermath was several hours of "battle" with almost no actual fighting. The battle of Culp's Hill (The other major engagement on the 3rd) was infrequent assaults spread over seven hours. The battle of Antietam resulted in about 30% of the troops involved becoming casualties. Even in a situation where a fight might last hours, it wouldn't occupy all the troops at once (eg 10 assualts by 10 brigades taking an hour each could represent the "Battle" for the day, but only 10% of the troops would be involved at any one time).

    138. Re:Ban how to host a murder while you're at it. by BigGar' · · Score: 1

      2050 BC is the Bronze Age around almost all the world.
      If Thogg is taking a month to figure out how to bash your skull in with a rock you likely have nothing to worry about.
      You'd be about 8000 years after the neolithic agricultural revolution general tool use had been around for quite a while by then.

      That said, I wouldn't be inviting Thogg over for tea.

      --


      Shop smart, Shop S-Mart.
  4. It's just evolutionary. by fractoid · · Score: 5, Interesting

    The reason we have so much violence in games these days is that in the very early arcade games, that's how things were scored. Mario jumped on goombas for points and self-defence. The aliens in Space Invaders had to die to protect the Earth. That worked, from a gameplay point of view, so we kept going with it, never thinking that in 30 years' time the aliens in Space Invaders would have realistic anatomies and motivations and a family back home who's relying on them to bring Earth's cows back for dinner.

    Which brings us back to the initial point: Why would you WANT to kill that alien? The first games, killing enemies was the moral equivalent of stomping on ants. Sure, they die, but how much actual life experience have they lost? Now the games are increasingly realistic, it's no longer ants we're killing. Sure, there are scenarios (like war games) which people want to re-enact virtually, but games like Manhunt are explicitly designed around killing defenseless strangers. Maybe it's time to put games like that on the same level as rape simulators?

    --
    Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    1. Re:It's just evolutionary. by Anonymous Coward · · Score: 0

      games like Manhunt are explicitly designed around killing defenceless strangers?
      what?
      i played that game a few years ago and i don't think i saw a single unarmed NPC in it.

    2. Re:It's just evolutionary. by Vectronic · · Score: 5, Insightful

      The reason we have so much violence in games these days is that in the very early arcade games...

      I could be wrong here, but I'm pretty sure that there is violence in video-games is because in reality we are increasingly less able to do it. 50 years ago, you had an urge to fight, you went to the bar, you wanted excitement, you drove fast, you wanted to explore, you went outside... now-a-days most people don't really have any exciting in their lives, nor are they really allowed to (even Raves, and Concerts are usually "locked down", even sports are tame now), so they look for that visceral experience where they can, in video-games and movies.

    3. Re:It's just evolutionary. by 0123456 · · Score: 1

      I could be wrong here, but I'm pretty sure that there is violence in video-games is because in reality we are increasingly less able to do it.

      Absolutely: humans are by far the most bad-ass predators on the planet, yet for the last few decades governments have been trying harder and harder to wrap us in cotton wool. It's no surprise that if we're denied an outlet for our natural violence then we'll find one in play.

      What the cotton-wool fanatics seem to miss is that is that violence is not a bad thing so long as it's used in defensively rather than destructively, and that if humans can't play at being violent, they're far more likely to bring violence into the real world in destructive manners.

    4. Re:It's just evolutionary. by Daniel+Dvorkin · · Score: 3, Insightful

      50 years ago, you had an urge to fight, you went to the bar ... now-a-days most people don't really have any exciting in their lives, nor are they really allowed to

      If you still want a real live bar fight, I guarantee you that you can find a bar that will meet your needs. Probably within walking distance of wherever you happen to live.

      --
      The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
    5. Re:It's just evolutionary. by fractoid · · Score: 1

      I *wish* I had a bar within walking distance of where I live. :(

      Ah well, maybe I can start a bar fridge brawl vs my cat. :P

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    6. Re:It's just evolutionary. by Daniel+Dvorkin · · Score: 1

      Well, if you're really out in the boonies, you might have to drive some distance. But I'm pretty sure there is nowhere in the lower 48 states of the US (except maybe parts of Utah?) where you're more than ten or fifteen minutes from a bar -- half an hour, tops -- and most people are a lot closer than that. And there are some things you can do that are pretty much guaranteed to start a brawl in any bar you're in.

      I'm not recommending this, of course, just noting that it's possible.

      --
      The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
    7. Re:It's just evolutionary. by Eric52902 · · Score: 1

      Come on people, who can feel true emotional backlash from "killing" something that isn't even alive? I'm a fairly hardcore gamer and I can say that I've almost never felt any remorse for any of the brutal things I've done in video games. Is this because I'm a psychopath? Of course not, I just have a tough time empathizing with a bunch of zeros and ones. That's what it all comes down to, these "people" will never come close to being real because they cease to exist when I turn the power off. The only time I've ever felt empathy for a character is when the developers have done a particularly good job characterizing them and when this does happen, it's exactly as if I were empathizing with a movie or TV character. Games are just for amusement, they aren't reality simulators. Everyone needs to get a little perspective and realize this fact.

    8. Re:It's just evolutionary. by Anonymous Coward · · Score: 0

      Now I only played Manhunt 1 but I dont remember killing a whole lot of innocents in that game. First of its pixels. Second its a bunch of people trying to kill YOU and you fighting back. Its like alot of old action movies except in game form. I dunno think running man with more stalkers.

    9. Re:It's just evolutionary. by auLucifer · · Score: 1

      The important thing is having a home within staggering distance of a bar

      --
      If I was witty I'd put something funny here but, as it stands, I am not and have just wasted seconds of your life
    10. Re:It's just evolutionary. by skavenger · · Score: 2, Informative

      You should travel more. I live in Arizona and there are plenty of places here and in surrounding states, with neighborhoods (generally ranches), where you need to drive more than an hour to get to the nearest gas station, and further for a bar.

    11. Re:It's just evolutionary. by FiveDozenWhales · · Score: 2, Informative

      I grew up in rural Massachusetts where I was a half hour drive from a convenience store, never mind a bar. And Massachusetts is relatively compact... I'm sure there are many places where it's much worse.

    12. Re:It's just evolutionary. by Opportunist · · Score: 1

      Now we gotta lock that down too, so the only place people can get some thrill and excitement is war.

      Hey, we have to fill those recruitment tents somehow...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    13. Re:It's just evolutionary. by Anonymous Coward · · Score: 0

      I work 31 minutes from the nearest bar you insensitive clod!

    14. Re:It's just evolutionary. by interkin3tic · · Score: 1

      If you still want a real live bar fight, I guarantee you that you can find a bar that will meet your needs. Probably within walking distance of wherever you happen to live.

      Aw, walking? By the time I walk there, I'll be too TIRED to get drunk and smash someone's head!

      Come to think of it, not in the best shape for a barfight...

    15. Re:It's just evolutionary. by Anonymous Coward · · Score: 2, Insightful

      What the cotton-wool fanatics seem to miss is that is that violence is not a bad thing so long as it's used in defensively rather than destructively

      If you need to use violence defensively, then apparently someone else is using it offensively.

    16. Re:It's just evolutionary. by FTWinston · · Score: 2, Interesting

      You sir, are a binary bigot.
      Simply being able to reduce something to binary data, or destroy it by turning off a switch doesn't make it less alive. If I'm on a ventillator, and its possible to destroy my life by turning that off, that doesn't mean I'm not alive.
      If at some point in the future its possible to create a digital copy of a person's mind, that can be run as software in a completely turing-compliant way, I for one would have qualms about pulling the plug.

      Now I'm not saying anyone should feel bad for 'killing' computer game opponents ... I'm saying you need better justification.

    17. Re:It's just evolutionary. by Nathrael · · Score: 1

      Maybe, but there is a difference between the (in my opinion indeed disgusting) Manhunt and Dead Space (both very violent video games). In Manhunt, you kill innocent people for the sake of killing; in Dead Space, you kill zombie aliens to defend yourself (and occasionally, they take one of the good guys in a rather gruesome fashion). I'm not sure if banning games like Manhunt would be a good idea. I'd easily place it on the same level as rape simulators, but it's not so easy to draw the line when it comes to violence. There isn't really a slippery slope with banning rape sims, but when you ban Manhunt, you may just as well proceed to GTA, which, while still very violent and allowing the player to kill innocent civilians, does portray and "reward" violence very differently from Manhunt (I used to play GTA...Vice City I think, dunno, can't remember, when I was with a friend of mine and we had a lot of fun trying to get into the military base using a jetpack, stealing a tank and then wreaking havoc just to see how long you would survive, but the fun never came from the act of killing something itself).

      To continue adding something to the discussion about violent videogames...I enjoyed Dead Space a lot and acted unnecessarily violent quite a couple of times as well ingame. For example, when one of these fsckin Necromorphs scared the hell out of me I stomped off all of it's limbs off and threw it's head down the next ventilation shaft (sounds sick, eh?). I became rather immersed in the game as well (I'm a player who loves to project himself into the role of the game's protagonist while playing), but as soon as I turned the game off or interacted with somebody off-screen, I was the same nice guy as always. I've met other people who played the same game, which where violent before playing it and after playing it. I can just repeat what everybody's saying - at least until a certain point it really depends on the person and not on the game.

      --
      A good education is a bit like a STD - it makes you unsuitable for a lot of jobs and gives you a desire to spread it.
    18. Re:It's just evolutionary. by mog007 · · Score: 1

      You obviously didn't play Manhunt. The victims in Manhunt weren't innocent, they were blood thirsty killers who would have killed you if they'd seen you. The aliens in Dead Space were just trying to get their hive-thing back, but they were also trying to kill you. In both games you're acting in self defense. GTA blurs that line a little, where you defend yourself against cops who try to kill you.

    19. Re:It's just evolutionary. by Nathrael · · Score: 1

      Maybe I'm confusing Manhunt with Manhunt 2 then (I admit, I've played neither). Was it 2 then where you're doing the snuff movies?

      --
      A good education is a bit like a STD - it makes you unsuitable for a lot of jobs and gives you a desire to spread it.
    20. Re:It's just evolutionary. by ion.simon.c · · Score: 1

      Manhunt 1 is about the filming of a snuff movie. Noone you kill is innocent, they're all out to kill you, and most of them are the scum of the earth. Seriously, you should find a copy of the game and play half an hour of it.

      IDK about Manhunt 2, I never played it.

    21. Re:It's just evolutionary. by fractoid · · Score: 1

      If they're using it offensively rather than destructively then evidently your using it defensively is effective. ly.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    22. Re:It's just evolutionary. by ion.simon.c · · Score: 1

      ...games like Manhunt are explicitly designed around killing defenseless strangers.

      Heh. You never actually *played* this game, did you?
      Manhunt is explicitly designed around killing armed strangers who are determined to metaphorically eat your eyeballs for breakfast. Perhaps you only saw a moment or two of the stealth portion of the gameplay?

    23. Re:It's just evolutionary. by Anonymous Coward · · Score: 0

      but games like Manhunt are explicitly designed around killing defenseless strangers.

      Actually, no. In Manhunt you play a condemned man to execution who is saved from death but a psychopath and thrown into a dark part of a city filled with armed thugs and lunatics waiting to kill you in a sick survival game! (pretty neat huh), in fact no one (characters) in the game is even remotely close to being either defenseless or innocent.

      So go play the game, its loads of fun killing the bad guys and it actually is a pretty decent game.

    24. Re:It's just evolutionary. by 0xdeadbeef · · Score: 1

      Which brings us back to the initial point: Why would you WANT to kill that alien?

      Yes, now that the enemies are like real people, we better understand why they deserve killing.

      I'm waiting for the game where all the enemies are television pundits and moral panic whiners on the Internet. There's a group who needs its entrails spilled over and over again in glorious high definition.

    25. Re:It's just evolutionary. by DeadCatX2 · · Score: 1

      games like Manhunt are explicitly designed around killing defenseless strangers

      The enemies in Manhunt are not defenseless. They're trying to kill you.

      --
      :(){ :|:& };:
    26. Re:It's just evolutionary. by Anonymous Coward · · Score: 1, Informative
      "Which brings us back to the initial point: Why would you WANT to kill that alien?"

      Might I suggest the novel Only You can Save Mankind by Terry Pratchett?

    27. Re:It's just evolutionary. by misexistentialist · · Score: 1

      Nowadays you'll probably end up in jail for several months, and have a criminal record that will severely limit your ability to work. And in most places a bar that has more than a couple of fights in its lifetime will have its liquor license revoked.

      You're better off buying a twelve pack and slamming your head against a wall.

    28. Re:It's just evolutionary. by mcgrew · · Score: 1

      Simply being able to reduce something to binary data, or destroy it by turning off a switch doesn't make it less alive.

      That's nonsense, and I say that as a cyborg. I'm alive, but the implant in my left eye isn't. An elderly drinking buddy just became a cyborg (he's still using a walker) but even though his knees aren't alive doesn't mean he isn't.

      Shutting off a ventilator kills a living person. Shutting off a computer doesn't.

    29. Re:It's just evolutionary. by mcgrew · · Score: 1

      even sports are tame now

      Bullshit. Where we used to have boxing, now we have "ultimate fighting". Where we use to have motocross, we now have insane motocross (I forgot what they're calling it now).

      If anyone wants excitement in their lives they can find it, and often excitement will find YOU when you don't want it (especially if you don't live in the nicer part of town). The reason violence in games and movies is more realistic is because of technology, not sociology.

    30. Re:It's just evolutionary. by FTWinston · · Score: 1

      What if that computer was a brain implant? What if it replaced a component of a person's brain, or even all of it? Do you really think that there is a point on the road to total physical prosthesis that someone stops being a person? In every possible case?

      I agree with all of your examples, but still object to the notion that something must think in analogue, or physically be(?) analogue, (and not digital) to be alive.

      Last I checked we didn't even have a good definition of alive anyway, at least one that didn't disqualify impotent people. Just to be clear, I completely agree that 'killing' any computer game opponent is not 'killing'. But some day there may be an AI (or non-organic posthuman) that I would consider the destruction of which to be equivalent to 'killing'.

    31. Re:It's just evolutionary. by mcgrew · · Score: 1

      How about aliens killing aliens? I have a friend who was just divorced by her Peruvian husband, who is in Afghanistan killing Afghans.

    32. Re:It's just evolutionary. by Auraiken · · Score: 1

      Unless it's something like a pacemaker running the guys heart. Nothing is black and white yo.

    33. Re:It's just evolutionary. by Anonymous Coward · · Score: 0

      ...games like Manhunt are explicitly designed around killing defenseless strangers.

      Uh.. you've obviously never actually played Manhunt.

    34. Re:It's just evolutionary. by korbin_dallas · · Score: 1

      "even sports are tame now"

      Didn't you watch the Stanley Cup?

      I wasn't even a hockey fan, but that was bucking good bludgeoning. And a heck of a series.

      --
      They Live, We Sleep
    35. Re:It's just evolutionary. by mcgrew · · Score: 1

      What if it replaced a component of a person's brain, or even all of it?

      It would kill the real, living person if you shut it off or it malfunctioned and it controlled a vital process. A heart pacemaker is fairly similar - Dick Cheney is a cyborg, and without his pacemaker he'd most likely die. If you shut it off it would be like taking a live person off of a ventilator. If you replaced a person's whole brain he would be dead, computer or no. It would be no different than as a brain dead person on life support - most of the body's tissues are alive, but the person is dead.

      still object to the notion that something must think in analogue, or physically be(?) analogue, (and not digital) to be alive.

      I can't think of any reason why you would object to the notion, unless you a) watch too much science fiction (and if you do there's an episode of DS9 where Bashir refuses to replace the last living part of a man's brain with a computer) and b) don't understand how computers work. Your car is not alive, your toaster is not alive, your dog IS alive.

      Last I checked we didn't even have a good definition of alive anyway

      Life

      Life (cf. biota) is a characteristic that distinguishes objects that have self-sustaining biological processes ("alive," "living"), from those which do not[1][2] --either because such functions have ceased (death), or else because they lack such functions and are classified as "inanimate."

      While you're at wikipedia, you might want to look up Anthropomorphism.

    36. Re:It's just evolutionary. by mcgrew · · Score: 1

      Shutting of a pacemaker (or if it malfunctioned) would be the same as taking someone off a ventilator. The person wearing the pacemaker is alive, but the pacemaker itself isn't. My implant allows me to see (ate better than 20/20), I'd be blind in that eye without it. But it isn't alive either.

    37. Re:It's just evolutionary. by FTWinston · · Score: 1
      If you replaced a person's whole brain he would be dead, computer or no. It would be no different than as a brain dead person on life support

      Even if you were able to interact with this person, in a completely normal manner? What if his brain was slowly replaced, cell by cell, with a non-organic equivalent, and he remained conscious throughout the entire process? Assume that the replacement 'cells' performed an identical function.
      If your argument is that a person is completely dead by the point that such a process is complete, then at what point in the process did the person 'die?' When the very last brain cell went? When the majority of brain cells had been replaced? When they're still talking to you, insisting that they're very much alive? That wouldn't seem to sit very well with a binary view of life and death, with no intermediate stages.

      I can't think of any reason why you would object to the notion, unless you a) watch too much science fiction and b) don't understand how computers work.

      Debating the philosophy of technologies not yet invented is generally considered 'science fiction,' but there's no need to bring star trek into this. And this has nothing to do with how computers work, and everything to do with how conciousness works. There's nothing magical about the brain, it's just exceedingly complex. It is the substrate on which mind and consciousness are run. But I see no reason to believe that a similar process could not run on a different substrate.
      Yes, I have read science fiction - would it not be strange for someone with an interest in such things to do so? My thoughts are my own, however, not forced upon me by fiction overload.

      In such a brain-replacement scenario, of course the original material of the brain would no longer be being used. But the overall archetecture on which the electrical impulses of neural activity operate would remain fundamentally unchanged, except for a single cell at a time being replaced. If the thought patterns were never distrupted - since (I presume) the electrical impulses of thought, combined with chemical interactions with the body and memory are what make a mind, how can they be said to have died?

      Life is a characteristic that distinguishes objects that have self-sustaining biological processes, from those which do not

      Wow, so life is the distinction between things that are alive and things that are not? Way to go with the first line of wikipedia, that really tells us nothing. If you scroll down the page just a little to the Definitions section, you'll see what I'm referring to:

      It is still a challenge for scientists and philosophers to define life in unequivocal terms ... Since there is no unequivocal definition of life, the consensus is to attempt to describe it.

      And really, I'm not anthropomising anything; you're the one mentioning toasters, cars and the like. That's not helping.

    38. Re:It's just evolutionary. by mcgrew · · Score: 1

      Even if you were able to interact with this person, in a completely normal manner?

      Like an ultra-sophisticated chatbot? I wrote one of those back in 1982 on a tape-driven computer with only 20k of memory. It would usually pass the Turing test, but I can assure you it was NOT sentient.

      Assume that the replacement 'cells' performed an identical function.

      That's an incredibly unbelievable assumption. Brain cells are chemical, computers are electrical. We don't even have much of a start at determining how a brain cell works.

      If your argument is that a person is completely dead by the point that such a process is complete, then at what point in the process did the person 'die?'

      You'd have to ask a neurosurgeon (or maybe wikipedia).

      That wouldn't seem to sit very well with a binary view of life and death, with no intermediate stages.

      Here's a chilling thought for you - what if "thought"" and "feeling" are nothing more than chemical reactions (which they actually are). When you die, death would not be the peaceful slumber or nothingness people assume, but instead your decomposition would be your afterlife.

      Debating the philosophy of technologies not yet invented is generally considered 'science fiction,' but there's no need to bring star trek into this. And this has nothing to do with how computers work, and everything to do with how conciousness works.

      Star Trek has considered the very question you asked, both in the example I talked about and the question of whether Data is sentient or just a very cleverly designed machine. And it has everythiong to do with how computers work. If you're asking "could we some day understand how the brain works and mimick it", well, possibly.

      We have no idea whatever how conciousness works, so debating whether or not it can be built is pretty pointless.

      My thoughts are my own, however, not forced upon me by fiction overload.

      Are you sure? Your thoughts are the sum of your experiences colored by your biology.

    39. Re:It's just evolutionary. by endymion.nz · · Score: 1

      Your life wouldn't turn back on again and greet me with the same cheery optimism next time I flipped the switch though...

      --
      mediocrity rules, man
    40. Re:It's just evolutionary. by FTWinston · · Score: 1

      We would appear to be in agreement on more things than might initially be apparent.

      Like an ultra-sophisticated chatbot?

      No, not like a chat bot. Like the original person. Exactly like them, because the mechanisms of their consciousness would have been transferred exactly. Or duplicated, if you prefer.

      That's an incredibly unbelievable assumption. Brain cells are chemical, computers are electrical.

      I'm well aware that we're not debating in the realm of the soon-to-be-possible. That doesn't stop me from considering it an interesting, if currently irrelevant, topic.

      Much brain cell activity is electrical, but I consider that to be beside the point; if the same information is transferred between data centres that produce the same outputs as the originals would, then I see no reason to distinuish whether the net system is alive based on what those information centres are made of.

      what if "thought" and "feeling" are nothing more than chemical reactions (which they actually are). When you die, death would not be the peaceful slumber or nothingness people assume...

      Technically they're mostly electrical, but there's plenty of chemical reaction going on in there too - that doesn't affect your "chilling thought," though. I doubt many people expect to consciously experience decomposition after death, and I certainly don't.

      Star Trek has considered the very question you asked... If you're asking "could we some day understand how the brain works and mimick it", well, possibly.

      My objection to using Star Trek as a philosophical reference is that due to its nature & format, it is only capable of considering such matters in an extremely superficial way. I fully agreement with you about the prospect of mimicking the human brain in the distant future being a "well, possibly." I also consider it a theoretical possibility that this mimicking could be done in such a way that neither external observers or the conscious entity themselves could tell the difference.

      In such a circumstance, I would very much be in favour of that kind of entity being awarded full human rights. However, I would rather there were lesser criteria than "indistinguishable from human" for being treated by the law as free entity, as Star Trek et al. have envisaged many not-quite human sentiences.

      However, I have not the slightest suggestion as to what such criteria should be.

    41. Re:It's just evolutionary. by Walkingshark · · Score: 1

      If you still want a real live bar fight, I guarantee you that you can find a bar that will meet your needs. Probably within walking distance of wherever you happen to live.

      You obviously don't live in suburban Texas.

      --
      The world you experience is only a close approximation of reality.
    42. Re:It's just evolutionary. by mcgrew · · Score: 1

      No, not like a chat bot. Like the original person.

      Who knows what technological and scientific advances come in the future? You're not talking about an Asimov robot like Star Trek's Data, you're talking about a Blade Runner replicant. Far too far in the future to speculate about.

      if the same information is transferred between data centres that produce the same outputs as the originals would, then I see no reason to distinuish whether the net system is alive based on what those information centres are made of.

      We know far too little to make the determination.

      I would rather there were lesser criteria than "indistinguishable from human" for being treated by the law as free entity

      The problem is that right now we're capable of pretty sophisticated chatbots, and all work with trickery. Before we give machines the same rights as humans I'd rather see it proven beyond the shadow of a doubt that they are in fact sentient. Don't forget, a hundred years ago a fellow named Eric Weiss was able to make a live elephant disappear in front of an audience. There's a fellow now named David Copperfield who does even more sophisticated trickery. It's folks like these who will likely be leading the movement to prevent machine rights, as they now work to unmask psychics.

      People are too easy to fool.

    43. Re:It's just evolutionary. by FTWinston · · Score: 1

      I reserve my right to speculate, and I agree that we know far too little to make an accurate determination either way about something that may not even ever exist. I sought only to counter the perceived claim that such a thing would not ever be possible, as this itself is mere speculation.

