Sony and Microsoft battled it out over pixel pushing, while Nintendo actually innovated (something Microsoft talks about a lot but never does) and built something new that people really liked -- something that actually got non-gamers onto the scene.
When Sony or Microsoft do what you praise Nintendo for, it's bad? Their technology is clearly innovative and different to the Wii.
The fact is they can have their high end processing power and graphics, and fun motion controls on top of that. They'll probably be better able to utilise them because of that power and make more fun games that wouldn't be possible with the Wii's hardware limitations. As someone interested in games, and not Sacred Nintendo's market share, it seems like a good thing to me.
Definitions? Pah! This is a console war. Obviously the correct definition is the one which suits my Sacred Corporation best!
See, your problem is you're approaching this from a logical, analytical perspective when you should be coming in with a predermined conclusion and purile fanaticism. You've got to be a team player - for the RIGHT team!
And thats why nintendo kicks the crap out of the competition every generation.
Because they rely on making FUN games ppl want to play.
And not just having the latest greatest technology metoo buzzwords in their product.
They win because they're not trying to win. Or even compete with the other offerings.
Thats sure gotta piss off ms and sony tho.:D Who just don't get it.
Yup! They win every single one. Except the last two where Sony did, of course...
They rely on making fun games, completely different from every other company who makes games as little fun as humanly possible.
They don't rely on technology buzzwords, such as revolutionary motion controls.
And of course, they are certainly not competing with their direct competitors. This explains how they're not trying to win, since without competition there isn't anything to win. Which surely pisses off Sony and Microsoft off because, as we all know, not having direct competition really pisses off huge corporations.
Careful. If you suck Nintendo's penis any harder you might choke yourself.
Criticism: they could've been $900 systems if you dropped the quads and got 500W Corsair PSUs.
The computers are only going to use around 350W at max load. Games don't utilise more than two cores (with some rare exceptions) so you could've got better real-world performance for less money with a dual core CPU. The E8400 for example.
Another benefit: Sony limited the speed of the CPU/GPU below its rated speed in most games, perhaps to preserve battery life.
You can increase them to the max speed with custom firmware. It makes a huge difference to the framerate in some games at the cost of a little battery life.
But we can't get one to run at 6 GHz no matter how small we make it, so the only way to boost performance is it with multiple cores.
It's not though. You can do a lot without increasing the clock frequency; more cores are one thing, but modern CPUs also perform much more instructions per clock, have larger caches and in some cases onboard memory controllers. These all help performance a lot.
As for the slower high end advancement, I think it's more due to lack of competition than lack of technology. It's only very recently that AMD have become competitive even with Intel's C2D series. They've been competing on price. In the high end they have nothing, so Intel has no incentive to bring out faster chips there.
I'm fairly sure they have the capability though. I mean, check out the overclocking capabilities of their chips; you can get an entire extra Ghz out of them sometimes and 500 to 600Mhz extra is pretty much a given with any Core 2. They've already got a 3.5Ghz chip with a 65W TDP in the form of the E8700. People are willing to put up with TDPs of 130W if the performance is there so it looks like Intel have a fairly high ceiling they can expand into if necessary.
I don't think the reason is purely because it's so soon. Read this emboldened quote of Gabe from last October:
Valve intends to support hotly anticipated zombie survival shooter Left 4 Dead post-release with new characters, new maps, new achievements and new weapons in order to grow the community, Gabe Newell has revealed.
Speaking to VideoGamer.com at Leipzig Games Convention, the Valve co-founder and managing director said the developer intended to follow a similar downloadable content policy as it has with Team Fortress 2.
Left 4 Dead, set for release on PC and Xbox 360 on November 21 in Europe, is primarily a four-player cooperative game that sees a group of Survivors battle through four 'Movies' and against 28 Days Later-style zombies called The Infected.
Newell said that Valve's support of the game post-launch will be essential for growing the community.
He said: "One of the things that we're doing is we seem to be in a transition between games as a package product and games more of a service. So if you look at Team Fortress 2, one of things that's really helped grow the community is the continuous updates, where we release new maps, new character classes, new unlockables, new weapons. And we tell the stories about the characters, like the meet the sniper, or meet the sandwich. And that ongoing delivery of content really seems to grow the community.
"So each time we've released one of those for Team Fortress 2 we've seen about a 20% increase in the number of people who are playing online. And that number is really important because it determines how many community created maps there are, how many servers are running, and so on. So we'll do the same thing with Left 4 Dead where we'll have the initial release and then we'll release more movies, more characters, more weapons, unlockables, achievements, because that's the way you continue to grow a community over time."
Remember, people were buying the game with this in mind. The game shipped incomplete at full price, with only two of the four campaigns available for use in Versus mode (pretty much the main mode). This was only recently corrected.
Besides bugfixes the only thing they added was survival mode and one very small map for it. There were no new weapons, characters, movies or unlockables.
I don't share the outrage that seems to be commonplace right now, but at the same time I'm not particularly enthusiastic about a sequel and I can see why people would be annoyed in light of what Valve promised.
