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Motion Control To Lengthen Console Hardware Cycles

With the recent E3 demonstrations of new motion-based control for consoles — Microsoft's Natal, Sony's Motion Controller, and Ubisoft's camera-based system for the Wii — analysts now expect the current console generation to last longer than normal. Microsoft exec Shane Kim said he expects the Xbox 360 to last until around 2015, in part due to Natal and new services available through Xbox Live. Signal Hill's Todd Greenwald thinks this cycle may not need to end at all: "Microsoft and Sony have invested so much in their current hardware line, as have third party publishers, that we don't think any party is seriously interested in throwing away these investments and starting over from scratch. For all of these reasons, we think this cycle will last longer than those in the past, and don't see new hardware coming until 2011 at the earliest, and 2012 to 2013 more likely (if at all — if new services like OnLive take off, or if Xbox Live and PlayStation Network become more and more robust, there may not be a need for another console cycle).'"

160 comments

  1. 2015? by Starcom8826 · · Score: 2, Insightful

    An xbox wouldn't even last until 2015...

    1. Re:2015? by Anonymous Coward · · Score: 0

      Don't worry MSFT will extend warranties few times before that time ;) RRoD, E74, something new...

    2. Re:2015? by Lord+Ender · · Score: 2, Insightful

      Well, console graphics already look dated. Waiting until 2015 for the next version would be a big boost to PC gaming. NVIDIA and AMD sure aren't going to stop releasing graphics hardware, so people who want a modern gaming experience will have no choice but to go to the PC.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    3. Re:2015? by kalirion · · Score: 2, Insightful

      Dated? Super Street Fighter II Turbo HD Remix doesn't look that dated to me. Then again, I can see how the attempted realistic graphics would be dated though - those are always the first ones to start looking bad. Team Fortress 2 will keep looking good long after Counter-Strike: Source becomes painful to the eyes.

    4. Re:2015? by timeOday · · Score: 1

      Super Street Fighter II Turbo HD Remix doesn't look that dated to me.

      Good lord, there is really a game called with that name. I had to look it up because I thought surely it was a joke about a tired franchise living on too long, like a new SCSI called "Ultra-640 wide fast serial-attached super-duper SCSI." "Super Street Fighter II Turbo HD Remix" simply must be intentionally cheeky... right?

  2. Good enough is? by Canazza · · Score: 4, Insightful

    Have we really reached the point where "Good enough is"
    Is the XBox 360/PS3 really the pinnacle of console gaming for the next 5 years?
    With the Wii selling bucketloads more initially than anything else, despite having inferior graphics hardware, have the other two finally realised that Faster chips, bigger numbers and impressive specs are really just nothing more than macho posturing?

    --
    It pays to be obvious, especially if you have a reputation for being subtle.
    1. Re:Good enough is? by hattig · · Score: 4, Interesting

      Both Microsoft and Sony can create faster variants of their existing hardware, but mandate that new games are backward compatible.

      I.e., they can release a PS3.5 as the PS4 that can handle 1080p60* gaming (possibly in 3D with a 3D monitor) based around the same hardware, just running faster or with more resourced. Games detect the console, run in 720p on the PS3 without some fancy graphical effects (assuming physics runs on the SPU in Cell and the new one has ~30SPUs compared with 7 in the current PS3), lower resolution textures (due to less RAM), etc.

      Sony always make a console last 10 years anyway, but they also release the new high end 5 or 6 years into that lifespan whilst the previous model mops up the low end of the market and new poor markets around the world. I think it would be suicide to not build upon the hardware base in the PS3 - going with a new architecture would be a folly given their financial situation.

      * I know that the PS3 can do this, but most games are in 720p, if that.

    2. Re:Good enough is? by The+Nipponese · · Score: 2, Interesting

      Thankfully we've come to the point where network firmware upgrades keep the the console UX fresh. On top of that, Microsoft has been gradually adding specs to the 360 over the years. I am constantly surprised by the number of people who "just bought another one" because their previous 360 was lacking HDMI, or just didn't want to go through the hassle of M$ replacing it after falling prey to the RRoD. How long will be before M$ just says, "ok, let's add a new GPU to the existing hardware and call it the Ultra model?"

    3. Re:Good enough is? by Jurily · · Score: 1

      Is the XBox 360/PS3 really the pinnacle of console gaming for the next 5 years?

      The hardware is good enough for good games. It has been since the Commodore 64. The problem is, games are more and more boring.

    4. Re:Good enough is? by Tom · · Score: 3, Insightful

      The hardware is good enough for good games. It has been since the Commodore 64. The problem is, games are more and more boring.

      Actually, I disagree in part.

      Some really good games have only become possible with better hardware. Except that graphics hardware comes last in that list. But more memory and CPU speed have allowed for more complex games. A game like Oblivion or Fallout 3 would not have been technically possible on the C64, even if you would've been happy with Bards Tale style graphics.

      --
      Assorted stuff I do sometimes: Lemuria.org
    5. Re:Good enough is? by Balinares · · Score: 2, Insightful

      > Have we really reached the point where "Good enough is"

      No. I'd say we reached it one generation ago. More precisely: one generation ago is when we've reached the point where style matters more than polycount. Not saying that next-gen games aren't awfully pretty: some are. What I'm saying, though, is that there are many ways to go for pretty, and polycount and high-resolution aren't fundamental to a good number of those. See Okami, for instance.

      I suspect this is the lesson Nintendo learned. Last generation, they had (arguably) the best hardware, and while they made the most money of all three console hardware makers (owing to their policy not to sell at a loss), the GameCube is not a terribly big commercial success. So they went a different road this time.

      --

      -- B.
      This sig does in fact not have the property it claims not to have.
    6. Re:Good enough is? by Jurily · · Score: 1

      Some really good games have only become possible with better hardware.

      I have to agree. But even the original 2D version was a classic.

    7. Re:Good enough is? by Nursie · · Score: 5, Insightful

      Sorry, it's a hell of a lot more than macho posturing.

      The GFX on the Wii look pretty poor on a decent sized 1080p capable panel. The Wii is sorely underpowered for today's display tech.

      Now, it's still good fun, but I really don't buy into this horrible fanboyish meme that seems to hae taken hold, that the two are somehow exclusive. You CAN have both. There is no reason that bad graphics make good games. A Wii or other machine with Wii-like controllers and Wii-like games but with and updated GFX hardware would be great.

    8. Re:Good enough is? by MoonBuggy · · Score: 4, Insightful

      The problem is that the two often are exclusive. Games cost a lot to make and it's easy to blow the entire budget making something look spectacular and then realise there's nothing left to actually make it fun. Similarly, when you're restricted on the graphics front by less powerful hardware, you're forced into making games with selling points other than how they look.

      Obviously it's not always the case, there are exceptions to both rules and I would never be one to argue against better looking games as long as they are still fun to play, but there is a somewhat sensible reason behind the 'bad graphics' argument.

    9. Re:Good enough is? by CoccoBill · · Score: 3, Insightful

      Have we really reached the point where "Good enough is"

      No, we haven't. As we know, both the PS3 and the Xbox360 are struggling with true 1080p content, most games advertized as 1080p actually run at a horizontal resolution lower than 1920. We need faster consoles still to take full advantage of the current FullHD displays.

      Obviously none of this has anything to do with how good the actual games are, and as Nintendo has shown quite vividly, the actual playability of the games matter more than eye candy. However, I don't see these two issues to contradict each other one bit, why can't we have games that are creative, fun AND look good?

    10. Re:Good enough is? by Nursie · · Score: 2, Informative

      Oh sure. But I'm not advocating photo-realistic Wii Tennis here! Just a few more pixels would be nice, some more anti-aliasing, that sort of stuff. At the moment quite a few of the games look blocky on a 1080p capable screen, even when using the component/576 mode.

    11. Re:Good enough is? by Xugumad · · Score: 2, Informative

      > The GFX on the Wii look pretty poor on a decent sized 1080p capable panel.

      They look like a smeared mess, IMHO.

      What bothers me isn't that it can't do HD, but that it doesn't even do an on-board upscale. If it did the upscale as graphics were written into the image buffer, it could get a MUCH better upscaling than any TV could do to the content, by understanding it better.

    12. Re:Good enough is? by bwalling · · Score: 2, Insightful

      Two thoughts: First, it's not 720 or 1080, but the Wii really doesn't look that bad. Outside of the first 10 minutes of playing any game, I generally forget completely about the quality of the graphics. It's a first impression that doesn't mean much. The same actually goes for the motion controls - they make it easier to learn, but that only matters for a short period. After that, I'm just playing the game. Second, both paradigms have their problems. With the Wii, sometimes going ga-ga over motion controls leads to crappy games. With the PS3/360, sometimes going ga-ga over graphics leads to crappy games.

    13. Re:Good enough is? by arkhan_jg · · Score: 1

      I'd be quite happy with the existing wii style, i.e. broadbrush stylized cartoony style (wii tennis, mario galaxy, boom blox, little king's story), but running at a higher res. You don't need to turn a game into Gears of War 2 or Alan Wake in order to get a nice looking high res game that doesn't go all blocky and hard to see on a 1080p panel - so some sort of wii 2, with backwards compatibility but a gruntier gpu and anti-aliasing built in would still be nice to see sometime before 2015.

      On the other hand, PCs are definitely pulling ahead of the consoles again in the graphics horsepower stakes, and it will hopefully be a shot in the arm for the platform if AAA titles look a lot better on the PC (or even has some good exclusives that just aren't possible on the consoles) for a few years.

      --
      Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
    14. Re:Good enough is? by jgtg32a · · Score: 1

      And they're already working on a new HD format that run at 7680 x 4320

    15. Re:Good enough is? by somersault · · Score: 1

      But the SCART or component cables that the Wii outputs through can't actually support that high a resolution (AFAIK, may be wrong), so it is the responsibility of the display itself to do any smoothing/upscaling. The Wii could do some anti-aliasing, but not actual 'upscaling' unless it has an HDMI connection.

      --
      which is totally what she said
    16. Re:Good enough is? by Nursie · · Score: 1

      Component cables sure can, the other consoles can do it through them. And the Wii component leads can do 576p, which is a little better, but still not great.