      I agree that it seems likely that AI would likely have to obtain "fully human" sentience, and slowly become socially accepted, before non-human sentients would be accepted as such.

      I agree that people are too easy to fool, but that swings both ways - if you were trapped in a box and could only communicate through text on a screen via a keyboard, I'll bet that there would be some people that could be convinced that you were nothing but a very sophisticated chatbot, regardless of what you said.

    44. Re:It's just evolutionary. by fedxone-v86 · · Score: 1

      Sorry for coming so late to the discussion but I found it too awkward how everyone who's answered you has only commented on the walking distance.

      You said 'wherever you happen to live'. Well I live in Germany and I won't say we don't have bar fights over here but I can assure you that you can't just walk into any bar and start a fight. People in general are less and less tolerant towards violent behaviour and more often than not they will stop the bar fight before it really begins. The 'bad places', where people just don't care what's happening around them, have bouncers who will kick you out at the first sign of violent behaviour.

      Commenting on the original topic, I like to think, the more people are exposed to virtual violence (or human suffering in general) - and it's not just video games today but also news espacially war / disaster coverage, documentaries and of course movies - the more people grow sensitive towards any of that happening 'for real'. We don't need to see what a broken beer bottle can do to a person's face to learn that it's a Bad Thing because we have already seen an artistic depiction or maybe even actual footage of it in a video game or on the Internet or TV.

      --
      (USER WAS PUT ON PROBATION FOR THIS POST)
  5. Violence and murder by phantomfive · · Score: 4, Insightful
    From the article:

    Within the next 10-20 years, your virtual victims in Grand Theft Auto 6 could look, sound, and behave exactly like a real human would if you stabbed him in the neck or shot him in the gut. There'd be plenty of blood, screaming, and carnage to go around. You could watch as they bleed to death in agony.

    The funny thing is -- and I'm just guessing -- you wouldn't want to do that in real life to a real human, so why would you want to do that in a video game?

    I think in most people there is a side that actually would want to do that to a real person, sick as it sounds. You probably have that side, even if you haven't recognized it yet. How much do you want to bet Jack Thompson does? There's probably a reason he's so scared of it. I'm not trying to be judgmental, but that's the true reality of life.

    I don't know what playing games like this will do to a person; probably no one knows. But we are going to find out soon, I guess. They aren't going to stop making these games.

    --
    Qxe4
    1. Re:Violence and murder by Anonymous Coward · · Score: 0

      I'm just glad to see some other gamer taking a step back from the gore.

      I came to the same conclusion TFA did a cycle or two before BioShock came out. The more realistic and amoral the game, the grosser it feels as a human pretending to kill without meaning.

      I'm not calling for a ban, I've made my choice for myself and that's enough for now.

    2. Re:Violence and murder by fractoid · · Score: 2, Interesting

      I think in most people there is a side that actually would want to do that to a real person, sick as it sounds. You probably have that side, even if you haven't recognized it yet.

      There IS a side like that, and not just in 'most' people. We're killers, that's why we're here and not the descendants of the Neanderthals that we wiped out.

      However, we're also social animals and we've covered our killer side over with social responsibility and ethics and laws. The problem is that every time we kill, we reinforce the killer side and we weaken the restraints on it. If we're only killing pixellated mushrooms then the effect is minimal. If we're beating some virtual unfortunate's head in with a claw hammer, the effect is much stronger. Just think of the first time you played an FPS or fighting game - unless you were already acclimatised to violence via movies and TV, you probably felt a little queasy at all the killing. Then you got used to it and payed it no mind. The first time a quest asked me to kill a female human NPC in WoW, I felt distinctly uncomfortable - now, I'm used to it and don't even notice. When games go from stylised combat to full body virtual reality, it's going to be even more challenging for people to commit this virtual slaughter... at first. When what we're practising (and becoming acclimated to) is indistinguishable from what our conditioning is preventing us from doing, then the practice must necessarily weaken that conditioning.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    3. Re:Violence and murder by cmdotter · · Score: 1

      I remember that back in the '90's, when the company I was working for were trying to ship a war game to germany, we were forced to change the blood to green to satisfy censorship rules. It was actually a small and easy change implement, neatly turning nazi looking soldiers into non-specific zombie/aliens.

      Perhaps new games could offer a 'zombie safe' mode, where there is no red blood, just hues of greens and/or blues. Would that be enough to disarm the realism issue, I wonder?

    4. Re:Violence and murder by Anonymous Coward · · Score: 1, Interesting

      About a year ago a friend showed me a game called Grassy Knoll in which you play as Oswald and you have to shoot at JFK as he drives by. When he first told me about the game I was appalled by the very idea of playing an assassination simulator. A few days passed and he eventually showed me the game and, to my surprise, I couldn't put it down. It was running on the GTA 3 engine, the visuals were realistic (as were the reactions of those in the car), and the controls were on par with a regular sniping game. For about forty minutes I played the same 2 minute segment again and again trying different shots. It wasn't so much that I loved shooting at the president but rather it was so realistic I was curious to see how it was done. Video games like that are on par with shows like CSI. You don't watch it because of the acting but rather to see how the poor sob gets it. It's that curiousness that makes even casual gamers wonder about games like this.

    5. Re:Violence and murder by Anonymous Coward · · Score: 1, Interesting

      I can agree with this. I was on babysitting duty for my younger cousin the other day, so I introduced him to the FPS SWAT 4 to keep him busy. The first thing he did was ask me if he could shoot his teammates, and entertained himself for the next 20 minutes or so by killing his fellow officers before actually trying to play the game.

    6. Re:Violence and murder by El_Muerte_TDS · · Score: 2, Insightful

      From the article
      The funny thing is -- and I'm just guessing -- you wouldn't want to do that in real life to a real human, so why would you want to do that in a video game?

      - Nobody gets actually hurt in the game.
      - There are no savegames in real life, you've only got 1 live.
      - When I turn off the game all carnage will be gone until I start it again, this isn't the case in real life.
      - Not that easy to get a gun in real life (at least, in some countries).
      - A game is not real, that's why you want to do these things.

      That are some reasons why you won't do it in real life.

    7. Re:Violence and murder by Hurricane78 · · Score: 1

      Well, I would want to try that in reality. BUT, only if it does not hurt anybody!
      That is the key, isn't it?

      It's the only reason why murder is bad. Because it hurts somebody we care about. (Even if it is ourself because someone who cared about him will hurt us.)

      And, oh imagine that, for pretty much any life and all times of this planet, except for "modern" humans, killing is part of daily life. You have to do it to survive. To eat. To not be attacked. Etc.
      No wonder we are used to it, and the natural default is that it's OK, as long as nobody important (you know how I mean this, so no need to attack me for misunderstanding it) is hurt.

      By the way: Playing is also a preparation for real life. Why do dog puppies fight each other? To train for it. One could say, we train for war, or bad times.

      Whatever... As long as nobody is hurt, who is anybody to say what you can do and what not? Controlling people that way would be the real crime here. It would actually hurt people. (Not that much, but it would take much fun and freedom away. Which is very important to human sanity.)

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    8. Re:Violence and murder by Bones3D_mac · · Score: 1

      I think in most people there is a side that actually would want to do that to a real person, sick as it sounds.

      Probably not. Those who actually have such desires will probably go out and do it to someone eventually, regardless of whatever games come out.

      If you really want something disturbing to mull over, try getting an idea of the mindset it takes to want to be a surgeon.

      For example, how do surgeons cope with the idea of having to do additional harm to another human being who's already injured? Strapping the person down to a table, inducing unconsciousness, slicing the skin open to expose the innards, moving internal tissues around in there own juices and locking them down with metal objects, cutting into bone with power tools, removing and replacing organs, etc...

      While it probably starts out on the premise of helping people, the reality is probably far darker with an almost criminal fascination with the innards of the human body.

      Although it ultimately benefits mankind to have people willing to do this stuff, there's probably very little that separates the world's greatest surgeons and Norman Bates, short of them being watched by others in the same room.

      --


      8==8 Bones 8==8
    9. Re:Violence and murder by Thiez · · Score: 2, Insightful

      > The first time a quest asked me to kill a female human NPC in WoW, I felt distinctly uncomfortable - now, I'm used to it and don't even notice.

      So you're saying violent video games contribute to gender equality? :p

    10. Re:Violence and murder by fractoid · · Score: 1

      Now that you mention it... yes, yes I am. O.o

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    11. Re:Violence and murder by digitalsushi · · Score: 1

      i think a lot of kids like violent games because it's a projection of the self they cannot be. they want to be menacing to their peers, and if they act like murdering a character is hilarious, maybe their peers will pause a moment while they wonder if he or she is a closet psycho... cause that would feel AWESOME if they were feared like that

      --
      slashdot: where everyone yells sarcastic metaphors to themselves to understand the issue
    12. Re:Violence and murder by PitaBred · · Score: 1

      Do you have any proof of that, or are you just projecting and conjecturing? I mean, I have no doubt that I'd have no problem hurting or killing someone that threatened me or my family or friends. Does that make me an evil person? I hold doors open for people, go out of my way to help traffic flow smoother when I'm driving, and try to just be a decent person whenever I can. Am I still evil? I play GTA, House of the Dead, and other horribly violent games.

      You're like Jack Thompson. You're scared of yourself because you don't know yourself. Spend some time on some introspection. Realize that yes, we all may have that killer inside, but that doesn't necessarily mean that it's a sociopath. Look at video games like a psychological treatment, getting you in touch with your inner person. People who deny their impulses are MUCH scarier than those who recognize and deal with them.

    13. Re:Violence and murder by phantomfive · · Score: 1

      Probably not.

      I would suggest that you think this only because you don't truly know yourself. Get in and start doing some introspection, seeing who you really it. The results WILL surprise you.

      --
      Qxe4
    14. Re:Violence and murder by bokske · · Score: 1

      I disagree completely.

      Imagine someone you love very much, growing a malignant tumor in some hard-to-reach place of their body. The doctors declaring that "removing such a cancer is just beyond the technical possibilities of current medical knowledge." You'd have to helplessly watch them die a slow death. Wouldn't that motivate you very much to become a brilliant surgeon and just push the envelope of medical technology a bit further ? I'd say that would be incentive enough. Not even a tiny amount of psychopathic tendencies required.

      I'm grateful that there is a new batch of entrants into med school every year. Call me old-fashioned, but I still see the urge to cure people as a noble vocation. Car repairmen, plumbers, cooks, and us IT guys, all provide a useful service to society; but doesn't all that pale in comparison to what doctors and nurses do for their fellowman ? I doubt that they are all hiding a dark side, and secretly dismember cats in their basement.

      Eventually, some fraction of those in the medical profession will have to be willing to "go in" and alter the bodies of their patients physically. Some complaints can be taken care of, just with some mild babbling ; other illnesses merely require to throw some pills at it. But there are those conditions for which there is no other recourse than the scalpel. Just like, when dealing with computer issues, most of the time you can make do with some software changes; but on rare occasions, you just need to open the cover and alter the machine physically.

      I suspect that in reality, it is just the other way around. Med students become surgeons in spite of the physical gore that they feel revulsion for, just like all other people. A friend of mine warned me to never "donate my body to science" in my will, because they had these "limb fights" in their dissection class when the supervisor wasn't watching - he felt this was undignified. Thinking this over, I feel that it's actually a good thing. I wouldn't want my surgeon to freak out "Ewwww!" when some liquid squirts out of the cut he just made into my body. It's much better when the surgeons of tomorrow are thoroughly desensitized to the gore of our human innards, by playing with some corpses today.

    15. Re:Violence and murder by silent_artichoke · · Score: 1

      If any post ever deserved a +1, Insightful, it's that one. Can we please get rollover mod points for stuff like this? They're just as good as new mod points...

    16. Re:Violence and murder by endymion.nz · · Score: 1

      Also remember that there has been surgery for a lot longer than there has been anaesthetic. Imagine a seriously injured but fully conscious person being held down on an operating table while the surgeon works.

      --
      mediocrity rules, man
    17. Re:Violence and murder by L0rdJedi · · Score: 1

      I don't know how old you are, but my first experience killing in an FPS was killing the Nazi guard with a knife in the original Wolf3D (the one that ran on a 386). I felt no quesiness at all. From my perspective, I was a captured allied soldier fighting for my life and freedom, which the Nazis were about to completely take away.

      The last time I specifically stopped playing a game was the same as the authors - Bioshock (actually, it was F.E.A.R. before that). I started playing it months later and forced myself to play it further. But it still wasn't the killing that disturbed me. It was the dark atmosphere and the weird ass looking characters (especially the opening "spider" character) that freaked me out. Hell, I had a hard time playing F.E.A.R. at first too, but again, it wasn't the killing, it was the creepy ass atmosphere. I'm not a big fan of horror movies, so games like that scare the crap out of me. F.E.A.R. still scares the shit out of me.

    18. Re:Violence and murder by fractoid · · Score: 1

      I'm maybe slightly younger - I think my first experience with an FPS was likewise Wolf3D, but I would have been 10 or so then, and my parents limited my exposure to violent movies (even ones like Terminator which by today's standards are incredibly tame and which most people would probably let a 10-year-old) so I'm probably not the average case.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
  6. Drawing lines by gmuslera · · Score: 1

    When there is no lines separating what is right from what is wrong, anything goes, but the final choice is made by the buyer (client, visitor, whatever). But once put a line somewhere, limiting the freedom of both producer and client, it always ends putting the wrong things in the right places, or being redefined to be more restrictive, but rarely loosened or removed. The same could happen with most things in internet too. Will the FPS be replaced by FPPS (First Person PhotoShooters)?

  7. ESRB anyone? by bertoelcon · · Score: 1
    Wasn't this the role of the ESRB to judge games and give ratings that a parent/guardian could use?

    I know there are rebel kids that get the games anyway, but punishments have gone out to for kids.

    Leading to the "just let them do it" conversations that occur, thinking that there is no way the game is that bad.

    However it will only become a bad influence when people do something that is a "bad thing", which it often to late.

    Overall, the system has low and high points of what is the social norm, and certain levels of violence in games are normal.

    --
    Anything can be found funny, from a certain point of view.
    1. Re:ESRB anyone? by Opportunist · · Score: 1

      The discussion ain't even anymore about kids and them not being allowed to buy certain games. The discussion now is to outright ban those games so there is no chance those kids could buy them because they don't exist anymore.

      And that's where I draw the line. I'm an adult. Get the fuck out of my spare time entertainment, government!

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  8. Is this for real? by Alumoi · · Score: 1

    Come on, people. If you can't see the difference between a game and real life then you'd better go see a shrink. Or just remove yourself from the gene pool. That's the idea behind all violent games: do it in the game, not in real life. Relieve you anger were nobody gets hurt.

    1. Re:Is this for real? by bertoelcon · · Score: 1

      Is that why the Mountain Dew game fuel came back, to insure the removal from the gene pool of certain classes of person?

      --
      Anything can be found funny, from a certain point of view.
    2. Re:Is this for real? by fractoid · · Score: 1

      The difference between real life and a game is becoming increasingly fine. That's kind of the point of the article.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    3. Re:Is this for real? by Alumoi · · Score: 1

      Kidding, right? Real life is what goes on OUTSIDE your computer screen, you know.

    4. Re:Is this for real? by fractoid · · Score: 2, Interesting

      Not kidding. It's still easy to draw the line, now, but there's already a huge difference between the old 31cm TV that I first played games on and my 24" full-HD widescreen LCD. The experience on the latter is far more immersive.

      I can still 'look outside my screen' now, but in 20, 30, 40 years' time? We could easily have Matrix-style total immersion VR. And when that VR looks identical to what does go on in real life, your brain will carry lessons over from one to the other.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    5. Re:Is this for real? by Anonymous Coward · · Score: 0

      No you are just becoming more of an idiot and losing your objectivity. The older you get the more you want to blame others for your own problems!

    6. Re:Is this for real? by fractoid · · Score: 1

      Or maybe the older you get, the better you understand your own mind and those of people around you? It's nothing to do with blame, and everything to do with the simple observation that inhibitions against any action fade as you rehearse that action.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    7. Re:Is this for real? by Anonymous Coward · · Score: 0

      so the answer is for a bunch of 60yo geriatrics in the government to decide what's ok for us supposed adults and what isn't?

    8. Re:Is this for real? by Anonymous Coward · · Score: 0

      Yes so my inhibitions for playing a game will be reduced! fantastic. Im still not actually killing anyone. The key here is I know its not a real person! If someone cannot determine if a person is real or not then they have issues way bigger than a game. SO how about thinking about that for a minute instead of this stupid bullshit about fake killings in games.

            As a side note all those people that play WoW bliz must have created a legion of cold blooded murderers!

    9. Re:Is this for real? by Opportunist · · Score: 1

      No, it's not. Games may become more realistic, but the line between real life and games is still very strong and valid. It's neither fine nor blurry. I click a mouse, a collection of pixels goes through an animation that shows how the sprite or model I just aimed at "dies". This is true for any game I know of.

      If you know of a game where a click of my mouse has any effect in real life whatsoever (hey, needn't even be a bullet flying towards a real person really threatening this person's life), we may continue talking about lines that get finer and blurry.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    10. Re:Is this for real? by Shajenko42 · · Score: 1

      Don't worry. If we ever get 100% fully realistic VR, people will be far more interested in sex simulators. THAT will be what will doom the human race.

    11. Re:Is this for real? by endymion.nz · · Score: 1

      How about every night when you go to sleep and dream about whatever it is you dream about. Do you go and act out those fantasies the next day? I'm sure they seem very real when you're asleep but it's easy to tell the difference when you wake up. Can't see how VR would be much different.

      --
      mediocrity rules, man
    12. Re:Is this for real? by endymion.nz · · Score: 1

      If you know of a game where a click of my mouse has any effect in real life whatsoever

      Obviously you've never been dumped in Second Life.

      --
      mediocrity rules, man
  9. Played for along time by VegetaFH1 · · Score: 1

    Ive been playing games since i was a 1 year old, im a perfectly normal human being (other then having A.S and Dyslexiea) Killing human beings and killing pixels ARE NOT THE SAME in any way shape or form, infact you could narrow it down to killing electricity, becuase quite honestly, what powers your computer? HOWEVER: I do notice and accept that preforming these acts in/on the computer screen does stimulate your brain as to say "This is a possible outcome, I shall prepare myself for it" it is then barried into your sub-concenious, you dont think of it like that but that is the way your brain handles it On top of that i do have to notice the crimes commited by "so called" GTA players (now we all know its BS that its just GTA, thats just aload of mass media ass-hattery) I am a good human being, ive done nothing wrong and i sware, the day the government tells me what i can and cannot do on the net or in/on games is infact the fact i eather die or take up arms again those that will suromvent my RIGHT to view stuff that i wish to view (or do) As to where i draw the line: anything that deals with rape or anything of the forceful nature done on human beings OR pixels that is not wished to be done to them, and no that does not mean i wont kill you in team fortress 2 if you ask me not to, ill still gladly flame your ass from here to timbukto and back again :D

    1. Re:Played for along time by fractoid · · Score: 5, Funny

      Not content with your slaughter of innocent virtual entities, you then proceeded to disembowel the English language?

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    2. Re:Played for along time by interkin3tic · · Score: 1

      Killing human beings and killing pixels ARE NOT THE SAME in any way shape or form

      Right, that's why the pixels are arranged in the shape of humans when you kill them :-P

    3. Re:Played for along time by VegetaFH1 · · Score: 1

      Killing human beings and killing pixels ARE NOT THE SAME in any way shape or form

      Right, that's why the pixels are arranged in the shape of humans when you kill them :-P

      No, pixels are pixels Its a piece of code transfered to a monitor which tells the monitor itself to SHAPE the pixels in a specific way to "LOOK LIKE" a human being or charactor of some describtion The pixels themselves that make up the shape arent the shape Its like saying "You cant complete a rubix cube with only one block"

    4. Re:Played for along time by VegetaFH1 · · Score: 1

      Not content with your slaughter of innocent virtual entities, you then proceeded to disembowel the English language?

      No, i was staring at your carelessness for reading posts and missing the word DYSLEXIEA and wondered "is this guy an idiot for real?"

    5. Re:Played for along time by Anonymous Coward · · Score: 0

      Having dyslexia doesn't mean you can murder the English language as you did in your post. It means you might have trouble identifying which keys on the keyboard you meant to type. Don't allow a disorder, which you may or may not have actually been diagnosed with, to take the blame for your laziness.

    6. Re:Played for along time by fractoid · · Score: 2

      To be fair, though, he's right. I did miss the bit about Dyslexia ('Ive', 'i', 'im' made three strikes and I pulled out the sarcastic jokeotron) and what I said was the equivalent of seeing a guy with a gammy leg walking down the street and yelling "HAHA LOOK AT THAT GUY HE WALKS FUNNY". My apologies, VegetaFH1.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    7. Re:Played for along time by Anonymous Coward · · Score: 0

      http://en.wikipedia.org/wiki/Characteristics_of_dyslexia

      Wow, I must have dyslexia too... I've read this Wikipedia page over and over and I didn't see it mention "failure to capitalize the word 'I'" anywhere. Not to mention all of the dyslexics I've known manage to use complete, coherent sentences.

      Go ahead and keep using that excuse though, it looks like it works on some people.

  10. Schoolyard violence? by MindlessAutomata · · Score: 0, Troll

    And violence on the playground? I draw the line at cops and robbers, man. Murder simulation right there. I couldn't stomach one kid lying down pretending to be dead. Hell, I threw up when my friend made an over-the-top death gargling noise. Shit's unreal, man, surely our Congressional Overlords must step in with sweet blessings from Barack Obama.

  11. it is NOT murder... by Kenja · · Score: 1

    I mean... they get better, right? So how can it be murder, virtual or otherwise.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
  12. Virtual murder isn't and cannot be murder. by Digestromath · · Score: 1
    Murder is defined as the unlawful killing of a human being. This requires the death of a human being, being the ceasation of life. One cannot commit virtual murder.

    Further more, one cannot commit murder against an artificial intelligence or even an alien (at this moment in most countries).

    To confuse 'killing' avatars in an MMO with murder is rediculous, at its best, rendering an avatar useless against the law would be property damage.

    The photorealistic qualities of games do not change the law, or impart more permanent consequences. Even if a computer peripheral sprays blood on my face after shooting a digital representation of my mom on screen, it doesn't mean I killed her. It may not be great for one's mental health, but neither is entertaining to many realistic daydreams about similar topics.

    Page me when I can actually press a button while playing a game, and a handgun mounted on top of thier monitor shoots someone in face.

    1. Re:Virtual murder isn't and cannot be murder. by Anonymous Coward · · Score: 0

      It is Intellectual Murder! We are preparing a bill to punish all you intellectual murderers!
      Think of the virtual children!

    2. Re:Virtual murder isn't and cannot be murder. by Lemmy+Caution · · Score: 2, Interesting

      Representations mean something. If you know someone that is always playing "Virtual KKK," running around lynching black men and burning crosses in a virtual setting, are you going to say, "oh, he's not a racist, those aren't real people?" No, you're going to make a connection between the representation of a thing and the thing itself.

      While the re-enactment of a murder isn't the same as a murder, no one is saying that it is. What they are saying is that indulgence in the first desensitizes us from our horror about the second. I think it's generally true (and by no means limited to games, either.) Games and media affect the emotions: they can teach, they can inspire, they can create fear and suspense, they can produce empathy. Why do you think they are incapable of also reducing empathy?