The reason there's no new hardware from the console maker is that there is no new hardware from the chip makers. We hit the GHz ceiling a couple years ago, and as a result today's chips aren't better by enough to make it worthwhile.
This is a myth. The clock speed of a processor isn't directly indicative of its performance, which has never stopped increasing.
Each core in a Core i7, at 2.66Ghz, is faster than a whole 3.8Ghz Pentium 4 and uses a quarter of the power. There's no tradeoff between core count and speed, modern CPUs have both.
Comparing the clockspeeds of CPUs with different architectures is useless as a means of performance comparison. Even on the PC where components are standardised, it means very little. On a console they don't even perform the same functions. They're all completely different.
Re:Another kind of Twilight Zone
on
Tetris Turns 25
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· Score: 1
Wait a minute... are you implying that intellectual property should be considered property?
Out of curiosity, on what grounds do people say otherwise? Scarcity differences?
Thinking about it offhand, property ownership is just as 'imaginary' as the intellectual variety when it comes down to it. Common to both is that ownership is in the mind, with only a legal construct to back it up. It just so happens that we respect each other's physical property a bit more, probably due to territorial instinct.
[Insert a million comments correcting my ill-thought-out post]
But the PSP doesn't have regional lockout. You can already play imported games on any PSP. I think there was maybe a few exceptions to that, but on the whole, nope.
Granted there are plenty of other reasons to want homebrew. I wouldn't have bought a PSP if it couldn't do it.
If genuine homebrewers are shocked by this accusation, there is a simple solution. Disable iso record / playback functionality in custom firmware. Let people build homebrew apps but prevent people from playing warez. Let's see how popular custom firmware is then.
That's retarded. ISOs aren't some magic pirate-only feature, I bought all my games and I ripped them all to ISO because it's more convenient, loading times are drastically reduced, and the battery lasts longer. So there's little doubt people would use CFW less, but the result would still not be clear cut. There's a good and bad use for pretty much anything.
A black marker works too. Bonus: they're translucent so it only dims the light rather than blocking it. Depends on the marker of course.
law passed after the Sept. 11 terrorist attacks that was designed to tighten security requirements for driver's licenses...
The last eight years free of collapsing buildings seem to me a great indicator of its implicit uselessness. So why push it still?
Sony and Microsoft battled it out over pixel pushing, while Nintendo actually innovated (something Microsoft talks about a lot but never does) and built something new that people really liked -- something that actually got non-gamers onto the scene.
When Sony or Microsoft do what you praise Nintendo for, it's bad? Their technology is clearly innovative and different to the Wii.
The fact is they can have their high end processing power and graphics, and fun motion controls on top of that. They'll probably be better able to utilise them because of that power and make more fun games that wouldn't be possible with the Wii's hardware limitations. As someone interested in games, and not Sacred Nintendo's market share, it seems like a good thing to me.
[/Wii owner]
Definitions? Pah! This is a console war. Obviously the correct definition is the one which suits my Sacred Corporation best!
See, your problem is you're approaching this from a logical, analytical perspective when you should be coming in with a predermined conclusion and purile fanaticism. You've got to be a team player - for the RIGHT team!
And thats why nintendo kicks the crap out of the competition every generation.
:D Who just don't get it.
Because they rely on making FUN games ppl want to play.
And not just having the latest greatest technology metoo buzzwords in their product.
They win because they're not trying to win. Or even compete with the other offerings.
Thats sure gotta piss off ms and sony tho.
Yup! They win every single one. Except the last two where Sony did, of course...
They rely on making fun games, completely different from every other company who makes games as little fun as humanly possible.
They don't rely on technology buzzwords, such as revolutionary motion controls.
And of course, they are certainly not competing with their direct competitors. This explains how they're not trying to win, since without competition there isn't anything to win. Which surely pisses off Sony and Microsoft off because, as we all know, not having direct competition really pisses off huge corporations.
Careful. If you suck Nintendo's penis any harder you might choke yourself.
(Disclaimer: I have only got a Wii)
Criticism: they could've been $900 systems if you dropped the quads and got 500W Corsair PSUs.
The computers are only going to use around 350W at max load. Games don't utilise more than two cores (with some rare exceptions) so you could've got better real-world performance for less money with a dual core CPU. The E8400 for example.
earths radius = 6km.
Only in Freelancer.
Netbooks are low margin products. Apple likes high margin stuff.
The 3000 also has interlacing problems on the screen which the other models lack. It's fugly.
Another benefit: Sony limited the speed of the CPU/GPU below its rated speed in most games, perhaps to preserve battery life.
You can increase them to the max speed with custom firmware. It makes a huge difference to the framerate in some games at the cost of a little battery life.
2. the PS3 can display on an older, pre-HD television without needing a $40 box to convert VGA to S-Video.
Most graphics cards already have an s-video output. All the ones I've had even came with a component adapter for convenience.
But we can't get one to run at 6 GHz no matter how small we make it, so the only way to boost performance is it with multiple cores.