    17. Re:Good enough is? by somersault · · Score: 1

      it will hopefully be a shot in the arm for the platform if AAA titles look a lot better on the PC (or even has some good exclusives that just aren't possible on the consoles)

      PC versions of games pretty much always look better than their console counterparts if you have good hardware, even if the only reason is a better resolution and/or framerate. Now that all consoles are networked and have decent storage space (though not all as standard yet, Xbox a HDD is optional, Wii I'm not sure how much space it has but it probably isn't more than 8GB or so.. PS3s are guaranteed to have a minimum of 20GB, though I upgraded mine from 40 to 320).

      So I don't see what you could do on a PC that you can't do on a console these days. With all the funky control systems coming out for consoles, I'd actually say it's going to be the other way round for a few years - there isn't a standard 3D motion control system for PCs, so any game developer would also have to develop their own input system. Perhaps a few developers will band together and create some kind of motion controller standard so that PCs can play catch-up. MS are bound to release their system for Windows versions of their games anyway..

      --
      which is totally what she said
    18. Re:Good enough is? by Deag · · Score: 3, Insightful

      Well "Good enough" for now. The last update to consoles brought HD compatibility with the now standard HD TV, and good use of internet connection. Without both of those consoles would look like backward technology.

      But we certainly haven't reached good enough for gaming in general. Games do look good enough, but the worlds they simulate need more power.
      For example, go to the top of a building in GTA IV and look into a street in the distance, it is empty. That game does a good job of having an illusion of a busy city, but it really is just that. Four blocks away from you there is nothing.

      Wouldn't it be great if every brick in every building was simulated, and having ten million entities walking around the city with you, rather than the 50 odd that follow you around at the moment.

      Of course you don't need all this to have a fun game, some of the better games on the 360 are geometry wars and braid, both of which are 2D. And the success of the Wii speaks for itself.

      But I think it would be sad if the development of more immersive environments stalled here.

    19. Re:Good enough is? by flitty · · Score: 2, Interesting

      Wish I had mod points for you. I'm not looking for Gears of War Tennis, I just expect my oblong sphere shaped Mii head not to be a jaggy-mess that can only be rendered in 480p. Even updating to something such as a Wii+, with HDMI and able to render current Wii games in 1080p would keep the Wii alive for a couple more years. Even Wii emulators have been able to do this (there is a youtube video out there of SSBM in 1080p, even though it's youtube, so you can't really tell), so a hardware bump would be appreciated.

      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
    20. Re:Good enough is? by Deag · · Score: 1

      Really the commodore 64 met all your requirements? Really? Do yourself a favor, take of the rose tinted glasses, and play a modern game for a while. You can pause the game and wait for half an hour before you can play it if it makes you more comfortable.

    21. Re:Good enough is? by kalirion · · Score: 1

      That's a pretty extreme scenario though. Aside from graphics, how many have Oblivion/Fallout3 done that wouldn't have been possible with Daggerfall technology? Or Ultima Underworld?

    22. Re:Good enough is? by interkin3tic · · Score: 1

      I'm not looking for Gears of War Tennis

      You bloody well should be. Think about it, chainsaw guns, alien bugs, and tennis?

      I don't want to play any other game now, I'm boycotting all videogames until someone makes gears of tennis!

    23. Re:Good enough is? by The+End+Of+Days · · Score: 1

      games are more and more boring

      No, you're just getting older.

    24. Re:Good enough is? by Tom · · Score: 1

      Very obviously, Daggerfall was possible with Daggerfall technology, but not Oblivion. Don't you think that Bethesda would've made Oblivion if it had been possible?

      The difference is in scale and complexity. The Oblivion world is a whole lot larger and more complex than Daggerfall. Just putting the data (without graphics) down into Daggerfall would probably have exceededd hard drive capacities of the time. AI calculations would certainly have slowed down the game. The physics engine and its related points (e.g. traps) would not have been possible. And so on.

      --
      Assorted stuff I do sometimes: Lemuria.org
    25. Re:Good enough is? by Toonol · · Score: 1

      I HOPE so. The fact that MS and Sony are scrambling for the leftovers of Nintendo's market might indicate that.

      The graphically weakest console won this gen. It won last gen. Arguably it won the gen before. I would rather see new features, new directions, than simply upping clock speeds.

      For one thing, the increased graphics are putting a huge burden on developers. They can't take risks on a 360 or PS3 game; it's a huge investment, like making a major motion picture... yet the product really isn't particularly more FUN than a DS game whipped out by a 5-man shop.

    26. Re:Good enough is? by kalirion · · Score: 2, Informative

      Oblivion's world larger? I don't think there's ever been a gaming world larger than Daggerfall's. It would take something like two weeks real time to walk from one end to the other without using fast travel.

    27. Re:Good enough is? by Anonymous Coward · · Score: 0

      > But I'm not advocating photo-realistic Wii Tennis here!

      I absolutely am advocating this

    28. Re:Good enough is? by Anonymous Coward · · Score: 0

      Yeah, it's 3D graphics. Worst case, you just use the same resources and the textures look weak. It's still an improvement, and the places you used procedural textures are going to look like they belong, anyway.

    29. Re:Good enough is? by Toonol · · Score: 1

      It wasn't larger, and I'm not convinced it's more complex. If you eliminate the complexity that is purely a consequence of a 3d modeled environment, I'd say it's clearly less complex.

      Take all the data that describes, say, a particularly NPC, or a particular room. I bet that, by size, 95% of it is related to 3d graphics, and only a few percent to actual gameplay elements.

    30. Re:Good enough is? by Xugumad · · Score: 1

      As someone else pointed out, component would be fine, and heck why not have an HDMI out?

    31. Re:Good enough is? by triffid_98 · · Score: 1

      PC versions of games pretty much always look better than their console counterparts if you have good hardware, even if the only reason is a better resolution and/or framerate.

      In the past that was true, because console games were getting ported from the PC. Who can forget the legion of console DOOM ports, all of which were completely awful?

      Now the tables have turned and it's the PC getting bad ports from the consoles. Not because they lack the hardware to do it but because the development teams aren't taking the time to optimize it for the platform.

    32. Re:Good enough is? by Tom · · Score: 1

      It was "larger" not in dimensions, but in content. While Daggerfall was a huge world, most of it was empty. Oblivion is all but empty, it's practically stuffed with content. If it hadn't been built to please the ADS console crowd, they could've easily blown it up by a factor of 2 in all dimensions and it would've felt filled.

      --
      Assorted stuff I do sometimes: Lemuria.org
    33. Re:Good enough is? by JarinArenos · · Score: 1

      So I don't see what you could do on a PC that you can't do on a console these days.

      Can't do and aren't doing are two very different things. The biggest thing for PCs in my eyes is user-created content and mods. AAA games like Fallout 3 get a massive boost to playable longevity through the modding community. But the console version? You only get paid-to-download first-party DLC from the store. No third-party community at all. THAT is possibly the weakest point of the current console generation.

    34. Re:Good enough is? by somersault · · Score: 1

      LittleBigPlanet shows that that part is also very possible. It doesn't exactly have a direct character model editor, but you can make parts and stick them to your character, and there is a level editor plus easy ways to share your stuff and try out other people's stuff. Plus the guy said some things "aren't possible" on consoles, not that they "aren't willing". Jus as much is possible on consoles these days.

      --
      which is totally what she said
    35. Re:Good enough is? by Anonymous Coward · · Score: 0

      While LittleBigPlanet shows possibilities, there is a very large step between that and the common modding community for a PC game. Entire games have come out of modding communities. For good examples, see Desert Combat, for BF1942, and (the most famous) Counterstrike for Half-Life. You're not going to see that sort of thing showing up on consoles any time soon, until they become big enough to be released as games in their own right.

  3. That early? by Daemonax · · Score: 3, Funny

    I'm still waiting for the price of a PS3 to come down to a ridiculous price, right now they have a ludicrous price.

    1. Re:That early? by __aaclcg7560 · · Score: 1

      Don't feel bad. I'm still waiting for a price drop on the PS2. ;)

    2. Re:That early? by tepples · · Score: 1

      Don't feel bad. I'm still waiting for a price drop on the PS2. ;)

      You can probably pick one up on eBay for cheap. Or do you live in a country with prohibitive import duties on consumer electronics, like a few countries in South America?

    3. Re:That early? by jgtg32a · · Score: 1

      They just dropped to $100 from $120 I think its going to be a little while longer before another price drop. I'm thinking about picking one up, but I did just upgrade my computer so I need to revisit the PS2 emulator which has made great progress.

    4. Re:That early? by Anonymous Coward · · Score: 0

      Barf: They've gone to plaid.

    5. Re:That early? by __aaclcg7560 · · Score: 1

      Nah... Just a cheap bastard.

  4. OnLive making up for Hardware ageing? by Anonymous Coward · · Score: 0

    "if new services like OnLive take off, or if Xbox Live and PlayStation Network become more and more robust, there may not be a need for another console cycle" --

    How would great online service and downloadable content make up for the hardware staying the same? Thats like saying "Hey, we have the internet now: where people can download games and movies instead of going to the store to buy them. Lets just stop making faster CPU's and GPU's and let people be content with what they have."

  5. Blu-Ray... by VinylRecords · · Score: 1, Flamebait

    I don't think I'll care about my PS3 having a motion sensor. I only play fighting games, Metal Gear Solid, and Ratchet & Clank. No real need or want for motion control from me. I have a Wii and I barely touch the thing anymore (wow I just typed that then paused then laughed) and won't until Mario Galaxy 2 comes out.

    The reason my PS3 has longevity is because it plays Blu-Rays, it won the format war, and unless some new disc type comes along or digital downloads with all of the extra content of a BD come along my PS3 will be around for quite some time playing fighting games and serving as my BD player.

    Motion control is just a gimmick and a casual consumer driven aspect of consoles. The life blood of gaming, less casual, more hardcore gamers, are the ones who play games like Oblivion, Unreal Tournament, Starcraft, Diablo, etc. because you aren't going to see companies like Blizzard all of the sudden shifting their entire focus to motion control games and fans aren't demanding it either. If SONY and MS are going to focus entirely on casual mommy daddy crowds and really young children then I will be trashing my consoles and going entirely back to PC gaming (aside from using my PS3 as a BD player and my Wii/360 as coasters).

    Seriously, Chrono Trigger, God of War, Virtu Fighter, these games are long term titles and classics because they were built to me amazing from the ground up. People still play the SNES for Chrono Trigger. MS and SONY honestly think that motion controller = instant classics?

    We saw Resident Evil 4 come out on the Wii with rave reviews for its new motion controlling scheme. And where did that put Resident Evil 5? Oh yeah on the 360 and PS3. Stop trying to steal Nintendo's kiddie and casual fan base and appeal to your more active crowd please SONY and MS.