    3. Re:Virtual murder isn't and cannot be murder. by Daniel+Dvorkin · · Score: 1

      If you're going to be pedantic and legalistic, you might want to try proofreading your post before hitting the "Submit" button.

      --
      The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
    4. Re:Virtual murder isn't and cannot be murder. by XnavxeMiyyep · · Score: 1

      If you know someone that is always playing "Virtual KKK," running around lynching black men and burning crosses in a virtual setting, are you going to say, "oh, he's not a racist, those aren't real people?" No, you're going to make a connection between the representation of a thing and the thing itself.

      And while he may be a racist, that doesn't mean the government has any business censoring such a game.

      --
      I put the 't' in electrical engineering.
    5. Re:Virtual murder isn't and cannot be murder. by Lemmy+Caution · · Score: 1

      The word "censorship" - or the idea behind it - appeared neither in my post nor the original article. Both are written to adults to get them to think about their own behavior and how we should manage our own emotional and ethical landscapes.

      Censorship becomes less of an issue when people are able to have conversations about the ethical heft of the media they are consuming, about the cultural effects of it, and so forth. Right now, there is no law forbidding Hollywood from making another "Birth of a Nation," yet generally we don't really have to worry about that happening. When you try to shut down a conversation by invoking the idea of censorship rather than deal with the issues at hand, you perversely prove the point of the censors: that people are too simple-minded and incapable of true reflection to be allowed to manage their own media consumption.

    6. Re:Virtual murder isn't and cannot be murder. by XnavxeMiyyep · · Score: 1

      When you try to shut down a conversation by invoking the idea of censorship rather than deal with the issues at hand, you perversely prove the point of the censors: that people are too simple-minded and incapable of true reflection to be allowed to manage their own media consumption.

      But you were responding to a post which said that virtual murder is not murder and was referring to laws regarding such, which would thus make censorship be the issue at hand.

      I agree with your general point that some games have no inherent merit, and that someone who is always playing such a game is likely to have serious problems.

      That being said, that doesn't mean that anyone who plays that game is racist, just in the same sense that not everyone who watches Birth of a Nation is racist.

      Nothing posted indicates that people shouldn't be allowed to manage their own media consumption.

      --
      I put the 't' in electrical engineering.
  13. False premise by another_twilight · · Score: 5, Insightful

    From the article;

    "With each act of violence, a piece of us grows cold, calloused, and uncaring towards the well being of others. Repeat that, and we become slowly desensitized to pain and suffering."

    Perhaps the part of us that finds violence towards an on-screen representation of someone or something, but I have yet to see any evidence that this translates to a callousness towards real people or events. The implication that increasingly realistic graphics are somehow going to cross this divide is neither argued nor proven in this article.

    Games are designed as entertainment. Entertainment is not realistic. No matter what the interface (I will even allow some futuristic neural hookup) there are going to be clues and cues that what you are engaged in is not Real Life. It is this very knowledge that is part of what makes games enjoyable. We are freed of the normal consequences of our actions, free to explore a new environment, to discover the rules of cause-and-effect and to enjoy the difference between these and the world we normally live in.

    Perhaps when we have the tech to seamlessly mimic reality there may grow a market for entertainment that deliberately blurs the line between Real and Game, but that relies on both an increase in technical realism and a deliberate move away from what makes a game a game.

    Perhaps the author has forgotten what it means to play.

    1. Re:False premise by Macgrrl · · Score: 5, Insightful

      "With each act of violence, a piece of us grows cold, calloused, and uncaring towards the well being of others. Repeat that, and we become slowly desensitized to pain and suffering."

      Good thing I don't need to kill animals for food then, imagaine how much damage that would do to the psyche as opposed to the detatchment we get from buying meat vaccuum sealed at the supermarket.

      It's not that long ago in terms of human history that death was far more familiar to everyone, we killed for food, people were born and died at home, wars broke out far more frequently and we most likely on your doorstep, life in general was far more girtty and voilent on a daily basis.

      Oddly enough the average 'man in the street' didn't turn into a serial killer through simple exposure to all this banal violence. Maybe that was the difference, the banality of it all. Why do we believe the exposure to fantasy violence will be so damaging when exposure to real violence typically wasn't?

      There are still people in our communities who are exposed to massive violence on a daily basis - slaughtermen, emergency services personnel, etc... Do they have a higher than average likelihood to commit violent crimes?

      There are times I think this is all a beat up for someones honours thesis.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    2. Re:False premise by genner · · Score: 1

      "With each act of violence, a piece of us grows cold, calloused, and uncaring towards the well being of others. Repeat that, and we become slowly desensitized to pain and suffering."

      Good thing I don't need to kill animals for food then, imagaine how much damage that would do to the psyche as opposed to the detatchment we get from buying meat vaccuum sealed at the supermarket.

      It's not that long ago in terms of human history that death was far more familiar to everyone, we killed for food, people were born and died at home, wars broke out far more frequently and we most likely on your doorstep, life in general was far more girtty and voilent on a daily basis.

      Oddly enough the average 'man in the street' didn't turn into a serial killer through simple exposure to all this banal violence. Maybe that was the difference, the banality of it all. Why do we believe the exposure to fantasy violence will be so damaging when exposure to real violence typically wasn't?

      There are still people in our communities who are exposed to massive violence on a daily basis - slaughtermen, emergency services personnel, etc... Do they have a higher than average likelihood to commit violent crimes?

      There are times I think this is all a beat up for someones honours thesis.

      While video game violence is debatable exposure to real violence does have dramtic consequences on some people.
      You never heard of post traumatic stress disorder?

    3. Re:False premise by palndrumm · · Score: 1

      I have yet to see any evidence that this translates to a callousness towards real people or events.

      Read the article linked to in this comment above. While it's by no means conclusive evidence, it is does suggest there may be some kind of connection worth investigating.

    4. Re:False premise by ardor · · Score: 1

      As the GP said, violence and wars were far more frequent. Violence was a regular part of daily routine. You cannot really talk about post traumatic stress disorder there - those who couldn't handle it didn't make it far.

      --
      This sig does not contain any SCO code.
    5. Re:False premise by kamapuaa · · Score: 1
      Good thing I don't need to kill animals for food then, imagaine how much damage that would do to the psyche as opposed to the detatchment we get from buying meat vaccuum sealed at the supermarket.

      Yeah, but bacon tastes good. Pork chops taste good.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    6. Re:False premise by Bl4d3 · · Score: 1

      Killing for food is one thing, try to kill something out of mercy. I had to put my hamster to sleep (laugh all you want) recently. It couldn't move, was blind on one eye and very near its death. I felt bad about it for the better part of a week.

      And I'm not at all queasy when it comes to killing in games, went through Soldier of Fortune killing most with groin shoots :) Hell even women or children it doesn't matter much if then stand between me and the objective I'm trying to accomplish.

      --
      40% Funny, 40% Insightful, 40% Informative, 40% Dolomite
    7. Re:False premise by Anonymous Coward · · Score: 0

      Do you notice the key word there - some people.

      Some people are allergic to peanuts - we don't know in advance which ones, so lets get rid of all peanuts completely so these poor people don't choke/die.

      Seem like an overreaction? Well it is, and so is removing all signs of violence because your threatened by it and /some people find it offensive/damaging. How about these people take personal responsibility to stay away from it themselves - the same way (successfully) recovering drink/drug addicts keep themselves away from their vice?

    8. Re:False premise by Anonymous Coward · · Score: 0

      Games are designed as entertainment. Entertainment is not realistic. No matter what the interface (I will even allow some futuristic neural hookup) there are going to be clues and cues that what you are engaged in is not Real Life.

      So far as I know, I'm a pretty normal, well-adjusted member of society. That said, I sometimes scare myself after all-night LAN games, because after 6 hours of games and no sleep for 24, I start to get confused about the line between games and reality - I start viewing everything as 'points' and I try to make decisions about things that I would normally dismiss. I've never decided to kill someone, but I've certainly behaved in ways I would never normally behave. You can blame the lack of sleep rather than the computer games, but I worry that it's the games that inspire the bad behaviour even if the lack of self-control is due to fatigue.

      So while I doubt computer games are ever solely responsible for real-life violence, I wouldn't be surprised if they could have an effect on someone who's self-control is already compromised - either by lack of sleep, sickness, or drugs such as alcohol or pot.

    9. Re:False premise by Gulthek · · Score: 1

      Games are designed as entertainment. Entertainment is not realistic.

      Exactly! I came here to make that same comment after I read his dire prediction for GTA6. For goodness sake, if it isn't fun then it's not a game.

    10. Re:False premise by CAIMLAS · · Score: 1

      One might even argue that, due to the passive and docile nature of modern life, it is a psychological necessity for many people to get a "little dose of violence" every once in a while to keep them sane. If a violent existence is the status quo for the most of humanity's existence, we're bred to require it in much the same way that we're bred to seek sex and other forms of cost/fulfillment.

      The 'release' received from violent displays might very well be necessary on a number of levels:
      * It might help offset a severe psychological reaction in the face of actual severe violence (PTSD?)
      * It might provide a momentary release for aggressive violent feelings/inclinations, resulting in the person to maintain a more docile existence.
      * It might (in the case of males/aggressive types) provide hormones to their body which they would otherwise not produce without actual violence - hormones which are necessary for their physical/mental health.
      * Like sexual pornography, it might help sate a desire which may help delay or retard growing insatiable desires.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    11. Re:False premise by hstueckler · · Score: 1

      The premise may be weak, but it is not false. I agree that playing video games is not going to turn you into a stone cold killer, however, it is a piece of the equation. It has been said several times, and rightly so, that crazy people will do crazy things no matter what, but the question is, are we creating psuedo-crazy people?

      There is strong evidence that we are. Well researched, documented evidence was compiled in a book called _On Killing: The psychological cost of learning to kill at war and in society_ (or something very close to that). A well informed debate would have to address the evidence stated by the author, and if you have any interest in having a well rounded opinion on the subject, it is a must read.

      In a nutshell, there are several mental "safeties" that need to be tripped before a human being can willingly kill another. The safeties include peer support, physical distance from victim, preconditioned response, desensitization, and several more. The violent video game is just one of several factors, currently prevalent in society, that trip the safeties. The problem is that all of the safeties can be removed by common, culturally acceptable activities.

      Probably all of us in this forum can say that we loved to play those games, and it didn't turn us into murderers, but I can say with equal confidence that the most murderous youth in recent history (columbine, etc.) did in fact play those games as well. It was a necessary ingredient.

    12. Re:False premise by another_twilight · · Score: 1

      Thank you.
      That is the first decent example I have seen that shows that there is some effect from violent games.

      I still think that it is a long bow to draw to suggest that a delay in helping people after exposure to simulated violence leads to a general desensitisation - but as you say, it is certainly worth pursuing (for example - I note that the non-violent games are also a lot less 'intense', testing for adrenaline levels and similar would be interesting).

      I would also be curious to see if the effect is temporary. The article your link links to emphasises that even though the violent game players did help, it took longer and this was after just 20 minutes of playing. It may be (especially if related to elevated stress levels) that the effect is short term no matter how long or how frequently someone is exposed. If it is a stress response, it may even be that long time violent game players may be less effected by 20 minutes of game play (desensitising of another kind).

      Not to diminish the findings (it is great to see some real work being done to try and work out what, if any, effect is felt), but if this is the strongest case that can be made, I think the author of the original article is needlessly fearmongering.

  14. Oh, please. by jcr · · Score: 1

    Kids pointing their fingers at each other and yelling "bang!" are simulating murder. So what?

    Hundreds of millions of kids play cops and robbers or cowboys and indians, and never hurt anyone at all.

    -jcr

    --
    The only title of honor that a tyrant can grant is "Enemy of the State."
    1. Re:Oh, please. by Nutria · · Score: 3, Insightful

      Kids pointing their fingers at each other and yelling "bang!" are simulating murder.

      It is bald stupidity or complete intellectual dishonesty to equate gross (of, relating to, or dealing with general aspects or broad distinctions) stylizations by children who have never seen a gun, much less blood or a serious wound, with photorealistic hi-def video of death, agony and gore.

      --
      "I don't know, therefore Aliens" Wafflebox1
    2. Re:Oh, please. by jcr · · Score: 1

      It is bald stupidity or complete intellectual dishonesty

      How do you walk with that stick up your ass?

      -jcr

      --
      The only title of honor that a tyrant can grant is "Enemy of the State."
    3. Re:Oh, please. by Nutria · · Score: 2, Interesting

      That 5-digid uid should make you old enough to think up something better than a middle school insult.

      --
      "I don't know, therefore Aliens" Wafflebox1
    4. Re:Oh, please. by Anonymous Coward · · Score: 0

      Ah, but that's not realistic.

      We should only take it seriously when they start falling to the floor screaming, covering themselves in fake blood, etc.

    5. Re:Oh, please. by jcr · · Score: 1

      I would if you deserved any better.

      -jcr

      --
      The only title of honor that a tyrant can grant is "Enemy of the State."
    6. Re:Oh, please. by Anonymous Coward · · Score: 0

      It is also intellectually dishonesty or at least naive to believe that any game we currently have even begins to realistically emulate death, agony and gore. I'll take it by your comment that you've never seen a real dead body in person (other than perhaps at a funeral). The first time you see a real body that has been in a car accident or a drowning victim recovered a week or so later, you will not soon forget. The image will make you feel sick and will linger in your mind. There is a reason counseling is offered to anyone involved.

      Equating the above scene with a violent video game (even the soldier of fortune or manhunt series) is a non-starter. Feel free to debate violence in video games and morality. I certainly won't stop you or even take sides really, but don't equate the real thing to video games because there is still a HUGE divide between the two. The people making these comparisons are people whose only experience with death is the nightly news.

    7. Re:Oh, please. by Nutria · · Score: 1

      It is also intellectually dishonesty or at least naive to believe that any game we currently have even begins to realistically emulate death, agony and gore.

      I never said it did.

      But... they are more realistic than 5-10-15 years ago, and they'll be even more realistic in 5-10-15 years.

      --
      "I don't know, therefore Aliens" Wafflebox1
  15. There is an upside by MrKaos · · Score: 1

    We could simulate murdering Tom Cruise over and over and it would just never get old.

    --
    My ism, it's full of beliefs.
  16. Unpopular but interesting. by haeger · · Score: 5, Interesting

    Read this by Dave Grossman http://www.killology.com/print/print_teachkid.htm
    It's about teaching kids to kill. I'm sure there are many anecdotes out there about how "I played games for years and I haven't killed anyone" but the man has a point...

     

    Some quotes from the text:

    "Healthy members of most species have a powerful, natural resistance to killing their own kind. Animals with antlers and horns fight one another by butting heads. Against other species they go to the side to gut and gore. Piranha turn their fangs on everything, but they fight one another with flicks of the tail. Rattlesnakes bite anything, but they wrestle one another.

    When we human beings are overwhelmed with anger and fear our thought processes become very primitive, and we slam head on into that hardwired resistance against killing. During World War II, we discovered that only 15-20 percent of the individual riflemen would fire at an exposed enemy soldier (Marshall, 1998). [...]

    That's the reality of the battlefield. Only a small percentage of soldiers are willing and able to kill. When the military became aware of this, they systematically went about the process of âoefixingâ this âoeproblem.â And fix it they did. By Vietnam the firing rate rose to over 90 percent (Grossman, 1999a).

    [...]

      The training methods the military uses are brutalization, classical conditioning, operant conditioning, and role modeling. Let us explain these and then observe how the media does the same thing to our children, but without the safeguards.

    Brutalization, or âoevalues inculcation,â is what happens at boot camp. Your head is shaved, you are herded together naked, and dressed alike, losing all vestiges of individuality. You are trained relentlessly in a total immersion environment. In the end you embrace violence and discipline and accept it as a normal and essential survival skill in your brutal new world.

    Something very similar is happening to our children through violence in the media. [...]

    Classical conditioning is like Pavlov's dog in Psych 101. Remember the ringing bell, the food, and the dog could not hear the bell without salivating?

    In World War II, the Japanese would make some of their young, unblooded soldiers bayonet innocent prisoners to death. Their friends would cheer them on. Afterwards, all these soldiers were treated to the best meal they've had in months, sake, and to so-called "comfort girls." The result? They learned to associate violence with pleasure.

    This technique is so morally reprehensible that there are very few examples of it in modern U.S. military training, but the media is doing it to our children. Kids watch vivid images of human death and suffering and they learn to associate it with: laughter, cheers, popcorn, soda, and their girlfriend's perfume (Grossman & DeGaetano, 1999).
    [...]
    The third method the military uses is operant conditioning, a powerful procedure of stimulus-response training. We see this with pilots in flight simulators, or children in fire drills. When the fire alarm is set off, the children learn to file out in orderly fashion. One day there's a real fire and they're frightened out of their little wits, but they do exactly what they've been conditioned to do (Grossman & DeGaetano, 1999).

    In World War II we taught our soldiers to fire at bullseye targets, but that training failed miserably because we have no known instances of any soldiers being attacked by bullseyes. Now soldiers learn to fire at realistic, man-shaped silhouettes that pop up in their field of view. That's the stimulus. The conditioned response is to shoot the target and then it drops. Stimulus-response, stimulus-response, repeated hundreds of times."

    --
    You are not entitled to your opinion. You are entitled to your informed opinion. -- Harlan Ellison
    1. Re:Unpopular but interesting. by 0123456 · · Score: 1

      Read this by Dave Grossman http://www.killology.com/print/print_teachkid.htm

      I have read it, and I'm sorry, but I'm far from convinced: he makes some good points in his book, but this one is just silly. It's one thing to take a soldier who's going through the brutalising process of basic training, teach them to shoot a gun at a target, then throw them into a war-zone with a gun and people shooting back at them and expect them to shoot back; it's a huge jump to go from there to claiming that shooting a few pixels on a screen using a mouse button in the comfort of your own home will make the average person more likely to go on a killing spree.

    2. Re:Unpopular but interesting. by tnok85 · · Score: 2, Interesting

      I have read it, and I'm sorry, but I'm far from convinced: he makes some good points in his book, but this one is just silly. It's one thing to take a soldier who's going through the brutalising process of basic training, teach them to shoot a gun at a target, then throw them into a war-zone with a gun and people shooting back at them and expect them to shoot back; it's a huge jump to go from there to claiming that shooting a few pixels on a screen using a mouse button in the comfort of your own home will make the average person more likely to go on a killing spree.

      It's not a far jump to say that simulating an environment in which we are trained to kill has absolutely no effect on us. Boot camps are essentially extended training simulations, when you look at it like this.

    3. Re:Unpopular but interesting. by pedestrian+crossing · · Score: 2, Insightful

      it's a huge jump to go from there to claiming that shooting a few pixels on a screen using a mouse button in the comfort of your own home will make the average person more likely to go on a killing spree.

      It was a "few pixels" back in the days of Space Invaders, but now the push is to make it more and more pixels, to get more realistic.

      While I don't think that legislation is appropriate, you're fooling yourself if you think that slaying a monster by bumping into a single ASCII character (ala Nethack) has the same psychological impact as blasting away at a very realistic looking human with a BFG, splashing realistic gore all over the place at 1600x1200.

      --
      A house divided against itself cannot stand.
    4. Re:Unpopular but interesting. by Anonymous Coward · · Score: 0

      I take it you have never been to boot camp? See the thing about boot camp is you dont get bored and quit (well you could but its unlikely for most ppl) With video games when you finish playing you get up and go on with your day. They arent similar at all. Soon as you can make a video game tired me out both physically and mentally that makes me have very little fun then you might have an arguement. Really tho who the hell would buy such an unfun game tho?

    5. Re:Unpopular but interesting. by 0123456 · · Score: 1

      It was a "few pixels" back in the days of Space Invaders, but now the push is to make it more and more pixels, to get more realistic.

      And? The more realistic it becomes, the less people will enjoy doing it unless they're psychopaths already: Grossman's own book points out that the vast majority of people have a natural aversion to killing, and that's not going to be any less applicable to realistic killing in computer games than to killing in real life.

      As a poster up above pointed out, you can't quit boot camp the way you can quit playing a computer game, so the comparison is just silly.

    6. Re:Unpopular but interesting. by Anonymous Coward · · Score: 0

      I call BS.

      "During World War II, we discovered that only 15-20 percent of the individual riflemen would fire at an exposed enemy soldier"

      Some dude with a gun is charging at you? You pull the fucking trigger. End of story.

    7. Re:Unpopular but interesting. by unfasten · · Score: 2, Informative

      The source is cited but apparently you couldn't be bothered so here you go:

      http://www.google.com/search?hq=Marshall+%22Men+against+fire%22

      And here's an article that talks about it: http://www.historynet.com/men-against-fire-how-many-soldiers-actually-fired-their-weapons-at-the-enemy-during-the-vietnam-war.htm/print/

      In a squad of 10 men, on average fewer than three ever fired their weapons in combat. Day in, day out - it did not matter how long they had been soldiers, how many months of combat they had seen, or even that the enemy was about to overrun their position. This was what the highly regarded Brigadier General Samuel Lyman Atwood Marshall, better known as S.L.A. Marshall, or 'Slam,' concluded in a series of military journal articles and in his book, Men Against Fire, about Americaâ(TM)s World War II soldiers. Marshall had been assigned as a military analyst for the U.S. Army in both the Pacific and Europe. The American, he concluded, comes 'from a civilization in which aggression, connected with the taking of life, is prohibited and unacceptable... The fear of aggression has been expressed to him so strongly and absorbed by him so deeply and pervadingly - practically with his mother's milk - that it is part of the normal man's emotional make-up. This is his great handicap when he enters combat. It stays his trigger finger even though he is hardly conscious that it is a restraint upon him.'

    8. Re:Unpopular but interesting. by Dr.+Impossible · · Score: 1

      They have the same psychological impact, and the psychological impact is exactly zero. It's gory movies that (may) make me feel distressed (I don't even want to watch movies like Hostel and Saw).

    9. Re:Unpopular but interesting. by Anonymous Coward · · Score: 0

      "Healthy members of most species have a powerful, natural resistance to killing their own kind. Animals with antlers and horns fight one another by butting heads. Against other species they go to the side to gut and gore. Piranha turn their fangs on everything, but they fight one another with flicks of the tail. Rattlesnakes bite anything, but they wrestle one another.

      Dog and wolves go for the throats of each other when in-fighting occurs. Big cats also go for the throats and soft underbellies of their fellow cats. Baby gulls peck each other to death and eat the loser.

      Its a huge over-simplification to assume that animals have a 'powerful natural resistance' to killing their own kind - completely devoid of anything but anecdotal evidence. Not to mention that almost all predatory animals love to play fight, and this often ends in a feigned death by one.

      If you're going to appeal to authority right at the start of argument, try appealing to one that doesn't base his arguments of fallacies as well.

    10. Re:Unpopular but interesting. by Opportunist · · Score: 1

      The difference is that instead of only self harm (i.e. suicide) he will take some with him.

      When you look at the school shootings, you'll notice that they were not normal killing sprees. That wasn't someone who went nuts and fired at random targets.

      Those shootings were executed by students of the school. Students that felt like their teachers treated them unfairly. Students that were shunned and outcast by their peers.

      That was not a rampage.

      That was revenge.

      If those games do what the book says they do, the only effect they had was to turn a potential suicide into a suicide-with-casualties. And I'd rather suggest we eliminate the primary problem, i.e. the reason for the person to get suicidal in the first place, rather than trying to limit it to a "mere" suicide by keeping the inhibition to kill other humans in place.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    11. Re:Unpopular but interesting. by Dravik · · Score: 1

      Having been through basic training, it isn't particularly brutal. The day are long and exhausting, the instructor is a jackass, but brutal is a very poor description.

