My issue in general here (yes, I am a creationist...I'm a delusional moron, I know) is that while 40,000 generations of E. Coli did show some form of usable mutation, it doesn't account for many other inconsistencies with evolution as the be-all and end-all for how we got where we were. My biggest issue is that, to my knowledge, there has never been a documented observance of life coming from non-life.
But the one more relevant to your point about this disproving the concept of irreducible complexity has problems of its own. Yes, there was indeed an evolution of the bacteria being able to process citrate. However, that's a smaller step than, say, if E. Coli bacteria started to be able to perform photosynthesis, or vice versa. There are other extremely wide gaps (asexual reproduction to sexual reproduction, live birth vs. egg laying, visual and audible processing, etc. etc.) that are still a challenge for gradual, incremental evolution to explain. The most immediately memorable example of this for me is the bombardier beetle. The system it's got in place to ward off predators relies on a series of chemicals and an expulsion system that incremental evolution can't account for. If any of those pieces evolved improperly, there would be no fossil record because the beetle would have a Fourth-of-July special internally before it ever got to reproduce.
I'm not one of those crazed creationists who believe that everything we see today is exactly how God created it, but full-blown, evolved-over-billions-of-years-from-a-singularity-filled-with-energy evolution is still a challenge for me to accept. If that makes me $DEROGATORY_COMMENT, well, I already said goodbye to my karma points.
despite the HTC Touch Pro2 running WinMo, you won't know it unless you intentionally go there. VZW already has a Winmo 6.5 update, and the XDA chefs are great as always. I had an older WinMo phone and I absolutely, unquestionably understand your aversion to the platform. But unless your concerns are philosophical (i.e. ABM), go give it a look. Seriously. I had an iPhone and couldn't believe I had tortured myself with one for as long as I had. A co-worker of mine owned a Curve and a Storm. He played with mine for all of 90 seconds and said "does Verizon have it?" (I've got the T-Mo version). He had one the next week and couldn't be happier.
And I'm not employed by any company involved, nor am I a $PLATFORM fanboi. The TP2 is simply the best phone that I have ever owned.
they would probably add a new fee to light users called "bandwidth usage monitoring recovery fee" to compensate themselves even more for the capability they already have.
the difference is that if I put my money in an account at First National Bank, I can choose to transfer money to another person in the same bank, transfer to a person at a different bank, and if I decide to close out the account, I can easily get all of my money in a form that any other bank, business, or individual will accept.
What I'm saying is that without a way to accurately import/export files in AutoCAD's DWG format, getting 99.99999% of AutoCAD users to jump ship at all will likely be an exercise in futility. After all, what is "needed" by one engineer as a dealbreaker is never used by another. If Microsoft had a rough time getting a double-digit percentage of MS Word features that EVERY tester used (citation: http://blogs.msdn.com/jensenh/archive/2008/03/12/the-story-of-the-ribbon.aspx), I assure you that if AutoCAD could point out more than 2% of features that every engineer used, I'd be shocked, because there are so many different engineering fields that use AutoCAD on a daily basis. It's used everywhere from designing microcircuits to entire factories, and everything in between.
I don't know if you've ever seen the full-blown AutoCAD suite at work, but it's complicated. It's written for engineers, by engineers. The "Preferences" dialog is one of the largest, most extensive prefs dialog I've ever used. Think every option from every prefs box in every Adobe app put together, and you've got a basic idea. A 2D scale drawing is fairly straightforward and would probably translate to SuperDuperOpenCADzilla fairly well. I don't know the program well enough to give an example of a complicated drawing, but I know that the program can do 3D modeling and rendering, raytracing, and installs SQL Server Express as part of the installation process. While the Wikipedia article states that the DWG file format is a de facto standard for CAD drawings (and they do offer a free viewer which can display DWG files), I'm pretty certain that a program that is fully capable of the same things that AutoCAD is capable of, and able to perfectly import and export AutoCAD documents, and do so at a lower price (not an acorn's chance in a squirrel saloon it could be GPL'd), without activation, and only a minimal learning curve would become the new standard for CAD within a year, at which point we'd see a Slashdot heading to the extent of "Autodesk back in court suing SuperDuperOpenCADzilla out of existence". It'd be Psystar all over again.
In summary, there likely is a market for it, and the more crap that Autodesk charges to get away with (along with a 1/(x>0) graph of must-have features each annual release), there will be less and less incentive for customers to buy their product. Soon enough they'll be running solely on momentum, but as long as there's enough money in the bank to make it a suicide run to release a feature-complete AutoCAD alternative that can properly read and write DWG files, I unfortunately don't see it happening.