    1. Re:Blu-Ray... by GreenTech11 · · Score: 1, Insightful

      The life blood of gaming, less casual, more hardcore gamers, are the ones who play games like Oblivion, Unreal Tournament, Starcraft, Diablo, etc.

      Hardcore gamers the lifeblood of gaming! The wii has been incredibly sucessful because it allows people to pick up a controller and play. By being the cheapest console, Nintendo sacrificed hardcore gaming for casual gamers, and earned bucketloads off it.

      --
      Laughter is the best medicine, except if you have a broken rib.
    2. Re:Blu-Ray... by DNS-and-BIND · · Score: 1
      It's a cultural change, games requiring motion. In ten years, any game controlled by a gamepad will be considered unplayable, and gamers will be known for fine physiques. I've been wanting this to happen for a long time. Why can't your computer be powered partly by a bicycle wheel, while the computer monitors your exercise and requests power from time to time? Don't pedal when the computer tells you to, and your computer shuts down. Expansion kits for arms and torso exercises.

      Oh, right - this discriminates against the disabled. Well, it was a good idea while it lasted.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    3. Re:Blu-Ray... by Dr_Barnowl · · Score: 2, Funny

      And in The Future...

      #1 "You mean you have to use your hands?"
      #2 "That's like a baby's toy!"

    4. Re:Blu-Ray... by Elrond,+Duke+of+URL · · Score: 1

      Yeah... but it's all about money, and Microsoft and Sony want a piece of that pie.

      There's no doubt that the "hardcore crowd" can make a company money. When Blizzard releases something, it's practically guaranteed to generate vast quantities of cash. But there are a lot more gamers out there than just the hardcore crowd.

      I'm fairly confident that games for... let's call them "seasoned gamers"... won't be going away. Making these games makes people money, presumably enough of it otherwise they would have stopped long ago. But the focus on these gamers is gone and it's not coming back. The wider focus on more casual gamers is here to stay. They're not going away and neither are games for them.

      What does this mean for seasoned gamers? There will be a lot more chaff to sort through to find the good games. The Wii is all the proof you need of this. It also means that there will probably be fewer games targeted at the seasoned crowd simply because there are more areas to cover. No longer is the workload focused entirely on the hardcore.

      So, it's not the end times, not at all. There will be a lot more lousy games, to be sure, some so bad you can't help but think they give a particular platform a bad name. But, if all the consoles have this, the shame will be spread around generously. And there will still be games that us veteran gamers will want to play. Good games, though they'll be harder to find.

      --
      Elrond, Duke of URL
      "This is the most fun I've had without being drenched in the blood of my enemies!"-Sam&Max
    5. Re:Blu-Ray... by EdZ · · Score: 4, Interesting

      The major failing of current motion control systems (wiimote, Natal, whatever the PS3 system is called) is that there's no feedback. You're waving about, and simply hope that the game gets it right. By removing the layer of abstraction the controller provides, you're making things LESS immersive by starkly revealing that the game cannot respond to you in ways other than the visual or the audio.
      Until cheap, reliable haptic control systems emerge (not a for about half a decade if things like the Falcon, and the cost of more flexiable systems, is anything to go by), motion control will be limited in usefulness to a few casual games that don't require fast and accurate responses.

    6. Re:Blu-Ray... by Nursie · · Score: 1

      Yes they did.

      However, was there not research showing that the attach rate (i.e. frequency of game buying) was very much lower for casual/Wii gamers? Making the Wii continue to pay might be difficult.

    7. Re:Blu-Ray... by runlevelfour · · Score: 1

      THIS! Nicely done Nursie, this is the reason why console sales are deceiving. Sure the Wii might be outselling the other consoles, but the Wii is sucking wind on peripherals and games post console purchase. It is easy to think that the Wii is doing awesome because everyone wants one. Problem is everyone wants a Wii and the games it comes with. It would be interesting to see some numbers to determine where Sony/Microsoft stand as far as the rest of the equation is concerned (profit in totality not just hardware). I am old school a bit, I think since games couldn't sell on how realistic or detailed they were developers were forced to be more creative, and it tended to weed out developers who didn't love the craft to begin with. That has all changed as the video game industry has become big money and everyone wants a slice. While there are some really great titles out there, we have a much larger selection to distract us, lots of developers now use pretty graphics to cover up design flaws, and every slime bucket who would screw the industry for money now has their greedy little fingers in it. This definitely has deteriorated the quality and attachment rate as gamers are now swept up into what I think is worse than the fashion industry.

      The Wii I believe has committed the same crime as the pretties-over-substance crowds that Nintendo fanboys deride constantly. I am of the opinion that the Wii and the Touch Screen on the DS really are gimmicks; more creative (and successful?) gimmicks than their competitors yet gimmicks just the same. Graphics aside there really are not that many compelling games on the Wii. A few would be nice to play but it seems a lot of leftovers and shovelware ends up on that console; the former trying to broaden the demographic appeal, and the latter to make a buck on the motion gimmick to non-gamers who don't know any better. Don't get me wrong I loved the Gamecube. I think it had hands down the best controller ever created for a console. Problem is Nintendo took that old console and instead of improving upon it, decided to go the novelty route by shoehorning it into a smaller box and tied the gimmicky wii-mote to it. Worst part is if you ever bring any of these criticisms up to a Wii owner they get offended as if you just wiped your ass with their family bible. Now it appears that Microsoft is jumping on that bandwagon and it makes me very sad.

    8. Re:Blu-Ray... by alta · · Score: 1

      fine physiques?

      No, sorry, wrong.

      Games will be controlled by the mind, and gamers will be known by their gelatinous forms.

      --
      Do not meddle in the affairs of sysadmins, for they are subtle, and quick to anger.
    9. Re:Blu-Ray... by grumbel · · Score: 2, Insightful

      That claim comes up every now and then, but at this point in time its really kind of baseless. The major failure of the Wiimote is simply that it just doesn't work the people expected it. It doesn't give you 1:1 mapping and thus your movement on the screen ends up having little or even nothing to do with your actual motion. Its not even a matter of precision, its simply not enough sensory data to do any kind of real 3d tracking. That's the sole reason why the experience ends up a little flat, as you end up performing the same game moves as always in games, just triggered by a different mechanism.

      The PS3 and Xbox360 solutions are very different in that they give you real 1:1 mapping. There is no longer a need for waggle-replacing-a-button style gameplay. Those things can give you completly new gameplay possibilities, as they allow you to directly manipulate the gaming world and get rid of a lot of limitions current games have. Weird example: Try to shoot yourself in the head in any shooter, doesn't work, because you can't target that spot with current day game controllers. Its one of the many blind spots todays games have where you simply can't do things that your character should be able to do with ease. With 1:1 on the other side those things become trivial.

      Now of course having haptic in addition would be great, but it really isn't needed for a lot of things. You don't need haptic to aim a gun or shoot a crossbow. You don't need it to throw a grenade either. And even for things like sword fighting being able to precisely decide how a sword stab would work would be big.

      I think the hardest part of motion sensing is really the game design at this point. Games will need to change a lot if motion sensing gets a central part of gaming and a lot of todays mechanics will need to be replaced with other different ones. Gaming pretty much needs to be reinvented the way it did from 2D to 3D.

      An as a side note: Microsofts solution, as cool as it looks, seems a little useless without an addition controller, you can do casual stuff with it, but pulling a trigger on a gun kind of needs a button and I don't think it can track hand movement either, so being limited to your arms and legs is kind of a big issue. Sonys solution on the other side looks spot on, it looks basically like a Wiimote done right and I can see huge potential for that in normal non-casual games.

    10. Re:Blu-Ray... by Anonymous Coward · · Score: 0

      The life blood of gaming, less casual, more hardcore gamers, are the ones who play games like Oblivion, Unreal Tournament, Starcraft, Diablo, etc.

      You call that hardcore? Those sound pretty mainstream to me. Think again: Actraiser, Shinobi, Alien Soldier, Ikaruga, Mark of the Wolves, Metal Slug, Zillion, Killer7, Ico, Snatcher... now those are hardcore!

    11. Re:Blu-Ray... by RedWizzard · · Score: 4, Informative

      Yes they did.

      However, was there not research showing that the attach rate (i.e. frequency of game buying) was very much lower for casual/Wii gamers? Making the Wii continue to pay might be difficult.

      That's a myth.

      From Wikipedia:

      Best selling PS3 games:

      1. Gran Turismo 5 Prologue (3.31 million)
      2. MotorStorm (3.31 million)
      3. Metal Gear Solid 4: Guns of the Patriots (3 million shipped)

      Xbox 360 games selling more than 3.31 million:

      1. Halo 3 (8.1 million)
      2. Gears of War (5 million, may include PC version)
      3. Gears of War 2 (5 million)
      4. Grand Theft Auto IV (4.074 million approximately)
      5. Call of Duty 4: Modern Warfare (3.772 million approximately)
      6. Call of Duty: World at War (3.35 million approximately)

      Wii games selling more than 3.31 million:

      1. Wii Sports (45.71 million)
      2. Wii Play (22.98 million)
      3. Wii Fit (18.22 million)
      4. Mario Kart Wii (15.4 million)
      5. Super Smash Bros. Brawl (8.43 million)
      6. Super Mario Galaxy (8.02 million)
      7. Mario Party 8 (6.72 million)
      8. The Legend of Zelda: Twilight Princess (4.52 million)
      9. Link's Crossbow Training (3.76 million)
      10. Mario & Sonic at the Olympic Games (3.4 million)
      11. Animal Crossing: City Folk (3.38 million)

      So the Wii has 5 games that have sold more than any game on either the PS3 or the Xbox 360.

      Looking at it another way, the top 10 PS3 games have sold a total of 21.4 million copies, the top 10 Xbox 360 games have sold a total of 29 million copies and the 10 Wii games have sold a total of 133 million copies. The consoles themselves have sold 21.3, 28, and 50 million copies each respectively. So for the Wii, excluding Wii Sports, that's 87 million top 10 games for 50 million consoles: 1.7 games per console. The other two consoles manage only 1 top 10 game per console.

      In terms of total games, PS3 has sold 94 million and the Wii has sold 353 million. Not sure about the Xbox 360. So that's 4.4 games per PS3 and 7 games per Wii (6 excluding Wii Sports).