      --
      The purpose of language is communication, If the idea is clear the grammar ain't important
    12. Re:Unpopular but interesting. by fastest+fascist · · Score: 1

      In World War II, the Japanese would make some of their young, unblooded soldiers bayonet innocent prisoners to death. Their friends would cheer them on. Afterwards, all these soldiers were treated to the best meal they've had in months, sake, and to so-called "comfort girls." The result? They learned to associate violence with pleasure.

      There is another explanation for how this would work that isn't about conditioning. The soldier has an inner conflict: murder is reprehensible but his peers and the authorities around him encourage him to commit it. Having commited murder, the soldier has chosen to bend his morals in favour of group loyalty. By accepting a reward for murder, the soldier accepts the act again, deepening their commitment. Now the conflict is not only between the soldier's inner morals and external pressure, but also between his repulsion for murder and the fact that obviously he himself holds other values in higher esteem still, since he already did kill someone, with the extra guilt of having profited from the act providing further pressure. Many will eventually conclude, consciously or not, that what they did was the right thing to do, and will do it again if ordered to, because to refuse at any point would be to accept guilt over all the things they have already done.

    13. Re:Unpopular but interesting. by Anonymous Coward · · Score: 1, Insightful

      The source is cited but apparently you couldn't be bothered so here you go:

      Too bad you didn't bother to read what you linked. If you had you might have noticed this:

      Some 20 years later, the validity of Marshall's analysis was called into doubt. Respected researchers interviewed those who had accompanied him in World War II and also pored over his personal notes during the mid-1980s. Convincing evidence pointed to his having fabricated his World War II ratio-of-fire values, still so widely accepted at the time. The question seemed inevitable: Had there been a problem with Americans' willingness to engage the enemy in World War II? If so, had it actually been rectified during the Vietnam War as Marshall claimed, or was the research done there just as flawed as had been the case a quarter of a century before?

      Guess being snarky was more important.

    14. Re:Unpopular but interesting. by jimshatt · · Score: 1

      You keep repeating the we're doing the same to our children, but then give no example of that. Also, the military train their soldiers to kill purposefully, and the soldiers know that it is on purpose and thus are more responsive to the stimuli they are given.

    15. Re:Unpopular but interesting. by indiechild · · Score: 1

      I really liked Dave Grossman's book "On Killing" years ago when it first came out, but he seems to have gone off the rails since then. Computer games are murder simulators and all that.

      I think he's got the psychology and conditioning aspects right, but I'm not convinced that videogames translates to murder training tools. I think it's a complex issue and you have to see it in context with everything else that happens in people's lives. If someone is mentally unstable and surrounds themselves with violent films, music and video games, obviously we need to pay attention. But I don't think healthy, normal kids or people are really very vulnerable to violent video games or indeed any kind of violent media.

    16. Re:Unpopular but interesting. by Anonymous Coward · · Score: 0

      "Something very similar is happening to our children through violence in the media. "

      Where is the proof? It's one thing to point to known instances of these things in military training in Japan, but the shift to "it's happening to our children!" is unsubstantiated.

      "Kids watch vivid images of human death and suffering and they learn to associate it with: laughter, cheers, popcorn, soda, and their girlfriend's perfume."

      Same thing here. I'm 23, and I've been raised with the media yelling at me all my life. I don't know of any situation in which "kids" are watching images of human death and suffering and laughing at it. These two points seem to hold up his entire point that the media is doing for children what governments have done for soldiers, and I find them quite shaky.

    17. Re:Unpopular but interesting. by Anonymous Coward · · Score: 0

      The whole "stimulus response" thing only works if what you are doing in the training is a close facsimile to the real scenario you are being trained for. Talk of shooting man-shaped silhouettes with a rifle is fine because those men then take that same rifle and use it to shoot man-shaped silhouettes. How is clicking with a mouse at a tiny thing on a screen (regardless of whether that thing is a humanoid or not) even close to running through a hallway shooting people with a real weapon?

      Yes the images look the same, but the actions and the experience are (at least I would imagine they are) completely unrelated.

    18. Re:Unpopular but interesting. by lordtrickster · · Score: 1

      The training methods the military uses are brutalization, classical conditioning, operant conditioning, and role modeling. Let us explain these and then observe how the media does the same thing to our children, but without the safeguards.

      Brutalization, or âoevalues inculcation,â is what happens at boot camp. Your head is shaved, you are herded together naked, and dressed alike, losing all vestiges of individuality. You are trained relentlessly in a total immersion environment. In the end you embrace violence and discipline and accept it as a normal and essential survival skill in your brutal new world.

      Um, I went through US Army boot camp in '99, and this statement no longer applies (it may have during Vietnam), at least in my experience. Flutter kicks (a common exercise) and long marches were the most brutal thing inflicted upon us. I spent half the time in a classroom, where morality and law were emphasized. Drill sergeants were not permitted to inflict violence upon us. My own actually crossed the line and hit me, and was demoted and removed from the training role.

      The Army may have screwed things up during Vietnam, but they've gone a long way towards fixing it.

    19. Re:Unpopular but interesting. by Anonymous Coward · · Score: 0

      I don't know of any situation in which "kids" are watching images of human death and suffering and laughing at it.

      Oh come on. You didn't think very hard about it did you?
      Scream 1-3?
      Scary Movie?
      SAW1-5?
      Texas chainsaw massacre?

      Have you ever laughed, eaten popcorn, had soda or hugged your girlfriend while watching a movie? A movie where people were killed? Horribly?
      I have.
      Movies that are so disgusting that I should be disturbed by the violence in them. But I'm not. And that's scary.

    20. Re:Unpopular but interesting. by bigbigbison · · Score: 1

      I've read the book and it is pretty much a load of crap. Grossman was in the military and that may give him the background to talk about the military but he does nothing to prove that there is any connection between the military and videogames.

      The military does use computer generated scenarios but from what I've read and seen they use these "videogames" to teach teamwork and tactics not to encourage people to kill.

      If there were any correlation between playing videogames and violence the statistics on youth violence should be going up but they aren't.

      Grossman makes a lot about the military's training techniques. The military also forces you to make your bed. That's why I never make mine: I'm afraid that if I do what the military does I'll go crazy and start killing people.

      If the military techniques are so good at making people into killers why aren't there tons of ex-military murderers?

      If Grossman's thesis that we are "teaching our kids to kill," which I don't believe since holding a controller or mouse and keyboard isn't very much like using a gun, teaching them how to kill is not the same as making them want to kill. I was taught how to diagram sentences but I don't ever get the urge to do so.

      --
      http://www.popularculturegaming.com -- my blog about the culture of videogame players
    21. Re:Unpopular but interesting. by Animats · · Score: 1

      During World War II, we discovered that only 15-20 percent of the individual riflemen would fire at an exposed enemy soldier (Marshall, 1998)

      That was from S.L.A. Marshall. There's a long analysis of that guy by Col. David Hackworth, who knew him well, in About Face. Much of S.L.A. Marshall's writings on war were faked. He wrote convincingly, but even though he really was a U.S. Army general in WWII, he never commanded a combat unit. He was a staff analyst. He made stuff up, and then wrote about it as if he'd been there.

    22. Re:Unpopular but interesting. by sesshomaru · · Score: 1

      And again, I must refer to this:

      Grossman-ism: Media Violence and Mad Social Science

      What we have here is a quasi-religious belief in the goodness of Man. Something not born out by human behavior for as long as there have been humans.

      None of it is based on real science, and it has what for most of it's adherants is a non-falsifiable premise, no matter how many Sparticani the Romans crucified, how many babies sacrificed to Dagon, or how many hearts were given to the Aztec gods.


        The Good News is the attractive and inspiriting proposition that most people have a powerful instinctual disinclination to kill other human beings, and under normal conditions, including their own presence on a battlefield in immediate proximity to homicidal strangers, will refuse to do so. The Bad News is that modern media culture produces an abnormal condition in which ordinary children are all too likely to become much more effective killers than, say, a typical American GI facing the SS in Normandy. And Col. Grossman is supremely confident that he can prove both of these contentions. His attempts to do so, in these two fantastic and extremely dispiriting parodies of rational argument, are fascinating illustrations of the intellectual level of much contemporary American social science.

      I wouldn't care, but the whole point of all these mental gymnastics is to remove First Amendment protections from video games, as Frederick Wertham did to comic books for many years. And the author of the article sites as his "realistic, murder simulator" Bioshock. Seriously, Bioshock.

      I might have more respect if they were talking about realistic war simulations... ok, who am I kidding, no I wouldn't. But Bioshock? Seriously? They game where you have magic powers and the enemies all look like freakshow rejects? That game?

      --
      "MIT betrayed all of its basic principles."
    23. Re:Unpopular but interesting. by Lost+Race · · Score: 1

      I have a particularly vivid memory of going to the theater to see "Total Recall" (because it was based on a Philip K Dick story) and watching the kids in front of me cheering and howling with laughter when a bystander was graphically ripped apart by gunfire in one of the fight scenes. I pretty much stopped going to the theater after that.

    24. Re:Unpopular but interesting. by Anonymous Coward · · Score: 0

      So where's my bayonet and comfort girls......BITCH?!

  17. Next FOX Special... by Anonymous Coward · · Score: 0

    This will probably be on the next Martha MacCallum show on FOX...

  18. Virtual reality as a moral imperative? by PsychoKick · · Score: 2, Interesting

    The closer games get to simulating reality, the less reasons & excuses there are to do bad things in reality. With full immersive VR, the collective id of humanity can be contained in the sandbox "Matrix" where it belongs. Reality may finally become the exclusive domain of our higher nature, unpolluted by our base, obsolete animal/tribal urges.

    People are so quick to fear the "corrupting" effects of virtual reality, but it may very well be that VR is the key to establishing an unimaginably better reality.

    1. Re:Virtual reality as a moral imperative? by BurtCrep · · Score: 1

      This is something I totally subscribe to. Popularity of violent games and movies is an indication that a good proportion of the human (arguably mostly male) population has battle fever, an urge to get involved in conflict and to come out the winner. I would guess that this inclination has been present in our species for a long, long time and is not about to recede -- just look at the world today. And when there is no real action, we indulge in games, competitions, sports. Hey, aren't the Olympics (the modern ones) based on a model (the ancient ones) that is a proxy for war? Games have long been an outlet for people, allowing to fill a need that cannot be filled in reality at the moment. I can't go out and be a bad-ass hero that bludgeons hordes of ennemies? So be it, I'll rent a Vin Diesel movie or play Halo. Makes me feel good to a point that I would even stay away from the real thing. Enroll in the army and go make peace in Afghanistan? No thanks. That cowardly attitude, magnified to an increasing fraction of population, means peace, the real one. Pass the word.

  19. Its all about self restriction by Anonymous Coward · · Score: 0

    I agree with the self restriction. I personally can't stomach games like gears of war because its too nasty with blood and guts, and I'm 14. People need to draw the line for themselves, and parents need to actually talk to their kids, not just sit them in front of barney... because that is even worse.

  20. Kings also play Chess. by Tei · · Score: 1

    Chess is not a "King murder simulator"/"King murder strategy planner".

    You don't "GET IT". Games are not simulations, except these that are simulations (like ArmA 3 or American Army, Flight Simulator, etc). Games are... games, and his conexion with reality is just ...settings. There are rules on a videogame, much like there are rules on a table game. These rules "remenber" how the world work in some ways, but are way too artificial to be a real world, more like separate the game from real world.

    In esence, all videogames are still ... Games!.. the fact that could be visually modeling a city, or a battefield, is just eyecandy, the reality is that these games are not citys-like or battlefields-like that any "Tag" game you have played with other childrens at 11 years old.

    So games are nor real, nor simulations. And share traits with stuff everything else on our civilization, movies, books, everything. Helll... as children I use to play "cops and thiefs", a game that is much like counter-strike... nope, a game that is counter-strike.

    --

    -Woof woof woof!

  21. The violent VHS generation by denoir · · Score: 4, Insightful

    In the early 80's when VHS became popular there was a strong movement in Sweden for banning all video imports. The reason cited was that the children would become hooligans at best and mass murderers at worst if they were to exposed to so much violence. Until the early 90's, there were no private TV channels in Sweden. There were two state owned and controlled channels that were very proactive in censoring violence. Movies in theaters were heavily censored as well.

    In a way the fear of video was more justified than the fear of video games - there was no prior data on how people react in general when exposed to displays of graphic violence on a regular basis. As it turns out, photorealistic video did not make mass murderers out of the population, so there is really no reason why we should expect the video game generation to be any more violent than the VHS generation.

    The video ban in Sweden? It was never introduced, but not for a lack of trying. The reason why it was scrapped was because a ban would have violated some trade agreements. It is a rather remarkable human trait - the desire to stop *other* people from doing something they like. Note that it's always stopping others for their own good. You'll never find somebody saying: Please pass this ban so that I'll stop doing that thing that I know I shouldn't be doing.

    1. Re:The violent VHS generation by phantomfive · · Score: 1

      You'll never find somebody saying: Please pass this ban so that I'll stop doing that thing that I know I shouldn't be doing.

      Haven't you ever had a girl call you to see if she's kept up on her diet?

      --
      Qxe4
  22. Virtuality by Anonymous Coward · · Score: 0

    Watch Virtuality (new show on Fox), it seems to cover this same issue.

  23. Gaze not into stupid, lest it gaze back... by Anonymous Coward · · Score: 1, Interesting

    short story:

    Back in the 90's I there was a 'virtualpet' game/simulator/timewaster app that I played with. You could create a virtual pet and abuse it until it would cower in constant terror. I told a girl I worked with about it, and she though that was an awful thing to do. I pointed out that all I was doing was flipping 1s and 0s in a computer's memory, and she still thought it was a bad thing to do.

    This is the sort of problem we face with this fight. The people who have problems telling the difference between real and fantasy AREN'T THE GAMERS. How can you fight that kind of stupid?

    1. Re:Gaze not into stupid, lest it gaze back... by jaxtherat · · Score: 1

      But that is a bad analogy to use. Incinerating someone to death is also merely taking some molecules and oxidising them at heat. Blowing someone's head off is also merely rearranging some particles to be outside a container as opposed to inside...

      Just my $0.02

      --
      http://www.zombieapocalypse.tv/
    2. Re:Gaze not into stupid, lest it gaze back... by Welsh+Dwarf · · Score: 4, Insightful

      I don't know if you realise, but you just used the words 'abuse' in regard to you interaction with the video game with the intention to cause 'terror'.

      Your depiction of the actions in itself blurs the frontier between reality and virtuality.

      You aren't 'moving pixels arround', that's what happens in tha game, but that isn't what you do when playing. When playing you provoke suffering and take pleisure from it.

      --
      Ask 8 slackers a question, get 10 awnsers (a citation, but I can't remember from who)
    3. Re:Gaze not into stupid, lest it gaze back... by endymion.nz · · Score: 1

      She was trying to be cute, you failed.

      --
      mediocrity rules, man
  24. Comment removed by account_deleted · · Score: 5, Insightful

    Comment removed based on user account deletion

  25. I had to get my training from somewhere by saladpuncher · · Score: 5, Funny

    I have killed more people than Hitler. It's true. I have murdered millions of Nazis and slaughtered as many dragons. I have raped Native Americans and killed hundreds of thousands of cops. I have killed aliens that looked like pigs dressed as cops. I have destroyed feminism by flashing cash at strippers. I have committed genocide. I have wiped the earth clean of barbarians, Romans, Egyptians, Germans, and the Mongols. I have brought sword to creatures great and small because they may be carrying gold. I have killed creatures and then thrown away anything they were carrying because I did not deem it worthy. I have lied, cheated and double crossed denizens of the wasteland, a fairy kingdom, an ancient alien race and time travelers. I have shot mutants and bounty hunters in the groin and face. After killing someone else who I have never met and who had done me no wrong I crouched over his dead body and tea bagged him. I have enslaved a star faring race and then traded those slaves for military secrets. I have spied on other countries, planets and star systems and sabotaged numerous public works to cause strife and disorder. I have starved cities and brought whips down on my workers so that they may finish great works in my name before someone else did the same. I have stabbed kings and rezoned miles of pristine wilderness into ash spewing city hell holes. I have built nuclear reactors and then let them go critical so that I may laugh at the death toll and then, while the people were still putting out the atomic fires, I have unleashed Godzilla and a hurricane onto them. I have built swimming pools and then removed the exit ladders to watch people drown. I have smashed buildings to grab people inside and then eat them.

    All of these simulations have trained me well in the off chance I am ever presented with the ability to be an omnipotent, immortal, time traveling, alien, city building, world conquering, sword wielding, post apocalyptic, giant fire breathing, car jacking last great hope for humanity...who also happens to be a complete and total bastard.

    1. Re:I had to get my training from somewhere by MobileTatsu-NJG · · Score: 1

      I have murdered millions of Nazis ...

      Millions?! What game was that where you were killing several thousand Nazis a session? Spore?

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    2. Re:I had to get my training from somewhere by teg · · Score: 1

      Millions?! What game was that where you were killing several thousand Nazis a session? Spore?

      Civilization springs to mind.

    3. Re:I had to get my training from somewhere by cjb110 · · Score: 4, Insightful

      You forgot to mention that:
      You've saved more people than Ghandi, Jesus, USA and the UNSC. You have saved millions more than you killed. You have built hundreds of ecological perfect cities that house thousands. You have helped evolve the human race from primates to space travellers. You have prevented the Earth from being destroyed by aliens, asteroids, gods and your evil twin brother. More than a few times you saved the entire solar system, and once you even saved the entire universe from destruction. You've built roller-coasters, hospitals and entire transport networks. You've read more about ancient history, engineering and advanced physics than anybody. You're worshipped by millions and your choices directly improve the lives of trillions.

      --
      ----- I refuse to have an argument with an unarmed person
    4. Re:I had to get my training from somewhere by evil_breeds · · Score: 1

      I have killed more people than Hitler. It's true. I have murdered millions of Nazis and slaughtered as many dragons. I have raped Native Americans and killed hundreds of thousands of cops. I have killed aliens that looked like pigs dressed as cops. I have destroyed feminism by flashing cash at strippers. I have committed genocide. I have wiped the earth clean of barbarians, Romans, Egyptians, Germans, and the Mongols. I have brought sword to creatures great and small because they may be carrying gold. I have killed creatures and then thrown away anything they were carrying because I did not deem it worthy. I have lied, cheated and double crossed denizens of the wasteland, a fairy kingdom, an ancient alien race and time travelers. I have shot mutants and bounty hunters in the groin and face. After killing someone else who I have never met and who had done me no wrong I crouched over his dead body and tea bagged him. I have enslaved a star faring race and then traded those slaves for military secrets. I have spied on other countries, planets and star systems and sabotaged numerous public works to cause strife and disorder. I have starved cities and brought whips down on my workers so that they may finish great works in my name before someone else did the same. I have stabbed kings and rezoned miles of pristine wilderness into ash spewing city hell holes. I have built nuclear reactors and then let them go critical so that I may laugh at the death toll and then, while the people were still putting out the atomic fires, I have unleashed Godzilla and a hurricane onto them. I have built swimming pools and then removed the exit ladders to watch people drown. I have smashed buildings to grab people inside and then eat them.

      ...but you still haven't gone to college.

      --
      "Things should be made as simple as possible, but no simpler" - Einstein
    5. Re:I had to get my training from somewhere by baKanale · · Score: 1

      All of these simulations have trained me well in the off chance I am ever presented with the ability to be an omnipotent, immortal, time traveling, alien, city building, world conquering, sword wielding, post apocalyptic, giant fire breathing, car jacking last great hope for humanity...who also happens to be a complete and total bastard.

      Oh, so you're training to be God then.

    6. Re:I had to get my training from somewhere by pbot · · Score: 1

      Hilarious.

    7. Re:I had to get my training from somewhere by kthejoker · · Score: 1

      As a college admissions essay, this is pretty great.

    8. Re:I had to get my training from somewhere by nametaken · · Score: 1

      Ok you win an award... for one of the best posts ever made on /.

    9. Re:I had to get my training from somewhere by Anonymous Coward · · Score: 0

      You forgot "All those ... moments will be lost in time, like tears...in rain."!

  26. There will be screaming, but no crying. by copponex · · Score: 5, Informative

    There will be screaming, but no crying. In GTA or anything similar, there are groans, shrieks, and most of them are a little "overdone" to be comical. A real death is less gory, but far more traumatizing. They would have to plead for their lives, start praying, or simply mutter the name of their child or their mother until their life leaves their body. I think only a very small subset of the population is going to want to see real death simulations.

    Recently I ran over a fox, and I thought it was a small dog so I pulled over and I got out of the car. It was twisting in agony, gushing blood from it's mouth, and I watched it as it died. It tried to get up a few times, the rattling in it's throat grew louder, and I recognized the moment it gave up. That was the most terrifying part to watch, not the actual death at the end, but the moment were it seemed to realize that it's time had run out.

    Death and suffering are something we have a natural aversion to. That's why Shock and Awe was shot from miles away. That's why hamburger arrives in little white styrofoam trays with no pictures of cows on it. That's why we've made it as a species - we've needed each other to survive, so our evolutionary morality led us to the point where we more or less share a similar set of values. And that's why I don't think the simulations will come close to reality, because few people want to see it, and many who think they do will realize that they don't.

    1. Re:There will be screaming, but no crying. by ardor · · Score: 1

      Mod parent up. This is by far one of the most important things to consider in such discussions.

      --
      This sig does not contain any SCO code.
    2. Re:There will be screaming, but no crying. by DirePickle · · Score: 2

      In 1997, when I was fifteen, I lied about my age so I could beta test Postal. Like any red-blooded American teenage boy, I loved killing virtual guys. Postal went a little too far for me, and I put it down after not too long (well... the beta was also almost impossibly hard). Anyway. Postal's graphics were pretty rudimentary, if I remember right, and it had a way-zoomed-out isometric view. That is to say, the gruesomeness was pretty limited to little pixelated guys (even if dismembered) and splashes of red. The thing was the audio. While a little paralyzed man crawls away from a splotch of blood, he's crying, "My legs... I can't feel my legs!" etc. etc. Anyway. Yeah.

    3. Re:There will be screaming, but no crying. by Anonymous Coward · · Score: 1, Insightful

      Why didn't you end it's suffering? A tire iron? Just run the car over its head?

    4. Re:There will be screaming, but no crying. by theTerribleRobbo · · Score: 1

      Same here, except with its sequel (and without the beta-testing bit).
      It was just... No. It's too much. ... On the other hand, some of my friends got into it. Umm. I don't talk them very much anymore.

    5. Re:There will be screaming, but no crying. by Whorhay · · Score: 3, Interesting

      When I was about eight years old I remember my father offering me a 25 cent bounty for every mouse I could trap in the house. So I set my first trap and was terribly excited when I caught the my first mouse by it's tail in the trap.

      Well I knew my father didn't want live mice so I had to figure out how to kill it. After thinking it over for a minute my brother and I took it out on the back porch and put it in an old metal bucket filled with water to try and drown it. Apparently our mouse had taken swimming lessons and after a couple minutes wasn't showing any signs of going under. So we proceded to drop pebbles on him to try and push him under. After about ten minutes of all this we decided that the mouse had earned his freedom since we just couldn't manage to kill him.

      So we dumped him out in the flower bed by the steps and figured he'd go elsewhere. Did I mention this was in the middle of winter and our short attention span was partially due to it being freezing cold outside.

      Yeah, so my father came home from work and wanted to know about our mouse and why we had not thrown it away but instead left it by the steps. Needless to say he wasn't very impressed with out efforts to drown and stone it, and then leaving it to freeze to death. He pointed out that we should have just clubbed it once with a peice of wood from his shop or something. Our horrified reply "that would be too cruel!"