I totally agree, but boycotting AutoCAD is very difficult for engineers whose gross income could purchase a new copy of AutoCAD every month. When you've got a piece of software that your business literally depends on (yes he could go back to pencil and paper [and sometimes does], but scaling to meet volume becomes prohibitively time consuming), in many cases it's just easier to pay the $200 or whatever it costs for a subscription than to deal with being out-of-commission for a day.
Additionally, moving to another CAD platform becomes a challenge because of all the backlog of work that wouldn't transfer over. While that could probably work well enough with MS Office to OpenOffice or similar, CAD formats are even less cross-title compatible than.doc files are. Losing years of work (not to mention hundreds of lost productivity hours over relearning a new workflow and some advanced features that simply don't exist in other apps) over a matter of principle might work for the Slashdot IT/Programming/generally computer savvy crowd, but the architectural engineers I've worked with are a little less swayed by such things.
You're correct, and imaging to another machine would also deactivate AutoCAD (i.e. not solve the activation problem). The intent of imaging was to protect us from having to deal with AutoCAD again in the event that the machine got messed up for whatever reason (failing hard drive, etc.). Imaging back to the SAME machine SHOULD preserve the activation state, and that's what I'm more concerned with. At the very least it should save us the 90-minute-long install of the AutoCAD suite (yes, it takes approximately that long).
In my experience, Autodesk has an activation scheme that makes Microsoft and Adobe look downright passive. I had a client once buy a copy of AutoCAD 2008 (the full, ~$4,000 suite), and next year when he retired the original machine and we built a new one, we called Autodesk to activate it and they were like "you need a subscription", and I was like "uhm...he paid $4,000 for your software, and that's not enough, even though, had he kept his old machine, he could still use it, and the fact that he was never told about any subscription BS when he paid for it?" and they were like, "Well subscribing comes with (stupid list of benefits of no use to him)" and I was like "I don't care, I just want an activation code" and after a little more BSing back and forth, I weasled a "one time courtesy" out of them, after which I promptly imaged the machine with Acronis.
Autodesk can't lose. If they win the case, the guy can't resell, end of story. If they lose the case, then they just make a new company policy that once the software is registered (required for activation), the user must provide that same information again in order for the phone rep to provide the activation key. Even if the guy wins the case and can sell the discs (and even the license), unless the judge makes it expressly illegal for Autodesk to withhold an activation key from the second owner, they'll likely take that route to ensure the same end result.
My HTC Touch Pro2 ships with Windows Mobile, Office Mobile, IE Mobile, and Windows Media Player. I went to the XDA Developers forum and downloaded a cooked ROM containing Windows Mobile, Office Mobile, IE Mobile, and Windows Media Player. An Android ROM customizer gets a cease-and-decist from Google. To my knowledge, no Windows Mobile ROM customizer has gotten a C&D from Microsoft. I'm no Microsoft fanboi, but I *am* confused as to why Google would raise a stink over their product being distributed in such a way that it will ONLY be useful on devices that already came with the software. It's not like he lifted it from an Android handset and is selling it in the App Store or even ported it to the iPhone and is giving it away for free on Cydia or something like that. I guess I just don't understand how being distributed on cooked ROMs that only work on handsets that originally came with the code and will only be used by a subset of Android owners is going to harm Google.
I've got another one; of all the so-called "human rights" recognized by the world's constitutions, none of them recognize the right to profit. I'm sure it's only a matter of time, though...
I'm pretty sure the RIAA/MPAA are run by Ferengi, who follow slightly different guidelines:
1. it doesn't surprise me that picture/video messages are in the significant minority vs. text messages. In addition to the fact that I personally send/receive between 400 and 600 SMS's and 1 or two MMS's, if I send a picture to a friend, they're not going to respond with a picture, they're going to respond with a text message. While texts go back and forth, easily racking up 20-30 messages at a clip, picture messages rarely merit a response in kind.
2. As a T-Mobile USA subscriber (and an EXTREMELY satisfied one at that), I've never sent an MMS to anyone who either didn't reply or state that they didn't get it. Whether it's simply luck or that T-Mo did something right with regards to the infrastructure, I personally haven't experienced issues with infrastructure with regards to MMS.