      Clearly, the idea that the Wii has a lower "attach" rate is pure BS. It might have been true initially but now the attach rate is significantly higher for the Wii.

    12. Re:Blu-Ray... by tuffy · · Score: 1

      In addition, a console with vastly more hardware sales than its competitors is naturally going to have a lower attach rate. For example, the Wii sells about twice as many hardware units as either the 360 or PS3 per month in the US. But since these new owners start from 0 games (not counting the bundled Wii Sports), the attach rate falls behind the higher ratio of longtime owners on the 360 or PS3 who've had more time to get more games.

      But in absolute sales terms, Wii sells a lot more software, both 1st and 3rd party, than its competitors. And for a developer trying to recoup production costs, the total sales are what really matter.

      --

      Ita erat quando hic adveni.

    13. Re:Blu-Ray... by jgtg32a · · Score: 0

      Wii Sports doesn't count

    14. Re:Blu-Ray... by AvitarX · · Score: 2, Informative

      I have not played a single DS game where the touch screen is a gimmick, it is almost always unused (e.g. Mario Cart DS), and alternate control method that may or may not be better (e.g. advanced wars), or a fantastic edition (e.g. tap for backup item in NSMB). The Wiimote is a different story though often it is used as a very fun gimmick.

      As for attach rates:
      http://vgchartz.com/aweekly.php

      This is the American charts, it has the attach-rate at about the same as the PS3 and lower than the 360, of course arguments can be made to drop the Nintendo one by 1 or 2, it is still pretty fricken high in raw numbers of sales. If you subtract out 1 from the attach-rate (for Wii Sports) you end up with 150 million to XBOX 360's 170 Million, and PS3s 70 million. This is in the most 360 heavy region (North America).

      Where Nintendo really makes their money though is software. Taking out Wii-play and Wii-sports they still sell more than EA on many weeks, and without licensing fees. Nintendo dominates in total money in the industry by such a huge amount that it isn't even funny. As far as the games industry goes Nintendo is a shrewd company, that is miles ahead of the rest.

      Even with the Came Cube they were a major publisher by raw numbers, this is competing against companies selling for XBOX, PS2, and Computers.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    15. Re:Blu-Ray... by bilbravo · · Score: 1

      Did anyone else notice that all the Nintendo games mentioned are first party games? I always thought that was exaggerated, but I guess it has some backing evidence.

    16. Re:Blu-Ray... by eightball · · Score: 1

      You do realize the Wii MotionPlus is scheduled to be released in 3 days (in NA), don't you? The others have just been announced.

    17. Re:Blu-Ray... by somersault · · Score: 1

      Wii Sports comes with the Wii - it shouldn't count. Likewise Wii Play always comes with a new controller so shouldn't count either, don't think either of them are sold separately (what would be the point?).

      As for the rest, that's all valid. And note that Gran Turismo 5: Prologue is about half the price of a normal game, so it won't make so much profit. Would be interesting to see how many the real GT 5 sells.

      --
      which is totally what she said
    18. Re:Blu-Ray... by IrquiM · · Score: 1

      What feedback solutions are you looking for?

      I imagine a controller for PS3 with rumble enabled would actually provide "OK" feedback response.

      --
      This is blinging
    19. Re:Blu-Ray... by AKAImBatman · · Score: 1

      The PS3, Xbox360, and Wii Motion+ solutions are very different in that they give you real 1:1 mapping.

      Fixed that for you.

      Granted, the camera approach of the 360 and PS3 have advantages and disadvantages over the WM+. But let's not kid ourselves. This is a three way race to full motion control capabilities. Thanks to the existing Wii Remote platform, Nintendo is leveraging their sizable lead to get their own 1:1 solution in consumers hands before the competition.

    20. Re:Blu-Ray... by zehaeva · · Score: 2, Insightful

      maybe you missed some key words in the analysis like

      So for the Wii, excluding Wii Sports, that's 87 million top 10 games for 50 million consoles: 1.7 games per console

      or

      So that's 4.4 games per PS3 and 7 games per Wii (6 excluding Wii Sports).

      It pays to read the whole comment, its not like we're asking you to read TFA or TFS.

    21. Re:Blu-Ray... by zehaeva · · Score: 1

      in the GP's defense in his analysis he does give numbers for both with and with out Wii Sports; I wanna agree with the Wii Play as well, it was given as a freebie

    22. Re:Blu-Ray... by grumbel · · Score: 2, Informative

      Fixed that for you.

      MotionPlus doesn't give you 1:1 mapping. The controller has still no idea where it is in 3D space. The controller now has sensors to measure rotation independent from acceleration, which will allow to make the mapping of action a good bit better then before, as it will get much harder to cheat the thing, but it will still be a lot of guessing of what the player did, instead of just taking the coordinates and bringing them into them game. So MotionPlus is more an intermediate step, then the solution to the 1:1 problem.

      MotionPlus however has the advantage of actually being a mostly finished product, while all the other stuff is just techdemo stage and it could easily take a year or two till some actual games surface.

    23. Re:Blu-Ray... by AKAImBatman · · Score: 1

      MotionPlus doesn't give you 1:1 mapping.

      Incorrect. The Wii Remote has a camera in the controller itself. This camera is used to orient the controller prior to 1:1 use, thus allowing the controller to know its position via dead reckoning.

      This was demonstrated at last year's E3. I'm surprised you missed it.

    24. Re:Blu-Ray... by grumbel · · Score: 1

      The Wii Remote has a camera in the controller itself.

      That won't help much, as the sensorbar has only two points for reference, not enough to calculate a proper position in 3d space. And in games where you are not pointing at the screen it wouldn't work either way.

      This was demonstrated at last year's E3.

      Links are welcome. I havn't seen anything that gets near what Sony demostrated. Thats not to say that the MotionPlus isn't a big improvement, it allows to properly detected swinging motion and such, which would likely be good enough for some decent sword fighting or grenade throwing, but that is still relative motion, not an exact position in 3d space.

    25. Re:Blu-Ray... by Anonymous Coward · · Score: 0

      You have Z to the sensor bar (distance between the two reference IR points and camera FOV is known), Y from gravity, and therefore you can reconstruct X (even if the Z isn't perpendicular to the Y). Sure, you may not have your longitude and latitude coordinates, but at least you have the correct relative 3D position in space to the senor bar.

      Now given that the the calibration of the sensor bar asks for where you put it (top or bottom of the TV), in addition to asking you to point at the TV to select the menus options in game, that's enough information to know the approximate 3D position relative to the TV (that's all we need, right?). Now given that the accelerometers can track your relative movements to your starting position for hours (I think that's the spec), that should be more than enough to know your relative position to the TV for a very contrived length of time without pointing back at the TV.

      I'm not sure, am I missing something here? It's been a while since I last touched a Wii devkit.

    26. Re:Blu-Ray... by AKAImBatman · · Score: 1

      That won't help much, as the sensorbar has only two points for reference, not enough to calculate a proper position in 3d space

      You don't need a proper position. The WM+ contains gyroscopes that can measure that. What you need is an orientation. i.e. The Wii Remote has no idea which direction the television is. So without a starting point, how is it supposed to know which way is forward? With the camera, it can obtain a very precise orientation on the 2D overhead plane. Dead reckoning is use to find the position after that point.

      Thats not to say that the MotionPlus isn't a big improvement, it allows to properly detected swinging motion and such

      Actually, that's the one thing it doesn't do. The accelerometers offer the data on swings. The problem has always been that there's no way to differentiate between, say, an underhanded swing and an overhand swing. (Granted, that's not 100% true, but it's difficult enough to where it might as well be.) What the The Wii Motion+ offers is constant orientation and position information. The Wii Remote "knows" its 3D space position at all times thanks to gyroscopic information.

      Such technology has been used for decades in anything that needs precise positional information. Autopilots for example, tend to use gyroscopic information to plot course and position based on the dead reckoning of their movement. (Though I imagine most are using GPS for greater accuracy these days.) Similarly, gyroscopes are often used for stabilization of vehicles and other equipment.

      Here's the 2008 presentation:

      http://www.youtube.com/watch?v=mQVYfEhOTq4

      Watch the frisbee and sword mechanics. The character on screen is following the motions 1:1 with the player. It's effectively the same demo Sony gave this year, but with a bit less pizazz.

      The only thing that particular demo doesn't show is the calibration of the remote. It was in the presentation, but whoever uploaded it cut it out. (Probably because Nintendo glossed over it.) Here's a longer version of the video that demonstrates this:

      http://www.youtube.com/watch?v=JGIjEnPJflQ

      Go to 3:00 in and watch. At 3:08 the system asks her to point the remote at the screen and press A to calibrate the position. (I'm guessing she accidentally hit the recalibration button, since it was obviously already calibrated.)

      WM+ is 1:1. Microsoft's and Sony's technology are 1:1 as well. They're all racing to be first to the market with this tech, with Nintendo in the lead.

    27. Re:Blu-Ray... by AKAImBatman · · Score: 1

      You're missing rotation. The Wii Remote can only sense rotation based on the axises of the accelerometers. That limits its ability to measure 6DOF. The Wii Motion+ adds gyroscopic sensors that are able to better measure rotation at all times. Once calibrated against the physical position of the television (which as you know provides distance information*) dead reckoning combined with a few assumptions about the human arm allows the remote to track its position through a full 6 degrees of freedom.

      * Watch this video to see the distance information reported by the WiiCade API. (Distance is the second number down.)

    28. Re:Blu-Ray... by StikyPad · · Score: 1

      If they want better input devs, allow keyboards and mice.

      I don't really *want* to wave my arms all over the place to play a game -- my day job gives me more than enough exercise.

    29. Re:Blu-Ray... by grumbel · · Score: 1

      Watch the frisbee and sword mechanics. The character on screen is following the motions 1:1 with the player.

      I don't think so. It looks basically the same as the baseball game in Wii Sports, just with some better detection. As Wii Sports is being based on single actions, with known body positions, its easy enough to fake things to make them look somewhat 1:1, but that is a different thing then having exact position and rotation in 3d space. As far as I know the sensor in MotionPlus can't even detect all three axis, just two and also only reports relative rotations, not absolute ones. On top of that the accelerometer gives you acceleration, not velocity. So you have quite a lot of missing information that you have to fill in with guess work.

      It's effectively the same demo Sony gave this year, but with a bit less pizazz.

      Mapping 3D objects directly onto the controller is what I call a convincing demonstration of 1:1, nothing I have seen of MotionPlus so far comes close to that. Would be interesting to know if the ping pong in Wii Sports Resort allows you to control the actual paddle, instead of just the swing on auto-moving paddle like in Wii Sports Tennis.