    6. Re:There will be screaming, but no crying. by Oriental_Hero · · Score: 1

      Actually, if you play Postal, you can get the crying and the dying!
      "Help... me... I can't move my legs....!"
      "My eyes! My eyes! I can't see!"

      But you get points for executions, so they didn't have long heheheh.

      --
      Oriental Hero "I want to live in a city where the Police don't shoot you" Jean Charles de Menezes
    7. Re:There will be screaming, but no crying. by Anonymous Coward · · Score: 0

      Apparently, you never played postal 2...

    8. Re:There will be screaming, but no crying. by DirePickle · · Score: 1

      It's true. I never played Postal 2 because of the bad taste Postal left in my mouth. Plus, I read the reviews of it being a bunch of piss jokes of little value.

  27. Murder vs defense by Kral_Blbec · · Score: 1

    In most games, there is a clearly defined good vs evil arrangement. I dont think many would view the baddies in Bioshock as anything other than baddies. In fact, it seems there are three categories of bad guys in games that are always a safe bet that people wont mind killing. Zombies, Nazis, and aliens. Some games break out of that and have a morally gray story, especially RPGs. Fallout 3 for example. You can be a saint and save Megaton from the bomb, or blow them up in the first 30 minutes. I always tend to be the good guy myself, I just dont see the appeal of being evil, even in a game. Taking it a bit further, games like Manhunt (never seen it nor played it I might note) and GTA (same, no interest) are an even darker gray. I dont know squat about Manhunt, but from the little I do I know I dont want to know more. I think wanting to play that crap already shows signs of being a sick bastard, not that its going to turn you into one out of an angel.

  28. draw the line by Strange+Ranger · · Score: 1

    I draw the line at servers where gruesome graphic murder is OK but swear words are not.
    Think of the children? Seriously??
    That's just too messed up to support.

    --

    Operator, give me the number for 911!
    1. Re:draw the line by MobileTatsu-NJG · · Score: 1

      I draw the line at servers where gruesome graphic murder is OK but swear words are not.

      Think of the children? Seriously??

      That's just too messed up to support.

      Why? Lots of kids run around saying the f-word but not that many of them are campers at the playground.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    2. Re:draw the line by Strange+Ranger · · Score: 1

      I think you missed the point. If graphic violence and murder is OK then banning swear words is just silly.
      Conversely, if somebody (kids) have ears too delicate to hear the f-word, then they sure as hell shouldn't be blowing people's heads off on the internet.

      --

      Operator, give me the number for 911!
    3. Re:draw the line by MobileTatsu-NJG · · Score: 1

      No, you're missing my point. The reason swear words are a problem is because kids pick them up and use them quickly. The reason violence isn't a problem is because kids don't engage in it nearly as easily.

      It's not about delicate ears, it's about what kids are prone to do.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    4. Re:draw the line by Strange+Ranger · · Score: 1

      You're right, I did miss you point, sorry.

      I still think if kids aren't old enough to hear or say swear words then they aren't old enough to send realistic corpses exploding into the air.

      --

      Operator, give me the number for 911!
  29. More moral beings by Anonymous Coward · · Score: 0

    If video games continue to blur the lines between the real and unreal, we need only instill a more intrinsic sense of right and wrong into people.

    Further, we may need video games to have "watermarks" once they hit a certain level of realism, ie the matrix type, to help people distinguish between a video game and reality. Watermarks could just be marks in impossible places, like a giant wolf fighting a flamingo in the sky, or by making it so the game breaks the laws of physics in order to show how virtual it is. At the very least make sure they're fighting impossible monsters or possibly robots.

    Before games are indistinguishable from reality, we need to make sure we keep them separate. Or, we need to make it so that you'd never do things in a game that you'd do in real life. I'd prefer the first because video games are a fantasy, an escape and a challenge. They're not supposed to be real.

    1. Re:More moral beings by Anonymous Coward · · Score: 0

      > Further, we may need video games to have "watermarks" once they hit a certain level of realism, ie the matrix type, to help people distinguish between a video game and reality. Watermarks could just be marks in impossible places, like a giant wolf fighting a flamingo in the sky, or by making it so the game breaks the laws of physics in order to show how virtual it is. At the very least make sure they're fighting impossible monsters or possibly robots.

      The HUD is usally a dead giveaway.

  30. Just an opinion... by tnok85 · · Score: 1
    But maybe it's the fact that we don't have enough wars going on to suit our nature. It was pretty normal going way back for every male to be involved in at least one or two deadly conflicts in their lifetime. Whether it was over food, land, family, women, or the age old money, wars and violence was much more common.



    Ever notice that the vast majority of violent games players are males? And more often than not, males seem to take more satisfaction in the actual 'kill' than a woman? (I'd LOVE to see a study on this, as this is 100% anecdotal).<p>

    I think it's natural for a man (and some women) to get their fix of 'violence' - a tendency perhaps inherited from centuries or millennium of justice being doled out with the sharp end of a pointy stick. Maybe we're making up for it now in a super-protective society by simulating it, to an extent.<p>

    But yeah, this is all anecdotal. I'm not a sociological scientist.

    1. Re:Just an opinion... by tnok85 · · Score: 1

      Bah had the wrong Comment Post Mode set....

  31. Perhapss most CAN'T understand... by gohmifune · · Score: 1

    Video games gratify and glorify violence. Period. When headshots are rewarded with easier challenges and further progression, when there are no options to not kill, when killing gratuitously is a function required to progress a story or an experience, then it can not be argued that games provide positive reinforcement.

    In the past year, I've played three games: Gun, Billy Hatcher, and Shadow of the Colossus. In Gun, you can scalp innocents in town and they scream, BEGGING YOU not to do it. In Billy Hatcher, there in practically no violence as even the grunts get away. In Shadow of the Colossus, you have to proactively kill sixteen living creatures which do not bother you for absolutely no net benefit to you as a person, or your character. There are even a couple of instances where the creatures do not fight back.

    Needless to say, of the the Billy Hatcher was the most boring and less stimulating of the three, despite it being a great game..

    We, the players, have become desensitized to the point that there is no longer cognitive dissonance between the ingame logic which allows or compels me to kill innocents and benefit compared to the real world logic which doesn't allow me to. Instead of saying that it isn't bad, that it isn't real, shouldn't we be asking ourselves how is it that we are unable to recognize it as real in the moment we are doing it.

    We've become so far removed from it that games where one does not kill do not sell equally.

    1. Re:Perhapss most CAN'T understand... by MobileTatsu-NJG · · Score: 1

      Video games gratify and glorify violence. Period. When headshots are rewarded with easier challenges and further progression, when there are no options to not kill, when killing gratuitously is a function required to progress a story or an experience, then it can not be argued that games provide positive reinforcement.

      In the past year, I've played three games: Gun, Billy Hatcher, and Shadow of the Colossus. In Gun, you can scalp innocents in town and they scream, BEGGING YOU not to do it. In Billy Hatcher, there in practically no violence as even the grunts get away. In Shadow of the Colossus, you have to proactively kill sixteen living creatures which do not bother you for absolutely no net benefit to you as a person, or your character. There are even a couple of instances where the creatures do not fight back.

      Needless to say, of the the Billy Hatcher was the most boring and less stimulating of the three, despite it being a great game..

      We, the players, have become desensitized to the point that there is no longer cognitive dissonance between the ingame logic which allows or compels me to kill innocents and benefit compared to the real world logic which doesn't allow me to. Instead of saying that it isn't bad, that it isn't real, shouldn't we be asking ourselves how is it that we are unable to recognize it as real in the moment we are doing it.

      We've become so far removed from it that games where one does not kill do not sell equally.

      Video game sales have gone up the last few years. Murder in the United States has gone down.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    2. Re:Perhapss most CAN'T understand... by 0123456 · · Score: 1

      Instead of saying that it isn't bad, that it isn't real, shouldn't we be asking ourselves how is it that we are unable to recognize it as real in the moment we are doing it.

      Because... duh... it's not real.

      I don't think it's any coincidence that the people who most believe that others can't distinguish between fantasy and reality seem unable to do so themselves.

      Personally, I've been killing things in computer games for thirty years, yet I won't even kill a spider in the house if I can catch it and toss it out the door instead. But then I can tell what's real and what's not.

    3. Re:Perhapss most CAN'T understand... by Anonymous Coward · · Score: 0

      No you have become such a dumbass that you cant seperate a game from reality. An on screen image of a mythical creature is not innocent or real. Stop pushing this nonsense onto people. If you do not enjoy the game then dont buy it, dont play it!

  32. Desensitized? by MobileTatsu-NJG · · Score: 4, Insightful

    I'm in my early 30's. I've spent a great number of hours playing Wolfenstein, Mortal Kombat, Doom, Quake, every incarnation of Grand Theft Auto, Street Fighter, Killer Instinct, and so on. Although I don't have reasonable numbers to work with, I'm comfortable saying I played these violent games more than the average person. I watched a lot of gory movies, too. I've had a healthy dose of Three Stooges and Warner Brothers cartoons to boot.

    There are a couple of things about me I'd like to say about me. First, I don't think anybody would ever describe me as violent. It takes a lot to even get me to shout at somebody. I don't bang my fist on the keyboard or steering wheel. I don't threaten to hurt people. I have a real calm demeanor. You've all heard that story from other people before so I'll leave this point here.

    Secondly, I'd say I'm about as desensitized as it gets. I really cannot imagine that my exposure to all of this media is anything but 'higher than average'. I didn't even find beating up hookers in GTA all that shocking. (Or fun, either. Despite what the noisy people have said, you start avoid killing pedestrians when the cops come after you and make completing missions difficult. Compare that to, say, Crazy Taxi, and well I can tell you what I'd prefer my future kid to play when learning-to-drive time comes along.)

    When I was in college, though, I made a surprising discovery. Somebody mentioned Rotten.com, a site where you can see actual real dead bodies. (Do not go there unless you're really to see something like that. NSFW) Two things really struck me about the content of that site. First was that I gasped and made a bitter-beer-face. Second was that this shit didn't look like anything I had seen in Hollywood. (Although I dare say Starship Troopers was awfully close.) Part of it is simply knowing that this was real and not made up baloney, but part of it was that damaged flesh is a very complex... and goopy, swelly, discolor'y. In other words, I reacted to actual murders and accidents in a way that is significantly different from the way I react to them in video games.

    Since observing that, I realized that knowing that something actually happened makes a huge difference. I went by the Television Department in college and saw a safety video that was part of the orientation that rail-road workers were required to watch. I wanted to watch it because I caught part of it and was like "That guy got his foot smashed! Neat!!" So the instructor was like "Okay, watch this..." The video I saw had a train come to a stop and put these legs down on the ground, I assume to stabilize the train while cargo boxes were lifted off it. This guy had his hand in the way and the engineer didn't see it. He extended the gear and *goosh* caught the guy's hand. It was just pushed into the ground so hard that the guy pulled his arm back only to find it hand-less. This was not gory, really. There was no real blood or anything visual, it was all covered up by his jacket. But somewhere in the back of my head, a thought made itself heard: "This happened to somebody. It has probably happened a lot." That little clip was far more disturbing to me than anything in Robocop or any other of Verhoven's movies.

    I do not believe violent video games desensitize kids because violent video games are not even heading in the vague direction of reality. I don't care how much better the graphics get, they do not touch on the real horrors of violence. I've yet to even really see a movie that managed this.

    I think I understand where the fears of this come from. I think we've all seen kids imitate what they see on TV. I think the experience a video game provides, though, is being given way too much credit. All this talk of 'murder simulators' and the like... but if you were on an airplane and the pilot died, and a teenager volunteered to fly the plane with thousands of hours of Playstation time under his belt, would you take it seriously?

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    1. Re:Desensitized? by SatanicPuppy · · Score: 1

      Agreed. Completely. I love browsing big photo dumps on teh interwebs....Sites with thousands and thousands of images...beauty, bile, porn, the whole gamut of the human experience, with no realy way to know what you're going to see on the next page.

      Every now and then you hit something like that: a photo of a horrible car accident or something, and it's so immediate and so real. I'm probably a little more prone to discomfort than you in video games...I find that I can't play the "evil" track very well in RPGs for instance: I always pick the "wrong" (good aligned) choice without thinking about it, and GTA missions that aren't cut-and-dried kill a bad person can make me a little uncomfortable.

      But it's nothing like a real image. There are things I've seen that I'd kill to unsee. Ironically, I'm more "real life" violent than a lot of people. I hunt, I'm not averse to the occasional fist fight (though in my mind this is a semi-friendly fight-clubby thing...Testosterone is weird.)

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    2. Re:Desensitized? by that+IT+girl · · Score: 1

      ... but if you were on an airplane and the pilot died, and a teenager volunteered to fly the plane with thousands of hours of Playstation time under his belt, would you take it seriously?

      I realise I'm picking out the least important bit of the comment to reply to, but... Yeah, I would, at least a little more so than someone with even less 'experience'.

      --
      10 FILL MUG WITH COFFEE
      20 DRINK COFFEE
      30 GOTO 10
    3. Re:Desensitized? by MobileTatsu-NJG · · Score: 1

      Fair enough.

      Oh, and your sig, spot on.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    4. Re:Desensitized? by Oriental_Hero · · Score: 1

      I agree in that I have been a life long gamer and was "surprised" at how sobering I found the actual footage from a gunner position on a C130 Spectre gunship. A lot of gamers today will recognise it because that scenario was part of the popular game Call of Duty 4: Modern Warfare.
      The gunner positions have enhanced visual aids and you could see little man shaped IR silhouettes running about and bright unfolding blossoms on the screen when the explosions from the howitzer or grenade launcher went off. Some figures would just lie down and not move and then you realised that they were probably dead. Others ran in different directions and the audio would calmly id targets and call in the targeting. As I said, very sobering when you know it's real. However, I was still able to play that scenario in COD4 :-)
      Also having held some real pistols in the UK (a rare event for us on this side of the pond!) that too was a "sobering" experience as soon as the ammo was loaded (a gun toting buddy has nsp'd them first). Quite different from the "murder simulator"/desensitiser of Airsoft guns which I have played with quite a bit previously.
      Essentially, I think it's all about the reality. Games are not real, they are pretend. As soon as it becomes real or related to life, the context has changed and we're in new mental territory.
      What would be interesting in the context thing, would be to take something completely unrelated to video games and make it real. If you told people in a soccer match that the goals they scored meant people were executed, how would they feel? What about Chess? It could just be a button on a wall that random people on the street press. Probably quite sick once the "player" was informed of the reality!

      --
      Oriental Hero "I want to live in a city where the Police don't shoot you" Jean Charles de Menezes
    5. Re:Desensitized? by that+IT+girl · · Score: 1

      Thank you, thank you.

      --
      10 FILL MUG WITH COFFEE
      20 DRINK COFFEE
      30 GOTO 10
  33. Rule #1 - Re:It's just evolutionary. by Anonymous Coward · · Score: 0

    If you still want a real live bar fight, I guarantee you that you can find a bar that will meet your needs. Probably within walking distance of wherever you happen to live.

    Rule #1: You do not talk about the fight club.

  34. Missing the Point by Anonymous Coward · · Score: 1, Interesting

    Somehow the author missed the point about graphic violence and photorealism, especially considering Bioshock. The "fun"-part is not slaughtering human-like monsters and cute little girls throughout the game, it's rather /not/ doing it.

    While I have no problem whatsoever killing Monsters that - if at all - look just remotely human all day and all the way long, when it comes down to more and more real looking humans - maybe I even can identify with them - I, as the player, have to make an /ethical/ decision. Which in return adds a whole new dimension to gameplay. We should'nt be looking at graphic violence as a risk or danger to the game industry, we should see it as a chance to create deeper, morally and ethical challenging games. Maybe with a little character-development thrown in.

    Take "Fable" for an example. You can go around slaughtering as many humans as you wish and to show that you are "evil" you get horns. Its boring. I as the player have no real ethical choices to make, I don't /get/ as a human that I'm doing evil. I "understand" it, because I get the fuckin horns, but on an emotional level I dont /get/ it. /BioShock/ on the other hand has made a tiny step for me to be morally inclined in my actions in an "murder-simulator", which is a very, very good thing about the game.

    1. Re:Missing the point by drsmithy · · Score: 1

      I'm saying that it appears that the school shooters, in terms of body count, have become more effective in the last 15 years or so.

      Please define "effective".

      If anyone has a compelling theory about this increase in the -effectiveness- of school shooters, I'm all for hearing it.

      Have you considered that it's not the shooters who are getting better, but the victims who are getting worse ?

      Yes, I know that shooting in a game is not the same as shooting a real weapon. But I have seen people who have combat training who are much more effective in games than people without combat training. Conversely, the military does use simulators as part of training soldiers for combat. If it wasn't effective, they wouldn't be pumping millions into simulation software.

      Somehow I think the military does a little more than just plonk people down in front of a computer running Team Fortress.

    2. Re:Missing the point by pedestrian+crossing · · Score: 0, Troll

      I'm saying that it appears that the school shooters, in terms of body count, have become more effective in the last 15 years or so.

      Please define "effective".

      Higher body count per incident. More people dead.

      Does anyone around here speak fucking English?

      Have you considered that it's not the shooters who are getting better, but the victims who are getting worse ?

      Please define "worse".

      Somehow I think the military does a little more than just plonk people down in front of a computer running Team Fortress.

      And your point is?

      --
      A house divided against itself cannot stand.
    3. Re:Missing the point by drsmithy · · Score: 1

      Does anyone around here speak fucking English?

      The problem is your other posts are trying to allude the perpetrators are somehow "better" at killing, due to some implied causative relationship with video games (eg: more accurate shooters). Your definition above, on the other hand, does not require this - it just requires a higher number of deaths.

      So now you need to account for all those other variables that might affect body count. To name a few - physical size of school, school population, layout, geographic location, average student age.

      Please define "worse".

      Responses that, in the past, may have stopped the perpetrators before they had the chance to kill many people, but no longer occur (eg: someone attacking, rather than fleeing, teacher with a gun, more aggressive police response).

      And your point is?

      Correlation != causation.

    4. Re:Missing the point by pedestrian+crossing · · Score: 1

      Responses that, in the past, may have stopped the perpetrators before they had the chance to kill many people, but no longer occur (eg: someone attacking, rather than fleeing, teacher with a gun, more aggressive police response).

      I haven't heard any statistics that support any of these theories. Did teachers take guns to school in the past and then stop? Is the police response somehow less aggressive than in the past? Care to come up with some statistics? Or is your answer to just say "it could be anything, therefore games have nothing to do with it because I say so."

      Correlation != causation.

      Certainly, but causation requires correlation. None of your counter-theories are backed up by any kind of correlation.

      --
      A house divided against itself cannot stand.
    5. Re:Missing the point by drsmithy · · Score: 1

      I haven't heard any statistics that support any of these theories.

      And you have yet to produce any statistics to support your "theories".

      Here's a few more issues to consider: access to firearms and types of firearms used.

      None of your counter-theories are backed up by any kind of correlation.

      I haven't offered any "counter theories". I've merely pointed out a few variables far more relevant than the influence of computer games, that you have made no attempt whatsoever to address.

      Further, I don't need to offer any "counter theories". All that's necessary at the moment is to point out the gaping holes in your logic and understanding of statistics, to say nothing of your utter lack of any supporting evidence for your vague implications that somehow computer games are involved.

  35. Think of the children. by KneelBeforeZod · · Score: 1

    Simulations don't directly kill (duh, its in the name). Its always drawing a connection from simulation to the real thing that takes some convincing. It's what the politicians sell when they offer up cooked up statistics or the latest school shooting for voting parents and elderly.

  36. a little higher than average by jeko · · Score: 1

    There are still people in our communities who are exposed to massive violence on a daily basis ... slaughtermen ... Do they have a higher than average likelihood to commit violent crimes?

    There's at least one family in Texas I would definitely say that's true for...

    --
    He put his boots up on the table and made a face. "The sig," he smirked. "You can waste your life in search of the sig."
  37. The amazingly true predictions of Alsee by Alsee · · Score: 0, Troll

    You know, I used to laugh at the term "murder simulator" when it was bandied about by knee-jerk opponents of video violence some years ago. Preposterous, I said: video is video -- easily distinguishable from reality, and reasonable people know the difference between fantasy and reality. That was in the Gunsmoke Night Of The Living Dead, where the violence seemed cartoonish in black&white. And I love those movies and TV shows

    Then I watched The Adventures Of Robin Hood. The blood was in color, and it was red. For the first time, hell started to freeze over, and I found myself beginning to understand the critics' point of view. As videos inched ever closer to absolute photorealism (which some industry professionals believe to be no more than 10-15 years away), violent video critics' arguments are slowly beginning to look more sane. And yes, you're reading this from a life-long video fan who staunchly opposes institutional artistic censorship.

    But censorship is peanuts compared to the conundrums we'll be facing in the future with our favorite hobby. Once our video of the real world (still called, somewhat quaintly, "movies and television") begin to effectively duplicate reality, the issue of video violence won't be a matter of artistic merit or censorship anymore. It will quickly become a matter of morality, ethics, and law.

    The coming storm is inevitable: turn one way, and you'll see ever-more realistic portrayals of graphic, gratuitous human violence in movies and television like The Adventures Of Robin Hood, Pearl harbor, and Fox Television's 24. Then turn the other and observe the exponential explosion of recording media and High Definition video rendering potential driven by technology. Put two and two together, and you've got quite a mess brewing.

    Welcome to the Slippery Slope

    Within the next 10-20 years, your virtual victims in Survivor, Gaza Strip could look, sound, and behave exactly like a real human would if you stabbed him in the neck or shot him in the gut. There'd be plenty of blood, screaming, and carnage to go around. You could watch in High Definition COlor as they bleed to death in agony.

    The funny thing is -- and I'm just guessing -- you wouldn't want to do that in real life to a real human, so why would you want to watch in video? The violent scenario above seems silly now, but the stunningly realistic, color-era violent video we watch today would have seemed unthinkably graphic just fifteen years ago.

    At the moment, we rationalize our simulated violence with statements like: "It's just a movie, it's just television. It's not real. The people don't suffer." All this is true (at the moment); but as the experience of virtual murder becomes ever more realistic, I believe that we as watchers will begin to suffer emotionally every time we view realistic suffering to any virtual person, just as if we caused suffering to real living creatures.

    With each act of violence, a piece of us grows cold, calloused, and uncaring towards the well being of others. Repeat that, and we become slowly desensitized to pain and suffering.

    As movie and TC fans, we've already begun desensitizing ourselves to simulated murder, or else we wouldn't be able to watch the violent video we have now. Video featuring endless violence is nearly as old as video movies themselves, with heavyweight title prizefight between Jim Jeffries and Tom Sharkey (1899) probably being the most influential. Back in 1998, Saving Private Ryan was the most graphically realistic simulation of murder you could find in video. It shocked people (including the author) at first.

    But as the body count racked up, each death became easier to watch until we no longer had a second thought about it. The same desensitizing effect stretches back to every violent video that pushed the limits of realism -- all the way back the early horror flick The Texas Chain Saw Massacre , where a psycho mowed down people "gremlins" with a chain s

    --
    - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  38. Film: Avalon by Anonymous Coward · · Score: 0

    The film Avalon describes violence in games nicely. It is a film about a "hero" in an illegal computer game that has a mysterious "final" level. Below that level, all people dying explode in a cloud of pixels. In the final level, they bleed and die realistically. That is where the game stops being funny or even being a game.

  39. I can't shake this feeling. by Atario · · Score: 1

    This feeling that the article, and most of the top-modded posts in this thread, are concern-trolling so sincerely that the writers themselves almost believe it.