3. When MMS first started being marketed, camera phones were new (i.e. you bought a phone specifically BECAUSE it had a camera in it). Today, finding a phone WITHOUT a camera is more of a challenge. Camera phones took 320x240 pictures, and 160x120 video @ 10fps, at best. Today, it's possible to get a camera phone with 5 megapixels. As such, even if photos are scaled down to meet spec (my HTC Touch Pro2 says that the max I can send is 300k), it's alot easier to hit that max spec than it was on the advent of MMS. It's quite possible that a desirable solution to the issues with MMS would be to have a more standard spec that could handle higher message sizes (1-2MB, for example) and a more stringent spec . At the same time, that doesn't solve the standing issue of ALL the telco's needing to work on their throughput.
coming out is a bit of a crapshoot and depends on what I am running. Yes, whether Photoshop was opened before hibernate or after startup, it still adds to the time of ultimately opening Photoshop. But comparing going into and coming out of hibernate on Win7 to a plain desktop (no apps) to shutdown and startup, it's only a nominal gain at best.
I figured that at some point someone involved in making laptops had to say to themselves, "self! we should add a capacitor or two in the power chain to hold suspend for 10-20 seconds while the user swaps batteries!" Apparently, that guy's idea didn't make it into my Dell XPS M1730.
From a power grid standpoint, you're correct. From a user standpoint, I'm starting to think that speeding up the startup/shutdown times on computers is the better way to go.
As a laptop user who commutes, I've found that both sleep and hibernate have their issues. Sleep is very fast to go into and come out of, but switching batteries means rebooting anyway. hibernation lets me switch batteries, but I've got 4 gigs of RAM. even with 2x7200RPM hard drives in a RAID-0, going into and out of hibernation takes about as much time as shutting down and starting up. With THAT much RAM (and even 6GB and 8GB equipped units being sold retail now), hibernate will become more and more of a challenge to keep relevant.
Arcade games are a different breed entirely. While yes, I did spend a few dozen too many quarters on the Voyager arcade game, arcade games don't have the luxury of using complex gameplay mechanics. If one or two screens (and possibly a few in-game prompts) can't explain the game mechanics, players will lose interest quickly and hop onto the next game. When I go to the arcade, I see DDR, Guitar Hero, air hockey, skee-ball, some racing games, and about a dozen different gallery shooters with various minor differences. The Voyager arcade game fit squarely into that last category. I will say that the Star Wars arcade game I played was better done, so I guess even arcade games can have better gameplay mechanics than others. I don't think it's fair in this context though, because Interplay wasn't making the Star Trek arcade games - they were making the console and PC games.
A better game to compare it to was Star Trek Voyager: Elite Force. While it was largely Quake 3 with Voyager styled maps and character and weapon models, was a bit short, and lacked a high replay value on the single player side (beat it in one long sitting the third time), the story was on par with most episodes of the series and the multiplayer is excellent. The sequel involved the TNG cast and flip-flopped it a bit - I liked the single player campaigns much better than the multiplayer.
I might be a bit partial as I do enjoy a solid FPS (loved Crysis, enjoyed Prey, Timeshift, and Halo 2), but as I played through Mass Effect, I kept saying to myself, "This is exactly what a Trek game SHOULD be". Mass Effect did what few Star Wars games do (KOTOR 1&2 notwithstanding), is allow the players to make decisions that impact the outcome of the game, just like the characters of the series do. Quite literally getting to choose which crew member to save is something straight out of any number of Star Trek episodes, but strangely enough never really found its way into any of the star trek games that I played (Except Star Trek Borg, which was basically all decisions and was terribly implemented). The trek universe doesn't lend itself to FPS games and space shooters as much as Star Wars does, so finding the right formula for a killer Trek game with general appeal and executing it properly is a much more daunting task for a game developer. I'm certain that it will happen eventually.
*kisses karma goodbye*
My issue in general here (yes, I am a creationist...I'm a delusional moron, I know) is that while 40,000 generations of E. Coli did show some form of usable mutation, it doesn't account for many other inconsistencies with evolution as the be-all and end-all for how we got where we were. My biggest issue is that, to my knowledge, there has never been a documented observance of life coming from non-life.
