For a certain value of "Gamer", anyway.
on
We Are All Gamers
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· Score: 3, Informative
For the purposes of the study, this merely means "have played a game in the last 6 months". So bear in mind that means everyone who has launched Solitaire since May, everyone who has loaded Snake on their phone to see what it was, and so on.
Because, frankly, unless you get a really shitty producer who doesn't do his job properly (as supposed to Jerry Bruckheimer, who was in charge on everything apart from Bay's latest, The Island), you end up making a whole shitload of cash.
Sure, you really annoy a bunch of critics who whine about the fact that the public goes to see Pearl Harbor even though they try to tell everyone how awful it is, but who cares when you're making millions of dollars?
I don't know about your hi-fi, but mine needs proper ventilation as much as the XBox does. 5x110 watts of poweramp transformers in the surround receiver will do that to you; surely with everyone getting big beefy 5.1 (or even 7.1) systems this isn't that rare?
It's possibly nit-picking only a part of your overall argument (much of which I agree with, even though some of my favorite recent games were written by single-digit teams at Treasure) but how do marketing costs going up affect the price of the game?
Surely if extra marketing spend doesn't pay for itself in the increased sales it generates then you shouldn't be spending it?
But then, marketing is like the vast, vast majority of all costs in developing and releasing a game; they are per title, not per disc. So that first disc effectively costs millions, and then its a race to ship as many as possible to make back the fortune you spent on getting there.
If you're judging consoles purely by how well they play games designed for PCs, i.e. FPS, Strategy and Western RPG, then it's little wonder you think that. I'd rather play Battlefield 2 than Halo 2 any day.
But there are many other classes of games that PCs do poorly, if at all. There's nothing that comes close to Super Monkey Ball, Katamari Damacy, Gradius V, Soul Calibur, OutRun 2, SingStar or Mario Sunshine, to pick just a few games I play on consoles.
Just as much to the point, I expect Nintendo to launch the console at around the $200 mark, which is far more like a price I'm prepared to pay for a games machine. It's what I waited for the XBox and PS2 to hit before I bought them, and it's what I paid for the Gamecube at launch.
Everyone who reads Vurt loves it (I simply adore just about everything Noon has done, mind you), but it seems nowhere near enough people have actually done so to achieve a list placing.
Each to their own, indeed. I don't begrudge others having fun on the city maps, I just realised fairly quickly that I wasn't enjoying myself when playing them. Probably because I'm rubbish at it, to be honest.
"I see no validity in the implication that just because it's released right before Christmas, you must buy it for Christmas."
I'd love to agree with you, but my local games stores don't see the point in stocking anything over about two months old, which makes things somewhat difficult on that front at times.
Really? I've found Battlefield 2 fairly stable since applying the patch (well, other than their servers being down for mainenance the other day).
My objection to the patch is that my whole reason for liking BF2 so much is the feeling of open spaces and a rural atmosphere. Special Forces seems to be an attempt to turn it back into precisely the close-combat corridor blastfest of Counterstrike and co. that I was so sick of before it came along.
I can't think of any other ethnic minorities on the front cover of UK game boxes holding guns that say "3rd-rate GTA ripoff", so it seems a reasonable generalisation to me.
This article isn't about saying ALL military FPS games, licensed stuff or whatever are rubbish. It's a call to buy something a bit different for a change, and save us from the monotony of being faced with a Christmas lineup in 5 years that just reads:
Tony Hawk's Extreme Wheelchair, Brothers Of Duty: It'll Be Over By Christmas 2100, GTA: Homicide Village, Every Sport 2011, Big Film 3 or Ricer Racer: Street Edition.
Buy something a bit different, and see what happens. It might suck after all, but at least it won't be what you bought last year but with slightly shinier graphics, some new maps and a roster update.
I thought that was roughly the case, thanks for confirming it. Sorry about saying it was just Jon's and forgetting about the rest of the team, too.
