Every time a video card or processor comes out, there is a comment cut from the same cloth, because someone thinks that because they aren't going to make use of this incremental increase in processing power then nobody is. Give me a year, and I will show you mind blowing new software. And you will say you don't want it, and you don't want to pay for it, but others will, and thats why millions of R+D went into this. Quit worrying and sit back and enjoy the ride. You've seen this right? http://www.youtube.com/watch?v=ZgoDypGMV50&feature=related
Maybe a language that has learned from the past
on
The Return of Ada
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· Score: 1
Maybe it would be best to use a language that is just as fast (or faster) than C++ but has learned from the past like D. The language is maturing yes, but the design is excellent.
Very interesting and I think you are right on the money. 'Graphics' is accelerated now, but the future may be more about generalized stream computing that can be used for graphics (or physics, or sound, etc) similar to the G80 and even the PS3's Cell (they originally were going to try to use it to avoid having a graphics card at all). This is why John Carmack thinks volumetrics may have a place in future games, why David Kirk thinks that some ray tracing could be used (not much, but don't worry it wouldn't really bring that much to the game anyway) and why Ageia created a company made to be sold before Intel, AMD/ATI, and Nvidia got into the stream processing business and beat them at their own game. Imagine all the what ifs you can think of in the video game world and they will start to become plausible over the next decade (but forget about ray tracing, it wouldn't be a good use of power at 100x the speed that we have now).
This may be what you would like to believe, but is not necessarily reality, which is the point of the entire article. Ray tracing is still avoided when possible even in high end film because it is so expensive. There are two applications that I see it filling in games, dealing with transparency and shadows, which would make it a hybrid like the article talks about. Ray tracing everything throws away many cheap and easy anti-aliasing techniques too. I am not really sure what people hope to gain from ray tracing in games, but if it to gain quality closer to film, it may surprise you to know that ray tracing is used very little in off line rendering, and when it is, it can be tough to deal with the render times (think in terms of hours per frame).
This should not have been modded down. The PS3 is well worth the money to some people, I have seen it with my own eyes. We surfed the internet communally with wireless controllers, we looked at photo albums, we watched T2 on BluRey, and it was all on a 720p projector. Beautiful stuff. The thing is, the PS3 isn't worth (to me) paying $600 to play PS3 games. In my opinion, it isn't even close. Where does that leave them? Maybe in Hi-Def and gadget territory, but they can't compete with two companies who are producing game systems with games good enough to justify their price. It is their own fault? Of course, maybe they shouldn't have changed the firmware and APIs three weeks before the release of the console. OpenGL? in theory. In reality companies have been writing their own rasterizers (openGL and directX clones). For shame. They also told everyone to make million polygon assets because the PS3 could handle it, (you can probably guess that when you put a game together, it cannot handle lots of million polygon models) but that is another layer of fuck up.
Not only that, but he has been a vfx supervisor for a long time now, and won an academy award for the second Pirates of the Caribbean. He also seems like a pretty nice guy.
That isn't what killed it though. It was the lack of a constant stream of great, high profile, AAA games. The PS2 had this, and still has it. It is a chicken and egg problem. The only reason to think that the Wii will continue to do well over its life span is that there seem to be a lot of developers jumping on board.
Re:Ruby as a first language?
on
Beginning Ruby
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· Score: 1
I would start with Lua, Maybe. Then again, I just might not have enough experience with it to know where it falls short. (Anyone have the answer?). The reason being, is that it is very very simple and that is pretty much it. Not a whole bunch of crap. Then again I started with Javascript and Visual Basic, and those are both great places to begin. Comfortable development environments. With javascript, you can make an HTML form and a button that calls the function, and play around with the language. Very easy, and all you need is firefox. The info is all over the web (but web source is. The real point is, start simple. Many constructs in modern languages are there because of 60,000 line programs, not 100 line programs, and you don't need that getting in your way yet.
Athalon 2700, gf6800, 720p Quicktimes run at about 10 fps, don't know why. Pretty fresh install of WinXP and I don't use IE, but spyware never seems to outside the realm of suspects.
Not true. I have a top of the line computer from 3.5 years ago, and it cannot play high def trailers. Combine this with lots of flash video, video conferencing, etc. and you have various cpu needs that need to be met. It is hard for me to believe too, but flash and quicktime are pushing the needs of people's hardware.
Intel is also leaving a big gap for AMD to fill with the price of their quad core cpus. A grand? AMD should be able to compete with that. I just want a shuttle with four cores, and if AMD delivers with procs that are 'only' $500 that will be pretty significant.
Exactly, schools start with Java and C++, and it makes me want to cry. They should start with Scratch, or Lua. Basically they should start as simple as is possible right now.
If you re-install windows or Linux, your processor will speed up again. Probably because of electricity buildup that gets flushed out. Just make sure you change your electron filtration system every 100 trillion cycles.