    --
    "A great democracy must be progressive or it will soon cease to be a great democracy." --Theodore Roosevelt
  40. Hah. by Anonymous Coward · · Score: 0

    I, for one, welcome our new murder loving grandchildren. ;)

  41. It Won't Work by b4upoo · · Score: 1

    The problem with self regulation or self control is that it is even worse than governmental controls. Think about it in terms of crime. How many criminals believe that they are doing the right thing whether it is driving drunk or molesting little children the last thing a criminal mind worries about is whether it is doing the right thing. The notion of self control particularly over long range effects of watching violent content is just not something that many people worry about.
                      You see the same attitude in illegal drug use. People feel that it is not them that can become the wretched addict. They feel that somehow they can handle it. So how many people feel that they will be the one to strike out in totally uncalled for violence when they subject themselves to huge doses of game and movie violence?

  42. Still laughable by 1u3hr · · Score: 1
    Yawn.

    Why would more realistic computer graphics have a stronger effect than the highly realistic special effects used in splatter movies?

    Sure, you will find some kooks who say "the gamez made me do it". They used to say that about EC comics, about Hitchcock movies. Loonies will have no problem finding something to trigger them. There's plenty of gore in the Bible, and a lot of nutters have been inspired by that to commit heinous crimes.

  43. A note on bioshock: by kage.j · · Score: 1

    You can save the girls! I mean, are you just gonna let them sit in the game and die?

    I beat it once by saving them, then out of curiosity I went in and "extracted the worm" from them (AKA KILLED THEM)

    I may be desensitized, I couldn't kill them the first time around...but the second time was easy ; )

    --
    he demonstrated by A plus B minus C divided by Z that the sheep must be red, and die of the rot
  44. the article does have a good point by nixish · · Score: 0

    The article does recommend self-censorship rather than government censorship as a solution. I sincerely do believe though that this is a new frontier and we will have to adapt to it with modern thinking. I would rather say that it is a "Simulated Murder Simulator" as the murder is not really happening though!!!

  45. This is a non-story, because... by Hurricane78 · · Score: 1

    ...the rule is clear:
    1. Everything is allowed.
    2. Except if it hurts someone.
    3. What hurts, is relative, and defined differently for everyone.
    4. To work as a team/society, you, in advance, agree upon a set of rules for what is defined as hurting someone. This is called the "law".

    So the descision about "virtual murder" is also clear:
    Absolutely nobody gets hurt by it. There is no link between killing in games and killing in real life.
    Statistically, you could even say, that there is a link between killing in games, and not killing in real life.
    (In Germany, there is roughly a likeliness of 1 in 32 million of a player of such a game going on a killing spree (German Blog.) It's not much different elsewhere.)
    So one could build on that, and argue that those who want to stop those games, want more killings to happen.
    But I will not. ^^ I'm just saying...

    What I'm asking myself now, is what advantage anyone could gain from banning those games? The votes of badly informed people? Or is it, because that person is badly informed itself?
    The only one who got hurt by the sale of the games, is the music industry. I'm not kidding you. Here is the chart: http://11k2.files.wordpress.com/2009/06/090612games-music-dvds.png
    People just don't have the money for both.

    Now I could of course wildly speculate about a link... ;)
    But I think I will not go down to that level. I leave that to others.

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  46. The decrease in violence is the real key by Sycraft-fu · · Score: 4, Insightful

    We have had a steady downward trend of violent crimes in America, and most other industrial nations too, for about 3-4 decades now. Despite the media fear that tries to make it look more dangerous, society is in fact less dangerous. There are less murders, less rapes, less assaults and so on.

    Now this time has been during the video game revolution. This is the time period in which game machines came in to homes and have grown to a massive cultural phenomena. They went from being niche geek things to kids toys to mass entertainment for all ages. All the while, violence has slowly ebbed.

    So, I think its pretty safe to say that no, videogames DON'T lead to an increase in violence in kids or adults. We've had nothing but more and more games out there, and more and more gamers, but we are not seeing an upswing in violence, we see a continual downswing. That tells you that the theory that more games equals more violence is bunk, no matter how you try and spin it.

    I think the problem is that most people who look at this lack any sort of historical perspective, both recent and long term. They seem to think that society is more violent now, and that violence is the exception not the rule. That couldn't be further from the truth. Have a look at Roman history, where blood sport was very popular. You had real fights often to the death for the amusement of the masses.

    Until someone can point me to some real, valid, research that shows that videogames cause more violence I just don't want to hear this BS. It seems every new form of media is cause for people to say "Oh god it'll make everyone so violent." However that never happens. Why should video games be any different?

    1. Re:The decrease in violence is the real key by pedestrian+crossing · · Score: 0, Troll

      Overall, you see a societal decrease in violence. But a troubling trend is spree-killing in schools. That is largely a more recent phenomenon. 14 of the 15 deadliest incidents have occurred since 1996.

      Does this conclusively prove that violent games are the root cause? No.

      But I strongly suspect that the kids who have gone off the deep end have been more effective killers because they have trained extensively on killing simulators (ie., violent video games).

      --
      A house divided against itself cannot stand.
    2. Re:The decrease in violence is the real key by Anonymous Coward · · Score: 0

      correlation is not causation

    3. Re:The decrease in violence is the real key by soren202 · · Score: 1

      True, but at the same time, you can't say that video games are causing violence when violent crimes haven't increased since video games became violent.

      I mean, unless you find some root cause of the decline in violence that can offset negative trends normally caused by video games and still cause a decrease in violence (possible, but unlikely) then there's really no reason to tinker with the system until it stops working again.

    4. Re:The decrease in violence is the real key by dargaud · · Score: 2, Interesting

      Have a look at Roman history, where blood sport was very popular. You had real fights often to the death for the amusement of the masses.

      I agree with you overall, but I'm not sure that point is as strong as you think. Take a look at ultimate championship fights or bare knuckle fights or mixed martial arts fights and you'll see most of the contestants end up in the hospital. At the same time roman gladiators were often (OK, not always, many started as slaves) paid professionals who lived and trained together and the fights were probably highly choreographed (like today's WWF 'fights').

      --
      Non-Linux Penguins ?
    5. Re:The decrease in violence is the real key by Rogerborg · · Score: 1

      But I strongly suspect that the kids who have gone off the deep end have been more effective killers because they have trained extensively on killing simulators (ie., violent video games).

      Hi Jack - it's great that you're keeping busy.

      --
      If you were blocking sigs, you wouldn't have to read this.
    6. Re:The decrease in violence is the real key by Anonymous Coward · · Score: 0

      A whole lot of 15 incidents? in twenty five years? over some billions of population? wow! That surely seems a spike.

    7. Re:The decrease in violence is the real key by TheP4st · · Score: 1

      But I strongly suspect that the kids who have gone off the deep end have been more effective killers because they have trained extensively on killing simulators (ie., violent video games).

      Aha! That explains why I didn't make the cut for the Special Forces I spent too much time playing Pong and not enough time playing cowboys and indians, the preferred killing simulator back then when I was a kid.

      Too young to remember Pong?

      --
      "I have downloaded hundreds and hundreds of records, why would I care if somebody downloads ours?" Robin Pecknold
    8. Re:The decrease in violence is the real key by maxwell+demon · · Score: 1

      Assuming the given numbers are right, it's:

      1 accident in the range 1985 to 1995 (i.e. an average of about 0.1 incidents per year)
      14 accidents in the range 1996 to 2009 (i.e. an average of about 1 incident per year)

      That's one order of magnitude higher for the later range. If that's not a spike, what is?

      --
      The Tao of math: The numbers you can count are not the real numbers.
    9. Re:The decrease in violence is the real key by Asclepius99 · · Score: 4, Insightful

      I don't think violent video games are training anybody to become more effective killers because I don't know of a single video game that actually trains you to use a weapon. Sure we have Metal Gear Solid and Grand Theft Auto were you can pick up a nice armory of firearms and go around murdering people if you want. But if you think that learning to target an enemy solider in a Metal Gear is anything like handling an actual rifle then you've clearly never used one. However, I don't disagree that school level shooting aren't the result of violent video games. But I think they have a very important second component, and that's bad parenting. If you have a son or daughter that's showing violent tendencies and enjoys spending hours and hours beating up hookers and policemen in GTA, then maybe you should reevaluate what type of games you're going to buy them. Also, why is your handgun in a place where a child can get to without your permission to begin with? I don't think anyone's going to argue that violent video games probably don't affect violent children, but then it's up to a parent either make sure their children aren't playing those games or they're seeing some type of counselor about whatever is causing those feelings.

    10. Re:The decrease in violence is the real key by pedestrian+crossing · · Score: 0, Troll

      A whole lot of 15 incidents? in twenty five years? over some billions of population? wow! That surely seems a spike.

      I guess you need to spend less time playing video games and more time working on your reading comprehension.

      14 of the 15 deadliest school shooting incidents occurred since 1996.

      That is to say, if you take all school shooting incidents that have ever been recorded and rank them by number of deaths, 14 of the top 15 happened between 1996 and 2009.

      I know that correlation is not causation.

      I would be interested to hear alternate theories about the cause of this statistic. Why have the school shooters become more effective at killing?

      --
      A house divided against itself cannot stand.
    11. Re:The decrease in violence is the real key by pedestrian+crossing · · Score: 1

      Your mastery of statistics is astounding(ly incomplete)...

      --
      A house divided against itself cannot stand.
    12. Re:The decrease in violence is the real key by Anonymous Coward · · Score: 0

      maybe because there weren't as much firearms before? knifing was rampage between youngster back then

      you have to tackle crimes by category, not by methods. Shooting robbery went rampart after the invention of guns! but there where even before, only with big knifes.

    13. Re:The decrease in violence is the real key by Talderas · · Score: 2, Insightful

      Oh please, playing a video game does not provide you with any insight into using weapons. This isn't the fucking Matrix where you can upload a Kung Fu program into your head and say "I know Kung Fu."

      However, "effective killer" is not a indicator of body count. All body count indicates is how long until the killer ran out of ammunition or was stopped.

      The problem is not one of video games, the problem is one of refusing to deal with problems when they're known. In every publicize shooting that I've bothered to read into, which there are many, there were already signs of mental instability in the killers, and people recognized it, whether it was because they avoided the killer or genuinely had concerns about it. There are issues with these killers that are visible and can be addressed, but it certainly isn't playing violent video games.

      1. Parents don't take the god damn time to be interested or care about their kids.
      2. Our fucking PC culture makes it practically impossible to do anything once the warning signs flare up. "Hey, your kid, he has some problems, you should take him to a psych." "Who the fuck are you to tell me what to do with my kid. You'll be getting a visit from my lawyer."

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    14. Re:The decrease in violence is the real key by julesh · · Score: 1

      But I strongly suspect that the kids who have gone off the deep end have been more effective killers because they have trained extensively on killing simulators (ie., violent video games).

      I read an article not long ago that thoroughly debunked this idea. I can't find it now, but it focussed on one or two key issues with your reasoning, which essentially added up to "really shooting people is not even approximately the same as doing it in a game".

      IIRC, the main points were:

      * Using a mouse to aim a simulated weapon and aiming a real weapon are utterly different skills, requiring totally different sets of muscles and entirely different mindset. The game is about being reasonably precise in a very quick movement; in reality you need to be very precise in a steady movement, and to have control over your breathing and balance. The skills are utterly unalike.
      * Most FPS games encourage the player to shoot quickly, readjust and shoot again if they missed. This would be an utterly inappropriate tactic in a school-shooting type scenario, as you would waste most of your ammunition.
      * Most FPS games encourage the player to shoot for their opponents' heads. This would be an utterly inappropriate tactic in a school-shooting type scenario, as it would greatly increase the number of shots you miss, thus wasting your time and ammunition.
      * Most FPS games involve opponents who must be shot multiple times before they will drop. This is unrealistic and means that most tactics learned in such games are inappropriate for real life scenarios where the first shot will usually incapacitate (if not actually kill) your opponent.

    15. Re:The decrease in violence is the real key by HungryHobo · · Score: 4, Insightful

      You mean these killing simulators which have shown them that no matter how pasty and weak they are they can shoot a desert eagle one handed, reload by dropping one hand down out of their view, that being shot a few times in the feet won't slow them down, that medpacks are left lying around on the ground and can heal the holes in their feet in seconds?

      Could it be that those school shootings could have been encouraged by the crackdown on anyone who looked or acted a little weird. hell slashdot covered the kind of hell that the weird kids went through after columbine when they went from just being weird outcasts who could keep their heads down and merely be ignored to being "dangerous" kids who had to be tortured not just by the other kids but by the teachers and administrators.

      After reading some of the account of how much worse the lives of "weird" kids became after columbine it's no surprise at all that there were more such events.

      Video games had fuck all to do with it.

    16. Re:The decrease in violence is the real key by HungryHobo · · Score: 1

      Could it be that those school shootings could have been encouraged by the crackdown on anyone who looked or acted a little weird. hell slashdot covered the kind of hell that the weird kids went through after columbine when they went from just being weird outcasts who could keep their heads down and merely be ignored to being "dangerous" kids who had to be tortured not just by the other kids but by the teachers and administrators.

      After reading some of the account of how much worse the lives of "weird" kids became after columbine it's no surprise at all that there were more such events.

      Video games had fuck all to do with it.

    17. Re:The decrease in violence is the real key by drsmithy · · Score: 1

      Does this conclusively prove that violent games are the root cause? No.

      Not only that, but "this" doesn't even provide a hypothesis, let alone actual evidence and the slim possibility of a theory.

      But I strongly suspect that the kids who have gone off the deep end have been more effective killers because they have trained extensively on killing simulators (ie., violent video games).

      Why ?

    18. Re:The decrease in violence is the real key by OzoneLad · · Score: 1

      But I strongly suspect that the kids who have gone off the deep end have been more effective killers because they have trained extensively on killing simulators (ie., violent video games).

      Or maybe it's because they're shooting at contained and essentially helpless crowds with automatic or semi-automatic weapons? That's pretty much fish-in-a-barrel territory. Even my mom could be an "effective killer" under those circumstances, and she's never played a video game more elaborate than Solitaire.

    19. Re:The decrease in violence is the real key by Anonymous Coward · · Score: 0

      Where are you guys getting statistics that show violent crimes have been on the decline for "3-4 decades now"? According to this site, only murders have declined in the last 10-15 years but the per-capita rates are still higher than when the chart begins in 1960:
      http://www.disastercenter.com/crime/uscrime.htm

      Even this site depicts the decline as happening only since 1993:
      http://www.ojp.usdoj.gov/bjs/cvict_c.htm

    20. Re:The decrease in violence is the real key by Anonymous Coward · · Score: 0

      is it not possible that there is other factors which lead to that? Not only were those teens psychologically unstable and needed an appropriate environment to contain that instability. When combined with the normal (or worse than normal) public school hazing most teens go through who are not with the in-crowd receive, I would almost think the fact that they played a violent game insignificant next to the social factors at play combined with a certain negligence of their psychological conditions.

    21. Re:The decrease in violence is the real key by Anonymous Coward · · Score: 0

      As a former school geek who had few (popular) friends, i must just say, those who ended up shooting schools were pansies. I mean, come on! Look at us here at slashdot, we learned how to deal with constant wedgies and what not... We're the *rea* men.

    22. Re:The decrease in violence is the real key by Anonymous Coward · · Score: 1, Interesting

      Check for yourself rather than just state something as fact without a reference.
      http://www.disastercenter.com/crime/uscrime.htm

      Violent crime is on steady rise from 1960. Some specifics, if you want to isolate them such as rape and burglary have gone down but overall annual violent crime from 1960 to 2007 has gone from 288,000 to 1.4 million. Now unless your math is horrible, that is most definitely an increase.

      Do not side step the actual discussion. When I was in the Army, we use combat simulators (aka video games) for the purpose of desensitizing soldiers so that when they do shoot and kill someone, they are prepared for the affect it will have on them both physically and mentally. We did it because it works. It also works on the unsuspecting armchair warrior.

      The visual shock of seeing someone's brains splatter out the back side of their head is not something that should be included in a game. Neither is the loss of grief for causing someone harm.

      I'm not against video games in the least. I think UT did it right. Turn off the gore and change the death into a teleportation out of the arena. Same fun without the gore. It is unnecessary. It doesn't change your tactics, team skills or adrenalin rush. The only thing it could do is help a sick person on the brink continue to escalate his desires for gore.

      If you had some real life experience, kids or have been a victim of a violent crime I think you would feel differently towards this subject.

    23. Re:The decrease in violence is the real key by Shadow-isoHunt · · Score: 1

      "But, he was such a good kid..."

      --
      www.isoHunt.com
    24. Re:The decrease in violence is the real key by Anonymous Coward · · Score: 0

      Overall, you see a societal decrease in violence. But a troubling trend is spree-killing in schools. That is largely a more recent phenomenon in privileged, predominantly white, middle to upper-class neighborhoods.

      Fixed that for you.

    25. Re:The decrease in violence is the real key by russotto · · Score: 1

      Overall, you see a societal decrease in violence. But a troubling trend is spree-killing in schools. That is largely a more recent phenomenon. 14 of the 15 deadliest incidents have occurred since 1996.

      From Wikipedia, I have

      UTAustin: 1966, 14 deaths
      CSU Fullerton: 1976, 7 deaths
      Cleveland School: 1991, 6 deaths
      University of Iowa: 1991, 6 deaths
      Lindhurst High School: 1992, 4 deaths
      Frontier Middle School: 1996, 3 deaths
      Heath High School: 1997, 3 deaths
      Westside Middle School: 1998, 5 deaths
      Columbine: 1999, 15 deaths
      Appalacahian School of Law: 2002, 3 deaths
      Red Lake: 2005, 8 deaths
      Nickel Mines: 2006, 6 deaths
      Virginia Tech: 2007, 33 deaths
      North Illinois University: 2008, 6 deaths

      Note that 5 are before your watershed year of 1996, not just one. That's the US, but adding in the rest of the world doesn't support your figures either.

    26. Re:The decrease in violence is the real key by pedestrian+crossing · · Score: 1
      I was a little hasty with my statistic. It is "only" 12 out of the top 15 since 1996: http://en.wikipedia.org/wiki/List_of_mass_murderers_and_spree_killers_by_number_of_victims#School_massacres
      1. 2007 Blacksburg, VA, USA: 32 killed, 17 injured
      2. 1996 Dunblane, UK: 17 killed, 13? injured
      3. 2002 Erfurt, Germany: 16 killed, 1? injured
      4. 1966 Austin, TX, USA: 15 killed, 32 injured
      5. 2009 Winnenden, Germany: 15 killed, 9 injured
      6. 1989 Montreal, CA: 14 killed, 14 injured
      7. 1999 Littleton, CA, USA: 13 killed, 24 injured
      8. 2009 Baku, Azerbaijan: 12 killed, 13 injured
      9. 1964 Volkhoven, Germany: 10 killed, 22 injured
      10. 2008 Kauhajoki, Finland: 10 killed, 1? injured
      11. 2005 Red Lake, MN, USA: 9 killed, 7? injured
      12. 2004 Ruzhou, China: 9 killed, 3 injured
      13. 2001 Ikeda, Japan: 8 killed, 15 injured
      14. 2008 Jerusalem, Israel: 8 killed, 9? injured
      15. 2007 Jokela, Finland: 8, 1 injured
      --
      A house divided against itself cannot stand.
    27. Re:The decrease in violence is the real key by Anonymous Coward · · Score: 0

      After reading some of the account of how much worse the lives of "weird" kids became after columbine it's no surprise at all that there were more such events.

      Video games had fuck all to do with it.

      I have to admit, when this kind of discussion comes up, I wonder how close I got to being part of those statistics...

      Fortunately, all I ever did in middle school was throw some furniture around and send one kid to the hospital when I hit him over the head with some sports equipment. (That got me suspended for the rest of the week...)

      I'm so glad it was only my school life which was screwed up, and that only sometimes.

    28. Re:The decrease in violence is the real key by jafiwam · · Score: 1

      You forgot:

      Cleveland Elementary School in San Diego, California on January 29, 1979

      2 deaths, 8 injured

      That said, spree shootings are not new.

      Spree killings are not new either, the term "running amok" has been around for centuries, and not just in Pacific Rim cultures.

      These events are an unfortunate part of the human condition. Someone trying to CHANGE that like PantyWaste McSandiVag in the summary is usually got another motive, like control over people or markets he doesn't have any rights to control. Which is why the various forms of fanatic religious nuts always glom onto the concept, they want to control people. Video games, heavy metal music, playing cards, dancing, whatever it is, they do the same crap to it.

      It's ALL sanctimonious crap that is at the very least disingenuous motives, if not outright vicious.

      In my opinion, these games keep people from acting out frustrations in real life. I drink because my job sucks, and I shoot stuff in games because the people I encounter suck. When I am done, I jerk off and go to bed. Without those three things, I'd wake up the next day ready to push back in inappropriate ways and cause REAL trouble, not virtual trouble.

      Removing things that act like safety valves is stupid, even if the trade off is some people with a little bit more tactical sense. Even then, the tactical sense and strategy learned from games isn't always applied in negative ways. Reading complicated situations ahead to make proper moves is a useful thing in defensive driving, something many people outright suck at.

    29. Re:The decrease in violence is the real key by jafiwam · · Score: 1

      You would have had a better post without the "wah, think of the children!!11" part at the end.

      Don't make the assumption that just because your life turned out a certain way and you attribute it to certain events, that those same events will have the same affect on other people.

    30. Re:The decrease in violence is the real key by droptone · · Score: 1

      So, I think its pretty safe to say that no, videogames DON'T lead to an increase in violence in kids or adults. We've had nothing but more and more games out there, and more and more gamers, but we are not seeing an upswing in violence, we see a continual downswing.

      The fact that there is a downward trend in violence generally does not mean that something isn't causing an increase in violence (over what the level of violence would be without that facet that may or may not be causing an increase). It'd be very tricky to ultimately determine if violent video games cause an increase in violence, but the steady downward trend in violence generally is not good evidence either way.

      Have a look at Roman history, where blood sport was very popular. You had real fights often to the death for the amusement of the masses.

      I am under the impression that Romans did not consider the slaves that were fighting to be full humans. As such, those supposed non-humans fighting to the death would not be a directly comparable morally to our views on fighting to the death. A better argument would be the general shock most industrialized people have to non-human fights to the death (dogs, cocks, etc etc). The fact that we react in horror to fights to the death to creatures we consider non-human is direct evidence that we have different views than those of the Romans.

      --
      Every post I make begins with the assumption P=~P.
    31. Re:The decrease in violence is the real key by Anonymous Coward · · Score: 0

      Correlation does not prove causation. Violent crimes are down while video game usage has increased... this in no way proves that violent games reduce violence, or that they are a contributor to violence. It is possible (and I think likely) that other societal trends such as decreases in abject poverty and improvements in the law enforcement system have a bigger impact on the reduction of violent crimes.

      Rather than looking society-wide for trends to defend my behavior, I will just consider my own conscience and sense of right and wrong. It seems that folks who defend violent games have already greatly desensitized themselves to the concepts and imagery involved. As children we learn from parents and societal conditioning what behaviors are acceptable and what behaviors are not acceptable. We develop a sense of "horror" and repugnance toward behaviors that are not acceptable. Video games and movies (and cartoons) that depict violence, no matter how unrealistic, have a desensitizing effect that counters the basic conditioning we have against unacceptable behaviors.