So, quite apart from the fact they've stolen your code, the question now is:
Why does Sony's DRM include code to break Apple's DRM? Are they just scanning for evidence that your code is running, staticly built the library because they were stealing some other aspect of your program, or do they actually want to decrypt Apple files?
The string is there because it's part of DVD Jon's code for stripping the DRM out of iTunes files, but yes - it's there all right. Matti Nikki points out the relevant offset in the article.
"They do exist, I have a full set of all models used from the Pilot through to the River of Souls movie. They arent supposed to exist but they do."
There are many, often extremely good, fan-made copies out there, so it isn't always easy to know the real provenance of what you have. But if you really do have the real models and/or scene data for the series, JMS would absolutely love to have it back, as would Warners.
Those Spectrum games may have been ignored in the US (where people were far too excited about Atari, Commodore and later Nintendo to buy Tandy's version of the Speccy), but here in the UK they're still fondly remembered, and some sold simply stunning numbers at the time. I didn't think it was possible to call the mightly Knight Lore underrated, when frankly Jesus Himself would have come a distant second to its arrival at the time.
No, the really sad part is that Netter Digital were contractually obliged to destroy all files with the model and scene data on, and Warners accidentally destroyed their backups as well. So even though you're right that modern hardware could practically render at least the first season or two in realtime already, the files don't exist any more to do so.
That's why every digital effects shot on the HD broadcast and DVD release looks so poor - they couldn't re-render them and so we've just got the low-res 4x3 output done for the original broadcast left.
For the purposes of the study, this merely means "have played a game in the last 6 months". So bear in mind that means everyone who has launched Solitaire since May, everyone who has loaded Snake on their phone to see what it was, and so on.
Umm, do you have a different /. to me? In mine, he only called the anarchist foolish, not incorrect.
Before, a Dock left the question of what sort, as each type of iPod had its own. Now Apple have created the single standard Dock that works with all.
I wonder why...
Because, frankly, unless you get a really shitty producer who doesn't do his job properly (as supposed to Jerry Bruckheimer, who was in charge on everything apart from Bay's latest, The Island), you end up making a whole shitload of cash.
Sure, you really annoy a bunch of critics who whine about the fact that the public goes to see Pearl Harbor even though they try to tell everyone how awful it is, but who cares when you're making millions of dollars?
I don't know about your hi-fi, but mine needs proper ventilation as much as the XBox does. 5x110 watts of poweramp transformers in the surround receiver will do that to you; surely with everyone getting big beefy 5.1 (or even 7.1) systems this isn't that rare?
+1 for Funny, another for Insightful.
Then -awholeloadofpoints for Depressing, frankly.
It's possibly nit-picking only a part of your overall argument (much of which I agree with, even though some of my favorite recent games were written by single-digit teams at Treasure) but how do marketing costs going up affect the price of the game?
Surely if extra marketing spend doesn't pay for itself in the increased sales it generates then you shouldn't be spending it?
But then, marketing is like the vast, vast majority of all costs in developing and releasing a game; they are per title, not per disc. So that first disc effectively costs millions, and then its a race to ship as many as possible to make back the fortune you spent on getting there.
If you're judging consoles purely by how well they play games designed for PCs, i.e. FPS, Strategy and Western RPG, then it's little wonder you think that. I'd rather play Battlefield 2 than Halo 2 any day.
But there are many other classes of games that PCs do poorly, if at all. There's nothing that comes close to Super Monkey Ball, Katamari Damacy, Gradius V, Soul Calibur, OutRun 2, SingStar or Mario Sunshine, to pick just a few games I play on consoles.
Just as much to the point, I expect Nintendo to launch the console at around the $200 mark, which is far more like a price I'm prepared to pay for a games machine. It's what I waited for the XBox and PS2 to hit before I bought them, and it's what I paid for the Gamecube at launch.
Everyone who reads Vurt loves it (I simply adore just about everything Noon has done, mind you), but it seems nowhere near enough people have actually done so to achieve a list placing.