Every time a video card or processor comes out, there is a comment cut from the same cloth, because someone thinks that because they aren't going to make use of this incremental increase in processing power then nobody is. Give me a year, and I will show you mind blowing new software. And you will say you don't want it, and you don't want to pay for it, but others will, and thats why millions of R+D went into this. Quit worrying and sit back and enjoy the ride. You've seen this right? http://www.youtube.com/watch?v=ZgoDypGMV50&feature=related
Maybe it would be best to use a language that is just as fast (or faster) than C++ but has learned from the past like D. The language is maturing yes, but the design is excellent.
Very interesting and I think you are right on the money. 'Graphics' is accelerated now, but the future may be more about generalized stream computing that can be used for graphics (or physics, or sound, etc) similar to the G80 and even the PS3's Cell (they originally were going to try to use it to avoid having a graphics card at all). This is why John Carmack thinks volumetrics may have a place in future games, why David Kirk thinks that some ray tracing could be used (not much, but don't worry it wouldn't really bring that much to the game anyway) and why Ageia created a company made to be sold before Intel, AMD/ATI, and Nvidia got into the stream processing business and beat them at their own game. Imagine all the what ifs you can think of in the video game world and they will start to become plausible over the next decade (but forget about ray tracing, it wouldn't be a good use of power at 100x the speed that we have now).
This may be what you would like to believe, but is not necessarily reality, which is the point of the entire article. Ray tracing is still avoided when possible even in high end film because it is so expensive. There are two applications that I see it filling in games, dealing with transparency and shadows, which would make it a hybrid like the article talks about. Ray tracing everything throws away many cheap and easy anti-aliasing techniques too. I am not really sure what people hope to gain from ray tracing in games, but if it to gain quality closer to film, it may surprise you to know that ray tracing is used very little in off line rendering, and when it is, it can be tough to deal with the render times (think in terms of hours per frame).
Sadly this is exactly the case.
Many different companies worked on TRON.
That is far from the truth in Vancouver. In my experience Boston and Seattle as well.
Imagine everyone fighting for the roof spots in a parking garage.
This should not have been modded down. The PS3 is well worth the money to some people, I have seen it with my own eyes. We surfed the internet communally with wireless controllers, we looked at photo albums, we watched T2 on BluRey, and it was all on a 720p projector. Beautiful stuff. The thing is, the PS3 isn't worth (to me) paying $600 to play PS3 games. In my opinion, it isn't even close. Where does that leave them? Maybe in Hi-Def and gadget territory, but they can't compete with two companies who are producing game systems with games good enough to justify their price. It is their own fault? Of course, maybe they shouldn't have changed the firmware and APIs three weeks before the release of the console. OpenGL? in theory. In reality companies have been writing their own rasterizers (openGL and directX clones). For shame. They also told everyone to make million polygon assets because the PS3 could handle it, (you can probably guess that when you put a game together, it cannot handle lots of million polygon models) but that is another layer of fuck up.
He is certainly capable from what I have heard, but I don't know how much he is involved with technology and R+D.
Not only that, but he has been a vfx supervisor for a long time now, and won an academy award for the second Pirates of the Caribbean. He also seems like a pretty nice guy.
Only if your time and sanity are worthless.
You can do anything at http://zombo.com/
Thank you to both posts. I will try it, Viva VLC.
That isn't what killed it though. It was the lack of a constant stream of great, high profile, AAA games. The PS2 had this, and still has it. It is a chicken and egg problem. The only reason to think that the Wii will continue to do well over its life span is that there seem to be a lot of developers jumping on board.
I would start with Lua, Maybe. Then again, I just might not have enough experience with it to know where it falls short. (Anyone have the answer?). The reason being, is that it is very very simple and that is pretty much it. Not a whole bunch of crap. Then again I started with Javascript and Visual Basic, and those are both great places to begin. Comfortable development environments. With javascript, you can make an HTML form and a button that calls the function, and play around with the language. Very easy, and all you need is firefox. The info is all over the web (but web source is. The real point is, start simple. Many constructs in modern languages are there because of 60,000 line programs, not 100 line programs, and you don't need that getting in your way yet.
Athalon 2700, gf6800, 720p Quicktimes run at about 10 fps, don't know why. Pretty fresh install of WinXP and I don't use IE, but spyware never seems to outside the realm of suspects.
Not true. I have a top of the line computer from 3.5 years ago, and it cannot play high def trailers. Combine this with lots of flash video, video conferencing, etc. and you have various cpu needs that need to be met. It is hard for me to believe too, but flash and quicktime are pushing the needs of people's hardware.
Intel is also leaving a big gap for AMD to fill with the price of their quad core cpus. A grand? AMD should be able to compete with that. I just want a shuttle with four cores, and if AMD delivers with procs that are 'only' $500 that will be pretty significant.
Exactly, schools start with Java and C++, and it makes me want to cry. They should start with Scratch, or Lua. Basically they should start as simple as is possible right now.
That isn't just publishers, that is every industry, period. Everyone wants a safe and profitable investment.
But it's still fun.
So many technologies have been made specifically to hold libraries of congress.
If you re-install windows or Linux, your processor will speed up again. Probably because of electricity buildup that gets flushed out. Just make sure you change your electron filtration system every 100 trillion cycles.
Because when people consider a PS3, they think to themselves, hmm, I just don't feel like they've packed enough shit in there already.