I have never seen an Octane for that cheap, and now it is very possible to build a faster computer for the same price. Give me Dual 1.2 Ghz Athalon MP's any day
The beauty about the Renderman standard is that it is very customizable already. It doesn't really limit you very much. Doing something different then your competition is not really the goal, it is doing what you have been contracted to do well. If studios think custom software will help them reach their goes sooner and better, then they will use it, but not just to have something different.
Read my post again. I know about Aqsis and GMan and they aren't there yet. The only good and free renderer is BMRT, and it isn't open. As far as preprocessor goes, I have never heard that term used. I think you are relating programming to 3D to much and I also think you know very little about 3D animation in the first place. Most animation packages are animation, modeling, and rendering. The math for rendering is pretty simple at the basic level, and from there I don't know what you are talking about (transform matrices, drawing wireframe and shaded modeles through OpenGL?). What you call a preproccessor is simulation, or in the case of syncing 3D to backrounds, it is called rotoscoping (not a purely 3D term) which is usually just part of an animation pipline. I think you have some reading to do.
The glutton for punishment thing was joke. I tend to think that when studios write their own stuff instead of buying programs that are right there to be had, but it makes sense for the most part. Too bad no one has the balls to make high-end 3D quality GPL software, it would clean up, but would be very hard to do. (I have seen some of the projects out there now, and they are cool, but not even close, and Blender isn't GPLed and it sucks anyway, sorry) I didn't know that Blue Sky and Rhythm and Hues wrote their own rendering software, because I didn't really know they got into CG so early, but it makes sense. Old school 3D history is an amazing thing. There certainly weren't any commercial 3D packages when Tron was made.
Nice try, but I doubt it. PRenderman is the standard, I am sure they are using that. Mental ray really hasn't been used for a lot of film work. PDI is a glutton for punishment, they wrote all their own stuff, but they are sitting pretty now I am sure.
I can't say I blaim him, Irix was the shit comared to everything else back then. Linux was very immature and has come along way. I don't think there were many, if there was anyone at all that foresaw the kind of momentum that linux has now. Now with Irix's XFS on Linux its that much easier. The real advantage is that the hardware has surpassed SGI from a price/performance issue by a HUGE margin. Its not so much linux itself as the fact that a computer can be built for $2000 and be good to go. Linux was just the catalyst that made the switch that much more plausible, and when the software finally came over, so did everyone else.
1. Ironically enough the South Park characters have been completely CG since their first budgeted episode (I think). The pilot was done with paper cut outs in a stop motion style. The other episodes and the movie (fourth fully CG movie of all time after Toy Story, Antz, A Bug's Life) were done with Alias|Wavefront's Maya.
2. Games, and most notably nintendo have been doing the virtual Celebrity thing for a long time. Look at how many games Mario has been in. Super Smash Bro's is coming out in three days and it only has one orignal character in it.
3. Virtual Celebrities are the stupidist thing I have ever heard of. The cool thing about real celebrities is that you can identify with them even though they are larger than life because of their popularity. Try having a virtual sports player. It doesn't work because their performance would be arbitrary. Granted acting wouldn't be 'against' anyone, but people aren't stupid, they would fall for something so shallow.
Tony Hawk 3, Rogue Leader, Luigi's Mansion, Wave Race, Super Monkey Ball, Super Smash Bros Melee, Extreme G, Madden, Courtside, Fifa, Crazy Taxi, NHL Hitz, and Pikmin makes 13 games that I can think of off the top of my head.
So you are saying that selling more consoles at alunch puts Nintendo at a disadvantage? The Dreamcast was and is a cool system, the first of the next generation consoles. What killed it was the fact that everyone was all hyped up about the PS2 by Sony. That's ok though, Sony got killed by the hype of the X-Box and Gamecube. Right now the Gamecube is less expensive, more powerful (pure numbers, and the proof is in the games, they look better, way better), and has lots of good games now, with some really great games scheduled every few weeks for a while down the road. The X-Box has Halo. Madden and NFL Fever are great games, but won't sell the system because you can get Madden and NFL 2k2 for gamecube and PS2. Dead or Alive isn't making the spash I thought it would, and all the other games just aren't strong enough. The X-Box had three racing games, two snowboarding games, two footbal games, a FPS, a Fighting Game, and a Party game. They didn't need the redundancy. The Gamecube's games are original and very fun, and aren't rehash's of older stuff. They are what people want, next generation games, not old games with better graphics.
I have played Tony Hawk 3, Rogue Leader, Luigi's Mansion, Wave Race, and Super Monkey Ball and they are all fantastic. Super Smash Bros Melee is getting higher praise then the original, Extreme G is shaping up nicely, and Madden, Courtside, Fifa, Crazy Taxi, and Pikmin round things off so that everyone should have a game that they would buy the console for.
This is false. I work at Circuit City and we carry X-Boxes and gamecubes. Furthermore, I have looked at the inventory in our warehouse and have X-Boxes there, and will be getting more every week. We haven't sold out of gamecubes but Nintendo did ship a lot of them.