    30. Re:Blu-Ray... by AKAImBatman · · Score: 1

      I don't think so. It looks basically the same as the baseball game in Wii Sports, just with some better detection.

      With all due respect, you don't have a clue. They were very careful to show that specific motions are replicated and the the spacial position tracks. I can understand that you lack the technical ability to see that, but your comments are starting to sound like pure fanboyism. i.e. "Nintendo can't possibly know what they're doing, therefore they don't."

      I've spent the last 3 years writing software for these stupid things. I know what they can do and what they can't. What you see in that video, they cannot do without 1:1 tracking. Period. End of story.

      Mapping 3D objects directly onto the controller is what I call a convincing demonstration of 1:1

      Augmented reality and 1:1 motion tracking are tangentially related fields. They have practically nothing to do with each other. The fact that the PS3 is capable of augmented reality is a side effect of the camera technology it uses, NOT the 1:1 tracking.

      Would be interesting to know if the ping pong in Wii Sports Resort allows you to control the actual paddle, instead of just the swing on auto-moving paddle like in Wii Sports Tennis.

      Absolutely not. Nintendo just put that ad out of the lady precisely controlling the paddle because they figured users would realize that it would be the exact same game as in Wii Play. /sarcasm

      OF COURSE IT HAS 1:1 CONTROLS. THAT'S THE WHOLE POINT.

    31. Re:Blu-Ray... by grumbel · · Score: 1

      I've spent the last 3 years writing software for these stupid things.

      Just because you can build 1:1 tracking in some applications with gyros doesn't mean that Nintendo's hardware can do it too, as mentioned there is an axis missing, the gyros only give rotational rate instead of angle and instead of velocity you only have acceleration. Also the Wiimote follows very different movement patterns then say an aircraft.

      Absolutely not. Nintendo just put that ad out of the lady precisely controlling the paddle because they figured users would realize that it would be the exact same game as in Wii Play.

      You must be looking at some other video then I am. This video doesn't show any precise paddle control, it doesn't really show any positional peddle control at all, characters are far to large and the table is far to small for that. It looks more like its just all about timing and swinging, very similar to Wii Tennis, just with better detection of the rotation of the Wiimote on the swings.

    32. Re:Blu-Ray... by AKAImBatman · · Score: 1

      Just because you can build 1:1 tracking in some applications with gyros doesn't mean that Nintendo's hardware can do it too,

      Ok genius, why does the Wii Motion Plus exist then? If it does the exact same thing as before, then it must be an empty piece of plastic, right?

      as mentioned there is an axis missing

      No one mentioned anything of the sort. All axises are tracked by the Wii Motion Plus. Orientation != Axis. It's the classic problem of mixing spherical coordinates with Cartesian coordinates. It works fine in a 3D game because the game is in a pre-defined virtual space. But when in a real-world space, you need to map the virtual coordinate system with the real-world coordinates. Using line of sight is an excellent way to do that. Which is why ALL THE 1:1 SOLUTIONS DO IT.

      the gyros only give rotational rate instead of angle and instead of velocity you only have acceleration.

      Oh, I see. So the accelerometers magically disappear when you plug in the WM+. Makes perfect sense.

      Also the Wiimote follows very different movement patterns then say an aircraft.

      You're right. An aircraft can pull a few dozen Gs for extended periods and the instruments will still know exactly when where and why the plane is. The Wii Remote doesn't have to deal with anywhere near those kinds of stresses.

      This video doesn't show any precise paddle control, it doesn't really show any positional peddle control at all

      So the paddle is just hanging there in mid-air and moves left and right? There's no twisting of the paddle, backhanding the paddle, or anything of the sort? Have you had your eyes checked recently?

      Let's try the brochure for a moment:

      Every slight movement players make with their wrist or arm is rendered identically in real time on the screen, providing a true 1:1 response in their game play.

      Nintendo is claiming 1:1 motion. Are you seriously saying that they are opening themselves up to a lawsuit by making a false claim to the public? If so, you're as dumb as you are blind.

      Let me explain this to you: Your statements are provably false. The evidence is right in front of you. The entire industry has analyzed the Wii Motion+ over the last year and has accepted the claims of 1:1 motion. And if you knew anything about the technology you wouldn't be making the utterly batshit insane statements your making.

      I'm not usually one to call people fanboys. It's usually a term used to excuse not listening to someone. But I have listened and all I've heard from you is complete and utter nonsense. You are quite obviously blinded by your fanaticism. It has made you deaf, dumb, and blind to reality.

      You sir, are a moron.

    33. Re:Blu-Ray... by grumbel · · Score: 1

      Ok genius, why does the Wii Motion Plus exist then? If it does the exact same thing as before, then it must be an empty piece of plastic, right?

      Where have I ever said that? MotionPlus is the closest thing to 1:1 mapping we will have for the next year, but that still doesn't make it into a device that can track accurate 3D position like the Sony's solution.

      So the paddle is just hanging there in mid-air and moves left and right? There's no twisting of the paddle, backhanding the paddle, or anything of the sort?

      The paddle tracks the rotation, not the position.

      Nintendo is claiming 1:1 motion. Are you seriously saying that they are opening themselves up to a lawsuit by making a false claim to the public?

      "1:1 mapping" isn't a trademarked or clearly defined term and heck, before I have seen Sonys solution a few days ago, I would have called it 1:1 mapping myself, because its a big leap from Wiimote controls. Look for example at this techdemo, by far the best demonstration of MotionPlus I have seen, but does that show tracking of absolute 3D coordinates? Nope, you can easily see that he never actually moves the Wiimote around completly free, it disappears when ever he is not demonstrating a swing motion, so that all swings can start from a defined position in the virtual world and not drift away due to the lack of absolute position tracking. The video also mentioned that knowledge of human motion is needed to allow the tracking, which simply means that the device can't do full 3d tracking and some guesswork is involved.

      I simply don't consider that a minor difference, because it allows very different solutions to gameplay. Sonys solutions allows completly free form interaction with the gaming world (drawing a picture), while Nintendos solution requires that interaction is broken up into distinct parts that allow resetting the position back to neutral (sword swinging).

      If so, you're as dumb as you are blind.

      Insults don't make a good argument. If you have a good demo that shows 3d position tracking, show me, so far I haven't seen one.

    34. Re:Blu-Ray... by sonicmerlin · · Score: 0

      The person you're replying to doesn't even know how to use proper spelling or grammar, let alone coherent reasoning. Replying to idiots like that just isn't worth it. On the other hand, your awesome insult-laced reply had me cracking up so much I had tears in my eyes. Definitely worth the read.

    35. Re:Blu-Ray... by RedWizzard · · Score: 1

      Did anyone else notice that all the Nintendo games mentioned are first party games? I always thought that was exaggerated, but I guess it has some backing evidence.

      Yes, I thought about commenting on that but it was beside the point so I didn't. It's interesting though and if I were a third party developer it'd give me pause...

    36. Re:Blu-Ray... by sonicmerlin · · Score: 0

      Your stupidity is endlessly amusing. I love encountering people like you in real life.

  6. The next-gen console to rule all consoles... by __aaclcg7560 · · Score: 0, Redundant

    Isn't the XBox 720 on the drawing board at Microsoft?

    1. Re:The next-gen console to rule all consoles... by Anonymous Coward · · Score: 2, Funny

      One Red Ring to rule them all,
      One Red Ring to find them,
      One E74 to bring them all,
      And in the Blue Screen bind them.

    2. Re:The next-gen console to rule all consoles... by __aaclcg7560 · · Score: 1

      Still no answer to my question. The mods are being redundant today. Here's a blog post to chew on.

  7. Overly Optimistic? by neogramps · · Score: 1, Redundant

    "he expects the Xbox 360 to last until around 2015" - I don't any 360 will last that long - they'll RROD themselves way before then!

  8. Longer console lifecycle will kill them by BadAnalogyGuy · · Score: 2, Interesting

    If you consider the fact that most games are constantly looking for the latest and greatest, whether it be hardware or software or (god help us) controllers, there will be only negative results from the lengthening of the console lifecycle. By extending the life of these boxes, console manufacturers are going to face the waning interest of consumers.

    In some respects, the decision to keep current consoles longer makes some sense. There has not been any serious change in gameplay since the earliest consoles from Nintendo came out (this is not perfectly true, but I'll come back to that later). In order to keep interest alive, more powerful consoles were needed to bring the graphics capabilities into sync with the gameplay. Now, with the latest batch of consoles, we have seen that level reached. There will still be a few more tweaks that could be applied: anti-aliasing is one technological hurdle that hasn't been tackled satisfactorily.

    In effect, the development of consoles has been dictated by the needs of the games. Unfortunately, these games have needed better graphics more than anything else. So what we have now is the situation where graphics are really good, but gameplay has not improved.

    Now to come back to the issue of gameplay. There have been only a few true quantum leaps in gameplay. 3D, independent cooperative gaming (as opposed to simple team-play which has been around since R-type), and the latest is motion control as introduced in the Wii. Motion control has been around a long time, but until Wii no one has been able to make it a success. Nintendo used to have a motion activated controller, but it never took off. Para Para Paradise was interesting, but very limited in scope and popularity. And though there were fighting games which attempted to use motion sensors for input, these were also widely criticized. It was the Wii which was able to break through the closed-mindedness and create games that were fun and realistic to the gaming world.

    But what is next? What is the next quantum leap in gaming? Without it, there can't be any new consoles that do anything more than make graphics better. But if console manufacturers think that gamers are going to sit idly by twiddling their thumbs on old consoles, they are going to be in deep trouble. They are damned if they do and damned if they don't. It's better for them to release new consoles, even if it means nothing more than better graphics. The alternative is to simply lose the interest of the gaming public.

    1. Re:Longer console lifecycle will kill them by Colourspace · · Score: 2, Funny

      I totally agree - never underestimate the power .... OoooooH SHINY!

    2. Re:Longer console lifecycle will kill them by Sockatume · · Score: 4, Interesting

      I'm not convinced that the "waning interest of consumers" actually exists outside of a niche. Console manufacturers make the most money during the tail-end of the cycle, when the console is affordable by the massmarket and is being produced at a profit or at least a significantly smaller loss. The manufacturers actually don't make a whole lot of money during the period in which it's being sold to "gamers [...] constantly looking for the latest and greatest". Those customers are a necessary part of getting the word out, but the people that Microsoft, Sony and Nintendo are really keen to please are the people who grab the system and a half-dozen three-year-old games for $300 at Walmart.