      I can see some potential benefit of folks using simulated violence to express and vent their negative energy, anger, etc. so they can more gracefully interact with real humans. The key question to me is this:
      1) Do the positive effects of simulated violence (e.g. channeling anger/aggression into ritualized behaviors that don't really hurt people) outweigh the negative effects of simulated violence (e.g. increase the number of 'borderline' personalities who act more aggressively on negative impulses as a result of desensitization and exposure to new negative ideas... after all, thinking about a thing is generally the first step to doing a thing).

      I think there are lots of ways of channeling anger and negative energy in way that is not destructive to people or property; for me personally, and I would like to see for our society as a whole, violent games should not be accorded mainstream acceptance. It's a slippery slope to say they should be illegal (because where do we draw the line on limiting our freedoms?), but I think as a society we should not treat these games as normal and acceptable. The downsides just far outweigh the upsides for our society.

      Now defend and flame away. I have not been desensitized, so it should be easy to overwhelm me :)

    32. Re:The decrease in violence is the real key by PitaBred · · Score: 1

      I've got House of the Dead: Overkill for the Wii. It seems to be an ok trainer for pointing and shooting. Reloading isn't quite realistic, but what're you gonna do? ;)

    33. Re:The decrease in violence is the real key by Pandrake · · Score: 1

      >Have a look at Roman history, where blood sport was very popular. And that made the Romans so peaceful outside of the arena?

    34. Re:The decrease in violence is the real key by MobileTatsu-NJG · · Score: 1

      But I strongly suspect that the kids who have gone off the deep end have been more effective killers because they have trained extensively on killing simulators (ie., violent video games).

      This would be more compelling if modern handguns utilized a Dual Shock controller. To put it another way: You don't consider Guitar Hero to be a guitar simulator, right?

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    35. Re:The decrease in violence is the real key by maxwell+demon · · Score: 1

      No, my statistics is OK. I just need to read a bit more carefully.

      --
      The Tao of math: The numbers you can count are not the real numbers.
    36. Re:The decrease in violence is the real key by that+IT+girl · · Score: 1

      The home atmosphere has changed too, though. With both parents working, or often only one parent raising a kid in the first place, or possibly being shipped back and forth from Mom's to Dad's while each has their own respective new partner, etc etc...
      Kids need a stable environment with rules that don't change and a loving, but when necessary, firm hand to guide them. More kids than ever are growing up without this, and they are left troubled, unsure of the rules and/or the consequences of breaking them, and with a low sense of self-worth or the worth of others. That, more than any video game, is going to explain the increase in school-age violence. The bad news is, these kids are still growing up, so pretty soon they will be troubled adults only slightly less likely to lash out.
      But of course, suggesting that the traditional family model is best is soooo outdated and sexist, right?

      --
      10 FILL MUG WITH COFFEE
      20 DRINK COFFEE
      30 GOTO 10
    37. Re:The decrease in violence is the real key by endymion.nz · · Score: 1

      "However, I don't disagree that school level shooting aren't the result of violent video games." I just woke up... help me out with here.

      --
      mediocrity rules, man
    38. Re:The decrease in violence is the real key by endymion.nz · · Score: 1
      You had friends? Sounds pretty popular to me. :D Seriously though, I always thought that intelligent people should be able to use their intelligence to affect their social position. What good is this huge evolutionary mental advantage if you can't use it to attract a mate?

      I think most geeks choose to be oblivious to 'normal' (common) social customs and then some figure out in their late teens or early 20's that all these other people actually have their own issues and generally don't give much of a fuck about yours unless you bring them up.

      --
      mediocrity rules, man
    39. Re:The decrease in violence is the real key by Velocir · · Score: 1

      America's Army made you 'train' with some weapons before you could play. This included things like pulling the firing handle and clearing jams. Basically it was a pain in the ass. I am all for realism in games - one of the reasons I don't play MMOs like WoW is because the combat and movement/collision are so unrealistic - but things like simulating the annoying parts of firearm use just aren't fun.

  47. Not exactly by wanax · · Score: 4, Interesting

    You seriously underestimate how easy it is to psychologically indoctrinate a 'normal' person to do all sorts of horrific things. The reason ex-combat soldiers rarely go on killing sprees is the indoctrination is surrounded by discipline... which while it allows them to stop killing when they get home apparently, as we are finding out, has a major psychological cost.

    And even if you doubt the psychological evidence, such as from Milgram and the Stanford prison experiment, do you really think everybody actively involved in the Holocaust, Siberian prison camps, Cultural revolution, Rwandan genocides, Darfur,Bosnia/Serbia, Armenian and Kurdish genocides, My lai, the Killing fields, etc, etc etc were all psychopaths?

    Or just maybe, it's not that hard to desensitize a person towards killing. And if it's done in a non-disciplined setting, especially something like a video game where you get some type of reward for instigating indiscriminate murder, the line will get blurry for quite a few people if they get upset, or are in an emotionally charged situation.

    I think that glibly writing off any possible consequences to 'well, they were psychopaths anyway' ignores both what we know of psychology and history.

    1. Re:Not exactly by soren202 · · Score: 1

      If desensitization is the main problem you have behind violent video games, you may want to rethink your argument.

      Desensitization happens through a wide variety of means in a wide variety of areas. Were we actually concerned about desensitization, not only should we focus on the widely referred to horror and action films (which often go far further than games are ever reasonably allowed to go) but also many other forms of media, pornography chief among them (and probably far more pressing, to boot, considering how quickly porn can desensitize, and how much wider a range of taboos it includes).

      But.... desensitization really isn't that big of a deal. Yeah, you might be slower to help people, or some BS like that, but at the end of day, being able to sit through a violent video game or horror movie without feeling as much horror as other people really isn't that terrible. There are more pressing issues that can be fixed without the need to censor media or restrict a valid art form.

    2. Re:Not exactly by Hatta · · Score: 1

      I think that glibly writing off any possible consequences to 'well, they were psychopaths anyway' ignores both what we know of psychology and history.

      So what you're saying that we're being glib, and we don't know the history of psychology, you do?

      --
      Give me Classic Slashdot or give me death!
    3. Re:Not exactly by Anonymous Coward · · Score: 0

      Your examples are used incorrectly.

      The ones I'm familiar with involve people killing others because they were following orders.
      The great discipline that lets soldiers kill enemies but not kill their allies is the same thing they use to follow those orders.
      Eventually they have to adapt to the situation and justify, at least temporarily, why they killed all those people.
      Some will justify it as duty, some will justify it as something internal to them (ie: that they like killing or dislike those people).
      The less incentive they have the more they will have to justify it to themselves.
      (There's some studies that run along the lines of people doing a drudge job for an hour.. some get paid less and some get paid more for their help. They then have to talk to someone about it that is going to be doing the job they just did. The ones that received less explain the job as more entertaining then the ones paid more.. because they have to justify why they did the job for that level of compensation.)

      'Because it's ok in a video game' isn't much of a justification to most people.
      Some people that play video games routinely may go off the hook and kill someone but they'll still internalize the action just like everyone else. They're not going to suddenly go from game addict to serial murderer w/o some major imbalances in themselves.

      Studies after WW2 trying to find out how the german soldiers could run the concentration camps did show people would hurt others if told to. This study involved having someone electrically shock someone (usually in the guise of helping them .. like memorizing material.. failure was to result in an extremely mild electric shock). Eventually they would be told to turn the level of shock up and would continue to do so even up to levels that would be lethal (some of these studies clearly labeled the dials so they knew it was lethal).
      Interesting tidbits: The majority of people would try to stop before hitting high levels. The 'authority' figure commanding them to continue would cause most to continue: More would continue if the authority figure was present, less would if they communicated over a speaker system. If via speaker system, some people would say they were turning it up but actually did not.

      These studies cannot be repeated now because they are outlawed because of the effects on the volunteers (they have to justify why they would shock someone to the point where they would kill them).

      So all we really have found is people will follow authority figures if pushed a little.
      Video games are poor authority figures so I don't believe they'll be very good at commanding we kill eachother.

      A study (linked by a poster above) talks about people playing violent games or watching violent films taking longer to help people.
      it appears fairly accurate so I'd encourage people to take a glance at it.
      All it really suggests is that violence desensitizes you to violence, though.

      [The studies mentioned above are used pretty heavily in psychology so should be pretty easy to find, I simply don't have their names on hand.]

    4. Re:Not exactly by vertinox · · Score: 1

      Or just maybe, it's not that hard to desensitize a person towards killing. And if it's done in a non-disciplined setting, especially something like a video game where you get some type of reward for instigating indiscriminate murder, the line will get blurry for quite a few people if they get upset, or are in an emotionally charged situation.

      I dunno. Maybe humans aren't hardwired to refuse to kill when told to do so by an authority fictional or real.

      Basically if someone else in authority tells it is ok to go kill innocent children, then most of us won't feel bad that we went out and did it as long as our authorities and society don't tell us any different.

      This is how we evolved for thousands of years. The Greeks, Romans, Eygtians, and then latter the Europeans and Ottomans all committed genocide during their reigns almost all the time.

      Hell... In the Bible after the Isrealites basically were told to murder entire cities by their god and they didn't bat an eye.

      I think people fail to realize that the Germans running the death camps weren't psychopaths as we make them out to be. They were just like you and me trying to make a living trying to please society in ways they were told were right.

      Some of them realized that it wasn't all peachy and had serious issue with what they did, but in the end most of them went along with it.

      The scary truth is that every single human can be made in mass murderers by an authority figure.

      That said, censorship is not the answer. Freedom of information and entertainment is the only way to keep authority figures from hiding the facts of what they are trying to get the population to do.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
  48. Sorry, not buying the bullshit by Sycraft-fu · · Score: 1

    For one thing, any time someone gets in to the whole operant conditioning thing as though it controls human behaviour, it tells me they have a very outdated knowledge of psychology. Humans are way more complex than that. We are not stimulus-response machines. That isn't to say that doesn't play a role in human action, but it isn't how humans work. The philosophy of Skinner et al has long since been shown to be far too simplistic. In language, for example, any sort of "blank slate" assumption for teaching doesn't work. Humans have an innate capacity for language as has been demonstrated time and time again. That doesn't, of course, mean that they will develop language without outside influence, but it does mean that there's more to it than "conditioned response."

    Then there's also the fact that despite all his chatter about WWII, it was the deadliest one in human history. None of the post WWII wars even break the top 10.

    Finally there's the fact that if media, in particular video games, are teaching kids to kill, why is it that violence is dropping? Have a look at the BJS page on it (http://www.ojp.usdoj.gov/bjs/glance/viort.htm). Looks like violent crimes have been on a major downward trend in the US for some time. This is the same country that has plenty of violent movies, tons and tons of video game systems, and so on. This is during the period when videogames went from a niche kids toy for geeks to a major entertainment for the masses of all ages.

    So if this conditioning is supposed to be happening, why is the trend the opposite? That really screws the argument right there. There is greater access to video games, and they are getting more realistic, yet the rate of violent crimes is dropping. That means it is pretyt silly on the face of it to say "Violent video games lead to more violent crime." No, they don't seem to at all. The evidence falsifies your theory, revise it or throw it out.

  49. Carmageddon by ZeroExistenZ · · Score: 1

    I must agree with the article though, which I haven't read.

    as a 15yo I've spent most of my days playing carmageddon. Now when I, as a communiting adult, see pedestrians on my way to work I tend to drive them over while I scream "woaaaaaa!" and pronounce a splat-bonus. The face of bysitters is priceless if I scream "extra points for the old lady!" when they stare in shock to the bloodcovered windshield.

    --
    I think we can keep recursing like this until someone returns 1
  50. New and fresh, eventually old and boring. by v(*_*)vvvv · · Score: 1

    Virtual murder might be fun, but as long as it is a game, we will get over it. No game lasts forever. Not even Tetris.

    We are all interested in murder. We draw it, write it, film it, then read it, watch it, dream it... Yet, we can safely say most of us won't ever do it. These games won't change that. All the game is is yet another outlet - a safe outlet. One of many many many.

  51. Re:Why it's always 'the average person'? by Anonymous Coward · · Score: 0

    Remember, almost half of all people are less than average. I don't feel comfortable knowing that only average or better aren't negatively affected.

    Even if it were only 1% of population, it would still be too much. Video games get easier to get into all the time and profits have already surpassed film industry. Soon, everyone will play some kind of video game. And if 1% of everyone plays violent realistic games in hopes to become the next Perfect Soldier...

  52. body or the subject by Anonymous Coward · · Score: 0

    They ban games like Rapelay leaving all the murder simulators untouched. I guess rape is worse than murder

    1. Re:body or the subject by Kugrian · · Score: 5, Funny

      The dead rarely complain (except for zombies - they're always frickin' moaning).

    2. Re:body or the subject by elrous0 · · Score: 2, Funny

      Not for long they're not. Get the axe.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    3. Re:body or the subject by lupis42 · · Score: 1

      Axe? What, you don't have any more gas? Get the chainsaw!

    4. Re:body or the subject by kalirion · · Score: 1

      Maybe they'll stop moaning if you just let them eat your brain. They're not unreasonable, I mean no one's gonna eat your eyes.

    5. Re:body or the subject by skinfaxi · · Score: 2, Insightful

      They ban games like Rapelay leaving all the murder simulators untouched. I guess rape is worse than murder

      1 in 4 women will be sexually assaulted in their lifetimes. People (mostly women) are a lot more likely to be raped than murdered. Just sayin.

  53. Note on Bioshock by vmp32k · · Score: 1

    Though i mostly agree with the article, just a quick note on Bioshock: You don't choose to murder every opponent in Bioshock, they keep attacking and you _have_ to act in self-defense.

  54. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  55. Then Now and the Future. by Anonymous Coward · · Score: 0

    I remember playing Golden Eye for the N46 and having a blast obviously you killed people but the graphics were part of the separation. But fast forward to now I start feeling... weird, playing any of the recent games for example take any recent call of duty game. Right now I think it was much easier for generations growing up and seeing the transition from 8 bit graphics in to simple 3d, into better 3d and son and understand the difference between game and reality but even though its been what only 12 years ago? For people jumping in now the lines are already starting to disappear, other then threat of punishment when the lines between what can be seen in a game and reality are the same how the hell is someone who grows up with that going to be able to distance themselves and say its only a game? Granted we arent there yet but I think its a legitimate question.

    Take these two examples. A generation grew up playing this http://www.youtube.com/watch?v=tUYDasbkHcY&feature=relatedurl and a generation having only seen on a level like this http://www.youtube.com/watch?v=c6-LUTamWko .

      Maybe I just don't like the idea of consequences of war or death being transformed into a game like perception so I may be a bit biased but I think some consideration into the effects of this should definitely be discussed.

  56. Violence vs. sex? by Anonymous Coward · · Score: 0

    If watching violence doesn't have any "real life" influences, what exactly was the problem with watching pr0n again?

    Now before you all go cheering "right on!", how would you feel about games where you'd have to rape someone ("hey, it's not a real person!") to advance to the next level of gameplay?

    I'm honestly not trying to troll, I'm seriously interested in why violence is considered "OK". I personally haven't played computer games since Xevious on my Atari myself (because I know I would get addicted to them) and haven't really kept up with them, but I was shocked when I saw my nephew play some game (sorry, I forgot which one) where he shot an innocent bystander - some kind of secretary of librarian or something. I was expecting this to be a major no-no, costing him points or something, but it turned out to be just fine. I also saw him repeatedly shoot some already-dead guy "for extra points". I just thought this was pretty weird from the game developers.

    1. Re:Violence vs. sex? by Anonymous Coward · · Score: 0

      I had the same thought. Let's go to the lesser crime of replacing murder with rape to "ease people off the violence addiction". Then let's see how people react. I personally am much more upset about rape than murder, and that bothers me.

      I blame the Catholics.

    2. Re:Violence vs. sex? by Anonymous Coward · · Score: 0

      A Rape game? Lots of people would enjoy it, presuming it had the same production values of a a GTA4-style "murder simulator". Now they won't tell you that publicly of course, but I'd lay any amount of money that the torrent downloads for it would be through the roof.

      People won't tell you publicly that they desire such a game for the same reason that such a game will never be produced: cultural taboos on sex that don't exist for murder.

      And you know what? Provided there were actual game objectives and production values and a storyline, I really don't think anyone would be the sicker for having played it, because healthy people can seperate fantasy and reality, and taboo as it is in our society, rape fantasy is just that -- fantasy.

  57. I'd like to propose a totally sick game... by viraltus · · Score: 1

    Just imagine this game where everybody hates each other in a war or some kind of domestic or interstellar conflict and then you get more points the more lives you save through your actions.... er... wait a minute, I just realized the best way to save lives in the long run in a conflict is genocide. Geeee... Just when I thought I would look like a cool a peaceful guy.

    --
    Dear /. CENSORS that set people's Karma to Neutral when you disagree with them: FUCK YOU!!
  58. Re:Not exactly - okay, how clueless can you be?? by moz25 · · Score: 4, Insightful

    If this is your true opinion, then it's no wonder you're running into "glib" attitudes from people who aren't as clueless.

    You mention a number of atrocities that each had *nothing* to do with video games. Instead, they had to do with ethnic tensions, economic inequality, unscrupulous politicians and - most importantly - a populace that believed that blaming everything on scapegoats would solve their problems. It looks like video games are your scapegoat.

    Is there any indication that non-systematic murders are being committed by gamers? No, these are predominantly people with low violence thresholds, no education and a dysfunctional environment.

    The ultimate virtual reality simulator is of course our own mind when we dream. So do you do the same things in real life as in your dreams? Probably not. This is because the mind knows when things are real and when they're not. I myself have never felt the need to hurt a person in real life, yet in GTA4 I went on killing sprees against fleeing civilians, blew up cop cars, hijacked all sorts of vehicles, etc. I imagine it's exactly the same for the many other millions of gamers.

    There is also another major difference: inconvenience to your own person. Even IF you were completely desensitized, you would still know that there will be very negative consequences for you if you commit such acts, particularly pain and loss of freedom.

    You know what desensitizes people? The news. When you keep hearing reports of X people being killed in a suicide attack, do you really have exactly the same feeling of shock as you had, say, 10 years ago? Heck, you can hear a report of hundreds of thousands of people drowning in a flood, followed by a report of how Britney Spears is doing and not lose sleep over it.

    But hey, let's not be "glib" about discounting the dangers of news reporting!

  59. How could anyone confuse games and real life? by Anonymous Coward · · Score: 0

    I guess that if people are confusing video games with real life, then maybe we should just not let retards play games.

  60. You don't need BioShock... by emanem · · Score: 3, Interesting

    ... for example in the ESRB 12 years rated World of WarCraft WotLK there's a quest where you have to torture a prisoner to get intel...
    What about this? Is it morally acceptable for 12 yrs old kids?
    Are all them children of torture supporters like the previous american administration?
    Cheers,

    1. Re:You don't need BioShock... by sckeener · · Score: 1

      admittedly I was unnerved when I started that quest because it said I was to torture...however nothing happens. You click a button and the prisoner gets zapped. There is no sound effects of him screaming, of him begging you to stop, no blood. In total the only sound effect is the zap sound which might as well have been any spell effect sound from combat.... or are you saying that we should not be killing things in the game because it might hurt them?

      --
      "Only one thing, is impossible for god: to find any sense in any copyright law on the planet." Mark Twain
    2. Re:You don't need BioShock... by emanem · · Score: 1

      The point is that you, as a 12 yro gamer, start doing it in an innocent way, but still is torturing.
      I would put a 18+ ERSB on every game in which the task is to deliberatly kill another virtual human.
      I'm against banning or censoring.
      But still when the general concept is that then I think an 18+ is required. Even the innocent WoW should be 18+.
      Maybe Street Fighter would be 12+, but because it only involves to fight, not to kill.
      Simplce concept: want to force the player to kill to be able to succeed in your game? 18+ ERSB.
      Cheers,

    3. Re:You don't need BioShock... by Anonymous Coward · · Score: 0

      And here I thought digging through your own poo was more traumatizing...

      Anyway, you're only torturing a Scourge unit, and it's using the Light! How can it be bad if you're the good guy "compelling" something not-even-alive into talking by using something so holy?

    4. Re:You don't need BioShock... by dwpro · · Score: 1

      Torture as opposed to just killing it and taking its loot like all the other creatures, gee, what a morally unacceptable inclusion. As an aside, you don't HAVE to do the quest, you can take it or leave it.

      --
      Millions long for immortality who do not know what to do with themselves on a rainy Sunday afternoon. -- Susan Ertz
  61. Virtuality pilot (Ron Moore) by VShael · · Score: 1

    If anyone has seen the pilot of Ron Moore's new show, there's a (spoiler) virtual rape sequence. It's not shown, just the prelude and after effects. But as graphics and interfaces get more and more advanced, (with the holodeck being an example of the distant future possibilities) these are issues (virtual rape, virtual murder, virtual crimes) we'll continually have to face as a species, unless we can move beyond our more base instincts.

    1. Re:Virtuality pilot (Ron Moore) by endymion.nz · · Score: 1

      I would like for us to be able to explore the fantastic depths and heights of our base instincts and fantasies and I expect that once we are able to simulate things to a level that we cannot distinguish from reality there will be a massive explosion of pop art, on a level not seen before as people are abe to record and playback to others the things that they see when they close their eyes. I can't wait. :D

      --
      mediocrity rules, man
  62. desensitize this by Anonymous Coward · · Score: 0

    "Sure, I could play it more and desensitize myself, but I don't want to. And that's just me."

    i see it differently. he see's desensitization, i see immersion. and no matter how much i play manhunt, i never become desensitized. i still stop every 30 minutes and think, "wow, this game is sick." i think he was just scared of bioshock, and hey, it was a scary game. better not try playing condemned.

  63. One paragraph had the most impact on me... by SecondaryOak · · Score: 2, Interesting
    I RTFA and found one paragraph to really show everything in a new way:

    "Show BioShock to a non-gamer -- someone who hasn't been desensitized to killing virtual people -- and watch their reaction. Show them how you bludgeon people to death with a pipe wrench. If they don't wince and express some form of shock at what's taking place on the screen, they're either seriously disturbed or they're a seasoned gamer."

  64. violence is stimulation by serano · · Score: 1

    I think video games (and movies) have violence because it is an easy mechanism for engaging emotion and stimulating people. We evolved as humans to respond physiologically to violence (e.g. with adrenalin), and that's easy to manipulate, probably indicating lazy or less-talented writers.

    As to whether repeated exposure to violence is harmful, I think it's hard to argue that it doesn't desensitize us. Whether that's bad or not is a judgment call. We know that when we visualize something much of our brain reacts as if we're doing that thing. We also know that our brain can change as we repeat activities so that something that caused one physiological reaction at one point does not cause the same reaction later. That's desensitization to the original stimulus.

    I think it's interesting that on slashdot every time this issue comes up, people who support violence in entertainment are frequently very emotional on this issue and people who are against it are shouted down and often not given much rational consideration.

  65. Gamers becoming murderers isn't the point by kylebarbour · · Score: 4, Insightful

    TFA says:

    Show BioShock to a non-gamer -- someone who hasn't been desensitized to killing virtual people -- and watch their reaction. Show them how you bludgeon people to death with a pipe wrench. If they don't wince and express some form of shock at what's taking place on the screen, they're either seriously disturbed or they're a seasoned gamer.

    This is incredibly true, and is exactly the thing that makes me resistant to gamers saying that video game violence is totally normal and acceptable and that people who are opposed to it have something wrong with them.

    I recently was exposed to Gears of War for the first time, and the violence and hatred in that game was so horrific to me that I wanted to vomit. I was incredibly, incredibly troubled by it. And it wasn't just the brutality, the incredible realism of the violence, the curbstomping, but also the attitudes of the players online. People were not laughing and sharing something positive over the in-game chat, nor were the players in the house laughing and working together - they were expressing violent, hateful feelings.