Way to insult to the hard work of 100 peole the know 1000 more than you. Textures being generated by algorithms are known as procedural textures. They are the backbone of texturing in non realtime 3D animation. They are also what Nvidia's Geforce 3 was all about. As for procedural objects, that is further off, but will eventually work its way down to realtime 3D. It is what Photorealistic Renderman has used for the last twenty years, and is why film effects don't have polygonal edges. It isn't done on a full object basis, it is done by very small sections called NURBS patches, and more recently subdivision surfaces. You seem to have to good ideas, but you need to realize that people had them 20 years ago, so you really aren't the authority on revolutionary.
First, the X-Box does have digital out. Second that wasn't the point of his post.
If you really want to screw microsoft...
on
MAME On Xbox
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· Score: 2
Make an.iso of a CD with every nintendo, super NES, genesis, Neo Geo, N64, and arcade game you can find on it. Make something that will be just a matter of burning, and sticking in the xbox, and make some instructions for the alterations that need to be done to it, with well documented images every step of the way. Not only does it cost to sell Xboxes, but it will also substitue for games (where the money is made). If this became common Microsoft would be really screwed.
If enough people jumped on board, it might just give MS more market penetration and be good for them in the long run. Who knows? But I want 4 player retro nintendo games!
I am already addicted to Super Monkey Ball for gamecube. It rocks my monkey balls.
Well guess what, I work at circuit city and we didn't even sell out of them by the end of the day. Want to really make money? Scalp Gamecube component digital output cables. Gamecube's have been manufactured heavily, they aren't in short supply. Sorry bitch, your sorry shortcut to not having to work for money is out the window.
Nintendo is shipping twice the original units they have said. I think many people will jump ship and go with good ol' nintendo when all is said and done.
Here in Topeka, KS at Circuit City we only got 19 in, and ended up selling only 14. We were selling them in bundles, so that is surely part of it, when people could go down the street to Best Buy and get one un-bundled. That, and I convinced one couple to come back and buy a Gamecube:)
They should have just done a full restart from the beggining. Or better yet, upgrade to windows 2000, it is much more stable than 98. Or maybe they installed a new printer and the software conflicted with their purple monkey guy program and their prirated version of quake III.
Re:Vaporous... Very, Very Vaporous
on
Virtual Keyboard
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· Score: 2
I smell it too. AI is always a dead giveway. It is usually more on the artificial side than the intelligence side though.
I have never seen an Octane for that cheap, and now it is very possible to build a faster computer for the same price. Give me Dual 1.2 Ghz Athalon MP's any day
The beauty about the Renderman standard is that it is very customizable already. It doesn't really limit you very much. Doing something different then your competition is not really the goal, it is doing what you have been contracted to do well. If studios think custom software will help them reach their goes sooner and better, then they will use it, but not just to have something different.
Read my post again. I know about Aqsis and GMan and they aren't there yet. The only good and free renderer is BMRT, and it isn't open. As far as preprocessor goes, I have never heard that term used. I think you are relating programming to 3D to much and I also think you know very little about 3D animation in the first place. Most animation packages are animation, modeling, and rendering. The math for rendering is pretty simple at the basic level, and from there I don't know what you are talking about (transform matrices, drawing wireframe and shaded modeles through OpenGL?). What you call a preproccessor is simulation, or in the case of syncing 3D to backrounds, it is called rotoscoping (not a purely 3D term) which is usually just part of an animation pipline. I think you have some reading to do.
Nice troll, hats off to you. Someone will bite shortly because of your well crafted and subtle inaccuracies, I promise.
The glutton for punishment thing was joke. I tend to think that when studios write their own stuff instead of buying programs that are right there to be had, but it makes sense for the most part. Too bad no one has the balls to make high-end 3D quality GPL software, it would clean up, but would be very hard to do. (I have seen some of the projects out there now, and they are cool, but not even close, and Blender isn't GPLed and it sucks anyway, sorry) I didn't know that Blue Sky and Rhythm and Hues wrote their own rendering software, because I didn't really know they got into CG so early, but it makes sense. Old school 3D history is an amazing thing. There certainly weren't any commercial 3D packages when Tron was made.
This is correct to an extent, but you don't suppose those renderers would have machine dependant optimizations do you?
No, he meant Monsters Inc. Pixar has mostly Sun's for rendering. Shrek was almost entirely on Linux.
Nice try, but I doubt it. PRenderman is the standard, I am sure they are using that. Mental ray really hasn't been used for a lot of film work. PDI is a glutton for punishment, they wrote all their own stuff, but they are sitting pretty now I am sure.
I can't say I blaim him, Irix was the shit comared to everything else back then. Linux was very immature and has come along way. I don't think there were many, if there was anyone at all that foresaw the kind of momentum that linux has now. Now with Irix's XFS on Linux its that much easier. The real advantage is that the hardware has surpassed SGI from a price/performance issue by a HUGE margin. Its not so much linux itself as the fact that a computer can be built for $2000 and be good to go. Linux was just the catalyst that made the switch that much more plausible, and when the software finally came over, so did everyone else.
A few things.