      --
      No kidding!!! What do you say at this point?
    3. Re:Longer console lifecycle will kill them by arkhan_jg · · Score: 1

      This is certainly true. The PS2 still gets at least half the sales of the PS3 every month, and got 50% more in April due to a US price cut of the PS2 that month.

      --
      Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
    4. Re:Longer console lifecycle will kill them by Gravatron · · Score: 1

      I'd save the rise of realistic physics also allowed for new gameplay opportunities. Games like Half-life 2 and LittleBigPlanet showed the power of true physics, by making the gameworld truly interactive, and for allowing the creations of worlds that behave as the user would really expect them to. This opens up all kinds of gameplay possibilities.

    5. Re:Longer console lifecycle will kill them by somersault · · Score: 1

      While improvements in graphics are nice, improvements in processing capability and storage space for physics simulation, collision detection, freeroaming and/or destructible environments are the things that have been responsible for most of the improvements in gameplay over the last few years. More realistic control systems do make games more fun. Think of using a steering wheel compared to a joypad - the joypad is often a lot easier because of the tiny motions necessary to go from lock to lock for counter-steering and such, but the steering wheel is much more fun. Same with having a full joystick and throttle setup for flight sims. Wii Fit has shown that people are happy to be up and active while playing games too. If there was some 360 degree motion sensing treadmill attachment that let you actually do all the walking and running etc in games then I would definitely buy one (though games would need a headset too to really be able to work with it, then you could add rumble and gradient capability to the treadmill, etc), even if it cost a thousand pounds - it would be a lot more fun than a normal treadmill or going for a jog etc. Then there would be no need for artificial limits to a character's ability to sprint in games like GTA etc. Games could be true RPGs where you improve your own health and skill rather than some arbitrary numbers for your character's stats. In beat'em'ups you wouldn't have to get pissed off that a character takes so long to break a combo sequence or throw a kick etc because it would be all your own movements. Obviously unhealthy or disabled people wouldn't quite like that idea so much, but they could still use conventional control methods.

      --
      which is totally what she said
    6. Re:Longer console lifecycle will kill them by Anonymous Coward · · Score: 1, Insightful

      This is only really true for Microsoft and Sony. Nintendo has made a business model that allows for big profits out of the gate. As sales begin to trail off, it makes financial sense for Nintendo to release new hardware, because their investment has already paid off. The give-away-the-razor strategy of Sony and MS means that their profits peak later in the cycle. This leaves them far less flexibility.

      I mean look at Sony touting PS2 sales numbers. They are desperate for something to turn a profit.

  9. Yes, Please! by Anonymous Coward · · Score: 0

    Oh if only everyone in the console business were as stupid as to let the platform die a long slow horrible death for lack of hardware updates. PC gaming would reign unchallenged and everything would be good in the world.

    I fear that is not the case, though. Consumers must be fleeced on a regular basis in exchange for "new" hardware, lest their wallets grow fat and constrict blood flow to their arses, prompting them to stand up and effectively removing them from the couch-dwelling demographic which is console gaming's core audience.

    1. Re:Yes, Please! by somersault · · Score: 1

      Um.. you realise that argument works more in favour for consoles than PCs, at least if you want to keep your machine capable of playing games at their best? I used to spend lots on more RAM, faster processor, faster graphics cards every year or two when I was into PC gaming because things advance so rapidly.

      With my PS3 all I've spent money on is more games, and the graphics are definitely "good enough" for the most part. I'm happy being forced to let my wallet grow fat for now, and I get plenty of regular exercise despite also enjoying a lot of quality time on my couch, thanks :P

      --
      which is totally what she said
  10. Nintendo Lessons by Tom · · Score: 0, Redundant

    Just their way of saying "it took us a while, but we think we realized that higher polycounts and more visual effects alone don't make good games and don' sell consoles".

    --
    Assorted stuff I do sometimes: Lemuria.org
  11. Wii will release out of cycle with the other two. by miffo.swe · · Score: 1

    While Sony and Microsoft has largely lost money so far on their consoles Nintendo has made bucketloads, ney truckloads of money on the Wii. Nintendo can now upgrade their console up to par with Sony and Microsoft for a much smaller cost than Microsoft and Sony can upgrade theirs.

    The big question i have is if Nintendo will focus on making the controls for Wii better and more accurate or if they have other gimmicks up their sleeve.

    --
    HTTP/1.1 400
  12. XBox 360 looks promising by moon3 · · Score: 1

    The three general purpose cores (3.2GHz each) on X360 is what gives Microsoft the edge here. You can have Natal on core 2, your game on core 1 and system on core 3, everything runs smooth and relaxed. That means the extension like Natal can really be complex and well done. On PS3 you have only 1 general purpose core, that gives you some perspective of limited options.. This architectural advantage gives Microsoft headroom for future improvement.

    1. Re:XBox 360 looks promising by Nerdfest · · Score: 1

      Natal runs a lot of processing on 'extra' hardware, possibly leaving most of all 3 cores. Sony can do the same if required.

  13. Why it won't work. by Anonymous Coward · · Score: 0

    Microsoft's Tech (impressive on reel, but lacking in meat-space) and Sony's Tech (impressive for tracking 1:1, but not for pointing) won't ever be able to reach the market penetration that the Wii has right now.

    If you are a game company with a cool and fun game idea, and you want to use motion tech, you're going to pick the Wii, and motion plus if you need the extra precicion. The technology and packaged piece of hardware actually exists, is a dirt-cheap add-on to the system you already have, and will be hitting shelves in a month. The penetration won't be there with ~$80 for Natal, or for a PS3 camera + two tracking sticks (with tech inside equal to two Motion-plus Wiimotes).

    It doesn't make any financial sense, and the odds of a software company making a compelling, core experience with these products in the first place is plain silly.

    When a company is designing a game, one of the first decisions they make is definitely not "how can we limit the reach of our product to as few customers as possible?".

    1. Re:Why it won't work. by HikingStick · · Score: 1

      Not to mention that camera-based controls for the X-box will be subject to environmental interference. No more joking around and jostling your buddy during gameplay. Hope that your younger siblings, dog, or friends don't pass through the camera-controller's area of control. It's a whiz-bang technology, but I think MS has whizzed on their own foot and will bang themselves in the forehead later.

      --
      I use irony whenever I can, but my shirts are still wrinkled...
    2. Re:Why it won't work. by somersault · · Score: 1

      Sony's system literally can't be any worse than the Wii for pointing - they could do exactly the same trick that the Wii does if they want, and in reality they can do better if you can somehow define exactly where your TV is in relation to the camera, how big it is etc. The only reason Wii games seem better for pointing than the Sony tech demo is because they show a crosshair on screen, whereas the guy in the tech demo often had to physically control an object on screen and then guess where it was pointing. When it actually came to using something with a crosshair (the crossbow demo), it was just the same as the Wii-mote - and like I said, it has the level of tracking precision to work more like a light gun if they wanted.

      --
      which is totally what she said
  14. Could've happened last generation by Sockatume · · Score: 1

    Back in 2004 Nintendo were famously going to extend the GC life cycle with new peripherals for the forseeable future, including a mysterious EyeToy rival. Said peripheral, presumably, turned into the Wii controller. So obviously this is an idea that's been considered in the past. I guess the GC seemed too aged, at the time, for them to actually go through with that.

    --
    No kidding!!! What do you say at this point?
  15. This cycle will be long, but not for that reason by Bitmanhome · · Score: 1

    The reason there's no new hardware from the console maker is that there is no new hardware from the chip makers. We hit the GHz ceiling a couple years ago, and as a result today's chips aren't better by enough to make it worthwhile.

    I suspect MS and Sony want to see where the multi-core thing is going (CPUs support a dozen complex threads, while GPUs support a few hundred simple threads.) Will one line of chips take over the other? Will we find masses of simple cores are better than a few complex cores? Or will we find it's worth keeping a few complex cores on every chip?

    Once we (or at least our researchers) can see where this is going, then the next-gen hardware development will start up again.

    --
    Not that this wasn't entirely predictable.
  16. A non article if ever I saw one. by Anonymous Coward · · Score: 0

    Let's see:

    we don't think any party is seriously interested in throwing away these investments and starting over from scratch.

    No, they're not going to start over from scratch. The cost of starting a new hardware platform is sufficiently high that they'll build upon their existing platforms in an evolutionary way, given how much red ink the MS and Sony platforms have bled. More powerful GPUs, more powerful CPUs (probably a higher core count, maybe a clock speed bump, possibly the return of out of order execution for the PS3 and Xbox's successor, more RAM, and maybe higher capacity media (almost certainly for the Xbox, possibly not for the PS3.)

    For all of these reasons, we think this cycle will last longer than those in the past, and don't see new hardware coming until 2011 at the earliest, and 2012 to 2013 more likely

    Uh ... guys ... look at the hardware release cycle in the past. Five to six years. When did these consoles come out? 2005, 2006? Wouldn't that make it 2011? Sheesh.

    My feeling is that the first to the block with a new hardware platform will be Nintendo. The Wii was a very careful balancing act: more power than the Gamecube, but not so much as to push the initial costs into the stratosphere. They'll almost certainly do the same for the Wii's successor. Backwards compatibility with the Wii is pretty much certain. Gamecube compatibility? Maybe, but they may drop it to save a few bucks. Multi core? Perhaps, but it'll be multi core in the same way that desktop CPUs are multi core: full blown out of order execution, rather than sticking to strict in-order execution to cut down on the transistor count. More powerful GPU (possibly full HD compatibility this time, certainly 720p at a minimum.) More RAM. The usual list. What's going to be interesting with the Wii's successor will be what they end up doing with interfacing - Nintendo have always pushed the boundaries in their controllers, whilst Microsoft and Sony follow along behind.

    After a year or two, maybe three, of Nintendo's new platform being on the market, we'll see Microsoft and Sony upgrade their systems. Or maybe they'll just throw new controllers at them and keep the existing hardware platform the same, which would mean that their "upgrades" would come much sooner than otherwise would be the case.

    In any case, the winners will be the customers (in that more grunt comes at a lower price), and the losers will be the gaming studios as they try to cope with the demands inherent in developing for more powerful systems.