Ad-Supported Windows + Ad-Aware = What, I wonder?
Each to their own, indeed. I don't begrudge others having fun on the city maps, I just realised fairly quickly that I wasn't enjoying myself when playing them. Probably because I'm rubbish at it, to be honest.
"I see no validity in the implication that just because it's released right before Christmas, you must buy it for Christmas."
I'd love to agree with you, but my local games stores don't see the point in stocking anything over about two months old, which makes things somewhat difficult on that front at times.
Really? I've found Battlefield 2 fairly stable since applying the patch (well, other than their servers being down for mainenance the other day).
My objection to the patch is that my whole reason for liking BF2 so much is the feeling of open spaces and a rural atmosphere. Special Forces seems to be an attempt to turn it back into precisely the close-combat corridor blastfest of Counterstrike and co. that I was so sick of before it came along.
I can't think of any other ethnic minorities on the front cover of UK game boxes holding guns that say "3rd-rate GTA ripoff", so it seems a reasonable generalisation to me.
This article isn't about saying ALL military FPS games, licensed stuff or whatever are rubbish. It's a call to buy something a bit different for a change, and save us from the monotony of being faced with a Christmas lineup in 5 years that just reads:
Tony Hawk's Extreme Wheelchair, Brothers Of Duty: It'll Be Over By Christmas 2100, GTA: Homicide Village, Every Sport 2011, Big Film 3 or Ricer Racer: Street Edition.
Buy something a bit different, and see what happens. It might suck after all, but at least it won't be what you bought last year but with slightly shinier graphics, some new maps and a roster update.
You be Merkin, yes?
Here in the UK, it's Crap Games, not Crappy Games. Two countries, seperated once again by a common language.
I thought that was roughly the case, thanks for confirming it. Sorry about saying it was just Jon's and forgetting about the rest of the team, too.
So, quite apart from the fact they've stolen your code, the question now is:
Why does Sony's DRM include code to break Apple's DRM? Are they just scanning for evidence that your code is running, staticly built the library because they were stealing some other aspect of your program, or do they actually want to decrypt Apple files?
This story just gets stranger.
The string is there because it's part of DVD Jon's code for stripping the DRM out of iTunes files, but yes - it's there all right. Matti Nikki points out the relevant offset in the article.
From the Sony binary file:
"pbclevtug (p) Nccyr Pbzchgre, Vap. Nyy Evtugf Erfreirq."
ROT 13 it, and you get
"copyright (c) Apple Computer, Inc. All Rights Reserved."
You couldn't make it up, could you?
Sorry, I wasn't aware of any text adventures documenting the rise of the Orange Order designed to appeal to protestant terrorists.
Quote the AC:
"They do exist, I have a full set of all models used from the Pilot through to the River of Souls movie. They arent supposed to exist but they do."
There are many, often extremely good, fan-made copies out there, so it isn't always easy to know the real provenance of what you have. But if you really do have the real models and/or scene data for the series, JMS would absolutely love to have it back, as would Warners.
Those Spectrum games may have been ignored in the US (where people were far too excited about Atari, Commodore and later Nintendo to buy Tandy's version of the Speccy), but here in the UK they're still fondly remembered, and some sold simply stunning numbers at the time. I didn't think it was possible to call the mightly Knight Lore underrated, when frankly Jesus Himself would have come a distant second to its arrival at the time.
No, the really sad part is that Netter Digital were contractually obliged to destroy all files with the model and scene data on, and Warners accidentally destroyed their backups as well. So even though you're right that modern hardware could practically render at least the first season or two in realtime already, the files don't exist any more to do so.
That's why every digital effects shot on the HD broadcast and DVD release looks so poor - they couldn't re-render them and so we've just got the low-res 4x3 output done for the original broadcast left.
Good point. Every single adult in my household thinks that borrowing CDs off a friend is a reasonable thing to do. The People Have Spoken!
Both of them.