1. Ironically enough the South Park characters have been completely CG since their first budgeted episode (I think). The pilot was done with paper cut outs in a stop motion style. The other episodes and the movie (fourth fully CG movie of all time after Toy Story, Antz, A Bug's Life) were done with Alias|Wavefront's Maya.
2. Games, and most notably nintendo have been doing the virtual Celebrity thing for a long time. Look at how many games Mario has been in. Super Smash Bro's is coming out in three days and it only has one orignal character in it.
3. Virtual Celebrities are the stupidist thing I have ever heard of. The cool thing about real celebrities is that you can identify with them even though they are larger than life because of their popularity. Try having a virtual sports player. It doesn't work because their performance would be arbitrary. Granted acting wouldn't be 'against' anyone, but people aren't stupid, they would fall for something so shallow.
I already stalk SGIs. They never see me coming, but their keeper sure does get pissed.
Thanks a million
Tony Hawk 3, Rogue Leader, Luigi's Mansion, Wave Race, Super Monkey Ball, Super Smash Bros Melee, Extreme G, Madden, Courtside, Fifa, Crazy Taxi, NHL Hitz, and Pikmin makes 13 games that I can think of off the top of my head.
So you are saying that selling more consoles at alunch puts Nintendo at a disadvantage? The Dreamcast was and is a cool system, the first of the next generation consoles. What killed it was the fact that everyone was all hyped up about the PS2 by Sony. That's ok though, Sony got killed by the hype of the X-Box and Gamecube. Right now the Gamecube is less expensive, more powerful (pure numbers, and the proof is in the games, they look better, way better), and has lots of good games now, with some really great games scheduled every few weeks for a while down the road. The X-Box has Halo. Madden and NFL Fever are great games, but won't sell the system because you can get Madden and NFL 2k2 for gamecube and PS2. Dead or Alive isn't making the spash I thought it would, and all the other games just aren't strong enough. The X-Box had three racing games, two snowboarding games, two footbal games, a FPS, a Fighting Game, and a Party game. They didn't need the redundancy. The Gamecube's games are original and very fun, and aren't rehash's of older stuff. They are what people want, next generation games, not old games with better graphics.
I have played Tony Hawk 3, Rogue Leader, Luigi's Mansion, Wave Race, and Super Monkey Ball and they are all fantastic. Super Smash Bros Melee is getting higher praise then the original, Extreme G is shaping up nicely, and Madden, Courtside, Fifa, Crazy Taxi, and Pikmin round things off so that everyone should have a game that they would buy the console for.
Where can I download bootdisks and emulators? I have wanted to, but can't find anywhere that makes it easy and simple.
This is false. I work at Circuit City and we carry X-Boxes and gamecubes. Furthermore, I have looked at the inventory in our warehouse and have X-Boxes there, and will be getting more every week. We haven't sold out of gamecubes but Nintendo did ship a lot of them.
Way to insult to the hard work of 100 peole the know 1000 more than you. Textures being generated by algorithms are known as procedural textures. They are the backbone of texturing in non realtime 3D animation. They are also what Nvidia's Geforce 3 was all about. As for procedural objects, that is further off, but will eventually work its way down to realtime 3D. It is what Photorealistic Renderman has used for the last twenty years, and is why film effects don't have polygonal edges. It isn't done on a full object basis, it is done by very small sections called NURBS patches, and more recently subdivision surfaces. You seem to have to good ideas, but you need to realize that people had them 20 years ago, so you really aren't the authority on revolutionary.
First, the X-Box does have digital out. Second that wasn't the point of his post.
Make an .iso of a CD with every nintendo, super NES, genesis, Neo Geo, N64, and arcade game you can find on it. Make something that will be just a matter of burning, and sticking in the xbox, and make some instructions for the alterations that need to be done to it, with well documented images every step of the way. Not only does it cost to sell Xboxes, but it will also substitue for games (where the money is made). If this became common Microsoft would be really screwed.
If enough people jumped on board, it might just give MS more market penetration and be good for them in the long run. Who knows? But I want 4 player retro nintendo games!
I am already addicted to Super Monkey Ball for gamecube. It rocks my monkey balls.
Well guess what, I work at circuit city and we didn't even sell out of them by the end of the day. Want to really make money? Scalp Gamecube component digital output cables. Gamecube's have been manufactured heavily, they aren't in short supply. Sorry bitch, your sorry shortcut to not having to work for money is out the window.
Nintendo is shipping twice the original units they have said. I think many people will jump ship and go with good ol' nintendo when all is said and done.
Here in Topeka, KS at Circuit City we only got 19 in, and ended up selling only 14. We were selling them in bundles, so that is surely part of it, when people could go down the street to Best Buy and get one un-bundled. That, and I convinced one couple to come back and buy a Gamecube :)
He is in there, in the mystery trailer, 24 seconds in, it is unmistakeable.
They should have just done a full restart from the beggining. Or better yet, upgrade to windows 2000, it is much more stable than 98. Or maybe they installed a new printer and the software conflicted with their purple monkey guy program and their prirated version of quake III.
I smell it too. AI is always a dead giveway. It is usually more on the artificial side than the intelligence side though.