    1. Re:A non article if ever I saw one. by sonicmerlin · · Score: 0

      Your logic is horribly flawed. Why would Nintendo release a new console when the one they have is STILL selling like hotcakes and is extremely profitable for them? They don't care about speed advances in the hardware tech industry. They'll milk the Wii for as long as they can, just like they're doing with the DS and did for the Game Boy.

  17. Nintendo DS games with DSi extras by tepples · · Score: 2, Interesting

    Both Microsoft and Sony can create faster variants of their existing hardware, but mandate that new games are backward compatible.

    As can Nintendo. Most Game Boy Color games early in the GBC's lifetime could display in grayscale on a Game Boy Pocket, and Nintendo has stated that some new DS games will have extra capabilities when inserted into a Nintendo DSi system of the correct region.

  18. I Like This by ChinggisK · · Score: 1

    Maybe this time they will have time to come down in price enough for me to actually be able to afford to buy one of each before the next generation comes around.

    1. Re:I Like This by jorx · · Score: 1

      One of each? when you want everything, you're not allowed to complain about the price...

  19. Some genres just weren't possible on the 8-bits by tepples · · Score: 1

    The hardware is good enough for good games. It has been since the Commodore 64.

    Could the Commodore 64 have run a first-person shooter like the Doom or Quake or Unreal series in real time? (Probably not; no 3D rasterizing hardware nor sufficiently fast CPU.) Could the Nintendo Entertainment System have run a social simulator like The Sims or Animal Crossing? (Probably not; enough battery-backed RAM on a cartridge to save the state of a town was cost prohibitive during the NES's commercial era.)

    1. Re:Some genres just weren't possible on the 8-bits by tchuladdiass · · Score: 1

      The original Doom didn't use hardware 3D -- I remember playing it on a 286 system with ease. Of course, the graphics were 320x200, and the most basic of 3D effects. But that was all software driven.

      Also, I'd count Flight Simulator in as a 3D game. The original one by Bruce Artwick ran on Commodore, Atari, 8088 PCs, etc. And the 3D in that was only one step down from what was in Doom (polygon graphics without a texture overlay, but with light source direction).

    2. Re:Some genres just weren't possible on the 8-bits by sgbett · · Score: 1

      The 80286 was a 16-bit chip

      --
      Invaders must die
    3. Re:Some genres just weren't possible on the 8-bits by Mprx · · Score: 1

      Doom 1 needed a 386 or higher to run, and a 486 or higher for acceptable framerate.

    4. Re:Some genres just weren't possible on the 8-bits by Anonymous Coward · · Score: 0

      The hardware is good enough for good games. It has been since the Commodore 64.

      Could the Commodore 64 have run a first-person shooter like the Doom or Quake or Unreal series in real time? (Probably not; no 3D rasterizing hardware nor sufficiently fast CPU.)

      Mercenary: Escape from the Targ

    5. Re:Some genres just weren't possible on the 8-bits by Anonymous Coward · · Score: 0

      Two games you should research:
                1) Ballblazer
                2) Sublogic Flight Simulator

                Ballblazer was a very fast-paced, 3d basically soccer game, where your ship would try to propel this ball through a goal, and you'd block the opponent from knocking it through your goal; the 2 players would have a split-screen 3D view of the field, it really looked good.

                  Flight Simulator didn't look great but managed to run on a 1mhz Atari 8-bit computer.

                  I do obviously see your point though, I'm sure these both used tricks, 3d hardware is easier to use in general.

    6. Re:Some genres just weren't possible on the 8-bits by tepples · · Score: 1

      I've seen a video of Ballblazer, and it appears to draw the soccer field the same way as the race track in Pole Position. There was a shoot-em-up using the same rendering trick, called 3D WorldRunner. But obviously, it's limited and can't support the kind of gameplay seen in Wolfenstein 3D, let alone Quake.

      I looked up Sublogic Flight Simulator on YouTube, and the Atari XE version was running at about 1 FPS. The Apple II version was running faster, but in monochrome wireframe. That wouldn't support a shooter more complex than Battlezone.

  20. such an industry so many problems by CheshireFerk-o · · Score: 1, Insightful

    you dont seem to understand that about 70% of households do not have a hdtv. that entire arguement is moot. my wii is hooked up thru an rf modulator still. not everyone has the kind of cash for the newest hardware(consoles) and displays to keep up with their shinyness. what it comes down to is gameplay and fun. sure the ps3 is real slick hardware, but i cant afford one, and i dont really see more than a handful of games i'd really be interested in. the 360... well its a m$ product and i wouldnt play it if you gave me one, the controller is awkward and they charge you to play online. sure they have a bunch of great titles but 70% of those have pc versions, which is always the best platform. if someone would/could settle on a good hardware system for the consoles then there would be a no-brainer must have. but using the special chips they produce for these things like they are now is crazy costly. they(360) might have had it right this time around, if they didnt take cost cutting measures and put out crap hardware. the ideal console would be 100% backwards compatible because it is just updated hardware to the previous generation, like gc/wii. instead of spending millions making some weird propriety code/chip every 7-8years upgrading a building ontop of what you have would keep costs down and the players happy. but what do i know ive only been gaming for 24 of my 26years on earth.

    why m$ and sony think their rabid consumers would go for motion control, i havent a clue. wouldnt those people already own a wii?

    1. Re:such an industry so many problems by Ant+P. · · Score: 1

      my wii is hooked up thru an rf modulator still

      Ouch. I haven't used that since the 16-bit days. SCART beats the crap out of everything, and the picture quality's as good as HDMI anyway.

  21. Wii Points attach rate? by tepples · · Score: 1

    was there not research showing that the attach rate (i.e. frequency of game buying) was very much lower for casual/Wii gamers?

    Does this include only retail titles or also VC and WiiWare games purchased with Wii Points?

  22. How many watts? by tepples · · Score: 1

    Why can't your computer be powered partly by a bicycle wheel, while the computer monitors your exercise and requests power from time to time? Don't pedal when the computer tells you to, and your computer shuts down.

    Good luck keeping up the pedaling long enough to finish downloading the 8 GB game you bought. Or are you talking about a mass migration away from desktop PCs and 150-watt consoles in favor of machines that sip power like laptops and Wii consoles?

    1. Re:How many watts? by DNS-and-BIND · · Score: 1

      Well, it would just be supplementary. Presumably it could monitor how long a human should pedal for, and then stop for a while until it determined you needed more. You'd keep fit while just sitting around on teh internet, and you'd get these ripped guys with pale faces and acne who would be the next phenomenon 'discovered' by Wired for a beefcake photo shoot.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    2. Re:How many watts? by Anonymous Coward · · Score: 0

      150W of power from bicycling isn't that crazy. With training, most people could keep that up for a few hours.

  23. Re:This cycle will be long, but not for that reaso by Spatial · · Score: 1

    The reason there's no new hardware from the console maker is that there is no new hardware from the chip makers. We hit the GHz ceiling a couple years ago, and as a result today's chips aren't better by enough to make it worthwhile.

    This is a myth. The clock speed of a processor isn't directly indicative of its performance, which has never stopped increasing.

    Each core in a Core i7, at 2.66Ghz, is faster than a whole 3.8Ghz Pentium 4 and uses a quarter of the power. There's no tradeoff between core count and speed, modern CPUs have both.

  24. Xbox 360 redesign? by tepples · · Score: 1

    I don't any 360 will last that long - they'll RROD themselves way before then!

    I imagine that the Xbox 360 won't last that long, but a hypothetical Xbox 360 Slimline with the same capability as Xbox 360 might last the rest of the time.

    1. Re:Xbox 360 redesign? by Anonymous Coward · · Score: 0

      I would really prefer a larger form factor that didn't sound like a turbocharged lawnmower. If they do a redesign, make it fit with standard 19"(ish) wide A/V equipment. Seriously.

  25. Does the PS Eye need a general purpose core? by tepples · · Score: 1

    On PS3 you have only 1 general purpose core

    The hypervisor in PS3 Other OS runs on a SPE core, not the general purpose core. I'd imagine that the new motion control system could likewise have an SPE dedicated to it.

    1. Re:Does the PS Eye need a general purpose core? by moon3 · · Score: 1

      The hypervisor in PS3 Other OS runs on a SPE core

      How could SPE run an OS??

      I suppose you meant that SPE can be assigned under hypervisor control to do some computational heavy task. The hypervisor actually resides on the general purpose core, but has an SPE available to it exclusively to perform SPE suited task like encryption. Thats all.

      SPEs could do very narrow tasks only.

    2. Re:Does the PS Eye need a general purpose core? by tepples · · Score: 1

      The hypervisor actually resides on the general purpose core, but has an SPE available to it exclusively to perform SPE suited task like encryption.

      Likewise, the new motion control peripheral would have exclusive use of an SPE to do its heavy lifting.

  26. Wii is an overclocked GameCube by tepples · · Score: 0, Flamebait

    Back in 2004 Nintendo were famously going to extend the GC life cycle with new peripherals for the forseeable future

    And they did. One of the additions to the GameCube family was a revision with the same general architecture and four new features: more RAM, an overclocked CPU, a USB port, and an internal flash chip. This revised GameCube is called Wii. Even the Bluetooth radio that talks to the Wii Remotes sits on an internal USB port. The Nintendo DSi bears much the same relationship to the DS: more RAM, a faster CPU, an SD card slot, and an internal flash chip.

    1. Re:Wii is an overclocked GameCube by Sockatume · · Score: 1

      It's not the same relationship at all. The Wii hardware is largely derived from the GameCube's, but it's not simply "overclocked" or "more RAM" as in the case of the DSi. It's more like the relation between PC hardware a few years apart - same architecture, new features and higher performance components.

      --
      No kidding!!! What do you say at this point?
  27. Its upgradable now by Quantus347 · · Score: 1

    Now that the consoles are getting upgradeable, with downloadable content, upgradeable hard drives, etc. you can upgrade quite a bit of the console, to keep up with the ever increasing game needs. And where in the recent cycles consoles became outdated largely as new game storage media became available, and games required more and more data, now the consoles have the ability to store the game, in part or in whole, on its own hard drive.

    The only thing I see that might replace the current consoles soon would be a modular system that could fully upgrade memory, video hardware, control devices, etc.

    --
    Common Sense isn't as Common as people think...
    1. Re:Its upgradable now by valinor89 · · Score: 1

      Well, isn't that a PC? That would not work becouse it would introduce a lot more configurations, increase failures, price, and errors.