    Now, whether this is acceptable in the sense of free speech is one thing, and I think it is. But there's another question to me: is this the right thing? Is this healthy? If it's true that to non-gamers that the games being playing induce feeling of sickness, pain, and emotional trauma, which personal experience can attest that they do, then I don't believe it's reasonable to dismiss the concerns of the non-gaming population.

    It is like free speech. Exercising your right to say whatever you please is not a good idea, even though it's legal to be constantly hurtful and hate-filled (and should be).

    Again - I'm not arguing that gamers will kill people, or that these games should be banned. I'm arguing that there's definitely something to the belief that playing these games is not psychologically healthy.

    Flame away, Slashdot.

  66. Bioshock? Really? by singingjim1 · · Score: 0

    Bioshock is a cool game with cartoon violence. I've seen more violence in a Bugs Bunny cartoon. Someone needs to let go of their binky and grow a pair. I'm waiting for games like Bioshock times 10 on the realistic graphic violence scale - and I let flies out of the door instead of "Baracking" them. It's just a game just like Saw and it's ilk are just movies. I understand children not being exposed to these games at too young of an age, but ultimately they are still just games.

  67. On the other hand. by Steauengeglase · · Score: 1

    While I think the position is pure drama king, all of you will be screwed when I, a forgotten octogenarian who can only control his body with a d-pad and eight buttons, make my way out of the Alzheimer wing. Just look out for the short guy who is warning everyone about zombie Michael Jackson and the hamburger lady, he may be armed.

  68. You are wrong. by Any+Web+Loco · · Score: 1

    You are wrong. All of those visceral experiences are still available to you. Want to fight? Go to a bar & pick a fight. Want excitement, drive fast. What's changed is not that these things are not available to you but that the society in which you live (for good or bad) has increasingly attached negative consequences to them. So what's really happened is that you can't have those experiences without the risk of negative consequences. What videos/games etc... offer you is the ability to "experience" those things without the negative consequences. The "problem" (and I use he term advisedly) with violent games/videos is the danger that habit of "no consquences" violent actions in-game will slip into violent action IRL.

  69. No restrictions on books by sckeener · · Score: 1

    I can read about any subject in gruesome detail. I don't see why we should limit the video game market. I have friends that love to read horror stories (or heck John Norman's Chronicles of Gor) and others that like fluffy bunny anime stories; however I do not see the government stepping in to stop these. I think the difference is the variety of the market. If there were as many video games as there are books, the focus would be more defused. About the only ESRB like rating for the book industry outside of genre is Adult or not Adult. Why we make that distinction when over in the romance section, books as graphic in words as any picture in playboy are being sold, I'll never know.

    --
    "Only one thing, is impossible for god: to find any sense in any copyright law on the planet." Mark Twain
  70. I wanted to kill a chicken by idji · · Score: 1

    Last year i wanted to kill a chicken and eat it so I could experience the whole process. All my life I have eaten chicken and never even SEEN the animal - I felt detached from being a meat-eater. So i visited farm friends - they said they were having chicken for dinner. I killed it (with an axe on a tree-stump), gutted, plucked it and we all ate it for dinner. I don't have nightmares, have not become an axe murderer and am not planning my next kill. Friends and family thought I was mad, insensitive and cruel. I told a Chinese friend and he just said, "Yeah, did that all the time as a kid".

    1. Re:I wanted to kill a chicken by Whorhay · · Score: 1

      Sounds like you even did it the tough way.

      We always just hung them upside down by their feet from a taut rope. Then we'd go down the line slitting the artery in their necks so they'd bleed out. That way the meat didn't get bruised and while I am sure there was some pain involved for the chickens they actually didn't freak out very much, and hence didn't spray blood every where.

      We tried plucking them the first time around and found it to be more trouble than it was worth for doing 200 chickens each year. So instead we skinned them. Doing one chicken at a time I imagine it'd be worth it to try plucking though.

      While I love eating chicken I'd rather not ever have to handle another live one and I'd only butcher one if their wasn't a viable alternative.

  71. Re:this fp for gnaa and linux torwalds by Keeper+Of+Keys · · Score: 1

    Can the Slashbot please automatically append this to all such posts?

  72. Missing the point by pedestrian+crossing · · Score: 0, Troll

    I'm just throwing it out there, but my point seems to be whooshing over everyone's head (the slashbots are out in full force today!).

    I'm not saying that violent video games are the -cause- of school shootings.

    I'm saying that it appears that the school shooters, in terms of body count, have become more effective in the last 15 years or so.

    If anyone has a compelling theory about this increase in the -effectiveness- of school shooters, I'm all for hearing it.

    Yes, I know that shooting in a game is not the same as shooting a real weapon. But I have seen people who have combat training who are much more effective in games than people without combat training. Conversely, the military does use simulators as part of training soldiers for combat. If it wasn't effective, they wouldn't be pumping millions into simulation software.

    --
    A house divided against itself cannot stand.
  73. Gamers have EVERY right to get angry at censorship by Dudeman_Jones · · Score: 1

    Gamers have such a strong reaction to threats of censorship because most of us understand that it's not real. I don't know about you, but I find it infuriating when I hear about some random politician saying "Games are bad. Vote for me. Blah blah blah blah blah!", but has never even played the game. It's like that woman who tried to stir up a bunch of controversy on Fox News with the XBoXXX scandal over Mass Effect shortly after she'd just published her new book by saying that there was full frontal nudity and sex in it, and everyone on the program was eating it up until her counterpoint speaker, Geoff Keighly bluntly asked "Have you even played this game?"

    For those who didn't see it, her answer was no. And yet, even when she admitted that she'd never actually had any face time with the game, she kept jumping up and down about content that didn't exist in the game, and at the end of the segment they asked a bunch of random people what they thought of Mass Effect and they all basically said "Well clearly it's a sex simulator and I won't have anything to do with it."

    THAT is why gamers get so ticked off about censorship. Because the ones doing the censoring more often than not don't have the slightest clue what they are talking about, and we have to suffer for it. Most of the time, the only effect it as on them is how many votes their uninformed soapboxing garners them. What's worse is that by in large gamers can't defend themselves from this because whenever we do, we are brushed off by society as immature video game addicts who can't think rationally. As fluffy and happy as the notion that everyone will figure out the true facts eventually may be, historically this isn't how the human race works. Sadly, the more realistic scenario is that the people who shout the loudest and throw the most money around get to decide what the facts are until everything goes straight to hell. Want proof? Just look at medical trials, the persecution of science by religion, politics, the "Separate but Equal" doctrine. In each case, it takes the instance of all hell breaking loose before the masses will question it in even the slightest capacity. I mean, how many ads have you heard talking about some major class action lawsuit over big drugs that were being advertised on every station imaginable in the last ten years. And some of those are major issues, causing death, blindness, or a whole host of other complications. Looking at them now it's easy to wonder, "How in the hell did this drug get approved when this kind of seriously detrimental side effect existed?", and the answer is simple; The drug companies had enough money and a loud enough voice to drown out the dissenters for years. But hey, just sit back and people will figure it out eventually right? Nevermind what casualties may be incurred in the mean time.

    You do have the right idea behind actually being engaged in the lives of your children and saying "No, you can't play this game because you aren't mature enough yet." It's simple, and requires minimal effort. But it's so much easier for a politician, or a third-rate lawyer, or a parent who can't be bothered to read the back of a box to throw out the blanket and yell "GAMES ARE BAD!!!!" than it is to be a responsible, mature adult about the issue. So go ahead and just sit on the sidelines waiting for everyone to figure it out on their own. I'll be in their faces trying as hard as I can to keep the ignorance of the masses from destroying one of my favorite hobbies.

  74. Drawling the line at BioShock by Anonymous Coward · · Score: 1, Interesting

    Funny the OP should mention that -- I came to the same conclusion myself. That game is simply disgusting.

    But I'm much, much more concerned with games that portray realistic violence against recognizably *human* figures. Complete with realistic "death animations", and plenty of virtual gore. These are, in my mind, right up there with "horror" movies: incredibly damaging to the human psyche.

    I'm sorry, but if you like games where you murder people in a realistic fashion, or movies that present realistic images of people being butchered, then you are a sociopath.

    These games are not just games anymore; these movies are not just movies. They are not harmless entertainment. They have crossed a line. I am a strong believer in free speech, but there must be a limit.

  75. Spielburg's AI by JoeCool1986 · · Score: 2, Interesting

    This reminds me a scene I have often thought about from AI where the people in the arena are destroying androids a la Roman Colosseum. Even if you take a Weak AI view (which I do), this is still a disturbing scene. There's nothing actually wrong with the disassembling of a electronic circuits in the least bit (again, taking the Weak AI view), but to tear apart a creature with pleasure that just looks and feels so alive says something about you, and I would say it's not a good thing. And yet on the flip side I think there is absolutely nothing wrong with giving an old computer or copier a good beating in your backyard for the heck of it - even one that didn't give you trouble, just because harmless destruction is fun (think pinata). :)

  76. Future video games, not GTA4 by wanax · · Score: 1

    I should have made clear, I'm talking about the subject of the article, which is not video games made today, but possible incredibly vivid, detailed and immersive games of the future.

    And while I agree that there are many other things, some of which you mentioned, which are more desensitizing, corrosive and dangerous today -- that doesn't mean that we can write off the potential for future games to lead communal harm.

    The main reason for this is because our brains behave very differently when passively observing, than when we are interacting directly with our environment. You put people in an environment that requires little willing suspension of disbelief for long enough, and have them act within that environment, massive psychological changes can occur rapidly. I think video games are far away from this threshold at present, but I'm fairly sure that they'll eventually get there.

    And in terms of consequences deterrence, there's a reason that I qualified the possible problems to upset/emotionally charged situations, which is that people don't evaluate consequences in emotional situations rationally.

    (As a personal aside, I'm not anti-video game in general at all. Not only do I play them quite a bit, but I'm also a neuroscientist who in part models the effects of gaming on vision / motor control. Action video games have considerable positive effects if you're a regular player.. they increase visual acuity, dramatically improve visual attention, increase spatial awareness, shorten reaction times (video games are better than actually playing sports for this), and may mitigate several types of reading disability.. )

    1. Re:Future video games, not GTA4 by jafiwam · · Score: 1

      [quote]
      I should have made clear, I'm talking about the subject of the article, which is not video games made today, but possible incredibly vivid, detailed and immersive games of the future.[/quote]

      Bullshit.

      It's an attempt to squeeze in the same censorship without riling up a specific target.

      "Oh, no! We aren't talking about YOUR games, just some OVER THERE"

      It's deflection and obfuscation like the people trying to disguise creationist teaching as "Intelligent Design Theory"

      It's still censorship, it's still not based on anything concrete, and it's still crap.

    2. Re:Future video games, not GTA4 by moz25 · · Score: 1

      I should have made clear, I'm talking about the subject of the article, which is not video games made today, but possible incredibly vivid, detailed and immersive games of the future.

      Okay, but by making your argument about hypothetical dangers and hypothetical games, you are reducing your argument to one that is merely speculative.

      I assert that the majority of gamers are not interested in games that make them throw up or give them a PTSD.

      To back this up, let us simulate your hypothetical game: go to one of the various websites with images of people who died in freak accidents. Then watch those for a few minutes while imagining that you did this to them. Can you do this without feeling you're about to throw up and feeling sad? If you can, then congrats, you're a psychopath.

      How about not writing off our humanity instead of not writing off hypothetical dangers?

    3. Re:Future video games, not GTA4 by Anonymous Coward · · Score: 0

      I assert that the majority of gamers are not interested in games that make them throw up or give them a PTSD.

      Correct. Most people wouldn't be interested in a murder simulator.

      Some people would.

      If current technology trends continue, then at some point in the future, there will be a viable murder simulator. Similar to the film 'Strange Days', the Holodeck from Star Trek, so forth and so on, that has been in sci-fi writing for ages.

      Now, are you sure, that some people won't be de-sensitized by such a system? I'm not saying YOU, I'm saying marginally educated, generally less intelligent people.

      Are you familiar with humanity? There are some pretty dark people out there, and giving them free un-regulated reign to a murder simulator doesn't sit well with me. I love playing violent video games, and hate censorship. So it makes me wonder what the best reaction is.

  77. ethics that no one wants to hear by eeek77 · · Score: 2, Interesting

    Here's a take on this that most will disagree with (but I believe):

    If it's bad for your kids, it's bad for you, too. If you are covering your kid's eyes/ears on a movie, game, whatever - that your own should probably be covered as well.

    I'm not saying all entertainment except Dora and Barney should be eliminated and I'm also not calling for massive censorship of games/movies/etc.

    But I am saying that hearing cuss words on TV is just as harmful for an adult as it is for children.

  78. A link to a better article on the subject by Garwulf · · Score: 1

    I'm afraid I found this article quite shallow when it comes down to it, although a lot of that is because last year I wrote a piece on this subject that was published in The Escapist as "The Anatomy of Violence." It covered why some people call first person shooter games "murder simulators," what the psychological underpinnings are behind the theory, and what impact it can have in the real world.

    There are two versions - the one The Escapist published was edited down a fair bit, and can be found here: http://www.escapistmagazine.com/articles/view/issues/issue_153/4960-The-Anatomy-of-Violence

    The "extended" version - the one The Escapist didn't edit down - can be found here: http://garwulf.livejournal.com/38455.html

    Not to put down the author of this article, but I think mine is really worth looking at here, and adds a lot that is missing (the SLA Marshall link is what makes the "murder simulator" theory make sense, among other things).

    --
    Robert B. Marks
    Author, Demonsbane in Diablo Archive
  79. 5 second rule will vanish by Anonymous Coward · · Score: 0

    Just think of a guy playing one of these photo-realistic games for a month or so. He's running about taking damage and healing himself by eating random Turkey legs of the street. When this guy steps out of his house will he compulsively eat every food he sees on the ground?

    1. Re:5 second rule will vanish by CAIMLAS · · Score: 2, Insightful

      no. But consider: I've been playing Fallout 3 for the last couple weeks, on and off. I work from home, which is a nice way of saying I'm essentially unemployed and doing side contracts when available.

      I recently had an interview, where I had to go to a building which had water fountains. To get there, I traveled through an airport. While I was in the airport, I saw some chicklet gum in a green package and I mentally sublimated the actual lettering on the package (at a glance) to "Mentats" and had to do a double take. upon seeing one of the older, square, brown water fountains in the building I arrived at, I caught myself thinking "I wonder how many rads that'll give me".

      I should also note that I've had DNR tunes playing through my head when I wake up in the morning, and various other "artifacts" of the game world. It's somewhat disturbing to see how much of a game world can impact your real-world perceptions.

      I remember doing similar things in bygone years with games like Deus Ex, and as a younger child, allowing my imagination to "turn me into" Batman, a Ninja Turtle, or the like. Sure, it's fantastical, and a certain element of it is probably healthy. But when the fantasy world is so greatly divorced from reality (or what is acceptable in reality) I think it's probably quite unhealthy (and potentially socially destructive).

      Just because it doesn't happen with you doesn't mean it doesn't happen with others, or that it can't happen.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  80. Two very important references for this discussion: by 2obvious4u · · Score: 1

    1)The movie Brainscan, if you haven't seen it you should. http://www.imdb.com/title/tt0109327/
    2)The game Hitman. http://en.wikipedia.org/wiki/Hitman_(series)

  81. Mod parent up by ProteusQ · · Score: 1

    A steady diet of crap will only make you sick.

  82. Seriously get some perspective by Anonymous Coward · · Score: 0

    Anyone prone to do the stuff that's done in videogames would never make it past 5 years old.

    - Darwin

  83. Conflicted Compassion by slippaggio · · Score: 2, Interesting

    I am speaking as an indulger of violence and gore. There is a physical stimulation, an adrenal reaction when I am creating bloody messes in Fallout 3 or watching a person get sawed in half in High Tension. We like violent games because the more realistic they are the more they stimulate us.

    To people that cite the fact that they are still able to feel something when they look at images of people who have been violently killed I have to question how proud one can really feel about this. Whether violence between people has been reduced throughout the world or not, the fact that we are constantly exposing ourselves to violent stimulus and even simulating them ourselves shouldn't worry us as much about how the player will then act out violently himself but how he views all of the pain and suffering of others; essentially, the player's ability to feel compassion.

    People suffer every day whether it be from poverty and hunger or disasters or suicide bombings. These are true tragedies but we are able to ignore them all too easily till the images are plastered in front of us. Sure this isn't solely from violent video games but it is certainly among the factors contributing to an overstimulated, desensitized society.

    You can talk all about the instinct of man to be violent and the survival of the fittest and all sorts of nasty aspects of human nature but shouldn't we try a little harder to cultivate the parts of our nature that make us a more loving, caring and generous society?

    I guess I should just speak from my own experience and that is that I will continue to expose myself to these stimulations for the time being but there is a part of me that wishes I actually didn't feel the addictive urge to watch guts splatter across the screen.

  84. Re:Gamers have EVERY right to get angry at censors by interkin3tic · · Score: 1

    I agree we shouldn't stop engaging those pundits and politicians who are waging war on choice, since that's clearly not reasonable. But we go beyond that to attacking things as censorship when they're not. N'gai Croal said he was uncomfortable with race in resident evil 5, the gamer response was incoherent rage one would expect if N'gai were saying "you can't play this game." But he wasn't saying that at all. I'm saying lets be reasonable, and open to the possibility that videogames may increase violent tendancies, and that we may have to moderate somewhat. Not censoring games for adults mind you.

    Anyway, as far as the pundits go, you raise a point that drug companies have so much money they force their way through. I'm not worried about the "censor videogames" crowd for the same reason: there's money to be had in the videogame industry, the money and lobbyists here are on OUR side.

  85. How i see it. by StickansT · · Score: 1

    Im not here to write out a long paragraph about how video games dont or do promote violence in people. Im just here to state how I look at it and deal with it. Im 21, dont have any kids, yet, but when i do im just going to treat video games like I do movies. If the movie (i.e. the Saw series) is to violent for me i just dont watch it or if the video games seems to graphic for me I just dont play it, not that big of a deal. I believe that a big part of this is up to the parents to "monitor" what their kids play i dont mean stand over their shoulder every hour of every time the kids are playing video games. Maybe follow the ESRB ratings, they are there for a reason. If u think thats the ESRB rating is not correct dont complain about the game, thats ESRBs fault, bitch to them plz. Also i read earlier about the rating of the new WOW:WOTLK, and letting 14 year olds torture a man to get information out of him, you do realize that their are thousands of quests to do in that game and u dont have to do All of them or even half of them for that matter. And if u think that torturing that man is bad. Before you had to kill alot of his friends in order to get to him. So i guess killing his friends is not as bad as torturing that one man.
                        Im getting off topic here, all in all if u dont want your kids to play violent video games, then dont buy them. I just cant stand how people complain about violence in video games when it all comes down to the responsibility of the parents. So basically if you dont want your kids to see violent movies dont let them, and if you dont want them to play violent games, dont let them.

  86. Games which train weapons use by Animats · · Score: 1

    I don't know of a single video game that actually trains you to use a weapon.

    Silent Scope, an arcade game with a realistic sniper rifle. Silent Scope had a small LCD screen in the rifle's scope which provided a close-up view. That bothered some people, and no game has used that idea since.

    And, of course, there's a whole series of "Deer Hunter" games, popular in red states.

    1. Re:Games which train weapons use by Asclepius99 · · Score: 1

      I've played Silent Scope and while a cool concept, it's nothing like firing a rifle with a scope. The game had no kickback, there's all just aim and fire. Just because your sights are set in the right place doesn't mean that's where the bullet is gonna go. Games don't account for kickback, bullets drop over long distances, and if you're shooting a lot the barrel heats up which can change the shape of a rifle and how you have to sight it. I'm not saying I want all those features in a game, I'm just saying if you buy a Silent Scope machine and practice constantly then fire a real rifle you're gonna be in for a big surprise when you can't hit anything.

  87. Spike in "spree-killings" by tgibbs · · Score: 1

    But what else could be responsible for this spike in "spree-killings?" The only other thing that I could think of that would likely inspire such a cluster, would be if such events were widely reported and obsessed over in the media, with numerous fawning reports inquiring into the "motivations" of the killers.

    Oh wait, that happened, didn't it?

  88. Proof? by tgibbs · · Score: 1

    And real-world violence overall has decreased as video games have become more popular and more realistically violent, and decreased most sharply in the very demographic (young males) that are the heaviest consumers of videogames.

    Does this conclusively prove that violent videogames are the root cause of our society becoming safer? No.

    But what it does prove is that the pro-violence effect of videogames (if, indeed, there is any such effect at all) must be so small that it is utterly swamped by other social, economic, and demographic factors that impact rates of violent behavior.

  89. well that IS why Postal 2 was made, to satire this by Hobyx · · Score: 1

    We don't have enough satire games (something I'm hoping to make at some point) to counter this trend. Especially detrimental is the steady growth of games which glorify the murder-in-war simulation.

  90. I can certainly relate by CAIMLAS · · Score: 1

    I can certainly relate. I played a lot of games like Doom, Quake, and Hexen as a teenager. I loved the "splatalogical" gore and the like. Likewise for UT, Doom 3, HL1 and 2, and so on.

    I hadn't played many games (make that "any") since after beating Half-Life 2 and Doom 3 until recently, when I picked up Fallout 3. I was initially blown away by how realistic things had gotten - very impressive. But after a couple hours(++) of play, it became somewhat dissonant when I entered VATS on a female Raider (and then saw their head break into a dozen chunks after a successful kill). I became desensitized to it by the time I beat the game, I think, which is somewhat perplexing/disturbing in retrospect.

    And then I saw all the 'nude' user-contributed mods out there. Topless painstake armor? Please, guys, no need to air your extreme fetishes. That's just disturbing.

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  91. It is only because of Tetris... by UltimaL337Star · · Score: 1

    That I have become desensitized to organizing my desk everyday.

  92. Metal Gear Solid 3 by RazorSharp · · Score: 0

    One of the last bosses in Metal Gear Solid 3 is the Sorrow, who you cannot shoot or blow up or stab or do anything to. You have to walk down a river which is populated by the ghosts of all the guards you've killed throughout the game - and in MGS killing guards is optional, only bosses are sometimes necessary to kill - and each time their ghost passes through your body, you lose health. The guards are scared, screaming, and suffering from their fatal wounds. How many guards you kill determines how far you have to slowly trench upstream. I almost didn't make it - I died about fifteen times because there were so many ghosts that I just couldn't avoid them. That's what this article is talking about. Why do people go into stores and ask for the goriest game available?
       

    --
    "From the depths of my skeptical and rationalist soul, I ask the Lord to protect me from California touchie-feeliedom."
  93. Lets all stop this thinking right...NOW by Provocateur · · Score: 1

    For as long as we have to prepare to do battle with other countries/planets there should always be training simulators. That said, let us not debate this any further, lest I be deprived of that as-yet unwritten simulator that lets me become a cheerleader --- that at night wields a chainsaw against zombies .

    --
    WARNING: Smartphones have side effects--most of them undocumented.
  94. Re: by Anonymous Coward · · Score: 0

    And to think, you did all that while not wearing pants!

  95. Killing to survive = !murder by AP31R0N · · Score: 1

    We have two words for a reason. In something like GTA, you're largely murdering. In Bioshock, you're fighting for your life. Killing a prisoner at your mercy is murder. Killing an enemy combatant on the field is not.

    Some games are a bit to violent and a bit to gory. But let's not use the wrong word to provoke an emotional response.

    --
    Utilizing the synergization of benchmark e-solutions to pre-workaround action items!