It's not though. You can do a lot without increasing the clock frequency; more cores are one thing, but modern CPUs also perform much more instructions per clock, have larger caches and in some cases onboard memory controllers. These all help performance a lot.
As for the slower high end advancement, I think it's more due to lack of competition than lack of technology. It's only very recently that AMD have become competitive even with Intel's C2D series. They've been competing on price. In the high end they have nothing, so Intel has no incentive to bring out faster chips there.
I'm fairly sure they have the capability though. I mean, check out the overclocking capabilities of their chips; you can get an entire extra Ghz out of them sometimes and 500 to 600Mhz extra is pretty much a given with any Core 2. They've already got a 3.5Ghz chip with a 65W TDP in the form of the E8700. People are willing to put up with TDPs of 130W if the performance is there so it looks like Intel have a fairly high ceiling they can expand into if necessary.
This is disallowed by the EULA, if they find out they'll ban the account.
I vote we call the mission "Operation Moonkick"
Valve intends to support hotly anticipated zombie survival shooter Left 4 Dead post-release with new characters, new maps, new achievements and new weapons in order to grow the community, Gabe Newell has revealed.
Speaking to VideoGamer.com at Leipzig Games Convention, the Valve co-founder and managing director said the developer intended to follow a similar downloadable content policy as it has with Team Fortress 2.
Left 4 Dead, set for release on PC and Xbox 360 on November 21 in Europe, is primarily a four-player cooperative game that sees a group of Survivors battle through four 'Movies' and against 28 Days Later-style zombies called The Infected.
Newell said that Valve's support of the game post-launch will be essential for growing the community.
He said: "One of the things that we're doing is we seem to be in a transition between games as a package product and games more of a service. So if you look at Team Fortress 2, one of things that's really helped grow the community is the continuous updates, where we release new maps, new character classes, new unlockables, new weapons. And we tell the stories about the characters, like the meet the sniper, or meet the sandwich. And that ongoing delivery of content really seems to grow the community.
"So each time we've released one of those for Team Fortress 2 we've seen about a 20% increase in the number of people who are playing online. And that number is really important because it determines how many community created maps there are, how many servers are running, and so on. So we'll do the same thing with Left 4 Dead where we'll have the initial release and then we'll release more movies, more characters, more weapons, unlockables, achievements, because that's the way you continue to grow a community over time."
Remember, people were buying the game with this in mind. The game shipped incomplete at full price, with only two of the four campaigns available for use in Versus mode (pretty much the main mode). This was only recently corrected.
Besides bugfixes the only thing they added was survival mode and one very small map for it. There were no new weapons, characters, movies or unlockables.
I don't share the outrage that seems to be commonplace right now, but at the same time I'm not particularly enthusiastic about a sequel and I can see why people would be annoyed in light of what Valve promised.
Beeyul... Beeyul!
The reason there's no new hardware from the console maker is that there is no new hardware from the chip makers. We hit the GHz ceiling a couple years ago, and as a result today's chips aren't better by enough to make it worthwhile.
This is a myth. The clock speed of a processor isn't directly indicative of its performance, which has never stopped increasing.
Each core in a Core i7, at 2.66Ghz, is faster than a whole 3.8Ghz Pentium 4 and uses a quarter of the power. There's no tradeoff between core count and speed, modern CPUs have both.
As much as I love the Metroid series, I know that it must some day end.
WHAT!? Get him!
Comparing the clockspeeds of CPUs with different architectures is useless as a means of performance comparison. Even on the PC where components are standardised, it means very little. On a console they don't even perform the same functions. They're all completely different.
Hexagons would look pretty awesome too.
Wait a minute... are you implying that intellectual property should be considered property?
Out of curiosity, on what grounds do people say otherwise? Scarcity differences?
Thinking about it offhand, property ownership is just as 'imaginary' as the intellectual variety when it comes down to it. Common to both is that ownership is in the mind, with only a legal construct to back it up. It just so happens that we respect each other's physical property a bit more, probably due to territorial instinct.
[Insert a million comments correcting my ill-thought-out post]
It's on the boxes, but it doesn't do anything. Only UMD movies are region locked.
I have a region 3 game (Disgaea) and it works just fine on my region 2 PSP.
How can you be posting on Slashdot and not know several answers for this already...?
But the PSP doesn't have regional lockout. You can already play imported games on any PSP. I think there was maybe a few exceptions to that, but on the whole, nope.
Granted there are plenty of other reasons to want homebrew. I wouldn't have bought a PSP if it couldn't do it.
If genuine homebrewers are shocked by this accusation, there is a simple solution. Disable iso record / playback functionality in custom firmware. Let people build homebrew apps but prevent people from playing warez. Let's see how popular custom firmware is then.
That's retarded. ISOs aren't some magic pirate-only feature, I bought all my games and I ripped them all to ISO because it's more convenient, loading times are drastically reduced, and the battery lasts longer. So there's little doubt people would use CFW less, but the result would still not be clear cut. There's a good and bad use for pretty much anything.