But the one more relevant to your point about this disproving the concept of irreducible complexity has problems of its own. Yes, there was indeed an evolution of the bacteria being able to process citrate. However, that's a smaller step than, say, if E. Coli bacteria started to be able to perform photosynthesis, or vice versa. There are other extremely wide gaps (asexual reproduction to sexual reproduction, live birth vs. egg laying, visual and audible processing, etc. etc.) that are still a challenge for gradual, incremental evolution to explain. The most immediately memorable example of this for me is the bombardier beetle. The system it's got in place to ward off predators relies on a series of chemicals and an expulsion system that incremental evolution can't account for. If any of those pieces evolved improperly, there would be no fossil record because the beetle would have a Fourth-of-July special internally before it ever got to reproduce.
I'm not one of those crazed creationists who believe that everything we see today is exactly how God created it, but full-blown, evolved-over-billions-of-years-from-a-singularity-filled-with-energy evolution is still a challenge for me to accept. If that makes me $DEROGATORY_COMMENT, well, I already said goodbye to my karma points.
despite the HTC Touch Pro2 running WinMo, you won't know it unless you intentionally go there. VZW already has a Winmo 6.5 update, and the XDA chefs are great as always. I had an older WinMo phone and I absolutely, unquestionably understand your aversion to the platform. But unless your concerns are philosophical (i.e. ABM), go give it a look. Seriously. I had an iPhone and couldn't believe I had tortured myself with one for as long as I had. A co-worker of mine owned a Curve and a Storm. He played with mine for all of 90 seconds and said "does Verizon have it?" (I've got the T-Mo version). He had one the next week and couldn't be happier.
And I'm not employed by any company involved, nor am I a $PLATFORM fanboi. The TP2 is simply the best phone that I have ever owned.
they would probably add a new fee to light users called "bandwidth usage monitoring recovery fee" to compensate themselves even more for the capability they already have.
Don't give them any ideas.
the difference is that if I put my money in an account at First National Bank, I can choose to transfer money to another person in the same bank, transfer to a person at a different bank, and if I decide to close out the account, I can easily get all of my money in a form that any other bank, business, or individual will accept.
For example there's no remaining record that I downloaded Star Wars Episode 2 five years ago
There is now.
Soon I may put all relevant music ever made onto a single disk. Internet filters wont have much effect then.
That still fits on a single CD-R.
What I'm saying is that without a way to accurately import/export files in AutoCAD's DWG format, getting 99.99999% of AutoCAD users to jump ship at all will likely be an exercise in futility. After all, what is "needed" by one engineer as a dealbreaker is never used by another. If Microsoft had a rough time getting a double-digit percentage of MS Word features that EVERY tester used (citation: http://blogs.msdn.com/jensenh/archive/2008/03/12/the-story-of-the-ribbon.aspx), I assure you that if AutoCAD could point out more than 2% of features that every engineer used, I'd be shocked, because there are so many different engineering fields that use AutoCAD on a daily basis. It's used everywhere from designing microcircuits to entire factories, and everything in between.
I don't know if you've ever seen the full-blown AutoCAD suite at work, but it's complicated. It's written for engineers, by engineers. The "Preferences" dialog is one of the largest, most extensive prefs dialog I've ever used. Think every option from every prefs box in every Adobe app put together, and you've got a basic idea. A 2D scale drawing is fairly straightforward and would probably translate to SuperDuperOpenCADzilla fairly well. I don't know the program well enough to give an example of a complicated drawing, but I know that the program can do 3D modeling and rendering, raytracing, and installs SQL Server Express as part of the installation process. While the Wikipedia article states that the DWG file format is a de facto standard for CAD drawings (and they do offer a free viewer which can display DWG files), I'm pretty certain that a program that is fully capable of the same things that AutoCAD is capable of, and able to perfectly import and export AutoCAD documents, and do so at a lower price (not an acorn's chance in a squirrel saloon it could be GPL'd), without activation, and only a minimal learning curve would become the new standard for CAD within a year, at which point we'd see a Slashdot heading to the extent of "Autodesk back in court suing SuperDuperOpenCADzilla out of existence". It'd be Psystar all over again.
In summary, there likely is a market for it, and the more crap that Autodesk charges to get away with (along with a 1/(x>0) graph of must-have features each annual release), there will be less and less incentive for customers to buy their product. Soon enough they'll be running solely on momentum, but as long as there's enough money in the bank to make it a suicide run to release a feature-complete AutoCAD alternative that can properly read and write DWG files, I unfortunately don't see it happening.
I totally agree, but boycotting AutoCAD is very difficult for engineers whose gross income could purchase a new copy of AutoCAD every month. When you've got a piece of software that your business literally depends on (yes he could go back to pencil and paper [and sometimes does], but scaling to meet volume becomes prohibitively time consuming), in many cases it's just easier to pay the $200 or whatever it costs for a subscription than to deal with being out-of-commission for a day.