  28. Cause and effect, people... by hal2814 · · Score: 1

    Motion controls are NOT lengthening the current console life cycle. That wasn't implied in the article and the notion itself is absurd. Analyst believe that because the console makers are devoting significant time and effort to producing new hardware for consoles that will be 3-4 years old by the time that hardware is released, it is a sign the console makers are planning on stretching out the usual console life cycle. Motion detection is not the cause. Motion detection hardware is being shown as evidence of a hypothesis that at least Sony has publicly confirmed long ago: video game consoles will be released at a slower pace than previously.

  29. 640K by Alsee · · Score: 1

    With the recent demonstrations of new 640K RAM computers, analysts now expect the current computer generation to last longer than normal. Signal Hill's Todd Greenwald thinks this cycle may not need to end at all: "Microsoft and Sony have invested so much in their current hardware line, as have third party publishers, that we don't think any party is seriously interested in throwing away these investments and starting over from scratch. For all of these reasons, we think this cycle will last longer than those in the past, and don't see new hardware coming until 2011 at the earliest, and 2012 to 2013 more likely if at all, there may not be a need for another computer cycle."

    -

    --
    - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  30. Sensible next consoles. by Brit_in_the_USA · · Score: 1

    As I see it the sensible next gen console step for MS and Sony is to just expand on their current technology rather than starting again from scratch and waiting 1-2 years for Developers to catch up.

    If Sony's PS4 was a PS3 with 2 cell chips and latest Nvidia Graphics (say 260 derived) and the Xbox (3?) upgraded to a 6-8 core power PC chip from the current 3 core device with latest generation ATI graphics (derived form their latest DirectX11 chip) then maintaining backwards comaptibility should be relatively straight forward compared to the present v last generation (where both Sony and MS changed graphics chip technology and CPU technology). As such all the SDK and debug tools could be carried over in an updated form. Developers could hit the ground running....

  31. The next gen by 8tim8 · · Score: 2, Funny

    >... we don't think any party is seriously interested in throwing away these investments and starting over from scratch.

    Man, wouldn't it be funny if Nintendo did a hardware refresh in a year or so and called it a next generation machine? They could make it backwards compatible to the Wii, have simultaneous releases for both systems, but distract Sony and MS to no end. But would it be the Wii2, or the WiiII (or Wiii)?

    1. Re:The next gen by Spovednik · · Score: 1

      how about Super Wii?

    2. Re:The next gen by Yvan256 · · Score: 1

      Wii Too (play on words, "we play too/Wii 2").

    3. Re:The next gen by Duradin · · Score: 1

      And then MS could release the NeoNatal to counter the new Wii.

  32. Hard to render in software at that clock speed by tepples · · Score: 1

    Commodore 64 [had] no 3D rasterizing hardware nor sufficiently fast CPU.

    The original Doom didn't use hardware 3D

    I know Doom used software rendering on an i486 or high-end i386DX CPU. But that's not so easy on a MOS Technology 6510 CPU clocked at 1 MHz.

    Also, I'd count Flight Simulator in as a 3D game. The original one by Bruce Artwick ran on Commodore, Atari, 8088 PCs, etc. And the 3D in that was only one step down from what was in Doom

    But could the C64's CPU handle complex enough enemy meshes at high enough frame rate to make a twitch shooter like Quake 3 Arena?

  33. Economy by dontPanik · · Score: 1

    I think another important thing to think about is that the economic problems we're having right now are going to stop people from buying a new console, if any company was going to put one out.
    Really, It would just be suicide to try to make a PS4 right now.

    --
    "Computers are useless. They can only give you answers." - Pablo Picasso
  34. OnLive by aweiland · · Score: 1

    Do people really expect this to take off any time soon? Do you realize the infrastructure that's going to be needed to be deployed regionally to make this work? In it's current state is nearly maxes out a basic cable connection. I just don't foresee it becoming standard any time soon.

  35. PS3 held back by Xbox360, Wii under-used by Yvan256 · · Score: 1

    From what we keep reading, we haven't even seen what the PS3 is really capable of. We keep hearing about games being made for Xbox360 then ported to PS3, with the Xbox360 being the baseline, etc.

    Also, with the new Metroid game, we finally see what the Wii is capable of and it's far from cartoony graphics.

    In any case, what matters is games and how far can developers push the hardware. I have a Wii for Zelda and Metroid games, and I'll probably be getting a PS3 to play FF XIV Online. I sure hope I can transfer my character from FF XI Online...

    1. Re:PS3 held back by Xbox360, Wii under-used by aweiland · · Score: 1

      We keep hearing it, but there's no real proof.

      Unless you just take Sony's word for it. But their word is about as reliable as Dick Cheney's

    2. Re:PS3 held back by Xbox360, Wii under-used by Yvan256 · · Score: 1

      That's what we hear from the game devs, not from Sony.

      In fact, what we heard from Sony is that they made the PS3 hard to code for, on purpose. How dumb is that?

  36. Re:This cycle will be long, but not for that reaso by Bitmanhome · · Score: 1

    Yes, but it took us 3 years just to reach "faster". Back in the 90s, you could expect to get double the usable performance in less than two years. We should have had chips running running 2-4 times faster than they are now, but instead Intel has spent half the decade releasing 3 GHz chips, each one merely "faster" than the previous (except for the ones that are slower.) And it's all due to the GHz ceiling.

    Well, *I* call it the GHz ceiling. I suppose a more technical name might be "leakage-induced thermal limit."

    And the whole reason we have multi-core processors is due to the GHz limit. I'd rather have one 6 GHz core than two at 3 GHz. But we can't get one to run at 6 GHz no matter how small we make it, so the only way to boost performance is it with multiple cores.

    --
    Not that this wasn't entirely predictable.
  37. Re:This cycle will be long, but not for that reaso by somersault · · Score: 1

    Meh - my grandmother is faster than a Pentium 4, and only uses cups of tea for power.

    --
    which is totally what she said
  38. Re:This cycle will be long, but not for that reaso by Spatial · · Score: 1

    But we can't get one to run at 6 GHz no matter how small we make it, so the only way to boost performance is it with multiple cores.

    It's not though. You can do a lot without increasing the clock frequency; more cores are one thing, but modern CPUs also perform much more instructions per clock, have larger caches and in some cases onboard memory controllers. These all help performance a lot.

    As for the slower high end advancement, I think it's more due to lack of competition than lack of technology. It's only very recently that AMD have become competitive even with Intel's C2D series. They've been competing on price. In the high end they have nothing, so Intel has no incentive to bring out faster chips there.

    I'm fairly sure they have the capability though. I mean, check out the overclocking capabilities of their chips; you can get an entire extra Ghz out of them sometimes and 500 to 600Mhz extra is pretty much a given with any Core 2. They've already got a 3.5Ghz chip with a 65W TDP in the form of the E8700. People are willing to put up with TDPs of 130W if the performance is there so it looks like Intel have a fairly high ceiling they can expand into if necessary.

  39. Have we really accepted that? by Trojan35 · · Score: 1

    Maybe I'm alone, but I own a Wii and a 360. The Wii is fun for 5 minutes and then gets very very boring. The Xbox has games that are fun for hours at a time.

    So why does everyone just assume the Wii is more fun? Because it moved more consoles? That's no better a metric than # of games sold, which the Wii loses at pretty badly.

    1. Re:Have we really accepted that? by AuMatar · · Score: 2, Insightful

      Because Wii games are more fun. I don't like FPSes, I find them the most boring genre ever invented. And even the non-FPS games- it's the same damn thing I've been playing for the past 20 years. I'm tired of that. Wii games tend to have more new material. Even the games that are old genres have motion controls which give it a nice change. And of course the Nintendo first party games are polished to hell and back.

      As a gamer of over 20 years, someone who uses to spend 8 hours a day gaming- I can't think of a single 360 or PS3 game I'd even want to buy. I can think of a dozen Wii games I would if I had time. I'm not interested in the MS/Sony more of the same with prettier graphics.

      --
      I still have more fans than freaks. WTF is wrong with you people?
  40. Definitely true in my case by tompaulco · · Score: 2, Funny

    I absolutely agree with the article. If they decide to go motion control, then my current console will last me as long as they continue manufacturing it because I have no interest in upgrading to motion control.

    --
    If you are not allowed to question your government then the government has answered your question.
  41. Rose Colored Sunglasses by psbrogna · · Score: 1
    Uh huh ... and my car's observed fuel efficiency is what the manufacturer advertises it should be, CRTs used to have the viewable area that their advertisements said they did, hard drives last as long as the MTBF's listed in their specs... and I'm sure we'll all live happily ever after.

    If you pull my other leg it plays Jingle Bells.

  42. Easiest Job Ever by Anonymous Coward · · Score: 0

    Seriously, anyway I can get paid to take obvious generalities and make baseless predictions? 2011 at the earliest, oh god it's as if there's a six year console cycle! No one could ever have predicted that, no siree.

  43. Yeah but... by Anonymous Coward · · Score: 0

    Wii Sports comes with every single console. I'm pretty sure you don't buy it sepretly. Also, Wii Play comes with a free wiimote bundled with it. So I think with Wii Play most people buy it since it's only $10 more than a Wii-Mote by itself. And lastly Wii Fit. Again that's not really a game. I think people buy that one so they can work out with their nintendo.

  44. Re:This cycle will be long, but not for that reaso by Ant+P. · · Score: 1

    I'd rather have one 6 GHz core than two at 3 GHz.

    Really? The Pentium 4 can be OCed to 6GHz with a bit of effort - knock yourself out.

    Don't expect it to run anywhere near as fast as a 3GHz i7 though.

  45. Yeah but by Anonymous Coward · · Score: 0

    we've had 1st person shooters since the late 90's and The Sims since 2000 & Sandbox gameplay since 1999 (Shenmue). As far as I see it's been 10 years since hardware's enabled new forms of gameplay. I haven't seen anything new in this generation. At least the PS2 gen felt like it was perfecting what was started with the PS1. This gen just feels like a rehash. Heck, even the Wii is just the Powerglove with more sensors.

  46. lol by Nyder · · Score: 1

    oh yes, a motion detector is going to magicly make the consoles last longer.

    um, how about the high cost to make the consoles? Or the longer development time for games?

    Or how about when everyone in the USA gets FIOS (even though comcast is trying to keep us copper connected), and we actually have some decent latencies, gaming can end up being played on big ass servers somewhere and streamed to your console?

    The current generation of consoles are probably going to be the last because they are too expensive.

    --
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