Additionally, moving to another CAD platform becomes a challenge because of all the backlog of work that wouldn't transfer over. While that could probably work well enough with MS Office to OpenOffice or similar, CAD formats are even less cross-title compatible than .doc files are. Losing years of work (not to mention hundreds of lost productivity hours over relearning a new workflow and some advanced features that simply don't exist in other apps) over a matter of principle might work for the Slashdot IT/Programming/generally computer savvy crowd, but the architectural engineers I've worked with are a little less swayed by such things.
You're correct, and imaging to another machine would also deactivate AutoCAD (i.e. not solve the activation problem). The intent of imaging was to protect us from having to deal with AutoCAD again in the event that the machine got messed up for whatever reason (failing hard drive, etc.). Imaging back to the SAME machine SHOULD preserve the activation state, and that's what I'm more concerned with. At the very least it should save us the 90-minute-long install of the AutoCAD suite (yes, it takes approximately that long).
In my experience, Autodesk has an activation scheme that makes Microsoft and Adobe look downright passive. I had a client once buy a copy of AutoCAD 2008 (the full, ~$4,000 suite), and next year when he retired the original machine and we built a new one, we called Autodesk to activate it and they were like "you need a subscription", and I was like "uhm...he paid $4,000 for your software, and that's not enough, even though, had he kept his old machine, he could still use it, and the fact that he was never told about any subscription BS when he paid for it?" and they were like, "Well subscribing comes with (stupid list of benefits of no use to him)" and I was like "I don't care, I just want an activation code" and after a little more BSing back and forth, I weasled a "one time courtesy" out of them, after which I promptly imaged the machine with Acronis.
Autodesk can't lose. If they win the case, the guy can't resell, end of story. If they lose the case, then they just make a new company policy that once the software is registered (required for activation), the user must provide that same information again in order for the phone rep to provide the activation key. Even if the guy wins the case and can sell the discs (and even the license), unless the judge makes it expressly illegal for Autodesk to withhold an activation key from the second owner, they'll likely take that route to ensure the same end result.
My HTC Touch Pro2 ships with Windows Mobile, Office Mobile, IE Mobile, and Windows Media Player. I went to the XDA Developers forum and downloaded a cooked ROM containing Windows Mobile, Office Mobile, IE Mobile, and Windows Media Player. An Android ROM customizer gets a cease-and-decist from Google. To my knowledge, no Windows Mobile ROM customizer has gotten a C&D from Microsoft. I'm no Microsoft fanboi, but I *am* confused as to why Google would raise a stink over their product being distributed in such a way that it will ONLY be useful on devices that already came with the software. It's not like he lifted it from an Android handset and is selling it in the App Store or even ported it to the iPhone and is giving it away for free on Cydia or something like that. I guess I just don't understand how being distributed on cooked ROMs that only work on handsets that originally came with the code and will only be used by a subset of Android owners is going to harm Google.
but I'd be worried that Kanye West would walk in and say "Windows 7 is good and all, but Steve Jobs wrote the best OS ever...I'm just sayin!"
I've got another one; of all the so-called "human rights" recognized by the world's constitutions, none of them recognize the right to profit. I'm sure it's only a matter of time, though...
I'm pretty sure the RIAA/MPAA are run by Ferengi, who follow slightly different guidelines:
http://en.wikipedia.org/wiki/Rules_of_Acquisition
My thoughts, in no particular order:
1. it doesn't surprise me that picture/video messages are in the significant
minority vs. text messages. In addition to the fact that I personally
send/receive between 400 and 600 SMS's and 1 or two MMS's, if I send a picture
to a friend, they're not going to respond with a picture, they're going to
respond with a text message. While texts go back and forth, easily racking up
20-30 messages at a clip, picture messages rarely merit a response in kind.
2. As a T-Mobile USA subscriber (and an EXTREMELY satisfied one at that),
I've never sent an MMS to anyone who either didn't reply or state that they
didn't get it. Whether it's simply luck or that T-Mo did something right with
regards to the infrastructure, I personally haven't experienced issues with
infrastructure with regards to MMS.
3. When MMS first started being marketed, camera phones were new (i.e. you
bought a phone specifically BECAUSE it had a camera in it). Today, finding a
phone WITHOUT a camera is more of a challenge. Camera phones took 320x240
pictures, and 160x120 video @ 10fps, at best. Today, it's possible to get a
camera phone with 5 megapixels. As such, even if photos are scaled down to meet
spec (my HTC Touch Pro2 says that the max I can send is 300k), it's alot easier
to hit that max spec than it was on the advent of MMS. It's quite possible that
a desirable solution to the issues with MMS would be to have a more standard
spec that could handle higher message sizes (1-2MB, for example) and a more
stringent spec . At the same time, that doesn't solve the standing issue of ALL
the telco's needing to work on their throughput.
SwirlyMMS is available on Cydia for $12, and worth every cent. In my opinion, SwirlyMMS is a better MMS client than the native iPhone functionality.
coming out is a bit of a crapshoot and depends on what I am running. Yes, whether Photoshop was opened before hibernate or after startup, it still adds to the time of ultimately opening Photoshop. But comparing going into and coming out of hibernate on Win7 to a plain desktop (no apps) to shutdown and startup, it's only a nominal gain at best.
I figured that at some point someone involved in making laptops had to say to themselves, "self! we should add a capacitor or two in the power chain to hold suspend for 10-20 seconds while the user swaps batteries!" Apparently, that guy's idea didn't make it into my Dell XPS M1730.
From a power grid standpoint, you're correct. From a user standpoint, I'm starting to think that speeding up the startup/shutdown times on computers is the better way to go.
As a laptop user who commutes, I've found that both sleep and hibernate have their issues. Sleep is very fast to go into and come out of, but switching batteries means rebooting anyway. hibernation lets me switch batteries, but I've got 4 gigs of RAM. even with 2x7200RPM hard drives in a RAID-0, going into and out of hibernation takes about as much time as shutting down and starting up. With THAT much RAM (and even 6GB and 8GB equipped units being sold retail now), hibernate will become more and more of a challenge to keep relevant.
Arcade games are a different breed entirely. While yes, I did spend a few dozen too many quarters on the Voyager arcade game, arcade games don't have the luxury of using complex gameplay mechanics. If one or two screens (and possibly a few in-game prompts) can't explain the game mechanics, players will lose interest quickly and hop onto the next game. When I go to the arcade, I see DDR, Guitar Hero, air hockey, skee-ball, some racing games, and about a dozen different gallery shooters with various minor differences. The Voyager arcade game fit squarely into that last category. I will say that the Star Wars arcade game I played was better done, so I guess even arcade games can have better gameplay mechanics than others. I don't think it's fair in this context though, because Interplay wasn't making the Star Trek arcade games - they were making the console and PC games.
A better game to compare it to was Star Trek Voyager: Elite Force. While it was largely Quake 3 with Voyager styled maps and character and weapon models, was a bit short, and lacked a high replay value on the single player side (beat it in one long sitting the third time), the story was on par with most episodes of the series and the multiplayer is excellent. The sequel involved the TNG cast and flip-flopped it a bit - I liked the single player campaigns much better than the multiplayer.
I might be a bit partial as I do enjoy a solid FPS (loved Crysis, enjoyed Prey, Timeshift, and Halo 2), but as I played through Mass Effect, I kept saying to myself, "This is exactly what a Trek game SHOULD be". Mass Effect did what few Star Wars games do (KOTOR 1&2 notwithstanding), is allow the players to make decisions that impact the outcome of the game, just like the characters of the series do. Quite literally getting to choose which crew member to save is something straight out of any number of Star Trek episodes, but strangely enough never really found its way into any of the star trek games that I played (Except Star Trek Borg, which was basically all decisions and was terribly implemented). The trek universe doesn't lend itself to FPS games and space shooters as much as Star Wars does, so finding the right formula for a killer Trek game with general appeal and executing it properly is a much more daunting task for a game developer. I'm certain that it will happen eventually.
Beats having it in the hands of 11-year-old girls, because then it'd be "OmGz LiKe WaY2FaStTt" Mode
But since the US doesn't reprocess spent fuel, we don't yet have a solution for that.
Have you checked the App Store? I'm sure there's an app for that.
Have you gone outside recently and seen the average American (as opposed to person). Healthy and 'brain using' are not attributes I'd apply to them.
I want to mod you as both flamebait and insightful at the same time.
Or better yet, the iChair.
Think they'd let Steve Ballmer beta test it?
but I'm sure you can find it on 8-track.
...I supposed that information was in the article, wasn't it?
...So some guy puts cornstarch, water, and orange food dye in a Ziploc bag around his laptop and it makes headlines?!?!?